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SPECIAL ISSUE: VIDEO & ANIMATION

1990
An IDG
Communications
Publication
Display until
April 1, 1990
U.S.A. $4.95
Canada $5.95
UK £2.95

DESKTOP

VIDE2
Set Up Your Own
Desktop Studio

Best Buys! .

* 10 Genlocks /i

► 8 Video Titlers
6 Sound Programs
► 4 Paint Packages

Plus Dozens of Tips


From The Pros! i 'U&JLJLJ&J

74470 19562
FROM THE CREATORS OF SUPERGEN;

Slim i &rdad«sf quolity NTSC RS-T 7QA oirt|»f


▲ built in SC/H phase adjustability
k built in sync generatoiA dissolves

„< ■- ■

I O N

Digital Creations 2865 Sunrise Boulevard Suite 103, Rancho Cordova CA 95742 Telephone 916/344-4825 FAX 916/635-0475
Coining Attractions in 89:
Living Color™System: Frame Buffer, Digitizer, Time Base Corrector, Digital Video Effects (DVE);
V MachineT,Mdesk top video workstation
Circle reader response card, see your dealer, or call for more information © 1989 Digital Creations. Amiga is a registered trademark of Commodore Business Machines.
Circle 406 on Reader Service card.
Desktop Video

.....

ShowMaker
The first Complete Desktop Video program
Up until now, making a "Desktop Video" ShowMaker, the first with features like:
with your Amiga meant you had a very
• Auto-sync of ANIMS and music *
crowded desktop. You needed editing • Smart load of ANIM while playing another*
VCR's, single frame controllers, and a lot of • Built-in Video Titling for use over animation
money and patience. It just wasn't possible
• Interactive playback
to record a finished video straight from your
Amiga. You could create the animations, This should give you

stills, sound effects, and music, but there an idea of what the future

was no way to bring it all together, and most holds for your Desktop

importantly, to easily synchronize audio and Video productions. To get

video. Until now... the full picture (and


music and animation and
ShowMaker is the Editing Suite for all GOLD DISK
titling), ask your Dealer
your work, offering compatability with: for a demonstration of
For more information.
visit your nearest Amiga
DeluxePaint III MovieSetter ShowMaker, or call
Dealer today, or contact
Sonix Deluxe Music Gold Disk for more Gold Disk at

Photon Paint II ANIMagic information. 1-416-828-0913

LIVE! Music-X
FrameGrabber and more • Patent Pending

Circle 436 on Reader Service card


SPECIAL ISSUE 1990

CONTENTS
Desktop Video and Animation

THE FIRST TAKE

A Brave New World of Applications

6
Chief Concerns By Doug Barney
In case you forgot, the Boss is going to remind you: Nobody does it like the Amiga when it comes to video
and animation.

8
Power and Price: Amiga vs. Mac and IBM By Doug Barney
It's not just Barney's opinion (above); price and performance clearly point out the Amiga over the Mac
and PC in the animation/video game.

10
Glossary of Common Animation and Video Terms By Wayland Strickland
From Amm Format to Waveform Monitor, here's a quick-and-easy reference defining 64 key terms you
should know.

16
Setting Up Shop: The Amiga-Based Studio By Geoffrey Williams
Whether you're a beginner, intermediate, or advanced user, this scene-setting piece for our entire Special
Issue gives you llie lowdown on what you need and how to do it for building video, animation. 3-D, and
sound facilities for your Amiga studio.

22
Powerful Persuasion By Oran Sands III
If making presentations is your shtick, innovative Amiga products and techniques can help you put ani-
mation-and-video punch into your productions.

BEST BUYS

Buyer's Guides, Reviews, Product Roundups, and Comparative Evaluations

Buyer's Guide to Amiga Animation/Video Products Compiled by AitdgaWorld Staff


Thumbnail sketches of Amiga animation/video software and hardware for every occasion. Over 200 products!

42
Cutting the Red Tape By Geoffrey Williams
What you need to know about videotape formats, with a select buyer's guide to VCRs and camcorders.
Plus: High-end equipment for the advanced video studio.

/| The Gang of Four By Roger Goode


"2£<J This in-depth evaluation of (our "revolutionary" Amiga paint programs is definitely a "frame-up" for
animators and it's guaranteed to pui videophiles "behind color bars."

r* / | Who's In Sync? By Joel Tessler


O S. The "Swami from Miami," who put on last year's Super Bowl XXIII video show, took 10 Amiga genlocks
to training camp to see who does what best for how much.

IJ O Say It With Style By Gary Ludwick


L/Jjl/ Don't let the words get in the way: Try these eight video-titling programs that together can cover any
job—from home movies to professional presentations.

2 Special Issue 1990 COVER ILI.LSTRArED BY ISTTVAN BANYAI


Play It Together, Sam! By Dean Friedman
Even if you're not mixing the next Casablanca in search of an Oscar, you'll want to know how these six
programs can help you sync sound and music with your video creations.

76 Something for Nothing By Graham Kinsey


A select 15 from the Amiga public domain if you're looking for bargains in graphics/animatiun/video
software.

Hints, Techniques, and Tutorials front the Experts


How to Make a Fish Sneeze By Eric Daniels
Well-known animation veteran Eric Daniels provides this very special 12-step tutorial for animating with
DeluxePaint III.

Putting a Shine on "Silver" By Louis Markoya


Amiga artist I.ouis Markoya gives you the Master's Course in special-effects animation with Turbo Silver,
plus a few credits toward a PhD in Sculpt-Animate 4D.

Fine Art in Motion By Heidi Turnipseed


Disney Studios graduate and professional animator Heidi Turnipseed shows you how animating in Pho
ton Paint 2.0's HAM mode can bring the Amiga's 4096 possible colors a bit closer than "somewhere over
the rainbow."

100 LIVE! Performance I By Michael Hanish


Saturday Night, or any other time, A-Squared's LIVE! digitizer can do some powerful jamming with a
variety of Amiga software and hardware to cook up some prime-time special effects.

106 2-D Or Not 2D . A Good Question! By Harv Laser


For those who aren't aficionados of complex ray-iracing and modeling programs, creating more tradi
tional 2-D graphics and converting them to 3-D objects for rendering might be the solution you've been
searching for.

Global Operations By Roger Goode


Amiga image-processing programs can sometimes give you a winning edge when you need to manipulate your
images among different display modes, color correct them, or even color-separate them for presentation.

116
Put a Trace on It! By Gene Brawn
We'll teach some of you new dogs an old trick with rotoscoping—a lime-tested technique you can use to
produce very au coumnl video animations.

1 Help Frames By Rick Rodriguez


An Amiga video veteran provides helpful answers to frequently asked questions about video and animation.

THE WRAP

Final Frames in the AW Animation/Video Special

1.24
Resources and References Compiled by Jan Jackson
Books, tapes, and on-disk reference material for further Study.

Company List Compiled by Jan Jackson


_L I U The master list for Manufacturers' Addresses ;and Phone Numbers for all products cited in the Buyer's
Guide and in all articles in this issue.

You Ain't Seen Nothin' Yet By Louis R. Wallace


. \) \J The future of Amiga animation and video looks bright, colorful, and very much alive!

Amiga World 3
COVER PHOTOGRAPHED BY 1.ARRY DUNN
Stephen Robbins, Publisher

'KARA FONTS" TAKE DOUCLAS BARNEY, Editor-in-Chief

DAN SULLIVAN, Executive Editor

A QUANTUM LEAP... SHAWN LafLAMME, Managing Editor

LOUIS R. WALLACE, Senior Editor, Technology

FONTS THAT MOVE! LlNDA J. BARRETT, Acquisitions Editor

Barbara Gefvert Tyson, Review Editor


JAN JACKSON, New Products Editor

NEW TlM WALSH, Technical Editor

Gene Brawn, Bill Catchincs, David T. McClellan,


ForDPAINTIII,
Mark L. Van Name, Contributing Editors
DVIDEO 111 &
other programs
Howard G. Happ, Art Director
that use the
Anim Brush Ann Dillon, Designer

format. Laura Johnson, Designer

ALANA KORDA, Production Supervisor


AnimFontsI
Kenneth Blakeman, National Advertising Sales Manager
ChromeSCRIPT is an 8 color, formal, sophisticated roman style script in
caps and lowercase and comes both as a keyboarded and AnimFont. Each MICHAEL McGoLDRICK, Sales Representative
letter oi the AnimFont appears to be hand written across the screen. A
variety of looks can be achieced with the included optional palettes such as BARBARA HOY, Sales Representative
Chrome, reflective Gold, copper, bronze and other gold effects. HEATHER PAQUETTE, Associate Sales Representative,
One Disk - Suggested Retail S 49.95.
InfoMarket Sales, 1-800-441-4403, 603-924-9471

MEREDITH BlCKFORD, Advertising Coordinator

NEW GIORGIO SALUTI, Associate Publisher, West Coast Sales 1-415-363-5230


2421 Broadway, Suite 200 Redwood City, CA 94063
For DPAINT III,
SHELLEY HARMON, Associate Sales Representative,
DVIDEO III &
other programs InfoMarket Sales, 1-415-363-5230

that use the


Anim Brush WENDIE HaiNES-MARRO, Marketing Manager
format. LAURA LIVINGSTON, Marketing Coordinator
MARGOT L. SWANSON, Advertising Assistant
AnimFonts2 LISA LaFleuR, Executive Assistant to the Publisher
BULLION is a dimensional, beveled, highlighted, uppercase gothic font
and comes in a koybonrded and AnimFont. The AnimFont rotates onto SUSAN Kaniwec, Customer Service Representative
the screen 90 degrees on the "Y" axis to the left while a glint of light travels
across the face from left to right. When used as instructed, the glint will Publishers Assistant
travel continously across the whole word(s). Comes standard in Gold with
additional palettes such as Metallic and Silver. PAUL RUESS, Circulation Director
One Disk - Suggested Retail S 49.95.
PAM WILDER, Assistant Circulation Manager
800-365-1364

THE
ULTIMATE
FONTS:
Roger J. Murphy, President
3 Exciting
Professional STEPHEN D. TWOMBLY, Executive Vice President/Publishing Director

Titling
DENNIS S. ChristenSEN, Vice President of Manufacturing/Operations
Packages.
LlNDA PaLMISANO. Typesetting Manager
DEBRA A. DAVIES, Typographer

SUSAN GROSS, Corporate Production Manager


LYNN LAGASSE. Manufacturing Manager
HEADLINES: 10 Hi-Res, up to8 color, uppercase fonts in two sizes each
(approx. 104 & 84 pts. high). Font styles in CHROME, MARBLE, BRICK and
GRANITE are dragable (or added 3-dimensional effects. Other styles are LINDA RUTH, Single Copy Sales Director
CHISEL, WOOD, BEVEL, CAST, CHISELserif and COLUMN.
JOHN T. Childs. Single Copy Sales Manager 800-343-0728
3 Disk Set - Suggested Retail $ 79.95.
SUBHEADS: The Same popular 10 fonts as in "HEADLINES", DEBBIE WALSH, Newsstand Promotion Manager
but in two smaller sizes each (aspprox. 72 & 55 pts. high). Now possible
to use in lower resolutions at a workable size. WILLIAM M. BOYER. Director of Credit Sales fcf Collections
2 Disk Set - Suggested Retail S 69.95.
H EADI ines2: 4 NEW 8 color fonts in 2 ■ 3 sizes each. AmigaWnrtd is an independent journal run connected with Commodore Business Machines, Inc.
ChiselSCRIPT: Italic script in upper and lower case. GLASS: Transparent AmtgaWortd is published monthly by IDCCommimiraiifiiii'RrterimroiiKh. Int., Ml] Elm Si., ftter-
uppercase gothic face. ENGRAVED: Dragable, uppercase bnriniRli. NH 03458. U.S. lubxriplion rale is S','9.97, one year; $46.00, I wo years; $frt 00, three
two-plane shiny font. EMBOSSED: Raised or sunken letters on a surface. years. Canada$38.97 (U.S. funds).rait year only. Mcxii o $38.97, Foreign Surface J49-97, foreign
2 Disk Set - Suggested Retail S 69.95. Airmail SH4.97 [prepayment is required on Foreign Surface and Airmail subscriptions in U.S.
funds drawn on U.S. bank). All rates are one-year Only. Phone: 60:1.924-9471. Emit* contents
1 MEG (Keyboard), 1.5 MEG (AnimFonts) Required I 2 Disk Drives Advised. copyright 1990 by IDG Communications/Peterborough, Inc. No part of this publication may be
printed or otherwise reproduced without Written permission from ihc publisher. Postmaster Semi
KARA COMPUTER GRAPHICS addresschangeMo.^i^ir^, Subscription Services. K) Box58804,Boulder,CONO322-88O4. Na
6365 Green Valley Circle, Suite 317, Culver City, CA 90230 (213) 670-0493 tionally distributed by Kalile News G>. AmgaWoiid makes every effort lo assure ihe accuracy of arti
cles, listings and circuits publislied in the magazine. AwuruWotM assumes no responsibility fur
damages due to errors or omissions.

4 Special Issue 1990 Circle 410 on Reader Service card.


Professionals on

Profession
Page
tE7(ptrt$ Choice
Best Desktop Publishing Software
-AmigaWorld, 1989

GOLD DISK com

P. O. Box 789, Streetsville,


Mississauga, Ontario
Canada L5M 2C2
(416)828-0913 co/o
Ur

Simply put, more professionals use printer - output your pages to any
Professional Page than any other printer - dot matrix, ink jet, or laser - at
J. K. Steele,
desktop publishing program on the the highest resolution with smooth
Freelance Graphic Designer
Amiga. And they use it for everything fonts, jaggie-free lines, and brilliant
"Professional Page is opening doors
from creating simple flyers and colors.*
for graphic designers and artists...
brochures to producing full four color When you combine these features
especially free lancers like me. It cuts
ads, and even publishing magazines. with an intuitive user interface and a
down layout time, keeps me out of the
Professional Page was the first high reliability level, it is not difficult
typeshop, and allows me to show my
desktop publishing program, on any to see why Professional Page is the
clients a greater variety of design options
computer, to offer true four color program of choice for the graphic
without costing a fortune."
separations and it still leads the field. professional.
Professional Page's typographic and So why not use the best? Call Gold Vel Evans,
color controls are among the best in the Disk, today, at 1-800-387-8192 and President, Vellum Print & Graphic
industry and its level of production order your copy of Professional Page, "After years of preparing black and
control is unparalleled. or stop in to see your local Amiga white camera-ready art for color printing,
And now, with the inclusion of dealer. we can now design and compose in color
AGFA Compugraphic's outline font and produce plate ready film."
technology, you can take advantage of * Graphics will print in full color on color

Professional Page's capabilities printers or as 16 level grey scaled images


on black and white printers.
without investing in a PostScript laser

PAGESTREAM Owners: Upgrade for Only $150 - Call 1-800-387-8192 For Details
Circle 437 on Reader Service card.
Chief Concerns
The best in the business.

IT'S FUNNY TO hear companies and The Amiga also has HAM (Hold and
pundits from the other side of the Modify), a special graphics mode that al
market (IBM and Apple, to name lows you to display 4096 separate colors
two) talk about video and animation. To simultaneously. This is what allows you
them, these are brave new worlds. Even to bring realistic video images into the
tually, according to these vendors, you'll machine, and create high-quality
be able to put together a complete, cost- animations.
eficctive solution for real video and ani Another big advantage is the Amiga's
mation. Oh, really? inherent ability to produce NTSC sig
To us in the Amiga market, this stuff is nals, which are the same exact signals
old hat. If you don't believe it, just talk that television stations around the nation
to Rick Rodriguez, who runs a cable TV demand.
station in Miami. He started doing real The biggest advantage is the inventive,
video work on Amigas four years ago committed, and sometimes bizarre group
when the Apple Macintosh was still in of third-party developers who have cre
diapers. Rick has been going strong ever ated a dizzying array of Amiga products.
since, using the Amiga for graphics, And of course, there are the users. These
character generation, live broadcasts, an dedicated Amigans have used the ma
imation, and more. chine'to do things people thought were
The Amiga got an early edge in these impossible, or at least unaftordable.
markets because it happened to have the If you're new to the Amiga, this issue
most sophisticated technology in the will help you to quickly become versed
business for driving graphics and han in the most sophisticated, fun products
dling video. It still does, at a price that on computers today. And if you've been
makes competitors wince. around the block a few times, our au
You Amiga aces can skim the next thors are sure to thrill you with tips and
paragraph or two, which talk about why techniques that will make your videos
the Amiga is so hot in these areas. Put and animations even more stunning. ■
simply, the Amiga was built with video
and animation in mind. At the system's
core is a processor from the Motorola
68000 family, arguably the best general-
purpose microprocessors ever built.
Surrounding this powerful chip (also
used in supermicros, engineering work
stations, and other sophisticated devices)
are three custom chips designed to en
hance graphics, sound, and video perfor
mance. These'chips explain why the
Amiga is snappy when processing graph
ics, while the IBM PC and Macintosh
tend to be a bit sluggish.

6 Special Issue 1990 ICON Il.U.STRATKD BY JULIA TALCO'lT


I he Ossence ofPlatinum!
Scribble! Platinum Edition The Works! Platinum Edition OnLine! Platinum Edition
□ 104,000+ word Spelkhecker □ Includes Scribble! Platinum module D ARexx support
□ Scientific and Technical Supplements □ Full featured spreadsheet module ] New Sadie Protocol (simultaneous chat
□ Spell As You Type □ Lotus 123 wks file compatible and 2-way file transfers)
□ Full User Dictionary maintenance Q Macro-language J Color, Interlace & Overscan support
□ 470,000+ word Thesaurus □ 40+ built-in functions ] VT-100, -52, -102, TTY, ANSI-
□ Multiple windows □ 68881 math co-processor support BBS, Tekrronics 4010 emulations
□ Color, Interlace & Overscan support □ 8 graph types ] X-, Y-, Z-, WX-Modem, CIS-B,
□ Cut and Paste among documents □ Sideways print utility Quick-B, Kermit protocols
□ Mail Merge D Flat file manager (database) module ] 300 - 57600 bits per second
D Print IFF Graphics □ Extensive math capability ] Multiple Serial Ports
□ Clipboard Compatible □ Includes OnLine! Platinum module ] Internal Modem support
□ Cartridge Font support □ Clipboard Compatible ] Full Script Language
□ 512K Required D 512K Required ] User defined Macro keys
□ Not copy protected □ Not copy protected 12798 Forest Hill Blvd., Suite 202

□ Free Technical Support □ Free Technical Support West Palm Beach, Florida 33414
407-790-0770 FAX: 407-790-1341
□ User Friendly Manual D User Friendly Manual Micro- Systems Sottvw re

Committed to excellence since HITS

All brand and product names arc trademarks or registered trademarks o( their respective companies. ARexx support no! in telecommunications module.
The V^itirks! Platinum Edition, Scribble! Platinum Editii*. and OnLine! Platinum Edition are trademarks of Micro-Systems Software, Inc. Cirete 442 on Reader Service card.
Power and Price:
Amiga vs. Mac and IBM

WHEN WE DECIDED to do a price com to pay far less, and the products chosen are all main
parison of Amiga video and animation sys stream offerings.
tems versus Apple's Macintosh and the IBM A quick survey of IBM-PC-related products con
PS/2, we knew who would win. That's why we did it. firmed our initial suspicions. This stuff is expensive.
The Amiga is, quite frankly, the bargain of the century Devices that allow PC-generated images to be put on
and the only PC that is truly appropriate technically videotape start at about $495. On the Amiga, this
for sophisticated video and animation applications. generally comes standard with the genlock.
Price is just one advantage of the Amiga. Specialized Genlocking is also more expensive on the PC. US
graphics chips is another. Other pluses include the Video, for example, sells a $799 system for putting
ability to use large amounts of RAM (the IBM PC is PC images on videotape. To genlock, you need that
still largely restricted to 640K), true multitasking, board plus the S399 Genlock Overlay Module. Total
and NTSC compatibility. The Amiga has had these price is SI,198.
features from the get go, while competitors work to The IBM and Apple machines themselves are also
cobble together more expensive systems. more expensive. Many animators and video people
The Amiga, by virtue of its four year history in these can get away with using an Amiga 500, which starts
areas, has an impressive array of products. There are at well under SI,000. After talking with professionals
literally hundreds of software titles that can be used who have also used IBM and Macintosh computers,
for video and animation, with most prices under S100 it's clear that only their fastest and most expensive
(See our Buyer's Guide, p. 26). There are also dozens machines can do the job. For IBM, that means [he
of hardware products—digitizers, genlocks, and Intel 80386-based PS/2 Model 70. For Apple, it means
frame buffers—at prices far lower than those of similar the 68020 and 68030 family of Macintosh Us.
products in the IBM-PC or Macintosh markets. The Macintosh in particular has long had a rep
We calculated how much it would cost to create a utation as a pricey box. For animation, you need a
system capable of both video and animation. The color system, which on the Macintosh means one of
prices listed are retail prices, so you should expect their most expensive models. ■ —Doug Barney

AMIGA MACINTOSH IBM


Macintosh II. $6,298- IBM PS/2 Model 70, 55495
Amiga 500, $799
Apple Color Monitor, S999 VGA Monitor, $750
or
Apple color graphics card, S648 Putting images on video: VGA NTSC Record
Amiga 2000, S2199
A501 (5I2K memory upgrade), $199.95 Genlock that also dumps images to video: Per able Board* (US Video), $799
Commodore 1084 Monitor, $400 sonal Vision board (Orange Micro Inc.), S2599 Genlock: Genlock Overlay Module** (US
Software (Animation): DeluxePaint III (Elec Software (Animation): Super 3D 2.0 (Silicon Video), S399
tronic Arts), S149 Beach Software), $495 Software (Animation): Autodesk Animator,
Titling: Video Tiller (Sparta), 3149 Titling: unable eo locate $300
Genlock that also dumps images to video: Total: $11,039 Titling: Video Titler (Entrophy Engineering)
SuperGen 2000S (Digital Creations), S749.95 •Apple is apparently phasing out the cheapest (VGA), S795
Total: $2446.90-$3846.90 of the Macintosh color systems. Total: $8538
♦Includes VGA; outputs NTSC broadcast
quality.
"Requires the VGA NTSC Recordable Board.

8 Special Issue 1990


Simply The Best
Amiga Hard Drive

Before you buy a hard drive, look around. Look closely. Compare speeds, but also look at Interfaces...Software...Value.
We think you'll agree that SupraDrives are Simply The Best Amiga Hard Drives. Here's why ...

Breakthrough Speed.
SupraDrives give you access times as low as 11 ms. and data transfer
speeds of over 500K/sec. (Amiga® 2000) or 326K/sec. (Amiga 500).
Features like full support of Workbench™
1.3, the Fast File System (FFS), and
multitasking make these drives FLY.

State-of-the-Art Interfaces.
Supra's interfaces (included with every
SUPRADRrVE SupraDrive) give you innovative features
HARD CARD no one else can match. The revolution
FOR AMIGA 2000 ary WordSync™ Interface transfers 16
with revolutionary new bits at once, which gives A2000 Supra
WORDSYNC™ INTERFACE Drives DMA speed without DMA hassle.
The A500 interface passes the Amiga Supra Format M
bus signal through to your other peripherals;
Each SupraDrive for the A50O/A2O0O:
without Amiga bus pass-through, your system l.B it I I'M l«ritwt, k» Clatd. Itnm Ililliil

Autoboots directly from FFS partition • Sup.raKdit


is severely limited. And all Supra interfaces
Interface allows super smooth video,
feature SCSI ports for easy daisy-chaining. HKHC 9 ILK m Ot ME TWB MB
sound, etc., with no rude interruptions ?=^—.
for hard drive access • Compatible
with Bridgeboard™, RAM, digitizers, The Best Software.
other boards • Supports MS-DOS disk After installing the drive, you'll be glad you i>rr:.jr. __!I2L IS t*
partitions with Bridgeboards • Installs have Supra's full array of powerful, easy-to-
easily • Pre-formatted & ready to use use software. SupraFormat makes formatting
• Includes 2 floppy disks of software &
a breeze and lets you use up to 30 partitions
clear, thorough manual * Fine tuned
and various file systems — FFS, MS-DOS®,
assembly language driver software • SupraEdit7"
Blind data transfers improve speed 3x Unix, Macintosh™, and more! SupraEdit
• Knowledgeable tech support • lets you access low-level Amiga system
Interfaces also available separately information, and other included programs
make using a hard disk fun and easy.

SUPRADRIVE
Irresistible Value.
FOR AMIGA 500
All this is available at a price you'll love.
with AMIGA BUS PASS-THROUGH Look into it! Only Supra Corporation —
for unlimited expansion • an experienced company with a proven
OPTIONAL 2MB RAM commitment to the Amiga and its poten
tial — gives you such an attractive
alternative: The SupraDrive. It's Included Software
Simply The Best Amiga Hard Drive.

Ask your dealer for details, or call:

Supra Corporation

All Supra Products 1133 Commercial Way Albany, OR 97321 503-967-9075


Are Made in the U.S.A. ORDERS^ 1 -800-727-8772 Circle 426 on Reader Service card
SupraDrive, WordSync, SupraFormat, and SupraEdit are trademarks of Supra Corp. Amiga is a registered trademark and Workbench is a
trademark of Commodore-Amiga, Inc. MS-DOS is a registered trademark of Microsoft Corp. Macintosh is a trademark of Apple Computer.
Glossary
Common terminology of the animation

and video industry.

By Wayland Strickland

A/B Editing a type of video editing us Character Generator (or CG) a dedi Dithering a method of rapidly display
ing two source recorders. cated hardware device that creates text ing one or more colors on the same or
for use with (or in) video productions. adjacent pixels, thus creating the illusion
ADO (Ampex Digital Opticals) a de On the Amiga, software (also called of another color.
vice used in broadcasting to accomplish video-titling programs) serves the same
image transitions and special effects purpose. Double Buffering a method of com
(page turns, mosaics, flips, and size vari puter-memory allocation that creates
ations) with video. Chroma the portion of a composite sig smooth animation by using two or more
nal that provides the color. separate memory locations: While the
Algorithm a rule or procedure for solv first displays an image, the second loads
ing a mathematical problem that involves Chroma Keying a widely-used process the next animation cel.
ihe repetition of an operation. in film and video production, in which a
subject (a person, for example) is filmed Encoder a hardware device that takes
Aliasing a common display problem or taped in front of a blue or green the individual components of an RGB
with computer graphics, usually dis screen. When the film is processed, the signal (red, green, and blue) and adds
played as jagged or stair-stepped edges blue (or green) area is eliminated, leav both horizontal and vertical sync to cre
on diagonal lines. ing only the subject. The film (hen can ate a composite-video signal. The Amiga
be combined with another background, 1000 has a built-in encoder; the A2000
Anim Format a standard format for creating a singular image. and A500 do not.
storing animations that allows for almost
real-time playback. Animations are com Color 0 the color that was previously Extra Halfbrite mode the Amiga's 64-
pressed and only the elements that specified to become transparent when color mode, consisting of the shades in
change from one frame to the next are the computer graphic is overlayed on a 32-coIor mode, plus one variant of each.
saved. The current version is OPT 5. video signal via a genlock. Everywhere in You can access it from lo-res only.
the image that color 0 appeared is now
Anti-Aliasing a technique that uses replaced with the video signal. Extrusion a method of creating a
transparent pixels to hide or smooth jag three-dimensional object from a two-di
ged edges in computer graphics (such as Colorization the tinting of black-and- mensional shape. The edges of the shape
around letters in character-generator white pictures with one or more colors. are used to create side panels and a
programs or diagonal lines). The trans "back" side.
parent pixels soften the transition be Composite Video a single signal com
tween the foreground and background posed of chroma, luminance, and sync. Field one-half of an interlaced video
by interpolating intermediate shades of It is currently the U.S. standard for frame. The field display rate is 60 fields
color between the two. television. per second, twice that of video (30
frames per second).
Bit Mapping a method for creating a Digitizer a hardware device that takes
graphic display by describing it in terms the analog video signal from a camera or Flying Erase Head a VCR and cam
of pixels. VCR and converts it into digitally-de corder feature that combines the unit's
fined pixels that a computer can display erase head and the record head and pro
Cel a single frame (display screen) of and modify. vides cleaner edits. *-
an animation. The term originated in
cartooning days when the artist drew Distribution Amplifier an amplifier
each image on a sheet of celluloid film. representing two types of signals: audio
and video. Both types accept a single in
put signal and duplicate it to provide
three or more identical output signals.

10 Special Issue 1990


TAX BREAK
Tax Preparation and Planning Tool
TAX BREAK is easy-to-use with on screen representation of forms
and schedules, fast recalculation, and constant status of taxes due or
refunds. Full integration of all forms and schedules allows constant
updating of tax status for evaluation of different tax scenarios.

• Scrollable, on screen look-alike forms Federal US version 2.0 S79.95 Suggested


and schedules Retail. Updates S29.95 plus S4 shipping
• Schedules can be opened from a menu or State versions 1.0 S39.95 Suggested Retail
by double clicking on the schedule result Contact:
line in Form 1040 in US version or T1 tor Oxxi, Inc.

Canadian version P.O. Box 90309


Long Beach, CA 90809
■ On screen status of taxes due and refunds
(213)427-1227
■ Instant updating of forms and schedules
California Residents add 6.75% Sales Tax
with each recalculation

• Line by Line data entry prompts Canadian version 4.0 Known as Tax
• On screen IRS booklet Break/Canada ""

■ Prints IRS approved facsimile forms $69.95 Suggesfed Retail, Updates S29.95
plus £3.00 shipping
New features for 1989:
Contact:
• llemization back-up for each line item DATAMAX RESEARCH
• Calculation of depreciation schedules 77 Finch East #809A
• Faster loading and saving Willowdale, ONT M2N 1R5
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• Editing of formulas
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Canadian version 4.0 includes Tl, All
• Improved printer support Schedules, All Provinces and "Quebec
• Multiples of Schedjle C. D & E Forms" and more!
California and New York State Forms

US version 2.0 includes Form 1040,


Form 1040A Schedules A-F & R. SE,
2106, 2441. 8606, 4562, 4868, 3903,
and 8615!

See your local Software Dealer.

Amrga. Tax-Break. Ta*-3reakiCanada is a trademarks ot


Commodore-Amiga. Inc.. Oxxi, tnc . and Okm. Inc.
re spec lively

Available for Amiga Computers


and PC Compatibles

Orcle 413 on Reader Service card


GLOSSARY

Frame a complete video picture made Interlacing a method of increasing Phong Shading a smooth-shading algo
up of 525 scan lines that are refreshed video resolution in which the number of rithm, developed by Phong Bui-Tuong,
every one-thirtieth of a second in a stan horizontal scan lines are doubled then that incorporates diffused reflections and
dard NTSC broadcast. Each video frame refreshed alternately. NTSC-standard specular reflections to create a smoothly-
is composed of two fields. video is interlaced. curving surface with light-reflecting
highlights.
Frame Buffer a device used to capture, Key Frames the eels of an animation
display, and store a video frame. The that depict the most important images or Pixel (Picture Element) a point of light
displays of many frame buffers are pixel poses and serve as reference points. that represents the smallest amount of
addressable, meaning that a graphics displayable information in computer ras
program can produce higher-resolution Key Signal a black-and-white video sig ter graphics.
graphics with the buffer than normally nal used by broadcast or industrial
possible with the host computer. switchers to "cut a hole" in the video. Raster Graphics graphics based on the
The hole is then filled with graphics raster display, in which the electron
Genlock a hardware device that ex (such as from a character generator) or beam of the CRT scans each line in turn,
tracts synchronization signals from in other video. The key signal is often cre lighting only those pixels where informa
coming video and locks the computer's ated by the genlock or a black-and-white tion is stored.
sync generator with that of the incoming camera.

video's source. The word is also used as Ray Tracing a method whereby one or
a verb to describe the syncing of video Keyer a device (usually part of a gen more light sources are assigned to a spe
equipment. lock) that overlays the computer's graph cific point while the computer traces the
ics on top of video. path of each "beam" of light to its con
Gouraud Shading a smooth-shading al clusion as viewed from the eye, complete
gorithm, developed by Henri Gouraud, Light Source a theoretical point in with reflections and shadows.
that averages the light-reflectance values three-dimensional space from where a
of the polygons that make up an object, light is to shine on the object or scene in Real-Time Playback the smooth display
creating the illusion of a smoothly curv a 3-D rendering program. of an animation without delay (such as
ing surface. for disk accesses) at a logical speed for
Luminance the portion of a composite the on-screen action.
HAM Mode an abbreviation for Hold- signal that provides brightness.
and-Modify mode, which displays 4096 Reflectance Mapping an algorithm for
colors simultaneously. Motion Blurring the deformation of an causing the surface of an object to dis
object in animation when traveling play a realistically distorted reflection of
Hidden-Line and Hidden-Surface Re across the screen at great speed. the background scene or any other tex
moval the process of deleting the lines ture map.

and polygons of an object that are ob NTSC System the National Television
scured by the parts of the object that Standards Committee's broadcast-video Resolution the number of pixels that
face the camera. As these lines will no standard, used for television in the U.S. can be displayed horizontally and verti
longer be computed, rendered, or saved, and Japan. cally on a video screen.
the image will display faster and con
sume less memory. Overscan a feature (of hardware and RGB Red, Green, Blue; a computer's
software) that allows a graphics program method of displaying colors as three sep
Hierarchical Motion the way in which to use the entire video display area, cre arate signals instead of the combined
the movement of one object (such as ating a borderless image on screen. form composite video uses.
your shoulder) affects the movement of
another, not necessarily adjacent, object Paint Box a specialized hardware sys RS-170A a video industry standard to
(such as your hand). tem that allows you to use a mouse or insure proper synchronization and levels
drawing tablet to create drawings for of video signals and components.
IFF Interchange File Format; the Ami video or print.
ga's standard file format for graphics Single-Frame Animation Controller a
and sound. IFF/ILBM (InterLeaved PAL the broadcast-video standard for device used with an industrial- or broad
BitMap) files store graphics, while IFF/ most of Europe (minus France, which cast-editing VTR that reads time code
SMUS files store sound. subscribes to the USSR's SECAM from the videotape and edits one or
standard). more frames when instructed to by the
In-Betweening (or Tweening) drawing host computer. The editing VTR must
the eels between the key frames of an an have a controller port through which the
imation sequence. Some programs use single-frame controller or an editor may
interpolation to do this automatically. control its functions. +■

12 Special Issue 1990


Cifdo "108 on Reader S&vice card.
GLOSSARY

SMPTE Society of Motion Picture and Time Code a system of accurately num sync) contained within a composite-video
Television Engineers; an organization bering video frames. Probably the oldest signal.
comprised of engineers from the film version, SMPTE Time Code is an audio
and television industries that meets regu pulse recorded onto one of the available Wireframe a way of rendering an ob
larly to discuss improvements to the ex audio tracks of the videotape. The sec ject quickly. The object is displayed in a
isting technology. SMPTE also publishes ond type (and the most reliable) is called series of lines only, with no color or sur
a monthly journal for its members. Vertical Interval Time Code (VITC) and face detail.
is recorded with the images onto the ac
Subcarrier Phase a control by which tual video frame. VITC is also capable of Y/C a term used to describe the separa
the chroma can be adjusted between identifying individual odd- and even- tion of luminance and sync from
zero and 360 degrees, similar to a tele numbered fields. chroma. In the near future, this method
vision's Hue adjustment. may eventually replace composite video.
Vector Graphics graphics based on a This is the same technique used to
Switcher a device through which multi vector display in which objects are made achieve a slightly better and cleaner pic-
ple video signals are sent, manipulated, up of a combination of lines and lure in ED-BETA and Super-VHS (S-
and assigned. polygons. VHS). A variation of this technology has
been used with '/,-inch U-MATIC VTRs
Sync Generator a device that generates Vectorscope a device designed to mon for years. ■
various types of video-synchronization itor chroma levels and subcarrier phase.
signals, which are used to genlock (sync) Wayland Strickland is a producer, director,
video equipment together. VTR Video Tape Recorder; the profes writer, and graphic designer of television pre
sional counterpart of a consumer VCR sentations for WKCF-TV 68 in Orlando,
Sync Signal the portion of a composite- (video cassette recorder). Florida. Write to him do AmigaWorld, Edi
video signal that coordinates the trans torial DepL, 80 Elm St., Peterborough, NH
mitter's signal with the receiver's display. Waveform Monitor a modified oscillo 01J5S.
scope that is designed to measure infor
mation (such as luminance, chroma, and

Brings your Drawings to Life!


Enter the exciting world of the EASYL graphics tablet. Naturally powerful way to express yourself with your Amiga, pick up the EASYL
the simplest and most intuitive way to put your ideas into the graphics tablet. Chances are you won't put it down. Contact your local
Amija. As an artist, animator, designer or engineer, EASYL offers Amiga dealer for a hands on demonstration or contact us at:
you a whole new drawing dimension with its' power, precision, ANAKIN RESEARCH INC. 100 Westmore Drive Unit 11C Rexdale,
and ease of use. Available for A500, A1000, and A2000/2500 Ontario, Canada M9V 5C3 (416) 744-4246
Amigas, EASYL enables you to get the most out of your Amiga EASYL is a registered trademark ot Anakin Research Inc. EASYL is also available for
graphics software. EASYL also leaves your mouse active and the Commodore PC'XT/AT and compatable computers. EASYL technical support is available
mouse/joystick, serial and parallel ports free for other uses. For a on B!X. (This ad was created on the EASYL, using Deluxe Paint and Professional Draw)

Circle 400 on Reader Service card.


IMAGINE
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Imagine being able to create the most


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drawing speed, 8 MB BLIT Operations.
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Each transputer chip is capable of addressing four gigabytes of memory.
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Circle 405 on Reader Service card.


Setting Up Shop:
The Amiga-Based Studio
Whether you are a graphics artist, videographer, or simply

a dabbler, we'll show you what you need to build a powerful

and profitable studio around your Amiga.

By Geoffrey Williams

BEYOND ALLTHE hype, is the Amiga really ness presentations for a low initial investment. If you
a practical alternative to expensive video want to get your hands dirty with the editing process,
equipment? Unreservedly, yes. With the video titling, and animation, the cameras and gen
Amiga as the centerpiece of your studio, locks you need will drive up the investment.
you will save money by not having to buy a lot of Besides your Amiga, the common component to
additional hardware. It can serve as a character gen all studios is a VCR. If you do not plan to copy from
erator, a special-effects generator, an editing con one VCR to another to edit or duplicate tapes, a four-
troller, and as a graphics-and-animation workstation. head consumer VHS VCR will give you adequate
It can also handle bookkeeping, word processing, results. If you do plan to do dubbing and editing,
and desktop-publishing promotional materials for you will need much better quality; expect to pay
your studio. SI500 or more for a recorder.
Even with all the money you will save, you can very ED-Beta, S-VHS, and Hi-8 are all good choices for
quickly invest considerable amounts acquiring ad an entry-level editing recorder. (For a thorough dis
ditional software and hardware, so you must carefully cussion of these machines and the basics of recording,
plan your purchases. The key to compiling the perfect see "Cutting the Red Tape," p. 42.) These recorders
system is to start with a minimal studio, and build it have many editing options and offer high enough
up over time to meet your more specific needs as quality so that multiple generations of a tape are
they evolve. possible. Call around to local editing studios to find
one that has ED-Beta, S-VHS, or Hi-8 machines
Choose Your Specialty linked to a higher-end-format recorder such as Beta-
You must decide first what you want to start doing cam. Known as interformat recording, this system
with your studio that will generate revenue to buy enables you to use their facilities to copy your finished
more goodies. For an artist, one of the easiest ways work to a better format (with minimal generational
to get into the business is to create graphics (credits, loss), and then edit it further on better equipment.
title animations, and so on) and record them on the
beginning or end of a tape before or after the rest The Basic Studio
of the production is shot. Because you do not need The simplest and least expensive way to start is with
to do any additional editing, this gives you a first- a Cuts Only studio, which will give you limited editing
generation tape of your home movies or simple busi capabilities (from one VCR to another, or from the

ILLUSTRAl'fc.D BY PHILIPPE WEISBECKER Amiga World 17


computer to a VCR). All you need is a good VCR, one of the best video tillers around, you also need a
an encoder, and your Amiga. My suggestion would program with the capabilities of a traditional char
be to buy a transcoder instead of a straight encoder. acter generator (known as a CG). A CG lets you call
A transcoder will translate (he Amiga's RCB signal up screens of text in random order, and preprogram
into both NTSC standard (composite) and Y/C (which each screen so that it appears in a specific way (spi-
encodes color and luminance signals separately) sig raling on, fading in, wiping left to right, and so on).
nals so that you can use it with S-VHS and other Y/ Because of their interactive nature and the ease with
C supporting Formats. For software, start wiih a paint which changes can be made, they are much better
program, a HAM paint program, an image processor, for live studio work and last-minute changes. One of
and a character generator. the main features to look for in a video-titling pro
The paint program of choice, without a doubt, is gram is good anti-aliasing. All the characters in each
DeluxePaint III (Electronic Arts, $149.95). Its many font will have shades of a lighter color around them.
features make it one of the most powerful video This reduces the apparent jagginess of the font and
graphics and animation tools available; master it and makes the text look much smoother. (For a compar
you will go far. ison of character generators, see "Say It with Style,"
While many artists do not like to draw in HAM p. 62.)
mode, it is great for assembling graphics created in You should also have a large collection of video
other paint programs. Another advantage of HAM is fonts. Fonts smaller than 20 pixels high or with single-
that it adds an extra color between two very different pixel line widths are useless for video, so look for
shades—exactly what you need to overcome NTSC's larger, bolder fonts for your video work. The Mas
inability to handle adjacent bright and dim pixels. I terpiece Font Collection (AROCK Software, SI99) is
constantly use both Photon Paint 2.0 (Microlllusions, a good investment, offering over 110 video fonts,
S149.95) and Digi-Paim 3 (NewTek, S99.95). (For along with clip art and ColorFonts. You should also
more details on Amiga paint programs, see "The have the Kara Fonts disk sets (Kara Computer Graph
Gang of Four," p. 48.) ics, S69.95 to S79.95 each). Each font is finely crafted
An image processor, such as Butcher (Eagle Tree in eight colors and they look gorgeous on video. They
Software, S37) or PIXmate (Progressive Peripherals come in styles ranging from granite and marble to
glass and chrome. If you want very professional-
looking text, get them.

The Animation Studio


If you want to do animation, I suggest you upgrade
your system to at least three megabytes of RAM and
add the new Super Agnus chip that supports one
meg of chip RAM. Animation is memory-hungry, so
more never hurts. You also need a hard drive, as
animations can quickly become larger than what a
single floppy will hold. New software is in the works
that will let you use the megabytes of storage in your
hard disk as memory, allowing you to play animations
larger than the amount of available RAM.
The workhorse of this studio is the software. After
testing many animation programs, DeluxePaint III
came out the clear winner for its combination of ease
of use, power, and animation-playback speed. (For a
tutorial on using DPaint for animation, see "How To
Make a Fish Sneeze," p. 82.) The absolute fastest hi
res animation player is Photon Video: Cel Animator
(Microlllusions, SI49.95), but it needs well over three
megabytes of memory to perform to its full potential.
For special effects and transitions, check out Page-
John Kohan-Matllck In his & Software, S49.95), is the quickest way to tweak an Flipper Plus F/X (Mindware International, S159) and
video IT studio, which image to make it look good on tape. These programs ANIMagic (Sparta, S279). Restricted to or best suited
boasts an A2000 hooked are tremendously useful for reorganizing color pal for lo-res, Fantavision (Broderbund, S59.95),
to D2 digital tape ettes and making global palette alterations. (For more MovieSetter (Gold Disk, S99.95), and Zoetrope (An
machines. information on their features, see "Global Opera tic, S139.95) are all primarily tweening programs.
tions," p. 112.) They are not appropriate for most professional ap
Most of the video-production work done on the plications, but are great for quickly roughing out and
Amiga is for video titling. While DeluxePaint III is testing ideas.

