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Chapter 1

INTRODUCTION

Background of the study

The student handbook is a useful book containing

information about the University. It is a must-have book to every new

hired faculty and enrolled students to keep them aware and understand

policies, rules and regulations pertaining to the operation of the

University. With the development of modern day technology, previous

application that runs only in desktop computing can now be applied in

mobile through applications compatible enabling any devices such as

laptops, digital tablet with Wi-Fi capabilities or even the use of smart

phones with Internet access.

According to Republic Act No. 232 Education Act of 1982 Section

2. This Act shall apply to and govern both formal and non-formal public

and private schools in all levels of the entire educational system.

The Campus Journalism Act of 1991 Republic Act No. 7079

Section 9, Rules and Regulations, the Department of Education, Culture

and Sports, in coordination with the officers of the national elementary,

secondary, and tertiary organizations or official advisers of student

publications, together with journalists at the tertiary level and existing

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organizations of student journalists, shall promulgate the rules and

regulations necessary for the implementation of this act.

However, the existing problem with the current method is that the

handbook is a manual book and distributed to only limited number of

students. While the presented problem still exists, numerous students

lack the required knowledge and awareness of school rules and

regulation resulting to the obstruction of it unconsciously.

With the abovementioned reasons, we conducted a study to

development a mobile based student handbook that can be installed on

mobile devices to maximize the distribution efficiently for the students

and the faculties of the UA-TLMC to browse and read whenever possible.

The mobile based student handbook is user friendly with its plain and

simple graphical user interface it has the content of the student

handbook in a horizontal scrolling view and search box which you can

search the keyword in the handbook.

This project aims to create a mobile based student handbook

application for UA-TLMC that provides more convenience and paperless

transaction without cost to the both student and university. This project

will also be benefited to the university because the university will not

spend money for the production of the said student handbook instead it

will be free and downloadable online.

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Statement of the Problems

 The existing system is manually used.

 The current method is that the handbook for the student is

distributed limitedly.

 Student’s lacking interests about the school information.

Objectives of the Study

General Objectives

Generally, this project aims to create a mobile based student

handbook application for UA-TLMC that provides more convenience and

paperless transaction without cost to the both student and university.

Specific Objectives

The specific objective of the Mobile Based Student Handbook is:

1. To develop a mobile application that could be able to view the

content of the Student handbook easily.

2. To develop a mobile application that could view the map for the

guide of the new student enrolled in school.

3. To create a mobile application that could view contact

information of the different offices.

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4. To create a gallery and videos to show the school hymn of the

school and different scenery in the designated campus.

To evaluate the mobile application using ISO 9126 standard in

terms of:

a. Functionality

b. Reliability

c. Usability

d. Efficiency

e. User-friendly

f. Maintainability, and

g. Portability

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Theoretical Framework

Mobile applications (mobile apps hereafter) are software program

designed to run on mobile devices depending on a particular operating

system to support installation. They can come preloaded on the mobile

devices as well as users can download them from Mobile Apps stores.

Mobile apps perform various functionalities such as Internet browsing,

social network communication, audio and video games etc. However, this

improvement of mobile commerce technology has extended the execution

of financial services via mobile apps. Previous study of the student

handbook was only focus on the main content of the handbook. The

current version of Mobile Student Handbook differs from the previous

generation in number of ways:

 Vicinity Map to guide the new student in the University.

 Contact Information of all the offices in the university was provided

in the mobile app.

 Gallery for the updates of different event in school.

 Copy-paste function.

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CONCEPTUAL FRAMEWORK

PROCESS OUTPUT

MOBILE BASED
Install STUDENT
application HANDBOOK OF
UA-TLMC

Figure 1: Process-Output

The Process is to install application.

The Output is the Mobile Based Student Handbook of UA-TLMC.

Significance of the Study

This study was conducted to help the University of Antique Tario-

Lim Memorial Campus to easily distribute the student handbook.

Moreover, the Application developed in this study will be benefit both the

institution and its clientele.

Hence, this study will be beneficial to the following:

Students- The application will provide students information and

knowledge about the University using their smartphones or tablets. The

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vicinity map will be very useful to the students of the university to find

different location here.

New Faculty – This mobile application will help the new faculty to

familiarize themselves regarding the school’s operations.

University of Antique – This mobile application will help them to make

the Student handbook paperless and automated.

Future Researcher – This mobile application could help them to develop

their programming skills needed to make an informative and interactive

mobile application.

Definition of Terms

Functionality- As used in the study, this refers to the mobile

app that should be downloaded through to work it properly and

to use it on mobile phones.

Reliability – As used in the study, this term refers to the quality of

being trustworthy or of performing consistently well.

Usability - As used in the study, this refers to the effectiveness,

efficiency and user friendly of the mobile application.

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User-friendly – As used in the study, it refers to the mobile

application are easy to use and understand. It can easily download

online.

Maintainability – As used in the study, this refers to the

continuous improvement and updates of the mobile application.

