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Crew

Provides
Thruster Platform Basic
Radiation Fuel Fuel
Name Player Type Mass Hardness Specialization Thrust consumption Afterburner grade Type ISRU Special Mass Card
ESA Space Unionists Green Human 1 4 Engineering 10 8 2 WT Missile 4 ESA POWERSAT IN GEO. +1 thrust to any ►) spacecraft during any player turn. 1 108F
Finance
Science
Anonymous P2P Radicals Green Human 1 4 Engineering 6 8 2 WT Buggy 4 EXTRALEGAL ACTIVISM. May perform felonies (e.g. claim jump, hijack, and human 1 108R
Finance Missile decommission).
Science
Shimizu Corp Entrepreneurs Orange Human 1 4 Engineering 6 8 2 WT Raygun 4 SHIMIZU SKUNKWORKS. May bid in auctions with any number of hand cards. 1 106F
Finance Missile
Science
Space X Radicals Orange Human 1 4 Engineering 10 8 2 WT Missile 4 SPACE X LAUNCH FEES. Gain 1 WT after any player performs a boost operation. 1 106R
Finance
Science
United Nations Cosmonauts Purple Human 1 3 Engineering 8 8 2 WT Buggy 4 UN TAXES. Gain 1 WT after any player places a claim or industrializes. 1 110F
Finance Missile Colonization: Safe passage through Earth's radiation belt.
Science
Radical B612 Foundation Purple Human 0 3 Engineering 10 8 2 WT Missile 4 B612 SKUNKWORKS. May bid in auctions with any number of hand cards. 0 110R
Finance Colonization: Safe passage through Earth's radiation belt.
Science
PRC Taikonauts Red Human 1 4 Engineering 10 8 2 WT Missile 4 PRC TERRITORIALITY. May perform felonies (e.g. claim jump, hijack, & human 1 109F
Finance decommission).
Science Colonization: May move politics from anarchy to war.
ROSCOSMOS Radicals Red Human 1 4 Engineering 6 8 2 WT Raygun 4 PROTECTION FEES. Gain 1 WT after any player places a claim or industrializes. 1 109R
Finance Missile Colonization: May move politics from anarchy to war.
Science
NASA Astronauts White Human 1 4 Engineering 10 8 2 WT Missile 4 NASA LAUNCH FEES. Gain 1 WT after any player performs a boost operation. 1 107F
Finance
Science
ISRO Radicals White Human 1 4 Engineering 6 8 2 WT Raygun 4 INDIA POWERSAT. +1 thrust to any ►) spacecraft during any player turn. 1 107R
Finance Missile
Science
Thrusters
Requires Provides
Thruster Basic
Product Radiation Fuel Fuel Solar Push
Name Letter Mass Hardness Reactor Generator Therms Thrust consumption Afterburner grade Power Icon Special Mass Card
Hall Effect 1 5 e 3 2 WT ►) 2 23F
Ion Drive C 1 5 e 2 1/2 1 WT ►) 2 23R
Photon Heliogyro 0 1 0 0 WT ☀ Immune to flares & radiation belts 0 21F
Aerobrake = decommission.
Electric Sail C 0 2 2 0 WT ☀ Immune to flares & radiation belts. 0 21R
Aerobrake = decommission.
Photon Kite Sail 0 0 0 0 WT ☀ Immune to flares & radiation belts. 0 22F
Aerobrake = decommission.
Mag Sail C 0 4 1 0 WT ☀ Immune to flares & radiation belts. 0 22R
Aerobrake = decommission.
Each ☢ entered gives a ☾ slingshot boost.
Mirror Steamer 0 5 3 4 2 WT ☀ ►) 0 17F
Colliding Beam H-B Fusion D 2 5 e 1 3 1/10 2 WT 5 17R
De Laval Nozzle 0 7  5 2 2 WT ►) 4 18F
Magnetic Nozzle M 0 5  4 1 3 WT ►) 3 18R
Mass Driver 3 4 ┤├ 4 3 Dirt ►) Attacks as 2d6 raygun. 5 19F
MPD T-wave M 1 5 ┤├ 2 1/2 Dirt ►) Attacks as 2d6 raygun. 3 19R
Cermet NERVA 0 5 n 7 4 1 WT ►) 2 20F
Vortex Confined S 0 8 n 1 6 2 1 WT ►) 2 20R
Ablative Plate 1 7 (any) 2 2 1 WT ►) 4 88F
Ablative Nozzle V 0 7 (any) 3 1 1 WT ►) 3 88R
Metastable Helium 1 0 x 1 5 1 1 WT 5 25F
n-6Li Microfission V 1 7 x 1 5 1/3 1 WT Makes a rocket stack not on a site immune 3 25R
to missiles.