18 Special Issue 1990


HAM programs come in handy, too. Although it The 3-D Animation Studio
seems contrary to logic, a HAM animation will run Be prepared to pack in even more megabytes of
faster than a hi-res 16-color one. If an animation memory for 3-D animation, as rendering eats mem
plays back too slowly, copy each frame into Photon ory rather quickly. You should also have a 68020 or
Paint 2.0, which translates the hi-res images into HAM 68030 accelerator board with a 68881 or 68882 co
automatically. You will see no difference in the look processor and at least two megabytes of 32-bit RAM
of the animation, but it will play much faster. to speed up your machine. Commodore, Great Valley
Ifyou need to manipulate drawings created outside Products, and IMtronicsall make likely canidates that
the Amiga, such as a company's logo, you will need cost between S2000 and S4000. 3-D rendering on a
a video digitizer and camera to import the image. slow machine is fine for hobbyists, but not when you
You can then load it into your animation program are trying to meet a deadline. With an accelerator,
for manipulation. Digitizers can also save you a lot projects that might take days to render on a stock
of drawing time; simply digitize a scene for the ani machine can be clone in hours.
mation's background. I recommend the Digi-View You should also look at the Syquesl removeable-
system (NewTek, S199.95). You cannot go wrong with media hard-drive system. You can buy additional
its combination of low cost and great results. cartridges for about S100, each of which will hold 20
Genlocks serve a similar, but more immediate pur megabytes. When one fills, simply insert another; you
pose: They let you overlay graphics on live or pre can inexpensively upgrade limitlessly. The cartridges
recorded video. If you have an A1000 or A500 and also make good disaster insurance. During the ren
are upgrading to an A2000, do not dispose of your dering process, the system accesses your hard drive
original machine! Instead, buy a genlock and create periodically for hours. If something crashes the drive,
more complex productions by overlaying one ani you can pop in another cartridge, restart your ren

mation on another. Because both images are coming dering, and worry about fixing the crashed one later.
in live, you will not have any generational loss when Both Great Valley Products and Supra Corporation
dubbing to tape. You can combine HAM and hi-res make controllers for the Syquesl drive.
images, make animations with different resolutions or To create something to render, you need software.
different color palettes, and far exceed the limitations The two leading 3-D modeling programs —Sculpt-
of a single machine. You could even genlock character
animation on top of3-D backgrounds. A slow 16-color
animation will run considerably faster if separated into
two eight-color animations genlocked together. (For
advice on which of the available genlocks is right for
you, see "Who's In Syncr." p. 54.)
The Anim format gets bogged down by a lot of
action in your animation. When you have a hi-res
16-color Anim with many moving objects, it will play
back at the speed of dripping molasses. If you want
to play back your animation as fast as possible, the
only way to dub it to tape is with single-frame re
cording. You will need an animation controller that
lets your Amiga talk to the VCR, software to drive
the controller, and a VCR capable of single-frame
recording—a pretty serious investment.
While some 3-D rendering programs can access
specific animation controllers, for general use you
will need Photon Video: Transport Controller
(Microlllusions, S299.95). The software has hooks
into several Amiga programs, such as Photon Video:
Cel Animator, to control the display and transfer of
each image automatically. It also has its own display
program to animate individual frames of an anima
tion. Animate 4D (Byte by Byte, S499.95) and Turbo Silver Editor Dave Weiss from

The best animation controller I have seen is the 3.0 (Impulse, S199)—stand out in different areas. Masters Communications

V-Lan from VideoMedia. It supports standard Turbo offers more light sources, flexibilty, and better pairs an A2000 with Beta-

SMPTE time code (most others use a proprietary rendering, but Sculpt counters with a thorough man cam and %-lnch recorders.

format), and can also be used as an edit controller. ual, a more accessible interface, and simpler anima
A basic V-Lan system will cost you around S2500. tion controls. A common solution is to buy both
You must also have a V-Lan supported VCR, so add packages, render your objects in Turbo Silver, then
another $3000 plus to your bill. import them to Sculpt-Animate via Interchange

AmigaWorld 19
(Syndesis, S49.95) for animating. An interformat ufacturer for the current list of compatible VCRs.)
translator. Interchange is invaluable. To save de You teach the software the remote-control codes of
signing time, you can use it to import sets of 3-D your VCR by pointing your remote controller at a
objects available commercially and in the public do special sensor that transmits the codes to the com
main. By the same token, InterFont {Syndesis, puter. To install the system, you have to open your
SI 19.95) lets you exchange three-dimensional fonts VCR and solder in place three wires from a cable
among programs, or design fonts of your own. that allows the Amiga to keep track of the tape
position.
The Video Editor
One of MediaPhile's unique capabilities is a low-
To edit video, you must copy the sections you want cost form of single-frame recording for Videoscape
to use from the working tape onto a master tape. In 3D (Aegis, S199.95) and Sculpt-Animate 4D anima
traditional editing studios, a specialized computer tions. The system records about 30 frames of each
called an edit controller helps synchronize this copy eel of your animation. After each eel, the recorder
ing process. You can spend from a few hundred to rewinds a tiny bit, and records the next animation
a few thousand dollars on an edit controller for your eel for 30 frames. The software lets you adjust the
studio or use your Amiga. The Amiga's multitasking rewind timing for your recorder, and you can come
environment is well suited to the purpose, as you can very close to single-frame accuracy. It also has con
run music and animation software as you edit. figurable keymaps to make keyboard commands
There are several methods of editing. In a cuts- compatible with the program (such as DeluxePaint)
only studio, you simply copy sections from one tape with which you are multitasking.
onto a master. In an A/B roll editing environment, The MediaProcessor software ($149) that accom
you control two source VCRs that are recording onto panies MediaPhile allows you to create an edit list
a third recorder. This makes editing much easier, detailing the start and end points of sequences on
and lets you genlock animation recorded on one VCR the working tape you want to record to the master.
with live footage onto a second VCR. You can also You can save, print, and edit the list, which can
use special-effects generators to add dissolves and contain up lo 1000 entries. You can preview your
wipes between the two source VCRs. Control-track edits before actually recording them, automate an
editing uses the control track recorded with the video entire series of edits, and even adjust the preroll for
to monitor the tape's position and to help guide the very smooth edits.
heads during playback. This is accurate within a few Because the MediaPhile system works with any
frames, but tape-stretching and other factors can thing that operates from an infrared controller, your
cause it to drift. The only way to know exactly where Amiga can control laser disks, CD players, special-
you are on a video tape is to use SMPTE time code, effects generators, and audio equipment. You can
which is usually recorded on an audio channel. Time also control two VCRs for live presentations, showing
code gives each frame a specific number. the images from one as the other cues tip automat
ically. While the software is mouse-based and easy to
use, the manual is less than helpful. Considering the
The Amiga is opening up advanced video low cost, however, it is worth the extra trouble to
figure it out.
capabilities to a new breed of For professional work, you may need to consider
an industrial-quality VCR, which generally offers bet
videographers and animators. ter picture quality and advanced features, such as
time-code capability. For editing on industrial-level
machines such as the Panasonic AG-7500, you should
While time code is the most accurate way to edit, invest in RGB Computer & Video Creations' AmiLink
it can be expensive because you must have a high- (S1995) software, which uses the V-Lan from Video-
quality, time-code compatible VCR, and you need a Media as the controller. AmiLink gives you such fea
time-code reader/generator. The TCRG 102 (Micro- tures as A/B roll, GPI burst, and switcher control,
Illusions, S799) with its software driver generates a along with all of the traditional editing capabilities.
time-code display in several sizes that can be gen- It has an edit list, and is compatible with Micro-
locked over recorded video (called a window dub). Illusions' Edit Decision List Processor (S499.95). The
The software also has an ARexx port, and macro keys editor is able to control three VCRs on line, and the
that let you insert the current time code into a word system can drive up to 32 devices. You can even
processor or edit list automatically. access the jog and shuttle controls via the mouse or
The least expensive editing system currently on joystick.
the market for the Amiga is the MediaPhile system If your budget will not expand to accommodate
(Interactive MicroSystems, 3195). It works with con professional-quality machines, you can have the best
sumer-level VCRs by using the infrared remote- of both worlds by using the Edit Decision List Pro
control signals to control the recorder. (Call the man cessor (EDLP). It keeps track of all of the edits you

20 Special Issue 1990


make on your equipment in an editable list. You can ated by AudioMaster.
then transfer the list to a professional editing system If you do not want to invest in all the extra MIDI
at a local studio to duplicate exactly the edits you equipment, your options are rather limited. Most
made at home. Choosing your edit points is the most music-composition programs that use Amiga-gen
time-consuming process of editing. Because renting erated sounds follow the IFF instrument standard,
time in these studios is expensive, planning ahead which offers mediocre-sounding instruments. Sonix
with an edit-decision list can save you a lot of money. (Aegis, S79.95) bypasses the IFF standard, however,
While easy to use, EDLP was written with profes and offers very high-quality instruments, while with
sionals in mind, offering many powerful and unique AudioMaster you can even make your own instru
features. It has a word processor, automatic and ments. Although Sonix is a very limited composition
manual renumbering of the edits, on-line help, and tool, Music-X supports Sonix-format instruments, so
the ability to work with time-code generator/readers you can mix and match the functions. (For more
with RS-232 ports. The unique automatic edit-list information on combining sound and animation, see
generation option reads an edited cuts-only tape and "Play It Together, Sam!," p. 68.)
logs all of the In and Out points automatically. It also
comes with a collection of utilities, such as Timecalc, Now You're In Business
which calculates time-code values, and Time Man The future looks bright for the Amiga as a video-
ager, which keeps track of up to 20 different pieces editing tool. In a recent survey, the Amiga had already
of equipment and the hourly rental fee charged on captured almost 25l/c of the video-titling market, and
each. Time Manager is a great help in monitoring an astounding 75% of the 3-D-rendering market
costs while in an editing studio. (even over dedicated systems). With the promised
introduction of advanced graphics boards with higher
The Audio Recording Studio resolution and more colors, and sophisticated special-
No production is complete without sound effects and effects devices coming from NewTek (Video Toaster)
music, and you can do both on the Amiga very in and Digital Creations (V-Machine), the Amiga is
expensively. opening up advanced video capabilities to a new
While many disks of digitized sound effects are breed of videographers and animatiors who would
available, your best bet is to buy a sound digitizer
and a compact disc player. Compact discs full of
special-effects sounds recorded at very high quality
are readily available, and a single disc can hold over
70 minutes of sounds. Choose the ones you need for
a project, digitize them, and adjust them with a sam
ple editor such as AudioMaster II (Sparta, S99.95).
You can change the pilch of the sound, and lengthen,
shorten, or manipulate it in countless ways. Check
any of the major electronic-music magazines for
sources of sound effects on compact discs.
Several animation programs allow you to sync dig
itized sound effects to animations. The cheapest al
ternative is View version 1.3 from Mike Hartman. A
public-domain program, View also allows you to sync
digitized sounds to specific frames of an Anim file.
Animation:SoundTrack (Hash Enterprises, $119.95)
is a mini-sound studio and a fully-multitasking ani
mation player with intertask communication, all in
one package, letting you very accurately synchronize
sound to animation.
The traditional way to add music to videos is to
use a music-library service. You buy several compact
discs of production music for which you pay a licen
sing fee to use in your productions. Fees can vary otherwise be priced out of the marketplace. (Far ad Larry Rosen surrounds his

from a couple of hundred dollars to several thousand dresses and phone numbers of companies mentioned in this A2000 with a Betacam re

dollars. Most video magazines will have ads for these article, .see the Company List on p. 128.) ■ corder, Magnl genlock,

services. and MIDI equipment in his

With a complete MIDI setup, the Amiga is perfectly Geoffrey Williams is Executive Producer for Creative Busi L.A. Vldeograms studio.

capable of creating entire scores for video projects. ness Communication and head of the Amiga Video-Graphics
With Music-X (Microlllusions, S299.95) you can even Guild. Write to him c/o Aim'gaWorld Editorial Dept., 80
sync to time code and incorporate sound effects cre Elm St., Peterborough, NH 03458.

PHOTOGRAPHED BY WIDE WORLD PHOTOS AmigaWorld 21


ILLUSTRATED BY STEVE LYONS
22 Special Issue 1990
Powerful Persuasion
Putting Animation and Video
in Your Presentations
Innovative Amiga products and techniques are taking presentations

out of the boardroom and away from the static slide-projector

mind-set responsible for their dullness.

By Oran Sands III

THINK OF THE word "presentation." Does to view the sale items for the day, which were combined with
your mind concoct images of darkened and a video showing hoiv they can be prepared. She then asked
smoky corporate boardrooms with executives for a printed list of all of them and walked off into the
nervously fidgeting with their Cross pens? mall.
How about a lone expert holding forth from a po Our young shopper was probably intrigued by the
dium, droning on incessantly while occasionally color graphics and music that came from the kiosk.
changing his stale slides? If the answer to either ques Most importantly, she was captivated by the video
tion is yes, you probably do not use an Amiga. Yet. pertaining to products she selected.
Amiga users have an entirely different notion of The Amiga can admirably perform this sort of task.
presentations. In fact, there are precious few Amiga Its graphics, video, and music can easily entertain
software packages designed to produce standard the most jaded viewer. Putting together an interactive
"business" graphics as in the IBM world. Fortunately, slide show or video system has never been easier with
not all of us need to produce these sorts of boring all the authoring/slide-show/hypermedia programs
pie charts and bar graphs. The Amiga, with its ability now being offered.
to handle animation, video, and sophisticated color
images, is a more active presentation system. The professor cleared his throat and began to draw a
diagram to explain the point he'djust made. He diagrammed
Presentation the chemical process and then simply cycled the picture's
colors to show the flow. Almost magically, the entire class
Scenarios began to stir with enthusiasm.

LET'S LOOK AT a few scenerios to see how we might Unfortunately, our professor is a rare breed. The
use the Amiga for more non-traditional styles of pre most common lecture tools in schools are still the

sentation. After that, we will make a brief survey of overhead projector or the blackboard. These tools

some Amiga software that can help us get the job remain popular because they are cheap, and allow

done. the teacher to improvise. But think what that teacher


could do with an Amiga and DeluxePaint III (Elec
The shopper put down her shopping bag, hoisted her child tronic Arts, $149.95)! He could not only write his
into her arvn and began to read the TV screen. After material but also create movement with color cycling
glancing over the selections, she pressed a button and began to further enhance the lesson. Animations with mov-

AmigaWorld 23
ing brushes, prepared the night before, could also excellent tutorials for all features). There is a lot of
be shown at the appropriate time to give the students power in this small package.
a better chance at grasping the concepts. And even Elan Performer (Elan Design, S59) has got to be the
better, all this can be saved to be used again for the premier package for giving live presentations. This is
next class or the next semester as well. the only package designed for actual live performance
using the Amiga. Unlike with many other programs,
The real estate agent scanned his client's wish list and you can randomly access images and animations or
then clicked the mouse pointer on "split-level" and "Merid- run them in sequence. You can also randomly access
km-Kessler neighborhood." Instantly his client saw there partial sequences. Every key on the keyboard can be
were three listings corresponding to his desires. The agent
assigned to an image, an animation, or an environ
clicked the mouse pointer on the red house and was presented ment (a group of assigned keys), which allows you to
with a digitized image along ivith the information regarding "nest" topics in your presentation. As a presenter, you
its square-footage, number of baths, and other household can show your animations and step through them
specifications.
frame by frame, forwards or backwards, or design
This presentation indicates how the Amiga can help them as stand-alone presentations. This is one of the
people in making choices. Although there are nu best presentation tools I've ever used.
merous programs that could be used in the above TV*Show (Zuma Group/Brown-Wagh, S99.95) is
example, my choice would be Superbase Professional incredibly easy to use and allows you to make selec
3.0 (Precision, S349.95). Yes, it is a database, but its tions by mouse and requesters to choose images,
ability to sort data, use IFF images, and to customize transitions, and timing intervals. You can activate
user interfaces makes it a perfect choice for this ap picture changes manually or by setting dwell times
plication. And you won't find it in the presentation for a presentation that runs automatically. The new
software section of your computer store. TV*Show 2.0 is due out soon and promises even
more features.

Some Amiga If money is a constraint, the public domain holds


several top-notch programs for presentation work.

Presentation Software (See "Something for Nothing: Video/Graphics Software in


the Public Domain" on p. 76 for details.)
THE BEST THING about Amiga-based presenta Titling or character-generation programs can be
tions is that they can be immensely interactive. very useful for creating presentations. These pro
Here's a run down of some of the packages that grams excel at displaying text, usually combined with
make the Amiga unmatched for active and exciting IFF pictures. Almost all titters and character gener
presentations. (See the Company List on p. 128 far ad ators will allow movement of the text or transitions
dresses and phone numbers of companies mentioned in this between the "pages" of information, which can go a
article.) long way in holding the interest and attention of your
Lights! Camera! Action! (Oxxi, $79.95) combines audience. (See "Say It With Style" on p. 62 for a thorough
both graphics and sound with movement for an ef discussion.)
fective presentation. It is capable of using all of the Interactive presentations require the ability to ran
resolutions the Amiga offers, as well as incorporating domly access information or at least direct the viewer
Anim files. You can change images with a variety of along specific, predetermined pathways. "Authoring"
transitions and variable timing. You can also buffer programs provide the answer. Used primarily by
them for smooth changes and less waiting. You can educators to prepare computer-assisted instructional
run sequences automatically or manually. Sonix modules, such programs also lend themselves to pre
(Oxxi, S79.95) scores or sounds may also be triggered paring other, less lofty types of presentations such as
by the program at predetermined times for a pres our shopper's mall guide. Until recently, most au
entation with that touch of class. thoring programs were very expensive and ran on
PAGEflipper Plus F/X (Mindware International, computers that provided only screen text and ex
SI59) is an extremely capable program originally tremely primitive graphics. Given the Amiga's excel
designed for compiling complex animations, but it is lent graphics capabilities, it is difficult to imagine why
very suitable for presentations. It operates with a fast, it has taken so long for someone to write an authoring
easy interface that uses very little chip RAM in order program for the Amiga.
to leave more room for your presentation imagery. In its own way, The Director (Right Answers
It automatically generates a script file that can be Group, S69.95) has been filling that void for the past
edited manually or changed via the user interface. two years. Billed as an animation program, it is really
Numerous transitions are available or can be custom a programming language with heavy emphasis on
ized. You can run animations forwards or backwards, graphics and sound. It allows for user input via mouse
and loop or step through them manually as desired. and keyboard and its BASIC-like language allows for
You can even combine animations to run simulta conditional branching. These two features are the
neously if properly designed (and the manual has basis for any authoring package. While many used

24 Special Issue 1990


Presentation
Tips and Techniques

the picture. The Amiga's graphics can carefully before using these more high-
easily exceed the bandwidth of many dis powered color options. Also, if you use
play devices. Make your images cleanly higher levels of resolution, you will eat
and try not to use any fully saturated up your chip RAM more quickly. The
colors (i.e., colors exceeding 12 on a scale memory used to display one 16-color,
PREPARING PRESENTATIONS IS a of 0-15). Red is a horrible color to use 640 x 400 image is equivalent to that used
large part of my job. In fact, my depart with video. In composite it will smear for 16 lo-res, two-color pictures. Using
ment creates over 40,000 slides per year. terribly. overscanned images will also aggravate
I wish I could say that all those presen If your video projector has RGB or the memory problem and possibly slow
tations were lively, witty, and informative, component (S-VHS) input options, then or limit transitions and animations.
but I'm sure a good many were tempo use them! If you are using a video pro
rary cures for insomnia. The difference jector, though, avoid pure blue colors; Pro Video Gold Hints
betweeen a good presentation and a bad they don't project well. If you already My favorite presentations program is Pro
one is forethought and proper execution. have graphics that contain blue, change Video Gold (Shereff Systems, $299.95).
Here are some hints and tips to help you the blue to cyan by adding some green, A randomly accessible character gener
create more effective and active presen which projects very well. Many projectors ator, it allows you to create over 100 pages
tations. can handle non-interlace images, which (screens) of hi-res, anti-aliased text with
will appear to have more vivid colors. graphics and several hi-res IFF pictures
Color and Video for backgrounds. The 90-plus transitions
The Children's Television Workshop, the Amiga Hints are both the fastest and, without a doubt,
producers of Sesame Street, did a great There are many ways to conserve your the most varied. IFF images used for
deal of research on the effect of color on chip RAM, thus allowing for more ani backgrounds will transition in the same
viewers. They found that green is reas mation or pictures. Create your images manner as the text. If you use images
suring, red alerts the viewer, and orange with as few colors as possible. A new bit- only—no text—you can create a slick
is good for preparing the way for new plane is allocated every time you double slide-show program with excellent tran
information. A well-prepared graphic the number of colors in your palette: One sitions. You can run displays in sequence
should not detract from the message; it plane for two colors, two planes for four or select pages at random by page num
should bolster it. colors, three planes for eight, and so ber. The demo disk from ShereffSystems
When preparing Amiga pictures for forth. HAM and Extra_Halfbrite mode shows the possibilities. □ —05
use with television monitors or projec images also create a bitplane drain, using
tors, take care not to put tiny detail into a total of six, so consider your needs

The Director for pageflipping and manipulation of UltraCard (Intuitive Technologies, $49.95) by Mike
graphics, others discovered its ability to prepare in Lehman, resembles HyperCard but uses the Amiga's
teractive presentations of all sorts. The release of The superior multitasking and graphics capabilities to
Director Toolkit—sporting such new features as surpass the Macintosh-based system. You can pro
MIDI output, a text displayer, new wipe routines, gram an application combining sound, graphics, and
and a chart generator—has enhanced the program's text from a database, and then direct the viewer to
capabilities, and a videotape tutorial makes it easier proceed further along any line of questioning.
to operate. Responding to user feedback, the devel UltraCard is the glue with which to assemble what
opers are preparing The Director 2.0 with even more would otherwise be stray pieces of mixed media.
interactive features. If you own an Amiga, you no longer have an excuse
New offerings in the authoring field include VIVA for slapping together boring presentations. Use your
(MichTron, $199.95), an authoring language that imagination, choose the right tools, and give your
includes the ability to control CD-ROM and laser- ideas the life and color they deserve. ■
disk devices. VIVA uses a Workbench interface to
help you program your applications, and provides Oran Sands is a video producer and engineerfor Methodist
for storyboarding to assist in program design. Hospital of Indiana. Write to him do Amiga World, Ed
Another newcomer in interactive presentations, itorial DepL, 80 Elm St., Peterborough, NH 03458.

AmigaWorld 25
Buyer's Guide
Amiga Video
and Animation Products
Compiled by AmigaWorld Staff

Before you get out your checkbook, do a little window shopping. Browse through our listing of animation and
video software and hardware. Only products scheduled to be on the market by January 1990 are included. If a
manufacturer had decided upon a release date but not a price, we marked it TBA (to be announced). For more
information, contact the manufacturers. All addresses are listed starting on page 128.

Software
Animator
Oxxi
$99.95
PhotoLab
2-D PAINT PROGRAMS AND Polymorphic animation program that in
cludes a paint system.
GRAPHICS PACKAGES
Amiga Graphics Starter Kit B-Paint

Oxxi Finally Technologies


$99.95 $39.95

Complete set of painting, animations and Lets you create IFF graphics in lo-, me

drawing programs. The four-disk set- dium-, or hi-res. Full-screen palette also

Aegis Images, Animator, Draw, and acts as a sound synthesizer.


Deluxe PhotoLab
ArtPak—provides a comprehensive set of
ChromaPaint Electronic Arts
graphics tools and includes a selection of
Designing Minds SI 49.95
clip art, and a game.
$44.95 A paint program that lets you create and
Paint program with color cycling and an manipulate images in eight resolutions.
imation capabilities. Supports Extra_ The package also includes a poster print
Halfbrite mode, plus NTSC and PAL ing and image processing program.
formats.
Diamond
DeluxePaint III Impulse
Electronic Arts S79.95
$149 Paint program and image processor that
A professional graphics tool that paints supports all graphics modes, including
animation. Create and paint with multi- HAM. The program gives you various
frame animated brushes. Supports Extra. region, blending, smoothing, brush, and
Halfbrite, wrap, and tint modes, and batch tools. »-
overscan.

26 Special Issue 1990 PHOTOGRAPHED BY GEOFF O'CONNELL ILLUSTRATED BY RAYMOND MEDICI


With the Sculpt-Animate series of 3D produ

Create three-dimensional worlds of haunting real


ity with Sculpt-Animate 4D, Sculpt-Animate 4D
Jr., and Sculpt 3DXL! Our easy-to-use interface,
the Tri-View, allows you to buiid 3D objects from
scratch or with primitives (pre-drawn geometric
shapes). Once you've built the object, use any of
our powerful editing tools such as spin, grab, ex
trude, expand, contract, rotate, helix, and many
more. Give color and texture to your creation,
add lights"

The photo-realistic scanline or ray tracing modes in


Sculpt 3DXL and Sculpt-Animate 4D make your images
come alive with light and color, even shadows and re
flections! View 3D scenes from any perspective, and
use variable lenses and exposure control for photograph
ic special effects. Render IFF, HAM, overscan and 24-
bit images, suitable for use on frame buffers or even in
desktop publishing (requires additional software). For
those of you on a low budget, Sculpt-Animate 4D Jr.
produces stunning wireframe and polygonally shaded 3D
imageS and animations. 'JugslinsClerk'irragecreiiledhyBniccGraiiofsfcywilhSculpt

Add movement to your 3D world with Sculpt-


Animate 4D and Sculpt-Animate 4D Jr.! Power
ful animation features such as hierarchical motion
control and motion blur let you duplicate real am Mission", crealed by B

world movement with uncanny accuracy. You


can preview your animation in real-time wire
frame mode, and Sculpt-Animate supports RA_.
playback and single frame controllers, too. Only
Sculpt-Animate makes designing, rendering, and
animating your personal 3D world this easy! ■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■■I

Suggested Retail Prices:


Centaur Software, Inc. ,
•Animate 95
P.O. Box 4400
95
Redondo Beach, CA 90278
95 (213)542-2226:
Sculpt-Animate 4D, Sculpt 3DXL, and
Sculpt-Animate 4D Jr. are trademarks of
For U.S. and Canadian orders, call Centaur Software Byte by Byte Co
voice (213) 542-2226 or FAX (213) 542-9998. Crrcte 445 on Reader Service card. OFTUIflRE
BUYER GUIDE

Digi-Paint 3 smearing, wash and transparency, ef single 3-D environment. Compatible


NewTek fects, color cycling, grids, zooming, gra with most 3-D programs.
S99.95 dient Fills, dithering, and anti-aliasing.
ACAD Translator
HAM paint package that features blend
LightBox Access Technologies
ing, tinting, and smooth shading modes,
R& DL Productions SI 79.95
lasso cut and paste, special effects, and
S189
4096-coIor dithered gradient fill and Converts DXF files to Sculpt-Animate

softening modes. This drawing tool lets animators auto format. The program includes transla
matically pencil test their projects. tion tools that provide control over block
Direct Animation and layer selection, colors, textures, as
Skyles Electric Works MovieSetter
well as circle and arc subdivisions.
S49.95 Gold Disk
S99.95 Animate 3-D
A eel animator that lets you place anima
Animation program that lets you create Byte by Byte
tions over backgrounds.
sequences with IFF graphics. Supports S150

overscan and lets you sync sounds to Animates ray-traced images. Control ob
your animations. ject rotation, camera movements, timing,
and action through a graphical interface
Photon Paint 2.0
or script language. Link individual ob
Microlllusions jects to orchestrate complex hierachial
$149.95 movements that simulate live action.
HAM paint program with special effects.
The program features contour mapping, Animator: Apprentice

colorization, gradient color spread, and Hash Enterprises

stencil. S299.95

3-D rendering and animation program


featuring surface mapping and object

Express Paint 3.0 representation that lets you overlay pic

PAR Software tures onto animations.

$139.95
Caligari
Paint program that lets you transform Octree Software
any 2-D brush into a 3-D creation; create S249.95
pictures of any size with any number of
Consumer version: conceptual 3-D de
colors without running out of chip
sign and animation software.
memory.

Caligari Professional
Fantavision
Octree Software
Broderbund
SI 995
S59.95 Spritz
3-D design and animation software. Fea
Produces animations out of your single PAR Software
tures an intuitive real time interface that
frame pictures. Provides tweening and S79.95
takes you through four phases in devel
transformation automatically. The pro
Paint utility with multiple active brushes: oping animation: designing or selecting
gram supports all display modes and
features six-range color cycling, color objects, setting a scene, developing a
comes with synchronized sound effects
changing for brushes, double arc curves choreography, and rendering the images
that work with IFF files.
and loops. ColorFont support, 64-color to a video tape recorder. Supports sin
Extra_HalfBrite mode, and large canvas gle-frame controllers.
Graphics Studio
Accolade sizes.
S49.95

The package supports virtual screens 3-D GRAPHICS PACKAGES


and a programmable color cycling tool 3-Demon
for producing animations. Mimetics
S99.95
Images
3-D object modeler that lets you spin,
Oxxi
S39.95 flip stretch, slice, merge, divide, multiply,
and build objects with the mouse in a
Paint program that offers pattern and
brush editors, mirroring, airbrushing,

28 Special Issue 1990


BUYER GUIDE

Terrain
Impulse
$49.95

ID
Fractal topography generator.

Turbo Silver 3.0


Impulse
$199

* —«■
*> Ray tracing and rendering program that
functions in all resolutions. Features in
clude IFF and texture mapping, stencil
creation, looping, true reflection and re
fraction, and color wire frame mode.
Design 3D Sculpt-Animate 4D
Gold Disk Byte by Byte VideoScape 3-D
S99.95 S499.95 Oxxi
Mode! in wireframe with six line types. A professional integrated 3-D design, S199.95
For solid modeling, the program offers rendering, and animation package. Sup 3-D video animation that supports HAM.
16 colors, four light sources, dithering, ports all graphic modes plus ray tracing,
and flat shading. dithering, and anti-aliasing. CLIP ART, OBJECTS, AND

Forms in Flight 2
BORDERS
Sculpt-Animate 4D Jr.
Centaur Software Byte by Byte 3-D Design Disks
$119 S150 Antic

A 2-D and 3-D drawing and animation Consumer version of Sculpt-Animate 4D S29.95 each
program. that automatically adjusts for perspec Future Design's set of objects helps you
tive, illumination, and in-betweening. build spacecraft, space stations, bases, ve-
Modeler 3-D
Oxxi
S99.95

3-D object generation and modeling.


Three adjustable windows display top,
side, and front views.

Mondo Stereo System shown FastTape available


A-Squared
includes a in capacities of
TBA
FastTape backup 60 and 150 Meg.
Stereoscopic 3-D image construction kit streamer Standard FastTrak
for use with X-Specs or red/blue 3-D capacities include
plus a
glasses (included).
FastTrak hard drive. 20/40/80/150 Meg.
PageRender 3-D
Mindware
SI 59.95

3-D modeler with Anim generation,


stereo vision, and ARexx support. The
program comes with tools for building
and restructuring your own objects and
built-in special effects.

Sculpt 3-DXL
Byte by Byte
S99.95
FmtTmk™ Hard Drive Systems
3-D solid modeling and ray tracing. Cre
for the Amiga® 500/1000/2000
ate a 3-D picture with shadows, reflec
._ Call Xetec or your dealer for pricing and delivery.
tions, and smooth shading.
•===ife^=2804 Arnold Rd. Salina, Ks. 67401 (913) 827-0685
Amiga is a registered trademark of Commodore Business Machines, Inc.

Circle 119 on Reader Service card. AmigaWorld 29


BUYER GUIDE

Bird Pics Deluxe Maps Vol. I


Tangent 270 Computer Arts
S29.95 S25

Contains ten screens of over 50 species US regional and slate maps in IFF
of birds. format.

Borders Media Line Animation Backgrounds


The Dragon Group Free Spirit
S34.95 $39.95

Over 50 borders: Amiga Coloring Book. A selection of 30 animation backgrounds


on two disks. Both NTSC and PAL ver
Brummbar's Backgrounds
sions available.
Software Sensations
hides, robots, and androids. Human lie-
S 79.95 Media Line Clip Art Collection
sign's human prototypes in skeletal form
A collection of IFF-compatible back Free Spirit
provides the tools to create a variety of
grounds, brushes, objects, and palettes. $34.95
forms. Microbot Design features robotic
designs and components. Interiors and Tips on using DeluxePaint III are also Selection of over 200 pictures with holi
.Architectural Design come with compo included. day, party, sports, computer, and scenery
nents for interior or exterior design. themes.
Build 'Em
Aircraft Pics The Picture Box Movie Clips
Tangent 270 S23.50 Gold Disk

S49.95 Includes all the necessary parts to help S34.95

A variety of aircraft images in 16 colors you construct human figures. Features a Collection of animation sequences, for
and 16-level gray scale. drawing system that lets you rotate, cut, use with MovieSetter.
and paste over 500 parts.
Art Companion Series Oriental Desktop Art Volumes I—III
MicroSearch Charles Voner Clip Art Software Integrations
S29.95 each Charles Voner Designs $29.95 each
$24.95 each
Data disks: For banners and borders, Data disks: Marshal arts, Oriental desk
brushes & screens, holidays & sports, MiniVoI.l:Backdrops (S16.95) top art, and folk art.
people & technology. MiniV"ol.2:Borders (S16.95)
VV2:The 3D-Animator Photon Paint Expansion
Art Gallery I & II VV3:The 2D-Animator Microlllusions
Unison World VV4:The Videographer $29.95 each
$29.95 W5:The Broadcaster A set of two disks containing variety of
Clip art of different subjects. VV6:The Educator wood and marble surfaces for use with
VV7:The Advertiser Photon Paint.
Art Gallery—Fantasy VV8:The Videomaker
Unison World PIC-MAGIC

$29.95 Clip Art Disks 1-8 Joe's First


Magnetic Images $85
140 sword and sorcery graphics.
$39.95 each Ten disks of over 250 images of plants,
Artistic Expressions Volume I & II 100+ hi-res images per disk covering animals, borders, food, cars, sports, peo
PCM Industries different subjects. ple, and more. Many are virtual screens
S49.95 each of 1000x1000 pixels.
Volume I themes include holidays, cow
Sampler
boys, business, and Olde English mono
The Dragon Group
grams. Volume II themes include home,
S34.95
music, flowers, stylized monograms.
Both come with borders and graphics. Assorted IFF clip art.

Art Parts Volumes I & II Seasons & Holidays

Electronic Arts Electronic Arts

S29.95 $29.93

Clip art data disks of various themes for Clip art with holiday themes for
DeluxePaint. throughout the year.

30 Special Issue 1990


BUYER S GUIDE

Headline Fonts kerning, and spacing. The graphics edi


Jet Set Font Set tor comes with brushes.
Olde English Fonts
Clip Art Volume IV
Pyre Script Font Set
Software Integrations
Simple Script Font Set
Symbols Font Set S29.95

Unity Roman Font Set Chinese fonts.

CalligraFonts: Fancy 3-D Fonts


InterActive Softworks Access Technologies

Asha's: S89.93 S79.95

Starships 2050 16-color and monocolor fonts A two-disk set of three proportionally
Polar Arts Andre's: S46.25 sized fonts: Bold. Ital, and Fane. These
$39.95 Newsletter fonts sized for dot-matrix emulate the font sets known as Helvetica
Library of 3-D space-age models of star- presentations. bold. Bookman Italic, and Clarendon
ships, moonbases, fighter craft, probes, Lion's: S89.95 Medium. These are available in either
satellites, and weapons machinery and Four disks of 150 fonts for presentations. Scutpt-Animate or Turbo Silver versions.
includes digitized NASA photographs. Novelty: S69.95
Font Enhancer
Ice, Pencil, Skyline, Swiss Cheese, Jade,
The Backgrounder Innovision
and Stars.
Philadelphia Video Lab S99.95
TBA Calligrapher For Broadcast Titler, anti-aliases fonts.
InterActive Softworks
Backgrounds for HAM paint programs.
SI 29.95 Fonts 8c Borders
Colors are adjusted for best appearance
Unison World
on videotape. Font edilor with ColorFonts and Font-
Mover leis you enhance or change size, S34.95
TV Graphics color, pattern, shape, position, style, 20 fonts of varied sized, 20 borders. +■
Slide City
S49.95

Two disk set of interlaced, overscanned The Neriki Image Master" Genlock.
video backgrounds and borders.

VFX Animated Art


VisionFX
S49.95 It works
with the AmigaC
Collection of animation brushes for use
with DeluxePaint III.

VidGen

Not in it.
Microft
5149.95

Creates embossed backgrounds.

FONTS That means no expansion slots are quality composite or R-G-B baseband
wasted, no added load on the power video for flawless productions. It can be
AlohaFonts Series supply, and none of the keyboard com used up or down-stream. And it gives
AlohaFonts mands that have to be used with internal you simple and instant front panel controls.
Versions 1-3: 519.95 genlocks. The RS-179A approved Neriki
More important, the Neriki Image Image Master is available now—with a
Fonts from 16 to 99 points; available MastermeetsNTSCstandards.lt encodes full one-year limited warranty. More
with dingbats. at 5.5 mHz and delivers full 500 line information is yours for the asking. Just
resolution. Even third generation tapes are call or write.
C Ltd. Fonts Sets broadcast quality. It works with any See us at SMPTE Booth 1612
C Ltd. Amiga computer and all Amiga text,
graphics, paint and animation software.
S49.95
It genlocks to any video source-
TEI.MAK INC. P.O. Box 54 Plainvieu, New York 11803
Boardwalk Font Set including S-VHS—and puts out high Phone 1-800-637-4540.
Borders Font Set
Business Font Set
Celtic Font Set
Commercial Font Set ($99.95)

nd DeskTop111 art trademarks of Fnrdra> Manufacturing Pli Lid. Amiga1 is a Iradcmark of Gimmodore Electronics Lii

Circle 416 on Reader Service card. AmigaWorld 31


BUYER GUIDE

InterFont with 3-D rendering packages. Includes VFX Fonts


Syndesis East, Euro, Radout, Stencil, Coup. Vision FX
S119.95 S49.95-S69.95
Masterpiece 3-D Font Set
Create fonts for use with 3-D animation. Three sets of fonls sold separately. Two
Rock
InterFont Add'On Module sets of AnimFonts.
TBA
S79.95
Font-creation add-on for Interchange. Set of 3-D fonts, InterFont format. Video & Headline Fonts
Classic Concept
Jet Master
Masterpiece Fonts S44.95
ARock
CLtd. Set of large monocolor fonts.
S199
S79.95

Font editor that lets you lets you edit Professional 20-disk set of fonts includes Wl:TheTitler
two disks of brushes. Includes 110 differ Charles Voner Designs
and interchange Amiga fonts. Allows use
ent font styles with most over 100 points S24.95
of fonts designed for use on laser
high (tan be resized), and 141 hi-res Two disk set of fonts, ColorFonts, sce
printers.
Dpaint II pages of objects and examples. nery, and backdrops for video titling.
Kara Fonts Sets In addition, has four disks of ColorFonts.
Kara Computer Graphics Zuma Fonts Volumes I-IV
Media Line Font Disk 1 & 2 '/.mint Group
Kara Fonts AnimFontsl
Free Spirit S34.95
$49.95
$34.95 each
Each character in an animation appears
A selection of tbnts in three typefaces
Disk 1 contains nine different bitmap and sizes ranging from 12 to 100 points
to be handwritten across the screen.
fonts designed for professional use in on each disk.
Chrome, reflective gold, copper, bronze
video presentation, graphics, animation.
effects are included.
Disk 2 is a collection of structured fonts
SPECIAL EFFECTS
for use with 3-D programs.
Kara Fonts AnimFonts2
ANIMagic
S49.95
Professional Font Library Sparta/Oxxi
Features an eight-color font called Bul Classic Concepts S279
lion, a dimensional, beveled, highlighted, S74.95
Animation editing and special effects
uppercase gothic font that rotates 90 de
Includes approximately 200 styles, 60 generator. Works with most paint and
grees with a glint of light traveling left to
artist-designed fonts, from seven to 80 animation programs.
right across the character.
lines high, and Monochrome and spe
cialty multi-color fonts. Animation: Flipper
Kara Fonts Headlines
Hash Enterprises
S99.95
ProVideo CGI Fonts S59.95
Hi-res, textural, uppercase, ColorFonts. Shereff Systems
Lets you pencil test (preview) your ani
Styles include chrome, marble, brick, $99.95
mations for continuity. Flipper works
granite, wood, cast, column, chisel, bevel,
Pacific, europa, and computer fonts. with any resolution of IFF pictures in
and chisel serif.
cluding overscan, PAL, and HAM. Load
ProVideo Fonts
Kara Fonts Headlines2 a series of pictures together on a disk
Shereff Systems
S99.95 then the program will play them back as
S49.95
animated sequences.
Eight-color fonts in two and three sizes
11 typefaces in three sizes each.
each. ChiselSCRIPT (flowing italic with CanDo
linking letters), Glass (gothic, transpar SuperFont Sampler 2 INOVAtronics
ent, uppercase), and Engraved (shiny, Classic Concept $149.95
two plane, gothic) are included. S34.95
Create multimedia presentations via
Two-disk set of small/medium fonts. icons and menus. 'Sou can combine
Kara Fonts Subheads
S99.95
Tate Fonts Volumes I and II
Includes scaled-down Headlines as Sub Byte by Byte
heads in two smaller sizes: 72 and 55 $49.95 each
points.
3-D fonts for use with Sculpt-Animate se
ries. Slot, Tube, and Prism or Bevel,
Lons Fonts
LCD, and Premier.
Micro Momenturm
$29.95

Interfont compatible font sets for use

32 Special hsut 1990


B L" V E R S G U I D E

graphics, Anims, sounds and speech, Lights! Camera! Action! lets you store drawings on disk so each
text, menus, and on-screen hotspots. Sparta/Oxxi frame can be called up repeatedly and
S79.95 manipulated within a sequence. A two-
Deluxe Productions color preview, Pencil "lest, lets you check
Slide-show and special effects generator.
Electronic Arts on how your sequences are performing.
Combine files, graphics, sound, and mu
SI 99.95
sic in one presentation.
ShowMaker
Hi-res preseniation creation program,
Gold Disk
includes more than 40 wipes and three Media Line Animation
art and font disks. Free Spirit TBA
$39.95 Combines animations, stills, live video, ti
DeluxeVideo III tling, music, and sound effects into long-
Collection of structured fonts.
Electronic Arts playing productions. Features asynchron
SI 29.95 MindLight 7 ous loading for interruption-free
Lets you create interactive presentations, Visual Aural Animation productions.
animations, and video projects. You can S198
Talking Animator
sync sound effects and MIDI samples to Generates real-time animated graphics
your graphics. The program supports all JMH Software
from audio input. Includes an oscillo
Amiga resolution modes (even HAM), S49.95
scope and a frequency counter. The pro
virtual screens, and MIDI output. gram's MIDI player and recorder works Cel animator with overscan that incorpo
rates speech.
with IFF files and is compatible with Dr.
Director
T's products.
Right Answers Group TV*Show
S69.95 Zuma Group

A script-based sequencing program that S99.95

lets you combine IFF pictures, fades, dis Helps you produce animated presenta
solves, wipes. Anim files, page Hipping, tions with your Amiga and video tape.
and operator interaction into one Supports all IFF graphic formats includ
presentation. ing HAM, overscan, NTSC, and PAL.

Director Toolkit UltraCard


Right Answers Group Intuitive Technologies
$39.95 S49.95

Enhancement tor the Director. Via a combination of menu and script


commands, the program lets you inte
Elan Performer grate sound, graphics, and text into in
PageFlipper
Elan Design teractive presentations. Create on-screen
Mindware International
S59 hotspots to bianch to new information
S29.95
Presentation program that snips up ani or programs, The UltraTalk language
CeJ animation utility that scripts IFF im
mations into single frames, combines sin can automatically launch ARexx scripts.
ages (including HAM and overscan) into
gle frames into animations, and converts
among formats. You can step through
a sequence. Video Effects 3D

your presentations forwards or back InnoVision Technology


PageFlipper Plus F/X
wards via the mouse or arrow keys or let SI 99.95
Mindware International
the program sequence through Create 3-D special effects for your 2-D
SI 59
automatically. IFF graphics. You control the graphic's
Cel animation editor/compiler that sup
path for tumbles, turns, spins, and
Interactor ports all resolutions and a library of
zooms, as well as its speed. .As a bonus,
Vivid Produce transitional effects.
you can extrude 2-D text into solid 3-D
S79
PageSync form.
Interactive graphics presentation system. Mindware International
VIVA
S99.95
Invision Plus Mich Tron
Elan Design Allows external MIDI devices to drive S199.95
S299 animations in PageFlipper I'lux F/X and
Icon-driven multimedia program that
animations to drive MIDI devices.
Real-time video effects and animation lets you combine animation, sound. *■
that works with LIVE!, A-Squared's Photon Video: Cel Animator
video digitizer.
Microlllusions
S149.95

This professional cel animation program

AtmgdWarld 33
BUYER GUIDE

graphics, video, and text in a single of IFF pictures into an animation, link
presentation. Can control laser disks and or overlay multiple animations, add spe
cial effects such as mosaic tiling, and de
fine motion paths for IFF brushes in the
Zoetrope foreground or background.
Antic
SI 39.95 Butcher
Eagle Tree
A full-color animation system with the
$37
ability to create 2-D animations or to an
imate 3-D images. The program lets you An image processing program that lets
create or import images to paste over you convert all resolutions and modes.
frames and print a ghost image of pre Includes some special effects.
vious changes to subsequent frames. A
VideoTitler
DataPlot
digital optical printer can make a logo or
Sparta/Oxxi
picture spin, twist, and glide across the Bytes and Bullets
SI 49
screen.
S15
Presentation graphics and titling for low-
Plots curves of data generated by other
end video post production. Includes
TITLING character and effects generation.
programs.

Animation:Titler Demonstrator
Video Visions:Titler
Hash Enterprises Meridian Software
Charles Voner Designes
S79.9J S39.95
S79.95
Professional video titler that scrolls color Record key strokes, mouse movements,
Package of Volumes I-IV.
text and wipes. Includes a built-in text etc. for future playback. Allows you to
layout tool and operates in real time. add speech and text windows and con
UTILITIES trol presentation speed.
Broadcast Titler
3-D Options
InnoVison DigiWorks 3-D
Rainbows Edge
S299.95 Access Technologies
S89.95
Anti-aliased character generator. Font SI 29.95
Auto-traces bitmapped pictures and con
enhancer available for S99.95. Converts digitized images and clip art
verts them to 3-D objects. Supports
into 2-D and 3-D objects for rendering
Titler VideoScape 3D, PostScript, AutoCAD,
and animating. Auto-traces bitmapped
Charles Voner Designs and many more formats.
pictures.
S24.95
Animation:SoundTrack
DPaint Art & Utility
Ail borders and backdrops for use with Hash Enterprises
Electronic Arts
titling programs. SI 19.95
S'29.95
TV*TEXT A sound-animation synchronizing and
Includes slideshow program.
Zuma Group editing progam. Features include digi

S99.95 tize, copy, echo, cycle, volume, cut and Eye Play 2
paste, and mixing. The program lets you Silver Software
Character generator that lets you create
synchronize your soundtrack to an ani S19.95
lettering for presentations graphics or
mation in progress.
live video via a genlock. Supports over Build computer art; 36-graphic routines.
scan, IFF, NTSC, and PAE. Animation: Stand
Focus Video
Hash Enterprises
TV*TEXT PRO A -Squared
f69.95
Zuma Group S159
SI 69.95 Emulates an animation camera stand
Image acquisition and processing soft
and pans, zooms, or distorts accordingly.
Text creation package that works with its ware. Features color control, filters, con
The program works in IFF resolutions
own fonts or Amiga fonts or ColorFonts. volutions, contrast enchancement, and
including overscan, PAL, and HAM.
The program lets you modify and ma histograms.
nipulate text strings and create custom Animation Station
Forms In Flight Conversion Module
backgrounds. Progressive Peripherals
Syndesis
S99.95
S19.95
Anim editor with storyboard interface
Add-on module for InterFont and
that allows cutting and pasting of eels.
Interchange. Converts to and from the
You can over- or underlay IFF images
Forms In Flight 1.0 format.
into an animation, combine a sequence

34 Special hsue 1990


BUYER S GUIDE

Grabbit and modules for Sculpt 3D, VideoScape Programmer's ToolKit


Discovery Software 3D. Aegis Draw Plus, and Pro Draw. Interactive MicroSystems
$29.95 S149
K-Graph3
Print and save screens. Gives you the capability to control in
Kuma Software/MichTron
frared devices.
S99.95
Graphics Transformer
IMSI Graphic displays for presentations. Auto- RTV
$89 axis scaling, statistics, math, and logical Pangolin Laser Software
expressions. $495
Converts graphics file Formats.
Raster-to-vector conversion program that
MediaBase
lets you transform IFF images into pro
Interactive Microsystems
jected laser graphics via a standard laser
S149
scanner projector.
Interactive A/V presentations from
video, etc. Turbo Silver Module Pack
Syndesis
MediaProcessor S119.95
Interactive Microsystems
Add-on modules for Interchange and
S149
interFont, including modules for both
Video production program, controls Turbo Silver 2.0 and 3.0 formats, Scale,
genlocks. GridSnap, PointReduce Tool, and Statis
tics Converter.
PhotoSynthesis
ImageLink
Escape Sequence Video Visions: The Program
Active Circuits
S 149.95 Charles Voner Designs
$299.95
Image processing software. S34.95
A full-color imaging and graphic-conver
Animation and still graphic editing and
sion system. Supports IFF, Sculpt-Ani- Photon Video: EDLP
display program.
mate, PICT, PICT2, Targa, and Turbo MicroIHusions
Silver formats. Additional modules for $499.95 Video Wizard
GIF, Sun Rasterfile, and TIFF formats
(Edit Decision List Processor) Lets you Intracorp
are also available.
create your edit decision lists off-line to $29.95

Impact reduce on-line costs. Identifies blank spaces on video tapes.


Oxxt
Photon Video: Transport Controller VIDI-Mice
S39.95
MicroIHusions Tensor Productions
Business presentation graphics manage S299.95 S85
ment. Create charts that can be manipu
Allows frame-hy-frame and continuous Transforms real-time video into mouse
lated, printed or saved as slides, or
segment recording of animation se and button events. For use with LIVE!
combined with tables, icons, or struc
quences and video time lapse from A-Squared.
tured objects.
sequencing.
WindowPrint II
Interchange
T fc? L Products
Syndesis
$34.95
$49.95
Screen capture and dump save and
Modular system for sharing objects be
print.
tween 3-D modeling programs. Includes
modules for Sculpt 3D and VideoScape

Hardware
3D formats.

InterFont
Syndesis
COLOR SPLITTERS/FILTERS
SI 19.95
Auto Droid
Automatically create text objects for 3-D
MicroSearch
modeling and desktop publishing pro
PIXmate S59.95
grams. InterFont includes Interchange
Progressive Peripherals
Servo motor that attaches to Digi-View
S49.95
color wheel. Uses the second mouse port
Image processor, converts any resolution
and mode, color and pixel manipulation.

AmigaWorld B5
BUYER G U I D E

and Digi-View software to automatically 4004 Genlockable Video Graphics posite video signal. Supports S-VHS,
turn llit* filter for color digitizing. Encoder Mil, and Betacam formats, among
Magni Systems Inc. others.
Color Splitter
$1695 {SI995 with Remote Control)
SunRize Industries
Genlock system for the A2000 that pro
S99.95
vides video/graphics fades with adjust
Replaces color wheel for digitizers. able rates, luminance keying, and color
zero keying.
Digi-Droid
NewTek 4004S Genlockable Video Graphics
S79.95 Encoder
Automatic motor-driven filter wheel for Magni Systems Inc.
Digi-View Gold. S1695.00 (S1995 with Remote Control)

Genlock system for the A2000 supports


DRAWING PALETTES Y/C output.

Amiga Light Pen & Driver


A1300 Genlock MiniGEN
Inkwell Systems
Commodore Progressive Peripherals and Software
SI 29.95
S299.95 S229.95
High-resolution fight pen and software AlOOO-only genlock system that synchro Broadcast-quality genlock with a three-
designed for painting, drawing, and
nizes Amiga graphics with video signal. position toggle switch for graphics,
CAD work. Features include single-pixel
video, and a mixed display.
precision, variable sensitivity, Zoom A2300 Genlock
mode, and button toggle. Includes a pen Commodore Omni-Gen 701 Amiga Computer
hook. $399 Genlock System

A2000 genlock overlays Amiga graphics Omicron Video


AProDraw
on both NTSC and PAL video. SI 595
R& DL Productions
NTSC genlock for all Amigas. Produces
9X6 inches: S499
AmiGEN composite or Y7C 358 video signals.
12x12 inches: S599
Mimetics Fade-to-black controls are included on a
18 x 18 inches: S999
SI 99.95
remote control panel. PAL version
Includes drawing tablet, power supply,
NTSC genlock for all Amiga models. available.
software, and a four-button cursor. You
Overlays any Amiga image over any
supply the serial cable. Omni-GEN 711
video image generated by external video
Omicron Video
EasyL
S2495
Anakin Research
ENC-1 S-VHS/NTSC genlock system that pro
S499
Communications Specialties vides separate Y/C circuitry. A500,
Pressure sensitive drawing pad for use S395 A1000, A2000, and A2500 compatible.
with with DeluxePaint III, Aegis Images, Converts RGB signals to composite PAL version available.
or EasyL's own IFF software. All resolu NTSC video. Color burst is locked to
tion levels are supported. sync. ProGEN
Progressive Peripherals and Software
IS Penmouse GEN/ONE S449.95
Kurta Communications Specialties Inc.
Genlock with software that offers five
S395 S895
display modes.
Cordless drawing pad with remote stylus A gcnlocking encoder featuring S-VHS
and controlling software. Y/C and RS-170A outputs, control over ScanlockVSL-1
RGB input and video output levels, and VidTech International
GENLOCKS AND ENCODERS variable control over the computer tim S995
ing relative to the video. Two comb fil
4003RCU
Genlocks from VHS, S-VHS, Mil, or
ters are used to filler unwanted chroma Betacam formats. Compatible with all
Amicore International
signals without degrading the luminace Amigas. PAL version also available.
S499
bandwidth.
Remote control for Magni Genlock. SuperGen
Image Master Pro-Genlock Digital Creations
Neriki S799
S2195
Genlock with RGB loop through, fadersi
Encodes and syncs RGB output to com

36 Special Issue 1990


Products:

SEQUENCERS
LEVEL II
KCS V1.7
TIGER Cub
"A level of excellence used to MRS V1.1

determine quality." EDITOR/LIBRARIANS


CASIO VZ-1 VZ-RIDER
CZ RIDER
DX HEAVEN
EMU Proteus
ESQ'apade ESQ-1 SQ-80
4-OP DELUXE {Yahama)
KAWAI K-1
KAWAI K-5
KORG M-1
LEXICON PCM-70
OBERHEIM MATRIX 6/1000
ROLAND D-110
ROLAND D-50
ROLAND MT-32
X-OR (UNIVERSAL EDITOR)
an Amiga owner you've invested
in a machine that has set the highest
COMPOSITION/ SCORING
standards of excellence for all facets of
COPYIST APPRENTICE
creative computer applications. You have
COPYIST PROFESSIONAL
patiently waited for music software that
TIGER (GRAPHIC EDITOR)
lives up to those standards. Now, at last
that level of achievement has been
MISCELLANEOUS
reached.
MODEL-A MIDI INTERFACE

tlffifi
Music Software of the Year,
HI IL 11
Features such as the exclusive Velocity
1988
1 lUlZVEIL

1 I-Ilt
Stems in TIGER and TIGER Cub, the
Level II "Algorithmic Editing", the incom
Commodore Magazine
parable music printing of Copyist, or the
acclaimed Mouse-Play function in the
— -- —1 Caged Artist editors all make Dr.T's the
"Our hands-down favorite new
piece of software, TIGER...is a
[raj (Em' | o | ■ _ KB rr~; r~i products of choice of serious Amiga
music composition program
ESQfl S3 as :u: musicians. And if you take the accuracy
whose elegance is simply stun
!IB of your sequencer seriously, how about
ning. Finally, a program that
rock-steady timing at a resolution of 240
bridges the gap between cold,
Dr.T's growing catalog of over 23 Amiga Pulses Per Quarter Note! We've solved
hard technology and the
titles for both professionals and problems other companies are still
creative musician."
amateurs include: TIGER Cub and struggling with.
Keyboard Magazine
T.I.G.E.R. interactive sequencing and
graphic editing programs; the Level II "The most powerful and
and KCS sequencers; Copyist dependable of MIDI sequencers
Apprentice and Professional scoring and
for the Amiga is KCS..."
transcription programs; Caged Artist
Amiga World
editor/librarians; the Model-A MIDI inter
face; and others. They give you all "(Copyist is) A composer's
you've waited for...and more! delight that provides score edit
ing, file conversion capability,
and custom printing all in one
package."
Amiga World
Whether you play music for fun, or
music is your life, we have the music "(MRS)...compared to other
software tools that will help you make sequencers, it is a great value."
music faster and easier than you ever Amigo Times
dreamed. Try us and see why thousands
of Amiga users chose Dr.T's for their "...(Level II) is a powerful
software. Call or write for our free collection of MIDI recording
catalog, or send S5 for a Demo disk. and editing tools that works
well, is responsive, and is
designed with the high-end
user in mind."