Portability – As used in the study, this refers to the ability of the

mobile apps that can be shared or transfer offline from one mobile phone

to another phone.

Android – As used in the study, this refers to the open source

operating system primarily used in mobile device.

Handbook – As used in the study, it is the concise manual or

reference book providing specific information or instruction

about a subject or place.

Overall Effectiveness - As used in the study, this term refers to

which everyone or everything included as a whole for producing a

result that is wanted or having an intended effect.

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Scope and Limitations of the Study

The Mobile Based Student Handbook for the students of UA-TLMC

is a mobile application which can be used by the student of University of

Antique. The application consists of five different Menus First is the

Home Menu, which provided School’s Vision, Mission, Goals and

Objective, UA Hymn and comment box. Next Handbook Menu, it

contains sub menu pertaining the different school’s information. Then

Gallery Menu where the scenery, pictures and videos of the school is

posted. The Map Menu, as the guide for the newcomers of the University.

And the last one is the Contact Menu where you can contact all the

respective offices of the University. Prioritizing the distribution of school’s

handbook is the first and foremost objective of the developers, henceforth

the mobile application is an offline app. Therefore the mobile application

can be access freely by all. Also it doesn’t have a chat-box features.

The Mobile Based Student Handbook for the students of UA-TLMC

can be downloaded online and can be used offline but if there are any

changes or update in the mobile application it will automatically updated

or it will request an update in the Google Play for the Android users and

iTunes for the iOS users. The developer decided to make it offline so that

all the students can access even they don’t have an internet connection

for the reliability of the users. In replace to that, the developer put

Contact Information of the different offices in the whole university for the

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inquiries of the student. Contacting the offices through the application

requires internet connection. Topics beyond the scope and revisions are

not concern of the study.

Chapter II

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REVIEW OF LITERATURE AND RELATED STUDIES

In this chapter all of the theories, concepts and methods that are

related with the mobile based student handbook will be discussed. Those

are included in this chapter helps to familiarizing information that are

similar in this study.

A. Mobile-Based Student e-Handbook Samson M. Lausa

(PhD), Rolan O. Algara (MIT)(2018). The study aimed to

design and develop a mobile based student e-handbook

application. Specifically, the study pursued to design and

develop an android-based student handbook that is

responsive and adaptive to the screen resolution of the

mobile device and runs in an offline setting and evaluate

the application based on International Organizations for

Standardization/International Electro-technical

Commission (ISO/IEC 25010, 2011) in terms of

functionality, reliability, usability, efficiency,

maintainability and portability.

This is a related literature that inspires the developers to

create an application called Mobile Based Student

Handbook of UA-TLMC. While the related literature

develops an android-based application, we the developers

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create a mobile-based allowing not just the android users

but also the IOS ones.

B. CICian Student Handbook using android application


for college Kristofer Evangelista (May 2017). A
CICian Student handbook for college using Android
Application can help the college student’s awareness on
history, college seals meanings, hymn, and policies of the
school.
This related literature is what inspires the developer of
Mobile Based Student Handbook of UA-TLMC. With the
purpose of helping the students to be aware of what the
different school information are, decide to develop the
“MOBaSH” with much more to offer. The “MOBaSH”
contains the school information given above; also add
other feature such as the search tab, Map, Gallery.

CONCLUSION

In conclusion, the Mobile Based Student Handbook offers the College

with information they needed. The “MOBaSH” also contains many

features. And this is a 100% free of any charge application for the users

to enjoy.

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CHAPTER III

METHODOLOGY

This chapter presents the method and procedures employed in the

conduct of the study. The systematized assessment of the Mobile Based

Student Handbook of UA-TLMC that shows the research design and the

different stages in the development of the study, the researcher specified

these eight stages which includes system planning, system analysis,

system requirements, system design, system coding, system deployment,

system testing and system analysis and maintenance for the

improvement and the success of the system.

RAD

Figure 2: Rapid Application Development

The mobile application process starts with the wire frame to figure

out what will be the best suit UI to the user. After the wire frame being

created the user flow process began to determine the requirements and

flow of the development of the mobile application. Common user action

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will determine the initial testing of the developer to figure out what will

be the common action of the user to validate its flow and accuracy. It will

validate the mobile application through the evaluation of the mobile apps

to the end user. After all those processes the iteration begins for the

updates of the mobile application.

The Sample

The samples included in this study were the respondents, who

were the students, and the faculty.

In this study after coding and development, the system is being tested

and checked for any errors.

Evaluation Form for Mobile Based Student Handbook for the students of

UA-TLMC”.

Mean Score Verbal Interpretation


4.21-5.00 Very Good
3.41-4.20 Good
2.61-3.40 Average
1.81-2.60 Poor
1.00-1.80 Very Poor

Table 1: Shows the Five-point Likert Scale use for evaluation

The Instrument

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The survey instrument used in evaluating the Mobile-Based

Student Handbook is a questionnaire. This software evaluation is

criteria-based assessment questionnaire that measures quantitatively

the software in terms of functionality, reliability, usability, efficiency,

user-friendly, maintainability and portability in a number of areas

derived from the Mobile-Based Student Handbook of UA The

questionnaire uses five-point scale where 5 as the highest and 1 as the

lowest.