Ponderomotive VASIMR 1 4 ┤├ 3 1 1 WT ►) 3 24F
Pulsed Plasmoid V 1 5 3 1 Dirt ☀ ►) 1 24R
Robonauts
Requires Provides
Thruster Platform Basic
Product Radiation Fuel Fuel Solar Push
Name Letter Mass Hardness Reactor Generator Therms Thrust consumption Afterburner grade Power Icon Type ISRU Special Mass Card
MET Steamer 1 4 e 5 4 1 WT ►) Missile 2 3 09F
Nanobot C 0 5 Buggy 1 0 09R
Phase-Locked Diode Laser 1 3 e Raygun 3 3 86F
Lorentz-propelled Microprobe C 0 3 Raygun 3 One re-roll if fail 1 or more prospects. 0 86R
Solar-pumped MHD Exciplex Laser 3 4 2 Raygun 2 5 01F
Quantum Cascade Laser C 1 5 e 1 Raygun 0 3 01R
Cat Fusion Z-pinch Torch 0 2 x 1 Buggy 2 3 06F
H-B Cat Inertial D 2 2 x 1 4 1/3 1 WT Missile 0 5 06R
Flywheel Tractor 0 5 e Buggy 3 2 07F
Electrophoretic Sandworm M 1 5 Buggy 1 1 07R
Nuclear Drill 1 6 n 5 4 1 WT ►) Missile 3 2 94F
Helical Railgun M 2 6 ┤├ 5 4 Dirt ►) Missile 0 5 94R
Raygun
Tungsten Resistojet 0 5 e 5 4 1 WT ►) Missile 3 2 05F
MITEE Arcjet M 0 4 e 4 2 2 WT ►) Missile 1 2 05R
Explosive Gas Dynamic Laser 0 5  1 Raygun 2 3 03F
He-Ar Nuclear Pumped Laser S 0 7 (any) Raygun 0 2 03R
Free Electron Laser 2 4 ┤├ 1 Raygun 1 5 02F
Wakefield e-beam S 0 5 ┤├ 4 2 2 Dirt Missile 1 3 02R
Neutral Beam 2 5 ┤├ Raygun 2 Attacks as 2d6 raygun. 5 08F
D-D Fusion Inertial S 1 4 ┤├ 2 3 1/2 1 WT Missile 1 5 08R
Kuck Mosquito 0 6  10 8 2 WT Missile 3 1 04F
Ablative Laser V 0 6 3 1 3 WT ☀ ►) Missile 2 0 04R
Rock Splitter 0 5 e Buggy 4 3 116F
MagBeam V 2 5 2 1 1 WT ☀ ►) Missile 3 -1 ISRU for each push factory. 2 116R
Raygun +4 Thrust if starts move on a Bernal.
Refineries
Requires Provides Basic
Product Radiation
Name Letter Mass Hardness Reactor Generator Special Mass Card
Foamglass Sintering 3 4 e 4 114F
Laser-heated Pedestal Growth D 1 5 e Superlens: -1 to all colocated raygun prospecting rolls. 3 114R
Froth Flotation 3 5 May only industrialize  sites. 4 92F
Femtochemistry D 2 3 Mine Revival: Industrialize a busted site of size ≥ 2 if decommission this card and 2 working robonauts. 2 92R
CVD Molding 3 5 3 13F
Carbonyl Volatilization M 2 5 Breeder Th enrichment: If this card is on an S site, -3 to prospects there.
232
2 13R
Electroforming 3 3 e 4 15F
Impact Mold Sinter M 3 5 Foamed Nickel: If this card is on any site, -1 to prospecting rolls there. 3 15R
Basalt Fiber Spinning 3 5 (any) 4 14F
Von Neumann Santa Claus S 2 5 Divining Nubots: A collocated crew, robonaut, or colonist is 1 less in ISRU. 2 14R
Machine
Atomic Layer Deposition 2 2 e 3 104F
Ilmenite Semiconductor Film V 2 6 Power Girdle: If used to industrialize a non-atmospheric site of size 8+, you don't need a generator and you 2 104R
gain the powersat faction privilege.
Carbo-Chlorination 2 4 e 3 12F
Solar Carbotherm V 2 5 Arcology: if used to industrialize in the , ♀, or ☿ zones, you do not need to decommission a robonaut. 2 12R

Fluidized-Bed 3 4 e 4 11F
Atmospheric ISRU Scoop V 1 5 e Scoop: If operational, this card makes adjacent aerostat sites into  and allows the atmospheric scooping 3 11R
refuel op.
ISRU Sabatier 3 4 e 4 16F
Biophytolytic Algae Farm V 3 5 Comet lichen: If this card is on a D site, -2 to prospecting rolls there. 3 16R
Magma Electrolysis 3 3 e 4 10F
Ionosphere Lasing V 2 6 Laser Powersat: If used to industrialize an atmospheric site, you don't need a generator and you gain the 2 10R
powersat faction privilege.
