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The Game of Tarot


from Ferrara to Salt Lake City

Michael Durnmett
with the assistance of Sylvia Mann

Duckworth
First published 1980 by N
Gerald Duckworth & Co. Ltd.
The Old Piano Factory
43 Gloucester Crescent, London NW1

© 1980 by Michael Dummett

All rights reserved. No part of this


publication may be reproduced, stored in a
retrieval system, or transmitted, in any
form or by any means, electronic, mechanical,
photocopying, recording or otherwise, without
the prior permission of the publisher.

ISBN 07156 1014 7 1

British Library Cataloguing in Publication Data


Dummett, Michael
The game of Tarot.
1. Tarot (Game) \,

I. Title II. Mann, Sylvia, b. 7924


795.4 GV1295.T/
ISBN0-7156-1014-7

Photoset by
Specialised Offset Services Ltd., Liverpool
and printed in Great Britain by
Unwire Brothers Limited, Old Woking, Surrey
Contents
Annotated List of Illustrations ix
Preface xix

Part I: History and Mystery


1. The Tarot Pack in Playing-Card History 3
2. The Beginnings in Europe 10
3. Europe and Asia 33
4. When and Where the Tarot Pack was Invented 65
5. Cartornancy 93
6. The Occult 102
(i) The first phase in France 102
(ii) The second phase in France 113
(iii) The Gypsies 136
(iv) In other countries 147
7. The Game of Tarot 164

Part II: Games with 78 Cards


8. General Features of the Game 195
9. The Early Stages of the Game in France 202
10. Swiss Tarot, Tarock or Troccas 217
11. Classic Eighteenth-century Tarot Outside Italy 225
12. Grosstarock 239
13. Tarocco in Piedmont and Lombardy 258
14. Tarok-l'Hombre 280
15. Tarot in France in the Nineteenth and Twentieth Centuries 287

Part III: Italian Games and Italian Cards


16. Tarocchino OI` Tarocchi Bolognesi 315
17. Minchiate 338
18. Trappola 355
19. Sicilian Tarocchi 371
20. The Order of the Tarot Trumps 387
21. The Early Italian Game 418
viii Contents
q

Part IV: Games with 54 or fewer Cards


22. Tapp-Tarock 437
23. The Variants of Tapp-Tarock 460
24. (Lego 489
25. Kiinigsrufen 502
26. XIXer-Rufen, XXer-Rufen and Czech Taroky 526
27. Paskiewitsch and Hungarian Tarokk 541
28. Bavarian Tarock and its Relatives 556

Analytical List of Games 574


Index 586 "1
Annotated List of Illustrations
(between pages 320 and 321 )

1. Suit-systems
Top left: German
King of Acorns, Ober of Leaves, Unter of Bells, Deuce (Ace) of Hearts;
from German-suited pack (one of the patterns used in Saxony) by V.E.B.
Altenburger Spielkartenfabrik, Altenburg, 1969, in S. Mann Collection
Top right: Swiss
King of Shields, Ober of Roses, Unter of Bells, Banner (10) of Acorns;
from Swiss-suited pack by D. Hurter of Schaffhausen, c. 1860, in S.
Mann Collection
Below: French
King of Hearts, Queen of Spades, jack of Diamonds, Ace of Clubs;
from French-suited pack in official pattern of 1813 (Paris pattern) in S.
Mann Collection

2. Latin suits
Top left: Italian
King of Batons, Cavalier of Coins, .Jack of Cups, 5 of Swords; from
Italian-suited pack (Trentino pattern) by A.S.S. of Leinfelden, 1979, in
S. Mann Collection
Top right: 'Portuguese'
King of Batons, Cavalier of Coins, Maid of Cups, 4 of Swords; from
Portuguese-suited pack by the Real Fabrica de Lisboa, c. 1860, in S.
Mann Collection
Below left: Spanish
King of Coins, Cavalier of Cups, .]ack of Batons, 6 of Swords; from
Spanish-suited pack (Andalusian pattern) made in Cadiz, c. 1870, in S.
Mann Collection
Below right: Italian, early variant form
8 of Batons, 2 of Batons, 9 of Batons, 4 of Swords, 3 of Swords, 2 of
Swords, part of an uncut sheet, late fifteenth century, probably from
Venice, in the Magyar Nemzeti Museum, Budapest, taken from the
same wood block as a sheet in the Cary Collection (old catalogue no. I-
1008), Beinecke Library, Yale University; illustration reproduced from
plate on p. 394 of 'A Stencil Sheet of Playing Cards of the late fifteenth
century with two related Uncut Sheets of Cards' by Melbert B. Cary,
or., The Print Col[ectors'Q_uarterly, vol. 26, 1939, pp. 392-423. See pp. 17-18,
404-5
x Annotated List of lllustrations

3. Marnluk playing cards now in Istanbul


King of Polo-Sticks, King of Coins, Viceroy of Swords (formerly the 9),
Second Viceroy of Cups, Second Viceroy of Coins (replacement card
from different pack), 10 of Coins, from fifteenth-century pack in
Topkapi Sarayi Museum, Istanbul. The illustrations are taken from
photographs obtained for the author by Mr Ralph Pinder Wilson.
Unlike those in L.A. Mayer, Mamluk Playing Cards, ed. R. Ettinghausen
and O. Kurz, Leiden, 1971, they show very clearly the parts of the
designs on the cards of the primary pack over which the lower
inscriptions have been painted, at the cost of making those inscriptions
almost illegible; they also include a 4 and 10 of Coins, the latter
illustrated here, not mentioned by Mayer or by Ettinghausen and Kurz.
See pp. 39-44

4. Suits from an eight-suited Indian Ganjifa pack


Clockwise from the top: King of Silver (sated), 2 of Merchandise (qimash),
King of Gold (surkh), 5 of Swords (shamsher), 7 of Slaves (ghulam), 4 of
Lyres (Chang), 6 of Crowns (tab), in centre: 6 of Documents (bharal). From
a modern Moghul Ganjifa pack (Deccan type) from Andhra Pradesh,
in S. Mann Collection. See pp. 51-5

5. Trump cards and Queens from the Metropolitan Museum pack


(no. 21 )
Top row: Fortitude, Bagatto, 'P Queen of Cups, -, -, second row: Queen of
Coins, Queen of Batons, Queen of Swords, XI Hermit, XII Hanged
Man; third row: XVIII Sun, XVIIII Angel, XX Justice, World, XVII
Moon, bottom row: -, -, VIII Love, VI Temperance, (unidentifiable,
possibly XVI Star). One of three uncut sheets for the same late
fifteenth-century Tarot pack, probably from Venice or Ferrara, in the
Metropolitan Museum of Art, New York (catalogue no. 26.101.5,
purchased by Harris Brisbane Dick Fund, 1926) See pp. 75 and 404-6.
Not previously reproduced so far as known

6. Trump cards from the Rosenwald pack (no. 22)


Top row: Moon, Sun, World, Angel; middle row: X Chariot, XII Hermit,
Hanged Man, Wheel of Fortune; bottom row: II Popess, III Empress, IIII
Emperor, V Pope. Part of an uncut sheet, showing three Queens and
twenty-one trumps, for a late fifteenth-century Tarot pack, probably
from Florence, in the Rosenwald Collection, National Gallery of Art,
Washington, D.C. (catalogue no. B 19823). See pp. 75, 395 and 403

7. Suit cards from the Rosenwald pack (no. 22)


Top row: jack of Batons,.]ack of Swords, Maid of Cups, Maid of Coins;
middle row: Cavalier of Coins, Cavalier of Swords, Cavalier of Cups,
Cavalier of Batons; bottom row: 6 of Cups, 7 of Cups, 8 of Cups, 9 of
Cups. Part of an uncut sheet, probably for the same pack as illustrated
on plate 6, also in the Rosenwald Collection (catalogue no. B 19821).
See pp. 75, 395 and 403. Not previously illustrated as far as known
Annotated List qfllluslraiions xi

8. Tap two rows: hand-painted tarocchi from the Victoria & Albert
Museum (no. 12)

Ace of Cups, Star,_]ack of Coins, Death. Fifteenth century, see p. 72


Below: Tozzi tarocchi (no. 8)
Wheel of Fortune, King of Swords. From a set of fifteenth-century
hand-painted cards formerly in the possession of Mr Piero Tozzi,
present whereabouts now mostly unknown. See p. 70. Illustration
taken from article by M.L. D'Otrange in The Connoisseur, vol.
CXXXIII, 1954, pp. 54-60

9. Top row, and middle row, two cards at left: d'Este tarocchi (no. 6)
Bagatto, jack of Batons, Sun, World, Cavalier of Swords, Temperance;
from fifteenth-century hand-painted pack made for the d'Este family in
the Cary Collection, Beinecke Library, Yale University. See p. 69
Middle row, two cards at right: two Milanese Fanti (Jacks) (no. 17)
jacks of Swords and Coins, Niedersiichsisches Landesmuseum,
Hanover (Landesgalerie). These two hand-painted Fifteenth-century
cards, formerly in the Kestner Museum, Hanover, are not necessarily
from a Tarot pack. See p. 73
Bottom row: Brambilla tarocchi (no. 2)
Wheel of Fortune, Queen of Batons, from a fifteenth-century pack,
painted by Bonifacio Bembo, in the Brera Gallery, Milan. See pp. 68, 79

10. Cards from the Visconti di Modrone tarocchi (no. 1)


Top row: King of Swords, Queen of Batons, Knight of Cups, middle row :
Dame of Swords, Page (Jack) of Cups, Maid of Coins; bottom row: Love,
Hope, Charity. From the pack painted by Bonifacio Bembo for Filippo
Maria Visconti, Duke of Milan, in the Cary Collection, Beinecke
Library,, Yale University; it originally had six court cards in each
suit and included the three theological virtues of Faith, Hope and
Charity among the trumps. If all the usual trump subjects were
present, it would have had 24 trumps, as suggested on p. 78. It seems
unlikely, however, that the fourth cardinal virtue, Prudence, should not
have been included. Miss Moakley, in her book on the Visconti-Sforza
pack (no. 3), pointed out that in that pack the Popess depicts a
historical character, Sister Manfreda, a relative of the Visconti family
who was elected Pope by the Guglielmite sect, and burned at the stake
in 1300. Conceivably this represented the first appearance of the Popess
in the Tarot pack, Prudence being eliminated to make room for her. If
so, and if the Visconti di Modrone pack did have 24 trump cards, the
Popess may have been the only one of the usual subjects missing from
that pack. See pp. 68, 77-9

11. The portrait of Prince Fibbia in Bologna


Seventeenth-century portrait of Francesco Antelminelli Castracani
Fibbia (1360-1419) in the palazzo Fibbia, 14 via Galliera, Bologna.
Photograph reproduced by kind permission of the occupiers, the
Associazione Artigiani. This portrait has not previously been
illustrated. See pp. 66-7
xii Annotated Lis! 0flllustrations

12. The Tarocchi Players: wall painting c. 1440 at the Casa Borromeo,
Milan.
See pp. 67-8

13. Top row: wider Guildhall pair (no. 14)


Ace of Swords, Ace of Cups; hand-painted fifteenth-century cards in the
Collection of the Worshipful Company of Makers of Playing Cards at
the Guildhall Library, London: compare the Ace of Cups on plate 16.
See pp. 72-5
Middle row: narrower Guildhall pair (no. 15)
Jack of Batons, the World; hand-painted fifteenth-century cards, from
a different pack, in the same Collection. See pp. 73-5, 84-5
Bottom row: Goldschmidt cards (no. 19) and Falconer card (forgery)
(no. 20)
Unidentified subject (? Sun) (card (b) ), Ace of Swords, Falconer (card
(a) ); (at right) single Falconer card. Though the isolated Falconer card
at the right is known to be a forgery, it is presumably copied from some
lost original. Deutsches Spielkarten Museum, Leinfelden. See pp. 73-5,
84-5

14. A late fifteenth-century sheet of Tarot cards, probably from Milan


(no. 24)
Top row: Ps Wheel of Fortune, Chariot, Love, 9, second row: Fortitude,
Popess (?), Emperor, Empress, Pope (?), third row: Sun, Moon, Star,
Bagatto, Fool (P), bottom row: Tower, Devil, Temperance, 7 of Batons, 8
or 9 of Batons. The illustration shows the whole surviving part of this
uncut sheet, which is in the Cary Collection, Beinecke Library, Yale
University (old catalogue no. I-1010). See pp. 76, 135 and 406-8. Not
previously reproduced. Miss Mann thinks the card here identified as
the Popess is more likely to represent the Pope

15. Above, from left to right: Tower, Star, Moon, Devil and Chariot from
an early Bolognese Tarot pack (no. 23)
Although shown separately, these five cards come from an uncut sheet
of the late fifteenth century in the Rothschild Collection, Louvre
(catalogue no. 3804 LR) which shows six cards, the sixth being Death.
See pp. 78, 315-16 and 402-3
Below, from left to right: the Devil, by A. Hebreo (no. 27), Love,
sixteenth century (no. 28), the World, from Milan, seventeenth
century (no. 32); 2 of Coins, by Paolino di Castelletto, 1499
The Devil by Agnolo Hebreo is an isolated card from a sixteenth-
century Tarot pack, probably from Bologna,_in the British Museum;
the back has a dotted border, which was originally folded over in the
familiar way to make a border for the face, and, within the border, a
design showing a man with hands bound behind him, with the legend
CHA PERSESE GRATA EL CVLLO and, at the bottom, the name
M. AGNOLO HEBREO. Love, numbered VIII, is another isolated
card, from a sixteenth-century Tarot pack probably made in Ferrara or
Venice, in the Museo Nazionale dell Arti e Tradizioni Popolari,
Rome; the back, again with a dotted border, folded over, shows a
Annotated List Q/'Illustrations xiii

standing winged Cupid with bow and quiver, and has no name or
legend. The World, numbered XXI, is one of a set of six seventeenth-
century Tarot cards made in Milan in the Raccolta delle Stamps Achille
Bertarelli at the Castello Sforzesco, Milan, as far as is known, it has not
previously been reproduced. The 2 of Coins dated 1499 is in the same
Collection, and is not necessarily from a Tarot pack; it, too, is of
Milanese origin. For these cards, see pp. 316, 393, 403 and 408-12

16. The Tarot pack devised by Matteo Maria Boiardo


King of Whips, Queen of Eyes, Cavalier of Vases, Jack of Arrows, 8 of
Eyes, 2 of Whips; from a wood-engraved pack of the late fifteenth
century, probably from Urbino, sold at auction at Christie's,London,
on 24 November 1971 to Signor Carlo Alberto Chiesa of Milan, and
now in a private collection in Switzerland. The verses are by Boiardo.
See pp. 76-7 and 420-2

17. Cards from an Italian Tarot pack of the sixteenth century now at
Rouen (no 25)
Top row: Victoriae Premium (= Chariot) 7, Rerum Edax (Time =
Hermit) 11; Perditorum Raptor (Pluto = Devil) 14; Inclitum Syd us
(Star)16; bottom row: Fool; .Jack of Swords; 2 of Batons; Ace of Batons.
The pack, which is probably, from Venice, is in the Leber Collection,
Bibliothéque Municipale, Rouen (catalogue no. 1351-XIV). See pp.
86, 392, 396, 400

18. Trump cards and Matto from a seventeenth-century Tarocco


bolognese
Top row: Death, Temperance, the Devil, the Tower (Saetta), middle row :
the Star, the Moon, the Sun, the Angel, bottom row: the World, the Fool,
from a pack in the Réserve des Estarnpes, Bibliothéque Nationals,
Paris. Compare plates 15 and 20. Not previously illustrated so far as
known

19. Suit cards from a seventeenth-century Tarocco bolognese


Top row: Kings of Cups, Coin, Batons and Swords; middle row: Maid of
Cups, Maid of Coins, Queen of Batons, Queen of Swords; bottom row:
Cavaliers of Cups, Coins, Batons and Swords. From the same pack as
plate 18. Not previously illustrated as far as known

20. Top two rows: eighteenth-century Minchiate cards


Top row: trumps XI (the Hunchback or Time, corresponding to the
Hermit), XXI (Water), XXVIII (Sagittarius) and the Trumpets (je
Trombe); second row: King of Cups, King of Swords, Maid of Coins,
_]ack of Swords. From a Minchiate pack by 'al Mondo', Bologna, in S.
Mann Collection
Bottom two rows: Taroeco Bolognese (third row: nineteenth-century
pack, bottom row, right: seventeenth-century pack, bottom row, left:
modern pack)
Third row: Moor, trump 12 (Traitor, corresponding to the Hanged
Man), trump 15 (Thunderbolt, corresponding to the Tower), the Sun;
xiv Annotated List 0flltustrations

from a pack by Alessandro Grandi, Bologna, c. 1865, in S. Mann


Collection. Bottom row, left: Fool, trump 10 (Wheel), from a pack by
S.A. Beg hi, Milan, 1945, in S. Mann Collection. Bottom row, right: Maid
of Cups, .]ack of Swords, from a late seventeenth-century pack by 'al
Soldato' of Bologna in S. Mann Collection. Compare plates 15, 18 and
19

21. Cards from a seventeenth-century Tarot pack with the trade-name


'Orfeo' (no. 31 )
Top row: Cavaliers of Swords, Batons, Cups and Coins; middle row:
Jacks of Swords, Batons, Cups and Coins; bottom row: Fool, King of
Batons, Ace of Swords, Ace of Coins. From a pack made in Florence,
most of the cards with Minchiate designs, in the Cary Collection,
s
Beinecke Library, Yale University (new catalogue no. ITA-63, old E.

catalogue no. I-11), not previously reproduced. See pp. 378, 394 and 402

22. 'Portuguese'-suited pack by Ciliberto, 1597


Top row: King of Swords, Cavalier of Cups, Cavalier of Coins, middle
row: Maid of Batons, Maid of Coins, King of Cups; bottom row: Ace of
Coins, Ace of Batons, Ace of Swords. From a regular 'Portuguese'-
suited pack made by Pietro Ciliberto, probably in Sicily, in S. Mann
Collection. See pp. 20 and 379

23. The alla Colonna sheets, 'Portuguese' suit-system. Above: Tarot


pack (no. 30); below: regular pack
Sheet al top left: Maid of Swords, Maid of Batons, Cavalier of Coins,
Cavalier of Batons, 2 of Swords, 3 of Swords; sheet at top right: trumps 10
(Chariot), 11 (Wheel), 5 (Sultan), 6 (Love), 20 (World ?), 21 (Angel ?) ;
sheet at bottom left: King of Coins, King of Cups, King of Swords, King of
Batons, Maid of Coins, Maid of Cups, Maid of Swords, Maid of
Batons, 5 of Swords, 4 of Swords, 3 of Swords, 2 of Swords, sheet at
bottom right: Ace of Coins, Ace of Cups, Ace of Batons, Ace of Swords,
Cavalier of Coins, Cavalier of Cups, Cavalier of Swords, Cavalier of
Batons, 9 of Swords (P), -, 7 of Swords (?), 6 of Swords. The regular
pack is dated 1613 on the 2 of Swords; both packs by 'alla Coloma',
Rome, Lady Charlotte Schreiber Collection, British Museum. The
Maid of Swords in both packs holds a shield with the Colonna arms.
See pp. 20, 320, 379, 393-4 and 399

24. Sicilian 'Portuguese'-suited regular pack, 1639


Top row: Ace of Coins, 6 of Batons, King of Batons; middle row: Cavalier
of Swords, 7 of Cups; bottom row: 4 of Cups, 7 of Coins, 7 of Swords.
These are all the surviving cards of a pack, not previously illustrated, in
the Museo Etnografico Giuseppe Pitré, Casina Cinese, Parco della
Favorita, Palermo (catalogue no. G.E. 3180), photograph by G.
Armao, reproduced by kind permission of Professor Gaetano Falzone,
Director of the Museum. See pp. 20 and 379

25. Tarocchi sicilian (top three rows: older form, six by Tuzzolino and six
by F. Cimino; bottom row, modern, by Concetta Campione)
Top row: Poverty (Povettd), IIII Constancy (Costanza), XI Hanged
Arznotaled List Qflllustratiorzs XV

Man, XIIII the Ship (it Vascetlo); second row, two cards at left: XXjupiter
(Jove), Cavalier of Coins. These six cards are by Tuzzolino, presumably
of Palermo, C. 1790, S. Mann Collection (M. Dummett co-owner).
Second row, two cards of right: Maid (Donna) of Swords, Queen of Swords,
third row: 10 of Cups, Maid of Batons, 5 of Swords, 5 of Batons. Six
cards from pack by Felice Cimino of Palermo, 1802, in the Museo Pitré,
Palermo (catalogue no. 3508), photographed by G. Armao and
reproduced by kind permission of Professor G. Falzone. Note the
absence of indices on the Queen and 10, and the dog's heads on the
Batons and Swords (compare the 7 of Swords in plate 24). Bottom row:
Poverty (Mixeria), 11 Hanged Man; from pack by Concetta Campione
of Catania, c. 1955, in S. Mann Collection. See pp. 371-6

26. Cards from the Tarot pack by Catelin Geoffroy, 1557


Top row: I Bateleur, II Popess; middle row: IIII Emperor, VII Chariot,
IX Hermit, XII Hanged Man, XIII Death, bottom row: XIIII
Temperance, XVI Lightning, XX Judgment. The pack was made in
Lyons, and is in the Museum fir Kunsthandwerk, Frankfurt am Main
(catalogue no. K1). See pp. 203-4

27. Above and left: seventeenth-century Parisian Tarots


Top row: Fool (je Fous), I je Bateleur, IX Hermit (l'Ermite), XVI the
Lightning (la Fouldre); middle row: XX the Judgment (je Iugement),
XXI the World (je Monde). From a pack in the Réserve des Estampes,
Bibliotheque Nationals, Paris (catalogue no. Kh 34). The cards
measure 69 x 127 mm; see pp. 207-8
Below: Tarot cards by_]. Viévil of Paris, mid-seventeenth century
Middle row: 2 of Coins, Ace of Coins; bottom row: 2 of Cups, XIII
Temperance, XV Devil, XVI Lightning. The last three cards have not
been previously reproduced. Compare plates 30 and 31. See pp. 205-7.
The cards measure 63 x 125 mm, and are in the same volume, Kh 34, as
the anonymous Parisian pack above

28. Tarot de Marseille 1760


Bateleur (I), Popess (II), Empress (III), Emperor (IIII), Pope (V),
Chariot (VII), Hermit (VIIII), Strength (XI), Hanged Man (XII),
Devil (XV), Moon (XVIII), judgment (XX), King of Cups, Queen of
Batons, Cavalier of Swords, .]ack of Coins, from a pack by Nicolas
Conver of Marseilles in S. Mann Collection

29. Top row eighteenth-century Lombard pattern IT-1 - 1


Fool, Popess (II), Tower (Maison Dieu) (XVI), Moon (XVIII); from a
pack by Angelo Marisi (trade-name 'alla Colomba') of Bologna in S.
Mann Collection. See pp. 196-7 and412-13
Middle row: single-figure Milanese pattern IT-1 ~3
Bagatto (I), Tower (XVI); from a nineteenth-century pack made in
Switzerland in S. Mann Collection. See p. 412
Bottom row: double-headed Milanese pattern IT-1 -31
Devil (XV), Moon (XVIII); from a pack by Fratelli Armanino of Genoa
in S. Mann Collection
xvi Annotated List of lllustrations

30. Top row: Tarot de Besanqon, IT-1 -4


_]uno (II), _Iupiter (V), the Devil (XV), the Moon (XVIII); from a pack
by Renault of Besanqon, c. 1800, in S. Mann Collection. See
pp. 217-18
Second and third rows: Belgian Tarot
Spanish Captain (II), Bacchus (V), Chariot (VII), Devil (XV),
Lightning (XVI), the World (XXI), Queen of Cups, jack of Batons;
from a pack by Jean Caller of Brussels, c. 1755, in S. Mann Collection.
Compare plates 27 and31 , see pp. 208-10
Eozftorn row: modern Swiss Italian-suited Tarot, IT-1 -41
.Iupiter (V), Hermit (VIIII), Devil (XV), King of Cups; from a
contemporary pack by J. MUller of Schaffhausen in S. Mann
Collection. See pp. 220, 412 4

31. 'Belgian pattern' Tarot pack made in Rouen, seventeenth century


2 of Cups, Bateleur (I), Spanish Captain (II), Emperor (III), Ace of
'Coins, 2 of Coins, Empress (IIII), Bacchus (V), Chariot (VII),justice
(VIII), Hermit (IX), Wheel of Fortune (X), Hanged Man (XII),
Temperance (XIIII), Devil (XV), Lightning (XVI); from a pack by *
4

Adam C. de Hautot of Rouen in David Temperley Collection.


Compare plates 27 and305 see pp. 208-10

32. Top two rows: Tarocco Piemontese (top row: intermediate form IT-
1-21 , second row: modern IT-1 ~211)
Top row: Fool, Hanged Man (XII), Tower (XVI), Judgment (XX) ;
from a pack by Fantini of Novara, c. 1865, in S. Mann Collection. Second
row: Empress (3), the Lovers (6), the Chariot (7), the Hermit (9); from
a pack by Modiano of Trieste, 1943, in S. Mann Collection. See pp.
196, 412
Bottom two rows: Trappola pack, Prague 1816
King Of Swords, _lack of Coins, Jack of Batons, Cavalier of Cups, Ace of
Coins, Ace of Cups, Deuce of Batons, Deuce of Swords, from a pack by
Jakob Wokaun of Prague, 1816, in S. Mann Collection. See pp. 356-7

33. Top three rows: standard modern Austrian Tarock cards (top row :
type A; second row: type B; third row: type C)
Top row: Tarocks II and III,_]ack of Diamonds, Cavalier of Spades; from
a pack by Pierwaza Gal. Fabr. Kart. do Cry, Lwow, c. 1900, in S.
Mann Collection. Second row: Tarocks II and III, Cavalier of Clubs, Skits ,
from a pack by Ferd. Piatnik & Siihne of Vienna, c. 1950, in S. Mann
Collection. Third row: Tarocks II and III, Queen of Diamonds, King of
Spades; from a pack by Ceské Graficka 'Unie' of Prague, c.
1935, in S. Mann Collection. The designs common to the court cards of
the three types were established by about 1860. Type A (FT-2~1 in the
Playing-Card Society classification) emerged in the 1860s, and was
made in Vienna, Budapest and Lwow (and perhaps elswhere); it did
not survive the First World War. Many of its designs were taken from
an early nineteenth-century pack depicting named regional costumes.
Type B (FT-2~2), in the same style, but with different designs on the
trumps, was probably established c. 1865. It was made in Graz, Vienna
and Budapest, and is still produced in the last two of these cities, being
Annotated Lift Ql'Illustrations xvii

in common use in Austria and Hungary. Type C (FT-2~3) originated c.


1890 and was, and still is, made in Vienna and Prague; it is still in
common use in Austria and Czechoslovakia. Tarocks II and III serve as
the chief means of distinguishing betweeh the three types; the falcon in
place of the eagle on Tarock II is a Czech peculiarity. Note the
Austrian manner of placing the numerals on the body of the main
design. All these patterns are known chiefly in the 54-card form, but B
and C also occur in a 42-card form, and C, occasionally, with 78 cards
Bottom row: the ',bourgeois' pattern of French-suited Tarots
Tarocks 2 and 15, jack of Clubs, Cavalier of Diamonds; from a pack by
A.S.S. of Altenburg, c. 1935, in S. Mann Collection. This pattern (FT-3
in the Playing-Card Society classification) was introduced in the mid-
nineteenth century, originally for 78-card packs, by one of the
companies ancestral to A.S.S., perhaps one in Stralsund or, more
probably, Wrist of Frankfurt. It spread to France and Switzerland, in
both of which countries it is now the only French-suited Tarot pattern
in use. In Germany it came to be used for 54-card packs, and is now
one of two used for Cego cards. Note the panel for the numerals on the
trump cards, in accordance with the German practice for French-
suited Tarots. See pp. 220, 288, 439

34. Animal Tarots (top two rows: Bavarian, bottom two rows: Belgian)
Top two rows: King of Spades, Cavalier of Diamonds, Tarocks X and
XVIII, Queen of Clubs, jack of Clubs, Tarocks XIV and XVI; from a
i Bavarian Animal Tarot pack by Andreas Benedictus G6bl of Munich,
c. 1790, in S. Mann Collection. This pattern, designated FT-1 in the
Playing-Card Society classification, was the earliest of the Animal
Tarots, originating about 1765-70 and continuing in use until about
1860. It is known only in 78-card form. See p. 219. Bottom two rows: Jack
of Clubs, King of Clubs, trumps XII and XX, Queen of Spades,
Cavalier of Diamonds, trumps VIII and XVIII; from a Belgian Animal
Tarot ,pack by P.A. Keusters of Brussels, c. 1780, in S. Mann
Collection. The Belgian Animal Tarot pattern, FT-1-1 in the Playing-
Card Society classification, emerged soon after the Bavarian one, and
lasted until about 1880. It is known only in 78-card form. See p. 219

35. Animal Tarots (top row: upper Austrian, second row: South Tyrol,
third row: Baltic; bottom row: modern Cego)
Top row: King of Spades, Queen of Clubs, Tarocks V and XVI; from an
upper Austrian Animal Tarot pack by .]akob Wokaun of Prague, c.
1816, in S. Mann Collection. This pattern, FT-1 -2 in the Playing-Card
Society classification, is known only in a double-headed version, it may
have originated as late as 1810, and continued to be made in Bohemia
until at least 1858. Originally with 78 cards, laterexamples have only
54. Note the Austrian style of placing the numerals on the trumps. Second
row: King of Hearts, Queen of Clubs, Tarocks XIX and XX, from a
Tyrolean Animal Tarot pack made by Karl Albrecht of Bolzano
in the early nineteenth century. Deutsches Spielkarten Museum,
Leinfelden. This pattern existed for about thirty or forty years during
the middle of the nineteenth century, and was made in Innsbruck and
Bolzano; it is that referred to on p. 466 as perhaps having sometimes
been made in a 66-card form. Third row: Queen of Diamonds, jack of
Hearts, trumps 1 (Pagat) and 12; from a Baltic Animal Tarot pack
probably made in Liibeck, c. 1790, in S. Mann Collection. This was
xviii Annotated List oflltustrattons

made in the late eighteenth and early nineteenth centuries in an area


centring upon Liibeck, and is known only in the 78-card form. Bottom
row: King of Diamonds, jack of Hearts, Trucks 3 and 12; from a Cego
pack by A.S.S. of Leinfelden, 1974, in S. Mann Collection. This, one of
the two patterns used for Cego packs (the other is the 'bourgeois'
pattern, plate 33), is the only surviving type of Animal Tarot pattern
\
36; Cartomantic Tarot packs
Top row: a later reprint of Grand Etteilla I
21 (corresponding to the Chariot and signifying Dissension (discord)
whether upright or reversed), 24 (corresponding to the Cavalier of
Batons, and signifying Depart (departure) upright and Disunion
(disunion) reversed), 2, representing the second element (fire) and the U

Host day of creation (corresponding to the Sun and signifying s

Eclaircissemerzt (elucidation) upright and Feu (fire) reversed), and 4,


representing the third element (air) and the second day of creation
(corresponding to the Star, and signifying Dépouillement (spoliation)
upright and Air reversed), from a pack by B.P. Grimaud of Paris, 1979,
lent by Stanley Gibbons & Co. See pp. 108-11
Middle row: a modern edition of Wirth's designs
The Chariot (VII), the Fool, the Wheel of Fortune (X), the Devil
(XV); from a modern pack by Tchou Productions of Paris, lent by
Stanley Gibbons & Co. The pack is distributed in the United States by
U.S. Games Systems, Inc., of New York, the Major Arcana reproduce
the second version, of 1927, of Oswald Wirth's designs; see pp. 126, 133
Bottom row: pack designed by Pamela Coleman-Smith for A.E.
Waite.
The High Priestess (II), the Knight of Pentacles, the Page of Cups,
Death (XIII), from a pack published by Rider and Co. of London,
1910, in S. Mann Collection, often known as the Rider-Waite Tarot.
See pp. 154-5 9

Thanks are due to the institutions and individuals who are the owners
of the cards illustrated in plates 3, 5-10, 13-19, 21, 23-7, 31, 35 and 36,
r
and of the paintings illustrated in plates 11 and 12, for their kind
permission to, reproduce photographs of items in their possession.

4
Preface
/

This book is about a card game played with a may think, people generally recognise in such
celebrated type of pack; to speak more exactly, skill a form of human achievement. But those
about a family of card games played with a who invent games are seldom known by name,
number of related types of pack. We have a deep and, whether or not they are identifiable, few
ambivalence about games. In all places and at all think to give them the credit that they deserve.
periods a large proportion of men's time is spent Yet the invention or the improvement of a game
in playing games of one sort and another, or in is also an achievement of high value, calling for
watching others play them; they absorb a large an unusual talent. There could never have been
proportion of men's energy and attention, and, an Alekhine or a C-apablanca had there not First
nowadays, consume a great deal of money. And been the unknown genius who invented chess, or
yet, because we have at the back of our minds a those who, over the many centuries of its history,
contrast between play and work, because we perfected its rules. Of course, it is very rare that
think of a game as something that by definition is anyone invents a totally new game: the
not serious, we are loth to allow that games are important steps in the history of games consist
worthy of serious investigation. A good for the most part of the introduction into some
illustration of this can be found by looking at any existing game of a radically new idea. But new
of those books that attempt to survey every aspect ideas, particularly good new ideas, are very hard
of a particular country, Korea, say, or Mexico. to come by, as anyone can testify who has ever
There will be chapters on its physical geography, tried to invent a game or.improve an existing one.
its history, its principal industries, its religion, its Among all the various types of game, card
language and literature. There will be cultural games are those which we are least disposed to
chapters, describing town and village consider worthy of serious study. This is
architecture, interior decoration, music, dance, probably in large part due to their indissoluble
dress, cookery and marriage and burial customs, connection with gambling, which has at many
all carefully and accurately delineated; and times and in all places made them the subject of
tucked away in the middle of all this will be two official disapprobation and often of actual
sketchy and ill-informed paragraphs about prohibition. The connection is indissoluble, not
games. But a game may be as integral to a only because, given the universal predilection for
culture, as true an object of aesthetic gambling, a pack of playing cards makes a highly
appreciation, as admirable a product of human convenient randomising device for use in pure
creativity as a folk art or a style of music, and, as gambling games, but also because of the nature
such, it is quite as worthy of study. With games of those card games which are not in essence
there is a wider gulf between composition and gambling games. Most board games are two-
execution than with any other art form. Those person games, and of their nature permit of only
who excel in the skilful play of a game achieve a two or three possible outcomes - a win for one or
merited celebrity, because, whatever intellectuals other player or possibly a draw; if there is great

'
x

\
1

\
XX Preface

disparity between the players, this is most easily a compendium on the occult, I had read the
remedied by a handicap. But almost all card chapter on fortune-telling with playing cards.
games are of a kind in which much of the interest This, besides explaining how to tell fortunes with
would be destroyed if the question were only one regular playing cards, had also a section on the
of which player or side had won and which had Tarot pack, from which I first learned of the
lost. Their scoring systems necessitate existence of that pack, and which, in its
consideration of by how much each player wins introductory paragraphs, stated that Tarot cards
or loses; and this makes it all but inevitable that were still used in central Europe for a
winnings and losses should be registered by complicated game of skill. This piece of
monetary payments, however little of a gambling information stuck in my mind, like many others,
spirit may prevail among the players. I was fascinated by the Tarot pack, and, though I
Whether or not this association with gambling had no belief in the capacity by its means to
be the reason, it is certain that the history of card foretell the future, I was consumed with curiosity
games has not presented itself to scholars as a as to what sort of game could be played with it.
subject fit for their attention. Chess is From time to time over the years, it occurred to
acknowledged by all as a serious intellectual me to enquire about this from some expert on
pursuit, and the glory of chess to some degree card games, and I once began a letter to Hubert
spills over on to other board games. Their history Phillips on the subject, which, however, I never
has therefore been the object of some learned sent. And then, in the summer of 1967, when I
studies by a small body of devoted scholars, was on holiday with my family in Normandy, I
including the great Dr Thomas Hyde, Bodley's came across a Tarot pack 'avec régles du jeu' in a
Librarian and Professor of Arabic at the shop in Honfleur, and eagerly bought it. My First
University of Oxford, with his De Historia surprise was that it was not what I then thought
Shah itudii of 1689 and De Historia Na rdiludii of of as a 'proper' Tarot pack: it had the right court
1694, the Dutch nineteenth-century historian of cards but the same suit-signs as in the familiar
chess, Antonius van der Linde, and H..].R. type of regular pack, and the trump cards did not
Murray, with his monumental and definitive have the right subjects depicted on them. I also
History of Chess of 1913 and his History of Board had some trouble understanding the printed
Games other than Chess of 1952. But card games are rules, because I was not at that time acquainted
felt to be frivolous, and few scholars have thought with the standard French terminology for card
them worthy of notice. The instruments of such games; but we were much helped in mastering \
games, playing cards themselves, have indeed the game by my son Andrew's discovery of a
been seriously studied, principally as an adjunct booklet about it in a second-hand book shop. We
to the history of engraving and printing; but then learned the game, and found it to be a very
those scholars who have interested themselves in good one, but, when we returned to England, I
such objects have been largely concerned with still wanted to obtain a 'proper' Tarot pack with
their design and not their use. It should, which I felt it would be much more picturesque
however, be obvious that valuable clues to play. At that time, I found this much more
concerning the history of playing cards are to be difficult than I had anticipated, or than it would
extracted from the history of the games played be now, but in the course of searching I came I

with them, just as, conversely, the history of across something that puzzled me anew. This
playing cards often throws light upon the history was an Austrian Tarot pack, manufactured by
of card games. In any case, if the invention and Piatnik and marketed by Benno Products, with a 8

evolution of games is, in general, worth studying leaflet in English describing the game played g
1

as an art form which has contributed to the sum with it. This resembled my French pack in using 8

of human happiness and in which human the familiar suit-signs and not having the
§

i
I
ingenuity and creativeness are brought into play, traditional subjects on the trump cards; but it
then card games, which include some of the most differed in having only 54 cards instead of 78, and
subtle ever devised, merit just as serious attention the game described was markedly different,
as board games. although plainly related. It dawned on me that
I first became interested in the game of Tarot the game was played in different ways in different
in the summer of 1967. It had been a potential countries, and I set myself the task of discovering
interest of mine since childhood, when, looking at the manner of play in each country in which the
Pre/ace xxi

game was known. finer collections than hers, and there have been,
A preliminary search among encyclopaedias and are, scholars possessed of a more detailed.
and card-game books was discouraging, and so I knowledge of particular phases. But her great
returned to my original idea of writing to experts. contribution has been to lay a firm foundation.
This, too, was discouraging, largely because The systematic study of the history of playing
most of the experts whose names I knew turned cards goes back to the work of the great
out to have died in the last few years; those who eighteenth-century scholar Immanuel Breitkopf,
were still alive knew nothing of the game of Tarot but, amazing as it may seem, no articulated
-. one ventured the opinion that, since the pack framework was provided for the subject until the
was well known to have been invented for the publication in 1966 of Sylvia Mann's
purpose of fortune-telling, any game played with unpretentious volume referred to above. She was
it must have been devised by some enterprising the first to draw a clear distinction, absent from
manufacturer. I did, however, receive two helpful the catalogues of any of the great collections of
responses. One was from Mrs Geoffrey Mott- playing cards, between standard and non-
Smith, the widow of one of the experts to whom I standard cards: that is, between those of a kind
had written, who told me that, although she normally used for playing, on the one hand, and,
knew nothing about it herself, her husband had on the other, all other cards. The distinction may
known a good deal about the game of Tarock, at first sight look to be an obvious, one: but,
and invited me, whenever I should next visit New obvious or not, it had not been drawn until Miss
York, to call on her and look at his notes on the Mann drew it, and, once drawn it introduced a
subject; when I later did so, she received me with great clarity into the subject.
great kindness, and it indeed proved that her late I n fact, however, the distinction is not so
husband had known much about the history of obvious as at first appears, because standard
card games, including Tarock. cards may be differentiated from non-standard
The other helpful reply was from Miss Sylvia ones in either of two ways. The obvious
Mann, the foremost collector of playing cards in distinction - though even this is not clearly
this country. By that time I had read her drawn in the earlier books - is between cards
masterly and lucidly written book, Collecting whose design is largely or partly determined by
Playing Cards, and had for the First time learned of some purpose extraneous to the use of cards to
the various suit-systems and o f t h e true play card games, for instance that of advertising,
relationship of Tarot cards to regular ones. When political propaganda or educational instruction,
I wrote to her, she knew little of the game of and those whose design subserves no such
Tarot, but offered the assistance in my further, albeit secondary, end. Not all those
investigations of her great knowledge, unrivalled belonging to the latter category constitute
in its breadth, of the history of playing cards. standard cards, however. Among them, we must
Thus began a collaboration without which I again distinguish between those which card
should never have been able to write this book. players would regard as normal playing cards
Over the years she has been unstinting with help and those which they would see as special or as
and advice. As I have come to know more of the fancy, as caries de farztaisie. And this, being a
subject, I have been able to make a few psychological distinction, is not always apparent
contributions to the history of playing cards from the cards themselves: to draw it, it is
myself, and I have particularly concentrated on necessary to have historical knowledge. One
matters to which evidence from literary sources is must know what, at that time at which the cards
relevant, but I should not so soon have been able were made, and in that place where, or, rather,
to do so, and should have made many blunders, for which, they were made, were regarded as the
had I not had a constant flow of accurate and acceptable limits of variation in the design of
detailed information supplied to me by Miss normal playing cards: within those limits, we
Mann. Indeed, although I owe her a quite have standard cards, outside them non-standard
particular personal debt, there is also a general ones - although occasionally what is a new non-
debt owed to her by all students of playing cards : standard design when first produced may
it is not too much to say that she first introduced become a standard one if it gains sufficient
order into the subject. Other playing-card popularity.
collectors, being wealthier, have built up even Playing cards are very ephemeral pbjects, and
xxii Preface

so only a tiny proportion survive from former evolve only so gradually that the changes pass
centuries; and, as a result, our knowledge is very unnoticed by card players is a universal law,
patchy. Perhaps, of some design of which tens of whether those patterns are consciously
thousands of samples were produced, only a distinguished from others used elsewhere or are
handful of cards from a single pack may have merely unconsciously accepted as the norm.
come down to us. It is therefore not surprising Only by the introduction of the general concept
that earlier writers had simply failed to draw the of standard patterns could there be a basis for a
crucial distinction introduced by Sylvia Mann systematic taxonomy of standard playing cards,
between standard and non-standard cards, not, a work now being undertaken by the Playing-
indeed, that, having been introduced, it is Card Society of which Miss Mann was the first
always easy in practice to draw. But it is a crucial President. When we go back to the earliest times
distinction. Isolated experiments in playing-card in the history of playing cards, there is little hope
design occur again and again, and are often of of identifying for certain the cards that exhibit
great beauty and therefore of interest to those for standard patterns, and distinguishing them from
whom the study of playing cards is an adjunct of occasional variants or sports, but at least we are
art history; but they have no significance for the now clear about the content of our speculations
history of playing cards as such. That when we conjecture that some early pack was or
acknowledged, how can we apply the distinction was not standard.
to early periods from which we have so few This book is not much concerned with details
examples that we cannot readily tell what was of standard patterns or their histories,
customary and what exceptional' Hard as this is nevertheless, such knowledge is often useful in \

i
to do, it has been made a great deal easier by the tracing the history of a game with which some
realisation that, at all places and times, standard one such pattern had become associated, and
playing cards conform to one or another such knowledge as I have I owe largely to Miss
standard pattern, another concept introduced, in Sylvia Mann. Indeed, this book - the present
its generality, by Miss Mann. In present-day Preface excepted - is to be regarded as a work of
Britain or the United States, anyone can collaboration. I have done the actual writing,
differentiate between standard and non-standard which Miss Mann has checked, making
cards: standard cards are restricted, within very numerous helpful suggestions and corrections. In
narrow limits, to a conventional design which the very few cases in which there has been a
forms the Anglo-American pattern, and any divergence of opinion, it is my opinion that has
others are either foreign (or, in the United States, been set down, I have wished to take the
'ethnic') or non-standard. And in contemporary responsibility for the assertions made, and
Italy, Germany and other European countries, mistakes that readers discover are therefore not
there are other, quite different, but equally to be imputed to Miss Mann. The work on
stereotyped national or regional patterns, Bilder documentary sources and on the rules of games
in German, portraits in French. Such standard has been mine, but the sections on the history of
patterns are known and recognised by both playing cards are the outcome of a co-operative
manufacturers and card players, identified by endeavour, extending over a decade. I have been
name on the box and asked for by name by the able to make some discoveries in this area, such
purchaser. Others, however, have no accepted as those set out in Chapters 9 and 19, and have g
5

name, and there is no such general consciousness propounded some theories, to be found in
of them: only the systematic study of playing Chapters 2, 3 and 20. But at every step I have
8
I

cards can isolate them, discriminate them from been able to rely upon the stream of information
one another and trace their history; and it was with which she has provided me; and I have been
not until very recently that this work was begun, stimulated by the equally constant flow of
a work that could be begun only when the suggestions and ideas she has put forward,
concept of a standard pattern had been informed by an extremely sound judgment based
generalised from those that were well known and on an almost unequalled knowledge of the 1

consciously recognised. What earlier researchers subject. A great deal of what iS said in this book I
had failed to grasp, or, at least, clearly to about the history of playing cards is therefore due
enunciate, is that the stereotyping of playing- to her, and hence also a great part of the credit.
card design into standard patterns that then The book is a work of collaboration in that the
Preface xxiii

acknowledgment I am here making for Miss interested in it, I was deeply involved in work to
Mann's profound and indispensable combat that racism which has, over the past
contributions is not echoed, in the text, by fifteen years, disfigured our national life and
particular acknowledgments. If it were, those dishonored our country. 1967 was, from that
parts of the book that relate to the history of standpoint, a disturbing and discouraging year,
playing cards would be crammed with clauses of for it was the year at the end of which the
the form 'as Miss Mann has pointed out', 'as was Campaign Against Racial Discrimination, the
discovered by Miss Mann' and 'I owe this only body which has ever appeared capable of
information to Miss Mann', to an extent that creating a united national movement to oppose
would be tedious to the reader. To spare the racial prejudice and discrimination, was violently
reader this tedium, I have incorporated many torn apart. It was, too, the year in which I had
observations originally made by her or that I the honor to be among those who, partly
could not have. made save on the basis of foreseeing the end of C.A.R.D., laboured to bring
information supplied by her, thinking it better to to birth the joint Council for the Welfare of
instruct the reader at the outset that to her is due Immigrants, which, in the last twelve years,
much of the credit for what is said about the has done so much to help individuals enmeshed
history of the cards, on which depend many in the net of our cruel and racially motivated
deductions about the history of the games played immigration laws. 1968 was the most terrible
with them. year that I hope I ever have to live through. In the
I owe a great debt also to Mr _John McLeod, an United States it was the year in which Nixon was
enthusiast for games of all kinds. Quite elected President for the first time: I spent three
independently of me, though starting a few years months there, arriving about three weeks before
later, he became interested in European card the assassination of Dr Martin Luther King, and
games of all kinds, including Tarot games, and leaving one week after the assassination of
founded a circle of players in Cambridge. His Robert Kennedy, who I believe might really have
knowledge of the literature on card games is saved that country. In Britain it was the year in
considerable, though we have specialised in which the Labour Party, then in power, finally
different ways and I have devoted much more declared itself willing to go to any lengths to
attention to literary sources, he is a better card promote racism in this country for the sake of
player than I am, and has a good deal more supposed electoral advantage by rushing through
experience of actual play. I have benefited greatly Parliament in one week the most shameful Act
from discussions with him about the ever passed, that Commonwealth Immigrants
intepretation of the rules of various games and Act which took the hitherto unprecedented step
about their history. I am also indebted to him for of denying entry to our own citizens - to those
detailed information concerning Tarock games who from no possible viewpoint could be
he played on a visit to Austria and Tarot games regarded as other than our own citizens, to those
he took part in with French players, and, more who had been consciously and deliberately
recently, indeed while this book was in press, for offered our citizenship, to people to whom we
the information forthcoming from a visit he had, in the words of the then Home Secretary,
undertook at my suggestion to Sedrun, in Mr Callaghan, in recommending the Bill,
Switzerland, to check the information I had on contracted 'solemn obligations' - of turning those
the contemporary Swiss game, and from an of our citizens who had the misfortune to have a
immediately subsequent visit, on his own skin-colour the voters were presumed not to like
initiative, to Turin. In particular, I owe him into people who had no place on the face of the
many thanks for having read through all the globe where they were legally entitled to go. I
chapters concerned with games, and making took part in a march organised by ].C.W.I. to
many valuable suggestions on points of protest against the Bill, and saw the hatred on
exposition and of fact; this has been especially the faces of the Government supporters who lined
helpful in connection with the Austrian games, Whitehall shouting 'Wogs, go home', as if the
which he knows rather better than I do. whole point of the Bill were not to deny a home to
I do not think that I should ever have become those who came to be called, even by the
so gripped by this investigation as I was had it sympathetic, 'British passport-holders', as
not been for political events. When I first became though they had got hold of their passports by
xxiv Preface

some underhand means. Within a month Enoch necessity for me.


Powell had made the most notorious of his many Britain and the Iberian peninsula are almost
speeches designed to inflame racist feeling, a the only two regions of Europe in which the game
speech whose content could not be rebutted by of Tarot has never been played. Even of these
either of the major parties without frustrating regions one should say 'virtually never'. On
their whole strategy of appearing to sympathise p. 238 of his Travels through Spain and Portugal
with racist feeling, although the leader of the (London, 1775), Richard Twiss mentions an \
Conservative Party did reprimand him for his evening spent at the house in Granada of the
manner of expression, and a speech whose effect marchioness of Casablanca, 'where we were
on the attitude of white people around them must entertained with a concert, and afterwards with
have been felt within twenty-four hours by every cards: part of the company played at whist, part
black person in the country. By the end of the at piquet, and the rest at various Spanish games
year, at Christmas time, it was possible for Mr with a peculiar kind of cards, much resembling
Merlyn Rees, as a junior Minister at the Home those used in Switzerland, and known by the
Office, to appear on television and assure the name of carte; de toraut'; and a Tarot de Marseille
British public that he would 'get rid Of' a family pack in the Douce Collection in the Bodleian
of children, British citizens from East Africa Library, made in Marseilles in 1760 by Francois
separated from their parents by the new law, a Bourlion, bears a note by Douce saying 'brought
promise that evoked no sentimental allusions to from Spain by Mr Twiss'. Likewise .James
room at the inn. Britain had indeed been Cleland, in his 'Hpw-I7a15cza, or the Institution of
converted into a racist country. a Young Nobleman (Oxford, 1607), says: 'His \
To those of us who had for some time been Maiesties permission of honest house-games, as i
l
4
v
engaged in attempting to combat racism the Cardes, French Cardes called Taraux, Tables
emotional strain and distress of those two years and such like plates, is sufficient to protect you i
i
were severe. I found it almost impossible to do from the blame of those learned men, who thinke
any more work on philosophy or logic than my them Hazards' (book V, chap. 24; quoted by
teaching duties made essential: apart from the E.S. Taylor, The History of Playing Cards, London,
difficulty of finding the extended periods of time 1865, p. 278). But such occasional references do
necessary for such work, both subjects present not controvert the proposition that neither in
themselves as wholly serious, and, in a time of Spain nor in England has the game ever been
such crisis, it seemed impossible to devote any generally known. s
energy available for serious work to anything so The Tarot p.ack is now very widely known in I
remote from the concerns of most people when this country, indeed in nearly every country, as l

there were so much more urgent calls upon it. an instrument of prediction and a document of
But when one is engaged in what produces the occult. It would have been good if those with
constant emotional anxiety, there is a need for a taste for magic could have kept their hands off
some kind of refuge, and my new hobby became what does not belong to them: they have an
5

for me such a refuge. It presented sufficiently


»

abundant literature of their own. When they first


difficult and sufficiently intriguing problems to appropriated to themselves the Tarot pack, it
exercise the mind, but provoked no anxiety and was only an absurdity, now that they have 8

seemed too far removed from serious concerns to persuaded the world at' large that it was theirs
\
compete with either my academic or my political from the beginning, it has become exceedingly
work, it became a necessary recreation for me, irritating. 'Serious' occultists affect to disdain the
almost a drug that could alone confer for an hour use of the cards to foretell the future, while still
or two a peace of mind that was otherwise claiming predictive power as one of their magical
absent. I have, indeed, continued to pursue it properties, but, wherever occultist theories of the
long after I ceased to need any such refuge, and Tarot take hold, the practice of fortune-telling
have transformed it from a recreation into a piece with them flourishes. It is a'mistake to view it as a
of research which, although only a hobby, was harmless piece of nonsense. Consider, for
still undertaken as conscientiously as possible; instance, the sample Tarot reading, for a young
but I doubt if I should ever have become so woman wondering whether to accept a proposal S

absorbed with it as to carry it so far had it not in of marriage, supplied by S.R. Kaplan in Chapter
the first place been for a time an emotional XVI-of his The Encyclopedia of Tarot (New York,
Preface XXV

1978): she is to be advised that her suitor is cartomantic ones and those intended for play,
insincere and would hot give her the love she while French-suited ones are designated 'tarock
desires, and that she ought therefore to break packs', irrespective of country of origin, and the
with him. People who take this superstition game is almost always referred to as 'tarock' and
seriously may ruin their lives by following the never as 'tarot'. Moreover, in the entire book no
advice they receive from the cards. Those who clue is given as to the date of invention of the
originally promoted belief in it shared that belief French-suited form of the pack, which in fact
themselves, and were thus doing harm only originated in the eighteenth century. Chapter
unwittingly; it is difficult to suppose that all who XIV, which deals with 'tarock packs', i.e.
promote it nowadays have even that excuse. French-suited ones, begins thus: 'The game of
It will be obvious to anyone who glances at it tarock probably dates from the sixteenth
that this book is primarily concerned with games century, possibly even the fifteenth century, and
played with Tarot cards. I have, however, written it continues in popularity today in certain
the opening chapters as for a reader who comes sections of southwestern Germany, Austria and
to the subject with an open mind, so as to allow Switzerland. Early trumps were often highly
him to discover from the evidence as I have set it artistic and depicted animals or full-length
out for what purpose the Tarot pack was figures and scenes including operas, dancers,
invented and how it came to be associated with costumes Many of these early cards were hand
the occult. In particular, I have devoted a long stencilled.' The effect on the previously
chapter to the antics of the occultists up to about uninformed reader must be to make him suppose
1920. Any study of their writings and their that the French-suited pack dates back to at least
activities must bring out how impossible it is for a the sixteenth century, and that it alone was used
modern occultist to avoid intellectual dishonesty, for the game of tarock, the Italian-suited cards,
something that was not true of his predecessors including the fifteenth-century ones discussed at
in the Renaissance; examples will be found length in previous chapters, having been
repeatedly in Chapter 6. Occultist theories of the intended for some other purpose, from the
Tarot, in particular, are simply inconsistent with context, he could not guess that the 'early
the ascertainable facts about the history of the trumps' referred to dated from after 1750. In his
cards; those who wish to encourage such theories first two chapters, the second of which is entitled
are therefore compelled to distort or gloss over 'Origins of Tarocchi Cards', Kaplan includes a
the facts The book by Mr Kaplan cited above is great deal of occultist material, he does not vouch
an example of this. Its object, as stated on p. xiii, for the theories he expounds, but he does not
is to bridge the gap between the occultist and the repudiate them either, and comes close to
art historian. The result has inevitably been recommending them, as when he says, on p. 15,
equivocation. In non-sensitive areas, that is, that one cannot dismiss the congruence between
where presentation of the historical facts will not the 'Major Arcana' and the letters of the Hebrew
disturb the preconceptions of the occultist, alphabet, and declares it interesting to speculate
particularly in the chapters on the fifteenth- on their possible development from early
century hand-painted cards, there is indeed alphabets, of which he provides a table to show
serious historical discussion, and I have cited their correspondence with the Tarot cards, it is
Kaplan's views on these topics, sometimes in not until the last page that he confesses that 'it
agreement, sometimes in disagreement. But the seems doubtful that the trionji derives (sir) from
book as a whole is organised in such a way as to the Hebrew alphabet', a revelation for which
conceal from all but the most alert of those nothing has prepared the reader. The gap
readers previously unaware of it the fact that, between the occultist and the serious historian is
before 1781, Tarot cards were never used for any unbridgeable, because occultist theories rest
purpose other than to play card games, at least upon a whole spurious pseudo-history of the
until such readers arrive at the very last chapter, Tarot pack. To give its true history is,
which occupies a single page. This is effected by necessarily, to puncture those theories, any
a historically inaccurate differentiation between attempt to avoid puncturing them obliges one, at
the French word tarot and its German equivalent best, to fudge the facts.
Tarork: Latin-suited packs are referred to as This book represents the first attempt to
'tarot decks', without any distinction between describe in a single compass all the various forms

3
xxvi Preface

of the game of Tarot, as played in different resistance to the advance of Bridge, in France it
countries and regions, my aim has been to trace remains the case that many more 32-card packs
the history of each of these forms as completely as are sold than 52-card ones. But, compared even
possible. I am writing at a time when, almost with how things stood in 1900, the game of Tarot
everywhere, this ancient and fascinating game is is almost everywhere in retreat, and I have felt an
in decline: in Austria, in the city of Bologna and anxiety to record its history before it becomes
in the valleys of Switzerland it holds its own, and little more than a historical curiosity.
in France it is actually gaining in popularity, but For forms of the game now obsolete, one can
almost everywhere else it is gradually ceasing to rely only on printed descriptions. Without the
be played. I have become thoroughly accustomed many books on card games that have been
to hear, from people of my own generation from published, from the seventeenth century i

different European countries of whom I have onwards, it would be impossible to trace the I

enquired about Tarock, 'I remember that my history of any card game, yet such books are very i

father used to play Tarock, but we all played treacherous. When someone composes a treatise 4

Bridge'. Indeed, the same is true of many card on a single game, you can usually trust what he
games. just as, throughout the world, clothes for says, although even then you need to take care,
men are now (with allowance for climate) almost for it may be an unacknowledged reprint of a .

everywhere the same, namely the rather far earlier book. But the compiler of a
nondescript garments that originated in the comprehensive book of card games is in quite a
West, just as, if you switch the radio to a popular different position. He may include in his book 8
4

music programme in Accra or (probably) perhaps two hundred different games; and it is
Montevideo or Kuala Lumpur, you will hear unthinkable that he should have learned them all
much the same noise that you hear in London or from people who have inherited a continuous
Amsterdam, so card playing is rapidly being tradition of play. Only a very scrupulous writer
reduced to flat uniformity. The world has been will include only games that he has himself
largely persuaded that, if you want to play cards played; and even such a writer may, knowingly a

seriously, there is only one game worth playing -


1

or unknowingly, be including games that he has


Bridge. I do not want to criticise Contract played only with people who have learned them 3

Bridge. It is undoubtedly a very great game. But out of other books. In consequence, most g

if one values other card games as manifestations compilers of card-game books plagiarise 2

of local cultures, Bridge is a menace: it drives out relentlessly and without acknowledgment. A 3

other games as the grey squirrel drove out the red description of a game may be transferred word
squirrel, it deals the death blow to games that for word, or often with some garbling due
had survived for centuries. Even if one does not to undetected printer's errors, to one after s
care a rap for cultural diversity, but single- another book by different authors, each claiming 3
mindedly considers the games simply as games, to be a wholly original work. Worse occurs when
independently of their background, this is a pity. the author of a card-game book tries to
No one game can possibly exploit all the summarise an earlier description of a game he
potentialities for play contained within the has never in fact seen played: he will often
playing-card pack, just as no one board game misunderstand the earlier account and produce
could contain the virtues of all board games. It something unintelligible, or, worse still,
may be said that, if Bridge has triumphed, this intelligible but quite inaccurate. The result is
must be due to its superiority as a game, and that that the fact that a game is described in a card- g
it is therefore useless to resist. This would be to game book printed in a certain place at a certain
ignore the many extraneous factors, for instance date is very far from being good evidence that it
the relative prestige of different cultures, that was played in that fashion, or at all, in that place
contribute to the formation of fashion. In any at that date. The only way to arrive at reasonable
case, Bridge has not yet proved its superiority: its probability is to collect as many accounts from
reign has as yet been far shorter than that of its different books as one can, and then compare
great predecessor, Orb re, and who would regret them carefully to determine which are derivative
that Orb re did not succeed in obliterating all from which, and, if possible, what was the g
other card games?- Moreover, I do not wish to original source of any given account.
exaggerate. In Italy, Spain, Switzerland, For existing games, actual observation of or
Germany and elsewhere, there is still much participation in play with those who know the
4

i
I

l
Preface xxvii

game is worth far more than written descriptions. have had the great good fortune to spend many
My own opportunities for travel are limited, and, extremely pleasant evenings playing Hungarian
when one is in'search of a game played only by a Tarokk with my friends Mr and Mrs Gabor
restricted circle of people, it is useless just to arrive Benscik and the late Dr B.A. Nyari, of New York,
somewhere and expect to find players on expert players who had continued to play the
immediate enquiry: one has to seek out contacts game ever since they arrived in New York from
long before the projected journey is made. Hungary. I have never met a Czech player of
Nevertheless, with the invaluable assistance offer Taroky; but I have played Tarok in Slovenia with
john McLeod, it has been possible for me to Ing. Drago Matko and friends of his in Ljubljana,
ensure that most of the descriptions in this book of who with great kindness gave me information
games that are currently played have been based about modes of play elsewhere in Slovenia. I have
on or checked against actual observations of or not had the opportunity to visit Trieste. I have
participation in play. The principal exception to also not visited Piacenza, Como or Turin or its
this is the game of Taroky as now played in neighborhood. However, here again Mr john.
Czechoslovakia, in addition, I am uncertain McLeod .has come to my help: after making
whether the game is still played in Trieste, and, the visit to Sedrun mentioned above, he went
though] know it is played in Piacenza, have noI on, in the company of a friend from England
direct information about the mode of play there. I living in Milan whom he had met at the Con-
vention, to visit Turin and Pinerolo, and
r
greatly hope that the publication of this book will
prompt devotees of any form of the game to write witnessed Tarocchi played in both places,
to me to correct those errors that I dare not hope as well as obtaining information about the
have not crept in, and to remedy omissions, of manner of play at Como. I have, on the other
some of which I am aware. It will be fairest to the hand, visited Bologna, with the help of a grant
reader if I here make plain just how much direct from the British Academy, for which my thanks
observation has been possible. I have on a few are due. Through the kindness of many people
occasions played Tarot with French players, there, in particular Cornmendator Giuseppe
though I cannot claim a very thorough direct Ronchi and Signor Giampaolo Ferraresi, I
r knowledge of the French game, my friend Mrjohn received detailed explanations of the game from
McLeod has supplemented it by observations of his experienced players and witnessed many actual
experience of games with French players. Through games, in some of which I took part. As for the
the kindness of Professor Gert MUller, I was Sicilian game, that has never been described in
introduced to some Cego players in the village of print: even the special pack of tarocchi cards used
Oberwolfach in the Black Forest, and spent there was not, until recently, known to playing-
delightful hours playing with them, to whom my card collectors and scholars. I first became aware
thanks are due. I have never played with, or even of the pack when Miss Sylvia Mann game me one
met, any Swiss players. However, in November of those currently manufactured by the firm of
1978, when we were both attending a Convention Modiano in Trieste. It was obvious that there
of the Playing-Card Society 'held in Zurich, I must be a special game played with these cards,
suggested to Mr John McLeod, who was about to and, after fruitless enquiries by other means, I
visit Stans to investigate the game of Kaiserspiel decided that I could find out about the game only
played there, that he make an expedition to the by visiting Sicily. Even iI had been unsuccessful,
Romansh-speaking area of Graubiinden, to I should have been delighted at the chance which
discover something about Tarock as there took me to that entrancing island. But, owing to
played, since unfortunately I had not the time to the great kindness shown to me by everyone I
remain in Switzerland after the Convention, he met there, I succeeded, during two visits, in
visited Sedrun, and returned with information meeting players in what I believe to be the only
that corroborated, but also amplified, what I three remaining towns where the Sicilian game
already knew from an account of the game sent to is still played. Above all, I must single out for
me ten years before by AG MUller & Cie. I have thanks my friend Dr Marcello Cimino, to whom
myself met only two Austrian Tarock players, this book is dedicated. A journalist on the
but have again been given a good deal of left-wing newspaper L Q r a who - has
information by john McLeod, who has played distinguished himself by his courage in exposing
different forms of the game with several different the Mafia, Dr Cimino has a deep love for his
groups of people both in Vienna and in Linz. I native land of Sicily and for its traditions. He also

I
u
4

xxviii Preface
4

\
has, in an exceptional degree, that warmth British Library, which it is unnecessary for me to
towards and readiness to help strangers which I praise. In the United States, I was able to make
have always found characteristic of Italy and use of the Princeton University Library and, on
especially of Sicily. Although he is not himself a one visit, with the help of my friend the late Boris g
card player, and, at the outset, knew nothing of Mandrovsky, one of the most intelligent and
tarocchi, he went to an unbelievable amount of enthusiastic collectors of playing cards, of the
trouble to discover where the players of the game I
Library of Congress. I found particularly useful \
were to be found and to put me in touch with the New York Public Library, which is not only
them. Without his help, I should have achieved one of the great libraries of the world, but is quite
nothing, with it, I was entirely successful, and outstanding for the efficiency and courtesy of its
gained a very good friend into the bargain. Many service. A former librarian at the New York
others showed me great kindness and gave me Public Library, Miss Gertrude Moakley, wrote a
the most valuable help: I must mention fascinating study of the most complete of the
especially the members of the Circolo 15 maggio various fifteenth-century Italian hand-painted
at Calatahmi, who First explained the game to Tarot packs, that painted by Bonifacio Bembo 1

me, Signor Gaetano Di Bernardi, formerly of for Francesco Sforza, Duke of Milan, perhaps the
Calatafimi, now of Palermo, who answered many only good book about the Tarot pack ever
questions about it: Signor Nino Pino, of written; and I had the great pleasure of meeting
Barcellona Pozzo di Gotto, who was immensely her in New York and the benefit of her deep
kind and hospitable to my wife and me on our learning concerning early Italian cards.
visit there, and also answered questions about Especially in the early stages of my work, I was
the game; Signor Sebastiano Agliolo and his greatly helped by the Cincinnati Art Museum,
wife, of Patti, who conducted us on the difficult which has not only a major collection of playing
drive to Tortorici and supplied a delicious meal cards but also an equally fine collection of books
on our return at a very late hour, Avv. On. on card games. Miss Nancy Basket, now retired,
Gaetano Franchina, of Tortorici, who formerly the Curator of the collection, was
entertained us in his house and supplied me with unfailingly obliging in sending me photocopies of
invaluable information about the game as played sections from the books in the collection, and,
now and in the past, Professor Gaetano Falzone, later, when I made the first of two visits to
Director of the Pitré Museum, who supplied me Cincinnati. This book owes much to her and to
with photographs and photocopies of cards in the the Museum. Later, I received similar help from \

Museum, and was of great assistance in other the Deutsche Spielkarten-Museum at Bielefeld,
ways; Professor Romualdo Giuffrida, which also had a notable collection of card-game
Superintendent of the Archivio di Stato, who also books, and was greatly helped by its then
supplied me with microfilms and photographs; Director, Dr Detlef Hoffmann, and its Secretary, 3

Professor Manfre, Director of the Biblioteca Fraulein Erika Kroppenstedt. This museum has
Communale, who helped me greatly on my visit now been merged with the collection of V.A.S.S., x

there; Dr Giuseppe Quatriglio, who published a the great Germa°n playing-card company, to form \

short piece by me in the Giornale do Sicilia, seeking the Deutsche Spielkarten-Museum at Leinfelden,
contact with Sicilian players before my first visit of which Dr Hoffmann is again the Director; and
(I had a response from Signor Giuseppe Pisano of I have received much help from the present
Patti, but unfortunately he emigrated to Secretary of the Museum, Frau Margot Dietrich.
Germany before I arrived in Sicily) ; Professor To Dr Hoffmann, who is also Curator of the
Aurelio Rigoli; and Professor Rosario La Duca. Historische Museum in Frankfurt, I also owe the
To all of them, and to others, my warmest thanks benefit of many stimulating discussions,
are due. With their help, I had explanations of the particularly concerning fortune-telling with
game as played in Sicily now and in the past, and playing cards, on which he has done some very
was able both to witness and to take part in it. valuable research. I have also greatly profited A

Libraries have, of course, been indispensable from two visits to the Beinecke Rare Book and
I

to me, and I have been fortunate in being able to Manuscript Library at Yale University, which I
use the Bodleian Library in Oxford, which has, in houses the world's finest collection of playing
the vessel collection, one of the finest of all cards, consisting in large part of that built up by
collections of card-game books, as well as the Melbert B. Cary, _]r. and containing two
4

I
Preface xxx
fifteenth-century hand-painted Tarot packs, one cards. I am grateful also to Mr Laszlo .Jambor,
of them, the Visconti di Modrone pack, probably Professor Nicholas Kurti, Dr Robert Evans, Mr
the earliest that survives to us. Mr William B. Michael Konrad, Miss Anne Pennington and Dr
Keller, the cataloguer of the collection, was Lorenzo Minio-Paluello for their kind help in
exceedingly kind and helpful to me; his translating for me from Hungarian, Czech and
catalogue, when published, will surely represent Slovene and from Italian when it got too difficult.
a great contribution to our knowledge. Particular thanks are due to Dr Ernst Ragg, who, i

I have also received much help from Dr Harold just before the book went to press, put me
Wayland and Mrs Virginia Wayland, of in touch with Ing. Matko of Ljubljana; I
Pasadena, California, both of them experts in the should otherwise have had to confess that
history of playing cards, who own a wonderful Yugoslavia was the one country where Tarok is
collection of photographs, taken by themselves, still played for which I had failed to
of ancient cards from museums all over the discover anything about the manner of play. I
I

world. Mrs Wayland had, many years ago, Mr Sid Sackson, a professional inventor of
undertaken a study of fifteenth-century Italian games, was at an earlier stage very kind,
hand-painted cards, which, unfortunately, she in particular obtaining from his father a I

never published, her analyses of the various sets, translation of a Hungarian account of Tarokk.
and her measurements of them, which she Many of the people mentioned here are members
generously made available to me, were of the Playing-Card Society, and my work has I

! invaluable to me and underlie my own discussion been greatly helped by the many stimulating
of these early cards in this book. I have also discussions and the continuous exchange of
profited greatly from exchanges of views with information for which the meetings of the Society
Mr Ronald Decker, an art historian who has provide opportunities, I owe thanks, in I

specialised in the study of early Tarot cards, particular, to Mr David Temperley and Mr
whose historical acumen is as great as his Trevor Denning for valuable information about
inventiveness in proposing iconographic playing cards, and to many other members of the
i
interpretations. My warm thanks are also due to Society too numerous to name here individually. I
Signor Vito Arienti, of Lissome, near Milan, a owe a special debt of gratitude to Miss Emma
distinguished playing-card collector who owns Fisher, for helping me to sort and file a great mass
two examples of an important and otherwise of notes and papers, without this, I could never 1

unknown Sicilian tarocc/zi pack, and to Signor have written this book.
Gianpaolo Dossena, another Milanese playing- Despite all this valuable help, the course of my
card enthusiast; both have showed me great investigations has not been uniformly smooth.
kindness on visits to Italy, and both have sent me An even greater menace than 'the plagiarism of
invaluable photocopies of books I had hitherto compilers of card-game books is the
been unsuccessfully hunting for. I also owe very irresponsibility Of popular writers. By 'popular
many thanks to Signor Marco Santambrogio, a writers' I do not mean all those who write
lecturer in philosophy at the University of popular books and articles, but those who make
Bologna, who went to great trouble to pursue two that their profession. Popular writing - the
I enquiries which the brevity of my visits to Italy exposition of specialist subjects to non-experts -
prevented me from completing personally. To Dr is an indispensable part of the intellectual life of a
Hell rut Rosenfeld, a leading authority on the society. All members of a society have a right to
history of playing cards generally and an the knowledge that is in the possession of that
advocate, long before it became generally society, and has usually been acquired by the
accepted, of the thesis that playing cards were expenditure of public money: if a subject is of
introduced into Europe from the Islamic world, I value in itself, rather than a mere servant of
owe many interesting opinions and items of technology, it demands to be made as accessible
information, both from his published writings as possible to all who may take an interest in it.
and from private correspondence. To Dr David What is of value is not just that the knowledge
Hawkes I owe thanks for taking much trouble to should exist, but that people should have it: it is of
help me with Chinese material, and to Dr Kamal as much value that a layman should grasp the
Abu-Deeb gratitude for his part in our fruitful general outlines of a subject as it is that a
collaboration in the study of Islamic playing specialist should know it in detail. We have, in
i
F
XXX Preface
\

many fields, far too few popular books: and, in A particularly fertile source of such legends
the less technical fields, it tends to be the wrong concerning the Tarot pack was a book of 1831 by
people who write them. In technical subjects, it Count Leopoldo Cicognara, from which derive
remains obvious that only an expert can write a the tediously repeated stories of the invention of
popular work, though it needs special gifts to do Tarot by Prince Fibbia and the painting of Tarot
so; but, in non-technical fields, such as history of cards for Cardinal Ascanio Sforza, and the -v

all kinds, this principle is increasingly ignored, wearisome ascription of almost all Fifteenth-
though it is equally true. There is a new century hand-painted Tarot cards to Antonio
profession, that of the writer of popular books. Cicognara or to Marziano da Tortona. Books
He does not have a subject, he is not an expert on written by authors who lack the knowledge
anything: just as the teachers' unions insist that needed for the task naturally mislead innocent
a schoolteacher can teach any subject, so the readers. It was fortunate for me that by the time
professional popular writer is called upon by a well-intentioned expert on card games, \
1

publishers to write on any subject, which he then appealing to Mr Alan Wykes's 'authoritative'
'gets up', or 'researches', by hastily reading a few book Gambling (London, 1964), told me that the
general books about it, assisted by one of the so- game of Tarot had not been played since the
called research agencies that have come into fourteenth century, I already knew enough to
existence to serve the needs of authors like disbelieve him. This statement occurs on p. 153
himself. Books produced in such a manner of Mr Wykes's book; after that date, he says, the
defraud the public: to all appearances, they are Tarot pack was used only for telling fortunes. On s
I

serious works, summarising for the general p. 151 we learn that it was the earliest European
*A

r
reader the conclusions of specialist research, in playing-card pack, but used for play almost
fact, their authors neither know nor care whether solely in Hungary, Italy, Spain and France, the
what their books contain is true. earliest example being from Lombardy in the
The subject of playing cards and the games fourteenth century. On p. 152 it is stated that,
played with them has become an especial victim when the Minchiate pack was invented, as a
of this practice, because it occurs to publishers variation on the Tarot pack, the Fool was
and authors as one on which it is easy to produce dropped from it, though retained as the .Joker in II
an attractively illustrated volume, and they packs from which the trumps and the Knights I
assume that no one will care enough about the had been omitted to form the 52-card pack, we
subject to be able, or wish, to complain of are also told that both the 97-card (i.e.
inaccuracies. Genuine experts for the most part Minchiate) and 78-card Tarot packs continued I
confine themselves to specialist articles in learned to be used for fortune-telling throughout Europe,
journals. Some do still write general books, but and are still so used to-day, and that the French
these have to compete with the productions of the suit-signs were introduced in the fourteenth f
g
professional popular writers, which it is hard for century. Every one of these statements embodies
the general reader to distinguish from them. a gross error, recognisable as such by the merest I
Moreover, as already remarked, the experts are beginner in the subject. Mr Wykes, to be sure,
expert on the history of playing cards; since the must have been in a hurry - he published five
death of Geoffrey Mott-Smith, there has scarcely more books, on various subjects, in the next two q

been, among those who have published, an


\

years; but the general reader has a right to be I

expert on the history of card games. So these twin treated with more respect. 4

subjects are bedevilled by a mass of books and If the subject is to advance, the habits of
articles containing statements lifted from out-of- reiterating long-exploded theories and of making
date works, ill-founded guesses expressed as irresponsible and unfounded statements must be
confident assertions, and outright inventions, all checked. For this reason, although I have passed
given without citing any source or authority that over in silence most of the errors to be found in I
would enable them to be readily checked. As a published works on the subject, I have picked out Q

result, legends, often introduced in good faith, a few, especially liable to mislead, to be found in 4
8
5

have been incredibly persistent, endlessly copied recent books. I myself have been made to waste
into books, articles and museum catalogues by many hours trying to verify what proved to be
writers who could not take the trouble to verify quite baseless assertions, when, on two
them, and new ones are constantly engendered. occasions, I then appealed to their authors to
\
Preface xxx

make public corrections, they refused. If the avoid explaining the same thing each time; so,
subject is, as I think, worth studying, it is again, before reading any of the descriptions of
important to save others from accepting these games in Chapters 23 to 28, it will be necessary
erroneous statements, and from being put, like to read the General Rules at the beginning of
me, to pointless trouble, and it is even more Chapter 23.
3 important to establish a code of integrity such as In playing these games, I should strongly urge
prevails in other disciplines. There are, of course, players, as far as they can, to make use of
many writers on playing cards who already the authentic variety of pack. It would be
conform to such a code; but there remain many possible, by suitable omissions of cards, to play
who do not. Even when sources are given, they every game other than Minchiate that is
often prove to say nothing like what they are described in this book with a French Tarot pack;
quoted as saying, so that, save for a few writers but not only would that destroy some of the
who are consistently reliable, it becomes charm of the games for which that pack is not
necessary to verify every reference. Of course, designed: it would also be a kind of violation.
anyone is liable to make mistakes, and I After all, it would be possible to play Bridge with
apologise in advance for those I have surely a set of cards bearing nothing but one of the
made, hard as I have tried to avoid them. Some of letters A to D (or C, D, H, S) to indicate the suit,
the errors that occur in the literature, however, and a numeral from 1 to 13 (or 2 to 10 and J, Q,
seem hardly explicable by inadvertence. Only by K, A), but no one would choose to do so. Many
checking all statements and exposing the false of the games here described have become
ones is there any chance of establishing entrenched in local cultures: Bolognese tarocchi,
standards which all who write about playing for instance, survives not only as being one of the
cards will feel obliged to try to live up to. most subtle and enjoyable card games ever
I hope that this book will stimulate some not invented, but as part of Bolognese life, as one
previously familiar with Tarot games to sample among many things that are distinctive of
them. The book is so arranged that, if you are not Bologna. It would be ridiculous to think, for that
interested in the history of the cards, or even of reason, that no one elsewhere should play the
1
the games, you can read the descriptions of the game. But, in playing it, one is borrowing
games without having to read anything else. To something from another culture, to which respect
avoid repetitions, within each chapter the is due, and such respect involves playing it, as far
descriptions of particular games often rely on as possible, in the same manner as do those to
earlier descriptions in the same chapter of closely whom it belongs, and, in particular, with the
related games; but I have tried to make sure that, type of cards they use: otherwise, one is not
whenever this happens, there is a clear reference borrowing but stealing. Here is a game that was
back. There are certain features which are invented centuries ago, in a particular city, and
I common to all or most Tarot games. These are we should know nothing of it had it not been
|
stated explicitly in Chapter 8, the second half of preserved for centuries, in that city. It is played
which therefore needs to be read before with a quite special type of pack, equally old,
consulting any of the descriptions of particular that is peculiar to that game, and has likewise
games, especially since certain terms are there been preserved, with very little change, for
introduced and defined which are used without centuries by those who play it. To play the game
further explanation in the accounts of specific with any other kind of cards would show a lack of
games. The General Rules of Chapter 8 assume respect for and gratitude to those to whose
i that the reader knows the basic principles of inventiveness and to whose own care for tradition
s
trick-taking play, those readers who do not we owe its present existence and our knowledge
should first consult the account of it set out in of it. When one first uses an unfamiliar pack of
i Chapter 7. There are also certain features cards, one may find it difficult to identify them
common to all, or to many, of the games rapidly; but this difficulty is quite superficial,
rw- described in Part IV, but not found in those and is very soon overcome with a little practice.
described in Parts I and III. These are set out At one time it was hard to obtain foreign playing
systematically at the beginning of Chapter 23, cards. But now almost any cards that are
and certain terms are again introduced which are currently manufactured in any part of the world
repeatedly used in that and later chapters, to can be readily obtained, for instance from Mr

v
4
\

xxxii Preface
A
3
Maurice Collett, of Kendal Playing Card Sales, 3 pack and a 36-card German French-suited one a

Oakbank House, Skelsrnergh, Kendal, Cumbria. are required, but for the American Frog and Solo 8

If anyone should wish to try the games described games, derived from Tapp, one will naturally use x

in Chapter 9, a Tarot de Marseille pack, with English cards. Tarot games would not be worth
Italian suits and 78 cards, would be suitable. For playing if they were not, independently of their
those of Chapter 10, one could use a Swiss 78- history, excellent games, many of which not only
card pack with Italian suit-signs. The French rival Bridge in strategic interest but far surpass it
Tarot nouveau (with 78 cards and French suits) in the variety of situations that can occur. But
is needed for the games of Chapter 15, and part of the charm of playing them must lie in an
either it or its Swiss cousin for those of awareness of their antiquity and in their
Chapters 11, 12 and 14. The Tarocco Piemontese unfamiliar flavour, a flavour in part destroyed if
pack is required for the games of Chapter one is content to use the wrong type of cards when
13, the Tarocco Bolognese one for those of the right one is available.
Chapter 16, and the Tarocco Siciliano for Not being myself a particularly good card .J |
those of Chapter 19. For the games of Chapter player, I have not presumed to add to the length
17 the Minchiate pack is needed, but this is not of this already lengthy book by putting in a great
currently available, and there is no way of deal of advice on strategy, most Tarot games do
constructing any substitute for it (save by using not lend themselves to the formulation of cut- I
two 78-card packs and altering the faces of many and-dried rules for successful play, and players to z
of the trumps). The Trappola pack, needed whom the game is new will have to discover
a
for the games described in Chapter 18, is also strategic principles by experience. I cannot hope
unobtainable at present, but in this case one to have avoided all mistakes, and, comprehensive
can improvise by using a regular 52-card pack of as I have tried to make this book, there must be
any of the Italian-suited patterns and omitting several variants I have omitted. I hope, most
the 3s, 4s, 5s and 6s, or by using a Tarocco
Piemontese pack and omitting also the Queens
sincerely, that any reader who knows one or
another form of the game and who spots an error
I
and the trumps. For the game described in or deplores the absence of some variant of which
Chapter 24 one needs a Cego pack (with French he is fond will not rest content with complaining
suits and 54 cards), and, for the games of about it to his friends, but will take the trouble to
Chapters 22, 23, 25, 26 and 27, an Austrian write to me and point out my mistake or 4

Tarock pack (again with 54 cards and French omission, so that I can correct it, with due
suits). Finally, for the German games of Chapter acknowledgments, for a later edition.
28, a 36-card Bavarian pattern Cerman-suited

