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This is the fleet list for the UNSC, the human faction in Halo.

They waged a losing


war against a genocidal alien empire known as the Covenant. However when the
Covenant fell into civil war and the Covenant Separatists allied with the UNSC, the
conflict ended with victory for the UNSC and the Separatists.

UNSC Technologies:
The vast majority of UNSC weaponry is self-explanatory, and is fairly conventional,
with the exception of Magnetic Accelerator Cannons, which are coilguns, and
the Deck Guns on the Phoenix class/Spirit of Fire, which are railguns.

The Shaw-Fujikawa Translight Engine is the FTL drive used by the UNSC,
and allows UNSC vessels to enter Slipspace, which is more or less another
dimension. Essentially, this drive works like the hyperspace drive from
Babylon 5.

The Prowler’s stealth ability is achieved through using stealth ablative coating,
which refracts sensors, and in combination with the ship’s texture buffers also hides
the vessel from visual perception.

UNSC Initiative: +1

Dropships:
D82-EST Darter

D82-EST Darter Patrol (Wing of Two Flights)

Speed 12 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 6 Troops 4 In Service Human-Covenant War

Special Rules Atmospheric, Dodge 2+

D96-TCE Albatross
D96-TCE Albatross Patrol (Wing of Two Flights)

Speed 10 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 7 Troops 6 In Service Human-Covenant War

Special Rules Atmospheric, Dodge 1+


D77H-TCI Pelican
D77H-TCI Pelican Patrol (Wing of Two Flights)

Speed 14 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 5 Troops 3 In Service 2552-?

Special Rules Atmospheric, Dodge 3+


D77-TC Pelican
D77-TC Pelican Patrol (Wing of Three Flights)

Speed 13 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 5 Troops 2 In Service 26th century


Special Rules Atmospheric, Dodge 3+

Fighters and Bombers:

YSS-1000 Sabre
YSS-1000 Sabre Patrol (Wing of Four Flights)

Speed 15 Damage - Craft -

Turn SM Crew - Dogfight 3+

Hull 4 Troops None In Service Human-Covenant War


Special Rules Atmospheric, Dodge 4+, Fighter, Energy Shield 3/1

Weapon Range Arc AD Special


M1024 3 T 3 Twin-Linked
ASW/AC
30mm MLA
cannons
ST/Medusa 8 T 5 AP
Missile pods

*The Sabre can increase its speed to 17 with its afterburner. It can use this once
every two turns.

GA-TL1 Longsword
GA-TL1 Longsword Patrol (Wing of Two Flights)

Speed 14 Damage - Craft -

Turn SM Crew - Dogfight 1+

Hull 7 Troops None In Service Insurrection-Human-Covenant


War

Special Rules Atmospheric, Dodge 3+, Fighter

Weapon Range Arc AD Special


Shiva-class 9 T 8 Quad Damage,
Nuclear Super AP
Missile (1)
Moray Space 9* T 5 AP
Mines
110mm 4 T 4 Double
rotary Damage
cannons
ASGM-10 9 T 6 AP
Missiles
120mm 5 F, S, P 5 Double
ventral gun Damage
120mm 5 F, S, P 5 Double
ventral gun Damage

*The Longsword simply lays these mines and lets them do their work. The range is
the mines’ own attack range.

B-65 Shortsword
B-65 Shortsword Patrol (Wing of Two Flights)

Speed 14 Damage - Craft -

Turn SM Crew - Dogfight -

Hull 7 Troops None In Service Human-Covenant War

Special Rules Atmospheric, Dodge 3+

Weapon Range Arc AD Special


Nuclear 11 T 10 Quad Damage,
payload Super AP,
Orbital Bomb
Frigates:
UNSC Frigate

UNSC Frigate Skirmish

Speed 11 Damage 19/4 Craft 2 Fighter Flights, 3 Dropship


Flights

Turn 2/45 Crew 25/4


Hull 5 Troops 4 In Service Insurrection?-Human-Covenant War

Special Rules Atmospheric, Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa


Translight Engine, Dodge 1+

Weapon Range Arc AD Special


Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Magnetic 12 F 10 AP, Double
Accelerator Damage, Slow-
Cannon Loading
Shiva-class 16 F,A,S,P 16 Super AP,
Nuclear Quad Damage,
Missiles (3) Slow-Loading
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Harpoon 16 F,A,S,P 13 Super AP,
nuclear Quad Damage,
Slow-Loading
missiles (6)