Generators
Requires Provides
Generator Support triangle
Product Radiation Fuel Solar
Name Letter Mass Hardness Reactor Generator Therms e ┤├ Thrust consumption Power Special Card
AMTEC Thermoelectric 1 6 n 1 e ┤├ 40F
JTEC H2 Thermoelectric C 1 4 e ┤├ ☀ 40R
Brayton Turbine 1 5 (any) 2 e ┤├ 43F
O'Meara LSP Paralens C 0 3 e 1/2 ☀ 43R
Cascade Photovoltaic 3 1 e ☀ 42F
Buckyball C60 Photovoltaic C 2 3 e +1 ☀ 42R
Ericsson Engine 1 5 (any) 1 e 97F
Nanocomposite Thermoelectric C 1 5 (any) e +1 97R
H2-O2 Fuel Cell 4 4 e ☀ 48F
Microbial Fuel Cell C 2 5 e ┤├ +1 ☀ 48R
Stirling Engine 3 5 1 e ☀ 41F
Thermophotovoltaic C 2 4 e +1 ☀ 41R
Catalyzed Fission Scintillator 0 8 x 1 e ┤├ 59F
Diamonoid Electrodynamic Tether D 2 4 e ┤├ 59R
Rankine Solar Dynamic 2 4 1 e ☀ 58F
Rankine Multiphase D 0 4 (any) e ┤├ 58R
Flywheel Compulsator 4 4 e ┤├ ☀ 47F
Superconducting Adductor M 1 4 e ┤├ 47R
Marx Capacitor Bank 1 6 e ┤├ 95F
Casimir Battery M 0 3 e ┤├ +1 95R
Radioisotope Stirling 3 4 e -2 112F
Triggered Decay Nuclear Battery M 1 6 e ┤├ -1 112R
Rankine MHD 0 4 n or  2 e 46F
MHD Open-cycle M 0 4  e ┤├ +1 46R
In-core Thermionic 0 6 n or  3 e ┤├ 44F
Z-pinch Microfission S 2 5 1 e ┤├ +4 44R
Magnetoshell Plasma Parachute 0 5 e -2 ☀ Can't be used to support Bernals or 90F
during industrialization. This stack
enters aerobrakes safely.
Granular Rainbow Corral S 0 5 e ☀ This stack enters aerobrakes safely. 90R
During a digital swap, this card is the
same type as your freighter.
Cascade Thermoacoustic 0 5 n 2 e 89F
Dusty Plasma MHD V 1 6 e 89R
Photon Tether Rectenna 2 2 e -1 ☀ 45F
Palmer LSP Aerosol Lens V 0 5 e +1 ☀ 45R
Reactors
Requires Provides
Reactor Support triangle
Product Radiation Fuel Solar
Name Letter Mass Hardness Reactor Generator Therms  x n Thrust consumption Power Special Card
Mini-Mag RF Paul Trap 1 2 x -3 29F
Ultracold Neutrons C 1 5  x +1 29R
D-D Fusion Magneto-inertial 1 3  +1 ☀ 85F
H-B Fusion Reciprocating Plasmoid D 0 7 3  +2 1/2 85R
Rubbia Thin Film Fission Hohlraum 1 5 1 n -2 1/2 87F
Positronium Bottle M 0 5 1 x n 1/2 87R
D-T Fusion Tokamak 3 5 2 n 1/2 30F
Antimatter Bottle S 0 4 3  x n 1/4 30R
Lyman Alpha Trap 2 4  x -2 31F
Free Radical Hydrogen Trap S 0 4 1  x 1/2 31R
Pebble Bed Fission 1 6 1 n +2 26F
VCR Light Bulb Fission S 0 6 1 n 1/2 26R
Penning Trap 2 3  x ☀ 32F
He-D Fusion Mirror Cell
3
S 1 5 1  1/4 32R
Project Orion 4 7 1  +8 Makes a rocket stack not on a site 27F
immune to missiles.
Project Valkyrie S 1 9 x 3  +8 1/4 Can't carry cards with Rad-Hard < 4. 27R
Fast-Neutron Fission 1 5 n +1 28F
H-6Li Fusor V 0 4  n +2 28R
Metallic Hydrogen 0 2  +4 2 Can't be used to industrialize or to 105F
support a GW/TW rocket.
Fission-augmented D-T Inertial Fusion V 1 7 2  +4 105R
Optoelectric Nuclear Battery 0 4 +1 Thrust for Supports ☀ generators only. 115F
colocated ☀
generator.
Nuclear-pumped Excimer Flashlamp V 0 5 n +1 Thrust for 115R
colocated ☀
generator.