"4
4

*;

i
I
s
4

\
g

PART ONE

HISTORY AND MYSTERY

1
CHAPTER 1

The Tarot Pack in Playing-Card History


l

In his notes to The Waite Land, T.S. Eliot wrote, that will be explained later. The subjects most
r
'I am not familiar with the exact constitution of usually depicted on the triumphs are as follows: I
the Tarot pack', he evidently did not expect his - the Bagatto (la/Iountebank); II ._ the Popess; III
readers to be, either. Now, just over half a - the Empress, IV - the Emperor, V _. the Pope,
century later, probably most people in Britain VI - Love (or the Lovers); VII - the Chariot;
and the United States either have actually seen a VIII -Justice; IX - the Hermit; X - the Wheel of
Tarot pack or have at least seen pictures of the Fortune; XI - Fortitude; XII - the Hanged
cards: specimens of the pack, and books about it, Man, XIII .- Death, XIV - Temperance; XV -
are on sale everywhere, articles about it appear the Devil; XVI - the Tower; XVII - the Star;
in the newspapers, and it has figured in a.James XVIII - the Moon; XIX - the Sun; XX -
Bond Film. Few, indeed, could give much of an judgment; and XXI - the World. If the
account of the significance of the Tarot pack or description follows the occultist tradition, then
its relation to ordinary playing cards. Almost Batons will probably be called Wands, Coins will
everyone would be likely to say, 'It's used for be called Pentacles, the Bagatto will be called the
fortune-telling, isn't it?', which is true as far as it Magician, the Popess the High Priestess, the
goes, but, as we shall see, conveys an impression Pope the High Priest or the Hierophant, the
at variance with the true history of the cards. triumphs as a whole, together with the Fool, the
But, for the moment, let us postpone an enquiry Major Arcana and the suit cards the Minor
into the use to which these cards are put, and Arcana; but, although these names are
confine ourselves to their appearance - the appropriate to some modern packs, they are
composition and design of the pack. historically inaccurate. Nomenclature apart, the
In any of the popular accounts that have description just given is a perfectly correct
become so common, the Tarot pack is likely to be account of the composition of the most
described as follows. It has four suits, consisting characteristic form of the Tarot pack,as we shall
not of those with which we are familiar, but of see, it has had, and still has, other forms.
Swords, Batons, Cups and Coins. In each suit When we come to ask how and for what
there are ten numeral cards, from Ace to 10, and purpose this picturesque form of pack came into
four court cards, instead of only three: King, being, we need to isolate those features of the
Queen, Knight and Jack. Besides the 56 suit Tarot pack which are peculiar to it and
\ cards, there are twenty-two additional cards, differentiate it from the regular playing-card
making a . pack of 78 cards i n a l l : one pack. To anyone familiar only with the Anglo-
unnumbered card, the Fool, and twenty-one American pack, the answer to this question
picture cards, numbered (usually with Roman seems obvious: the Tarot pack differs in having
numerals) from I to XXI. In~the'early»chapters of different suit-signs, in having a Knight in each
this book, the twenty<one numbered picture suit, in addition to the ordinary three court
cards will be :referred to as thumms, for a reason cards, and in *containing the twenty-one
4 Part I: History and Mystery

triumphs. To such a person, the presence of the There are, however, other, more radical,
Fool, on the other hand, would be unlikely to differences between playing-card packs,
appear a distinguishing characteristic: it seems including ones still in general use, than those
obviously to be the equivalent of the joker. It variations in design that constitute the
needs, however, only a little knowledge of the distinctions between the standard patterns, in
playing cards still in normal use in Italy and Spain particular, differences in the suit-signs employed.
to see that most of theseanswers are wrong. The cards used in, say, Belgium differ from those
Someone who has never played cards on the used in Britain only in respect of the standard
Continent of Europe may well suppose - if he pattern to which they conform: but some of those
asks himself the question at all - that the still widely used in Germany, Italy, Spain, Latin
ordinary playing-card pack is, and perhaps American countries and several others differ in
always has been, everywhere the same. And it is this more fundamental respect, that they do not
indeed true that cards of the Anglo-American even bear the same suit-signs. The suit-signs with \,

pattern - often now known, outside Britain and which we are familiar, and which are known in
the United States, as the International pattern - every country of the world - Spades, Clubs,
are used in every country of the world at the Hearts and Diamonds - originated in France,
present day. It will be obvious that the designs of and are therefore conveniently described as
the court cards in the Anglo-American pack are constituting the French suit-system. There are,
stereotyped, and vary from pack to pack or from however, three other, quite different, suit-systems
maker to maker only within very narrow limits: still in regular use, the German, Swiss and Latin
they form what is known as a standard Pattern. But systems, all of which, as we shall see, are older
anyone who has played cards almost anywhere in than the French one. The German suit-system
Europe outside Britain and Ireland is likely to be consists of Leaves, Acorns, Hearts and Bells (the
aware that this is far from being the only Bells being small spherical ones). This system
standard pattern of playing-card design. The originated in Germany, and is now used, in a
Anglo-American pattern, originally borrowed by wide variety of distinct standard patterns, not
English cardmakers from one used at Rouen, and only in Germany itself, but in Austria, Hungary,
inherited by those of the United States, is only Czechoslovakia, the Italian Tyrol, Slovenia and
one among many, though the most widespread: occasionally Poland. The names of the suits in
there is a multitude of other, quite different, German, in the singular, as they are usually l

standard patterns, some now obsolete, but many used, are, in the same order as above: Laub, or,
still very much in use; some national, some more usually, Grain (green); Eichel, Here, or, more
regional, and others used in various areas and usually, Rot (red), and Schelle. The Swiss suit-
competing with other standard patterns; some system is rather similar, consisting of Roses,
well recognised and bearing accepted names, Acorns, Shields and Bells. Not only did it
others identified only by historians of playing originate in Switzerland, but it has never spread
cards. beyond that country, there has only ever been
When a card game migrates from one country one standard pattern for it, and it is used
or region to another, it very often, though by no primarily in the German-speaking cantons. The
means always, takes with it the form of pack used Swiss-German names of the suits, in the above
for playing it in its native land. In this way, a order, are: Rosen, Eicheln, Schilten and So/zellen.
standard pattern originally peculiar to one The suits of the Latin system are those which
locality comes to be diffused over a wide area, we have already seen as being used in the Tarot
and, often, to be associated with a particular pack - Swords, Batons, Cups and Coins: they are
game. It is, indeed, the spread, during the very far from being peculiar to the Tarot pack,
present century, of the games of Rummy, Poker being used equally for regular packs of playing
and Contract Bridge to almost every country of cards not containing the triumphs which are the
the world that has caused the Anglo-American sp_ecial feature of the Tarot pack, and having long
pattern to invade countries that still retain their been so used. The names of the suits in Italian, in
own national or regional patterns for other the above order, are: Spade, Bastoni, Copse and
games. For this reason, much can be learned Denary; in Spanish they are: Espadas, Bastos, Codas
about the history of card games by studying the and Oro; (gold). Although I have spoken of 'the
history of the various standard patterns. Latin suit-system', it should really be regarded as
The Tarot Pack in Playing-Card History 5

a family of suit-systems, having three variants variant in regular playing-card packs is now
sufficiently distinct each to rank as a separate largely confined to the North-East of Italy,
suit-system in its own right. For convenience, I notably Trieste, Venice, Treviso and Trent, but
shall refer to these as the Italian, the Sjnarzis/1 and also in certain parts of Lombardy, namely
the Portuguese systems. This time, however, there Brescia and Bergamo, and, for the game of
is not meant to be any suggestion that the names Primiera, in Bologna, in these areas it is found in
indicate the country where each system several different, though fairly closely related,
originated, and, where necessary, I shall enclose standard patterns. It is not now in use, except for
the names in inverted commas as a reminder that Tarot packs, anywhere outside Italy. Well into
no such suggestion is intended: at least in the this century, however, a special form of Italian-
case of the Spanish and Portuguese systems, the suited pack survived in Central Europe, used
suggestion would, as we shall see, be definitely only for the game known originally as Trappola.
wrong. Nor would it be correct to think of these This game originated in Venice, but died out in
suit-systems as being, at any stage in history, its native land: in travelling North, it took with it
confined to the country whose name we have a form of pack which, over the centuries,
assigned to it: the terms 'Italian', 'Spanish' and remained remarkably faithful in design to its
'Portuguese', in this connection, are mere Italian prototype. The last Trappola pack to be
convenient labels, indicating no more than that manufactured was made in Prague in 1944.
the suit-system in question is, or was at one time, The Spanish-suited pack remains in
particularly associated with the country predominant use throughout Spain and in the
concerned. Spanish-speaking countries of Latin America; it
The three suit-systems belonging to the Latin is also used, and manufactured, in Morocco. In
family share the same suit-signs, but are France, it is used in the Catalan region of
differentiated from one another primarily by the Roussillon, adjacent to Spain, and, with a very
highly divergent shapes of the Swords and distinctive standard pattern, for the game of
1
Batons, and the very different ways in which Aluette, popular in Brittany and in Bordeaux.
these two suit-signs are placed on the numeral Furthermore, it is in wider use in Italy than the
cards. The Spanish Swords are straight, and the Italian-suited pack itself: one standard pattern is
Spanish Batons are knotty cudgels, sometimes used in Sicily, another, called after Naples,
with protuberances representing shoots: both throughout the southern half of the peninsula,
are placed on the cards (save for the 3 of Batons) and two others in central Italy, from Rome as far
in the manner familiar to us, namely each one north as Piacenza.
separate from the others. The Italian Swords are The Portuguese suit-system is now all but
crescent-shaped, and the Italian Batons are extinct: it survives only in a very special form of
polished Staffs: each Sword and each Baton the Tarot pack peculiar to Sicily. It was, for long,
extends from top to bottom of the card, and they the national suit-system of Portugal, but was also
are arranged on the cards so as to intersect, known in Florence, Rome, Sicily and Malta. In
forming, in the case of the straight Batons, a Europe, it has been the least successful of all the
trellis pattern (on the odd-numberedcards of the six different suit-systems here described
Swords suit, one sword is usually straight, and (counting the three members of the Latin family
often two are straight on the 10 of Swords). The as distinct systems): but it compensated for this
Portuguese system is intermediate between the by a prodigious success in Asia, where it travelled
other two: the Swords are straight, as in the with the Portuguese colonialists and traders, as
Spanish system, but intersect, as in the Italian well as, of course, being used in Brazil. In India,
one, the Batons also intersect, and are usually in Indonesia and, above all, in .Japan, the
much more regular in form than the Spanish Portuguese playing-card pack was copied and
ones, though not as smooth and straight as the adapted in style to indigenous artistic forms;
Italian. indeed, in Japan, the entire practice of playing
It is the Italian form of the Latin suit-system cards derives originally from the Portuguese
that is used in the characteristic type of Tarot example. There are still manufactured in_Japan a
pack with a description of which this chapter number of types of playing-card pack which are
opened; the use of Spanish suit-signs in Tarot demonstrably descendants of the Portuguese-
packs is virtually unknown. The use of the Italian suited pack, although they have diverged very far
6 Part I: History and Mystery

from their prototype and are known only to a figure ones that are either otherwise identical or
minority ofjapanese. at least closely similar, so that, in almost all
The use of suits unfamiliar to British and cases, we can say what was the original posture
American card-players is, thus, in no way a of the King.
peculiarity of the Tarot pack: it is simply that A court consisting of King, Queen, and Jack
that pack, in the form described above, employs (in French, Roi, Dame and Valet) is found only in
the Italian suit-system rather than the French the French-suited pack. In the German and
one long ago adopted by the English cardmakers. Swiss suit-systems, all three court figures are
That it should do so is not in the least surprising, male: the lower two, originally called Obermann
since it was in Italy that the Tarot pack was and Unlermann, have long been known simply. as
invented, and at a time when no other suit- Uber and Under (Under in Switzerland). They are
system was known there. almost always shown standing, although, in the
The supposition that the presence of the Wiirttemberg pattern, the Obers are mounted,
Knight is distinctive to the Tarot pack turns out and they are, of course, further distinguished
to be equally mistaken. Because of the from the King by the fact that he is crowned; very
awkwardness of having two court cards whose often there is a further aid to identification in that
names in English begin with a K (or three if one the King bears two suit-signs (four altogether in
says 'Knave' rather than ']ack'), we shall a double-headed pack). They are distinguished
henceforward call the Knight the 'Cavalier': no from one another, by a kind of visual pun, by the
association with the supporters of Charles I in position of the suit-sign. In the older, single-
the Civil War is intended .- he is simply a Knight figure, packs, the suit-sign of the Ober was at the
as in chess. This choice of name is justified by the top of the card, and that of the Unter at the
fact that in French the name of this card is bottom: now that double-headed cards are usual,
Cavalier, and in Italian and Spanish simply the suit-sign of the Unter is at the bottom of the
Cavalla and Caballo respectively (both meaning half-card, that is, just above the middle of the
'horse'), although in German it is Reiter or whole card. It should be borne in mind that the
Kavall. Now, allied to the distinctions between use of indices to show the rank of the cards did
the suit-systems are various other differences in not become the usual practice until the late
the forms of the cards or in the composition of the nineteenth century, even to this day some
pack, and, in particular, differences in the make- standard patterns still omit them. When there
up of the court. In all suit-systems, the highest are no indices, it is essential that there should be
court card of each suit is the King (Roi in French, some readily perceived conventional feature to
K¢8nig in .German, Re in Italian and Rey in make the rank of a court Figure instantly
Spanish); indeed, this is also true of various other recognisable. I n German-suited packs, the
forms of playing-card pack found outside primary mark of distinction between the Ober
Europe. But even here there is a distinction. In and the Unter is the position of the suit-sign.
the French and Spanish suit-systems, the King is In the Italian and Spanish suit-systems, the
always shown standing. In the Italian, German three court Figures of the regular pack are again
and Swiss suit-systems, on the contrary, he is all male, but are differentiated in another way:
virtually always -shown seated, the-exception is the second court is a mounted Cavalier or
the German-suited Hungarian pattern, used at Knight, the third one a jack (in Italian Fante, in
the present day in Austria and Czechoslovakia as Spanish Sola), shown standing. In the Portuguese
well as in Hungary, in which the King is suit-system, the second court card was again a
mounted, as he was also, exceptionally, on some Cavalier, but the third one was female, shown
early German-suited cards. The Portuguese- standing, and will here be called a Maid. The
suited pack originally agreed with the Italian- name of this card i n b o t h Spanish and
suited one in having seated Kings; only in some Portuguese is again 'Sofa, which is in fact a
late examples did the Kings, under Spanish feminine word; in Italian, it is called variously
influence, come to be depicted standing. With Donna, Farztirza or Fantiglia.
modern double-headed cards it is, admittedly, The Cavalier has, thus, every right to be
often impossible to tell whether the King is present in the Italian-suited Tarot pack; his
randing or seated, but most standard double- presence is nothing special to the Tarot pack,
headed patterns can be traced back to single- since he is found in every Italian-suited pack. It is
The Tarot Pack in Playing-Card History 7

not he who is the intruder, but the Queen. The meant by a regular pack is any that is
inclusion of four court cards, instead of only exhaustively divided into suits, each suit being
three, in each suit, is genuinely a special feature distinguished by a suit-sign and divided into
of the Tarot pack. In the fifteenth century, there numeral cards, the rank of which is indicated by
were, it is true, a number of regular German- how often the suit-sign is repeated, and court
suited packs made with four court cards to each cards showing human figures.
suit, usually with the Queen added to the three In the wide sense of the term 'playing card',
male figures, and it is possible that this there exist playing-card packs with a completely
sometimes happened in Italy also, though no different structure, for instance a Lexicon pack.
such packs have survived: but that experiment It would be a mistake to think of such things as
was abandoned, and, from the sixteenth century existing only in modern times: from the fifteenth
onwards, regular playing-card packs have century onwards, people have been devising
always had three court cards per suit, while special packs of cards to play games of their own
Tarot packs have had four. In the very earliest invention. Almost all of these have, indeed, been
Tarot pack to have survived, there were as many ephemeral. The one exception is the Cuccu' pack,
as six court cards in each of the four suits; but, invented in Italy in the seventeenth century for a
with that one exception, so far as we know, every simple and amusing game, and still being
Tarot pack, of whatever form, has not only had produced, packs derived from it were once
just four court cards, but precisely the four that popular in Germany and are still popular in
we have listed - King, Queen, Cavalier and Jack Denmark, Norway and Sweden. Intermediate
- save that the jack is sometimes replaced by a between these and regular packs are what may
Maid. be called 'augmented' packs, ones consisting of a
What distinguishes the Tarot pack from every regular pack to which a number of cards not
other kind of playing-card pack is the presence of belonging to any of the ordinary suits have been
the twenty-one triumphs: a sequence of picture added. To this general category the Tarot pack
cards not identified by a suit-sign, like the evidently belongs. A modern example is the
ordinary suits, and not divided, like them, into Taotl pack, specially devised by its
numeral cards and court cards. Since, even in manufacturers for a complicated but excellent
present-day Europe, there is such a variety of game; but historically all augmented packs
types of pack, we need a Word to pick out that known in Europe have been Tarot packs of one or
broad category of those which, unlike the Tarot another type. To ask why the Tarot pack was
pack, are entirely composed of cards belonging to invented is, therefore, essentially to ask why
suits properly so called. I have hitherto been anyone found it necessary to* combine the regular
using the word 'regLllar' for just this purpose, for pack with a sequence of a quite different kind.
which we may now explicitly appropriate it. Strictly speaking, our definition would require
Apart from the Tarot pack, those so far us to categorise any pack containing one or more
mentioned all have in common that they are jokers as an augmented rather than a regular
divided into four suits. Almost from the earliest pack, this. would obviously be misleading, and so
times when playing cards were known in Europe, we shall allow a pack to count as regular» if,
however, down to our 'OWH times, repeated besides suit cards, it contains any number of
experiments have been made with the jokers, it being understood that, even though
introduction of a fifth or even a sixth suit, there may be more than one joker, they are not
although none of these experiments has ever won in principle differentiated from one another. (For
much favour with the card-playing public, it one game, Zwicker, played in Schleswig-
would be a mistake to make the division into just Holstein, as many as six .Jokers are used to one
four suits a defining characteristic of regular pack.) As previously remarked, no one unaware
packs. The presence of less than ten numeral of the actual facts of the matter can resist
cards in each suit is exceedingly common, the identifying the Fool of the Tarot pack with the
presence of more than ten is very exceptional, but .Joker of the regular pack, and it is often
not quite unknown. It would therefore be confidently asserted, on purely a priori grounds,
misleading to make the application of the term that the .Joker derives from the Tarot Fool. In
'regular' depend on the exact number either of fact, there is not a trace of connection between
numeral cards or of court cards. What will be them. If there were, we should expect to Find
8 Part I: History and Mystery

some form of Fool or joker in regular Italian- Now, however, the Deuce of the German- and
suited packs, whereas it is only in French-suited Swiss-suited packs has been so thoroughly
packs, and, at that, in ones with a full assimilated to the Ace of other packs that it has
complement of 52 cards, that the joker is ever been all but forgotten that it had a different
included Long before the Joker was introduced ancestry. The omission of the Aces reduces the
into the regular pack, the practice was quite full German- and Swiss-suited packs also to 48
common, in a variety of games, of designating a cards; but full German-suited packs are no
particular suit card as wild: but the actual idea of longer produced, having long been entirely
introducing a special card for this purpose did superseded by shortened ones, while the full
not occur to anyone until the second half of the Swiss-suited pack maintains only the most
nineteenth century, in the United States, where tenuous existence. The Swiss-suited pack has one
the joker first used in Euchre as the permanent peculiarity of design which ought to be noted: the
highest trump was taken over for use in both 10s do not, as in other packs, display ten suit-
Poker and Rummy as a wild card, and it was signs, but, instead, show a banner bearing a
from there that it spread to Europe, together with single suit-sign; for this reason, they are often
those games. Since the Joker was invented at a referred to, not as 10s, but as Banners.
time and place at which the Tarot pack was In Britain, several games are known, such as
virtually unknown, we have to regard the Bezique, in which a number of numeral cards are
resemblance between the joker and the Fool of omitted from each suit, but they have never been
the Tarot pack as due to no more than pure so popular as to provide a great deal of incentive
coincidence. for the actual manufacture and sale of
To complete our brief survey of the different appropriately shortened packs. In most other
European suit-systems, we must glance briefly at European countries, however, the reverse holds
the principal differences between them relating good. Most of the celebrated national card games
to the numeral cards. The full French-suited - Piquet in France, Skat in Germany,
regular pack has, of course, 52 cards, as does the Klaverjassen in the Netherlands, Tresillo in
Italian-suited one. The full Spanish-suited pack, Spain, _lass in Switzerland, Tressette in Italy -
on the other hand, has only 48 cards, since it require a shortened pack. As a result, far more
lacks the 10s. The same is true of almost all shortened packs are bought than ones with a full
Portuguese-suited regular packs. Most of the complement of cards. There is a great variety of
latter, including all those used in Portugal itself, such shortened packs: here only the principal
also had an outstanding peculiarity of design: ones will be noted. In France, a shortened pack
dragons are depicted on all the Aces. This last has always 32 cards, as used for Bezique, it is
feature was copied on all the playing cards often known in England as a Piquet pack, and is
derived from the Portuguese ones which were formed by omission of the numeral cards from 2
produced in India, Indonesia and Japan. While to 6. The shortened Swiss-suited pack consists of
the 10s are missing in the Spanish and 36 cards, being formed by omission of the
Portuguese suit-systems, German- and Swiss- numeral cards from 3 to 5 from the full 48-card
suited packs make what is to us a much more pack which it has now largely ousted. The full
surprising omission, namely of the Aces. This is 48-card German-suited pack disappeared long
no longer quite obvious from a glance at a ago, the principal shortened forms are a 36-card
German- or Swiss-suited pack, since there are one, identical in composition with the Swiss-
cards which not only look much like Aces but are suited pack, and a 32-card one, which lacks also
actually referred to as such, and, in Germany, the 6s. French-suited packs are also common in
where indices are used, bear the letter A for As Germany in both a 32-card form, as in France,
(Ace). Historically, however, these cards are not and a 36-card form, retaining the 6s. The
Aces, but Deuces, and bear, not one, but two Spanish-suited pack in both Spain and France is
suit-signs. Formerly, German card-players were still found in both the full 48-card form and a 4

much more conscious of the historical origin of shortened 40-card form, the latter formed by
this card, and referred to it as the Days (Deuce): omission of the 8s and 9s. In Italy, however, the
indeed, the German-suited pack was frequently Spanish-suited pack exists only in the shortened
distinguished from the French-suited pack by form with 40 cards. Full 52-card versions of the
calling the former Dauskarte and the latter Askarte. Italian-suited pack are still produced in small
The Tarot Pack in Playing-Card History 9

numbers: since, however, almost all modern be described in the next chapter.
Italian card games demand only 40 cards, both The form of Tarot pack described at the outset
Italian- and French-suited packs are mostly sold of this chapter is not, as there remarked, its only
with only 40 cards,. omitting the 8s and 9s and 10s . form. It occurs in both Portuguese-suited and,
The 'l`rappola pack, the sole type of Italian-suited particularly, French-suited versions, there are
regular pack used, at least after the sixteenth also shortened forms of the Tarot pack, and, for
century, by non-Italian-speaking players, and many centuries, there existed one expanded form
then only for a particular game, was also a of it. All these will be described in due course. In
shortened pack, of 36 cards, whose composition the meantime, if we are to understand how and
was unique: it retained the 2s as well as the Aces, why the Tarot pack came to be invented, we
and omitted the numeral cards from 3 to 6. How must look a little at the historical evolution of
these various differences in composition arose will European playing cards .
CHAPTER 2

The Beginnings in Europe

The history of chess has been intensively several localities, there is more than one reference
investigated, and is not, save in matters of detail, in this period; here is a list of places from which
in dispute. The game was invented in India in or we know of fourteenth-century references to
before the sixth century A.D, Was introduced into playing cards, together with the dates of the
Persia in the sixth century and into the known reference: Florence (1377), Paris
earliest
Byzantine Empire before the ninth, spread after (1377); Basle (1377); Siena (1377); Regensburg
the Muslim conquest of Persia throughout the (1378); Viterbo (1379); Brabant (1379); St
Islamic world, and from there was brought to Gallon (1379); Berne (between 1367 and 1398,
Western Europe in the ninth or tenth century. perhaps in 1379); Constance (1379); Barcelona
By contrast, the origin and diffusion of playing (1380); Nuremberg (1380); Perpignan (1380);
cards remain very much subject to doubt, Marseilles (1381); Lille (1382); Valencia
although much has been discovered and is (1384); Sicily (between 1377 and 1391); Zurich
currently being discovered. (1389); Venice (1390); the County of Holland
The earliest European references to playing (1390); Augsburg (1391); Frankfurt-2 -Main
cards and card games have been assiduously (1392); Ulm (1397); Leyden (1397).1
collected and intensively scrutinised. When the
process of collection began, the First impression ! For most of these references, see W.L. Schreiber, Die
was that they clustered thickly around the turn of 5lte5ten Spielkarlen, Strasbourg, 1936, G. Piceard and H.
the fourteenth century, but stretched back before Rosenfeld, 'Neue Beitrage zum Alter der Spielkarten',
that, becoming sparser and sparser, until the Archiv fair Gesclzichte de Buchwesens, vol. 3, 1961, pp. 555-66,
and H. Rosenfeld, 'Zur Vor- und Friihgeschichte und
beginning of the thirteenth. Under scrutiny, Morphogenese von Kartenspiel und Tarock', Archiv /171
however, many of these references were rejected Kullurgesc/zide, vol. 52, 1970, pp. 65-94, especially pp. 75-6.
as misreadings or later interpolations, and the For those from Perpignan and Valencia, see José Maria
Final picture that emerged was quite different. Madurell Marimén, Notes Documerztales de Naiperos
Ba rcelonexes, in Documerztos y Estudios, vol. IV, Institute
With one disputed and one unconfirmed Municipal de Historia, Barcelona, 1961, pp. 54-117; see pp.
exception, no authentic reference to playing 62 and 64. For that from Venice, see B. Cecchetti, 'Giocolieri
cards is known from any European source before e giuochi antichi in Venezla', Arrhivo Veneto, vol. XXXVIII,
the year 1377. In that year, there are four: one 1889, fasc. 76, p. 426. That from Sicily has not been
from Florence, one from Paris, one from Basle published: it comes from an edict issued under Maria I, who
reigned as sole monarch from 1377 to 1391; the text of the
and one from Siena. From then on, they come in edict is contained in a manuscript volume of laws of the
thick and fast: not from all over Europe, but from town of Lentini, written about 1410-20, presently in the
a large part of it - from Italy and Sicily, from possession of Mrs Virginia Bugliardo, of New York, who
Switzerland and southern Germany, from the very kindly provided me with a photocopy of the relevant
Low Countries, from Paris, Marseilles and pages. Pavle Bidev, Die xpanisclze Herkunft der Spielkarte, ed.
Egbert Meissenburg, Winsen-Luhe, 1973, p. 10, cites a
Barcelona; between 1377 and 1400, an average of mention of naives in Saragossa in 1378 (not a prohibition).
about three references every two years. From He gives Joseph Brunet y Bellet, Lojoch de nabs, nails 6 carts,
The Begirmingx in Europe 11

Most of these early references tell us no more introduced by American card manufacturers in
than that card playing occurred in the given area the 1870s, it, too, has yet to spread to all
at the time in question: some record the purchase standard patterns. But, in essentials, save for the
of a pack or the playing of a game, and many are use of Ober and Unter instead of Queen and
city ordinances banning the playing of various jack, and, we can be sure, save also for the suit-
games, particularly dice and cards. One of the signs, the pack described by john of Rheinfelden
earliest, however, the celebrated treatise Tradalus in the earliest year from which we have any
de moribund et disciplirza lzumanae conversalionir, written mention of playing cards in Europe was exactly
in Basle in 1377 by a Dominican friar by the the same as our modern English pack.2
name of john (usually known, probably wrongly, The evidence thus strongly suggests that there
as John of Rheinfelden), gives an actual was no long period of evolution at the end of which
description of the pack as known to its author, the playing-card pack as we know it emerged,
though not of any of the games played with it. but, on the contrary, that, a matter of at most
From this we learn that the structure of the pack a very few years before 1377, the pack was either
was essentially what it is now. There were four invented or introduced from elsewhere, in a fully
suits, each with its own suit-sign; each suit developed form, and immediately spread over a
consisted of 13 cards, divided into ten numeral wide area of Europe. This impression is
cards and three court cards. The numeral cards reinforced by the fact that two of the very early
were distinguished, just as now, by the number of sources - John of Rheinfelden writing in 1377
repetitions of the suit-sign. The court cards and the Chronicles of Viterbo referring to the
consisted of a seated King and a higher and lower year 1379 - explicitly state that playing cards
'Marshal', each holding his suit-sign in his hand. had been introduced into their areas in the very
(This last detail tallies with the practice in many year in question, while the Valencia edict of 1384
of the earliest surviving packs, and in some of refers to them as 'a new game', and the earliest
the later ones). The two Marshals were reference of all, the Florentine edict of 1377,
distinguished by the fact that the higher One held speaks of them as 'newly introduced in these
his suit-sign aloft, while the lower one held it parts'.3 There are also well-known arguments
hanging down from his hand: these were, from silence. Petrarch's De rernediis utriusque
evidently, then, the Swiss or German Ober and fortunae (1366) discusses a number of games but
Unter. Brother John unfortunately does not says nothing about playing cards, a Paris
indicate what suit-signs were used. These cards ordinance of 1369 forbids numerous games, but
would, of course, have been single-headed' does not mention card games, although one of
double-headed ones did not come in until the 1377 was to forbid cards to be played on work
eighteenth century, and were adopted, for days; similarly, a St Gallen ordinance of 1364
various standard patterns, only very slowly (for forbade dice games, and allowed board games,
the Anglo-American one, only after 1850), but left cards unmentioned, although an
indeed, some standard patterns use single- ordinance of 1379 prohibited them as well.
headed cards to this day. They would also have This is not to say that no problems arise. Dr
lacked indices: these appeared haphazardly as Peter Kopp had claimed the discovery of a yet
early as the fifteenth century, but were never earlier reference to card playing, from an
placed in the corners, and were seldom used ordinance of the city of Berne in 1367.4 (Mr Lex
systematically, until the modern practice was Rijnen has reported an earlier one still, from the
neighbourhood of Amsterdam in about 1365, but
Barcelona, 1886, as his authority for all the references cited
by him and not by Rosenfeld, but I cannot find a mention of 2 See E.A. Bond, 'The history of playing-cards',
the Saragossa reference in that book. Bidev's work demands Athenaeum, no. 2621, 19]an. 1878, p. 87, col, 3-p. 88, col. 2.
a modification of the statement of the opening paragraph 3 Mr George Beal, in Discovering Playing-Cards and Tarots,
that the Indian origin of chess is not in dispute, since he Aylesbury, 1972, p. 4, states that a manuscript of 1384 from
favours a Chinese origin, basing this claim on the evidence Nuremberg speaks of the 'widespread adoption of the new
presented in .Joseph Needham, Science and Civilization in game throughout Europe', but I have been unable to Hndany
China, vol 4, part I, Cambridge, 1962, pp. 314-31. This confirmation of this.
evidence was in part discussed, and rejected as irrelevant to 4 'Die friihesten Spielkarten in der Schweiz', Zeitschr tfrir
the origin of chess, by H._J.R. Murray in his History of Chess, Schweizerische Archiologie und Kunstgeschiclzte, vol. 30, 1973, pp.
Oxford, 1913, p. 122. 130-45.
12 Part I: History and Mystery

this as yet remains LlnconF1rmed.)5 A shift of ten offered. Dr Kopp believes that, by the time .John
years in the chronology is in itself of minor of Rheinfelden became acquainted with them,
importance, but if a decade elapsed between the playing cards had already been known for long
first known reference and the second, then enough (presumably about two decades or more)
perhaps playing cards had been in use in some for variants to have been invented. Against this it
localities for ten or even twenty years before the must be said that it would be strange for Brother
first reference occurred, and the many references John to have written, 'the form in which they first
from 1377 onwards are evidence only of their reached us', if, in the course of that same year, he
wider diffusion rather than of their invention or had encountered five other forms. It would also
introduction. be puzzling that, from a period of twenty years or
Dr Hell rut Rosenfeld has controverted Dr so, only one or two references to playing cards
Kopp's claim:(' we have only a copy of the 1367 should have come down to us, given that they
ordinance from a compilation made in 1398, and cluster so thickly thereafter. Dr Rosenfeld's
Dr Rosenfeld gives detailed grounds for thinking explanation is that the account of the variant
the mention of card playing to be an insertion at forms is an addition by a later copyist. This is,
a later date. On this he seems to have the better perhaps, more plausible, but has its own
of the argument, but there is a point about the difficulties. We do not have the original
Tractatus de moribund itself which is more uncertain. manuscript of the Tradatux (which, ...; Dr Kopp
After giving the description cited above of the has observed, may have been destroyed in the
playing-card pack in what it calls its 'common Franco-Prussian War); we have one MS. of 1429
form, and that in which it first reached us', the and three, made by different copyists, all from
text goes on to list a number of variants: one in 1472, all four of which agree very closely, as Dr
which all the Kings are replaced by Queens; one Kopp has shown. Dr Rosenfeld's suggestion is
in which two of the suits have Kings and the therefore that the interpolation was due to the
other two Queens, one with five suits; another 1429 copyist, whom the later ones followed. The
with six, and, finally, one with four suits, but hypothesis cannot, however, be that we can get
with Five court cards in each suit (King, Queen, back to Brother .John's original text simply by
the two Marshals and a Maid), making 60 cards excising the passage dealing with the variant
in all. Now we have no cards surviving from forms, together with the phrase 'the common
the fourteenth century, but we do have a form, and that in which it first reached us'
considerable number from the fifteenth century, previously quoted. The Tradatus, as we now have
and among them are German packs showing it, goes on to express, and give grounds for, a
variations of this kind, including ones with five preference for the 60-card form, and, later, to
suits, one in which the court figures are all male include a whole short section on the excellence of
in two of the suits and all female in the other two, the number 60, as well as another on the Queen
ones with female Unters and ones with four court (the treatise as a whole being an essay in
cards per suit, so, although we do not have rnoralising based on the playing-card pack).
representatives of all the variants mentioned in Hence, if interpolations occurred, they were
the Tractatus, it is very plausible that there should carried out on an extensive scale. The problem
have been such variants. What is not credible, has thus not yet been completely resolved. My
however, is that such a range of variations on the personal inclination is to think that Dr Rosenfeld
original form should have developed within a has more of the truth of the matter. But, even if
year or two of the introduction or invention of the Dr Kopp is right, the consequences are
playing-card pack. comparatively minor: the picture is altered,
For this, two rival explanations have been significantly perhaps, but not very substantially.
The other documentary sources yield no clues
5 'Makers of playing-cards in the Netherlands', journal of to what fourteenth-century playing cards
the Playing-Card Society, vol. IV, no. 2, 1975, pp. 3417. were like, and none have actually survived from
6 In 'Zu den friihesten Spielkarten in der Schweiz: eine
Entgegnung', Zeilsc/zriji /fir Schwezzerzsche Archiiologze und
that period; so, to guess at the character of these
Kunstgeschichle, vol. 32, 1975, pp. 179-80, and, in a more earliest European cards, we have to extrapolate
general context, in 'Zur Datierbarkeit friiher Spielkarten in from the surprisingly large number that have
Europe und in peahen Orient', Gutenberg-jahrbuch, 1975, pp. come down to us from the fifteenth century _ all
353-71. but a few, indeed, from the second half. A
The Beginnings in Europe 13

moment's reflection will show how remarkable it and tear of play, they had more chance of
is that we have any playing cards at all from very survival, t hough they are often t or n or
early times. What does anyone do with a pack of fragmentary. There were, however, more
cards that have become too dirty, too creased or expensive cards made by other processes. The
too torn to be used any longer for play' most luxurious were hand-painted ones, often the
Obviously he throws them away; and since they work of well-known artists, produced for the use
are made of so perishable a material, their of the aristocracy at high prices, or, of a slightly
chances of survival for several centuries are very less de luxe type, with outline designs printed by
slim indeed. A few early cards have been found in wood block but then hand-coloured. Another
Wells and similar places where they have lain type of luxury cards were copper-engraved ones,
undisturbed; but by far the greater number of again often produced by celebrated engravers
cards that have come down to us from early times and treasured as works of art. Hand-painted and
owe their survival to the frequent practice of copper-engraved cards were, naturally, not as
using them to line the bindings of books, where ephemeral as the cheap ones printed by wood
they have been found when the book has been block and eoloured by stencil; they would be
rebound; presumably our libraries still conceal carefully preserved and handed down as an
others that remain to be discovered. We are heirloom.
therefore very lucky to have as many cards from For this reason, the cards that have survived to
the fifteenth century as we have, it is not us from early times contain a disproportionate
surprising that these are not evenly distributed, number of those of these superior types; and this
either geographically or in respect of date of may distort our picture of the historical
origin. We have a very considerable number of development. In the special case of the Tarot
cards from the northern half of Italy, from pack, its very early history is probably correctly
Switzerland and from southern Germany, we regarded as the history of the hand-painted cards
have quite a number from France, but not before used by the nobility, since it appears to have
1460; we have a very few from Aragon, but not been, at the outset, confined to aristocratic
before the very end of the century; but we have circles. But, in general, the history of playing
none at all from the Low Countries or from the cards is the history of those of the cheap popular
southern half of Italy, nor from countries such as variety; luxury packs are Mere side branches, not
England and Castile which do not appear to have part of the main stem. In all places and at all
been included in the area where playing cards times, cheap popular cards always conform to
were First known in Europe and probably did not the stereotyped designs that constitute standard
begin to use them until the fifteenth century. patterns; although such standard patterns may
The foregoing observations about the be highly localised, and change gradually over
perishability of playing cards apply primarily to the course of time, it is a universal law that
those of the cheap popular variety. From the playing-card designs, for a particular type of
fifteenth century right down to the early pack and in a particular region, very rapidly
nineteenth, the principal mode of manufacture of crystallise into such standardised forms, from
popular playing cards was by means of wood which individual cardmakers can deviate only to
blocks. On such a block would be engraved the the extent that the card players are unlikely to
designs for a number of cards, the blocks were notice, and which, likewise, .can change only so
inked, and the outline designs then printed on a slowly that the players do not notice that they
sheet. The colouring would then be done by have changed. The reason for this is easy to
stencil, as many stencils as there were colours to understand. As already remarked, the regular
be used; finally, when the colours had all dried, use of indices on playing cards is relatively
the individual cards were cut out of the sheet, and recent, and, indeed, not universal even now. For
complete packs made up. The greater number of most of playing-card history, card players have
popular cards that have survived from the expected to identify a given card by its overall
Fifteenth and sixteenth centuries are on uncut appearance, not by a symbol in the corner or
sheets, usually as yet uncolored - presumably elsewhere. It is of obvious importance for play
trial pulls or ones that appeared unsatisfactory or that each player is able to recognise each card
defective in some respect, being larger than immediately and without error. It does not
individual cards and not subjected to the wear matter, for this purpose, that a design may be
14 Part I: History and Mystery

highly conventionalised and therefore not easily Basle in about 1531, shows suits of Purses and
identifiable by someone unfamiliar with that type Keys, and several incomplete packs made in
of pack. What matters is that the players who are Basle and ranging in date from 1470 to about
familiar with it can tell at a glance which card is 1529 have suits of Feathers, Hats, Shields and
which; and this is possible only if the cards vary Bells.8 What was to become the Swiss suit-system
very little from one pack to another, no matter of Acorns, Roses, Shields and Bells seems to have
which cardmaker produced them. Painters and taken shape about 1450 or a little earlier, the
engravers engaged in the production of a luxury earliest example being dated between 1433 and
item do not usually feel this constraint very 1451 (though of this only cards of the Shields suit
heavily; rather, they feel, not merely at liberty, survive), it must have ousted its rivals by about
but actually called on, to invent new and original 1535. The two earliest surviving German packs
designs. But, for this reason, however beautiful are hand-painted ones, the Stuttgart pack, made
their work, it has very little influence on playing- between 1427 and 1431, and the Ambraser
card history: the main stream of that history is hunting pack dated 1440-5, both with animal
concerned with the evolution and dissemination and bird suit-symbols. There are also several
of the standard patterns used for cheap popular different copper-engraved packs with a
cards. It is therefore important not to pay undue bewildering variety of suit-signs, mostly animals,
attention to the hand-painted and copper- birds and flowers; this tradition lasted well into
engraved packs which survive so much more the sixteenth century, a celebrated example
frequently than the popular cards printed by being the pack made by Virgil Solis of
wood block. It is evident from many of the early
references, and particularly from the repeated no. 20, with notes by Peter Kopp. Dr Sack deals with some
civic ordinances against card playing, that card seventy-seven cards or card fragments discovered in
games became a popular pastime from the bindings of books at the Zurich University Library;
earliest appearance of playing cards in Europe. Rosenfeld discusses another set of sixteen, mostly
The most obvious lacuna in .John of fragmentary, cards, found in the binding of a work by
Rheinfelden's account is his failure to specify the Erasmus published in Basle in 1520, but does not refer to Dr
Sack's article, the catalogue refers to both articles, and
suit signs. The evidence of the fifteenth-century speaks of over a hundred cards, of which a selection was
cards surviving to us allows us to form no more shown at the exhibition, and which presumably include
than a hypothesis about this, although a highly those discussed by Dr Sack. To judge by the cards shown at
plausible one. All surviving Fifteenth-century the exhibition and the illustrations in the two articles, the
Italian cards employ the Latin suit-system, cards come from several different packs, and corresponding
cards are almost, but not quite, identical in design,
usually in its Italian form, but occasionally with indicating the use of different blocks for a highly stereotyped
variations, and this is confirmed by literary pattern. Dr Sack's dating of 1572 was obviously overtaken
sources. The Aragonese cards also employ the by events. Rosenfeld assigns the cards he discusses to Ulm,
Latin suit-system, essentially in its 'Portuguese' but it is plain that all these cards go together, and Kopp is
form. The French cards, none of which are surely right in agreeing with Dr Sack that they are Swiss.
The Swords are straight but intersecting; the Batons also
earlier than 1460, show either the Latin suit- intersect, and are staffs with three bands at the top, the
signs in their specifically 'Spanish' form, or, Cups have lids and handles. The denominations conform to
from about 1480, the French ones. In both the Swiss model: the 10s are Banners, the court cards are
Switzerland and Germany we find great King, Ober and Unter, and there are no Aces. This makes
variation in suit-signs. Recent discoveries of Rosenfeld 's suggestion, also entertained by Kopp, that these
cards were intended for export to Italy, extremely unlikely;
cards from several packs made in about 1520 in they were surely meant for local use. The cards described by
either Zurich or Basle have revealed that the Rosenfeld are in the Bavarian Staatsbibliothek in Munich.
Latin suit-system was also known in 8 For the pack with Purses and Keys, see H. Rosenfeld,
Switzerland.7 One incomplete sheet, made in 'Die altesten Spielkarten und ihre Farbzeichen', Archiv fz2'r
Gesehichle des Buehwesens, vol. I, 1956-8, pp. 122-8, and the
catalogue Schweitzer Spielkarten, no. 16, with notes by P.
7 See Vera Sack, 'Zwei Iriihe Volkskartenspiele it Kopp. For the cards with Feathers and Hats, see P. Kopp,
italienischen Farber', Archie flfr Geschichte des But/zwexens, vol. article cited in footnote 4, the catalogue Spielkarten: ire Kunst
XVI, 1976, pp. 1218-78, Hell rut Rosenfeld, 'Ulmer und Gesclziehte in Milleleuropa to the exhibition at the
Kartendrueker um 1500 as Produzent zum Export nach Albertina in Vienna, 1974, nos. 44-7, and Schweitzer
Italien und Frankreich', ibid., vol. XVIII, 1977, pp. 526-42; Spielkarten, nos. 17, G, 18a, 18b, 18c, 18d and 19, both with
and Schweitzer Spielkarterz, catalogue of the exhibition of Swiss notes by Kopp. In these Feather and Hat packs, the 10s are
playing cards at the Kunstgewerbe Museum, Zurich, 1978, pip cards, not Banners.
The Beginnings in Europe 15

Nuremberg. As already observed, German wood-engraved cards, from 1460 on, display the
cardmakers produced some packs with five suits, standard German suit-signs of Leaves, Acorns,
and, according to the Tractatus de moribund, also Hearts and Bells. But a suit of Birds was also in
with six; and there is some evidence, to which use, and is associated by Hoffmann with
Detlef Hoffmann has drawn attention, of a Alsace;*' this lasted until the end of the
fashion in the early sixteenth century for a type sixteenth century, as did also the Roses suit,
of pack with a very large number of suits, going which Hoffmann takes as characteristic of the
as high as sixteen." Several packs made in Upper Rhine region." There is no evidence for
Germany, both wood- and copper-engraved, the standard German suit-signs before 1460. The
employ the Latin suit-signs. Some of these can be Dominican Meister If gold, who in 1450 wrote a
explained as intended for export, but this.is not work in the Alsatian dialect called Das Guldin
true of all. It is not true, in particular, of a wood- Soil, lists the four suits as Roses, Crowns, Pennies
engraved pack from south Germany, the
Liechtenstein pack, which has, besides the Latin same point, the Swords are straight. Hoffmann, p. 29,
suits, a fifth suit of Shields, it is also untrue of the unreasonably calls this a Trappola pack. His illustration
shows jacks of Cups and Coins, and what is probably a
pack made by Hopfer of Nuremberg in 1536 or Cavalier of Cups, but might just be a mounted King of that
1539.10 The great majority of German popular suit; unfortunately, I do not remember the details of the
I
other cards. Koreny, in the Albertina catalogue, mentions
9 A sixteen-suited pack is in the Lady Schreiber collection unproblematic Aces of Batons and Coins, the latter bearing
in the British Museum, and is illustrated in Playing Cards the date, but questions whether the cards showing,
from the Collection of Lady Charlotte Schreiber, vol. II, London, respectively, Flora and Lucretia running a sword through
1893, plates 79-80. Hoffmann connects this with a sheet at her breast represent Aces or 'Q.ueens' of Cups and Swords.
Nuremberg (Germanisches Nationalmuseum, catalogue no. II See D. Hoffmann, op. cit., p. 70, note to plate 39b,
Sp 7031), showing at least six suits, with two fragmentary which illustrates a pack made in 1585 by Heinrich Hauk of
sixteenth-century sheets from the Upper Rhine, showing Frankfurt with suits of Roses, Acorns, Birds and Bells, and
suits of Carnations, Beans and Birds, at Frankfurt (Histor- the Albertina catalogue, no. 62, which relates to another
isches Museum, catalogue number C 384-5), and with pack dated 1588 with the same suit-signs and by the same
an illustration in Geiler of Kaisersberg's 8r6samlin, showing maker. Examples of both are at Frankfurt (Historisches
an itinerant vendor of playing cards, in whose basket are to Museum), and of one in the Cincinnati Art Museum: see
be seen cards of several non-standard suits; for, the C.P. Hargrave, History of Playing Cards, New York, 1930,
Frankfurt sheets, see D. Hoffmann, Inventarkatalog der 1966, p. 113, and Hoffmann, Inventarkatalog, Frankfurt,
Spielkartensammlung des Historixchen Museums, Frankfurt am 1972, nos. 12-21, compare also no. 57. A sheet of four
Main, 1972, no. 9. Thomas Murner of Strasbourg made two numeral cards of the Birds suit is illustrated by W.L.
packs for didactic purposes, one, in 1509, for teaching logic Schreiber, op. eit., plate II, and a King of Birds in the
and the other, in 1515, for teaching law: the First had Albertina catalogue, no. 18, p. 58.
sixteen, the second twelve, suits. The suit-signs in both nz See Albertina catalogue, no. 62, where Hoffmann says
packs include Bells, Acorns, Hearts, Shields and Crowns, that a suit of Roses is found in many packs of this period. A
but the other ones have usually been considered the pack made by H.S. Beham of Nuremberg in about 1523, an
products of Murner's imagination. Hoffmann has example of which is in the Kupferstichkabinett in Dresden,
suggested that they may, on the contrary, reflect an has suits of Leaves, Acorns, Roses and Pomegranates, see
authentic, though deviant, type of many-suited pack of Hoffmann, Die Well der Spielkarte, plate 42a, and Albertina
playing cards properly so called in vogue at the time. catalogue, no. 31. Another pack, attributed by Koreny to
10 For the Liechtenstein pack, which is called after a Beham, is in the Bodleian Library in Oxford, and has suits
former owner, not after its place of origin, and is now in the of Acorns, Bells, Roses and Parrots; see F. Koreny, 'Ein
Rothschild Collection in the Louvre, see D. Hoffmann, Die unbekannte Kartenspiel von H.S. BehaM', Studies of European
Welt der Spielkarte, Leipzig, 1972, p. 25 and plate 24; W.L. and Oriental Playing-Cards, supplement to the journal of the
Schreiber, op. cit., pp. 16-17 and plates II and III; the Playing-Card Society, vol. IV, no. 4, May 1976, part I, pp. 3-
Albertina catalogue, no. 15; and Vera Sack, article cited in 15. The pack is illustrated in Roger Tilley, A History of
footnote 7. The date of the pack is in dispute: F. Koreny, in Playing Cards, London, 1973. Fragments from a pack which
the Albertina catalogue, dates it to between 1440 and 1450, is a copy of this by another maker are in the Lady Schreiber
making it the earliest surviving set of German cards printed Collection in the British Museum; see Koreny, op. cit., and
from wood blocks; Dr Sack places it after 1500, setting 1494 the Albertina catalogue, no. 179. Note also the two packs by
as the earliest possible date. There are two sheets, showing Heinrich Hauk mentioned in footnote 11. There is also the
seated Kings and standing Obers and Unters of all five suits, celebrated pack by Virgil Solis of Nuremberg, made about
the Unters of Coins and Batons being female, and the Ace of 1540-5, with suits of Lions, Apes, Parrots and Peacocks, in
Shields. For the Hopfer pack, see Hoffmann, op. cit., plate which, however, inscriptions on the Aces identify each suit
42b, and the Albertina catalogue, no. 36. Forty-seven cards with one of those of the conventional German suit-system,
survive and are in the Kunstbibliothek in West Berlin. The and a partial copy, perhaps by Heinrich Hauk, with suits of
suit-signs of Swords and Batons are arranged in a very Lions, Apes, Parrots and Eagles (see Albertina catalogue,
unusual manner, as spokes of a wheel, all intersecting at the nos. 37 and 38).
16 Part I History and Mystery

and Rings; a set of mutilated cards, perhaps silence is thinkable, however. We have seen that,
made in Alsace in- about 1480, shows suits of in all likelihood, the Tractatus de moribund
Shields, Crowns, Bells and Acorns, while a was subjected to some rather far-reaching
fragmentary sheet which has been thought to be revision, probably by the copyist of 1429. If the
as early as about 1450, the Maihinger pack, has original text had mentioned four specific suit-
suits of Lions, Bears and Dogs." symbols, but, by the time it was brought up to
Handpainted and copper-engraved cards are date to take account of variant forms of pack,
no sure guide, and we have very few popular those symbols were no longer the only or the
cards from before 1460, so it is impossible to most usual ones, and no generally accepted
decide the matter with certainty. But in Italy the alternative system had yet emerged, it is highly
fifteenth-century hand-painted packs did not use probable that the later editor would simply have
non-standard .suit-signs, if the national suit- suppressed the mention of particular symbols.
system of Germany had already come into Kopp's conjecture cannot be disproved; but it is
existence in the first half of the century, it would intrinsically improbable, and, as we shall see in
surely have appeared in at least some of the the next chapter, evidence from outside Europe
luxury packs. The one piece of literary evidence makes it more unlikely still. Variation of this kind
we have, which suggests that the German suit- is normally something that develops only after an
system was not established by 1450, is reinforced interval; in reproducing the equipment for a new
rather than otherwise by the fact that, in an game, makers would, if they behaved naturally,
edition of Ingold's work printed at Augsburg in at first copy the prototype, and only later begin
1472, an illustration depicting a card game does to introduce variants. But, now, if we once accept
show two of the standard German suits (Leaves that, at the outset, there was some one suit-
and Hearts). The most reasonable conclusion is system universally employed, alternatives to
that of W.L. Schreiber, that it was not until which appeared, in some areas, only after
about 1460 that the German suit-system was playing cards had been known for a few decades,
adopted;14 during the thirty years before that, it then there is really only one candidate for being
seems that chaos prevailed in Germany in respect that original suit-.system: the Latin one. In Italy,
of suit-symbols. It was not until the end of the Spain and Portugal, no other was known for
sixteenth century that the last traces of that several centuries. In France, the earliest
chaos vanished. surviving cards are all Latin-suited, and, so far q
What are we to make of all this? Dr Kopp has as we know, the French suit-system did not come
interpreted john of Rheinfelden's silence about into existence until about 1480. Even in
suit-symbols as implying that the anarchy in Switzerland and Germany, the Latin suit-system
regard to suit-signs prevalent in Germany up to was certainly known. The Liechtenstein pack, if
about 1460 was the original condition every- it is really of the mid-Fifteenth century, may even
where during the very earliest period, the late have been fairly representative of contemporary
fourteenth century: that there was, at the start, popular packs, the search for a new suit-system
no generally accepted system of suit-signs, every may have been conducted in the first place
cardmaker being free to choose his own. A chiefly through the medium of the luxury hand-
different explanation of Brother ]ohm's apparent painted and copper-engraved packs. The most
natural assumption is that there was one original
13 See Day Golden Spiel von Mesiter If gold, ed. by Edward system of suit-signs, that which would have been
SchrOder, being vol. III of Elsasxirche Litteraturdenkmiiler, known to john of Rheinfelden and was used
Strasbourg, 1882, p. 64. For the pack with a Crowns suit, when playing cards first appeared in Europe. If
see P. Kopp, 'Einige Streiflichter auf die Geschichte der
Schweizer Spielkarten', Studies j European and Oriental this assumption is sound, that system can only
Playing-Cards, supplement to the journal of the Playing-Card have been the Latin one.
Society, vol. IV, no. 4, May 1976, 11/38-48, and the catalogue On this hypothesis, therefore, it was the Latin
Schweitzer S/Jielkarten, Zurich, 1978, no. 15. The cards, which suit-signs that, in the last quarter of the
have Banner 10s, are at Basle (Historisches Museum). fourteenth century, were used wherever playing
For the Maihinger cards, see W.L. Schreiber, op. cit., Plate
I, the Albertina catalogue, no. 14, and the catalogue of the cards had spread, in Italy, Switzerland, southern
Fournier Museum, Vitoria, to which the sheet now belongs, Germany, the Low Countries, France, Aragon
German section, no. 1. and Sicily. Moreover, we can make the
14 Op. cit., p. 125. hypothesis somewhat more precise. In Italy,
n
The Beginnings in Europe 17

what we have designated as the 'Italian' fact that, although the third court figure in the
arrangement of the Swords and Batons is the 'Spanish' suit-system is always male, the normal
most usual on fifteenth-century cards, but we Spanish word for ']ack', Sofa, is feminine. I have
find also two other principal variations: a spoken here of the earliest known playing cards
'Portuguese' type of arrangement of the Swords, from the Iberian peninsula as being Aragonese
namely as intersecting but straight, and another rather than as being Spanish, because the earliest
that did not last beyond the fifteenth century, in surviving cards are from the neighbourhoods of
which the Swords are curved and extend for the Barcelona and Valencia, and we know nothing
whole length of the card, but are placed so as to about early playing cards in Castile; while
be concave towards the nearest edge and so not Catalonia is among the areas where playing
to intersect. We should surely see these cards were first known in fourteenth-century
variations, not as having been intended to Europe, we have no ground for asserting that
constitute distinct suit-systems, but, rather, as they were known in Castile until the mid-
mere allowable deviations from the most usual fifteenth century. 17
type of design. The 'Spanish' form of Thus, before the 'Italian' and 'Portuguese'
arrangement, on the other hand, in which, on the suit-systems were differentiated, there appears to
higher numeral cards, the Swords and Batons do have been a general type of Latin pack, admitting
not extend for the whole length of the card, was three principal variants: one, which became the
unknown in Fifteenth-century Italy.'5 The early 'Italian' form, and was predominant in Italy in
Aragonese cards were described above as the fifteenth century, with curved and
exemplifying the 'Portuguese' system: intersecting Swords, another, to become the
specifically, they have straight Swords, but they 'Portuguese' form, with straight intersecting
and the rather irregularly shaped Batons Swords; and a third, obsolete after the fifteenth
intersect; the court cards consist of a seated century, with curved but non-intersecting
King, a Cavalier and a Maid. Though too few of
these cards survive for any generalisation about limit on their age. Joseph Puiggari, in an article about them,
them to be very firm, it seems likely that Italian '.]oh de Nayps Catalo', L'Avens, Barcelona, 1890, pp. 230-5,
and Aragonese playing cards were originally of dates them to 1460-70; Duran-Sanpere assigns them to the
the same general type, within which certain early sixteenth century. A notable feature is the presence of
variations were considered allowable, and that, naked children disporting themselves about the suit-
symbols on all of the Aces and 2s, they are sawing up the
by the end of the century, custom in Aragon had Baton on the Ace of that suit. Another sheet with twelve
hardened in favour of straight Swords and Maids cards is illustrated in the Bibli¢lia article: this shows the
instead of jacks as the third court card of each Aces and Maids of all four suits and the 4 to 7 of Batons.
suit.1"' This would explain the otherwise puzzling The designs of these cards are rather stiff. The Maids stand
upright on little platforms, and hold their suit-signs in their
right hands. The Aces of Batons and of Swords have two
is With the possible exception of a problematic hand- lions standing on their hind legs, one on each side of the
painted Tarot pack; see Chapter 4. card. The Batons on the 4 to 7 are, however, arranged as in
16 One sheet of Hfteen fifteenth-century Catalan cards is 'Spanish'-suited packs. These cards were found in the
illustrated in an unsigned article 'El Joe de nabs a binding of a copy of the Llibre de let Danes printed in 1495; the
Catalunya' in the Catalan journal Biblizyilia, ed. R. Miquel article remarks on a resemblance of the lions on the Aces to
y Planas, vol. II, Barcelona, 1915-20, columns 181-207, see ones on the title-page of a book, Paris e Viana, printed in
plates 162a, 162b, 166a. The top row consists of the Maids Gerona in 1495, which thus seems a probable date for the
of Swords and Cups and the Cavaliers of Cups, Batons and cards. The sheet is in the Institute Municipal de Historia at
Swords, the middle row of the Aces of Cups, Coins and Barcelona. The Maids are quite similar to ones in later
Batons and the Maids of Coins and Batons, the bottom row Portuguese packs.
of the Ace of Swords and the 2s of all four suits. The bottom 17 A reference is frequently made in the literature on
two rows are also illustrated in Agusti Duran-Sanpere, playing cards to a prohibition of card games in 1387 by
Grabados Populates Erpaioles, Barcelona, 1971, plate 127 (this King .]uan I of Castile. W.L. Schreiber, op. cit., p. 72, points
work has been translated into several languages, including out, however, that, though this prohibition appears in the
German): this illustration is reproduced in the Albertina official code of Spanish laws of 1640, the edict as printed in
catalogue, plate 30b. The sheet is now in the Museo the laws of Castile promulgated in 1508 omits the reference
Municipal de Arte de CataluNa, Barcelona. The Batons are to cards, so that the edict relates only to dice and 'tables',
lopped-off branches; the Swords are straight, and both and that an edict of 1432 by Juan II likewise covers only dice
Swords and Batons are crossed on the 2s, the Coins bear the and 'tables' (backgammon). The first genuine reference is a
arms of Aragon. They were discovered in the book cover of a prohibition of dice and card games of 1476 by Ferdinand
Catalan manuscript volume of 1519, which puts an upper and Isabella.
18 Part I: History and Mystery

Swords. At least as far as the suit-signs are con- indeed, be found among the products of modern
cerned, it must have been this type of pack which French playing-card manufacturers. The game of
was originally used throughout Europe wherever Aluette, dating back to at least 1502, and
playing cards were known. For, unlike the requiring a 48-card Spanish-suited pack, has
'Italian' and 'Portuguese' varieties of the Latin been played continuously in a restricted area of
suit-system, the 'Spanish' one seems to have been France, namely the western coast from the \

a conscious, deliberate departure from estuary of the Gironde up to Cotentin, together


traditional forms, an invention, not of the with the Loire valley as far as Orleans, right
Spanish, but of the French, cardmakers. There down to the present day. Aluette is not
is, indeed, a close relationship between the actual comparable, in respect of the pack used for it,
designs of the court cards in standard French- with Trappola. Trappola was a game of Venetian
and Spanish-suited cards; they share, moreover, origin which travelled to Central Europe, taking
the feature that the Kings are standing, not with it the Italian-suited pack long after it had 1
seated, another departure from tradition that we otherwise died out there. There is, however, no
should ascribe to the French cardmakers. Some reason to regard Aluette as Spanish in origin: so
historians of playing cards have regarded the far as the evidence shows, it was only ever played
earliest Spanish-suited cards as having been in those areas of France just mentioned. Why,
made in France exclusively for export to Spain. then, should it be played with a Spanish-suited
But the French suit-system is an adaptation of the pack? The only answer is that the 'Spanish'-
German one, and can therefore not have come suited pack was not, in origin, exclusively •
into existence until a little time after the German Spanish, but was in regular use in France, and
system had crystallized; we cannot suppose that this ancient game has simply retained the
it to have been invented much before the date of cards with which it was first played. That it
the earliest surviving examples of it, namelyabout should have done so is due, no doubt, to the
1480, as already remarked. Playing cards had conservatism of those regions, and also to the
been known in France for a hundred years before nature of the game. Aluette is a four-handed
that, and so the question is there to be answered, trick-taking game with partners, each player
what type of cards French card players used receiving nine cards, in which that side wins to
before the invention of the French suit-system. which belongs the individual player who has
Without a convincing alternative answer to this taken the most tricks, or, in case of equality, took
question, it is irrational to assume that the only them soonest. It is exceptional in that you never
other type of playing cards we know French need to know which one of the cards in a trick
cardmakers to have produced were for export was that led to it in order to tell which of them
only. It is, in fact, apparent from various features won the trick; and eight particular cards are
of the design of certain early 'Spanish'-suited removed from their natural place and count as
cards made in France that they were intended for the eight highest cards in the pack. These are, in
home consumption." descending order, the 3 of Coins (called vs

Evidence for the truth of this thesis can, 'Monsieur'), the 3 of Cups ('Madame'), the 2 of
Coins ('je Borg re'), the 2 of Cups ('la Vache'),
'8 Note, in particular, the first of two packs made by the 9 of Cups, the 9 of Coins, the 2 of Batons and
Antoine Logiriera of Toulouse (active between 1495 and the 2 of Swords. A player has, obviously, to
1519) and one of 1538 by Marcial Gué of Limoges, both of
which bear inscriptions in French and the arms of Anne de memorise this sequence, if the game were to be
Bretagne on the Ace of Coins; a sheet made in je Puy, one adapted to the French-suited pack, a decision
copy of which is in the Rothschild Collection at the Louvre, would have to be made which French suit was to
which has a shield with three fleurs de lys on the Ace of correspond to each of the Latin ones. This is not
Coins; and the two packs by Jean Delpy of je Puy, from an insuperable difficulty; it was done for
the 1490s, which have Queens instead of Cavaliers, and
in one of which the Queen of Coins carries the arms of Orb re, in which the Aces of Swords and
Charles VIII of France and of Anne de Bretagne. For these, Batons are permanently the highest and third
see, respectively: Alain Borvo, Anatomic d'unjeu: l'A!uette on
lejeu de Van/ze, Nantes, 1977, fig. 19, H.-R. D'Allemagne, Les
Carlos djouer du XVe au XXe siécle, Paris, 1906, vol. I, p. 198, Die Welt der Spielkarle, plate 10b, Borvo, Hg. 20, W.L.
La Carte d jouer en Languedoc des orzgznex d 1800, exhibition Schreiber, op. cit., p. 129 (wrongly captioned 'Italian
catalogue, Musée Paul Dupuy, Toulouse, 1971, no. 1, cards'), and La Carle djouer en Languedoc, nos. 93, 94. These
Borvo, fig. 18, D'Allemagne, vol. II, p. 445, D. Hoffmann, packs are discussed in detail by Borvo, pp. 47-53.
The Beginnings in Europe 19

highest trumps respectively. But players of cardmakers seems to have come into general use,
Aluette resisted the change and retained their and so into general manufacture, in Spain some
Spanish-suited pack down to the present day. 19 time in the course of the sixteenth century.
The names of nineteen Barcelona card- Having by then been largely superseded in its
makers are known to us from before 1500, but country of origin by the French suit-system, it
there is clear evidence of the importation in the came to be thought of in Spain as the national
sixteenth century of cards made in France, form of the playing-card pack, and has so
while some German cardmakers around the end remained ever since. As for the form of pack
of the fifteenth century produced cards for originally indigenous to Catalonia, and, most
Valencia." As already remarked, the few likely, to the whole Iberian peninsula, that was
surviving examples that we have of cards made in henceforward relegated to Portugal, and so
or for Catalonia in the late Fifteenth or early earned its label of the 'Portuguese'-suited pack.
sixteenth century suggest that it was not the This 'Portuguese' form of the Latin-suited
'Spanish', but the 'Portuguese', version of the pack has the most obscure history of all the
Latin-suited pack that was indigenous to Spain. European suit-systems. As we saw, it seems to
Thus it is not merely that, before the invention of have begun as a mere alternative form of design
the Freneh suit-system, the 'Spanish'-suited pack for the Swords and Batons suits, an allowable
was used in France as well as in Spain, rather, variation within a single suit-system, not
what it is natural to think of as the Spanish system originally associated either with the replacement '

seems originally to have been the specifically of Jacks by Maids or with the presence of
French variation on the Latin type, while the dragons on the Aces. In Italy, some of these
original Spanish version of the Latin suit-system features, along with others peculiar to itself, were
appears to have been that which we think of as adopted for a very special enlarged form of the
'Portuguese'. The German cardmakers respected Tarot pack, the Minchiate pack, invented in
the tradition of the country to which they were Florence in the first half of the sixteenth century.
exporting cards, and made packs which, though The Minchiate pack had straight but intersecting
German in artistic style, conformed to the then Swords, although its Batons were the usual
accepted norms of intersecting Batons and polished staffs of the Italian suit-system; the Aces
straight but intersecting Swords and of seated did not have dragons on them, and although the
Kings and Maids in place of jacks. Not so the lowest court cards were Maids in the suits of
French cardmakers: they exported packs to Cups and Coins, they remained jacks in Swords
Spain which exemplified their own, .highly and Batons. This last feature - of Maids in the
deviant, version of the Latin system, namely the two 'round' suits and .Jacks in the two 'long' ones
so-called 'Spanish' one. Once the French suit- - was also adopted, in the seventeenth century,
system had been invented, it became by the Bolognese Tarot pack, which, though
largely true thereafter that most Spanish-suited employing a distinctive standard pattern, was
packs made in France were intended for export, otherwise of a wholly Italian-suited type, and
though, as we have seen, it is not wholly true to reverted to having Jacks in all four suits in the
this day. Whether because the Spanish course of the eighteenth century. The Minchiate
cardmakers could not compete with their French pack can thus not be said in a straightforward
rivals, or because Spanish card players came to sense to exemplify the Portuguese suit-system;
prefer the 'Spanish'-suited cards, perhaps as some features of that suit-system were allotted to
affording a more ready discrimination between it at a time when, in Italy, it was not yet regarded
the suits of Swords and Batons or between the as constituting a distinct system. It was probably
different numeral cards in these suits, the version the Catalan cardmakers who first converted it
of the Latin-suited pack employed by the French into a recognisably distinct system, by rendering
the Swords and Batons suits only in their
19 See Appendix 1 to this chapter. 'Portuguese' forms and by always having Maids
20 For French cards imported into Catalonia, see instead of jacks in all four suits - until they went
Madurell MarimOn, op. cit., pp. 59-60, 96-7, the article in
Bib!im!ia cited in footnote 16, and Charles jacotin de over to the 'Spanish' system which had come to
Rosieres, Recherches our Za fabrication des carte; djouer, Paris, them from France. It is natural to assume that
1909, p. 24, fn. 1. For cards imported from Germany, see the addition of dragons to the Aces was a
Appendix 2 to this chapter. genuinely Portuguese invention, since, from the

\
20 Part I: History and Mystery

reign of John I (1384-1433) onwards, dragons made in India in the sixteenth century, and by
served as the supporters of the Portuguese royal the earliest Japanese versions of the Portuguese-
coat of arms; the Portuguese-suited pack, with suited pack, dating from the Tensh6' period
dragon Aces, was the national suit-system of (1573-92), including a wood block of about 1580
Portugal from at least the sixteenth century, and recognisably Japanese in style, but with designs
continued as such down to the nineteenth, when exactly corresponding to the Portuguese pack.2l 'la
a

Portugal went over to using the French-suited The oldest surviving European Portuguese-suited
pack exclusively. Even this assumption, however, pack made neither in nor for any part of the
is probably wrong. Within Europe, the Iberian peninsula is that of 1597, already
Portuguese-suited pack was not confined to mentioned; but a recent discovery, made
Portugal, or even to the Iberian peninsula. independently by Mr Trevor Denning and by Dr
Regular Portuguese-suited packs from Sicily, and Mrs Harold Wayland, has brought to light
dated 1597 and 1639, complete with dragon what may be an earlier example. In a folio of Y'

Aces, bear witness to this, as does a celebrated 'maps and plans' from Mexico in the Archive of
one made in 1692 by the Spanish cardmaker the Indies in Seville, there are two uncut coloured
Infirerra for Malta. Another was made in Rome sheets of playing cards, forming a complete 48- l

in 1613, also with dragon Aces, and a Tarot card pack, together with an uncoloured sheet
pack, employing a fully-fledged 'Portuguese' from the same block as one of the coloured ones, 1.

suit-system, was made by the same maker at several small sheets of designs for playing-card
about the same time, while in Sicily a backs, one showing Montezuma, but none 4

Portuguese-suited Tarot pack is still in use at the matching the face designs in size, and a charter
present day. Except for the 1597 example, all dated 1583 granting to one Alonso Martinez de
these packs have a feature not found in any made Orteguilla a monopoly on the manufacture and in

in Portugal itself: every card bears an index, sale of playing cards in several provinces of New x
centrally placed at the top and bottom of the Spain. Denning has observed that Stewart Culin
card, consisting of an Arabic numeral, or (for described, in the catalogue of an exhibition of
court cards) a letter, to indicate its rank and a 1895, a facsimile of one of the coloured sheets and
letter to indicate its suit, usually placed in a a photograph of one of the sheets of back designs,
rectangle. It is plain that a particular form of the both shown in the exhibition: the former bore on
Portuguese-suited pack, with indices, had a the back a pen-and-ink inscription 'Nueva \
certain vogue outside Portugal during the EspaNa, 1583. Archivo de Indias, no. 117.
seventeenth century. This cannot be accounted Dibujo.' The pack is a 'Portuguese'-suited one
for by direct Portuguese influence, since there without indices; there are dragons on the Aces,
was no such influence either in Sicily or in the Kings are seated and the Maids of Swords
mainland Italy; Sicily was under the rule of and Batons are battling with serpent-like
Viceroys front Aragon and, later, from united creatures that are attacking them (a frequent
Spain from 1458 to 1713, and Spain dominated feature in packs using this suit-system). The 4 of -n

most of Italy throughout the seventeenth Coins carries the arms of Leon and Castile and
century. Both in Sicily and in all the southern the 6 of Coins the inscription 'Con Licencia de la
part of Italy, including Rome and the Romagna, M Real', and other cards bear other inscriptions.
it was the Spanish suit-system that was in normal The date 1583 given on the facsimile may have
use for the regular pack: the existence alongside been transferred, without sound warrant, from
it of the 'Portuguese'-suited pack, with dragon the charter. On the face of it, however, we have
Aces, suggests that neither the suit-system nor
even the dragons were of Portuguese origin. 21 For a detailed and illuminating study of Portuguese-
suited cards, both in Europe and in Asia, see Sylvia Mann
Though the oldest Portuguese-suited packs and Virginia Wayland, The Dragon; of Portugal, Farnham,
made in Portugal itself that survive to us are of 1973. See, in particular, pp. 15-16 and plates V, VI and X
the seventeenth century, the pack was certainly for the 1597 pack, made by Pietro Ciliberto, and pp. 28-9
well established in Portugal by the sixteenth. The and plate XI for the sixteenth-century Indian Portuguese-
Portuguese reached India in 1498 and Japan in derived pack, now in the Spielkarten-Museum at
Leinfelden, it should be noted that the Indian provenance of
1542-3; their introduction into those lands of this latter pack is disputed by Dr R. von Leyden. The book
Portuguese-suited playing cards is witnessed to also gives a great deal of information about Japanese cards
by a pack based on Portuguese designs, probably derived from the Portuguese pack.
The Beginning; in Europe 21

here a 'Portuguese'-suited pack manufactured in likely that the 'Portuguese'-suited pack


Spain and exported to Mexico. Dr and Mrs continued in use in Spain until well into the
Wayland reject this inference, and regard the second half of the sixteenth century, and that
cards as made in Portugal and having no dragons were added to the Aces there as well as
connection with the Spanish colonies; but this in Portugal. The addition of the dragons may
leaves it unexplained how they came to be in the have been a Portuguese initiative, but it may also
Archive of the Indies and ignores the indications be due to the fact that the head of a dragon
on the cards themselves that they are of Spanish formed, from the reign of Alfonso V the
origin." Magnanimous of Aragon (1416-1458) onwards,
We thus have evidence that the 'Portuguese'- part of the Aragonese royal crest - or, of course,
suited pack continued in use in Spain until quite it may have nothing to do with heraldry.24 This
late in the sixteenth century. Exactly when the conclusion makes it more intelligible that we
change was made from it to the 'Spanish'-suited should later Find the pack in Rome and in Sicily,
pack is difficult to say, because there are very few where Spanish influence was strong but contacts
}
cards made in Spain surviving from the with Portugal were negligible. Nevertheless, the
r
sixteenth century, probably the two suit-systems regular Portuguese-suited pack failed to establish
existed for a considerable period side by side. itself anywhere in Europe save in Portugal itself,
There is a Spanish-suited pack made in Spain and even there has now died out. Though it was
and dated 1587 in the Lady Schreiber Collection thus somewhat of a failure in Europe, ft was, as
in the British Museum. The Fournier Museo de we saw in Chapter 1, a great success in Asia, being
Naipes at Vitoria has cards from three sixteenth- the first form of European pack to be known there
century Spanish packs, all 'Spanish'-suited, and being imitated in India, .Java, Celebes and,
including one bearing the date 1570; it also has a above all, Japan.
sheet of 'Spanish'-suited cards which the Our hypothesis is that the Latin suit-signs
catalogue dates tO the late Fifteenth century, but were those used on the earliest playing cards
which may well be a good deal later, especially known in Europe, and that they were, originally,
since, as I was informed by M r David those used in all countries to which playing cards
I Temperley, there is an almost identical sheet spread in their first wave of dissemination in the
dated 1605 in Vienna." In any case, it seems -.
fourteenth century. Their 'Italian' and
zz The sheets here discussed are in the Archivo de Indias,
'Portuguese' forms were, as remarked, at that
Casa Lonja, Seville; the full reference is: Mapas y Planas, time merely admissible variants of a single type,
2 Mexio, Legajo, Patronato 183 - Ramo 6, 73-A to 73-D. Mr only later differentiated as characteristic for
Denning informs me that the Archive of the Indies was distinct suit-systems. What was essential was not
I
founded by King Carlos III in 1758, and incorporated many the precise shape of the Swords and Batons, but
hitherto scattered collections. Culin's reference is in S.
Culin, Chess and Playing-Cards (exhibition catalogue), Report the fact that they extended the whole length of
3 of the National Museum, 1896, pp. 665-942, separately the card. This is why the 'Spanish' variant of the
published, Philadelphia, 1897, item no. 96, pp. 934-5. The Latin-suited pack must be looked on as a later
r Spanish inscriptions could be explained by the fact that innovation, introduced by the French
Portugal was united with Spain from 1580 to 1640. cardmakers at some indeterminate date during
23 The three sets of sixteenth-century playing cards in the
Fournier Museum are nos. 3, 4 and 5 in the Spanish section
the fifteenth century. There is, however, one
of the catalogue, and the allegedly fifteenth-century sheet is respect in which it seems unlikely that the Latin
no. 1. Of possible relevance to the persistence in Spain of the pack, as we know it, preserves the features of the
'Portuguese' suit-system are some cards made in Provence earliest playing cards known in fourteenth-
in about 1545 in the Spielkarten-Museum at Leinfelden, century Europe, namely the manner of
illustrated in D. Hoffmann, Die Well der Spielkarle, plate 11a,
which have some 'Portuguese' characteristics: the
differentiating the two lower court cards. We
illustration shows a seated King of Batons, the Batons being have seen that, for .John of Rheinfelden, these
rather knobbly, and a 9 of Swords with straight intersecting were distinguished in what was to remain the
Swords, but a jack, rather than a Maid, of Coins. A Swiss and German manner, by the position of the
'Spanish'-suited pack made by Martial Gué of Limoges suit-signs; and, if his account was written within
about 1538 has a mermaid on the Act of Coins and a dragon
on the Ace of Swords; see H.-R. D'Allemagne, is Carter d 24 See S. Mann and V.Wayland, op. cit., p. 1, for dragons
jouer, vol. II, Paris, 1906, p. 445. Further discussion of as supporters of the Portuguese royal coat of arms, and p. 2
'Portuguese-suited cards, as used in Sicily and mainland for the dragon's head in the Aragonese royal crest. The
Italy, will be found in Chapters 19 and 20. dates 1435-1437 given for Alfonso V's reign are an error..
i

22 Part I: History and Mystery

two or three years of the first appearance of appears to have been conducted by the Swiss
playing cards in Europe, it is unlikely that more cardmakers of the fifteenth century, with at least
than one method of differentiating them had yet one alternative system taking root for a time.
developed. (It is less unlikely if the account was Some historians have, indeed, attempted to view
written a dozen years or more after playing cards the individual German and Swiss suit-signs as
first appeared.) Dr Rosenfeld has plausibly derived from specific Latin ones, but there is
absolutely no evidence to support this. In
'in

suggested that originally the two 'Marshals' -


referred to as such only by john of Rheinfelden contrast both to the Italian and to the German
- were both mounted, and only later both shown, and Swiss ones, the French cardmakers neither
at first on the popular packs, as standing; and in adhered to tradition nor experimented at
certain of the fifteenth-century copper-engraved random: they made changes for practical,
packs the Obers and Unters are indeed mounted. commercial reasons. The first change made by
Whether or not this speculation is sound, it them, around 1460 or possibly earlier, was the \
seems that, at least unless we accept the slightly alteration of the existing Latin suit-signs to their
earlier date for the introduction of playing cards 'Spanish' form, and, at the same time, the
in Europe advocated by Dr Kopp, we must view replacement of seated Kings by standing ones.
the distinction between the two lower court cards The cards resulting from this innovation were
according to whether or not the figure is easier for the card player to identify at a glance,
mounted, rather than by the position of the suit- and less costly for the cardmaker to produce.
sign, as having been an innovation, probably due These advantages attached, to a far greater \
to the Italian cardmakers, an innovation made so degree, to their second innovation, the French
early, perhaps before the turn of the fourteenth suit-system.
century, that we have no record of it. The French suit-system, appearing about .
1

The hypothesis that, in the first instance, 1480, should certainly be seen as an adaptation of i

playing cards everywhere in Europe where they the German one, with Spades (Piques)
were known at all bore the Latin suit-signs yields corresponding to Leaves, Clubs (Taffies) to
a vivid picture of the differing policies adopted by Acorns and, of course, French Hearts (Coeurs) to
cardrnakers in the different areas. The Italian German ones The shapes of the French suit-
cardmakers, apart from their one early signs, in all three cases, are regularised versions
(conjectural) innovation of replacing the pair of those of the German signs. The only failure of 's

Ober/Unter by the pair Cavalier/_Jack, displayed correspondence is between Diamonds (Carreaux)


a resolute conservatism, never deviating from the and Bells; and, even there, one early French pack
original suit-system that dated from the first has Crescents in place of Diamonds, tallying
introduction of playing cards. The German ones, more closely with the round shape of the Bells."
by contrast, went in for hectic experimentation This change was a brilliant commercial stroke by
with suit-symbols, probably from quite early in the French cardmakers. The Italian, Spanish,
the fifteenth century, and only in the second half Portuguese, Swiss and German suit-signs are all *

of the century settled down to the regular though representations, however stylised, of actual
not yet exclusive use of what was henceforward objects, usually multi-coloured and varying in
size according to how many have to be got on to
the German national suit-system. On our
hypothesis, this must be interpreted, not, as by the card, and, on the court cards, often an Ii:
Kopp, as the continuation of a primeval chaos, integral feature of the design of the figure. The
but as a search for a selection of symbols French suit-signs are monochromatic silhouettes,
generally acceptable because suited to the constant in size and simple in shape, and never
culture. An analogy would be the replacement in held in the hand of any of the court figures, as
Mongolia in the early years of this century of the frequently happens on the court cards of other
French suit-signs by Pinnacles, Flowers, suit-systems and must have originally been the
Swastikas and Clouds." A similar search universal practice. This innovation had an
immense commercial advantage. The French
25 See Rintchen, 'Mongol Kiijur: je .Ieu de Cartes
Mongol', Studio Orientalia, vol. XVIII, no. 4, 1955, pp. 3-7,
and R. von Leyden, 'Tibetan and Mongol Playing-Cards', 26 A sheet made by Francois Clerc of Lyons between 1485
journal of the Playing-Card Society, vol. V, no. 1, August 1976, and 1496; see D. Hoffmann, Die Welt der Spielkarle, plate
pp. 29-31 . 43a. The sheet is in the Bibliothéque Nationale in Paris.
s
The Beginnings in Europe 23
cardmakers had for the most part already all four suits, or in two of the four, all the court
removed from the numeral cards of the 'Spanish'- figures are female; the hand-painted pack at
suited pack most of the extraneous Horal Stuttgart is a surviving example of this latter
decoration or vignettes that embellish those of type. In yet other packs we find female Unters.
Italian or German packs (and of the What was probably a subsequent development
'Portuguese'-suited ones made in Catalonia), yielded packs in which all four suits have a King,
although these reappear on some later Spanish- Queen, Ober and Unter, of which the Ambraser
suited cards. Now they removed them altogether hunting pack is an example, indeed, there are
from the numeral cards of the new French-suited almost as many surviving fifteenth-century
packs. The result is an aesthetic impoverishment, German packs with four court cards per suit as
but a commercial coup of the first magnitude. with three. The Tractatus does not mention these,
For now it was no longer necessary to print but it does mention, with great enthusiasm, a
outline designs by wood block for any of the type that has not survived, with fifteen cards in
numeral cards: each numeral card could be each of the four suits, including King, Queen,
produced by the use of a single stencil. In Ober ('Marshal'), Unter ('Marshal') and Maid.
consequence, a wood block for printing the It was not until the early sixteenth century that
designs for a French-suited pack need bear the packs with four court cards finally died out,
designs only for the twelve court cards. and the German court settled down to its original
Obviously, this made the production of a pack of three members. We know of no regular Latin-
cards a far cheaper process. By this invention of suited packs with more than three court cards;
genius, the French cardmakers had gained a but, when the French cardmakers introduced
signal advantage over their competitors in other their great innovation, the French-suited pack,
lands. It is therefore unsurprising that in the Low they borrowed from the German packs with four
Countries, in England and in Scandinavia the court cards the figure of the Queen (Dame in
French suit-system came to be adopted in French) as a replacement for the Cavalier. If we
exclusion to all others, nor that it eventually look on the French-suited pack as a modification
invaded Italy, Germany, Switzerland, Portugal of the German-suited one, this was presumably
and Spa if, to compete there with what had done to avoid the inconvenience to card players
become the national suit-systems, ousting them of having to look at the .bottom of the card for the
in some regions, though not to this day in others. suit-sign in the case of the Unter; at the same
We should, rather, be surprised that its triumph time, a standing Queen is easier to draw than a
was not immediate: the'survival of the other suit- mounted Cavalier.
systems is a striking instance of the tenacity of The German and Swiss cardmakers also made
cultural traditions in the face of strong economic a further innovation by often representing the 10
incentive to abandon them. of each suit, not by a pip card with ten suit-signs,
German experimentation extended not only to but by a card displaying a banner bearing a
the suit-signs, but to every other feature of the single suit-sign, such as we have seen to be
playing-card pack: to the number of suits, the present in the Swiss-suited pack to this day. This
number and identity of the court cards and the card, although more often than not bearing a
composition of each suit. We have already seen Roman X to indicate its rank, was naturally
that, on the testimony of the Tractatus de moribund often known as the Banner or Parzier. The Banner
as we have it, there were packs with five or six form of the 10 never drove out the pip card form
suits by 1429, and that some examples of Hve- in Germany, surviving alongside it until the
suited Fifteenth-century packs survive, we have middle of the sixteenth century and then dying
seen also that there is evidence of a fashion for out. In Switzerland, both forms were known, but
packs with a large number of suits in the early the Banner 10 was regarded as integral to that
sixteenth century. The German cardmakers suit-system which became the national one, and
appear also to have been responsible for the the Swiss pack has retained it ever since that
introduction of the Queen into the playing-card system defeated its rivals. There is no indication,
pack; and it will gladden supporters of women's however, that the Swiss ever admitted a Queen or
lib to know that she originally entered it, not as any other female figure to the playing-card court
inferior to the King, but as his equal. The before the introduction of French-suited cards, or
Tractatus de rnoribus describes packs in which, in that they ever experimented with more than
24 Part I: History and Mystery

three court cards or more than four suits, nor do Spanish-suited pack to 40 cards by omitting also
they appear to have made either copper-engraved the 9s and 8s. The early Catalan cards,
or hand-painted cards . representing the prototype of what was to
When there were only four suits, the addition become the 'Portuguese'-suited pack, do appear
of the Queen made a total of 56 cards, as in the to have had 10s, but almost all later Portuguese-
hand-painted Ambraser pack. Evidently this size suited packs lack them, though there is an x

of pack found little favour, since the 10, in either example to the contrary in the Leber Collection
form, was rapidly eliminated from German at the Municipal Library in Rouen. But, in
regular packs with four court cards in each suit, Germany and Switzerland, the reduction of the 3

pack from 52 to 48 cards was effected in a


I

although it was retained in all those with only r

three court cards. Independently of this, manner very surprising to modern card players, E

however, the pack came to be reduced to 48 namely by the elimination of the Ace; and this I

happened both in packs with three court cards


z

cards: this happened not only in Germany and A

Switzerland, but also, though in a different and a 10 or Banner, and in ones with four court ;

manner, with the 'Spanish'-suited pack, and cards and no 10. The reason is that the Ace did
occasionally, though not usually, with the not originally have its usual present high position
Italian-suited one. The reason always given for in each suit: it was simply a card that stood at
this relates to the process of manufacture by one end of the numerical sequence from 1 to 10. l

means of wood blocks. A pack of 48 cards could So far as we have any particular reason to I;
I

be printed from two wood blocks, each sheet believe, in Germany and Switzerland the original
bearing 24 cards, arranged in three rows of eight ranking of the cards in each suit was with the I

or four rows of six. By contrast, there was no court cards at the top, headed by the King, i
E

convenient way to print a pack of 52 cards from followed by the numeral cards from 10 to Ace, in a

descending numerical order: the omission of the


a

two wood blocks, in consequence, three would t

have to be used, some cards being duplicated. It Aces thus constituted the removal from each suit i
of its lowest card. Once gone, the Ace never
g

is very probable that this was indeed the reason


for the reduction of the pack to 48 cards in reappeared in the Swiss pack; in fact, there is no I

Germany, Switzerland, Spain and Portugal, and record of any Swiss-suited pack ever having ?

this is corroborated by the fact that when the contained it, save in the description in the ;
1
!

