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Campfire games

Telephone The Winking Two truths and a lie


Telephone (or Chinese whispers) is a oldie but goodie. Another simple game that requires just a few players.
This game is simple enough for all to understand and
Assassin This game, as well as entertaining is also a good ice break-
brings a good laugh or two. It is a quick game, howev- This game requires a some what large group er game. It allows participates to find out a little more in-
er it can be played multiply times over with the same of players to circle up around a campfire or formation about each other.
group. The game involves players whispering a prede- place of gathering late at night. This makes
How to play?
termined line to one another, aiming for everyone to for a more interesting game.
This game can be played in pairs, small groups or as a
hear the same message at the end. How to play? large group. The idea of the game is for one person to say
How to play? Once a large group has circled up; all players three facts about themselves. However, within these
The game begins when participates either create a line will be asked to close their eyes, except for three facts two are true and one is a lie. The aim is for
or circle of some sort. A participate from one end of the leader of the group who will be running other participates to find the lie.
the line or circle will create a sentence/message on the show. The leader will then tap someone
any subject or topic and recite it to the person stand- on the shoulder naming them the assassin
ing next to them. The person who just received this for that round. Players will then open their
message can not ask for the message to be repeated eyes after direction from the group leader.
and has to pass on what they heard to the person on The assassin can “kill” off players by winking
their opposite side from where it came from. This pro- at them. When player has been winked at
cess continues until the message reaches the last per- they must slump over and play dead. The
son, this person is then asked to tell the group the objective of the game is for the players to
message they think they heard out loud. identify who the assassin is. The way this is
done is for players to search for the assassin
and “catching him/her in the act”. If the as-
sassin is found, players must yell “he/she is
the winker”. If correct then the game is over
and the players win, if incorrect however
you are out of the game. If the assassin is
the last standing then they are the winner.
Tyler McPherson
Numbers
Hacky Sack Simple but effective. This game is a quick game that can bring lots of laughs
and smiles to a group.
This activity is a great team building game
which develops communication skills be- How to play?
tween players as well as having a laugh. The idea of the game is to count out loud as a group, from one to the highest
possible number. The part that makes this hard is that anyone can speak at
How to play?
any time, however, if any two people speak at the same time the round is fin-
The idea of hacky sack is to attempt to keep
ished and it starts back to one. Players can not point, gesture or indicate who
juggling for as many times as you can. It is
is next and counting in a circle is forbidden.
often a good idea to count the groups score
each time, aiming to better it every game.

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