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11/1/2019 RPG Maker - Wikipedia

RPG Maker
RPG Maker, known in Japan as RPG Tsukūru (RPG ツ ク ー ル , sometimes
RPG Maker
romanized as RPG Tkool), is the name of a series of programs for the
development of role-playing video games (RPGs), created by the Japanese group
ASCII, succeeded by Enterbrain. The Japanese name, Tsukūru, is a pun mixing the
Japanese word tsukuru (作る), which means "make" or "create", with tsūru (ツー Developer(s) ASCII, Enterbrain,
ル), the Japanese transcription of the English word "tool".[1] Agetec, Degica
Initial release 17 December 1992
The RPG Maker series was originally released primarily in Japan, before later
as RPG Tsukūru
versions also released in East Asia, North America, Europe, and Australia.[2] It is a
Dante 98
popular game development engine, with millions of games created using RPG
Maker released on Steam every year, including hundreds of thousands of Stable release RPG Maker MV /
commercial games.[3] October 23, 2015
Platform PC-8801, MSX2,
PC-9801, Super
Famicom, Microsoft
Contents Windows, Sega
PC versions Saturn,
RPG Tsukūru Dante 98 PlayStation, Game
RPG Maker 95 Boy Color,
RPG Maker 2000
PlayStation 2,
RPG Maker 2003
Game Boy
RPG Maker XP
RPG Maker VX
Advance, Nintendo
RPG Maker VX Ace DS, Nintendo 3DS,
RPG Maker MV Linux, Nintendo
Console versions
Switch, PlayStation
RPG Tsukūru Super Dante 4, MacOS
RPG Maker Available in Japanese,
RPG Maker Fes Chinese, Korean,
English versions English
Reception and legacy Type Game creation
RPG Maker series timeline software
See also Website www.rpgmakerweb
References .com (http://www.rp
External links gmakerweb.com/)

PC versions
RPG Maker is a program that allows users to create their own role-playing video games. Most versions include a tile set based
map editor (tilesets are called chipsets in pre-XP versions), a simple scripting language for scripting events, and a battle
editor. All versions include initial premade tilesets, characters, and events which can be used in creating new games. One
feature of the PC Versions of RPG Maker programs is that a user can create new tilesets and characters, and add any new
graphics the user wants.

Despite being geared towards creating role-playing video games, the engine also has the capability to create games of other
genres, such as adventure games (see Yume Nikki) or visual novels with minimal tweaking.

RPG Tsukūru Dante 98


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According to Enterbrain, RPG Tsukūru Dante 98, released on December 17, 1992, was the first software of the RPG Maker
series,[4][5] although there were a few versions of RPG making software by ASCII preceding it, dating back to 1988. This, along
with its follow-up RPG Tsukūru Dante 98 II, was made for NEC PC-9801, and games created with these programs can be
played on a Windows computer with emulators called Dante for Windows and D2win, respectively.[6]

RPG Maker 95
RPG Maker 95 was the first Microsoft Windows-based RPG Maker software. Despite being an early version, RPG Maker 95
has both a higher screen resolution, and higher sprite and tile resolution than the several following versions.

RPG Maker 2000


RPG Maker 2000, also referred to as RM2k, was the second release of RPG Maker for Microsoft Windows and is the most
popular and used RPG Maker so far. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than
RPG Maker 95. However, it does not have a noticeable limit of 'sprites'. Unlike RM95, which can only use one 'set', RM2k can
use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation.
However, because tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem
(normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of
potential game corruption. It doesn't support text output and can program only 2 buttons, Z and X. There is text in dialog
boxes, by manner of overlaying sprites, or maps lain with text. But not plainly on the screen.

RPG Maker 2003


RPG Maker 2003, also referred to as RM2k3, and sometimes RM2k/3, is largely an improvement of RM2k. RM2k games can
be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. The main
difference is the introduction of a side-view battle system similar to that found in the Final Fantasy games on the Super NES
and the Sony PlayStation. This was the first version made by Enterbrain, which had previously been a part of ASCII.