Dr.T
Amiga SENTRY

220 Boylston Street


Suite 206
Chestnut Hill. MA 02167

MUSIC SOFTWARE
U.S.A.

Circle 433 on Reader Service card. (617) 244-6954


FAX (617) 244-5243
BUYER'S GUIDE

for computer and video, two video over and ED-BETA. Eliminates cross-color.
lay outputs, a key output, notch filter,
and more. TOUCH SCREENS

SuperGen 2000S Future Touch


Digital Creations Amigo Business Computers
Live!
SI 595 S795
A-Squared
S-VHS-compatible genlock and overlay Touch-screen system for 13-inch analog AI000: S295, A500: S399, A2000: $450
system for the A2000/A2500. Allows up RGB monitors that accepts finger- or sty
Real-time video digitizer with HAM sup
grade paths to a frame buffer with time- lus-presses on the screen in place of
port. A500 model includes a power sup
base correction and color digitizing mouse clicks. Includes software, control
ply. A2000 card offers additional video
through Living Color expansion ler, power supply, and cabling.
effects, such as tiling and mirroring.
products.
VIDEO DIGITIZERS AND FRAME Perfect Vision
VI-2000 SunRize Industries
BUFFERS
VI-500 S219
Creative MicroSystems Inc. Digi-View Gold
Grabs black-and-white video frames in
S79.95 each NewTek
real time. Can capture color images with
Provides composite, chroma, and luma S199.95
a color splitter.
outputs. Also available with RF Modula HAM and IFF color digitizer. Available
tor (S99.95). with Digi-View 4.0 software that sup VD-1
ports ARexx, 24-bit IFF color, and Impulse

MONITOR ADAPTORS 68020 and 68030 accelerators. S1000

Real-time video freeze frame with 24-bii


A-Video Frame Buffer
frame buffer. Captures any NTSC video
Akron Systems Mimetics
signal from color or black-and-white
S49.95 S549.95
camera, videotape, video disc, or broad
Use Amiga with color composite Frame buffer for all Amiga models. Can
cast tuner.
monitor. only display images; to capture video
you must use it in combination with Video Digitizer
C-View Series
AmiGen, Date! Computers
C-Ltd
$139.95
S39.95 each
Captures video images in a 16-level gray
The four available adaptors let you con
scale in l/60th of a second. .Also includes
nect your Amiga to an NTSC or PAL
controls to edit the resulting IFF
composite monitor or an NTSC or PAL
graphics.
color composite monitor via the chroma
and luma inputs.
VIDEO EFFECTS BOXES
flickerFixer
Video Toaster
MicroWay NewTek
$595 SI595
Card and video port for the A2000/ A video computer with four VLSI cus
A2500 that completely eliminates inter
tom chips. Includes frame grabber,
lace flicker and visible scan lines. Works FrameGrabber frame buffer, title generator, fast frame
with multi-scanning monitors. Progressive Peripherals and Software store for storing up to 2000 frames, and
S669.95 the ability to create real time geometric
flickerFixer Genlock
Real-time (1/60 second) video digitizer effects.
Compatibility Option
for all Amiga models.
MicroWay
S50 VIDEO WORKSTATIONS
FrameGrabber 256
Piggyback module that allows the Progressive Peripherals and Software Ami Link
flickerFixer to be used in conjunction S724.95 RGB Computer fcf Video
with external NTSC genlocks. TBA
Real-time 8-bit video digitizer. Captures
interlaced 256-shade monchrome images Video editing workstation that controls
S-View:The Connection
in l/30th of a second. up to 32 video devices. *■
Software Sensations
S79.95

S-Video cable for recording on S-VHS

38 Special Issue 1990


See The World

And Never Leave Home


Discover a world beyond To learn more about

word processing and spread home software, call

sheets. Let your computer take for our free colorful

you to new lands. Take flight! brochure, "The Other


SOFTWARE

Spread your wings and travel to Side of Computing", section


Software Publishers Association
exotic places. Let your computer It describes the variety of software
1101 Connecticut Ave. NW, Suite 901

thrill you with new experiences. Washington, DC 20036 you can use on your computer.

Let your computer entertain and


FREE BROCHURE!
educate you!
1-800-333-3944

Circle 434 on Reader Service card


B U Y E R GUIDE

MediaPhile Broadcast ED-BETA System monitor, VidTech's Scanlock Genlock The Directory Economy
Interactive MicroSystems MediaPhile 1.3 MP Infared controller, Amigo Business Computers
514,999 and software. $4607
Complete broadcast system including an A500 with 20MB hard disk, MichTron's
MP_1.3MA
A2500, Sony EDC-55 camcorder, Sony VIVA, and Future Touch.
Interactive MicroSystems
EDV-9500 deck, 1084S monitor, Digital
$99
The Directory Laser Disk System
Creations' 2000S Genlock, Sony
Interface that provides one Sony S-port Amigo Business Computers
RM151KA remote control, and software
output and the MediaPhile utility soft S8483
including DeluxePaint III.
ware disk.
A2000HD with A2300 Genlock, Pioneer
MediaPhile Consumer VHS Video Model 4200 Laser Disk, MichTron's
MP__1.3MP Infared Controller
Production System VIVA, and Future Touch.
Interactive MicroSystems
Interactive MicroSystems
$195
S2499 The Directory without Laser Disk
Controller that plugs into game and par Amigo Business Computers
Complete video-editing system including
allel ports to provide S-VHS, VHS, Beta, $6562
an A500, Sony SLV-50 deck, 1084S mon
or ED-BETA video-deck counter input.
itor, Digital Creations' SuperGen, A2000HD with MichTron's VIVA, and
Also provides two Sony S-port outputs.
MediaPhile 1.3 MP Infared controller, Future Touch.
Includes a Sony RMT-EIS infared re
and software.
mote control and software. The Exhibitor
MediaPhile Hi-8 Personal Video Amigo Business Computers
Production System TCRG-102 512,442
Interactive MicroSystems Microlllusions A2000HD with Neriki Genlock, Pioneer
$6199 $799.95 Model 4200 Laser Disk, MichTron's
Video-creation and editing system in Reads and generates lime-code (a standard VIVA, MicroWay's flickerFixer,
cluding an A500, Sony CCD V99 8mm system for numbering video frames) for FTHAS905 Multi-Sync monitor
Camcorder, Sony EV-S900 deck, 1084S syncing videotape and sound. equipped with Future Touch. ■

You've seen the rest... now try the


AMERICAN "THE KING OF THE HILL"
For the Amiga, Plink is bv far the largest and must active

PEOPLE
network... offering something for everyone. Its public domain
library is one of the best around with thousands of files ready
for downloading. Of the lour networks discussed...Plink has
the lowest eignup fee and some of the lowest hourly rates.
Plink offers a lot for \our

Lou Wallace. Amiga World. May 1989

PLINK's AmigaZone NOTICE RASES are a hotbed of informative reading. Need Help? Post a notice and chances are your
problem will be solved by the next time you log in. Talk to industry leaders. Software authors, hardware engineers and technical &
support reps from dozens of Amiga product companies like Gold Disk, Lattice, WordPerfect, ASDG. MSS, NewJkk, I'l'&S.
Microillusions, and New Horizons haiiji out in tin.1 Zone! Writers and editors from Amiga World, Amigolfmex, INFO, Compute!,
Computer Shopper, AX Mag, Amazing Computing, Jumpdisk, and others use theAmigaZone as a prime Bource of information..

If it's files you're after, you'll think you've gone to heaven. TheAmigaZone LIBRARIES set the standard - the newest
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People/Link is PEOPLE oriented. The AmigaZone'a LIVE CONFERENCES are where you can meet your friends or
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Games, and every Sunday night it's "AmigaMANIA" - downs of Fellow Amiganfi online with you. Chat with those Famous folks
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Sign up NOW or for more info, call People/Link two ways: BY VOICE : (800)-524-0100. or (312)-648-0660. 9:00am
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40 Special Issue 1990 Circle 429 on Reader Service card.


CHOOSE THE RIGHT PATH!
INVEST IN THE SUPERBASE SYSTEM
AS EASY TO USE AS A VCR
Fully multi-file relational power
VCR style control pane! gives easy access to data
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Se! up and change file definitions quickly using point and click controls
Define and print multi-file reports with Superbase Query function
Include images, sound and text as external files within your database record

I Superbase Personal: Multi-fife relational power at a fiat-file price

POWERFUL FILE MANAGEMENT WITH BUILT-IN TEXT PROCE


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Keyboard controls for easy editing
Time field type and additional validation options 'Personal 2 s LOOKUP command. . .
gives the program a decided advan
PERSONAL, Mail-merge facility for producing personalized letters tage over most of Is competitors."
Am/ggrtfarfd July '89
Built-in telecommunications for swift data transfer
I Superbase Personal 2: Full-featured file management at your fingertips

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Report generator for ease of set-up and output of reports
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Print wall planning charts, Gantt charts; do critical path analysis
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Sideways printing, full color output to extensive range of printers and plotters genuity, and you will likely never!
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Cutting the Red Tape
Super VHS, ED-BETA, VHS-HQ or Hi-8? Panasonic,

JVC, or Sony? We'll help you sort out the videotape formats

and select the right VCR for your Amiga video system.

By Geoffrey Williams

YOU CAN CREATE an Oscar-caliber ani improves the picture resolution and more accurately
mation or genlock together the next Roger records high-resolution Amiga graphics. To cut down
Rabbit, but your Amiga productions will be on dot crawl and other NTSC problems (see ihe sid
only as good as the VCR they are recorded ebar "Making the Most of NTSC"), the machines sep
on. Fortunately, new consumer models now oiler arate the chroma and luma signals and send them to
improved recording formats and professional fea monitors and other VCRs via Y/C (or S) connectors.
tures that were once found only in expensive studios. The other advantage to these three is that you can edit
While powerful, the range oi possibilities can be onto another tape, as they have greatly reduced gen
daunting to the uninitiated shopper. The first step is erational loss. Because all three are advancements on
to decipher the choices-VHS, Beta, VHS HQ, S- an earlier format, they can play and record in their
VHS, ED-BETA, or Hi-8. previous format. The older machines cannot, how
ever, play the advanced format tapes.
Fear of Formats For overall quality. ED-BETA is the winner. It can
The format wars began with Beta versus VHS. While record more than 500 horizontal lines of resolution,
Beta ottered superior picture quality, a combination which is very close to the Amiga's theoretical maxi
of better marketing and longer playing time gave mum of 540 lines. Its tape stabilizers not only reduce
VHS the edge. The next round pitted Super Beta jitter and color smear considerably, but also provide
against VHS HQ. Super Beta increased resolution more glitch-free audio on the linear tracks—making
by about 20 percent, but lost again: VHS HQ is the it the best choice for recording sound as well,
current standard, outselling all other formats by a If you like small and lightweight, the new Hi-8
considerable margin. (HQ simply means that the cassettes are much more compact than Beta or VHS.
VCR has picture enhancement circuitry, although You can record more than 420 lines of resolution,
the quality and type of this circuitry can vary. An HQ and the new metal videotape offers high picture qual
picture is not actually higher in resolution, i( just ity and much less picture noise. With sales of cam
appears to be because of noise reduction and edge corders booming, Hi-8's small tape size could make
sharpening.) it a very popular format with consumers.
Going one step further, the newest slew of compet Super VHS (S-VHS) offers about the same resolu
itors—ED-BETA, Super VHS, and Hi-8 VCRs-offer tion as Hi-8 (although the Hi-8 picture quality might
twice as many scan lines (or more), which significantly be a little better). One of its major drawbacks, It iwever,

ILLl'STRATtD BV SANDRA HUI'PLCCI AmigaWorld 43


is poor linear audio fidelity. There can also be a prob arbitrary number counter) to keep track of hours/
lem with chroma shift on copied tapes, although some minutes/seconds.
machines have a luminance-delay circuit that corrects
this, Of the three, S-VHS is quickly becoming the The Decked-out Deck
machine of choice for industrial non-broadcast appli While a little more expensive, VCRs with digital spe
cations, partly because you can make a VHS final copy cial effects open up many interesting possibilities for
on an S-VHS machine so that the majority of VCR enchancing Amiga graphics. Most offer digital noise
owners will be able to view your tape. reduction, which can give you a much cleaner picture.
Choosing the right format depends on what you They can hold a still frame of video in memory and
want to do with your video recorder. If you just want manipulate it, eliminating the need for a digitizer.
to record first-generation Amiga graphics for your Many time-lapse and slow-motion effects are also
personal use, a good-quality VHS HQ recorder will available. Digital effects vary widely from machine to
be fine. If higher-quality or editing to another tape machine, but here are some must haves:
is important, you would be better off with ED-BETA,
S-VHS, or Hi-8. Hi-8 may be preferred if you want PIP (Picture in Picture) holds a still image in mem
a lightweight camcorder, ED-BETA is the choke for ory, shrinks it, and overlays it on the incoming live
the best quality multiple-generation copying, and Su- video. This can also be reversed, with a tiny live
per-VHS is the way to go if you want compatibility picture on top of the larger frozen image. More
with most consumer recorders or want to add in sophisticated machines can overlay images from two
dustrial-level equipment. live sources. With PIP, you can reduce an Amiga
graphic and display it over the shoulder of an an
The Unadorned Deck nouncer, just like on the network news.
Your recorder should have at least four recording Nine Picture Strobe shows a matrix of nine tiny
heads; fewer than that will not stand a chance of images on the screen. Its most common application
cleanly recording Amiga graphics. Flying Erase is to show stills by scanning available channels, but
heads, which until a short time ago were found only it could be useful for montage effects.
on very expensive equipment, are also a must. These
recording heads will back up to the end of the pre Digital Dissolve fades from a previously captured
vious signal and start recording at that point, thus image into the incoming live video. Producing this

erasing any noise that might have been recorded as type of effect on the Amiga is not easy, and in tra

you hit the stop or pause buttons. Without this fea ditional video it requires two sources and a switcher

ture, every time you stop and restart recording (make to control the dissolve. It is a much more effective

an edit), you will get noise or picture disturbance. way to change between screens than fading to black

If you want to do editing, you might also look for and then fading up on the next image.

Control-L and Control-S connectors, which allow you Split Screen divides the screen in half with one
to control the machine via an edit controller or VCR side live video, one the captured image.
with external edit control capabilities. You can also
sync the deck to a second VCR with synchronized Several other features come in handy for special
edit capabilities for very accurate editing. You may ized applications. Sound-on-sound overdubbing lets
not use this now, but I guarantee that it will be helpful you record additional sounds without losing existing
as you acquire more equipment. Another handy ed audio, while PCM digital audio gives overall high-
iting feature is a real-time counter (as opposed to an quality sound. Insert editing provides the ability to

mmmam

High-powered productions benefit from high-powered equipment. From left: a Time-Base Controller, an Edit Controller, and a Single-Frame Animation
Controller.

44 Special Issue 1990


More Equipment, Better Quality
AS YOUR VIDEO studio prospers, you or Control-S ports, you can use a com Film recorders, such as the Polarioid Mo
should investigate some additional de patible edit controller to drive it. Costing tion Picture Recorder (about S6000),
vices that will increase the quality and as little as S300, they make editing much transfer your computer images frame by
professionalism of your videos. The cost easier as both machines are controlled frame onto motion picture film. As with
of this equipment is coming down as con from one device. An edit controller is a single-frame recording, the length of the
sumers are pushing for higher-quality necessity when doing A/B Roll editing animation is not limited by computer
video. (editing from two source VCRs onto one memory. With film as the medium be
master tape). Some newer VCRs have tween computer and videotape, you can
Time Base corrector (TBC) built-in edit-controller features. JVC's capture everything on your RGB moni
The signal from prerecorded video is in HR-S10000U S-VHS editing machine tor, even images with high contrast,
herently unstable. To stabilize the video ($3000) comes with an eight-scene edit extreme color saturation, and non-inter
signal when you are editing or making ing controller, plus such niceties as pre laced resolutions, to get the full richness
video dubs, connect a TBC between the view editing and automatic preroll. For of the signal. You transfer the film to
two VCRs. The time-base errors will those short on cash, use your Amiga as videotape using a high-density CCD
worsen in succeeding generations, so an edit controller (see "Setting Up Shop," (charged coupling device) with a mini
TBCs are very helpful for multigenera- p. 16) with the proper cabling and mum of image degradation. Several film
tion editing. S-VHS' third-generational software. production houses now offer this service
quality improves greatly if you edit with by mail, Using a film recorder will give
a TBC connected. TBCs are also neces Single-Frame you much better quality than even an
sary if you create video effects from a Animations composed of complex hi-res, expensive RGB encoder because the
prerecorded tape with devices such as overscan images that require large up camera is creating a new signal, not trying
the Video Toaster, which require more dates from RAM tend to be jerky when to convert an exsisting one.
stable signals (although they work fine played directly to videotape. To get the If you have an entrepreneurial spirit,
with the much more stable live signals smoothest movement, you need to record you could buy a BOLEX 16mm motion
from video cameras). the animation one eel at a time. This is picture camera and an animation motor
The bad news is that TBCs are expen still an expensive option, requiring a sin (about SI600 for the set), and do your
sive. Expect to spend SI200 to S6000. S- gle-frame controller, software to drive it, own film recording off the monitor. You
VHS TBCs currently start at about and a compatible VCR. The controller can zoom in and out or crop borders to
S3000. The good news is that Panasonic alone will cost at least S2000. A first in customize the production. After the ini
has released the first consumer video re the consumer market, JVC's forthcoming tial investment, costs are low: S15 to have
corder with a built-in TBC. The PV- GR-S707 S-VHS-C Camcorder should the film developed and S20 or so to get
S4990 S-VHS retails for $1599 and in support single-frame recording. the images transferred to videotape, a
cludes a jog/shuttle dial, among other —Geoffrey Williams and Joseph and
features. Film Recorders Paul Conti
For the highest quality, film recorders are
Edit Controllers the standard for producing broadcast-
If you purchased a VCR with Control-L level computer images on videotape.

insert new video into previously recorded video with put, supports more sophisticated editing features
out a noticeable glitch at the end. A jog (or shuttle) (such as time-code and frame-accurate editing), and
wheel makes it easier to find the exact point you want holds up better with continued use. They start at
to edit from, while synchronized editing lets you about S2400 for an S-VHS recorder/player. A very
control other VCRs. popular recorder that I have used with considerable
You do not need character-generator or video- success is the Panasonic AG-75OOA. With improved
titling features. While they eliminate the need for a Amorphous heads, it can go to three generations with
genlock if you want to overlay text on live video, their very little loss, especially with an attached time-base
quality is too low for most applications. If you really corrector (see the sidebar "More Equipment, Better
want text over video, get a genlock and use one of Quality"). It is available for under S5000.
the many video-titling packages available for the The most widely used recorder for professional
Amiga. (For more information see "Say It With Style," applications is Sony's U-Matic 3/4-inch format. With
p. 62.) its 19-year track record, it has a lot of staunch ad
herents, but also several problems. U-Matic machines
\\A
Formats of the Rich and Famous are large, heavy, and difficult to transport (there is
If you have the budget, consider an industrial-quality no such thing as a U camcorder). They can record
machine. Industrial equipment provides better out only an hour on a tape. They have color ringing
Making the Most of NTSC
VCR
WHEN TELEVISION WAS introduced, tend to bleed and smear. You can take
the National Television Standards Com precautions: When adjusting palette Recommendations
mittee (NTSC) created a standard video colors especially reds and blues in your
format lor broadcasting. With the devel paint program, keep the sliders below 14 THE VCRS AND camcorders below have
opment of color TV, the NTSC standard and above 1. When creating highly sat been rated highly by magazine reviews,
was modified to include the new color urated colors, adjust the S slider to re owners, and technicians. All VCRs have
information yet remain fully compatible duce the saturation. Dot crawl, which is flying erase heads, four heads, and are
with the black-and-white standard—en a shimmering around the edges of colors, available for under $2000;
ter the current RS-I70A standard. is often caused by abrupt changes in
NTSC's RS-170A combines the luma brightness. When bright and dim colors VHS Camcorder
(brightness, as used in black and white to are adjacent to each other, the chroma
Panasonic PV-430
determine shades of gray) and the chroma and luma signals battle for dominance.
S1700
(the color information) into one signal. Smooth color transitions from bright to
Digital effects include wipe, tear, overlap,
Chroma and luma can interfere with each dark can reduce this problem dramati
strobe, split-screen, and dissolve. 8:1
other, however, creating color smear and cally. You will also find that many colors
zoom lens, auto date/time generator.
unsteady edges in graphics. Most trouble look washed out.
some for Amiga owners, NTSC is very in Unfortunately, there is no direct cor S-VHS
ferior to the quality of an image you can relation between RGB and NTSC. Colors
Panasonic AG-450 Camcorder
display on your RGB monitor. look different depending upon the en
SI 950
The Amiga can display about 70 pixels coder and VCR you use, meaning your
Insert editing, audio dubbing.
per inch in hi-res mode. A color television selection of a VCR will have a lot to do
can display only about 30 to 50 pixels with how much loss of quality you want Panasonic PV-S4880

per inch, and a VHS or Beta VCR has to put up with. More expensive VCRs SI 300

only about 25 pixels per inch. You usually that go beyond the limitations of NTSC PIP, strobe, and up to 16 segment pre
view digital effects. MTS/SAP.
do not notice this very low resolution may well be worth the cost if you want a
because NTSC supports millions of better-looking video. These recorders of Panasonic PV-S4990
colors, allowing for smooth shading. fer higher resolution and separate luma SI 599
NTSC has a hard time, however, dis and chroma signals to reduce picture dis First consumer VCR with built-in time-
playing fine detail (notice how narrow tortion. Your choice of a VCR will also base corrector. Jog/shuttle dial.
stripes or Venetian blinds flicker). Many effect the type of encoder you will need
JVC HRS-5000
images that look fine on the Amiga mon to translate the Amiga's RGB into NTSC.
S1200
itor, such as those with single-pixel-width For professional use, SI000 is a typical
Faroudja Y/C licensee for high quality S-
lines, will not look good when translated price for a very good quality encoder.
VHS, real-time counter, insert editing,
to video. Many of these low-resolution One of the best price/performance values
audio dubbing.
problems are exacerbated by NTSC's in is the CMI encoder (under S100), which
terlaced mode (the same mode as the you can make Supcr-VHS compatible Hi-8
Amiga's). While you can record Amiga through Software Scnsations's S-View
Hi-8 Camcorder
graphics in a non-interlaced mode, you adaptor (S79.95).
S2200
will not be able to edit that tape onto To preview your images in NTSC,
Control-L connector, real-time counter,
another, nor will you be able to make hook up a composite monitor (a color
insert editing.
good quality copies of it. television will do) to your Amiga through
NTSC also has difficulty with colors. your encoder. The only way to eliminate Sony EV-S900

The glorious and carefully selected colors all surprises, though, is to play the images S2000

on your Amiga monitor may look like back after recording them. You will soon PCM stereo audio, Control-L and Con-

they came from Mars when you play back learn what works and what does not. □ trol-S connectors, jog/shuttle dial, insert

the videotape. Highly saturated colors -GW editing.

ED-BETA

(ghosting) problems on successive generations, as well Sony EDU-7500


as some chroma shift. They are also expensive, start SI 950

ing around $8000. The even more expensive SP U- Still, freeze, slow motion effects. Control-

Macic recorders do offer a better picture, but many L and Control-S connectors, insert ed

of the problems remain. Also, they do not have Y/C iting, jog/shuttle dial, MTS/SAP sound,
connectors, which makes them difficult to connect to real-time counter. D
-GW
consumer S-VI IS, Hi-8, and ED-BETA recorders and
to high-end Betacam and Mil recorders. Some peo-

46 Special Issue 1990


AMIGA HERO

Special Effects Wiz


AFTER JUST ABOUT two years no longer acceptable to the de
working with the Amiga, it seems manding American film audience.
that Joseph Conti has already This is where the Amiga comes
done it all. But really, he is jusi in. for Diehard, Conti suggested
getting started. using the Amiga to synch the two
Conti hit the Amiga ground sets of film. No one knew if it
running in 1987 when he hooked would work, but Conti was given
up with Boss Film Corp. and its a shot at il. Both the Amiga and
owner Richard Ediund, multiple Joe came through with Hying (and
Academy Award winner in special llaming) colors.
effects. Edlund'8 credits include Without giving away too many
Star Wars, The Empire Strikes Back, trade secrets, here's how he did it.
Ghost Busters, and Raiders of the Lost The crux of the problem was to
Ark. At the same time, Conti gave start out looking at the model of
up on his expensive IBM PS/2 the burning building, and then
Model 50, which was "useless for end up looking at a live action set.
making money." And it had to be seamless.
Under Edlund's tutelage. Conti Enter the Amiga, a genlock, and
and his Amiga gained tremendous the LIVE! digitizer and software.
responsibility. The pinnacle was The basic concept is to have the
Conti's work on the film Diehard, computer precisely control the
an immensely popular adventure motion of the camera as it pans.
that starred Bruce Willis, the wise Conti digitized several frames Joseph Conti and Sculpt-Animate 4O design a new theme park.
cracking star of Moonlighting. from the pan down, and then used
While Willis got top billing, Contl's a live action camera to match the their ideas, which included titling the file is converted to AmigaDOS
Amiga played a key supporting two shots. UsingLIVE!, Conti dig and animation. formal and put into a Sculpt-Ani
role in the area of special effects. itized frames from the film that Then Conti introduced Decuir mate 4D scene. Then Conti creates
One of Conti's real strengths is had already been taken, and to 3-D graphics and began doing every building by hand and begins
the building of miniatures for spe matched it with photos of the orig 3-D wire-frame illustrations to to add detail, If he needs a fully
cial effects. After all, you can't very inal. He then used a SuperGen show the scope of their projects. In shaded rendering, but not the ani
well blow up a real building, now, genlock to superimpose the min fact, Conti has been able to sculpt mation, Conti will pin the image
can you? Instead, filmmakers blow iature video feed. "It worked out entire buildings and do video walk into Turbo Silver using Inter
up or set fire to miniature models great!" Conti said. throughs of the parks using the change.
built by the likes of Conti. Conti then met production de machine's animation capabilities. Conti now serves as a consultant
That's the easy part. The trick is signer John Decuirjr., and moved Conti begins with a top-noich il For Cinematics Design Inc. of
to combine the- real action film (real into a new line of work. Joe and lustration or blueprint of the park. Glendale, California, and consults
people doing real things) with the John started work on a variety of This includes a side view and a view out of Los Angeles with individuals
film of the miniature. If this is not concepts lor theme parks. Conti from above. These are digitized and corporations on maximizing
done properly, the result looks like started by using the Amiga to put and shuffled into Auiocad for the the power of the Amiga.
those old Godzilla movies, a look together video presentations of IBM PC. Using the Acad translator, —Doug Barney

pie claim that third-generation recordings look better video. D2 is almost indestructible, and you can record
than S-VHS, but I think this is debatable, especially and edit it an unlimited number of times. Eventually,
with the color-comb and noise-reduction circuitry all video will be digital. For now, it is a very expensive
found on newer S-VHS recorders. My feeling is that option.
the newer Y/C machines will catch on rapidly and With the right VCR and your Amiga, you will have
that the U-Matic format will slowly fade away. in your hands one of the most powerful combinations
For very high quality, you can choose between of tools available. With a little imagination, you can
Sony's very popular Betacam or Panasonic's Mil, create videos that will astonish even seasoned
both of which offer picture quality comparable to professionals. ■
one-inch tape (the broadcast standard). You can go
up to ten generations with minimal loss of picture Geoffrey Williams is Executive Producer of Creative Busi
quality. Of course, you need $30,000 to start. ness Communications and head of the Amiga Video-Graph
If your bankroll exceeds $80,000, you can choose ics Guild. Write to him c/o Amiga World Editorial Drpt..
D2 format and enter the exciting realm of digital 80 Elm St., Peterborough, NH 03458.

AmigaWorld 47
Although the only painting Madame Mao and her three counter-revolutionaiy cohorts

probably got to do was whitewashing out-of-favor slogans off public walls,

this "Gang-of Four" Amiga paint programs should provoke a cultural revolution of graphics

possibilities to use in your animation and video creations.

48 Speck! Issue 1990


ang of

By Roger Goode

FOUR AMIGA PAINT programs have number of other graphics projects, I reach for D Paint.
emerged as the best of the bunch: Deluxe- It is particularly helpful when used in conjunction
Paint III, DigiPaint 3, Photon Paint 2.0, and with other graphics packages —perhaps to begin a
Deluxe Photo Lab. Which one should you picture that may be completed later in a HAM pro
buy? It depends. What are you going to use it for? gram, where additional effects may be added or ele
How much additional memory and equipment can ments combined whose colors together may exceed
you afford? And, are you really serious about owning DPaint's limit of 32. DeluxePaint is also excellent for
only one paint program? creating titles and special effects for videos (it sup
Once you have considered these questions, it's time ports overscan and color zero), textile design, editing
lo take a close look at each of the four. (cleaning and enhancing) digitized pictures created
in 32 colors or in black and white, concept sketches.
DELUXEPAINT III: GRAPHICS WORKHORSE creating or editing pictures for use with desktop-
Although it may seem like comparing apples and or publishing programs. . just about anything you
anges by lumping DeluxePaint III (Electronic Arts, might put your mind to.
S149) in with three HAM (Hold-and-Modify) pro With OPaint III, "Anim painting" provides an as
grams, it does more than just hold its own. Deluxe- tonishingly easy way to create animations, while "An-
Paint has long been the program of choice for most imbrushes" used with the Pick Up option offer a neat
Amiga artists, and whether it employs Hold And Mod way to add special animation effects. A full range of
ify or not, it still sets the standard for speed, work other animation tools allows you to manipulate se
ability, and ease of use by which all other programs quences in detailed, frame-by-frame fashion. Now, as
are judged. Currently in its third incarnation, DPaint's well as creating backgrounds and objects for use in
basic tools have been greatly refined; it now supports animations, you can create the animations them
true Overscan mode painting and Kxtra_Halfbrite selves, and for purposes of video, do storyboards and
mode colors, and it provides marvelous animation add dynamic title sequences. (For a thorough dis
features through its new Animation module. cussion of animating with DeluxePaint III, see "How
DeluxePaim is my graphics workhorse. Whether to Make a Fish Sneeze," p. 82.)
I'm creating a picture from scratch, making an ani The only major drawback to DeluxePaint III is that
mation, retouching a digitized picture, or doing any it won't do HAM mode. While 4096 colors is an

ICON il.I.l St RAIKI1 BY Jfl.lA TALCOTT AmigaWorld49


one set of operations lo the next with ease. Its default
toolbox has all of the tools you would expect to find,
save Flood fill, which 1 sorely miss at times. A smartly
designed Text Rendering toolbox delivers a chosen
text string as a brush attached to the mouse pointer,
ready to be stamped down or further manipulated
as any brush might be. The Text tool supports a
variety of fonts and sizes, including the Color Fonts
(InterActive SoftWorks) standard, and can be set in
bold, italic, and underlined as well. If you're looking
for a powerful title-screen generator, this would be
a great place to begin.
The real power of Digi-Paint 3 is in its professional-
level Controls toolbox and Modes menu. Whether
you're creating an image from scratch, working with
text, enhancing an imported image or a digitized
picture, there is some tool or combination of tools
here to make your life easier. The Transparency too!

DeluxePalnt Ill's color palette makes It easy to adjust colors.


can do anything from colorizing black-and-white pic
tures (or vice versa if need be), to seamlessly blending
attractive proposition, D Paint's numerous special fea elements of different pictures together. I'm impressed
tures and ease of use add up to some great-looking with how well Digi-Paint blends edges. By adjusting
images and effects from a mere 32 colors. the outer extremes of a brush to high transparency
and leaving the center opaque, you can stamp a brush
Digi-Paint 3: Fast and Friendly down on any part of a picture and it will look as
NewTek's Digi-Paint was the first of the HAM paint though it's always been there. The real joy in using
programs, and the new version, Digi-Paint 3 ($99.95), the transparency controls in Digi-Paint 3 is in the
is the one to beat for speed, versatility and profes subtleties that it allows in putting just the right fin
sional applications. Its user interface is clean, well ishing touches to an image.
There is also a Texture-Mapping control here that
provides the same sort of ease and finesse as the
Transparency control, Although a lot of distortion is
often the result of texture-mapping (where an image
is warped into a different size or shape), Digi-Paint
3 minimizes this distortion, and with careful use, it
can yield some pretty impressive effects. I find ii
particularly useful for resizing elements of one pic
ture to match scale with another picture. I've used it
to enlarge some objects by a fairly large factor with
surprisingly little loss in apparent resolution.
Perhaps my favorite design feature of Digi-Paint 3
is the combined use of the Undo and Repeat tools
that are provided as buttons in every toolbox, as well
as in keystroke commands. Using these two buttons
and the space bar, which halts any current operation
C3 O O FILL :U>UG- L in midstream, will greatly speed up any painting
session. You begin by drawing a shape or an operation
|Pli™<iyTEXT|^BUNDOlBEPEflT| to the screen once, then apply the Undo command

A black-and-white digitized picture Is colorized with Dlgl-Palnt.


and change a setting or mode, or any combination
of settings, and then hit Repeat to see a variation of
thought out, and fast. In fact, where speed is con your last operation without having to redraw. If the
cerned, Digi-Paint 3 is the only HAM package that operation is a lengthy one and you see that it's not
can rival Dc-luxePaint. It is written entirely in assem producing ihe desired results, simply hit the space
bly language and supports 68020 processors. bar to terminate the operation and use Undo again
Digi-Paint 3 comes with four separate but fully to start over. You can do this as often as you like,
integrated toolboxes that allow you to switch from and you can layer one effect over another if you wish

50 Special Issue 1990


(as long as you don't actually use a different tool
before using the Repeat command again). There are
Other programs that employ these tools, bin the way
they're set up in Digi-Painl 3 elevates them lo a
sophisticated working environment.
Finally. Digi-Paint 3 comes with a second program
disk called Transfer 24 (many will recognize this as
the Controls section of the driver program of
NewTek's Digi-View digitizer). Transfer 24 is a simple
image-processing program that will allow you to per
form a number of powerful, Overall operations to
your picture files and to change the display mode
they're in. (See "Global Operations," p. 112.)

Photon Paint 2.0:


The "Special-Effects Machine"
When Microlllusions' Photon Paint was introduced.
it was heralded as the program that would lake the
place of DeluxePaint, Digi-Paint, and all the others.
Photon Paint's contour mapping was used to wrap clock lace Into differ
While it didn't quite live up to such exaggerated
ent shapes.
advance billing, Photon Paint did make its mark at
the time by setting new standards for cleaner HAM before "draping" your picture brush over it. You'll
images and offering an impressive array of tools of need a lot of practice with this tool before it will yield
its own. With the release of version 2.0 (SI49.95), controllable results, and the computing time required
Photon Paint has found its niche as a graphics tool calls for some patience, but the finished effects can
with certain advanced features and options not found be remarkable.
in any other HAM package. Of the four programs Photon Paint also offers other interesting tools and
discussed here, it is the one most geared toward effects, including: Stencil (a masking feature that al
creating special graphics effects. lows you to define an area of the screen that won't
Aside from the standard paint tools, Photon Paint be affected by painting operations); Pantograph
also sports a wide selection of paint modes for blend (works like its namesake by allowing you to duplicate
ing, tinting, colorizing, and adding a variety ofoflbeat parts of a picture from one area of the screen to
color effects to your graphics. The 2.0 release adds another by simply tracing over them, which is espe
separate menus that allow you to control indepen cially useful for touching up sensitive problem areas);
dently the mode settings for each of the two mouse and Shadow (automatically drops in a shadow be-
buttons. So while the left button is set on one function, neaib a brush or drawn object according to your
the right button can be set for another, eliminating Specifications). There is also a Cycle draw option that
the need to go to the menus as often. works like the one found in DeluxePaint, bui is un
Photon Paint's most outstanding feature is its ver usual in a HAM program.
sion of surface and contour mapping. Photon Paint Photon Paint is the first HAM program to offer an
takes an entirely different approach from that of Digi- Animation module for creating and editing HAM
Painl 3 by incorporating a form of ray tracing. For animations—a feature that will undoubtedly prove
surface mapping, Photon Paint presents you with a popular. The module also functions as multiple spare
set of standard shapes onto which you can map a pages for storing loads of clip art that can be used
brush. You can also set the degree and direction of in the creation of complex paintings. (For tips on
a light source for your object. While ibis feature can creating better HAM animations, see "Fine Art in
produce some impressive effects, (lie amount of dis Motion," p. 96.)
tortion and resolution breakup makes the overall Overall, Photon Paint offers quite a lot in one
result a little disappointing. package, but it should be noted that a lot of its
With the contour-mapping feature, you design the functions are extremely memory-intensive, and
shapes and surfaces onto which you will [hen map therefore very time-consuming. Lengthy operations
your brushes. You begin by creating a sort of gray can become frustrating and distracting when you're
scale topographic map that the program then trans trying to keep your creativity flowing.
forms into a wire-frame object you can twist and turn
about in three-dimensional space. Once you are sat Deluxe PhotoLab: An All-In-One Package
isfied with your object, it can be hit with a light source On the face of it, Deluxe PhotoLab (Electronic Arts,i*

AmigalVortd 5/
S 149.95) could be the most likely answer to the big "If of the special modes for colorizing, enhancing, and
I could only buy one. . ." question. But let's take a manipulating HAM images. When compared to either
closer look. PhotoLab's main claim to lame is that it Digi-Paint or Photon Paint, however, there's a lot that
houses three separate graphics programs under one is conspicuously absent. Also, when compared to its
roof: Posters (a flexible, easy-to-use print utility capa counterparts on either side of the HAM barrier,
ble of organizing and printing out projects as large as PhotoLab doesn't compare very well in terms ofspeed.
ten square feet); Colors (a full-featured image-pro None of this is to say that PhotoLab isn't a good
cessing program); and Paint (in itself, arguably, two program —it is. Yet, when matched up in a head-to-
paint programs rolled into one). {For a detailed dis head comparison with the competition, it simply does
cussion of Colors, see "Global Operations," p. 112.) not offer the same power, special features, and effects.
Perhaps Paint's greatest virtue is that it operates in On the other hand, it is the only program that offers
all of the eight display modes currently recognized so many basic tools in so many working environments
by the Amiga: Lo-Res, Hi-Res, Extra^Halfbrite, on one disk.
HAM, and Interlace in each of the four. If you work
in any of the standard paint modes, you benefit by Recommendations
their greatly increased speed. Working in HAM mode The first consideration in choosing a paint program
is ease of use. A program's interface shouldn't get in
the way of the artist. No matter how fancy the tools
are, if they're difficult to use, or too slow, they're
going to hinder good work. The two programs that
take the honors for speed and usability are Deluxe-
Paint 111 and Digi-Paint 3.
For designing logos, product labels, and package
comps, DeluxePaint III is the best bet. A strong,
simple flat graphic works best for any of these pur
poses, so work in high resolution for the cleanest line,
and don't worry about the loss of colors. Once you
have a satisfactory design, you can use the palette
requester to try an endless number of color combi
nations until you've hit on just the right one.
Desktop-video users have their choice of all four
of these packages, because they all support interlace,
overscan, and color zero. If you wish to add graphics
and special effects to your video projects, you should
use the same basic considerations for choosing a pack
age as you would for any of your other graphics
A lizard {Inset) Is turned Into a prehistoric beast uslncj PhotoLab's tools. needs. Which is the easiest to use? Which has the
combination of tools you want? If all you want to do
will slow things down considerably, but it offers many with your videos is add titling and text, I recommend
of the special color options found in other HAM either DeluxePaint or Digi-Paint for their ease of use
packages. In order to switch from one mode to the and highly sophisticated results. Also, DeluxePaint
other, however, you must first exit ihe program. can provide animated title sequences. Photon Painl
Thus, the programs may as well be on separate disks. has the animation capability as well, but it's more
When you first start up Paint, you can choose your complicated to use; 32 colors is plenty for a title
graphic mode and resolution, as well as determine screen, anyway.

the number of bitplanes and colors you'll be using. Animators have a clear choice in DeluxePaint, with
In the 32-color (or less) mode, you'll find that Photo- its stable of great painting tools, and an animation
Lab shares a number of operating conventions with module that is so easy to use that you'll be making
Deluxel'aint (naturally enough, since they're both simple animations in a matter of hours. If you want
Electronic Arts products). Unfortunately, PhotoLab to produce animations in HAM mode, then any of
doesn't share DPaint's huge resource of special tools the other three will work for making background
and painl modes. Basically, what you get here is a pictures and for creating the objects and characters
standard 32-color paint package: fast, dependable, that will move across them. Of course, Photon Paint
but not powerful enough to compete on its own. has an animation module as well, but because about
The same is true when you switch over into HAM 90 percent of animating involves creating the draw
mode. All of the basic tools are there, as well as many ings that make up the individual eels, you should

52 Special hwe 1990


Quick Fix #1

Dissolving the Barriers


I DO A lot of scene transitions In and devised a way to achieve this Is simply a frame-by-frame repre 75% and so on until the last frame
my animations. Fades, wipes, and effect with almost any paint program. sentation of the transition from one is blank (or 0%). Save each frame
dissolves are a big part of my style. Because you are mixing together picture to the other. I have found as a new picture and clear the
Any ol the animation programs I use two pictures with different palettes that a range of three to twelve screen, ready for the next frame.
do a great job on the lades and on the same screen, you will need frames to be effective, depending on To combine the two parts, leave the
wipes, but the quality ol the dis the full complement of your Amiga's the speed you want to apply to the program in the Transparency mode
solves have always bothered me. A 4096 colors in order to create this effect. with the level set to 50%. Load the first
real dissolve is simply the process effect. Fortunately, the current gen The process is simple but te frame of the source Image as a picture
of slowly fading one picture Into an eration of Amiga HAM paint pro dious. The first step is to create two and the last frame of the destination
other by varying the brightness of grams provide all the necessary separate sequences—a fade-out for image as a brush. Stamp the brush on
the two images. What we get on the tools. Digi-Palnt 3 and Photon Paint the source Image and a fade-In for the picture and save it as your first
Amiga is not a real, but a pixel, dis 2.0 are particularly well-suited to the destination. The procedure is completed frame. Repeat the process
solve. Instead of superimposing this project. Regardless of which the same for both pictures, but you for each frame of the dissolve, pro
both pictures on the screen, the program you decide to use, the pro will reverse their order later. Load gressing from first to last for the
software replaces the pixels of the cedure Is essentially the same, only the image as a brush. Select the source image and last to first for the
foreground picture with those o! the the names of the tools vary. For Transparency or Blend mode from destination. Load the completed
off-screen Image. This Is a nice ef Digi-Paint 3, use the Transparency the brush menu. Now stamp the frames Into your favorite HAM ani
fect, but not what I want. mode; for Photon Paint 2.0, the brush on a blank screen, once tor mator and create a short Anim se
In vain, I waited lor a dissolve fea Blend selection. each frame of the dissolve. For ex quence to see the results. D
ture to show up in a mainstream an To create the dissolve you must ample, the first frame is solid, the — Gene Brawn
imation program. Finally, I gave up create an animation. The animation second about 90% solid, the third

consider using the faster Digi-Paint to create the bulk 3.0 (Impulse, S199), as well as any paint program.
of your graphics and then enter them into Photon This includes HAM images, digitized pictures in any
Paint to animate them. number of colors or black and white. You name it.
If you want to give Ted Turner a little competition All four of these programs work best with additional
and try your hand at colorizing black-and-white pic RAM. An extra meg will do for most, but don't stop
tures, then you're definitely talking about a HAM there if you can afford more. Also, you'll want to
package. All of the HAM programs have a selection consider purchasing a digitizer. Whether you're a
of tools and modes for colorizing and a variety of trained artist or not, digitized images will provide an
other color-modification techniques, but my favorite endless source of raw material for you to work with.
by far is Digi-Paint 3. Here is a tool that is easy enough With your own digitizer you can put anything within
for a beginner to use, but sophisticated enough for reach (that doesn't bite) onto your Amiga screen.
the professional. If you're really serious about owning only one paint
There is no reason why you couldn't use the tools program, I would have to recommend Digi-Paint 3.
provided with any of the HAM programs to start a It supports HAM mode but still offers the speed and
picture from scratch, but the working limitations im intuitive feel that make using it a pleasure. Its Trans
posed by the complexity of manipulating HAM im fer 24 image-processing utility provides the addi
ages makes many operations terribly cumbersome (in tional advantage of being able to change your finished
comparison with DPaint). Even worse, they can dis graphic to any mode or resolution you may need.
rupt the all-important creative flow. For this reason If you can afford to buy more than one, do yourself
I tend to think of HAM paint programs primarily as a big favor and get DeluxePaint III as well. With
tools for editing digitized pictures and creating spe Digi-Paint and DeluxePaint both working for you,
cial effects; I find myself being gradually swayed, you'll have the ultimate in sophistication, power, and
however, by the friendly working environment and speed for the creation of 2-D Amiga graphics. (See
quick response of Digi-Paint's array of tools. the Company List on p. 128 for addresses and phone
One very nice thing about HAM programs, and numbers of companies mentioned in this article.) ■
this includes all three discussed here, is that they'll
accept images from virtually any source, as long as Roger Goode is Art Director o/inCider magazine. He uses
it uses the IFF standard. For instance, Digi-Paint 3 Amigas extensively for graphics work. Write to him do
will allow you to work on image files created in Sculpt- Amiga World, Editorial DepL, 80 Elm St., Peterborough,
Animate 4D (Byte by Byte, S499.95) or Turbo Silver NH 03458.

■ : -

AmigaWorld 53
Who's In Sync?
Comparative Reviews of 10 Amiga Genlocks
Find out who does what best for how much when it comes to combining

Amiga graphics with external video.