Radiators
Light side Heavy side
Requires Provides Requires Provides
Product Radiation Radiation
Name Letter Mass Hardness Generator Therms Mass Hardness Generator Therms Special Card
Bubble Membrane 0 1 1 1 0 2 33F
Electrostatic Membrane C 0 3 1 1 2 3 33R
Microtube Array 2 1 2 3 0 3 35F
Maragoni Flow C 0 2 2 1 1 3 35R
Salt-cooled Reflux Tube 3 4 2 4 4 3 37F
Buckytube Filament C 0 4 2 1 3 3 37R
Dielectric X-ray Window 4 7 2 5 7 3 57F
Graphene Crystal X-ray Mirror D 0 7 1 1 7 2 57R
ETHER Charged Dust 1 1 1 2 1 2 38F
Curie Point M 0 5 1 1 3 3 38R
Mo / Li Heat Pipe 1 2 2 2 1 3 39F
Tin Droplet M 0 3 2 1 2 3 39R
Qu Tube 1 4 1 4 2 2 113F
ANDR / In Dream Pipe M 0 3 2 1 2 3 113R
SS / NaK Pumped Loop 2 1 2 4 0 3 34F
Hula-Hoop M 1 6 2 2 6 3 34R
Steel / Pb-Bi Pumped Loop 2 3 1 4 2 2 91F
Pulsating Heat Pipe M 1 1 2 2 1 4 91R
Ti / K Heat Pipe 2 3 1 4 2 2 36F
Flux-pinned Superthermal M 1 5 1 2 5 3 36R
Li Heatsink Fountain 2 6 1 3 6 5 Heavy side: Switch to light side after 1st use. 93F
Thermochemical Heatsink Fountain S 1 6 1 2 6 6 Heavy side: Switch to light side after 1st use. 93R
Magnetocaloric Refrigerator 2 6 e 3 3 6 e 4 This card can cool its own supports. 56F
Nuclear Fuel Spin Polarizer S 0 5 1 1 4 2 56R
Bernals
Requires Provides
Thruster
Fuel Fuel
Name Player Start orbit Mass Reactor Generator Thrust consumption grade Special Card
SOLAR POWER SATELLITE Green Earth GEO 10 May Boost to GEO (net thrust = 3). 63F
Promotable with a working ☀ generator if at GEO or a dirtside.
Humans on board.
unionist PEOPLE'S BERNAL Green 10 ☀ 6 2 Dirt COLLIMATOR: This card can be solar-powered out to ♆ zone. 63R
Attacks as 1d6 raygun.
Humans on board.
SPACE RESEARCH LAB Orange Earth-Luna L2 10 May Boost to L2 (net thrust = 3). 61F
Promotable with a working reactor if at L2 or a dirtside.
Humans on board.
private enterprise BUSINESS BERNAL Orange 10 (any) 7 4 WT Cannot be ☀ if at Ceres ⚳ or beyond. 61R
MARKETPLACE: Any human colonist here can perform the Free Market Op.
Attacks as 1d6 raygun.
Humans on board.
SUNFLOWER CYCLER Purple Earth HEO 10 May Boost to HEO. 60F
Promotable with a working generator if at HEO or a dirtside.
Humans on board.
multinational POLITICAL BERNAL Purple 10 e 3 3 Dirt Cannot be ☀ if at Ceres ⚳ or beyond. 60R
DIPLOMATIC IMMUNITY: May ignore Policies of other players.
Attacks as 1d6 raygun.
Humans on board.
ANTIMATTER FACTORY Red Earth-Luna L3 10 May Boost to L3 (net thrust = 3). 64F
Promotable with a working generator if at L3 or a dirtside.
Humans on board.
socialist MILITARY BERNAL Red 10 e 3 3 Dirt Cannot be ☀ if at Ceres ⚳ or beyond. 64R
ANTIMATTER: +1 Free Pivot to each freighter & rocket starting here.
Attacks as 1d6 raygun.
Humans on board.
LOFSTROM LOOP White Earth-Luna L5 10 May Boost to L5 (net thrust = 3). 62F
Promotable with a working generator if at L5 or a dirtside.
Humans on board.
national SCIENCE BERNAL White 10 e 3 3 Dirt Cannot be ☀ if at Ceres ⚳ or beyond. 62R
THINK TANK: A human colonist here can perform the Research Op.
Attacks as 1d6 raygun.
Humans on board.
Gigawatt Thrusters
Requires Provides Interstellar
Thruster Starship Thruster
Product Radiation Fuel Fuel Fuel Fuel
Name Letter Mass Hardness Reactor Generator Therms Thrust consumption Afterburner grade Isotope Starship Future Type Thrust consumption Card
Dense Plasma H-B Focus D 1 8 ┤├ 2 0 +5 Isotope D 54F
Fusion
Crossfire H-B Focus Fusion 1 6 ┤├ 3 0 +9 Isotope D Starship PROTIUM FUSION FUTURE:  if perform a ☠ Op at a Starship 1 1 54R
site with 4 promoted cards including a scientist.
