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To print your Vance Spell deck, set

your double-sided printer to short-


edge binding and print on a cardstock
material. Then, with a sharp utility
knife and straight edge, use the crop
marks as guides to trim the cards
apart.

If you don’t have a double-sided


printer, print the pages individually
and then glue them back-to-back with
a thin, even coat of adhesive. Before
glueing, hold the back-to-back sheets
up to a light source to ensure they are
lining up correctly.

The gutters between the cards give


you a little bit of leeway if the two
sides do not line up exactly.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
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TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BUELLA’S LAMP EYES OF LASTRA’S CHARM
Level: 1 THE OVERWORLD Level: 3
I fill the medium area around me with bright light, Level: 2 I am immune to hexes.
as if I had a powerful lamp. For this round, I clearly see things that are Depletion: Ends automatically when the sun next
Depletion: 0–3 (check each hour) invisible or obscured. rises or sets
Color: Silver Color: Indigo Color: Invisible

LASTRA’S THE MASTER’S MIRRORED FLESH


NEUTRAL COLOR BLESSING OF THE GLASS EMPEROR
Level: 3 Level: 1 Level: 3
I alter the fundamental nature of the next spell I cast so that My flesh becomes mirrored. My ability to resist spells
it is associated with whatever color I wish, regardless of The person I touch gains 1 bene in any pool
gains +1.
its effects. Thus, this changes the way the spell interacts I choose.
Depletion: 0–2 (check each hour)
with secrets, items, and even Sooth card turns. Color: Green
Color: Gold Color: Invisible
You can’t have more than one such blessing affecting you at a time.

MORIDIV’S NORHAM’S SEA OF WORDS PALLENT’S MOUTHPIECE


Level: 2
EGREGIOUS ETIQUETTE I make it so words spoken near where I stand when I cast the spell
Level: 2 (+1 die)
I speak through another creature. Although there is no limit to the
Level: 3 appear as written words in the language they are spoken, floating
in the air. The words are semi-solid, with the consistency of range of this spell, I must know the secret name of the creature
I say terrible, insulting things, but those I’m speaking to hear or they must be willing (and I must have touched them at some
floating feathers. If I then use an action talking quickly, the area
the opposite—polite, witty, and flattering words. The worse fills with enough words that vision is somewhat obscured. If point). The creature that I speak through can take no actions
the words that come out of my mouth, the more beautifully many people speak, the area quickly becomes opaque and slows while I do so, but I can take no actions other than speaking. If
they land upon others’ ears. I add 2 enhancements to my movement through it by half, as if it were filled with dark liquid they are not within sight, I must use some other means (like a
(although at no time is breathing an issue). spell) if I want to be aware of their circumstances.
Interaction pool. Depletion: 0 (check each round, once words appear) Depletion: 0 (check each round)
Color: Grey Color: Silver Color: Blue

THE PERILOUS LEAP OF PROTECTING HAND THELASSIN’S


THE DESPERATE OF THE DIVINE EAGER GRASP
Level: 2 Level: 3 Level: 2
Magic hurls me immediately up a short distance, A translucent nimbus of energy surrounds my An unattached, unattended, inanimate object
or laterally a long distance, or both. I must body, granting me +1 Armor. within short range flies into my empty hand. It
succeed at a level 3 challenge to land on my feet must be something I can normally hold and lift
Depletion: Ends when the sun next rises or sets
and avoid suffering 1 point of damage. with one hand.
Color: Invisible
Color: Green Color: Green

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
WATTI’S QUICK SERVANT ZAMRAH’S BOLT ZUIL’S PROFUSE
Level: 2 OF SORROW ADMIRATION
I cause a number of small, random nearby objects to fly Level: 2 (+1 die) Level: 1
together, the collection forming a humanoid shape I cock my arm and from my clenched fist loose a bolt of I show my respect to a Vance of a higher degree by casting
about 4 feet (1 m) tall. This level 3 construct is not
dark energy that strikes a target within long range. this spell on them if they are near. The recipient feels my
intelligent, but it can perform one task I name in one
Living targets suffer damage equal to the spell’s level. sincere respect and admiration. The reason the spell is
round, and then the various objects fall back to the
ground. Nonliving targets are not affected. valued is that if my respect is not sincere, the spell fails.
Color: Gold Color: Red Color: Blue