French cardmakers adopted the French suit- Tractatus de moribund.In Germany, the Ace did s

system, which made it irrelevant how many reappear in two exceptional types of sixteenth- 5

century pack, to both of which Detlef Hoffmann


I

numeral cards t.here were, since they had to print


Q

only the court cards, they restored the original has drawn attention. One was the many-suited I a

number of thirteen cards per suit. Nevertheless, pack, of up to sixteen suits, apparently in vogue E

this change can hardly have been effected at the very beginning of the century, which has
without the promotion of games which required already been mentioned. The other is a curious 4

8
f

only 48 cards, for otherwise, unless the price type of which we have several specimens, one by 1

differential was very steep indeed, one can hardly Hans Hauk of Frankfurt in 1558, and the others 9

imagine card players meekly accepting reduced by his son Heinrich Hauk in the 1580s. In none of 3
i

packs if t he games they wanted to play these does the Deuce appear, but they have Aces, 91

demanded 52 cards. Possibly the promotion by each of which bears the inscription Nil gwis or Nil
cardmakers of games requiring only 48 cards was Lewis (i.e. night Lewiss, 'not certain').27 Both of
an early example of the phenomenon exemplified
in this century by the commercial promotion of 27 Four Aces and a 7 of Bells by Hans Hauk are in the
Spielkarten-Museum at Leinfelden, see D. Hoffmann, Die
Canasta. Well der Spielkarte, plate 39a. Five sheets by Heinrich Hauk
The 'Spanish'-suited pack, introduced, on the for packs of this type are at Frankfurt (Historisches
present hypothesis, by the French cardmakers, Museum), see Hoffmann, Inverztarkalalog, Frankfurt, 1972, s

was restricted to 48 cards by the omission from nos. 25-9, and Albertina catalogue, no. 67. One, a sheet Q

each suit of the highest-numbered card, the 10, showing 32 cards, with the standard German suit-signs, like
all cards of this type, and the values King, Ober, Unter,
which only in the rarest cases has appeared in Banner 10, 9, 8, 7 and Ace, may possibly represent a
that suit-system, in any of its forms, since its first complete pack; the Albertina has a very similar sheet. Other
invention; the suppression of the 10 formed the sheets have repetitions, so that more than one block would
model for the subsequent shortening of the have been needed for a complete pack; but it has been
\.
The Beginnings in Europe 25

these, however, were deviant forms: for the main Spain well into the sixteenth century, the
stream of the popular German playing-card subsequent ordering of the numeral cards in two
pack, the Ace must be considered as having of the suits differed from that in the other two.
irretrievably disappeared by the 1470s. It cannot Thus in Swords and Batons, the cards ranked, in
have been until the Aces had gone for good from descending order: King, Cavalier,]ack, (10), 9, 8,
the German- and Swiss-suited packs that the 7, 6, 5, 4, 3, 2, Ace, while in Cups and Coins they
influence of foreign card games of the trick-taking ranked, in descending order: King, Cavalier,
type in which the Ace was high made itself felt in jack, Ace, 2, 3, 4, 5, 6, 7, 8, 9, (10). This curious
Germany and Switzerland. When this happened, practice, of purely picturesque significance,
the 2 or Deuce was made to play the role of the survives in three games or families of games: the
Ace in other packs.. After the further reduction of Spanish game of Orb re (called Tresillo in Spain
the pack to 36 cards by the omission of the is, 4s itself, and Orb re or L'Hombre elsewhere, and
and 5s, it became easy to overlook the historical once played all over Europe), together with its
identity of the Deuce, and we have seen that it derivatives; the Irish game of Spoil Five; and
.has now been almost wholly assimilated to the most of the games played with one or other form
Ace of other packs; the process was not, however, of the Tarot pack. In other games, it has long
completed until the present century. been discarded as an irrelevant strain on the
In Italy and Spain, the original card order was attention. Spoil Five, well known in England
even more unlike the usual modern practice. In under the name Maw in the late sixteenth and
all four suits, the court cards ranked as the early seventeenth centuries, looks like a game
highest, but we have clear evidence from literary invented by someone with an imperfect memory
sources" that, in Italy up to about 1500, and in of Orb re. Orb re itself is complicated by the
fact that the Aces of Swords and Batons serve
pointed out by Hoffmann that in none of them do any of the as permanent trumps in addition to whichever
values from 2 to 6 occur. He has accordingly suggested that suit becomes the trump suit, and that one or
packs of this type contained only 32 cards. If he is right, it is two of the cards of the trump suit are promoted
very surprising, since, with this exception, shortened packs
continued, both in France and Germany, to include the 6s above the position they occupy in the plain suits;
until about 1700, and thus had 36 cards. The significance of it would therefore be almost impossible to
the inscription Nil gwir is in any case obscure. The only disentangle the practice of reversing the order of
possibility that occurs to me is that such packs could have the numeral cards in two of the suits without
been intended for a game of chance of the type of Baccarat
disturbing the essential features of the game, and
or Thirty-One, in which the Ace could have the value 1 or
11 at the player's choice. Thirty-One is sometimes played in it is presumably for this reason that the practice
that manner, and was certainly played in Germany, being has been retained in this game and its
mentioned by Hans Sachs (see the edition of A. von Keller, derivatives. In all games played with the Tarot
in the Bibliothek des Litterarischen Vereins in Sagan, vol. V. pack, on the other hand, save that peculiar to
Tiibingen, 1908, p. 226). It was moreover sometimes played
with a shortened pack; but Daniel Martin, in chap. 74 of the
Bologna, the practice could be, and in some cases
Parliament Nouveau, says specifically that the Ace counts only has been, abolished without affecting the game in
1 point, since, if it were allowed to count 11, it would be the least: we can only suppose that it was
possible for a player to obtain 31 points with only three retained as a picturesque feature appropriate to a
cards. game played with what appeared, outside Italy, as
28 See Galeotti Martii Narniensis De doctrine Promiscua,
Florence, 1548, chap. 36 (at end), p. 433; I do not know the
a highly picturesque form of pack. Here, again,
date of the first edition of this book, but Marzio Galeotti however, we have a feature that is not, in origin,
died in 1478. For testimony to the antiquity of this practice peculiar to the Tarot pack, but was at the outset
in games played with the Tarot pack, see the commentary simply the ordinary practice for all card games
by Pier Antonio Viti to 'I Tarocchi' by Matteo Maria requiring a ranking of the cards, that is, primarily
Boiardo, composed before 1500, either in Le Poesi volgari e
latine do Matteo Maria Boiardo, ed. Angelo Solerti, Bologna,
trick-taking games. As remarked, there is no
1894, pp. 313-38, or Tutte Le opere di Matteo Maria Boiardo, ed. evidence that the practice was ever followed in
A. Zottoli, Milan, 1936-7, vol. 11, PP~ 702-16. For the Germany or Switzerland; it may well be that, in
Spanish practice, see Linguae latina exe rtitatio _7.L. Vivid those countries, card players ignored it from the
Valentine, Basle, 1541, Dialogus xxi, 'Ludus chartarum seu start, assigning a higher rank in every suit to the
foliorum'; Vives died in 1540. Possibly connected with this
practice is _John of Rheinfelden's odd remark that some of
higher numeral cards .
the suit-signs are considered good and others have an evil How, and why, the Ace rose to the topmost
significance. position in games played with Latin- and
26 Part I: History and Mystery

French-suited packs is quite obscure. In the First cards, a Queen being added," if so, it does not
half of the sixteenth century, the game of seem that the experiment was any great success,
Trappola, already mentioned, a trick-taking and no such packs have survived. The only
game in which the cards rank in the same order possible known example of an Italian pack with
in every suit and the Ace is the highest card of Banner 10s was probably an import from
each suit, became popular in Venice." In Germany." Around the end of the century some
\
England a game called Triumph, an ancestor of packs appear to have been made without 10s,
Whist, was played from the early sixteenth identical in composition, therefore, with the 48- 1

century," the natural presumption is that from card Spanish-suited packs;35 but these, too, 1

the start the Ace was the highest card in each appear to have been an exception. By and large, I
I

suit, as it certainly was in later forms of the game, the regular Italian pack remained quite
s

although a remark in a sermon of Latimer 's in unchanged throughout the century. It would, I
1529 suggests that possibly the King was still the however, be quite misleading to think of Italian S
highest card. In France a distinct game called cardmakers as wholly conservative and
Triomphe, which has survived to the present day, unenterprising. On the contrary, they made one
was played at least as early as 1534, on the innovation of more importance, not only to the
testimony of Rabelais;31 it may have been played design, but to the use, of playing cards than all
as early as 1482," although it is difficult to know the novelties of the German, Swiss and French 8

whether this, or the game played by René II, cardmakers put together. This was the invention 3

Duke of Lorraine, in 1496, was the same game or of the Tarot pack. That invention, and its
one for which the Tarot pack was used. We have significance, will be our concern in Chapters 4 I
no description of Triomphe until the to7.
seventeenth century, at which time the Ace By 1550, the experiments that proved I
I
ranked below the three court cards but above the ephemeral had been abandoned, and the various 1
%

10 and other numeral cards, ranking in European types of regular pack had crystallised
descending order, as it does also in the derivative into more or less their definitive forms: in Italy,
game of Ecarté. Possibly this gives us a clue to the 52-card Italian-suited pack, in Portugal, the I

the process by which the Ace came to be 48-card Portuguese-suited pack, and, in France I
promoted. If, originally, the numeral cards and Spain, the 48-card Spanish-suited one, in
ranked in different orders in the two pairs of France, England and the Low Countries, the 52- i
.I

suits, so that, in Cups and Coins, or in Hearts card French-suited form, in Germany and
and Diamonds, the Ace ranked immediately Switzerland, the German- and Swiss-suited g
below the court cards, then, when the order was packs with 48 cards. We have thus surveyed the I
rationalisedso as to be the same in all suits, the first one and three-quarter centuries of the history
Ace may in every suit have been allotted the of the regular playing-card pack in Europe, from g
relatively high position it had held in two of about 1375 until the middle of the sixteenth z

them, only later climbing, in most games, to the century, and the sometimes complicated process i
highest position of all. But this is Hirnsy by which, during that period, the various 3

speculation: at present, the rise of the Ace


s
»

1
remains a problem. 33 The passage of Marzio Galeotti's book mentioned in 1

Italy remained as unaffected by the German footnote 28 contains the phrase regnum, reginarum, equilum
experimentation with numeral cards and court Peditumque Potenliam apropos of playing cards, with no 3

apparent reference to the Tarot pack. The sermon of St 1

cards as by that with the suit-.signs. There is, Bernardine of Siena against gaming, preached in 1423,
indeed, some literary evidence that there were mentions first regen alque Reginae and then milites Juperiores et
some regular Italian-suited packs with four court inferior's, in a passage that betrays no knowledge of the
Tarot pack, which may well not have been invented by that
29 The earliest reference known to me is in Francesco date; see S. Bernardino Senensis O . F . M . Opera Ornnia, ed. PP.
Marcolino's Giardino do [2en5zeri, Venice, 1540, but by then Collegii S. Bonaventurae, .vol. II, Florence, 1950, Sermo 42 A

the game was evidently well known. 'contra alearum judos', p. 23.
i
30 The earliest reference is in Henry Watson's The chirche 34 See Appendix 3 to this chapter for a discussion of this
of the evyll men 87" women of 1522. pack.
31 See Gargantua, vol. I, chap. 22: this is not a game played 35 Sheets 1-1009 and 1-1010 in the Cary Collection at Yale 3
\

with the Tarot pack, since that is separately mentioned. University form one probable example, the sheets at the
32 See F. Godefroy, Didionnaire de Vancienne langue frangaise, Fournier Museum, Vitoria (no. 1 in the Italian section of the 1

Complement, s. v. triornp/ze. catalogue), form another.


\
7'ze Beginnings in Europe 27
¢
a.

national suit-systems emerged. By contrast, the corners to rounded ones; the adoption of modern
history of the European regular playing-card techniques of manufacture; and, as a
pack during the remaining four and a quarter consequence of these techniques, the
centuries down to the present day has been replacement of small workshops by large
extraordinarily uneventful, at least when seen factories. This last change has eliminated the
from a distance, as we are viewing it. A long and multiplicity of craftsmen who used to work
intricate account would be needed if we were to principally for the local market; playing-card
trace the origins and evolution of the various manufacture is no longer profitable except with a
standard patterns that are and have been used vast turnover, so that in most countries - Italy is
for each of the different types of regular pack; but the principal exception -. one manufacturer has
in this book we shall not concern ourselves with obtained a near or actual monopoly. But changes
these, but shall rest content with surveying only of these kinds are not our concern, which is solely
the broad outlines. There have indeed been with the composition of different types of pack;
pa
changes, particularly since the middle of the and, in this respect, very little has happened to
nineteenth century, that have profoundly the European regular pack during the last four
affected both card players and card hundred years. Indeed, essentially only two
manufacturers: the introduction, into most things have happened: alterations in the
standard patterns, of double-headed cards and of geographical diffusion of the various suit-
corner indices;36 the addition of the .Joker to the systems, and the introduction of shortened
b French-suited packs" the change from square packs. We may therefore conclude this chapter
by bringing the history down to the present in
as The idea of double-headed cards originated in the later
just two paragraphs.
eighteenth century, and spread slowly from one standard The great success story has, of course, been
pattern to another, rather than from country to country; that of the French suit-system, but the Spanish-
some standard patterns, such as the Neapolitan and suited pack has also had successes. From the
i Sicilian, have not adopted it yet. Among the earliest packs beginning of the sixteenth century, the Spanish
to go double-headed was the Tarocco Bolognese, and,
although single-ended French-suited Tarot packs were game of Primero, called in Italian Primiera, was
produced up to about 1840, double-headed ones appeared popular in Italy, and Spanish card-playing
as early as 1780. This is unsurprising, since the Tarot pack practice was always to remain influential there.
contains more picture cards than the regular pack. The The Kingdom of Naples was conquered by
earliest double-headed French-suited regular pack was Aragon in 1442, and was under the direct rule of
produced in Austria in the late eighteenth century, and,
among Italian-suited packs, those using the Venetian
united Spain from 1500 until the Treaty of
pattern assumed a double-headed form at about the same Utrecht in 1713; indeed, save for Venice and
time. The Paris pattern, used throughout France, became Savoy, most of the peninsula was effectively
double-headed in 1827, and by 1830 double-headed cards under Spanish control from 1530 until that date.
were more common than single-ended ones in most It was therefore natural that the Spanish-suited
European countries. Britain and the U.S.A lagged behind
5 other Western countries in this matter: double-headed form of the Latin pack should displace the
cards first appeared in England soon after 1850, and Italian-suited one over most of Italy, especially in
I became established only in the 1860s; in the United States Sicily and the Kingdom of Naples, but also in
the earliest example is from 1861, but the form took root most of the Romagna save independent-minded
only in the 1870s. Corner indices, on the other hand, are an Bologna. As for the French-sUited pack, it had
_
American invention, from shortly before 1870, probably
prompted by the needs of Poker players. They were adopted
in most European countries in the 1890s, though Austria When the joker is used, it is, as 'Best Bower', the highest
and Italy'have been resistant. trump of all. ('Bower' is a corruption of German Bauer, used
37 As observed in Chapter 1, the joker was another in Alsace, from where Euchre or _Inker originated, as the
American invention, from about 1857. It, too, may have ordinary word for '.]ack'.) The Joker arrived in Europe from
been introduced for Poker in the first place, though the the United States in the 1880s, along with the game of Poker
earliest printed reference to its use in that game known to (and, in England, that of Euchre). The joker was also used
me is from The Standard Hoyle (New York, 1899, p. 147), for a for a later invader from the U.S.A., Rummy. It is normally
variant called by the French name of 'Mistigris', but, even if added only to French-suited packs and, among them, to ones
it was introduced for Poker, it was quickly adapted for the with 52 cards, Euchre being the only game played with a
game of Euchre. In Euchre the jack of the trump suit is shortened pack in which it is used. The most popular German
promoted to be the highest card, being known as the 'Right variant of Rummy demands three Jokers, but in Britain only
Bower'; the _lack of the other suit of the same color one was required until the advent of Canasta in the 1950s,
becomes the second highest trump, called 'Left Bower'. which demanded two per pack.
`
28 Part I: History and Mystery

two periods of expansion. It was adopted in the of the 6s," the 36-card pack lingered on there
sixteenth century in England and the Low until at least 1775. In the eighteenth century,
Countries, and spread also to Savoy and the games with 32 cards came to be played in
French-speaking cantons of Switzerland. But it Germany, although ones requiring 36 cards
was not until the eighteenth century that it made never wholly lost their popularity, the Swiss-
its great advance by invading Germany, Austria suited pack, on the other hand, has never been
and Italy. At the present day, it is more in use in employed for games with only 32 cards. In
Germany and in Central Europe than the contrast to all this, the Spaniards proceeded in a
German-suited pack, though the latter continues quite different way. They, too, devised many
to be used in certain regions. In Italy, the type of games played with shortened packs. But, in the
suit-system employed, Italian, Spanish or shorter form of their pack, they kept as many as
French, as well as the particular standard 40 cards, and they arrived at it in the opposite
pattern, depends very much upon local tradition: manner to that used by everyone else, namely by
the French-suited pack predominates in omitting the higher numeral cards, the 8s and 9s,
Tuscany, most of Lombardy, Piedmont and instead of the lower ones. The Spanish game of
Genoa. In Portugal, the Portuguese-suited pack Orb re, played with a 40-card pack, spread all
has disappeared altogether in favour of the over Europe, and, as already remarked, was the
French-suited one. Only in Spain does the Latin- most successful single card game before the
suited pack continue throughout the country to invention of Bridge; several other Spanish card
enjoy a far greater popularity than its French- games gained widespread popularity, in France,
suited rival. in England and, above all, in Italy. For these
The only substantial change in the actual games, 40-card Italian- and French-suited packs,
make-up of the different forms of the regular pack having the same numeral cards as the Spanish-
that has occurred since 1550 has been the suited packs, were often used, this practice was
introduction of shortened packs. From the not, however, observed with the Swiss- and
beginning of the sixteenth century, a number of German-suited packs. Although the practice of
games came into fashion played with packs playing with a shortened pack dates from the
reduced in size by the omission of some of the sixteenth century, it does not appear to have
numeral cards. Originally, this shortening was been until the subsequent century that
effected, everywhere but in Spain, by the cardmakers began to cater for it, at least on any
omission of the lower numeral cards of each suit, large scale, by offering for sale already shortened
other than the Ace, which had already become packs, but, as soon as they did, such packs came,
high-ranking, to form a pack of 36 cards. We are in many areas, to oust the full forms. The full 52-
accustomed to speak of a 32-card pack as a card French-suited pack has, of course, never
Piquet pack; but in fact Piquet was originally been ousted, either in France or elsewhere; and
played with a 36-card pack, formed by omitting though the Italian-suited pack is mostly found
the numeral cards from 2 to 5 from the French- shortened in the Spanish manner, its full 52-card 1
suited pack. The game of Trappola is the only form maintains a precarious existence. In Spain
sixteenth-century Italian game of which we itself the full 48-card Spanish-suited pack still
know, not of Spanish origin, played with a Hourishes; but it disappeared from Italy during
shortened pack. It, too, employed a 36-card pack, the eighteenth century. The 48-card German-
but, in this case, one from which it was the suited pack disappeared from Germany and
numeral cards from 3 to 6 that were omitted, the Central Europe at the same time. The 48-card
explanation is that, in this game, the lowest card Swiss-suited pack is still used for one ancient
of each suit, the 2, plays an especially important game played in one locality, with this one
role. In the seventeenth century, the practice of
shortening the pack spread to Germany and 38 The 1697 edition of the Académie Univerxelle des jeux still
Switzerland; there, of course, it was necessary to describes Piquet as played with 36 cards, but that of 1702
omit only the cards from 3 to 5 to obtain a 36- gives the number of cards as 32. Likewise, the 1687 edition
card pack, the Deuce being high in imitation of of the Compleat Gamester retains unmodified the description of
the game as played with 36 cards, while the editions from
the Ace of the French-suited pack. It was in 1709 on add a note giving the modifications in the rules
about 1700 that the Piquet pack was further required for play with 32 cards and stating that that is the
shortened in France to 32 cards by the omission current practice.

8
I

The Beginnings in Europe 29

exception, it, too, has been ousted by the 36-card is almost certainly Lacroix, but he has embroidered a
form. bit: 'to distract her sick guest/ he said, 'Anne even
initiated the fashion for a quite new game of cards,
Aluette' (Pour dislraire son hate malade, Anne lance mime la
Appendix 7: Aluette mode d'un]éu de caries tout nouveau: 1'Aluette'). I have not
I seen Gabory's book, but it also probably relies on
The Aluette pack, in its present form, has many Lacroix. We can be sure that the game existed in
peculiarities: the Cavaliers are female, and the four top 1502, but not that it was then a new one. The game
cards, called luettes, have features of design was also mentioned by Rabelais in 1532 (book 11, chap.
corresponding to the individual names they bear; in 5; cf. book I, chap. 22 and book V, chap. 23). Borvo has
particular, the 2 of Cups, Za Van/ze, depicts a made a systematic search to discover the geographical
recumbent cow below the suit-signs. The illuminating extension of the game, and states (p. 22) that he has
study by Alain Borvo cited in footnote 18, and found no proof of its existence south of the Gironde, in
previously published in Le Vieux Papier, vol. XXVII, the Basque country, in Spain, in Portugal or in Latin
1974, pp. 169-85, 213-30, 247-59, vol. XXVIII, 1976, America. In spite of this, he inclines (p. 55) to the
pp. 457-63, 501-8, shows that these special features theory that it was of Spanish or Portuguese origin. If it
were all introduced in the nineteenth century: during originated in France, he remarks, that would imply
the seventeenth and eighteenth centuries, Aluette that Spanish-suited cards were indigenous to the
was played with a Spanish-suited pack, manufactured regions in which it was played. Quite so: given no
in various parts of France, that lacked these reason to believe it anything but French, that is the
eccentricities, although conforming to a definite natural conclusion, He concedes that cards were
standard pattern. A cow, standing and placed played in France before the French suit-signs were
between the two suit-signs, appears on the 2 of Cups invented, but asks whether the cards then used were
on the je Puy sheet mentioned in footnote 18, and also Spanish-suited. We can only answer 'Yes': this is the
in a second pack by Logiriera, destined for Navarre only kind for which we have any evidence.
(see Borvo, fig. 19, and D'Allemagne, vol. 11, p. 388), The practice of signalling possession of particular
along with other animals and figures on other cards. cards to one's partner by means of conventional
Borvo very plausibly concludes (p. 50) from the gestures, observed in Aluette, is no guide to its origin,
different appearance of the cow that the nineteenth- it is found, not only in the Spanish game of Brisca and
century cardmakers were prompted to restore the the Basque game of Mus, but in the games of Watten
cow, not by any continuous tradition of design, but by and Perlaggen, played in Bavaria and the Tyrol, and
the retention of the name Za Vache for the card, a name of Triintne and Fliisslen, played in Schwyz, of
F surviving from the sixteenth century wherr the 2 of Kaiserjass, played in Nidwalden, both in Switzerland,
Cups had been thus decorated. It cannot be deduced, and of Briscola, played throughout Italy. A
however, that the Logiriera and je Puy packs were better comparison, among Spanish games, would be
specifically intended for Aluette, which is not known with'el Truco, now much played in Argentina, with
ever to have been played in Navarre. the related French game of je Truc and English game
The earliest reference to Aluette found by Borvo is of Putt. Putt, described in Charles Cotton's The
from 1502, when, he says, Anne de Bretagne, then Compleat Camester, 1674, pp. 131-7, and in later
Queen of France and wife of Louis XII, initiated the editions, was played with the 52-card pack in the
I
fashion of this new game by playing it with the seventeenth and eighteenth centuries. A trick-taking
Archduke Philip the Fair (son of the Emperor game, usually for two players, it differed much from
Maximilian and father of Charles V), who was then at Aluette in that each player was dealt only three
Lyons convalescing from an illness (pp. 24, 55-6). As cards. The card order was unusual, the cards ranking,
authorities for this statement Borvo cites Paul in descending order, 3, 2, Ace, King, Queen, .]ack and
Lacroix, Louis XII et Anne de Bretagne, Paris, 1882, p. then 10 down to 4, in this, it resembled games of the
252 (actually p. 262), Georges-Gustave Toudouze, Italian Tressette family, played with the 40-card pack.
Anne, duchesse de Bretagne, Reine de France, Paris, 1959, p. The resemblance to Aluette lies in the unusual feature
236 (p. 219 in the 1938 edition), and Emile Gabory, that suit is quite irrelevant in Putt; not only need a
Anne de Bretagne, duchesse et Reine, Paris, 1941, p. 194. player not follow suit, but a trick was won by the
Lacroix says nothing about Aluette's being a new highest-ranking card played, irrespective of suit; if
game or about its coming into fashion, but merely both cards were of the same rank, neither won the
remarks that Philip played the game with the Queen trick. Let us call trick-taking games of this kind 'rank-
(ilona, avec la reine, a unjeu de eartes nome I 'a!luette), he only' games ; Tressette is not one of these, only a card of
cites no authority, but he must certainly have had the suit led being able to win the trick in Tressette,
one. Toudouze expressly disclaims having written a as in almost all games without trumps. Aluette is a
work of scholarship, his book is, he says, one of rank-only game, modified by the presence of the eight
'impressions'. His source for the remark about Aluette high cards, which beat all others. The remaining

\
30 Part I: History and Mystery 8
\ i

cards rank, in descending order, as follows: the Aces,


the Kings, the Cavaliers, the jacks, the 9s of Swords
and Batons, the 8s, the 7s, the 6s, the 5s, the 4s and
the 3s of Swords and Batons. El Truco, as described Appendix 2: Playing cards made in Germany for
in juegos de Naives, Barcelona, 1963, pp. 123-43, is Catalonia
played by varying numbers of players; it resembles
Putt in that each player has only three cards, and Several copper-engraved packs were made in
Aluette in being a rank-only game modified by the Germany, probably for export to Aragon. A set of
presence of four high cards, or certes bravos, which beat three such cards, the King, Cavalier and Maid of
all the others, namely, in descending order, the Ace of Coins, is in the Kupferstichkabinett in West Berlin;
Swords, the Ace of Batons, the 7 of Swords and the 7 see Duran-Sanpere, plate 126, and the Albertina
of Cups. The game is played with 40 cards, and the catalogue, plate 30a. Each of the three figures holds a
remaining cards rank, in descending order, thus: the coin; those of the Cavalier and Maid bear the arms of
3s, the 2s, the Aces of Cups and Coins, the Kings, the Aragon, and the inscription round the edge includes
Cavaliers, the Jacks, the 7s of Cups and Batons, the the word VALENCIA; that of the King, who is s
\
6s, the 5s and the 4s. The French variant, je Truc, seated, bears the seal of .Juan II of Aragon (1456-
described in E. Lanes, Nouveau Manuel Complet des jeux 1479). In his booklet on the pack by the
de Carves, Paris, 1912, and in Sid Sackson, A Gamut of 'oberdeutscher Stecher', Fritz Koreny relates these
Games, New York, 1969, seems to stem from a version cards stylistically to the work of the Master of the
preceding the introduction of the certes bravos, since it Berlin Passion. They are therefore probably not
is an unmodified rank-only game, for two players, Spanish, but from a German pack intended for
again with only three cards apiece. It is now played export, but they were certainly destined for Valencia.
with the 32-card French-suited pack, the cards There are two Putty on the King's throne, and another
ranking, in descending order, 7, 8, Ace, King, Queen, standing behind the Maid. Koreny was the first to
jack, 10 and 9. In this game, however, the 8s are draw attention to the close resemblance between these
referred to as 6s. Though neither Lanes nor Sackson three figures and the corresponding court figures in
could explain this eccentricity, it plainly indicates the suit of Pomegranates in a pack by a south German
that the game was introduced into France at a time engraver (oberdeutscher Stitcher) produced in the 1490s,
when the 36-card French-suited pack was in use, and see no. 30 in the Albertina catalogue. A reproduction
hence probably in the seventeenth century (the of this pack was issued in 1977 jointly by Edition
change from 36- to 32-card Piquet occurred about Leipzig and Heimeran Verlag of Munich, with a most
1700, although D'Allemagne, op. cit., vol it, pp. 374, informative booklet by Koreny. Four nearly complete
400, records that 36-card packs went on being sold copies exist, in the British Museum, in Weimar,
until at least 1775). Having no 3s or Zs, French Uppsala and Bologna, as well as other fragmentary
players must have adapted the el Truco ranking by ones. The pack is a Latin-suited one, in which
elevating the 7s and 6s, in that order, to the highest Pomegranates replace the usual Coins; each suit has
position; when the 36-card pack ceased to be Ace, 2 to 9, Banner (with an index X), Maid, Cavalier
available, they had to substitute 8s for the 6s. (See M. and King; the numeral cards from Ace to 9 also have
Dummett, 'Bluff, Counter Bluff', Games and Puzzles, Roman numeral indices. The Swords are very slightly
no. 5, September 1972, pp. 16-17.) curved sables, and the Batons are sticks of a very
It is evident that Putt, el Truco and Aluette, so wavy form, both of them intersecting, often in a very
different from most trick-taking games, must be unusual arrangement. All the numeral cards have
connected. The antiquity of Aluette rules out the fantastic vignettes, including figures of children on
possibility of an English origin for the family; but, some of those of the Cups and Pomegranates suits,
although je Truc itself is evidently derived from el on the Ace of Batons, children are sawing the Baton in
Truco, and not conversely, there is no evidence that el half, as in the Barcelona pack. On the basis of the
Trueo is of an antiquity comparable with that of links with both the Barcelona and Berlin cards,
Aluette, and, as a game played with the shortened 40- Koreny considers that this pack was made for export
card pack, it is quite likely to be less old than it. This to Spain, and in this he is surely correct. (He
family of games may well have originated, as a family, mistakenly identifies the female court Figures as
in France rather than in Spain, there is therefore still Queens, ranking above the Cavaliers, but there is
no reason to consider Aluette anything other than nothing regal about them, and they are standing, not
French. sitting) It was remarked in Playing Cards of Various
Ages and Countries .Sleleded from the Collection of Lady
Charlotte Schreiber, vol 11, London, 1893, p. 13, that the
pack by the oberdeutscher Stecheris related to a sheet
of eight copper-engraved cards, the 2 to 9 of Cups,
made probably in the.1460s by the highly productive

E
I

i
The Beginnings in Europe 31

Dutch or north German engraver known as the by Encina', Revue de Literature Cofnparée, vol. 41, 1967,
Bandrollenmeister and now in the British Museum. pp. 572-9. This prints a short poem by .Iran del
These again show small children playing about Encina, written, for comic effect, in this lingua franca,
between the cups, and may be part of yet another in 1520. The form of the word for 'ten' in this poem
pack intended for export to Spain; see the Albertina is deg. However, the authors of the article remark (p.
catalogue, no. 29. 573) that 'before the late nineteenth century writers
recorded samples of pidgin', which is how they classify
this lingua fmnea, 'almost invariably with comic
intent'. It seems most unlikely that the maker of a
Appendix 3: An allegedly Spanish Pack rather Fine and elaborate pack of playing cards would
deliberately use a form of pidgin Spanish for their
D. Hoffmann, Die Welt der Spielkarte, plate 10a, shows inscriptions; it can hardly have been made either with
four cards of a Latin-suited pack of which only Coins comic intent or for Levantine traders. Professor .
survive; they are of the fifteenth century, and there Gifford's other suggestion is Galician, for which, he
are seven altogether; they belong to the Rothschild says, di e and the form lo of the definite article would
Collection at the Louvre. Those shown by Hoffmann be very much in order, but he adds that one would not
are the 5, the 6, a Banner 10 and the (seated) King. expect the form or 'because of the inflected tonic
The King bears the inscription 'Lo re doro', and the vowel in the West' (which I understand as meaning
10 'Lo Dees doro'. Hoffmann Firmly identifies them as that one would expect our as in Portuguese). The
Spanish, and in this he is followed by Fritz Koreny upshot seems to be that the language is probably not
(Das Karlenspiel des oberdeutschen Stechers, handbook one used in Spain.
with reproduction pack, Leipzig and Munich, 1977, With this conclusion, Professor Gianfranco Folena,
l
i
i
p. 28 and fig. 22}; neither offers any reason. Sylvia
Mann has, however, suggested that the cards are
Italian. On either supposition, they would be unique
head of the Institute of Romance Philology at the
University of Padua, fully concurs; it is, in his view,
'beyond doubt' that the language is Italian rather
I among Spanish and Italian cards in having a Banner than Spanish. The forms lo and deco point, he says, to
3
10, whereas We know from the pack discussed in southern fifteenth-century koiné, as spoken, for
E Appendix 2 that German cardmakers included Banner instance, at Rome or Naples. No early playing cards
8
1 10s in Latin-suited packs intended for export, though known to have come from Naples, or from anywhere
I am hardly qualified to judge, the style looks German in southern Italy, have survived. However, we noted
I to me. But, even if this is right, it does not settle the that playing cards were known in Sicily in the late
question whether they were meant for Italy or for fourteenth century, by at least 1422, they were not
Spain. It is possible that Hoffmann and Koreny opted only being used, but made, there. Professor Antonino
for Spain because of the large central Coin on the 5, Giuffrida, of the Archivio di Stato in Palermo, has
which is indeed a feature of Spanish more than of informed me that the Archivio possesses three
Italian cards, though it is found in the Bolognese fifteenth-century notarised documents, discovered by
Primiera pack. A better guide may be the language of Professor Bresc, referring to playing cards. The
the inscriptions. Oro is both Spanish and Italian; it is earliest is a contract, dated 31 August 1422, whereby
true that Denary is the more regular Italian name for one Petrus de Matron, aged 16, engages with Petrus
the suit, but Oro is also in common use, especially in de Florito of Palermo to print, collate, color and sell
southern Italy and Sicily' moreover, the Italian Word playing cards (ad stamparzdurn rzayppis, incollandum,
does not admit a plural, while the Spanish one is colorandum et vendendum) in return for his board and
usually used in its plural form Ores when it refers to lodging and a third of the profits. Next is a statement of
the playing-card suit. Again, while Italian normally debt, dated 7 February 1455, for the price of two
contracts to d'0r0, the ordinary Spanish form is de 070. (wood) blocks for (printing) playing cards (due forrne do
As far as this goes, therefore, the word doro tells in nayibis). Finally, there is an inventory of 1484, listing
favour of Italy. So does the word re, which is the playing cards (cars di iocu) and various items of
ordinary Italian word for 'king', the Castilian and equipment for printing them; it may be noted that the
Catalan forms being rey and re respectively. Dece is, word for 'ten' in this document is desi. Not only were
however, unusual: the ordinary words for 'ten' are cards made in Sicily, they were also exported there.
died (Italian), die; (Castilian) and du (Catalan). The The Tractatus de Civitate Ulmensi, written in 1484 by the
question is in what area we might find the Dominican Bro. Felix Faber, states that there were so
undiphthongised form dele. Professor Douglas Gifford, many cardmakers in Ulm that they sent cards to Italy,.
of the University of St Andrews, has suggested two Sicily and 'the remotest islands' (see Fratris Felicia
Spanish possibilities. One is a lingua franca used in the Fabri Tractatus de Civitate Ulmensi, de eius Origine, Ordine,
Levant by Jewish and Greek Christian traders; for Regimine, de Civibus emus et Statu, ed. by Gustav
this he refers to an article by L.P. Harvey, R.O..]ones, Veesenmeyer, no. 186 in the Bib liothek des litterarisclzen
and Keith Whinnom, 'Lingua Franca in a Villancico Vereins in Stuttgart, Tiibingen, 1889, p. 146). Now it is
32 Part I: History and Mystery

unthinkable that playing cards should have been enquiry, we thus have no definite evidence that 8
`known in Sicily and in northern Italy, but not in playing cards were known in Naples in the Fifteenth I
Naples, although I know of no direct evidence to this century. Nevertheless, we may assume that they were; 1
effect. W.L. Schreiber, op. cit., p. 75, indeed quotes moreover, if cards were exported from Germany to 1
from G.A. Summonte, Scoria della ritld e regna do Napoli, Sicily, they were probably also exported from there to
part 11, Naples, 1601, book 111, pp. 267-8 (p. 267 is Naples. I am therefore inclined to believe that the I
headed 'Libro Secondo' by a printer's error), a story Rothschild Collection cards were made in Germany *

concerning a statue of Our Lady of Mercy in the for southern Italy, and perhaps, in view of their fine
church of S. Eligio in Naples: a man who had lost a quality, for someone at the Neapolitan court. The
large amount of money playing cards struck the statue large central Coin on the 5 is no objection, Naples was
on the face, whereupon it miraculously shed blood, much subject to Spanish influence, having been
the culprit tied to his native Florence, where he was conquered by Aragon in 1442 and ruled, as an
arrested for a murder he had not committed, and then independent Kingdom, by a branch of the Aragonese
confessed his act of sacrilege. It is, however, obscure dynasty from 1458 until its conquest by Ferdinand II,
to me why Schreiber 'gives 1414 as the date of this so that a Spanish feature in a pack made for Naples
episode; no date is given by Summonte (the text is would be unremarkable. In any case, the feature is not
exactly the same in the third edition, Naples, 1748, vol. decisively Spanish, for instance, on the sheet 1-1010 in
3, book iv, p. 80). Summonte says that the story may the Cary Collection at Yale, the central Coin on the 5
be read on an old tablet to be found in the church, and is larger than the others, though nothing like as large
it is possible that this gives the date, although as that on the Rothschild Collection card.
Schreiber does not mention it; without further

iI

N
CHAPTER 3

Europe and Asia

The sudden widespread appearance of playing use for them symbols of some familiar kind or
cards in Europe in the last quarter, or at most representations of some familiar objects, or,
third, of the fourteenth century is explained by having the generic idea, one might think of a new
some as the result of an independent invention of structure for the pack. But, as we have seen, the
them, somewhere in Europe, at that time. Even evidence suggests that the regular four-suited
without considering any positive contrary pack appeared quite suddenly in Europe in a
evidence, we can recognise this hypothesis to be fully developed form: the earliest European
intrinsically unlikely. On the face of it, the playing cards formed a pack essentially the same
structure of the regular European playing-card in composition as the four-suited 52-card pack
pack cries out for explanation: it is not the sort of that we know today. Later - as early as the
thing that would occur to anyone out of the blue. fifteenth century -. packs of playing cards, in the
There is a story of an Eton College Training generic sense, were devised with a totally
Corps platoon, when ordered to number off, different structure, but it seems certain that the
shouting out, 'One, two, three, four, five, six,
seven, eight, nine, ten, Knave, Queen, King': 2 In 1449 a wealthy Venetian, jacopo Antonio Marcello,
familiarity makes us apt to overlook the oddity of sent as a present to Queen Isabelle, the first wife of King
continuing a numerical sequence with three René I, Duke of Lorraine, a set of sixteen picture cards that
human Figures. As H.].R. Murray remarked, had originally been painted by Michelino da Besozzo at the
order of Filippo Maria Visconti, Duke of Milan, who died in
people do not invent games out of wholly 1447. The set was divided into four groups of four cards
unfamiliar materials: either they adapt the each, representing Virtue, Virginity, Riches and Pleasure:
equipment of one game for use in a new one, or each card depicted a suitable classical divinity. The pack
they use, or represent, some already existing set has disappeared, but Marcello's covering letter has
of objects not previously part of any game.* The survived, giving a description of the pack and saying that it
had been painted by Michelino (Michelinum Pidorem
structure of the regular European pack is too eleganlisrimum adhibuil, alterum n`ac rostra tempestate Polycletum,
complex, and too unnatural, for it to have been qui Colum ludo artyiciosixsime ornatissirneque depingeret: 'he
invented outright in its developed form: no one commissioned the very fine painter Michelino, a second
can have sat down and thought, 'If we had fifty- Polycletus of our time, to paint the whole pack most skilfully
two equal-sized pieces of paper, marked on one and beautifully'). The use of the word ludur shows,
presumably, that this set was really intended to be used to
side with the following designs, then we could play some kind of game. See P. Durrieu, 'Michelino da
play all sorts of games with them.' One might hit Besozzo', Mémoirex de l'Inxtitul national de France, Académie des
on the generic idea of playing cards - playing Inscriptions, vol. 38, part 2, 1911, pp. 365-93, especially pp.
cards in the sense in which Lexicon cards or 373 and 376; also the reports in the Bulletin de la Société
¥ Happy Families cards are playing cards - and rationale des Antiquaires de France Pour 1895, p. 117, and in La
Clzronique de Arts, 1895, p. 110; Le Manuscript, vol. II, 1895, p.
18, has also a passing remark on the subjective the same
1 H._].R. Murray, The History of Board Games Other than Chem, author's 'Le Strabon du Roi René', pp. 2-5, 17-21,lwhich
Oxford, 1952, pp. 7, 237. concerns another present by Marcello to King René himself.
34 Part I: History and Mystery ,

first appearance in Europe of playing cards in the the night of New Year's Eve Dr Gernot Prunner
generic sense was in the form of the regular four- has cited the Kuei t'ien lu, a book of anecdotes
suited pack. There is not the slightest trace of any written in the eleventh century by the historian
gradual development leading up to the invention Ou-yang Hsiu, as placing the invention of
of a pack with so complex and surprising a playing cards (yeh Lzii ko) in the middle of the
structure; and this fact, of itself, prompts the T'ang dynasty (618-906), that is to say, about the
supposition that the pack was not invented in time when the earliest books were printed, in the
Europe, but introduced from elsewhere in an ninth century.4 Ou-yang Hsiu's opinion seems to
already developed form. be borne out by the title of a poem, mentioning
If, like the game of chess, the playing-card playing cards (yet MF), by Li Tung, who lived at a

pack was an importation into Europe from the very end of the T'ang period, and by an entry
outside, it is natural to ask from where it came. on 'golden yeh t.8;1l1 games', compiled by Lady i

The question from which area European playing Chou, consort of the last ruler of the Southern
cards immediately derived inevitably leads on to T'ang dynasty (936-978), included in a catalogue
the further question, which many writers have in the Tan eh 'Jen sung lu.5 We can therefore safely
striven to answer, where playing cards regard playing cards as having originated in
originated in the first place, just as chess came China in the ninth century, a date which long
into Europe from the Islamic world, but was precedes the earliest possible one at which there
originally an Indian invention, so it is quite is any ground to think that they were known l

possible that the region from which playing cards anywhere else in the world.
entered Europe was not that which gave them From a world perspective, the important step
birth. But, in asking this further question, we was the invention of playing cards as such, but,
must make just that distinction which does not
arise for the introduction of playing cards into 3T.F. Carter, The Invention ofPrinlin.g in China and its Spread
Europe. The generic idea of playing cards may Westwards, New York, 1925, revised edition 1931,'pp. 140-1 ,
second edition, revised by Goodrich, New York, 1955, pp.
well have antedated the invention of the regular 184-5; see also the 1925 and 1931 editions, p. 243, footnote
form of pack, or of whatever approximation to it 5, and the 1955 edition, p. 189, footnote 7. 'Liao' was the
was the ancestor of the European playing-card name of the Kitan dynasty whose empire lay to the north of
pack: the question as to 'the origin of playing the Sung, with its capital at Peking. For the passage from
cards' may well have different answers according the Liao shi/1, see Karl A. Wittfogel and Feng Chia-Shéng,
'History of Chinese Society: Liao (907-1125)', Transactions of
as we understand the term 'playing cards' in its the American P/zilorophical Society, n.s., vol. 36, Philadelphia,
broadest sense or only in that narrower sense in 1949, p. 257. The reference to the Liao shih is given as
which it applies exclusively to cards of the chapter 7, p. 5a of the Po-na edition. T'o-t'o includes the
regular pack. . term yeh be hi in his glossary.
Playing cards can be made of other materials 4 Gernot Prunner, Ostasiatische Spielkarten, Bielefeld, 1969,
p. 4, a catalogue for an exhibition which contains many
than paper; but it is of paper that they are most illustrations and much useful information.
conveniently and typically made, and, indeed, 5 Both these are cited by Chin Hsiieh-shih in his Mu Chu
the very word 'card' (Charta, etc.) means hrien ha (Swineherd Games) in the section on playing cards
originally simply 'paper'. Likewise, playing cards (chzh .{1'ai); the book is included in the Chao-tai ts'ung-shu
do not have to be printed, but can be drawn or collection, Pieh-chi, chiian 43.Chin Hsnlieh-shih flourished
in the second half of the eighteenth century, and his book
painted by hand; but printing is obviously the contains much valuable information. (The explanation of
most efficient means for producing them in any the title of the book is that T'ao K'an (257-332) had s
s

quantity. It is therefore natural to conjecture that gamblers flogged and their gaming instruments thrown into
the land in which both paper and printing were the river, saying,' 'Such diversions are fit only for I

first invented - China - was also that in which swineherds.' Among the extremely learned, 'swineherd 3
!.
S

games' was therefore a general term for games of chance.) 8

playing cards, in the generic sense, were First


u
'e

The full title of Li TL1ng's poem is 'Secretary Wei of Lung-


known. This conjecture is borne out by the chou played yeh tz12 after dreaming of double sixes. I offer
evidence. T.F. Carter gives A.D. 969 as the earliest him this poem." It is in vol. 723 of the Complete Poems of the a
1
1

certain date for Chinese playing cards: this is on T'ang Dynasty. Chin Hsiieh-shih cites Lady Chou's entry as
the basis of an entry for that year in the Liao shi/z of included in 'Mr Cheng's catalogue' in the Tan ch'ien tung lu,
a work compiled in the early sixteenth century. I owe much
T'o-t'o, a history of the Liao dynasty (907-1125) of this information to Dr David Hawkes, of All Souls
written in the fourteenth century, stating that the College, Oxford, and am much indebted to him for the great
Emperor Mu-tsung played cards (yeh be hi) on trouble he tooklo help me with Chinese sources .
1 Q
Europe and Asia 35

from a Chinese viewpoint, this is a superficial is placed. The idea of double-ended dominoes,
view. As is apparent from the preceding such that one can identify a particular domino as
paragraph, the term used for playing cards in the (say) the 4-3 without being able to associate the 4
older Chinese works is yeh Lzii, as appears in the with one end and the 3 with the other, is
title of the mid-sixteenth-century treatise Teh tail therefore not at all an absurdity in China. From
P'u by P'an Chief-heng included in the Shun few the point of view of the games played with them,
compiled by the Ming writer T'ao Tsung-i. In Chinese dominoes, like Ma _long tiles, are to be
modern Chinese, however, the word used is P'ai. classified as playing cards in the generic sense.
This term is applied both to playing cards and to Ma Jong itself is frequently played in China,
tiles, such as Ma .long tiles and dominoes, when not with tiles, but with (paper) cards. Even more
it is necessary to distinguish, the word P'ai is common are domino cards, which are now in fact
qualified by a word for the material (paper, always double-ended, bearing at each end the
ivory, etc.) of which the card or tile is made, thus two spot-markings (kg. 4-3) which together
chill [1'ai (paper p'ai) means "playing cards' in our identify the domino, and sometimes also an
restricted sense. This terminology reflects the additional design, irrelevant to play, for
fact that no distinction of principle is made decorative purposes. Dominoes are a Chinese
between playing cards and tiles. As instruments invention, which arrived in the West only very
of a game, both are alike in looking the same on late, in the eighteenth century.7 Each domino
one side and different on the other, so as to allow represents a possible fall of two dice, there is no
each player to hold pieces whose value is blank in Chinese dominoes, the blank being a
unknown to the other players; the game itself is European addition. It is indeed certain that the
unaffected by whether these pieces are thin and early yeh 2317 were either dominoes or domino
flexible or thick and rigid. It is apparent to cards, as is apparent from the title of Li Tung's
anyone who has played Ma Jung that it is poem, which mentions the double six, while
essentially a card game, bearing a general Prunner cites the Kuei Vien lu to the same effect.
resemblance to Rummy, but it will reasonably be The question whether the earliest ones were
felt that there is a deeper difference between card domino tiles or domino cards is as unimportant
games and the games usually played in the West from a Chinese viewpoint as the question from
with dominoes. In card games, it has no bearing what material the earliest chessmen or
on the play which way up a card is laid on the chessboards were made, and without doubt the
table; all that matters is which card is played by a term yeh Lash' was applied to both. But the question
given player at a given time. Thus, although it becomes important when we enquire into the
was a long time before double-headed cards were possibility that the playing cards of other lands
introduced in the West, it was precisely because are ultimately derived from those of China. Since
the distinction between the top and the bottom of in his poem Li Tung speaks of 'square ivories
the card had no significance for the play that engraved with colours', he appears to have tiles
their introduction was a great advantage to in mind, and Prunner believes.that it was with
players. Double-ended dominoes, on the other tiles that Mu Tsung played. However, the
hand, would, for European players, be an erudite writer Yang Shen (1488-1559) said that
impossibility, in the usual type of domino game the early yeh Tzu' were probably like the paper
played in the West, based on the principle of cards of his day,8 and in this he is followed by
matching ends, it matters to the game not only later writers, and since yeh means a leaf or page of
where the domino is placed, but also which way
round it is placed. judged by -this criterion, 7 See p. 530 of S. Cumin, 'Chinese games with dice and
however, most Chinese domino games are to be dominoes', Annual Report of the Board of Regents of the
Smithsonian Institution for theyear ending .tune 30, 1893: Report
classed as card games: although the principle of of the U.S. National Museum, Washington, 1895, pp. 489-537,
matching ends is not absolutely unknown in and R.C. Bell, Board and Table Games from Many Cioilisations,
China," in almost all Chinese domino games all vol. I, Oxford, 1969, p. 162.
8.
that matters is the identity of the domino played Quoted by Chin Hsiieh-shih, op. cit. He actually says
at a given time, not where or which way round it that they were .probably like the ehih-p'ai Chiu-ling, i.e.
'drinking cards', that is, ones not designed for playing an
6 See Stewart Colin, Cames of the Orient, Rutland, actual game, but as an aid in a drinking party, but the
Vermont, and Tokyo, 1958 (originally published as Korean important point is that he considered them to have been
Games,Philadelphia, 1895), p. 141. paper cards .
36 Part I: History and Mystery

a book (t.zu', 'literally 'son', being used vaguely for century Teh L35 P'u, as referring to ma Liao P'ai,
'piece'), Carter's opinion that domino cards while Prunner, who illustrates two seventeenth-
preceded domino tiles, the earliest 'dominoes' century four-suited packs in his catalogue,
being made of stiff paper, and the more costly tile mentions other such sources." A game played
form coming into use only later, is highly with the three-suited pack is said by Chin to have
plausible." been very popular among gentlemen of the
Whichever came First, it seems certain that, scholar class at the end of the Ming dynasty
even if we insist on counting only paper cards, it (1368-1644); and he himself expresses the view
was in China that playing cards, in the generic that the pack must have been formed from the
sense, were first invented. It does not follow that four-suited one by omitting one of the suits at that
the idea was not hit on independently elsewhere at period, that is to say, at the beginning of the
a later date; nor does this determine the origin of seventeenth century. This appears a very
the regular pack divided into suits. There are probable opinion. Chin remarks that, in his day,
three principal types of Chinese playing cards the chi/1 p'ai (three-suited packs) are found
and tiles, of which domino cards and tiles are the everywhere, and are about ten times as popular
earliest. The latest are the chess cards. These are as the ma Liao [1'ai. The disparity is even greater
packs in which each card bears a character to-day; but the four-suited pack still survives in a
denoting one of the Chinese chess pieces,'° divided version known as [in hu P'ai (look too Pai, six tigers
into either two or four equal sets - suits, in a loose cards) popular among Hakka-speaking people,
sense - distinguished by colour. I know no definite and in a quite different Vietnamese version, the
evidence when packs of this kind were invented, former is easily obtainable in London.
but have no reason for supposing them to be The four suits vary somewhat in name, but
earlier than the nineteenth century.' 1 typically consist of Cash, Strings (of cash),
The category of Chinese playing cards most Myriads (of strings) and Tens °(of myriads). In
closely resembling European ones is that three-suited packs, only the first three of these
consisting of the 'money' cards, this category also are present. The four-suited packs always
comprises Ma Jong cards and tiles. 'Money' contain just one card of each kind, whereas the
packs have genuine suits, composed of numeral three-suited ones almost always have either two
cards running from 1 to 9, each suit representing or four cards of each denomination; this was
monetary values. There are two sub-categories, already so when Chin was writing. Chin
each comprising several forms: those with four describes a ma tiao pack as consisting of 40 cards.
suits, and those with three. In the Mu Chu /zsien Each suit contains cards from 1 to 9, save that 1
/zua, a book on games by the eighteenth-century is missing from the Tens suit; in addition, the
writer Chin HsUeh-shih, the term shih P'ai is Tens suit has three cards higher than the 9,
reserved for the three-suited packs, while the namely, in ascending order, the H u n d r e d
four-.suited ones are called ma Liao p'ai; this Myriads, the Thousand Myriads and the Myriad
terminology is no longer current. Chin cites Myriads, while the Cash suit has two extra ones,
various earlier works, including the sixteenth- the Clzih-hua (Flower) and the K'ung Hang. In the
Teh Leia' [1 'u of P'an Chief-heng, these last two cards
9 T.F. Carter, op. cit. 1925 and 1931 editions, p. 140, 1955 are given as Pan wen ch'ierz ('Half a Cash') and
edition, p. 184.
10 Chinese chess differs considerably from European chess, 12 Chin says that the Shu ch'ien yeh P'u of the sixteenth-
both being descended, by a different line, from the ancestral century writer Wang Tao-k'un is still in circulation, and
Indian game. Each player has a General (corresponding to deals with drinking cards (chih-p'ai Chiu-ling), but that the
our King), two Captains (historically equivalent to the ' chih-p'ai of this work are in fact ma tlaop'ai. He also mentions
Queen), two Elephants or Ministers (equivalent to the the Tin hang Ching of Li Sui-ch'iu and the Ma tiao rhiao Ii of
Bishops), two Horses (corresponding to our Knights), two Lung Tzi'1-yu, both in the Shoo few collection. He mentions
Chariots (corresponding to our Rooks), five Soldiers two lost works, Ta ma be Chi and Ta ma be shih, but says that
(corresponding to our Pawns) and two Cannons, to which on the evidence of the Ch'ao Ching to ma ke of the late
nothing on the European board corresponds. Chinese chess sixteenth- or early seventeenth-century writer Wen Hsiang-
pieces are white discs, similar in shape to draughtsmen, on feng, also in the Shoo few, the game of to ma was not played
each of which is inscribed the character denoting its rank, in with ma Liao p'az. Prunner, op. cit., p. 8, mentions the
black or green for one player and red for the other. fifteenth-century work Shu yziian Isa Chi by Li Jung and the
11 Chess packs are almost always in the form of paper Chhyz lu of Wang Shih-chen (1634-1711) as both describing
cards, but there is a set of rectangular tiles at the Brooklyn the four-suited pack in detail. The seventeenth-century
Museum of Art, New York. packs are nos. I and II of the catalogue.
Europe and Asia 37

I{'urzg me wen respectively. These descriptions and originated as continuations of the numeral series
names tally closely with the seventeenth-century in those two suits. In the three-suited packs, the
cards illustrated by Prunner. P'an also observes extra cards do not belong to the suits, but yet are
that in the Cash suit the ordinary numeral cards not interchangeable with one another; like the
run from 1 as highest down to 9 as lowest, W.H. jokers of a modern European pack. Secondly, not
Wilkinson, writing in 1895, confirms this for the all the suits have suit-signs. In the three-suited
case when the game is played by four people." In packs, except the Vietnamese version, the two
more recent packs, the extra cards, variously lower suits, Cash and Strings, do have suit-signs :
named, have been reduced to three, making a the identity of each numeral card is determined,
pack of 38 cards altogether. The three-suited in the way familiar to us, by the number of
packs appear from the start to have had just three repetitions of a representation, usually highly
denominations of card, again variously named, in conventionalised, either of a coin (the copper
addition to the nine numeral cards of each of the 'cash' with a hole in it) or of a string of cash. But,
three suits, so that there are 60 cards in a double in the suit of Myriads, there is no suit-sign in the
pack and 120 in a quadruple one. In most games proper sense: rather, each card has written on it
I
played with these cards, the three extra cards are its number and the name of the suit, e.g. '4
not associated with particular suits. The Ma Myriads'. Exactly this happens on the Ma Jung
Jong set itself is simply a variant of the quadruple tiles. The same is true of most older surviving
three-suited money pack in tile form. The suit examples of the four-suited pack: the numeral
known in English as 'Circles' represents the Cash cards of Cash and Strings are pip cards, with
suit (and is called in Chinese by a name genuine suit-signs, but those of Myriads and
meaning, in effect, 'coppers', as this used to be Tens merely have their denominations inscribed
used in English for 'pennies'), the suit known, on them. The two modern versions, Hakka and
quite reasonably from the appearance of its suit- Vietnamese, of the four-suited pack have no suit-
sign, as 'Bamboos' represents the Strings suit, signs at all: every card has its denomination
and is so called in Chinese; and the suit vaguely printed on it, in highly distorted Characters. Save
called 'Characters' is the Myriads suit, each tile for the distortion of the characters, the same
bearing a numeral from 1 to 9 and the character holds good of the seventeenth-century cards
for 'myriad'. The four Winds, or simply illustrated by Prunner.
directions, in the Ma Jong set are, like the Despite this difference, it is tempting to
Flowers and Seasons, an addition, peculiar to conjecture that the four-suited Chinese money
Ma Jong; the three Hof our tiles, usually known pack is the ancestor of the four-suited regular
in English, but not in Chinese, as 'Dragons', pack that appeared in Europe in the later
correspond to, though they do not precisely fourteenth century; both Wilkinson and Carter
reproduce, the three extra cards which in the have contended for precisely this theory." It is,
three-suited money pack do not belong to any of however, quite evident that it could not have
the suits. An immense antiquity is sometimes been the immediate forerunner of the European
claimed for Ma Jong. In fact, it goes back only to pack, as Wilkinson supposed. It is no great
about 1870, although the general type of game problem that the Chinese suits contain nine
which it represents, and the money packs of numeral cards, whereas the original number in
which the Ma .Ions set is a variant, are far older. the European pack was ten: but the absence of
The Chinese money packs come close to falling court cards from the Chinese suits forces us, on
under our definition of a 'regular' pack, but fail this hypothesis, to assume some considerable
to Ht it exactly for two reasons. First, there is no development between the Chinese prototype and
division into numeral cards and court cards, in the playing-card pack as first introduced into
the proper sense. In the four-suited pack, the Europe. A further difficulty concerns the suit-
extra cards do belong to particular suits, but they signs. It is easy to imagine the Cash suit as the
are not shared equally between all the suits and original of the Latin Coins suit, and the Strings
do not share ranks common to the suits to which suit could, by a misunderstanding, very well have
they do belong; rather, they appear to have
14 W.H. Wilkinson, op. cit., and T.F. Carter, op. cit.,
13 W.H. Wilkinson, 'The Chinese origin of playing cards 1
9
1925 and 1931 editions, pp. 139-44, with notes on pp. 241-6,
The American Anthropologist, vol. VIII, pp. 61 -78. and 1955 edition, pp. 183-8, with notes on pp. 188-92.
38 Part I: History and Mystery

been the original of the Batons suit. But the essentially the same ground as that on which we
Myriads and Tens suits would not be intelligible have set aside the hypothesis that playing cards
to Europeans of the late Middle Ages: they were independently invented in Europe.
would not even be recognisable as suits to people The Chinese money pack cannot have been the
who could read neither the suit-names nor the immediate progenitor of the European pack, but
numerals. Particularly is this so because, in that does not rule out its having been its remote
almost all money packs, whether three or four- ancestor, through various intervening
suited, the greater part of each numeral card in intermediate forms. Whether this is a real
the Myriads suit and (when present) in the Tens possibility depends upon the antiquity of the
suit is occupied by a human face or figure, money cards. A single Chinese playing card was
representing one of the characters in the famous found in 1905 by von Le Coq at Turfan. He
romance Shut hu chuarz ('The Story of the Water tentatively dated it to the eleventh century. It
Margin'). These figures are no longer to be found shows a human figure, which strongly resembles
in the Hakka and Vietnamese four-suited packs, that which depicts Wang Ying, one of the Shut hu
and they have been dropped from Ma Jong tiles Chuan characters, and appears, in a number of
and cards; but they are always present in the money packs, on one of the three extra cards,
Myriads suit of three-suited packs, save for the inscribed simply 'Wang Ying'. The Turfan card
Vietnamese one and, of course, Ma Jong packs, has an inscription at the top, in a tilted rectangle,
and they were formerly present in four-suited which, unfortunately, is hard to read, at least in
packs as well. In one of Prunner's seventeenth- the illustrations, because it is overprinted by a
century packs, figures from the Shut hu Chuan seal. If it does represent Wang Ying, the card
appear on all the cards; in the other, which is cannot possibly be as early as the eleventh
unusual in its composition also (each suit has a century; Carter assigned it to the t`ourteenth.15'
10 and the Tens suit has a 1), there is a figure on Both the sixteenth-century Teh £817 P'u and,
each card, representing, exceptionally, not a according to Prunner, the fifteenth-century Shu
character from the Shut hu Chuan, but some yzian Ava Chi of Li'.Jung describe the lower two suits
historical character from ancient times. The as having suit-signs and the upper two as
literary sources, however, consistently state that showing Shut hu Chuan Figures; if we assume that
the cards of Myriads and Tens are illustrated the association with these figures was a feature of
with depictions of Sung Chiang and the other the pack from its first invention, then this
characters of the Shut hu Chuan, and this association sets a bound on its antiquity. The
association seems so firm that it is likely to have Shut hu Chuan is the outcome of numerous
been a feature of the money packs from their first legendary accretions that have attached to a
invention. Now, although these figures are purely historical nucleus, the exploits of a Robin Hood-
decorative, and have no relation to the use of the like band of robbers in the early years of the
cards, it would be natural for a foreigner, seeing twelfth century. The version that is now read
the cards for the First time, to take them to be dates from the seventeenth century, but has been N

their principal feature. This would, of course, expanded from earlier versions, the first of which,
lead to a complete misinterpretation of the the HIiian-ho i-shih, dates from the early Yiian
Myriads and Tens suits, and this fact constitutes (Mongol) dynasty; plays based on the story were
an insuperable obstacle to the theory that performed at the same period, and portraits of
European playing cards were developed directly and poems about 'Sung Chiang and his Thirty-
out of Chinese ones. six' dating from the later Southern Sung period
\fVe must therefore dismiss the speculation that
15 T.F. Carter, op. cit., 1925 and 1931 editions, plate
Marco Polo or some other of the Europeans who opposite p. 142, and 1955 edition, plate opposite p. 184.
visited China returned with some examples of Carter states that there were two Chinese playing cards
Chinese money cards, which later gave rise to found at Turfan, but I do not know any confirmation of this ,
European playing cards. Had this been so, there I have also been told that there is an early Chinese playing
would have been a transitional period during card in a museum in Bombay, but do not know if this is
true. The Turfan card is also illustrated in C.P. Hargrave, A
which the Chinese prototype evolved into the 52- History of Playing Cards, New York, 1930, 1966, p. 7, and in
card pack as described by john of Rheinfelden. A. Bernhardi, 'Vier K6nige', Baesxler-Archiv, vol. XXIX,
Of any such transitional period, not the slightest 1936, pp, 148-80, plate 9a. Bernhardi gives it as his opinion
trace remains: the theory is to be rejected on (p. 164) that the card is to be dated to about 1400.
Europe and Asia 39

(1127-1279) are well attested.1° Given our cards have been borrowed from another pack (or
hypothesis that the association with the Shut hu perhaps from two others), to replace lost cards,
clwan characters is an original feature of the Mayer thought that these five secondary cards
money pack, that pack can in no case be earlier had been specially painted for that purpose, but,
than the twelfth century, and can hardly be later if that were so, the artist would surely have tried,
than the fourteenth: its most probable date of if not to imitate the general style, at least to make
origin lies in the late Southern Sung, that is, in the shapes of the suit-signs conform to those of
the thirteenth century. the original pack, which, particularly' in the
That would leave just enough time for the Swords suit, they do not. The numeral cards are
money cards to have spread westwards from pip cards in the sense of showing the number of
China, undergoing very considerable suit-signs corresponding to their values. The
transformation in the process, and to have Swords and Polo-Sticks are very highly stylised,
arrived in Europe about a century after their and their arrangement is similar to that of the
invention. But the schedule is extremely tight, Italian Swords and Batons. In detail, the Polo-
and the thesis is therefore somewhat strained. Sticks intersect, forming, on the cards from 4 to
We shall do better, at this stage, to try to trace 10, a kind of trellis pattern. On the 4 to 10 of this
the connection, if any, in the other direction, by suit, most of the shafts of the Polo-Sticks form an
reverting to our original question, from which obtuse angle with the heads, but the sides are
area t he European playing-card pack was otherwise straight; but on all the odd-numbered
immediately derived. cards of the suit the odd Polo-Stick is S-shaped,
If playing cards arrived in Europe from some as are two of them on the 10, and on all cards of
external source in about 1370, they can only have the suit besides the 4 to 10 every Polo-Stick has a
come from somewhere in the Islamic world, curved head, except on the two cards of the suit
Europe, at that date, had no contact with any which come from the secondary pack, all curved
other part of the world save for those mediated by heads end in a dragon's head shape. The two
Islam. For a long time, many scholars dismissed cards of the Swords suit (the 9 and 10) from the
this hypothesis on the ground that there was no secondary pack show crescent-shaped swords,
evidence that playing cards were known in intersecting only once on the 9 but twice, in the
mediaeval Islam, hence the attraction of theories Italian fashion, on the 10 (on the 9 one sword is
such as that of the direct transmission of playing straight). In the main pack, however, the Swords
cards from China to Europe by the agency of are S-shaped, and are arranged side by side,
Marco Polo. In 1939, however, L.A. Mayer extending for most of the length of the card, but
reported the existence in the Topkapi Sarayi without intersecting; in,this they resemble the
Museum at Istanbul of a Fifteenth-century hand- exceptional version of the Swords suit mentioned
painted pack of cards from MamlUk Egypt." in the last chapter as found in a few fifteenth-
Mayer's own analysis of the pack was faulty, but, century Italian packs. On some of the odd-
when this is corrected, it proves to be an almost numbered cards of the Swords suit in the
complete pack originally containing 52 cards (of Istanbul pack, the odd sword is S-shaped, and
which 48 survive), consisting of four suits, on others it is straight.
Swords, Polo-Sticks, Cups and Coins, each What most strikingly differentiates this
composed of ten numeral cards and three court Mamllik pack from European ones is that the
cards headed by the King.1** Five of the surviving court cards show no human Figures. Instead, they
bear the appropriate suit-sign and, at the
bottom, an inscription giving the rank and suit.
!*"See Richard Gregg Irwin, The Evolution of a Chinese The three ranks are: King (malik)3. Viceroy (mi 'ib
Novel, Cambridge, Mass., 1953, p. 14 and p. 20, fn. 40, and
P. Eugen Feifel, Ceschin/ite der chinesixchen Literatur, malik) ; and Second Viceroy (t/z5n? n21"ib). There
Darmstadt, 1959, pp. 291 of. are also inscriptions in verse at the tops of all the
17 L,A. Mayer, 'Mamluk playing cards', Bulletin de court cards and of the 8, 9 and 10 of Swords, the
Vlnstitutfrangais d'arclréologie orientals, vol. XXXVIII, 1939, pp. Ace, 2 and 3 of Polo-Sticks and the 2 and 3 of
113-18, posthumously reprinted in L.A. Mayer, Mamluk
Playing Cards, ed. R. Ettinghausen and O. Kurz, Leiden,
Coins (the Ace of Coins is missing); the verses on
1971.
18 For a detailed discussion, see M. Dummett and K. journal of the Warburg and Courtauld Institutes, vol. XXXVI,
Abu-Deeb,. 'Some remarks on Mamluk playing cards', 1973, PP~ 106-28.
40 Part I: History and Mystery

the secondary cards are in a different metro - of villages; if so, there would be a tantalising
another indication that these cards were taken coincidence in meaning with the name of the
from one or more distinct packs, rather than Chinese Myriads suit. However, neither
being especially made as replacements. Closer explanation accounts for the fact that the suit-
examination reveals, however, that, while the sign is unmistakably a cup, and the second
lower inscriptions on the secondary cards were suggestion conflicts with the fact that the word is
there from the start, and while all those cards normally written tHm¢8n in Arabic (the Arabic
with upper inscriptions always had such letters transliterated respectively t and t being
inscriptions (though not originally those that completely distinct), although there is a passage
they have now), the lower inscriptions were not in ibn BattUta where it appears as tf2mZzln.20 For
part of any of the court cards of the primary pack the present, the name of this suit remains a
when they were first painted. This means that, mystery.
when the primary pack was originally produced, The Istanbul set makes it certain that there
the court cards must have been distinguished existed in MamlGk Egypt playing cards closely
solely by their designs. This is plain in the case of resembling contemporary Italian ones, and that
the Kings, which all bear a prominent square different types of design, and different modes of
pattern below the suit-sign. It is only in the Cups representation of the court cards, were in use
suit that the Viceroy and Second Viceroy bear there. Since the cards date from a period later
anything that could have served as such an than the first introduction of playing cards into
identifying emblem; but it is probably only in Europe, this does not, of itself, tell us whether the
this suit that the original two lower court cards Mamliik cards were derived from Italian ones or
remain. In Coins and Polo-Sticks what was the Italian cards from the Mamliik ones, and
originally the Ace, and in Swords what was some scholars, such as Pinder and Hoffmann,
originally the 9, have been turned into Viceroys have espoused the former hypothesis." What it
by the addition of a lower inscription, does do is to alter the balance of probabilities by
presumably when the original Viceroys were removing an obstacle to what is intrinsically most
lost, the reason for choosing the 9 of Swords to likely. We have seen that, given the abrupt
make into a Viceroy must have been that it had appearance in Europe of the playing-card pack in
an upper inscription, while none of the low- its fully developed form, it is highly unlikely that
numbered cards of that suit does. The Second it was invented in Europe, and highly probable
Viceroy in both Coins and Polo-Sticks is from the that it was introduced from elsewhere, and, ifso, it
secondary pack, while in Swords it is missing is hard to suppose that it came from anywhere
altogether. The secondary cards were evidently but the Islamic world, since Europe had at that
taken from a pack or packs made at a time when time no direct contact with either India or China.
the practice of identifying the court cards by Until Mayer's discovery, the apparent non-
means of special emblems had been abandoned existence of any mediaeval Islamic playing cards
in favour of doing so by means of inscriptions; seemed to some scholars an insuperable obstacle,
when these cards had to be added in order to and so they either fell back on the hypothesis of
reconstitute the primary pack, such inscriptions an independent European invention, or devised
were painted on to all the court cards, making it ingenious but unconvincing acccounts of how
possible to convert numeral cards lacking the they might have reached Europe from India or
original emblems into court cards." from China without passing through the
A curious and so far unexplained feature is the intervening belt of Muslim states that encircled
name of the Cups suit - gamin, which does not Europe. Once we know that playing cards were
mean 'cups'. Some have suggested that this be known in at least one part of the Islamic world,
taken as the Turkish word for 'trousers', since, the objection is removed, there is no longer any
oddly, a pair of short trousers was a frequently
used emblem in Marnliik heraldry. A more 20 See Gerhard Doerfer, Tiirkische und mongolixe/ze Elements
attractive possibility is that it is the Persian word, in Neupersischen, vol. II, 1963, p. 638, where the passage is
deriving from Mongol or Turkish, for '10,00()', cited from H. von Mzik, Die Reine des Amber; In Hagziga durch
Ifzdien und China, Hamburg, 1911, p. 442.
applied particularly to a military unit or a group 21 Eberhard Pinder, Charta Luxonia, Biberach an der Riss,
1961, p. 14; Detlef Hoffmann, Die Welt der Spielkarte: eine
19 See M. Dummett and K. Abu-Deeb, op. cit. Kulturgesehichte, Leipzig, 1972, p. 19.
Europe and Axis 41

reason to resist the intrinsically most probable their way to Europe had actual figures on the
hypothesis, that it was from one or another part court cards. Even without this hypothesis, it
of the Islamic world that playing cards first is a reasonable conjecture that there may have
arrived in Europe. been Islamic packs of this type: we know from
The cards in the Topkapi Sarayl are not the the Istanbul set that two distinct non-
only evidence for Islamic playing cards that we representational methods of presenting the court
have. No other pack has been discovered, but cards were in use, and, in secular Islamic art,
several individual cards, or, rather, fragments of there was far from being a strict adherence to the
cards, have been found." If the earliest European injunction not to represent the human form. The
cards were imitations of Islamic ones, it seems late Dr Ettinghausen indeed identified one
probable that the Islamic packs which first found fragmentary drawing as a King of some
undetermined suit, and another as a design for a
22 There are five other fragments of which descriptions mounted Viceroy." These identifications remain,
have been published and which have been definitely however, subject to serious doubt, all the
identified as parts of Islamic playing cards (or at least of fragments so far identified with any certainty as
designs for cards). The first four of these are all in the mediaeval Islamic playing cards are numeral
private collection of Dr Edmund de Unger, and the fifth is in cards. One of these has been dated, on stylistic
the Benaki Museum at Athens (catalogue no. 9b).
(i) One illustrated in L.A. Mayer, op. cit., 1971, figs. 56 grounds, to the twelfth century by Ettinghausen
and 57, and in B.W. Robinson (ed.), Islamic Painting and the and to the thirteenth by Grube. In respect of the
Arts of the Book, London, 1976, plate 8. Ettinghausen, in L.A. individual card, both darings may be too early,
Mayer, 1971, pp. 9-10, identifies it as the right~hand half of despite the unquestioned expertise of these two
a 4 of Cups, but, if so, its arrangement of the cups in a single
row would differ from the arrangement in two rows on the authorities. Designs used for playing cards are
corresponding Istanbul card, and the shape of the card notoriously conservative, stylistic features may
would also diverge greatly from the Istanbul ones, which be preserved unchanged for centuries. For this
measure approx. 252 x 95 mm., while this fragment is 119 x reason, while one may often safely say that a card
40 mm.; it is therefore much more likely to be the top right- could not have been made before a certain date, it
hand quarter of an 8 of Cups. Ettinghausen considers the
card to be late Fatimid in date, i.e. twelfth century, but is much more risky to assert, on purely stylistic
allows that it may come from Ayyubid (1174-1258) or even grounds, that it could not have been made after a
early MamlUk times, in any case, it is no later than the particular date, all the more so when, as here, one
thirteenth century. E..J. Grubs, in 'Fostat fragments' in is dealing with an isolated fragment, constituting
B.W. Robinson (ed.), op. cit., pp. 57-8, who also believes it one quarter of a card, of a type of which we have
to be part of a 4 of Cups, thinks that it is Ayyubid or early
Mamlfik, probably about mid-thirteenth century and in any very few examples. But a doubt, on these grounds,
case no earlier than 1200. The catalogue number is 1-27. about the dating of the individual card leaves
(ii) A second is illustrated in B.W. Robinson, op. cit., unaffected the argument to the early date of the
plate 8, and in R. Ettinghausen, 'Further comments on type which it exemplifies: if Grube and
Mamluk playing cards' in Gatherings in Hof our of Dorothy E. Ettinghausen are right in thinking the design to
Miner, ed. U.E. McCracken, L.M.C. Randall and R.H.
Randall, _]r., Baltimore, 1974, pp. 51-78, fig. 22, it measures
120 x 85 mm. It is part of another card of the Cups suit, 23 See the article by R. Ettinghausen cited under (ii) of
probably the Ace. Grube considers it to be of the same date the foregoing footnote, pp. 70-3 and figs. 29, 33. The
as (i). Its catalogue no. is 1-28 . drawing of a mounted falconer shown in fig. 33 belongs to
(iii) A fragment, measuring 100 x 91 mm., of a card of the the de Unger collection (catalogue no. 1-31), and is also
Swords suit, perhaps the 2, has not been illustrated; see illustrated in B.W. Robinson (ed.), op. cit., plate 9.
B.W. Robinson (ed.), op. cit., p. 65 (catalogue no. 1-51 ). Especially in view of Grube's remark in that volume that it
(iv) A fourth fragment, measuring 140 x 95 mm., has also is not the work of an artist, its claims to be regarded as a
not been illustrated, and is part of a card of the Coins suit, sketch for a playing card may be rated as negligible. Fig. 29
perhaps the 4; see B.W. Robinson, op. cit., catalogue no. shows a fragment from the Museum of Islamic Art in Cairo
1-52. (catalogue no. 15610/4-1). It indeed depicts a seated King,
(v) Yet another fragment of a card of the Cups suit, and it is not difficult tO see it as a playing card. Both the
probably the 5 or 6, is illustrated in M. Dummett, 'A note King's hands are visible, and one holds what Ettinghausen
on some fragments in the Benaki Museum', Art and interprets as a bird, though to me it more resembles a snake.
Archaeology Research Papers, no. 4, December 1973, pp. 93-9, Ettinghausen implausibly connects this with the Birds suit
Hg. l. It measures approx. 87 x 35 mm. occasionally used in Germany in the fifteenth and sixteenth
A further fragment in the Benaki Museum is probably not centuries, until we have definite reason for identifying what
a playing card: if it is, it must be from a card of the Coins the King is holding as a suit-sign (perhaps some new
suit. It measures approx. 75 x 40 mm., and has the deformation of the Polo-Stick), we cannot safely class this
catalogue no..9c. See M. Dummett, op. cit. fragment as a playing card.
42 Part I: History and Mystery

