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Warhammer: Advanced Fighting Fantasy

Skill 3 Roll 4d6. Assign to Characteristics as desired with the following proviso: Skill, Luck,
Stamina 3 & Magic may only have 1 die assigned to them, and Stamina may only have 2.
Luck 5
Magic 0

Humans +1 Luck: World Lore 1, City Lore 1, Religion Lore 1, Common Speech 4
Dwarves +2 Stamina: Underground Lore 1, Crafting 1, Dwarvish 4, Common Speech 3
Elves +1 Magic: Forest Lore 1, Magic-Minor 1, Elvish 4, Common Speech 2
Halflings +2 Luck: Sneaking 1, Crafting (Food) 1, Sling 1, Common Speech 4

Record your starting possessions of:


2d6 silver pennies
A knife
Lantern and a flask of oil
A rucksack
6 Provisions

Then Roll d66 and record your Previous Career, Special Skills, and Trappings

Previous Careers

Remember. This is a Grim World of Perilous Adventure ™, and not every Adventurer is created equally!

Career D66 Special Skills Trappings


Roll
Assassin 11 Awareness 2, Disguise 1, Sneaking 2, Sleight of Hand 2, Garrotte, Grappling Hook & 10m
of Rope, Hand Weapon, Mail
Trap Knowledge 2, Armour 2, Axes 2, Bows 2, Blow Pipe Shirt, Net, Shield, 4 Throwing
2, Brawling 2, Garrotte 3, Gun Combat 2, Swords 2, Knives
Thrown 2, Acrobatics 2, Climb 2, Dodge 2, Armour 2, Jump
2, Locks 2, Con 2, Poison Lore 2, Underworld Lore
Beggar 12 Bargain-Begging 2, Sneaking 2, Secret Signs 2, Staves 1 Begging Bowl, Tattered Clothes,
Heavy Stick, Bottle of Rotgut
Spirits

Bodyguard 13 Brawling 2, 3-in-6 chance of Strength 1, Swords 2, Knuckle-Dusters, Leather Jack,


3-in-6 chance of a Shield
Awareness 1
Bounty 14 Awareness 2, Sneaking 1, Bows 2, Lasso 2, Net 2, Sword Bow or Crossbow &
Ammunition, Hand Weapon,
Hunter 2, 3-in-6 chance of Crack Shot Talent Mail Shirt, Rope 10m, Net, d3+1
Manacles

Grave 15 Sneaking 2, 2-in-6 chance of Trap Knowledge 2, 3-in-6 Black Cloak, Hand Weapon,
Large Sack, Lantern, Spade
Robber chance of Locks 2, Clubs 2
Hunter 16 Sneaking 2 (3 in Rural areas), Hunting 3, Secret Signs Bow or Crossbow &
Ammunition, Hand Weapon
(Ranger) 2, Bows 2, Brawling 2, 1-in-6 chance of Crack
Shot Talent
Jailer 21 Sneaking 1 (Urban only), Clubs 1, 1-in-6 chance of Club, Ring of Heavy Keys,
Bottle of Rough Wine, Fleas
Strength 2, Sleight of Hand 1
Mercenary 22 Dodge 1, Secret Signs (Battle) 2, Languages (Battle) 2, Bow or Crossbow &
Ammunition, Mail Shirt or
Tactical Lore 1, 4-in-6 chance of Drive Cart 2, 3-in-6 Breastplate, Shield
chance of Animal Lore 2, 1-in-6 chance of Ride 2, Armour
2, Axes 2, Swords 2, Clubs 2, Polearms 2
Noble 23 Con 3, Etiquette 3, Heraldic Lore 3, Swords 2, Ride 2, Horse, Expensive Clothes, 2d6
Gold Crowns, Jewellery Worth
Languages 2, 1-in-6 chance of Leadership 2, City Lore 1, 10d6 GC’s, d3+1 Hangers on
World Lore 1
Outlaw 24 Sneaking (Rural) 3, Dodge 2, Climb 2, Secret Signs 2, Trap Knowledge 2, Bow & Ammunition, Shield, 3-in-
4-in-6 chance of Drive Cart 2, 4-in-6 chance of Ride 2, 3-in-6 chance of 6 chance of a Leather Jerkin
Animal Care 2, 2-in-6 chance of Crack Shot Talent
Pit Fighter 25 Dodge 2, Armour 3, Brawling 3, Club 2, Axe 1, Sword 2, 3- Shield, Mail Shirt, Knuckle-
Dusters, Flail, 2-in-6 chance of
in-6 chance of Strength 3 a 2-Handed Weapon