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
AOTHRASAL’S
VAPOROUS COERCION
Level: 5 FORMIDABLE
I weaken the will and resolve of those FIST OF FURY
ABRA’S PHYSIQUE Level: 4 (+1 die)
Level: 4 close to me as I emit a blue mist
from my body. The mist gives I loose a burst of energy in the form of a
The person I touch becomes tougher
creatures an irrational fear and dread, mighty fist that strikes a target within
and hardier. They gain 3 bene to their
reducing their Resist defense as well long range, inflicting damage equal
Physicality pool.
as their resistance to conventional to the spell’s level. Further, the struck
Color: Gold
intimidation by 2. target’s next action is hindered.
Depletion: 0 (check each round) Color: Red
Color: Blue

FURNOUR’S FOX
Level: 5
I conjure a level 2 fox that I can converse with in
whispers. The fox can move very far away from
HAXEL’S
me and return, telling me what it has seen, or
SYMPATHETIC TATTOO IN THE GRIP OF THE
stick close and warn me of dangers I might Level: 4 (+1 die) DARKENING BEAST
miss. It can also carry very small objects for me, I tattoo a word (a noun) on my body. If Level: 5 (+1 die)
but should it ever move farther than very far anyone close to me speaks that word, A creature within short range suffers 1
away, it disappears. they are jolted with an inner chill so Anguish and is struck blind until that
Depletion: 0 (check each round)
severe that they lose their next action. damage is recovered.
Color: Silver
Depletion: 0–3 (check each occurrence) Color: Red
There are said to be Vances who have created
their own modified versions of Furnour’s Fox Color: Blue
that work exactly the same, except a different
small animal is conjured. These include Surah’s
Snake, Rangold’s Rat, and Yurov’s Bat.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ORROD’S
IMPOSSIBLE FLOOD
MAITLAN’S TRANSFER Level: 4 STARE OF
OF POWER THE ABYSS
I make a small area within long range
Level: 4 Level: 4
fill with water over the course of one
The being I touch gains Sorcery bene I gain 3 enhancements to my Intellect
round. Air-breathing creatures in the
equal to the level of this spell. I cannot pool. Because the abyss stares back, I
area must swim out, if possible, or
cast this on myself. gain 2 vex in my Perception pool.
they risk drowning.
Color: Gold Color: Indigo
Depletion: 0–3 (check each hour)
Color: Silver

SUBUCHIN’S
THOUSANDTH WORD
Level: 4
UNTOUCHABLE CLOUD URIALE’S
With a single word, I grant an inanimate VECORDIOUS ACTION
Level: 4
object the power of speech. It speaks the Level: 4
I touch a target, and the next time they
language of vislae. I can speak with it, Throwing caution to the wind, I can
but it is not automatically predisposed to need to make a defense roll of any take an additional action this round
help or hinder me. Instead, my past and kind, they turn into a cloud of vapor at and two actions next round. However,
current treatment of the object affects its just the right moment. Their defense in my mad haste, these actions suffer
reaction to me. roll is enhanced by +1. a −1 penalty.
Depletion: Ends automatically at the end of Color: Invisible Color: Green
the interaction
Color: Indigo

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
UZUSKORA’S VISION OF
QUADRIPARTITE ASSAULT THE NEMESIS ZAMRAH’S FAMILIAR
Level: 5 (+1 die) Level: 5 (+1 die) SPEECH
From my outstretched hand, four I get a vision of what my enemy is up to at this
Level: 5
exact moment. The vision lasts for about a
beams of magical force twist and minute, and I don’t have control of the angle When I speak, those nearby hear me in
wind their way toward my chosen of viewing, nor can I alter it. I get only visual their native language. Moreover, they
nearby target(s). Each attack inflicts 2 information, not sound or smell. hear me speak with the voice of their
points of damage and each can strike Usually, I can specify at the time of casting who
closest loved one, granting me +1 on
a different target, the same target, or my enemy is. Sometimes, however, I will get an
unexpected vision, often of an enemy I didn’t all persuasion actions.
any such combination. Since each Depletion: 0–2 (check at the end of each
know I had, or of someone I didn’t know was
attack is separate, each requires its my enemy. interaction encounter)
own roll, and Armor applies to each. Color: Indigo Color: Indigo
Color: Red