RPG Maker XP
RPG Maker XP, also referred to as RMXP, is the first RPG Maker which can use Ruby, making it far more powerful than
previous versions programming-wise. However, many normal, simplified features present in RM2k(3) have been removed.
Most of these features, however, have been programmed with Ruby, and distributed online. RMXP runs at 1024x768
resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. By
default, games ran at 40 frames per second, though the game's scripts can be modified to set the framerate to any value.
Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and
other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting
System (RGSS), makes RPG Maker XP more versatile than older versions in the series, at the cost of a steeper learning curve.
Upon the release of Windows Vista, many users experienced compatibility problems, although the fix was relatively simple..
XP used a front-view non-sprite battle system that allowed for the use of Battle backgrounds (Battlebacks). Both characters
and enemies had static battle sprites, and the interface was quite simple.

RPG Maker VX
RPG Maker VX, also referred to as RMVX, its Japanese release date was Dec. 27 2007, and official release date in America was
February 29, 2008. In this new maker, the interface is more user-friendly, allowing new users to create games with ease. The
framerate was increased to 60 frames per second, providing much smoother animation in comparison to RMXP's often-
choppy 40fps. The programming language Ruby is still implemented, and the game's default programming has been
overhauled to allow more freedom to those scripting in new features. New editor and a new RTP are included, this time in a
much simpler "blocky" style. The default battle system is comparable to that of the Dragon Quest series or its predecessor
RM2k, with a frontal view of the battlefield and detailed text descriptions of each action taken. One notable disadvantage from

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the previous version, however, is the lack of support for multiple tilesets when mapping, leaving the player with only a finite
number of unique tiles with which to depict all the game's environments. Multiple player-made workarounds exist, but this
remains a sore point among many RMVX users.

RPG Maker VX Ace


RPG Maker VX Ace, also known as VXAce or simply "Ace", was released by Enterbrain in Japan on December 15, 2011.[7] It
was released in the United States on March 15, 2012 as a digital download. It was later made available through Steam, and is
also now available as a physical CD.[8] RPG Maker VX Ace is essentially an overhauled version of RPG Maker VX, and
removes the issue with multiple tilesets. Battle backgrounds were re-introduced, and are separated into top and bottom
halves. Spells, skills, and items can all now have their own damage and recovery formulas, although a quick calculation
method reminiscent of the older RPG Makers is available. The VX RTP was redesigned for VX Ace, and a new soundtrack
featuring higher quality techno-pop tracks was included. With VX Ace came a large quantity of DLC Resource Packages
offered by Enterbrain, and also available through Steam.

RPG Maker MV
Released by Degica on October 23, 2015, RPG Maker MV includes a large number of changes over previous versions, having
multiplatform support, side-view battles, and high resolution features.[9] It is the first engine in the series to use JavaScript
instead of Ruby, with the addition of plugins. Completed games can be played on PC and mobile devices. RPG Maker MV also
goes back to layered tilesets, a feature that was removed in RPG Maker VX and VX Ace. However, unlike RPG Maker XP
which allowed users to manually choose which layers to build on, RPG Maker MV automatically stacks tiles on top of other
tiles.[10] It also came out on consoles under the name RPG Tsukūru MV Trinity. It was originally announced to only be on the
PlayStation 4 and Nintendo Switch but was later announced to also be on the Xbox One. This release was later cancelled.[11] It
was released on the Nintendo Switch and PlayStation 4 in Japan on November 15, 2018, and is scheduled for release
worldwide in 2019.[12][13]

Console versions

RPG Tsukūru Super Dante


Victor Reetz created the first console RPG Maker, RPG Tsukūru Super Dante, which debuted in 1995 for the Super Famicom,
as a port of RPG Tsukūru Dante 98.[5] RPG Tsukūru Super Dante was later broadcast via the Super Famicom's Satellaview
accessory.

RPG Maker GB is the first console[14] portable version of RPG Maker.

RPG Maker
In 2000, RPG Maker was released for the Sony PlayStation, however, only a limited number of copies were made for releases
outside of Japan. The software allowed user-made characters, and monsters through Anime Maker which was separate from
the RPG Maker, which required saving to an external memory card. However, there was a limit to how many user-made
sprites and monsters could be used in RPG Maker. Also, in Anime Maker, the user could create larger sprites for a theater-
type visual novel in which the player could animate and control characters, but these sprites were much larger and unusable in
RPG Maker.