By Joel Tessler

WHEN GENLOCKING GEAR first became both a player and a recorder VCR). I n each edit suite,
available for the Amiga, things were simple. I used Broadcast Titler (InnoVision Technology) to
You hooked up the genlock, and it didn't see how well Amiga graphics held up over source
work! Thankfully, things are different today. There are video.
a number of reliable, high-quality genlocks on the mar To give you a further indication of my opinions, I
ket, ranging in price from under S200 to over S2000. gave each unit an award based on its unique char
You want the best, no doubt, but will that put you im acteristics. (See Company List on p. 128 for addresses and
mediately in the $2000+ category? Not necessarily. phone numbers of companies mentioned hi this article.)
Considering the diverse user base in the Amiga video
community, there are numerous bests. 4004, 4005 Genlockable Video Graphics Encoder
In testing ten Amiga genlocks, I recommended Magni Systems

each for at least one of the following applications: S1695 ($1995 with remote-control unit)
Home, Industrial, or Broadcast video. Although the Recommended Use: B, I
differences between these categories arc beginning System: A2000-series

to blur as technology advances, they will give you an Signal: NTSC, PAL

idea of whether a unit is appropriate for your needs. The Magni name carries a certain air of credibility
(In the product headings for each genlock, the rec in video circles, and the company's genlocks, 4004
ommended use is given as H, I, and B, respectively. (NTSC) and 4005 (PAL), were built by professionals
The Amiga system—A500, A2000-series, etc.—sup for professionals. Each unit consists of two boards:
ported by the genlock is included, as well as the One installs into the A2000 video slot and the other
broadcast-signal standard(s)—the American NTSC into an IBM slot. My only complaint with this setup
[National Television Standards Committee] or the is that it precludes the use of other hardware designed
European PAL.) for the video slot.
To help determine which category each genlock The vectorscope proves that the Magni's signal is
was suited for, I used standard EIA (Electronic In as clean as a whistle. The Magni (untions well in
dustry Association) color bars to test the units on a upstream and downstream switcher configurations
waveform monitor for their handling of lunimance, because of its built-in system-timing controls. A sep
sync, and burst, and on a vectorscope for hue and arate control box features large buttons and fader
color saturation. (See the sidebar "Let's Get Techni bars, making it convenient to punch in and fade out
cal" for photographs of the test results, and an ex graphics. For industrial use, the Magni shines because
planation of how to interpret the readings.) editing does not affect the source video, and Amiga
I did not use the waveform and vectorscope test videographics remain clean and sharp through gen
results alone to determine the appropriateness of a erations of dubs from the edited master. It's also ideal
genlock for an application, however. I also put each for a broadcast studio or a direct-to-post edit suite.
through its paces in real-world VHS, S-VHS, and V,- Unfortunately, Magni genlocks do not support the
inch edit systems (where the genlock interfaced to increasingly popular S-VHS format. Maybe an up-

54 Special Issue 1990


UNLOCK THE GRAPHICS POWER
OF YOUR AMIGA 2000!
flickerFixer is an advanced graphics adaptor Accolades include: Best of 1988 Award,
that eliminates your Amiga 2000's interlace Commodore Magazine (12/88); #7 Reader's
flicker and visible scan lines. The result: super Choice Award, AMIGAWORLD (12/88); "The
ior quality color or monochrome graphics and dispiay is fantastic... It is the best display we
text — for such demanding applications as have ever seen on any computer system."
CAD/CAM, Desktop Presentation, Graphic Amiga GURU (5/88)
Design, Animation, 3D Modeling, Video, and
Word Processing.
flickerFixerfits into the Amiga video slot, is fully
flickerFixer upgrades the Amiga 2000 with a compatible with all software, and does not
flicker free 4096 color pafette, has an overscan modify the standard Amiga video signals. For
mode that features a screen size of 704 x 470 more information or to order, call MicroWay
pixels and drives most of the popular PC Sales at (508) 746-7341 or your Amiga Dealer.
Multiscan and VGA monitors, including the Priced at $595, flickerFixer \s made in the USA
NEC Multisync and Mitsubishi XC1429C. and is FCC Class B approved.

MicroWay... Respected throughout the industry for high quality engineering, service and technical support.

Micro World Leader in PC Numerics

Way P.O. Box 79. Kingston, MA 02364 USA (508) 746-7341


32 High St., Kingston-Upon-Thames, UK, 01-541-5466
USA FAX 617-934-2414 Australia 02-439-8400
Crcie an o" Reader Service card
HickerFixer and MicroWay are trademarks ol MicroWay. Inc Amiga is 3 registered trademark of Commodore Multisync is a registered trademark of NEC

■ --;. "W. '"."■ .--;■■./.;■■■.-/.


Let's Get Technical
A VECTORSCOPE TESTS a genlock's output of color satu
ration and phase (hue). The vectorscope display looks like
a pie cut into eight pieces. Six of these pieces represent
different colors. Within each slice is a large box (outlined in
four corners) with a smaller box inside. If the line repre
senting the signal falls within the smaller box, saturation is
considered correct. If the signal falls outside the small box,
but within the large box, saturation is acceptable (the nearer
to the small box, the better). When the signal line lands
outside the large box, as with the AmiGen, you have trouble.
A line runs from the center of the pie through the small 4004 Omnl-Gen
box to the edge of the scope. The closer this line is to the
edge of the pie, the greater the color's saturation level. The
closer it is to the center of the circle, the lower the saturation.
Ideally, this line should fall on the target in the small box.
Oversaturation causes "hot" video (blurry images with white
edges) and "blooming" (curvature at the edges of the screen),
among other problems. Undersaturation, on the other hand,
can cause color washout, and a total loss of color when making
dubs. Finally, the lines connecting the chroma dots should
be straight. Curved lines indicate poor differential gain,
which causes sync problems.
Phase accuracy is determined by the distance of the signal
A2300 ProGEN
line to the small box, in a clockwise or counter-clockwise
direction. As with the tint control on your television set, the
direction of the signal line's displacement indicates color shift.
If the line is to the left of the small box, you will get a reddish
tinge; to the right, green.
A waveform monitor will provide readouts testing output of
luminance and sync/burst. The luminance stairway's steps
should be of equal size—the thinner the better. The top step,
which represents the white peak, should be centered on the
100 IRE line. If it is higher than that, the signal is too hot.
The bottom (or "pedestal") step, which shows the black level,
should be centered on the dotted 7.5 IRE line. If the pedestal
AmlGen Scanlock VSL-1
step is too low, you lose detail; if it is too high, blacks look
gray and everything is a bit washed out.
The sync/burst reading is the U-shaped signal flanked on
both sides by zig-zag lines. Where the signal drops and flattens
out, you should look for a clean, straight, horizontal line at
—40 IRE. Any waviness or jiggling indicates ringing, which
results in scan lines on your picture and noticeable degra
dation of the image. To the right, the signal enters a 3.58
MHz reference oscillation. The peaks of the oscillation should
run between the +20 and —20 IRE lines. Deviation from
this indicates a "rolling off' of the signal, and is manifested
in a poor high-frequency response curve.
I would like to thank MPCS of Hollywood, Florida for Image Master SuperGen

letting me have complete run of their video lab in testing


these genlocks. □ —JT

mlnlGEN SuperGen-20005

56 Special Issue 1990


4004 Omnl-Gen 4004 Omni-Gen

A2300 ProGEN A2300 ProGEN

AmIGen Scanlcck VSL-1 AmIGen Scanlock VSL-1

1JO

Km j P

Jp_ t J
Image Master SuperGen Image Master SuperGen

mlnlGEN SuperGen-2OOOS mlnlGEN SuperGsn-2000S

AmigaWorld 57
grade will take into account more of the Amiga's mountable housing. An assortment of connectors on
architecture and get the price tag down. Magni gets the rear panel allows for Video In with loopthrough
the "Squeaky Clean" award. and termination toggle, Composite Out, RGB Out,
and separate Sync Out. There are also RGB Amiga
A2300 connectors allowing for monitor loopthrough. There
Commodore Business Machines are switches for 180-degree chroma phase, fine
$399 chroma phase, and power. I am not clear why a
Recommended Use: H, I rotary luminance keyer is provided for graphics con
System: A2000-scries trol, but with it you can key in Amiga graphics. You
Signal: NTSC, PAL can bypass the keycr, but doing so locks out the ability
The A2300 installs into the video slot of an Amiga to perform dissolves except via a switcher or special
2000: There are no dangling wires, power supply, or software.
special boxes. Its ability to feed an external video The vectorscope readings were good, chroma sat
signal (video tape, laser disk, video camera) directly uration was a little high, phase was dead on, the
to the RGB monitor in combination with RGB Amiga stairway was solid, and the burst was clean. In editing,
graphics makes it well suited to interactive video. the Image Master performed well except for once
The A2300's problems became apparent when I refusing to accept a video-tape signal (which worked
tested it with the vectorscope and waveform monitor. fine with the other genlocks). Perhaps the Neriki is
The sync was too "hot," the luminance far too low, finicky about the incoming signal quality. At a price
and the burst was completely fallen off and ringing. of $2200, the lack of an internal sync generator and
Running videotape through the A2300 and overlay dissolve fadcrs has me slightly confused. Two years
ing text produced acceptable results, but when I ago when little else was available, the Image Master
displayed a full graphics screen, signal instability was a great buy. Now, however, some of the newer
proved overwhelming. The manual contains exten genlocks offer a better value. Neriki is said to be
sive documentation on internal adjustments and pro coming out with a new line of genlocks, and I look
cedures, which just might correct some of these forward to seeing not only the features but the price
problems—but don't hold your breath. This genlock tags as well. The Image Master gets the "Quality
is suitable only for home use or for low-end interactive Equals Cost" award for its high performance and
applications. Commodore gets the "Nice Try But No equally high price.
Cigar" award for the A2300.
miniGEN
AmiGen Progressive Peripherals fcf Software
Mimetics S229.95
SI 99.95 Recommended Use: H, I
Recommended Use: H System: Any
System: Any Signal: NTSC
Signal: NTSC In direct contrast to AmiGen, miniGcn proves small
With its built-in RGB loopthrough, separate hue can be beautiful. Housed in a plastic case and sporting
and level controls, and attractive, compact, and in one RGB connector, a three-way toggle switch, and
telligently designed case, AmiGen appears impres a pair of female RCA plugs, this little jewel doesn't
sive. Unfortunately, its beauty is only skin deep. I fed look like much —but it sure can perform (especially
it a perfectly coherent video signal in a variety of considering its price)! In vectorscope and waveform
settings, and in every case got back some of the most tests, luma stairway looked good, the burst was hot,
bizzarc output I have ever seen. With a little work and the hue was right on. Color saturation was a bit
on the electronics, AmiGen might fly, but for now I high and the signal a little too hot, but in the edit
cannot recommend it. AmiGen gets the award for suite, source footage looked good running through
"Special Defects." miniGEN and titles held up well. Some colors, in
cluding red, were unstable, but by reducing the
Image Master Pro graphics' overall saturation in DeluxcPaint III (Elec
Neriki tronic Arts), I was able to achieve better results.
S2195 Although this unit will not produce the super-clean
Recommended Use: B, I results of high-end genlocks, if you light your scenes
System: Any carefully, your footage will have a cleaner signal. Also,
Signal: NTSC, PAL I recommend using a composite display when work
Neriki's Image Master has received high ratings ing up the graphics for your edit. With composite
from the broadcast press and the Amiga video com mode, what you see is what you will get. miniGEN
munity. Its design takes into account the needs of is not for broadcast applications, but for home and
broadcast, direct-to-post, and high-end industrial fa industrial video it's fine. miniGEN gets the "Genlock
cilities. The Image Master comes in a 19-inch rack- for the Rest of Us" award.

58 Special Issue 1990


AMIGA HERO

Keeping Busy
IF YOU WATCHED last year's Su- ferent types of beams, Tessler used
perbowl, you saw Joel Tesslcr's na color cycling, a trick at which the
tional debut—not on the field, but Amiga and Tessler are particularly
rather, above it. That is where Tess- adept. The products that Joel used
ler's innovative Scoreboard ani lor the project are almost standard
mation system, used for all Miami fare for Amiga video and anima
Dolphins home games, really hit tion pros: an Amiga 2000 with a
the big time. (See "Move Over, robust eight megabytes of RAM,
Fridge!", Notepad, in ihe Nov. '88 Deluxehiint 111 (Electronic Arts),
issue, p. 10.) ZoetTOpe (Antic), PIXmate (Pro
You may be one of the many gressive Peripherals), and the orig
.Amiga enthusiasts who have heard inal SuperGen (Digital Creations).
of Tessler, but there are things that Tessler also created an ani
few people know about him. He mated logo used by Ryder Truck
played drums with Jim Stafford Rental that is used in ads and cor
("Spiders and Snakes") and porate industrial videos.
toured with ihe band for a year. Tessler recently filmed jazz
Joel Tessler's animated seli-portralL
He also did some underground greats Freddie Hubbard and Dizzy
radio work. Gillespie in concert, did the post-
Even fewer know that Tessler production work with the Amiga, Walk that is to be done completely ducers who base their work on the
created a 60-second commercial and is now negotiating to send the by teenagers. Amiga. For Tessler. the power ofthe
for a popular flashlight thai got product over to Europe, where Besides creating on the Amiga, Amiga, combined with its low price,
loads of play on a variety of cable jazz is still immensely popular. Tessler is a staunch advocate and opens up unimagined opportuni
stations. Mini Maglight is both a A true ball of fire, Tessler's am teacher. "People look at anima ties. "The Amiga breaks down entry
miniature flashlight and the name bitions exceed his past accom tions done with Sculpt-Animaie barriers to the video and animation
of the company that makes it. plishments. His Amiga plans 4D and say they could never do industries," Tessler said.
Working with independent pro include setting up a service bureau that." Tessler doesn't buy it. In We just may have to do another
ducer Stephanie Sladon, Tessler for cable stations, finishing a rock stead, he brings them into Deluxe- profile of this bwy AmigaWorld au
created a piece of animation in video called Background Radia Paint III and has them do a thing thor again next year!
which the flashlight appears, with tion (it happens to be about tele or two to gain some confidence. —Doug Barney
its individual components high vision), and acting as an adviser The result may be a new gener
lighted separately. To show the dif for a cable TV show called Ocean ation of animators and video pro

Omni-Gen 701 were super clean, and the incoming video was totally
Omicron Video unaffected by the Omni-Gen. Vectorscope readings
$1595 were good, although chroma was a bit oversaturated.
Recommended Use: B, I The Omni-Gen's components are durable and of high
System: Any
quality; this genlock should be able to handle any
Signal: NTSC, PAL broadcast studio configuration. Although S-VHS is
Aimed squarely at broadcast, direct-to-post, and not fully implemented (S-VHS inputs are not sup
high-end industrial facilities, Omni-Gen is loaded plied), Omni-Gen is one of the Finest Amiga broadcast
with features including internal sync generator, sep genlocks available. Omni-Gen gets the "Heavy Duty
arate Y-C for S-VHS Out Only, comb filtering, and Broadcast" award.
360-degree subcarrier-phasing adjustments for the
Amiga. The Omni-Gen is packaged in a standard 19- ProGEN
Progressive Peripherals & Software
inch rack mount, and its unique pull-off front panel
allows for easy access to a variety of trim potentiom S449.95

eters and DIP switches. A separate remote-control Recommended Use: H, I

box with key-fade, fade-black-to-program, key-on, System: Any

program-video, and Amiga-video buttons is supplied. Signal: NTSC

When I first tried out the unit, I had a problem ProGen's simple design features RGB loopthrough
with horizontal stability. Omicron's technical support and Video In and Out. It is powered by the Amiga,
representative stiggested making a slight adjustment. and using it with an A1000 requires a slight modifi
This took care of the problem, and thereafter, Omni- cation. Although ProGEN does not provide faders,
Gen performed well in all tests. Graphics overlays you can select Video Only, Computer Only, Com-

AmigaWorld 59
In winning
puter and Video with the software—either via menus
presentations, or function keys. In the S-VHS edit suite, I had to
disable a servo switch on the VCR in order for the
we play the recorder to tolerate ProGEN's video signal.
ProGEN delivered above-average performances in
title role all testing environments, although displaying a full
graphics screen in Computer-Only mode produced
some tearing and bleeding. I was able to reduce these
Create winning titles with TVJext-
effects by adjusting the graphics' saturation in
Rrofess/ona/™. It's the ideal pro DeluxePaint III. A year ago I would have recom
gram for producing eye catching mended ProGEN heartily, but in light of recent ad
lettering and graphics for video vances, I suggest looking at what else is available.
titling and desktop presentations Even though it is double the price, ProGEN performs
on the Amiga"''. no better than Progressive's other genlock, miniGEN.
ProGEN gets the "Early Bird" award because it was
With TV-TextProfessional you can
one of the Amiga's first genlocks.
create:
SuperGen
Exciting Stylistic Effects
Digital Creations
Automatically
$799
■ Outlines, shadows, metallics,
Recommended Use: I, B
strobes, edges, extrusions {3D} System: Any
and more. Signal: NTSC
' Color animated glows, glints,
Digital Creations was one of the first companies to
sheens, and cycles. consider the Amiga's operating system in the design
• Apply to text, shapes, and IFF of a genlock. The resulting SuperGen has become a
images. standard for affordability and high performance, and
' Two degrees of overscan in all it is no accident that other developers have designed
resolutions. products to support it specifically. The unit is simple
to use: just plug the SuperGen into your Amiga's
• Dozens of preset rendering
RGB port and loop the RGB cable to the monitor.
styles included.
SuperGen has built-in faders for computer and video,
• Create your own styles with built
with two separate video-overlay outputs, a key out
in editor.
put, a video loopthrough, some internal adjusters for
' Compatible with TV-Show'" spe fine-tuning, and a notch filter switch to quiet shaky
cial effects slide show program. edges. I have used it extensively in professional set
Backgrounds In The Blink Of An Eye tings (including for a commercial that appeared on
• Eight different color gradient CNN, and on the Sony JumboTron during Super
Bowl XXIII) with excellent results. Vectorscope tests
background patterns.
prove the quality of SuperGen. If you want to meet
• Wallpaper, Tile, & Grid.
more than the minimum requirements for clean sig
• Imported IFF images.
nals in industrial and broadcast settings without
You'll be surprised how quick and spending big bucks, give this genlock a shot.

easy it is to turn those tired titles SuperGen gets the "Best Value" award.

into attention getting graphics with


SuperGen-2000S
TV'TextPmfessional. It's at your Digital Creations
Amiga dealer now!
iiiiii $1595
Amiga is a legisterett trademark o< Commodoie Busi Recommended Use: B, I
ness Machines Inc. TV-Texr, TV-Show. andZuma Fonts
System: A2000 series
ate Irademaiks ol Zuma Group. Inc
Signal: NTSC

The 2000S is a next-generation device—the first


Amiga genlock to allow direct signal processing using
a software-based multitasking control panel. The
'umaGroup panel contains gadgets for adjusting a number of
parameters: color saturation, chroma phase, hori
Zuma Group, Inc.
6733 N. Black Canyon Hwy. zontal position, vertical delay, and RGB termination,
Phoenix, AZ 85015 to name a few. If you are editing a video and find
TEL: 602.246.4238 that your subject's face is purple, just double click on
FAX: 602.246.6708
Graphics,
Animations,
the Settings icon to summon the video controls to
Workbench. Select the chroma phase button and

Sounds?
adjust the slider gadget to change the hue.
The 2000S fits into the A2000 video slot. In the

Good Show!
rear of the unit are a network of BNC connectors
and two sets of S-VHS In and Out connectors. A
remote-control box with an S-VHS/Composite rocker With TV-Show" you can show
switch is supplied for background and graphics dis case your graphics and anima
solves. Waveform and vectorscope tests showed that ► ►►► M >H tions with just a few clicks of your
chroma was right on, and burst and luminance were
►»>/M>> > mouse. Using TV-Show's mouse
both good. The unit performed well in all phases of ►>>>►">►>> and menu driven Script Editor,
the edit session. The 2000S may change the way
choose from a wide variety of
people think about video, not only in the Amiga
exciting image transition effects.
community, but also industry wide. This S-VHS-
► ►►►M Grab your audience by the ears
ready studio-on-a-card gets the "Innovation" award.
►►►► M with sound effects and computer
Scanlock VSL-1 generated speech. Experiment all
VidTech International you want. You can play any por

$995 ► ► ► H M M») tion of your script anytime during


Recommended Use: I, B your editing session.
System: Any All Image Formats
►► ►►M M M >
Signal: NTSC, PAL • IFF screen formats include HAM,
The Scanlock's simplicity is one of its strong fea Extra Halfbrite, & Overscan
tures. Installation is a simple matter of plugging a • Use any combination of image
cable into the Amiga's RGB port; an RGB loop- formats in the same script
through allows easy connection to your monitor. The Over 40 Variable Speed
Scanlock has one input and two output connectors Transition Effects
with loopthrough for S-VHS, plus one Composite • Fades, pushes, reveals, checker
Video In and two Out with loopthrough, and a key boards, blinds, splits, zig-zags
output. On the front panel is a three-way power • Use with screens, brushes,
switch for Amiga, bypass, or external. There are other & animations
switches for NTSC or S-VHS mode, Composite Video • Manual forward/reverse,
Only, Amiga Video Only, Amiga and Composite, self-timed, looping, & hot
Fade In Amiga, Fade In Composite, Reverse Key, and ► ►>>►>>>► key playback
more. You can also fine-tune the Scanlock internally.
► ►►►> > ► > Animation & Sound
In the edit suite, problems appeared directly on the
• ANIM format from DeluxePaint®
monitor. I was especially puzzled by the degradation
►►►*►>:►> III & other programs
in video: Edges in the source video were ragged, but
• Fly any brush on or off over
the Amiga video looked good. The vectorscope read
screen backgrounds
ings showed ringing, luminance readings were low,
• Color cycling
and sync and chroma were hot. Although the Scan-
► ►►►►H • IFF sampled sounds & speech
lock's design is ideal for S-VHS edit suites, I cannot
recommend it for broadcast applications. It might do
with control of playback rate
& volume
well, however, in industrial applications. Scanlock gets ► ►>►►>
the "S-VHS Ready" award. ' Synchronize sound with screen
►►>►►>
event or animation frame
►►>►►>
In for Good
►►>►►> TV'Showis the complete special
If you have felt locked out of video because of high
effects slide show for you and
prices, one of the new low-cost genlocks can solve
your Amiga3. Version 2 is at your
your problem. If you had doubts about whether the
Amiga dealer now.
Amiga could deliver a signal clean enough to function ► ►►►►M
rV-SftoHMSa uademaik of Zuma Group, Inc. Amiga is
in a broadcast environment, it's just a matter of choos ► ►►►►M a legislated trademark of Commodore Business
Machines, Inc. DetutePaint is a registered uademark
ing one of the professional models that fit your facility. ► ►►►►M of Electronic Arts.

For industrial work, the choices are many. The com ► ►►►►M
mitment from heavy hitters like Magni, Neriki, Omi- ZumaGroup
cron, and others indicate that Amiga video will take
► ►►►MM Zuma Group, Inc.
off in the 1990s. And with innovations such as Digital
6733 N. Black Canyon Hwy.
Creations' software-based signal-processing panel,
► ►►►M Phoenix, AZ 85015
there seems to be no limit to how far we can go. ■ TEL: 602.246.4238
►►►►>► FAX: 602.246.6708
► ►►>M
► ►►►M Circle 422 on Reader Service card.
Say It With Style
Eight ways to get words—edgewise,

diagonally, or vertically—into your videos.

By Gary Ludwick

AS RECENTLY AS ten years ago, the only way Electronics. Now there are a number of video-titling
to get computer type on a screen was to packages, each with its own distinctive ways of flash
scrounge up a teletype keyboard and a tele ing, spinning, and sweeping text onto your Amiga
vision set, and get to work with a copy of Don Lan screen. This assortment contains something for
caster's "TV Typewriter" article from Popular everybody, from the novice Amgia 500 owner to the
video professional. Your choices are limited only by
your bank account and requirements. (See Company
List on p. 128for addresses and phone numbers ofcompanies
mentioned in this article.)

Low-Cost Entry
Leading off the entry-level group is one of the Amiga's
first titling programs, TV*Text (Zuma Group,
$99.95). While TVText lacks some of the bells and
whistles common in newer programs, it is ideal for
non-professional use. Offering six screen resolutions
(from 640x200 to 704X480) and 10 built-in type
faces, it provides very good-looking screens, although
the fonts and effects are somewhat dated.
In a full-blown review in the February, 1989 issue,
I panned Easy Titler 1.0 for being simple to the point
of near uselessness. With the release of Easy Titler
2.0 (JMH Software, S49.95), I don't have a titling
program to kick around anymore. Sporting a new
graphics-oriented interface. Easy Titler 2.0 not only
generates titles, but also provides 17 transition effects
(wipes, scrolls, dissolves, and so on), making it a slide-
show program as well. Other neat features include
the ability to toggle high-resolution and interlacing
on and off, a provision for changing the number of
lines per page, and an easy-to-use script-editing
(slide-show) facility that allows you to shuffle screens.
Easy Titler even lets you import IFF hi-res pictures
for use as backgrounds—a nice touch. JMH has made
In normal resolutions, edges appear Jagged (top); Broadcast Tiller's super hires mode some impressive changes in Easy Titler, and 2.0 is a
(bottom) smooths them. great deal for the money. ►>

62 Special Issue 1990


CONCEPTUALIZE
Move around in 3D
environment with real
time response. Move

Virtual Reality Delivered objects, rotate them.


copy them, shape
them.

BUILD
Draw your own shapes
in extruder or choose
from a set of 3D primi
tives. Glue them
together to make a hier
archical object.

COMPOSE & ANIMATE


Save your objects, then
create a scene. Ani
mate it and preview the
animation (as long as
you wish) in real time.

3D Conceptual Design and Animation. RENDER


Adjust the lighting
BE CREATIVE - Design in perspective 3D space which looks like and render the scene
the physical world of our everyday experience. Interact with in seconds. Color the
objects, not with menus or the keyboard. objects in real time.

BE FAST - Work in real time. If it doesn't move, it's not 3D,

BE PRECISE - Position complex objects with total precision in


perspective or orthogonal views. (No, you still don't need a
keyboard.) Render your image in 16.7 million colors in video
RENDER AGAIN...
resolution (NTSC or PAL) or up to 8000 by 8000 pixels for slide
...with 16.7 million col
output.
ors in minutes. Use
BE PRODUCTIVE - Design video animations, corporate anti-aliasing, trans
presentations, educational or training videos better and faster. Do parency, texture maps,
conceptual product design, architectural design, or fine art with shadows, global and
transparent ease. This is possible because you don't have to learn local lights.
any new skills. Your actions in Caligari will resemble those in a real
3D world.

BE VIRTUAL - Enter the virtual reality with us. It's just about to VIRTUAL BISHOPS
happen. From left to right: flat,
facet, Gouraud and
Octree Software Inc.
metal shaders, tex
311 West 43rd Street Suite 904 New York, NY 10036 (212)262-3116
ture map, Phong
Caligari runs on an Amiga with an optional Targa/Vista board. Amiga is a trademark of shader, 2D and 1D
Commodore Inc. Targa and Vista are trademarks of Truevision Inc. environment.
CirclB 412 on Reader Service card
Advanced Solutions some bugs to be ironed out. Coupled with its limi
An import from Israel, Video Page (Microshuki/Im- tations in resolution choice and importing fonts and
pulse, S 199.95) does things a little differently. It IFF screens, this keeps Video Page at the low end of
comes with four font disks and begins with a unique the advanced group.
font-loading screen that shows examples of each font In the middle of the advanced pack is Anima-
on the disk in dfl: in four sizes. From those 16 choices, tion:Titler (Hash Enterprises, S79.95), a solid per
you select four for loading into memory. There is no former. It works in most resolutions, imports IFF
provision for importing other fonts or IFF back graphics, and works well with ColorFonts-standard
ground pictures, and no way to change resolution, characters and other fonts. Plus, it provides a slide-
which appears to be hi-res overscan (the documen show mode with a half dozen standard scroll and
tation makes no mention of it). In Video Page, many wipe transitions, and displays Anim 3-5, Hash, and
functions are controllable via key combinations; a IFF animations.
keyboard template or quick-reference card would be Animation:Titler also offers flexibility in terms of
appreciated. Finally, Video Page can function as a borders, outlines, shadows—both cast and ex
slide-show operator, with (like Easy Titler) a choice truded—even special line or word backgrounds. And
of 17 transition effects. just in case animated titles are on your list, Anima-
Video Page's interface is well designed, with hi-res, tion:Titler is one of the few programs of its kind that
3-D buttons and gadgets. Likewise, the fonts (four can create and output Anim-compadble files. The
typefaces, 64 variations in size and style) are nicely program's only negative is its key-disk copy protec
done, but several system crashes indicate there are tion scheme, which requires you to boot with the

Of Features and Fonts


IF YOU'RE GETTING the itch to buy a dard (up to 16 colors) or two-color Amiga
video-titling program, chances are good fonts severely limits a program's useful
that our overview didn't make the choice ness. Sure, the publisher may offer ad
for you. It would be different if there ditional font disks compatible with its
were some real dogs in the group, but particular titling program, but what hap
there aren't. You need some decision- pens if the company goes bankrupt, de
making criteria. serts the Amiga, or does not offer the font
Money is a great leveler for many of that fits your project? Whether you are
us, and the price spread of titlers should putting titles on a homemade animation
eliminate at least a few from considera or designing the opening for a local tele
tion. Keep in mind that if you are not vision news show, you need access to the
producing video presentations for broad typefaces the job requires.
cast or professional distribution—and Worth particular note among Color-
I'm talking high-dollar video studio work Fonts packages is the Kara Fonts line
here—you could wind up paying a big from Kara Computer Graphics. These
premium for capabilities beyond your beautifully rendered 3-D fonts, in eight
needs. Broadcast Titler, Pro Video Gold, colors each, are just about mandatory for
and even TV*Text Professional are amateurs and professionals alike. Only
loaded with features non-professionals Pro Video Gold, Easy Titler, and Video
might be able to use, but will not really Page will not accept these or any other
ChiselScrlpt, Engraved, and Glass are three
benefit from. ColorFonts.
fonts available In the Kara Fonts lineup.
Then there's memory. If you have less Prioritizing remaining features and
than a megabyte, your choices really get benefits is a very individual matter. For
limited. Of our profiled eight, only some the ability to import IFF pictures to learn and use.
TV*Text, Easy Titler, and Anima- is crucial. Others need a wide range of When you have your list down to two
tion:Titler work with 512K of RAM. resolutions. Even copy protection can be or three picks, take it to a dealer who
Once past bucks, bytes, and bells and a deciding feature. One thing I look for will let you spend a little time using your
whistles, fonts are really the foundation is a straightforward interface, With video- video-titling candidates. You can't make
of any titling program. A character gen editing suites renting for $300 an hour a bad mistake with any of the programs
erator without a wide variety of fonts and up in my area, I don't have time for profiled, but if you can settle on a great
might just as well be a word processor— finicky, esoteric modes of operation. I program and save money too, then your
a throwback to the TV Typewriter—and need a program that not only delivers prioritizing and homework will have
an inability to import ColorFonts-stan high-quality video images, but is also easy paid off. □ — GL

64 Special Issue 1990


original floppy. (For an extra S JO, however, you can jects (brushes) created in other programs, and lets
gel an unprotected disk.} you save screen sections as objects.
Video Tiller's (Sparta/Oxxi, S14'J) claim to faint- TV*Text has a unique Preferences section that
is its ability to alter fonts instantly. At the touch of a provides great flexibility in designing and specifying
key, standard faces can take on a chiseled, embossed, such things as drop shadows, type borders, and out-
or neon (thick or thin) appearance, or Hash starburst
highlights. There are up to 20 different effects for
This script contains the following screens: CREATE A SCREEN
each font! Make no mistake, this is a powerful feature
and one not seen in any other tiller program to date. 1) Title Page 3 Slideln
Video Tiller accepts all Amiga fonts as well as Zuma 2) features 2 VenetiV
3) features 2 2 Blink
fonts (Zuma Group) and those created with Callig-
4) Blastoff 2 Fade
rapher (InterActive Softworks). Resolutions range 5) Helcwe 2 VenetiV
6) Fall 2 PeeiDn
from 320 x 200 to 768 x 480 overscan, and each can
7) ENJOY 4 DissvM
be used with interlace. You can import IFF graphics, 8) sary screen 4 EraseOn HOK A SCREEN
invert them, mirror, and otherwise distort and change
them. Even Extra_Halfhrite mode is supported.
Finally. Video Tiller's slide-show capability offers
12 transitions and allows Anim-format animations.
Select an action to perforn,
Day in and day out, this is the one I reach for, and
its placement in the advanced as opposed to the pro
category is based more on price than performance.
For most professional applications, Video Tiller will
BEGIN TIC PRESENTATION
deliver die goods.

A new generation generator: Easy Titter 2.0


Prose for Pros
Two of the three packages that bill themselves as
professional back up that billing with their price lines. Special rendering effects can give a new look-
tags.. .if not necessarily their performance. brushed gold, for instance—to standard fonts, and
From Zuma Group comes TV*Text Professional you can edil and change effects as your skills grow.
(SI69.95). A wholly different product thanTV*Text, These features are just the tip of a very powerful
TV*Text Professional is also different from other professional program.
tilling programs because of its extension into the Pro Video Gold (Sherefi Systems, £299.95), an
graphics area. For instance, it allows you (o generate upgrade to Pro Video Plus from the former JDK
backgrounds through wallpaper, dithering, and tile Images, works in only one resolution (720 x 480) atid
techniques. It also provides a full range of resolutions, takes little advantage of the Amiga in terms of inter
ColorFonts, and IFF capabilities, lets you import ob face. There are no gadgets, no graphics, no pull-

Quick Fix #2

The "Rub-On" Method


IN THE OLD days, before comput imposed over the program's video. easy to resize the type or lo change spots. Your lighting must be as flat
erized character generators made Need some titles In a hurry and its resolution without losing too as possible to assure a clean image.
their way Into America's television don't want to buy more software? much quality. Be sure to set the If you continue to have problems,
control rooms, a video program's Why not use the rub-on method, software to digitize in Black-and- try reversing the Image so that the
titles were created manually. modified a bit for the computer age. Whlte mode (16 shades of gray.) letters are white on a black back
At first, the titles were painted by Buy transfer sheets In the style you Next, set the software's contrast and ground; most digitizers have a "neg
hand. Later, pressure-sensitive (rub- like from an art-supply store and brightness controls as high as you pos" setting for this purpose. Keep
on) typefaces made the job some digitize them. Once you have the can without washing out the image. in mind that this just hides the prob
what easier. Either way, the proce typeface In the computer, use a Adjust the camera's position so lem; the noise is still there, you just
dure was the same. Each title was paint program to cut and paste the that the letters are about Vj-inch cannot see It as well,
supplied on a black card with white letters to form the words of the title. high on your monitor. This Is big To use your new font, simply load
type, usually one screentull of type It is easier to understand if you think enough for most titling require it Into your paint program and cut
per card. The cards were then of this as the digital equivalent of ments, and you can reduce the size and paste the letters to form the
placed on a stand in front of the rub-on type. later without losing detail. If, after words. Just like rub-on type, but
studio's titling camera. After the I always use the Amiga's high- you capture an Image, there is a lot without the elbow grease!
camera focused and framed the text, resolution mode (640x400) to cap of "noise" in your picture, try to ad — Gene Bran n
the title was electronically super ture the typeface. This way, it Is just the lights to remove the hot

AmigaWorld 65
down menus—even the mouse is useless with Pro to the Broadcast Titler standard. Converted fonts are
Video Gold. You control the program via the function not as sharp in resolution as resident fonts, but
keys, both alone and shifted (thank goodness for the InnoVision plans to release an add-on utility capable
keyboard template). Pressing one of these keys sum of improving the resolution of imports.
mons a menu to the bottom of the screen; use the Super hi-res is not Broadcast Tiller's only strength.
arrow keys to select functions. Pro Video Gold re Its scrolls and transitions are extremely smooth-
minds me —in terms of working style—of the Chyron perhaps the best I have seen. It offers a variety of
units in use at many TV stations, It's not pretty or transitions, creates 3-D color font extrusions, sup
fancy, but it does the job. ports color cycling, and offers a choice of up to 320
While Pro Video Gold can import IFF pictures for colors in high resolution. Broadcast Titler is also the
use as backgrounds, it is not compatible with only titling program that provides internal software
ColorFonts. It does not allow fonts from other pub control of Digital Creations' SuperGen genlocks.
lishers, either, although the program comes with four Even its copy protection is unique: The program asks
fonts in various sizes and styles, and additional Pro for the key disk only one in every eight or so starts.
Video Gold fonts are available separately. Transitions
are allowed on a page-by-page and line-by-line basis. Roll Credits
With 32 page and 60 line transitions, no other pro If you skipped to the end looking for firm recom
gram comes close to Pro Video Gold's flexibility in mendations, you missed some good reading. Even
this area. It also provides Auto programs such as the least of these programs is pretty good and the
those used on cable-access channels, whereby a pro best is outstanding. As many of the programs' tech
gram of pages and lines repeats over and over. Pro. nical details and capabilities are similar, your choice
Video Gold is not the easiest program to use, and it boils down mainly to dollars and needs. (See the
is copy protected, but it deserves the pro designation. sidebar "Of Features and Fonts" for help on deciding
What sets Broadcast Titler (InnoVision Technol which is the right program for you.) It's a tribute to
ogies, $299.95) apart from all the others is a pro the Amiga's inherent abilities that there are so many
gramming technique that yields an effective good video-titling packages to choose from. ■
resolution of 2I60x 1440 (nine times sharper than
standard Amiga high resolution), which virtually Gary Ludwick is president of The Creative Department, a
eliminates the dreaded "jaggies." The secret is in font Charlotte, NC-based advertising agency. The Amiga has
design, as Broadcast Titler in all other respects works been an essential part of his company's video, graphics, and
in normal hi-res mode. The program is completely presentation capabilities for the past three years. Write to
compatible with ColorFonts and other Amiga fonts, him c/o AmigaWorld, Editorial DepL, 80 Elm St., Peter
and provides a utility for converting those characters borough, NH 03458.

Amiga Video-Titling Programs At A Glance


Minimum Supports # of Fonts COPY Resolutions IFF Transitions?
Program Phice Memory Col Supplied PROTECTED? Supported" Compatible? (# Possible)

Easy Titler 2.0 S 49.95 512K No 7 No L,H,I,O Yas Yes (17)

TVText S 99.95 512K Yea 4 No M.H.I No No

Video Page $199.95 1MB No 2 No H No Yes (17)

Animation :Titler S 79.95 512K Yes 6 Yes L,M,H,I Yes Yes (6)

Video Titler $149.00 1MB Yes 5+ No L.M.H.O Yes Yes (12)

TV'Text Pro $169.95 1MB Yes 9 No L,H,l,0 Yes No

Pro Video Gold $299.95 1MB No 4 Yea H Yes Yes (92)

Broadcast Titler $299.95 1.5MB Yes 4 Yes H,O,S Yes Yes (70 + )

* Resolutions: L—Low; M—Medium; H—High; I—Interlace; 0—Overscan; S—Super Hi-Res

66 Special Issue 1990


STEP INTO THE WORLD OF AMIGA..

The Pathway To
Your Imagination
T*or a computer as extraordinary as the
Amiga™, you need a magazine that can \ Save 37% D YES!
match its excellence, AmigaWorld. I want to discover the full potential of
'AmigaWorld is the only magazine which this powerful machine. And save 37%
provides you with ideas and information to off the cover price. Enter my one year
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tremendous power and versatility.
time, I will receive a full refund—no
Each issue gives you valuable insights to boost your ^yjs^ questions asked.
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Whether you choose the Amiga as a serious business
tool for its speed and multitasking capabilities. . .or for \
|ts superb graphics, drawing, color (over 4,000 colors),
and animation. . .or for its state-of-the-art music and
Zip
speech. . .or for its scientific and CAD abilities, AmigaWorld
ean help you achieve superior results. Canada & Mexico S3B.97, Foreign Surface S49.97. Foreign
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Don't wait! Become a subscriber and save nearly 37% off the cover price. Return the AmigaWorld 4WAB8
coupon, or for immediate service, call toll-free 1-800-258-5473. In U.S.A. PO Box 58804, Boulder, CO 80322-8804
Amiga is a trademark of Com mod ore-Amiga, Inc.
Play It Together, Sam!
Synchronizing Amiga sound and video.

By Dean Friedman

SUPPOSE THE PLAINTIVE strains of "As providing synchronization ofthese two essential com
Time Goes By" didn't mesh with the smoothly ponents of a good video production. We will take a
gliding fingers on Sam's keyboard. Bogey's long look, and lend a sharp ear, to six programs that
boozy blooding would be pretty unconvincing, and can help you get the job done. In addition, I'll share
Warner Communications would be many millions a few tips and techniques that should help you add
poorer today. But Hollywood knew its Stufl when ii sound and music more effectively to your Amiga
came to synchronizing sounds and pictures—even video creations.
back in 1943. At least a hall dozen programs can trigger audio
Alas, the union of sound and video has not always via video and vice versa: The Director (Right .Answers
been so sweet or smooth for Amiga users. Recent Group), Lights! Camera! Action! (Oxxi), MovieSetier
software, howevei, has made significant headway in (Gold Disk), Photon Video: Cel Animator (Micro-
Illusions), Animation:SoundTrack (Hash Enter
prises), and DcluxeVidco III (Electronic Arts). Not
all of them work the same way. though, and some
allow sound sources that others do not.
The IFF 8SYX file format, which is supported by
most Amiga audio software, is common ground for
all six. A host of sound-digitizing packages can gen
erate such samples, and you can edit these files using
the digitizers' own software or with a dedicated sam
ple editor. Animation:Soundtrack incorporates dig
itizing and editing software that you can use with any
commercial digitizer.

Here's Looking at SMUS


In addition lo letting you trigger IFF samples, both
Lights! Camera! Action! and DeluxeYideo III can
play entire music scores written in SMUS (pro
nounced "smooze") format. SMUS (Sonix Music Util
ity System), now a standard Amiga sound format,
derives from the Sonix (Oxxi) music-sequencing pro
gram and is supported by many others. A SMUS file
contains eight Hacks of note events that trigger IFF
samples as instruments, providing a polyphonic
(multi-channel) musical soundtrack for your video.
Only four samples can play simultaneously on the
Amiga, however, because the computer has just four
digital audio channels.
To reach beyond the Amiga's sampling voices and
employ the sound-making power of synthesizers and
samplers, you need a small piece of hardware: a MIDI

68 Special Issue 1990 ILLUSTRATED BY FRED LYNCH


"'

Coming To A Screen Near You.


If you're ready to become your own studio produc that lets you use an optional external power supply.
er, there's only one desktop video system that will bring Scanlock is a breeze to use. A "glitch-free" vertical
NTSC and S-VHS to your Amiga's screen. The interval switch lets you insert, revei^se and remove refer
Scanlock system by VidTech. Other systems give you a ence video and Amiga graphics at the touch of a finger.
genlock that's "eithcr-or." They either support NTSC or And you can switch between NTSC. S-VHS and analog
S-VHS. But not both. RGB formats without moving cable connectors. When
Two For One you're done editing, you can resume normal Amiga
With Scanloek, you get two genlocks for the price operation with the flip of a switch.
of one. So you can migrate from NTSC to the newer Don't Get Locked Out
S-VHS format without investing in another system. We So if you're ready to become your own producer.
also offer a Scanlock model that is compatible with the choose the desktop video system that doesn't lock you
International PAL TV format, including its new S-VHS into one genlock — the Seanlock system by VidTcch.
version. Coming to a screen near you.
Scanlock's dual-genlock system gives you broad Call or write us today: VidTech International, Inc.,
cast-quality video at consumer prices. And our system 2822 NW 79th Ave.. Miami. Florida 33122. Telephone
offers all the bells and whistles, including front-panel 800-727-2261 or 305-477-2228. Fax 305-591-1651.
fingertip controls, multiple monitor connections for Prices:NTSC-$995, PAL-SU095. Distributed by
viewing and editing, and independent fade controls for Southern Technologies, Dallas, Texas.
both reference and Amiga videos. If your Amiga is sup
porting a load of peripherals, we provide a connection VidTech Cucle 418 on Header Service caid.
(Musical Instrument Digital Interface) interface. erating chips, thereby conserving chip memory. One
MIDI is a Standard through which all synthesizers program. Lights! Camera! Action!, can play these
and music-sequencing software can converse. Be sounds alternately.
cause SML'S tracks represent eight channels of MIDI Keep in mind that a sample docs not have to be
information. DeluxeYideo III can trigger up to eight just one note; it can be a fully orchestrated 10-second
dedicated synthesizers or samplers through the in sequence consisting of many instruments and
terface via a SML'S file. hundreds of notes. Therefore, you can achieve vir
Also through the SML'S format, you can start non- tually the same effect using one long sample as you
standard synthesized sounds (as opposed to standard can triggering a SML'S sequence. The main differ
IFF 8SVX samples). Generated in real time using ence between sample and sequence is the relative
algorithms, such sounds bypass the DMA (Direr! demand on memory: a SML'S score, because it reuses
Memory Access) portion of the Amiga's sound-gen sampled material, is more memory efficient. Whether

Memory Matters
THE PROGRAMS UNDER considera pled sound or SML'S score, you load it • Use short sound samples digitized at
tion fall into two main categories. The into the chip memory's buffer. Because low (5 to 8K) rates.
Director and Lights'. Camera! Action! are the act of accessing data from a disk drive
script based, meaning that you operate can slow down an animation or sample, • Get variety from a single sample. By
them by entering commands via a you must consider the complexity ofboth drastically altering the playback speed,
scripted language similar to BASIC. The elements. Your goal is to schedule the you can get two or three sounds for the
remaining packages are controllable via loading of sound data during portions of price (in memory) of one.
gadgets and menus. an animation or slide show in which very There are a couple of options that can
Regardless of interface, the strategy for little is going on, and thus avoid inter save you from having to manage memory
synchronizing sound to video is the same rupting the How of the presentation. so strictly. By adding Commodore's new
for all these packages. You program or In MovieSetter, Cel Animator, Ani- Fat Agnus chip to your system, you can
load a slide show or animation (Anim or mation:Sound Track and DeluxeVideo increase chip memory to one meg. and
RIFF formal) into the program, decide III, this system of buffering and memory chop your memory-management con
where you want the sounds to occur, and management is transparent; the program cerns in half. I recommend this replace
then enter commands to trigger the does it for you automatically. Even so, it's ment for serious audio and videophiles.
sound at the selected frame numbers. important to be aware of these limitations A solution that holds even more prom
Unfortunately, the process is not nec so you can plan the sizes of your ani ise for our application is the ability to
essarily as easy as you might think. The mation and audio segments accordingly. transfer both audio and video data from
Amiga uses a set of dedicated chips to While these packages can typically man a hard drive to chip RAM in real lime.
perform the bulk of its graphics and au age 20 seconds of animation and 10 sec This effectively blows the lid off memory
dio tasks and to free up the main pro onds of 8K-sampled audio before restraints, and frees you from having to
cessor for governing the rest of the flashing "Low On Memory" messages, it work with short segments of video and
system. Because these chips are also re is difficult to estimate chip capacity be audio.
sponsible lor such chores as displaying cause the amount of memory graphics, At the last New York AMI-EXPO, Xetec
the Workbench screen, there is never animations, and sound samples consume fascinated visitors by playing continuous
more than 300 or 400K of chip memory varies greatly according to complexity, animations simultaneously with a single
available at a time. To accommodate resolution, and length. By employing one-hour stereo audio sample, directly
memory-intensive audio and video (a 20- very careful memory management, you from a hard drive in real time. The dem
second animation can eat up a meg or can run a simple lo-res, non-overscan onstration system consisted of Xetec's
two), the Amiga employs a system of buff slide show with recurring audio samples FastCard SCSI interface driving a Micro-
ering whereby data is loaded from disk for half an hour or more. polis 1674-7 150-meg hard drive on a
either into fast RAM and then into chip Here are some rule of thumb for con stock one-megabyte A2000. A pair of cus
RAM, or directly into chip RAM. To pro serving memory: tom player modules helped show off the
vide a continuous display, the animation drive and controller speed.
is output from one section of chip mem • Use lower resolutions, and fewer Now that hardware maunufacliirers
ory as new data is loaded into another colors, and avoid overscan. The worst have demonstrated an ability to operate
portion. culprits for stealing memory are high at the necessary speeds, it's up to software
Script-based packages require that be resolutions, many colors, and overscan developers to provide buffering schemes
fore you give a command to play a sam mode. that can address this capacity. □ — DF

10 Special Issue 1990


At last, a scanner
with an artist's touch.

With the Migraph Hand Scanner and You can build your own library of images favorite Amiga publishing programs like
Touch-Up"'1 you can now produce profes from logos, photographs, books, and Professional Page7'1 and Page Stream1v.
sional-quality high-resolution scanned illustrations. And that's just for starters. A variety of load/save formats also lets you
graphics from start to finish—without use images on the PC, Mac, and ST.
Finish with software that won't quit.
changing programs. Last but not least: The Migraph Hand
This unbeatable hardware-software team Touch-Up, Migraph's complete Scanner and Touch-Up are easy to learn
lets you scan, edit, and enhance images design tool for high-resolution mono and easy to use.
until they're exactly right for all your chrome images, you can put the finishing See you dealer today for more details or
desktop publishing projects. touches on every image you scan. Its call Migraph toll-free.
powerful editing functions include standard
Start with quality hardware. The Migraph Hand Scanner and
commands plus extras like rotate by
The Hand Scanner has all the degree, slant, stretch, outline, and Touch-Up. Powerful tools for profes
features you need: A scanning bolding. Acomplete paint program. sional publishing.
window over 4" wide. Four A full array of drawing tools.
For Amga 500 TWO anc 2C00 Systems with 1MB nemoty A hard disk is
scanning resolutions— Not to mention special lecoamended
100,200, true 300. effects and scalable
and true 400 dots outline fonts. When
per inch. Adjustable your images are
contrast. Three dither pixel-perfect, you d
settings for scanning photo can import them
graphs. Plus a special setting for line art. into your

Migraph. Inc. 20C S. 333rd, Suite 220 800) 223-3729 [ 10 to 5 PST) (206) 838-4677
rses M.;raph ire T-eHpajn a^an

Circle 443 on Reader Service card.


or not they support SMUS format, memory man scores or sequences directly, it can control music-
agement is a primary concern for all of these pro sequencing software. The Director is purely script
grams (see the sidebar "Memory Matters" for a based, but its commands are logical and straightfor
discussion of audio-video memory demands and ward. BASK: programmers will be perfectly com
some tips on how to conserve valuable memory). fortable with The Director, and even non-
programmers will not find it difficult to learn.