Amat-catalyzed Fission-fusion M 5 6 2 10 1/3 +2 Isotope M 51F
Amat-initiated H-B Magnetic- 1 8 ┤├ 8 0 +5 Isotope M Starship MINI-BLACK HOLE CREATION FUTURE:  if perform a ☠ Beehive 1 1 51R
inertial Op at a S factory on a size 1 site containing a promoted
scientist.
Mini-Mag Orion Z-pinch Fission M 1 9 ┤├ 2 12 1/3 Isotope M 53F
Solem Medusa Tugged Orion 6 9 ┤├ 9 0 +3 Isotope M Starship LITHIATED AMMONIA ICE STARSHIP:  if rocket exits Beehive 1 1 53R
map with 3 colonists (of ea speciality) with 8+ tanks (☠).
Salt-water Zubrin S 1 6 5 15 1/2 +1 Isotope S 96F
Zubrin-GDM 3 8 e 4 6 0 +8 Isotope S Starship FUSION CANDLE FUTURE:  if decommission this Starship 3 3 96R
working card in ⛢ or ♆ aerostat (☠), and colonize 2 of
its moons or aerostats.
Spheromak 3He-D Magnetic S 4 6 e 3 6 1/10 +5 Isotope S 52F
Fusion
Colliding FRC He-D Fusion
3
3 5 2 (any) ┤├ 2 4 0 +10 Isotope S Starship ENZMANN STARSHIP FUTURE:  if rocket stack includes Starship 2 1/2 52R
3 colonists (one of ea speciality), and exits map with 8+
fuel tanks (☠).
VISTA D-T Inertial Fusion S 5 6 ┤├ 2 9 1/4 +3 Isotope S 49F
Daedalus 3He-D Inertial Fusion 5 6 ┤├ 3 11 0 +8 Isotope S Starship DAEDALUS FUTURE:  if have a TNO lab and aerostat Starship 7 2 49R
factories on Saturn & Uranus.
Leviated Dipole 6Li-H Fusion V 4 5 1 2 0 +4 Isotope V Starship Starship 1 4 55F
Dusty Plasma 2 8 3 2 0 +9 Isotope V Starship MASS BEAM FUTURE:  if factories on Mercury, Venus, Starship 1 2 55R
and Io.
Freighters
Provides Interstellar
Thruster Starship Thruster
Product Radiation Load- Fuel Push Free Digital Fuel
Name Letter Mass Hardness limit Thrust consumption Icon Starship Pivot Reactor Generator Swap Special Future Type Thrust consumption Card
Inflatable Solar-heated C 0 5 1 1 0 ►) C Factory loading only. 82F
SOLAR HEATED: Unless you have a Push Factory,
can move only as far as the Ceres ⚳ zone.
Archimedes Palmer Lens 0 6 5 1 0 ►) C Factory loading only. CLIMATE MIRROR TERRAFORM FUTURE:  if perform a ☠ 82R
LASER ELEVATOR: All your cubes never fail Op at a promoted Bernal manned with two humans at an
factory-assisted landings or lift-offs. atmospheric dirtside.
SOLAR HEATED: Unless you have a Push Factory,
can move only as far as the Jupiter ♃ zone.
Rotary Dirt Launcher D 5 4 1 1 0 ►)  (nuclear) e (nuclear) D 81F
KESTS Hoop Dirt Launcher 15 8 15 1 0 ►)  (nuclear) e (nuclear) D BEEHIVE ARK FUTURE:  if decommission a D site factory 81R
as a ☠ Op using an emancipated robot.
Fission-heated Steam M 0 5 1 1 0 ►) n (nuclear) M Factory loading only. 84F
Fission GCR 1 6 6 1 0 ►) n (nuclear) M HIGH THRUST: Freighter Stack is immune to ☢ PLANET HUNT FUTURE:  if factory on Sedna. 84R
radiation belts.
Poodle S 0 7 1 1 0 ►) S Factory loading only. 111F
RADIOISOTOPE: +2 TMP the first turn exiting from
an S factory.
D-nanotube Dirt Launcher 0 7 3 1 0 ►) S BEANSTALK FUTURE:  if you have the C or V space 111R
venture and factories on Pluto and Charon.
Z-pinch D-T / Li Fusion
6
S 5 3 3 1 0 +1 x (nuclear) ┤├ (nuclear) S 83F
Z-pinch 3He-D Target Fusion 2 6 6 1 0 +2 x (nuclear) ┤├ (nuclear) S All your cubes use risk-free factory-assist. SPACEFARING FUTURE:  if your Bernal has 10+ dirtside 83R
hydration.
Fission Fragment Sail V 2 1 2 1 0 +2 V Immune to flares & radiation belts. 50F
Antiproton Sail and 2 6 6 1 0 Starship +4 V +1 TMP if start in a radiation belt ☢. ANTIMATTER CREATION FUTURE:  if perform two ☠ Ops Starship 1 1 50R
Harvester at a factory on science site with a promoted engineer.