The RPG Maker interface was somewhat user-friendly, and battles were front-view style only. Item, Monster, Skill/Magic, and
Dungeons had a small limit cap, as did the effects of any given Item, Magic or Skill (9,999). Items were all inclusive; Weapons
and Armors were created in the Items interface. The types of items were as follows: None (mainly used for Key Items),
Weapon, Armor, Key (up to eight sub types), Magic (for binding Magic created in the Magic interface to an item), Healing, and
Food (which raises stats and EXP, or experience points in which this particular software is the only one of the series to do so
natively).

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Events were a separate save file from the System file, and are referred to as Scenario files. This is how the user could make
multiple parts to one game, provided the user had enough memory cards and card space to create the files.

RPG Maker Fes


A version for the Nintendo 3DS was released by NIS America on June 27, 2017. While it remains portable on a small screen,
users can create games on-the-go and also download games to play as well. The game received some criticism, with
NintendoWorldReport writing that "Ultimately, it’s hard for me to recommend RPG Maker Fes to anyone but the most
hardcore of RPG fans that have always dreamed of creating their own game."[15] Games completed can be uploaded to the
RPG Maker Fes Player app for those to download and play on their own systems. It is the second RPG Maker to receive a
limited edition (the previous one being RPG Tsukūru DS) which includes a CD soundtrack in a jewel case containing all the
soundtracks in the game, and a full-color paperback artbook. It is the first RPG Maker on consoles/handhelds to receive a
digital release.

English versions
Historically, few early RPG Maker versions had official English releases. Each Windows version has, however, been subject to
unlicensed distribution through the internet in some form or other.[16] RPG Maker 95, as well as translation patches for the
Super Famicom titles RPG Maker Super Dante and RPG Maker 2, were translated and distributed by a group called
KanjiHack. In 1999, KanjiHack closed upon receiving a cease-and-desist e-mail from ASCII's lawyers. RPG Maker 95 was re-
released with a more complete translation under the name RPG Maker 95+ by a Russian programmer, under the alias of Don
Miguel,[17] who later translated and released RPG Maker 2000. Later versions, RPG Maker 2003, and RPG Maker XP, were
similarly translated and distributed by a programmer under the alias of RPG Advocate.

The first official English release of the PC series was of RPG Maker XP on September 16, 2005. The next two versions of the
software, RPG Maker VX and RPG Maker VX Ace both received official English releases. Since 2010 English versions of RPG
Maker have been published by Degica, who have also officially released English versions of the older titles RPG Maker 2000
and RPG Maker 2003.

The first official English language of a console version was the PlayStation version in 2000, simply called RPG Maker, by
Agetec. Agetec also localized RPG Maker 2 and RPG Maker 3.

Reception and legacy


By August 2005, the series had sold more than two million copies worldwide.[4] Later Steam releases are estimated to have
sold nearly 1 million units by April 2018, according to Steam Spy.[18]

Since its first release, the series has been used to create numerous titles, both free and commercial. According to PC Gamer, it
has become "the go-to tool for aspiring developers who want to make a game and sell it", due to being "the most accessible
game engine around".[3] A number of developers who have created notable games via an entry in the series include:

Aldorlea Games – Millennium, Laxius Force


Aveyond Studios – Aveyond
Blossomsoft – Eternal Eden[19]
Kikiyama – Yume Nikki
Freebird Games – To the Moon
Danny Ledonne – Super Columbine Massacre RPG!
Sherman3D – Alpha Kimori[19]
Laura Shigihara – Rakuen
Team GrisGris – Corpse Party
Dingaling Productions – Lisa: The Painful
Ethan Fox – Nina Aquila: Legal Eagle[20]
Kouri – Ib (video game)
Frostbite Studios – War of Worlds (video game)
Mortis Ghost – Off (video game)

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In addition to games, the series has been used for other purposes, such as studies involving students learning mathematics
through the creation of role-playing games,[21] and programming[22]

In addition to RPG, the franchise has also been expanded to other genres:

Manga Maker ComiPo! (comics)


Visual Novel Maker (visual novel)
Game Character Hub (2D game art creator, primary for RPG Maker)
IG Maker (action-based game creator)

RPG Maker series timeline

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Japanese English Japanese English release


Developer Platform(s) Publisher(s)
title title release date date
Mamirin PC-8801 1988 ASCII
Dungeon
MSX2 1988 ASCII
Manjirou[23]
RPG
Construction
MSX2 February 8, 1990 ASCII
Tool:
Dante[24]

Dante 2[25] MSX2 February 8, 1992 ASCII

Chimes
PC-9801 1992 ASCII
Quest[26]
RPG
Tsukūru PC-9801 December 19, 1992 ASCII
Dante 98[5]
Dungeon
RPG
Tsukūru PC-9801 April 28, 1994 ASCII
Dan-Dan
Dungeon[27]
March 31, 1995
RPG Super
Kuusou (Super Famicom)
Tsukūru: Famicom, ASCII
Kagaku April 4, 1996
Super Dante Satellaview
(Satellaview)
RPG
Tsukūru
PC-9801 July 14, 1996 ASCII
Dante 98
II[5]
January 31, 1996
Super
RPG Kuusou (Super Famicom)
Famicom, ASCII
Tsukūru 2 Kagaku April 22, 1996
Satellaview
(Satellaview)
RPG Microsoft
March 28, 1997 ASCII
Tsukūru 95 Windows
RPG
Microsoft
Tsukūru 95 November 21, 2001 Enterbrain
Windows
Value!
Simulation
Pegasus Sega Saturn,
RPG September 17, 1998 ASCII
Japan PlayStation
Tsukūru
Enterbrain
Collection:
Pegasus
Simulation PlayStation November 29, 2001 Enterbrain
Japan
RPG
Tsukūru
Simulation
Microsoft
RPG May 29, 1998 ASCII
Windows
Tsukūru 95
Simulation
RPG Microsoft
November 21, 2001 Enterbrain
Tsukūru 95 Windows
Value!
ASCII (Japan)
RPG RPG Kuusou
PlayStation November 27, 1997 October 2, 2000 Agetec (North
Tsukūru 3 Maker Kagaku
America)
PlayStation
the Best: Kuusou
PlayStation November 19, 1998 ASCII
RPG Kagaku
Tsukūru 3

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Japanese English Japanese English release


Developer Platform(s) Publisher(s)
title title release date date
RPG Kuusou Game Boy
March 17, 2000 ASCII
Tsukūru GB Kagaku Color
RPG RPG
Microsoft
Tsukūru Maker April 5, 2000 ASCII
Windows
2000 2000
Enterbrain
RPG
Microsoft (Japan)
Tsukūru May 14, 2003 July 7, 2015
Windows Degica
2000 Value!
(Worldwide)
RPG
Agenda[28] PlayStation December 7, 2000 Enterbrain
Tsukūru 4
Uchūjin
Tanaka
Tarou de Game Boy
July 20, 2001 Enterbrain
RPG Color
Tsukūru GB
2
Enterbrain
RPG RPG Kuusou (Japan)
PlayStation 2 August 8, 2002 October 28, 2003
Tsukūru 5 Maker 2 Kagaku Agetec (North
America)
Enterbrain
RPG RPG
Microsoft (Japan)
Tsukūru Maker December 18, 2002 April 24, 2015
Windows Degica
2003 2003
(Worldwide)
RPG Microsoft
Tsukūru Windows, December 18, 2002 Enterbrain
α[29] Mobile phone