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
CANYONS OF STATIC
Level: 7 (+1 die)
All thoughts within long range (except my
own) are scrambled. Thinking beings can
take no actions.
Depletion: 0 (check each round)
Color: Blue

KARKO’S BOUND THOUGHT


Level: 6
I take a single secret, fact, or idea and put
such potent wards around it that no
divination or similar magic can get at it
if I do not wish it so. I can have only one
such bound thought at a time.
Color: Invisible

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
LASPI’S IMPENETRABLE COURSE
Level: 7
I make the path between two points within long range of each other confining,
twisted, and difficult. Basically, I turn a very large area temporarily into a
maze. The walls and ceiling (and, if necessary, floors) of the maze arise from
whatever the normal terrain or surroundings might be. Moving through this
area is very slow going, and passing through the whole thing takes at least an
hour. Further, it is impossible to pass through the created walls and barriers
in insubstantial form, to fly through it, to teleport into or out of the area, or
otherwise use magic to hasten movement in any fashion.
Depletion: 0–1 (check each hour)
Color: Gold

LEVIN’S PUZZLING FLAW


Level: 6 (+1 die)
An object or creature I touch begins to
divide into pieces like those of a jigsaw
puzzle. They suffer 6 points of damage
as some of these pieces fall away (a slain
creature or destroyed object completely
disassembles). This spell leaves
interesting scars.
Color: Red

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
MELITIZOR’S VOLANT DEFENSE
Level: 6
I move with grace and speed, making myself very
difficult to hit. This adds 3 enhancements and 3 bene
to my Movement pool.
Color: Green

NOVININ’S FORGETFUL TONE


Level: 6 (+1 die)
With a clap of my hands, I create a tone that
can be heard by all nearby, who immediately
forget the last hour. I am not affected.
Color: Blue

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ORABAVON’S EMANCIPATION
Level: 7 (+1 die)
In a very large area around me, all locks unlock, all
doors open, and all bound, magically held or frozen,
or otherwise trapped or constricted beings are free.
Color: Gold

ORROD’S VANISHING SWARM


Level: 6
I summon a horde of moths that flutter around a
single target no larger than me. After a round, they
disappear, and the target is invisible. If the target is
a creature, making an attack (including a magical
attack) or suffering damage is the only way to
disrupt the invisibility.
Depletion: Ends automatically when the sun next
rises or sets
Color: Grey

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE PATTERN OF
UNWANTED MYSTERY
Level: 6
A line marking the path that leads to my stated
destination appears before me on the ground or in
the air, although only I can see it. Further, if I follow
the path without leaving it, the spell foreshortens
distance and I cross the distance at three times my
normal speed.
Depletion: Ends automatically when the sun next sets
Color: Indigo

RAIN OF SEETHING FIRE


Level: 6 (+1 die)
A medium area within very long range
is engulfed in a conflagration of pain
and heat. All beings in the area suffer
damage equal to the spell’s level.
Nonliving objects suffer 2 points of
damage.
Color: Red

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
SOOTHING TOUCH OF
FLOWERING QUEENS
Level: 6
For a moment, the flesh of one creature I touch turns
to leaves and flowers. When the creature returns to
normal, they have healed 1 Wound or Anguish and all
Injuries.
Color: Green

STYZEN’S COLD EYE


Level: 7 (+1 die)
My eyes glisten with icy power and allow me to attack one
close target immediately. If I succeed at a Perception
action (as opposed to a Sorcery action) against a being
with eyes, I meet their gaze and cause them to suffer
damage equal to the level of the spell and to freeze solid
so they can take no physical actions.
Depletion: 0 (check each round)
Color: Gold