have originated no later than the thirteenth the entry 'lochs de naypx Plans, y altresjoc/zs mores/zs'
century, then Islamic playing cards already ('packs of ordinary playing cards, and other,
existed at that time, and we can conclude Moorish, packs').28 The MamlUk cards at
without more ado that European cards were Istanbul were not an isolated rarity, as some have
derived from Islamic ones and not conversely. supposed; in the fifteenth century, Islamic
In addition to the mediaeval Egyptian playing playing cards were perfectly well known, even in
cards that have been found, one fifteenth-century Europe.
Italian card and two sixteenth-century ones have So far, three references to playing cards are
been discovered amongst mediaeval fragments known from mediaeval Arabic literature. One is
from Egypt, indicating that there was a trade in from the Thousand and One Nigl2ts,29 despite the
playing cards with Italy that extended even into frequent assertions to the contrary in modern
Ottoman times (MamlUk Egypt fell to the writings on playing cards. Another is from the
Ottoman Selim the Grim in 1517).24 That this sixteenth-century writer Ibn Hajar al-Haytami
trade was not in one direction only is attested by (1504-1567).30 The most important is a passage
several European references. In the inventory of in the Annals of Ibn Taghril-BirdT (a history of the
the goods of Louis de Valois and his wife Mamluk rulers from 1382 to 1469) to which
Valentine, née Visconti, Duke and Duchess of attention was First drawn by Mme Laila
Orleans, begun at the order of their son Charles Serageddin.31 In this, the future Sultan al-Malik
on the day of his mother's death in 1408, there al-Mu'ayyad is recorded to have won a large sum
are listed ung jeu de quarles sarrasines and ones of money in a game of cards in about the year
quarter de Lombardie ('one pack of Saracen cards, 1400 (the date is not precisely given). This
one cards of Lombardy').25 F.M. Graves confirms that playing cards were known in
concluded that the former was a regular Italian MamlUk Egypt at a date not long after their first
pack and the latter a Tarot pack," but since the appearance in Europe. But by far the most
Tarot pack had almost certainly not been
invented by 1408, let alone by 1389, when Louis columns 181-207, also .]osé Maria Madurell Marimén,
and Valentine were married, and when she very 'Notas Documentales de Naiperos Barceloneses', Documenlos
likely brought the cards with her from Milan, y EsludzOs, vol. IV, Institute Municipal de Historia,
there is no reason not to take this entry as Barcelona, 1961, p. 59.
meaning exactly what it says. A number of z8J. Brunet y Bellet, Lo Koch de Naibs, Nails 6 Cartax,
fifteenth-century inventories from Barcelona also Barcelona, 1886, pp. 80, 111, 113 and 160. A possible,
though less likely rendering of this entry is 'packs of
mention Islamic cards. Two distinct ones, both ordinary playing cards and other Moorish games'.
dated 1414, have entries 'j Koch de nay's moresolis' 29 See Enno Littmann (trans.), Die Erzzihlungen aus den
and 'j Koch de nahyps rnoresé/Lv' respectively Tausendundein Néiehten, vol. III, Wiesbaden, 1953, p. 693. The
('one pack of Moorish playing cards'); a third, of reference occurs in the story of the clever slave girl
1439, has the entry 'x Joe/is de rzaips morescl15; iii Tawaddud, 460th-461 st nights, Littmann's translation is
from the text edited by Sir William Hay Macnaghten from
allies ]0e/15 de nips Plans Petits' ('10 packs of an Egyptian manuscript 'brought to India by the late Major
Moorish playing cards; 3 other packs of ordinary Turner, editor of the Shah-Nameh', and published by him
small playing cards').27 Yet another, of 1460, has as Alzt Leila, or Book of the Thousand Nights and One Night, four
vols., Calcutta, 1839-42, our passage being in vol. II, p 354.
30 This reference is given in Franz Rosenthal, Gambling in
24 The fifteenth-century card is a 3 of Cups in the Benaki Islam, Leiden, 1975, p. 37, fn. 146, p. 44, fn. 178, p. 45, fn.
Museum (catalogue no. 9a) from the same pack, probably 180, and p. 63, as as-zawkijir ('an iqtirizf al-kab6'ir), vol. II,
Venetian, as sheets 1-1009 and 1-1010 in the Cary Cairo, 1951, p. 191. The reference to the Tnouxand and One
Collection at Yale University; see the article by M. Nig/its is also due to Rosenthal. My thanks are due to Dr
Dummett cited under (v) of footnote 22. Of the sixteenth- Rudi von Leyden for bringing Rosenthal's book to my
century ones, one belongs to Dr Ettinghausen, and is attention.
illustrated (figs. 23 and 24) in his article mentioned under 31 For an English translation, see Ibn Taghri-Birdi,
(ii) of footnote 22; it is part of an 8 of Batons. The other is a 6 History of Egypt 1382- 7469 A.D., trans. by W. Popper,
of Swords in the collection of Mr Sa'd Khadam of Cairo, University of California Publications in Semitic Philology, no. 17,
and is referred to by Ettinghausen (p. 65). Berkeley and Los Angeles, part III, 1957, p. 50. An
25 F.M. Graves, Deus invenlaires de la Maison d'Orléans, acknowledgment to Mme Scrageddin was made by Dr
Paris, 1926, p. 49. Ettinghausen in his article cited under (ii) of footnote 22, p.
zo F.M. Graves, op. cit., p. 134. 74. For comments on this article, see the review by M.
27 See 'El Joe de nabs a Catalunya', unsigned, Biblizyilia, Dummett and Kamal Abu-Deeb in the journal of the Playing-
ed. R. Miquel y Flanas, vol. II, Barcelona, 1915-20, Card Society, vol. III, no. 3, February 1975, pp. 43-52.
Europe and Asia 43

celebrated reference to mediaeval Islamic cards certainly a copyist's blunder.) Thus the entry in
comes once more from Europe, namely from the the original fourteenth-century Chronicle does
Chronicles of Viterbo. There are three fifteenth- not seem to have explicitly stated that playing
century Chronicles of that city, all surviving in cards came from the Islamic world; but it did, in
manuscript form. Two of them - those by Fra the very year of their arrival in Viterbo, and only
Francesco d'Andrea do Viterbo and by NiccolO two years after the very earliest reference to them
di Niccola della Tuccia - have been published," from anywhere in Europe, connect them with the
the third, by Giovanni di Juzzo di Covelluzzo, Islamic world, and show an awareness of their
h.as not, but the relevant passage from it is cited existence there. If playing cards had in fact been
in F. Bussi's Irtoria della Cited do Viterbo of 1742. invented in Europe only a few years before, it is
(Writers on playing cards often give a confused unlikely that they would yet have been taken up
account of this matter, referring to 'the' by the Muslims, or that an Italian chronicler
Chronicle of Viterbo, as if there were only one.) would have been aware of the fact if they had."
All three chroniclers state that they are relying, The Viterbo reference is of great etymological
for their pre-fifteenth-century narratives, on interest. In most European languages, the word
earlier Chronicles, and, in particular, for the for 'card' is, as in English, a derivative of Latin
fourteenth century, on one by Cola di Covelluzzo c/zarla, meaning 'paper', or of its diminutive
(a relative of ]uzzo's), Fra Francesco and della rhartula. In fifteenth-century Italian, however, we
Tuccia also cite another fourteenth-century one very often find, alongside carzfule, carticelle, etc., the
by Maestro Geronimo. These earlier Chronicles quite different word rzaibi used for 'playing cards',
have disappeared: but since all three of the although after that century the word went out of
fifteenth-century ones contain slightly garbled use; and from Marseilles and from Spain we Find
versions of what is evidently the same entry for forms like naizipi and nails, the ordinary Spanish
the year 1379, it is apparent that they must all be word for 'playing cards' being naives to this day.
quoting, directly or indirectly, from the same The entry in the Viterbo Chronicles supplies the
fourteenth-century source, almost certainly the only plausible etymology for these words that has
lost Chronicle of Cola di Covelluzzo. When ever been proposed. It is very unlikely that
reconstructed by comparison of the entries in the playing cards in general were ever called in
three Chronicles, the original statement can be Arabic anything like rziz"ib, the plural of which is
seen to have read, 'Anno 1379. Fu recato in Viterbo it in any case fzuwwéb; but, since this word,
gioco delle carte, the in Saracirzo Parlare Si chama Nayb' meaning 'deputy', is the first word of the title of
('In the year 1379 there was brought to Viterbo the second court card in the MamlUk pack, it is
the game of cards, which in the Saracen language perfectly possible that, if Italians or Spaniards
is called nay')..Juzzo has expanded the last first became acquainted with playing cards of
clause to 'che venrze de Seracirzia, 83° chiarnasi tea lore Muslim origin, they would apply the word to
Naib' ('which comes from the land of the playing cards as such. It is much less likely that
Saracens, and is called among them nab'): this they should have done so had playing cards been
remark cannot be credited with fourteenth- a European invention, subsequently adopted by
century authority, but at least shows how .Juzzo the Muslims. The use of the words rzaibi and
(who died in 1480) interpreted his source. rzaipes thus combines with the remark of the
(Although one late MS. of della Tuccia's Viterbo chronicler to give great weight to the
Chronicle substitutes for the remark about the hypothesis that playing cards came to Europe
'Saracen' language the information that cards from Islam.
were brought to Viterbo by a Saracen named The word used for 'playing cards' in all three
Hayl (do un saracino chiamalo Hall), this is almost of the Arabic sources cited above is kanjzfah, and,
as pointed out by Mme Serageddin, the same
32 The Chronicle of Fra Francesco, edited by Francesco word appears in the verse which forms the upper
Cristofori, was published in Arc/tivia storico Per je Marche e per inscription on the King of Swords in the Istanbul
l'Umbrza, vol. IV, Foligno, 1888, pp. 261-338; that by della pack, which runs 'karzjzfah brings joy and
Tuccia, edited by Ignazio Ciampi, in Cronache e Status della
Ciltd do Viterbo, Florence, 1872. See also Pietro Egidi, 33 See M. Dummett and K. Abu-Deeb, 'Some remarks on
'Relazioni delle Chroniche Viterbesi del secolo XV tra di Mam1Gk playing cards', journal of the Warburg and Courtauld
lore e con je fonti', Scrilti vary do Filologia (a volume of essays Institutes, vol. XXXVI, 1973, pp. 112-14 and 128, for a more
for Ernesto Monaci), Rome, 1901, pp. 37-59. detailed discussion.
44 Part I: History and Mystery

evermore delights hearts' (kanjifatun tajlibu al- Arabic, then either they must have made the
surziriz' we [am Mga! lashrafzu al-§udzirci). This word, journey from Europe to Persia and from there to
too, is of great interest etymologically. It is not in the Arab World in a remarkably short time, or
origin an Arabic word, but is adapted from playing cards must have been known in Europe
Persian ganjzfe/1; according to the prevalent for a considerable time before the earliest
opinion, garz]He/1 in turn was borrowed from some references to them. If, on the other hand, he was
undetermined source. From its appearance on wrong, the words rzaipes and rabbi become once
the Istanbul card and in the three literary more quite inexplicable; moreover, it becomes an
sources, it is reasonable to suppose that kanjzfah extraordinary coincidence that, while the Viterbo
was the regular mediaeval Arabic word for chronicler was mistaken in deriving the word
'playing cards'; it is not generally used in modern rabbi from Arabic, the word né'ib should later
Arabic, but, in Iraq, the form Ji"Jif<1 is usual, have come to be adopted as part of the Arabic
while garzjtfeh is the normal term in modern name for two of the court cards in each suit. One
Persian for playing cards of any kind. Thus in cannot say that it is impossible: one can say only
fifteenth-century Egypt the word for 'playing that, on the evidence now available, no rational
cards' was one derived from Persian, while in considerations can make a thesis that demands
Spain from the earliest times to the present, and such improbabilities seem in the least degree
in Italy from the earliest times until the end of the plausible.
fifteenth century, the words naives and rzaibi, Some considerations about the suit-signs in the
apparently of Arabic origin, were used. (The Italian and Mamliik packs, while not of great
word rabbi appears in the Sienese ordinance of weight in themselves, tell in the same direction,
1377, and, in the forms naibbe and nairobi, in the and have been emphasised by Dr Rosenfeld,
very earliest certain European reference, the who, to his great credit, has long argued for the
Florentine edict of the same year.) derivation of European cards from Islamic
The resemblance between the MamlUk pack ones." The generally curved shape of the
and the Italian one is too close to be coincidental: Swords, which, in Italian-suited packs, is what
one must have been derived from the other. The principally differentiates them from the Batons,
evidence that we have reviewed - from surviving makes better sense if we suppose that the suit-
cards, from documentary references and from sign originated in the Islamic world. Batons
etymology - does not, even taken together, seem, in turn, to be rather characterless objects
constitute an irrefutable demonstration that to choose for a suit-sign, whereas polo-sticks were
European cards were derived from Islamic ones : highly significant in the Islamic world, and were
we shall not have such a demonstration until used as emblems in MamlUk heraldry. Polo-
some reference is found to Islamic cards from sticks would not have been recognised as such in
before playing cards were known in Europe, or Europe, where the game of polo was unknown,
some Islamic cards are discovered that can and so it is understandable that they should have
beyond question be dated to before that time. been converted into batons, but it is worth noting
But, even on the evidence that now exists, the that in the mid-fifteenth century 'Liechtenstein
proponent of the thesis that the four-suited pack pack', which has five suits, four of them the Latin
was invented in Europe has to accept a series of ones, the Batons somewhat resemble polo-sticks.
wild improbabilities. According to him, playing Particularly interesting is the word derzari still
cards must have been invented, somewhere in used in Italian for the Coins suit. Playing-card
Europe, in the second half of the fourteenth Coins have always been gold pieces, in the Italian
century. By the turn of the century, they were and Spanish packs as well as in the Mamlik one,
known and used in Egypt, but, since they were and indeed the name of the suit in Spain and in
there called by a name deriving from a Persian Sicily is pro ('gold') and likewise in Portugal euro.
word, they cannot have reached Egypt directly In the Istanbul pack, however, the Coins are
from Europe, but must have travelled there via called dare?/lim, the plural of dir/zarn, although the
Persia. And what, now, on this theory, can be
made of the Viterbo reference' If the chronicler 44 See particularly H. Rosenfeld, 'Die Beziehungen der
was right in thinking that playing cards were européischen Spielkarten zum Orient und zum Urschach',
Archiv fir Kulturgesahichte, vol. XLIII, 1960, pp. 1-36, and
already known in the Islamic world in 1379, and 'Zur Vor- und Friihgeschiehte und Morphogenese von
in thinking that the word rzaibi derived from Kartenspiel und Tarock', ibid, vol. LII, 1970, pp. 65-94.
Europe and Asia 45

dirham was a silver coin; the word is less odd The overwhelmiNg probability, then, is that, in
than the Italian denary, which properly signified about 1370-75, playing cards came to Europe,
'pennies', that is, low-valued copper coins. As very likely through Venice, from MarnlUk Egypt,
Rosenfeld has remarked, the explanation is where they had been known for some time. The
presumably that the coins on the Islamic cards etymological evidence suggests that they had
originally represented dinars (dander in Arabic), reached Egypt from Persia, just as chess had
and were so called, and that the Arabic name spread throughout the Islamic world from Persia,
was replaced in Italian by the etymologically and whither it had arrived before the .Muslim
phonetically similar derzari or danari. Since in conquest. From this point in the trail, however,
Egypt the gold dihiir was replaced as currency by the evidence becomes patchy.
the silver dirham in 1346, this reinforces the The type of indigenous Persian playing cards
hypothesis that playing cards were known in to be found in all museums and private
Egypt at a date preceding that at which there is collections is probably irrelevant to our enquiry.
any evidence for them in Italy, and that it was in These are a special kind usually referred to in the
the form of Egyptian cards that people in Italy literature on playing cards and card games as As
first encountered them." Nas cards, from the name (85-r1is or ésanés) of the
game played with them. They consist of four or
35 The literature on playing cards is full of misstatements five copies of each of five picture cards: Es (Ace)
of fact, given without the references that would enable a or Shir va If/zors/iid (Lion and Sun); S/148/1 or
persistent reader to correct them. In this book, most of these
Péidesl1Z°1/1 <Kmg); Bib; (Lady); Sarbiiz (Soldier);
are passed by, but a few, occurring in recent publications,
are indicated, lest they ensnare the unwary. The thesis of and Lakai (a trifle - the card usually shows one or
the derivation of European playing cards from Muslim ones two dancing girls). The different ranks are
receives quite unwarranted support from the statement in always distinguished by background colour."
André Francois, Histoire de la carte djouer, Ivy, 1974, p. 36, The game of As Nas very closely resembles
that there is in Palermo a fresco showing Arabs playing
cards, with a reference to an article by Signor Vito Arienti Poker: five cards are dealt to each of the four
in La Voce del Collezionlsla for February, 1973. This statement players, and, though there is no draw, there is a
is erroneous in every detail. In La Voce del Collezionista, anno betting procedure just like that of Poker; there is
XVIII, no. 1,]anuary-February, 1973, there is, on pp. 41-3, no Hush, since there are no suits, and there is also
the First part of an article, 'La verity nella leggenda del no straight, but otherwise the scoring
"Naibi"', by Signor Ferdinando Provenzano, dealing with
an Arabic manuscript discovered by him, which he combinations are just like those of Poker,
attributes to the traveller Ibn _Jubair, and interprets as
referring to a card game played by Arabs in Sicily. In The 36 Examples are known of packs specially made for playing
Playing-Cord Information Circle, no. 26, JUIY 1973, p. 3, its some game in which suits are irrelevant, usually a gambling
editor, Mr Emanuel S. Newman, stated that there was on p. game or game of chance, which have been modified from
41 of Lo Voce del Collezionista for February, 1973, an article by ones divided into suits either by repeating some one suit or
Signor Arienti (a well-known collector of playing cards) by mixing up the suits. An example of the former are the
describing a fresco in Palermo showing Arabs playing cards. _Japanese packs used for playing Kabu, a game of the
In fact, there is no such article by Signor Arienti in that or any Baccarat type: in these, some one of the suits of a
other number of La Voce de! Colle.zionzsto, and the article by Portuguese-derived pack has been selected and then
Signor Provenzano makes no mention of any such fresco, on repeated four times, see S. Mann and V. Wayland, The
the basis of Mr Newman's statement, I myself made a Dragons of Portugat, Farnham, 1973. An example of the latter
determined but unsuccessful effort to find such a fresco in type is the pack made in Bishnupur, West Bengal, for
Palermo. Subsequently, Mr Newman's statement was playing the game of Naksha, a game of a similar general
reprinted in Le jolly joker, no. 14, September, 1973, p. 17; a type in which the object is to obtain a total of 17 points. This
letter of correction by me was printed in no. 15, May, 1974, pack consists of four copies of a sequence of twelve cards,
pp. 11-12, but too late to prevent the incorporation of the consisting of a King or saheb, riding on an elephant, a bibi or
error into Francois's book. Signor Arienti is entirely innocent Lady, riding on a horse, and ten numeral cards, each
in the matter; he did not write the article in question, which showing an appropriate number of objects, the objects being
in any case did not contain the alleged statement, and has different from card to card; see Pandit Haraprashad
consistently disclaimed any assertion about a fresco in Shastri, Proceedings of the Ariatie Society of Bengalfor 7896, 1897,
Palermo. His name has nevertheless been attached to such a p. 2, and R. von Leyden, 'The Naksha Game of Bishnupur',
claim in a widely circulated book. A correction of the error journal of the Playing-Card Society, vol. VI, No. 3, 1978, pp. 73-
by myself was printed in the journal of the Playing-Cord Society, 82. It is possible that the origin of &xon?25 cards is similar,
vol. IV, no. 2, 1975, pp. 32-35 since it is one of a kind likely that is, that they are a derivative of some pack divided into
to become one of those spurious items of evidence endlessly suits, but that the suit-signs have been suppressed because
reiterated from one book to another, I thought it best to irrelevant to the game; but if so, it is unclear what the
repeat the correction here. prototype can have been.
46 Part I: History and Mystery

including the hand known in Poker as 'full house' is spurious." In fact, I have been unable to find
(a three and a pair).37 Poker itself originated in any evidence that As Nas is any older in Persia
the United States in the nineteenth century. R.F. than the earliest surviving As Nas cards, that is to
Foster, who made a detailed study of its origins, say, than the eighteenth or possibly the
.believed that it was a direct development from As seventeenth century."
Nas as played with a 20-card American pack, the Foster identified the First mention of Poker in
Persian game having reached the United States print as one 'in Green's Reformed Gambler, which
by way of New Orleans; the name 'Poker' he held contains a description of a game of poker played
to be a mispronunciation of 'Poque', the name of on a river steamer in June, 1834'.44 He is here
a French gambling game which French settlers in alluding to .Jonathan H. Green, The Reformed
New Orleans had transferred to the Persian Gambler (Philadelphia, 1858), on pp. 140-7 of
game when it was introduced."~Foster held As which there is a story about a game of 20-card
Nas to be a 'very ancient' game, and in this he Poker played on that date in the course of a
has been followed by most later writers." .john steamer trip (though not actually on the steamer,
Scarne invokes the authority of a Mr Shapour
Fatemi for the preposterous assertion that it is at
42 When I enquired of Mr Wykes, he informed me in April
least 2,000 years old in Iran, and adds that 'some 1971 that his notes and manuscript for Gambling had been
rather ambiguous historical references suggest sold to an American university, but did not specify the
that it may be 5,000 years old'.'*0 After this, the institution fortunate enough to obtain this material. After
statement of Mr Alan Wykes that there are further enquiry, Mr Wykes stated in .]uly 1971 that 8s-nas
references to the popularity of As Nas in was a game favoured by the fourteenth-century poet Hafiz,
and referred me to Muhammad 'abd al-Ghani A History of
fourteenth-century Persian literature seems quite Persian Language and Literature at the Mughal Court
sober." Actually, however, it appears to be as (Allahabad, 1929-30), where he thought I should find
groundless as his purported quotation from a references to Hafiz playing the game, he said also that he
diary of one of Columbus' seamen, indicating thought he had got the quotation from the journal of one of
that the game was played by them on board ship, Columbus's seamen from I-Iakluyt's account of William
Hawkins's voyage to Brazil. When I informed him that both
these references had proved completely incorrect, and that a
systematic search (by myself in English translation, and by
37 There is a detailed and well-informed account of As a graduate student in the original) had failed to uncover any
Nas by General A. Houtum Schindler, of Teheran, on pp. reference by I-Iafiz to is-nér, he finally disclosed, in May
928-9 of S. Culin, Chess and Playing-Cardx, Philadelphia, 1897 1972, that much of the research for his book had been done
(constituting pp. 665-942 of the Report of the U.S. National by 'professional researchers' to whom he had simply
Museum for 1896). Probably the earliest description of As telephoned enquiries and put the answers into the narrative
Nas published in English was that by 'Aquarius' (Louis when they had been discovered for him. I have the authority
d'Aguilar Jackson) in his Italian Came; at Cards and Oriental of Professor S.E. Morison, the leading expert on
Games, London, 1890, pp. 58-9. Columbus's voyages, for saying that the quotation given by
38 R.F. Foster, Foxler'5 Complete Hoyle, 2nd and 3rd Mr Wykes is spurious. A method of composition under
editions, New York, 1909, 1914, p. 208. which the information supplied by a so-called research
39 R.F. Foster, Poker, New York, 1901, p. 9. agency is simply passed on to the reader without having
"°john Scarne, Scarne on Cards, 2nd edition, New York, been checked by the author exposes such agencies to the
1955, p. 231. temptation of merely inventing information; readers ought
41 'There was a Persian rummy game of the fourteenth surely to be entitled to feel assured that an author has done
century called ds-mis, which has been adapted by every his best to make certain that the information to which he
nation without altering the structural basis of dealing a attaches his name is correct.
hand of live cards to each of four players. (Poker and gin 431 have not devoted any serious study to As Nas cards ,
rummy are the Western world's most popular variants of 8s- being convinced for a long time by the unanimous assertions
n8s.) Columbus's seamen took the game from the Old of so many writers, and particularly by the circumstantial
World to the New and one of them gives an account of it statements of Mr Wykes, that As Nas was very considerably
in a journal he kept for his wife: "After the Hail Mary at older than the earliest surviving cards, I concentrated on
nightfall those not at watch played at cards, the game trying to discover literary references to substantiate this.
having been showed them by sailors from Cathay It is a Most of the As Nas cards in the museums are of the
game in which skill adapts to chance, each player having nineteenth century, but some are of the eighteenth, there
five cards only and these to be matched in every respect to may be some as early as the seventeenth century, but,
the coat [court] cards and the as [see]." It seems very likely having neglected the question, I should not like to make a
that the sailors from Cathay had taught Columbus's men definite assertion. It is quite certain, however, that, if there
8s-n8s. There are certainly several references to the are any seventeenth-century As Nas cards, they are rare,
popularity of this game in fourteenth-century Persian and that there are none of any earlier date.
literature', Alan Wykes, Gambling, London, 1964, p. 164. 44 Footer's Complete Hoyle, 1909, 1914, p. 208.
Europe and Asia 47

but in a house at Louisville); in the copy of this term we shall later find employed in the same
book in the Bodleian Library in Oxford there is a sense in the Tarocco game played in Bologna.
postcard sent on 9 December 1903 to Frederick This game was already mentioned in the sermon
vessel by R.F. Foster, saying that he had known of about 1470 quoted by Robert Steele, and it
Green personally. Green was what the title of his was forbidden in Bergarnolin 1491; there are
book implies; converted from his evil ways, he several sixteenth-century references to it_50
devoted the rest of his life to campaigning against Cricca may or may not have been identical with
gambling (though, according to Foster's the game of Gleek, as played in England and
postcard, he also invented the rubber-tipped described by john Cotgrave in 1662; this three-
pencil). Actually, there is an earlier and much handed game began, like Piquet, with the players
fuller reference to Poker by Green in his Exposure making scores for 'ruff' (having the largest
of the Arts and Miseries of Gambling (Philadelphia, number of cards in a single suit) and then for
1843). In this, after remarking that 'there is no 'gleeks' and 'murnivals' (sets of three or four of a
mention of this game in Mr Hoyle's treatise on kind), and ended, again like Piquet, with the
games, and I am of the opinion that it was not hands being played out in tricks.51 Gleek was an
used in his day', Green says that it is usually importation from France, where it was known as
played, by two, three or four players, with a pack Glic; there it was referred to as early as 1397, and
of 20 cards, consisting of the Aces, Kings, there are several references to it from the
Queens, _]acks and 10s, though he later refers to fifteenth century, including ones by Villon and
the game of full deck Poker, played with the full by King René." Again, a game called in Italian
pack of 52 cards.'*5 He also includes a long story Flusso, Flussi or Frussi was also played in France
which refers to Poker as being played as early as under the name Flux and in Germany as Fliissen.
1829.46 Foster stated that Poker took a long time Its name is cognate with our term 'flush', and it is
to get into print, and in 1897 wrote that it 'is not played to this day as a drinking game* in
mentioned in the American Hoyles of forty years Muotatal in Switzerland, in the canton of
ago',47 but in this he was mistaken: what is Schwyz, under the name 'Fliisslen'. It, too, is
claimed to be the first account of the game, as
called either 'Poker' OF 'Bluff', and played with so R. Steele, 'A notice of the Ludus Triumphorum',
52 cards and any number of players less than ten, Arc/laeologia, vol. LVII, 1900, pp. 189-200, contains the text
is to be found in H0yle'5 Games (Philadelphia, of the sermon on gaming: it cites Erica as ludus lrium cartularum
1845), with a brief account of '20-Deck Poker', (a game of three cards), and goes on to say that ludit hoc ludo
dando aartulas a 3 a 3 (one plays this game, dealing the cards
played with 20 cards.4** The form with only 20 in threes). For the Bergamo edict, see W.L. Schreiber, Die
cards iS indeed strikingly similar to As Nas, and, iilteslen Spielkarten, Strasbourg, 1937, p. 79. In the sixteenth
from Green's observations, it seems likely to have century it was referred to by Francesco Berni in 1526 in his
been earlier than the 52-card version. Capilolo della Primiera, by Cardano in his book De ludo
As Foster remarked, 'triplets, fours and alarum, by Garzoni in 1585 in his Piazza universals and by
John Florio in his dictionary of 1598. Berni also mentions it
sequences were among the earliest recognised in his version of Boiardo's Orlando Inamorato, Book 3, Canto
combinations of cards and are to be found in all 6, stanza 53 :
the oldest garnes'.4° A great many early card Sembran Costor due giocator' di cricca,
games bear out the truth of this assertion. An Ch'abbian it puerto tutto due in bastoni.
example is the Italian game of Cricca, called after The Punta is like the point in Piquet (that player wins who
the term used in it for a set of three of a kind, a has the most cards in any one suit), this increases the
likelihood that the game is identical with Gleek or Glic.
46 4th edition, Philadelphia, 1847, pp. 59, 60, 70; on p. 83 '5' _]ohn Cotgrave, Wit's Interpreter, 2nd edition, London,
is a story concerning a game played in New Orleans in 1835. 1662, pp. 365-8.
The title of the book was changed to Gambling Exposed for the 52 The 1397 reference is.from an entry in the account-book
1857 edition, but the pagination is exactly the same as in the of Louis de Valois, Duke of Orleans, see W.L. Schreiber, op.
1847 one. cit., p. 160. That from Villon is from Le Grand Testament, line
46 4th edition, pp. 20-59, the references to Poker are on 1705 (the Ballade between stanzas 1_58 and 159); see Les
PP~ 37-9. Oeuz/res de Frangais Villon, ed. Pierre Messiaen, Paris, 1946,
47 Foster lf Complete Hoyle, 1897, p. 175. In Cooncan p. 136. The Grand Testament was written in 1461. The
(Conquién), New York, 1913, p. ix, Foster says that 'C,ooncan, reference by King René is from L'Abuzé en Court, written in
like Poker, took a long time to get into print'. 1473, see Oeuvres du Roi René, ed. je corette de Quatrebarbes,
48 PP. 260-3. vol. 4, Angers, 1846, p. 108. See also Godefroy, Dictionnaire de
49 R.F. Foster, Poker, New York, 1901, p. 7. I 'aneienne langue frangaise, s.v. 'glic'.
48 Part I: History and Mystery

mentioned in the sermon quoted by Steele, and it fifteenth century and perhaps as old in Europe as
was prohibited at Ferrara in 1470, although in playing cards themselves.
the 1490s it was very popular at the d'Este court, One of the distinctive features of Poker is, of
and it was referred to by Lorenzo de' Medici, course, that it is not merely a game in which such
who called it an 'accursed game' (giuoco combinations score, but that that is all there is to
maladetto); there are again many sixteenth- the game. But games of this general type are also
century references." A game called Sequence extremely old, Russo was just such a game, and
was played in France and Italy during the one of the most famous was the Spanish game of
sixteenth century; if, as Schreiber believed, it is Primero, immensely popular in the sixteenth
to be identified with that known variously in century both in England and, as Primiera, in
German as Quentzen, Quentzel, Quentzlen and Italy. In Primero, each player was dealt four
possibly also SchwentZlin, it Figures, as a game cards, and there were three possible winning
usually permitted, at least when played for small combinations, the lowest being the prime or
stakes, in various fifteenth-century ordinances, Primiera (one card of each suit) and the highest
including one of 1443 from Augsburg and of 1448 being the Hush (four cards of one suit); if any
from Balgau.54 The recognition of threes and player had one of the scoring combinations in his
fours of a kind, of flushes and sequences, as original hand, there was an immediate show-
scoring combinations, is plainly as old as the down, otherwise there was a draw. In Primero,
however, the stakes were all placed before the
deal. The excitement of Poker, on the other hand,
53 See Steele, op. cit., For the Ferrara ordinance of 1470,
see G. Carnpori, 'Le Carte da Giuoco dipinte per gli derives from the fact that there is a competitive
Estensi', Am e Memorze delly RR. Deputazioni all Storia Patria per raising of the stakes after the' deal and the draw.
Ze Province modenesi e Parmensi, vol. III, 1874, p. 124. For the But this feature is also not original with Poker. It
game as played in the d'Este court, see F. Malaguzzi-Valeri, is found, not only in As Nas, but also in the
La carte do Lodovico it Moro, vol. 1, Milan, 1913, p. 575, A. English game of Brag, much played in the United
Luzio, I Precettori d'Isabella d'E5te, Ancona, 1887, p. 22, and
A. Luzio and R. Renier, Markova e Urbino, 1893, p. 64. The
States in the nineteenth century. It also
game is again mentioned by Berni, Cardano, Garzoni and characterises the French game of Bouillotte, as
Florio. For the Lorenzo de' Medici poem, see Tutti i Tfionj Foster observed, 'the blind, the straddle, the
Carri, Maseherate 6 anti Camascialexclzi andati Per Firenze raise, the bluff, table-stakes and freeze-out are all
(collected by Antonio Francesco Grazzini, called it Lasca), to be found in Bouillotte, which flourished in the
Florence, 1559, p. 7, where the game is called Frussi. For
French references, see Godefroy, s.v. 'glic' and 'séqLlence',
time of the French Revolution'.55 Bouillotte has
E.S. Taylor, History of Playing Cards, cites another, by the continued to be played in France down to
Sieur de Cholieres in 1586, and the game is also mentioned modern times, it was introduced at the end of the
in Thomas Varnet and Natalis Beda, La Petite dyablerie, eighteenth century as an improvement on the old
Paris, e. 1510 (a translation of St Bernardine's sermon on game of Brelan, in which the stake was placed
gaming), and by Rabelais in 1534, among Gargantua's
games. Fliissen was given by Fischart in 1575 in his before the deal. Brelan is another game of great
translation of Rabelais, Heinrich Rausch, Das antiquity; it appears in an edict of Lille of 1458,
Speilverzeichnis zm 25. Ifapztel von Fischarts Ceschichtsklitterung, and was also mentioned by Villon in 1461.56 The
Strasbourg, 1908, cites Charles Schmidt, Historitches term brennan is still used in Bouillotte and in Poker,
Wiirterbuc/1 der eltissisc/zen Mundart, 1901, p. 231, as in turn as played in France, to mean a set of three of a
citing a text of 1524 in which the game is mentioned. As
/lessen orélvsn, the game is also referred to in two poems of
kind. In the passage quoted above from Foster,
Hans Sachs, the First written in 1539, see Hans Sachs, ed. he goes on to remark that 'the draw from the
Adalbert von Keller (later vols. by E. Goetze), vol. V, remainder of the pack existed in the old French
Bib lio!/zek des Litterarisc/zen Vereins in Stuttgart, Tiibingen, 1870, game of Ambigu'; Arnbigu, much played in
pp. 31, 225. For further references and information about the France in the eighteenth century, was a
game as now played in Muotatal, see Peter F. Kopp,
"Fliissliss" - VoM politischen Kartenspiel der Méichte zum derivative from Prirnero, in which the draw
Trinkspiel der Muotataler', ,Zeitschrift fair Schweizerische already featured.
Arr/léologie undlfunttgetr/zichte, vol. 35, 1978, pp. 101-7. From all this it is apparent that there is no
54 The game of Sequence is mentioned, under various reason whatever to assume that As Nas had any
cognate names, by Rabelais, Cardano, Garzoni, Fischart,
Florio and the Sieur de Choliéres; see footnotes 45 and 48. 55 R,F. Foster, Foster's Complete Hoyle, 1st edition, New
It is also given by Randle Cotgrave in his French dictionary York, 1897, p. 175.
of 1611. For the ordinances relating to Quentzen, see W.L. 56 See the reference to Villon in footnote 47, and W.L.
Schreiber, op. cit.,pp. 36, 39, 45-6 and 153. Schreiber, op. cit., p. 64.
Europe and Asia 49

direct influence on gambling games of the Hoyle in which 'Poker' is not the principal name
general type to which Poker belongs, as these used, though the 1845 book cited above uses
were played in Europe. Scarne, taking As Nas to 'Bluff' as an alternative, it also treats the 20-card
be 2,000 years old, infers that it was the direct version as a minor variant. Scarne asserts,
ancestor of the European games of this kind; in however, that it was only about forty years later,
g
fact, however, the latter are much older than we i.e. after 1900, that Hoyle first called the game
E have any reason to suppose As Nas to be. It is 'Poker'.5"
much more probable that the influence went the In arguing for the immediate derivation of
other way, that the invention of As Nas was Poker from French gambling games, and its
inspired by the example of some European game ultimate derivation from As Nas, Scarne says, of
of this type. General Schindler remarked, in the game described by Green, 'that some features
support of this supposition, that the word 85 is are of French origin, but that its structure is
not an indigenous Persian word, and is Iranian. Later he states that the earliest
presumably derived from some European word published Poker rules, which, by inference from
for 'Aee'.57 Scarne's theory appears to be that his earlier remarks, must have appeared in the
Poker was an immediate development out of the 1860s, established its French antecedents: it used
French games, and that these in turn were the Piquet pack, the pack was cut to the left and
descended, through Italian games, from the dealt to the right, and the French terms brennan
Persian one. He informs us that 'the first mention and triton were used, the draw was taken from the
of the game - or even the word .- Poker has been French game of Ambigu. He goes on, in a
traced by the author', i.e. Scarne, 'to Jonathan passage strikingly reminiscent of Foster, to state
H. Green, a reformed gambler, who in certain that 'Bouillotte, which antedated the Revolution,
writings dated 1834 described the rules for a developed the blind, the straddle, the raise,
game then being played on the Mississippi table stakes, the freeze-out and (back to Iran!)
steamboats'; possibly he was assisted in this feat the bluff'. Scarne's remarks about what he takes
f
I
by Foster's identical previous discovery, to be the earliest published rules of Poker are
mentioned in his Complete Hoyle, a book quoted very surprising: I have not attempted to make a
elsewhere by Scarne in order to jeer at Foster's complete search through the vast number of 3
remarks about the game of Conqui8n.58 He goes nineteenth-century American Hoyles, but I know
on to say that the game did not appear in the of none which gives a version of Poker (or Bluff)
American Hoyle until thirty or more years later; played with the 32-card Piquet pack, or in which
as we have seen, this was also Foster's opinion, the cards are dealt counter-clockwise or three of a
but it is mistaken. When the game did appear in kind called brelgn or tricon. Indeed, Scarne's
I Hoyle, Scarne tells us, it was called, not 'Poker', claim appears to contradict his earlier statement
but 'Bluff', and the rules were those given by that the rules, as given in the earliest accounts,
Green, i.e. a maximum of four players using a 20- were the same as Green's. The explanation seems
card pack. I have not myself seen an American to be that, as in so many other observations of
Scarne's, he is here, without acknowledgment,
3 57 S. Culin, Chess and Playing-Cards, Philadelphia, 1897, p. following Foster, and that, this time, he has
929.
58 Scarneon Cards, New York, 1955, p. 230. I am not
misunderstood his source. Foster, commenting
l
suggesting that Scarne did not look up Green's books; he 59 The Hoyle; were originally reprints of books issued in
remarks, for instance, that Green noted that the American London as later editions of Hoyle's famous work, more and~
Hoyle then current neglected to mention the game, which more games being added. After a time, the American
must be an allusion to Green's comment about Hoyle, editions came to include games played in the United States
quoted above, in the Exposure of the Arts and Miseries of but unknown in England; eventually, they became quite
Gambling (not in The Reformed Gambler cited by Foster). All independent of the volumes published in London. In this
the same, he looked at them in a remarkably cursory way, the word Hoyle came to be a mere generic term for a
fashion. There are no writings of Green's dated 1834, 1834 book with rules of games, and to this day American writers
is the date referred to by him in The Reformed Gambler, and on card games frequently include it in their titles. Although,
later cited by Foster. Scarne makes the same trilling error as as usual, the American Hoyles, published in Philadelphia,
Foster in thinking the game of 1834 to have been played on a New York, Baltimore, Boston, Chicago and no doubt
steamboat; he misinterprets Green's remark about Hoyle, elsewhere, copied from one another and reprinted accounts
which appears to concern Edmond Hoyle's original book; of games unchanged through many editions, they do not
and, like Foster, he overlooks Green's mention of the 52- form a single series; there were several different publishers,
card form (possibly Foster did not know the Exposure) . whose selection of games differed somewhat.
50 Par! I: History and Mystery

on a game called Whiskey Poker which he establish the French origin of Commerce, the
described in his Complete Hoyle of 1897, says that immediate progenitor of Whiskey Poker, a game
it has 'really little or nothing in common with the which, as Foster said, was not really a form of
true spirit of poker, and is simply the very ancient Poker at all, but an adaptation of Commerce to
game of Commerce, played with five cards the use of Poker hands, Scarne's argument for
instead of three. The descriptions of this game in the French parentage of Poker embodies a
the earliest Hoyles betray its French origin: confusion.
particularly in the use of the Piquet pack; the Foster's own theory was quite different. The g

French custom of cutting to the left and dealing recognised combinations of cards were ancient,
to the right, and the use of the words "brennan" the principle of the betting procedure was well
and "tricon". In later descriptions of the "new known from Brag, and its details may have been ;
5
form" of Commerce, about 1835, we find 52 cards derived from Bouillotte, the draw may have been 8
are used, and dealt from left to right, and the derived from Ambigu. But, for him, the crucial
names of the combinations are changed to "pairs- new feature, distinguishing Poker from other
royal", "sequences" and "flushes"'."0 When games of its general type, consisted in each I
Foster speaks here of 'the descriptions of this player's being dealt Five cards, making possible a 4
I
game in the earliest Hoyles', he means by 'this hand of two pairs or that of Full House. In
game' neither true Poker nor even Whiskey Poker, Primero and Ambigu, a hand consisted of four I
the latter of which he may have been the first cards, in Brelan, Bouillotte, Brag and 1

to describe in print, 61 but Commerce, which is Commerce, of only three, as also in Fliissen. The 8
distinguished from Whiskey Poker, as he says, by great innovation of Poker was the distribution of
the fact that each player receives only three five cards to each player; and it was therefore the
cards. The first 'Hoyle' to contain a description origin of this that needed explaining. Impressed
of Commerce was probably the improved edition with the similarity of the early twenty-card Poker
of Charles Pigot's New Hoyle (London, 1805), and to As Nas, Foster maintained that As Nas had
the First known to me to do so, of those published reached the United States directly from Persia.
in the United States, was Hoyle's Improved Edition His full reasons for taking this view lie buried in a
of the Rules for Playing Fashionable Games New York daily paper for which he was the card-
(Philadelphia, 1838).62 Foster was trying to game correspondent, and in which he reported
his studies of the origin of Poker;"3 on the face of s
so Fowler 3 Com/Jlele Hoyle, 1897, pp. 174-5.
61 Foster does not claim priority for his description of
it, a direct contact at that time between Persia r

Whiskey Poker; the earliest account known to me in any and the United States, with no European
other book is that in The Standard Hoyle, New York, 1899, p. intermediary, seems somewhat unlikely.
147. Hoyle*s Games: Autograph Edition, New York, 1914, p. Whether there is any compelling reason to
189, remarks of Commerce that it is the parent of Whiskey assume it is unclear. Scarne, who tacitly agrees
Poker. with Foster on so many points, scornfully rejects
(12 Foster's observations about the old and new forms of
Commerce are inaccurate. Most of the Hoyles, both British his derivation of the name 'Poker' from 'Poque':
and American, distinguish between two forms of 'I can't endorse this kind of breezy scholarship,'
Commerce, and some, including the works of 1805 and 1838 he declares, 'I never played Poque, I have never
cited in the text, say that one is the new form and the other seen it played, I don't know its structure, and I
the old one, a few, such as Hoyles Card Games: an improved never encountered anyone better informed on the
edition, Glasgow, 1827, describe only the 'new' form, without
calling it such. But it is the form with the French subject than I>.64 Alan Wykes, likewise rejecting
terminology that is said to be the 'new' one. In this, a set of
three of a kind is called 'tricon' (the term 'brennan' is not 63 An article in the New York Sun of 22 May 1904, which I
mentioned), and the deal is counter-clockwise; in the 'old' have not seen, and which Foster refers to in the 1909 and
form, the term is 'pair-royal' and the deal is clockwise. The 1914 editions of his Complete Hoyle, p. 208 .
word triton and the counter-clockwise deal do characterise 6" Scarne on Cards, 1955, p.232. I have devoted attention to
Commerce as played in France, the latter is not the usual Searne because there is particular danger that his remarks
French practice, so possibly the game was of Italian origin. I will mislead those readers who are unable to check the now
have not found a mention in any of the Hoyles of Commerce much less accessible works of R.F. Foster. The danger
being played with the 32-card pack. I do not mean to springs from Scarne's calculated contrast between his own
question the thesis that Commerce reached England in the great knowledge of the subject and the ignorance of
First place from France; but Foster has oversimplified the supposed experts, conveying the impression that the latter
history - there must have been a second wave of French have contented themselves with ill-informed guesses, while
influence on the playing of this game. he has engaged in genuine research. It is plain that a large
1
Europe and Asia 51

the derivation, tells us that 'such information as As remarked, without a knowledge of Foster's
there is about poque suggests that it was a game detailed evidence, it is impossible to form a
of the whist family'."5 Scarne's challenge is judgment about the theory that As Nas was the
childishly simple to meet, and Wykes's statement direct progenitor of Poker. Whether that theory
to refute, since Poque is still described in current is sound or not, it is plain that As Nas and As
French card-game books; the earliest description Nas cards tell us nothing, on the evidence now
of it of which I know is from 1714.66 Played with available, about the transmission of playing
the 36-card pack, Poque has several extraneous cards and of card games from the Islamic world
features: there are fixed stakes, advanced before to Europe; until any contrary evidence comes to
the deal, to be gained by the holder of each of the light, it would be helpful if writers on the subject
top cards of a suit to be determined by turning a would cease to reiterate the baseless assertion
card, and, after the show-down, a form of 'Stops' that As Nas is of great antiquity. A different type
play takes place (of the kind that occurs in a game of Persian playing cards, much more important
such as Newmarket). But the core of the game has for our purpose, is a great deal more elusive. In
a fair resemblance to Poker: betting, after the his Voyages en Purse, published in 1686, the
deal, on who has the best combination of cards, Chevalier Chardin wrote, 'There are cards
the players standing, raising or folding (dropping among the common people, which they call
out). The combinations recognised are single garzjaphé (karzdjaféh).They are made of wood, very
pairs, two pairs, threes and fours of a kind: the well painted. The pack is of ninety cards with
crucial similarity lies in the fact that each player is eight suits'.6' Chardin was evidently not very
dealt a hand of Five cards. Foster's idea was that interested in these cards, and his statement must
French settlers in New Orleans recognised the involve some error, since 90 is not divisible by 8.
similarity of the newly introduced As Nas to their Romain Merlin, in his book of 1869, asserts that
own game of Poque, and transferred the name to the Persians had a 96-card pack, known as
it; but an alternative possibility is that Poker was a Glzendgifeh, divided into eight suits of twelve cards
direct development out of Poque, arrived at by each, and illustrates, as examples of such Persian
suppressing the extraneous features and cards, one from a pack in his own collection.
introducing new winning combinations. In the rectangular and made of ivory, stating that other
latter case, the resemblance to As Nas must have examples are in the Douce collection and in that
been accidental; readers must judge whether the of a M. Didot. He adds, rather oddly, that they
twenty cards and the Full House together form too generally have a round shape among the Persians /

great a coincidence. Poque itself, though not very of India, but a shape like European cards among
ancient, is closely related to the German game of the Persians of Teheran."" D'Allemagne, the
Poch or Pochen, whose existence Scarne does great historian of French playing cards, says in
recognise; if the conjecture of Schreiber is correct, his travel book about Persia, published in 1911,
that the card game prohibited under the name that there are two types of Persian playing cards,
brocken in many German municipal ordinances of the As Nas cards and a 96-card pack with eight
the Fifteenth century is to be identified with suits of twelve cards each. The latter, he says,
Pochen, it, too, is among the earliest European are of Indian origin, but the Persians have sub-
ga1'f1€$.67 stituted a rectangular shape for the circular one
used in India; the oldest Persian cards are painted
part of Scarne's researches into the history of Poker on ivory, and several specimens of' these have
consisted in an excessively hasty reading of Foster. Foster survived, but later ones are made of lacquered
himself, though no more incapable of making mistakes than cardboard. In illustration, he reproduces two
any of us, really was a scrupulous and painstaking
investigator of the history of card games, one of the very few
such in that field. It would be a pity if his conclusions were to see W,L. Schreiber, op. cit., pp. 36, 38-42, 44, 148; also the
be obscured or his reputation tarnished by groundless attacks edition of Hans Sachs cited in footnote 53, vol. V, pp. 31 and
or by others taking the credit for his discoveries. 47, and the work of Heinrich Rausch cited in the same
"5 Alan Wykes, op. cit., p. 171. footnote,
"6 See, e.g., Frans Gerver, Le Guide Mar bout de Lou; lesjeux as Vol. III, chapter 12, 'Des exercises et des jeux des
de caries, Verviers, 1966, pp. 240-2, the 1714 account is from Persans', of the section 'Description générale de la Perse', p.
the Académie universelle desjeux for that year. 451.
so For a modern description of Pochen, see Roland G66ck, co R. Merlin, L `Origine des rartex djouer, Paris, 1869, plate 69
Freude am Karlenspiel, G\8tersloh, 1967, pp. 64-6. For booker, and pp. 122-4.
52 Part I: History and Mystery

plates from his book Les Carte; d jouer, showing closely resemble 96-card packs made in the
different packs, both said to be made of ivory, the Deccan and illustrated in Rudolf von Leyden's
first is assigned to the nineteenth century and catalogue of Indian cards in the Spielkarten-
said to be reproduced from Chatto's book, and Museum at Leinfelden." Furthermore, the style
the second to the eighteenth or nineteenth of the ivory cards shown by Merlin and by Singer
century, with an unstated owner." The mention and D'Allemagne appears to be Moghul rather
of Chatto is a mistake: the cards are actually than Persian. It seems very likely, therefore, that 4

reproduced from S.W. Singer's fine book of 1816, all the cards from 96-card packs claimed as
where they are captioned 'Oriental Cards on Persian are in fact from India, it is noteworthy
Ivory in the Cabinet of F. Douce Esq.'71 The that D'Allemagne, who was of course deeply
Douce collection is now in the Bodleian Library interested in playing cards, does not claim that
at Oxford, but no longer contains the cards he actually saw any such cards during his 4

illustrated by Singer and D'Allernagne, though it Persian travels. I am unsure whether the game of
has some round ivory cards from a 96-card pack, As Nas is still played in contemporary Iran, but
*

and, in a box labelled 'Persian Cards', some it is certain that he 96-card pack is any longer to I

rectangular lacquered cardboard ones very be found there; European playing cards have
\

similar to, though not identical with, those been adopted, and the word ganju'e/1 or ganjzfeh
shown in D'Allemagne's second illustration; ordinarily refers to them. In face of this, one
Francis Douce lived from 1757 to 1834. The might well doubt whether the 96-card pack was
cards shown in D'Allemagne's second ever known in Persia. Nevertheless, as we shall
illustration, like the rectangular ones now in the see, such doubts would be misplaced: the
Douce collection, have a decorative arch at the statements of Merlin and of D'Allemagne that
top of each card; the same is true of a single such a pack was in use in Persia are perfectly
rectangular numeral card, of lacquered correct, and can be supported by more than the
cardboard, in the Fournier Museo de Naipes in flimsy testimony of Chardin. It is strange that, so
Vitoria, listed in the catalogue as Persian." far as I am aware, no cards from a Persian 96-
These arches are lacking in the ivory cards card pack have been preserved.
illustrated by Merlin, and likewise in those Since they have not, it is best to start with ones
illustrated by both Singer and D'Allernagne; it is of which there is a plentiful supply, traditional
very probable that D'Allemagne was mistaken in Indian cards. With the negligible exception of the
saying that those shown in his second illustration cards from Mysore known as Chad cards, of the
were of ivory. special Naksha cards mentioned in footnote 36,
The 96-card pack is well known as one of the and of certain packs based on Portuguese
r

types of indigenous playing-card packs, usually prototypes, all traditional Indian packs have an
known generically as gwlfffl, used in India: it is even number of suits, each consisting of ten
still being made, although all the traditional numeral cards and two court cards. There are
types of playing cards and of card games have three main types: one with twelve suits, whose
been to a large extent ousted by those of iconography relates to the famous epic, the
\

European origin. Traditional Indian playing Réméyapa; the Daravatéra pack, with ten suits,
cards are all hand-painted, and are usually each representing one of the incarnations of
circular. Merlin and D'Allemagne were wrong, Vishnu; and the 96-card pack, with eight suits,
however, to imply that a rectangular shape used principally by Muslims and sometimes
indicates a non-Indian origin: there are plenty of referred to as the Moghul pack, with a purely
surviving rectangular Indian Ganjifa cards. In secular iconography." The word ganjzfa, or some
particular, the card in the Fournier Museum, corruption of it such as gafvlfa, is commonly used
those now in the'Bodleian Library and those in India to refer to playing cards of all three
shown in D'Allernagne's second illustration all types, and, equally, to the principal family of
games played with them. In all the types, each
10 Henry-René D'Allemagne, Du Khorassan au Pays des
Bock/zliaris: rois rrzois de voyage en Perse, vol. I, Paris, 1911, pp.
card has a suit-sign, and the numeral cards, from
163-5, and Les CarlesdjOuer, vol. I, Paris, 1906, pp. 4, 8 and9. 73 R. von Leyden, Indite Spielkarten, Leinfelden-
71 Samuel Weller Singer, Researches into the History of P!aying Echterdingen, 1977, see, e.g., no. 42.
Cards, London, 1816, facing p. 16 and p. 49. 74 Nowadays a twelve-suited pack is made in Orissa
72 Catalogue no. Persia-4. consisting of the Dasavatira pack with two additional suits.
Europe and Asia 53

1 to 10, are pip cards, their values being half, the Ace follows the Minister, and then the 2,
indicated by the number of occurrences of the and so on down to the 10. It is absolutely
suit-sign, often the suits are further distinguished unthinkable that so bizarre a practice should
by background colour. Of the two court cards, have arisen independently in different parts of
the higher normally represents a King, and is the world.
called Pcids/151/1, M17 or Ré]b; in the Dasavatéra Playing cards can have entered Europe only
pack, it represents an incarnation of Vishnu, and with one or more games to be played with them.
is accordingly often called Avatéra. The lower In view of the dominant position occupied,
court card is called Wazir (Vizier) or Pradhén among European card games other than pure
(Minister). gambling games, by those of the trick-taking
Although these Indian packs have a larger category, it would be natural, in any case, to
number of suits, a smaller number of court cards suppose that trick-taking games were among
per suit, and different suit-signs from the those introduced together with playing cards
European and MamlUk packs, they qualify as themselves. Moreover, despite their enormous
regular packs under the definition of that term variety, almost all trick-taking games, not only in
given earlier. Despite the obvious differences, the Europe, but also in China and in India, have
Indian packs are so closely related to the certain common features which suggest that they
European ones that a connection is undeniable : are all offshoots from a single stem. One such
the question is only what it is. The existence of a feature, all but invariable, is the rule that the
connection between European cards and Indian winner of a trick leads to the next trick. We are so
ones becomes even more evident when we look at used to this that we hardly notice that other
the family of games generally known as Ganjifa, possibilities are quite conceivable. The lead
the more important of the two main families of might steadily rotate, from trick to trick,
Indian card games. The other such family, irrespective of who won the tricks, just as, in most
known generally as Naksha, comprises games of European games, the deal rotates, from round to
chance, of the same general type as Vingt-et-Un, round, irrespective of who won the preceding
in which the player's aim is to come as close as round. Or, again, a player might continue to lead
possible to a total value of 17 points on the cards as long as he won, and, as soon as he lost, the
he holds. A preliminary report on these games lead might then pass to the next player in
was given by Dr Kaushal Gupta in 1978; they are rotation, regardless of who had won the last
often played with ordinary Indian playing cards, trick: this is the rule for the deal in most Chinese
and Dr Gupta has discovered a reference to them games. But we never find either of these perfectly
in the Hum éiyun-Némeh, relating to the year 1545, possible rules: the rule is always that the winner
in which, perhaps significantly, the word used for of a trick leads to the next one. Another nearly
'playing cards' is not ganjife/z but waraq. In universal feature is that, unless a trump is
Europe, perhaps the oldest known game of this played, or when there are no trumps, only a card
general type is Thirty-One, a game I also of the suit led can win the trick. Not only can
mentioned in the Steele sermon and by Hans we imagine different arrangements, but they are
Sachs. Though such games are immensely occasionally found: for instance, in the games of
widespread, being known also in .Japan and je True and Putt, played respectively in France
Korea, their history has been so little studied that and, formerly, in England, only the rank counts,
no deductions can be made concerning the irrespective of suit, and, if there is no card of rank
direction of influence between these various areas. higher than the rest, no-one wins the trick, this is-
The Ganjifa family, however, consists of trick- also in large part the rule in the game of Aluette,
taking games played without trumps and sharing played on the western coast of France, and in
a number of special features. Whichever type of that of el Truco, played in Spain and Argentina.
pack is used, one invariable feature is the same These very rare exceptions serve only to point up
peculiarity of card order that we noticed as how constant is the usual rule, not only in
prevailing in fifteenth-century Italy and Spain. In European games, but in Chinese and Indian ones
all the suits, the Kings rank highest and the as well. The persistence of these common
Ministers the second highest; but, in half the features makes it probable that trick-taking
suits, the 10 follows the Minister, and then the 9, games are ultimately all descended from some
and so on down to the Ace, whereas, in the other common ancestor.
Europe and Asia 55

feature of Indian Ganjifa games is the way the card-players from that of Muslim ones. We have
game begins: the player who holds the King of a no evidence whatever, at present, for the kind of
particular suit leads it, together with a low card, card game played in Mamliik Egypt; but one
to a double trick, to which the other players all feature of the Istanbul pack does partially
play two cards; this double trick is automatically corroborate the supposition that, in it, the
won by the player who led to it, the low card, numeral cards ranked in different orders in
called the 'throne' of the King, acquiring the different suits. This is the fact that, while, in
power to beat any other card. This mode of every suit, all the court cards have upper
opening the game is, again, quite unknown in inscriptions with verses, in Swords it is the three
Europe, where, in trick-taking games highest-numbered numeral cards that do so,
without bidding, the lead to the first trick while in Coins and Polo-Sticks it is the three
usually belongs to the player next in rotation lowest-numbered ones that do (assuming that
after the dealer. A number of writers assert that the missing Ace of Coins did, or, as is more likely,
Ganjifa games resemble Orb re; but, apart from that it is the original Ace of that suit that has
their both being trick-taking games, and sharing been converted into the Viceroy). In the Cups
the peculiarity about the ranking of the cards in suit, admittedly, no numeral cards bear upper
different suits, there is no similarity at all: inscriptions; but, since most of the inscriptions
Orb re has both bidding and trumps, which suggest that the cards bearing them are good
Ganjifa lacks. ones to have, it seems quite probable that, in
In view of this, there is no reason to postulate Coins and Polo-Sticks, the numeral cards ran
any European influence on the games played in from Ace (high) down to 10 (low), while in
India with the eight-, ten- and twelve-suited Swords and, presumably, Cups, they ran from 10
packs; and it is equally doubtful that those games (high) down to Ace (low). It has to be conceded
are even the remote ancestors of the games that this does not completely tally with the
known in Europe. Rather, it seems likely that the practice in Europe with the Latin-suited pack, in
games played in India represent a development, which it was in the suits of Swords and Batons
along a different branch, from some more basic that the higher-numbered cards beat the lower-
trick-taking game that formed the common numbered ones, and in Cups and Coins that the
ancestor of the Indian games and of European opposite happened; but perhaps this alteration is
games of this category. This does not in itself rule one that could fairly easily have occurred in the
out the possibility that this remote common course of transmitting a new kind of game.
ancestor originated in India. As we saw, the use of the word kanjifall for the
It is to be presumed that trick-taking games, MamlUk cards strongly Suggests that playing
probably along with card games of other types, cards came to Egypt from Persia. We have also
entered Europe from the Islamic world together seen that some writers have associated the 96-
with playing cards themselves. And since, as we card eight-suited pack with Persia as well as with
have seen, European playing cards and card play India. Certainly, this pack, as used in India, has
probably had no influence on the Indian many- Persian connections; not only is it sometimes
suited packs and the games played with them, referred to as the Moghul pack, but the very
the coincidence about the peculiarity of card names of the suits, in the most usual form of the
order is most reasonably explained by supposing pack, are Persian words. These are: stjfd (white),
that that practice, too, was derived by European tizzy (crown), gholizm (slave); shamxher (sword);
su'rk/1 (red), clang (lyre); bharat (document or
because that was the suit of the last trick, other than the cheque); and qimizs/1 (goods or cloth). The names
trick in Acorns which C won, in which the lead changed
hands.) Finally, if a player held the King and Ober of some scad and so°rk/z are sometimes replaced by other
suit, but not the Deuce, he might, when he was legally words meaning 'coin', and the suit-signs on these
entitled to lead that suit, lead the Ober, saying 'Zwang' two suits are a silver and a gold disc respectively.
('Obligation'): the player holding the Deuce was then We find exactly this eight-suited pack mentioned
obliged to play it to that trick. This did not apply if he led a in Persian sources. Ettinghausen has drawn
card lower than the Ober or chose not to say 'Zwang'.
Particularly in the rule requiring a player to lead out his attention to two articles on the subject in Persian
master cards (a rule not applying to the first trick, however), journals." In one, by Dr A.N. Manzavi, there is
this game has a certain resemblance to Ganjifa, but this is
presumably fortuitous . 76 R. Ettinghausen, op. cit., pp. 75-7. The articles are:
.

56 Part I: History and Mystery


\

printed a set of 96 quatrains by the poet Ahli always relates to a pack with eight or more suits, i

Shirazi, who died in 1536, one for each of the


E

from the fact that the word was borrowed to


cards in a pack of ganjifeh: the composition of the apply to the Mamlfik cards, it is quite likely that
pack is exactly that known to us from the eight- it was earlier used in Persia for some pack with
suited Indian packs. Manzavi also quotes from only four suits." There is, for example, a famous
two seventeenth-century Persian writers, Mirza passage in the Bébur-Némeh, which is written in s

§adiq and T.ughr§i Mashhadi, who wrote about the Chagatai dialect of Mongol, telling how in
the cards and the games played with them, but 1527 the first Moghul Emperor Babur sent a I

stated that the popularity of these games was pack of ganjifa as a present; B'8bur was Turkish
I
4

then waning in Persia, at least one of the games by descent and aspired to be Persian in culture."
cited is known from later Indian sources. In view of the date, this is very likely to have been
According to another article quoted by a 96-card pack; but we cannot take this for 4
Ettinghausen, by Dr B.T. Khans, the game was granted. 4

formerly believed to have been invented by Mir The hypothesis that the 52-card MamlUk
Ghiyath ad-Din MansUr Shirazi, who died pack, as introduced into Europe, resulted by the
between 1533 and 1543, and was popular in the addition of an extra court card from an earlier
reign of Shah 'Abbes I (1587-1628), but forbidden 48-card pack gains in plausibility from the fact
by shah 'Abbes II (1642-1667). that, while the title 'Viceroy' (rz&'ib malik) was a
It is here that there is a big lacuna in the standard one under the Mamliik Sultanate, the 1

evidence now available to us. It is certain that the


;

title 'Second Viceroy' (th2'mT mi 'ib or no: 'ib thin?) 9

96-card pack was in use in Persia in the early part does not appear to have been used for any actual 8
of the sixteenth century, it is also clear that it officials; it looks very much like a completely i

was known in India during the reign of the unimaginative piece of nomenclature adopted at
Emperor Akbar the Great (1556-1605). Indeed, a time when it was desired to add a third court
the whole Moghul court was predominantly card to the existing two. A further consideration
Persian in cultural orientation, and Persian of the Istanbul pack prompts a more radical
writers and artists were regularly accustomed to speculation. The cards now completely missing l

visit the Imperial court. We have as yet no from the set are the Ace and 6 of Coins and the
definite evidence that playing cards were known Second Viceroy and 2 of Swords. The secondary
at all in India before the sixteenth century; but it cards which have been used to replace cards from I
is likely that they were known there well before the primary pack lost at an earlier stage are the l
that. As we have seen, it is also probable that, by Second Viceroy of Coins, the 9 and 10 of Swords I

the first half of the fourteenth century or earlier, and the Second Viceroy and Ace of Polo-Sticks.
playing cards had entered Egypt from Persia. Thus only the suit of Cups retains all thirteen 4
The 52-card MarnlUk pack, with its three court cards of the primary pack. At first glance, the lost
cards per suit and its four suits, can, however, primary cards, which need not, and probably
hardly have been derived from the 96-card pack, were not, all lost at the same time, seem a fairly
with its two cards per suit and eight suits. It random selection, although it might strike one as
looks, rather, as though, behind both the 52-card ;
pack and the 96-card one lay some earlier 77
R. Ettinghausen, op. cit., p. 75, cites a quotation given 5

evolutionary stage of which no trace has so far in the Nezam Dictionary of Sayyid Muhammad 'Ali from a I

I1
fifteenth-century Persian work, the javier-Nérneh of
been discovered: say a 48-card pack with four Muhammad ibn Mansur, of a passage speaking of ganjafeh as i
suits and only two court cards in each suit, being carved from turquoise. If this were correct, it would be
which, in the one case, was enlarged by the the earliest Persian reference to ganjifeh so far known, but I
addition of a third court card to each suit, and, in am informed by Dr K. Gupta that the word used was not
the other, by doubling the number of suits. There ganjkzfeh and did not refer to playing cards (and also that the
material was actually lapis lazuli).
is no reason to assume that the word garzjifeh vs Memoirs of Zehir-ed-Din Muhammed Babul, translated by \

_J. Leyden and W. Erskine, Oxford, 1921, vol. 2, p. 317. The


'Ali Naqf Manzavi, 'Ganjafeh-ye Ah1T ShTr8zT', part 1, passage, which related to June, 1527, says that on the night
Dénesh, no 4, April 1953, pp. 221-8, part 2, ibid, no. 5, when B8bur's party left for Agra, 'Mir Ali Korchi was sent
September 1953, pp. 305-8, 'Ali Naqi Manzavi, 'Ganjafeh-ye to Tatta to Shah Hassan', Tatta is some Fifty miles East of i

shéhid-@ S8diq',
_ D£;N€X/Z, no. 8, October 1954, pp. 459-60; Karachi. It goes on to say that Shah Hassan was 'very fond
BehrGz TaqT Kh8'nT, 'Ganjafeh`, Tag/zmi, vol. 13, 1960, pp. of ganjifa', and had asked for some packs, which Babur sent
296-300. to him.

9
Europe and Asia 57

odd that as many as three Second Viceroys had explain the absence of upper inscriptions on any
i
been lost at one time or another. However, since of the numeral cards of the Cups suit: originally,
it is quite apparent that, originally, the court there were upper inscriptions on the top three
cards of the primary pack had no lower cards - the court cards - of this thirteen-card
inscriptions giving their rank and suit, and since suit, and on the top four cards - the King and the
the cards now inscribed as the Viceroys of three leading numeral cards - of each of the
Swords and Polo-Sticks bear nothing that could other, eleven-card, suits. Another explanation is
possibly have served as an emblem to mark their indeed thinkable. This is that the pack, in its
rank, we may regard it as virtually certain that original state, comprised only 44 cards, with only
these cards originally served as the 9 and the Ace one court card in each suit, and that the work of
of their respective suits. Moreover, although the supplementing it was undertaken in the first
present Viceroy of Coins does bear a decorative place by the original artist, or by one skilled
design that could conceivably have been an enough accurately to imitate its style, who died I

indication of its rank, this is not at all the same as before completing more than the two additional
that which appears on the Viceroy of Cups (and, court cards of the Cups suit. On this supposition,
in a smaller form, on the Second Viceroy of the plan of the painter who made the Viceroy and
Cups); it also differs from the Viceroy of Cups in Second Viceroy of Cups, to indicate the rank of
having only one suit-sign instead of two. It is the new court cards by emblems in the same way
therefore very probable that this card was as had originally been done for the Kings, was
originally the Ace of Coins. A plausible further abandoned after his death, and the less subtle
guess is that, just as the 9 of Swords, as bearing method of inscribing their rank and suit adopted. I

an upper inscription, was pressed into service as


E

Since the Islamic cards introduced into Europe


the Viceroy of Swords, so the original 10 of in about 1375 must have had three court cards in
Swords was converted into the Second Viceroy, each suit, this might suggest that the primary
requiring the 9 and 10 of that suit to be borrowed pack was originally made somewhat earlier, say
from another pack. If we make all these in the first half of the fourteenth century; but I
suppositions, it follows that the cards which hesitate to challenge Mayer's expert judgment
needed in the First place to be supplied, either by assigning it, on stylistic grounds, to the fifteenth.
direct borrowing or by converting an existing That the expansion of this particular pack to one
card and then borrowing to replace it, were the containing three court cards in each suit might
Viceroy and Second Viceroy of each of the suits have been undertaken under Turkish auspices
of Coins, Swords and Polo-Sticks. (On this could be suspected in the light of the fact that the
supposition, subsequent loss must account for lower inscriptions, giving rank and suit, on the
the absence of the primary 6 of Coins and 2 of (primary) Viceroy and Second Viceroy of Cups
Swords, a secondary Ace of Coins to replace the are preceded, respectively, by the words Quo/zqulf
converted one, and the primary 10 of Swords and Qara-ja, said by Mayer to be Turkish
converted into a Second Viceroy. Mayer reported personal names, and the fact that the lower
the presence of a very damaged and inscriptions on the (secondary) Second Viceroys
unidentifiable card, which does not appear to of Coins and Polo-Sticks are in ungrammatical
have been seen since. The 4 and 10 of Coins have Arabic, omitting the article before the suit-name
turned up since Mayer examined the pack. (the equivalent of writing, say, 'Jack Hearts').
Now it is too much of a coincidence to suppose There is, however, no other evidence known of
that it was just the two lower court cards of three the use of playing cards by the Turks in
of the suits that happened to be lost. We are mediaeval times. In any case, it is clear that the
virtually driven to the conclusion that they were Istanbul pack has not yet yielded up all its
not present in the original pack at all, but were secrets.
added later, in a rather clumsy way, when a We have left the realm of solidly-based
change of fashion had brought in 52-card packs deduction and entered that of speculation. This
with three court cards in each suit. This would much seems certain: that the 52-card MamlUk
give us, slightly oddly, a pack originally pack and the 96-card Persian and Indian one
composed of 46 cards, with three court cards in must be connected, and that neither can have
the Cups suit, but only one in each of the other been immediately derived from the other. Cn the
three suits. Bizarre as this may seem, it might face of it, there are two possibilities. One is that
58 Part I: History and Mystery

the regular pack was invented in India, perhaps correspond to those of any otherwise known form
in a twelve- or ten-suited form, and that, from of pack. The iconography of this pack is largely
this, every other form of the regular pack was secular, but it seems to contain both Hindu and
ultimately derived. On this hypothesis, the pack Muslim elements, as the King of one suit is said to
was reduced to eight suits by the Muslims in be the Hindu god Indra, and that of another to be
India, travelled from the Moghul court to Persia, King Solomon. The passage then goes on to
and was then further reduced to a 48-card, four- describe alterations to the pack said to have been
suited, form in Syria or Egypt, later expanded to instigated by Akbar himself. This is always
a 52-card pack by the addition of an extra court interpreted to mean that he reduced the number
card. The alternative is that already suggested: of suits from twelve to eight, although the
an archetypal 48-card pack, spreading from passage reads, rather, as though he merely
Persia westwards to Egypt, w he r e it was substituted different suits for the last eight of the
increased to 52 cards, while, in its Persian twelve-suited pack. There is, however, very good
homeland, the number of suits was subsequently reason for the usual interpretation, since the suits
doubled to yield the 96-card pack, which then whose invention is ascribed to Akbar correspond
later spread to India. On this latter hypothesis, exactly to those of the standard eight-suited form
the ten- and twelve-suited Hindu packs would be that were listed earlier. Since, however, we know
the result of a yet further expansion of the pack that Ahli Shirazi, who died twenty years before
that took place in India. This second hypothesis Akbar. at the age of fourteen, came to the throne.
need not involve that Persia was actually the wrote a poem about the 96-card pack with just
birthplace of the regular pack: it could have these suits, we can be certain that the claim that
arrived there from some other area again, say Akbar invented them is without justification. The
somewhere in Central Asia, perhaps originally in evidential value of the passage for the theory that
a 44-card form with the King as the only court the eight-suited pack arose from a reduction of
card. the number of suits in an indigenous Indian
The crucial question concerning I ndian twelve-suited pack is therefore slight. We may.
playing cards thus comes to be whether the eight- indeed, conclude that, in the second half of the
suited l\1uslim pack is a demythologised form of sixteenth century, a twelve-suited pack was
the larger Hindu packs, or whether the latter are known in India, and was of reputed antiquity,
Hinduised versions of it. On the First alternative, but this does not help greatly to solve our
playing cards were indigenous to India, and were problem.
transformed by the Muslims, encountering them There simply does not seem at present to be
there, into a type palatable to themselves and enough evidence to settle the question definitely
stripped of the Hindu iconography they would one way or the other, there is only, as it seems to
have found offensive. To accept this alternative me, a slight but significant tilt in the balance of
would therefore be to embrace the first of the two probabilities. The evidence for a Hindu origin of
hypotheses outlined above. On the second playing cards is extremely weak. One writer on
alternative, playing cards were introduced into the subject, Shastri, reports a tradition that the
India by the Muslims, and later adapted by the Vishnupur variety of the Daxavaléra pack was
Hindus to forms employing a more congenial invented by the Malla kings of Vishnupur (the
symbolism: to accept this alternative is to Malta dynasty ended in 1201), and supports this
embrace the second of our two hypotheses. tradition on the ground that the Buddha
Highly relevant to this question is a celebrated incarnation of Vishnu is not given its orthodox
passage in the A'in-i Akbar? of Abu Fazl 'Allami place in the list of incarnations;80 but traditions
which forms the earliest known Indian reference about the invention of playing cards exist
to playing cards. In this, Akbar is first everywhere (they are plentiful in France, for
described as having used a twelve-suited pack examples, and, as Fausta Nowotny has pointed
with which to play card games. This pack is said, out, there is not really any ordering of the suits,
vaguely, to have come down from 'ancient sages'. and hence of the incarnations, in the pack.8'
Its twelve suits are listed in detail: they do not
80 Haraprasad Shastri, 'Note on Visnupur Circular Cards ',
journal of the Aszahc Society of Bengal, vol. LXIV, 1895, part I,
79 Abu Fazl 'Allami, A'in-i Akbarz, translated by H. pp. 284-5.
Bloch ran, Calcutta, 1873, vol. I, pp. 306-8. 81 Fausta Nowotny, 'Die indischen Spielkarten des
Europe and Asia 59

Another writer, Clerk, states bluntly that the are late and of no historical importance.) Some
pack was invented in the seventh century or writers supply an answer to this objection by
earlier, without giving any evidence.52 In fact, simply inventing the type of pack which, on their
however, we can see quite easily that the theory, ought to have existed: thus Bachmann, an
Dasaz/a15alra pack cannot have been the original earlier adherent of the theory that would have
form of Indian playing-card pack, since, in a playing cards to have been derived from chess,
pack in which the highest card of each suit alleges that there was an early form of Indian
represents one of the incarnations of Vishnu, the pack, with 120 cards, called the Chaturanga (it.
Minister is iconographically quite superfluous; chess) pack, a statement that appears quite
an incarnation of God obviously does not have a groundless.8'* Rosenfeld himself has put the theory
Prime Minister, and no one would think of to use to explain, not merely the origin of the
including one unless he were making a somewhat regular pack, but of the very idea of playing cards,
forced adaptation of a different idea. Clearly the in the generic sense: he states that early Indian
general form of this pack was determined by the chess pieces were circular, with figures painted on
need to follow the model of other packs in which the top, so that they needed only to be made flatter
each suit was headed by a King and his Minister; to take the form of Indian playing cards.85 This
this supposition is clinched by the fact that the statement, too, appears to be without foundation.
highest card is often called, not avatéra, but raja. Chinese chessmen indeed have this form, save
Rosenfeld has on several occasions argued that that they bear, not pictorial designs, but written
playing cards were originally derived from names, but neither of the great historians of
Indian four-handed chess, a thesis advanced by chess, Antonius van der Linde and H._J.R.
others before him. The theory has the Murray, makes any allusion to such round
considerable merit of providing some chessmen in India; certainly, by the time that
explanation for the invention of the regular chess spread from India to Persia, the pieces were
pack; of why (in forms known outside Indian) it like modern European ones, save that they were
has four suits, and of why each suit is divided into more abstract in design.
court cards (corresponding to the King and the The theory that Indian playing cards
major pieces and numeral cards (corresponding developed from chess pieces should be set aside
to the Pawns).83 The explanation thus provided as baseless. For the rest, we have no direct
does not, indeed, seem very convincing. Chess and evidence that playing cards were known at all in
card games work on quite different principles: in India before the sixteenth century; but, then, we
particular, in chess all the pieces of one colour have no direct evidence that they were known in
belong to one player, whereas there is no card Persia before that century. The riddle of the
game in which each player is assigned all the cards origin of the regular pack remains unresolved:
of some one suit. To this it may be replied that there is no proof or disproof of either of our two
pieces used in one game may be adapted for use in
a quite different game: but here the 84 Kurt Bachmann, Die Spielkarte, ire Geschichte in 15
correspondence between the chess pieces and the jahrhunderten, Altenburg, 1932, p. 7. When writing this
cards seems exceedingly shaky. Not only do we booklet, Bachmann was an adherent of the theory of the
not know of any indigenous type of Indian origin of playing cards in the ninth century in what is now
Sinkiang, a theory first propounded by Engelbert Huber in
playing-card pack with only four suits; but, in his 'Zur Kulturgeschichte der Spielkarten', Fertschrzft .sum 72.
Indian four-handed chess, each player has a King, Skatkongress in Altenburg, Thiiringen, Altenburg, 1928, pp. 17-
three major pieces and four (undifferentiated) 32, and one that appears to be a complete fantasy.
Pawns, whereas, in every indigenous type of Bachmann later embraced the theory of an Indian origin. In
playing-card pack, each suit has a King and only articles expounding this belief, 'Zur Entwicklung der
Spielkarten und der Kartenspiele und defen Beziehungen
one other court card, and ten, differentiated, zur Skatstadt Altenburg (Their.)', in Beilriige our
numeral cards. (Again, we must make an Sprachwirrenrchaft und Volkrkunde: Festschrzft fir Ernst Oss, ed.
exception for the Chad packs of Mysore, which Karl Friedrich MUller, Lahr, 1951, pp. 308-73, and 'Neue
Forschungsergebnisse zur éiltesten Geschichte der
Museums fair Vélkerkunde in Wien', Archiv fair Vélkerkunde, Spielkarten und des Kartenspieles in Asien und Europa',
vol. II, 1947, pp. 1-26. Forrchungen und Fortsrhritte, 26. Jahrgang, Heft 5/6, 1950, pp.
82 S.I. Clerk, 'The art of ganjifa cards', Modem Review, vol. 63-8, he reiterated the assertion concerning the Chaturanga
66, 1946, Calcutta, pp. 435-6. pack.
83 See the articles cited in footnote 34. is This statement is also to be found in Bachmann.