Rat Catcher 26 Animal Lore- Dogs 3, Sneaking (Urban) 3, Trap Knowledge Ratters Pole with d6 dead Rats,
Sling & Ammunition, Small but
3, Polearms 1, Brawling 1 vicious Dog, d6 Animal Traps

Road Warden 31 Ride 3, Bows 2, Sword 2, Awareness 2, Regional Lore 3 Bow or Crossbow &
Ammunition, Horse, Mail Shirt,
Rope 10m, Shield

Torturer 32 Healing 3, Torturing Lore 4, Whip 3, Clubs 2 2d6 Knives, Whips, & Irons

Soldier 33 Awareness 2, Armour 2, Dodge 2, Secret Signs (Battle) 3, Bow or Crossbow &
Ammunition, Mail Shirt, Shield
Axe 1, Sword 2, Polearms 3 OR Gun Combat 3
Thief 34 Sneaking 2, Secret Signs 2, Sleight of Hand 1, Locks 1, Hand Weapon, Sack
Awareness 2, 2-in-6 chance of Evaluate 2, Brawling 2
Burglar 35 Awareness 2, Sneaking 2, Climb 2, Locks 2, Brawling 1, Hand Weapon, Sack, Black-
hooded tunic, Lockpicking Tools
Trap Knowledge 2
Pickpocket 36 Awareness 3, Sneaking 3, Dodge 3, Brawling 2 Hand Weapon

Tomb Robber 41 Sneaking 2, Awareness 2, Brawling 2, Clubs 2, Climb 2, Crowbar, Hand Weapon,
Lantern, Leather Jack, Rope
Trap Knowledge 3, 3-in-6 chance of Evaluate 2 10m, d3+1 Sacks

Trapper 42 Awareness 2, Sneaking (Rural) 3, Bows 2, Brawling 2, Bow or Crossbow &


Ammunition, Fur Hat &
Animal Lore 2, Trap Knowledge 2 Buckskins, Leather Jerkin, Rope
10m, Rowing Boat or Canoe-
moored nearby, d3+1 Animal
Traps

Troll Slayer 43 Dodge 3, Axes 3, Brawling 3, Awareness 2, Strength 2 Two-Handed Axe

Watchman 44 Clubs 2, Staves 2, City Lore 2 Club, Lantern & Pole, 2-in-6
chance of Mail Shirt, Leather
Jerkin if not

Woodsman 45 Sneaking (Rural) 2, Hunting 2, Axes 2, Brawling 2, Trap Leather Jack, Two-Handed Axe
Knowledge 1
Wizard 46 Staves 2, Awareness 2, Evaluate 2, Languages 2, Magic- Hand Weapon, Wizard’s Staff,
d3 Magic Items, 10d6 GC’s,
Minor 3, Magic-Wizardry 3, Magic Lore 2 d3+1 Minor Magic Spells, d3
Level 1 Spells

Priest 51 Clubs 2, Evaluate 2, Languages 2, Religion Lore 2, Magic- Clerical Robes, Religious
Token, d6 GC’s, 1 Specific
Priestly 3, Healing 3 Power, 3 Common Powers

Druid 52 Awareness 2, Clubs 2, Staves 2, Brawling 2, Religion Lore Hand Weapon, White Robes, 1
Specific Power, 3 Common
2, Animal Lore 3, Hunting 2, Magic-Minor 1, Magic-Druidic Powers
3
Duellist 53 Gun Combat 3, Swords 3, Brawling 3, Dodge 3, Etiquette 3 Left-Hand Dagger, Rapier, Pair
of Duelling Pistols & 10 Shots

Pistoleer 54 Ride 3, Mounted Combat 3, Sword 3, Gun Combat 3 Horse, Breastplate & Open
Faced Helm, Hand Weapon, A
Brace of Pistols & 2 Apostles,
2d6 GC’s

