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UNITS REQUIRED

Vanquishers Vanq/Triari
Loot Available
Level Sorcs Rangers Rang/Triari Horses/Arbs Praetors Stinger Galley Warship Level
(approx.)
Cavern type Druids (Combination)*
Hill 1 350 70 35 12 12 24 18 1 1 1 1
Select type from list 2 1050 210 105 35 35 70 53 1 2 1 2
3 4300 860 430 144 144 287 215 3 5 2 3
0 4 29884 5977 2989 997 997 1993 1495 20 30 10 4
CotG Cavern % 5 42455 8491 4246 1416 1416 2831 2123 29 43 15 5
100 6 62666 12534 6267 2089 2089 4178 3134 42 63 21 6
7 153959 30792 15396 5132 5132 10264 7698 103 154 52 7
8 260939 52188 26094 8698 8698 17396 13047 174 261 87 8
9 390971 78195 39098 13033 13033 26065 19549 261 391 131 9
10 577125 115425 57713 19238 19238 38475 28857 385 578 193 10

*For every 1 Triari, I want ... 1 Vanquisher(s) / Ranger(s) 0.5 Ratio


0.5

Got no idea what to do? Change the Yellow stuff first (Cavern Type and Cavern Progression %). If you wish to use a combination of either Vanqs/Triaris or Rangers/Triaris, alter the blue cell above and
watch the changes in the blue section of the table.
Timestamp Untitled Question
8:58 10/3/19 How do we modify the TS research strenth?
Travel Speed (minutes
Building Requirement Unit Cost Attack Attack/slot Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Artillery def / slot Damage to City Unit Slots Food /Day Enlistment Speed (seconds) /Tile) Carry Capacity Carry/slot Transport Capacity
Vanquisher Level 1 Training Arena 150 Iron 50 50 15 12 10 15 15 - 1 6 200 20 10 10 -
Ranger Level 4 Training Arena 160 Wood 30 30 40 10 25 15 15 - 1 3 250 20 10 10 -
Triari Level 10 Training Arena 140 Iron, 40 Gold 10 10 30 50 20 15 15 - 1 3 300 20 20 20 -
Arbalist Level 5 Stables 150 Wood, 200 Gold 40 20 40 90 30 40 20 - 2 10 600 10 15 7.5 -
Horseman Level 10 Stables 250 Iron, 100 Gold 90 45 40 30 20 40 20 - 2 25 500 10 15 7.5 -
Sorcerer Level 1 Sorcerers Tower 50 Iron, 150 Gold 70 70 15 10 30 15 15 - 1 5 600 20 5 5 -
Druid Level 7 Sorcerers Tower 100 Iron, 350 Gold 120 60 30 20 50 40 20 - 2 20 1300 10 10 5 -
Priestess Level 1 Academy 90 Iron, 100 Gold 25 25 20 30 50 15 15 - 1 3 350 20 10 10 -
Preator Level 6 Academy 200 Iron, 160 Gold 60 30 50 20 90 40 20 - 2 15 10 20 10 -

Building Requirement Unit Cost Attack Attack/slot Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Battering Ram Level 1 Blacksmith 500 Wood, 300 Iron 50 5 20 20 20 50 5 250 (Fortifi.) 10 50 2500 30 - 0 -
Ballista Level 6 Blacksmith 400 Wood, 600 Iron 50 5 200 100 200 400 40 - 10 25 3500 30 - 0 -
Scorpion Level 10 Blacksmith 300W, 600S, 200I 150 15 100 100 200 50 5 250 (Buildings) 10 50 4000 30 - 0 -
Stinger Level 1 Shipyard 6KW,4KI, 2KG 1200 12 4500 4500 2000 6000 60 - 100 300 25000 5 1500 15 -
Galley Level 6 Shipyard 15KW,5KI,5KG 3000 30 4000 4000 2000 2000 20 - 100 500 40000 5 1000 10 500
Warship Level 10 Shipyard 30KW,10KI,20KG 12000 30 5000 5000 2500 6000 15 4000 (Fort.), 4000 (Buildgs) 400 2500 80000 5 3000 7.5 -

Building Requirement Unit Cost Attack Attack/slot Infantry Defense Cavalry Defense Mystic Defense Artillery Defense Damage to City Unit Slots Food /Day Enlistment Speed (seconds) Travel Speed (minutes /Tile) Carry Capacity Transport Capacity
Senator Level 10 Academy 50,000 Iron, 100,000 Gold 10 10 100 50 20 10 10 - 1 100 60000 40 0 -
Scout Level 1 Stables 40 Iron, 120 Gold 10 5 10 10 10 10 5 - 2 5 300 8 0 -
Guards Level 1 Guard House 100 Wood 10 n/a 10 10 10 10 - 0 2 50 - - -
NETTOYAGE FLEG
Magasin 73
SEMAINE: Du ....... au .......
Pomme de
Agrumes Pommes Tomate Snacking Emmargements :
Terre
Responsable
TG1 TG2 TG3 1 2 3 4 5 Employé(e)
du Magasin

LUNDI

MARDI

MERCREDI

JEUDI

VENDREDI

SAMEDI

Code Article Article Responsable Secteur

TG1

TG2

TG3
UNITS REQUIRED
Vanquishers Vanq/Triari
Loot Available
Level Sorcs Rangers Rang/Triari Horses/Arbs Praetors Stinger Galley Warship Level
(approx.)
Cavern type Druids (Combination)*
Forest 1 350 70 35 18 9 24 18 1 1 1 1
Select type from list 2 1050 210 105 53 27 70 53 1 2 1 2
3 4300 860 430 215 108 287 215 3 5 2 3
0 4 29884 5977 2989 1495 748 1993 1495 20 30 10 4
CotG Cavern % 5 42455 8491 4246 2123 1062 2831 2123 29 43 15 5
100 6 62666 12534 6267 3134 1567 4178 3134 42 63 21 6
7 153959 30792 15396 7698 3849 10264 7698 103 154 52 7
8 260939 52188 26094 13047 6524 17396 13047 174 261 87 8
9 390971 78195 39098 19549 9775 26065 19549 261 391 131 9
10 577125 115425 57713 28857 14429 38475 28857 385 578 193 10

*For every 1 Triari, I want ... 2 Vanquisher(s) / Ranger(s) 0.3333333333 Ratio


0.6666666667

Got no idea what to do? Change the Yellow stuff first (Cavern Type and Cavern Progression %). If you wish to use a combination of either Vanqs/Triaris or Rangers/Triaris, alter the blue cell above and
watch the changes in the blue section of the table.

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