I

60 Parzf I: Hixtoty and Mystery

hypotheses; either involves assumptions we have Jong tiles, the great Vietnamese game of V6-£6rrz,
no way of justifying. If the regular pack was played with a Vietnamese version of the money
invented in India, perhaps in a twelve-suited pack, is also of this type. The draw-and-discard
form, and so passed to Persia and then to the principle will be familiar to every card player to-
Arab world, suffering in the process a reduction day in Europe or the Americas as that underlying
in the number of suits first to eight and then to all the games of the vast Rummy family (save
four, we cannot place its invention any later than that, in Rummy games, it is often lawful for a
the early thirteenth century if we are to allow player to 'go out', bringing play in that round to
time for these developments. But, equally, the an end, before obtaining a hand wholly
alternative theory, that the eight-suited pack was composed of the relevant combinations, i.e.
introduced from Persia to India by the Muslims, sequences and threes and fours of a kind).
and that the Hindu forms, with yet more suits, Indeed, all Western draw-and-discard games
were a later development, involves assuming the belong to the Rummy family and are thus
previous existence in Persia of a 48-card four- connected to one another by descent.8'" The
suited pack of which all trace has vanished. But if surprising fact is, however, that it is only in the
we have to choose between the two theories, the present century that the draw-and-discard
latter seems to me preferable. For one thing, the principle has become known to most European
theory of the Indian origin of the regular pack card players: when W.H. Wilkinson, in 1891.
involves that the generic idea of playing cards induced the British cardmaking Firm of Charles
was invented twice over, in India and in China; Goodall to issue a special pack of cards to play
although such independent inventions do occur, the game of Khanhoo, adapted from a Chinese
it is better not to postulate them without draw-and-discard game played with the three-
necessity. For another, the word Gary?/o» used suited money pack, he was able to write in the
throughout India for playing cards of the accompanying booklet of rules, 'The principle of
indigenous kind and for the games played with this old game is hardly known in the West.' lt
them, appears to be borrowed from Persian and seems likely that games of the Rummy type were
therefore suggests that it was through Persian played in Spain in the nineteenth century; but if
influence that playing cards first came to India; so, they never achieved any prominence there.
I

the same appears to hold good of many of the and, with the possible exception of Portugal, did
terms used in the game. not spread to other European countries.
The theory of the Indian invention of the Nowadays Rummy games are popular all over
regular pack also entails the independent
invention, twice over, of trick-taking games. The as The kind of draw that occurs in Poker is Rio! an example
category of trick-taking games does not occupy of what is here meant by 'the draw-and-discard principle:
the dominant position among Chinese card only confusion results from calling Poker and As Nas
games that it does among European ones. Most 'rummy games', as is done by Alan \Vykes, loc. cit. In
games of the Poker type, there is usually at most one draw
Chinese card games, other than pure gambling and discard, more than one card may be discarded at a
games, belong to one or the other of two time, and the corresponding number drawn, the discard
categories that have played a comparatively precedes the draw, and the discard is made face down. other
minor role in the history of the European card players not having the opportunity to claim an opponents
games. One is the category of draw-and-discard discard instead of drawing from the stock. As the draw-arid-
discard. principle is here being understood, the following
games, of which Ma Jong is only one of many features are essential: at his turn, each player draws and
examples. The fundamental principle is that discards only one card, and must do so as long as play
each player in turn draws one card from the stock continues, he discards after drawing, not before, he discards
or from the preceding player's discard, and then face up, and an opponent has the option of taking his last
discards one card, face up: the winner is the discard instead of drawing from the stock, at least if he can
make a scoring combination with it, and play continues in
player who first forms a hand wholly composed this manner, in rotation, until one player 'goes out'. Poker
of certain special combinations of cards. Mahjong would be tame under a system of fixed scores for winning
happens to be the one Chinese game of this type combinations: its interest lies in the choice the players have
that has attained popularity in the West (and in whether to raise, stay in or drop out. This is not at all true of
Japan as well): but there is an immense variety of draw-and-discard games, in which there is almost always a
fixed schedule of payments, depending either on the hand
such games in China, played with domino cards, of the player going out, or on those of his opponent or
chess cards and money cards as well as with Ma opponents, or both.
Europe and Asia 61

Europe, many countries having developed their latter being the game later immensely popular as
own national form: but they originally arrived as Gin Rummy, were described by Foster in the
an importation from the United States in the 1914 edition of his Complete Hoyle; I do not know if
period after 1910 and particularly in the 1920s, a he was the first to describe them, but they cannot
new wave of invaders arriving from South have been invented long before.92 Their names do
America in the 1950s in the form of the Canasta not indicate any derivation from Poker, but were
games, a branch of the Rummy family. based on a faint analogy: their novelty consisted
The form from which all other Rummy games in the fact that a player's sequences and sets were
have derived was one known in the United States not revealed until the final show-down.
as Cooncan: this was a two-handed game played Foster stated that Cooncan had entered the
with a 40-card pack, omitting the 8s, 9s and 10s, United States from Mexico, its name being a
and treating the Jack as consecutive to the 7, a corruption of the Mexican name 'Conquian
player could take his opponent's discard only if Almost all American authorities, for instance
he could make a sequence or set with it, play Geoffrey Mott-Smith and A.A. Ostrow, have
ended only when one player, without making a accepted Foster's account of the historical origin
final discard, had disposed of all of his cards in and development of Rummy."3 We are indeed
sequences or sets of three or four of a kind, and fortunate that so careful an observer recorded
there was a simple score for thus going out, that development at the very time it was taking
unaffected by the cards remaining in the place.94 The origin of Conquian itself remains
opponent's hand. Cooncan was first described in
print in 1897 by R.F. Foster in the first edition of <12 Fortert Complete Hoyle, 1914, pp. 691-2. A.H. Morehead
his Foster iv Complete Hoyle, under the name and (I. Mott-Smith, Hoyle K Rule; 0/'Game.r, 20th edition, New
Conquian he, too, remarked that it was a game York, 1962, p. 113, date the invention of Gin Rummy to
'quite different from any other in its principles? 1909, which seems rather early, if Foster's dating of the
According to Foster, it had been popular in the invention of 52-card Rummy is correct, they ascribe it to
Elwood T. Baker, of New York.
South-Western States since about 1860.88 In 93 See, et., A.H. Morehead and (1, Mott-Smith, op. cit.,
I
1900, Foster published an article about it in a p. 103. The story, found in some sources, et. Richard L.
New York paper," and remarked later that the Frey, Awarding to Hoyle, New York, 1963, p. 78, that the
letters from correspondents which it provoked name 'Rump was originally adopted in England, is at
showed that the game was gradually becoming variance with Foster's account, and is almost certainly
w r ong.
known in the Eastern United States. On Foster's <14 The one dissentient voice is that of John Scarne. He
account, the next development took place in denies that Rummy is derived from Cooncan, which he
about 1908 'somewhere in the West'; the game writes 'Coon Can', he further maintains that the name
was adapted for four players, using the full 52- 'Conquian' is a corruption of 'Coon Can', rather than vice-
card pack, and the new form was named 'Rum' versa, and that the game itself originated in the United
or 'Rummy'. Foster published another States. Despite Scarne's sneers at Albert Morehead and
A.A. Ostrow, the derivation of Rummy from Cooncan is
newspaper article about this variation," which hardly to be called a hypothesis: it is plain to see in the record
was reprinted in several English papers; the provided by the card-game books. As already stated,
game was taken up in England with even more Conquian was First described by Foster in 1897, and Scarne
enthusiasm than in the United States, and Foster observes that, as Cooncan, it appeared in an American Hoyle
reports that by 1912 the Bath Club in London of 1900; the form for three or four players using a 52-card
pack, was first described, under the name 'Rum', in Foster's
was playing it with two full packs and two jokers, newspaper article of 1911, the U.S. Playing-Card Company
and had printed a set of rules for that form."1 The shortly afterwards issuing a set of rules for it under the same
variations called Poker Rum and Poker Gin, the name, Scarne triumphantly cites the description of Whiskey
Poker from the American Hoyle of 1875 as revealing the true
ancestor of Rummy (Scarce on C1 rrlr, New York, 1955, p. 37).
87 Pp. 448-52. The next account, under the name Coon Foster was well aware of Whiskey Poker, describing it in all
Can, seems to have been in The Standard Hoyle, New York, Hoyle. Though, in his booklet on
edi t i ons of his Complete
1899, pp. 502-3. Cooncan or Rum, he does not mention it, he apparently
as R,F. Foster, Cfwnran (C0nquz6n). a (f are of Card; ago thought it had played a part in the development of Rummy
railed 'Rum ', New York, 1913, p. ix. out of the original Cooncan, since in the 16th edition of
as The New York Sun for 23 December 1900. Of cial Rules of Card Games, Cincinnati, 1912, edited by him,
(10 The New York Sun for 10 September 1911. he included an account of Rum with the note 'This is a
91 All this will be found in R.F. Foster, Caorzcan (Conquzén), combination of Conquian and Whiskey Poker' (p. 15),
New York, 1913, p. x. Actually, it seems unlikely that Whiskey Poker had

l
t

l
62 Part I: History and Mystery

something of a mystery. Most card games played ChinchOn, on the other hand, is played with a 40-
in lYlexico are of Spanish origin, and the or 48-card pack, and thus may antedate the
presumption is that this is true of Conquian also; Rummy invasion from the United States. 3'
i3
but I know of no direct evidence for Conqui8n's Conquian is closer to the Chinese draw-and- g
n
having been played in Spain. The Spanish- discard games than are the later forms of
playing-card manufacturers, Heraclio Fournier, Rummy; but it is hard to be sure whether the \
issue two booklets, juegos de naives erpanl0!er and draw-and-discard principle was invented
fuego de nazilJes exlrarzjeros, two Rummy games independently in Mexico or in Spain, or whether
being included in the former under the names of it was originally derived from Chinese games. If
Remigio or Rabino and ChinchOn. The non- the former, Conquian may be of Mexican rather
Spanish origin of Remigio is evidenced by its than of Spanish origin, and in either case may
being played with 52 cards, Fournier even put not have been invented before the nineteenth
out a hybrid 52-card Spanish-suited pack, with century. If the basic principle of the game was
English indices (the Caballo thus bearing the derived from China, the Spaniards may have
index 'QI for playing Rummy and Poker.
a
learned it from the Portuguese, probably in the
sixteenth or seventeenth century. Even in the
anything to do with the matter, its resemblance to Rummy latter case, it is plain that the idea did not make
is quite superficial, and the essential principles were already much impact on card play in the Iberian
present in Cooncan. Scarne quotes the 1914 edition of peninsula, and none anywhere else in Europe.
Foxier 's Complete Hoyle, and jeers at his derivation of the name until Rummy went into a nova state in the early
'Cooncan" from `Conquian'; he asserts, on the contrary, years of this century. The fact that, until the
that Coon Can was created in the American South. The
reason why Coon Can, 'born in Dixie', has turned up in present century, European card players were
Mexcio is 'because it has followed the American Negro almost entirely ignorant of the draw-and-discard
wherever he goes' (p, 36). Scarne offers no evidence that it principle, the basis of an enormous number of
was in 'Dixie', rather than, as Foster says, in the South- Chinese card games, corroborates our earlier
West, that Cooncan was first played in the U.S,A., conclusion that it was not through direct Chinese
moreover, 'the American Negro' has not, so far as I know,
gone to Mexico very much. Scarne is obviously hinting that influence that playing cards entered Europe.
the name 'Coon Can' is connected with the exceedingly The other main category of Chinese card
offensive racial epithet 'coons. It would be incredible that games is that which we may label 'Fishing
black people, in the American South or elsewhere, should games, after the name usually used for them in
employ for a favorite game a name incorporating such a China. In these games, a number of cards lie face
term, that Scarne could make so tasteless a suggestion
demonstrates his utter insensitivity equally to people and to up on the table, forming a pool, if a player, at his
probabilities. He fur then comments, 'As for the game's turn, has in his hand a card matching one of
being Spanish because played with a deck of forty cards, those in the pool, he uses it to capture that card,
rubbish' ', and goes on to remark that card games are played setting both on one side; if he cannot make a
in the United States with a great variety of shortened packs.
If he understood the first principles of card-game history, he capture, he has to contribute a card from his
would realise that this is because the U.S.A. contains hand to the pool. At the end of play, each
immigrants from many European countries, who have player's score is determined from the cards he
brought their games with them. There are games played in has captured, according to the values of the
France with the 32-card pack which are nevertheless of individual cards, often with premiums in
Spanish origin, although the 32-card pack is unknown in addition for having special combinations of cards
Spain, this is because the games have been adapted to the
French form of shortened pack. But whenever we find, in among those captured. The mechanics of
some country, a game played with a variety of shortened Chinese fishing games are always the same. At
pack that is generally unfamiliar in that country, but well the outset, a fixed number of cards are laid out
known in certain other countries, it is a sure sign that the face up to form the pool, each player is dealt a
game originated in one of those other countries. It strains hand, and the remaining cards are left face down
credulity past breaking point to be told that, with no
influence from any Latin country, Americans chanced to to form the stock. At each player's turn, he first
invent a game in which the 8s to 10s were omitted and the 7 plays a card from his hand, either to make a
was treated as in sequence with the Jack, and would do so capture, or to the pool, as already described; he
even if we did not know the game to be played in Mexico,
which Scarne does not deny. The argument dismissed by 99 Albert A. Ostrow, The Complete Card Player, New York
Scarne as 'rubbish' is in fact conclusive as showing Foster to and London, 1945, p. 540, states that Conquién is 'Spanish
have been right in saying that Conquian came from Mexico in origin and is said to have a history dating back at least
to the United States and not conversely. . four hundred years', but gives no authority for this.

n
Europe ana' Asia 63

then turns up the top card of the stock; if it cards and with dominoes and domino cards.
matches a card in the pool, he captures that card Trick-taking games, on the other hand, exist in
with it, and adds both to those he was won; if far fewer numbers and do not constitute a
not, he places it in the pool. The number of cards characteristic form of Chinese card play. Despite
in the stock is always the same as the total this, one of the oldest and most celebrated of
number of cards in the players' hands taken Chinese games, that of T'ien Chiu (Heaven and
together. A great many fishing games exist in Nine) which is played with dominoes by four
J

China, played with different types of cards, and players and goes back to at least the early
also in Iapart, where they include Hachi-hachi twelfth century, belongs to this category." This
and most other games played with the liana fuda seems surprising, because dominoes do not fall
(flower cards).% Certain games of this naturally into suits; but, for the purpose of this
category are played in Europe, such as Casino, game, the Chinese domino set is divided, by pure
3 moderately well known in Britain, Scopa, convention, into two unequal suits, the military
immensely popular throughout Italy, Callabra, suit and the civil suit, within each of which a
and a few others, some appear to have originated conventional ranking is imposed. The game is, of
in the Middle East. The mechanics of the course, played without trumps, but the two
European games differ from those of the Chinese characteristic features of Indian and European
and Japanese ones in that there is no drawing trick-taking games both prevail: the winner of
from the stock, instead, there are repeated deals each trick leads to the next one, and a trick can
throughout the game whenever the players' be won only by a domino of the suit led. Like
hands become exhausted. Despite this difference, most European games, and unlike the Indian
the analogy is recognised by the Chinese; when ones, the player who leads to a trick is subject to
Casino was introduced into China in this no constraints restricting which domino he may
century, it was immediately named 'Fishing', like lead.
so many indigenous games."7 It does not appear lt is conceivable that the idea of trick-taking
th'at this category of games is very old in Europe, games was independently invented in India and
certainly it has played little part in the history of in China, but it is more probable that it had a
European card games. single origin. If so, then the theory of an Indian
Both draw-and-discard games and fishing origin either of the regular pack or of playing
games are played in China with every variety of cards in the generic sense must be finally
playing cards: with chess cards, with money rejected. It remains just possible that the Chinese
four-suited money pack was the ultimate
of The hzma Buda are by far the best known of the ancestor of the regular pack: that it spread
8

1
indigenous types of playing cards still used in Japan, They westwards from China, acquiring on the way
1
a
form a 48-card pack, divided into twelve sets of four, each definite suit-signs for the upper two suits, a tenth
3
set representing a month and symbolised by a flower or
3
plant. in the fishing game played with it, a player may vs On p. 66 of his 'Chinese origin of playing cards', The
capture from the pool a card of a given month with another vol. VIH, 1895, pp. 61-78, W.H.
Amenzran <1 nllLn//Jolngirt,
card of the same month. The origin of the pack is uncertain, Wilkinson gives a translation of a passage from the
a pack of the same general type, but with a greater number seventeenth-century dictionary Cheng tail' Fung which, as he
of cards, is to be found in the Cary Collection in the remarks, had often been cited by earlier Western writers
Beinecke Library at Yale University, It is at first sight who completely misinterpreted it as referring to the
puzzling that many Japanese accounts of the game state invention of playing cards, In this passage, it is given as a
that the pack is derived from the 48-card Portuguese pack. It 'common legend' that in 1120 an official appealed to the
is, however, undoubtedly the case that playing cards were Emperor for a ruling on the game of Ten e/ziu. The passage
first introduced into ]apart by the Portuguese, that the goes on to give, as fact rather than as legend, a cursory
earliest Japanese playing cards were of the Portuguese type description of the game as played at the time when the
and that descendants of the Portuguese pack are still Imperial ruling was supposedly asked for. It further remarks
produced and used in Japan to this day. If we suppose that that, in the time of Kao Tsung (1127-1163), pattern sets
fishing games (themselves of Chinese origin) were first were issued by imperial edict, to regulate the composition of
played in Japan with some form of the 48-card Portuguese- the set of tiles used for the game, 'these', it says, 'are now
derived pack, a card in the pool being able to be captured by known throughout the Empire as Ku [2'ai', that is, as bone
one of the same rank, it becomes intelligible that, later, a P'az or dominoes. As W'ilkinson stresses, it concludes with
pack with the structure of the izarzafuda pack should have been the warning that it should not be inferred that it was at this
devised to play the same game, replacing the four-suited period that games of this kind were invented. Then Chiu thus
Portuguese one. dates from at least the early twelfth century, and possibly
L) T
owe this information to Dr David Hawkes. earlier yet.
>
64 Part I: Hixfory and Mystery

numeral card in each suit, and first one and then been. Perhaps one was a coin, and another a
two court cards.99 Since that leaves only about a symbol representing a military commander of a
century for such an extensive evolution to have or unit of 10,000. Such a pack could then
trimer
occurred, this does not seem the most likely have spread further west, to Persia and on to
possibility. A guess that seems to me more Egypt and eventually to Europe, meanwhile
plausible is that, with the spread of the Chinese giving place, in Persia, to the eight-suited pack
invention of paper, the use of the domino cards, which then went, with the Moghuls or with
and, with them, the idea of trick-taking games, earlier Muslim rulers, to India. It could also. at
travelled to somewhere in Central Asia, or to the same time, have returned to China, to he
northern Persia, and that it was there that the adapted, by a misunderstanding or a deliberate
idea first arose of devising a set of cards reinterpretation of the suit-symbols. t o t h e
displaying a natural division into four suits in money pack. But here we are once more deep
place of the artificial division into two suits i nt o t he realm of speculation; as already
imposed on the dominoes. There is no way of observed, the problem of the origin of the regular
saying what the original suit-signs would have pack is still a long way from being solved.

99 A special type of playing cards was formerly used in used. Culin considered this pack the archetypal form of the
Korea, though they are now apparently obsolete, They are regular pack, giving rise to all others, but this must surely be
amazingly long and thin, and form a pack of 80 cards, dismissed as a fantasy. There is no correspondence between A

divided into eight suits, or sometimes only of 60, divided the names of the suits in this pack and in the Chinese money
into six suits, each consisting of nine numeral cards and a pack, and its origin must be left in obscurity, but it may be
General. The suits and ranks are indicated by highly regarded as indicating that it might have been natural to add
distorted characters. In the later versions of the pack, the a single 'court card' to the nine numeral cards of the money
suit-designations have disappeared, having no significance pack suits. Note that in both Chinese and Korean chess. our
in the gambling games for which the pack was principally King is replaced by a General.
s

CHAPTER 4

When and Where the Tarot Pack was Invented

It was formerly believed that, in Europe, the Italian as Orion# .2 More recently, Mr Jan
Tarot pack is as old as the regular pack. Indeed, Bauwens has claimed that a pack of playing
some have thought that it is older: the assertion is cards recorded in the Register of Duke
still to be met with that the regular pack was Wenceslas of Brabant as having been bought for
originally derived from the Tarot pack by the Duke and Duchess was a Tarot pack, on the
subtraction. It is clear from our study of the ground that it contained 78 cards;3 but a
relations between European and Oriental cards reference to the original entry reveals that neither
that this latter belief must be incorrect. The it nor any of the numerous later similar entries
regular pack came to Europe from the Islamic contains any mention of the number of cards in
world, but the Tarot pack is a European the packs bought or played with, nor anything
invention: there is no trace of the existence in else to suggest that these were not
Egypt, Persia, India or China of anything in the straightforward regular packs.'*
least resembling the Tarot pack* This naturally Much more frequently met with as an
leads us to expect the Tarot pack to have argument for a.. early date for the invention of
appeared some time later than the introduction the Tarot pack is that relating to a famous
of playing cards into Europe: as a variant on the fragment of a Fifteenth-century hand-painted
ordinary type of playing-card pack, it would Tarot pack in the Bibliotheque Nationale in
hardly have been devised until the novelty of the Paris: this comprises seventeen cards, namely the
latter had had time to wear off. One ground that jack of Swords, the Fool and all the usual
used to be advanced for the contrary hypothesis triumph cards except the Bagatto, the Popess,
/3; was the belief that the word rzaibi referred to the Empress, the Wheel, the Devil and the Star.
Tarot cards, while Carle, cartule, etc., referred to The Abbé Menestrier published in 1704 an entry
cards of the regular pack: but this belief was from the account-book of King Charles VI of
conclusively refuted in 1900 by Robert Steele, France recording the payment in 1392 of '56 sols
who showed that Italian rabbi, like Spanish parisis' to the painter jacquemin Gringonneur
naiver, was used simply to mean 'playing cards', for three packs of playing cards.5 In 1842, M.C.
Tarot cards being known in fifteenth-century
2 Robert Steele, 'A notice of the Ludus Triumphorum and
some early Italian card games', Arc/zaeotogia, vol. 57, 1900,
1 Once again, an exception should be made for the 'Chad' pp. 185-200.
cards of Mysore. These were devised by Krishnaraj Odeyar 3 In a booklet accompanying a reproduction of the
(1794-1868) after his deposition in 1830 by the British from MamlUk pack from Istanbul published in 1973 by S.A,R.L.
the throne of Mysore. Although several of the special forms Aurelia Books, of Louvain and Brussels.
of pack he devised are augmented packs, in the sense of 4 The entry is cited in A. Pinchart, Recherches sur her eartes a`
regular packs to which additional cards, not belonging to Bauer et teurfabrreatton en Belgique, Brussels, 1870.
any suit, have been added, it is obvious that so late an 5 Menestrier, 'Des Principes des sciences et des arts
addition to the repertoire of Indian playing-card packs has disposes en forme de jeux', Bibtiot/zéque eurieuse et instructive de
no historical significance. See Rudolf von Leyden, C'had.' the
Playing Cards 0f Mysore (India), privately produced, 1973.
II,
divers ouvrages aneiens et modernizes de tittérature et dei arts, vol.
Trévoux, 1704, p. 174.
66 Part I: History and A/Iyslery

Leber proposed that the cards in the with approval an entirely just observation by L.
Bibliotheque Nationals came from one of the Zdekauer that the inscription does not attribute
packs painted by Gringonneur and this opinion to Fibbia the invention of the game of tarordzi in
won such wide acceptance that the cards came to general, but only of that particular variety of it
be known as the 'Tarots do Charles VI'. If this known as Zarorc/zino and peculiar to Bologna.'2 As
were correct, they would be by far the oldest we shall see, the diminutive ending relates to the
surviving Tarot cards, and, not only should we use in this variant game of a shortened pack, in 1

have to say that the Tarot pack came into which the 2 to 5 are omitted from every suit. Quite
existence within two decades of the arrival of evidently, such a shortened pack must be derived
playing cards in Europe, but France would from the full 78-card pack, and not the other way
appear to have a better claim to have been the around, so that, if Francesco Fibbia really had
country of their origin than Italy. In fact, invented the larorclzino pack some time before his
however. there is no shred of evidence to connect death in 1419, the ordinary Tarot pack from
the Bibliotheque Nationale pack with which it was derived must have been in existence
Gringonneur: Chatto,7 la/Ierlin* and for a certain period before that; hence, if the
D'Allemagne" all ascribe the cards to Italian inscription is to be believed, the Tarot pack must
workmanship. VV.L. Schreiber is very specific, have been devised by 1400 at the very latest.
assigning them to Ferrara in the third quarter of Doubt was cast upon the very existence of this
the Fifteenth century. *'0 painting by Robert Steele in his article ofl900,13
Another piece of evidence cited in a great and in this he was followed by Miss Gertrude
many books and articles on playing cards was first Moakley in her book."* However. in another
presented by Count Leopoldo Cicognara in his article written in the very next year, Steele
book of 1831 111 a portrait in Bologna, bearing the acknowledged its existence, speaking of 'the
inscription 'Francesco Antelminelli Castracani famous inscription on the portrait of Castracani
Fibhia, Prince of Pisa, Montegiori and Pietra Fibbia' and stating that 'the portrait is now in
Santa, and lord of Fusecchio, son of Giovanni, a the Palazzo Pallavicini in Bologna`. 35 It is not to
native of Castruccio, Duke of Lucca, Pistoia, Steele's credit that, in this article. he did not
Pisa, having fled to Bologna and presented mention and withdraw his accusation against I
himself to Bentivogli, was made Generalissimo of Count Cicognara. The existence of the portrait
the Bolognese armies, and was the first of this was confirmed by G.B. Comelli in an article of 4
family, which was called in Bologna "dalle 19096 It is somewhat surprising that doubt
Fibbie". He married Francesca, daughter of about a point so relatively easily investigated
Giovanni Bentivogli. Inventor of the game of should have been allowed to persist for so
Tarocchino in Bologna, he had from the XIV long
Reformatories the privilege of placing the Fibbia In fact, the portrait does exist, and tallies
arms on the Queen of Batons and those of his completely with Count Cicognara's description
wife on the Queen of Coins. Born in the year of it, including the inscription. It is, however.
1360, he died in the year 1419.' On the strength far from being contemporary with its subject;
of this inscription, Count Cieognara named by its style, it is to be assigned to the seven-
Castracani Fibbia as the inventor of the game of
12 Carlo Lozzi, 'Le Antic he Carte do Giuoeo La
tarocrlti. Commenting on this, Carlo Lozzi cited Bzlulzr/lza, vol. 1, 1899-1900, pp. 37-46.
13 R. Steele, op. cit.
" MC. Leber` 'l8tudes historiques sur les cares 51 jouerl, 14 Gertrude K/loakley, The Taro! Cards Painted by Boniface
.1{errzoz7e.r ale la Soeieté /Les Anliquaifer ale Frarzee,new series, vol. Bernliofor llzr Visranlz-Sf0r,3a Family, New York, 1966.
6, 1842, pp. 256-348. 14 Robert Steele, 'Early playing cards, their design and
7 \'Villiam Andrew Chatto, Faclr and S/Jeeulalions on the de(1oration', journal of the Royal Society of Arts, vol. 49, 1900-
Urzgins and History of Playing Cards, London, 1848. 1901, pp. 317-23; see p. 319.
8 R. Merlin, L Urzgifze des carles ajauer: Rechereher nozwelles !" G.B. Comelli, 'It Governo "l\1isto" in Bologna dal 1507
.vurlex nazbzs, les raveN el .rwlesaulres eljyécer de carter, Paris, 1869. al 1797 e je Carte do Giuoeo del can. Nlontieri', 1-llti e
<1 Henry-Réné D'Allemagne, Lex Carter ajouer du XIVe au ilfemwie Della Reals Depulazlone dz Sioria Patria be je Prozirzlie
XXevzérl€, two volumes, Paris, 1906. Della Romagna, series 3, vol. 27: 1909; see p. 3.
10 W.L. Schreiber, Die allexlefz Sbzelkarterz, Strasbourg 1937, 17 See M. Dummett, 'A note on Cicognara', journal of llze
p. 101. Playing-Card Sorzkly, vol. II, no, 1, August 1973, pp, 14-17
11 Leopoldo Cicognara, gllemarie Speltanti Alla Styria Della (original issue), pp. 23-32 (reissue), and 'Nlore about
Calmgralia, Prate, 1831. Cieognara', ibid., vol. V, no. 2, November 1976, pp. 26-34,
When and Where the Tarot Pack was Invented 67

teeth century, and probably to the second half probably dating between 1725 and 1750, bears
of that century. As recorded by Count Cicognara, out the statement that, in some such packs, the
it shows Prince Fibbia holding a pack of tarocro Queen of Batons bore the Fibbia arms and the
Bolognese cards, some of which are falling to Queen of Coins those of the Bentivoglio family.
the floor: among them can be seen the Queen The portrait testifies to the existence, in the
of Batons, bearing the Fibbia arms, and the seventeenth century, of a local tradition. But,
Queen of Coins, bearing the Bentivoglio arms. because of its late date, its evidential value is
The inscription is as quoted by Cicognara; slight, in view of the lack of any other evidence
but it appears that the original inscription was for the existence of the shortened tarorro Bolognese
painted over and a new version painted on top, pack before the sixteenth century, the tradition is
the original one having lacked the sentence unlikely to be sound. As we have seen, it was not
ascribing to Prince Fibbia the invention of until the sixteenth century that the practice of
and recording the privilege granted to
tfzrocr/zzno playing various card games with shortened packs
him of placing his arms and those of his wife on came into fashion, it is therefore probable that it
the two Queens. The sentence may have been was in that century that the shortened tarocco
added to explain the presence of the playing pack used in Bologna was first devised. The most
cards in the picture." likely explanation is that the reason for putting the
A tarorro Bolognese pack in the British Museum, Fibbia arms on one of the cards had been
forgotten, and that the story about Francesco
!" The portrait can be seen at the palazzo Fibbia, 14, via Fibbia was invented as a hypothesis to account
(Jalliera, Bologna. I am indebted for its location to the kind
help of Signor Giancarlo Roversi, an expert on the history of for it.
the city, The palazzo was formerly known as the palazzo We have successively rejected the years 1377
Felicini-Calzolari, in Sandro Chierichetti, Bologna, Bologna, (on the rzaibz argument), 1379, 1392 and 1419 as
n.d., p. 111, it is stated to have been built in 1497. It was bounds for the date of the invention of the Tarot
referred to by Count Cicognara as the 'casa Fibbia', and pack: one that cannot be shaken is the year 1442.
was said by Comelli in the article cited above to have passed
from the Fibbia to the Fabbri family, and from them to the In that year there is a reference in the Registro dei
Pallavicini; the casual remark by Steele, cited in the text, A/Iandati for the court of Ferrara to Pare no de carte
should not mislead anyone into looking for the painting at do trioaji, and, in the Registro Di Gaardaroba, one to
the palazzo Pallavicirii, 45, via S. Stefano. The owner of the the purchase of quattro Para a'z carticelte do trionji 1g
palazzo Fibbia kindly allowed my friend Signor As was remarked above, the word tri0n1i, or the
Marco Santambrogio, a lecturer in the Philosophy
Department at the University of Bologna, not only to phrase carte do trzarz/9, is the ordinary fifteenth-
examine, but also to photograph, the painting, the great century Italian term for Tarot cards, while, as
hall in which it hangs is now occupied by the Associazione in early English sources, the word 'pair' (Para or
Artigiani, who were also most co-operative. I owe my Para) was often used to mean 'pack'. Evidently,
information about the painting entirely to the assiduous then, by 1442, at least in the d'Este court at
work of Signor Santambrogio. In his The Encyclopedia of
Tarot (New York, 1978), p. 33, Stuart R. Kaplan cites my Ferrara, Tarot cards were well known and in
article 'More about Cicognara', saying that I there describe some demand.
r
the 'rediscovery' of the portrait by Signor Santarnbrogio. That this was also so in Milan may be inferred
The quotation marks are Mr Kaplan's, and suggest a direct from a mural painting known as 'The Tarocchi
quotation from my article, but in fact I did not use the word Players' in the Casa Borromeo in that city. It
'rediscovery', and claimed nothing so portentous on Signor
Santambrogio's behalf. The painting was never lost, but, forms one of a set of three, in the International
ever since Cicognara first described it, has remained Gothic style, on the walls of a small ground-floor
continuously just where he said it was. Robert Steele, in his room (now used as an office), showing young
article of 1900, and, misled by him, Miss Moakley in 1966
expressed unjust doubts whether it existed, but, since
neither of them, at the time of writing, had actually looked Bentivoglio arms and the Queen of Batons one with the
for it, this hardly counts as the painting's being lost. There Fibbia arms. The pack is 1-37 in F.M. O'Donoghue,
is in the British Museum a complete Tarocco Bolognese Catalogue of the Playing Card? begueallzed to the Trustees of llze
pack by the maker who used the trade-name 'al Mondo'. In British Museum by the late Lady Charlotte Schreiber, London,
this pack, Moors replace the Part, so it must be dated after 1901.
1725 (see Chapter 16), it exemplifies the standard pattern, 19 See G. Bertoni, 'Tarocchi versif'lcati', Poesie leggende
in a single-ended form and without numerals on the trumps, easlumanze del media ego, Modena, 1917, p. 218, fn. 3, and G.
and is probably to be dated to about 1750. This pack Campori, 'Le carte do gioco dipinte per gli Estensi net sec.
displays the feature mentioned in the inscription on the XV', Alli e A/Iemorze dell Deputagioni do Starla Patria Per je
Fibbia portrait: the Queen of Coins holds a shield with the Prrwzneze modenexz eparmensi, vol. 7, 1874, p. 126,
68 Part I: History and A/Iystery

men and women of the nobility engaged in date of origin of the game.
various games. There is no agreement over which A great many playing cards have come down
artist painted these delightful pictures, but they to us from Fifteenth-century Italy. Of these, many
are generally dated to the early 1440s. Every are sumptuous hand-painted cards made for the
writer on art who mentions these paintings refers nobility. The surviving cards of this kind come
to the one in which we are interested as 'The from about twenty different packs: it is difficult
Tarocchi Players', so that this identification of its to give a precise figure, since some cards in
subject must rest on a very firm tradition. There different collections may originally have
is nothing in the paintings as it is now to show belonged to the same pack. There are nine such
whether the five people depicted are playing a packs of which more than ten cards survive: the
game with Tarot cards or with a regular pack, surviving cards of eight of these nine packs in-
one can see the pattern on the backs of the cards, clude, iii each case, at least one triumph card and
but although the faces of two of the cards must at least one suit card, so that these eight packs
originally have been shown, no details of these were certainly Tarot packs. The three most
can any longer be seen. It is evident, however, complete of these packs are attributed, in the
that the condition of the painting has greatly unanimous opinion of present-day art historians,
deteriorated during the present century. A black- to the Cremonese painter Bonifacio Bernbo,
and-white photograph of it appears in a book of who was born about 1420 or a little earlier and
1926," and shows details that have now died in about 1480. Bembo is known to have
vanished. As far as I can see from this executed several important commissions for
photograph, the card that has just been played Francesco Sforza, who became Duke of Milan in
by the lady in the middle of the group is the 2 of 1450 and died in 1466, and for his successor
Coins, while the man on her right is playing the Galeazzo Maria Sforza, who died in 1476. On the
Ace of Coins, this, of course, does not help us to strength of the heraldic emblems and mottoes
decide whether they are playing with Tarot cards appearing on many of the cards of these three
or not. However, it also looks from the packs, it is evident that they were made for
photograph as though the ladies at the two ends Francesco Sforza or, in the case of the first two,
of the group have each put a card face up in front for his predecessor Filippo Maria Visconti, who
of them on the table, and that these are picture died in 1447. They are as follows.
cards: if so, all trace of these cards has since
disappeared from the painting. I have not been (1) The earliest is that usually known as the
able to identify these cards from the photograph; Visconti di Modrone pack, from the name of its
but it is possible that, when the painting was in a former owner, it is now in the Beinecke Library at
better state of preservation, one or other of them Yale University. Sixty-seven cards survive, of which
could be seen to be a triumph card, the la/Iatto or eleven are triumph cards and fifty-six are suit cards.
a Queen, thus justifying the particularisation of In the Batons suit, the numeral cards show arrows
instead of the usual staves, although the court cards
the game depicted as one played with Tarot show staves, in the usual form of polished staffs. On
cards; if that were not so, it is difficult to see why the numeral cards, both the Batons and the Swords
the painting should have acquired its name. intersect, but the Swords are straight. Because the
Signor Vito Arienti has informed me that there is composition both of the court cards and of the
another fifteenth-century painting of players of triumphs show certain unusual features, they will be
[amorlzz in a castle in the Val d'Aosta. He may discussed in detail below.
have been referring to a painting in the castle of
Issogne, showing people playing various games, (2) Probably the next in date is that known as the
including three playing cards, and dating from Brambilla pack, also called after a former owner, now
1470. From the illustration I have seen, in Giulio in the Brera Gallery in Milan. Forty-eight cards
Brochard, Valle d'A05ta, ed. Renato Willien, survive, of which only two - the Emperor and the
W'heel of Fortune - are triumphs, the remaining forty-
Novara, 1968, p. 76 (see also pp. 91-2)> it is not six being suit cards. Here the numeral cards show
evident that the cards being used are Tarot cards; ordinary Batons, while the court cards of that suit
in any case, it is too late to have any bearing on the have arrows: Batons and Swords both intersect on the
numeral cards, but the Swords are curved in the usual
20 Raimund van Marle_ The Dezrelo/Jment o/'the Italian Schools Italian manner.
r PaznZzhg. vol. 7, the Hague, 1926. p. 145, fig. 91.
E
K
When and Where the Tarot Pack was Invented 69

(3) The most complete of all the early hand-painted one triumph card survives, the Emperor, the rest are
packs is that usually called the Visconti-Sforza pack, suit cards. (In his The Fnryclopedia of Tarot, New York,
divided between the Pierpont Morgan Library in New 1978, Stuart R. Kaplan suggests that another card,
York, the IAcademia Carrara in Bergamo and the shown by him at the top right of p. 121, is also a
private collection of the Colleoni family in the same triumph, the Pope, the Hermit or the World, it is,
city. Of this, as many as seventy-four cards survive however, surely the Jack of Coins, though admittedly
altogether, comprising the Fool, nineteen triumphs a bearded Jack is a rarity. Some writers have
and Fifty-four suit cards. All the Batons are of the questioned whether the twenty-three numeral cards,
usual type, and intersect, as do the Swords, which are, whose measurements Detlef Hoffmann gives as 186 x
however, straight, as in the Visconti di Modrone pack. 93 mm., belong with the other eight Rothschild cards,
The subjects on the triumph cards are standard ones, which measure 185 x 90 mm. according to Hoffmann,
of which only the Devil and the Tower are missing. and it is true that their borders do not have the wavy
Six of them, however - Temperance, Fortitude, the lines found on the court cards and the Emperor. The
Star, the Nloon, the Sun and the World - are quite measurement criterion would be conclusive, save that
obviously by a different artist, and are thought to have discrepancies between measurements made by
been painted some twenty years later, by an unknown different individuals are exceedingly common. The
artist of the Ferrarese schoolzl This particular pack, general treatment, though not the individual style, is
or individual cards belonging to it, appears to have highly similar to the Charles VI cards, and the two
served as a model for the painters of more than one packs are probably to be assigned to the same milieu.
later pack. The Swords on the numeral cards are curved.
I
The remaining six packs comprising more (6) Another pack, considerably smaller in
than ten surviving cards are as follows. dimensions than those so far mentioned, appears also
to have originated from Ferrara and to have been
(4) The most famous early Tarot pack of all is the made for the d'Este family who were Dukes of that
so-called Charles VI pack in the Bibliotheque city, it is now also in Beinecke Library at Yale. It
E Nationals in Paris, already mentioned. This consists of sixteen cards, comprising eight court cards,
comprises seventeen cards, of which only one, the the Fool and seven triumphs - the Bagatto, the Pope,
Jack of Swords, is a suit card: the rest consist of the Temperance, the Star, the Moon, the Sun and the
Fool and fifteen triumph cards, making up all the World. The d'Este arms appear on the Queens of
Standard subjects other than the Bagatto, the Batons and Swords and the Cavalier and jack of
Empress, the Popess, the Wheel of Fortune, the Devil Batons (the King of that suit has not survived). The
and the Star. The vivid, Horid style differs completely arms of the King of Naples appear on the King and
both from that of Bembo and from that of the Cavalier of Swords. The style again differs from any of
unknown painter of the six later cards in the Visconti- the preceding packs, but has more affinity with that of
Sforza set, expert opinion, however, assigns the pack the Charles VI cards than with those by Bembo.
to the same date and place as the latter, namely to
Ferrara in about 1470. (7) A pack consisting of fifteen cards is in the
Nfuseo Civico of Catania, housed in the Castello
(5) The most complete set other than the three by Ursino, Eleven of them are suit cards, including the 7
Bembo is one in the Rothschild Collection in the and 8 of Swords with curved intersecting Swords: the
Louvre, consisting of thirty-one cards. It is generally remaining four consist of the Hermit, the Chariot, the
accepted that a single card, a Cavalier of Swords, in W'orld and one whose identity is dubious. This last
the Museo Civico at Bassano also belongs to this shows a naked girl reclining on a stag, wearing a coral
pack, bringing the total to thirty-two. Despite a slight necklace. In her left hand she holds an object which,
divergence in the measurements cited for this card since it is painted in gold on a gold background, is
(190 X 90 mm. as against 188 x 90 for the Rothschild difficult to decipher, in her right hand, which is
ones), this identification can scarcely be doubted: not suspended above the left one, she holds another
only the general style, but the border design, the object, also painted gold against the gold background,
overrunning of the border and the arches in the top which, when I saw the cards, I took to be a fan. Mr
corners all resemble the Rothschild cards, while the Ronald Decker has, however, suggested to me that
trappings of the horse tally exactly with those of the she is pouring from one vase into another, which
Rothschild Cavalier of Batons, and the curious would identify her as Temperance: this is the only
tortoise-baek shield with those on the Rothschild interpretation of this otherwise mysterious figure that
E King and Queen of Batons. In this set, however, only I have come across, The Hermit and World cards
closely resemble those of the Charles VI pack; the
' See Ron Dcicker, 'Two Tarot studies related', part III, latter shows a female Figure standing on a globe
Playing-Card Solely, vol. IV, no. 1, August 1975,
.joznnal of Z/1? holding an orb in her left hand and swinging a censer
pp. 46-52, in her right, the corresponding card in the Charles VI
70 Part I: History and Mystery"

set differs principally in that the female figure holds a (9) The only one of these nine sets that is, almost
sceptre in place of a censer. It thus seems reasonable certainly, from a regular pack is one consisting of
to assign this pack also to Ferrara. fifteen suit cards, not including any Queen, and all
(8) A set of thirteen cards described and illustrated badly damaged by a fire that occurred in 1904, in the
in full in an article published in 1954 has since largely Biblioteca Nazionale in Turin. On the testimony of
disappeared from public view. They were at one time W.L. Schreiber," who does not, however, appear very
all in the possession of Mr Piero Tozzi of New York: well informed about the matter, this set comprised
one (Temperance) is now in the Museum of Fine Arts twenty-four cards before the fire. It is helpfully
in Montreal, and another (the Jack of Cups) was in reproduced in full in Kaplan's book. Unfortunately,
the F. Cleveland Morgan collection in the same city, the composition of the set before the catastrophe does
and is stated by Stuart R. Kaplan, op. cit., p. 100, to not seem to have been recorded, save on a list kept at
have passed into the ownership of Mr Cleveland the library, which Mr Kaplan reproduces and which
Stewart-Patterson, presumably also of Montreal. has itself been partly consumed by the Fire. The list
According to Kaplan, the remaining eleven were sold starts with the Coins suit (Cavallo, jack, Ace, 3),
in the early 1960s to a collector in Milan. T°he cards followed by the suit of Cups (King, Cavallo, _Jack, 3, 4,
were evidently made for some member of the Sforza 9, 10), and then the Batons suit, of which only Ace
family, and all but one are copied, with some and 6 are legible. Of the numerals, only Ace and 3 of
deliberate divergences, from the Visconti-Sforza pack. Coins, 4 and 9 of Cups, 6 and 10 of Batons and Ace, 3,
Their measurements were given in the article as 170 x 6, 7 and lU of Swords survive. There is also a Cavallo
70 mm., but, as pointed out by Mr Ronald Decker, of Swords, and three court cards whose suit-sign is
this can be seen from the full-size reproductions to be unidentifiable, a Cavallo and two jacks. From the list,
an error: it should be 170 x 87 mm. The set consists of the Cavallo cannot belong to the Batons suit, but
one card showing only the Visconti/Sforza emblem of must be of either Cups or Coins, the jacks likewise
a crowned serpent swallowing a woman, one numeral cannot belong to the Batons suit. Evidently there were
card, six court cards and five triumphs - the Pope, no triumph cards before the Fire. The Swords are
Temperance, the Chariot, the Wheel of Fortune and curved and intersecting, on the odd-numbered cards.
the _Judgment The Temperance card has been copied other than the Ace, there is no straight vertical Sword,
from the corresponding one in the Visconti-Sforza but unequal numbers on the two sides. To judge by
pack executed by the later, probably Ferrarese, artist, the surviving Cavallo of Swords, the general style of
so that the cards must date from after the time that the courts somewhat resembles that of the Rothschild
CaIldS_24
those six cards were painted. On the one numeral
card, the 5 of Swords, the Swords are straight, as in
the Visconti-Sforza pack. On the Wheel card, a point of
divergence from the Visconti-Sforza card is the ladder, had been generally accepted, the claim was made that
heraldic emblem of the Della Scala family of Verona, Cicognara had painted the six cards in the Visconti-Sforza
pack that are not by Bembo. Now Miss Moakley was
on the clothing of the topmost figure, who wears ass's convinced that the quotation was spurious, and hence that
ears, being at the height of his fortunes and about to there was no reason to suppose that Antonio Cicognara ever
experience their collapse." painted any Tarot cards at all. Hence she advanced two
alternative hypotheses: that the initials 'A.C.' had been
22 Miss Moakley, in her book cited in footnote 24, draws added some time after 1831, or that the entire set was a
attention to the initials 'A.C.' on the base of the throne of modern forgery. The second hypothesis .is surely unlikely: a
the King of Swords in the Tozzi set. She thinks that these forger would either have made the cards more unlike the
initials are intended as those of Antonio Cicognara, a Visconti-Sforza ones, to reduce the suspicion of forgery, or
painter to whom many authorities have credited various have made them exact copies, so as to throw doubt on which
surviving fifteenth-century Italian tarocchi. The attribution is was the o'riginal, which the copy. Whether Miss Moakley's
grounded on a purported quotation from Bordigallois first hypothesis is correct, or whether the initials have some
Chronicle of Cremona given in Count Leopoldo Cicognara's altogether different significance, I cannot say. The
book referred to in footnote 11, to the effect that in 1484 hypothesis that early playing cards might be forged is not,
Antonio Cicognara painted a Tarot pack for Cardinal as such, implausible: for an example of a forged copy of a
Ascanio Sforza. As observed in more detail in Appendix 2, card from the Sola-Busca tarorc/zz, see D. Hoffmann, Die Welt
the quotation is spurious, Count Cicognara was honest but Der Spzelkarte,Leipzig, 1972, plate 23(a).
gullible. Art historians are afflicted by an avid desire to 23 Die illeslen Spielkarlen, Strasbourg, 1937, footnote 10,
attach artists' names to works of art, however flimsy the p. 102.
evidence for it; and so, until more careful study of styles in The Visconti-Sforza pack is the subject of a book by
yielded the attribution to Bembo, sets (1) to (3), and others Miss Gertrude Moakley, The Tarot Cards Painled by Bonifaezo
as well, were ascribed to Antonio Cicognara, although no Bemba for llze Visconti-Sforza Family, New York, 1966: all the
one appears to have attempted to make the elementary cards are illustrated and discussed in detail. It is also the
check of verifying that Bordigallo's Chronicle said what it subject of Ta roerlzi: in matzo viseonteo do Bergamo e New Took,
was supposed to say; even after the attribution to Bembo with text by Italo Calvin and notes by S. Samek Ludovici,
When and Where the Tarot Pack was Invented 71

As already remarked, of these nine packs, eight must have created a strong incentive to a patron,
contained both triumph cards and suit cards, when ordering an expensive hand-painted set, to
though in one ease only one triumph card has specify a Tarot pack. Equally striking is the
survived and in another only one suit card. Of constancy of the subjects used for the triumph
any fragmentary set not containing any card cards; despite the wide variety in their treatment,
distinctive of the Tarot pack, we can never say for we Find always the same subjects as those known
sure that it was not originally part of such a pack, from later packs, with the exception of three from
but, if the pack to which the Turin cards the Visconti di Modrone pack which will be
belonged had been a Tarot pack, the chance that discussed below, and the possible exception of
all of the fourteen surviving cards should have the figure on the stag from the Catania pack. Of
been among the fifty-two that could equally well the standard twenty-one subjects, the only one
have come from a regular pack is very low not represented among any of the fifteenth-
indeed, so that we can reasonably discount this century Italian hand-painted cards surviving to
possibility. Nevertheless, the remaining eight us is the Devil: but, since this Figure appears on
packs testify to the great popularity of Z a rocclti the popular sets of Zarocchz, printed by wood-
among the fifteenth-century Italian nobility, block, that have come down to us from the end of
though we should bear in mind that the greater the century, this should probably be ascribed to
scope given to an artist by the triumph subjects chance.

Parma, 1969, which also gives illustrations of all the cards. Andrew Chatto, facts and Speculations on the Origin and History
There is also a reproduction pack issued by the Grafica of Playing Cards, London, 1848, p. 187, R. Merlin, L'Origine
Gutenberg, Bergamo, in the United States this is des carte; djouer, Paris, 1869, p. 89, H.-R. D'Allemagne, Les
distributed by US. Games Systems, Inc., New York. The Carter cijouer du XIV au XX° sir/e, vol. I, Paris, 1906, pp. 11,
Visconti-Sforza, Visconti di Modrone and Brambilla packs 13, 15, 181-2 and opposite pp. 12, 172, 414, and vol. II,
are illustrated in Emiliano di Parravicino, 'Three packs of opposite pp. 4, 18, WV.L. Schreiber, Die aitesterz Spielkarlen,
Italian Tarocco cards', Burlington 11/Iagazine, vol. III, 1903, Strasbourg, 1937> p. 101, and Eberhard Pinder, 'The
pp. 237-52. All three of these packs painted by Bonifacio history of European playing cards', Graphic, vol. 11, 1955,
Bembo are discussed from an art-historical standpoint in pp. 246-7. For the d'Este cards, see H.-R. D'Allemagne, op.
Pietro Toesca, La Pittura e Za miniature Ne/Za Lombardia, Milan, cit., vol. II, opposite pp. 12 and 38. Some cards from the
1912 (see pp. 626-7), reprinted Turin, 1966 (see p. 218); in Catania pack, including the Figure on the stag, are
R. Longhi, 'La restituzione di un trittico d'arte cremonese illustrated in D. Hoffmann, op.'cit., plate 18(a), see also R.
circa it 1460', Pinaroteca, vol. I, 1928, pp. 55-87, reprinted in Klein, op. cit., and Arztic/ze carte da tarocc/ii, plate I, and Guido
R. Longhi, Me pintail, Florence, 1968, Fernanda Wittgens, Libertini, In Castello Urxino e je raccolte artisliehe e corrzunali di
'Note ed aggiunte a Bonifacio Bembo', Riviera d'A1Ze, vol. Catarina, Catania, 1937, pp. 112-13. The catalogue numbers
XVIII, 1936, and C. Baroni and S. Samek Ludovici, La of the cards are 6425-51. One of the Turin cards is shown in
/zitlura lombard de! QuaZtrocento, Messina and Florence, 1952 D. Hoffmann, op. cit., plate 18(b), see also R. Klein, op.
(see pp, 91-116). The Visconti di Modrone pack is discussed cit., Arztzr/ze carte do tarocchi, plate I, and W.L. Schreiber, op.
by Robert Steele, 'A notice of the Ludus Triurnphorum and cit., p. 102. The Tozzi cards are all illustrated and discussed
some early Italian card games', Arr/Laeologia, vol. 57, 1900, in M. L. D'Otrange, 'Thirteen Tarot cards from the
pp. 185-200, and by Ron and Charlotte Decker, 'The Visconti-Sforza set', The Conrzoirseur, vol. CXXXIII, 1954,
Visconti-Sforza cards in the Cary Collection', The journal of pp. 54-60, see also Gertrude Moakley, op. cit., pp. 33-4, in.
the Playing-Card Soeiely, vol. IV, no. 2, November, 1975, pp. 10, and Ronald Decker, 'Two Tarot studies related', part
27-32. Eight cards from it are illustrated in Catherine Perry III, journal of the Playing-Card Society, vol. IV, no. 1, August,
Hargrave, A Hirlory of Playing Cards, Boston and New York, 1975, pp. 46-52, particularly p. 50. R. Cavendish, The Tarot,
1930, reprinted New York, 1966, p. 226. The Brambilla London, 1975, p. 140, illustrates in colour two Charles
pack was completely illustrated in a booklet called 48 tarot/zz VI cards. Kaplan, op. cit., gives illustrations of all
do Bamfaeio Bemba, published by the Istituto Finanziario per these sets, as follows: (1) the Visconti di Modrone
l'Arte, Milan, 1971, some of the captions are incorrect. pack, seven triumphs, pp. 88-92, and eleven suit cards,
These and several other of the hand-painted Tarot packs pp. 92-5, with a color plate of the Knight of Cups,
discussed in the text are discussed, with several illustrations, plate 9, (2) the Brambilla pack, both triumphs, p. 96,
in an excellent article by Robert Klein, 'Les tarots and ten suit cards, pp. 97-8, (3) the Visconti-Sforza
enluminés du XVE siecle', L'Oeil, no. 145, 1967, pp. 11-17, pack, all the cards, pp. 36, 65-86, 285, with a colour plate of
51-2. For illustrations of the Rothschild cards, see R. Klein, the Bagatto, plate IV, (4) the Charles VI pack, all the cards,
op. cit., Detlef Hoffmann, Die Welt der Spzelkarte, Leipzig, pp. 112-16, with a colour plate of the Love card, plate 2, (5)
1972, plates 17(a) and 20(b), and Leopoldo Cicognara, the Rothschild pack, the one triumph, p. 121, and eight
remorse s/Jellanti alla Sloria della Calcograyia, Prato, 1831, plate court cards, including that at Bassano, pp. 120-2; (6) the
XI. Many works illustrate and discuss the 'Charles VI' d'Este pack, all the cards, pp. 117-18, (7) the Catania pack,
tarots: see R. Klein, op. cit., an anonymous picture-book, two triumphs, p. 109, (8) the Tozzi pack, all the cards, pp.
Anlzrlze carte da taroec/Li, Rome, 1961, plates III-V, William 100-2, and (9) the Turin pack, all the cards, p. 119.
72 Part I: History and Mystery

Besides these nine packs, there are a number of arms.25 The cards measure 167 x 85 mm. know of no
others of which fewer cards have survived, as connection between Isabella d'Este and the Colleoni
follows. family, the cards could plausibly have been painted
(101 A set of five, consisting of four numeral cards for the famous rondottzere Bartolomeo Colleoni (1400-
and one triumph, the Emperor, was acquired in 1974 1476), who was closely associated with Francesco
from a Milanese dealer by the Fournier Playing-Card Sforza at certain stages of his career, but Isabella
Museum at Vitoria in Spain. Like the Tozzi cards, the d'Este, marchioness of l\tantua, seems a more likely
designs are based very exactly on the corresponding recipient.
cards in the Visconti-Sforza pack; the one notable (13) Three isolated cards should probably be
departure from the Visconti-Sforza designs is the grouped together. One is a Popess in the Fournier
depiction of a three-tiered tower on the Coin in the Museo de Naipes at Vitoria. This card was bought at
Ace of that suit, a heraldic emblem of the Gonzaga the same time and from the same dealer as the five
family, Marquises of Mantua, according to l\1r cards described under 110), but is slightly, though
Decker, The cards have black backs and measure 171 x visibly, smaller, measuring 170 x 85 mm., it has a red
87 mm., as close as makes no difference to the back, while the other Five have black ones, It is a copy
dimensions of the Tozzi cards (a discrepancy of a of the Popess in the Visconti-Sforza pack, though not
rnillimetre or two in the measurements of different an exact copy, the Popess's tiara, on this card,
cards from the same pack, or of the same card projects further from her head. The second card is a
measured by different people, is not significant). If the King of Cups in the collection of l\flr N, Biedak of Los
backs of the Tozzi cards are also black, there is Angeles, very closely resembling the Tozzi King of
therefore a possibility that these five cards belong to the Cups, but seen in right profile, like the Visconti-
same pack. Sforza one, not in left profile, like that of the Tozzi set ,
I11) There are four numeral cards, one from each according to Mrs \Vayland, it measures 170 X 86 mm,
suit, in the Correr Museum in Venice: the sword on The third card is a jack of Batons in the collection of
Signora C. l\1arzoli of Milan, measuring 170 x
the Ace of Swords is encircled by a crown and has the
unusual feature of piercing a bleeding heart. The 85 mm., and closely resembling the corresponding
cards are precisely similar in style to the numeral Visconti-Sforza card I do not know the colour of the
cards of the Rothschild set, but, although there is no backs of these last two cards, if it is red, it seems
overlap between them, they cannot actually be from probable that all three come from the same pack,
possibly one by the artist responsible for the Tozzi set.
the same pack, since the dimensions do not tally (180
X 93 mrn. for the Correr cards, 188 x 90 mm. - or, Kaplan (op. cit., p. 103) mistakenly groups the Popess
according to Hoffmann, 186 x 93 mm. - for the with the other five Fournier cards.
Rothschild ones). (14l The Guildhall, London, has two pairs of hand-
painted Fifteenth-century cards, which are of very
(12) Another set of four cards, bought in Milan perceptibly different widths, and do not come from
before 1915, is in the Victoria and Albert Museum in the same pack. The wider of these two pairs (138 x
London: it includes two triumph cards - Death and 72 mm.) consists of the Aces of Cups and of Swords.
the Star - and two suit cards - the Jack of Coins and
the Ace of Cups. The Jack of Coins corresponds 25 As often in heraldry, the device on these arms
almost exactly in design with that in the Visconti- represents a pun on the name of the bearer, though in this
Sforza pack, and is in a better state of preservation: as case, one unlikely in more modern times: it consists of three
far as I am able to see, judging from this card alone, it pairs of testicles (roger/ni) which, by a euphemism, later
could perfectly well be by Bembo. The other cards, came to be called, and shown as, inverted hearts. The shield
however, do not in any way resemble the Visconti- on the Ace of Cups is parted per fe'ss, not, as in all other
examples of these arms known to me, per pale. Kaplan, op.
Sforza cards (though it will be recalled that the Star in cit,, p. 99, remarks on the presence of a precipice at the very
the Visconti-Sforza pack as we now have it is not by bottom of the card on the Ace of Cups, it is also visible on
Bembo, so that it is conceivable that the Victoria and the jack of Coins, though not present on the Visconti-Sforza
Albert Star resembles one by Bernbo that is now lost). one. As Kaplan observes (pp. 70, 72), such a precipice is a
Death is shown as a skeleton wielding a scythe and feature of four of the six cards not by Bembo in the Visconti-
wearing a cardinal's hat and robe, standing on a Sforza pack, Temperance, the Star, the Moon and the Sun.
black-and-white chequered floor and with a scroll It is, moreover, to be found on three of the Tozzi cards,
coming from his mouth saying 'Son fine'. The Ace of Temperance, the Wheel of Fortune and the jack of Cups.
Cups depicts the Cup as a fountain with a vertical Kaplan remarks (pp. 60, 106) that such a precipice is to be
arrow between the two .jets which spring from it; the found in the painting at the Carthusian monastery near
Pavia of Christ on the way to Calvary by Ambrosio
stem of the Cup bears the inscription 'nec spe nec Bergognone (active from 1481, died 1523), but draws no
metu', which was the heraldic motto of Isabella conclusion from the fact. Kaplan gives the inscription on the
d'Este, and the Cup stands on grass, there are two Death card incorrectly as San fine (p, 104), which he takes to
putty at its foot, one bearing a shield with the Colleoni mean 'Without end', the first word is Sum, meaning 'I am'.
When and Where the Tarot Pack wax Invented 73

The former shows a strong affinity with the Victoria the name of a former owner, at the Spielkarten
and Albert card: the cup is again a fountain with Museum in Leinfelden. One is a 5 of Batons, the
vertical arrow between two cascades of water, but Batons appear in exactly the 'Spanish' form and
stands on a ehequered floor. There is a blank scroll arrangement. Another is an Ace of Cups: as in the
behind the cup; an odd detail is a small anchor in the wider Guildhall pair and the Victoria and Albert set,
top left-hand corner of the card and a small straight the cup is a fountain, with two cascades of water and a
sword in its top right-hand corner, looking for all the vertical arrow between them, as on the Guildhall
world like suit-signs, which they obviously cannot be. card, it stands on a chequered floor. The stem of the
The Ace of Swords shows a short sword encircled by a cup is encircled by a serpent biting its tail, like that on
crowned serpent biting its tail; behind the sword is a the Ace of Swords in the Guildhall pair, although
scroll with the words "Vim vi', and above it a sun with uncrowned and facing in the opposite direction. A
rays and a face, with the letters MIA above the sun. third card is surely to be identified as the ACe of
'Vim yi' is a motto borne by various Italian families, Swords, although Detlef Hoffmann has suggested that
but I have not been able to discover one for whom it be equated with the Death card of the Tarot pack. It
playing cards are likely to have been painted, the shows a short sword, very similar to that on the
motto is oddly misread by Kaplan (op. cit,, p. 111) as Guildhall Ace of Swords, to the blade of which is
"Arm(o)ur'. chained a skull and the hilt of which has a pair of
(15) The narrower Guildhall pair (141 x 66 mm.) crossbones superimposed. A fourth card shows a
comprises one triumph card, the \Vorld, which is a crowned dolphins probably this is just a heraldic
very close copy, laterally reversed, of that in the device, and the card, like the Tozzi card showing the
Visconti-Sforza pack, and an elaborate card that may Visconti-Sforza serpent, was not meant to be used in
dubiously be identif8ed as a Jack of Batons. This play. The remaining Five cards are a complete
second card, which Kaplan (ibid.) mistakenly groups mystery, (a) One shows a falconer, standing on a
with the wider Pair (14), shows a crossbowman chequered floor, with a little dog at his feet, a bird on
shooting at a heron over water, the archer wears a flat his hand and a hoop suspended from his shoulders,
cap, there are trees behind him, and the heron is floating above his shoulder is a toothed wheel.
standing by some rushes. Qver the right shoulder of (be Another shows a sun, with rays and a face, very
the archer, not attached to anything, is a vertical like that on the Guildhall Ace of Swords, above a
cudgel, resembling a Baton of the so-called Spanish chequered floor on which stand three metallic objects
type. lt is true that on some early Italian cards, bearing respectively, the letters a, m, C (perhaps
including the d'Este tafocrhi at Yale 16), the Batons heraldically conventionalised mountains, or perhaps
can be rather knobbly, but, with the exception to be something quite different. (c) A third shows a
mentioned below, there is nothing else at all like this; bishop, again standing on a chequered floor, above
besides, in almost all other cases, the court figure his shoulder is an anchor, exactly like that on the
holds his suit-sign in his hand. Moreover, the whole Guildhall Ace of Cups. (d) A fourth shows a lady
design seems rather German in style than Italian. The wearing a crown, holding a model of a castle and
Guildhall catalogue records both pairs as having been standing on the usual chequered floor, her gown held
found in an old chest in Seville. by a lady in waiting, W.L. Schreiber takes her to be
an Empress. (e) The final card has no chequered
(16) A pair of cards at the l\1uzeurn Narodowego in Floor, and shows a lady wearing a crown and kneeling
Warsaw, bought in 1946 from the Potocki collection, at a prie-dieu, with a maidservant in attendance,
are both court cards, the Cavalier of Coins and the Schreiber identifies her as a Dogaressa, with what
Queen of Cups; the presence of the Queen shows that right I do not know.
they must have come from a Tarot pack. They show
no especial stylistic resemblance to any other of the (TO) In view of the falconer on one of the
cards here.listed. Goldschmidt cards, it is worth mentioning also a
single, very large, card (177 x 95 mm.) showing a
(17) A very fine pair ofjaeks, of Swords and Coins, falconer, also at the Spielkarten Museum at
is at Hanover (Niedersachsisches Landesmuseum): Leinfelden. In 1955 Eberhard Pinder established that
the style is quite unlike Bernbo's, but the Coin held by this card was a forgery, though he did not publish this
the jack of that suit bears the Visconti-Sforza serpent . Finding. However, the card is so unlike any other
(18) An isolated card, the jack of Coins, is in the known to survive that it is probable that the forger was
collection of Signor Francesco Andreoletti of Milan, imitating some original that has since disappeared, he
and is a copy, though laterally reversed, of the would hardly have gone to the trouble of producing a
corresponding card in the Visconti-Sforza pack, its forgery bearing no resemblance to any authentic
measurements (140 X 66 mm,) tally closely with those prototype.2°
of the narrower Guildhall pair. 26 For color illustrations of eight of the nine Goldsehmidt
(19) By far the most puzzling of all is the set of nine cards, see D. Hoffmann, op. cit., plate 19, for discussion
cards known as the Goldschmidt cards, again from of therm, see pp. 18 and 67 of the same work, the article by E.
74 Part I: History and Mystery

One of the striking facts is how frequently the themselves, that they are Tarot cards at all: not
Visconti-Sforza cards were copied, sometimes one of them can he identified with any assurance
only for certain cards in a pack. It is not as one of the Tarot triumphs. Hoffmann equates
especially surprising that the cards of a famous the falconer (a) with the Bagatto; but the single
pack should have served as a model for later 'Falconer' card (no. 20) resembles any ordinary
artists, but it is rather notable that it seems Bagatto even less, and so makes this
always to have been the Visconti-Sforza pack identification doubtful. Hoffmann also equates
which played this role, and not, for example, the card (h) with the Sun of the Tarot pack, hut
Brambilla or the Visconti di Nfodrone one. There since the very similar sun on the Guildhall Ace of
might be suspicions of the authenticity of some of Swords clearly does not determine the identity of
these cards; but such suspicions could not he the card, it may be that, on this Goldschmidt
founded on the mere fact that Visconti-Sforza card, the sun is again decoratxve,
. and that the
cards have been copied, since there is surely no identifying symbol is the three mysterious objects
basis for suspecting the genuineness either of the standing on the floor. The bishop might be a
Victoria and Albert cards (12) or of the narrower replacement for the Pope; on a sheet taken from a
Guildhall pair (15). Un the whole, I am disposed woodblock, mentioned below, a female bishop
to believe that nos. (1 ) to (19) are all genuine. evidently substitutes for the Popess. Schreiber
It is obvious that the Goldschmidt cards pose a might be right in saying that the lady with the
severe problem. It is not apparent, from the cards model castle is an Empress; but none of these
identifications is compelling, and the lady at the
Pinder in (/raP/iz§, vol. 11, 1955, p. 243, the same authors prie-dieu remains completely enigmatic.
Uznrta I.u§orz0, Biberach an der Riss, 1961, p. 89, \N`.L.
Schreiber, op. cit., p. 100, and R. Klein, op. cit. For a colour There is, nevertheless, a reason for regarding
illustration of the single 'Falconer' card, see E. Pinder's the Goldschmidt cards as part of some very
(in/ihzs article, p. 243. Pinder's later judgment that this card unusual Tarot pack. Their iconographical links
was a forgery was based on a chemical analysis of the paint by are with the wider Guildhall pair; but there is
the Doerner Institut in Munich, backed by the stylistic some reason to suppose that the narrower
.judgment offer Degenhard, of Munich, and others; I owe this
information to Frau Margot Dietrich, of the Leinfelden Guildhall pair comes from the same pack, which
Museum. For the Correr cards, see R. Merlin, op. eit., p. 66 must, if so, have been a Tarot pack, since one
and plates 8 and 9. For the Warsaw cards, see member of that pair is the World. The
Stanislaw Sawicky, 'Dwie wl'oskie karty "tarocchi" w dimensions of the narrower Guildhall pair (141 X
zbiorach IVIleum Narodowcgo w W'arszawie', Ruagwik 66 mm.) coincide as nearly as may be with
Mugeurn ./\"aronhwegri w rnrsgawze,
[,,,1*,
vol. II. 1937,
pp. 605-24. A colour illustration of one of the wider pair of those of the Goldschmidt cards (140 X 66 mm.).
Guildhall cards (the Ace of Swords) is in Roger Tilley, Where the wider Guildhall cards have
PlnyzNg Cards, London, 1967, p. 9. For a colour illustration of unpatterned gold backgrounds, the narrower
the Hanover cards, seeJ,A.S. Morrison, 'Garnblers' printed ones have gold backgrounds with patterns very
ar t', T/ze Penrose Annual, vol. 53, London, 1959, p 54. Three of
the Victoria & Albert cards are illustrated, two in colour, in
similar to those on the Goldschmidt cards. The
R. Cavendish, op. cit., pp. 126 and 140. All the cards in sets pattern does not seem to be exactly the same on
(10) to (19), but not the Falconer card (no. 20), are any two of the Goldschmidt cards, nor does the
illustrated in Kaplan, op. cit., as follows: (10), p. 103; (1 1 ), p, pattern on any one of them tally precisely with
123; (12), p. 104; (13), pp. 103, 105; (14), p. 1115 l 15), pp. that on either of the narrower Guildhall cards;
104, 111; (16), p. 1099 (17), p, 108; (18), p. 105, and (19), p. but the pattern on one is very similar to that on
1 10. Mr Decker cites, as a reference for the Gonzaga tower,
The Complete Paz ntzng5 of /Wantegna, ed. N. Garavaglia, Goldschmidt card (h) (the card with the sun) 3

New York, 1967, p. 104. Of the cards in sets (1 ) to 120), those and that on the other has a clear resemblance to
I have not personally seen are the ones in Paris, namely the those on Goldschmidt cards (a) and (e) (the
Charles VI and Rothschild sets (nos. 4 and 5), those at Turin, falconer and the lady at the prie-dieu). Both the
\Varsaw and Hanover (nos 9, 16 and 17) and those in private narrow Guildhall cards have black borders, just
collections thirteen of the Visconti-Sforza set in the Colleoni
collection in Bergamo, the IVlarzoli and Biedak cards in set as do the Goldschmidt cards. The only
no. 13, the 'I`ozzi cards, no. 8, and the Andreoletti card. no, iconographical resemblances are the Spanish-
18). For these I have relied on photographs and on style Batons on the Goldschmidt 5 of that suit and
information, including measurements, very kindly supplied the exactly similar one on the Guildhall card
by Dr and laIrs Harold VVayland, of Pasadena, California, presumably to be identified as the jack of that
who many years ago undertook a comprehensive study of
fifteenth-century Italian hand-painted cards, but regrettably suit, and the caps worn by the latter figure and the
never published the results of their endings, their help, Goldschmidt falconer. These points do not
without which I should not have known of some of these sets, together make the assignment of the two sets to
has been invaluable to me,
When and Where the Tarot Pack we; Invented 75

the same original pack more than a plausible could have formed part of a regular pack did in
conjecture: but since, in several of the fact do so, there are, if the suggested
Goldschmidt cards and in the Guildhall jack of identifications are accepted, only five such sets
Batons, if that is what it is, we have the only altogether as against thirteen from Tarot packs.
examples from these fifteenth-century hand- It is plain that the great majority of the playing-
painted cards that present difficulties of card packs painted by hand for the Italian
identification, with the sole exception of the nobility of the fifteenth century were tarocclii.
Catania figure on the stag, it is a tempting one. The Goldschmidt cards aside, the four more
If the Goldschmidt cards do come from a Tarot fragmentary sets which include triumph cards -
pack, then they testify to the existence in the the five Fournier ones (10), the four Victoria and
fifteenth century of a type Of such pack Albert ones (12), the Fournier-Biedak-lvIarzoli
employing the 'Spanish' form of the Latin suit- trio (13) and the narrower Guildhall pair (15) -
signs and deviating greatly from the norm in the confirm our previous impression that the
representation of the triumph subjects, and triumph subjects, though not their
probably also in the selection of those subjects, representation, were standardised from an early
but yet having links with tarocclzi of a more usual date. This is reinforced by the earliest detailed
kind, as exemplified by the Victoria and Albert reference to the Tarot pack, a sermon against
cards and by the Visconti-Sforza pack. The gaming from an anonymous manuscript volume
implications of this possibility will be discussed of sermons by a Dominican friar. The volume
in more detail below. was formerly in the possession of Robert Steele,
The Goldschmidt cards, and their relation to and is now at the l\1useum of Art in Cincinnati.
the two Guildhall pairs and to the Victoria and The bulk of the sermon was published by Steele
Albert cards, do indeed pose a difficult problem in his article of 1900,27 in which he dates the
which is far from being solved. But if we set the volume to between 1450 and 1470; in his
Goldschmidt cards on one side, and, with them, subsequent article of 1901,28 he gives the date,
the single Falconer card, almost all is plain more cautiously, as between 1450 and 1480. In
sailing: the smaller sets, (10) to (18), simply this sermon, the preacher lists the twenty-one
confirm the impression derived from the nine triumph cards, together with the Matto, as if
packs of which thirteen or more cards have they formed an invariable set: the subjects are
survived. There are a few problems about where precisely the usual ones, though not in exactly
certain of the cards were painted or at whose the order most familiar to us. The same selection
order: but their identity and the composition of of triumph subjects is confirmed by many literary
the packs from which they came are for the most references from the sixteenth century." It is
part unproblematic. Making the suggested found, likewise, on certain surviving sheets of
assumptions that the Marzoli and Biedak cards cards, printed from wood blocks and made for
belong with the Fournier Popess, and the the popular market, dating from the end of the
Bassano card with the Rothschild ones, we have Fifteenth century. For our purpose, the sheets
nine sets of from one to eight cards, of which five showing regular packs are not of importance: I
come from Tarot packs and the other four could shall list only those four which show tarocclti.
be from regular packs. Of the Five from Tarot
(21) Three coloured sheets for one such pack are in
packs, all have some suit cards, and four have one
the Metropolitan Museum in New York, and show, In
or more triumphs. Moreover, when it consists of whole or part, twenty of the twenty-one standard
only four or fewer cards, the chance that a set triumph cards.
which could have come from a regular pack
actually came from a Tarot pack is significant. If (22) A sheet for another such pack, showing all
we take the denomination of a surviving card to twenty-one triumphs and three Queens, is in the
be random, there is of course a 2:1 chance that a Rosenwald Collection in the National Gallery of Art,
single card from a Tarot pack will be a suit card Washington, and another copy, much less well
preserved, in the Spielkarten Museum in Leinfelden.
other than a Queen. The chance that both of two The Rosenwald Collection has two other sheets,
cards will be suit cards other than Queens is over probably though not quite certainly from the same
44 per cent, and, even with four cards, the chance pack, showing suit cards.
that none of them will be distinctive of the Tarot
pack is nearly 19 per cent. But even if we suppose 2' See footnote 2.
that every one of our sets from (1) to (18) that 28 Sec footnote 1 5. 29 See Chapter 20.
76 Par! I: History and Mystery

(23) Yet another sheet, showing six triumph cards, to the general rule that the triumph subjects are
is in the Rothschild Collection at the Louvre. A always the same; these both substitute individual
further sheet of six triumph cards, without doubt from classical and Biblical characters for the
the same pack, is at the Bihliotheque de l'Ecole generalised figures of the usual Tarot triumphs.
Nationale Supérieure des Beaux Arts in Paris. One is the celebrated Sola-Busca tarocclzz, a
Together they show the Wheel, the Chariot, the
Hermit, the Hanged Man, Death, the Devil, the copper-engraved pack of which several examples
Tower, the Star, the Moon, the Sun. the World and are extant, it was made in Venice by a Ferrarese
the Judgment or Angel. artist in 1491, or possibly in 1523.31 It has the
usual number of cards in each suit, and the suit-
(24) Finally, a sheet showing two numeral cards, a signs are standard, but the numeral cards are
fragment that is probably the Fool, and, in whole or very fancifully executed, the suit-signs not being
part, fifteen triumph cards, is at the Beinecke Library
at Yale, having been part of the Cary Collection. displayed in the usual manner, but worked into a
Among these, there are certainly identifiable the picture containing one or more figures. The court
Bagatto, the Empress, the Emperor, Temperance, cards are identified with various historical
Fortitude, the Wheel, the Chariot, the Devil, the characters, whose names are shown on the cards.
Tower, the Star, the Moon and the Sun: there are also There is a Matto, but the twenty-one triumph
fragmentary cards that could be the Pope and Love cards, which are numbered from I to XXI, again
cards, and a female Bishop who presumably replaces depict characters of classical and Biblical history,
the Popess. Several cards resemble the corresponding their names being shown on the cards; there is no
ones in the Tarot de Marseille pattern.30 correspondence with the usual subjects.32 The
A discussion of the probable places of origin of other is a pack designed by the poet Matteo
these various popular Tarot packs will be Niaria Boiardo (1441-1494). It was to have four
postponed until Chapter 20. A detailed analysis suits, made up of the usual fourteen cards each,
of all the cards in the hand-painted packs (1) to but with the non-standard suit-signs of Whips,
(19) and on these four sets of sheets will be found Eyes, Arrows and Vases, in addition, it was to
at the end of the present chapter. have a Fool (Folic) and twenty-one non-standard
There are two late fifteenth-century exceptions triumphs. Again, there was no correspondence
between their subjects, each of which
represented some quality, such as patience,
30 A fragmentary card on one of the Metropolitan modesty, etc., and was symbolised by an
Museum sheets is probably the Moon, but might be the
Star; the other of this pair is missing. Their catalogue appropriate historical character, and the
numbers are 26.101.5, 26.1014 and 31.54.159, a standard ones." Both these are evidently
composite photograph of the last two is reproduced by
Kaplan, op. cit., p. 125. The catalogue number of the ii One card bears the inscription 'Col permesso del
Rosenwald sheet is B 19823, the two other sheets with suit Senato Veneto nell'anno ab urbe condita MLXX' ("With
cards are B 19821-2. See Boris Mandrovsky, 'Early Italian the permission of the Senate of Venice in the year 1070 after
playing-cards in the Rosenwald Collection, the National the foundation of the city'). A traditional date for the
Gallery of Art, Washington, D.C.', journal of the Playing- foundation of the city of Venice is 421, yielding the date
Card Society, vol. I, no. 2, November 1972, pp. 1 and 8. 1491 for the cards, but W.L. Schreiber, op. cit., p. 105,
The catalogue number of the Rothschild sheet is 3804. remarks that an alternative date is 453, yielding 1523 for the
The cards shown are the Chariot, Death, the Devil, the cards.
Tower, the Star and the Moon. See W.L. Schreiber, op. cit., 32 D. Hoffmann, op. cit., p. 68, gives Ferrara as the place
p. 104, where, however, the sheet is incorrectly stated to of origin of this pack. For discussion and illustrations, see
show the Sun instead of the Star. The catalogue number of Arthur Mayger Hind, Early Italian En.gravzrzg, London, vol. I,
the sheet in the Cary Collection is 1-1005. The cards 1938, pp. 241-7, and vol. IV, 1938, plates 370-93. Kaplan,
definitely identifiable are the 7 and 8 of Batons, the Bagatto, pp. 126-7, illustrates twenty triumphs and three court cards.
the Emperor, a female bishop presumably representing or 33 Each card was to bear a descriptive tercel composed by
replacing the Popess, Temperance, Fortitude, the Chariot, Boiardo, there were also to be two extra cards, bearing
the Wheel, the Devil, the Tower, the Star, the Moon and the sonnets by him. The resulting poems, consisting of the two
Sun. There are also fragments probably to be identified as sonnets and the tercel arranged to make five capiloli, one for
the Fool, the Pope and Love, Half of the Rosenwald sheet each suit and one for the triumphs, were printed separately
with the triumph cards is illustrated in Mandrovsky's article, in 1523 in a volume published in Venice and containing
and the whole of it by Kaplan, pp. 130-1, in both cases poems by various authors. They were reprinted, under the
printed the wrong way round, the Rothschild sheet is title 'I Tarocchi', together with a previously unpublished
illustrated by Hoffmann, op. cit,, plate 14(b), and it and the commentary by Pier Antonio Viti da Urbino (r. 1470-1500),
Beaux Arts sheet by Kaplan, pp. 128-9. The Cary sheet has by Angelo Solerti in Le Poesy Volgari e Latifze do A/I. Al. Baiardo,
not, so far as l know, previously been reproduced. Bologna, 1894, pp. 313-38, with notes oh pp. xxxii-xxxv,
When and Where the Taro! Peek was Invented 77

conscious departures from the norm: they in no as to make it impossible to suppose otherwise
way call in question the existence of a norm. The than that there were originally all six in each
standard composition of the Tarot pack was suit: there survive the King, Queen, Dame and
plainly fixed at a very early stage in its history, Maid of Swords, the Queen, Dame, Page and
despite occasional experiments such as the Sola- Maid of Batons, the King, Knight, Page and
Busca tarorclti and those of Boiardo. Later, as we Maid of Cups and the King, Queen, Knight,
shall see, a number of variant forms developed, Dame and Maid of Coins. Of the eleven surviving
but, in fifteenth-century Italy, the number and triumph cards, eight represent standard subjects
identity of the cards of the Tarot pack was .- the Empress, the Emperor, Love, Fortitude, the
completely deterrninate. Chariot, Death, Judgment and the World. The
The important exception to this is the Visconti other three cards, however, represent the three
di Modrone pack, which we have yet to describe. theological virtues of Faith, Hope and Charity,
It diverges from the norm in two ways, both in subjects which do not, of course, occur in the
respect of the suit cards and in respect of the ordinary Tarot pack.
triumphs. Among the sixty-seven surviving cards The Visconti di l\lodrone pack is the only
are all forty numeral cards save the 3 of Coins. Tarot pack, of any kind, in which the suits include
However, there are six different denominations of court cards other than the usual King, Queen,
court card, a male and a female one of each rank : Cavalier and either Jack or Maid. There must
King and Queen, Knight and Dame (or male and have been sixty-four suit cards in all: how many
female Cavalier) and Page (or jack) and Maid.
J
triumphs there were originally, and whether a
Although there is no suit in which all six court Fool was included, it is impossible to say.
cards survive, they are distributed so randomly Ronald Decker has suggested that there may
originally have been only fourteen triumphs, and
no Fool, so as to make up the usual total of 78
and again in A. Zottoli (ed.), Trite je opera do A/Iatteo A/Iaria cards," but the total number of cards in the pack
Boiardo, Milan, 1936-7, vol. 2, pp. 702-16, with notes pp. 748-
9, The title 'I Tarocchi' is not Boiardo's; neither he nor Viti
uses the word tarrncrhi, but, instead, trioryfi (sometimes for the 34 Letter to the journal of the Playing-Card Society, vol. III,
twenty-one triumph cards, sometimes for the pack as a no. 1, August, 1974, pp. 23-4, 48, see also letter by M.
whole). The suits represent four passions: love (Arrows), Dummett, ibid., vol. III, no. 2, November, 1974, pp. 27-31,
jealousy (Eyes), fear (Whips) and hope (Vases). Each court and Ronald Decker, 'Two Tarot studies related', part III,
card depicts an appropriate Biblical or classical character. ibid,, vol. IV, no. 1, August, 1975, pp. 46-52 (esp, p. 50). Mr
The Fool (called by Viti mario) is called in A/Iondo (the Decker presumes that the Visconti di Modrone pack had
World), a reversal of the usual practice by which the World only 78 cards, like other Tarot packs; since it must have had
is the highest triumph card, each of the actual triumph 64 suit cards, that leaves only 14 triumph cards and no
cards represents some quality, such as patience, modesty, Fool. There can, on this reasoning, have been no Fool, since
etc., and is symbolised by an appropriate historical Mr Decker accepts my view that the three missing Virtues
character, there is no correspondence with the usual must originally have been present, and, if we add these to
triumph subjects. Viti's commentary is addressed to a lady the eleven surviving triumphs, we already obtain 14, and
of the court of Urbino, he expresses the hope that his there is no room for the Fool, Mr Decker then takes the very
patroness will have a pack made in accordance with the illogical step of arguing that, since there are only 13
designs he describes. She must have done so, since Carlo (surviving) triumph cards in the Visconti-Sforza pack that
Lozzi, 'Le Antiche Carte do Giuoco', La Biblizyilia, vol. I, were painted by Bembo, perhaps these, together with the
1900, pp. 37-46 and 181-6, mentions just such a pack, Fool, were all that the pack originally contained. This is
though missing all the court cards and the Fool, and R. illogical because in this pack there are only the usual 56 suit
Merlin, L'0rzgine des carte; éjouer, Paris, 1869, pp. 94-6 ahd cards, so that he is suggesting an original pack of only 70
plate 28, speaks of another copy, missing hve court cards, cards, whereas the original prentiss was that all Tarot packs
seven numeral cards, the Fool and all the triumph cards. had 78 cards. He attempts t'o rescue his hypothesis by
(Merlin naturally does not recognise his pack as a Tarot conjecturing that the Visconti-Sforza pack had originally six
pack, and Lozzi fails to connect his with Boiardo's poem.) court cards in each suit; but this is obviously very special
The pack illustrated by Merlin was very probably identical pleading. On his hypothesis, there would, besides the suit
with one sold at Christie's in 1971 to Signor Carlo Alberto cards, have been seven cards in common between the two
Chiesa of Milan, this was a pack printed from wood blocks, packs; the Empress, the Emperor, Love, Justice, the
and also missing the Fool and all the triumph cards, as well as Chariot, Death and the Judgment. Seven of the triumphs
a few court cards and numeral cards. For more illustrations present in the Visconti di Modrone pack would then have
and further details, see M. Dummett, 'Notes on a fifteenth- been removed, namely the WVorld and the six Virtues other
century pack of cards from Italy', journal of Ile Playing-Card than Justice, when the Visconti-Sforza pack was painted, to
Society, vol. I, no. 2, February 1973, pp. 1-6. The pack is now make room for the Fool, the Bagatto, the Popess, the Pope,
in an anonymous Swiss collection. the Wheel of Fortune, the Hermit (which originally
78 Par! I: History and Mystery

is unlikely to have been seen as a significant Visconti devices. It is indeed, virtually certain
feature. Since four of the stock set of seven that the Visconti-Sforza pack was made for
Virtues were included among the triumphs, it Francesco Sforza. One reason given by Robert
seems probable that the other three were also: Steele for taking the Visconti di Modrone pack
Temperance arid justice, which belong to the to have been made for Filippo Maria is
standard list of triumph subjects, and Prudence, admittedly Himsy. He thought that the Love
which does not. It is just possible, on the other card, which shows a man and woman joining
hand, that what was held constant was the ratio hands before a tent above which flies a winged
between the number of triumphs and the and blindfold Cupid, carried a reference to
number of cards in each suit, which, in the 78- Filippo Maria's second marriage. Filippo Maria
card Tarot pack, is 3:2; if this was also so in the divorced his First wife, Beatrice di Tenda, in
Visconti di Modrone pack, it would have had Italian style, having her executed for adultery in
twenty-four triumph cards, in which case it could 14185 in 1428, he married Maria of Savoy,
have contained all save one of the usual subjects, although the marriage was probably never
making, if the Fool was included, a pack of 89 consummated. The tent on the Love card is hung
cards altogether, indeed, if we do not suppose with shields, alternately showing the Visconti
that it included Prudence, it could have had all of serpent and a white cross on a red ground, which
the usual subjects. Steele took to be the arms of Savoy. But, if the
However this may be, the divergence of the cards were painted by Bembo, an attribution
Visconti di Modrone pack from the norm, both questioned by no one, they cannot have been
as to the number of suit cards and as to the made as early as 1428, and it is unlikely that
subjects, if not the number, of the triumph cards, there should have been any allusion to this
strongly suggests that it dates from an early unfortunate marriage at any later date, Ronald
period when the Tarot pack had not yet assumed and Charlotte Decker identify the shield with the
its definitive form. In fact, it is probably the cross as the arms of the Principality of Pavia, a
earliest of all the examples of that pack that have title held by all the Visconti and Sforza dukes.
survived to us. It has usually been thought to The principal reason for thinking that the cards
have been made for Filippo Maria Visconti, were painted for Filippo lVIaria is, however, that
which would date it to 1447, the year of his death, the numeral cards of the Coins suit, other than
at the latest. All three of the Bembo packs the Ace and 2, show actual coins, the gold Horin
bear emblems and mottoes of the Visconti family, of Filippo Maria, bearing the letters 'FI MA' and
but that does not prove that they were made made by the imprint of an actual die; the same is
for Filippo Maria, since Francesco Sforza, true of all the eleven surviving cards of the Coins
his successor, had in 1441 married his suit in the Brambilla pack, but not of the
illegitimate daughter by Agnese del Maino, Visconti-Sforza pack. The Deckers surmise,
Bianca Maria Visconti, and had assumed the instead, that they were made by means of 'seals
name Visconti-Sforza and, with it, many of the of the sort used to attach wax imprints to official
documents', 36 this strikes me as rather unlikely,
represented Time) and the Hanged Man. Later, when the in view of the fact that both sides of the coin are
number of triumphs was increased by eight, this was done shown: it does not seem probable that there were
by restoring, from the original set of subjects, the World and
two of the Virtues, Temperance and Fortitude, but not the two distinct seals, corresponding exactly to the
other four, and adding the Devil, the Tower, the Star, the two sides of the coin. The figures on the court
Moon and the Sun. All this makes so little sense, and is so cards of Swords in the Visconti di l\Iodrone pack
grossly implausible, that the hypothesis that demands it is bear a gold fruit on their costumes, which the
not to be entertained. What is impressive about the Dockers identify as a quince, a Sforza emblem;
fifteenth-century Tarot packs that have come down to us is
not the variation in subjects, but, on the contrary, their but this need not imply that the cards were
invariance, given the fact that no pack has survived painted after Filippo Maria°s death, since
complete. Certainly we must allow that, after the Visconti di
Modrone pack was made, four of the seven Virtues were 35 Ron and Charlotte Decker, 'The Visconti-Sforza cards
removed; the advantage of the hypothesis that that pack in the Cary Collection', journal of the Playing-Card Soczely, vol.
contained twenty-four triumph cards (not including the IV, no, 2, November 1975, pp. 27-32, seep, 29.
Fool as a triumph) is that it gives a reason for the removal of 36 Ibid., p, 31. The Dockers wish to prove that the pack
at least three of them when the number was reduced to was painted for Francesco Sforza, not for Filippo Maria
twenty-one. Visconti.
Wizen and Where the Taro! Pack was [no/enlea' 79