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TOUCHED BY THE MAELSTROM
Level: 6 (+1 die)
A being or object no larger than a human within long
range welters and shakes. If the target is a being,
all actions they take suffer −2. If the target is an
inanimate object, the challenge of actions that use the
object suffer −3. If the target is a very fragile object, it
breaks.
Depletion: 0 (check each round)
Color: Red

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
BAAROTH’S AGGRESSIVE DOT
Level: 10 (+3 dice)
I create a black dot of pure darkness and void. It is a
single point in space, although the fact that it absorbs
light makes it appear to be about 2 inches (5 cm) across.
It is not affected by gravity or any other force, but I
can control its position, moving it a short distance if I
concentrate for one round. The dot annihilates anything
it touches, whether matter or energy. It basically makes
a 2-inch hole in any object or barrier. It destroys any in-
place magical effect (like a wall of energy). I can attempt
to use this as a weapon, directing the dot toward a
creature, but it is difficult to do so, and the target always
gets +3 to their Dodge action. A being touched by the dot
suffers 4 Wounds.
Depletion: 0 (check each round)
Color: Red

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
JAURO’S FICTIVE FORM
Level: 9
I choose a character from fiction who I am familiar
with and take on the form and abilities of that
character. The form must be smaller than a small
house and larger than a large mouse. The abilities
that I wield in this form can be effects no greater
than those listed as level 8.
Depletion: Automatically ends when the sun next
rises or sets
Color: Gold

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
JEREMGON’S OPALESCENT
KNOWLEDGE
Level: 8
I gain the answer to a single question that I have
about a topic related to something that I touch. I
can also ask a follow-up question if I wish.
Color: Indigo

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
ORABAVON’S BRAZEN
FORBIDDANCE
Level: 8 (+2 dice)
I cast this spell on a structure or chamber (any
area bound by an obvious wall or perimeter) no
larger than a large area. No one can enter this area
except with my express permission. No matter
where I am, if someone attempts to enter this
area, I immediately know and can grant or deny
permission. Either way, the being attempting
to enter knows that they do so or cannot do so
because of my will.
Depletion: Ends automatically when I die
Color: Invisible

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
RAJIMAL’S AMPUTATED
MOMENT
Level: 10
The round prior to the one in which I cast this
spell is utterly erased from existence. It never
happened. Anything that occurred within that
moment is undone. Objects broken during
that round are suddenly restored. Characters
who moved return to where they were before.
Someone who died is alive again, in the condition
that they were before the moment.
I cannot cast this spell on two consecutive rounds.
Color: Gold

The consequences of amputating a moment can be extensive. The moment is erased


everywhere. Events will be erased that the caster might not even know about. People
throughout creation will remember nothing but a strange
blip of missed time.

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
THE SPELL OF RECIPROCAL
APOTHEOSIS
Level: 9 (+2 dice)
I touch one being and gain their greatest strength
while they gain mine. If the being is an NPC, I
gain a number of enhancements equal to their
level in whatever pool represents their greatest
strength. They gain a bonus to their actions
equivalent to my largest stat pool until the sun
next rises or sets. If the being is a PC, I gain
a number of enhancements equal to the bene
in their largest pool, and they likewise gain
enhancements equal to the bene in mine. I cannot
cast this spell on the same target twice in a row.
Color: Gold

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
YAVOM’S CONCAVE
DIFFICULTY
Level: 9 (+2 dice)
I create a concave barrier of shimmering yellow
energy about 12 feet (4 m) across. Anyone
passing through it is held fast. Breaking out
requires brute strength with a challenge equal
to the spell’s level +3.
Depletion: Ends automatically when the sun
next sets
Color: Silver

TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.
TM and ©2019 Monte Cook Games, LLC. Invisible Sun and its logo are trademarks of Monte Cook Games, LLC in the United States and other countries. Permission granted to duplicate for personal use.

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