Six Ways to Whistle Lights! Camera! Action!


To help you determine which of these programs best While Lights! Camera! Action! is also script based, it
suits your needs, I will outline the major features of alleviates some ol the drudgerj inherent in this ap
each. Except for Animation:SoundTrack, they focus proach by providing requesters to help you organize
primarily on editing, displaying, and manipulating the flow of commands and effects. These requesters
video and animations, with audio abilities generally require both mouse and text input, and though they
treated as added features. siill force you to think in script-programming terms,
they provide a relief from pure script. The program
The Director offers a variety of snazzy effects and wipes, and like
The Director is a good, reliable display program that The Director, ii supports all graphics resolutions and
supports all resolutions of IFF images and Anims and provides tremendous control over video and audio.
can send audio samples through all four Amiga chan In addition to letting you trigger individual IFF
nels It lets you attach sound to individual frames, sound samples on all four channels. Lights! Camera!
and using its EXECUTE command, you can trigger Action! supports SMUS scores directly. It can also
AmigaDOS commands from within the script. Thus, play Sonix files, which makes it unique among these
even though The Director does not support SMUS packages. Because Lights! Camera! Action! uses Sonix

AMIGA HERO

Getting into the Game


IV YOU'RE OVER 21, you prob- lodeon representatives weie more
abl> haven't heard of Total Panic. than impressed. "It blew them
Oiu hearty crew of younger read away," Friedman said.
cis, however, are apt to be familial More important was the reac
with the weekly Nickelodeon show tion of the kids, who were also
iti which participants gei smeared more than impressed. "They
with slime, gunk, and goop. freaked out They loved ii," noted
["hat's only part of the fun. A the relieved and happy Friedman.
new addition to the Total Panic The game is quite a bit more
lineup is perhaps the most inter simple than the technology
active video game ever created needed to produce it. The object
It's called Eat a Bug. am! it's die IS to hit the bugs that hu^z across
creadon of Dean Friedman. die screen, while- avoiding the spi
ihtnl I'anit lias long been linked ders and caterpillars. The player
to the world of computers. In ad stands in front of a large green
Lori, Ic contestant, smashes Amiga bugs.
dition to celebrity guests, movie backcloth with a camera pointing
reviews, and of course, slime, the at him. FhaE image is sent into the
show includes video-game re Amiga and Mandala for collision and the A500 for sound. The ering a similar project, Friedman
views. Kai a Bug takes this a step detection. The output is trans A1000 sends MIDI note- messages has one key piece of advice: Find
further and puts the kid right in ferred to a Neriki Genlock used to die A500, which is running Mu a genlock that will take an external
ihe center of (he game The gaim as an encoder to a video switcher sic X. rhese messages t rigger sam sync. "No one will let you drive
made its nationwide television de where the images are combined. ples for the sound elicits and $S-mil lion-worth of equipment
but last August. The result ot this fancy com soundtrack. This way. when a kid with an Amiga," Friedman said. In
Friedman hatched Eat a Bug pute! footwork? The kid sees a hits a bug, the ASOO makes a beep. fact, the engineers just laughed
aftei seeing what die Amiga, cou true mirror image of himself, play The soundtracks are two long when he suggested it.
pled with the Mandala interactive ing the game, on a TV monitor. samples (rested with the A.M.A.S. Alter a few more Friedman
system, was capable ofdoing. Dean Friedman uses two inexpensive digitizer and AudioMastei 11. projects, we're sure no one will be
talked to a Nickelodeon official, go! Amigaa (an A1000 and an A500). Not many ol us are able to pro laughing.
some interest, and then went ott'lo Although technically one Amiga duce innovative new segments for —Doug Barney and
New York University to learn Man could handle it all, Friedman uses national television, but if you hap Linda Barrett
dala and prepare a demo. Nicke an Amiga AI000 for the graphics. pen to be one of ihe lew consid

i2 Special Issue 1990


Toward State of the Art
ALTHOUGH THE SMUS format pro F/X 2.0, Mindware International intends one sequencer perfectly suited to this
vides a means of accessing MIDI se to grant further access to MIDI. An up task. You can design a Music X filter page
quences, it falls short of realizing MIDI'S date to the original PageFlipper Plus F/ to trigger a given sequence once it re
full potential. X, a script-based animation display and ceives a specific MIDI note number. The
The MIDI standard can transmit not editing tool, 2.0 promises not only to same effect could be achieved by sending
only note-on and -offcommands, but also support IFF samples and SMUS scores, a MIDI start command.
a variety of continuously changing per but to incorporate a MIDI event module. Another solution might come with the
formance values such as pitch bend, mod This module will allow you to trigger any continued acceptance of ARexx, a pro
ulation wheel moves, key velocity, MIDI event: a note, a program change tocol through which various software
aftertouch, volume pedal change, and message, or a series of continuous con packages (regardless of their application)
program (patch) change commands. Of troller events such as those used in a pitch can communicate. With the help of
these values, the SMUS format can in bend wheel. One way a MIDI note event ARexx, you can set off any number of
terpret only note ons and offs. And while could help you is by triggering an exter events from within one program. From
MIDI can handle up to 16 channels si nal sequencer. (You can accomplish this your video program, for instance, you
multaneously, SMUS accommodates just using the SMUS format as well.) Also, could send an ARexx message to start a
eight at a time. you could run sequencing software sequence on a MIDI sequencer.
MIDI sequencing is a technological through a second Amiga by connecting Whether via MIDI or ARexx, the fu
breakthrough that has literally changed the computers with a MIDI cable. (You ture of audio and video synchronization
the course of modern recording. Only cannot yet do this within a single machine on the Amiga lies in the ability of software
when we can tap its power fully will we because current Amiga sequencers can to take advantage of high-end music
realize truly dynamic and expressive au receive MIDI data only from the external sequencers. □ —DF
dio on the Amiga. With PageFlipper Plus MIDI port.) Microlllusions' Music X is

player source code, it can output sound synthesized octave, volume, and channel assignment.
by the main processor in real time. Sonix files, which
you can create only with the Sonix program, are MovieSetter
synthesized according to algorithms, and thus tend MovieSetter is an extremely powerful animation ed
to sound one-dimensional and static. They do not itor and display package writh an integrated paint
sound ;ts good as sampled instruments nor are they program. It is fun to use and it handles animation
suitable for dialog, but they also do not have the construction simply and fluidly. The program treats
memory limitations of ordinary sampled sounds. sound as single events attached to individual frames.
Assigning an IFF sound sample is a simple matter of
Photon Video: Cel Animator clicking the right mouse button a few times.
Cel Animator's main function is to allow you to quickly MovieSetter lets you control stereo panning, that is, i
pencil test animation sequences before you commit
to lull renderings. The program is menu driven and
provides for flexible interaction with animation and
sound while you edit. It allows you to analyze a
segment of animation frame by frame, to tag each
frame with fragments of dialog or effects, and then
to print out an exposure sheet—a standard form
animators use to list the pertinent details of a scene.
including the frame location of phonemes and effects.
Cel Animator lets you attach a single audio sample-
to a start frame and automatically divides and assigns
the segments of the sample to subsequent frames.
This means that when you repeat a frame, the cor
responding sound segment repeats as well. The pro
gram provides for very precise control over
.synchronizing sound to video, but while the other
packages make use of the Amiga's ability to play four
samples simultaneously, Cel Animator can handle
only one sample at a time. Also, it is the only one of
these packages that does not let you control pilch. Anlmatlon:Soundtrack offers powerful audlo-edltlng tools.

AmigaWorUl 73
set of extremely powerful audio-editing tools, in
DVHa!iw:(Untitled)/Scene( 375784 C, 22538B8 F
cluding flip (reverse), copy, mix, insert, cut. and echo.
The program's sound-digitizing module can generate
samples by driving any commercial Amiga sampling
hardware. SoundTrack can play completed anima
tion segments in all graphics resolutions including
HAM and overscan.
Of all these packages. Animation:SoundTrack em
ploys the best graphic interface for synchronizing
sound and video. You can store up to [5 audio sam
ples, each of which (or portions thereof) can he de
fined as nodes. Time in each of the Amiga's four
audio channels is represented by a track, upon which
you can place the rectangular nodes. You can dupli
cate or resize the nodes. Attaching a sound to a frame
of video is as easy as clicking and dragging on a node
with the mouse. A SMPTE (industry standard time
code) frame counter displays the location of your
DeiuxeVldeo Ill's logical Interface makes It a joy to use. current node for absolute frame accuracy.
Animation:SoundTrack does noi support the
the relative volume mix between the left and right SMUS format, but because it provides such an easy
channels. Its interface is graphics oriented and icon means for editing multiple samples while viewing
driven, and its only real drawback is that it supports your animation, ii is a strong contender for being
low resolution to the exclusion of all others. [he audio-synchronizing package of choice.

Animation:SoundTrack DeluxeVideo III


Unlike the others, Animation:SoundTrack has no All around, the most powerful of these programs is
animation-editing abilities, but provides a complete DeluxeVideo III. Its extremely logical graphics-ori-

QUICK FIX #3

Endlessly Looping. . .Looping.. .Looping.. .


HOLLYWOOD COMES TO the res a VCR). First, set up one of your cording an extremely long sample. mation looping on the first machine
cue again, this time with a technique Amigas with the animation playing Of course, you will need a micro and let the star rehearse a little.
called looping. Simply, dialogue In an endless loop. If the animation phone of some sort in order to re Once he syncronizes what he is say
looping is the process of rerecord- is not designed to loop, simply take cord your actor's dialogue. The ing with what he sees on screen,
ing the actor's lines in a studio after the first two frames of your anima most important thing is to get the begin your audio digitizing. Record
the fact. The actor watches a play tion and add them to the end, after best sound quality possible. You as much as you can in one sample.
back of the film or tape shot earlier the last frame. Many Anim programs don't want so much echo that your The results are much better if the
and tries to repeat the lines In sync can do this automatically. Any Anlm actor sounds like he's In an empty speaker does not have to stop and
with the original while an editor re player, such as the public-domain room, especially If the animated start each time. When you are sat
cords the new dialogue on audio- program PlayAnim, will then be able character is strolling outside. I have isfied with the results, you can re
tape. The two pieces are then to play this back as an endlessly found that microphones that clip to view the samples the same way in
reunited later, during editing. looping animation. a collar or hang on a short cord which they were recorded: Play the
Looping Is normally done in a If you do not have two Amigas, around the subject's neck work animation on one machine and the
special studio designed for the pro you can use a home VCR In place best. Regardless of the style, do not audio on the other. Pick the best
cess, but you can easily do it at of the second machine. Simply re let the actor hold It; place a floor or samples and save them as separate
home. You can use your Amiga to cord your animation 10 or 15 times table stand as close as possible to files. To "marry" (another film-world
create an animation, and then add a in succession on videotape. Then, him instead. Keep the microphone buzzword) the video and audio
voice-over or dialogue for your char play this back on the VCR to sim below his chin and somewhat away tracks, you will need a program with
acter. Or you could create custom ulate the Anlm's endless loop. from his mouth, so that he will not sound synchronization tools. I rec
sound effects that are perfectly In Connect your digitizer to the breathe into it or pop his p's. ommend DeluxeVideo 111 (Electronic
sync with the computerized action. other Amiga and run the sampling Arts, $129.95) or Photon Cel Ani
Here's how you do it. software. I use AudloMaster II (Oxxi, RECORDING SESSION mator (Mlcrolllusions, S149.95).
S99.95), but almost any Amiga audio Now you are ready to record the — Gene Brawn
THE SETUP digitizing software will do. Allocate dialogue. Set the monitor that will
You will need an audio digitizer as much memory to the digitizer as display the animation so the actor
and two Amigas (or one Amiga and possible, because you will be re can see it clearly. Begin the ani

74 Special hsue 1990


ented interface makes it a joy to work with. Videos
are depicted graphically as time lines, to which you
can attach Effects and Scenes modules by clicking
and dragging the mouse. A double click opens a
requester containing a host of easy-to-understand
menu options.
Sound is represented either as an Audio or Tune
Track. An Audio track triggers IFF samples within a
Scene. You can define a variety of parameters for
your sample, such as frequency, number of repeats,
stereo pan, and volume. A Tune track can play a
SMUS score at any point, and lets you control such
features as tempo, volume, number of repeats, and
stereo pan.

In addition, Deluxe-Video III can output MIDI


note information derived from SMUS scores to ex
ternal synthesizers or samplers, yielding real-time
synchronization to high-end musical instruments.
Whether in the form of dialogue, special effects, or
music, the role of sound is critical in video presenta Sync samples (rectangular nodes) with frames In Sou: <fTrack.
tions. The Amiga, with iis polyphonic digital audio,
broadcast-quality video, and multitasking abilities, is Amiga makes us Saturday morning cartoon fans st rry
ideally suited to integrating sound and video. While eyed. After all, what's a pie in the face without die
software that allows linking of these components lias SPLATT? What's an interplanetary attack without ;he
been slow in coming, these programs are evidence WHOOOSH, Z1NGGG, and KABOOOM? Without
that the issue is no longer being neglected. The fact sound effects and some majestic music, even a full-
that (hesetwo media can work cooperatively in a single scale alien invasion would seem dull! ■

This picture is worth only 7 words.


..The Best Things Come
in Small Packages.
Printerface provides an
auxilliary printer port for
simultaneous operation of your
printer and digitizer.

Printer & digitizer are aiways available and ready


for use. Install Printerface and forget it's tbere.

No more cable
swapping, no more
switches, no icons
to click.

A500&A2000
compatible.

The convenience
of Printerface rinterface
costs about the
same as an A-B 11612 Knotl Avenue • Suite 13
switch box & cable. Garden Grove, California 92641
(714) 890-7040 • FAX (714) 898-0858

Circle 425 on Reader Service card


AmigaWorld 75
Something for Nothing:
Video/Graphics Software in
the Public Domain

You don't need the budget of a Hollywood studio

to outfit your Amiga ivorkstation with top-notch software.

By Graham Kinsey

IF YOU'RE LOOKING for the best valuable tools that Amiga video and keeping the water level of lakes and riv
tools to produce high-quality video graphics professionals could wish for. ers high can help to reduce this. Also, if
and graphics work on the Amiga, For each program, I give the author's you're not pleased with the resuks, sim
don't overlook the other realm of Amiga name, if known, and a PeopleLink's ply start over; Scenery takes only a cou
software: the public domain. Many PD AmigaZone file number or Fred Fish se ple of minutes to generate a picture.
programs rival the quality of their com ries disk number so you can find it. Some Unfortunately, there's no way to save a
mercial counterparts, and they are vir of these programs are "shareware" (a work in progress so you can fine-tune it
tually free. public-domain program in return for later. Once you've saved it to an IFF file
which the author requests a small dona-
lion); for these, I have listed the suggested
donation, if the author has given one.

Scenery
Brett Casebolt
Fred Fish disk §155
Scenery can be a lilesaver if you aren't
artistically gifted, but need to create a
natural landscape for a background and
can't find suitable surroundings or pic
tures to digitize. Scenery not only creates
Scenery generates natural landscapes. ScreenX saves images from any program as
mountain scenes complete with vegeta
an IFF file.
Some public-domain programs dupli tion, hut also gives you control over
cate features found in commercial soft many variables in the scene, including and quit the program, you have to use a
ware packages, but there are also many the view angle, mountain height, and di paint program for further modifications.
that offer features that you just can't ob rection of the light source. Because Sce Despite these shortcomings. Scenery can

tain in the commercial arena at any nery is a fractal-generating program, be a big help when you need a realistic
price. Listed below are some of the most landscape created near the front of the backdrop.*-
image can look too triangular, although

76 Special hsue 1990


We are a service oriented business offering discount prices
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CUSTOM A2000
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Purchase an Amiga 2000 with
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Multisync Monitor 540.00
1MB RAM 6 Month Warranty
R(IB Analog Monitor 280.00
Add any of these specially-priced
40MB Hardcard 690.00
peripherals & we wili include
80MB Hardcard 999.00
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459.00
Amiga is a registered trademark of Commodore-Amiga, Inc.

VIDEO/GRAPHICS MUSIC Online Platinum


Power Windows 2.5
69.95
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Animagic 69.95 Audiomaster II 69.95
Project D 32.95
Animate 3D 99.95 Dr.TsKCS 1.6 166.95
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Prawritc 2.5
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M50I A500 99.95 Broadcast Tiller 199.95 Dr. Ts MIDI
Super Base Pro. 3.0 209.95
Caligari Consumer 199.95 Record i n g S tu dio 44.95
Starboard 1MB 379.95 Cal!igrapherl.O5 87.95 M 154.95
Superplan 109.95
The Works-Platinum Ed. 169.95
Starboard 2MB 499.95 Comic Seder 66.95 Master Tracks Pro 269.95
Trumpcard A500 249.95
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GVP 68030 Card
1! 99.95
849.95
Intro Cad 2.0 49.95 A/C Basic Compiler 129.95
• Master 3 A 139.95 Kara Fonts 52.95 A/C Fortran (AB Soft) 179.95 GVP 68030/68882
Kuna 12X 17 Analyze 2.0 62.95 4MB 2599.95
• Air Drive 139.95 Graphics Tablet 599.95 Arcxx 32.95 GVP 68030/68882
Aztec C Developer 219.95 4MB/40MB Drive 2999.95
Cal. Access 139.95 Magni Genlock with remote
Aztec C Professional 159.95 GVP 68030/68882
4004or4004S 1799.95
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Debugger 59.95 Spirit Inboard
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• Unidrive 124.95 Pugerender 3D 109.95 BBS-PC 99.95 AlOOO 1.5MB
Supra 40MB Quantum
349.95
Pagesiream 139.95 Benchmark Amiga Lib. 64.95
Pages treum Fonts Benchmark C Library 64,95 A500 769.95
HARD DRIVES #1-13 each 29.95 Benchmark IFF Library
Benchmark Modula-2
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80 MB 979.95 999.95 Face II 22.95 25 MHz 68882
Sculpt 4D 399.95
Shakespeare 149.95 Flow 59.95 4 MB of 32-bit memory
Studio Fonts 29.95 GFA Basic 3.0 99.95
INTERNAL 2599.95
Supergen 2000 1499.95 Lattice C 5.0 219.95
TV Show NTSC/PAL 62.95 Lattice C ++ 395.95 with 40 MB hard drive
Hard Card 20 MB 549.95 TcxEd Plus 54.95 Lint 69.95
Hard Card 32 MB Maxi Plan 500 99.95 2995.95
599.95 Turbo Print 32.95
Maxi Plan Plus 129.95 with 80 MB hard drive
Turbo Silver 129.95
Hard Card 40MB 699.95 Window Print II 22.95 Microfiche Filer Plus 112.95
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addresses. RMAft required on all returns. 18% restocking charge. Alt prices subject to change.
Video Animation
PUBLIC DOMAIN
One Frame After
the Other ScreenX
Steve Tibbett
By BCD Associates AmigaZone file #12151
There are plenty of paint programs
these days for manipulating images on
It's easy with film. Just click the
the Amiga, but you can't alter something
shutter to expose a couple of if you can't first save it as an IFF picture.
frames. Video animation require?
That's where ScreenX can help. While
precision VTR control and that there aren't many graphics programs for
used to be difficult and expensive. the Amiga that won't save an image as an
Not any more! IFF file, what if you need to grab an im
age from a spreadsheet or database pro Planet wraps Images around 3-D objects.
The BCD-5000 Animation gram? ScreenX makes this easy in most

Controller lets your software cases, especially because it never requires


you to bring the screen you want saved
define the edit type, search
to the front. You never even have to
speeds, as well as edit in and out
touch the screen in question; just select
points. Because it listens to
its name from the current list that
commands from your serial port,
ScreenX provides. Other ScreenX fea
the BCD-5000 is compatible with tures, such as a screen information op
animation software for PCs, tion and the ability to "go to sleep" (in
Macintosh, Amiga and the form of a title-bar memory/clock pro
high-end workstations. gram), make it easy to live with.

Naturally, the BCD-5000 Capture

is frame accurate because Hash Enterprises MultiView can display Mac and Atari ST

SMPTE time code AmigaZone file #14563 pictures.

generators and Capture is a program that will convert


exception of Photon Paint 2.0) and PIX-
readers arc built-in. any number of frames from virtually any
mate so that a program expecting IFF
animation to IFF Anim format. (To be images can read them without deviations
Plug us into your technically correct, Capture will convert
from the IFF standard. StrpAnim alters
'/\~t computer and them to Hash Enterprises' variant of the
animations created with Photon Paint 2.0
editing VTR to try IFF Anim format.) While this could work
so that they can be played from The Di
with any format, the main virtue of this
your own rector, which cannot handle IFF-format
program is to convert ray-traced anima
metamorphosis. animations with multiple color palettes.
tions created with Sculpt-Aniinate 4D (or
images converted to an animation via Planet
Byle-by-Byte's Movie program) to IFF Russell Leighton
Anim format. This is very important, be AmigaZone file #10072
cause no program I know of —not even
Cube
ShoWiz (see below)—can modify or in
Andy Lochbaum
teract with Sculpt animations oilier than
AmigaZone file #10894
Sculpt-Animate and its Movie player.
Here are two programs for those who
DFilter don't have Photon Paint, but would like
Author unknown to wrap an image around a 3-D object.
AmigaZone #11149 Planet will load any IFF image (includ
ing HAM) and output an illuminated
StrpAnim
3-D globe, while Cube will take three
Author unknown
320x200 IFF images and wrap them on
AmigaZone file #16939
a 3-D cube. Both programs let you con
While IFF specifications should be stan
trol how the image will appear.
dard among all programs, problems oc
casionally arise when a graphics program ShoWiz v. 2.0
ASSOCIATES varies from that standard. DFilter and J. L. White
7510 N?Broaanay. Suite 205 StrpAnim are designed to fix such in AmigaZone file #17386 (Shareware: $10)
Oklahoma City. OK 73116 compatibilities. DFilter alters IFF images
405-843-4574
More that just a fancy slide-show pro
saved bv Photon Paint (with the possible
TELEX. 499-1435 gram, ShoWiz is a true presentation pro
FAX: 405-840-3147
gram. ShoWiz supplements its 26 built-in

Circle 431 on Reader Service card.

78 Special hsue 1990


MCPOFFERS TRAINING. INSTALLATION, SALES AND

PUBLIC DOMAIN REPAIR SERVICES. PLEASE WRITE, CALL, OR FAX


FOR DETAILED INFORMATION.

wipes with capabilities for displaying text COMMODORE-AMIGA


files in multiple colors and playing VIDEO SYSTEMS
bji Dennis L. Cietiftnger
sound files. The program not only sup
Ins Aninatioh: FLIPPER
ports scripts, but also includes a number •on Hash Enterprises

of very handy script commands, includ


ing looping, time delays, receiving user
SPECIAL
input, and displaying requesters.
COWMOOOHE
Exit ulaitln '—f^—Sieit af nnnjrs«—»—' I
ShoWiz is also capable of" running TtjslES U;pii] Hid - - \- + i fruii w at. BASIC SYSTEM:
lii f IUU >UW) j
other programs via the AmigaDOS
NEW! AMIGA 2500/30
EXECUTE command. While the author ritiras ti SE)!n:pi(! 68030, 32 bit CPU, 3MB ram,
merely suggests that the EXECUTE 40MB (19ms) Hard Drive, 3.5" Drive,
command gives ShoWiz the capability, A1084 RGB Color Monitor (640 x 400) plus
Display Is the best available animation-display
via Display or ShowAnim, to display ani NEW! SUPERGEN S GENLOCK
program.
mations, a clever user can do things with Pro Video Gold or Broadcast Titler
ShoWiz that nobody has ever dreamed Chrome and Degas formats). The most Deluxe Paint III
of. In addition, because you can execute important feature of MultiView is that it
ShoWiz (and its scripts) from the CLI, can convert pictures in any supported
Complete System from $6499.95
other systems / configurations available
you can start up ShoWiz itself via an format to IFF format. Therefore, if you
ARexx script. While ShoWiz is not ex can't find a particular graphic image you TOTAL SYSTEM SOLUTIONS
actly The Director, its capabilities are al need in the Amiga community, get AT AFFORDABLE PRICES.

most as extensive. MultiView and borrow graphics from

EMSIUJ
MCP ASSOCIATES
other computers. 2B-21 ASTORIA BLVD.
SuperView ASTORIA NY 11102-1933
Associates, Inc.
David Grothe Display v. 3.29 FAX: 1-718 956-9023

AmigaZone file #14510 (Shareware: $10) Martin Hash 1-718 956-9000


While the latest update to ShoWiz has AmigaZone file #19380
Authorized Dealer ■ Retail Showroom ■ Parking Available
made it top dog in the IFF slide-show Without a doubt the premier animation-
Circle 441 on Reader Service card.
arena, SuperView is still worth consider display program, even before its recent
ing because it includes many features not update (version 3.29). Display is an in 1

found in ShoWiz, including color cy dispensable tool for any videographer


cling, scrolling support for a superbit-
map, and support oi the IFF Author
who deals with IFF Anim format anima
tions. Display's older features, like the Temphcity
chunk. SuperView also will display file requester, Workbench support, speed
Amiga Basic ACBM pictures, and allow control (via the function keys), and many 100 Ready-made
you to alter their display sizes. keyboard-control options (such as one-
Templates for Your
In addition, the program offers such shot, single-stepping, and frame counter)
features as auto-overscan, turning off the have been supplemented by new capabil Amiga Spreadsheet!
mouse pointer, and batch files. You can ities. The update can drag the screen on Available for Analyze!, MaxiPlan,
toggle many of the program's features which the animation is playing (i.e., you Superplan, and VIP Professional
on and off, and also set different batch- can now access the Workbench screen Personal Financial Planning
file options for each picture. Just as with while playing an animation!), and it has Home Office and Small Business
New! 1989 Federal Income Taxes
commercial software, competition in the a new interface that allows sound syn
Real Estate and Loan Analysis
public-domain arena is always beneficial chronization via Hash Enterprises' Home and Business Budgets
for the user. AnimationrSoundTrack program. In ad Accounting and Bookkeeping
dition, the file requester's device gadgets Many other unique worksheets included!
MultiView Full User Support
are no longer hard-coded, which means
Wayne Houge 30 day, no risk, money-back guarantee!
that many users (including those who
AmigaZone file #12346 Complete pkg. of 100 templates
have an A2000HD/A2500 with the de
As an IFF picture displayer, MultiView is
$34.95
fault hard-drive partitions) no longer
To order, send check or money order to:
inferior to ShoWiz and SuperView. But have to drag out the keyboard to load an
when it comes to handling picture for animation via Display. Unless you abso The Sterling Connection
mats other than IFF, MultiView is the lutely must "ping-pong" (move forward Box 4850
best. In addition to displaying Amiga Ba and backward through your slide show),
Berkeley, CA 94704
sk ACBM pictures (plus specialized for which it does not support, Display
Specify which spreadsheet you have.
mats for Amiga Basic BOBs and PUTs), should be your prime choice for an ani
To order by phone,
MultiView can also display Macintosh mation-display program. »*
call (415) 655-2355
and Atari ST pictures (in both Neo-
Mastercard and Visa accepted.
CA res. add 6% (52.10) sales tax.
(Free shipping)

Circle 428 on Reader Service card. AmigaWorld 79


P U B L I C D O M A I N

Peel grams thai display an NTSC color-bar This is just a sample of the various pub-
And) Lochbaum pattern, BarsnTone also produces the lit-domain programs that can help you
AmigaZone file #15792 IkHz tone. Best of all, BarsnTone allows in your Amiga work. For information on
Perhaps the most famous graphies-ie-- you to adjust the volume via a slider more video/graphics PI) programs, be

lated public-domain program (thanks to gadget that pops up on the screen when sure to get in touch with on-line services
you hit the left mouse button. Barsn and local user groups that cater to the
Commodore's "Bringing the Power
Home" videotape), Peel is a wipe most Tone also displays several screens of use Amiga. While there are other sources for

videographers won't want to live without ful information to help you use it with Amiga PI) programs, such as BBSs and

once they've seen it. Thanks to Andy's video equipment commercial PD disk companies, the on

update (version 2.1), Peel's reaction time line services and user groups are your

is now not quite so long. The only thing TitleGen best bets if you need help with getting
Kevin Keim an Amiga PI) program to work. ■
1 see lacking in Peel is the ability to
choose the corner Oi the screen from AmigaZone file #18192 (Shareware: $10)

which it starts to peel off the picture A very simple but useful video-tilling Graham Kinsey is n former product demon
program, TideGen can scroll text onl\ strator for Commodore and lias written exten-
Introducer from bottom to top and doesn't support sivety about public-domain software. Write to
J.L. White any wipes (although it can pop in a lum at 1015 Southern Artery, Apt. 112,
AmigaZone file #10158 screen of text). You create all text and Quincy, MA 02169.
Although rather old. this simple presen effects in an external text file, so it is
tation program is still useful. Introduce] possible to type something on a word Fred Fish disks: For a catalog, send a
allows you to combine text, a sound >ain processor, save it as an ASCII file, and SASE and four loose stamps, or SI to:
pie played in both audio channels, and then display it with TitleGen. ThleGen
an IFF picture into a colorful, scrolling supports ten scrolling speeds and a few Fied Fish
demo. Place the text on (he bottom, in , basic options, including changing the 1346 W. 10th Place
the center, or at the top of the screen. colors (only three can be used al one fempe, A/. H5281
and the program will pop it in or scroll time), time delays, halting the display
it across the screen. You can run a seiup until the left mouse button is pressed, Io join PeopleUnk and .icces:, its
Introducer demo from an icon. and a loop feature. TitleGen will accept AinigaZone. call:
any font, and it centers all text. This is
BarsnTone
the only decent vicleo-litler I've seen in l-HOO-524-0100 (voice)
Mike Berro the public domain, and the author has ]-800-S2G-KSr>"> (via modem)
IDCMP (Shareware: SI5)
staled that he intends to make the next
This is a basic tool that all videographei * update even better —if there is enough IDCMP BBS:
should have. While I've seen other pro support for the program. 617/7o9-:U72

AMIGA HERO

Catering to a Tough Audience


WHKRh WOULD VOL find [he little besides an "ugly, dedicated
most daunting television audience (harac tei generator," Merritt said.
in America"- Howaboul West Hol Hi: saw an ad for a character gen-
lywood. California—a community eratoi demo disk; when he re
of the rich, the famous, and per ceived it. it said something about
haps the most astute television an Amiga, whatever that was.
viewers in America. Mcrriu tinalK tracked down an
This is Jon Merritt's audience. Amiga at a Federated More. "I
As television production supervi Freaked out!" said Merritt. "I
sor fbr Channels 10 and 15, Mer- couldn't believe the quality of the
ritl is responsible for raving the images, fonts, and the ability to
Him and television mavensol West manipulate all this stufT." An Amiga helped update viewers about the recent quake.
Hollywood informal ion on local File station bought a 512K
events, news, and issues. And ii all Amiga 1000 for character gener was placed in the editing room foi I'm Video f'lus In] character gen
has Io look good. ating, bin after picking up Deluxe- editing and charactei generation. eration, and DPaini III for back
Maybe that's why Merrill keeps Pain[ 11, Merrill found more uses. The last to arrive was an Amiga ground woi k.
buying more Amigas, and finding Sum mere were two Amigas. 2501.) foi composition and ani Merritt's is not the only cable
new uses for them. 1 lien the station discovered mation. 'Ii is turning into Amiga station that lias discovered the
When Merriti joined the station genlocks and the joys ot Amiga central," Mei iin said Amiga "It is catching on every
Iwo and a half years ago, it had editing. A third Amiga (a 2000) Merritt's core programs include where." lie said. -Doug Barney

80 Special Issue 1990


DESKTOP VIDEO!
Camcorder Meets Computer

1 >■'••: GfMBSCftS ■ ANIMATION AUDIO iln'll -. ,'! -VS


::■>:
E MUMKi J .'.(";« ■ "'. ' QEWOCK DEVICES ' . . ; -'
INSIDER TIPS htlmo - 'OHum-sroirmoAtoma :.p»MTPnoaaAiis a
HJfTWO ' «H<C S0FTW4XC '- CflUWCS OVEBt«r OfttHDS

ZUi'J r&z
/ / 1 I I

rC/FJ Pliii i i i i i i i i i

': ; !
r
:
i
I
i
!
i
I
i
i
i
i
i
l
i
i
I
i
-\M
l l i i 1 1 i i I \at

do you gief w//7er? you cross


an Amiga with a video signal?
Creative potential beyond belief.
What do you get when you cross
creative potential beyond belief with ongoing,
comprehensive coverage of the phenomenon?
Videomaker magazine.
Everyone's getting into the act: Computer buffs are focusing on video. Videomakers are plugging into computers. And computer,
ideo enthusiasts at large are tuning in to Videomaker magazine for tools, tips, and techniques galore—the stuff computer/video
nagic is made of. "The Video Camera User's Magazine" also happens to be the video/computer user's magazine. Every issue.
Plug into the possibilities ... with Videomaker.

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29AM
$20 (or Canadian, $40 (or foreign (per year) by airmail. All Canadian and foreign orders payable in U. S. funds.
A12-Step Guide to Animating
With DeluxePaint III

With these techniques, you'll be reeling in

trophy-winning animations in no time.

82 Special Issue 1990


How to
Make a Fish

Sneeze
TOO MANY PEOPLE start from the wrong don't baffle them; make them care about what hap
angle when trying to animate. They concen pens; and avoid anticlimaxes.
trate on technique at the expense of enter One very entertaining type of animation is an ex
tainment. Here's an example: A drawing of aggeration of a familiar attitude or expression; the
something, anything, il doesn't mailer whal, appears artist or animator caricatures it and brings it to life.
on the screen. It zooms into the background, then Suppose you notice a man inflating his chest as a
zooms back ai us and spins. Then the colors cycle pretty girl walks by. Your observation is universal;
through the rainbow, twice. The name "Amiga" ap everyone's seen men do that. Bui to create an en
pears and Hies around for a while. A character with tertaining scene from this kind of material, you have
a big black nose and white gloves appears; he makes to cheat a bit. A friend of mine puts it this way:
six expressions for no apparent reason, and then his "Simplify and exaggerate*." Make the guy's chest ex
eyes pop out. When the memory runs out, the ani pand to ridiculous proportions, and his waist shrink
mation is finished. It may be a good demonstration so much that his pants fall down. Find the simplest
of technique, but it's not very entertaining. way to get the idea across, and then shout it!
This kind of animation is prevalent because tech You can create an entertaining animation from a
nique is very accessible; you can find it in the software simple attitude, like a puppy trotting in time to a jazz
manuals. But entertainment cannot be defined so beat, or an exhausted man walking home on a hot
easily. day. The idea should be simple enough to condense
into just a few seconds. A ballerina does a dainty pi
Keep It Simple rouette, strikes a graceful pose, and a safe falls on her.
Entertainment is I he single most important thing in A cool teenager, bopping down the street in time to
animation. People have different ideas about what's his boom box, trips over his shoelaces and takes a dive;
entertaining, but there are some rules of thumb: Keep his boom box bursts, spilling dozens of batteries.
it as simple as possible; give your characters some Let's go through the process of creating an ani
personality and emotion; surprise your audience, but mation in DeluxePaint III, starting with an attitude.

By Eric Daniels

ICON ILLUSTRATED BY JULIA TALCOTT Amiga World 83


o
o

©Start With an Attitude y-v really want to do some serious animating, they just
get in the way.
A COUPLE OF years ago. while I was working for
an animation studio, I created one of my best Amiga
animations; I called it "I he Sneeze." On one partic-
4. j Sketch the Key Frame
ularl) had da)' ai workj I felt like a big, lazy, sleepy THIS IS AN extremely important step. After just a
blob without the muscle power to lift my head off ray couple of quick thumbnail sketches, your whole idea
desk, i he drawing that I was supposed io be working of how to stage a scene might change.
on wasn't coming togclhct. so I threw it away, got a Take your original drawing of the fish and sketch
fresh sheet, and drew something that looked like I it on screen with DeluxePaint. This will be your most
felt: a big. bloated fish out of water. 1 pinned it up important drawing, In animation jargon, this could
next to my desk, and somehow it cheered me up and be called the key drawing, or key frame, of the scene;
I gol through the rest of the day. How could a de you will use this as a reference point for all subsequent
pressing drawing cheei me up? It was a good cari drawings.
cature of an attitude. At this stage, you're not trying to make a clean,
lake a sketch pad and make your own drawing of finished picture; you just want to get the major shapes
the fish, using mine (see p. 82) as a reference. Add into a configuration that resembles your original,
o
any personal touches that you want- hand-drawn sketch.

2. ) Make Something Funny Happen 5. Create Your Palette


LOOK AI YOUR fish drawing. Imagine the fish's lips NEXT, YOU NEED to create a palette with some
twitching, trying to contain a sneeze: picture him gray tones in it. Press p to get your palette; make the
o
o sneezing so hard that he actually propels himself first color white, the last color black, and do a range
backwards. awa> from the camera. Not a great idea, of grays between them. (I prefer to lighten the mid-
gi anted, but one funm enough to pursue. O range grays a bit so that I can distinguish them more
Clone your eyes and go over it in your mind, again easily from the black.) Click on OK.
and again, visualizing every twitch, even pause be Click on the Period key to get the single-pixel brush,
tween twitches, cver\ false start of the sneeze, and then press + once or twice to make it fatter. Press
finalh. the explosion. To animate anything, you must the open-bracket key ([) until the brush is the lighter
have a very clear idea of how you want it to look and gray. (Incidentally, one time when I do often use the
move when you're finished. Tweak the timing of the tool bar is when I'm choosing a new color: I press
animation in your mind until you feel that it is funny. F10. choose the color 1 want, then press F10 again.)
then go through it in your mind a few more times Finally, press d to gel the continuous-line tool.
for good measure.

6. J Rough in Your Key Pose


3. ) Load DeluxePaint FIRST, DRAW A rough outline of your fish. Draw it
PLEASK NO) ICE i HA1' this is step 3, not step 1. If several times (without erasing) until there's a big ugly
you do your fine-tuning before you load your paint mess that looks vaguely like the overall shape you
program, it will save you hours of work later. want. Press the — key, which shrinks your brush
In conserve memory, choose a four-color, lo-res down a bit; then press ], which will give you one
screen. When the screen comes up, immediately press shade darker, and draw the line again, once or twice
F10 to eliminate the title bar and tool strip. Why?
o
(see Figure 1). This is similar to the way an artist
You can't create a good piece of animation without
a thorough underslanding of your tools, whether Figure 1: Roughing-in Is

pencil and paper or computer and software. The a messy but effective

sheer number of drawings you have to produce de technique.

mands thai you cut every corner (of time, not quality)
you can. Spend at least one full day just familiarizing
o yourself with the keyboard equivalents for all the tools
and menu items. Then press F10 to turn off those

O
toolbox snips; they slow you down, hamper your
composition and limit your creative thinking pro
cesses. They're gicat for beginners, but when you

84 Specuii Issue 1990


o
using a pencil can progressively darken his lines as line will stretch according to vour mouse movements.
he zeroes in on the look he wants. The gray line will start to curve, then level off before
it starts to tui n in the other direction. That's the point
o
When you want to get rid of the rough preliminary
sketching, you can call up the Stencil requester with you want. 1-el up on the mouse button at that point,
o
the Tilde key ( ~ ) and protect your latest, darkest and move the curso) back towards the centei point
o o
line; then press Shift-K to clear everything else back on the graj curve Before you click the mouse button
to white. Undo the Stencil with the Grave ( ' ) key. and set" the curve, though, check to make sure that
If you want to continue to refine your drawing, you
might want to make your darkest lines the lightest
o it is really making the curve you wanted. If not.
reposition the center point, .sliding it up 01 down the
gray. Press b (for brush) and grab the whole screen as gray line. If you cant make the right shape, you will
a brush with the left mouse button, hit F2 for color need to break that section of the curve into two (01
mode, then press open bracket ( [) once or twice to more) sections. No problem: Just click the button
get the lighter gray, and plop that brush right back anyway, press the u key and start the whole curve
where it was. (Pressing g to activate the grid-snap just again.
before grabbing the brush can make alignment easier.) When you've makhed one section ut the line, start
o
As an alternative, you could hit F10, choose the line the next by carefully anchoring its initial point right o
color with the right mouse button, the lightest gray on the last pixel of the last section you did. Aftei
with the left mouse button, hit F10 again, then select locating the other end point of the cur\e. move the
"BG -> FG" from the first menu. Or, you could press centei point around, this time looking for two things.

o
p to get the palette requester, exchange the darkest 1) matching the roughed-in line and 2) creating the
color and the lightest gray, click OK, select "Color/ illusion ihat this is a continuation ol the previous
restore palette," then "Color/remap." There are prob curve. It may sound difficult, but aftei a little practice,
ably other ways to do this, too. Part ofthefunof DPaint you'll often find yourself locating the right spots the
is developing your own way of doing things. first time.
One tool I consider indispensable is the Stencil. I If you're working in hi-res. use Magnify mode (m)
am constantly modifying which colors can and can't and the zoom keys, ( < ) and ( > ) so you can be sure
be affected by my actions. It's a great way to ensure you're hitting the very last pixel of the previous sec
that, for instance, while you're filling a bunch of small tion. While you're still stretching, oi "rubber-band
areas, you don't accidentally hit the outline. Normally ing." the line, however, press m to zoom out and see
you could press u to undo your mistake, but if you're
going fast, you could easily go past your undo buffer.
o the overall drawing again
After cleaning up l he entire drawing, set the Stencil
Of course, you should always save your work often. ( - ) to protect the dark outlines, and press Shift-K
If you don't like what you just did to your master o to yank everything else out of there.
piece, you can "go back in time" to just before you Note that you are not coloring youi drawing at
made the mistake. This is the greatest advantage to this stage. If you color it now. you ■won't be able to
using the computer as an artistic tool. Use as descrip use any of the nift) tricks coming up
tive a filename as you can, then append a number So. you have a neat line drawing of an ugly fish
to each new saved version. When you're done, you Where do you go from here? One approach would
can make an animation of your progress. be to animate "straight ahead." which means draw
another fish, just like the first, but slightly different,
Cleanup Time then another, then another, and so on For some
When you've finished roughing in your first drawing, types of animation, and in the hands of an excellent
it's time to clean up. One of the keys 1 use a lot during animator, this can work. Foi this animation, however,
cleanup is q, the Curve tool. With a little planning, you need the tight control of the "pose-to-pose'
you can get a very clean, tight drawing in about one- o method. The advantages of this method are: Von can
tenth the time it takes to draw without it. Another control exactly which poses your charactei strikes;
advantage of using the Curve tool is that you can you can control the exuct amount of time it takes to
create the thinnest possible curved line that will hold hit (and hold) each pose: and you can get away with
color—a pretty important thing in animation.
Complex (s-shaped or changing radius) curves are
o doing a very small number of drawings D) planning
you] "in-betweens ' wisely.
the most difficult to achieve, but you can do it by
breaking them up into seciions. Here's my method:
Plan Your Other Poses
Anchor one end of the curve at the beginning of the
gray line by holding down the mouse button, then BEFORh YOU STAR! making the other poses, fust
drag the cursor along the length of the gray line. The make a list of them. (B\ a pose, I mean am part ofthf

Amiga World 85
o

o
animation where things come to a temporary halt.) the fish, and press 1 and 2 repeatedly to try out your
The way I visualize it, the major poses, or "ex first new pose.
tremes," are:
o Now add another frame, and advance to it. Shift-
K will cleat the frame. (Be sure to press "Current
1. Laying on the ground.
frame only" on the clear requester.) Copy the key
2. With upper lip twitching. o frame to frame 3, and erase the lower lip. Draw a
3. With lower lip twilching. new lower lip doing a forced frown, as though his

4. False start inhale (wide).


nose itches. Clean it up. Test it against the key drawing
o by pressing 1 and 2.
5. Build-up inhale 1 (very wide).
Go through each of the other poses needed, and
6. Build-up inhale 2 (super wide). create them. When you get to the inhales, use your
7. Fish in the background, almost tipping over. latest pose as the reference frame, to make sure you're
getting his mouth wider each time. The impression
8. Same spot, but ai rest.
you want to create is that each pose is the last one

o (See Figure 2 for the sequent e.) o before the sneeze; he couldn't possibly open his
mouth any wider, but then he does! To make the
Here's how they would be strung together (ignor o motion more interesting, alternate which side his
ing the in-betweens for now): sneer is on.

o 12 13 12 13 14 1 567 8

Notice all the Is. One of the things I like most


9. Plan the In-Betweens
about this animation is that you use the same drawing NOW COMES IHE hardest part. Go back to the first
for about SOc/c of it! Part of the humor in this piece frame and draw a 1 in the upper-right corner (don't
is just the tension of waiting for something to happen. worry, you'll erase it later)- Vou now have to decide
One reason this tension works is the difference in what kind of motion you want when moving the
wait times between events. If all the pauses were of uppei lip into that second pose. What seems funniest
the same length, the viewer wouldn't be kept off- to me is a quick accelerarion and a quick deceleration,
balance waiting for the next thing to happen. without many frames in the middle. The way ani
o mators communicate that (to others as well as to

8. ) Draw Your Poses o themselves) is with a "timing chart." (See Figure 3


loi an example.)
HERE'S WHERE VOL really get to think like an The top and bottom hash marks represent two
animator. Add a frame to the animation. It will be extremes. The middle hash marks represent in-be
an exact replica of the first. Press 2 to get to the new tweens, and the height of each hash mark represents
frame. (You can press F10 to check that you're on how much it "favors" one extreme or the other.
o
the right frame.) Now. using a gray brush larger than What you need to do is draw an empty chart
one pixel, erase the upper lip of the fish. Draw a new (similar to Figure 4) in the upper-left corner of the
upper lip with one side very high, maybe even make o drawing, and label the top mark 1 (which is the
it high enough to cover one eye. (Remember: exag- numbei of the drawing you are putting it on).
geralel) Draw it in gray at first. Keep in mind that if Just stait putting hash marks on it, thinking about
you raise the top-most line of the lip, you must also how the motion should accelerate and decelerate.
raise the center mouth line a bit. or else the upper and keeping in mind that if you can place every hash
lip will seem tojusi gel fetter, instead of move. Clean mark exactly halfway between the two immediately
up that lip line the way you cleaned up the rest of

Figure 2: The

animation's eight key

poses and their frame

numbers.

86 Special hsue 1990


1- 1-
2-
3 -

e -

Figure 3 Figure 4 Figure 5 Figure 6

Timing charts, such as the samples above, help you pace your animations.

o
adjacent to it, it will be easier to create the actual in- An exposure sheet (or "x-sheet," as the pros like

o betweens later on. to call it) is a document that keeps track ol which
So, put a hash mark halfway between [he lop and drawings are used at what times. The basic idea is
bottom, then one between the middle one and the top very simple; in fact, in the simplest animations, ex
one, then one halfway between the upper two. That's o posure sheets are unnecessary. But the more complex
an acceleration. Now put one between the lowest two, your animation, the harder it is to keep track of
and another between the next lowest two. That's a everything without one.
deceleration, (See Figure 5.) o Every horizontal line of the exposure sheet rep
You now have five in-betweens between the first two resents one frame in the finished animation. So, for
poses. Next, number the hash marks to find out what instance, if your fish doesn't move for twenty frames,
number the second pose will have (as in Figure 6). you leave twenty lines between that drawing's num
o Flip forward one frame, and put a big number 7 ber and the next one. To save paper, we'll create our
in the upper-right corner of the drawing. Plan the own notation to indicate that the drawing gets "held"
o
in-betweens that get you from drawing #7 back to for twenty frames.
the main pose, #1. Of course, you can save yourself On the first line, make a 1. How long should the
o some work by reusing the same drawings, which fish stay there before his first twitch? Let's say three
brings us to "exposure sheets." seconds. That translates to 45 frames, assuming 15
frames per second. Write a 43 right after the 1. On
the next line, put a 2. and on the line after that, put
(10,) Make an Exposure Sheet a 3, and so on, until you gel to the next extreme.
^ GET YOURSELF SOME notebook paper. Or, you drawing #7.
can multitask and create your exposure sheet in a How long should we hold on drawing #7? Let's try
text editor. one second, or fifteen frames. Write 15. On the next
line, put a 6, then 5, 4, 3, 2, and back to 1. You gel
the idea; as you animate between each pair of ex-

AmigaWarld 87
AMIGA HERO

Studio of the Future


ERIC DANIELS HAS worked on with Cray-style performance.
both extremes oi the animation 1 In.-, elaborate arsenal ol com
spectrum. His tiisi job, in 1979. puters has been used to produce
was on the animated movie Lord of a rock video for The Rippingtons
tin Rings. This was animation the (Lombming live video and ani
old-fashioned way— you drew it. mation), and is also being used to
Still focused oh more conven- de\ clop TV commercials for a Ca
Liunal animation techniques, Dan nadian clothing linn.
iels pitched in on <i variety of Optomystic is attempting to cre
animation projects, hum Fang dit the animation studio of the fu
Face, Rickety Racket, and Fat Albert ture which would be completely
to An Ameman Tail and Who automated. Its current system is
Framed Rogei Rabbit? ahuad) almost there, Without dis
Now at Qpiomysiic in HolH- closing proprietary techniques,
;vood. Daniels not onl) uses an Optomystic uses Amigas to do the
Amiga, but alsu .i combination ol bulk of the creative work, and uses
expensive and sophisticated ma the large computers foi more
Eric Daniels helped bring Roger Rabbit to the Amiga screen.
chines. He starts with an Amiga, "compute-intensive" tasks.
and depending upon the com- lhe most important thing to
plexit) of tht work, he shuffles it keep in mind, says Daniels, is that isn't something else there.' Duplicating the actual way objects
oil to a Sun workstation or some animations should be entertain In ordei to do compelling an or people move is more important
times to a Connection Machine, a ing. "You can't expect to have peo imations, the artist has to be a stu than drawing well, he said.
graphics-oriented .iupci compute. ple watch spinning logos il there dent ol how things move. —Doug Barney

tremes, you fill uiu the exposure sheet. In this way key and click wilh the right mouse button somewhere
you can plan c\ei) drawing you need before you in the background of the drawing. Press g (for grid)
actually diau them, which makes it eas\ to avoid and b (foi bi ush); now grab the entire screen as a
drawing Loo many (oi too lew) in-betweens. brush. Hit F2 for color mode, then press [ until you
get the light gray. Line up your brush copy of the fish
with the genuine Fish, press ) (for the spare screen),
Draw the In-Betweens and plop the fish down. Press j again a couple of times
IHh MAIN PROBLEM with in-betweening is that to see if you put him in exactly the right place. Go
you need to see the drawing befoie and the drawing forward to the next extreme, and grab it, too. Press
alter the one you're working on. There are some F2 and J until you get the darker gra) ; line up the two
piugianis that let you do this; DPaint isn't one of images, press j, and plop that one down too, right tin
them, bat we can trick UPaint into doing it. too. The top of the lighter-gray one. (See Figure 7 for an ex-
trick is to use the Stencil. ample of using the first two extremes.)
Go to drawing #1 Make suie your current back Now. following your timing chart, you can see that
ground color is what it should be. Press the comma halfway between drawings #1 and #7 is drawing #3.

o Write a 3 in the upper-right corner.