Charon-class Light Frigate


Charon-class Light Frigate Skirmish

Speed 12 Damage 14/2 Craft 3 Dropship Flights

Turn 2/45 Crew 20/2

Hull 5 Troops 5 In Service Insurrection?-Human-Covenant War

Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Shaw-Fujikawa


Translight Engine, Dodge 1+

Weapon Range Arc AD Special


Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Magnetic 11 F 9 AP, Double
Accelerator Damage, Slow-
Cannon Loading
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP

Stalwart-class Light Frigate


Stalwart-class Light Frigate Skirmish

Speed 12 Damage 14/2 Craft 2 Dropship Flights

Turn 2/45 Crew 20/2

Hull 5 Troops 3 In Service Insurrection?-Human-Covenant War

Special Rules Atmospheric, Anti-Fighter 2, Interceptors 2, Shaw-Fujikawa


Translight Engine, Dodge 1+

Weapon Range Arc AD Special


Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Magnetic 11 F 9 AP, Double
Accelerator Damage, Slow-
Cannon Loading
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP
Archer 16 F,A,S,P 8 Precise, Super
missile pods AP

Paris-class Heavy Frigate


Paris-class Heavy Frigate Skirmish

Speed 10 Damage 24/5 Craft 4 Dropship Flights

Turn 2/45 Crew 30/5

Hull 5 Troops 5 In Service 2552-?

Special Rules Atmospheric, Anti-Fighter 4, Interceptors 4, Shaw-Fujikawa


Translight Engine, Dodge 1+
Weapon Range Arc AD Special
Magnetic 13 F 12 AP, Double
Accelerator Damage, Slow-
Cannon Loading

UNSC Prowler
UNSC Prowler Patrol

Speed 13 Damage 9/2 Craft -

Turn 2/90 Crew 8/2 Dogfight -

Hull 4 Troops 1 In Service Human-Covenant War

Special Rules Atmospheric, Shaw-Fujikawa Translight Engine, Dodge


+2, Scout, Anti-Fighter 1, Interceptors 1, Stealth 3+

Weapon Range Arc AD Special


HORNET 15 F 15 Super AP,
Mines* Quad Damage,
Slow-Loading
Shiva-class 15 F 15 Super AP,
Nuclear Quad Damage,
Missile Slow-Loading
Pulse Laser 7 F,A,S,P 7 Double
Turret Damage, Slow-
Loading, Mini-
Beam
Pulse Laser 7 F,A,S,P 7 Double
Turret Damage, Slow-
Loading, Mini-
Beam

*The Prowler simply lays these nuclear mines and lets them do their work. The
range is the mines’ own attack range. These mines have Stealth 3+.

Destroyers:

UNSC Destroyer
UNSC Destroyer Raid

Speed 9 Damage 29/5 Craft 5 Dropship Flights

Turn 2/45 Crew 35/5

Hull 6 Troops 6 In Service Insurrection Era-Human-Covenant


War

Special Rules Anti-Fighter 5, Interceptors 5, Shaw-Fujikawa Translight


Engine, Atmospheric

Weapon Range Arc AD Special


Magnetic 14 F 14 AP, Double
Accelerator Damage, Slow-
Cannon Loading
Over-sized 17 F,A,S,P 10 Precise, Super
Archer AP
missile pods
Shiva-class 17 F,A,S,P 17 Super AP,
Nuclear Quad Damage,
Missiles (3) Slow-Loading
Magnetic 14 F 14 AP, Double
Accelerator Damage, Slow-
Cannon Loading
Over-sized 17 F,A,S,P 10 Precise, Super
Archer AP
missile pods
Over-sized 17 F,A,S,P 10 Precise, Super
Archer AP
missile pods
Over-sized 17 F,A,S,P 10 Precise, Super
Archer AP
missile pods