Francesco Sforza was in his service, as well as two Guildhall pairs, all the early Tarot cards we
being married to his daughter. The probability possess are Italian; and though, as we shall see, it
seems therefore to be that both the Visconti di cannot be ruled out that the pack was known
Modrone and the Brambilla packs were painted elsewhere during the Fifteenth century, there is
for Filippo Maria Visconti, the former being the no conclusive evidence that it was. We can
earlier of the two and dating from the earliest therefore safely say that it was in Italy,
stage of existence of the Tarot pack. specifically in northern Italy, that the pack was
The Deckers believe that all three Bembo invented and First became popular. Furthermore,
packs were painted after the death of Filippo it appears initially to have originated and have
Maria. Stuart Kaplan, on the other hard, takes been in use in aristocratic circles. The type of
the more usual view that the Visconti di pack of which the few sheets, printed from wood
Modrone and Brarnbilla packs were both blocks, listed above are the only remaining
painted for him, but regards the Brambilla pack representatives was no doubt, in its time, very
as the earlier (op. cit., p. 107). So far as we can common. As already remarked, cheap mass-
tell, the composition of the suits in the Brambilla produced playing cards are highly ephemeral,
pack was standard (or what came to be and survive, when they do, only through some
standard), since only two of the triumphs unusual accident, whereas costly objects made
survive, we cannot be certain about them. If the by an acclaimed artist are preserved: there are in
composition of the Brambilla pack was in fact fact not very many more popular cards, printed
standard, it seems more likely that it is the later from wood blocks, surviving from fifteenth-
of the two. Hankering still after an identification century Italian regular packs than there are
of the Visconti di Modrone pack as a wedding Tarot cards of the same type. We may therefore
present, which has only tradition, not evidence, safely assume that in the last quarter of the
to speak for it (and not, of course, an ancient fifteenth century the Tarot pack attained great
tradition), Kaplan makes the novel suggestion popularity among the lower ranks of society, this
that it was painted for the wedding of Francesco is confirmed by the Steele sermon, the author of
Sforza with Bianca Maria Visconti in 1441. which was probably not preaching to a
Taken together with his view that the Brambilla congregation drawn only from the nobility, and,
pack is earlier still, this yields a date rather too perhaps, by the painting at Issogne.
soon for such a commission to have been given to Nevertheless, the connection with the nobility,
Bembo, whose earliest dateable work is from and especially with the courts of Ferrara and
1442. As Ronald Decker has observed, the style Milan, compels attention. We have seen that at
of the Visconti di la/Iodrone cards resembles least two out of three, and probably more, of the
Bembo's illustrations for a History of Lancelot cards hand-painted for the nobility were tarocclii,
dated 1446. If we assume that the Brambilla pack a proportion there is no reason to suppose so high
was the later, we must leave time for Bembo's for the popular cards printed from wood blocks.
receiving from Filippo Maria a second The three packs by Bonifacio Bernbo were all
commission to execute a set of Tarot cards, we made for the Milanese court, the Visconti di
shall therefore probably not be far wrong if we Modrone and Brambilla packs probably for
date the Visconti di Modrone pack to about Filippo Maria Visconti and the Visconti-Sforza
1445. We know from the Ferrara account-books one for Francesco Sforza. We have noted that the
that the Tarot pack (carte do tri0rz/5) was already in Tozzi, Fournier, Biedak and Marzoli cards come
existence by 1442, and was sufficiently familiar to from at least two distinct packs, though probably
that court to bear a generic name. On the other by the same painter. That painter must have had
hand, I have argued that the Visconti di access to the Visconti-Sforza cards in order to
Modrone cards are not likely to have been make such close copies of them. The card in the
painted many years after the First invention of the Tozzi set bearing only the Visconti-Sforza
Tarot pack. That event may therefore be serpent implies that that pack was intended for
reasonably placed at somewhere around 1440 - the Milanese court. If Ronald Decker is right in
the approximate date, incidentally, assigned to identifying the three-tiered tower on the Fournier
the painting in the Casa Borromeo. Ace of Coins as a Gonzaga emblem, that
With the possible exception of the suggests that the Five cards of the Fournier set (10)
Goldschmidt cards and of one or both of the do not after all come from the same pack as the
80 Part I: History and Mystery

Tozzi cards, and that we therefore have to do three decades of its existence, it was restricted to
with three distinct copies of the Visconti-Sforza the nobility, and only after that spread out
pack. A possible supposition is that all three were among a wider social circle.
commissioned from the same artist by Beatrice Although the Tarot pack originated in the
d'Este, who married Lodovico it Moro, the last fifteenth century, it did not originally bear that
great Sforza duke, in 1491 and died in childbirth name. The word "Tarot" has become more or less
in 1497: one (the Tozzi set) for her own use, one naturalised as an English word, it is in fact the
(the five Fournier cards) as a present to her sister French adaptation of the Italian name of these
Isabella, who married Francesco Gonzaga, cards - Zarocc/zz or, in the singular, Zarocro. In early
Marquis of Mantua, in 1490, and one (the sources the French word is sometimes spelled
Fournier-Biedak-Marzoli trio) for an unknown tara (plural Zaraux), Zarault or simply Zara. In
recipient. (The Della Scala emblem on the figure every other language but French and English, the
on the Wheel of Fortune card in the Tozzi set hard 6 sound of the Italian word has been kept -
remains a mystery, since that family had been in Tarock in German (formerly often spelled Tarot
eclipse for a century.) The Victoria and Albert or Tunic), tarokkin Hungarian, taroky in Czech, etc.
cards may also come from a pack made for Where the word Zarorclzi comes from, nobody
Isabella d'Este, in view of the inscription of her knows: no plausible etymology for it has ever
motto on the Ace of Cups (though the presence been suggested, and this deficiency was already
on that card of the Colleoni shield would then he being commented on by an Italian poet, Lollio,
mysterious), the artist must surely also have had in 1550.39 It is not, however, the original name of
access to the Visconti-Sforza cards, in view of the the cards: the first use of the word tarocc/zz known
exact correspondence of the two Jacks of Coins. to me dates from 1516, once again from an /GI*

The painter of the narrower Guildhall pair and of account-book of the Ferrara court.'*0 Throughout
the Andreoletti Jack of Coins, whether or not the fifteenth century, the word used was always
these are from the same pack, must also have irionfi, or, in Latin, triumpizz - 'triumphs': this'
seen the Visconti-Sforza cards. In view of the name was still in use in 1500.41 The word Zrionj,
presence of the arms of the King of Naples on two
of the cards, the d'Este pack at Yale was 39 'lnvettiva contra it Giuoco del Taroco': 'E quel nome
probably made for Ercole I, the father of Beatrice fantastics, e bizarre/Di Tarocco, senz'ethirnologia,/Fa
and Isabella, who became Duke of Ferrara in palese a ciascun, the i ghiribizzi/Gli harnesser guasto, e
1471 and died in 1505, since he was married to zorpiato it cervello' ('And that whimsical, bizarre name
"'Tarocco", without any etymology, makes plain to each that
Eleanora of Aragon, the daughter of Ferdinando fantasies have damaged and befuddled his brain'- 'he' being
I, King of Naples. We may also with reasonable the inventor of the game).
confidence assign the Charles VI, Rothschild and 40 in 1516 the Regislro Di Guardaroba of the court of Ferrara
Catania packs to those made for the Ferrara repeatedly records the purchase of two, or four, Para de
taroralii, and similar entries occur in the following year, see
court. The Ferrara account-books continue to G. Bertoni, op. cit., 1917, pp. 218-19. The word Zanzcrhi also
record orders for Tarot packs, among cards of occurs in Francesco Berni, Ca/222010 del Ciuoco Della Prirniera,
other kinds, for example, in 1452, in 1454 and in Venice, 1526. I know no sixteenth-century use of the word
1461 £37 and in 1492 Cardinal lppolito d'Este, the frzbrj to refer to Tarot cards in general, or to the game played
brother of Beatrice and Isabella, wrote from with them, although it continued to be used to refer
Hungary, where he was staying with his aunt, specifically to the triumph cards. Nor do I know any
authentic occurrence of the word tarocchi before 1516. For an
Beatrice of Aragon, Queen of Hungary, to thank almost certainly spurious one, see Appendix 2 to this chapter.
his mother Eleanora for sending a variety of 41 The word triumplzi occurs in an ordinance from Reggio
things including gilded Tarot cards (triurn/2lit nell'Emilia in 1500, forbidding games of chance, including
doraZz).38 We have no wav . of being sure, but a dice and cards, but specifically excepting "tables" (i.e.
plausible guess might be that the Tarot pack backgammon), chess and triumphs (hoc Zamefz statute non
sombre/iendenttw Zug/erztes ad tabular et Jcacl105 el Zrzumplwr rum
originated in the court of Ferrara, in 1440 or a rartzs); see W.L. Schreiber, op. cit., p. 79, where, however,
few years earlier, and was soon afterwards the city is mistakenly identified as Reggio di Calabria. Such
adopted by the wealthier court of Milan. In any exceptions were quite frequent, as at Brescia in 1488, Sale in
case, it seems probable that, for the first two or 1489 and Bergamo in 1491 (see W.L. Schreiber, op. cit., pp.
78-9); in all of these cases the expression used was triumplzi
or Iudzzs Niunzp/zorwn. It thus seems clear that the replacement
37 See the references under footnote 19. of the word Mon or frzump/2z by the word Zarocchi occurred
is See (I, Bertoni, op. cit., footnote 19, p. 218. some time between 1500 and 1516.
When and Wlzere Z/ze Tarot Pack was Invented 81
strictly speaking, refers only to what we have already addicted. He therefore did not need
been calling the triumph cards, sometimes taken carefully to inform them of the precise
as including the Fool, sometimes not. By composition of a trionyi pack, something they
transference, it was used to apply also to the already knew very well: he was trying, by
game played with the Tarot pack, and sometimes rhetorical devices, to convince them of his view
to the pack itself, including the suit cards; but the that all these things - dice, regular playing cards
more correct way of referring to the cards of the and triumphs .- were instruments of the devil, the
Tarot pack, taken together, was as carte do trz07y9. list of triumph cards evidently served as a
At some time between 1500 and 1516, the new memorandum for expatiating on this topic. What
name, Zarocc/zz, superseded the old one, and was more natural than that, having left the subject of
thereafter invariably used as the way of referring regular playing cards, he should, when he turned
to these cards in Italian. to denounce triumphs, mention only the cards
An opinion that has gained some support was peculiar to the Zrionji pack? We may agree that it
first advanced by Robert Steele, namely that the was primarily to these additional cards that the
Tarot pack was formed by uniting the regular name triuml9lii applied, without in the least
pack with what had previously been an inferring that they ever formed by themselves an
independent entity, a pack consisting solely of independent pack.42
the Matto and the twenty-one triumphs used on Miss Moakley is inclined to the same view as
their own, and that the early references to ttionj Steele, but adds a further complication: she
should be taken as alluding, not to the composite thinks that there were also packs, consisting
pack known to us as the Tarot pack, but to this solely of picture cards, but different in number
supposed 22-card pack. He based his opinion on and subjects from the triumphs of the Tarot
the text of the sermon by the anonymous pack, and likewise known as Zriofzji On her view,
Dominican the manuscript of which was at that the term Zrzkmji originally applied to cards of any
time in his possession; indeed, that sermon pack of a certain generic type, one consisting of
formed his only ground for that opinion. The cards depicting mythological Figures, personified
preacher inveighed, in his sermon, against three abstractions and the like, and only later came to
types of game: first dice, then playing cards have specific application to a composite pack
(cartuZae); and finally triumphs (triumPl22). When formed by uniting a particular such series to the
he comes to the last of these, he lists the twenty- regular four-suited pack. That there were, during
one triumph cards and the Fool, but makes no the Fifteenth century, various packs answering to
mention of the suit cards. Now, doubtless, if we this general description, Miss Moakley
knew nothing of the Tarot pack save what we undoubtedly establishes. It does not appear,
learn from this sermon, we should have no reason however, that they were, at any time, of
to think that a set of trzuml9lzz consisted of widespread use; none of them gained a hold on
I
r
anything but these twenty-two cards. But the fact general taste or remained more than an isolated
is that there is no other evidence whatever for the curiosity. Nor can it be shown that they were in
existence of a pack consisting solely of the existence at an earlier date than the composite
triumph cards and the Matto, as we have seen, it Tarot pack. What is most to the point, however,
so happens that every fragmentary Tarot pack is that there is no reason to think that the word
that has come down to us includes at least one
suit card. The remarks of the Dominican friar 42 Stuart Kaplan, op. cit., pp. 26, 349, offers a piece of
provide a very Himsy basis for contradicting the spurious evidence for the Steele thesis, stating that St
assumption so compellingly suggested by the Anthony, Bishop of Florence, in a Treatise of Theology written
actual cards that have survived, namely that the in 1457 'refers to playing cards and tarot, thus suggesting
I that the trumps or trionfi were considered a separate game
triumph cards of the Tarot pack from the first from playing cards, which comprised court cards and
r formed only part of a composite or augmented numeral or pip cards". He presumably intends to refer to the
pack, one containing, in addition to them, the Summa T/zeologzta of St Antoninus, Archbishop of Florence,
four suits of the regular pack. The preacher was Pars 2 (Nuremberg, 1447), chap. 23, of this work does indeed
not, after all, trying to introduce his congregation contain several mentions of playing cards, under the
to vices with which they were previously alternative names of cartaa or rabbi, and their suit-signs (e.g.
§ viii, 'Unde in carts sive naibis sunt figure non sour
unacquainted: he was trying to wean them from baculorum, denariorum, cupparum, sed et gladiorum'l. No
what he regarded as vices to which they were mention of triurnpiti is, however, to be found.
82 Part I: History and Mystery'

trionji was ever used for any kind of playing cards Schreiber remarked/*5 playing cards were
other than Tarot cards. If Miss Moakley were perfectly well known when Dezembrio was
right, the references to carte do trionji in the writing, and it is quite obscure why he should
account-books of the Ferrara court, from 1442 choose to describe them as for readers who had
onwards, might relate, not to Tarot packs, but to never heard of them before. In the second place,
others of this more general type, but such a even for someone as rich as Filippo Maria
generalised use of the term cannot he Visconti, the price for a single pack seems
substantiated. staggeringly high. In the third place, as remarked
The most interesting of the special packs by Campori,'*° l\Iarziano is not known to have
which Miss Moakley claims as examples of trionji been a painter, and a funeral oration for him
in the alleged more general sense, and one to makes no mention of his having been one."
which she draws particular attention, is a set of However, if the information given by Dezembrio
sixteen picture cards commissioned by Filippo is Elt all correct, the pack described was
l\Iaria Visconti from the painter Michelino da presumably not a Tarot pack, which does not
Besozzo W. 1394-1442) - a painter, incidentally, normally contain images of gods or pictures of
to whom the murals of games players in the Casa animals and birds. Hence this was probably a
Borromeo have been attributed by some. This set pack of the kind Miss Moakley is concerned
was sent in 1449 by a Venetian, Jacopo Antonio with; but there is not in Dezembrio's text any use
Marcello, as a present to Queen Isabella, wife of of the word trium/2lti. The word does, indeed,
King René I, Duke of Lorraine. It was divided occur in what Campori cites as a contemporary
into four groups of four, representing Virtue, translation into Italian of Dezembrio's life of
Virginity, Riches and Pleasure, each card Yisconti, written by someone using the s

depicted a suitable classical divinity. The pack pseudonym Polismagna, the manuscript of
has not survived, but the letter to Queen Isabella, which is said by Campori to be preserved in the
written in Latin, describing the pack and saying d'Este library; but it may quite well be that the
that Michelino painted it, has." The letter translator, like others after him, was puzzled be
applies the word Zudus (game) to the set, showing the passage, and assumed that it must refer to
that it was really meant to be used to play some some kind of Tarot pack.
kind of game; but there is no use of the word Another documentary source cited by l\Iiss
thumplii in reference to the cards. Moakley is an inventory of the workshop of the
A celebrated but problematic passage in the engraver Francesco Rosselli made in 1528.49 This
life of Filippo Maria Visconti, written in Latin by inventory lists plates for printing a number of
Pier Car dido Dezembrio (1399-1477), runs as remarkable games: the giuoc/10 del trionfo do
follows: 'He was accustomed from his youth to Petrarciza; the giulio d'ap0Jtoli oleo! nostro signore, the
play games of various kinds and particularly giuoco do see virtue; and the gi0ucl10 do Pianeti c/10 ioro
that type of game in which images are painted, fregi (the game of the triumph of Petrarch, the
which delighted him to such an extent that he game of Apostles with our Lord; the game of
paid 1500 gold pieces for a whole pack (Zudum) of
them, made in the first place by la/larziano da 45 W.L. Schreiber, op. cit., p. 100.
Tortona, his secretary, who executed with the 46 G. Campori, 'Le Carte do Giuoco dipinte per li
Estensi net Secolo XV', Attz' e Memorie dell RR. Deputagzorzi di
utmost diligence images of gods, and placed Storia Patria Per Le Province modenesi eparmensi, vol. 3, Modena,
under them with wonderful skill figures of 1874, p. 125, in. 4.
animals and birds."*'* There are many oddities 47 The funeral orations printe<3 in Tirabosehi, Styria della
about this passage. In the first place, as W.L. letteratura italian, vol. 6, p. 1196.
43 See G. Campori, op. it., p. 125, fn. 3. The translation
43 See Chapter 3, footnote 2. runs: Alcuna Volta .zugava a je carte de triurnpNi. Et di Huerta gioclzo
44 The passage runs: Varzis autem ludendi mods ab molto sz deleetoe Per mode 6/ie compare no Para di carte do triumph
adolescenfia crux es! Plerurzque so [di genre, qui ex imaginibus fompite mille et eznque Vento dueati. Di querto maximamente auctore et
depzdis fit, in quo Precipice oblectatus est aden, it integrum forum easone Martina do Terdona sua Jecretario, it quale cum meraviglioio
milk, et quingentis auras merit, auctore vol in Primis A/Iartiano inzegrza el summa indurtria compile quest gioc/zo de carte sum je
Terdonerzxi nu; Se6t76/a7i0, qui Deorum imagines, fubjectasque his sure et imagine de ii dei el sum lejigure de ii animal et de ii celli
animalium /iguras, et avi um miro ingenio, rumrnaque industria the gli rum sottofmsti.
/Jerfecit. Dezembrio's life is reprinted in L.A. Muratorx, 49 See. A.M. Hind, Early Italian Engraving, part I, vol. I,
Ream italicarum rcrzptores, vol. XX, Milan, 1731, and the London, 1938, pp. 10, 11, 305-8. The spellings are given as
passage will be found in col, 1013. in Hind.
When and Wlzere the Tarot Park we; Invented 83

seven virtues; and the game of planets with their manufacturers to-day. There was a particular
borders). These must, again, have been games vogue for such games in Italy, which lasted
with picture cards of special kinds; but they are through the seventeenth century, as two such
not labeled, generically, trio fji. The name of the packs designed by Mitelli bear witness. In most
first game relates to the poem by Petrarch called cases, however, the games invented to play with
I Triofj, and cannot, therefore, fairly be cited in packs of this kind have no strong attraction to
support of a general thesis. outweigh the disadvantage of having to buy a
None of the special packs so far mentioned has special pack of cards to play them; often they
survived: the only one of this kind that has come merely imitate the features of traditional games
down to us from this period is the celebrated played .with the regular pack. As a result, the
copper-engraved set, which exists in two packs designed for use in such games prove
versions, known as the tarorclzz do A/Iantegrza, about ephemeral and leave no progeny. The only
which it is invariably, and correctly, observed exception to this is the CuccU pack, an Italian
that they are neither la rocnlz z' nor by Mantegna. invention of the seventeenth century which not
They are thought to date from about 1465, and only exists to this day but spread to other parts of
were made by an unknown artist of the Ferrarese Europe, where it gave rise to the Hexenkarte of
school. Many have doubted that this set was used Germany, no longer extant, and the Gnav pack of
for a game at all, on the ground that existing prints Denmark and Norway and the Killekort of
are on paper too flimsy to be used for play, but it is Sweden, both still well known in those countries.
quite likely that it was originally intended for a This was, and is, used to play a simple and
game of some kind. The set consists of fifty enjoyable game which, in a simplified form,
picture cards, divided into five groups of ten adapted to the regular pack, is known to British
each, representing respectively social ranks, children under such names as Ranter Go Round
Muses, sciences, virtues and the celestial spheres : and Catch the Ace. But, of course, this has
the cards are individually numbered, and each nothing to do with the Tarot pack, and no-one
group is distinguished by a letter. Once again, ever thought of calling these cards trionj or tarocc/zi.
there is no evidence that they were ever referred There is thus no reason to suppose that the
to as trioryi, although at a later date the term Tarot triumphs ever formed a separate pack by
tarocc/zz was attached to them by a vague themselves, and there is still less reason to think
analogy." that they were ever regarded as just one species of
The fact is that games of this kind represent a a large genus known, as a whole, as trionji. It is
persistent, and natural, inclination to invent new evident that the Tarot pack became immensely
games to be played with packs of playing cards popular within a short time after its invention;
having a structure entirely different from that or but the only reasonable hypothesis is that it was
the regular playing-card pack or from an from the start a composite pack, containing the
augmented form such as the Tarot pack, an four suits of the regular pack alongside the
inclination already manifest in the fifteenth additional cards to which the name trionji
century and freely indulged in by games properly applies, and that, in connection with
50 Miss Moakley also suggests that some engravings
playing cards, the word triorji, as used in the
ascribed to Nieoletto do Modena, illustrated in A.M. Hind, fifteenth century, applied only to the Tarot
op. cit., vol. VI, 1948, plates 640-7, form part of a pack of triumphs or, by extension, to Tarot cards as a
cards; but this cannot be so, since they differ considerably in whole.
size. The literature on the tarocdzi dz Mantegna is vast: for There can be no doubt that it was in Italy that
illustrations, see A.M. Hind, op. cit., vol. IV, 1938, plates the Tarot pack was invented, and there that,
320-69, for a survey of the literature, see D. Hoffmann, op.
cit., p. 67. For arguments in favour of regarding them as throughout the fifteenth century, it was chiefly
playing cards, see Fritz Saxl, 'Verzeichniss astrologischen popular; but the question when it first became
und mythologischen illustrierten Handscrhiften des known in any other country does not admit of so
Lateinischen Mittelalters in Rijmischen Bibliotheken', ready an answer. It was certainly in France that
SzLzur;gsberzchte der Heidelberger Akademie der Wzsserz.v4/zaften, pp.
101, 222, and Heinrich Brockhaus, 'Ein Edler Geduldspiel
it first became known outside its country of
"Die Lietung der Welt oder die Himmelsleiter" und die origin, but it is difficult to be precise at what date
sogenannte Taroks di Mantegna vom .Jahre 1459-60', in it was First known there. The earliest certain
Miscellanea do Scoria del!'Arte in note Igirzo Benvenuto Supine, reference to it there comes from Rabelais in 1534,
1933, p. 397. he includes it, under the spelling larau, in his long
84 Part I: History and Mystery

list of the games played by Gargantua, tarot; are contemporary use in Italy of the word trionji for
again referred to in the posthumous Fifth Book of Tarot cards and the games played with them,
1564.51 The earliest surviving Tarot pack known that it was mere coincidence that two such
to have been made outside Italy is one made by similar names were used for different things. On
Catelin Geoffroy in Lyons in 1557.52 But we have this theory, the transference of the term trionji to a
seen that the term tarocrlri did not come into use game played with the regular pack might have
in Italy until after 1500, and we should therefore occurred in imitation of the name of the French
assume the same to be true of the term tarot; in game also so played, necessitating the
France: if there were any reference to the Tarot introduction of a new word for Tarot cards. This
pack from fifteenth-century France, we should is possible; but it is not probable. For reasons
expect it to be by means of some such word as that will not be set out in full until Chapter
Zriump/zer. And indeed we find, once more from an 7, it is much more likely that no coin-
account book, that in 1496 Rene II, Duke of cidence was involved: that the name Zrionfi was
Lorraine, is reported as having played at transferred from the Tarot cards to a game
lriumPl16,53 the earliest recorded use of the word in played with the regular pack precisely because
French as the name of a card game dates from as that game was in part adapted from that which
early as 1482.54 Unfortunately, we cannot be the Tarot pack was used to play, and that the
certain that these references are to games played game played in France under the name
with the Tarot pack. In Italy, after the adoption Triumphe, like other games with similar names
of the new term tarocc/zz, or perhaps 4 in other countries, originated from the
simultaneously with it, the term trzbn was dissemination of the same idea. If this is so, then
transferred to a game played with the regular the game known to this day as Triumphe cannot
pack, this new use of the word triorf goes hack at have come into existence until after the term
least to 1526.55 In France also there was a very KrzOrj had ceased to be used specifically for Tarot
ancient game, played with the regular pack, and cards, and the fifteenth-century uses of the word
known as Triumphe, which is also mentioned by triumphs or Zriomphe must be taken as referring to a
Rabelais. If we conceive of the Tarot pack as not game played with the Tarot pack, whose
having been introduced into France until after introduction into France must therefore be dated
the adoption of the name Zarowlii, that is, at the to at least about 1480. It fits well with this
beginning of the sixteenth century, so that the hypothesis that the later reference concerns the
cards were never known there otherwise than as court of Lorraine, to which W€ have noted a
Zarols, then we could interpret these late fifteenth- pack of playing cards made for the Milanese
century references to lriumplze or ttiompize as court being sent as a present some forty-odd
alluding only to the game known from Rabelais's years earlier.
time to the present day under that name. But this Of the various hand-painted Tarot cards of the
supposition, although possible, is unlikely. It fifteenth century, the only ones of which we
implies that the use of the name 'Triumplze' for a could not be certain that they came from Italy
card game in France is unconnected with the were the Goldschmidt cards and the two
Guildhall pairs, though they had connections
51 F. Rabelais, Gargantua and Pantagruel, book I, oh. 22 and both with the Victoria and Albert cards and the
bookV, oh. 23. Visconti-Sforza pack. Opinions about the
52 Seventeen cards from this pack are illustrated in Detlef
Hoffmann, op. cit., plates 15(b) and 36(a), nine of them in provenance of the Goldschmidt cards have been
colour. Nine are illustrated by Kaplan, op. cit., p. 132. The very various. W.L. Schreiber assigned them to
pack is in the Museum fur Kunsthandwerk, Frankfurt am Venice, on the strength of his identification of the
Main, catalogue number K 1. kneeling lady as a Dogaressa. Eberhard Pinder
53 See H.-R. D'Allemagne, op. cit., vol. II, p. 212. The thought they were made in the Upper Rhine
references occur in the account-books of the court of region by an Italian artist. Now the Victoria and
Lorraine for the year 1495-6, and run respectively :
Au Roy, je 29 avril pour jouer au triumphs 8 Vézelise Albert cards are surely Italian, if only because of
deux francs. the Italian inscription on the Death card, and it
Encore audit seigneur roy je lr mai pour jouer audit is plain that the painters of the Goldschrnidt
triumphs 8 Vézelise deux florins d'or. cards and of the wider Guildhall pair were
54 See F. Godefroy, Dicliormaire de lucienne langue frarzgaise,
Complérnent, s.v. 'triomphe', See also Chapter 9, fn. 2. familiar with the convention used in the Victoria
55 In Francesco Berni, Capilolo del Giuoco Della Primiera. and Albert pack for the representation of the Ace
When and Where Zlze Tarot Pack was Itwealed 85

of Cups. Furthermore, if the narrower Guildhall subjects on the triumph cards are, however,
pair really is part of the same original pack as the standard, and show no relationship with
Goldschmidt cards, the artist must have known the enigmatic Figures on the Goldschmidt
the Visconti-Sforza pack, including the later cards. The next earliest French Tarot pack
cards not by Bembo. There is therefore good we have is one made in the early seventeenth
reason for thinking that an Italian artist, or at century, and on this the Swords and Batons are
least one acquainted with Italian cards, was neither of the usual Italian shape, nor of the
responsible for this pack. Nevertheless, Detlef Spanish one, they do, however, for the most
Hoffmann is surely right in fastening upon the part intersect with one another. In all
appearance of the Batons in their so-called later French Latin-suited Tarot packs, the
Spanish form as the most significant clue. Batons Italian suit-system is used. It thus appears that, if
on Italian cards of the Fifteenth and sixteenth the Goldschmidt cards really were made for use
centuries may vary somewhat in shape: but they in France, they have left no progeny and may
invariably intersect, and, like the Swords (which have been an isolated experiment; but the data
do not always intersects, they invariably extend are too sparse to ground a Firm opinion. It could,
the whole length of the card. They are never indeed, be argued from the fact that the Tarot
found disposed, as in Spanish-suited packs and pack was later associated so Firmly with the
as on the 5 of Batons in the Goldschmidt set, Italian version of the Latin suit-system that it
upright and in the manner of the pips on a cannot have been introduced into France until a
French-suited card, in separate rows. It seems time when that suit-system was no longer very
unthinkable that this pack can have been made familiar, or, at least, no longer seemed quite
for use in fifteenth-century Italy. ordinary, on the ground that otherwise the suit-
From the fact that the two Guildhall pairs signs would have undergone the same
were discovered in a chest in Seville one might be modification to their 'Spanish' form that was
tempted to believe that the Goldschmidt cards imposed on regular Latin-suited packs in France.
represent an otherwise unknown phenomenon - Such an argument would rest upon the
Spanish Tarot cards. But this would surely be a assumption that we have made that originally the
mistake. As has already been remarked, that 'Italian' suit-system was everywhere in use. But,
variant of the Latin suit-system which was in the even if this assumption and the foregoing
course of the sixteenth century adopted as the argument are correct, this does not threaten our
national suit-system of Spain was not in origin conjecture that the triumph/ze played by Duke René
Spanish, but French. What little we know of late II and the triumplze mentioned in 1482 were games
fifteenth- and early sixteenth-century Spanish played with the Tarot pack, or even that the
cards suggests that at that time cards made in Goldschmidt cards represent the type of pack
Spain employed the Latin suit-system in that may have been used. The 'Spanish' variation
something very much more like what was to on the Latin suit-system was in existence by
become its Portuguese variant, with straight but about 1460, but it may have been invented
intersecting Swords and knobbly but intersecting earlier, and the Goldschmidt cards might
Batons, though doubtless French-made represent an early phase when the Tarot pack
'Spanish'-suited cards were imported in was known only in a few aristocratic circles.
considerable numbers. It is possible, therefore, In all Tarot packs made outside Italy, the
that the Goldschmidt cards represent a type of triumph cards bear Roman or Arabic numerals
Tarot pack used in some noble house of fifteenth- to indicate their position in the sequence; and,
century France, though there is no need to locate in all non-ltalian Latin-suited Tarot packs after
them more narrowly in Provence, as Hoffmann 1700, except in the Revolutionary period, and in
does. They differ too much from anything else some seventeenth-century ones, they also
that has come down to us, however, for this to be have their names inscribed in full at the bottom
more than a conjecture. Only a single Tarot pack of the card (save for the Death card, whose name
survives to us from sixteenth-century France, is usually missing). The same practice was
that by Catelin Geoffroy already referred to; and usually observed for the court cards as well, and
this is no guide to the way the suit-signs often for the Aces. Italian Tarot cards made
appeared on early French Tarot packs, since it before the eighteenth century do not carry verbal
uses completely non-standard suit-signs. The inscriptions (save for a few non-standard packs,
86 Part I: History and Mystery

and some occasional mottoes); and even the Ursino in Catania (not on the unidentified
practice of putting numerals on the triumph cards one showing the figure on a stag), but these
seems to have come in only gradually. On the have obviously been added much later; there
sheet in the Rosenwald Collection in Washington, are also numerals on the triumph cards of the
the numbering stops at XII, the top nine cards 'Charles VI' set, which are also later ad-
being left unnumbered; on the sheets at the ditions, although, in their case, they may have
Metropolitan Museum, New York, the triumph been added in the fifteenth century. Otherwise
cards are numbered from I to XX, only the top the hand-painted triumph cards are all
card, the World, being left unnumbered; but, on unnumbered. It should not be thought, however,
the sheet in the Cary Collection, and on those in that the lack of numerals in these packs is
the RothsChild Collection and at the Ecole des evidence that the triumph cards did not
Beaux Arts, the triumph cards bear no numerals. originally form an ordered sequence. The sermon
There is an incomplete pack in the Bibliotheque quoted by Steele lists them in a definite sequence,
Municipale at Rouen from the early sixteenth even giving their numbers, a sequence that is
century, whose triumph cards bear numerals, confirmed by some literary sources of the
although a classicised pack, the Figures can sixteenth century. It is not that the cards did not
easily be equated with the usual subjects, unlike have an order, but just that those who used them
in the Sola-Busca tatoccl8.56 Count Leopoldo were expected to remember this order without
Cicognara knew a complete example of a very recourse to enumeration, just as they would
similar, though not identical, pack, and know the order of the court cards of any suit
illustrated six cards from it in his book of 1831 ,57 without any further aid. It Might seem that to
in his pack, there were no numerals on the keep in mind the order of twenty-one distinct
triumph cards. The triumphs of the Sola-Busca cards is too difficult a feat for people to have been
pack itself do bear numerals. Numerals do not expected to perform; but this supposition can, as
seem to have been an original feature of any it happens, be decisively refuted. The particular
of the hand-painted packs: there are numerals form of Tarot pack still used in Bologna, which
on three of the triumph cards at the Castello has changed comparatively little since the
sixteenth century, save for becoming double-
so The pack is part of the Leber Collection, catalogue headed (it was one of the earliest standard
number 1351-XIV. Four cards are illustrated in colour in D. patterns to do so), did not, until the mid-
Hoffmann, op. cit., plate 23(b), and nine by Kaplan, op.
cit., p, 133, Thirty cards survive, including the Fool and eighteenth century, hear numerals on any of the
seven triumph cards. The latter are to be identified with the triumph cards at all. Yet, in the game played
usual subjects as follows: Imperator Assiriorum, with this pack (which has also changed very
unnumbered (the numeral is presumably covered up by the little, at least since the eighteenth century, and,
turned-over edge) .- the Emperor, Pontifex Pontificurn, 5 - probably, since long before that), the triumph
the Pope, Victoriae Premium. 7 - the Chariot, Omnium cards have a definite ranking. Eighteenth-
Dominatrix, 10 - the \'Vheel of For tune, Rerum Edax
(Saturn), 11 - the Hermit (or Time), Perditorum Raptor century descriptions of this game list the triumph
(Pluto), 14 -the Devil; Inclitum Syd us, 16-the Star. cards by name, and never refer to them by
57 See L. Cicognara, op. cit., pp. 163-6 and plate XIV, the number, and were probably written for players
cards are also shown in D. Hoffmann, op. cit., fig. 6. The using packs without numerals on the cards. In
cards illustrated by Cicognara are the Aces of the four suits,
Cupid = Love, and Apollo = the Sun. Contrary to what is any ease, there is a clear demonstration that the
said by D. Hoffmann, op. cit., p. 68, the pack described by same ranking applied before it was the practice
Cicognara was not the same as that at Rouen, though very to put numerals on the triumph cards. Before
similar. The Rouen set includes the Aces of Batons, Coins that time, a celebrated geographical Bolognese
and Swords, and these differ considerably in design from Tarot pack was designed by Canon Luigi
those ,shown by Cicognara. Also, Cicognara describes the
Fool of his pack in detail, and it is quite different from that Montieri in 1725: the main body of each triumph
at Rouen: Cicognara's Fool was a drunkard lying On his card (including the Fool) carried geographical
back, supporting, with his legs in the air, a jar marked information, and that of each suit card showed
'Muscatello', that at Rouen shows a man armed to the coats of arms. (There was a great vogue in the
teeth, and dressed in armour, but with genitals exposed and seventeenth and eighteenth centuries for such
urinating, and bears the inscription 'Velim fur dam dari
mihi'. The Cicognara pack is ascribed by A.M, Hind, op. instructional packs, particularly geographical
cil., vol. V, London, 1948, pp. 130-40, to Nicoletto da and heraldic ones; both regular packs and Tarot
Modena. packs were designed for this purpose.) In
WIzen and I/Vlzere Ile Taro! Pack was Invented 87

Montieri's pack, the usual symbol giving the Burckhardt and Miss Moakley, a favourite
denomination of each card was confined to a entertainment in the courts of Renaissance Italy
small panel at the top. In each such panel on the was the staging of just such triumphal proces-
triumph cards is a single letter; when the sions, with floats bearing Figures either derived
triumphs are arranged in descending order, with from classical mythology or representing
the Fool at the end, these letters spell C LUIGI abstractions such as Love, Death, etc.: a trans-
MONTIERI INVENTOR, a clear indication formation of the utterly serious triumph of a
that, at that time, the triumphs ranked in the Roman general or Emperor into an elegant alle-
same order as that which they have had from the gorical entertainment. A frequent ingredient
mid-eighteenth century until now." Another in such Renaissance triumphs was the idea
famous Bolognese Tarot pack was made (in 1664, underlying Petrarch's poem I Trionj, in
according to C.P. Hargrave) for the Bentivogli which each successive personified abstraction
family by the engraver Gioseppe Maria Mitelli triumphs over, that is, vanquishes, the last,
(1634-1718); the engravings were also issued in thus, in the poem, love triumphs over gods
book form, with ten cards to a page, and the and men, chastity over love, death over
triumph cards are again arranged, in descending chastity, fame over death, time over fame
order, in the usual sequence." It is thus apparent and eternity over time. The case would be
that, long before the Bolognese triumphs bore clinched if it were possible to explain the subjects
numerals, they were arranged in a determinate of the triumph cards of the Tarot pack as forming
order, and that, from the early sixteenth until the a triumphal procession of this sort; but in
mid-eighteenth century, players were expected to spite of Miss Moakley°s determined efforts,
remember this order. What Bolognese players supplemented subsequently by those of Mr
could do up to the eighteenth century, others Ronald Decker, such an explanation, while
could do in the Fifteenth. There is therefore no plausible in principle, is difficult to make
obstacle to supposing that the triumph cards convincing in detail. Nevertheless, in default of a
formed, from the outset, a sequence with a definite better explanation, we may accept it as likely,
order. though by no means certain, that it was this
Why, then, were these cards called 'triumphs'° association of ideas which prompted the use of
Many have tried to explain the word from the use the name 'triumphs' for the additional cards of
of the twenty-one triumph cards in play, namely the Tarot pack.
as 'triumphing' over the other cards, and we
cannot say for sure that this explanation is
incorrect. A brilliant suggestion of Miss A/9/mndzéc 7:
Moakley's is, however, more attractive. This is A Problematic Set of Tarofc/li
that the name has nothing to do with the use of
the cards, but only with what is shown on them, After I had finished this book, and was engaged on
the series of triumph cards representing a sort of final revision, I received a copy, kindly sent me by the
triumphal procession. As documented by author, of Stuart R. Kaplan's The Encyclopedia of Tarot
(New York, 1978), already referred to. The most
5"The Montieri cards are illustrated in Playing Card; of valuable feature of the book is the extensive series of
Various Ages and Counlrze.s Selected from the Collection of Lady illustrations of all the sets of fifteenth-century Italian
Clzarlolle Schreiber, vol. IH, London, 1895, plates 74-9, with hand-painted Cards, and of many other Tarot packs
notes pp. 13-15. There is also a reproduction pack issued by surviving from before the eighteenth century. I have
the Edizioni del Solleone in Lissone in 1973, edited by inserted references to Kaplan's illustrations of the
Signor Vito Arienti and illustrated by Kaplan, op. it., p, packs discussed in this chapter in the footnotes. have
147, some disagreements with Kaplan's judgments, to
Two of the Mitelli cards are illustrated in C.P.
'39
some of these I have drawn attention in the text or the
Hargrave, op. cit., opp. p. 232, see also opp. p. 99 in 1966 footnotes of this chapter. There is, however, one set of
edition, twenty-four are shown in Kaplan, op. cit., p. 54. hand-painted Tarot cards illustrated by Kaplan of
The book version was issued as (fzuoeo dz Carle on nuoOafonna
do Tarter/zznz; [nlaglzO in Rome dz (fzOyeppe ,Matzo II/fzlellz, and
which I was quite unaware, discussion of which I
was reprinted in '1970 by Huber und Herpel of Offenbach thought it best to relegate to this appendix.
am Main as Gioseppe l\flaria l\1itelli, Bologneser Toroclcrpiel The set in question comprises twenty-three cards,
des 17. joe/vrlzzmdertf. C.P. Hargrave, A History 0f Playzng Cards, Kaplan states (p. 106) that the last known owner of
New York, 1930, 1966, p. 232, confidently cites the date the set, before the Second W'orld War, was a British
1664 but gives no authority for doing so. dealer named Rosenthal, and says (p. 99) that in 1939
88 Part I: History and Mystery

it was offered to a leading American collector, who style of this Ace of Coins seems totally unlike that of
refused it because he doubted its authenticity. Kaplan the rest of the set, it is possible, therefore, that it is a
supplies illustrations of all the cards (p. 99), forged addition to an otherwise genuine set. A more
unfortunately, these are rather minute, so that it is subtle reason for doubt lies in the form of the Colleoni
difficult to see details even with a magnifying glass. Of arms on the Ace of Cups; here the device takes the
the twenty-three cards, eleven closely resemble the later form of three inverted hearts, not of three pairs of
corresponding Visconti-Sforza ones: the Emperor, coglionz (testicles), as on the Victoria and Albert card
Justice, the Cavalier, jack, 5 and 4 of Swords, the and other contemporary presentations of these arms,
Queen and Jack of Batons, the King of Cups, and the for instance in the Colleoni chapel at Bergamo (see
King and Jack of Coins. Four resemble the Visconti- footnote 25). This strongly suggests that the
Sforza cards in general style, but differ in detail: the 5 Rosenthal cards could not have been painted in the
of Batons, the 5 of Cups, and the 5 and 3 of Coins. fifteenth century.
The former two differ in the arrangement of the suit- If the set should nevertheless prove to be genuine
signs, the latter two in the disposition of the scrolls (perhaps with the exception of the Ace of Coins), it
inscribed a bon daft, which is the form of the Visconti would establish the most interesting links between
motto consistently used in this set (the spelling is other surviving sets of fifteenth-century Tarot cards.
always dropt on the Bembo cards, as on the Tozzi 5 of First, it would supply an original for the Falconer card
Swords, though it is drozt on the Fournier 2 of Coins). (no. 201, and from a Tarot pack, though whether it
Two cards, the Star and the Ace of Cups, are very represented the Bagatto, or even the Fool, or some
similar to the Victoria and Albert ones. The Star is distinct alternative triumph subject, would remain
almost precisely the same, but the Ace of Cups shows obscure; this would increase the probability that the
some differences: the Colleoni arms are not parted, Goldschmidt cards are also genuinely from a Tarot
there is an inscription I cannot read on the upper pack. Secondly, it would establish the sun with a face
scroll, the cliff noted by Kaplan is missing, and, as a device employed on various Milanese Tarot
though the stem of the 'cLlp' or fountain is still cards. and thus would make it less likely that the
inscribed new spa new meta, the inscription occupies two Goldschmidt cards or the wider Guildhall pair had a
lines instead of four. Another card in the Rosenthal non-ltalian origin, the significance of this sun would
set shows only the Visconti/Sforza serpent, exactly remain problematic. Thirdly, it would provide further
like the Tozzi card. The remaining five cards are: (i) a examples of the practice of placing small emblems in
Falconer card, very closely resembling no. (20), save the upper corners of cards, a practice that would still
for the design on the cape, (ii) a card showing a sun be baffling.
with rays and a face, as on the Goldschmidt and wider Whether genuine or forged, the set poses some new
Guildhall cards, over a castle, with a wheel and a Fleur puzzles of its own. What is the significance of the
de lys above the castle on either side, and, at the inscription REPUB on the Ace of Swords? On the
bottom, a scroll inscribed Fortegza (a word which may death of Filippo Maria Visconti in 1447, the citizens
mean either 'fortress' or 'fortitude'); (iii) an Ace of of Milan, tired of their Dukes, as well they might be,
Swords, showing a dagger dripping blood, and, at the declared a republic; in 1450, however, Francesco
bottom, part of a sun with an inscription I cannot Sforza captured the city and proclaimed himself
read, and two scrolls higher up on the card, marked a Duke. Can this card be meant to contain an allusion
bon dropt and, apparently, REPUTE, (iv) a Cavalier of to the bloody suppression of the short-lived republic 3
Batons, like the Visconti-Sforza one but laterally The card inscribed Fortezza cannot, in view of the
reversed, and with a three-turreted castle in the top inscription, represent the Sun, if the card is genuine,
left-hand corner, encircled by an inscription I cannot this provides corroboration of the view that the sun on
read, and ah unidentifiable object in the top right- the Guildhall card we took to be the Ace of Swords
hand corner, .and (v) an Ace of Coins, showing a and on the unidentified Goldschmidt card is not, in
cardinal in the Coin, and, according to Kaplan, an either case, the feature of the card determining its
inscription, not visible in the illustration. identity. The Fortezza card, if spurious, may be meant
It is very hard to draw conclusions about this to represent the Tower; but, if genuine, it can hardly
extraordinary set from Kaplan's diminutive do so, because that card, although it went under
illustrations, taken from a photograph in his various names and had many representations, is never
possession, they deserve publication in color and in called la Fortezza, or even Za Torre, in early Italian
full size (though Mr Kaplan does not know their sources. It is much more likely to represent Fortitude,
measurements). The salient reason for supposing the by a kind of visual pun, even though this subject is
suspicions of the American collector who refused to normally represented by a personification; la Forlezza
buy them to be justified is the figure of the cardinal on is the name invariably given to this subject in the early
the Ace of Coins, it looks very much like an attempt to sources, as against the name Za Forma (Strength)
establish the set as really being, at last, from the pack usually employed in the later Tarot de Marseille-
supposedly painted for Ascanio Sforza. However, the derived packs. It is hard to avoid being impressed by
When and Where Ilse Tarot Pack was Invented 89

this card. Unlike most of those in the set, it is not a six cards of the Visconti-Sforza pack that are not by
close copy of some other existing card. If we suppose it Bembo; but the passage is almost certainly spurious.
a forgery, then to suppose it intended to represent the Any historical document connected with Dragoni is
Tower is to attribute a very crude mistake to the under the gravest suspicion, since he was either a
forger. If we regard it as representing Fortitude, on forger or the dupe of forgers, although he was
the other hand, it becomes an ingenious and primarily concerned with documents relating to the
unexpected representation of its subject, and Dark Ages, of which he made, or manufactured, a
presupposes enough knowledge of the literary sources large collection. Torresino did indeed compose notes
on the part of any forger responsible for it for him to on local history, using a page for each year, and
be aware that the regular word used for the Fortitude entering quotations relating to that year from various
card in the fifteenth and sixteenth centuries was sources, but this work, at any rate in the form in
Fortez€a. These considerations seem to me to weigh in which it survives in the Biblioteca Statale at Cremona,
favour of the authenticity of the set, and, if the stops before 1484. Bordigallo's Chronicle was written
Fortegza card is genuine, the lady with the model in Latin, and has never been published, the
castle in the Goldschmidt set may be another deviant manuscript was located by Signor Marco
version of Fortitude. Santambrogio, of the University of Bologna, in the
It thus becomes a matter of some importance for Biblioteca Treccani in l\lilan, where, with the kind
the study of fifteenth-century hand-painted Zarorchz to assistance of Signora Carla Treccani degli Alfieri, he
determine whether any or all of the Rosenthal cards examined it, he found that, while the entry for 1484
are genuine, and, as a first step, where they are. Mr does contain a reference to Aseanio Sforza, namely to
Albi Rosenthal, of Oxford and London, who is record that it was in that year that he was created a
presumably the British dealer referred to by Kaplan, Cardinal, it mentions neither Antonio Cicognara nor
has informed me thain the 1920s his father sold some tarocciii. It is conceivable that the quotation was in
hand-painted Italian tarocchi to Herr von Hardt of some later section of Torresino's notes that has since
Switzerland, but does not know where the von Hardt been lost, but from some other source, or that it is in
collection is now. He has also told me that at a later Bordigallo's Chronicles but under a later year
date some fifteenth-century hand-painted tarocc/zi were (Ascanio Sforza died in 1505), but the probability is
shown to him at his Curzon Street office in London, that it is quite inauthentic. In any case, the use of
but that these were definitely found to be forgeries. the modern word rrzazzo for 'pack' was, so far as I am
Which of these two sets, if either, is that designated aware, unknown in fifteenth-century Italian, which
'the Rosenthal cards" by Kaplan is unclear. It is to be uses pare or 82o60 instead; so, even if the Italian given
hoped that the cards themselves, or at least some by Count Cicognara is a translation of some genuine
more detailed illustrations of them, become available Latin original, the word tarorc/zi is not likely to have
for examination, in the meantime, we owe a occurred in that original. See M. Durnmett, 'A Note
considerable debt to l\1r Kaplan for bringing the set to on Cicognar8', journal of !ize Playing-Card Society, vol. IL
public attention. no. 1, August 1973, pp. 14-17 (original issue), pp. 23-
32 (reissue), and 'More about Cicognara', ibid., vol.
V, no. 2, pp. 26-34. These two articles are cited by
Stuart R. Kaplan in his annotated bibliography (The
Appendix 2:
Encyclopedia of Tarot, New York, 1978, p. 356), but he
The Tarot/zz of Cardinal Ascanio Sforza mentions only their discussion of the Fibbia portrait,
not of the Bordigallo Chronicle. Mr Kaplan does,
In Count Leopoldo Cicognara, A/Ierrzorie spellarzli Alla however, state categorically (pp. 33, 351) that the
Prato, 1831, p, 16, there iS
Sloria Della Caliograjia, Chronicle contains no reference either to tarocc/zi or to
quoted an alleged excerpt from the Chronicle of Antonio Cicognara. Though I consider this quite
Cremona by Domenico Bordigallo. The excerpt is in probable, I cannot vouch for it, since Signor
Italian, and states that in the year 1484 the excellent Santambrogio had time to examine only the section
painter Antonio Cicognara (of the same family as the dealing with the year 1484, and l have not yet seen the
Count) painted no magnyico matzo de Carle delly de' manuscript myself. From the absence of
Tarocc/il, do me vedulo (a magnificent pack of the cards acknowledgment to myself or to Signor
called taroaclzl, seen by me) for Cardinal Ascanio Santambrogio, the reader might naturally suppose
Sforza. Count Cicognara says that this passage was that Mr Kaplan was speaking on his own authority
communicated to him by Mgr Antonio Dragoni from and had examined the Chronicle in more detail than
the so/zede (notes) of Giacomo Torresino, an Santambrogio had done; but this seems unlikely in
eighteenth-century Cremonese antiquarian. On the view of his mistaken assertion (p. 33) that it was in
strength of this passage, numerous art historians have 1484 that Bordigallo wrote his Chronicle, since
ascribed various hand-painted Tarot cards of the anyone who had seen it would have observed that the
fifteenth century to Antonio Cicognara, including the entries go beyond that year. From his curious
90 Par! I: History and Mystery

statement (p. 374) that Torresino's notes contain and dates of the hand-painted packs (pp. 106-7), he
Bordigallo's Chronicle, it is equally unlikely that he cites the purported Bordigallo quotation in full,
has seen them. Mr Kaplan expresses the belief (pp. without, indeed, endorsing it, but without repudiating
100, 107) that the initials 'A.C.' on the Tozzi King of it either, only the most alert reader 1.. likely to
Swords may stand, not for 'Antonio Cicognara but remember the earlier declaration of disbelief in it. Of
for 'Ascanio Cardinale', this seems somewhat course, it is perfectly plausible that Ascanio Sforza
illogical, since Count Cieognara's purported should have had some tarot/zi made for him. But, ever
quotation from Bordigallo is the only positive since 1831, the names of Antonio Cicognara and of
evidence either that Antonio Cicognara painted any Ascanio Sforza have been endlessly cited, in books,
tarocc/zz or that any were painted for Ascanio Sforza, articles and museum catalogues, in connection with
and Mr Kaplan agrees that the quotation is spurious. tarorf/ii, and it is in my view best to make no further
His assertion of its inauthenticity occurs during a list reference to those two individuals until some genuine
(pp. 31-3) of spurious sources, and is repeated in the evidence of such a connection becomes available.
bibliography, in the section discussing the authorship

Swords Batons Cups Coins Approx.


5126
(1) Vis.diMod, A-10 A-10 A-10 A, 2, 4-10 190 X 90
(2) Brambilia A~10 A-6, 8-10 A-10 A-10 180
(3) Vis,-Sforza X 90
A, 2, 4-10 A 0 A-10 A-10 175 X 87
(5) Rothschild 2-8, 10 3-10 2, 59 6 188 X 90
(7) Catania 7, 8` 6, 9 A, 10 2, 7, 8 180
(8) Tozzi X 90
5 170 X 87
(9) Turin A, 3, 6, 7, 10 6, 10 4, 9 A, 3 P 198 X 94
(10) Fournier 7 A, 2, 8 171
(11) Corner X 87
A 2 4 4 180 X 93
(12) v. &A. A 167 X 85
(14) Guildhall (wide) A A 138 X 72
(19) Goldschmidt A A 140 X 66
Rosenthal A, 4, 5 A, 5 A, 3, 5 P
(22) Rosenwald A-9 A-9 A-9
(24) Cary sheet
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CHAPTER 7

The Game Of Tarot

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With a pack of cards, you can play games; you by the poet Matteo Maria Boiardo. We cannot
can tell fortunes; you can do conjuring tricks; or place a great deal of weight on this, because the
you can build a house of cards. For the fourth description ends with the remark that one can
and most trifling of these uses, it matters not at also use this pack to play the usual sort of game;
all whether the faces of the cards bear anything but at least it seems probable that those features
on then or not. For the third, all that is necessary which the game played with Boiardo's pack
is that your audience can readily identify a card shared with those later played with the standard
shown to them. The second of these practices we Tarot pack were, from the first, characteristic of
have seen to have been virtually unknown until Tarot games.
the eighteenth century. It follows that a special In asking for what purpose the Tarot pack was
type of pack, invented around 1440, can have invented, we are asking why the twenty-two
been invented for one purpose only: for play. additional cards - the Matto and the twenty-one
We have no actual description of any game triumphs - were added to the regular pack. We
played with the Tarot pack from before the mid- shall not gain any enlightenment if we study the
seventeenth century. We do, however, have iconography of the Tarot pack. That study is, in
sufficient evidence from which to extrapolate itself, fascinating, and has absorbed many
backwards, so as to determine, with high people, not all of them with occultist leanings, it
probability, at least the main features of the is, no doubt, worth pursuing for its own sake. But
original game of trzoryi the game played with the it is highly improbable that, by this means, we
Tarot pack at the time of its First invention and shall learn anything relevant to the game played
that for which it was devised. All later forms of with Tarot cards, or, therefore, to the primary
the game have certain constant features, which purpose for which the pack was originally
may be presumed to have belonged to it from its devised. Whoever invented the pack wanted to
inception. We know how certain forms of the add, to the regular playing-card pack, two new
game, played with variant types of Tarot pack, elements: one consisting of a single card, the
were later played, and we have excellent grounds Matto or Fool; the other consisting of a sequence
for thinking that these games changed little in the of twenty-one picture cards. The members of the
course of the centuries, two of these variant packs latter sequence had to be memorable and readily
- the la/linchiate pack and the Tarocco Bolognese recognisable. One way of achieving this would
pack (sometimes called the Tarocchino pack) - have been to inscribe large numerals on the
originated in the sixteenth century, and so we cards; the subjects would then have been
have a good idea of the sixteenth-century comparatively unimportant, just as it is
Italian style of play. We do have a essentially a matter of indifference to a modern
description of the game intended to he Bridge or Poker player what the court cards look
played with a very special form of Tarot pack like, so long as they have clear indices to give
invented at the very end of the fifteenth century their rank and suit. This was, indeed, the method
The Game of Tarot 165

adopted, from the end of the fifteenth century Pope and Popess has perennially given offence to
onwards, in many, possibly in most, Tarot packs ; some, and various replacements have been found
and we shall see that, in the type of Tarot pack for them. In that variation on the Tarot de
that, from the later eighteenth century on, Marseille pattern known as the Tarot de
superseded the traditional form in Germany and Bes ancon, originating in the seventeenth century
Central Europe, the subjects on the triumph and widely used in eighteenth-century Germany
cards really did come to be entirely irrelevant. and Switzerland, Jupiter and Juno were
But, when the Tarot pack was invented, such a substituted for the Pope and Popess. In the quite
device would not have seemed natural. In the different pattern used in Belgium for the Italian-
mid-fifteenth century, indices of any kind were suited Tarot pack during the eighteenth century,
unknown: card players were used to identifying the Pope and Popess were replaced, respectively,
each card - court card or numeral card - from by Bacchus and the Spanish Captain (the latter a
the whole design, not from one special ingredient character from the Commedia dell'Arte). In
of it. It was therefore necessary to choose, for the Bologna after 1725, in deference to Papal
new picture cards, a series of very definite displeasure (Bologna being within the Papal
subjects, that could be easily distinguished, and States), the Pope, Popess, Emperor and Empress
with each of which could be associated a name were all removed in favour of four Moorish kings
that could be used to refer to the card. The or satraps. It would be a mistake to read into
subjects on the Tarot triumphs .- the Sun, the these substitutions any subtle symbolic equation
Devil, Death, the Virtues, the W'heel of Fortune, of the new figures with the old ones: all that was
Love, the Pope and all the rest - served just this being sought was a choice of new and easily
purpose. By and large, they were standard recognisable figures, with obvious labels, in place
subjects of mediaeval and Renaissance of the old ones that caused offence. In a similar
iconography, to be met with in many other way, when a Sicilian duchess objected to the
contexts; they were precisely the sort of subjects presence of the Devil in the pack, her wishes were
which any fifteenth-century Italian, faced with accommodated by replacing him with a Ship, a
the problem of devising a sequence of twenty-one card borrowed from the Minchiate pack and
picture cards, would have been likely to select. there representing the element of Water. It could
We can derive some entertainment from asking be objected that all that these examples show is
why that particular selection was made, and that, by the seventeenth and eighteenth
whether there is any symbolic meaning to the centuries, the original symbolism had been
order in which they were placed; and we may or forgotten or was no longer regarded as
may not come up with a plausible or illum- significant. But the fact is that the same attitude
inating answer. (If we do not, that may not was already clearly displayed in the sixteenth
indicate that we have failed to solve the riddle, century. The Minchiate pack invented in that
there may be no riddle to solve.) But our answer, century in Florence is the sole form of Tarot
though it may throw light on what the original pack - with the possible exception of that
designer of the pack, or the Duke or other noble represented by the Visconti di Modrone pack _
who ordered it to be made, had in mind, is having a different number of triumph cards from
unlikely to throw any on the way in which an the otherwise invariable twenty-one: it has as
average fifteenth-century player of the game many as forty. To find new subjects for this
would have viewed the cards. For him, they were greatly increased number of triumph cards, the
simply a set of picture cards arranged in a devisers of the pack added the four Elements, the
particular sequence and having a particular role four missing Virtues (Prudence, Faith, Hope and
in the game, he would be as unlikely to take any Charity) and the' twelve signs of the Zodiac. It
special interest in the selection of subjects or has seldom been suggested that the resulting
possible symbolic significance in their order as a sequence of forty triumph subjects has any
modern Bridge player is to be able to tell you special symbolic significance: it is obvious that
which jacks have moustaches. those who devised the Minchiate pack simply
We can see how little importance was attached looked around for a convenient method of adding
to the precise- subjects represented on the new and memorable subjects to the existing ones.
triumph cards from the variations introduced at If this was true in the sixteenth century for the
various times and places. The presence of the inventors of the Minchiate pack, there is little
166 Part I: History and Mystery

reason to suppose that it was not also true a courts of Milan and Ferrara incapable.
hundred years earlier for the inventors of the In any case, there is positive evidence that,
Tarot pack itself. At any rate, if there was any from the start, the triumph cards were regarded
special symbolism underlying the sequence of as forming an ordered sequence. The earliest
Tarot triumphs, as originally devised, this played detailed reference to the Tarot pack is the
no role in the games played with the cards, and sermon, already mentioned, by an anonymous
hence disappeared from the consciousness of Dominican friar included in the volume of
card players. sermons formerly belonging to Robert Steele,
It might be thought that the introduction, and dating from between 1450 and 1480. In this,
towards the end of the fifteenth century, of the the triumph cards are not merely listed in
practice of inscribing numerals on the triumph sequence, but actually numbered. No hypothesis
cards marked a change in the manner of play makes any kind of sense, or has any evidence in
with those cards: that, originally, they did not its favour, other than that the additional cards of
form a sequence with a definite order, but that the Tarot pack, the Fool excepted, formed from
the association of a numbering with them the outset a series with a determinate ranking
represented the imposition of such an order for which originally had to be memorised by the
the first time. If so, the original game played with players and subsequently came to be indicated
the Tarot pack can have had no resemblance to by numerical indices on the cards.
those later played with it, and the suggestion is To understand the purpose for which the
weakened by the grave difficulty of making any Tarot pack was invented, we have, therefore, to
plausible proposal about what kind of a game it ask for what reason an ordered sequence of cards,
can have been in which there were twenty-two of different length and composition from the
distinct picture cards, all with a special role in ordinary suits, was added to the regular pack:
the game, but none ranking higher or lower than the particular subjects depicted on these cards
any other. The suggestion is, however, quite can, in this context, be entirely neglected.
superfluous. It is founded on the fact that we Obviously, to find the answer, we have to look at
should find it very troublesome to have tO the role that these cards play in the game, on the
memorise an ordering of twenty-one different reasonable assumption that the essential features
picture cards without the aid of a numbering of the game, in the various forms in which it was
appearing on the cards themselves. But, as we later played, belonged to it from the start. This is
saw in Chapter 4, players of the special form of easily stated: the game of Tarot is a trick-taking
the game of tarocc/Li peculiar to the city of Bologna game, and the twenty-one triumph cards are
and its environs continued to do just that until permanent trumps.
the later eighteenth century, when for the first Probably most readers of this book are already
time makers of the Tarocco Bolognese pack familiar with trick-taking games such as Whist,
adopted the practice, universal elsewhere, of Bridge or Pinochle. It May be worth while,
putting numerals on the triumph cards - more however, to make the mechanics of such games
exactly, on those of the middle range, from 5 to quite explicit at this point, particularly because
16. The eighteenth-century card-game books we ordinarily take it for granted that a number of
that give the rules of the game as played in distinct features go together.
Bologna simply list the names of the triumph
cards in order: anyone wishing to play the game
had to commit this sequence to memory. As Trick-taking games
noted in Chapter 4, there can be no doubt that
this ordering was already a feature of the game In any trick-taking game, it is essential that, at the
in the seventeenth century; the intense beginning of actual play, the players should all start
conservatism of Bolognese players, in respect with an equal number of cards in their hands. In each
game, there is a cyclic direction of play - clockwise or
both of the rules of the game and of the designs of counter-clockwise. In Tarot games, the direction is
the cards, makes it overwhelmingly probable that usually counter-clockwise: this is because Tarot is an
it goes back to the beginning of the sixteenth. Of Italian game in origin, and in Italy and Spain the
that which, for two and a half centuries, standard direction was originally counter-clockwise,
Bolognese card players were able to do, there is while north of the Alps and the Pyrenees it was
no reason to declare those of the fifteenth-century clockwise. The cards held by the players are played
The Game of Tarot 167

out in tricks, each trick consisting of as many cards as


there are players, each player contributing one. Each wiz
player plays his card to the trick face upwards in the In trick-taking
"8 agames
Z played without trumps, the rule
centre of the table. At the beginning of each trick, one almost always holds that a card of any suit other than
of the players has the lead, that is, the duty to play the that of the card ledMk
to the trick is devoid of trick-taking
first card to the trick: the other cards are then played power: the trick is therefore won by the highest-
successively by the other players in rotation, ranking card of the same suit as the first card played
according to the designated direction, clockwise or to it. This rule, complicated in most games by the
counter-clockwise. If, at the beginning of play, each presence of trumps, is so nearly universal that most
player holds n cards, there will therefore usually be n card players would probably regard it as one of the
tricks, though in certain games, so long as the stock of defining characteristics of trick-taking games. An
cards not dealt out before play is not exhausted, each alternative principle, however, is not merely
player replenishes his hand by drawing one card from abstractly conceivable, but is actually realised in a few
the stock after each trick, this is primarily a device for deviant trick-taking games, and serves to point up
making the game one of imperfect information when it how dominant is the usual rule that (trumps
is played by only two players. The rules of the game excepted) only a card of the suit led can win the trick.
will provide a way of determining which is the The alternative is to disregard suit altogether in
winning card in any trick, the player who played that determining who has won the trick, and count as the
card is said to have won the trick, and he gathers up winning card that of highest rank irrespective of
all the cards of the trick and places them face down suit. Such a rule prevails in the French game of je
beside him. The cards of a trick already played are Truc and its now obsolete English cousin Putt. In a
out of play, and cannot be used again in any later modified form, it also governs the still popular games
trick, but the outcome of the given round of play of Aluette and el Truco, the former played on the
depends on what cards, and how many, have been \'Vest coast of France with a special type of 48-card
won in tricks by the various players. (A 'round" of Spanish-suited pack, the latter in Spain and South
play is to be understood as that segment of the game America with the 40-card pack. Under this rule, it can
that lasts from one deal to the next. \Vhen two or of course happen that two cards of equal rank, higher
more players play in permanent or temporary, than any other card in the trick, are played by
partnership, one partner usually collects all the cards opponents to the same trick. Such a situation can also
won in tricks by himself or any of his partners. arise, even under the usual rule, in any game played
The foregoing description may be taken as a with two or more packs simultaneously, and it is then
definition of a 'trick-taking game': there are some sometimes resolved by counting the card played later
games having some of those features but not others, as beating that played earlier, sometimes by the
for example ones in which the player who has won the opposite rule. In all the four deviant trick-taking
trick takes the cards of that trick into his hand for games mentioned above, however, such a trick is not
later use, but they are based on an essentially different considered as won by any of the players. Yet another
principle. In some trick-taking games, a good deal conceivable alternative would be to regard the entire
takes place in any round before actual play begins, for pack as forming a single sequence, so that a trick
example bidding: but there are three main features to would be won by the highest-ranking card of the
be specified before the mechanics of the actual play is highest suit, but, as far as I am aware, there is no
determined, These are: (i) who has the lead to each game governed by a principle of that kind. Even the
trick, (ii) which is the winning card in any trick, and First alternative rule for determining which card wins
(iii) what constraints restrict a player's freedom to the trick holds good only in a very small minority of
choose the card he will play to a trick. unusual games, just those four already mentioned: in
In trick-taking games -- not only European ones, the overwhelming majority of trick-taking games the
but those played in China and in India and Persia as rule is that, unless trumps are admitted and a trump
well - it is a virtually universal rule that the winner of is played to the trick, the winning card is the highest
any trick before the last has the lead to the next trick. one of the suit led.
This leaves only the player who leads to the first trick
to be determined by convention. The rule varies in Following suit
different games: but, in European games without
bidding, it is usually the player next in rotation to the In European trick-taking games, there is seldom any
dealer - the one on the dealer's right if the direction of constraint on what card may be led to a trick. There
play is counter-clockwise, and the one on his left fit is are a few exceptions to this, but they are infrequent
clockwise - who leads to the first trick. and minor: usually, the player with the lead is legally
free to lead any card of his choosing from his hand. It
is very rare, however, for there to be no constraints on
the cards played by the other players, those who play
168 Part I: History and Mystery

to a trick to which the first card has already been led. or, if none is played, then by the highest card of the
Among European games, those in which there is no suit led. For this purpose, the triumph cards normally
constraint at all are mostly two-handed games in rank in descending numerical order: that is, the
which each player draws a card from the stock after highest is the XXI, followed by the XX and so on
each trick, and then, as soon as the stock is exhausted, down in sequence to the I (the Bagatto or Pagat).
constraints come into force. The most familiar Within each suit, the ranking is in accordance with
constraint is that requiring each player to 'follow suit' the ancient principle observed in Italy and Spain.
if he can: that is, to play a card of the suit led if he has That is to say, in every suit, the four highest-ranking
one. Less usual, but far from uncommon, is the cards are the court cards: the King is the highest,
additional requirement that any player who is able to followed by the Queen, then the Cavalier and then the
play a higher-ranking card of the suit led than any so jack. In Swords and Batons, the numeral cards follow
far played to the trick must do so. In games with in descending numerical order: the 10 ranks next
trumps, the constraints vary a great deal: but, below the Jack, followed by the 9, and so on down to
although there is much variation in detail, which the Ace, which is the lowest card of the suit. In Cups
naturally has a profound effect upon the strategy of and Coins, however, they rank in ascending
the game, almost all European trick-taking games numerical order: in these suits, the Ace ranks next
leave the player with the lead free toplay any card below the Jack, followed by the 2, then the 3, and so
that he chooses, and almost all circumscribe in one on, with the 10 as the lowest card. It is obligatory to
way or another the freedom of the other players . follow suit, if possible. This means that, if a card of a
plain suit is led, then every player who still has any
cards of that suit must play one to the trick, and, if a
triumph card is l°d to a trick, then likewise any player
Trump; who still has some triumphs in his hand must play
The presence of trumps in a trick-taking game one. In Whist and Bridge, as in many other trick-
introduces an entirely new additional feature into the taking games, a player who has a void in the suit led
determination of which player has won a given trick. (has no cards in that suit), and who therefore cannot
W/hen such games are played with the regular pack, follow suit, is at liberty, when it was a plain suit that
some means or other is used to select one of the four was led, either to play a trump or to 'throw away' a
suits as the trump suit for a given round. VVhen there card of another plain suit, thus denying himself the
is bidding, the nomination of one of the suits as trumps chance to win the trick: 'throwing away' is, of course,
may form an ingredient of the bidding itself, as in tactically important as a means of creating a void in
Bridge, an older practice, exemplified in Skat as now one's hand, so as subsequently to be able to trump a
played, is for the declarer - the player making the trick to which that suit is led, or simply to get rid of
highest bid - to announce the trump suit, at his losing cards. In Tarot, however, there is not this
choice, after the bidding is completed \Vhen there is opportunity: when a plain suit is led, any player
no bidding, the trump suit is determined unable to follow suit has the obligation to play a
by chance: when not all the cards are dealt out, trump if he has one. This obligation holds good even if
the First undealt card may be turned face up, the player's partner has already won the trick, and
and its suit taken as the trump suit; when the even if it means playing a lower trump than some
whole pack is dealt out, the last card dealt may be other player has already played. The reason for this is
turned up for the same purpose, or the pack may that there are, in games played with the 78-card pack,
be cut before the deal begins. The cards of the half as many trumps again as there are cards in any
trump suit behave in a quite different way from those one plain suit; in Minchiate, and in the many games
of the other suits (the 'plain' suits). Any card of the played with shortened packs, the proportion is even
trump suit, even the lowest, beats every card of a plain higher. If a player with a large number of trumps were
suit, even the highest, and it does so irrespective of the allowed to hoard them to use on valuable tricks, he
suit led to the trick. The rule governing which card would have too great an advantage. In games like
wins the trick thus takes the form that the trick is won Whist and Bridge, the only way to force one's
by the highest trump played to the trick, or, if the opponents to play their trumps is by leading trumps
trick contains no trump, then by the highest card of oneself: in Tarot, it can alternatively, and more
the suit led. economically, be done by repeatedly leading a plain
In games played with the Tarot pack, there is no suit in which they are short.
need of any device for determining a suit as trumps,
for the twenty-one triumph cards always fulfil this The Malta
function, while the four ordinary suits are always
plain suits. The triumph cards are, however, trumps This explains the role of the triumph
in precisely the sense just given: that is to say, each cards in the game. The role of the Fool or Matto
trick is won by the highest triumph card played to it, is entirely different. To speak more exactly, it was
The Game of Tarot 169

entirely different in the earlier of those forms of the immediately paid in cash or chips). In most complex
game of which we have records. In those forms of it trick-taking games, such as Skat and mass, the
now played in Austria, Hungary, Slovenia, national card games of Germany and Switzerland,
Czechoslovakia and the Black Forest, it has been only certain cards carry any pfwint-values at all: the
transformed into the highest trump card, beating even others contribute nothing to the total of card points,
the XXI: but, previously, it had a quite distinct role, but are merely of strategic significance, as
which it retains in the forms of the game played in determining who wins the trick. In a few such games,
Italy, France and Switzerland. In games of this kind, however, such as X/lanille, every card contributes to
the player holding the Matto can play it to any trick the card-point total, though some make a much
he chooses: it has no trick-taking power, but it higher contribution than others.
releases the player who plays it from the obligation to Trick-taking games may be classified in another
follow suit or to trump. He may thus use it to avoid way as well, namely as borilive or negative. In positive
losing a valuable card which would otherwise be games, the object is to win as many tricks, or as many
captured in that trick. There is some variation of rule card points, as possible, or to win at least a certain
about whether it is permissible to lead the Matto as number. In negative games, the object is to win as few
the first card of a trick; in any case, it is usually tricks, or as few card points, as possible, or to win no
inadvisable. When it is allowed, the player next in more than a certain number. In certain games with
rotation is usually at liberty to play any card of his bidding, the object may be positive or negative
choosing, and the card that he plays is treated as if it according to the bid made, and thus vary from round
has been led to the trick, so that the remaining player to round. Nevertheless, most trick-taking games can
or players have to follow suit to it if they can and, if be classified as primarily positive or primarily
they cannot, to trump if they can. negative.' It seems impossible to say whether simple
or complex trick-taking games are the older in
Europe: it may be that both are as old as card playing
The 0b1€6l of the game itself. By contrast, it is clear that negative games, of
In order fully to explain the role of the Matto, it is which the best-known to-day is Hearts and its
necessary to say something about how the winner of a variants, and the earliest really successful one was
round is determined. So far, we have merely said that Reversis, which originated in Spain in the sixteenth
the winning player or side in a trick-taking game is century, are a later development: the positive games
determined by the cards won by the various players in came first, and subsequently the idea occurred of
tricks. Trick-taking games may be classified into playing a game with essentially the same mechanics,
those, like Bridge and Umbre, in which what but with the aim of the players reversed. (This is
determines which player or side has won a given evident enough from the very name of Reversis - in
round is simply the total number of tricks won by Spanish Revesino - which was played in England
each, and those in which what matters is which under the name of Losing Loa dam, and is probably
particular cards each player has won in tricks. There the game referred to by Rabelais as Cbquirnbert, quz
is no serviceable accepted terminology to distinguish gazgna /Jerri. I
these two types: I shall therefore call those of the
former type simple trick-taking games, and those of the Card/90znt5 in Tarot
latter type com/alex ones. These are, of course, intended
merely as technical terms: no suggestion is being In this terminology, Tarot is a positive complex trick-
made that Bridge, or Cymbre for that matter, is an taking game. It resembles Marcille rather than such
easy game to play. In complex trick-taking games, games as Skat and Jass in that every trick won
different cards carry different point values, according contributes to the card-point total, even if it contains
to their rank, and the winner or loser is determined by none of the high-scoring cards. The method usually
the total number of points each player has on the
cards he has won in tricks. Originally, the points won 1 There is a small modern category which escapes this
by a player constituted his score for the round. In classification for a different reason. One example is the
many games, however, the points won on the cards simple trick-taking game oOh, Hell, in which each player's
captured in tricks serve merely to determine which object is to make wxarlly the number of tricks he declared
player or side has won the round, and the scoring is that he would, no less and no more, the excellent game
done on a different principle. In order, then, to avoid played with the Taotl pack, a modern invention with five
suits and various extra cards, works according to the same
confusion, it is necessary to keep the two kinds of principle. Likewise, in a modern member of thejass family of
points carefully distinguished: we may therefore complex trick-taking games played in Switzerland,
speak of card Points to mean those Differenzlerjass, each player predicts how many points he
that go to determine which player or side has will make, and obtains a negative score consisting of the
won the round, and of game Points to mean those that difference, by defect or excess, between his actual and
are actually marked on the score sheet (or predicted total,
170 Part I: History and Mystery

adopted for computing the total of card points won by triumph cards and the Matto were used in play :
each player is rather complicated, and will be but it fails to explain why the Tarot pack was
described later. For the present, I give here a invented in the first place. If, in the plain suits, it
simplified description, which probably corresponds is the court cards that are going to carry high
rather well to the original method: it must be point-values, we can readily understand the
understood that some particular forms of Tarot
diverge very considerably from the methods here addition of a fourth court card: but that, as we
described. In this simplified method, each player have seen, was by no means unique to the Tarot
scores 1 card point for every trick he wins. In addition, pack, being a frequent feature of fifteenth-
he scores 4 card points for each King he wins in tricks century German packs, particularly of the
(whether originally played by himself or another), 3 costlier sort, hand-painted or copper-engraved.
points for each Queen, 2 points for each Cavalier and The special role of the Matto in play also made
1 point for each jack. He also scores 4 points for the this a comprehensible addition to the pack:
highest trump (triumph XXI), 4 points for the lowest although there appears to be no actual
trump (triumph I, the Bagatto) and 4 points for the connection between the Matto and the later
la/Iatto or Fool. The player holding the XXI cannot joker, and although the function of the two cards
lose it, since it is the highest card in the pack. The
player holding the Bagatto, on the other hand, can is different, we may naturally compare the
very easily lose it, since it can be beaten by any other invention of the one with that of the other. But
trump: so trying to bring the Bagatto home, if you that does not account for the principal
hold it, and trying to capture it, if you do not, are distinguishing feature of the Tarot pack, the
important subsidiary objects of the game. Now, as sequence of the twenty-one triumph cards. If, in
remarked, the Matto has no trick-taking power. But, a game played with the regular pack, the trump
while it cannot take a trick, it cannot normally be suit is determined by chance at the beginning of
captured either. \Vhen the player who holds the each round, it would clearly make no essential
Matto plays it to a trick, it is not taken away by the difference to the game if, instead, some suit were
winner of the trick: the player who originally held it designated a permanent trump suit, as indeed
takes it back and puts it with the cards he has won. happens in certain games. Thus, when there is no
Usually, he is required to give another card in bidding, there is no disadvantage in having
exchange for it from among the cards he has already
won, he will, naturally, select a low card (a card special cards as permanent trumps, but,
without special point-value). If he has not yet won any conversely, there appears to be no particular
tricks, he waits until he does in order to give a card in advantage in it either, since it is so easy to confer
exchange for the Matto to the player who won the that role on one of the suits by convention. It is
trick to which he played it. But (whether the rule true that, in Tarot, there are in effect Five suits -
about offering a card in exchange is in force or not) if the trumps in addition to the four plain suits: but
the player who played the Matto never wins any tricks five-suited packs were perfectly well known in the
at all, he must, at the end of the round, surrender the fifteenth century, at least in Germany, and it
Matto to the player who won the trick to which he would seem much easier to introduce an
played it. Normally speaking, therefore, a player additional suit than to devise a special set of
holding the Mulatto can count on gaining 4 card points
with it. The rule governing the Matto is usually picture cards. It is also true that the sequence of
summarised by saying that it can neither capture nor triumphs is longer than any of the suits proper.
be captured: it would, of course, have appeared This, if desired, would have been harder to
senseless to state the rule that it is not captured before achieve by adding extra cards to one suit of a
the system of card points had been explained. Because, regular pack; numeral cards higher than 10
by playing the Matto, a player is released from the would be very difficult to identify without
obligation to follow suit or to trump, the card is indices, and the addition of any large number of
sometimes known in Italian as the Sousa, and court cards takes us precisely in the direction of
frequently, in French, as the Excuse. This term was the Tarot triumphs. However, the effect can be
corrupted in German into Skins c. Skis, and it is as der attained by convention, namely by removing
SkzYi` that it is now regularly referred to in German, certain cards from the suits to which they
despite the fact that, in the games played in Austria
and Baden, it has long lost the role that has been here
properly belong, and treating them as permanent
described, and has, in effect, been converted into trumps; this is a feature of several games,
trump XXII. including Orb re, Schafkopf and Skat. The role
of the triumph cards as permanent trumps in the
Now, it may be said, this tells us how the games played with the Tarot pack simply does
The Game of Tarot 171

not, at first sight, provide an adequate motive for pack was the invention of the idea of trumps. It is
the invention and production of a special pack of not quite certain that the Matto was an original
cards not readily adapted to the playing of games member of the pack, it may have been added at a
of other kinds. slightly later stage, when the form of pack
The puzzle is solved once we drop the represented by the Visconti di Niodrone one was
assumption that, at the time when the Tarot replaced by what became the standard 78-card
pack was first devised, the idea of trick-taking form. There is also one piece of evidence to
games with trumps was already familiar. Our suggest that the classic manner of using the
difficulties were caused by taking it for granted Matto may have been a later development, and
that card players of the time were already that it was originally the lowest trump But,
acquainted with games played with the regular whether or not the invention of the Tarot pack
pack, in which some one suit would be represented the introduction of the Matto in its
designated as trumps, permanently or for a classic role, one radically new and fundamental
round at a time: we then could not see why idea, that of trumps, is as much as we can
anyone should go to the trouble of inventing a suppose to have been introduced at one time; it is
new form of pack in which a quite special set of implausible to suggest that the game of Tarot
cards were to serve as trumps. But, if we assume simultaneously embodied the innovation of
that the idea of trumps was not already familiar, assigning to the cards not merely different trick-
the aspect of the matter is quite altered. In that taking powers but different point-values. It is
case, the invention of the Tarot pack must have, true that we do not have such clear positive
at the same time, constituted the introduction of evidence to the contrary as in the case of the
the idea of trumps into trick-taking games, one of trick-taking principle itself: Karnijffel was, in our
the great inventions in the history of card play; technical terminology, a simple trick-taking
and the question, 'Why bother with a special set game, and no game can be cited that is known
of picture cards when one of the ordinary suits both to have been older than Tarot and to have
would do?', loses most of its force We must, of been a complex game in our technical sense.
course, assume that, when the Tarot pack was There are, however, several complex trick-taking
invented, trick-taking games in general, and, games played with the regular pack in which the
more specifically, positive complex trick-taking point-values obey the same general principle as
games, were already well known. In games, as in that displayed by the court cards in the plain
all other fields, human inventiveness usually suits in Tarot: that is to say, the high-scoring
proceeds by a step at a time, we cannot expect cards are precisely those with the greatest trick-
more than one, or at the most two, new ideas taking power, and these carry point-values which
from the same source simultaneously. The game diminish by l point as one descends through the
of Tarot cannot possibly have been the first trick- sequence. Among such games is the sixteenth-
taking game known in Europe: the first century Italian game of Trappola, in which the
realisation of the fundamental conception of highest-ranking cards in each suit are, in
trick-taking play must have assumed a very descending order, Ace, King, Cavalier and jack,
straightforward form, without the complication these being also the high-scoring cards, carrying
of trumps or that of the Matto. Indeed, we know point-values of 6, 5, 4 and 3 card points
for certain that trick-taking games are older in respectively. Other examples are provided by the
Europe than the Tarot pack, since the German Spanish game of Malilla, sometimes asserted to
game of KarnOffel was such a game, and is be an invention of the nineteenth century, but
referred to as early as 1426, and it had demonstrably as old as 1776,3 and quite possibly
complicated rules, under which the natural
ranking of the cards is violently disturbed, so that 2 The evidence is from the Irwettiz/a of Lollio: see Chapter
it is as incapable of having been the earliest 21.
known trick-taking game as is Tarot itself. 3 Gégé, Historique et régle du jeu de la Manville, Enghien-les-
For similar reasons, it is not thinkable, either, Bains, 1883, maintains that the game originated only in
that Tarot was the first known complex trick- 1865, and spread from the South of France to the rest of the
country only after the Franco-Prussian War of 1870. This
taking game, that is, the first in which different last remark may well be correct, but, for the rest, Gégé is
point-values were attached to the various cards. completely confused. He fails to distinguish between French
On our hypothesis, the invention of the Tarot Marcille and Spanish Malilla, apparently not realising that
172 Part I: History and Mystery

far older, together with its French and Dutch None of these games shows any sign of being
descendants Marcille and Manilla, and the rather directly derived from or influenced by Tarot: the
similar Spanish game of Solo (not to be confused mark of such an influence is a special value or
with several other games of the same name). In role for the lowest trump. Indeed, Fiinfzehnern
all these last four games, the five highest-ranking and Reversis are played without any trump suit,
cards of each suit carry, from the highest to the and the same appears to have been true of
lowest, point-values of 5, 4, 3, 2 and 1: in Malilla, Trappola in its original form. (Fiinfzehnern has,
these cards are, in descending order, the 9, Ace, indeed, a curious affinity to the Indo-Persian
King, Cavalier and jack; in Marcille they are the Ganjifa games, which is presumably a result of
10, Ace, King, Queen and jack; in Manilla, the coincidence.) Probably none of these games is as
Ace, 10, King, Queen and Jack; and in Solo, the old as Tarot, but they collectively bear witness to
7, Ace, King, Cavalier and jack. Yet another what is very likely to have been a principle of
example is the negative complex game of assigning point-values in complex trick-taking
Revesino or Reversis, originating in Spain no games that antedated the invention of the Tarot
later than the early sixteenth century, in which pack, and may go back to the introduction of
the highest cards of each suit are Ace, King, card games into Europe. This very
Cavalier or Queen and Jack, bearing the point- straightforward principle is that underlying the
values 4, 3, 2 and 1. A not very well-known game, assignment of point-values to suit cards in Tarot :
played both in France and Germany under the that governing their assignment to the additional
names Quarante des Rois and Vierzig vom cards of the Tarot pack is considerably more
KOenig, has the King, Queen and _Jack as the subtle. It seems natural to suppose that the game
highest cards of each suit, carrying point-values of Tarot was founded upon some existing game
of 5, 4 and 3 respectively. Another game of this or games played with the regular pack and
kind is Fiinfzehnern, popular in Germany without trumps, in which the high-scoring cards
throughout the nineteenth century, in which the in each suit were just the court cards .
top five cards of each suit were Deuce (Ace), Now, under the supposition that the Tarot
King, Ober, Unter and 10, once more with point- pack was devised in order to embody what was
values of 5, 4, 3, 2 and 1. A long obsolete member then a completely new idea in trick-taking play,
of the genus is the Alsatian game of TrUrnpfspiel that of trumps, its invention makes perfect sense.
described by Daniel Martin in 1637, in which the Trump cards play a completely different role in a
top cards of each suit were Ace, King, Queen and trick-taking game from cards of the plain suits :
Jack, with point-values of 4, 3, 2 and l they can win a trick to which a different suit was
respeetively.4 led, and they beat all other cards regardless of
their rank. If card players had long been
the Spanish pack lacks 10s, and describes Marcille as being accustomed to trick-taking games played without
popular in Catalonia, Navarre and Andorra as well as the trumps, in which the principle held without
South of France. Having discovered that the game played in exception that a trick could be won only by a
France under the name of Marcille in the eighteenth-century card of the suit led, then, when the idea of trumps
was an entirely different one, namely a Stops game, later
called Compete, he quite mistakenly takes early Spanish first occurred to some ingenious individual, they
references to Malilla to be alluding to the Stops game. An would as much be thought of as cards fulfilling a
anonymous pamphlet of 1776, Le jet de Za /\/ali/le, perhaps completely new and special function as would the
published in Amsterdam, informs the reader that the game Matto, when that was first invented. It would
has long been popular in Spain, and hopes that it may he thus be entirely natural to realise the new idea,
introduced into France. It describes the Spanish game, as
played with the 48-card pack, and the author states that he not by adopting a convention under which one
is abridging the earliest written account, written by a Don of the suits behaved quite differently from the
Antonio, whose date he does not give. Malilla therefore others, but by adding a new sequence of cards to
probably dates from the first half of the eighteenth century the pack. There would have been no apparent
or earlier, while Marcille may be an adaptation from the reason why this new sequence should have the
early nineteenth century.
4 Daniel Martin, Parliament nouveau, Strasbourg, 1637, oh.
same structure, or the same length, as the
74, p. 635. This is a French/German reader, with parallel existing suits; nor would it seem natural to assign
texts on a variety of subjects, intended for those learning one a new suit-symbol to it, as if it were equivalent to
or other language. I have not seen the original, but the the ordinary suits. These would be cards
French text of the. entire book is reprinted in Collection intended to play an entirely new role in the game,
The Game of Taro! 173

and therefore naturally represented by designs of introduced: the idea of trumps, and the idea of
a new kind: like the important cards of the four bidding.
suits, they would be picture cards, but they We are able to say precisely where the idea' of
would no more need a suit-sign than would the bidding comes from: it comes from the Spanish
Matto, or the_Joker in a modern pack. game known in Spain as Tresillo, and
If this hypothesis is correct, the invention of everywhere else as Cymbre or l'Hombre. This
the Tarot pack was one of the great moments in game is comparatively little played to-day: but,
the history of card play. One of the reasons why a in its time, it was the most successful card game
serious history of card games has never been ever invented, enjoying, at rather different dates,
written is that people tend not to take card games an enormous vogue in France, in England, in
seriously, in the way that they are prepared to Germany and in Italy, it was carried by
take chess. But another reason is the complexity Portuguese sailors to Indonesia and Japan. It
of the subject: card games proliferate far more occupied the same position as Bridge does to-
rapidly than do board games. When such a day, as the fashionable card game and as, par
history comes to be written, it will therefore have excellence, the intellectual card game: and it
to concentrate, not so much on the detailed occupied it for a far longer period than that for
evolution, spread and fortunes of individual which Contract Bridge has yet existed. Its history
games, as on their constituent ideas. New card in France can be traced through the series of
games are constantly being invented, and old card-game books published every few years in
ones modified: but it is much more rarely that that country from the mid-seventeenth century
anyone comes up with a radically new principle onwards. From looking at these books, it
of play. The evolution of a card game is primarily becomes apparent that, at any given time, a card
the history of its adopting or adapting principles game may be in a stable state or in a nova state.
already practiced in other games, the invention of A game in a stable state is usually accorded only
new card games primarily a matter of a new a brief description, perhaps incorporating a few
combination of existing ideas.5 In the course of hints on strategy: and this description will, very
this process, the new or modified games present often, go on being reprinted, perhaps without any
tactical problems that may not be able to be verbal changes, for many decades. These are the
exactly paralleled in older games; even an games played in the family circle, or by the
alteration in the method of scoring may radically peasantry or the bourgeoisie. Their devotees are
affect strategy, as in the change from Auction to likely to be conservative in their habits of play,
Contract Bridge. Nevertheless, human inventive and not much given to verbal analysis of strategy,
genius is best displayed, in the field of games, although they may be highly skilled in play. A
when someone devises a fundamentally new game goes into a nova state, on the other hand,
principle of play; and, in the history of card when it is taken up by the lzaut monde: and the
games, that has not happened often. If we restrict manifestation of this in the card-garne books is
ourselves to trick-taking games, then, since the extremely striking. As the game becomes more
principle of trick-taking play was First invented, and more fashionable, the accounts given in the
only two outstanding new principles have been books become longer and longer: there are
detailed discussions of strategy and analyses of
sample hands. This is partly because the game
alfacienne, Daniel .Margin of la vie to Slraibowg au commencement has caught the attention of intellectuals and
du XVI# iiéde, ed. Charles Nerlinger, being fascicule 49 of people given to making explicit analysis, and
the ['ublicalzon.s de la Faculty Der Lettrer de Z'Univef5zté de partly because proficiency at the game has
Strasbourg, Strasbourg, 1900, the section 'Du loiieur de becomes requirement for social success in a
cartes' being on pp. 216-18, while the German text of the
account of Triimpfspiel is quoted in Heinrich A. Rausch,
milieu that prizes such success highly. At the
Day SpzeZver.3ezr/zrzz5 i n 25. K a l l e ! von Fisclzarts same time, the game tends to undergo rapid
'CenlzzrlzZil:[ztZerung', Strasbourg, 1908, pp. xxxvii-xxxviii. evolution, as it is modified with the intention of
9 Alain Borvo, Arzatomie d'unjeu de caries. Z'AZue!te of Le jeu making it more entertaining - more skilful or
de Vafhe, Nantes, 1977, p. 18, cites Pierre Berloquin as more varied; and it may also bud off a whole
advancing the same conception of a card game as a progeny of variant forms. All this is exemplified
compound of constituent principles of play, each of which
may be found in many other games, and as coining the term by Orb re, which was the greatest nova ever
funl9fnet for these constituent principles. seen, and, at the height of its popularity in
174 Part 1: History and A/lystéry