If the difference between the two images is slight
Figure 7: By overlaying enough (oi if you're feeling particularly brave), you
can skip the roughing-in step and press q to draw
two extremes you can
o
draw in-between frames youi final lines the first time in your darkest color.
more easily. (Don't bothci redrawing things that don't move.)
When )ou'vl-drawn youi in-between, set youi Stencil
( ~ ) to lock out the dai kest color, press the Period
key, d, and + +, then erase the lip lines that you
don't need anymore.
Undo the Stencil ( ' ), grab the whole screen as a
o

68 Specud Issue 1990


brush, press F2, and plop ii back down where it was. 1. You need 45. Just press the a key, which stands
Fhis changes all remaining lines to black. for "again," 43 times.
o
Pressj to get back to yoin animation, go to drawing Now page forward to the drawing you drew a big
# 1 and select "add frame" from the menu. Go forward 7 on. Add as man) frames as the exposure sheet says. o
tu that frame, then press j to get back to the spare
O
Add one more, but select "load" from the menu and
screen. Now select "Spate/copy to spare" from the
menu. Press j to get back to the animation, and Hip
load in 006, which is what the exposure sheet says
comes next. Add another frame, and load in 005.
o
with the 1 and 2 keys to make sure everything went (Any time you nvei\ to reuse a drawing, you must
as planned, gel it from the disk.) |usl keep on plugging away,
Creating the remaining in-betweens should go and soon you'll be done.

o quickly and smoothly once you have the method


down. The Big Moment
Select "Control. . ./Set Rate" from the menu, and

12.) Put It All Together in Order type in 15 (for 15 frames per second). Press the 4

V J HERH S WHERL ALL your preplanning really pays


key. . .and watch. When you save the animation, use
a different name than your last save; it's a good idea
off. Insert a blank disk in the drive. Save the entire to keep the version without any holds or repeats for
animation as an Anim. Then save each frame indi when you decide to color it, or in case you need to
o vidually: Select "save" from the Erst menu, indicate o change anything.
which drive you're saving to, and make sure the two If it doesn't look exactly like you pictured it, it's a
little number gadgets at the bottom read 1 and -J6 fairly simple matter to add frames to a hold, create
o
(or however many frames you ended up with). Then more in-betweens where you need them, delete
click on "save." frames, or even scrap an extreme and replace it with
Dl'aint will save each image with the names 001 a stronger one. Experiment, but save each version,
through 030. When il is finished, prop up your ex just in case.
posure sheet in a convenient, visible place. Flip Show it to everyone you know, and get as much
through ihe animation to get to frame 1. From the feedback as you can. No one can learn in a vacuum;
o
menu, select "add frame." Now you have two of frame lake all suggestions seriously. ■

n|w|f: nmm AMIGA COMPUTER


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OMNI-GEI4 71)1 (NTSQ,


7D2(PAL] CumpciMle
program rtdw In/out
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S-ViDF_O Dili «..r AMIGA
grjphii>. Kc> preview,
kcj pulse out.

OMM-UKN 7IHNTSC),
7I2IPAU S-VI1>EO(S-VHS.
Ed-beta, HiSVComposttc
program video ta/oul

[ in.: YC pri*.c-> llmiughoul.


Compatible to 5<X)'lix>a2(XXl.

OMMI-GEN 72HMSC}.
7XHPA1J MuW-fannaMCom-
ptBtte, S-VIDEO, VCSS8,
u v. utaii video ln/wfl.

I tic ii^i multi-formatgcn-lock.


\C process, throughout, It's a
tnuu coder jlsn

AMIGA" ii a registered trademark of Commodore-Amiga, Inc.


OMNI-GEN'" i-. a Irademark of Omicron Video

AProDraw m
OMICRON VIDEO ^ S!g Arnica Professional Drawing Tablet

21822 tASSEN ST. UNIT L, CHA1SWORTH, CA 91311-3680


Circle 414 on Reader Service card. AmigaWorld 89
Circle 438 on Reader Service card
Create 2-D animations within 3-D animations

90 Special Issue 1990


Putting A Shine on
44

Silver
TURBO S1LVKR FROM Impulse($199) offers
a wealth of features that let you define an
object's attributes and world in detail. You
and place (he axis relative lo the object. Click on the
axis to select it and call up the Attributes requester
to enter your values for the object's Reflectivity, Filter,
have fine control over such qualities as Color, Specularity, Index of Refraction, and so on. Ignore
Reflectivity, Filter (transparency). Roughness, Spec the Color value, as you will be covering the object.
ularity (the amount of reflected light on an object), Next, click on IFF Brush. Load the picture you want
and Hardness. Even more interesting, you can over [o map in the Brush menu, and select the wrapping
lay (map) your objects with IFF images or Silver's option (Flat X 8c Z, Wrapped X, Wrapped Z, or
seven built-in textures. Wrapped X & Z). While [he axis is still selected, multi-
These last two options—IFF Mapping and Texture select the object, then issue the Group command
Mapping—and their many settings provide an excit (Right Amiga-G). To pass the brush attributes to the
ing, unparalleled choice for special effects in ani object, press Right Amiga-K, the Cluster command.
mations. With so many possibilities, however, hitting Figure 1 depicts a three-color grid mapped on a
on the right combination to put pizzazz in your pic torus in each of the four configurations. The axis was
tures can be sheer luck. Armed with an understand placed in the same position for all the examples.
ing of what each option's parameters do and some F,ach picture's aspect ratio and placement are con
guidelines, you can produce polished, professional trolled by the axis on which you place the image. So,
results with IFF and Texture Mapping. if you want the mapped image to look as it did as a
full-screen picture, the X and Z axes of the axis
All Wrapped Up: IFF Mapping carrying the picture must have the same aspect ratio
Within Silver you can apply any IFF picture (except as the screen (about four parts X to three parts Z).
those in Extra_Halfbrite mode) 10 any object, plus By altering and resizing the axis, you can dynamically
give the picture the same attributes (Specularity, change the picture size. Throughout an animation
Transparency, Reflectivity, and so on) as you would you could adjust the picture's size by changing the
an object. In one frame (or scene), you can map up axis size. You can also change the picture's placement
to eight different IFF pictures. Four types of IFF on the object by changing the axis position. By simply
wrapping are available in Silver. Flat X & Z projects moving the axis in respect to the object, the picture
the image as is onto the object. Wrapped X, Wrapped you are mapping could move across, around, or
2, and Wrapped X & Z distort the picture around through the object over several frames. For an even
the object's X, Z, and X and Z axes, respectively. wilder animation, you could map a series of pictures
To map an object with an IFF picture, you must on your object (such as a TV screen) over the frames,
first load or create the object and load an axis. Si/e creating an Anim within an Anim. With these tech-i

By Louis Markoya

AmigaWorld 91
niques you can rival the effects of network logos and ing artwork for this article, a still from an unfinished
promotional spots. animation called "Only Amiga," uses Checks on the
iloor, Angular for color gradations in the swirled
The Magnificent Seven: Texture Mapping columns, and Disturb on the sphere in the back
Usually a feature reserved for the high-end systems, ground.
Texture Mapping allows you to apply attributes and Even better, each texture has custom parameters
qualities to the surface of your objects. Turbo Silver that let you create all sorts of effects and animations
currently offers Wood, Marble, Checks, Grid, Bricks, within themselves. Figure 3 shows three examples of
Angular, and Disturb textures. If you have a working the textures Angular, Checks, and Disturb mapped
knowledge of C and a desire to experiment, you can with different parameters for each sphere. Although
design your own textures with the supplied Texture three is an extremely small sample for each effect,
Programming Kit of sample routines and code. you can easily imagine the variations possible.
Ready- and custom-made textures add great strength A quick look at each texture and its parameters
to Silver's rendering capabilities. Figure 2 shows each follows. When using them, always keep the size of
texture mapped on a sphere, but you can use them your object in mind. If you are not sure of your
on any object—floors, walls, clothes, leaves. The open- object's size you can measure it by selecting Coords
On under the Object Editor's View menu. This will
bring up a window showing the coordinates of the
cursor. Move the cursor from one end of the object
to the other to measure it. You need the size to ensure
the desired effect with a texture. For example, con
sider an object 200 units wide. If you want to apply
the Wood texture to it, you must set the texture's
Ring Spacing parameter to produce the proper
amount of grain. The higher the number, the further
apart the grain lines. Without knowing the object
size, you might use settings that are as large as or
larger than the object, causing the grain to fall outside
the object "space." Remember also that the requesters
accept numbers between -32,000 and 32,000. Al
though the distinctions may be subtle in some cases,
all values will produce different results. The RGB
selectors, which control the texture color, will index
to over 32,000, but will accept values no higher than
255, the maximum color value.
Faced with such a vast number of combinations,
Figure 1. An IFF file mapped to a torus in each possible perspective. you need a reference point from which you can
experiment to customize your objects. To duplicate
the examples in Figure 2, follow these steps. Load a
sphere into the Edit Screen, then select it. Double
the sphere's size by pressing F6 and entering 2 for
the X, Y, and Z scales. Select F7 to give attributes to
the sphere. In the Attributes requester, leave the
Color, Reflectivity, and Filter values as they are (ex
cept for the brick and wood spheres, whose colors
you should set to maroon and light brown, respec
tively). Turn up Specularity to 200 and Hardness to
100. Select Custom (Index of Refraction) and enter
2.00. Click on Texture. Go back to the editor, load
the desired texture from the Texture menu, and then
enter the parameters described for each below.

Wood and Marble


Wood and Marble are very similar. They map grain
or veins on your object to make it look as if it were
carved from a block of wood or marble. Marble veins
run along the object's Y axis rfnd the Wood veins run
Figure 2. Silver's seven built-in textures. concentrically around the Y axis, creating a ringed,
grain effect. The lines are quite regular and dither

92 Special Issue 1990


Smooth Transitions
NOT'ID BE outdone in [he special effects final objects have the same point count. first key frame. To set the last frame as a
department, Sculpt-Animate 4D (Byte by In addition, you must create the second key frame, click on the appropriate box
Byte, S499.95) demonstrates real power object from a copy of the first, then save and click Key Frame to Yes.
in its Morphing (short for metamorphos- it as a second key frame, Sculpt's object Back in the main screen, use the points
izing) feature, which lets you slowly trans Format tracks all points of an object and from the original object and scene to cre
form one object into another. Sculpt is assigns each a unique number. Because ate the final object. While it will slow
extremely powerful because it defines few Sculpt knows each point's start and end down the process, render the frame to
rules for the process, allowing you to use location, it can interpolate the transition verify the results before proceeding—it
your imagination and object-editing skills locations. Be careful not to Subdivide too will save time in the long run. Now,
to their best advantage. In this method, many times, however, as each new sub choose Modify Take in the Edit menu as
you build two objects and scenes, then division (and the points it creates) make before and go to the Frame requester to
designate them as the beginning and end creating the new object more difficult. save the second key frame. Click on the
key frames. Sculpt then automatically ren You can even change the object's color, Frame gadget to return to the Global
ders as many in-between frames as you attributes, and smoothing in the process, requester, then instruct the program to
specify. You can use this technique as a all with slick transitions between frames. Render All.
shortcut to avoid tediously redrawing the To use the Morphing technique, first When you render the Anim, Sculpt
in-between eels of a traditional animation set up a scene with the light, observer, automatically calculates all the in-be
or to produce Escher-like transformations target, and original object in place. From tween positions of your two objects, pro
and special effects. the Project menu, choose Load Take (use viding for fluid transitions that create an
First, create or load the object or shape any name to create a new Take), then illusion of transformation. Sculpt will
you wish to transform into the second choose Modify Take from the Edit menu. even calculate and execute smooth color
shape, then save it as a key frame. If you The Global requester will appear. Now, transitions between the objects, as well.
use a simple structure, be certain to call specify the number of frames over which Caterpillars turning to butterflies and
the Edit, Do, and Subdivide options a few you want the transition to take place. fish evolving into birds all become an easy
times when you create it to provide Toggle to the Frame requester by clicking task with this powerful feature. D —LM
enough points from which to build your on the Global gadget. Next, in Frame 1
second object. Make sure the original and click Rev Frame to Yes and save it as the

slightly from the vein color to the base color. The you could vary the shifts, spacing, variation, or color
texture's base color is the object's original color, while values over the eels of your animation.
you can define the grain or vein colors.
In addition to the colors, you must set the Ring Checks, Grid, and Bricks
Spacing (or Layer Width). Shift X, Shift Z, Variation, Checks will map squares of the specified texture color
Random Seed, and Exponent parameters. Ring Spac on an object, alternating with squares of the object's
ing (or Layer Width) controls the width between the original color. To produce "normal" checks, such as
rings (or veins) on the object. The lower the number on a chess board, you must specify multiples of 32
the closer together they are, and ihe more will fit on for the Check Size (64, 256, and so on). All other
the object. Shift X and Shift Z move the ring's center numbers will produce varying patterns, many quite
(or marble pattern) along the X and Z axes, respec complex and beautiful. Figure 3 shows some of the
tively. Variation, which accepts values from 0 to 1.0, irregular checked patterns possible. Flat or minimally
makes the rings or veins less regular, while Random curved surfaces display the effect best. For animation
Seed modifies Variation even further. Exponent al you could add shifts in checkered patterns for a
ters the thickness of the rings and veins. The lower "digital floor" look and color cycling for changes. The
the number, the thicker the ring or vein. Low values Figure 2 sample uses 0 Red, 255 Green, and 0 Blue
for Random Seed, Variation, and Exponent will pro for color and 32 for Check Size.
duce regular, more regimented patterns, but as you Like Checks, Grid defines square patterns. To un
deviate in either direction (steps of 5 or 10 are good), derstand the difference, think of Checks as linoleum
the pattern will look more realistic and chaotic. squares and Grid as a pattern of square tiles with
The parameters used in Figure 2 make a good lines of grout between them. While other textures
starting point. Enter the following values: 70 Red, 40 take on the same attributes (Filter, Reflectivity, and
Green, and 0 Blue for Wood grain color (or 0 Red, so on) as the object, Grid lets you define these pa
0 Green, and 200 Blue for Marble vein color), 20 rameters for the grid lines too. If you want to define
Layer Spacing, 5 Exponent, 20 Shift X, 20 Shift Z, a grid to look like grout lines between shiny tiles, you
10 Variation, 0 Random Seed. To add special effects, can adjust the lines' dullness, glossiness, or eveni

AmigaWorld 93
roughness. The object on which Grid is mapped Grid, the texture attributes define the mortar (or
provides the "tile" color. Grid Size specifies the total grout) line's color and width; the object provides the
size of the squares, while Line Size determines the brick (or tile) color. The difference is that Bricks gives
grid lines' width. Be careful: If the Line Size is greater you X and Z controls to define the shape of the brick,
than or equal to the Grid Size, your object will be as well as offsets you can use to shift the layers of
completely line colored. brick. Brick Size in X, Y, and Z specify the brick's
With all of Grid's parameters, you can easily create width, depth, and height relative to the object's X,
special animated effects. I made one Anim in which Y, and Z axes respectively. X Shift on Z Axis alters
the Grid Size remained the same but the Line Size the layout of brick layers in the object's Z direction,
varied over the frames, making the floor tiles appear while X Shift on Y .Axis alters the brick layout in the
and disappear as the grid lines expanded or con object's Y direction. Z Shift on Y Axis alters the brick
tracted. For the example sphere of Grid, I used a layers in their height (Z axis) as they increase in their
Grid Size of 10, a Line Size of 3, a Red value of 200, depth (Y axis). Values half the X (or Z for the latter)
Green of 0, and Blue of 0 tor Color, and left all the size of the bricks stagger their placement. Very low
other attribute choices at 0. shift values or those near the appropriate axis' Brick
Bricks maps a surface with mortar and bricks. Like Size give the illusion of slanting rows. X, Y, and Z
Offsets shift the brick pattern along the object's X, Y,
and Z axes.
The Brick example used the following parameters:
For the Mortar color, Red, Green, and Blue were all
set at 100, X Size equaled 40, while Y and Z Sizes
equaled 20. Mortar Size was 5. All Shifts were set at
20, and Offsets were at 0.

Angular and Disturb


The Angular and Disturb textures are the most pow
erful of the group, allowing you to accomplish spec
tacular effects. I combined them to produce the
"Waveroom" Anim (see Figure 4 for a still) that I
debuted at the July "89 SIGGRAPH. The rippling
colors and waves, not my artistic abilities, drew the
crowds from the big workstations just steps away.
.Angular is a complex texture that allows you to
map different colors across each of the three axes of
an object. You can add up to five colors on top of the
object's original color. This allows for beautiful rain
Figure 3. The effects of changing a texture's parameters. bow effects and smooth color gradations across the
object. By cycling the colors or rotating the object,
you can achieve fantastic color changes, and nowhere
else is the effect reproducible.
First enter the End X Red, Green, and Blue values.
The Start X values are the object's attributes (the
parameter set in the Attribute requester for color).
To map colors on the top and bottom, use the Start
and End Z parameters; for the front-to-back color,
use Start and End Y settings. Always specify RGB
values for all the parameters, If a set remains at all
0s, the color will be black. If you want fewer than six
colors, set the "extra" parameters to the object's color.
The parameters for the example in Figure 2 were:
200 Red, 100 Green, and 0 Blue for End X; 200 Red,
0 Green, and 100 Blue for Start Y; 0 Red, 0 Green,
and 200 Blue for End Y; 200 Red, 0 Green, and 0
Blue for Start Z; 0 Red, 200 Green, and 100 Blue for
EndZ.
Capable of fantastic results, Disturb's parameters
allow for what is commonly called "Bump Mapping."
Figure 4. The Waveroom demonstrates the power of Angular and Disturb. By adjusting the parameters of this texture you can
give an object the appearance of having a bumped, or

94 Special issue 1990


Quick Fix #4

The Lazy Susan School of Animation


RECENTLY, I WAS faced with an in I used a PostScript printer to pro loaded and displayed on my Amiga rotating platform. Then I straight
teresting problem: create a 3-D style duce the company's logo in reverse monitor. After removing the camera ened a paper clip and taped it on
animation with a 2-D paint program. (white letters on black), lengthwise from the copy stand and placing it the table (out ot the camera's field
My client wanted something similar on an B'/jX 11-Inch piece of paper. on a tripod in front of the set, I of view) in front of the Lazy Susan
to the old Universal Pictures logo of Then I wrapped this around the cof temporarily connected the camera's and lined up each mark as I rotated
the late 1930s (the Universal logo fee jar, carefully lining up the paper video output to the monitor's input. it. From this point on, it was a simple
circling an image of the Earth). I so that the line of type was parallel Now I could adjust the size and matter to digitize a frame, rotate the
turned to my trusty digitizer and, to the bottom of the jar. placement of the logo around the platform to the next mark, and re
with its help, devised a quick and Next I draped the black velvet be picture of Earth by quickly switching peat the process.
simple solution to the assignment. hind the copy stand to block out the from the computer image to camera To complete the process, I cre
My first step was to assemble the background. Then I placed the Lazy image and comparing the two. ated an AnimBrush of the rotating
following items: an Inexpensive Lazy Susan In the center of the copy When t was satisfied with the lo logo In DeluxePaint III, stamped this
Susan (revolving platform), an empty stand, set the jar and logo on it, and go's appearance, it was time to dig over the image of the Earth using
instant coffee jar, a piece of black adjusted my lights. itize the frames. Earlier, I used a the move menu's controls, and
velvet, Digi-View and my digitizing Earlier, I digitized a NASA image protractor to mark off five-degree saved this as my completed
copy stand, and DeluxePaint III. of the Earth in space, which I now segments around the edge of the animation. P
— Gene Brawn

disturbed, surface. You can adjust the si/e and spacing are possible. The Disturb sample settings are: Amount
of the bumps, as well as the interaction of bumps <1 equals 0.1, Wavelength equals 20, X Separation
between two axes. The waves, or ripples, are mapped equals 5. and Small <1 equals 0.9.
primarily in the Y direction of the object. You control While not often thought of as animation tools,
[he amount of disturbance by changing the Amount Turbo Silver's IFF and Texture Mapping features of
<1 parameter; accepted values fall between 0 and 1.0. fer great strength lo supplement Lhe program's Key-
The higher the number, the greater the disturbance. Frame and Movie animation controls. The combina
The Wavelength controls the distance between crests tion allows for unlimited effects and transformations.
along the Y axis. The lower the number, the closer For the feel of real power, results like the pros, and
together the waves. X Separation changes the phase, effects to surprise and stun, try Turbo Silver. ■
or direction, of the wave along the X axis. For Small
<1 (whose values range from 0 to 1.0), low values Louis Markoya is the 1989 winner of the AmiEXPO Art
result in large waves, while higher values (0.7 to 0.9) Conferences 3-D competition. Write to him c/o Amiga-
result in tight ripples. Effects such as dynamic water World Editorial Dept., 80 Elm St., Peterborough, NH
droplets and ripples, waves, and swirling sand dunes 03458.

AMIGA HERO

"Window" on Manhattan
IT MAY SOUND inconceivable to cludes a variety of segments, said
Amiga users, but graduate stu Red Burns, chairman of the de
dents in the Jntci activt.- Telecom partment, All of the elements of
munications Program at New York (he program are created on the
University's Tisch School for the Ajniga. including logos, text, dig
Arts used to put out a television itized photos, video, and anima
program with (he help of Apple tions, as well as graphics created
IIs. It tooksavv\ and skill to crank from paint programs.
out a product worthy of airing. Die program uses eleven Ami-
About four years ago, however. gas, and relies largely on Deluxe-
NY'U got an Amiga. Ever since, Paint III. The Director. Digi-View,
NYU students have used Amigas FrameGrabber, and TV*Show,
to produce Window, a 15-minute said Pat Quarlc-s, Assistant Profes demanding graduate program in students who already have Ami-
public-television program for sor of Communications. interactive television. This pro gas. According to Red Burns, the
Manhattan Cable Television. Although it is a lot of fun, Win gram seems to convert many stu Amiga owners tend to be more
The magazine-style program, dow isn't just For kicks. Ii is an dents to lhe Amiga (who later end creative, adventurous, and willing
which airs several limes daily, in integral part of the school's highly up buying one), and also attracts to take risks. —Doug Barney

Amiga World 95
4

Fine Art in Motion


Producing animations with Photon Paint 2.0 will pack your palette

with all the creative power of 4096 colors available in HAM

mode—if you know the right "moves."

By Heidi Turnipseed

HAVING ALL OF the Amiga's 4096 colors at the 4096 a; ailable colors simultaneously on the screen
your disposal can lend exti aoi dinai \ subtlen necessitates some special forethought when designing
and realism to your animations. Using a HAM the paleilt toi join animated scene. The problem is
(Hold-and-Modify) mode paint progiam to create that any time you paint two colors next to each other
your animated sequences, however, involves some that arc not both "base colors' (the colors held in the
equally subtle matters of technique. Ai a professional Amiga's 16 color registers), you must create a series
animator with extensive experience in using Photon of transitional colors between them. In certain in
Painl 2.0 (Microlllusions, S149.95)—currently the stances, these coloisdo not blend smoothly 01 cleanly,
only Amiga HAM painting piogiam that includes leaving you with what aie called "fringe colors or
animation-production tools—I have developed a tew ' HAM artifacts." Later, when you are assembling your
methods of working that you may find helpful. animation, this "fringing will cause an annoying
The technology that lets you displa) any or all of fhckei in yutii moving animation.
Photon Paint uses the first 10 hues displayed on
the top line of its b4-coloi palette as the base colors.
Ihese can be painted directly on the screen, right
next to each other with no transitions necessary. You
can display an) additional coloi s m HAM mode only
b) modifying the color(s) to the immediate left of the
newly applied color. Photon Painl modifies in one-
pixel incienienls the Red, Green, and Blue (RGB)
\alue.s of an) allot to the immediate leh until the
newly painted color results. It onl) one oi the above
\alues needs to b<_ modified, only one pixel of a
transitional stage will be displayed lo the left of the
newly painted color. II all three values need to be
modified, a ihiee-pixel transition will occur. Ihese
transitions can eieate a tlickering effect around the
edges of any shapes that are moving across youi
backgi ound during the animation. You can minimize
this effect, however, b\ planning youi palette care-
tulK before you create youi animation.

Paint Your Surrey -Without a


'Fringe on Top!
Choose your palette colors carefully to avoid "fringing." In most cases. Photon Paint's default base colors will
yield the best results because the) include a repre-

96 Special Issue 1990


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Enhance Your Videos With


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THE LEADER INAMIGA ™ DESKTOP VIDEO


Circle 435 on Reader Service ca/d.
sentative of each major color group. When you boot drawings and intend to use Photon Paint to paint
up the program you will see in the top row of the them, there are a couple of ways to compensate for
palette several shades of gray; bright red, green, and the fringing transitions mentioned above. You can
blue; pure yellow and lavender; pale blue; and white. remap the drawings before painting them, so that
If you plan to use certain groups of colors almost the shades of gray present in the digitized outlines
exclusively within your background painting, replace correspond to the grays remaining among your base
some of the shades of gray in the default palette with colors, then flood-fill the shapes in the usual manner.
additional shades of these colors. Make your choices The Remap Picture option appears in the Base Colors
with an eye also towards the colors you will be using submenu of the Project menu.
for painting your moving objects and characters— You can also utilize the Blend requester to set a
good planning here will minimize the fringing effects. percentage of blending between the color you use
Use one of the neutral grays from the default pal- for interior shapes and any underlying colors, in
cluding the digitized outline. This allows you to use
the Freehand Fill tool to fill the shapes by tracing
over the outline. The shades of gray within the outline
will then become a deeper shade of your interior fill
color—a very nice effect. Then select the most pre
dominant colors within the outline that resulted from
this blending process, and copy them into the top
row of the palette.
Using the method outlined above, you will prob
ably end up with two or three analogous colors from
the outline of each different fill color. This gives you
a nice variety of base colors for your background to
minimize fringing. Place most of the additional colors
you will need for the background painting in unused
positions in the top palette line. If you intend to use
a range of hues from a particular color family—say,
Map out the action before you draw your eels.
several different greens—choose one midway, and
ette to outline your moving shapes, thus ensuring include it among the base colors in the top palette
that a base color will always be next to your back row. This way, the fringing effects that will occur
ground colors while shapes move around on top. If between colors in this range and any adjacent colors
you plan to paint the interior of a shape with a non- will be subtle—less noticeable during animation.
base color, selecting a gray for your outline will entail Once the upper palette row contains the desired
only a one- or two-pixel transition between it and the collection of base colors, select Affect Picture from
fill color—very subtle. Design the transitions into the the Base Colors submenu of the Project menu to
interior of the moving shapes; the transitions will assign these colors to the Amiga's 16 color registers.
remain constant and may add a feeling of dimension
to the outlines of the shapes. A contrasting non-base How Did I Get Into This Scene, Anyway?
color outline would create constantly varying tran Another task animators face is that of overlaying a
sitions as it moved across the colors in the background series of moving objects and characters on top of a
painting. These changes from frame to frame during single background painting they plan to use for the
animation can produce a distracting flicker. scene. Photon Paint includes a tool designed to fa
If you have digitized a series of pencil animation cilitate this process: Merge to Next.

i
1

Photon Paint's Merge-to-Next tool lets you easily overlay your animated characters on a single backdrop.

98 Special Issue 1990


AMIGA HERO

From Disney to Amiga


ITS NOTHING NEW that the and his subsequent decision to
Amiga and animation go hand-in- move his company to Ireland
hand. But do you know what the urged Heidi to make another
Amiga and Wall Disney have in move. This time she decided 10
common? The delightful talents of take the ultimate plunge and go
Heidi Turnipseed. out on her own.
The year was 1972. Heidi, fresh Thus Heidi began her journey
from the California Institute of the towards becoming one of the most
.Arts, joined the ranks at Wall Dis well-respected and capable com
ney Studios as an "in-betweener" puter animators, particularly re
(rookies that fill in with drawings nowned for her game work. Once
between key frames) to Don Bluth on her own, Heidi started to ex
of Pete's Dragon fame. It was this plore computers. "I had heard
Animator Heidi Turnipseed surrounded by her tools.
same cartoon that single-handedly about computer graphics and
and simultaneously launched Don started writing letters," Heidi re
Bluth's career. It also separated calls of her inquiries to established its lack of animation software and I love it."
Heidi from Disney in 1979. computer-graphics artists. "I got ample price tag, had proved dis Heidi's latest projects include
The newly-formed Don Bluth a lot of help." appointing. The Jetsom ("an interesting and
Productions wenl on to create The Why the Amiga? "I was leafing Her career as a computer ani witty little mystery") and an in
Secret of NIHM, An American Tail, through a copy of Insight magazine mator, and her Amiga, have both dustrial film about a water puri
and Dragon's Lair, the first origi and noticed an ad for the Amiga meant a lot to Heidi. "Its a won fication system for HOH Water
nally developed, fully-animated and tore it out," she said. A pre derful opportunity for women to Technologies.
arcade game. The success of Bluth vious look at the Macintosh, with become independent in business. —Jan Jackson

First, prepare the image you want to merge over certain that when you speed up movement or slow
the background painting by filling the blank space it down, the rate of the action increases or decreases
around the image with a selected background color gradually.
not already present in the image. Photon Paint treats When all phases of movement are present on one
the background color as transparent during the page, you can compare them easily and adjust them.
merging process. If you used digitized pencil draw Later, you can copy each phase of movement onto
ings, you may need to clean up stray pixels around separate pages by registering a "brush" copy of each
the image; they will become apparent when you fill stage directly on top of its postition on the "map,"
the background area with a color other than white switching to the next alternate page, stamping the
or light gray. brush copy into place, and saving that page under
After you have prepared your image, select Append its required number. Then clear the alternate screen
Page from the ProjectyAlternate submenu; you will and copy the next image in the series onto it until
move forward to a new blank screen. Load the back all stages of movement are copied and stored on
ground painting into this newly created screen, re separate page numbers. You can also do this over the
turn to the image on the page immediately ahead of intended background painting.
it, and select Merge to Next from the Project/Alter Photon Paint provides a special tool for creating
nate submenu. The program takes you to the next shadows as you stamp a brush into place—perfect
screen with the background painting on it, and then for use with the above technique. Paint a small set of
scans in the previous image over the background. crosshairs next to the original image just before copy
Repeat the process to create a series of animated ing it as a brush, so that you can match its position
images moving across the same painting. exactly when you register it to itself and switch
screens. Use the equivalent keyboard command (K)
A Map to All the Action to advance to the next screen without moving your
One technique I learned during my apprenticeship mouse; then use the equivalent keyboard command
at Disney Studios involves creating a sort of "map" for the left mouse button (ALT-Left Amiga) in order
on a single page, showing each position of an object to stamp your brush into place without moving the
as you intended to move it across the background. mouse accidentally and shifting the image out of
Mapping lets you observe the relative distances be position when you try to press the button.
tween stages of movement. Knowing the number of If you follow the few tips and techniques outlined
frames you need for a particular path of action, you here, you should benefit from cleaner, crisper ani
can position and reposition each image until the mations that will make the incredibly rich and color
action is evenly distributed across the area required, ful results of using a HAM program even more
within the number of stages allowed. You can also be satisfying. ■

AmigaWorld 99
LIVE! Performance
We'll help you tune up the tools and teach you

the techniques you need to create special effects

with LIVE!.

By Michael Hanish

WITH THE LIVE! digitizer and the many ensemble, you must take into account each member's
programs that work with it, you can create strengths and eccentricities. Not all will play together
a symphony of special effects. You can cap and some need special attention. After auditioning
ture a moving video signal and manipulate it in almost the available software, I'll show you how to combine
real time—add transitional effects (tiling, spirals, and their best individual performances into an impressive
zoom), colorize it, overlay it with graphics, then save production. (See Company List on page 128 for addresses
it to videotape. and phone numbers of companies mentioned in this article.)
When setting up your system, as with forming any
The Stage
The Amiga 2000 version of LIVE! (A-Squared, S450),
our platform for this show, installs inside the machine
and provides four BNC connectors, two in and two
through. If you want to use either or both of the two
factory-terminated pass-throughs, you must recon
figure the little pin-block arrangement on the board.
Do it carefully with everything disconnected and
grounded. If you do reset the pin-blocks, make sure
the connectors are terminated when not in use to
avoid degrading the signal. When you install the
A performer captured from a board into the Amiga's slot, check that it is properly
camera's signal. seated. You cannot secure the board to the case, so
changing connectors can unseat it slightly—be care
ful. The BNC connectors are a nice touch, much
more solid than the usual RCA type. Take advantage
of them; avoid adapters and buy new cables with the
proper connectors if you must. The video signals will
be more stable and free from noise.
The LIVE12000 software adds a page of effects to
the earlier versions. You now have a choice of inputs
(use the top, bottom, or both) and effects such as tiling,
spiral, keyhole, mirror, fresnel, and zoom. The de
scription sounds good, but the system has a couple of
The same performer enhanced problems. The effects seem to be available to the top
by Invision. input and in non-overscanned lo-res only. Their qual
ity is rather poor and the images are grainy and often
break up with horizontal noise lines. Because the ef-1

100 Special Issue 1990


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DISK MECHANIC 55.00 JEWELS OF DARKNESS 21.00 PHOTON PAINT 2.0 90.00 UNINVITED 35.00 GO 64 24.00
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DOUGS MATH AOUARIUM 51 DO JINXTER 28.00 PIONEER PLAGUE 24.00 V.I.P. 30.00 GVP SB030 BOARD CALL
3DEMON 68.00 DOWNHILL CHALLENGE 21.00 JOE BLADE 21.00 PIXELSCRIPT 66.00
3D FANCY FONTS 48 00 DR. T'S SOFTWARE CALL KAMPFGRUPPE 39.00 PtXMATE 44.00
AAARGH 21.00 DRAGON'S LAIR 39 03 KARATE KID II 2B.00 PLATOON 28.00
AC BASIC
AC FORTRAN
135.00
198.00
DRUM STUDIO
DUNGEON MASTER
30.00
24.00
KARATE KING
KARTING GRAND PRIX
19.00
19.00
POPULOUS
PORT OF CALL
36.00
32.00
CALIFORNIA
AEGIS DRAW 2000 168 00 POWER WINDOWS 2.5 62.00
ACCESS CA-880
DYNAMIC DRUMS 51.00 KINDERAMA 32.00
AMIKIT 24.00 DYNAMIC STUDIO 138.00 KINDWORDS 63.00 PRINTMASTER . 32.00
ANALYTIC ART 38.00 EARL WEAVER BASEBALL 35.0-3 KING OF CHICAGO 35.00 PRISON 24.00
ANALYZE 2.0 62.00 EMPIRE 35 00 KINGDOMS OF ENGLAND 30.00 PRO ASM 66.00 NEW LOW PRICE
ANDROMEDA MISSION 25.00 EMPIRE STRIKES BACK 24.00 KRISTAL 30.00 PRO BOARD 355.00
ANIMACIC
ANIMATE 3D
63.00
95.00
ENCHANTER
EUROPEAN SCENERY DISK
21.00
1800
LANCELOT
LAS VEGAS
26.00
19.00
PRO NET
PRO SOUND DESIGNER
355.00
98.00
$139.00
ANIMATOR APPRENTICE 187.00 EXCELLENCE 174.00 LATTICE C5.D 204.00 PRO VIDEO PLUS 179.00
AOUAVENTURE 24.00 EXPRESS PAINT 3.0 78.00 LAZERSCRIPT 29.00 PRO. OATARETRIEVE 195.00
ARCHITECTURAL DESIGN 22.00 FA INTERCEPTOR 35.00 LEADER BOARD DUAL PACK 21.00 PROFESSIONAL PAGE 240.00
AREXX 30.00 FACC II 24.00 LEATHER GODDESSES 26.00 PROJECT D 32.00 VIDEO EFFECTS 3D 130.0C GVP 68030 W/688S2 CALL
ARKANOID 25.00 PROWRITE 2.0 78.00 VIDEO TITLE R 88.00 GVP 58030 W« MEG CALL
ASSEMPRO 69.00 OIX 21.00 VORTEX 24.00 GVP 20 MEG HARDCARD 575.00
ATALK III 60.00 OUADRALIENS 1B.00 WAYNE GRETZKY HOCKEY 30.00 GVP 30 MEG HARDCARD 698.00
ATREDES B3S PRO. 90.00 Kronos A2000 HardCard QUARTERBACK 48.00 WORDPERFECT 145.00 GVP 45 MEG HARDCARD 616.00
GVP AUTOBOOT EPROM KIT 23.00
ATREDES TERMINAL 30.00 QUESTRON II 32.00 WORLD CLASS LEADER BD 28.00
Fast Autobooting Controller GVP IMPACT A500 CALL
fl.A.D. 30.00 RAMPAGE 24.00 WORLD TROPHY SOCCER 30.00
BARDS TALE II 37.00 Non-DMA design delivers DMA Speeds wiihoui Ihe problems RAW COPY 36.00 X-CAD DESIGNER 90.00 GVP A500 RAM MODULE 66.00
BATTLE CHESS 30.00 associaied with typical DMA conlrollers. For A2000 Only RISK 24.DD GVP SCSI/RAM A2000 OK 1 M294.00
BAUD BANDIT 30.00 ROAD RAIDERS 24.00 GVP SCSI/RAM A2000 OK 2M324.00
Super Low Prices on Quality Kronos
BBS-PC 92.00 ROADWAR 2000 28.00 Super Special GVP SCSI HAM A2000 2M 564.00

BENCHMARK MODULA 2 138 00


Kronos Card w/Frame $216.00 ROADWAR EUROPA 31.00 HARDFRAME £000
HD-GA HARD DRIVE CASE
257.00
125.00
BENCHMARK LIBflARIES 69.00 ROCKET HANGER 35.00
A501 CLONE
BEYOND DARK CASTLE 21.00
Kronos W/ST-157N 48 Meg $638.00 ROGER RAB8IT 27.00 INBOARD OK A1000
INBOARD 512KA1OOO
216.00
299.00
BLITZ. ON THE ARDENNE 37.00 ROMANTIC ENCOUNTER 28.00
BLOOD MONEY
BREACH
24 00
28.00
Kronos w/Quantum 40 $786.00 RUSHN ATTACK
SARGON III
28.00
35.00 $119.00 INBOARD 1 MEG A1000
INBOARD 1.5 MEG A1000
349.00
439.00

BRIDGE S.0 22.00 Kronos w/Quantum 80 $1085.00 SCRIBBLE PLATINUM


SCULPT 3DXL
90.00
99.00
512K MEMORY INBOARD OK A500
INBOARD 1 MEG A500
239.00
349.00
BUBBLE BOBBLE 26.00
With Clock/ Calendar
BUBBLE GHOST 25.00 /Cronos W/ST-296N 80 Meg $789.00 SCULPT/ANIMATE 4DJR 99.00 INBOARD 2 MEG A500
MEGABOARD 2000 1 MEG
489.00
359.00
BUTCHER 2.0 23.00 SEX VIXENS 24.00
MEGABOARD 2000 2 MEG 479.00
CALIFORNIA GAMES 27.00 SHANGHAI 28.00
CALLIGHAPHER 74.00 FAERY TALE ADVENTURE 35.00 LIGHTS, CAMERA, ACTION 51 00 SILENT SERVICE 28.00 HARDWARE MIDI GOLDA500
MIDI INSIDER A2000
58.00
65.00
CAPE 68K ASSEMBLER 59.00 FAE RY TALE HI NT BOOK 10.00 LINKWORD LANGUAGES 19.00 SINBAD S FALCON 35 00
MIDI STAR 216.00
CAPONE 35.00 FALCON 30.00 LION S FONTS 54.00 SKY CHASE 27.00 a up ok 179.00
CAPTAIN BLOOD 31.00 SLAYGON 28.00 MODEM CABLE A1000 15.00
FAMILY TREE 30.00 LRDS OF THE RISING SUN 31.00 8 UP W, 2 MEG 489.00
MODEM CABLE A500M2000 15.00
CARMEN SAN DIEGO 27 00 FANTAVISION 38.00 LOTTERY MAGIC ia.00 SON IX 49.00 8 UP W/4 MEG CALL
CARRIER COMMAND 28 00 SOUND QUEST CALL MOUSE MASTER 27.00
FEDERATION 30.00 LURKING HORROR 28.00 8 UP W/6 MEG CALt-
MOUSE PADS 9.00
CENTERFOLD SQUARES 20.00 FERRARI FORMULA I 35.00 M 155.00 SOURCE LEVEL DEBUGGER 56.00 8 UP W/B MEG CALL
NEC PINWRITER 2200 379.00
CHESSMASTER 2000 31.00 FINE PRINT.. _.. __.._,__ 30.0Q-. .MAGELLAN.. 117.00 SPACE STATION OBLIVION 29.00 ADAPTEC 4000 126.00
PERFECT SOUND 66.00
CHHONOQUEST 24.00 FIRE POWER " 16.00= MAGIC JOHNSON BASK. . 30.00 SPEEOBALL 24.00 ADAPTEC 4070 170D0
CITY DESK 2.0 120.00 FIRST IFTTERS S WORDS 35.00 MANIC INVADERS 19.X SPELLER BEE 35.00 AIR DRIVE EXT 149.00
CLUE 24.00 STARGLIDER II 28 00 AIR DRIVE INT. 139.95
NEW P.HV 738
FIRST SHAPES 35.00 MARBLE MADNESS 35.00
COMICSETTER 66 00 FLIGHT PATH 737 19.00 MASTER TYPE 28.00 STELLAR CONFLICT 28.00 AMIGEN GENLOCK 156.00 A500 POWER SUPPLY
COMICSETTER DATA DISKS 22 DO FLIGHT SIMULATOR II 36.00 MATH MAGICIAN 2B.00 STELLARYX 24.00 APRODRAW 13X12 480 00
$81.00
CRITICS CHOICE 150.00 FLIPSIDE 38.00 MATH TALK 35.00 STREET CAT 27 00 C LTD REPLMNT KYBD 98 00
CYGNUS ED PRO 60 00 FLOW 65.00 MATH TALK FRACTIONS 35.00 STRIP POKER II 24.00 C LTD HARD DRIVES CALL PERFECT VISION 183.00
DARK CASTLES 2B.0O FORMS IN FLIGHT II 72.00 MATH WIZARD 32.00 STUDIO MAGIC 63.00 CALIFORNIA ACCESS 149.00 PRO GEN GENLOCK 384.00
DATARETRIEVE S3 00 FORTRESS UNDERGROUND 19.00 MAVIS BEACON TYPING 35.00 SUB BATTLE 27.00 C LTD KRONOS SCSI CALL PRORAM 3 MEG W 2 MEG 489.00
DEATH BRINGER -1 'fl FRACTION ACTION. .-" 32.00 MAXIPLAN 500 - 94.00 SUPERBACK 48 00 C LTD SCSI 500 15E.GQ SCSI CABLES 25.00
DECIMAL DUNGEON 32.00 GETTISBURG A2.QO MAXIPLAN PLUS 126.00 SUPERBASE PERSONAL2 87.00 C LTD SCS11000 loO.OO SEAGATE ST157N 48 MEG 439.00
DELUXE HELP DISKS 22 00 GIZMOS £0 44.00 MEAN 18 28 00 SUPEH8ASE PRO 207.00 C LTD SCSI 2000 119,00 SEAGATE ST225N 20 MEG 345.00
DELUXE MUSIC 2.0 69.00 GNOME RANGER 14.00 MENACE 28.00 SUPERPLAN - 99.00 CM 20 MEG A500/A1000 639.00 SEAGATE ST251N 40 MEG 440.00
DELUXE PAINT III 99.QQ GOLD RUNNER 28.00 MtCROBOT DES13HDISK 22.00 SUPERSTAR ICE HOCKEY 3540 CM 20 MEG A2000 539.00 SEAGATE ST277N 65 MEG 510.00
DELUXE PHOTO LAB 98.00 GOID SPELL II 29.00 MICROFICHE FILER PLUS 108.00 SWORD OF SODAN 30.00 CM 40 MEG A5Q&-A1000 79900 SEAGATE ST138N 30 MEG 394.00
DELUXE PRINT II 57 00 GOLDEN PATH 3Z00 MiCROLAWYER moo SYNTHIA 69.00 CM40MEGA2000 749.00 SEAGATE ST296N 85 MEG 570.00
DELUXE PRODUCTIONS 138.00 GOMF 3.0 24.00 MIDI MAGIC 92.00 TARGIS 24.00 CM 65 MEG A500M1000 879.00 SPIRIT TECH. A500 512K OK 44.00
DELUXE VIDEO 1.2 86 00 GOMF 3.0 W/ BUTTON 51.00 M1METICS UTILITIES 1 40.00 TAX BREAK 48.00 CM 65 MEG A2000 799.00 STARDRIVE SCSI CONT. 102.00
DEMON S WINTER 27.00 GRABBIT 21.00 MINI PUTT 24.00 SI COLOR SPLITTER 90.00
DESIGN 3D 60.00 GRADE MANAGER 52.00 MISSION CON-BAT 29.00 STARBOARD II OK 260.00
DESKTOP BUDGET 42.00
Spirit Technology
GRAND PRIX CIRCUIT 28.00 MISSION ELEVATOR 32.00 STARBOARD II 512K 360.00
DESTROYER 27.00 GRAPHIC STUDIO 38.00 MODELER 3D 88.00 STARBOARD II 1 MEG 42a 00
DEVPAK ASSEMBLER 60.00 GREAT STATES II 25.00 STARBOARD II 2 MEG 635.00
DIGI PAINT 3 0 6f>00 GRID START 19.00
MOEBIUS
MONEY MENTOR
41.00
61.00
A500 & A1000 Memory Expansion SUPER GEN GENLOCK 699.00
DIGIWORKS 3D
DIRECTOR
78 00
44 00
GAUNTLET 1
HACKER II
35.00
28.00
MONOPOLY
MOVIE CLIPS
34.00
21.00
Inboard 512K $299.00 SUPRA 2400 MODEM
BRICK A500 POWER
129.00
102.00
DIRECTOR TOOLKIT
DISCOVERY DATA DISKS
28.00
H.00
HARDBALL
HARRIER COMBAT SiM
28 00
35.00
MOVIESETTER
MULT I-FORTH
63.00
56.00
Inboard 1 meg $349.00 TIME SAVER
VD-l FRAUEGRABBER
55 00
920.00
DISCOVERY MATH 28.00
Inboard 1.5 meg $439.00
HARRIER MISSION 19.00 MUSIC MOUSE 50.00 VI-2000RF 78.00
DISC. SPELL 28.00 HEROES OF THE LANCE 26.00 MUSIC STUDENT 35.00 VI-500RF 78.00
DISC. TRIVIA
DISK MASTER
28.00
48.00
HfTCHHIKERS GUIDE
HOLE-IN-ONE MIN. GOLF
21.00
22.00
NEUROMANCER
OB LITER ATOR
27.00
28 00
Inboard 2 Meg A500 $489.00 WV-1410 W/LENS.CABLE
X-SPECS 3D
238.00
94.00

Computer Mart
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Available on Request
Circle 403 on Reader Service card.
INFORMATION: 409-560-2826
fects are one-shots that disappear with the next mouse bilities are mind boggling. In addition, you can des
click, you can dump them to tape Only, not capture ignate a different Color 0 for genlocking with each
them as a sequence or still images for further process preset by using the Key Color setting. You specify
ing or incorporation into a longer presenlalion. effects and color maps in advance on the preset ed
Switching between the inputs requires a trip to the iting screen, so be prepared fora fair amount of back-
menu bar. You can put a processed segment on tape and-forth work to adjust the levels properly. Fortu
but only in small pieces. IF you have good editing nately, the designers provided several environments
equipment and do not mind having the final tape an full of presets tweaked for the smoothest color and
other generation removed from the original effect, the movement. Use these as starting points and modify
method works. The results, however, are far from them as needed.
smooth. Do not make the mistake of switching to the While its transitions are smooth as silk and virtually
bottom input if no signal is present. The system will glitch-free, Invision does have some idiosyncrasies.
freeze. With both signals present, selecting both from If the video connection is broken, the program freezes
(he Camera menu produces two quarter-screen images with the image on the screen. Simply restore the
of each input, like a checkerboard. This slows down the connection; the program will resume operation. If
digitizing rate and makes movement rougher. you have a processor accelerator in your system, a
You fine-tune the image with the Video Signal timing conflict may make Invision unable to read the
selection or by pressing F6. Doing so adjusts the incoming video. When I changed my Creative Micro-
board's sensitivity to either the black-and-white or Systems Inc. accelerator to 68000 mode, the problem
tri-color balances—a tricky business. You can make was corrected. Finally, an incompatibility with some
the adjustments while watching the image, but as LIVE! boards causes Invision to display a split-screen
soon as the color map or the mouse tinting changes, squashed image. To correct this adjust a tiny poten
so does your careful adjustment. The best technique tiometer on the board: the technical staff at A-Squared
is to balance then capture, and try not to move the will walk you through the procedure ifyou encounter
mouse in between. difficulty.
Elan Performer (Elan Designs, S59) is Invasion's
The Players smaller cousin. It cannot generate effects, but can
Invision (Elan Design, S129), soon to be updated to display pictures and animations with incredible ele
Invision Plus (S299.95), is the powerhouse that I use gance. Most helpful to LIVE! owners, it can display
in place of LIVEI's software. It operates in overscan LIVEI's RIF format, and comes with tools to convert
only, and gives a choice between a 352-pixel- and a a RIF to two other animation formats: Invision's RIFF
368-pixel-wide screen for direct compatibility with and standard Arrim. By using the FrameCutter tool,
DeluxePaint III (Electronic Arts, S149.95) and no you can separate any animation into individual
visible border, respectively. The pre-release version frames and then reassemble them using RIFFSplicer
of Invision Plus I tested captured and saved Anims or ANIMSpIicer. LIVE! doesn't save its RIF with an
directly, played them forwards or backwards, and icon, so you must run the FrameCutter from the CLI.
mixed them with incoming video from either of Specify the RIF filename and the path to the save
LIYEl's two sources, glitch-free. New effects include destination and select the Icons On option. If you
blanking, fade to black or white, stretch, squash, have enough RAM (you will need at least 40K per
tumble, slide, zoom (to any section of the screen), frame), save the frames there. To use either of the
paint, plus various combinations of insets, tiles, and splicer utilities, click on the icon of the first frame
mirrors. You can set the effects to serve as a transition (they will all be numbered), shift-click on the rest in
between the two sources, going into the effect on one the order you want them spliced, then shift-click on
source and coming back from the other. The possi the appropriate splicer icon. You can also change a

Even such simple effects as overlaying screens of color on live video can be very effective.