HIIPER Beam-Rider Push Factory: 4 4 4 1 0 +2 e (non-nuclear) Free market sale as hand card only. 80F
Mercury, Venus, Io
Magnetic Mirror Beam-Rider 3 6 5 1 0 ►) Starship +3 e (non-nuclear) STAR WISP FUTURE:  if have a TNO Lab, a ►) factory, Starship 1 0 80R
and a cube at either the neutrino or EM sunlens spaces. (no decel)
Colonists
Provides
Election Button Thruster Platform Interstellar
Product Radiation Fuel Fuel Solar Push
Name Type Letter Mass Hardness Specialization Loyalty Votes Thrust consumption Afterburner grade Power Icon Type ISRU Reactor Special Future Brakes Badge Terraform Card
CALYPSO 2 SEED-SAIL Human 1 3 Finance Green 2 0 0 WT ☀ Missile 4 Can't enter aerobrakes. Terraform 79F
DIASPORA LAB: If at a D site or synodic comet, -1 to all prospecting
rolls there. Your industrialized synodic comets are Labs.
WET-NANO SEED SAIL Human 1 5 Finance Purple 3 1 0 WT ☀ Missile 2 RECYCLING WET-NANO: If at a D site or synodic comet, -2 to all NEW VENUS FUTURE:  12 turns after Drogue 1 Terraform 79R
Science prospecting rolls there. decommissioning a TW thruster +
DIASPORA LAB: Your industrialized synodic comets are Labs. supports on an industrialized synodic
comet. This terraforms Venus.
SIREN CYBERNAUTICS Human 3 5 Engineering Green 1 CYBERNET HACKING: “Failure Is Not An Option” cost is halved. Surfer Terraform 75F
INC. In Bernal, this card may perform the Suffrage and Anti-Trust Ops, even
if you are not in power.
JOSEPHSON IMPLANTS Human 3 6 Engineering White 2 BIG BROTHER: In Bernal, the robonauts and robots of others cannot SUPREME CULT LEADER FUTURE:  if Surfer Terraform 75R
Finance perform an Op without your permission, unless a human is present. win an election in peacetime with more
In Bernal, receive 1 WT each time another player pays for “Failure Is ballot box icons (not counting WT) than
Not An Option”.
anyone else. Bust the  if this card is
decommissioned.
HEAVY WATER Human 2 5 Engineering Orange 2 Raygun 4 RUGGED INDIVIDUALIST: Combat Modifier: +1. Drogue 71F
SURVIVALISTS LASER BROOM: Cards in this stack are immune to Pad Explosions /
Space Debris and “ring” hazards.
NEW ATTICA Human 2 6 Finance Green 5 Raygun 1 WAR OF INDEPENDENCE: The stack containing this card may always REVOLUTION FUTURE:  if this card Drogue 71R
SECESSIONISTS attack and be attacked.
performs a ☠ Op during the “War” polity,
EARTH BLOCKADE: Boost costs are double for all players.
and you have 3+ human colonists in
space.
MALCOLM Human 1 3 Finance Orange 1 MARKETEER: You are immune to Budget Cuts. 73F
RENAISSANCE MAN Human 1 4 Engineering Purple 2 EUREKA: If your bid in a Research Op is tied with others, you win even ARTIFICIAL CONSCIOUSNESS: At a TNO Mag-Sail Terraform 73R
Finance if you are not the phasing player. lab, claim any busted  as a ☠ Op. If Surfer
Science fail, decommission all humans of all Drogue
players. Beam-Core

MICROGRAVITY Human 3 5 Science Orange 1 Buggy 4 GENETIC ENGINEERING: Your space colonies on science sites are Labs Terraform 70F
PANTROPHISTS when they have a human colonist present and this card is in Bernal.
BLUE GOO SYBONTS Human 3 6 Science Green 3 Buggy 1 ARTIFICIAL LIFE: In Bernal, your space colonies at science sites are SETI FUTURE:  if industrialize sites in Mag-Sail Terraform 70R
Labs. In bernal at a dirtside or in Ersatz-Bernal, your Bernal is a Lab. the Jovian Trojans in both the Trojan and Drogue
Greek Camps.
BOTANY BAY CONVICTS Human 2 4 Engineering Purple 1 10 4 1 WT Missile 3  (nuclear) OUTCASTS: You can perform Felonies at the Convict's location, but Drogue 2 74F
cannot boost more human colonists.
SOLDIER CASTE Human 2 6 Engineering Red 2 12 4 1 WT Buggy 2  (nuclear) WARLORD: Retain your faction privilege during War. Drogue 3 74R
Missile COMBAT MODIFIER: +2.
