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Centurion 7 on 7 Rules

1. Field Dimensions and Timing:


A. Field Length – 40 yards long
B. End Zone – 10 yards deep
C. Two 15-minute halves, 5 minute half time, 10 minutes (minimum) between games

2. Scoring:
OFFENSE – Touchdown (6 points), Extra point‐5 yard line (1 point), 2‐point conversion‐10 yard line (2 points)

DEFENSE – Defensive stand (2 points), Interception (3 points)

Interception on Extra Point = Zero Points

3. Starting the game:


a. A central timekeeper will be designated. ALL GAMES will begin and end on this persons instructions. He will
announce the time remaining at the 5 and 2 minute marks.
b. A coin flip will determine possession. The team that wins the coin flip will have choice of possession to start the
first or second half.
c. Ball will always be placed on the 40‐yard line at the beginning of each drive and it is the offense’s choice with
regards to hash marks.

4. Moving the ball:


a. No Kicking/Punting
b. One 1st down can be achieved per possession at the 20 yard line and the offense will have 4 downs to get a 1st
down. Inside the 20 yard line the offense will have 4 downs to score a Touchdown. There will be cones on each
field designating the 1st down marker.
c. Possession always begins on the 40-yard line. NO PENALTY WILL BE ASSESSED IN EXCESS OF THE 40 YARD LINE.
LOSS OF DOWN WILL BE ASSESSED INSTEAD.
d. Offense always moves in the same direction
e. NO PLAYER MAY RUN THE BALL FROM THE BACK FIELD, ALL PASSES MUST BE FORWARD, BUT MAY BE CAUGHT
BEHIND THE LOS (Swing Pass)
f. There are no defensive Touchdowns; once a ball is intercepted the ball is dead.

5. Special Rules
a. No blocking
b. A Receiver/ball carrier is legally down when touched below the neck with one or both hands. (Excessive force by
shoving, pushing, or striking a blow will be penalized by automatic first down and 5 yards; (expulsion of player(s) if
ruled unsportsmanlike and flagrant).
c. Fumbles are dead balls at the spot with the last team retaining possession. A muffed snap is still live, and the
count will continue.
d. The field administrator will monitor slow play of approximately 30 seconds between snaps. A play in progress
during the final whistle will be completed. The game cannot end on a defensive penalty, unless declined by the
offense.
e. The QB is allowed 4.0 seconds to throw the ball. The field administer will start the clock when the ball hits the
QB’s hands. If the 4 seconds has been counted before the QB releases the ball it will be ruled a sack and the ball
will be placed back at the LOS for the next down. If the QB is on the 40‐yard line and a Sack occurs, it will result in a
loss of down for the offense.
f. Defensive Pass Interference will be an automatic 1st down. Between the 40-21 the ball will be moved to the 20
yard line. Inside the 20 it is an automatic 1st down and spot foul. If in the EZ, the ball will be placed on the 5 yard
line and automatic 1st down. Responsibility to avoid contact is with the defense.
g. Offensive Pass Interference is a 10‐yard penalty from the LOS. If the offensive penalty is on the 40‐yard line, the
penalty will result in a loss of down.
h. Offensive team is responsible for retrieving and returning the ball to the previous spot or the new line of
scrimmage. Clock does not stop and any delay by the offense in retrieving and returning the ball to the referee will
result in a delay of game and a 5 yard penalty will be enforced from the previous spot.
i. No trash talking or taunting (5 yard penalty after 1st warning)
j. FIGHTING: The player(s) involved will be ejected from the game and ineligible for the next game (and possibly the
tournament). If a team fight occurs, the teams involved will forfeit the game and possibly be ejected from the
tournament.
k. Overtime: This will result in a coin flip; the winner of the coin flip will decide whether they will be on defense or
offense. The first team to score a point wins (Remember, a defensive stand is worth 2 points). The ball will be
spotted on the 20 yard line and the offense has 4 downs to convert.

6. Pool Play/Bracket

a. Teams will play 3 games in pool play within their group. After pool play, teams will be seeded based on overall
record and point differential. Ties within pool play will be broken on a basis of (in order): 1) head-to-head
competition, 2) point differential, 3) points scored, and then 4) points allowed.

b. All teams will be seeded and play in the bracket. EACH TEAM IS GUARANTEED FOUR CONTESTS.

**THIS IS A NON‐CONTACT TOURNAMENT AND HELMETS ARE WORN FOR PROTECTION PURPOSES ONLY**

**AGGRESSIVE CONTACT IS PROHIBITED DURING THE TOURNAMENT AND ANY ACTIONS DEEMED TOO
AGGRESSIVE OR PHYSICAL COULD LEAD TO A GAME SUSPENSION FOR THE OFFENDING PLAYER(S) **

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