The result of the evaluation was answered through the mean to

measure the functionality, usability, efficiency, maintainability and

portability of the Mobile Student Handbook of University-TLMC.

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Development of the Study

The development of the study was divided into different stages:

Stage 1- Planning

The developers followed the principles of Gantt Chart Planning

Figure 3. Gantt Chart Planning (2013)

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Using of timetable of the activities that needs to be done on a certain

date and time. It also indicates the target date of accomplishment of the

project.

Activity September October November December January February March


Seeking for the
Title of a
System
Making a
letter for
conducting an
interview
Signature of
approval
Interview
Making a
documentation
for the 3 title
system
Title Defense
Conducting
another
interview for
the
preparation of
Chapter 1
Starting for the
documentation
of Chapter1
and 2
Designing and
planning for
the interface of
the system
Coding
Documentation
of Chapter 3

Table 2: Working days of our System

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Stage 2 - System Analysis

Supporting Figures:

Figure 4. Agile Model

The Software Development life Cycle method used in this study

was the agile model, in order to analyze the mobile application

development of the project. This ensures that the inaccuracy on the

software is removed and changes are made.

Phase 1. Defining the project scope

The researcher gathered the data first in order information and

ideas that are related to the development of mobile application. The

researchers used laptop with Corona SDK and Sublime Text.

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Phase 2. Development

In this phase, the researchers performed thinking skills in order to

evaluate the problem of the on users which come up with a solution as a

conclusion, we decided to create a “Mobile Based Student Handbook for

the Students of UA-TLMC” that very useful to the University.

Phase 3. Stabilization

The Design of the mobile app was design by the designer with

friendly environment to the eye of the user. The researchers also created

the search box to lessen the queues that allow users to enter a query to

be submitted to a database, where an index database is queried for

entries that contain one or more of the user's keyword research.

Phase 4. Delivering the System to the client

The Student started to write codes according to the requirements

identified. We used Corona SDK for the platform and Lua Programming

Language for the development of the Mobile Application. We encountered

problems in writing codes but they were carefully managed by our

programmer by analyzing the cause of errors and finding the solution in

order to resolve the problem before the user play it.

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Phase 5. Maintenance and Support

The researchers performed initial testing. We test the Mobile

application first if it is functional then we conduct beta testing in link to

the main objectives of the evaluation are to test the functionality and

acceptability of the mobile application

Stage 3 - System Requirements

The important requirements in creating the system are:

SOFTWARE REQUIREMENTS

Requirements

Operating System Windows 7 above

Application Program BlueStacks 4.60

HTML 5, CSS, Java Script, Bootstrap

Sublime Text

HARDWARE REQUIREMENTS

Requirements

Laptop Intel Core 2 and above

Mobile Phones KitKat android version and Above

iPhone 4s iOS version and Above

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Wi-Fi Connection At least 1mbps

Table 3: System Requirements of the develop system

Stage 4: System Design

System design the process of designing the elements of a system

such as the architecture, modules and components, the different

interfaces of those components and the data that goes through the

system.

Figure 5: Home Page Design

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Stage 7. System Coding

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In this stage the coding of the system begins. Testing in developing

codes for the entire development of the system occurs in this stage.

HTML 5, CSS and Java Script are programming language that being used

for the development of the system.

Stage 6 – System Testing

Program testing begins if the code is already finished. As a rule,

system testing takes as its input all of the integrated software. And the

purpose of system testing is to detect any inconsistencies that may

occur.

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Figure 6. System Testing

In this stage, the application will be installed and tested to mobile

phones to ensure that it provides a functionality and efficient output.

Debugging was done for errors found in using the system during the

testing activities.

Stage 7 – System Deployment

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The system deployment have creates, manage, edit and run in

record time. The system is tested by the client community against in the

analysis and design stage, correction is fully tested made as required,

and the system is built.

Figure 7: Deployment Diagram of the Mobile-Based Student


Handbook of UA-TLMC

The system deployment of the mobile apps is being discuss the

concept, requirements analysis, system architecture and the road map

and starting develop the application with the technical specification and

if it is ready for testing and no bug has found it will be launch to the

Mobile App Store and started to deploy to the University student.

Stage 8 - System Maintenance

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In this stage, maintaining the system functionalities is necessary

in order to avoid system risks. The system maintenance prevent bug,

monitor, enhance and support the mobile application. Based on the

evaluation of the application the system maintenance will occur if there

are some bugs or need to update the apps. It will monitor the

performance also of the apps and ensure the functionality of the mobile

application.

Figure 8: System Maintenance Diagram

CHAPTER 4

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PRESENTATION, ANALYSIS AND INTERPRETATION OF DATA

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