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Introduction
Online games, also called as computer, are very popular in our today’s
modern society in terms of entertainment, which targets most of the adolescents.
Some claimed that playing online games is one way to release stress and fill your
free time. While some said that too much game can affect one’s mind and attitude.
For example, people who play games are constantly feeling tired. When someone
is more likely to spend more time in playing online game, some of them may end
up with being addicted to it. Based on established researchers, it’s an interesting
discovery about the reasons behind why people start to play online games as well
as how playing such games affects the daily lives and activities of them.
21st century students are the learners that live with the use of technology.
Technology, internet to be distinct is very useful tool for everyone, notably
students, it helps them gather data which support them throughout their studies.
But because of the broaden technology access-sharing files, documents, and most
especially playing online games which cause their goals and achievements
breakdown. Seems like their academic performance was affected logically. If that
continues, they may suffer from a long term different major problems. Because of
this, I, researcher was prompted and had a desires to know if the selected senior
high school students are having achievement breakdown due to the lack of
focused on their study and what possible ways are we going to do to prevent the
portentous problem. This study is trying to show the effects of the selected Grade
11 Senior High School students of DOHCHS.
Research Gap
The finding of this study is significant to value to other students in order for them
to realize and value the importance of education, and let not online games affect
their academic performance especially on their future.
This study was to know the effects between playing online games and
academic performance. In order to focus this study, the following question was
address;
Theoretical Framework
games can promote retention and the ability to transfer knowledge to new
simple and creative means of providing high-level motivation, clear and consistent
rehearsal by facilitating the organization and retention of content (Dwyer & Dwyer,
1985).
The theory of intrinsic motivation is by far the dominant source of support for
has the intrinsic ability to develop the learners' confidence in determining their own
Conceptual Framework
This study covers the DOHCHS Grade 11 students, who are open to
technology and often play through online. The researcher will gather information
about the effects of online games to the academic performance of the Grade 11
Senior High School students. It will be only conducted inside the school premises.
This will discuss the benefits of the following subjects throughout the study.
Students - This will provide us with some knowledge regarding the effects of online
games and how it can affect our academic performance.
Parents– They will profit from this study, since the parents will be aware of the
problems of their children and the effects of online games to their academic
performance.
Teacher – The given data would guide the teachers on what to do to the students
who are always absent on the classes due to hanging out in the computer shop all
day. The teachers would be able to understand on why some student prefer to play
online games rather than to study.