France, was occupying about half the space in cards, to how the trump suit was to be
the card-game books, at least if its variants are determined, and SO on. Thus what the declarer
reckoned in. had to do in order to win was Fixed: the bids
It is easy to understand the reason for the affected only the conditions under which he tried
enormous popularity of Orb re: it introduced to do it. The idea of variable contracts - different
card players to an entirely new and exciting things that the declarer committed himself to
principle, that of bidding. There can be no doubt doing during actual play, if he was to count as
that it was from Orb re that this principle winning .- which figures so prominently in
entered card play: not only is it the earliest game Bridge, did not make its appearance until Boston
to have involved bidding, but, as soon as the Whist came on to the scene at the end of the
game became fashionable outside Spain, the eighteenth century. It was even later that the
principle of bidding was adapted to many other practice of bidding was adopted in four-handed
trick-taking games, Tarot included, which had games with fixed partnerships, like Bridge:
not formerly incorporated it; and the form which Boston Whist, whose simplified modern
bidding first took in these games was patently descendant is Solo Whist, is the only branch of
borrowed from the type of bidding used in the Whist family in which the principle of fixed
Orb re, often not very well adapted to the games partnerships is abandoned. For a long time, the
for which it was being borrowed. Orb re needed principal point of bidding was taken to be as a
bidding because it was a three-handed game in means of deciding, in four-handed as well as in
which, in each round, one player - the hombre or three- or Five-handed games, which player or
man ..- played on his own against the other two in players should, in any one round, play against
temporary partnership. Until the invention of the rest in temporary partnership. Indeed, so
Orb re, the most usual ways of playing trick- long as the object of actual play, the way of
taking games were with four players, forming two deciding which side had won, remained constant,
fixed partnerships, as in Whist, or with three there could be no point in bidding in a game with
players, each playing for himself. Now, obviously, Fixed partnerships. Thus, surprising as it may
Ornbre would have made a very poor game if, seem to those who associated bidding primarily
say, the player to the right of the dealer had with Contract Bridge, trick-taking games with
always to play on his own against the other two : fixed partnerships were the last to adopt the
he would often have been resoundingly defeated, principle of bidding introduced by Ornbre; and
and the game would have been boring. Hence they could do so only after that principle had
each player in turn had an opportunity to say been modified in Boston \Vhist by admitting
whether he wished to undertake the role of the variable contracts.
lwmbre or solo player in that round. This was, in The idea of bidding is thus a European, and,
origin, the simplest form of bidding imaginable: specifically, a Spanish invention. According to
a player could either pass or elect to play on his our present hypothesis, the other leading idea,
own, and, as soon as anyone SO elected, the that of trumps, was invented in Italy in about
bidding stopped. However, the principle once 1440, with the invention of the Tarot pack. In
introduced, it was natural to make it more any ease, trumps, like bidding, were certainly a
interesting by allowing different bids to be made, European invention: trumps are unknown in
so that a player who had made a positive bid Oriental card games that do not derive from
could be overbid. As time went by, an ever more European ones. By contrast, the basic idea of
elaborate code of possible bids was devised. It is trick-taking play itself is not of European origin.
worth noting, however, that the different bids did As we have seen, even when we ignore the use of
not relate to what the bidder committed himself trumps, trick-taking play incorporates several
to doing during the actual play. Once actual play distinguishable elements that are nevertheless
began, the task of the declarer the lwmbfe was always, or almost always, associated. In Chapter
always the same: he had to win more tricks than 3 we imagined different conventions determining
did either one of his opponents, taken separately. which player should lead to each trick. One
The bids related, instead, to the preliminaries was that the lead might simply rotate from one
preceding the actual play: to whether or not the trick to the next, irrespective of who won the
declarer could discard worthless cards from his trick; this would parallel the invariable custom in
hand and replenish it from the stock of undealt European games concerning the deal for each
The Game of Tarot 175
round. Another was that the lead might remain exceptions like Scopa in Italy and Cribbage in
with one player so long as he went on winning England, of almost all those that have had a
tricks, but then, as soon as he lost one, pass to widespread popular following. Apart from the
the next player in rotation, regardless of who pure gambling games, perhaps 75 per cent of the
won the trick: this would be the analogue of the man-hours spent in playing cards have in Europe
g usual Chinese principle for selecting the dealer. been expended upon trick-taking games. Despite
There is no reason to think that games played the great success of Bridge, this is less likely to be
in accordance with either of these rules would true of the twentieth century than of any period
be strategically trivial: yet no such rule is to be in the past, because of the popularity in modern
found in any trick-taking game, European or times both of Poker and of the many forms of
Oriental; with negligibly rare exceptions, the Rummy and its offspring Canasta: but, taken
winner of a trick always leads to the next one, \Ne over the whole history of card games, it would be
noted, also; the possibility, realised only in a tiny a fairly safe bet.
minority of unusual games, of alternative rules This makes it highly probable that trick-taking
for determining by which card a trick is won: as I play was not independently invented in Europe,
remarked before, these exceptions underline how but entered, very likely in various forms, with
predominant is the principle that (trumps playing cards themselves. Once it is accepted
excepted) only a card of the suit led can win the that playing cards entered Europe from outside,
trick. These facts strongly suggest that trick- it is not to be supposed that they would have
taking play has a single origin: that all, or nearly entered merely as instruments of possible games
all, trick-taking games have evolved from some still to be thought up, any more than the
one common ancestor. chessboard and chess pieces would have spread
This prototype of trick-taking games, of which without being accompanied by information
Bridge, Tarot, Umbre, Skat and all the rest are about the game played with them; playing cards
the descendants, must have been created before would have come into Europe together with a
playing cards ever reached Europe. One of the game, or, more likely, many different games, that
leading uses for playing cards has, of course, they could be used to play. In view of the
always been as instruments of pure gambling subsequent predominance of trick-taking games,
games like Baccarat, Faro and Thirty-One, It is surely to be presumed that such games were
where the cards become a mere randomising among those that entered Europe along with
device like dice or the roulette wheel. But it can playing cards themselves.
hardly have been in order to play such games We know, moreover, that by 1426 the game of
that playing cards were invented in the first KarnOffel was already being played in Germany.
instance, since they often ignore suit altogether, This was half a century after the first
or fail to discriminate between the different ranks introduction of playing cards: but, as already
of court cards, and, in any case, dice are remarked, it subjected the cards to an
incomparably older than cards and already extraordinary rearrangement of their normal
served perfectly as a randomising device, the order, and, as we shall see, it also overlaid the
pure gambling games do not exploit the true basic principle that only a card of the suit led can
essence of playing cards as an instrument of play. win the trick with many and complicated
If we set them aside, and consider only those exceptions. For these reasons, it cannot have
games that require at least some strategic skill, been invented before the fundamental idea of
we Find that European card play has always been trick-taking play had already long been familiar :
dominated by trick-taking games. If you look at its existence presupposes general acquaintance
any card-game book -- French, English, German, with that idea.
Italian, Dutch or any other - published in We know very little about the card games
whatever century, you will End that at least three- played in Europe in the fourteenth and fifteenth
quarters of the games described are trick-taking centuries. VVe do know, however, that there was a
ones. Almost all the card games that have clearly accepted notion of the order of the cards
enjoyed a great vogue at one time or another - within each suit: this is already apparent in john
almost all those that have entered or passed of Rheinfelden's treatise, when he speaks of the
through a nova state - have been trick-taking two 'marshals' as being under the Kings. A little
games, and the same is true, with a very few reflection shows that this conception of itself
176 Part I: History and Mystery

implies the existence of trick-taking games. It is connection between Indian and European card
true that, in some games of other kinds, we need games cannot have been direct. Direct contact
the idea of a cyclic order: for example, in any between Europe and India was made for the first
game in which a significance is attached to time since the rise of Islam by Vasco da Gama's
having three or more cards in sequence. But it is arrival in 1498. By then, both trick-taking games
only, or at least primarily, in trick-taking and the practice of reversing the order of the
games that we need an idea of the direction of numeral cards in two of the suits had
the ordering, that is, of one card's being higher or demonstrably long been known in Europe, and
lower than another. It might be objected that, hence cannot have been learned from Indian card
when two sequences of equal length, held by players. By the early sixteenth century at the
different players, have to be compared, this can be latest, and possibly two decades before the end of
done only by taking that sequence to beat the the fifteenth, the use of trumps in games played
other which is headed by the higher-ranking card. with the regular pack was being practised by
We have seen, however, that, until about the end European players, whereas, in the Ganjifa
of the fifteenth century in Italy, and until well games, there is neither a trump suit nor bidding.
into the sixteenth century in Spain, it was the Furthermore, as we noted before, although the
normal practice to treat the ranking of the Ganjifa games are full-Hedged trick-taking
numeral cards as running in one direction in games, with a trick being won by the highest card
Swords and Batons (the higher numeral beating of the suit led and and the winner of a trick
the lower), and in the other direction in Cups (almost always) leading to the next one, they
and Coins (the lower numeral beating the exhibit a number of radical differences from the
higher). This practice shows that what was trick-taking games played in Europe. There are
required was to compare the ranks of any two severe and often complicated constraints upon
cards of the same suit, but not those of cards of the leads that may be made, there is the basic
different suits: it is easy to remember that the 4 principle that the holder of the highest
of Cups beats the 7 of Cups, and that the 6 of outstanding card of any suit must play it when
Swords beat the 3 of Swords; but, as remarked, that suit is led; there is the general rule that the
it is not so easy to remember straight off that the 4 lead to the first trick belongs to the player
of Cups has a higher absolute rank than the 6 of holding the King of a particular suit (usually
Swords, and that therefore the sequence 4-6 of varying according to whether the game is played
Cups is superior to the sequence 4-6 of Swords. in the daytime or in the night-time); and there is
The need for a ranking within each suit, but not the frequent practice of playing multiple tricks -
as between cards of the different suits, irresistibly the player with the lead puts down several Cards
suggests trick-taking play. It is true that we have simultaneously, and the other players have each
no evidence of the practice of reversing the order to put down an equal number of cards. The
in different suits in France, Germany or Indian games and the European ones must have
Switzerland Qohn of Rheinfelden's text is rather developed from some common ancestor; neither
ambiguous, but suggests that the Ace was the can directly have influenced the other.
lowest card of every suit); but, since it is likely It is highly probable, as we saw, that Indian
that it was from Italy that playing cards spread playing cards, and the Indian Ganjifa games,
to the rest of Europe, trick-taking games, if they were derived from those of Persia, where the
had arrived together with the playing-card pack, eight-suited pack associated in India with the
would have followed wherever it spread. Moghuls was in use at least by the sixteenth
As we have seen, this practice of reversing the century, and where similar and perhaps identical
order of the numeral cards in half the suits is games were being played at least by the
observed, without exception, in the trick-taking seventeenth century. There was, of course, close
games played in India under the general name of cultural contact between Persia and the Moghul
Ganjifa. This unquestionably establishes a link court: Mirza Sadiq, who was born in 1018 A.H.
between the Indian games and those of Europe; (1610A.D,) in Isfahan and died in 1061 A.H. (1653
and trick-taking games hold an even more AD. in India, devoted the 64th chapter of his
predominant position among Indian than among Encyclopaedia to ganjzfell, 'describing various
European card games. As we have seen, the games including Han rang, known from later
The Game of Tarot 177
or"
Indian sources." The eight-suited pack, and and Japanese games. In England the best-known
probably also the Perso-Indian type of game, fishing game is Casino; by far the most successful
date back to the early sixteenth century. Further of all European fishing games is the Italian game
back we cannot at present go: but we saw that of Scopa, with its derivatives. Fishing games have
etymological evidence makes it likely that not, however, played any great role in the history
playing cards and card games reached Mamliik of European card games, and, though I know
Egypt from Persia, and that the 52-card MamlUk little of their history, Scopa appears to have been
pack and the 96-card Persian and Moghul pack already well known in Naples by the early
; probably have as their common ancestor a 48- eighteenth century, but may possibly have arrived
card pack with four suits and two court cards per from the Middle East.
suit. The special type of game played in Persia Although there are few Chinese trick-taking
and India therefore presumably developed in games, one, the domino game T'ien Chiu
Persia at some date after playing cards First ('Heavens and Nines', so called from the name of
reached Egypt. This early history is, on present the highest domino of the civil suit, the double six
evidence, highly conjectural: but, if the re- or Heaven, and of the highest dominoes of the
construction of history suggested here is correct military suit, the Nines, i.e. the 6-3 and the 5-4),
in outline, the occurrence IH both India and is very celebrated and very ancient. The primary
Europe of the practice of reversing the order of object of the game is to win the last trick; but
the numeral cards in half the suits can be how much is paid by the other players to the
explained only by supposing it to have been winner depends on how many tricks they have
followed before the eight-suited pack was won. There are a few European trick-taking
invented, by players in la/IamlUk Egypt as well as games in which the object is to win the last trick,
in Persia, and to have entered Europe along with for example the Swedish Fernkort and the
trick-taking games and with playing cards German Letzter Stich, and it is a persistent
themselves. We have already noted that the feature of many games, going hack at least to
disposal of the upper inscriptions on the Istanbul Trappola and some forms of Tarot in early
cards gives partial support to this hypothesis. sixteenth-century Italy, that the winner of the
The predominance of trick-taking games in last trick gains a bonus. In the present state of
Europe and India is not paralleled in China. knowledge, we can only speculate whether T'ien
There, as we saw, setting aside pure gambling clziu is a remote ancestor of the trick-taking games
games as before, two quite different categories of played in Persia, India and Europe, or whether
card game have predominated: draw-and- the principle of trick-taking Play was invented
8
discard games and what we called 'fishing' twice independently.
games. Draw-and-discard games were virtually Whatever the exact truth on these questions
unknown in Europe until this century, when may be, it seems certain that trick-taking
E Rummy games were imported from the United games are older than the use of playing cards in
States, and, subsequently, Canasta from South Europe, and perhaps as old as the four-suited
America, and achieved great popularity. Fishing pack itself; and, since trumps are an unknown
games are played in Europe in a different manner phenomenon in any game not demonstrably
from that customary in China and Japan: there is derivable from a European forebear, we may
no turning over the top card from the stock after confidently assert that they, like bidding and
playing a card from the hand, but, instead, there unlike the general trick-taking principle,
are repeated deals in the course of play; represent a European contribution to the art of
moreover, it is usually allowable to capture more card games. As for the idea of complex trick-
than one card from the pool by the play of a taking games, it is impossible to be certain. No
single card, which never happens in the Chinese known trick-taking game of non-European origin
is complex in our technical sense, although it is a
6 The Encyclopaedia is called Shihid-i Sédiq, and its oh. 64 regular feature of fishing games that different
is discussed by 'Ali Naqi ManzavT in 'Ganjafeh-ye Shéhid-i
S8diq', Dzinesh, no. 8, October 1954, pp. 459-60. Han rang is cards captured bear different point-values, we
described in 'A note on Garijpa', by the Maharaja of might, therefore, conclude that the trick-taking
Sonepur, journal of the 81/zar and Orzkra Research Society, vol. games that entered Europe along with playing
10, 1924, pp. 221-6. cards were all simple ones, and that the idea of
178 Part I: History and Mystery ma.

assigning different point-values to cards trick-taking games. This conclusion tends to


according to their rank first arose in Europe. On reinforce the hypothesis that, in the beginning,
the other hand, it is highly tempting to associate the King was the only court card, acquiring first
the distinction between high-scoring cards and one subordinate and then a second: it would be
low cards with that between court cards and less bizarre, at the time when the four-suited
numeral cards. Familiar as we are with the latter pack was first devised, to head every suit with a
distinction, we forget how curious it is. But, when single figure card than with a sequence of them.
we reflect, when, say, we recall the Eton platoon, We may regard it as certain that trumps are a
we are impelled to ask why anyone should have European invention, it does not follow that it was
thought of continuing a numerical sequence with with the game of Tarot that they made their first
three social or political ranks. It would be a appearance. Is there any positive evidence for
satisfying solution if we could argue as follows. A this hypothesis, apart from the plausible
difference in the type of design which a card explanation that it provides of why the Tarot
displays is likely to point to a difference in its role pack was invented at all Here etymology proves
in the games for which it was originally devised; once more a clue. As has been said, the name
and an elaborate design is likely to point to an used in Italy throughout the fifteenth century,
important role. In a simple trick-taking game, right down to 1500, for Tarot cards and for the
and, indeed, in most card games, the court cards, game played with them is trionj or trium/2lli. In the
even when they head the suit, differ from the sixteenth century, however,~ from at least 1516,
numeral cards only in respect of their higher this name was replaced by the word Zarocc/zz,
rank: it would be in no way inappropriate to whose etymology is unknown and already
their function if they were replaced by numerals perplexed people in the sixteenth century.7 From
from 11 to 13. It is only in complex trick-taking early in the same century, however, we find
games that the higher cards of each suit differlin names cognate with 'triumph' being used, in
role from the lower ones otherwise than just by several countries, for games played with the
being higher. If, therefore, we hypothesise a regular pack. In France there is Triomphe, a
prototypical complex trick-taking game in which game still played, or at least described in the
the court cards were the highest cards in each card-game books, to this day.8 In England there
suit and the only cards with high point-values, as is Triumph, first referred to in 1522, and next in
in fact they are in Quarante des Rois, we have an a sermon by Latimer preached in 1529.9 In Spain
explanation for the differentiation between court there was Triunfo, of which the first mention was
cards and numeral cards: court cards were given
special designs because they played a special role 7 Lollio, in his InvettWa of 1550, spoke of 'quel nome
in the game. This idea is enticing; unfortunately, fantastic, e bizarre/Di Tarocco, senz'ethimologia' (that
what little evidence there is tells against it. If that fantastic and bizarre name of 'Tarocco', devoid of
etymology).
were ever the rationale for the distinction 8 The earliest French reference which is certainly to this
between court cards and numeral cards, it had game, and not to Tarot, is, as so often, in Rabelais's list of
been completely forgotten by the time that the the games of Gargantua, Gargantua, 1534, book I, oh. 223
eight-suit pack and the Indo-Persian Ganjifa Rabelais spells it triumph, and includes tara separately in
games played with it were invented. the list.
Furthermore, we have seen it to be probable that 9 The earlier reference is from Henry Watson, The ehirehe
of the euyll men and women/ whereof Lueyfer is the heed/ and the
there were originally only two court cards per membres it all the Players dissolute and runners reproued, This was
suit, and possibly, in the First instance, only one : a translation of La Petite Dyablerze dent Luczjer est Ze ref by
and a complex game with only two high-scoring Thomas Varnet and Noel Beda which had previously been
cards out of twelve, and no trumps, would be published in Paris, itself an abridged and adapted
distinctly tame. We have, therefore, reluctantly translation of the sermon De alarum [ado by St Bernardine of
Siena. At the end of The ehirehe of the euell! men and women the
to abandon this attractive idea. Complex trick- date is given as 22 August 1511, though it is not quite clear
taking games may have entered Europe together to me whether this is meant to be the date of the translation
with playing cards, or they may have been or of the work translated. The British Library gives the date
invented in Europe at an early date, perhaps of La Petite Dyablerie in its catalogue as '1520?', and that of
prompted by the distinction between court and Henry Watson's translation, of which it has a microfilm of a
copy in the Cambridge University Library, as 1522. There is
numeral cards; but, in either case, they probably another, anonymous, translation, differing only in trifling
do not have an antiquity equal to that of simple variations in wording, entitled The churche of quell men it
The Game of Taro! 179

by j.L. Vives in 1539.10 The German game of itself, Francesco Berni alluded to Trionfi as a
Trumpffen, perhaps the same as the Triimpfspiel game played with regular cards, and distinct
described by Daniel Martin in l637,~appears in from Tarocchi, which he refers to under that
the list of games given by Fischart in his name, in 1526, and it has other mentions in
translation of Rabelais in 1575.11 As for Italy sixteenth-century Italian sources." These
women/ where Lucyyfere is heed, And the membres is all the Players games were by no means all identical; on the
dzSrnlzzie/ and synnfrs relbroued. The First page of this says that it contrary, they differed greatly. Daniel Martin's
has been 'translated out of frenche in to Englisshe/ at the TrUmpfspiel was a complex game, whereas the
instau'ce of Charles erle of Worcester/ and chaberlayne to other games are all simple ones: in Triomphe
our soueraygne lorde the Kyng'. Charles Somerset, who was
Chamberlain to the Household of Henry VIII, was created each player received only five cards, whereas the
Earl of Worcester in 1514> and died in 1526. Both the English game of Triumph was the ancestor of
French and the English versions substitute different games Whist, and the entire pack was distributed.
for those mentioned by St Bernardine. On p. 10 of Watson's What, then, explains this allocation to a variety
book there occurs the passage 'there is seuen specyalles/ of trick-taking games played with the regular
which is/ the moon/ the glebe/ the Husshe/ the torment/ pack of a name formerly applied to the game
the regret/ one and thyrty( and ye tryumphe', The names
of all these card games are known from other sources. The played with the very special pack of cards now
French original of this passage gives the seven games as 'je known as taroccliz?
mamma/ je glic/ je Flux/ je torment/ la regnette/ Trente The explanation is very simple. What connects
et Vng/ & la ronfle'. It would therefore appear that Watson all these different games is that they were games
is equating 'ronfle' with 'tryumphe', but this impression is
contradicted by an earlier sentence on the same page: 'the played with trumps: their names refer to this
players shall same/ play we at the romfle/ the other shal outstanding and, at the beginning of the
save place we at the tryumphe'; at this point in the original sixteenth century, novel feature of them. The
French, different games are mentioned ('les ioueurs diront word 'trump' is simply a corruption of 'triumph',
iou5s au glic. Lautre dire iouons aux flux'). Although this is a corruption that appears almost as early as the
only a translation, it seems clear that 'tryumphe' must have
been known in England as the name of a card game. For
parent word 'triumph', as applied to cards, and
Latirner's sermon, in which allegorical use is made of the soon supersedes it. Similarly, Trumpf is an
words "triumph" and 'heart', see Hugh Latimer, Sermons on ordinary German word for 'trurnp', as triurzfo is in
the Ckznl, London, 1886, p. 27, and john Foxe, Art's and Spanish, although in French the word most
Monuments, 1563, pp. 1297-8 and 1300 (col. 2): 'the game commonly used has long been about. In Italy, the
that wee wyll playe at, shall bee called the triumphs. '
10 [inguae Zaiirzae exercitatzo ],L. Vwis Valentin, Basle, 1541,
word trionj continued very often to be applied to
Dialogus xxi, 'Ludus Chartarum SCU foliorum'. The first the triumph cards of the Tarot pack, as well as to
edition of this book, of which there are very many, was trump cards in other games, although it was no
published in Basle in 1588. S.R. Kaplan, The Enryclo/Jedza of longer used for Tarot cards as a whole, or for the
Tarot, New York, 1978, states that 'Ludovico Vives,IWriting game played with them: in fact, it simply
i n 1 5 45 i n Lupus C/zartarurn, Dialogs, describes the method of
playing the game of Jan/rc/zi' (p. 28) and that this work
acquired the meaning 'trumps ', and, now that we
'contains one of the earliest published references to the know for what purpose the triumph cards are
game of taroeehi' (p. 374). This is an error: Vives died in used in play, we may as well simply call them
1540, and the dialogue refers to a game with the regular 'trumps' henceforward. Even before the word
pack, as might be expected of a Spaniard. In the Spanish larocclzi had been introduced, when the word
dictionary of john Minsheu, one of the meanings of the Noon was reserved for Tarot cards, it had a
w o r d Zriumfo or triumplzo is given as 'a game at cards so
called': see A Di5tzonarze in Sparzir/L and English, by R i c h a r d certain ambiguity; it could be applied to the
Percivale, enlarged by I. Minsheu, London, 1599, reprinted cards of the Tarot pack as a whole, but it denoted
1623, s.v. 'triumfo'. In the Dialogues in Spanish and English more particularly the twenty-one cards we have
appended to the dictionary, el lritinf0 figures as the name of a been calling triurnph cards, or those together
card game and is translated 'Trump' (p. 25, towards the
end of the 3rd dialogue). The dialogue later refers to a 12 F. Berni, C`aPz/£010 de! Gizmo della Primzera, Venice, 1 5 26.
distinct game called lriunfo ra!/éd0, translated as 'still The game is also mentioned by Girolamo Cardano in oh.
trump', I do not know what this is. The Tesoro de la Lingua XXV of his Liver de Ludo Algae, written in 1564, published in
Carlellana, 0 Espaiola of D o n Sebastian Cobarruvias, Hierrmyrzi Crndarzi 1\4er/iolanenxzv Upera Omnia, tom. 1, Lyons,
Madrid, 1611, gives un ju6g0 de naives, we [Zaman Zriutifo (a 1663, pp. 262-76, see also S.W. Singer, Researches into the
game of cards which they call triunfol as one of the meanings History of Playing Cards, London, 1816, pp. 328-31, and
of lriunfo. Oystein Ure, Cardarzo, the Gambling Scholar, Princeton, 1953,
"Johann Fischart, (1esrhzchtkZzHen¢rzg, Gargantua, ed. U. appendix. It was also discussed in a lost Italian work of
Nyssen, DUssel dorn, 1963, gives the text of the 1590 edition. Cardano's, De Ludix, of 1524, see his Liber de Libris Propriir,
See also the work by Rausch cited in footnote 3. in Opera Urania, tom. 1, pp. 60-95, par ticularly p. 61 (col. 2).
180 Part I: History and Mystery

with the Matto; a set of Tarot cards was more games played with the regular pack, and rapidly
properly called carte do zfrzbnji, 'cards with came to mean simply 'try,mps', and this would be
triumphs'. The word tarocchi inherited the same virtually inexplicable if trick-taking games with
ambiguity. trumps had been played with the regular pack
These facts all but compel us to make the since before the Tarot pack was First invented.
following supposition. Somewhere around the Even if we accept this hypothesis, there is a
end of the fifteenth century, it occurred to some problem in determining the date at which the
Italian card players that the idea of trumps, idea of trumps was first transferred from Tarot to
which hitherto had been the distinguishing games played with the regular pack. Were it not
feature of the game of Tarot, in which special for some fifteenth-century French references to
cards were used for the purpose, could be the game of If riomphe or Mumplze, we should
adapted to games played with the regular pack naturally place the innovation in the first decade
by simply designating one of the suits as trumps. of the sixteenth century. We have already
This idea then spread rapidly to many other mentioned a French reference to Ze triumbhe as a
countries, travelling much faster and more card game dating from 1482, however, as well as
widely than the game of Tarot itself, just because Duke René ITs game of triumphs in 1496.13 Now
it did not require a special pack of cards not France was the first country to which the game of
everywhere readily obtainable. The word used Tarot spread from Italy, and we know from
particularly for the trump cards in Tarot was Rabelais's references to it in 1534 that it was
very naturally transferred to trump cards in these already quite well known by then. Rabelais also
new games, necessitating the introduction of a refers to la triumphs, which thus obviously was for
new word for Tarot cards as such, and, since him a game played with the regular pack; there
the new idea of trumps appeared to card players are other sixteenth-century French references to
the distinctive feature of the various games, the Triomphe, and, since the game is described in
same word was employed as the name of the the seventeenth-century card-game books, we
games themselves. This hypothesis is reinforced can be confident that what Rabelais is referring
if we accept Miss Moakley's conjecture about the to is that game of Triomphe which has survived,
origin of the word trionji or triumpizi as applied to with very little change, down to the present. But,
the Tarot trumps. Many have suggested that the in 1482 or even 1496, the game of Tarot was still
word was adopted because a trump card being referred to in Italy as trionj, and the word
'triumphs' over any card of a (plain) suit, but, on tarorc/zz was, so far as we know, not yet in use. The
Miss Moakley's view, the word had originally an fifteenth-century references to triumpize could,
iconographical significance, deriving from a therefore, equally well refer to Tarot. We have to
conception of the figures on the Tarot trumps as choose between the hypotheses, both mildly
belonging to one of those processions of surprising, that the Tarot pack and the game of
allegorical or mythological figures on floats that Tarot had already reached France by 1482, and
delighted Italian Renaissance courts; such that, by that date, the crucial step had already
processions, whimsically modeled upon the been taken of adapting the idea of trumps to
triumphal processions of ancient Rome, were games with the regular pack; this latter step must
ordinarily referred to as 'triumphs'. I view this originally have been taken in Italy rather than in
conjecture as plausible, not as established; but, if France, unless, indeed, we are prepared to
it is correct, it would follow that, when the Tarot assume that both hypotheses hold good.
pack was invented, the word atrium/Jhi was not yet Our theory that the triumph cards of the Tarot
in use for trump cards in other games. If the idea pack were devised in order to play what was then
of trumps had at that time been embodied in a wholly new role in trick-taking games, that of
games with the regular pack, it would have been trumps, and that this idea was subsequently
surprising if whatever word were then used for borrowed from the game of Tarot and adapted to
'trumps' in such games had not, at least
sometimes, been applied to the trump cards of 13 Frédéric Godefroy, Dictionnaire de Varuienne langue
the Tarot pack; yet there is no trace of any such frangaise, Camplément, Paris, vol. X, 1902, s.v. 'triomphe
word. In any ease, it is beyond question that, at quotes the phrase joker au jeu du Triumph from a manuscript
of 1482, JJ 206, folio 181 r° in the Archives Nationales. For
around 1500, a word formerly reserved René ITs game, see H.-R. D'Allemagne, Lex Carlos djouef, vol.
exclusively for Tarot cards was borrowed for II, Paris, 1906, p. 212.
The Game of Tarot 181
games played with the regular pack, can be according to the preacher, names of devils. Of the
sustained only in the absence of any evidence for game of Buffa Aragiato or Ronfa, the preacher
games, of equal antiquity with Tarot, played comments that 'it is a cruel game, that has led
with the regular pack but involving trumps. We many to poverty', so in was certainly a game
must therefore consider carefully two possible played for high stakes. Whether or not there was
claimants for such a position. The First is the also a backgammon game called Ronfa, the card
Italian game of Ronfa. In his book Gambling, Mr game was well established in Italy by the 1490s :
Alan Wykes informs us that "Triumph, ruff, orb re in 1491 ronjhe was prohibited by municipal edict
and honors were all built round the idea of in Bergamo;'7 in 1492 a letter of Ippolito d'Este
trumping, and are all developments of rona, an acknowledged the receipt, among other things, of
early sixteenth-century Italian game in which the a pack of cards for playing the game (carte do
leading player could decide to his own rom/J/za),!8 in 1499 the Diario Ferrarese mentioned
advantage Which should be the superior or Ramp/za as among the games played at the court
trump suit in play Ronfa, like orb re, was of Ferrara." There are frequent references to it in
usually a game for two."4 If this information sixteenth-century Italian sources."
were sound, Mr Wykes, or the 'professional If we take the date of the anonymous sermon
researchers' who assisted him, might have against gaming to be at the extreme end of the
succeeded in identifying that Italian game in interval, 1450-80, to which Robert Steele dated
which the idea of trumps was First adapted from it, that could just be consistent both with our
Tarot to play with the regular pack. theory that the idea of trumps was taken over
Unfortunately, the game of Ronfa is older than from Tarot into other games, and with Mr
the early sixteenth century, probably far older. Wykes 's contention that Ronfa was a trick-taking
The first reference known to me from an Italian game with trumps. However, although
source occurs in the same sermon by an everything concerning the game of Ronfa is
anonymous Dominican friar, dating from obscure, it seems highly probable that we should
between 1450 and 1480, which we have already identify it with the game played in France under
cited as giving the First listing of the Tarot the name of Ronfle. But, if so, it goes back to the
triumphs." There are here two mentions of beginning of the Fifteenth century: the earliest
Ronfa, as if to two separate games: one is reference to Ronfle in Godefroy's dictionary is
specifically to a card game ('Ronfa, ludus from 1414, with another from 1464.21 If Ronfa
cartularum'), and the other to a game bearing and Ronfle are to be equated, and if Mr Wykes is
the alternative name of Buffa Aragiato, which correct in saying that Ronfa was a game
may equally well have been a dice game or game involving a trump suit, our theory about the
of tables (i.e. backgammon game); 16 the whole origin of the Tarot pack is in ruins.
passage is one in which names of card games,
dice games and backgammon games are 1 ?
See VV.L. Schreiber, Die iilterlen Sbzelkarten, Strasbourg,
indiscriminately jumbled together as being, 1937, p. 79.
its See Giulio Bertoni, 'Tarocchi versificati' in Poesied,
ego, Modena, 1917, p. 218.
leggwzrie, w/§L'1m1an,36 de/ media
!* Alan Wykes, Gambling, London, 1964, p. 165. I know of "> See lvluratori, Rerun IMlzrarum Serif/ztofer, vol. XXIV, p.
no game called 'Honors' or 'Hof ours', but a stage in the 376.
evolution of Triumph into modern Whist was a game called 211 See the works of Berni and Cardano cited in footnote
Ruff and Hof ours, described in Charles Cotton, The 11.
O/mpleal (frzmriler, London, 1674, pp. 114-20. The sentence ! Frédéric (fodefroy, DIrtzunnazre de l'anczenne langue
should therefore probably be emended to begin Triumph, i'rarz§az:w, Paris, vol, 7, 1892, s.v. 'ronHe'. The 1414 reference
Ruff ano' Hof ours and Orb re were all ...', is from a manuscript, cited merely as Arch. JJ. 189, piece
is Robert Steele, 'A notice of the Ludus Triurnphorum', 266: 'Lesquelz compaignons commencement a jouer au jeu
Arrlzarolrzgia, vol. LVII, 1900, pp. 185-200, see also the same de ronHe. The 1464 one is cited from the Lettres de jelzan de
author's 'Early playing cards', journal of the Royal Society of Lanna, in Cczbinel hzstorzque, 1875, p. 241 : 'Comme Ton dist,
Arts, vol. XLIX, 1901, pp. 317-23. Ton joue aux cartes pour passer je temps, est a savor a je
lo The famous manuscript compiled in 1283 at the order roufle, a XXXI, au ghelicque, au harlequin et au frane.ju.'
of King Alfonso X the Wise of Castile on chess, dice, There are other references without precise dates: one of
backgammon and board games mentions buffer cortesa and 1537. given as 'Chirhpf;wp' Po/frfp /Jar ye of YI/le ~,»l€, vol.
but/a de boldrooe as backgammon games: see Alfonso el Sabio, XI, p. 290, employs the term rof#e not as the name of a game
Librot de Arnlrex, Dad/15 e Tablas (Das Schaclzzabelburh lfOnzg but as a technical term in another card game, la Picardie :
Alford des I/Velsen), ed, and trans. by Arnald Steiner, Geneva 'J'avais cinquante et cinq de ruffle/ Enjouant a la Picardie.'
and Zurich, 1941, pp. 324-5, 328-9. I am afraid l have not checked these references.
182 Part I: History and Mystery

As we saw concerning the alleged fourteenth- 'Hand-Ruffe, at Cards'.2" All this naturally
century Persian references to /-s-N8s, and the supports the view that Ronfa or Ron He was a
supposed entry in the diary of one of Columbus's trick-taking game whose outstanding feature was
seamen," Mr Wykes is better at making the use of a trump suit.
assertions than at substantiating them. It would The word 'ruff' was, however, also used in card
be a matter of the greatest interest for the history play in a quite different sense. In Piquet and
of card games to find out with certainty how some other games there is a score for the Point,
Ronfa (or Ronfie) was played: but a request to that is, for having the greatest number of cards of
Mr Wykes for references to support his confident any one suit, or, in case of equality, that having
statement on the subject failed to elicit the most the highest total value (the Ace counting 11, the
tenuous ground for it. The fact of the matter is court cards 10 each and the others their face
that the evidence that has come down to us on values). The word r0fy9e regularly appears in the
the question is confusing, and points in opposite older French dictionaries as meaning the 'point'
directions. The word rona, and the word r02y'le as in Piquet, though later supplanted by the word
used in card play, are certainly connected with Point; and Cotton uses 'Ruff' in this sense too."
the English word 'ruff', still in regular use by The eighteenth-century French writer on playing
Bridge players as a verb meaning to play a trump cards, Bullet, uses the term rorg'le only in this
card to a trick to which a plain suit has been led. sense, without mentioning the game of Ronfle."
By the seventeenth century, Triumph had A Spanish encyclopaedia of 1926 assigns the
evolved into two forms, described by Charles same general meaning to the word rury'Za, though
Cotton, one called Ruff and Hof ours, or, without a specific mention of Piquet." Boiteau
alternatively, Slamm, and the other called Whist. d'Ambly, in his book of 1854, discussed the game
In Whist, as then played, the 2s were omitted of Ronfle, and said that it was still played in the
from the pack, and every player received twelve Vosges: according to him, it was, as played there,
cards, the last being turned to determine the a very simple two-handed game, in which the
trump suit. In Ruff and Hof ours, each player sole object was to have the highest rog/ie or point,
again received twelve cards, but the last four taken as consisting in the highest sum of values of
were dealt to the centre of the table to form a cards of any one suit held in hand." The
stock, the top one being turned to determine authoritative Italian dictionary, the Vorabolario
trumps, the player who held the Ace of trumps della Crusca of 1612, gives as a proverbial phrase
was entitled to take the four cards of the stock accurate Za ronfaf accusare is a verb commonly used
into his hand, discarding four at his choice. The in card play to mean 'to declare' some
procedure of taking the four cards of the stock advantageous combination of cards held in hand,
was called 'ruffing'.23 Cotton does not use the and the entry goes on to say that Ronfa is a card
word 'ruff' as meaning 'to trump', but he does game similar to Primiera.31 Primiera was a game
describe the French game of Triomphe under very popular in Italy in the early sixteenth
the name 'French-Ruff'.2'* john Florio, in his century, originating, like so many card games, in
Italian/English dictionary of 1598, gives 'Ronfa' Spain, where it was called Primero, under which
as meaning 'a game at cardes called ruffe or name it also enjoyed great popularity in
trumpe', and the verb 'ronfare' as meaning 'to
snort, to snarle (the 1611 edition adds 'in sleep') 26 Randle Cotgrave, A diclzimarie of the French and English
tongues, London, 1611.
..., also to ruff or trump at cards'.25 Ron fare is not Op. cit., p. 82.
in use in modern Italian in either sense, but the Zglean Baptiste Bullet, Rechero/zes lzzktoriquex sur lex earths 42
more general meaning given by Florio confirms jour, Lyons, 1757, p. 144.
the identification of Ronfa with Ron He, rorjer 29 Enficlopedia Universal Illustrada Europeo-Amerif ana, Bilbao,

being the ordinary French word for 'to snore'. l\4 Madrid and Barcelona, vol. LII, 1926, s.v. 'rubella': 'reunion
de rnuchab carts de un mismo palo'.
Randle Cotgrave, in his French/English W Boiteau d'Arnbly, Les Carte; d .jouef el Za fartomancie,
dictionary of 1611, gives 'Ronfle' as meaning Paris, 1854, p. 162.
31 Vocabolario degli Accademzkz della Crusca, Venice, 1612, s,v.
'accusare': 'E proverbialmerlte, Accusar la rona giusta, he
22 See Chapter 3, p. 46 and fits 41 and42, and p. 51 . é confessor la verit8 per l'appunto, E Ronfaé giuoco di carte,
2% Charles Cotton. op. cit., pp. 114-20. come Primiera e simili' (Proverbially, 'to declare the true
24
Ibid. pp. 121-2.
a
rona', that is, to confess the truth exactly. Ronfa is a game
25 John Florin, The Worlds of Word's, London, 1598.
of cards like Primiera and similar ones).
The Game of Tarot 183
England. It was not a trick-taking game, but for the game of Trump OI` Triumph, but as
belonged to the same general category as Poker, standing for a quite different game; and the
being a gambling game whose outcome concluding remark Hts well with the idea that the
depended on the particular" combinations of game referred to was one in which the winner
cards each player held in his hand. was he who held the longest single suit in his
It is plain that two totally different ideas, that hand.
of trumps and that of the point, became It thus seems more probable than anything
associated with the words rona and 'ruff'. The else that Ronfa was not originally a trick-taking
difficulty is to know which of these two game at all, or, at any rate, not one played with
associations is the original one; which one trumps, but one in which the point - as
characterised the game of Ronfa as it is referred determined either by the mere number, or by the
to in the fifteenth and sixteenth centuries. Here sum total of the values, of cards of one suit held in
Randle Cotgrave's translation of 'Ronfle' as hand .- played an important role; and that the
'Hand-Ruffe' may give us a clue: his entry for verbs ronfare and trionfare, as applied in card
'Triomphe' is 'The Card-game called Ruffe, or games, later became confused owing to their
Trump, also, the Ruffe, or Trump at it'. By the similarity of sound, leading to a similar confusion
time he compiled his dictionary, the confusion between the English terms 'ruff' and 'trump'
between the two senses of 'ruff' had already set derived from them." This confusion can be
in: and his phrase 'Hand-Ruffe' may well have clearly seen in _John Florio's dictionary: the two
been intended to differentiate a game in which verbs seem to have been still further confused
the ruff was the point on cards held in hand from with the verb trotfiare, meaning 'to puff oneself
one in which it consisted in the play of a trump up'. Florio gives tr0ry9o as meaning 'puffed,
card. In 1534 Rabelais mentioned both Ronfle swolne, also a trump at cards, a game at cards
and Triumphe in his list of games: and his called trurnpe', and trorzfare, also spelled Ironware,
English translator, Urquhart, of 1653 likewise as meaning 'to puffs, to swell ...; also to trump at
rendered the former as 'handruff', while he cardes', with the 1611 edition giving as a further
translated the latter 'as 'trump'.32 That, in meaning 'to snort' (the basic meaning of ronfare).
England at least, the name 'Ruff' originally The confusion seems to have become pretty
denoted a game in which 'ruff' meant 'point' thorough. A game called Trionfetti was already
seems to be clinched by one of the earliest in existence in Italy in 1564, when, as Triumfeti,
English references to Ruff as a card game, in the it was mentioned by Cardano in addition to the
contribution of 1589 to the Martin Marprelate game of Triurnphi, both being distinct from
controversy called Martin; Months mind and Tarocchi, which is referred to by Cardano under
dubiously attributed to Thomas Nashe. The that name" Trionfetti may be the game
author says, in a passage whose metaphorical
intention escapes me, 'They are now in hande to 34 An important, but puzzling, use of the term rona, not as
shuffle the Cardes (as ill as they will seem to love the name of a game, but as a technical term in play, occurs
them) and to confounde all, to arnende their in the Invettzba contra z[ Giuoro del Taroco of 1550 by Alberto
Flavio Lollio (1508-1568) of Ferrara, this poem will be
badde games, having never a good Carde in their discussed in detail in Chapter 21. Speaking of the moment
handes, and leaving the auncient game of before play opens when you inspect your hand, Lollio says,
England (Trumps) where everie coate and sure 's'hai quattro,/ O cinque Carte di Ronfa, to tem/ Che non
are sorted in their degree, are running to their ii murcia it Re, con je figure' ('if you have four or five cards of
Ruffe where the greatest sorte of the sutecarrieth rona, you are afraid that you will lose the King, with the
court cards'). Carte de Ronfa does not mean 'trumps', for
away the game'.33 This passage is far from clear : which Lollio uses the term trionfi. He is speaking of a three-
but it is apparent that the writer is not using handed game with the Tarot pack, in which each player has
'Ruff', as was later done, as an alternative name a hand of twenty cards. The most natural interpretation is
that Lollio is speaking of a long holding in a plain suit,
which is called rrmfa, it you have the top four or five cards of
32 See F. Rabelais, The heroic deeds of Gargantua and that suit, you are afraid that they may be trumped by
Pantagruel, trans. Sir Thomas Urquhart and P. je Motteux, another player who has a void in that suit. I do not feel sure,
Everyman edition, vol. I, London, 1929, p. 50, or many however, that this is the correct interpretation.
other editions. is Cardano, Libel de Ludo Algae, cap. XXV, see footnote
33 See The Cbmplele Works of Thomas Nay/ze, ed. by 11. The game is also mentioned by Tomaso Garzoni, La
Alexander B. Grosart, vol. I, 1883-4, pp. 141-205, the Piazza Universals, Venice, 1585, as trionjlti, see p. 574 of the
quoted passage is on p. 161 . 1586 edition. john Florio, A Worlds of Word's, London, 1598,
184 Part I: History and Mystery

mentioned by Francesco Berni in 1526 under the Ronfle. Piquet is a simple trick-taking game
name Trionfipiccoli, again as distinct both from without trumps, in which the importance of the
Trionfi and from Tarocchi.36 From one later play in tricks is overlaid by that of the
account, however, it appears that Trionfetti was declarations that can be made from hand before
not a trick-taking game at all; played by four play begins: these features are entirely consonant
players in fixed partnerships with a full or a 32- with its being, or having been descended from, a
card pack, it allows scores for pairs, for threes of game going back to a very early stage in the
a kind and for the point (Punta), taken as the sum history of European card play, since trick-taking
of values of the cards held in any one suit." games without trumps are probably as old in
It is noteworthy that we have no evidence for Europe as playing cards themselves, and
the use of the French word roryie, or of Spanish declarations made from hand seem also to be
rutfla or Portuguese rufa, with the meaning very ancient. Ronfle may well have been a game
'trump': Godefroy cites two sixteenth-century of the same general type. m

metaphorical uses, one from Rabelais, of the However this may be, it is evident that,
phrase en r01y9e due to mean 'in a good position', although at first sight Ronfa poses a problem for
which would tally well with its literal meaning our theory about the origin of the Tarot pack,
being that of a successful point displayed to the that problem evaporates upon examination. The
opponents. In view of the priority of the French I

discovery of some really solid evidence about how


references over the Italian ones, it is likely that Ronfle and Ronfa were played in the fifteenth
the game was of French origin and was imported century is, indeed, much to be desired, but, in
into Italy, the name 'Ronfle' being there default of any more convincing reasons than we
converted into 'Ronfa', Ronfle need not be have at present, we cannot with any assurance
thought to have been so unsophisticated a game classify them as trick-taking games, let alone
as that mentioned by Boiteau d'Ambly: It could ones played with trumps.
even have been ancestral to Piquet. Piquet is A more serious problem is raised by the game
referred to by Rabelais under its older name of of KarnOffel, which was a celebrated game in
Cent (the game being played 100 up), which in fifteenth- and sixteenth-century Germany. It goes
England was corrupted to 'Sant', Being a game back to quite early in the fifteenth century,
played with a shortened pack (originally with the having been listed in a municipal ordinance of
36-card pack), it is unlikely to have originated NOrdlingen in 1426 as among the games that
before 1500, and certainly cannot be as old as could lawfully be played at the annual city fate."
A thorough investigation of the history of the
defines Trionfetti as 'a game at cardes as our trump', in his game has been carried out by Dr Rudolf von
Second Flutes of 1591 he had translated triwrzpiietto as 'trump'. Leyden, who has collected some thirty references
In the 1659 edition of Florio's dictionary. A Dictionary Italian to it from the fifteenth and sixteenth centuries.
and English, revised by Giovanni Torriano, the entry for
Trionfelto is 'the game Trump, or Ruff, or Whisk at Cards',
Oflthese, eight are from the works of the famous
'Whisk' is just an alternative form of 'Whist', but it seems Catholic preacher Bishop Johann Geiler of
very unlikely that \'Vhist was played in Italy in the Kaisersberg. For him it provided an apt
seventeenth century. illustration of the disruption of the social order.
36 F. Berni, op. cit. In the usual card games, the cards in each suit
3. Aquarius (i.e. Louis d'AguilarJackson), Italian Games at
Cards and Oriental Games, pp. 49-52. Aquarius equates
ranked in a natural and determinate order, with
Trionfetti with Gile, a game separately referred to by the King at the head, and the higher-numbered
Garzoni, gilt being the technical term for a pair. Aquarius, cards beating the lower-numbered ones, the
or L. d'A. Jackson, was an engineer who was an enthusiast Deuce ranking last. But in KarnOffel, which
for foreign card games, and published.a number of small Geiler mistakenly regarded as a new game, all
booklets about them, which, unfortunately, are far from
always accurate or clear; he frequently follows very closely a
was topsy-turvey. During the Reformation,
German or Italian text, which he does not in all cases KarnOffel, containing, as it did, cards known as
interpret correctly. In this case, I do not know what his the Pope, the Emperor (Kaiser) and the Devil,
source was, and have been unable to find any Italian- became the source for a more substantial allegory
language account of Trionfetti. I have no doubt that, in by Protestant propagandists and satirists.
some source available to Aquarius, Trionfetti was described
as a non-trick-taking game of the kind he describes, but it
may well be that the game referred to by Cardano, Garzoni 38 W.L. Schreiber, Die iiltexten Spielkarten, Strasbourg,
and Florio was a trick-taking game with trumps. 1937, PP 42-3.
The Game of Tarot 185

After the sixteenth century, KarnOffel lost its which they were required. But the modern game
celebrity, and passed out of the consciousness of uses a 40-card pack, missing the 8s and 9s; for
most card players. But it by no means died out: it the few places in which this ancient game
continued to be played, in varying forms, in survives, the 48-card Swiss-suited pack continues
isolated rural areas of Germany, Switzerland and to be manufactured. Dr von Leyden, Mr _John
the Netherlands, and is still played in McLeod and Mr David Baird have all visited
Switzerland to this day; of all European card Stans to witness this venerable game being
games still living, it must be that with the longest played.
demonstrable history. The earliest detailed The games described in these various sources
account of the manner of play comes from an differ considerably from one another, but share
article published in a German periodical of 1783, several common features. All are simple trick-
describing Karniffel as then played amongst the taking games with trumps. The Swiss games are
Thuringian peasantry." Dr von Leyden has those of which we have the most detailed
unearthed three others: one published in descriptions: the modern game as played in
Lucerne in 1841, describing Karnéiffel or Nidwalden differs from the nineteenth-century
Kaiserspiel as then played in the German- one in certain ways, but the essential features are
speaking Catholic cantons of Switzerland, one in common. The Thuringian and Frisian versions
from a German periodical of 1924, describing the have the surprising feature of having two trump
Karniiffeln or Kniiffeln then played in Friesland; suits, while the Swiss forms have only one. In the
and a book of rules for the game of Kaiser-Spiel Thuringian and Frisian games, the trump suits
or Kaiserjass (Chaisere) as now played in the are determined by turning the first two undealt
half-canton of Nidwalden, together with a very cards, if both are of the same suit, another is
recent description by Herr Hansjakob turned, and so on until two suits have been
Achermann published in a local journal." The exposed. In the Swiss games, each player receives
original game was played with a full 48-card one card face up in the first round of the deal,
German-suited pack. In Thuringia it was played and the lowest card (according to the ranking in
with a 36-card one, and in Friesland with a plain suits) so dealt (in case of equality, the
French-suited pack of 48 cards. In Switzerland it earlier) fixes the trump suit. The game is
is played with the Swiss-suited pack. In the characteristically played with four or with six
nineteenth-century Lucerne version, all 48 cards players in two fixed partnerships, usually each
were used, this must have been the last game for player is dealt five cards, and that side wins
the round which makes three tricks (once either
pa
'Beytrag zur Geschichte der Kartenspiele', Teutre/zer side has done so, the remaining tricks are not
Alerkur, 1783, pp. 62-8,7. played out). In the Frisian game, there are four
40 Dar uralte Adele so genannte Karrzbfel- oder Kazserrpiel, players in two fixed partnerships, but each player
Lucerne, 1841 ; .],F. Berhard, 'I)as Karnfiffeln (Kniiffeln). receives nine cards, ~the object of each side being
Ein friesisches Kartenspiel', Die Hezniat. Monalrsc/zrzfl des
Verezn.t ,our Pfelege Der Naiar- um/ Landeskurzde in Schleswig-
to make Five tricks, the nineteenth-century Swiss
//0/.s£ezn, Hamburg, I zfbeelr and Dem Fzirrlenlurn Lu"bee/1, h4arch form provides versions for three players or for
1924, reprinted (pp. 22-4) at the end of (I. Erhardt, 'Das four, each playing for himself, and in these cases
Karniffel- oder Karn6ffelspiel', De r A le e , Sth Jahrgang, the winner of a round is the First to obtain three
Altenburg, 1930, pp. 20-2, and .fassreglemenl fair day [fairer- tricks, each player receiving as many cards as
Spzel, n.d., issued by J. MUller & Cie. of Schaffhausen,
together with Hansjakob Achermann, 'Der Kaiserjass, we required to ensure that someone wins (seven in
or heute in Nidwalden gespielt wind'. Dr von Leyden has the three-handed version, nine in the four-
found references to Kaiserspiel or KarnOffel being played in handed one). In no form of the game is there an
Switzerland from the early seventeenth century (Schweitzer obligation to follow suit, nor a prohibition on
Idzotzkorz, Zurich, 1895, vol. 3, p. 514), in Liibeck in the early
eighteenth century (Sporham-Krempel, Ein Hanrlz/all Hliikk,
trumping although able to follow suit. In the
Munich, 1958, p. 49), in Switzerland and Thuringia in 1810 Thuringian game and in the Swiss nineteenth-
Solofliurniselze.t Woe/zerzblall, no. 29, 21 July 1810, p. 222), and century one when played with three players or
in Iserlohn, Westphalia, in the nineteenth century (Kluge- with four, each playing for himself, it was
GOtze, Etyrnologiselies Wr3'rlerbt4e/1 der Deutrc/zen Sprache, Berlin, obligatory for each player to beat the highest
1951, p. 366). It is not known whether the game survives in
Germany or in Friesland. For all this, see R. von Leyden,
card yet played if he could (with a card of the suit
Iuirrz6j elf 1/as [iarZerz.it»ze[ Der l,anr/5lrnelv/ite, Vienna, 1978, a
led or with a trump): in Swiss partnership games
booklet issued by Piatnik & S6hne with a reproduction pack. and in the Frisian game, there are no constraints
186 Part I: History and Mystery

on play to a trick. In all forms, open discussion remaining six Step/zef had restricted powers as trumps :
between the players is lawful, or each side has a if a plain suit were led, they could beat certain cards
director who instructs his partner or partners of that suit, but were beaten by others. The 3 of
what to play. trumps and, below it, the Kaiser of Acorns (if
As in most trick-taking games with trumps, a declared), called Grfln (green), were Obewleclzer, and
trick may be won only by a trump or a card of the could beat the Uber of a plain suit and any lower
suit led. In all the forms other than the card, but not the King. Next came the two Urztersteclzer,
the 4 of trumps followed by the Kaiser of Shields or
Thuringian one, the ranking of the cards in the Tiitsrhz these could beat an Unter of a plain suit or any
trump suit or suits is quite eccentric, and differs lower card, but not the Ober or King. Last came the
wholly from that in the plain suits. In the two Farbster/ter, which could beat any numeral card of
Thuringian game, the same eccentric ranking a plain suit (including an undeclared Banner), but
obtains in the plain suits as well as in the two not a court card: these were, in order, the 5 of trumps
trump suits (unless, indeed, the author of the and the Kaiser of Bells or Fusel. Thus, if Shields were
1783 account had made a mistake in this regard). trumps, and the 9 of Acorns were led, followed in turn
This difference in the order of the cards in by the 5 of Shields, the Unter of Acorns and »the 4 of
trumps and in the plain suits is but an extreme Shields, each card in succession would beat the
example of something that happens in several preceding one, the Unter would beat the 5 of trumps
other games, notably in Orb re; but, again with because the latter was only a Farbstecher, but would be
the exception of the Thuringian form, KarnOffel beaten by the 4 of trumps because it was an
Urzterstec/ter.
has an absolutely unique feature. This is that The 7 of the trump suit, called Sibelle or Babelz,
only the highest of the trump cards are fully behaved in a peculiar way, as in all KarnOffel games.
fledged trumps, that can beat any card of a plain \'Vhen led to a trick, it could be beaten only by the
suit. The lowest cards of the trump suit have no highest card of all, the for or trump Unter, but when
power as trumps at all, while the intermediate played to a trick otherwise than as the first card, it
ones are what may be called partial trumps: they lacked all trick-taking power. The remaining four
can beat cards of a plain suit below a certain cards of the trump suit, the King, Ober, 9 and 8, had
rank, but not those above it. no power as trumps, but formed, in effect, a separate
In detail, the ranking of the cards differs plain suit, ranking in that order. Thus, if one of the
considerably in the various forms: but it is worth Steclter were led to a trick, it could be beaten only by a
describing, together with the names used for higher Step/ter, e.g. the 3 of trumps, if led, could be
beaten only by a I{6'nzgsterlwr, and not by the King of
certain cards, for the light that is thrown on some trumps. But if one of the four cards of the trump suit
of the fifteenth- and sixteenth-century references. which were not Step/ter were led, it could be beaten
only by a higher such card or a Spec/ter of the
(11 As remarked, the niNeteenth-century Swiss appropriate rank, the Ober by an Oberslec/zer and the
game was played with a full 48-card Swiss-suited King by a I{6'nigstec/ter. Thus, if the Ober of the trump
pack. The Banners (lOss were called Kaisers, a player suit were led, it could be beaten by the trump 3, and
holding one or more could declare it before the start. of that in turn by the King of the trump suit.
actual play, thus increasing the value of the round and
making the Kaiser a trump, if not declared, it did not (2) The modern Swiss game is played without the
become a trump and belonged to its proper suit. In 8s and is; with this exception, the cards rank in the
the plain suits, the cards ranked, in descending order: plain suits as before, the Unter being called Bauer and,
King, Uber, Unter, Banner (if not declared), 9, 8, 7, 6, as usual nowadays, the Deuce being called Ass (Ace).
5, 4, 3, Deuce (called Say = Sow). The most There are now six Kingstecher, which are, in
remarkable features, both of this game and of the descending order: the Kaiser of Bells, called in/Iugg,
modern Swiss version, are, as just observed, that only the 5 of trumps, the Bauer (Unter) of trumps, called
certain cards of the trump suit have any power as jogs; the 6 of trumps, the Ace (Deuce) of trumps, and
trumps, those that do being called Stitcher, and that the Kaiser of Roses, called Blast as before. (It will be
only some of the Step/zer function as fully fledged seen that the former Farbstec/ver have been promoted. )
trumps, those that do are called I{6'rzzg5tec/z€r or The Ubersterher are the 3 of trumps followed by the
Ifirzgstec/ter (King-beaters), because they beat even the Kaiser of Shields, called Oberkaiser, the Unlerster/ter are
King of a plain suit. In the nineteenth-century game, the 4 of trumps, followed by the Kaiser of Acorns,
the I{i1'nzgsZer/wr were, in descending order: the Unter called Wydli or Gager. The 7 of trumps, with no special
of the trump suit, called the joy, the 6 of the trump name, has the same peculiarity as before: played to a
suit, the Deuce or Sum of the trump suit; and the trick, it has no power at all, but, led to one, it can be
Kaiser of Roses (if declared), called Bless (pale). The beaten only by the jogs. The jogs, being no longer the
The Game of Tarot 187

highest card, can then in turn be beaten by the Mugs or Landskrzec/it (Footsoldier), followed by the Unter,
or the 5 of trumps, neither of which could have beaten called l/nterkarnzj§'e! or Betel (Beadle), and then the 6,
the trump 7 directly. This leaves only the King and called the Pa/158 (Pope). The 7s of the trump suits,
Ober of the trump suit, called, respectively, der Fun! called die bélve Siebert (the evil 7s), had the same
and /ziralii; they in effect form, as before, a diminutive privilege as in the Frisian game, led to a trick, they
plain suit of their own, having no power as trumps or automatically won. They could not be led to the first
when a Stitcher has been led. trick, however The 8s and 9s of the trump suits (other
than the three Beasts) were called Freykarten, their role
(3) The Frisian game is or was played with 48 is not explained very clearly, but it appears that,
cards, comprising a full French-suited pack from though without power as trumps, they could be
which the 10s have been removed. The cards in the beaten only by the three Beasts, the Karniffels and the
plain suits rank, in descending order, Ace, King, Popes. The Deuce, the King and the 10 of each trump
Queen, jack (Bauer), 9, 8 and so on down to 2. Five suit are said to be the lowest cards and to be merely
cards, called Allen (old ones), are permanent trumps, for throwing away: evidently they too had no power as~
and rank above all the others: they are, in descending trumps. A player holding a trump 10 could exchange
order, 2 of Hearts, 4 of Clubs, 8 of Spades, 8 of Hearts it for one of the exposed trumps at the start of play.
and 9 of Diamonds.'** Then follow, in descending There is no indication that any of the cards acted as
order, the Aces, the Jacks, the 6s (called Papers, Pope), partial trumps: evidently the cards of the trump suits
the 2s (called Twist), the is (called Drat) and the 4s were divided into fully fledged trumps and those
(called Wagon, Carriage, or Viereck, Rectangle) of the without any power as trumps at all. The order in the
two trump suits, save for any that are Alien. Only the plain suits imitated that in the trump suits, namely, in
trumps down to the 6s or Papen inclusive are fully- descending order, Ober, Unter, 6, 8, 9, Deuce, King,
fledged trumps able to beat any card of a plain suit; 10, 7. An Uber or Unter of a plain suit was called
the 2s can beat Kings or lower, but not Aces, and the fouler Sclzlingel (lazy rascal). The plain suits were
is Queens or lower, but not Kings or Aces. It seems called ungewéi/zlle Farber (unselected suits). In the
likely that the 4s of trumps beat Jacks or lower, game as played in the nineteenth-century at Iserlohn,
though this is not explicitly stated. The 7s of the Westphalia, the 9 of Hearts was the permanent
trump suits are even more highly privileged than in highest trump, but the base Siebert, when led to a trick,
the Swiss games: played to a trick, they have no trick- could not be beaten even by it, this form therefore
taking power, but, led to a trick, they can be beaten appears to resemble the Thuringian and Frisian more
by nothing whatever, not even the Alter. The 8s and 9s than the . Swiss ones, but no further details are
of the trump suits are also privileged: called Freikarten, available. Much of the interest of the Frisian and
when led to a trick they can be beaten only by the Swiss games lies in the system of scoring, in the latter,
Allen or the Ace or jack (Bauer) of a trump suit. there is, during the deal, a pause after the delivery of
Presumably the King, Queen, 9, 8 and 5 of the trump cards in each round to two successive players, during
suits rank in that order and have no power as trumps, which either side may offer to increase the value of the
though this is not made plain: any player who holds a round and the other may either accept or surrender.
trump 5, called Hun de (Dogs, may exchange it for one The details are of no importance for the history of the
of the exposed trumps before the start of play, and this game.
is a privilege accorded in many games to the lowest
card of the trump suit. The trump suits are called the
gewéi/zlie Farber (selected suits), and the plain suits Despite the differences between the various
bulerwiihlte (unseleetedl. forms, there is a strong family resemblance
between them. All are simple trick-taking games,
(4) In the Thuringian game, there were again some without the obligation to follow suit, in most of
permanent trumps, ranking above all others: in which there are only five tricks per round; in all
descending order, the 8 of Leaves, called der Toile (the
l\ladman) or das ale Thief (the Old Beast); the 9 of there are trumps, and in all the trump 7 has the
Hearts, called do; rotlze T/zier (the Red Beast); and the peculiarity that it is powerless when played to a
9 of Bells, called das gelb Thief (the Yellow Beast). trick, but cannot be beaten, or can be beaten by
The pack used was the 36-card German-suited one, only one card, when it is led. Above all, all have
which thus lacked is, is and 5s. The highest cards of the feature that the ranking of the cards in the
the two trump suits, ranking below the three trump suit or suits is eccentric, and that only the
permanent trumps, were the Ober, called Oberkarrzzjfel highest cards actually function as trumps. The
41 The article reprinted in Der A/te is in German, and, Thuringian game is exceptional in having an
though it quotes some specimen remarks by players in unusual order in the plain suits; and in all forms
Frisian, it for the most part gives the names of the cards in but the Thuringian one there is the feature,
German; I cite them in the forms given in the article. unique in trick-taking play, of partial trumps.