102 Spena! Issue 1990


SPIRIT...FOR MEMORY
HUNGRY GRAPHICS
PROGRAMS!
nix:

ATTENTION RAM MEMORY EXPANSION:


OCTABYTE™: 8MB Memory Expansion for A2000

SUBSCRIBERS
• Socketed, expandable to 2, 4, 6 and 8MB
• Uses1.0Mbitx1 DRAMS
• Full autoconfig with RAM on/off
• Plugs into A2000 ZORRO slot
• Software support disk with RAM test

X-RAM™: 8MB Memory Expansion for A500 and A1000


We occasionally make • Socketed, expandable to 2. 4. 6 and 8.0MB
• Uses1.0Mbitx1 DRAMS
our mailing list available • Full autoconfig with RAM on/off
• In Amiga-matching metal chassis
to other companies or • Software support disk with RAM test

organizations with • External power supply

IN1000:1.5MB Internal Memory Expansion for A1000


products • Socketed, expandable to 0.5, 1.0 and 1.5MB
• Uses 256Kx1 DRAMS
or services which we feel • Full autoconfig with RAM on/off
• Software support disk with RAM test
might be of interest to
SINBOARD: 2MB Internal Memory Expansion for A500
you. • Socketed, expandable to 0.5, 1.0 and 2.0MB
• Uses 256Kx4 DRAMS
If you prefer that • Full autoconfig with RAM on/off
• Software support disk with RAM test
your name be deleted • Optional External power supply

from such a list, TRAPPER™: 512K Internal Plug-in Memory for A500
• Socketed 256Kx1 or 256Kx4 DRAM version
please fill out the coupon • Plugs into (A501) "Trap-door"' socket

below or affix a copy VIDEO GENLOCK...A/EW/


of your mailing label INTERLOK™ 1: Video Genlock for All Amigas
• Locks to composite video or VCR direct
and mail it to: • 2, RS-170A encoded video outs
• Slide fader with 0 to 100% overlay control
• Program on/off control switch
IDG Communications/Peterborough • 23-pin socket to Amiga monitor
• Remoteable control panel (up to 50')
AmigaWorld
INTERLOK™ 2: Professional Video Genlock for All
P.O. Box 58804 Amigas
Boulder, CO 80322-8804 • Same as above with addition of:
Filtered R.G.B. and KEY out

HARD DRIVE INTERFACE


ST-506 Hard Drive Interface for A1000 an A500
SLOT MACHINE: ST-506 Hard Drive Interlace for A2000

EXPANSION SYSTEM...NEIV/
AX-S™: Hardware Expansion System
Please delete my name from • Provides access to XT/AT expansion boards
• Converts 86-pin Amiga bus to XT/AT bus
mailing lists sent to other • In fan cooled chassis with 200w power supply
companies or organizations.
MIDI INTERFACE
AmigaWorld
MIDI-STAR™-. Professional Multiple-Port MIDI Interface
Name
• 2 MIDI IN's. 6 OUT/0FF/THRU's
• Switch control with LED status indicators
Address
• Amiga RS-232 serial interface with passthru
Cit>
GET THE SPIRIT! 1-800-433-7572
State

Zip
^TECHNOLOGY
AmigaWorld Corporate Office: 220 West 2950 South. Salt Lake City. UT 84115

P.O. Box 58804, Boulder, CO 80322-8804 (801) 485-4233, FAX (801) 485-6957 / U.S.A. Sales: Phone (918) 834-2509
Canada: Phone (416) 823-4821 / Great Britain Phone 44 253-734218
France: Phone 33 56-37-1378 / Australia: Phone 61-3-369-7020
AMIGA is a Registered Trademart( Oi Common are Amiga. Inc . AX-S, OCTAB>TE. INTERLOK.
X-RAM. TRAPPER. SLOT MACHINE, and MIDI-STAR are Trademarks of Spin! Technology Corp

Circle 444 on Reader Service card.


RIFF to an Anim by loading it and saving in the a larger video piece, make sure you create it in Over
format you desire. scan mode. The result of mixing the video-standard
Zoetrope (Antic, SI39.95) is a combination draw overscan and with the Amiga's normal bordered dis
ing, animation, and special-effects package that loads play in the same piece is a jolt, to say the least.
and saves (but cannot capture) RIFs. Its fatal flaw is
that it only works in lo-res (320 x 200 pixels), making JAMMIN'
it of only marginal value when used with video. If The most straightforward way to use LIVE! is to
you have a One-Meg Agnus chip, be sure you have route the signal from a tape or camera through it,
version 2.01 or later of Zoetrope; earlier versions manipulate the video in the program of your choice,
were incompatible with the chip. and either watch the results or record them to tape.
An object-oriented animation program that works LIVEJ's software forces you to make regular trips to
in any resolution or screen format, Fantavision the menu bar, so I prefer using Invision Plus. Set up
(Broderbund, S59.95) will grab a frame from a video the presets systematically; assign related effects to the
source through LIVE! and use it as a background. same mouse buttons and group similar color maps
With the LIVE! libraries installed in the system, create on adjacent clusters of keys. Use the key-map sheet
a Movie (Fantavision's animation format), open it, provided to keep track of your assignments. For
then select Get Live from the Project menu. LIVEI's smoothest movement, avoid high resolution, which
requester will appear, allowing you to set video levels gives a shimmering, electric feel but jumpy anima
and genlock colors, and to grab a frame. Set the levels tions. If you are sending your processed images to
for a color balance as you would from within LIVE!, tape, keeping the color levels under 13 prevents
then select Grab Frame. Click the left mouse button bleeding when you transfer from an RGB to a com
to freeze the image for capture. Click on OK to import posite signal. Make sure the output is interlaced,
the frame into Fantavision as a background for your which will greatly improve the stability of the vid
Movie. If the palette changes during the frames of eotape for later editing and copying.
the Movie, the background will change. Be careful: One of Invision's great features is the ability to mix
You still have all the image limitations of grabbing captured Anims or still images with the incoming
stills with LIVE!, so you may want to take the back video. You can adjust the number of colors and place
ground into a paint program for retouching. ment (front or back) from the palette screen; just
remember you are limited to 32 colors. With this
The Set technique, you can add variety to the flow of images.
Even though all the players are on the same stage, You could capture a sequence, then repeat it later in
they are not all playing in the same key. Before you various forms as a motif. For example, grab a se
can get them together, you must understand how quence, turn it into a non-overscanned RIF (using
they capture and save moving images. LIVE! saves LIVEJ's RIFmaker and Zoetrope's Cropper), edit it
animations in RIF format, a semi-compressed with Zoetrope, save it as an Anim, and overlay it on
method that Zoetrope recognizes as well. Invision the live video with Invision. If you keep the image
and Performer have their own version of RIF, called simple and less than full frame, it will mix better.
RIFF. RIFF files are much larger than RIF files on Lighting is crucial, whether you are using a live
disk and even larger still when played back from camera, shooting to tape, or processing an already
RAM, because the format compresses less. In their recorded tape. If an image looks grainy on tape, it
favor, you can play RIFF files forwards or backwards. will look even more grainy through LIVE!. Once you
The emerging standard is the Anim format, which get comfortable with how the board handles different
both Invision and Performer also support. Invision intensities of light, you can use the effects to your
Plus saves sequences as Anims. advantage. For example, when your subject moves
To give you an idea of the relative sizes of these into a shadow, it disappears to LIVE!. Concentrated
formats, I captured a 24-frame, overscanned, tinted spots of light appear as solid colors, reducing detail.
black-and-white sequence. In LIVEI's RIF format it Because of the rate at which LIVE! digitizes, fast
used 33 IK of space. When I eliminated the overscan movement through pools of light will appear with
using Zoetrope's utility, the size shrunk to 275K. The trails and moments of very vivid detail.
RIFF consumed 447K on disk, while a looping Anim With the help of a genlock, you can add another
required 366K. If RAM space is an issue, unpack the degree of complexity to your images. Connect
sequence and load the frames into a paint program, LIVEI's pass-through to the video input of the gen
remove the video noise and any extraneous move lock. Remember, when the incoming video signal is
ments in the background, and make sure the palette disrupted or degraded, the genlock's composite out
is the same for all frames. An image processor works put will be as well. If your genlock has sliders for
well for the latter. (For details, see "Global Opera controlling the levels of video and graphics, you can
tions," p. 112.) When you repack the sequence, you mix the live signal with the LIVE! signal, controlling
will find that its size has decreased substantially. the intensity of each. You can tint the white foam of
Keep in mind, if you are integrating the effect into rushing water to red, for example, with a surprising

104 Special Issue 1990


degree of accuracy by addingjust a hint of the graph create all the sophisticated ADO effects on your
ics in the mix. At this stage, you must view the images Amiga, you can create visual effects that are startling,
on a composite monitor to see the results and deter and effective. Small and subtle is often better than
mine if the graphics palette is too saturated. Keep big and flashy. The eye often wants to be fooled into
track of your experiments, the combinations of effects seeing something that is not really there. ■
and sources, plus the colors and levels.
To keep the programs performing in concert, learn Michael Hanish teaches at an adult education center, pro
what they can and, more importantly, cannot do. duces videos to help the homeless, and is a generally inter
Above all, keep in mind the display limitations of the esting guy. Write to him c/o Amiga Wo rid Editorial Dept.,
system. Nothing looks worse than something pre 80 Elm St., Peterborough, NH 03458.
tending to be what it is not. While you cannot re

AMIGA HERO

New Blood on the Block


SOMETIMES ALL IT takes to cus is raade-for-video features. the off-line editing, which results quence for the Hollywood horror
make money in this world is an which are movies that bypass the in a computer-generated edit-de- film New Blood.
Amiga, some imagination, and a glitz and glamor of the big screen cision list. That list then instructs Rosen's services are also avail
little spare space in a house. At and head straight to video rental the folks at a higher-end facility able for those doing desktop video
least this combination has pro and sales outlets. While these films how to create the final product. who lack the system to create ihe
duced cash for Larry Rosen, do not have the budgets of an In Rosen's Amigas do several other finished piece. With Rosen's help,
owner ofthe video postproduction diana Jones or ShXT Wars, they still things. They create commercials, a video can be spiced up with spe
firm \JK. Videograms, which op need a quality look and feel. do storyboarding, titling, special cial effects, tilling, and sound. He's
erates out of Rosen's house. That's where Rosen ami his eflecis, and logos. For example, just waiting for your call.
One of Rosen's key areas offo- Aniigas come in. Rosen provides Rosen did the opening title se —Doug Barney

CHECKPOINT

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TAPE 1 - VIDEO GRAPHICS TECHNIQUES
Demonstrates tilling, special etfects. genlocking, fades, wipes, dissolves, charts
and graphs, Incorporating graphics and special effects into your videos.
TAPE 2 - COLOR CYCLING ANIMATION
Create color cycling animations with Deluxe Paint. Begins with basic cycling, and

^
advances to complex animation. Includes a free color cycling art disk,
TAPE 3 - DIGITIZING FOR EFFECT
DigiVlew digitizing from equipment set-up to (inlshed Ham and IFF graphics.

V. AMIGA HARD DRIVES: THE COMPLETE GUI DE


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2-DOrNot2-D...
A Good Question!
Programs such as DigiWorks 3D are handy for converting

flat, 2-D graphics into 3-D objects.

By Harv Laser

AS ENTICING AS 3-D ray-tracing and ren frequently turns into a long session of playing "con
dering programs can be, designing 3-D ob nect the dots"-—using different object editors in an
jects is often a chore. No doubt it is immensely attempt to create things that arc not only pleasing to
rewarding to concoct your own little "world" and look at but also render well. For the uninitiated, you
populate it with super-realistic or fantastic objects, practically have to learn a whole new vocabulary to
and even create stunning animations on your Amiga understand the functions of "polygons," "vertices,"
that only recently required a fortune's worth of hard "edges," "faces," "splines," and other linguistic eso-
ware and software. Executing sucli feats, however, terica in the rendering-program repertoire.
Lacking the time or talents to build objects from
scratch, you can buy them commercially by the disk-
full or download them from BBSs or networks. But
even these resources won't help if you need to render
custom objects—a client's logo, for example. What
do you do"-
If you can create your design in a paint program,
or get it from paper into your Amiga by digitizing
or scanning it, you can turn it into a flat or extruded
object for ray tracing or rendering. The best program
I have found for accomplishing this task is DigiWorks
Figure 1. With DigiWorks 3D, I 3D (Access Technologies, $ 129.95; S30 additional for
extruded this flat Image. interlace version). There are other offerings in the
field—for instance, 3D Options (Rainbows Edge Pro
ductions, S89.95)—but in my experience DigiWorks
is far and away the best commercial program on the
market. There are, of course, some excellent 2-D-3-
D conversion utilities in the public domain and one
of these, FontMaker 1.0, is discussed briefly in the
sidebar "2-D To 3-D Via PD" accompanying this
article. (See Company List on p. 128 for addresses and
phone numbers of companies mentioned in this article.)

Figure 2. I then transferred the

Image to Sculpt-Anlmate 4D for DigiWorks 3D


ray tracing.
A VERY SMALL program (barely 40K on disk),
DigiWorks 3D uses a clever mechanism (the "Heu
ristic Automatic Tracing Algorithm") to perform

706 Special Issue 1990


PAGE render 3D $99
Sensational Service With Photon Paint 2.0
Photon Video
$94
$94

Sprite
PixMate $43
Pixil Script $94
Professional Draw $123
Professional Page $246
ProPage Structured Clip Art $38

ORDERS: 800-634-9315 ProPage Templates $38


Project 'D1 $32
Customer service & order status: 404-535-8806 ProVideo Gold $195
Sculpt Animate 4D $429
HOURS: 9-6MON-FRI EST Sculpt Animate 40 Jr. $94
Sculpt 3D $72
VISA, MasterCard, Discover, AmExpress
Deluxe Paint III $102 Super Heroes Clip Art $22
cards accepted. No credit card surcharge.
Deluxe Productions $130 Turbo Silver $125
Your credit card is not charged until we ship.
Deluxe Video III CALL Video Effects 3D $125
HARDWARE Digi-Paint 3 $62 Videoscape 3D $125
Amiga 500 CALL Director $45 Videotitler $93
Amiga 20M HD/500 $619 Director Tool Kit $25 Workbench 1.3 Update $19
Amiga 501 RAM Card $159 Draw 2000 $169 Works Platinum $156
Amiga 520 Video Adapter $40 Dunlap Utilities $50 MUSIC WARE
Amiga 1084 Monitor $309 A.M.A.S.MIDI/Sampler $127
Amiga 2000 CALL Audiomasterll $62
Amiga 2500 CALL Video Specials Deluxe Music $65
Amiga 68020/68881 (A2000) CALL Anakin Easy! 2000 $387 Dr.Ts Copyist Pro $165
Amiga 2010 In. Floppy $149 Framebuffer $469 Dr.Ts DX Heaven $94
Amiga 2090A SCSI Controller $299 Framebuffer w/Capture CALL Dr.Ts Midi Rec Studio $44
3.5" In. Floppy/Chinon $112 Framegrabber CALL Dr.TsKCS $156
3.5" Ex. Floppy/C.A 880 $139 Live! $349 Dr.Ts KCS Level II $219
CSA TurboAccelerator (A500) CALL MicroWay Flicker Fixer $479 Master Trax Pro $237
GVPHardcards CALL Magni Genlock $1499 Music X $186
GVP 68030 Accelerator $875 Scanlock $895 M (or Amiga $125
GVP 68030/882/4MEG $2599 SuperGen $689 Perfect Sound 3.0 $CALL
GVPAccel/40M HD/4M RAM/68882..$2995 SuperGen 2000s..... CALL Pro MIDI Studio $126
GVP Accel/80M HD/4M RAM/68882,.$3499 DigiVlew Gold 4.0 $149 Sonix $50
Microbotics 8UP $172 [.Perfect Vision $189 SoundTrax 1 or2 $15
Microbotics Hard Frame $246 Synthia $63
Microbotics StarB2/1 M $359 Texture II $156
Microbotics StarB2 SCSI $98 Elan Performer $38 AMIGA ACCESSORIES
Microbotics StarB2 MFM $77 Excellence $185 Beach Towel $16
Microbotics StarB2 MFM/881 $274 Express Paint 3.0 $87 Golf Cap - grey or white $8
Microbotics SlarB2/A500 CALL Fantavision $38 Golf Shirt-Lor XL $20
Microbotics 501 RAM/OK $60 Forms in Flight II $75 Golf Umbrella - 48" $22
Phoenix 20M HD/500 $579 Funny Figures $22 Sports Bag $19
Supra 512K/500 $110 InterFont $75 SOFTWARE SUPER SPECIALS
Supra Hard Drives CALL Invision $82 Starter Software Kit:
Supra Interlace Kit/2000 $219 Lights, Camera, Action $53 TV Text, Money Mentor, Text Craft Plus,
Supra 2400 Modem $124 Modeller 3D $63 Arkanoid, Graphics Studio $79
Supra Internal Modem $144 Movie Setter $62 Holiday Gift Pack:
Supra 2M/8M RAM 2000 $425 Novelty Fonts $44 Master Type, PHA$AR 3.0, Who-What-
SOFTWARE On Line Platinum $97 Where-When, F- 40, Hole in One Golf, a
3-Demon $70 Opticks. .$75 joystick, $310 value $89
ANIMagic $63

Sprite (Technology
Animate 3-D $94
Animation Apprentice $185
Animation Flipper $31
Circle 424 on Reader Service card.
Animotion $63
A-Talk III $63 Defective returns must have a return authorization number. Shipping and handling are
Broadcast Titler $189 non-refundable. Returns subject to restocking fee. We cannot guarantee compatability.
Calligrapher $72 All sales are final. Prices subject to change without notice. All stocked items not listed.
Calligrafonts $56 Ask (or our complete product listing.
Comic Setter $63 Amiga is a registered trademark of Commodore Business Machines, INC.
edge-detection on any IFF picture you load into it. to appear around the perimeter of your design, and
On the Amiga, color pictures are made up of "bit- edges will connect them together. This "first pass"
planes," which are basically screen layers. The more will probably not be perfect, as it usually results in
colors your picture has, the more bitplanes it uses. too many, or superfluous vertices, and edges that
Once you load your picture into DigiWorks 3D, you aren't properly lined up. Too many vertices and edges
can view the different bitplanes individually and will make a complex object that will increase memory-
choose the best one on which to have the program usage and rendering time when you load it into your
perform its magic. For DigiWorks 3D to do the best 3-D software.
job with the least confusion, it helps to first reduce Using DigiWorks 3D's excellent array of cleanup
your picture to two colors (see "Object Lessons, No. and design tools (selectable by menu or hot-key sub
2 and Xo. 5 below). stitutes), you can add, delete, and move vertices and
Run DigiWorks 3D and use its intelligent file re edges via the mouse. .As each tool is selected, the
quester to load your picture. Immediately, the edge- mouse pointer changes shape to indicate which tool
detection phase begins as the program makes a de you are using.
termination as to what part of your picture is back The goal is to create a 3-D object with closed poly
ground and what isn't. Vertices or "points" will begin gons, as this is what is required by your rendering
software to properly deal with an object. DigiWorks
3D is intelligent but the edge-detection algorithm has
its limits. Often, adjacent vertices are left uncon
nected. Thf program's tools give you the ability to
"connect the dots" quickly to create those closed
polygons you need.
While working on your object you can save in an
intermediate "snapshot" file format. It's a good idea
to save often, nol because DigiWorks 3D is an unstable
program (it isn't), but because invoking some pro
cesses in the program may produce results you didn't
expect. The snapshot feature makes up for the lack
of an "undo" option. Saving snapshots along the way
makes it convenient to reload the last version rather
than having to start from scratch.
By fiddling with the "closure" and "threshold"
settings, you can tell DigiWorks 3D how close two
vertices must be to be connected by an edge. Raising
these parameters will cause more polygons to close,
but it will also cause your object to lose fine detail
Figure 3. DigiWorks highlights every point on an edge.
because there will be fewer vertices and edges. With
practice you will learn where to draw the line between
making smaller, faster-rendering objects or larger,
more complicated ones that slow down your render
ing software and require more memory.
Once you have created an object, you can invoke
different methods of saving it to disk. An object saved
"unfilled" will render as flat or extruded edges, like
a cookie-cutter outline. By using DigiWorks 3D's "ex
trude" and "poly fill" features, you can create solid
objects that have depth and the appearance of mass.
Another requester lets you modify both the face and
side colors of extruded objects, leave them dull, or
apply a shiny surface texture.
DigiWorks 3D can save an object in either Sculpt
(Byte by Byte) or Turbo Silver (Impulse) format. To
create objects for other rendering software, you will
have to invest in an object-conversion program such
as Syndesis' Interchange (see "Object Lessons, No.
6" below).
DigiWorks 3D really has only one major flaw: the
Figure 4. By eliminating some points, you can smooth the surface. lack of any zoom or magnification window. When
creating an object, on screen it displays vertices as

108 Specialise 1990


2-D to 3-D via PD
single, bright yellow or white pixels, while repre
senting edges by one-pixel-wide lines. Although they
are relatively easy to see and to grab with the mouse,
confusion may result when there are a lot of them IN ADDITION TO commercial conver
on screen and you're trying to figure out which ver sion programs such as DigiWorks 3D,
tices are connected by edges and which aren't. A there are some wonderful utilities avail
zoom or magnification mode would make the process able for the cost of a download from your
go much faster. Access Technologies advises it has no favorite network or BBS, or on public-
current plans to add such a mode. domain disk collections. Space prevents
DigiWorks 3D is not copy protected; you can move listing them all, but one new PD program
it easily from its original disk to another floppy, a deserves special mention: FontMaker 1.0
hard drive, or even your RAM: disk simply by drag by James Rice of Anaheim, CA. {The re
ging the program's icon into another disk's window. quested shareware fee for private use is
The program's excellent 50-page lay-flat manual cov $10.) Although FontMaker is written in
ers all aspects of operating the software, a technical compiled Amiga Basic, it is still very fast
and hot-key reference guide, index, and four helpful and its interface contains a complete ar
tutorial sessions that are keyed to IFF-format ex ray of mouse gadgets. FontMaker creates
ample pictures on the disk. unfilled, unextruded Sculpt-format ob
Because the program itself is so tiny, rather than jects; simply tell it which of your standard
shipping a half-empty disk. Access also includes a Amiga bitmapped fonts to use, type a line
slide show of some gorgeous ray-traced pictures cre of text, and press the "process" button.
ated with objects made using DigiWorks 3D. The object is created and saved to disk.
Load that object into Sculpt (any version),

Object Lessons extrude and fill it using Sculpt's tools,


and presto!, instant 3-D text objects. Con
HERE IN THE second part of our 2-D to 3-D con vert it to other formats using
versions tutorial, we present some specific tips and Interchange. □ —HL
techniques designed to help you create better-look
ing, more effective objects.

No. 1 It's important to remember when converting show. Figure 2 shows that same face, turned into a
IFF to 3D that less complicated pictures will produce 3-D object in Sculpt format, extruded, and ray traced.
better 3-D objects. The more vertices, edges, and The possibilities are limitless: You can create 3-D
faces your objects have, the longer they will take to objects like this one from just about any flat design
render, and the more memory your rendering soft you can paint or digitize. Using Turbo Silver you
ware will gobble. To illustrate this, I typed "AMIGA" could load the face object and map textures or an
into a low-resolution DeluxeFaint screen using a 30- other IFF picture on top of it (see "Putting a Shine
point font. on 'Silver'," p. 90), or using either Sculpt or Turbo
In Figures 3 and 4, you can see that text image
loaded into DigiWorks 3D's working screen. Figure
3 shows the picture immediately after DigiWorks 3D
has performed its initial edge detection. Note that
the program has highlighted the vertices on every
"stair step." Saving the image as a Sculpt or Turbo
Silver object at this point would have resulted in too
many faces and a bloated object file. Figure 4 shows
the results of manually eliminating many interme
diate vertices. Not only are the sides of the object
much smoother, but also they were rendered more
quickly because the object files were much smaller
and consumed less memory. The final result is shown
in Figure 5, done with Sculpt-Animate 41) in full
"Photo" mode.

No. 2 Your IFF source pictures can come from


many places. Figure I shows a two-color reduction
of a black-and-white picture of a girl's face created
with FrameGrabber (Progressive Peripherals, Figure 5. Our sample text Incorporated Into a Sculpt scene.
$669.95), which captured it from a live television

AmigaWorld 109
Silver, give it the attributes of glass or a mirror to Paint (S99.95), will aid you considerably in massaging
reflect other objects. IFF pictures from one format to another, performing
The IFF example pictures on the DigiWorks 3D color reductions, or changing pictures from HAM to
disk were made with Digi-View (NewTek, S199.95) non-HAM modes. Most accomplished Amiga artists
and merely hint at some of the possibilities you can find these programs invaluable. (See "Global Oper
attain with a sprinkling of imagination and the right ations," p. 112, for a discussion of image-processing
hardware. programs.)

No. 3 Currently, there is not enough intelligence No. 6 Interchange (Syndesis, S49.95) is the best
in these converter programs to create something like Amiga 3-D object converter currently available. It
a fully representational 3-D human head object with includes modules for converting between Sculpt and
correctly positioned front, sides, top, and bottom. VideoScape formats; several inexpensive modules are
The extruded 3-D objects you can create at present also readily available to handle other formats. If you
are similar to the results of squeezing Play-Doh own more (ban one ray-tracing or rendering pro
through a plastic stencil. Using tools provided in 3- gram, Interchange is something you shouldn't be
D object editors such as Sculpt, Turbo Silver, Modeler without.
3-D, and others, however, enables you to smooth the
sharp extruded corners of your objects in order to No. 7 Think about adding an accelerator board to
attain a more realistic representation of real-world your Amiga. A 68020/68881 board, such as the S1999
objects. Commodore A2620 (which ills into a slot in an Amiga
2000 or comes standard in an A2500) will greatly
No. 4 As you've heard or read many times, ray- reduce your trace times. Figure 4 took under an hour
tracing and rendering programs are very memory- to ray trace on an Amiga 2500 using Sculpt-Animate
intensive. Although DigiWorks 3D requires 5 J2K and 4D. Without the faster CPU and math coprocessor,
3-D Options requires one megabyte of memory, the you would need either to let such a picture "cook"
rendering programs usually require much more than overnight or to settle for a faster rendering mode
that to deliver the best results. If you intend to get while losing such nice effects as cast shadows or glass.
serious about ray tracing, solid modeling, or ani The ability to create results quickly makes the whole
mation, buy as much memory as you can afford. process more interactive and entertaining, and will
make you more productive. ■
No. 5 An image-manipulation program, such as
PIXmate (Progressive Peripherals, S49.95), Butcher Han' Laser is a SysOp of People Link's Amiga Forum. Write
(Eagle Tree Software, S37), or NewTek's Transfer 24 to him c/o o/Amiga World, Editorial Dept., 80 Elm St.,
utility that comes with Digi-View (S199.95) and Digi- Peterborough, NH 03458.

AMIGA HERO

Souped-up System
HEATHKR MCINTOSH from locks. Ginn cobbled together his vided amongst the many screens. ripherals Subsystem 500 that al
CFTO-TV in Toronto, Canada is own genlock system, and was then The result was not only a mas lows him to use Amiga 2000 cards.
impressed with the work of her essentially locked in a room with terpiece, but a second-place finish This system is not only flexible,
friend, Jeffrey Ginn. Heather three Amigas. Two weeks later in the Gemini Awards, the Cana but it saves a tremendous amount
wrote us a letter, and after talking (they let him out to eat, occasion dian version of our Cleos. of time and money because people
with Ginn, we were impressed loo. ally). Ginn had some 20-25 min Ginn is now moving into new no longer have to paint the signs.
Ginn, an art director for feature utes of animation that he dumped territories. Before jetting oil to Ja The Amiga also did a great num
films, is noi the easiest guy in the to videotape. That animation, maica, Ginn wrapped up work on ber of the film's graphics.
world to gei a hold of. We finally combined with video, turned into Stella Dallas, a tearjerker starring That ain't all. Ginn has also be
convinced him to call us from Ja a wild (i()-second commerical. Bette Midler. The Amiga did dou gun modeling sets before they are
maica where he is working on a In the commercial, a computer ble duty on Stella. The Amiga 500 huilt using his Amiga 500. Ginn
horror film called Popcorn. has to decide whether it's better to (it's easy to cart around) is attached creates a basic wire frame in Aegis
Like many Amiga pros, Ginn eat Campbell's Chunky Soup with to a plotter that uses razors instead Draw, then uses Interchange to
has used the machine for a variety a fork or a spoon. This computer of pens. This system cuts vinyl to bring the image into Modeler 3-D
of things. One of his higher profile (an Amiga, of course) shows sev make the signs that end up on iilm. to generate the 3-D wire frame.
projects was an award-winning eral displays and is quite adept at Ginn uses a modified version of He also just happens to have
Campbell's Soup commercial that animation. Ginn worked with Professional Draw, the Amiga 500 VideoScape running at the same
aired across Canada. The commer early versions of VideoScape 3D. with two megs of RAM (Microbot- time for rendering. We can't wait
cial was put together before there DeluxePaint II, and Sculpt 3-D to ics), a compact but high-resolution to see what Ginn cooks up next.
was a broad array of low-cost gen do the animations, which were di Sony monitor, and a Pacific Pe —Doug Barney

110 Special Issue 1990


Open Any Drawer
and Discover
Something Extraordinary!
Introducing the AmigaWorld Tool Chest,
an Amiga software celebration that makes
The
AMIGA FUN and GAMES
Each issue of the Tool Chest will also enter
you even more creative and productive tain you with one or more games, each of
than ever before! them new, each capturing the Amiga's
Entertaining games, useful utilities, pro fantastic sound or graphic sophistication.

TOOL CHEST
fessional clip art. detailed animation, wild You might find Shark!, a gobbling-game that
sound effects, music, and more. . .exclusively utilizes digitized sound for maximum effect.
from the AmigaWorld Tool Chest. Or Crystal Caverns, a neat magic adventure
Users of every Amiga model-and at that's full of color and a whole lot of fun.
every level of computing skill-will be thrilled
with these top quality programs and tools. PLUS-AN ORIGINAL
Released in a two-disk set every other month. ANIMATION IN EVERY ISSUE!
the AmigaWorld Tool Chest is a fantastic Complete with player program, each Tool
way to enhance your computing career. Chest edition will delight and fascinate you
and your friends with original creations from
CREATIVITY leading Amiga animators. Classic, colorful,
The Amiga is a graphic goldmine, and the inventive, these are animations you'll want
Tool Chest has plenty of nuggets ready for to see and show again and again! And
you to find! throughout the year, your animation library
Each issue brings you elaborate animation ORIGINAL PROGRAMS ;># will continue to grow in both value and variety!
objects, ready for you to make them come All this for just $14.95 per two-disk edition!
alive. Compatible with any of the popular Try it for yourself! To order, use the coupon
animation programs, simply select the images
below, or look for the special flier inserted in
you want and include them in your own this issue. Or for immediate service, call
creations! Choose from a multitude of vector 1-800-343-0728.
images, from out-of-this-world space ships to
exquisite dinner table objects or finely detailed CHARTER SUBSCRIPTION OFFER!
chess pieces. Save $20 off the single copy price and get
Are you into desktop publishing or these charter subscriber benefits:
desktop design? Looking for original clip art • Automatic delivery of every two-disk edition
to incorporate into your IFF paint programs? for an entire year. That's 12 disks in all,
Then you'll be overjoyed with each issue's delivered every other month.
collection of clip art that's been specially • AmigaWorld subscription/renewal discount
commissioned from some of the most certificate.
talented Amiga artists around. Plus, the Tool Chest is specifically designed • Discount on AmiExpo admissions!
Plus there's an ample supply of sound to be a productivity tool, with useful programs • PLUS! Full Money Back Guarantee. If you
and music accessories. Be it bizarre sound like Chartmaster. a powerful data graphing are not completely satisfied with the
clips, melodious music, or computer speech tool. And Iconmeister, an advanced icon AmigaWorld Tool Chest, simply return it
utilities, the Tool Chest will have your editor with a complete set of drawing tools. for an immediate refund.
audiences clamoring for encore performances!

PRODUCTIVITY
YES! Send
Name _
Of course the Amiga can handle all those
Address
traditional personal computer chores as well, me the AmigaWorld Tool
and the Tool Chest will continuously comple Chest Vol. 1, #4 today. City State Zip

ment your software collection with useful My payment for $14.95 □ Check/Money Order Enclosed
utilities and original productivity programs. is enclosed. (payable to AmigaWorld Tool Chest)
Discovered a corrupted disk? Need to D Charge my: D MasterCard D Visa D American Express
recover a deleted file? Problems in formatting C Save me $20. Enter my
one year (6 issue) charter Account # Expires
a bunch of new disks? The Tool Chest is
here to help! We'll save you time, money, subscription for $69.95. Signature
and needless aggravation with programs like Foreign Orders, add $2.50 for Air Mail Delivery. Foreign Subscriptions are $84,95. postpaid.
Payment required in US Funds drawn on US Bank. Noie thai some animaiions require I MB
T| Format and Disk Salvage. TCSP90 cf memory.

AmigaWorld Tool Chest, 80 Elm Street, Peterborough, NH 03458


1-800-343-0728 • 1-603-924-9471
Global Operations:
Image Processing on the Amiga
A fast, easy, and economical way to shift images between different display

modes, adjust colors, and even make your own color separations.

By Roger Goode

UPPOSE YOU WANT to put together picture the final output of all your graphics applications. If
elements from two different display modes. You you use the Amiga for professional purposes, an
can't do it. Sure, you can move a Lo-Res file into image processor will quickly become an indispensable
HAM, but you can't move it back the other way. And part of your graphics studio.
sometimes that's exactly what you need to do. Currently, there are four image-processing pro
It's great having all these different modes to work grams available commercially: Butcher (Eagle Tree
in, but sometimes it can be a bit of a headache, too. Software, $37); PIXmate (Progressive Peripherals &
Unless you plan to work with only one graphics Software, $49.95); Colors (bundled with Electronic
program, and in only one display mode, you'd better Arts' Deluxe PhotoLab, $149.95); and Transfer 24,
keep a bottle of aspirin on your software shelf. Either which is bundled with NewTek's Digi-View ($199.95)
that, or get an image processor. and Digi-Paint 3 (S99.95).
Image processing puts you in complete control of Although these are all graphics programs, they're
not paint programs. You can't use them to draw,
paint, or move things around. All of an image pro
'':'"■
cessor's operations are global in nature, affecting an

Jl existing picture in its entirety, rather than a touch


here and a dab there. In fact, most of the operations
are based solely on modifications to the palette.
Vtr
4 Let's start by taking a look at how image processing
can help with your graphics tasks; then we'll see what
specific features each of the four available programs
have to offer.

i Putting an Image
Processor to Work
The most valuable function of an image processor is
its ability to change a graphics file from one of the
Amiga's eight different display modes to another.
When you're dealing with this many display modes,
you'll quickly find the need to move files back and
forth between formats.
Let's say you're working on a simple black-and-
white flyer for an upcoming event, and you're com
bining graphics and text. You've finished the graphics
and now you're ready to add your text. The problem

112 Special Issue 1990


Your boss wants you to produce an animated
video presentation to help sell that new
Lii
The Amiga is the right machine for the job,
but how can you easily import the images and
project to top management. You know that a data you need for your presentation from
full-color, animated presentation, developed other divisions of the company, data and
on the Amiga, using its powerful desktop images which come from Macintoshes and
video software, will make a convincing IBM PCs?
impact.

File transfer programs MAC-2-D0S and conversion utilities for PICT files and Mac
D0S-2-D0S from Central Coast Software! fonts • Creates icons, as necessary • Formats
Using these simple and easy-to-use Amiga 400K/800K Mac disks.
programs, you can now quickly and easily DOS-2-DOS uses your Amiga's floppy
transfer the Mac/IBM/Atari data and images drives to read/write IBM/Atari 3.5-inch disks •
you need to and from the Amiga. Reads/writes 5.25-inch IBM disks (using an
MAC-2-DOS connects a Mac floppy drive external 5.25-inch Amiga drive) • Converts
directly to the Amiga • Reads and writes ASCII text files both ways • Supports
400K/800K Mac disks • Converts MacPaint international character sets • Formats IBM/
images to/from IFF • Imports Mac clip art for Atari disks • Use with IBM program H1JAAK
use on the Amiga -Converts ASCII text files (from Inset Systems, not included) to
both ways • Converts PostScript files both capture/convert IBM graphic images to/from
ways • Supports MacBinary format • Includes IFF.

MAC-2-DOS — when it And to preserve your entire presentation, all

absolutely, positively has to get to supporting data and graphic files, as well as the
programs:
or from a Mac disk, immediately.

DOS-2-DOS — when it QUARTERBACK — the fastest


absolutely, positively has to get to and most reliable Amiga hard-disk
or from an IBM PC (or Atari) disk, backup program!
immediately.

Central Coast Software


424 Vista Avenue Golden, Colorado 80401
(303) 526-1030 • (303) 526-0520 (fax)
Circle 402 on Header Service card. ISI Dealer Inquiries Welcome l^j
is that you created the graphic in low resolution, but It takes just a minute to change the screen size with
working on your text in this resolution, you now a few clicks. Now, load the file into a HAM paint
discover that the lettering isn't going to fit in the program and go to work.
space you've allowed, and on top of that, the font
looks clunky and jagged. Controlling Your Colors
Here's where the image processor comes in. With Another wonderful feature of image processors is
most image processors, it's simply a matter of pulling color correcting. Although they all deal with it in a
down a menu or clicking a couple of buttons to put different manner, each of these programs allows
the picture in high resolution, without changing its global adjustment of red, green, blue, value (or in
appearance. Now you can put in all the type you tensity), and saturation levels. Using these controls
want, and it will took a lot smoother, too. makes balancing the colors of a digitized picture easy,
Changing to any of the other display modes in and even fun. Do you have a picture that's too yellow?
volves the exact same operation. For instance, using Just adjust the green down a few notches and add a
our flyer example, let's say that it now needs to be touch of red, perhaps. Or maybe you have a picture
twice as big, in full color, and with art picked up from that needs to be a little brighter overall; simply raise
another job you did a month ago. But that job was the value a hair and pump up the saturation. Your
in Lo-Res Hold-and-Modify mode. First, load your pictures will start looking the way you want them to,
image processor and enter Hold-and-Modify- mode. and without a lot of painstaking work.
An image processor can also consolidate colors and/
or reduce the total number of colors in a picture. I
often find that I have used all the available space on
my palette, but still need to add a new color or two
in order to place some brightly colored text in the
picture, or for some other purpose. An image pro
cessor is ideal for rearranging the palette and sorting
it in some logical manner that allows you to eliminate
unnecessary or redundant colors. In fact, some of
them will do the eliminating for you automatically, if
you wish. Note that although you have totally recon
figured your palette, the appearance of the image on
screen remains unaffected.
This can be a real boon if you want to use color
cycling to add some last-minute animation. Because
cycle ranges must be set up in consecutive order, it
is simple to set them up at one end of your palette
after you've sorted and eliminated a few colors. Desk
top-video users will appreciate that Transfer 24 and
Before: An Image digitized with Dlgl-View. Butcher even have special options for clearing the
color zero to use with a genlock.
Along the same lines, an image processor will allow
you to reduce or increase the number of bitplanes
in a picture, thereby also reducing the number of
colors. This is a must if you need compatibility with
programs that accept only a limited amount of colors.
Most of the programs are fairly successful at main
taining the integrity of the image despite the reduc
tion of colors, but be prepared for some pretty drastic
changes. At the extreme, you can use this technique
to reduce a picture to two colors (one bitplane) for
making printouts in black and white.
Remapping, or matching palettes with different
files, is another useful image-processing function, al
lowing you to combine elements of two or more
pictures without reworking all the on-screen colors.

Color Separations
You can also use an image processor to do your own
After: Colors were adjusted and brightness added using PhotoLab's color separations. If you're doing high-end desktop
Colors. publishing, there are services available that will make

U4 Special Issue 1990


four-color film from your Amiga files. All of the pro Working in HAM
grams will easily change color pictures to black and Although I really like all the options offered by PIX
white (gray scale), and produce negative images as mate and Butcher, both have one major failing: Nei
well, in either color or black and white. With the ther is fully capable of manipulating HAM images.
exception of Transfer 24, you can also flip entire Both can display HAM pictures, convert HAM files
screens, vertically or horizontally. to other formats, and vice versa, but beyond that,
This is not a complete list of what image processing PIXmate limits you to manipulating only colors in
can do for you, but these are the most important and the 16-base color registers, while almost all of Butch
useful functions that are common to each of these er's menu items are ghosted (turned off) when you
programs. Animators should have an image proces load a HAM picture. If you want to work effectively
sor close by to keep all artwork in a standard format, in Hold-and-Modify mode, you have to turn to one
regardless of the original source. And the color-adjust of the other two programs: PhotoLab's Colors or Digi-
functions are a tremendous help in cleaning up dig Paint 3's Transfer 24. These two do not have all the
itized pictures for animations, or for any purpose. different filtering operations of PIXmate and
Butcher, nor do they have some of the specific-pur
Image-Processing Programs: pose commands, such as Sort or Pack colors (although
with a few more steps, some of the same results can
How They Differ
be achieved), but they're both great at adjusting the
Both PIXmate and Butcher are sold as stand-alone color of your HAM pictures. Also, they both have the
image-processing packages. These two have an entire benefit of being bundled with paint packages.
set of additional functions that can make minute
distinctions between many pixels according to The Artist's Choice
mathamatical values. Using these abilities, both An image processor can turn some of your darkest
PIXmate and Butcher employ a variety of "filters" nightmares into technicolor dreams. And with the
that perform edge detection and a number or other amount of time you'll save fiddling with the palette
esoteric operations. Most of these functions are of on your paint program, you should be able to double
little practical use for the artist. Also common to your work output.
PIXmate and Butcher is the use of spare screens for If I had to recommend one of these four programs
trading information back and forth between two over the others, I'd have to go with Deluxe PhotoLab's
different pictures. Colors. It's fully compatible with HAM, offers an
Using the Mosaic tool in both Butcher and Deluxe interface that's easy to learn and use, and it provides
Photo Lab's Colors, you can create large pixel patterns a high degree of control that will satisfy the most
to give a mosaic look to an image. This can be discriminating user. (See the Company List on p. 128
particularly effective with Butcher, which will allow for addresses and phone numbers of companies mentioned
you to "pixelate" with a variety of patterns, such as in this article.) ■
diamond, weave, knit, broken glass, and more.
There's even an easy-to-use editing tool for creating Roger Goode is Art Director o/inCider magazine. lie uses
an endless supply of other patterns as well. Butcher Amigas extensively for graphics work. Write to him c/o
also provides a small set of basic drawing tools for Amiga World, Editorial Dept., 80 Elm St., Peterborough,
minor touch-up jobs. MH 03458.

AMIGA HERO

En-titled To Crow: Postproduction—Amiga Style


WE ASKED RICK Probst to list Three Men and a Baby, Good Morn Rick produces the titles on an For most Pacific Motion work,
the high-profile TV and film proj ing Vietnam, Shoot to Kill, Cocktail, Amiga 2000 with the GVP 68030 the Amiga only does part of thejob.
ects his company has worked on. Young Guns, Twins, Fly II, Stake Out, accelerator board, six megabytes It creates the titles and images,
Probst could only remember some and the TV game shows Jeopardy of RAM, and a SuperGen genlock. which are sent to postproduction
of them. The Dumber of projects and Wheel of Fortune. Pacific Motion's latest project is using products like Quantel's
is outgrowing his ability to remem Along with partners Barbara the TV show Rollergames, a $200,000 Paintbox, or Iris Wave-
ber them ail. Eddy (creative direc(or) and Rob hopped up version of Roller front workstations. While the
Probst's firm, Pacific Moiion, is ert Visty (producer/director), and Derby. Here Probst and crew did Paintbox has 16 million colors, it
located in Burbank, California, the the Amiga, Probst produces trailer a broad array of graphics, includ does not have as many features as
heart of the TV and film indus titles and storyboards. ing the main title, halftime graph DPaint, Probst points out.
tries. But it lakes more than an Like many Amigans, Probst uses ics, and graphics to highlight —Doug Barney
ideal location to land work on DcluxePaint 111 almost exclusively. grudge matches.

AmigaWorld 115
Put a

Put a Ti
MAKE THE SUBJECT of your animation a com

edy of errors, not the creation process. Even if you


are not an artist, you can produce professional-

looking animations through videotaping images

and rotoscoping. An old trick that animators use

when they need to capture the essence of an


action or gesture quickly, rotoscoping is the

technique of tracing the outline of a live object

projected frame-by-frame onto an animation

"eel." Once the image is captured, you can color


it, twist it, bend it, combine it with new images,

and then re-animate it. If you can paint by the

numbers, you can rotoscope.

Because you need a "live" subject to trace,

first shoot a reference videotape with you or


a friend as the actor. With a genlock or

digitizer, input the video picture from

116 Special Issue 1990


You don't have to be a top-notch artist to

create professional-quality animations. With an old technique

called rotoscoping, it's as easy as a walk in the park.

By Gene Brawn

ice on It! Put a Trace


a VCR to the Amiga, ready for rotoscoping. Finally, use a paint program to create
a fully animated, lifelike character from the video image. While you need not be

a master painter to perfect this technique, some imagination and creativity are

called for. Because you are drawing on speed and direction of the video. I use a Panasonic
AG-1960(S1119), an industrial S-VHS editing deck,
existing, real-life images, you must add
for my efforts. While it has no flying erase head, the
your own artistic touch to make your creation more AG-1730 Proline (S549) is also great for single-frame
than just a digitized movie. work. If you cannot afford to stock your studio all at
once, many audio/video dealers will rent you every
Shopping Spree thing you require.
You may already own all the video hardware you On the computer side, you will need either a dig
need. Almost any format video camera/camcorder itizer or genlock. For a digitizer, I use the Frame-
combination will do. The format and quality of the Grabber (Progressive Peripherals & Software, S699);
video picture are noi important because you will not it produces a clear picture from a VCR and it has a
be using the video image in the final animation. Any built-in Anim maker, perfect for this project. The
camera that produces a reasonably clear and sharp pro-quality SupcrGen (Digital Creations, S749.95) is
image will work for rotoscoping. a good genlock choice. If you need to cut price
The type of VCR you use, however, is extremely corners, though, do not worry about video quality
important. Beg, borrow, or buy a VCR with a rock from your genlock; remember, you are only tracing
steady still frame and a single-frame advance feature. over the images.
Most new VCRs have a good quality slill frame, but For software, you will need a paint program and
most home decks siill lack a control to advance the an Anim creation program. DeluxePaint III (Elec
video frame by frame. VCRs that do offer this feature tronic Arts, SI49, 1MB required) is the ideal tool; it
usually have a large "jog" wheel on the control panel. combines both features in a single package. If you
Turn the wheel to adjust the slow-motion playback need the 4096 colors of HAM, Photon Paint II (Micro-:

AmigaWbrld 117
Trace your video images.