Cruisers:
Halcyon-class Light Cruiser
Halcyon-class Light Cruiser Battle

Speed 8 Damage 35/5 Craft 4 Longsword Fighter Flights, 6


Pelican Dropship Flights

Turn 1/45 Crew 40/5

Hull 8 Troops 7 In Service Human-Covenant War

Special Rules Anti-Fighter 6, Interceptors 6, Shaw-Fujikawa Translight


Engine, Atmospheric, Command +1

Weapon Range Arc AD Special


Magnetic 15 F 16 AP, Double
Accelerator Damage, Slow-
Cannon Loading
Archer 18 F,A,S,P 12 Precise, Super
missile pods AP
Shiva-class 18 F,A,S,P 18 Super AP,
Nuclear Quad Damage,
Missiles (4) Slow-Loading
Archer 18 F,A,S,P 12 Precise, Super
missile pods AP

Marathon-class Heavy Cruiser


Marathon-class Heavy Cruiser War

Speed 7 Damage 41/5 Craft 5 Longsword Fighter Flights, 7


Pelican Dropship Flights

Turn 1/45 Crew 46/5

Hull 9 Troops 9 In Service Human-Covenant War

Special Rules Anti-Fighter 8, Interceptors 8, Shaw-Fujikawa Translight


Engine, Atmospheric, Command +3
Weapon Range Arc AD Special
Magnetic 17 F 20 AP, Double
Accelerator Damage, Slow-
Cannon Loading
Over-sized 20 F,A,S,P 16 Precise, Super
Archer AP
missile pods
Fusion 20 F 22 Super AP,
Rockets (5) Quad Damage
Over-sized 20 F,A,S,P 16 Precise, Super
Archer AP
missile pods
Over-sized 20 F,A,S,P 16 Precise, Super
Archer AP
missile pods
Over-sized 20 F,A,S,P 16 Precise, Super
Archer AP
missile pods
Magnetic 17 F 20 AP, Double
Accelerator Damage, Slow-
Cannon Loading

UNSC Pillar of Autumn


UNSC Pillar of Autumn Battle

Speed 8 Damage 36/5 Craft 4 Longsword Fighter Flights, 6


Pelican Dropship Flights

Turn 1/45 Crew 41/5

Hull 8 Troops 8 In Service Human-Covenant War

Special Rules Anti-Fighter 7, Interceptors 7, Shaw-Fujikawa Translight


Engine, Atmospheric, Command +2
Weapon Range Arc AD Special
Magnetic 16 F 18 AP, Double
Accelerator Damage
Cannon
Archer 19 F,A,S,P 14 Precise, Super
missile pods AP
Shiva-class 19 F,A,S,P 20 Super AP,
Nuclear Quad Damage
Missiles (3)
Archer 19 F,A,S,P 14 Precise, Super
missile pods AP
Archer 19 F,A,S,P 14 Precise, Super
missile pods AP
Archer 19 F,A,S,P 14 Precise, Super
missile pods AP

Carriers:

UNSC Carrier
UNSC Carrier War

Speed 8 Damage 35/5 Craft 8 Longsword Fighter Flights, 8


Pelican Dropship Flights, 4 Shortsword Bomber Flights

Turn 1/45 Crew 40/5

Hull 8 Troops 7 In Service Insurrection Era-Human-Covenant


War

Special Rules Anti-Fighter 9, Interceptors 9, Shaw-Fujikawa Translight


Engine, Atmospheric, Carrier 5, Command +4

Weapon Range Arc AD Special


Magnetic 18 F 22 AP, Double
Accelerator Damage, Slow-
Cannon Loading
Archer 18 F,A,S,P 6 Precise, Super
missile pods AP
Fusion 19 F 19 Super AP,
Rockets (2) Quad Damage
Archer 18 F,A,S,P 6 Precise, Super
missile pods AP
Archer 18 F,A,S,P 6 Precise, Super
missile pods AP
Archer 18 F,A,S,P 6 Precise, Super
missile pods AP
Shiva-class 20 F,A,S,P 24 Super AP,
Nuclear Quad Damage
Missiles (7)
Colony Ships:

Phoenix-class Colony Ship


Phoenix-class Colony Ship War

Speed 7 Damage 30/5 Craft 4 Albatross Dropship Flights, 5


Pelican Dropship Flights

Turn 1/45 Crew 37/5

Hull 6 Troops 8 In Service Human-Covenant War

Special Rules Anti-Fighter 7, Interceptors 7, Shaw-Fujikawa Translight


Engine, Atmospheric

Weapon Range Arc AD Special


Magnetic 10 F 4 AP, Double
Accelerator Damage
Cannon
Archer 17 F,A,S,P 5 Precise, Super
missile pods AP
Heavy Deck 9 F,A,S,P 3 Double
Guns Damage
Heavy Deck 9 F,A,S,P 3 Double
Guns Damage
Heavy Deck 9 F,A,S,P 3 Double
Guns Damage
Heavy Deck 9 F,A,S,P 3 Double
Guns Damage
Archer 17 F,A,S,P 5 Precise, Super
missile pods AP
UNSC Spirit of Fire
UNSC Spirit of Fire War

Speed 7 Damage 31/5 Craft 4 Albatross Dropship Flights, 5


Pelican Dropship Flights, 3 Shortsword Bomber Flights

Turn 1/45 Crew 38/5

Hull 6 Troops 9 In Service 2473-2531?

Special Rules Anti-Fighter 8, Interceptors 8, Shaw-Fujikawa Translight


Engine, Atmospheric

Weapon Range Arc AD Special


Magnetic 11 F 5 AP, Double
Accelerator Damage
Cannon
Deck Guns 10 F,A,S,P 4 Double
Damage
Deck Guns 10 F,A,S,P 4 Double
Damage
Deck Guns 10 F,A,S,P 4 Double
Damage
Deck Guns 10 F,A,S,P 4 Double
Damage
ATAF 18 F,A,S,P 6 Precise, Super
missile AP
turrets
ATAF 18 F,A,S,P 6 Precise, Super
missile AP
turrets
HAVOK 19 F,A,S,P 19 Super AP,
Variant V Quad Damage
nuclear
missiles
Support Ships:

UNSC Shield Generator Ship

UNSC Shield Generator Ship Patrol

Speed 13 Damage 9/2 Craft -

Turn 2/90 Crew 8/2 Dogfight -

Hull 4 Troops 1 In Service Human-Covenant War

Special Rules Atmospheric, Shaw-Fujikawa Translight Engine, Anti-


Fighter 1, Interceptors 1
Parabola-class Freighter

Parabola-class Freighter 2 CFP

Speed 9 Damage 29/5 Craft -

Turn 2/45 Crew 35/5

Hull 6 Troops 3 In Service Insurrection Era-Human-Covenant


War

Special Rules Anti-Fighter 3, Interceptors 3, Shaw-Fujikawa Translight


Engine, Atmospheric
Space Stations:

UNSC Hopeful

UNSC Hopeful Battle

Speed 9 Damage 600/300/150 Craft -


Hull 3 Troops 5 In Service Insurrection Era-Human-Covenant
War

Special Rules Anti-Fighter 1, Interceptors 1, Space Station, Targets 2


Shaw-Fujikawa Translight Engine

Refit Station
UNSC Refit Station Battle

Damage 600/300/150 Craft 2 YSS-1000 Sabre Fighter Flights

Hull 4 Troops 25 In Service Human-Covenant War (at least)

Special Rules Anti-Fighter 2, Interceptors 2, Carrier 2, Immobile, Space


Station, Targets 3
Anchor 9

Anchor 9 Battle

Damage 600/300/150 Craft 3 YSS-1000 Sabre Fighter Flights

Hull 4 Troops 30 In Service Human-Covenant War (at least)

Special Rules Anti-Fighter 3, Interceptors 3, Carrier 3, Immobile, Space


Station, Targets 4
UNSC Cradle

UNSC Cradle Battle

Speed 9 Damage 600/300/150 Craft -

Hull 4 Troops 5 In Service Human-Covenant War (at least)

Special Rules Anti-Fighter 2, Interceptors 2, Space Station, Targets 3, Shaw-


Fujikawa Translight Engine

Orbital Defense Platform


Orbital Defense Platform War

Damage 800/400/200 Craft 12 Longsword Fighter Flights

Hull 5 Troops 40 In Service Human-Covenant War

Special Rules Carrier 4, Command +5, Immobile, Space Station, Targets 5

Weapon Range AD Special


Super 22 24 Super AP,
Magnetic Quad Damage,
Accelerator Slow-Loading
Cannon

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