RPG
Game Boy
Tsukūru April 25, 2003 Enterbrain
Advance
Advance
Enterbrain
RPG RPG Microsoft (Worldwide)
July 22, 2004 September 16, 2005
Tsukūru XP Maker XP Windows Degica
(Worldwide)
Enterbrain
RPG RPG (Japan)
Run Time PlayStation 2 December 16, 2004 September 20, 2005
Tsukūru Maker 3 Agetec (North
America)
RPG
Tsukūru for Mobile phone April 17, 2006 Enterbrain
Mobile
Enterbrain
RPG RPG Microsoft (Worldwide)
December 27, 2007 February 29, 2008
Tsukūru VX Maker VX Windows Degica
(Worldwide)
RPG
Tsukūru Nintendo DS March 11, 2010 Enterbrain
DS[30]
Enterbrain
RPG RPG
Microsoft (Worldwide)
Tsukūru VX Maker VX December 15, 2011 March 15, 2012
Windows Degica
Ace Ace
(Worldwide)
RPG
Tsukūru DS Nintendo DS December 15, 2011 Enterbrain
Plus

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Japanese English Japanese English release


Developer Platform(s) Publisher(s)
title title release date date
Kadokawa
Microsoft
RPG RPG Games
Windows, OS December 17, 2015 October 23, 2015
Tsukūru MV Maker MV Degica
X, Linux
(Worldwide)
Kadokawa
RPG
RPG Games
Maker Nintendo 3DS November 24, 2016 June 23, 2017
Tsukūru Fes NIS America
Fes
(Worldwide)
Kadokawa
RPG PlayStation 4,
RPG Games
Tsukūru MV Nintendo November 15, 2018 October 27, 2019
Maker MV NIS America
Trinity Switch
(Worldwide)

See also
Fighter Maker
Game Maker
Sim RPG Maker
Sound Novel Tsukūru
RPG creation software

References
1. Outline of Tsukūru (http://tkool.jp/outline/) at the official Tsukūru website (in Japanese) (Retrieved on 2010-3-6)
2. "International Licensing Business" (http://www.enterbrain.co.jp/en/c_outline/goods_int.html) Archived (https://web.archive.
org/web/20070923042611/http://www.enterbrain.co.jp/en/c_outline/goods_int.html) 2007-09-23 at the Wayback Machine
at Enterbrain's website
3. "The surprising explosion of RPG Maker on Steam" (https://www.pcgamer.com/the-surprising-explosion-of-rpg-maker-on-
steam/). PC Gamer. April 12, 2017.
4. Enterbrain (2005-8-16) 『RPGツクールXP』英語版 海外サイトにてダウンロード販売を開始 (http://www.enterbrain.co.jp/
jp/c_outline/pdf/tkoolxp_global.pdf) Archived (https://web.archive.org/web/20061208105128/http://www.enterbrain.co.jp/j
p/c_outline/pdf/tkoolxp_global.pdf) 2006-12-08 at the Wayback Machine(in Japanese)
5. "RPGツクールの歴史" (History of the RPG Tsukūru) (http://www.enterbrain.co.jp/tkool/histry.html) Archived (https://web.ar
chive.org/web/20070825121948/http://www.enterbrain.co.jp/tkool/histry.html) 2007-08-25 at the Wayback Machine at the
official Tsukūru website (in Japanese)
6. [1] (http://www.enterbrain.co.jp/digifami/conpark/runtime.html)(in Japanese) at Digital Famitsu Homepage
7. [2] (http://rpgmakervxace.com/news/7-rpg-maker-vx-ace/22-rpg-maker-vx-ace-released-in-japan) Archived (https://web.ar
chive.org/web/20120122120546/http://rpgmakervxace.com/news/7-rpg-maker-vx-ace/22-rpg-maker-vx-ace-released-in-ja
pan) January 22, 2012, at the Wayback Machine
8. "RPG Maker VX Ace Release | The Official RPG Maker Blog" (http://blog.rpgmakerweb.com/announcements/rmvx-ace-re
lease/). Retrieved 2012-08-10.
9. RPG Maker MV Announced (http://gematsu.com/2015/08/rpg-maker-mv-announced-pc-mac)
10. "RPG Maker MV | RPG Maker | Make Your Own Video Games!" (http://www.rpgmakerweb.com/products/programs/rpg-m
aker-mv). www.rpgmakerweb.com. Retrieved 2016-05-21.
11. https://gematsu.com/2019/03/rpg-maker-mv-cancelled-for-xbox-one
12. Romano, Sal. "RPG Maker MV for PS4, Xbox One, and Switch launches November 15 in Japan" (https://gematsu.com/20
18/07/rpg-maker-mv-for-ps4-xbox-one-and-switch-launches-november-15-in-japan). Gematsu. Retrieved 25 July 2018.
13. Romano, Sal. "RPG Maker MV for consoles delayed to general 2019 in the west" (https://gematsu.com/2019/01/rpg-mak
er-mv-for-consoles-delayed-to-general-2019-in-the-west). Gematsu. Retrieved 4 January 2019.
14. https://web.archive.org/web/20070825121948/http://www.enterbrain.co.jp/tkool/histry.html
15. "RPG Maker FES Review – Review. (2017, June 20). Retrieved December 05, 2017," (http://www.nintendoworldreport.co
m/review/44888/rpg-maker-fes-3ds-review).
16. "Sad Fact" (http://www.enterbrain.co.jp/digifami/sadfact.html) at Enterbrain's website