Illusions, S149, 1MB required) is an excellent all-in- cluttering up the frame. The digitized frames will be
one choice. For a good Aiiim maker and editor with much smaller, as well.
tempting special effects, try ANIMagic (Aegis, £99.95, If you cannot access a studio, the black of night is
1MB required). an alternative, if you have good lights. Place your
With your equipment ready, the next thing you actor in an open space so that there are no objects
need is a plan. Animation is a long and often tedious visible in the background. If you light carefully, you
process; you cannot afford to waste time on trial and can easily duplicate the black-curtain effect, even in
error. Try to visualize each of the scenes in your your backyard.

on It!
mind, then sketch them on paper. Film makers and If you do not have a lighting kit, use the great
animators call this sketch a storyboard. A sequence outdoors. Avoid shooting in direct sunlight, though;
of boxes with stick figures inside is usually enough video cameras cannot handle too much contrast. As
to suggest the action. Use the storyboard to get a feel with snapshots, if you try to shoot your dark subject
for the flow of your idea. Do the scenes follow logically against the bright sky, the result on tape is usually a
and make sense? black blob. Shoot in the shade. Position your subject
Storyboards are also useful for estimating the in front of a blank wall. Keep the detail in the back
amount of memory a particular motion or scene will ground, and on your character, to a minimum. If
consume. Do not commit yourself to a scene before you can, dress your actor in shades of gray. This will
you determine if it will fit in memory. As a guideline, produce a cleaner digitized image and make tracing
a rotoscoped lo-res, full-screen animation of a man the figure much easier. Remember, you are adding
taking a single step occupies about 50K of RAM for the color later.
15 frames. This covers only one second of very simple To save time in production, professional animators
animation! Keep your scenes short and do not go shoot on "twos," that is, shoot each eel twice on the
overboard with your camera work. Pans, tilts, and animation stand. Because film runs at 24 frames per
zooms are great for the movies, but consume too second (fps), the animator has to draw only 12 frames
much memory for Amiga animation. Save your ma for each second of motion. You can use this technique
chine's precious memory for more character action to save memory. Video runs at 30 fps, which translates
and longer animations. to a maximum frame rate of 15 fps. For example, a
one-second video sequence of a character taking a
Ready When You Are, C.B. single step would calculate to 30 fps -4-2 (every other
With storyboard in hand, you are finally ready to frame) = 15 frames.
shoot some videotape. If you find yourself "winging Think ahead. You will be manually tracing an out
it" a lot when you are shooting, you have not planned line for every frame you decide to use. More frames
thoroughly. If you are not sure about an idea, re mean more work, so use only the number absolutely
hearse before you go on location. By acting out and necessary to create the illusion of motion. If you are
timing your scenario, you will know beforehand if using the FrameGrabber and you have enough
an action will work. RAM, you can test the digitized sequence with the
Shoot the live action against a solid background, built-in Anim maker before you begin the tracing
preferably in a studio against a black backdrop. Trac process.

ing is much easier when extraneous details are not Before you begin rotoscoping, watch your video to

118 Specialist* 1990


.and then color in your outlines.

decide which sequences to animate. Set the counter this palette. (Value 14 is a good choice to change.) If
on your VCR to 0 at the beginning of the tape. Review you digitize all the reference frames with your draw
all your video and choose the best "take" of each ing color set, you will not have to remap them later
sequence. Write down the counter numbers so you with the paint program.
can find the scenes later. Time each sequence with a As I said, do not waste time trying to get the perfect
stop watch and write these down as well. image; it only needs to be good enough to trace.
Create the digitized frames in IFF Anim format by
Borderline Work selecting Start Anim from FrameGrabber's Anim
Rotoscoping is a great tool. By tracing only the outline menu. Then, capture a frame and use the Add se
of a character, you distill just those movements ab lection in the same menu to append the frame to the
solutely necessary for animation. Later, you can play Anim file.
with the image in a paint program (I used Deluxe- Load the completed FrameGrabber Anim into
Paini III for the example) to produce what appears DeluxePaint III and you are ready to trace. Select
to be a hand-drawn animated character. First, the first frame, trace an outline of the image directly
though, you have to input the video to the computer. on the frame, advance to the next frame, then repeat
If you have a genlock, connect your VCR to feed the process. When you finish tracing all the frames,
the reference signal to it. Run DPaint III in two-color select the Stencil requester and lock the drawing
mode (1 bitplane). I normally use black for the back color. Click the Clear item in the toolbox, and when
ground color and red for the drawing color. Now, the next requester asks if you want to clear the current
superimpose DPaint III's screen over the VCR's video frame or all frames, choose All. DPaint will then clear
with the genlock. Move to the first frame you wish each frame. Because you protected your drawing
to trace and command the VCR to freeze the image. color, the outlines you drew remain in each frame.
Outline the figure, perhaps adding additional lines Turn off the Stencil, and play your animation.
to define the shirt, pants, and shoes. Work quickly, Painting and animating your character is where
because most VCRs shut off the pause after a specified you get to be creative. You could leave your outline
time to protect the video heads. Advance to the next unchanged for really tiny Anims, but adding color is
animation eel and video frame and repeat the process. more fun. When you do, use a bold, flat style. Do
Be sure to back up your file often and test the ani not try to include all the detail you can see on the
mation as you progress. video; just suggest features. On the other hand, get
Using the FrameGrabber adds the extra step of crazy! Bend, fold, and spindle your character. Fill it
digitizing each frame. While more work, this method with a wild pattern. Those thin little lines are the
has the benefit of creating a permanent File of the only thing to constrain your imagination. (See the
original frames. You can easily make changes or reuse Company List on p. 128 for addresses and phone numbers
them later for another project. Because you are using of companies mentioned in this article.) ■
the digitized frame as a reference, you do not need
color. Save time, and disk space, by using the Frame- Gene Brawn is a digital animator, graphics designer, and
Grabber in Black-and-White mode. Before you begin, television director. Write to him c/o AmigaWorld, Editorial
set one of the palette colors to your tracing color and DepL, 80 Elm St., Peterborough, NH 03458.
use the palette lock to force FrameGrabber to use Thanks to Audio-Video Supply for the equipment loan.

AmigaWorU 119
Help Frames
Answers to frequently asked questions about

video and animation.

By Rick Rodriguez

Sync or Save? signals lo capture a video chine from Digital Creations If you would like to avoid
frame, SunRize Industries will, when finally available, fea manually inserting your
Q: / want to lake images off of markets a color-spiitter device ture frame-buffering graphics, Microlllusions' Time
videotape. Will a genlock do this (S99.95) for use with Digi- capabilities. Code Reader/Generator
for me? View that takes a color signal The biggest limitation of to (TCRG 102, S799) might be
and splits it into the three day's frame buffers is that they the answer. First, stripe one of
A: No. This is one of the most component colors. (See the will display only one image at your videotape's audio chan
prevalent misconceptions Company List on p. 128 for ad a time. A !i-D program such as nels with SMPTE time code.
among new video producers. dresses and phone numbers of Sculpt-Animate 4D or Turbo Then create a simple list of
The genlock merely synchro companies mentioned in this Silver will generate a 24-bit graphics you want to insert
nizes the Amiga and your own article.) file, which a frame buffer will and set the appropriate time-
video and allows you to key Frame grabbers do not re display, but animating thai code numbers for the events
one on top of the other. quire you to freeze an image display requires single-frame to occur. When you play back
For the purpose of captur or split a color signal, but the editing. the videotape, the time code
ing images off of your video performance of these units will trigger the Amiga to load
tape, you will need a video varies tremendously. On the and display the appropriate
digitizer or frame grabber. low end, A-Squared's Live! Getting in Sync graphics.
(S295) can actually capture se Q: / can't afford to edit m\ video
quences of images in the form tape. Is there another way to syn
Look, and Grab Poor Color
of RIFF animations, but the chronize hiv Amiga images with
Too resolution is inappropriate for my videotape? Q: Why do my colors look so poor
Q: What should I took for in a anything but highly stylized when I transfer images to
frame grabber? special effects. The VD1 from A: The process of rapidly flip videotape?
Impulse is a pricey (S1000) ping from one graphic to an
A: There are basically two va frame grabber that delivers other used to be a nightmare. A: The Amiga 1000's built-in
rieties of video digitizers- the best resolution from any When I first started using the composite encoder took a lot
real-time and slow-scan. Digi- format videotape. Amiga at the television station, of flack precisely because of
View (S199.95) from Newtek we could pre-load only three this problem. Take just about
represents the latter and re images at a time. If we tried to any beautiful Amiga graphic
By Any Other
quires you to do several passes load different resolutions, the and record it, and it turned to
of the same image with differ
Name machine was sure to crash. mud! Although it's true the
ent color filters. Real-time Q: What is a frame buffer? And you could forget about AlOOO's encoder wasn't the
digitizers (frame grabbers) animations! best, as it turned out, it usu
capture a video image in '/,,, or A: A frame buffer is a periph Fortunately, new packages ally wasn't to blame for the
Vm of a second. eral device that can display for the Amiga will now ease color bleeding and tearing
Generally, slow-scan digitiz graphics exceeding the resolu the burden of displaying a se most users saw in their video
ers provide a higher-resolu tion or color limitations of the quence of graphics. My favor tapes. Commodore got rid of
tion image than frame Amiga. Presently, two compa ite is Elan Performer (Elan the composite signal in subse
grabbers, but they are really nies market frame buffers for Design, $59), which allows you quent Amiga models, bu* the
intended for use with photo the Amiga. Both Mimetics' to assign to the keyboard as problem still remains.
graphs or slides. Because slow- (S550) and Impulse's ($1000) many graphics and animations A composite-video signal
scan digitizers require a color- products display 16.7 million as your memory can hold. The contains both color and
filtered black-and-white signal, colors. The Video Toaster graphics can be any resolu brightness information. Rais
you must be able to provide a from Newtek and the V-Ma- tion, including HAM, and the ing the level of one of these »-
perfect freeze frame and three transition between key presses
separate red, green, and blue is almost instantaneous.

120 Special Issue 1990


Presenting TWO Exciting Tools To
Expand and Improve Your Animation Skills!

AmigaWorld's AmigaWorld's
AMIGA
ANIMATION VIDEO AND
VIDEO ANIMATION
Recently, the editors of AmigaWorld SOFTWARE
canvassed the entire Amiga commu
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LIBRARY
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The result? A 45-minute and more. A Special Bonus! Includes a
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dozens of real-world anima This is the quick and easy way to
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AmigaWorld Special Animation Products • 80 Elm St. • Peterborough, NH 03458


HELP FRAMES

components beyond accept concentrate on problem areas chine. Unfortunately, anima by controller software, such as
able standards will adversely before it's too late. tions are limited by the Microlllusions' Transport
affect the other. A good rule of amount of RAM in your sys Controller, which then signals
thumb is to never use colors tem and the time it lakes to the VTR to record the graphic
that are more than 75% satu 3-D Logos redraw a screen. If you are for a specified number of
rated (12 on a scale of 15). An Q: / want to take clients' logos moving only a small part of frames.
over-saturated chroma signal and spin them around in three di your screen, playback can ap
will appear to bleed and will mensions like I see on TV. Do I proach 60 frames per second.
also affect the luminance of need a 3-D program to do this? If the entire screen is chang Off Center
the graphic. ing, however, playback can Q: / have difficulty centering my
A: Not at all. Most of the ef drop to below eight frames graphics. Although my RGB
fects you're describing are not per second. screen is centered properly, the
Don't Jump truly three-dimensional. Ac One work-around is to graphics will jump from left to
Q: My videotape tends to jump tually, they are a kind of 2Va- dump very small fragments of right when I videotape them.
when I play it back. What am I D. Your two-dimensional logo animation to videotape and
doing wrong? is flipped and warped to simu edit these together to create a A: The centering of your RGB
late a third dimension, but the final sequence. If you can't monitor is independent of
A: You are probably seeing the object itself has no depth. edit, redesign your animation your composite output. Use a
results of recording a non-in A 3-D program must first so that your animated object is reliable overscanning compos
terlaced signal. The Amiga's contain your object's precise smaller. Avoid moving the ite monitor and set Prefer
flicker is a big sore point for geometry—height, width, and camera unnecessarily, as this ences to center your video
the machine's detractors. That depth—before it can manipu generally means that the en output. This may result in
interlace flicker, however, is an late it. When you spin this tire screen will be redrawn. your RGB image being off-
indication of why the Amiga is logo, you can see its top, bot Several developers are now center. You may adjust this
the ideal video computer. tom, sides, and back. That working on hard-disk-anima somewhat by adjusting the
All television signals are in may sound appealing, but the tion players. This will mean centering on your monitor
terlaced, which means that trade-off is in speed and time. that the size of animations can (the A1084 controls are in the
raster lines are displayed in al Inputting a 3-D logo can be equal the space available on back).
ternating odd and even torturous, and animating it for your hard drive. Playback Once you have centered
passes. You may not notice even 30 frames might take speed, however, will still be an your Workbench properly,
this with moving video, but days. issue. If the players can repro save the Preferences settings
you will find it quite annoying A 2'/i-D program such as duce 15 frames per second, and always boot from this
with a still image. DeluxePaint III (Electronic your animation will appear disk. If you must occasionally
Amiga videographers should Arts, $149.95) or ANIMagic smooth enough for most boot from different disks, you
limit their work to either high- (Sparta/Oxxi, $279) can ani purposes. should adjust their Preferences
resolution or interlace modes. mate your logo in seconds. also.
If you need to record low- or
medium-resolution graphics, Exercise Control
get Mike Berro's public-do You're No Jerk Overscan
Q: Wfiat do you need to do sin
main program, SETLACE, or Q: Whenever I make an anima gle-frame animations? Anomalies
VTOT. Both programs will tion, (he speed seems jerky. What Q: When I create mi overscan
turn on the Amiga's interlace am I doing wrong? A: In single-frame recording, screen in DPaint, I still get a bor
mode regardless of the screen the accuracy of your video- der on tiie left side of the screen.
being displayed. A: You're encountering one of recorder is very critical. Un
If your image flickers wildly, the most serious limitations of fortunately, no industrial A: Overscan on the Amiga is a
you will have to adjust your RAM animation. The Amiga's VTRs are capable of 100-per kludge with which third-party
color palette. Look for areas in architecture makes it capable cent accuracy. If you are seri developers have had to wrestle
your graphic where there are of real-time animation play ous about single framing, the from the machine's inception.
dramatic color contrasts. Re back. Even the most sophisti Sony 9850 3/4-inch edit/re No two programs handle
ducing these contrasts will di cated super-computer ani corder with time code is cur overscan in exactly the same
minish flicker. mation is never displayed on rently the lowest-cost way, and developers have yet
For video, it's a very good the computer itself. Instead, alternative (approximately to agree on standard overscan
idea to work strictly in com the images are dumped to vid $7000). settings. (Overscan will, how
posite mode. The RGB moni eotape one frame at a time. Your animation program ever, be standardized with the
tor is easier on the eyes, but it Amiga software uses com should be able to send a signal release of AmigaDOS 1.4.)
can be very deceiving. Work pressed formats like Anim to through its message port when DPaint III gives you some
ing with composite, you can allow animations to be played it has completed rendering an hidden controls over the cen
back on your monitor without image. That signal is received tering of your overscan screen.
the intervention of a tape ma Holding down the CTRL key,

122 Special Issue 1990


HELP FRAMES

use the directional arrows to video signal to cut the hole. Photon Video: Cel Animator work and send it around to lo
move your image in the ap Several forthcoming prod (Microlllusions, $149.95) was cal video producers, cable TV
propriate direction. ucts promise to provide key designed with the professional companies and TV stations.
The only program I have ing capabilities. A luminance animator in mind. The draw Make sure that the reel con
found that centers all overscan keyer simply looks for the dark back to this product is that it tains as many different looks
resolutions correctly is PIX- est areas in your picture and is intended for artists who as possible. Think about the
mate ($49.95) from Progres allows the video to pass originate their work on paper market at which you are aim
sive Peripherals. If you have through. A chroma keyer is and digitize it into the com ing. Obviously, with some
centered your composite Pref more precise in that only a puter. More tools for creating businesses an animated pie
erences properly as outlined certain color (chroma-key the drawings on the computer chart will probably be more ef
above (see "Off Center") PIX- green or blue) is replaced by would be welcome. fective than a Cosmic Duck
mate will take care of the rest. your second source. Other programs do more to cartoon or a digitized sex-god
help animation along. Fantavi- dess animation.
sion (Broderbund, $59.95) Talk to local print-graphics
Key Question A Quickie Mickey and Zoetrope (Antic, $139.95) shops; many of these are now
Q: / want to place my live actor Q: Which program allows you to offer special anamorphic capa acquiring high-end paint sys
on top of an animated scene. How create Disney-style animation with bilities that do some of the tems and also need help.
do I get my video source to sit on the least amount of drawing? animating automatically. Zoe Become an expert, join a
top of an Amiga graphic? trope also features "blueing," couple of national associations,
A: It seems that anyone who which allows you to look at attend SIGGRAPH or similar
A: Unfortunately, you cannot attempts Amiga animation sets previous frames as you draw trade shows, but do not hesi
do this unless you have a out to emulate the Disney so that you can keep your art tate to swallow your pride and
professional switcher with lu look. Cel animation, however, work in registration. work for minimum wage as an
minance or chroma-key is probably where the com intern. You will learn a lot and
capabilities. puter is least effective. This is your reel will improve because
Amiga genlocks allow a pre not to say that you cannot cre
Need a Break? it will include real-world appli
determined color to be trans ate eel animations on an Q: How do I break into the video cations. And who knows? The
parent so that a video signal Amiga; it's simply that you will graphics business? firm might like you and give
may pass through. In your ex still have to do plenty of work you a permanent position. ■
ample, you would want your to achieve an acceptable result. A: Develop a reel of your

AMIGA HERO

Video Guru
THE ACADEMY OF Cable Pro former for displaying graphics,
gramming gives awards to cable PIXmate, which is also used for
stations and the people who run displaying graphics (it is particu
ihem. ButinthecaseofrecentACP larly well-suited for displaying any
award winner Rick Rodriguez, resolution overscan graphics and
maybe the Amiga should have keeping them centered), and Pro
shared center stage. Video Plus for displaying text
Rodriguez, a long-time Amiga when the station is off the air. Pro
video guru, runs Miavision, a Video also drives two ancillary
Spanish-language cable station public-access stations that Rodri
that serves the Miami area. He also guez also runs.
happens to be the station's art di Miavision is just starting to
rector. The Amiga helps him to do exploit Turbo Silver to do truly
both. sophisticated graphics. Unfortu The Amiga lives up to its name at an all-Spanish cable station.
Miavision's six Amigas perform nately, due to the complexity of
a number of functions. The award, the tasks, Rodriguez cannot crank made a comeback fight in 1987 was rough," Rodriguez said.
however, was given for the sta these images out as quickly as they against Victor Claudio (Duran Things went more easily a bit
tion's local daily news program. would like. won), Rodriguez beamed the fight later when the Pope visited. Again,
Most of the graphics for the show While Miavision has nearly live via satellite. The Amiga was Rodriguez, broadcasted live, but
come from, you guessed it, the every Amiga font known to man, there too, in the truck, creating this time had the help of Digi-
Amiga. Rodriguez particularly likes Kara graphics and titles on the fly for Paint. Now Rodriguez has added
It takes a lot of products to put Fonts. the worldwide audience. There ProVideo Plus and Elan Per
out professional-quality pro Rodriguez has done other high- were fewer programs available in former to his on-air arsenal. "It
grams. Rodriguez's mainstays in profile projects with the Amiga. 1987, so Rodriguez used TV Text keeps getting easier," he said.
clude DeluxePaini HI ("it's our When Panamanian strongman and a public-domain program to —Doug Barney
number-one program"), Elan Per (not Manuel!) Roberto Duran display ihe graphics. "Boy, that

AmigaWorld 123
1 ■ ■ ■ ■ ■

| [the
END

Resources and References


A guide to videos, tutorials, and publications

on Amiga video and animation.

O N D I S K

PRODUCT COMPANY PRICE DESCRIPTION

Deluxe Help Series: RGB Video $34.95 Interactive tutorials featuring narrated, visual
each demonstrations of functions in use on an active
screen.

Advanced Techniques for DeluxePaint U

Calligrapher 44.95
Deluxe Paint
Deluxe Paint II

Deluxe Paint III

DigiPaint
PageSeiter
Photon Faint

For Art's Sake For Art's Sake 19.95 Create animations, ray tracing, with graphics
packages.
Turbo Silver Texture Guide Impulse 19.95 Guide to prefigured program modules.

P U B L I C A T I O N S

PRODUCT COMPANY PRICE DESCRIPTION

Amiga Desktop Video Guide Abacus $19.95 This book teaches basic terms to putting together
a studio.

AV Video Montage 30/yr. Well-respected video magazine, but only light


coverage of Amiga.

Becoming An Amiga Artist Scott, Forcsman 19.95 Book that teaches how to create charts, graphs,
paintings, technical drawings, digitized images,
animations, sound, and speech.

Inside Amiga Graphics Compute Publications 18.95 Discusses suggested hardware and software to
create a complete graphics system.

Mix NBB Acquisitions 46/yr. Magazine that covers the integration of sound
and music with video and film.
Using DeluxePaint Chflton Books 23.95 Tutorial for the beginner to the advanced.

Videography PSN Publications 25/yr. Tracks professional video across the country.

Video Magazine Reese 15/yr. Occasional Amiga coverage, but is an excellent


source for information on consumer-level video
gear. *■

124 Special Issue 1990


Authorized
COMMODORE COM PUTERS
ORDERS ONLY (800) 634-5546
HOTLINE (813) 378-3477
MODEM ONLY (813) 378-3477
LOCAL (813) 377-1121
Dealers

r- SOFTWARE -| —HARDWARE^
SAVE ON SUPRA PRODUCTS!
TV Text 62.50 Amiga 2000 Products
TV Text Pro 106.25 Supergen 650.00 80 MB Quantum Hard Card 915.00
Broadcast Titler 187.50 Scanlock 895.00 40 MB Quantum Hard Card 625.00
Video Effects 3D 125.00 VD1 Frame Buffer 920.00 8 MB Ram Card with 2 MB 325.00
Turbo Silver 112.50 DigiView4.0 139.95 Amiga 500 Products
Music X 149.95
Magni 4004 Genlock 1649.95 80 MB External Hard Drive 940.00
Kara Fonts CALL 40 MB External Hard Drive 625.00
Frame Grabber 569.96
Pixmate 43.75 20 MB External Hard Drive 455.00
Progen 349.95
Forms in Flight 12.50 2 MB Ram Board for Above 260.00
Amigen 129.95
Pro Video Gold 187.50 512K Ram Expansion w/clock 110.00
SupraModem 2400 Baud 129.95
As always, we've opted for
w/Cable and Software
DELUXE PAINT III i readibilty rather than quantity of
Bridgeboard Speaker 19.95
DELUXE VIDEO III items in our ad. Please call for
HD-150 Replacement Power 99.00
only 89.95 each! prices on products that don't
Supply for the A500
DIGIPAINT 3 0 59.95 appear here.
129.00
HD-150DL (Deluxe)
Circle 404 on Reader Service cafd.

CALL (800) 634-5546 TO PLACE AN ORDER OR TO RECEIVE OUR FREE 48 PAGE CATALOG

Become an Amiga Power User with...


The Ami
The Amiga Companion Companion
Second Edition by Rob Peck
1 he AMIGA COMPANION. Second Edition, is your comprehensive guide to AmigaDOS and the CLI.
In clear, concise, easy-to-understand language, the Amiga Companion shows you how to use the full range of
powerful AmigaDOS and CLI commands. You'll get maximum performance from your Amiga 500,100, or 2000.
Authored by former Commodore-Amiga innovator Rob Peck, the AMIGA COMPANION provides you with a
thorough undemanding and mastery of this vanguard computing system.

Contents include:
• Introduction to the CLI • AmigaDOS Shortcuts • Tools on the Workbench • Information Commands
• Modifying Files Using AmigaDOS Commands • The Heart of the CLI • Configuring AmigaDOS
• AmigaDOS Command Scripts • Console Control Characters • AmigaDOS 1.3
• Software in the Public Domain • Amiga Answers • Plus Five Helpful Appendices and a Complete Index.
NOW, THE SECOND EDITION GIVES YOU EVEN MORE!
You don't need to be a technical expert to put the AMIGA COMPANION to work for you. The moment you
open this help-filled book, you'll get more out of your Amiga than ever before! And as your skills develop, you'll
find plenty of advanced ideas and information to make the AMIGA COMPANION the most valuable reference ORDER NOW!
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PRODUCT COMPANY PRICE DESCRIPTION

VideoMaker Video Maker Inc. 15/yr. Covers desktop video on a regular basis with sev
eral articles featuring the Amiga.
Video Systems lntertec 4/issue Limited Amiga coverage but in-depth articles.

V IDE O T APES

PRODUCT COMPANY PRICE DESCRIPTION

3D Cookbook Byte by Byte $24.95 Animation instruction using Sculpt-Animate 4D.


Color Cycling Animation Cape Fear 39.95 Utilizing color cycling features of IFF paint
programs.

Digitizing For Effect Cape Fear 39.95 Capturing and transforming full-color images.
Director Tutorial Video Right Answers 39.95 Comprehesive tutorial for this animation and
presentation language.

DTV #4 Group M 30.00 Covers desktop-video hardware/software


products.
DTV #5 Group M 30.00 Tips for running a profitable video studio.
Professional Techniques Prism Computer 29.95 Demonstrates features of DPaint III, with tips for
DPaint III techniques from Dan Silva (DPaint's
author) and Jeff Bruette.
The World of Turbo Silver VRS Media 24.95 An experienced user demonstrates the basics of
3-D object creation.
Video Graphics Techniques Cape Fear 39.95 Introduction to video graphics. ■

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"Long S short tracks" are easily copied because Super-Card doesn't
products copy the data on the disk, it copies the changes in the magnetic flux.
This process gives you an exact copy in about 45 seconds!
Super-Catd AMI will work in all Amiga computers; A500, A1000,
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SOFTWARE AND HARDWARE SUBMISSIONS WANTED.
617-964-3080 508-443-9731

126 Special Issue 1990 Circle 430 on Reader Service card. Circle 440 on Reader Service card.
Announcing The Most Exciting New Dimension in Computing

VIDEO & ANIMATION


SPECIAL
A Landmark Special Issue That Will Help You Discover How YOU CAN DO IT, TOO!
Here it comes! The largest and most £1 Dean Freidman talks about his ground AND MORE, MORE, MORE!
authoritative Special Issue ever! It breaking Nickelodeon project. Do you Including a discussion of the Amiga
pulis together the latest hardware, need The Director or will a simple slide 3000, authoring systems and yet
the newest software, the best peripherals! show do it? How do you display images... unseen technologies ... visit with
Expert tips and techniques by the in control them. . .flip forward and back the Amiga "heros"—leading animators
dustry's hottest authors in articles ward between images? and video pros of film and TV. . .an
written by top pros from Disney, overview of rotoscoping for
Hanna-Barbera and other leading animators who don't draw. . .a
TV, film and design shops. Credits comparison of the four major
include Diehard, an award-winning paint programs. . .how to add
Campbell's Soup commercial, Bette sound to your animation.. .an
Midler's "Stella"1 and more! inside tour of Turbo Silver and
In short, it's everything you need Sculpt.. .convert 2-D animations
to get your own video and anima to 3-D and put them on video
tion projects up and running! tape. . .save money with low
Dazzling special-effects gen cost titling and other high-tech
erators, sophisticated 3-D modeling, techniques. . .learn how image
super-realistic sound tracks, top- processors can make your job
drawer video titling and more... easier. There's Q&A, lists of
the VIDEO & ANIMATION SPECIAL resources, PLUS YOU CAN GET
will take you where the action is in A SPECIAL VIDEO AND
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Along the way, you'll prove to
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hardware and software options.... of examples of the best animations Try them both for 30 days without obligation.
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Address
and 8 Commercial Titling programs. AmigaWorld's VIDEO &
ANIMATION SPECIAL City Slate Zip
51 Set up your studio for beginning, @$4.95 each. Amount Total
intermediate or advanced video work. Check/Money order enclosed (payable lo AmigaWorld Special Issue.)
Explore the questions to ask when buy D Also send Amiga-
Charge my: □ MasterCard □ Visa D Amex
ing VCRs and video cameras plus high- World's Animation Video
end equipment like time base correctors at $19.95. Card # Exp. Date
and single frame controllers. Signature
H Send AmigaWorld's
Publication date: 1/15/90. Please allow 3-6 weeks for delivery.
£3 Review the limits and advantages of 2-Disk Software Library
Foreign orders, S5.50 for surface mail or S9.50 for Airmail on Special Issue. Canadian and
cell and morphological animation. at $14.95. Mexico, 5.50- 2-disk Software Library is an additional S1 -50 for surface mail or S4.00 for
airmail. Video, add 32.50 for surface mail, or S7.50 for airmail. Payable in U.S. funds drawn
Create special effects and presentations SPA 90 on U.S bank. Make check payable to AmigaWorld Special Issue.
using LIVE!, Mandalla and review five AmigaWorid's Video & Animation Special • 80 Elm Street ■ Peterborough, NH 03458
other software programs.
IlMMiHt

jsy Company List


Abacus Anakin Research Centaur Software Digital Creations
5370nd St. S.E. 100 Westmore Dr., IIC. 4452 Redondo Beach Blvd. 3944 Florida Blvd.
Grand Rapids, MI 49512 Rexdale, Ontario Lawndale, CA 90260 Suite #4
616/698-0330 Canada M9V 5C3 213/542-2226 Palm Beach Gardens, FL 33410
416/744-4246 407/622-0138
Access Technologies Charles Voner Designs
PO Box 202197 Antic Publishing 61 Clewley Rd. Discovery Software
Austin, TX 78720 544 Second St. Medford, MA 02155 163 Conduit St.
512/343-9564 San Francisco, CA 94107 617/396-8354 Annapolis, MD 21401
415/957-0886 301/268-9877
Accolade Classic Concepts
550 S. Winchester Blvd. ARock Computer Software PO Box 786 Eagle Tree Software
Suite 200 1306 E. Sunshine Bellingham, WA 98227 PO Box 164
San Jose, CA 95128 Springfield, MO 65804 206/733-8342 Hopewell, VA 23860
408/296-8400 804/452-0623
ASDG CLtd.
Active Circuits Inc. 925 Stewart St. 723 E. Skinner Elan Design Inc.
106 Highway 71 Madison, WI 53713 Witchita, KS 67211 PO Box 31725
Suite 101 608/273-6585 316/276-6322 San Francisco, CA 94131
Mansquan, NJ 087:16 415/359-7212
Bantam Books Commodore Business Machines
Aegis Development 666 Fifth Ave. 1200 Wilson Dr. Electronic Arts
(now distributed by Oxxi) NYC, NY 10103 West Chester, PA 19380 1820 Gateway Dr.
212/765-6500 215/431-4200 San Mateo, CA 94404
AlohaFonts 415/571-7171
PO box 2661 Broderbund Software Inc. Compute! Publications
Fair Oaks, CA 95628 17 Paul Dr. PO Box 5406 Escape Sequences Inc.
San Rafael, CA 94903 Greensboro, NC 27408 PO Box 1101
Amazing Desktop Brothers 800/527-6263 919/275-9809 Troy, NY 12180
66-16 N. Kenneth 415/492-3200 518/274-1547
Uncolnwood, 1L 60646 Computer Arts
312/679-7252 Brown-Wagh Publishing PO Box 529 Finally Technologies
16795 Lark Ave. Opp, AL 36467 25 Van Ness
Amicore International Suite 210 205/493-6312 San Francisco, CA 94102
154 Grove St. Los Gatos, CA 95030 415/564-5903
Chicopee, MA 10120 408/395-3838 Creative MicroSystems
413/592-9122 19552 S.W. 90th Court Free Spirit Software Inc.
Byte by Byte Tualatin, OR 97062 PO Box 128
Amigo Business Computers Arboretum Plaza II 503/691-2552 58 Noble St.
192 Laurel Rd. 9442 Capitol or Texas Hwy. N. Kutz, PA 19530
E. Northport, NY 11731 Austin, TX 78759 Datel Computers 215/683-5609
516/757-7334 512/343-4357 3430 E. Tropicana #67
Las Vegas, NV 89121 Gene Little Photo
A-Squared Distributions Bytes and Bullets 800/782-9110 PO Box 682
6114 La Salle Ave. Rt. 3 Box 3532 Rocky Hill, CT 06067
Oakland, CA 94611 Manchester, TN 37355 Designing Minds Inc. 203/721-9308
415/339-0339 3006 N. Main
Cape Fear Teleproductions Logan, UT 84321 Gold Disk
American Software Distributors 605 Dock St. 801/752-2500 PO Box 789 Streetsville
RR 1 Box 290, Bldg. 3 Wilmington, NC 28401 Mississauga, Ontario
Urbana, IL 61801 919/762-8028 Canada L5M 2C2
217/643-2050 800/387-8192
416/828-0913

128 Special Issue 1990


Great Valley Products Intuitive Technologies Microft Software Ltd. International:
225 Plank Ave. distributed by American PO Box 1072 Telmak Party Limited
Paoli, PA 19301 Software Distributions Exton, PA 19341 Unit 12, 126 Queens Rd.
215/889-9411 215/642-7638 Five Dock, N.S.W. 2046
JMH Software Australia 2065
Haitex Resources 7200 Hemlock Ln. Microlllusions 02/0745-3466
PO Box 20609 Maple Grove, MN 55369 17408 Chatsworth St.
Charleston.SC 29413 612/424-5464 Granada Hills, CA 91344 NewTek
803/881-7518 818/360-3715 115 W. Crane St.
Joe's First Company 800/522-2041 Topeka, KS 66603
Hash Enterprises 208 Glenayr Rd. 913/354-1146
2800 E. Evergreen Toronto, Ontario Micro Magic 800/843-8934
Vancouver, WA 98661 Canada M5P 3C3 distributed by Centaur Software
206/693-7443 800/387-8967 Omicron Video
416/322-6119 Micro Momentum Inc. 21822 Lassen St.
Impulse Inc. 100 Brown Ave. Chatsworth, CA 91311-3680
6870 Shingle Creek Pkwy. #12 JVC Professional Products Johnston, RI 02919 818/700-0742
Minneapolis, MN 55430 41 Slater Dr. 401/949-5310
612/566-0221 Elmwood Park, NJ 07407 Octree Software
800/328-0184 201/794-3900 MicroSearch Inc. 311 W. 43rd St.
9896 S.W. Freeways Suite 904
MSI Kara Computer Graphics Houston, TX 77074 New York, NY 10036
1299 Fourth St. 6365 Green Valley Cr. #317 713/988-2818 212/262-3116
San Rafael, CA 94901 Culver City, CA 90230
415/454-9678 213/670-0493 MicroWay Oxxi Inc.
PO Box 79 PO Box 90309
IMtronics Inc. Kurta Kingston, MA 02364 Long Beach, CA 90809
12301 S.W. 132 Crt. 3007 E. Chambers 508/746-7341 213/427-1227
Miami, FL 33186 Phoenix, AZ 85040
602/276-5533 Mimetics Pacific Peripherals
Inkwell Systems PO Box 1560 PO Box 14575
1050 R-Pioneer Way Magnetic Images Company Cupertino, CA 95015 Fremont, CA 94539
El Cajon, CA 92020-1943 PO Box 17422 408/741-0117 415/651-1905
619/440-7666 Phoenix, AZ 85011
602/265-7849 Mindware International Panasonic
InnoVision Technology 33 Alliance Blvd. Unit 1 1 Panasonic Way
1933 Davis St. Magni Systems Inc. Barrie, Ontario Secaucus, NJ 07094
Suite 328 9500 S.W. Gemini Dr. Canada L4M 5R3 800/553-7222
San Leandro, CA 94577 Beaverton, OR 97005 705/737-5998
415/638-8432 800/624-6465 Pangolin Laser Software
503/626-8400 Mix 1016 N. Daniel St.
Interactive MicroSystems PO Box 3714 Arlington, VA 22201
PO Box 1446 Meridian Software Escondido, CA 92025 703/527-4880
Haverhill, MA 01831 9361 W. Brittany Ave.
508/372-0400 Litdeton, CO 80123 Montage Publishing PAR Software
303/979-4140 25550 Hawthorne Blvd. distributed by Brown-Wagh
InterActive Softworks Inc. Suite 314
2521 S. Vista Way MichTron Torrance, CA 90505 PCM Industries
Suite 254 576 S. Telegraph 8330 Boone Blvd.
Carlsbad, CA 92008 Pontiac, MI 48053 Neriki Computer Graphics Suite 430
619/434-5327 313/334-5700 distributed by: Vienna, VA 22180
US: 703/356-4600 ►■
Intracorp Inc. MicroBotics Inc. Compu—Art
14160 S.W. 139th court 811 Alpha Dr. PO Box 712
Miami, FL 33186 Suite 335 Victoria Station
800/468-7226 Richardson, TX 75081 Montreal, Quebec
214/437-5330 Canada H32 2V8
514/483-2080
514/737-5865

AmigaWorld 129
Philadelphia Video Lab Inc. Sherreff Systems Sunrize Industries Video Magazine
338 Winding Way 15075 S.W. Roll Parkway PO Box 1453 PO Box 52255
Merion, PA 19066 Suite G College Station, TX 77841 Boulder, CO 80321
800/333-0013 Beaverton, OR 97006 409/846-1311
215/664-4953 503/626-2022 Video Systems
Syndesis 9221 Quivira Rd.
Polar Arts Silent Software N9353 Benson Rd. Overland Park, KS 66215
14145 Janna Way 706 W. Broadway Brooklyn WI 53521
Sylmar, CA 91342 Suite 202 608/455-1422 Videography
818/362-8565 Glendale, CA 91204 PO Box 513
818/243-0313 T& L Products Baldwin, NY 11510
Polaroid 2645 Wilson St.
575 Technology Square Silver Software Carlsbad, CA 92008 VideoMaker
Cambridge, MA 02139 1922 Purchase Brook Rd. 619/729-4020 PO Box 3727
617/577-2000 Southbury, CT 06488 Escondido, CA 92025
800/343-5000 203/246-2583 Tangent 270
PO Box 38587 Videomedia Inc.
Prism Computer Products Silver Fox Software Denver, CO 80238 211 Weddell Dr.
distributed by: PO Box 55143 303/322-1262 Sunnyvale, CA 94089
Centaur Dallas, TX 75355 408/745-1700
Electronic Arts 214/349-1681 Telmak Inc.
(video tutorials) Box 54 VidTek International Inc.
Skyles Electric Works Plainview, NY 11803 2822 N.W. 79th Ave.
Progressive Peripherals 213ES. Whisman Rd. 800/637-4540 Miami, FL 33122
and Software Mountain View, CA 94041 305/477-2228
464 Kalamath St. 800/227-9998 Tensor Productions
Denver, CO 80204 415/965-1735 280 Mathilda Dr. #9 Vision FX
303/825-4144 Goleta, CA93117 382 University Ave.
Slide City 805/562-7480 Palo Alto, CA 94301
R& DL Productions 6474 Highway
11-24 46th Ave. 2A Deleon Springs, FL 32130 The Dragon Group Vivid Produce Inc.
Long Island City, NY 11101 904/985-1103 148 PocaFork Rd. PO Box 127, Station B
718/392-4090 Elkview, WV 25071 Toronto, Ontario
Software Integration Solutions 304/965-5517 Canada M5T 2T3
Rainbow's Edge Productions 11027 Twin Pond Terrace 416/686-7850
4412 4th Ave. San Diego, CA 92128 The Picture Box
Brooklyn, NY 11220 619/748-3350 8824 David Ave. VRS Media
718/965-1922 St. John, MO 63114 11945 S.W. 123 Court
Software Sensations 314/427-1869 Miami, FL 33186
RGB Computer and 1441 S. Robertson Blvd. 305/271-7643
Video Creations Los Angeles, CA 90035 Truvision
3944 Florida Blvd. 213/277-8272 7340 Shadeland Station William S. Hawes
Suite 102 Indianapolis, IN 46256 PO Box 308
Palm Beach Gardens. FL 33410 Sony 317/352-6120 Maynard, MA 01754
407/622-0138 1600 Queen Anne Rd. 617/568-8695
Teaneck, NJ 07656 True BASIC Inc.
Right Answers Group 201/833-5200 12 Commerce Ave. Xetec Inc.
Box 3699 W. Lebanon, NH 03784 2804 Arnold Rd.
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800/433-7572

130 Special Issue 1990


AMIGA HERO

Putting the Viewer in Control


FANS OF THE TV show Pee Wee's Now as a consultant to Ameri
Playhouse might not know it, but can Interactive Media, a Philips
chances are they've seen Sieve Polygram Corp., Segal is involved
Segal's work. Unfortunately, Pee in a whole new level of animation.
Wee did not have the foresight to Instead of the viewer watching
enlist the services of an Amiga, so passively as an animation unfolds,
he put Segal to work doing hand- Segal is working on interactive an
drawn animations. imation, where the viewer controls
Pee Wee may have neglected the the action.
Amiga, but Segal sure hasn't. Segal These interactive projects will
is a California-based animator who be released on GDI, an interactive
has worked on several projects version of a CD player that can
[hat have received widespread dis also display images. (GDI players,
tribution. For instance, his four- expected to cost about a thousand
Blinute piece, entitled "Dance of dollars, have not yet been re
the Stumbters." was included in leased.) All the viewer needs is the
Uke many traditional animators, Steve Segal switched to the Amiga.
the film The Computer Animation player, a video screen, and a joy
Show, and received international stick that drives the player. The
distribution. interactive system will allow the grounds. Segal has also used Zoe-
The piece was done back in viewer to have branching stories, tropc to generate wire frames, Segal. "The tighter the story-
1986 and 1987, when all Segal had and the ability to control the order which are animated with Onion. board, the smoother the produc
was an Amiga 1000 with a scam of verses in a song. Although slower and more ex tion." He also advises users to
512K. Segal created some 200 sep The bulk of the animation for pensive, Segal also works with understand how the computer
arate files, and then recorded Segal's project is done on the IBM-compatible PCs. When he stores information, so that storage
them onto videotape one after an Amiga. The interactive part, how gets to the final stages of a project, space and processing time can be
other. In order to give his distrib ever, is programmed on Sun Segal moves his work to Autodesk minimized. It is a good idea to
utor a 35mm version, Segal took workstations. Animator, a PC package that he start with a fairly friendly package
the Amiga into an animation stu- Segal has done much of his uses to put the final pieces to like DeluxePaint III. and then
dio, and shot the 35mm version work with Onion, an unreleased gether and to do color work, such move on to a more sophisticated
light off the screen. animation program from Silent as color fades. Segal, however, and complex application like
Segal has also used his Amiga Software. He also uses Deluxe- Irics to do as many phases on the Sculpt. Once you know both "it is
to do Scoreboard animation for a Paini 111 for coloring, and Sculpt- Amiga as he can. great to use them together," Segal
Labatt's Beer commercial. Animate 4D to generate 3-D back- "Preplanning is essential," says noted. —Doug Barney

AMIGA HERO

Not By Mouse Alone


RUSTY MILLS IS an animator dustrial videos. "It's faster and
worth listening to. This eight-year cheaper, and looks just as good,"
veteran of the professional ranks Mills said. Mills works for Ameri
has worked with the major ani can Interactive Video, and his own
mation studios, including Hanna- L.A.-based firm, Xewtoons Ani
Barbera and Disney. mations. Like many animators.
For most of that time Mills used Mills uses Deluxe-Paint III "about
the older, more conventional and 909t of the time."
tedious animation style, drawing We asked Mills to come up with a
each frame individually. He few lessons for novices. Step one,
worked on the well-regarded full- according to Mills, is to take a con
length animation feature. An ventional animation class, just to
Amencan Tail, which was "all done learn the basics. Prospective ani
on paper." mators should also look at older One of Rusty Mills' eye-popping animations.
That was then. The Amiga is cartoons to see what has been done.
now. Mills still does plenty of hand Then it's time to start. The key- ding animator should also learn phisticated software offers. In
drawing. He believes animators is to start slowly; don't get "too the ins and outs of the software, stead, the artist should learn to
should. But he also used an Amiga grandiose" as Mills put it. "Keep and move forward in stages. Mills draw it all; otherwise, it won't look
or two to create animations for it simple. Don't overdo it, or you warns, however, that animators right. —Doug Barney
children's programming and in will get discouraged." The bud- .should avoid the shortcuts that so

AmigaWorld 131
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132 Special Issue 1990


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AMIGA Programmers Wanted!


The AmigaWorld Tool Chest earn some extra money, please
has created a fantastic opportu contact us for our Tool Chest
nity to publish new, uncircu Author Guidelines. Perhaps
lated Amiga programs. If you've you'll be the next Tool Chest
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AmigaWorld Tool Chest Submissions Dept.

AmigaWoiid Magazine
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134 Special Issue 1990


InfoMarket
FEMME FATALE
MAGNI
The digital puzzle for adults!
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AmigaWorld 135
THE

You Ain't Seen Nothin' Yet


THE AMIGA AND its supporting ture through which you can now make

cast of video and animation tools any combination of colors transparent—


have come a long way since I First not just color zero.
saw a primitive (by today's standards) Genlocks are only the tip of the ice

graphic demo on the prototype system berg when it comes to what we will be

back in early 1985 several months before seeing in new special-effects hardware
the computer's official launch. While de this year. We should finally receive
velopments and improvements during NewTek's much-delayed Video Toaster
the past five years have been nothing this year—and it will most likely be
short of spectacular, I believe they will worth the wait. Imagine what you will be
pale by comparison with what is going to able to do with your Amiga in conjunc
happen in the near future. tion with a frame buffer, video digitizer,
In the months and years ahead we can and digital special-effects generator! Not
look forward to new hardware and soft to be outdone, Digital Creations is devel
ware thai will far outstrip the power and oping both the V Machine and the Liv

sophistication of existing products. Much ing Color System, both of which promise

of this development will center on the While current Amiga hardware is lim exciting desktop-video special effects.

related areas of video, animation, and ited to a palette of 4096 colors, with a And what about the Amiga itself?
multimedia. frame buffer it can generate images with Commodore has already announced the
a full 16 million colors. Frame buffers A2500/30, an Amiga 2000 equipped with
From Memory Lane for the Amiga are now available from a 25 MHz 68030 accelerator board.
To Future Alley Impulse and Mimetics, and several oth Coming right on its heels, I fully expect
Look for disk-based animation players ers are under development. Animation the A3000-a true 32-bit, high-speed
very soon. Capable of displaying an ani software such as Sculpt-Animate 4D Amiga workstation—to be released in the
mation and sound directly from a hard (Byte by Byte) and Turbo Silver 3.0 (Im next few months. The 1.4 operating sys
disk instead of from RAM, they will pulse) already support output to a frame tem will also be out this year with im
greatly extend the size and complexity of buffer, where it can be recorded using a provements such as programmable sync
your animations. video tape recorder. In addition, my rates, direct overscan support, and a va
Multimedia software is already boom sources tell me that at least two new ani riety of new modes including a high res
ing (see the February '90 issue of mation programs supporting frame- olution, non-interlaced 640x480 screen
AmigaWorld). In addition to The Director builer animation will be released this and a 1280-pixel-wide NTSC-compatible
(Right Answers Group), UltraCard (Intu year. Both are reportedly being designed display. Just a little further into the fu
itive Technologies), and VIVA (Mich- for high-speed image rendering, allow ture, we can anticipate new versions of
Tron), keep an eye out for a host of new ing the user to create a full-length the Amiga's Chip Set that will support
entries, including CanDo (INOVAtron- frame-buffer animation in hours instead higher-resolution screens and, even
ics), ShowMakcr (Gold Disk), Deluxe- of days. more importantly, larger palettes.
Video III (Electronic Arts), a new release Although there is already a wide vari Looking back over the last five years,
of The Director, and Commodore's own ety of Amiga genlock hardware available, one has to be impressed with the strides
Amiga Authoring System. .-Ml promise don't think there isn't more to come on the Amiga has made. And while it is cer
new and exciting ways for users to com that front. The Enhanced Chip Set tainly true we have it good now, be as
bine animations, music, sound, video, (ECS) from Commodore offers several sured that the best is yet to come! ■
and user input to create a wide variety new features important to genlock use, —Louis R. Wallace
of interactive presentations. including the new ECS ChromaKey fea Senior Editor, Technology

136 Special Issue 1990 PHOTOGRAPHED BY ANN DILLON


Shed Some Light on Your Videomaking—and

VIDEO MAKER
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III II..I.III II..I.I....III...III...M.III


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SupraDrive, WordSync, SupraModem 2400zi, and ORDERS: 1-800-727-8772


Circle 427 on Reader Service card.
SupraRAM 2000 are trademarks bf Supra Corporation.
Amiga is a registered trademark of Commodore-Amiga, Inc.

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