Giant Slayer 55 Dodge 4, Axes 4, Brawling 4, Awareness 3, Strength 3 Two-Handed Axe, Two-Handed
Flail

Highwayman 56 Animal Lore 1, Etiquette 2, Evaluate 2, Ride 3, Sneaking 1, Horse, Brace of Pistols & 10
Shots, Finest Quality Clothing,
Mounted Combat 3, Gun Combat 2, Sword 2 Mask, Hand Weapon

Judicial 61 Armour 3, Axes 3, Bows 3, Brawling 3, Clubs 3, Gun Axe, Net, Buckler, Rapier, Flail,
Rope 10m, Hook, Sword, Left-
Champion Combat 3, Mounted Combat 3, Polearms 3, Staves 3, Hand Dagger, Two-Handed
Strength 3, Swords 3, Thrown 3, Ride 2, Dodge 3, Sword
Etiquette 2, Law 1
Scout 62 Animal Lore 2, Awareness 4, Sneaking 3, Navigational Horse, Mail Shirt, Rope 10m,
Shield
Lore 3, Axes 3, Swords 3, Bows 3, Hunting 2, Healing 1
Spy 63 Disguise 4, Awareness 3, Brawling 3, Sneaking 4, Codebook, d3+1 Homing
Languages 4, Locks 3, Sleight of Hand 3, Trap Knowledge Pigeons, Disguise Kit
3
Targeteer 64 Awareness 2, Bows 4, Etiquette 3, Evaluate 2, Crack Shot Bow Or Crossbow &
Ammunition, Leather Jack
Talent
Templar 65 Armour 3, Axes 3, Clubs 3, Mounted Combat 3,Swords 3, Full Plate Armour, Horsemans
Axe or Flail, Lance, Religious
Secret Signs (Battle) 3, Strength 3, Ride 3, Religion Lore 3 Symbol, Warhorse, Shield, 3d6
GC’s

Witch Hunter 66 Armour 2, Bows 3, Net 3, Lasso 3, Bargain 3, Con 3, Full Plate Armour, Hand
Weapon, Pistol Crossbow &
Etiquette 3, Leadership 3, Sneaking 2, Thrown 3, Swords Ammunition, Rope 10m, d3+1
3, Ride 2, Magic Lore 3, Religion Lore 3, Silver Tongued Throwing Knives
Talent

Damage Roll
Weapon 1 2 3 4 5 6 7+
Hand Weapon 2 3 3 3 3 4 5
Knife/Dagger 1 1 2 2 2 2 3
Spear 2 2 3 3 3 4 5
Improvised Weapon 1 1 1 2 2 2 3
Bastard Sword 3 3 3 3 4 4 5
2-Handed Weapon 2 3 3 4 4 5 6
Halberd 2 3 3 3 4 4 5
Quarter Staff 1 2 3 3 3 3 4
Flail 2 3 3 3 3 3 4
2-Handed Flail 2 3 3 4 5 5 6
Rapier 2 3 3 4 4 5 6
Buckler 1 1 2 2 3 3 4
Left-Handed Dagger 1 2 2 3 3 4 4
Sword-Breaker 1 2 2 3 3 4 4
Lance 2 2 3 3 4 4 5
Net - - - - - - -
Whip 1 1 1 1 2 2 3

Short Bow 1 2 2 3 3 3 4
Normal Bow 1 2 2 3 3 4 4
Crossbow 2 2 3 3 4 4 5
Javelin 2 3 3 3 3 4 5
Spear 2 2 3 3 3 4 5
Improvised 1 1 1 2 2 2 3
Blowpipe 1 1 1 1 2 2 3
Long Bow 2 3 3 3 3 4 5
Elf Bow 2 3 3 4 4 5 6
Repeating Crossbow 1 2 2 3 3 3 4
Crossbow Pistol 1 2 2 3 3 3 4
Sling 1 1 2 2 2 3 4
Staff-Sling 1 2 2 2 3 3 4
Throwing Knife 1 1 2 2 2 3 4
Bomb 4 4 5 5 6 6 7
Lasso 1 1 1 2 2 2 3
Bolas 1 1 2 2 3 3 4
Pistol 1 2 2 3 3 4 5
Blunderbuss 1 1 2 2 3 3 4
Incendiary 2 2 3 3 4 4 5

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