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17. A look at RPGmaker 2000, translated by Don Miguel (https://web.archive.org/web/20120205121035/http://www.gfxartist.c


om/features/articles/279) at gfxartist.com (archived copy)
18. "KADOKAWA – Company Stats" (https://web.archive.org/web/20180412015037/steamspy.com/dev/KADOKAWA). Steam
Spy. Retrieved 12 April 2018.
19. Degica (2012-08-05). "Degica RPG Maker Web Store" (http://www.rpgmakerweb.com/store). Degica, Co., Ltd. Retrieved
2012-08-21.
20. "NALE is now part of the British Library's interactive fiction archive!" (https://ethan-fox.itch.io/nale/devlog/83327/nale-is-no
w-part-of-the-british-librarys-interactive-fiction-archive). 2019-05-29.
21. Marcus Vinicius Maltempi and Maurício Rosa. "Learning Vortex, Games and Technologies: A New Approach to the
Teaching of Mathematics" (http://www.icme-organisers.dk/tsg14/TSG14-08.pdf) (PDF). Universidade Estadual Paulista.
Retrieved 2007-06-09.
22. Tiffany Ralph and Tiffany Barnes. "The Catacombs: A study on the usability of games to teach" (https://web.archive.org/w
eb/20070927041419/http://www.cra.org/Activities/craw/dmp/awards/2006/Ralph/TiffanyRalph_FinalReport.pdf) (PDF).
Colorado State University, University of North Carolina at Charlotte. Archived from the original (http://www.cra.org/Activiti
es/craw/dmp/awards/2006/Ralph/TiffanyRalph_FinalReport.pdf) (PDF) on 2007-09-27. Retrieved 2007-06-09. "One of the
versions was developed using RPG Maker XP and provides students with a more exploratory gaming experience than
the other, which was created using the BioWare Aurora Neverwinter Nights Toolset and has the user follow linear stages
of game play."
23. Dungeon Manjiro (http://www.generation-msx.nl/msxdb/softwareinfo/1491) at Generation MSX
24. Dante (http://www.generation-msx.nl/msxdb/softwareinfo/1518) at Generation MSX
25. Dante II (http://www.generation-msx.nl/msxdb/softwareinfo/1666) at Generation MSX
26. "RPGツクールでつくーる" (http://www.uraken.net/zatsugaku/zatsugaku_60.html)(in Japanese)
27. "yananayika" (The Tsukūru Museum) (http://www.enterbrain.co.jp/tkool/museum.html) Archived (https://web.archive.org/w
eb/20070823073359/http://www.enterbrain.co.jp/tkool/museum.html) 2007-08-23 at the Wayback Machine at the official
Tsukūru website (in Japanese)
28. Agenda-Game: Products (http://agenda-game.com/products/) Archived (https://web.archive.org/web/20100725082110/htt
p://agenda-game.com/products/) 2010-07-25 at the Wayback Machine (in Japanese). Retrieved on 2010-11-10.
29. RPGツクール2003製品情報 (http://www.enterbrain.co.jp/digifami/products/rpg2003/) at Enterbrain's website (in
Japanese)
30. RPGツクールDS (http://tkool.jp/products/rpgds/index.html)(in Japanese) Retrieved on 2010-1-12.

External links
Official website (http://www.rpgmakerweb.com)

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