Raygun
VATICAN OBSERVERS Human 3 4 Finance Purple 2 CONSPIRACY THEORIES: In Bernal, may declare any wartime election 2 68F
to be held as if in peace and vice versa.
EUGENIC PILGRIMS Human 3 5 Finance White 5 INQUISITION: In Bernal, no player can Promote any colonist or ET FOOTFALL FUTURE:  12 turns after 2 Terraform 68R
Produce any robot colonist without your permission. decommissioning a TW thruster +
supports on an industrialized synodic
comet. This destroys Earth and ends the
game.
JUICED COSMONAUTS Human 3 4 Engineering Red 1 10 4 1 WT Missile 3 n (nuclear) PILOT: This stack passes through aerobrakes safely. Drogue 2 65F
RENTAL BODY GUILD Human 3 6 Engineering Purple 2 12 4 1 WT Missile 2 n (nuclear) SCOOP: This stack enters aerobrakes safely and may perform the Scoop 2 65R
atmosphere scooping refuel op. Beam-Core
GUILD: Your space ventures are worth double VP.
ROCK RATS MINERS' Human 4 5 Engineering Red 3 Raygun 3  (nuclear) COMPULSORY UNIONISM: This card may perform a Hostile Recruit 1 Terraform 69F
UNION even if this brings you over your Max Human Colonists in Space.
GYPSY ALCHEMISTS Human 4 6 Engineering Orange 3 Raygun 0  (nuclear) YULETIDE ISOTOPE REFUELING: In Bernal during dirtside refueling, NEO MINES FUTURE:  if you have Drogue 1 Terraform 69R
Science factories supply two tanks of isotope fuel instead of one.
claims on 3 sites of size 1 in the ♂, , or
♀ heliocentric zones.
ISLAMIC REFUGEES Human 3 4 Engineering White 3 Buggy 3 INFIDEL: This card may be hostile recruited regardless of loyalty. 1 72F
RELIGIOUS ZEAL: In Bernal, an Op performed by this colonist profits 1
WT at the end of your turn.
GROUP MIND Human 3 5 Engineering Red 5 Buggy 2 CHARISMA: As an Epic Hazard Op, this card may perform a Hostile PAN-SAPIENS FUTURE:  if you hostile 2 Terraform 72R
IMMORTALISTS Recruit regardless of the loyalty of the victim. recruit 2 colonists with this card.
SVALBARD CARETAKERS Human 1 5 Science White 2 GENEBANK: Your Human Colonists (including this card) go into your 3 76F
hand instead of the Colonist Deck if decommissioned.
CRYOLIBRARIANS Human 1 6 Science Orange 4 VATS: Your human decommissions are legal. Move the card to either TIME VAULT FUTURE:  if this card Beam-Core 1 Terraform 76R
your hand or to your ersatz Bernal (preserving promotion).
performs a ☠ Op in a Bernal with a
dirtside in the♆ zone.
BABBAGE HALBONAUT Robot M 1 5 Engineering Robot 1 10 8 2 WT Missile 2 MECH-TRANSISTORS: +1 rad hardness to all colocated cards. 2 66F
Emancipator Buggy
UTILITY FOG HALBANAUT Robot 1 5 Engineering Robot 2 10 8 2 WT Missile 2 NANO-REPAIR: All collocated cards are immune to decommissioning by Surfer 2 66R
Emancipator Raygun an event roll or solar flares.
Colocated generators are both e and ┤├.
SECURITY SYSTEM Robot D 1 4 Robot 1 Raygun 3 x (nuclear) LASER BROOM: Cards in this stack are immune to Pad Explosions / 3 78F
Emancipator Space Debris and “ring” hazards.
COMBAT MODIFIER: +1.
FRANKENSTEIN Robot 1 5 Engineering Robot 3 Raygun 2 x (nuclear) AVIONICS: Colocated spacecraft ignore “rapid rotation” hazards, and: Mag-Sail 2 78R
NAVIGATORS Emancipator +3 Free Pivot. Scoop
Beam-Core
SMART PETS Robot C 0 3 Robot 1 Buggy 3 RAPID BREEDING: If decommissioned, move this card to your LEO or 77F
Emancipator Bernal stack. May not be used for a space colony.
CREEPER NEOGEN Robot 0 6 Robot 2 Buggy 2 RADIATOR STOP-LEAK: +3 rad-hardness to all radiators in this stack. UPLIFT FUTURE:  if you are the Terraform 77R
Emancipator LAB RAT: If decommissioned, flip this card to its black side instead. Emancipator and this card & a scientist at
May not be used for a space colony.
a lab performs a ☠ Op.
SQUID TURING Robot D 2 4 Engineering Robot 1 2 4 1 WT ►) Missile 3 n (nuclear) WARDEN: If in a stack suffering a glitch, roll 1d6. Ignore glitch if '1' or Drogue 1 67F
Emancipator '2'.
NEUMANN TURINGS Robot 2 5 Engineering Robot 2 4 4 1 WT ►) Missile 1 n (nuclear) VEC SINGULARITY: Your stacks are glitch-free. VON NEUMANN FUTURE:  if you Mag-Sail 1 67R
Emancipator Scoop
perform a ☠ Op at your factory with 2
emancipated robots present.
Glory
Name When to use Requirement VP Card
Messenger of the Gods non-Endgame Module First to land humans on Mercury and return safely to Earth's surface. 3 98F
Golden Apples of the Sun Endgame Module First to decommission a refinery plus non-radiator supports on the Kreutz Sungrazer. 4 98R
God of War non-Endgame Module First to land humans on Mars and return safely to Earth's surface. 3 99F
Search for ET Life Endgame Module First to discover ET life and return the humans safely to Earth or a lab. 4 99R
To search for ET life, have a human spend a Science Op in an astrobiological site <ASTROBIOLOGY
ICON>. Roll 1d6, a “1” or “2” = success. Only one attempt per site.
Doomsayer of the Gods non-Endgame Module First to land humans on a science site and return safely to Earth's surface. 3 100F
Search for CUDOS Endgame Module First to land humans on your claimed TNO science site and return safely to Earth's surface. 4 100R
King of the Gods non-Endgame Module First to land humans in the Jupiter zone or beyond and return safely to Earth's surface. 3 101F
Submersible Prospectors Endgame Module First to subsurface prospect and return the humans safely to the Earth or a lab. To submersible prospect, 4 101R
have a human spend a Science Op at one of your <SUBSURFACE OCEAN ICON> claims with a buggy
present. Roll 2d6 ≤ size = success. Only one attempt per site.
Father Sky non-Endgame Module First to land humans on a site in the Uranus zone or beyond. 3 102F
Saving the Earth Endgame Module First to decommission a refinery plus non-radiator supports on Hermes A and B. 4 102R
Heroism non-Endgame Module If you feel that you have accomplished something heroic, or had a catastrophic streak of bad luck, you 3 103F
may claim this card if unclaimed at the end of the game and the majority of players agree.
Outer Diaspora Endgame Module First to have a space colony in 5 heliocentric zones. 4 103R
Space Ventures
Name When to use Requirement Ability VP Card
Space Pharmacy Venture non-Endgame Module First to have 3 S site claims. 3 117F
Space Pharmacy Venture Endgame Module First to 3 S site claims, and pay 5 WT. Each Research Op returns 1 WT profit at the end of your turn. 3 117R
Space Elevator Venture non-Endgame Module First to have 4 C site claims. 3 118F
Space Elevator Venture Endgame Module First to have 4 C site claims, and pay 5 WT. LEO and Earth-Luna L2 are colocated. Phobos and Arsia Mons Caves of Mars are 3 118R
colocated. Your spacecraft adjacent to one end of the elevator are considered
adjacent to the other end.
Space Tourism Venture non-Endgame Module First to have 3 V site claims. 3 119F
Space Tourism Venture Endgame Module First to 3 V site claims, and pay 5 WT. If it is neither war or anarchy at the end of your turn, you profit 1 WT. 3 119R
Space 3D Printing Venture non-Endgame Module First to have 3 M site claims. 3 120F
Space 3D Printing Venture Endgame Module First to 3 M site claims, and pay 5 WT. Your ET Production and Digital Swap Ops profit you 1 WT at the end of your turn. 3 120R
Statistics
# of cards

Space
Spectral type Crew Thrusters Robonauts Refineries Reactors Generators Radiators Bernals GW Thrusters Freighters Colonists Ventures Glory overall total overall patents
C 3 3 0 1 6 3 0 1 17 17
D 1 1 2 1 2 1 1 1 10 10
M 2 3 2 1 4 6 2 1 21 21
S 1 3 1 5 2 2 3 2 19 19
V 3 2 5 3 2 0 1 1 17 17
Other 5 0 0 0 0 0 0 5 0 1 15 4 6 36 16
Total 5 10 12 10 11 16 12 5 7 7 15 4 6 120 100

Futures 7 7 11 25

Colonists
number votes Futures unpromoted promoted
unpromoted promoted unpromoted promoted total votes available Engineering Science Finance total Engineering Science Finance total overall
green 2 2 3 8 11 2 1 0 1 2 0 1 1 2 4
orange 3 2 4 7 11 2 1 1 1 3 1 2 0 3 6
purple 2 3 3 7 10 2 1 0 1 2 2 2 2 6 8
red 2 2 4 7 11 1 2 0 0 2 2 0 0 2 4
white 2 2 5 7 12 2 1 1 0 2 1 0 2 3 5
robot 4 4 4 9 13 2 2 0 0 2 3 0 0 3 5
Total 15 15 23 45 68 11 8 2 3 13 9 5 5 19 32

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