4
188 Pal't I: History and Mystery

Games can change greatly in the course of their which is called KaiSerspiel or KarnOffel in which
history, and, in particular, may borrow everything is turned upside down: thus the 3s
interesting features from other games. Trappola, beat the Ober, the 2 beats the King, and so on;
for example, began as a trick-taking game and there occurs a wonderful transformation
without trumps, and later imported this feature; (vicissitude) of Kaisers, as in this game the Kaiser
and dozens of games, including Tarot games, is made by chance now from this set (cetu), now
adopted the practice of bidding which did not from another." (The meaning of this last sentence
originally belong to them. But, in general, a is obscure, and I have translated it as best I
game preserves throughout its history that could.) After speaking of the perversion of the
feature which was characteristic of it and gave it social order, he comes back to his analogy, and
its particular flavour and identity. It looks very says further: 'But now another game has been
much as though the special features of KarnOffel invented with the ranking of the cards such that
which distinguished it from other games were a the Unter beats the King, and the 2 and the 6
trump suit in which only some of the cards likewise, the 3 beats the Ober and the lower-
functioned as trumps, the special role of the numbered beats the higher-numbered; and it
trump 7 and, probably, the presence of partial may happen that from this number some are by
trumps, together with the rearrangement of the chance made Kaisers.'43 The German text differs
ranking in the trump suit. Even if we had no slightly. In it, the first passage runs: 'But now we
indication of how the game was played in the have a game called Karniffelspiel in which
fifteenth and sixteenth centuries, we should have everything is turned upside down: the is beat an
to regard it as probable that these were original Ober, the 4 beats the Unter, the 2 and the 6 beat
features of it, and to assume that it was from the a King; and a card is turned over, so that now
beginning a game played with trumps. one is Kaiser, now another becomes Kaiser, as
The earliest substantial reference to KarnOffel luck will have it." The subsequent passage runs :
discovered by Dr von Leyden is a poem by 'But now there has been invented another game
Meissner written in or before 1450:42 from it, he with the ranking of the cards such that the Unter
has conjecturally reconstructed the ranking of beats the King, the 2 and the 6 beat the King, the
the highest cards as being, in descending order: 3 beats the Ober, and the lower-numbered beat
the Unter, called the karnbjfelg the Deuce, called the higher-numbered, when they are if the game
the sinew (Sow), the 3, called the babs (Pope), the of Kaiserspiel."*'* The other principal mention of
5, called the Keyser (Kaiser), and the 4, called the the game by Geiler is in a sermon preached in
tizfel (Devil). The term 'Sow' for the Deuce was 1515. The German text of the crucial passage
a common one, since, in many early German and runs: 'The game of KarnOffel has been invented,
some Swiss packs, a sow was depicted on each in which the lower-numbered cards beat the
Deuce. The other four names, however, are
peculiar to the game of KarnOffel, and, though 43 'Sed nunc ludus inventus qui appellate (keiserspil)
later attached to cards of other ranks, they were ludus Caesaris: vol (karniffelius) in quo hee omnia
pervertuntur: its ut trier vincant superiorem: duo regen etc.
evidently used from an early stage in its history. fitque mira victissitudo cesarum: ut in hoc ludo jam de hoc
The next references of any substance are from Qetu/ jam de alia Hat Cesar ad fortunam Num: out est
Bishop Geller. There are two principal passages, alius ludus inventus in certes potestatum ut inferior vineat
both somewhat confusing. The first comes from a regen/ et duo et sex etc. trier superiorem et minor maiorem 1
sermon originally preached in 1496. Geiler is Si fuerit ex horum numero qui forte fortuity faeti sun
cesares', Sermoned Pn=r!anfz5szmz Doctor's Jo/zannzs Getter
comparing the social order with the order of the h?zserJbergzz de Arbored Hurrzana, Strasbourg, 1515, pp, 132b-
cards in play, and begins by remarking that in 133b.
(ordinary) card games, there is a fixed order, in 44 'Aber ietz so hat man ein spill heisset der karniffel spit
which the King beats the Ober, the Ober the karniffelius/ do sent alls ding verkert/ die drib stechen an
Unter and so forth. In the Latin version, he then ober/ die fler den undern/ zwei und sechs stechen ein
kiinig/ und so sehlecht man umb/ ietz so is einerlei Keiser/
continues: 'But now a game has been invented darnach so wirt ein anderer lei Keiser/ we das glick gibt
Aber ietz so is ein ander spit funder in dem regiment/ auff
42 deEyn suberlich hijffiich spruch von de spiel der karen/ das der underbtlib sticht den kiinnig/ die zwei
karnoffelin', Cd. by JC. von Fichard, Frankfurter Archie fair und sechs ein kUnnig/ die dr to den oberon/ und der minder
allfrf DelUx(l14 Lileraiur and (jefrfzichte, Frankfurt am Main, den merern/ wan sie von dem Keiser spit sein', Geiler von
1815, part III, chap. 4, 'Altdeutsche Lieder aus der ersten Kaisersberg, Day Burk de A 1/9078 Humana. Von /Lem mens6lzlzrhen
Héilfte des XV]ahrhLmderts', no. LXI, pp. 293-7. liaurn, Strasbourg, 1521, pp, 138-40.
The Game of Tarot 189

higher-numbered, and the Unter beats the Ober, three times as much as the Deuce, and so it is no
and a Kaiser is made by turning up a card, the 2s wonder that the triple crown beats the single
beat a King, and the 6 and the 2 beat the Ober crown of the Kaiser. A further question is why
(or: the 6 beats the 2 and the Ober), and the the lazy Fritz (der fault Fritz) beats the 10 or
CarnOffel beats all of them.' Later he says, of Banner." Another satirical work of 1546 takes
'those who play Karniiffel, when they wish to do the form of a dialogue between the Pope and the
so, they can draw a card out, and then shuffle the Devil. From this we learn that neither of the
cards, so that the same one is' exposed and is Devil and the Pope beat the other; that the Pope
Kaiser'. A little later yet in the same sermon, he beats all the cards, including the Kaiser and the
speaks of throwing all the cards, the King, the Kings, with the exception of the Karn6ffel; that
Kaiser, the Uber, the Banner and the Devil, on to the KarnOffel beats the Pope, the Devil and all
the fire.45 other cards; that the KarnOffel is an Unter; that
These passages leave a very confused it is the 2, 3, 4 and 5, and only they, that. are
impression. There is a card called the Devil, but called Kaiser; that the 2 beats the King, the
we are never told which it is. There is also a card Obers and the other Kaisers, and that the 5 is
called the KarnOffel, which beats. all others, but, beaten by all other Kaisers, and by the King,
again, Bishop Geiler does not further identify it : Uber, Pope and KarnOffel, but beats only the 10,
it does not seem on the face of it that it can be the 9, 8, etc."
Unter, since it is stated that the 4 beats the From Geiler's muddling remarks it might seem
Unter. There is no mention of a card called the that we were dealing with a game in Which there
Pope; and apparently a card, or perhaps two was a perverse ranking of the cards in every suit ;
cards, are selected as Kaisers by a random draw. but, although these Protestant sources seem to
More light is thrown on the matter by examining differ in the way the term 'Kaiser' is used, the
the Protestant sources. A work of 1537 asks, with earlier one reserving it for the Deuce alone, it is
allegorical intention, the following questions. apparent from them that only one of the Unters is
Why does the Karnfjffel beat the Kaiser and the chosen to be the Karniiffel, the highest card in
Pope, when he is a simple footsoldier the game, only one 6 is chosen to be the Pope,
(Landsktzefltt) and the Qber is a cavalryman? Why only one Deuce becomes a Kaiser; presumably
is the Pope called the 'Six', and why does he beat also there is only one evil 7 or Devil. It thus
I the Kaiser with all the cavalrymen and becomes natural to suppose that these are the
footsoldiers, with the exception of the KarnOffel, Unter, 6, 2 and 7 of some one suit selected by a
that is, the selected (erweleten) footsoldier? Why is chance procedure. It would nevertheless be very
the Devil, or the evil 7 (die b5158 szében), free as the difficult to reconstruct from these passages alone
devil (teufelsfrei), so that neither the Kaiser, the the precise order of the cards. With a knowledge
Pope nor the KarnOffel can beat him? Why is the of the nineteenth-century Swiss game, however,
selected (erwelezfe) Deuce, the lowest and weakest the remark that the Deuce, 3, 4 and 5 are all
of all the cards, called the Kaiser? To this last Kaisers, and that the Deuce beats the King and
question the answer is given that many believe the Ober, whereas the 5 beats only the numeral
that the Pope has stolen so much from him that, cards (those from 10 down), becomes extremely
although he is still called Emperor, he has
l

l
suggestive: we appear to have here the same idea
become a beggar; the selected (efwelete) 6 has of partial trumps that is found in the Swiss game.
With the same hindsight, we can make sense of
46 'man hat erdacht karnéffclfSspil/ do stechen die
minden die merer/ unfed die under die oberon/ und macht 46 'Eine Frame des franzen heiligen Orders der
r
man einerley Keiser/ die schlecht man mb/ as do die wei Kartenspiler von Karniiffel an das Concilium zu Mantua
stechen an kiinig/ und die sechs die wei/ den oberrnan 1537', i n j . Voigt, 'Uber Pasquille, Spottlieder und
und das Carn6ffeI sticht es alssamen die/ die karniiffels Schmahschriften aus der ester Hiilfte des 16.
spit spilen/ Venn sie germ einerlei hetten/ so kiinnen sie es ]ahrhunderts', Hixlorisc/zei 7-asclzenbuch, ed. Fr. von Raumer,
ziehen daruff/ unfed also mischen/ das der selbenlei uffligt/ 9. Jahrgang, Leipzig, 1838, p. 418, This was reprinted in
1

r
und Keiser it \Venn den das spit ult it unfed man Lang Cyriacus Spangenberg, 'Wider die biise Siebert ins Teufels
gekurtzweilt hat mitt der kart/ so zerreilSt man sie/ unfed Karn6ffelspie1'; see C. Fr, Fliigel, Cetchichte Der komisr/zen
wiirfft man den Kiinnig unfed Keiser/ den Oberman das Lif teralur, vol. IH, Leipzig, 1786, p. 321. The alternative
panel und den eiffel as rniteinander in das feyer und name dz? bélve Siebfrz for Der Teufe! is Spangenberg's addition
verbrcnt 8s', Dze br6l§amlzn duct. Keiserspefgs uffgelexen von Fraser to the original text.
.70/zann Paulzrz, Strasbourg, 1517, pp. 109-10. 47
Pasquillus, News Zeytung com Tezif/tel, 1546,
190 Part I: History and Mystery

Bishop Geiler's observation that the 6 and the 2 rather dissimilar ideas. In the later forms of
beat a King, the 3 beats an Ober and the 4 an KarnOffel, there is a large number of trumps,
Unter. What we seem, then, to arrive at is owing to some cards being permanent trumps
essentially the Swiss game, without the special and, in some versions, to there being two trump
role of what, in it, are called Kaisers, namely the suits. But, in the earlier form, there are just three
Banner 10s. Within some one suit, the Unter cards of one suit, the KarnOffel (Unter), Pope (6)
becomes the KarnOffel, the highest card in the and Kaiser (Deuce), lifted out of their natural
game; it is followed by the 6 or Pope, and then order to become fully-Hedged trumps, three more,
the Deuce or Kaiser; next come the 3, 4 and 5 of the 3, 4 and 5, which serve as partial trumps, and
that suit, whether or not they are called Kaisers ; one, the Devil (7), which plays a special role. Let
and the Devil or evil 7 of that suit plays the us suppose that the inventors of the Tarot pack
special role that it plays in all the subsequent were familiar with KarnOffel and got their idea
forms of the game, with some variation about from it; what they did with it was still something
whether or not, when led, it can be beaten by the radically new, namely to add to the pack twenty-
KarnOffel. The KarnOffel, Pope and Deuce are one special cards to play the role that the three
unqualified trumps; but the 3 can beat plain top cards played in KarnOffel. They might have
cards only from the Ober down, the 4 those from thought, instead, of making all the cards in some
the Unter down, and the 5 only numeral cards. It one suit behave in that way; but, on the
follows that, in the plain suits, the cards have assumption that Karnéffel was the only game in
their usual ranking, with the King highest and which trumps had hitherto appeared, it would
the Deuce lowest. Presumably the remaining have been°in no way unnatural for them to have
cards, King, Ober, 10, 9 and 8, of the selected done what we are supposing that they did. The
suit had no power as trumps. etymological evidence makes it clear that it was
Evidently Meissner's poem reflects an earlier from Tarot, the game originally known as
stage of the game; but it is unlikely that the Triumphs, that the idea of trumps was taken into
special names of cards already used in it, the card play generally. In the Swiss KarnOffel rules,
Kaiser, the Pope and the Devil, applied to all the word Trumpf is used for the trump suit as a
those of the relevant denominations: they would whole, those members of it which actually
surely have been names of individual cards of function as trumps being called Steclter. But in the
some one selected suit. We are thus driven to accounts of the Thuringian and Frisian games,
conclude that a trump suit was a feature of we find instead the adjective gewéhlte or erwéiltile
KarnOffel from the beginning: and since (selected), as we do in the early sources, which
KarnOffel was in existence by 1426, whereas we never use Trumpf or any cognate word, here the
have seen reason to put the origin of Tarot no original technical term, antedating the term
earlier than about 1435, this destroys the claim of Trumpf, which derived ultimately from the Italian
Tarot to have been the very first card game word triorji as used of the Tarot trumps, has
played with trumps. Was there any connection been transmitted over the years right down to
between the two? Dr von Leyden, impressed by the twentieth century. That the game of Tarot,
the presence of the Pope, the Emperor and the rather than that of KarnOffel, must have been the
Devil in both games, is persuaded that there original source of the idea of trumps as it features
must be. The reason is unconvincing: all three in countless European trick-taking games played
figures were very familiar to men of the fifteenth with the regular pack is also evident from the
century, and their occurrence in both a German form which that idea took. If KarnOffel had been
and an Italian game requires no hypothesis of its source, we should expect that, at least in some
influence either way to explain it. But, before we cases, the special features of KarnOffel would be
go further into this question, let us assume that found in other games, namely that not all the
there was such a connection, and ask, further, cards of the trump suit function as trumps, and
whether this invalidates our hypothesis about the that some are merely partial trumps. Yet these
origin of the Tarot pack. features are quite unknown outside Karnfiffeli in
On the face of it, it does: we can no longer say all other games, a card either has unlimited
that the invention of the Tarot pack represented power as a trump or none, and every card of the
an independent invention of the idea of trumps. trump suit, or in sequence with it, is a genuine
But on reflection we see that we have here two trump. The strongest hypothesis concerning the
\
The Game of Taro! 191

relation of KarnOffel to Tarot does .not impugn German-suited cards, and there is no other
our thesis about the origin of the Tarot pack and indication that German-suited cards were
its later consequences for card play, it merely known, let alone made, in Italy during the
diminishes the originality of its inventors. fifteenth or even the sixteenth century. More-
But was there any actual connection between over, KarnOffel appears to have been from the
KarnOffel and Tarot' There is some reason to start what it was in later times, a game of the
think so. The preferred Swiss name for KarnOffel, common people; it is therefore difficult to
Kaiserspiel, was already familiar to Bishop imagine its coming to be known in the
Geiler, who, in one passage quoted above, uses elegant court of Ferrara. More probably, the
the term Ifeiserspil, or, in Latin, ludus Caesar's. A two games of KarnOffel and Tarot were uncon»
Latin text from Wiirzburg contains a passage nected, and represented different independent
relating to the period 1443-1455 concerning uranus approaches to the idea of trumps as we are
I quidam ludens ad carat Zudum vocatum imperatoris familiar with it in games like Bridge. In
(a certain man playing at cards the game KarnOffel, one of the ordinary suits is used, but
called the Emperor's game.).4* Ludus Imperatofis only some of the cards in it are given total or
would be quite a natural Latin rendering of partial power as trumps; in Tarot, a whole new
Kaiserspiel, and may therefore denote the game series ofpieture cards is added to the pack. just as
called by Geiler Zudus Caesar's, i.e. KarnOffel. In bidding became part of many positive trick-taking
this case, the game may also have been known at games that originally lacked that feature, so the
Ferrara. In 1450 a certain Andrea di Bonsignore idea of trumps was incorporated into almost all
of that city was paid 2 lire for painting two packs such games, from some of which, such as
of Carle do Irnperat0ri;4* around 1454 Borso d'Este Trappola, it is known originally to have been
played at cards Idette delfimperatore (called 'of the absent: the most notable such games to resist the
Fmperor'), and an account-book for the years idea of trumps are Piquet and those of the popular
1452-7 records two payments, at 12 sold a pack, Italian Tressette family. It happened to be Tarot
for earth do imperaturi or de imperal0re.50 Since from which the idea was taken over into other card
Ferrara was a principal early centre for the game games.
of Tarot, and may have been its birthplace, it is Whether or not KarnOffel served as an
hard not to suspect that, if KarnOffel were known inspiration to those who invented the Tarot pack,
there soon after the invention of the Tarot pack, it the reason for its invention cannot be doubted,
was known before that event, and gave the original namely to embody the new idea of trumps in a
idea which led to it. If so, KarnOffel is the remote special additional sequence of cards. It was
ancestor of Whist, Triomphe, Orb re and all the motivated, therefore, by considerations that had
rest, by a line that leads, surprisingly, through the to do, not with magic, or the occult, but with the
games which the Tarot pack was invented to play. only use to which playing cards were then put,
This conclusion is far from certain. If the carte that is, to play card games, that has been the
do imperator made in Ferrara were cards intended principal contention of this chapter.
for playing Karniiffel, they were presumably

48 W.L. Schreiber, op. cit., p. 52, the text is a manuscript


Trarfatuy de conlractzbw by Paulus Warn, Cod. lat. man. 4695
p. 37 and Cod. lat. 12 730 p. 56b in the Staatsbibliothek in
Munich,
49 G, Campori, 'Le Carte do Giuoco dipinte per gli
Estensi net Secolo XV'> Are e /Vfemorie delly Reals Deputazioni
L dz Scoria Patna Per It Provmcie modenesi e parmesaN, vol. III,
Modena, 1874, pp. 123-32, see p. 127.
so See G. Bertoni, op. cit., p. 218, for Duke Borso's game,
and in. 3 for the entries in the account-book of the court.
VV.L. Schreiber, op. cit., p. 96, mentions parle dei Imperator as
being painted in Ferrara in 1450, but gives no reference; he
may be alluding to Campori's article.
r

PART TWO

GAMES WITH 78 CARDS

!
I '\
I

1
I
»

in
\
E

CHAPTER EIGHT

General Features of the Game

We have now to describe the very varied and Fifteenth century - Ferrara, Milan, Bologna and
numerous forms of game that have developed Florence. The type of game played in Bologna
from the original Italian game of trzbnji since its has always been peculiar to that city and its
beginnings in the fifteenth century, many of them immediate neighbourhood, and was formerly
still played in different parts of Europe, some known as Tarocchino, from being played with a
I
long obsolete. It would be agreeable if we could shortened pack of only 62 cards. This game is
s
simply take them in historical sequence, tracing still very much alive, and we have descriptions of
their evolution over the course of the centuries. it going back to the eighteenth century, one of
Unfortunately, this is difficult to do, because of which gives information about the mode of play
the gaps in our knowledge. The earliest explicit in the preceding century. It is reasonable to
description of any form of Tarot game is from a assume that the general characteristics of the
French card-game book of 1659, which describes game go back to the beginning of Tarot play in
several French versions and one Swiss one. Bologna in the fifteenth century, although the
Despite some lacunae which have to be filled by shortening of the pack probably did not occur
guesses, we can trace the evolution of the game in until the first half of the sixteenth; but we have no
France, Germany, the Habsburg dominions and ground to draw inferences from this to the kind of
elsewhere, from the eighteenth century onwards, Tarot game played in any other part of Italy.
from numerous descriptions in German, French Florence was responsible for another, even more
and other languages; its history in the French- unusual, form of Tarot, Minchiate, played with a
speaking cantons of Switzerland is uniform with specially devised expanded pack of 97 cards.
that in France itself, but, in the rest of Minchiate, as played at Florence, came to be
Switzerland, it appears to have changed very very popular at Rome as well, and also, in a
little from the seventeenth century to the present different form of which we have no record, at
day. Assuming the game to have been introduced Genoa. We have many descriptions of Minchiate,
into France and Switzerland in about 1500, and one from the seventeenth century; but, again, we
into Germany in about 1600, we are, indeed, left, are dealing with a very special form of Tarot
in both cases, with about a century and a half of game. In Bologna, the shortened 62-card pack
unrecorded history; but it seems likely that there entirely superseded the original 78-card form,
had been comparatively little evolution before the but in Florence and Rome the 78-card pack
earliest descriptions in French and German were survived, alongside the more popular Minchiate
written. pack, until the seventeenth century. We have no
In order to provide a strictly chronological direct information about the type of game played
account, however, we should have to start with in those cities with the 78-card pack, but it is
Italy, where the game began. There we Find, not probable that the game still played in Sicily is a
one continuous tradition of play, but four distinct descendant of it: though the Sicilian pack was
ones, corresponding to four main centres where reduced to 63 cards in the course of the
the game had taken root before the close of the eighteenth century, the game had been
196 Part II: Games with 78 cards

introduced into Sicily, almost certainly from A letter of Thomas Gray testifies to his having
Rome, in 1663, and was Originally played there seen Tarocco played in Turin in 1739.3
with a full pack of 78 cards. This represents a All this strongly suggests that the game of
tradition of play which may well go back to quite Tarot was introduced into Piedmont in the
early times in Florence, but probably has little eighteenth century from France via Savoy, and
connection with the style of play in more there is no direct evidence of the game's having
northern parts of Italy. been played in Piedmont before that date. There
To the type of game played in Ferrara, and is, however, one curious detail' of Piedmontese
probably also in Venice, we have only a few play that suggests that it was: namely that the
clues, and cannot reconstruct it with any Angel orjudgrnent (trump XX) is always treated
certainty. But it is Milan that poses our greatest as superior to the World (trump XXI an 3

problem. We have eighteenth-century eccentricity that continues to this day. In the


descriptions both of the game of Tarocco, as Tarot games played, IIOW or formerly, in Bologna,
played with the 78-card pack in l\1ilan and in Florence, Rome and Sicily, the Angel, or the card
Lombardy generally, and of the distinct, but corresponding to it, does indeed rank higher than
broadly similar, games played in Piedmont. The the World; it is difficult not to suppose that, in
probability is, however, that these games do not this detail of the Piedmontese games, we have a
represent continuous local traditions of play. survival from a previous period when the game
From at least the beginning of the eighteenth was played with some quite different type of
century, French cardmakers were exporting pack. However this may be, the type of pack used
Tarot packs to Savoy, then an independent state in Piedmont from the eighteenth century down to
comprising Piedmont as well as Savoy proper, the present day was certainly of French origin,
which became part of France only in 1880. Pro- and this may well be true of the games played
bably the earliest surviving pack of this kind is one there also; we cannot extrapolate with any
made by Jean Dodal of Lyons, who was active assurance from the Piedmontese games, as
there from 1701 to 1715; this pack, of which described in the earliest printed sources, to
one example is in the Bibliotheque Nationale games played in Italy before the eighteenth
in Paris, and another in the British Museum, century.
bears, on several cards, the inscription F.P.LE From the 1740s onward, cardmakers in various
TRENGE, i.e. 'made for export'.1 The type of parts of Italy began producing Tarot packs with
design which it exemplifies is a slight variant on 78 cards whose design constituted another slight
the celebrated standard pattern known as the variation on the Tarot de Marseille; since, so far
Tarot de Marseille, and is ancestral to the as we know, these cards were used only in
modern Tarocco Piemontese. It differs from the Lombardy, it may be called the Lombard
Tarot de Marseille only in a few details, among pattern.'* The actual designs again differ only
these are the appearance of a face on the belly of slightly from the Tarot de Marseille; the chief
the Devil (trumps XV), a full face rather than a
profile on the Moon (trump XVIII), the presence
on the Judgment (trump XX) of the droplets based on this pack, but with inscriptions in English at the
that appear on several other cards and the use of top of each trump and in Spanish at the bottom of each
trump and court card, it cannot be relied on as otherwise a
the name LE FOL or LE FOU instead of LE faithful reproduction. An illustration ofit is'in S.R. Kaplan,
MAT for the Fool. By the second quarter of the The Encyclopedia of Torol, New York, 1978, p. 277.
century this earliest form of the Tarocco 3 See The Letters of Thomas Gray chronologically orrongedfrom
Piemontese was being made in Piedmont itself; the Walpole and Mason Collections, vol. 1, London, 1827, p. 54.
the earliest example known to me is one by Gray, writing from Turin on 16 November 1739, speaks of
his having seen taro played there.
Giuseppe Ottone of Serravalle made in 1736 and 4 The date 1650 given in the first edition of the catalogue
now in the Museo de Naipes Fournier in Vitoria.2 of the Fournier Museum for no. 12 in the Italian section, a
pack of Lombard type made in Gorizia, is certainly about
1 The British Museum example is F-5 in O'Dorloghues 100 years too early. For illustrations of the eighteenth-
catalogue. The 2 and Cavalier of Cups of the Bibliotheque century Lombard pattern, see C.P. Hargrave, A Hixlory of
Nationale copy are illustrated in H.-R. D'Allemagne, Les Playing Cards, New York, 1930, 1966, pp. 226, 232. For
Carter djouer, vol. 1, Paris, 1906, p. 192. illustrations of nineteenth-century versions, see Roger Tilley,
2 No. 25 in the Italian section of the catalogue. A 'Spanish Playing Cards, London, 1967, pp. 16-17, and Kaplan, op. it.,
Tarot' was issued by the hrrn of Fournier a few years ago, pp. 154, 160, 164.
General Features of the Game 197

divergence in this respect from the Tarocco was ever known in Italy before the eighteenth
Piemontese is that the Devil (trump XV) has no century. We cannot rule it out as impossible that
face on his belly but wears a pair of furry this impression is due only to our ignorance; but
trousers. The principal difference between the the evidence from the inscriptions appears
two forms of pack is that those of the Lombard decisive. Nowhere in Italy was it the regular
type had the narrow format generally typical of practice to inscribe their names on the trump
Italian cards, the backs being folded over to form cards. We have specific evidence that it was not
borders for the faces of the cards, whereas the done in Milanese packs before the' eighteenth
Piedmontese cards are quite wide and do not century; before that time, such names are found
have the backs folded over. On the testimony of in Italian packs only of an obviously non-
Joseph Baretti, the game of Tarocco was highly standard type, such as the Sola-Husca tarocchi. In
popular both in Lombardy and Piedmont by France, however, the practice goes back to the
1768.5 seventeenth century, and, so far as we know, was
The Lombard variation on the Tarot de always observed in the Tarot de Marseille. What
Marseille appears to have been of Italian origin, appears to clinch the case is that, in the earliest
but obviously testifies to strong French influence. versions both of the Tarocco Piemontese and of
We have only a very little information about the the Lombard pattern, the inscriptions were In
I design of Tarot cards used in Milan during the French. Moreover, these French inscriptions
I two hundred years or so before 1740, and no employ precisely those names used for the trump
direct information about the type of Tarot game cards in the Tarot de Marseille; particularly
played there during that period; but it is noteworthy is the use for the trump XVI of the
probable that neither the Tarot de Marseille- surprising name La Maison Died, meaning 'The
derived designs nor the type of game that became House of God' or, possibly, 'The Hospital', a
popular in Lombardy represented sO abrupt a name by which it is always known in the Tarot
departure from tradition as seems to have de Marseille, but for which no equivalent term
I occurred in Piedmont. In Lombardy, the W/orld has ever been used in Italian. It was only at a
g was, and still is, given the rank appropriate to its later stage that the inscriptions in both types of
t number (XXI), as superior to the Angel or Italian Tarot de Marseille-derived pack were
judgment (XX); and this accords with what rendered into Italian, La Maison Dieu then
appears to have been the continuous Milanese becoming La Torre (the Tower). In the same way,
tradition from the earliest times. Moreover, the the early packs follow the usual Tarot de
Tarot de Marseille designs themselves are likely Marseille custom of omitting the name of Death
to have had a fairly close resemblance to those (trump XIII), inscribed La Matte when the
long traditional in Milan. Nevertheless, the inscriptions were later translated into Italian;
probability is that the introduction of the and, in the early packs, the third court card of
Lombard pattern signalises a historical each suit is labelled Cavalier or Chevalier, although
discontinuity, just as does that of the Tarocco in Italian this card has always been known as
Piemontese. Both the Lombard and Piedmontese Cavalla (Horse), which name was used when the
patterns share with the Tarot de Marseille two inscriptions went into Italian.
striking features: the particular order and Now we can, no doubt, imagine a vogue for a
numbering of the trumps; and the inscriptions at French type of design, and, with it, for the
the bottom of the trumps and court cards of their French practice of inscribing their names on the
names in full (in addition to the numerals at the trump cards, affecting the designs employed by
top of the trumps and at the sides of the numeral Italian cardmakers without any other break in
cards of the suits). The order which the trump continuity. But this leaves the use of inscriptions
subjects have in the Tarot de Marseille goes back in the French language unexplained. There was
to the mid-sixteenth century in France. Although not in Lombardy, as there was in Savoy, a
the order observed in Milan was. certainly substantial French-speaking population; if it had
similar, we have no reason to suppose that the been a matter merely of the introduction of a new
precise order employed in the Tarot de Marseille style of design to replace an old one, we should
surely expect that, from the start, the inscriptions
Uoseph Baretti, An Accounl of the Manners and Customs of would have been in Italian, using the names
Italy, vol 2, London, 1768, pp. 219-21 . customary among players of the game. The fact
198 Part II: Games with 78 cards

that the cardmakers not only took over, almost based only upon a presumed relationship with
intact, the Tarot de Marseille designs, but at the games played in other countries. It has therefore
same time adopted the French inscriptions, seemed better to abandon any attempt at a
strongly suggests that the introduction of the strictly chronological account. Instead, I shall, in
Lombard pattern represented the reintroduction Part II, describe those Tarot games played with
into Lombardy of the Tarot pack itself and of the the 78-card pack outside Italy, together with
game played with it, that game having died out those played in Piedmont and Lombardy from
there at some earlier date, perhaps by the end of the eighteenth century onwards. Part III will be
the seventeenth century, this may well have exclusively devoted to Italy, the games of which
happened in Piedmont also, although there the we have actual accounts, or which are still
gap between the demise of the indigenous game played, will first be described, after which it will
and the reintroduction of Tarot games from be possible to speculate about those games for
France must have been short enough for some which we have no conclusive evidence. Part IV
players to have remembered the traditional will describe that great family of Tarot games in
ranking of the Angel and the World relative to which the card originally known as the Fool has
each other. On this hypothesis, it is entirely assumed an exalted rank.
plausible that it should have been the Tarot de In our survey of all the various forms that the
Marseille designs that were borrowed: by the game of Tarot has assumed at different periods
early eighteenth century, there was probably no and in different countries, we shall encounter
form of 78-card pack surviving in mainland Italy. certain features again and again; and, to avoid
The Bolognes'e pack had long ago been reduced pointless repetition, it is well to adopt a constant
to 62 cards; in Florence and Rome, the 78-card terminology for these at the outset.
pack had probably succumbed to competition
from the 97-card Minchiate pack, in Ferrara and
Venice, all forms of Tarot game seem to have been Genera/ terminology for Tarot games
long defunct .
It follows that we can no more assume that the Stager of the game
form of Tarot game we find played in Lombardy
in the eighteenth century represented a contin- All card games take place in stages, punctuated by a
uous indigenous tradition than we can make the dealer's distributing the cards to the other players and
parallel assumption for Piedmont, As a matter of to himself; and, as stated in the last chapter, we shall
use the term round to apply to the period of play
fact, we shall later see that, if we did make this between one such deal and the next. Card players are
assumption, our deductions would probably not more accustomed to use 'hand' or 'deal', but these
be seriously in error; but this is a point that needs can easily lead to ambiguity when an unfamiliar game
to be argued for, certainly not to be assumed. is being explained. In some games, the players simply
The general upshot is this. We can, with fair play as many rounds as they feel like, adding the score
confidence, reconstruct the history of Bolognese for each to the cumulative total. In others, several
Tarocchi, and can even speculate from what rounds in succession may be required before the score
game played with the full 78-card pack the game can be set_tied, for instance, the winner or winning
of Tarocchino might have been derived. We side may be stipulated to be the one first reaching, in
know how Minchiate was played, and may several rounds, a certain Fixed cumulative total, In
reasonably presume that its main features were Italian, such a set of several rounds is usually called a
Parthia, in French a Pattie: in this book, it will be called
present from the start. We can make only vague a games following the usual English nomenclature. At
conjectures about the game played in Florence the beginning of each round, the deal may be said, in
and Rome with the 78-card pack, conjectures a different sense, to consist of several rounds, one for
based on the Sicilian game and on Minchiate. All each time that the dealer comes back to the starting-
of these, however, are forms of Tarot game which place, but this should cause no confusion.
had no influence on the games played with the
78-card pack in other parts of Europe. We have
Ranking of the cards
little direct evidence for the type of Tarot game
played in Ferrara and Venice, and none for that As already explained, Tarot games are trick-taking
played in Milan before the eighteenth century; games; any reader who does not clearly understand
any conclusions we reach about the latter can be what this means is referred to the explanation in
Genera! Features of the Game 199

Chapter 7. The trick is always won by the highest the end of the round to the player who won the trick to
I trump played to it, or, if no trump is played, by the which it was played.
highest card of the suit led. The trumps usually rank
I in sequence from the XXI (high) down to the I or
I Bagatto (low): any exceptions to this will be explicitly Poznan-values
stated. The top four cards of each suit are invariably As we have seen, the object of the game is almost
King, Queen, Cavalier and Jack (or Maid), in that always to make as many points as possible on the
order. When the numeral cards rank, in Swords and cards won in tricks, different cards having different
Batons, from 10 (high), 9 and so on down to Ace point-values. The cards are divided into those having
(low), but, in Cups and Coins, from Ace (high), 2 and no special point-value, which will be called 'low hards'
I
so on down to 10 (low), it will be said simply that the (a term which will always refer to their Point-values, not
suit cards rank 'zn their original ora'er'. Sometimes, to their trick-taking power), and ones having a high
however, this practice is abandoned, and the numeral point-value, which will be called 'roufzlzng catd§'. In a
r
cards rank in every suit, after the court cards, in the great many games, the only counting cards are the
f
order 10 (high) down to Ace (low); in such a case, it XXI and the l or Bagatto, that is, the highest and the
will be said that the suit cards rank 'in the simplified lowest trumps, the Fool, and the court cards of the
order Play is usually counter-clockwise, but sometimes four suits; all the numeral cards, and the trump cards
clockwise, it will be taken for granted that the dealer from II to XX, are then low cards. In some games,
deals in the same cyclic order as that in which play however, there are other counting cards. In games in
proceeds, and that the deal passes, from one round to which the counting cards are the nineteen
I the next, in the same direction. A player with the enumerated above, the most usual point-values are as
lead is free to lead any card, and the subsequent follows :
players to any trick must follow suit if they can,
including playing a trump if a trump is led, and, if The XXI 5 points
they cannot follow in a plain suit, must play a trump if The trump I 5 points
they have one regardless of any other considerations. The Fool 5 points
l
Apart from these constraints, a player is usually free Each King 5 points
to play any card that he likes; the exceptions will of Each Queen 4 points
course be noted. All this will be expressed by saying Each Cavalier 3 points
that 'the usual constraints' are observed in play. Each jack 2 points
In almost all Tarot games played with the 78-card
pack, the Fool is treated in the manner already In certain games, however, even when there are no
explained. It has no trick-taking power, and may be other counting cards, the point-values differ from
played at any time, irrespective of any obligation to these standard ones. When there are only these
follow suit or to play a trump. It cannot, however, be nineteen counting cards, and they have the values just
captured, save in exceptional cases, and is therefore stated, this will be expressed by saying that 'the
taken back from the centre of the table, and placed mounting cards have their standard values'.
with the other cards won in tricks by that player or What needs considerable explanation is the
side; very often, it is not the custom to play it to the method, common to most, though not to all, Tarot
centre of the table, but simply to show it to the other games, of reckoning the total point-value of the cards
players before placing it with the cards won in tricks. won in tricks by a player or side. This is apt to strike
More often than not, another card must be given in someone who first encounters it as eccentric and
exchange for the Fool, from among those won in puzzling, but the rationale of it is soon understood.
tricks, either immediately or at the end of the round; The cards are counted out in sets, which may be sets
but since this is not an invariable rule, it will be of two, of three, of four or even of some larger number,
expressly noted. Whenever the Fool is treated in this according to the particular game being played. Let us
general manner, this will be conveyed by saying that suppose first that they are counted out in pairs. Then,
'the Fool serves at Excuse in French Tarot, the card is normally, the pairs will be so arranged that each
actually' called l'Exouse, because it excuses the one counting card is accompanied by a low card: the value
who plays it from following suit or trumping, and this of such a pair is precisely the number of points given
provides us with a convenient term for indicating this as the point-value of the counting card. For instance,
special role of the card in play. Unless otherwise when the point-values are as above, a pair consisting
stated, the Fool may be led to a trick, and the next of a Queen and a low card will together be worth 4
player may then play any card, which is treated just points, the point-value of a Queen being 4. Each pair
as if it were the lead, other players having to follow of low cards will be worth 1 point. If, however, the
suit to it if they can, or, if they cannot, to trump if they cards cannot be arranged so as to pair off a low card
can. Usually, if the player or side which had the Fool with every counting card, there will be some pairs
makes no tricks at all, the Fool must be surrendered at consisting of two counting cards: the value of such a
200 Part II: Games with 78 cards

pair is 1 less than the sum of the point-values of the round by each player or side is so extremely
two counting cards. For instance, with the above common, and so perplexing at first sight, that I have
point-values, the value of a pair consisting of a King thought it right to labor it here, so that it will be
and a Cavalier will be 7 points, one less than the sum quite clear before particular games are described.
of the values of the King (5) and of the Cavalier (3). It Having thus explained it generally, I will, in
must he stressed that it will make no difference to the particular cases, say merely that the cards are counted
total of points on a player's cards how he groups zn Pairs, in Z/n665 or in fours, and leave it to be
them. Suppose a player has won in tricks just six understood that the method just described is
cards, the XXI, a Queen, a jack and three low cards. intended. The only question that remains to be settled
If he groups each counting card with a low card, he is what to do with any odd cards left over: with a
will have one pair worth 5 points (for the XXI), one single card when the cards are counted in pairs, with
worth 4 points (for the Queen) and one worth 2 points one or two cards when they are counted in threes, or
(for the jack): his total will be 5 + 4 + 2 = 11 points. with one, two or three cards when they are counted in
Suppose that instead he takes the XXI with the fours. In some games this cannot happen, in others it
Queen. That pair will then be worth 5 + 4 - 1 = 8 can, and, when it can, there are different ways of
points. He will also have a pair consisting of the Jack dealing with it, which will be explained for each
and a low card, worth 2 points, and another game. The matter is simplest when the cards are
comprising two low cards, worth 1 point, making a counted in threes. In this case, the usual practice is
total of8 + 2 + 1 = 11 points, the same as before. that two odd cards that remain over after the cards
When the cards are counted in threes instead of in have been counted out in threes count as if there were
pairs, a set consisting of a counting card and two low three of them: if they are both low cards, they count 1
cards will be worth the poiNt-value of the counting point, if they include one counting card, they count
card, kg. a Cavalier and two low cards will together the value of that counting card, and, if they are both
count 3 points. A set consisting of three low cards will counting cards, they count one less than the sum of
count 1 point. A set consisting of two counting cards their values. A single odd card that remains over then
and a low card will be worth one less than the sum of counts nothing if it is a low card, and one point less
the point~values of the two counting cards, et. the than its value if it is a counting card. A player will
Fool, a Jack and a low card will, on the above values, never have so many counting cards that he cannot so
be worth 5 + 2 .-- 1 = 6 points. A set consisting of three arrange his cards that the odd ones remaining over
counting cards will he worth two less than the sum of are all low cards. Hence, when the method just
the point-values of the three cards: eg. the trump I, a described is adopted, this may be succinctly indicated
King and a Cavalier will be worth 5 + 5 + 3 -- Z = l l by saying that 'two odd low card; count 7 poznl and one odd
points on the above values. Again, it does not in the low cord counlx nothing'
least matter to the total score how the cards are Readers who did not skip the last chapter will at
grouped. If, instead of saying that the low cards have once see the rationale of this method of reckoning
no value, we say that each has a point-value of 1, then points, which otherwise may at first be obscure.
it will be a general rule that each set of three cards has Suppose we have a three-handed game, in which the
a combined value 2 less than the sum of the point- cards are counted out in threes, there will then be no
values of the three cards, it is then obvious that it will cards left over when a player counts his cards, because
make no difference how the cards are distributed there must be three cards in every trick. Now it is
among the sets oflthree. plain that an apparently quite different method of
The same goes if the cards are counted in fours. A reckoning the total number of points from that
set of four consisting of one counting card and three described above would yield the same result. Suppose
low cards will be worth the point-value of the that, instead of counting out the cards in threes in the
counting card. A set consisting of four low cards will above manner, a player were to reduce the point-value
be worth l point. A set consisting of two counting of every counting card by one, and simply reckon up
cards and two low cards will have a total value one the total of these reduced point-values, adding 1 for
less than the sum of the point-values of the counting every set of three cards: a moment's reflection will
cards. One consisting of three counting cards and one show that he will arrive at the same total as by the
low card will be worth two less than the sum of the other method. Since, in a three-handed game, each
values of the counting cards. And a set of four trick consists of three car'ds, adding one point for
counting cards will be worth Z/tree less than the sum of every set of three is tantamount to adding one for
their point-values. Once again, if we were to regard every trick taken. And, indeed, in very exceptional
each low card as having a point-value of 1, we could cases, we find the rule for reckoning points given in
say generally that each set of four had a combined precisely this way: the point-value of each counting
value of 3 less than the sum of the values of the card is cited as being one lower than those usually
individual cards. given, and there is stated to be an additional point for
This method of reckoning the points won in any each trick won. just this is the method of reckoning
Genera! Features of Ilse Game 201

points employed in the Spanish game of Malilla and games is the use in different senses of the word
its more famous French offspring Marcille: and there 'points'. Very few card games are, like chess, simply
can be no doubt that it was the original rule in Tarot. won, lost or drawn: in virtually all the score is
Presumably the nearly universal method that was reckoned in points, and, when the play is for money,
described above arose simply as a matter of settled at so much per point, per hundred points, or
convenience. Players found it tedious to carry out two the like. In some games, such as simple trick-taking
operations, one of counting the number of tricks and games like Bridge, the points in which the score is
one of adding up the point-values of the counting kept are the only ones involved, since the outcome of
cards, and fused the two together by adopting the each round depends upon the number of tricks made
foregoing procedure. At first, the combined operation by each side, But, in complex trick-taking games like
would be thought of as consisting of adding 1 to the Tarot, it is often important to maintain a sharp
sum of the point-values of the counting cards in each distinction between the points won on cards taken in
trick. But, in the course of time, since there would tricks in any one round and the score for that round.
most often be at most one counting card in a trick, In the simplest cases, indeed, there may be no such
and since it might, in any case, be easiest to count by distinction: at the end of each round, a player may
rearranging the cards so that no more than one simply write down as his score the number of points
counting card was included in a trick, the point-values that he won on the cards that he captured in play. It is
associated with the counting cards must have come to reasonable to suppose that this was the original
be increased by one, and thus the method of system. But, very often, it is not like this. Very often,
reckoning that has been described would have been the points won on the cards taken in tricks serve
i
arrived at. simply to determine which player or side has won the
It is, however, evident that, very often, the original round; the points then allocated to each player as his
rationale of the procedure was forgotten. Let us say score are then computed according to some different
that, when the cards are counted out in pairs, 2 is the system.. To avoid ambiguity, I shall, as stated in
'base number' in that game, and, when they are Chapter 7, use the expression 'game points' to mean
counted out in threes or in fours, that 3 or 4 is the those that are written down on the score card and
E 'base number'. Then the original rationale of the used at the end of play to determine the final money
method requires the base number always to be the settlement between the players, or that are translated
same as the number of players, and thus as the immediately into cash terms at the end of each round.
number of cards in each trick. But, as we shall see, The unqualified term '[10zrzts', on the other hand, will
this is not always the case: there are three- or four- be used exclusively for those by reference to which it is
handed games in which the base number is 2, and determined, at the end of each round, which players
four-handed games in which it is. 3. In all such cases, have won and which have lost, for instance the points
the probable explanation is that, at some former time, on the cards won in tricks. It would be possible to be
the most popular form of the game was one in which even more explicit, and use the term 'card points' for
there were that number of players given by the base these, as we did in Chapter 7. But this would not only
number: that the practice of counting the cards out in be cumbersome, but also, in some cases, inaccurate,
threes is testimony to the former predominance of a for, in some games, the points that go to determine
three-handed game, and that of counting them out in win or loss of a round will include others besides those
pairs to the popularity of a two-handed form. The won on individual cards, for instance a bonus for
rationale of the method of reckoning points being winning the last trick or for having had some special
forgotten, the practice of counting the cards out in combination of cards in one's hand at the start of
pairs or in threes (of using 2 or 3 as the base number) play. The term 'card /Joiner' will, however, sometimes
was then thoughtlessly transferred to games with a be used in this sense, when it is necessary to
different number of players. It is obvious that, the emphasise the distinction from game points, and no
lower the base number, the greater becomes the inaccuracy is involved. Very occasionally, there is also
comparative importance of winning low cards in an intermediate stage between the card points and the
tricks: of course it is always of importance to win game points: some system of reckoning that is one
counting cards. level above the points won in each round, but does not
Any beginner at Tarot must accustom himself to yet represent the final score on which the settlement is
counting out his cards in this manner. At first, the based. In such a case, I will avoid confusion by not
adding and subtracting seem to involve a great effort; using the word 'points' at all for this intermediate
but, as with everything of the sort, it quickly becomes level, but employ some other suitable term.
second nature.
With these preliminaries, we are now ready to
Card hints and gare hints embark on our study of the various different
games that have been and are played with the
A frequent source of confusion in descriptions of card Tarot pack.
CHAPTER NINE

The Early Stages of the Game in France

The game of Tarot Was played in France from see in Chapter 20 that Tarot is likely to have
the beginning of the sixteenth century. The enjoyed its first real wave of popularity in France
earliest certain reference to it, as the game of after 1500. In any case, the game has been
tara, was that made by Rabelais in 1534 continuously played in France from its first
We noted in Chapter 4 that Duke René II of introduction down to the present day. There are
Lorraine played trim/Jlze in 1496 and that there is several references both to the game and the cards
a reference to the game of Zriumplte as early as from sixteenth-century France, some of which
148242 but we saw the difficulty of deciding were mentioned in Chapter 5, It is referred to, as
whether these references are to the game of Tarot being playe_d with Italian cards, in the Paradoxes
or to one played with the regular pack. Even if of Charles Etienne of Paris in 1553, and by Pierre
the former, we can say, what is not surprising, de Larivey Champenois in 1576.4 The game is
that the game was not yet known in France in recorded as having been played by some
1465, since the statutes, drawn up in that year, of noblemen in the city of Grenoble in 157945 and it
the earliest association of master cardmakers in was also referred to by Claude Gauchet in a poem
the whole of France, that of Toulouse, speak of published in 1583, and by Delamothe in
nails give cart's but make no mention of triumplzi his book of 1592 for teaching French to English
Whether or not the game of Tarot was played in speakers." In the last two decades of the century,
France in 1482 or in Lorraine in 1496, we shall playing cards and dice began to be taxed, and
i Gafgarztua and Pantagruel, book I, oh. 22, see also oh. 23 of
at quite a heavy rate; this prompted protests
Book V, published 11 years after the death of Rabelais in from the cardrnakers, and sometimes from the
1553, and probably not by him. provincial Parlemerzls. These tax laws invariably
2 H.-R. D'Allemagne, Les Carter djouer, Paris, 1906, vol. II, distinguish between (regular) cards and tarots,
p, 212, and F. Godefroy, Dzelionnaire de Vancienne langue imposing a higher rate on the latter; they thereby
frangaire, vol. X, Complement, Paris 1902> s.v. 'triornphe', or
Du Canoe (sieur Charles du Fresnel, Glossarium A4edzae el
Injmae Lalfinitaiis, vol. VI, Paris, 1845, s.v. 'triumphus`. Du 4 Charles Etienne, Paradoxes, Paris, 1553, p. 49, and
Canoe cites the word as written triumple, surely a misreading. Champenois, Les Fafétiewes nuifs, Paris, 1576. Night XIII,
Godefroy's reference is Archives Nationales, series ii, Tale 7.
register 206, folio 181 recto, Du Canoe's is Lit. remiss, Ann. 5 E, Le Roy Ladurie, Le Carrzaz/al de Romans, Paris, 197/, p.
1482 ex Reg. 206 Chartoph. reg. oh. 828. The phrase reads 91.
`Le§quelz se esbatirent djouer aux quarter aujeu du triumph/ze' (who s Claude Gaucher, Le Plairzr des champs, Paris, 1583, p. 252
amused themselves by playing the card game of Zriump/ze). (second edition, Paris, 1604, p. 248, re-edition, ed. P,
Series ii of the Archives Nationales consists of Jeffrey de Blanchemain, Paris, 1869, p. 288), and G. Delamothe, The
remission, i.e. royal pardons for breaches of the law. '/Vithout a French Alphabetll, London, 1592, pp. 150-1. Gauehet describes
visit to the Archives, which l have not made, there is no way of a company of people in wintertime passing the day indoors
telling to which part of France it relates, but it must have playing games, of which he mentions three flux (flush, a card
been to somewhere within the Kingdom as it then was. game), draughts a n d T a ro t ('... rzoslre trouppe serrate,
3 Stalula nayperiorum, written in Latin and Provencal, N'abandormanl Le few, jusques et la soirée, Paste je jour au flux,
printed in D'Allemagne, op. cit., vol. II, pp. 528-35, see pp. quelquefoii" au damner; Lex autres Le tarot aymerzt et marie). This
530, 534. reference should be added to those of Chapter 5, p. 100.
The Early Stages of the Game In France 203

testify to the production of Tarot packs in late Tarot pack, made in France, survives to us out of
sixteenth-century France on a scale large enough the thousands that must have been made: this is
to impinge on the consciousness of the royal the pack, already mentioned, made by Catelin
authorities and to merit the imposition of a Geoffroy of Lyons in 1557.11 A Catelin Geoffroy
distinct scale of taxation. The First such law was is recorded as having worked as a cardmaker in
made by Henri III in 1581, and applied only to Lyons between 1582 and 1603;12 and the letter of
cards made for export; this was followed by the Duke Charles III of Lorraine authorising the
edict of 1583, quoted in Chapter 5, which establishment of cardmaking businesses in
imposed a tax on all playing cards, 1 sou for a Nancy exhorted the cardrnakers to produce cards
regular pack and 2 sous for a Tarot pack. At the and tarots 'as good and Hne as those made at
time, Rouen and Lyons were rivals as the Lyons under the name of Cathelin Geoffroy."3
greatest centres for the production of playing This later Catelin Geoffroy was presumably the
cards in France. In response tO a remonstrance son of the one whose cards have survived. The
by the Etats de Normandie in 1585, the tax was pack, of which thirty-eight cards remain, is
specially reduced for playing cards made in certainly a beautiful one, it is from a historical
Rouen to 10 deniers for a regular pack and 20 standpoint unfortunate that it appears to be
deniers for a Tarot pack; cards made for export completely non-standard. Even the suit-signs are
to Spain, Flanders and England were to be taxed eccentric, comprising Parrots, Peacocks and
at 8 deniers a pack, those made for Portugal at 6 Lions, the fourth suit was presumably of
deniers and those made for Switzerland at 3 Monkeys, since the suit cards are copies of those
deniers. For our purposes, the important fact is of a regular pack of 1544, in which.just those four
I
that Tarot cards were being made in Rouen by suit~signs were used, made by Virgil Solis (1514-
1585. The Parlement of Normandy was still not 1562) of Nuremberg. Twelve trumps survive. All
l satisfied with this, and in 1586 petitioned again the cards have borders with diagonal shading
for the complete abolition of the tax; they appear and an index in the centre at the top and,
to have been successful. In Lvons much the
7
reversed, at the bottom, The trumps bear Roman
same took place; the Parlement refused to numerals, the numeral cards of the suits bear
register the law of 1583, and, after a protest by Arabic numerals, and the court cards bear initial
the cardmakers saying that many of their letters for both rank and suit, P standing both for
n'umber had left for Savoy, Spain, Switzerland or Perroquets (Parrots) and Peons (Peacocks). The
Lorraine, the law was in 1586 suspended for trump subjects are standard ones, and, so far as
Lyons.8 can be told, are arranged in precisely the order
Thus by the end of the sixteenth century, and later found in the Tarot de Marseille; they
probably long before that, Tarot packs were consist of the Bateleur (I), Popess (II), Empress
being produced in both Lyons and Rouen. They (III), Emperor (HH), Pope (V), Chariot (VH),
were also produced in Paris; in their statutes of Hermit (IX), Hanged Man (XII), Death (XIII),
1594, the master cardmakers of Paris repeatedly Temperance (XIIII), the Lightning (XVI) and
referred to their profession as that of Cartier; et the judgment (XX). These trump cards do not
/kziseurs de carter, tarorg, feuilletz el carionx bear inscriptions giving their names. With one
(cardmakers and makers of cards, tarots, leaflets exception, the designs of the trump cards have, so
and cardboard)." Right at the end of the century, far as we know, no correspondence in detail with
in 1599, they began to be produced in Nancy; those of any standard pattern, and it seems likely
Lorraine had hitherto imported playing cards that the pack was intended as a non-standard,
from Lyons, but in that year Duke Charles III
ordered the establishment of workshops in Nancy 11 The cards are in the Museum fair Kunsthandwerk,
to produce caries, taraulx et das (cards, tarots and Frankfurt am lf{ain, catalogue number K1, they measure
dice).*0 Yet, from the entire century, only one 125 x 68 mm. Seventeen of them are illustrated in D.
Hoffmann, Die We!! der Spielkaflerz, Leipzig, 1972, plates 15b
7 For the tax laws in general, and in particular in Rouen, and 36a, nine in colour. Nine are illustrated in S.R. Kaplan,
see H.-R. D'Allemagne, op. cit., vol. 1, pp. 293-4, and vol. The Encyclopedia of Tarot, New York, 1978, p. 132.
II, p. 118, and M.L. Chanoine-Davranches, Hzstozre dujeu de 12 D'Allemagne, op. it., vol. It, p. 212.
caries en Normandie, Rouen, 1892, p. 13. 13 Ibid. The letter says that the cards and tarots 'serons et
8 D'Allemagne, op. cit., vol. I, p. 294, vol. II, p. 242. devront gussy belles et bones que eelles qui se font a Lion
° Ibid., vol. II, pp, 60-2. 10 Ibid., vol. II, pp. 212-13. soubz je nom de Cathelin Geoffrov'.
204 Part II: Games with 78 cards

luxury item. The one exception is the Hanged emigrated to England, was this time
Man; though it in no way resembles the usual unsuccessful."' In Lyons the Parlement again
Tarot de Marseille design, the figure being refused to register the tax decree of 1605, and a
shown in profile rather than full face, it reappears protest addressed by the cardmakers of Lyons to
in occasional Tarot de Marseille packs made in the Treasury in 1608 spoke of the making of carte;
Switzerland, such as one of C. 1755 made by et tarot; as one of the principal industries of the
Claude Burdel of Fribourg and one of c. 1865 by city, supplying not only the kingdom of France
Gassmann of Geneva.14 Trump XVI, here but also Italy, Spain and Flanders.*7 As a result,
designated the Lightning, corresponds to the the tax was abolished for Lyons in 1609. Article 9
Tower or Maison Dieu of the Tarot de Marseille; of the statutes of the master cardmakers of
somewhat as in the Minchiate pack, it shows a Lyons, adopted in 1614, confirms that they were
woman, who is playing a viol, being grabbed by a still engaged in the production of tarots as well as
devil; in the background are another figure, an other cards. The reirnposition of the tax in 1622
archway and a window with smoke pouring from evoked a new protest from the maistres et of/rzers de
it. For the rest, the designs of the trump cards are carte; et tarot.; of Lyons in 1623, which says that
iconographically straightforward; on trump I, many had left for Switzerland and Besancon in
the Bateleur is seated with his wares upon a order to escape the new tax, and, in particular,
table, round which three figures are standing, that the Duke of Savoy had lured many
and the Hermit (trump IX) is a friar, wearing a cardmakers to Turin and Charnbéry. The Lyons
rosary and carrying 8 lantern. The Ace of Parrots cardmakers, more fortunate that their colleagues
bears the inscription 'Catelin Geo ffroy 1557 in Rouen, succeeded in getting the tax annulled
and some other cards bear the initials CG. 's~
for Lyons in 1623.18 Their statutes were revised
In the seventeenth century, the taxation of in 16505 article 9 continued to refer to farm."
playing cards continued; again, tarot; are always Meanwhile, the cardmaking industry of
mentioned in the edicts separately from caries. In Marseilles was under way. Marseilles was to
1605, the tax was re-established everywhere, become another great centre of playing-card
including Rouen and Lyons, at the higher rate of manufacture, rivalling Lyons, in the seventeenth
15 deniers for a regular pack and 2 sous, 6 century, its cardmakers produced eight distinct
deniers for a Tarot pack (there were 12 deniers to kinds of cards, including Tarots, many for
one sou). There was a further edict of 1622, export, to Spain, Portugal, Genoa and Lima." In
confirming the tax imposed in 16053 and there 1608 the Lyons cardmakers petitioned for a
was frequent legislation governing the collection prohibition on the manufacture of playing cards
of the taxes and regulating the manufacture of in Marseilles, but it was authorised by a royal
playing cards, in 1625, 1628, 1629, 1635, 1636, edict of 1631.21 Tarot cards were produced
1640, 1644 and 1661, all mentioning tarots elsewhere in France as well. A royal patent of
speciHcally.!5 In Rouen the Etats protested 1663 licensed the production of playing cards
against the tax of 1605 on cards and tarots in and tafaux in Toulon," royal permission for the
1605, 1607 and 16088 in 1605 they said that many production of caries, larotz et de; (cards, tarots and
cardmakers whom the 1583 law had driven to dice) in Bordeaux was sought in 1665 and
England and Flanders had returned to France granted in 1669.23 Tarot cards also continued to
after its suspension for Rouen, and in 1608 they be made in Paris; the additions of 1613 to the
complained that the new tax had caused statutes of the master cardmakers of Paris
thousands of families to leave their native land to
seek a living among des nations rodes et estrangéres
(uncouth foreign nations). In 1609 the tax was 16 See Chanoine-Davranches, op. cit., pp. 14-15, and
D'Allemagne, vol. II, pp. 118-20.
rescinded for Rouen, but after the edict of 1622 it 17 D'Allemagne, vol. I, p. 296, vol. II, pp. 242, 499.
was reimposed, the consequent protest of 1623, 10 Ibid., vol. I, pp. 297-8, vol. II, pp. 244, 246, 492, 502.
which specified that many cardrnakers had 19 Ibid., vol. II, p. 258.
20 Ibid., vol. II, p. 317.
21 Ibid., vol. II, p. 306, see also the catalogue, Cinq xiéeles de
14 See Kaplan, op. cit., p. 163 for an illustration of the caries djouer en France, by jean-Pierre Seguin, published as
Gassmann pack, and p. 242 for one of a pack of 1972 by fascicule 205 of Le Vieux Panzer, September 1963.
Miiller based on the Burdel one. 22 D'Allemagne, vol. II, pp. 338, 526.
15 See D'Allemagne, op. cit., vol. I, pp. 294-306. 23 Ibid., vol. 11, pp. 412, 414, 538-9.
The Early Stages of the Game in France 205

regulated the making both of ordinary cards and Paris, in the Bibliotheque Nationale;26 one nearly
of tarots.2'* complete pack made in Rouen belongs to a
The Jesuit Francois Garasse wrote in 1622 that private collector, Mr David Temperley; and an
the game of Tarots was more widely played uncut sheet, showing twelve court cards which
among the French than that of chess.25 In 1659 may come from a Tarot pack made in Toulouse,
there was published, in the edition for that year is in the Musée Paul Dupuy in that city." The
of La Maison asadémique des jeux, the earliest famous French standard pattern for Tarot cards
detailed description of the game of Tarot to is that known as the Tarot de Marseille; it is so
appear in print in any country. It is not at all called from the great number of Tarot packs
surprising that this should be so, since it was in made in accordance with this pattern in
France and in England that the idea first Marseilles during the eighteenth century, but
occurred to anybody to publish a book there is no ground to assume that it was invented
containing instructions for playing card games. there. The two Parisian packs, and that made in
Previously it had been taken for granted that you Rouen, belong, however, to a different tradition.
learned such a game only by being taught by One of the packs made in Paris was by Jacques
your acquaintances, and, in other countries, we Vigil, a cardmaker of whom there are records
have to wait until the eighteenth or even the from 1643 to 1664.28 When H.-R. D'Allemagne
nineteenth century before card-game books wrote his great book on French playing cards in
appear. The 1659 A/Iaison académique was only the 1906, only the Aces, 2s and is from this pack
second in the series; but thereafter books of this appear to have been known. By the time when an
kind continued to come out in France in an exhibition was held in 1963, all the court cards
unbroken succession, with some changes of title, had been found, although the catalogue
down to modern times, new editions appearing expressed a cautious doubt whether they
after an interval of usually no more than three or belonged to the same pack." Very recently, Mme
four years. For the most part, the account of each Lambert, of the Bibliotheque Nationals, working
game was simply reprinted from one edition to under the direction of Mlle Gardey, curator of
the next. It was only with highly fashionable the Reserve des Estampes in the library, has
games such as Ornbre, which underwent a rapid succeeded in reconstituting the entire pack of 78
evolution, that the description was frequently cards; the result is a discovery of the first
rewritten; indeed, that of Orb re and its importance."
derivatives expanded so as to till half the book.
The account of Tam; was reprinted in all editions 26 Both of them are contained in the volume Kh-34.
of the Maison académique up to 1702. There was 27 See the catalogue La Carte djauer en Languedoc det orzginet
et 7800, Musée Paul Dupuy, Toulouse, 1971, section (1),
then an unusually long gap in the sequence, and, 'Toulouse', no. 8; the catalogue refers to B. Dusan, 'Cartes 8
when it was resumed with the Académie un iverselle jour anciennes', Revue arelzéologique du Midi, vol. II, 1869, p.
des jeux of 1718, Tarot had been dropped. The 120, which I have not seen.
original seventeenth-century account suddenly za D'Allernagne, op. cit., voL I, pp. 188-90, 302, 307, 309,
reappeared in a volume of 1814, and, very illustrations of the Ace and 2 of Coins, the 2 of Cups and the
3 of Swords appear on pp. 185 and 189.
spasmodically, in other nineteenth-century 29 The catalogue is that by J.-P. Sequin mentioned in
books; but this can have been due only to a piece footnote 21; the Vigil pack is no. 359. A catalogue, Le Tarot,
of antiquarianism on the part of an editor who of an exhibition of Tarot cards held in 1971 at the Maison
had read the seventeenth-century books, but was de la Culture in Amiens, published in April 1971 as no. 1 of
otherwise unacquainted with the game. La Biblio!/zéque volant, mistakenly speaks on p, 30 of the
Viévil pack as an example of the Tarot de Marseille.
A million is probably a highly conservative 30 The cards, both of the Vigil pack and of the other
estimate for the number of Tarot packs produced seventeenth-century Parisian pack, and, indeed, of many
in France during the seventeenth century; of other packs in the Bibliotheque Nationale, are pasted on to
those, no more than four have survived to us. heavy folio pages, for only one card in each pack, in both the
There are two complete packs, both made in present packs the Popess, is a window cut in the page so that
the back design may be seen. These pages are clasped, not
bound, in a volume, and so are detachable; they are
24 D'Allemagne, op. cit., vol II, p. 64. removed for exhibitions or to~be photographed. There are a
25 Francois Garasse, Rae/zen/ze des Recherches (a bitter attack great many such pages which, for one or another reason, are
on Etienne Pasquier's Recherches de Za France of 1596), Paris, not included in any volume, but lie separately in drawers
t6Z2, p. 217, see also p. 222. awaiting classification, a task for whose exectUtion there
206 Part II: Games with 78 cards

The numeral cards of the suits in Viévil's The trumps in the Vigil pack bear Roman
pack for the most part resemble those of the numerals, not enclosed in panels, set at the top of
Tarot de Marseille. In particular, the Batons the card in positions varying between the centre
have just the same flat appearance, the ends of and the left-hand corner. Like those of Catelin
them broadening out, but still flattened; the Geoffroy, they lack inscriptions giving their
Swords, too, resemble the Tarot de l\1arseille, names; but most of these can be gathered from a
those on the 10 being arranged injust the same sentence which appears on the Ace of Coins and
way, with two straight swords; as in the Tarot de is continued on the 2 of Cups, into which have
Marseille, no crown appears on the 3 of Swords been worked the names of the majority of the
and no bird on the 2 of Swords. Three cards, in trump subjects." These subjects include the
particular, have designs which might naturally Pope (V) and Popess (It), which were replaced
be thought highly characteristic of the Tarot de by others in the Belgian Tarot. The Popess is
Marseille. The Ace of Cups shows the same very much as in the Tarot de Marseille, but the
elaborate Gothic chalice. The 2 of Cups has the Pope is rather different, he wears a mitre Instead
curious feature, always found in the Tarot de of the tiara, and holds a crazier instead of a cross,
Marseille, of a central stem, between the two and two cardinals, whose faces can be seen, kneel
cups, from which issue two branches ending in before him. The two other cards which differ
dragon's heads. The 2 of Coins has, encircling completely from the Belgian Tarot are the
the coins, the S-shaped scroll always found on Chariot and the World. Both resemble the Tarot
this card in the Tarot` de la{arseille, sometimes de Marseille designs. As in the Tarot de
inverted, sometimes not, bearing the maker's Nlarseille, the World shows a figure within an
name, in this case IACQVES VIEVIL A PARIS. oval wreath, with the symbols of the four
The main difference from the Tarot de Marseille, Evangelists in the corners of the card, the figure
as far as these numeral cards are concerned, is is male, however, and, at the bottom, the lion
that they do not bear any Roman numerals to occupies the left-hand, the ox the right-hand,
indicate their rank. The court cards and the comer. The Chariot is not drawn by horses, but
trumps, on the other hand, display a pattern by beasts with human heads. The rest of the
completely different from the Tarot de Niarseille. trumps, though much better drawn than in most
With four exceptions, and with some minor Belgian Tarot packs, are very close to them in
differences of detail, the designs tally exactly with design. In particular, as in all the Belgian Tarots,
those used in Tarot packs produced in the the FigUre of the Hanged Man (XII\/ is, judging
eighteenth century in what is now Belgium and bY the numeral on the card, the wrong way up,
was then the Austrian Netherlands. This Belgian that is to say, upright instead of hanging by the
pattern has hitherto appeared an anomaly, being feet; trump XIIII (Temperance) is inscribed
the only standard pattern known to have been FAMA SOL, as in the Belgian packs; and, again
used outside Italy for the Italian-suited Tarot as in the Belgian Tarots, trump XVI, which is
pack quite unrelated, save in the order of the called La Foudre (the Lightning) on the 2 of Cups,
trumps, to the Tarot de Marseille. The shows a young man walking towards a tree,
reconstitution of the Vievil pack by Mme under which goats are sheltering and which is
Lambert, and the purchase of the Rouen one by being struck by lightning. Trumps XVII to XX
Mr Tetnperley, occurred while this book was in are also characteristic of what became the
proof. In the original version, I had conjectured Belgian pattern. The Star (XVII) shows a man
that the Belgian pattern had in fact derived from in a chair with a pair of" compasses, the Moon
some standard French pattern, distinct from the (XVIII) shows a woman with a distaff; the Sun
Tarot de la/Iarseille, the traces of which had
disappeared; this conjecture was conclusively 31 The inscription on the Ace of Coins reads: PERE
confirmed by the Vigil and Rouen packs. SAINCT FAIT MOY YUSTICE DE CE VIELART m,
BAGA AMOVREVX DE CESTE DAME QVY SOIT
are, ill have un dersto-:ad correctly, no present plans. In each CRYE A SON DE TROMPE PAR TOVT LE MONDE
pack, or at least in those I saw, each page has four cards DE PAR L18 PAPE LA PAPESSE LANPEREVR
mounted on it, in the case of the suit cards, the four of one LINPERATRYCE LE SOLEIL, and continues or the 2 of
given rank, in that of the trumps, consecutively numbered Cups: L'A LVNE LES ETOILLES L'A FOVDRE }*RUNS
ones. It was among such separated pages that Madame A FORCE QVY SOIT PENDV E TRANNAY AV
Lambert disenvered the missing cards of the Vigil pack. DYABLE.
h 7719 Early Stages of lhrf (f are In l"mnc¢' 207
r

(XIX) shows a naked boy on a horse with a true that the numeral cards coincide in design
pennant, and the angel's trumpet on the XX has with those of the Tarot do Marseille, and we
r

I
a Hag attached to it. Among the minor differences shall see that. in several respects, those of the
from the Belgian Tarot may be noted the Rouen pack are intermediate between Viévil's
following. The Hermit does not wear a and the Belgian ones. The cards of the
Franciscan girdle. and holds the corner of his reconstituted pack are all of the same size (125 x
robe in his left hand; in his right hand he holds 63 mm; the individual style of the cardmaker
not a book, but an indeterminate cigar-shaped seems constant throughout, at some former time
object. The figure on the X\'II holds at book in they were all classified as belonging to the same
his right hand with an hourglass design on the pack. features in common with the Tarot de
cover. There are droplets on the XvIII and Marseille are not confined to the numeral cards.
XVIII. and no stars on the latter. 'I`lte I~ool bears For all these reasons. adequate ground is lacking
neither inscription nor numeral. The court cards for doubting the unity of the pack as
also resemble those of the Belgian Tarot, save for reconstituted by .\line Lambert. Fvcn if the
minor details. for instance that the coin which trumps and court cards were held to come from a
forms the suit-symbol on the King of (Joins is in distinct pack, it would not be of major import: we
the crook of the King's left knee. where he holds should still have an ancestor of the Belgian
it with his left hand. pattern. presumably French and eertainlv of the
The names of the trumps given on the Acc of seventeenth century.
Coins and 2 of Cups are for the most part what 'l`hc other seventeenth-centurv Farisian pack,
one would expect, save that the Hermit is called usually assigned to the early part of the century,
the Old .\an (spelled l'zd/1rl) and the .lodgment is evidently non-standard, but it. too. has some
the Trumpet (Trmnpc). The figure on the trump affinity to the Belgian Tarot pattern. The 2 of
l. corresponding to the Italian lfagathi, usually Coins and the 2 and 3 of Cups all bear
called the Moumehank ( Baldr ur i. is here called inscriptions saying l-IAlc'l` A PARIS PAR
the Bags, a term still in use among Tarot players (made in Paris by), the name of the maker having
in Chambéry at the beginning of this century. in each case been deleted: the 4 of Coins similarly
Perhaps the most striking feature of` the Viévil has PAR A PARIS. The pack is linked with
pack is one that it does not share with the Belgian Viévil's by having exactly the same back design,
Tarot pattern, nor with any other known Tarot consisrinq of hexagons each containing a black
pack made outside Italy, namely the order in cross like a Maltese one but with three points at
which its trump subjects are arranged, Viévil's the ends of the arms. the intersection of the arms
order differs from that of the Tarot de Marseille being left white save br an X. There is no danger
in respect of trumps \~'ll to Xl inclusive. In the of any confusion between the two packs,
Tarot do .\1arseille the order runs Chariot (\'II). however, since the measurements of the non-
.justice (\'Ill). llermit, (IX). Wheel of Fortune Standard pack are different (127 x 69 mm). Each
(X) and Strength (la Furze) (Xl): in \'iévil's pack card has a double chequered border, unlike the
it runs .]ustice (VII), Chariot (VIII), Strength plain rectangle that appears on the Viévil cards,
(IX), Wheel of Fortune (X) and llermit (XI). It and each has an index on a scroll, supported by
IS tempting to conjecture that we do not rcallv two beasts, just under the top border. The suit
have. in the reconstituted set of' Vigil cards, a cards have indices consisting of the initial letter
single pack. but a composite comprising the of the suit and a numeral or initial letter for the
numeral cards from one pack and the court Cards rank; the trumps have the usual Roman
and trumps from another. But this conclusion numerals. In addition. the trumps, court cards
would very/ probably be a mistake. Though the and Aces have their names inscribed at the
Aces of Swords and llatons are rather similar in bottom in l`uli. the words used for the King,
the T'arot de Marseille and in the Belgian Tarot. Queen, (.avalier, .lack and Ace are Roy, Re)-nc.
the positions of the hands holding the weapons (.'/lrzvalier, I-'arlel' and At. The Swords are broad-
arc. on both cards, reversed in the two patterns. hladed cutlasses. the Batons irregular trimmed
and. although the Vigil pack agrees with the branches. both are arranged, especially on the
Tarot cle Marseille in having droplets on the two higher numerals. in a very eccentric way. The
cards. it agrees with the Belgian Tarot in respect Aces carh show an animal bearing a flag on
of the positions of the hands. It is thus not wholly which the suit-sign appears, a unicorn for
208 Part II: Games with 78 cards

Swords, a winged centaur for Batons, a lion for member of the confrérie (charitable association)
Coins and a stag for Cups. The designs of the of cardmakers established in 1658.34 Gurney
court cards and trumps have, for the most part, Ber ham also lists several eighteenth-century
no particular resemblance to those of any known members of the family, including a Charles de
standard pattern. There are two exceptions. The Hautot, active between 1715 and 1747, and an
Hanged Man (XII) is quite close in design to Adam de Hautot, active between 1747 and 1761,
that of the Tarot de Marseille, while the World who is probably identical with the one mentioned
(XXI), unlike that of the Vigil pack, is strikingly by D'Allemagne.35 From him we further learn of
similar to that of the Belgian Tarot. The World is a Richard de Hautot, recorded as working in
represented by a naked Figure standing on a 1671, and of a 'Master Dehoto', attempting to
globe divided into three parts, one showing the work as a cardmaker in England in 1648, and
sun, one the moon and stars and the third the evidently one of those who, as the 1623
earth. The following cards are notable. The remonstrance complained, had been forced by
Bateleur (I), wearing a fool's costume, is seated the tax laws to emigrate to England,3" and we
at a table with one seated and one standing also learn of an Adam de Hautot active in Rouen
Figure; the Chariot (VII) is drawn by swans; the between 1658 and 1707, evidently the same as the
Hermit (IX) holds 8 large rosary and a lantern; A. de Hautot mentioned by D'Allemagne. The
XVI is called La Fouldre (the Lightning) and cards of Temperley's pack have a definite general
shows a hell-mouth with a devil and cowering or appearance of ones made in the seventeenth, not
fleeing figures, the Star (XVII) shows a scholar the eighteenth, century. The probability
with a pair of compasses, the Moon (XVIII) therefore is that the pack was made by the earlier
shows a woman with a distaff, and, on the right, of the two Adam de Hautots,37.some time in the
a church tower with a Figure at the top; the Sun second half of the seventeenth century, our
(XIX) shows a monkey holding a mirror up to a discussion will proceed on this assumption.
woman - a representation of vanity. There is an The de Hautot pack is almost complete, and
obvious iconographical connection of the XVI contains all the trumps." Save for certain details,
with that of the Geoffroy pack, and of XVII and it conforms precisely to the pattern later found in
XVIII with the Vigil one, but no detailed Belgium. Above all, the Pope and Popess have
resemblance of design. The trumps are arranged already been replaced by two figures never found
in the same order as in the Tarot de Marseille. in other forms of Tarot pack: trump V shows
Despite certain connections with the Belgian Bacchus, and trump II the Spanish Captain,
pattern, this pack by the anonymous Capitano Fracasse, a character from the
seventeenth-century Parisian cardrnaker was Comrnedia dell'Arte whose identification I owe
evidently another non-standard luxury pack. The to my son Andy Durnrnett." He has also shown
pack made in Rouen and owned by David
Temperley is, by contrast, a second example, 34 Ibid., vol, II, p. 139.
after Viévil's, of the standard pattern which came 35
VV. Gurney Ber ham, Playing Cards, London, 1931, p.
to be associated with Belgium, and agrees with 63.
the Belgian cards in all the major respects in so Evidently the national xenophobia was already at work,
which Viévil's pack differs. Its maker's name is since the Company of Makers of Playing Cards fined
Master Richard Robinson for giving work to 'divers
given on the Ace of Coins as Adam C. de Hautot, foreigners and strangers to the trade', including Dehoto.
living in the rue du Gros Orloge in Rouen." Life cannot have been easy in England for the immigrants
D'Allernagne lists several members of the de from Rouen.
Hautot family of Rouen cardmakers, ail of the 37 Putting together the information from D'Allernagne
eighteenth century, including one Adam de and Gurney Ber ham, we obtain the following details of
members of the de Hautot family: Dehoto, 1648, Adam de
Hautot, active between 1760 arid 1775,33 but he H., 1658-1707; Richard, 1671, Charles, 1715-47, Adam,
also mentions an A. de Hautot as a founder 1747-75, l\1auriee, 1755-878 the Verve de H., 1756; Pierre
de H. je june, 1760-91, Louis-Amahle de H., 1763-90,
32 Anyone who has been in Rouen will know that the rue Benjamin, 1766-88.
du Gras Horloge is the most famous street in that beautiful 38 Missing are the 4, 8 and 10 of Batons, the 9 of Swords,
city. The inscription concludes 'au Coeur Royal', this being the 6 and 8 of Cups, and the 7 of Coins,
the sign of de Hautot's workshop; the 2 of Coins has 'Cartes 39 See Andv Dummett, 'The Spanish Captain', journal of
de Adam de Hautot au Coeur Roy'. the vlayzng-Card Society, vol, III, no. 2, November 1974, pp.
33 D'Allemagne, op. cit, vol. II, pp, 138, 610. 7-8.
The Early Stages of the Game in France 209

that the design of the Spanish Captain in the border. A curious detail is that the name of
Belgian Tarot pack has been copied from an Temperance (XIIII ) has been misspelled
early seventeenth-century engraving of the ATRENPANCE, like the ATREMPANCE
character by Michel Lasne.'*0 This by itself found in the anonymous Parisian pack and in
should suggest that the eighteenth-century some, but not all, Belgian packs, for instance in
Belgian Tarot had a seventeenth-century one made by .Jean Galler of Brussels (active 1738
prototype; and, indeed, the Spanish Captain of to 1760).41 As in the Belgian Tarot, there is a bird
de Hautot's pack is even more obviously on the 2 of Swords and a crown on the '3 of
modeled upon Michel Lasne's engraving. The SwordS, the 2 of Coins has, as in the Belgian
trump cards of the pack all bear their names at pack, lost the S-shaped scroll. The back design is
the bottom, as well as numerals at the top, as in of a common type, consisting of hexagons
the Belgian Tarot, the court cards.also have their enclosing a sun with a face, often found on
names in full. The name of the Spanish Captain Belgian Tarots, for instance on examples of that
is correctly given (save for the single S) as by Galler and that by Vandenborre.42
Ca/iitano Fracase, in Belgian packs it is almost In certain respects, de Hautot's pack
invariably misspelled Capitarzo Eracarse. The order resembles Viévil's rather than the Belgian ones.
of the trumps is, with one exception, the same as Thus there are droplets on the Aces of Swords
K
in the Belgian Tarot, and thus, save for the and Batons, missing on the Belgian cards. These
3
differences of subject, as in the Tarot de droplets also appear on de Hautot's Moon
Marseille. The exception is that the positions of (XVIII), as on that of Viévil; in Galler's pack,
the Emperor and Empress have been reversed, they have turned into something like feathers,
the Emperor being trump III and the Empress and, in one by FI. Vandenborre .of Brussels
trump IIII. It might be thought that this was a (active 1726 to 1803), into stars." More
mere error; but we shall later see reason to importantly, the 2 of Cups retains its dragon-
consider it intentional. The Hanged Man (XII heads, to which, indeed, scaly necks have been
is again shown the wrong way up, i.e. with the attached; in Belgian packs, they have been
figure upright, its intended orientation being converted into flowers. In other respects, it is
indicated not only by the numeral but by the transitional. Thus the Figure on the Star (XVII)
name inscribed on the card; it will be recalled holds an hour-glass, in place of the book with an
that this inversion is found both in Viévil's pack hour-glass design on the cover, as in Viévil's
and in all Belgian Tarots. The Lightning (XVI) pack; this hour-glass has disappeared in the
is inscribed La Audre and is as in the Vievil Belgian Tarot. The Ace of Coins and 2 of Cups
pack and the Belgian Tarot, showing a man lack the curious inscription found on Viévil's.
approaching a tree struck by lightning, but no cards, but the latter of these cards has acquired
tower. The World (XXI) closely resembles that the inscription to be seen on all Belgian examples
of the anonymous Parisian pack and that of the reminding the player that in Cups and Coins the
Belgian Tarot: the numeral is flanked by the two lower-numbered cards beat the higher-numbered
animal supporters found on all cards in the ones.44 The cards are described on the Ace of
anonymous pack, as also happens on the xxI in Coins as 'Cartes de Taros Tres Fines', and not as
Belgian Tarot packs. The Chariot (VII) is again 'Cartes de.Suisse', as they usually are in Belgian
as in the Belgian Tarot, and the Fool is packs, on this card or on the wrapper -
numbered XXII, as it always is in the Belgian
packs, and is inscribed Le Fo! (sometimes Le For 41 For an illustration, see Kaplan, op. cit., p. 152, six
on the Belgian cards). All the cards have the cards, not including Temperance, are shown by Hoffmann,
op. cit., plate 16a.
double chequered border of the anonymous 42 See Kaplan, p. 8.
I
Parisian pack, instead of the linear frame of 43 Carta Mundi, of Turnhout, issued in 1974 a
Vigil; in the Belgian packs this has usually been reproduction of Vandenborre's Tarot pack; for illustrations,
reduced to a single chequered or dogtooth see Kaplan, pp. 6, 145, 284.
44 In Belgian Tarot packs, this always runs, 'Pour
conoistre que la plus base de Deniez et de Coupes enporte
40 The engraving is illustrated by Giacomo Oreglia, The les plus hautes quad au fait dujeu', de Hautot's wording is
Commedia deZ!'Arte, translated by Lovell F. Edwards from the almost identical, namely 'Pour conoistre que la plus basso
original Italian edition of 1961, London, 1968, plate 38; see de Deniers et de Coupe enporte les plus haute quand pour je
also Andy Dummett, op. it. fait dujeu'.

°~.
1

1.
m
210 Par! II: Games with 78 cards

perplexingly, since there is no known connection had already been in existence for a considerable
between this pattern and Switzerland. In time before Viévil made the earliest surviving
particular, the shape of the Batons on the example ofit. First, there is the mistake about the
numeral cards is half-way between that in orientation of the Hanged Man, a mistake
Viévil's pack and in the Belgian Tarot. The occasionally found in some other packs, for
Batons are rounded, rather than Hat, in which instance, in one seen by Court de Gébelin and in
respect they resemble the Belgian ones, but they a Minchiate pack now in the Correr Museum in
retain the widened tips found in the Tarot de Venice, but in no other case incorporated into a
Marseille and in Viévil's pack. The .Batons in the standard pattern. If Viévil's Hanged Man is
Belgian Tarot are simply straight rounded sticks, turned the other way up to that intended by its
of uniform width from end to end, and have a maker, the crosspiece of the gallows can be seen
striking resemblance to those found in the very convincingly to rest in a fork of one of the
Tarocco Bolognese and in the Primiera uprights. The design must therefore have been
Bolognese pattern for the regular Italian-suited very accurately copied from one originally made
pack. by a cardmaker who understood what the card
In regard to a few details, de Hautot's pack was supposed to represent; or, if not, Vigil
seems not to be on a direct line between Vievil's himself must have understood this, but have been
and the Belgian Tarot. Thus the Ace of Cups is too constrained by tradition to invert the design.
even more rounded than its Belgian counterpart, Secondly, the substitution of Bacchus and the
and has a circular, not octagonal, base, two Spanish Captain for the Pope and Popess seems
fronds sprout from the stem. Cupid, on trump likely to have occurred at a time close to the date
VI, has the bow and arrow oddly missing in of Michel Lasne's engraving, from which the
Viévil's pack and in the Belgian ones. The Figure Spanish Captain design was rather exactly
of justice in de Hautot's pack has unmistakable copied. If so, it must have been made, in some
wings, whereas the corresponding details in versions of this pattern, in the early seventeenth
Viévil's pack and in the Belgian Tarot could century, and so before Viévil's career began.
equally well be parts of a chair-back, which is Exactly what role the anonymous Parisian pack
presumably what they were originally meant to had in its subsequent evolution is unclear;
be; this mistake frequently occurs on this card in possibly the design of the World was not copied
Tarot de Marseille-derived packs such as the directly from it. In view of the absolute identity of
Lombard pattern. De Hautot's Wheel of Fortune the back designs, it is possible that both packs
shows a man's head at the left, where both Vigil came from the same studio, and that Vigil
and the Belgian Tarot have a donkey, and, unlike himself or some associate or successor issued
both Vigil and the Belgian cardmakers, de other versions of the pattern in which the
Hautot puts no flag on the angel's trumpet on alternative design for the World was used. But, in
trump XX. De Hautot's Hermit holds nothing in the main, we have a fairly straightforward
his right hand whereas, in the Belgian packs, he development from Vigil to, say, Vandenborre.
holds a book; the right leg of de Hautot's Hanged The Tarot de Marseille itself, celebrated as the
Man is not even attached to the crosspiece of the characteristic standard French pattern for the
(inverted) gallows, as it is in the Belgian Tarots. Italian-suited Tarot pack, and produced in large
These packs have been described in detail numbers during the eighteenth century, has left
because those by Vigil and de Hautot have surprisingly few early traces. The sheet in the
previously been unknown, save for a 'few of the Toulouse museum might possibly be from a
Vigil cards; and they radically alter our picture Tarot de Marseille pack: the catalogue assigns it
of the history of the Italian-suited Tarot pack in to Toulouse and, tentatively, to the seventeenth
France. Quite obviously the two packs testify to century, without categorising it as from a Tarot
the existence in France of a tradition of design pack of any kind.45 However, being Italian-
distinct from the Tarot de Marseille; one which, suited, including Cavaliers of Cups, Coins and
by the seventeenth century, overlapped with it Swords and Queens of Swords and Coins (all
only in respect of the numeral cards of the suits four court cards of Swords are present), and
and a few of the trump cards, and which bearing inscriptions giving the titles of the cards
underwent a quite independent evolution. It
seems probable, for two reasons, that the pattern 45 See footnote 27.
The Early Stages of the Came in France 211

in full, the Queen being called RENE, it must France. But in is unlikely to have reached
surely be. Unfortunately, I have not seen the Germany much, if at all, before the seventeenth
sheet itself nor an illustration of it; in any case, century; and when it did, it arrived there via
one could not identify it as a Tarot de Marseille French-speaking areas. So far as we know, the
from the court cards alone. There is no other Italian-suited Tarot pack was known in
possible example of a Tarot de Marseille pack Germany and the Habsburg dominions only in
from before the eighteenth century. A pack made forms closely related to the Tarot de Marseille,
by Pierre Madenie of Did on in 1709 in the British such as the Tarot de Besancon and the Lombard
Museum may be a Tarot de Marseille, but, since pattern; invariably the trump and court cards
the Fool and all the trumps are missing, it cannot bore their names in full, and invariably those
be identified as that rather than as an example of names were printed in French. As in the case of
the early Piedmontese pattern.'*6 The earliest eighteenth-century Lombardy and Piedmont,
certain example of the Tarot de Marseille is not this fact is surely conclusive evidence that it was
by a French, but by a Swiss, cardmaker, Francois with such inscriptions that the Tarot pack first
Héri of Soleure (Solothurn), whose pack of 1718 reached parts of Europe where neither French
is in the Swiss Landesmuseum in Zurich," the nor Italian was spoken. If Tarot cards without
earliest French example may be one by jean inscriptions had previously been known, then,
Noblet, who worked in Paris between 1721 and while it is conceivable that the French custom of
1760, the pack being now in the Bibliotheque adding such inscriptions might later have been
Nationale." But it would be a mistake to adopted, they would surely have been in
estimate the antiquity of the pattern from the German, not in French, the universal use,
accidents of survival. The Piedmontese and everywhere in Europe outside Italy, of the French
Lombard patterns are plainly derivatives of the language for these inscriptions compels us to
Tarot de Marseille, not conversely, even though suppose that it was in that form that the cards
jean Dodal's Piedmontese pattern pack may be were First known in non-French-speaking lands
earlier than any surviving example of the Tarot (Italy of course excepted). Although our
de Marseille, and the same is even more historical deductions are hampered by the
evidently true of the pattern known as the Tarot paucity of surviving seventeenth-century Tarot
de Besancon, of which the earliest surviving cards of any kind, all this points Firmly to the
example, several copies of which are known, one conclusionthat the Tarot de Marseille must have
being in the Cincinnati Art Museum, was made crystallised into an established standard pattern,
byjohann Pelagius Mayer of Constance in about complete with inscriptions and with the trump
1680.49 order known from later examples, by 1600 at the
The 1659 .Maison académique informs its readers latest.
that 'the Swiss and the Germans do not The Maison acadér/zique speaks of the game of
ordinarily play at any other game' than Tarot. Tarot as being much played in Lyons, Marseilles
We know, therefore, that it was well established 'and other places' in France, and we have seen
in both countries by the mid-seventeenth that it was played in Grenoble in the sixteenth
century. It may_have reached Switzerland direct century. By the late nineteenth and early
from Italy at the same time that it arrived in twentieth centuries, we Find it Hourishing in the
eastern part of France, above all in Dijon,
46 FM. O'Donoghue, Catalogue of the Collection of Playing Besanqon and Chambéry. We saw also that it is
Cards bequeathed to the Trustees of the British A/fuseum by the late possible, though not certain, that Lorraine was
Lady Charlotte Schreiber, London, 1901, F-4.
47 For an illustration, see the catalogue Schweitzer
the First French-speaking region to which the
Spielkarten to the exhibition at the Kunstgewerbemuseum in game travelled from Italy. Lyons, Marseilles,
Zurich in 1978, no. 142. Strasbourg and Besanqon were all, at various
48 For a colour illustration, see D'Allernagne, op. cit., vol, times, great centres for the manufacture of Tarot
~lI, opposite p. 78, cards. It is apparent from these facts that the
49 For illustrations, see C.P, Hargrave, A History of Playirzg game of Tarot took root in the eastern strip of
Cards, New York, 1930, 1966, pp. 259, 261, and Kaplan, op.
cit., p. 136, the date 1680 is not on any of the cards, but is what is now France, and continued to be
assigned by Hargrave, pp. 259, 261, 266, who says on p. 262 tenaciously played there from its first
that Mayer worked in Constance in the later part of the introduction right down to modern times. During
seventeenth century. much of this era, the game has been largely or
212 Part II: Game; with 78 cards

wholly unkown in the rest of France. This eastern English standard pattern for the regular French-
strip, extending from Nancy in the North to suited pack, and is now the Anglo-American or
Marseilles in the South, includes many areas International pattern, was originally the Rouen
politically independent of France when the game pattern. But this very fact about the English
was first introduced. Lorraine became part of standard pattern has implications for the Belgian
France only in 17663 Alsace was French from Tarot. The Rouen cardmakers did not export to
1648 to 1870 and again from 1919; Franche England the type of cards there used, a type of
Comte, in which Besancon is situated, came which we now have no knowledge: they simply
under the French crown in 1679; and Savoy, used their own local pattern for French-suited
which included Chambéry, became French as cards, and exported those, so successfully that it
late as 1880. To this eastern strip of France and became the English pattern. In the same way, it
contiguous French-speaking areas, in which is quite unlikely that de Hautot was conforming
Tarot has been continuously popular since the to a pre-existing Belgian type of design for the
sixteenth century, should be added the French- Tarot pack solely in order to make such packs for
speaking cantons of Switzerland, where the export. If we suppose that, then we have to
evolution o f t he game has been strongly presume that the game of Tarot, and the type of
influenced by developments in France. Tarot is a pack used for it, reached what is now Belgium by
game almost always played only at a local level, some route that did not lead through France,
that is, by players in a particular locality who do which is most unlikely. There is no indication
not play with those living even a short distance that de Hautot's pack was made for export,lbut,
away; it is for this reason that such divergent even if it was, it almost certainly exemplified a
traditions of play have evolved. We shall, for pattern already used locally, or at least in some
example, find, at the ,beginning of the present part of France. It isnot that Rouen cardmakers
century, quite different traditions of play in employed what became the Belgian Tarot
Chambéry and Besancon. Nevertheless, we pattern because they wished to export their cards
should probably see the entire. eastern strip of to the Spanish (subsequently Austrian)
France, with its French-speaking neighbours, as Netherlands; rather, Belgian players became
maintaining one very roughly unified tradition of accustomed to the pattern because they
Tarot play. originally imported their cards from Rouen.
The name 'Tarot de Marseille' was given to Thus, even if we did not know of Vievil's pack, we
the standard pattern which it denotes because, in should naturally conclude that what became the
the eighteenth century, Marseilles became the Belgian Tarot pattern was formerly used in some
great centre for its production; we have no right part of France.
to infer that .it was in Marseilles that it If the pattern was originally a French one, but
originated. Nevertheless, it is reasonable to later came to be exclusively associated with
associate the pattern with the area just discussed, Belgium and forgotten in France, the natural
the eastern strip of France and the French- explanation is that it was used in some area in
speaking cantons of Switzerland. Now we have which the game of Tarot died out. This cannot be
seen that, in the sixteenth and seventeenth anywhere within the eastern strip of the country,
centuries, Tarot packs were manufactured in because there the game did not die out. The most
Rouen, and, from the late sixteenth to the mid- obvious hypothesis, therefore, is that the
eighteenth century, in Paris. We cannot predecessor of the Belgian Tarot pattern was
immediately infer that these were made for local used injust those a'reas where we know it to have
consumption. Parisian cardmakers supplied been manufactured, namely in Normandy and in
other regions of France, and Rouen was a great Paris itself. The successive editions of the /\/Iazkon
centre for the export of playing cards, avadémique, like the card-game books of the
particularly to England and the Low Countries;
it is presumably for that reason that it was the
pattern used by Adam de Hautot, and, chief industries of Rouen, its products being exported to the
doubtless, other Rouen cardmakers, that was North and to Spain and Portugal; see D'Allemagne, op. cit.,
adopted in Belgium." Indeed, what became the vol. II, p. 122. A remonstrance by Rouen cardmakers
against taxes in 1746 said that Rouen supplied Flanders,
Artois, Hainault, the Low Countries, the greater part of
50 A report of 1696 mentions playing cards as one of the Holland and the North, ibid., p. 126.
The Early Stages of the Came in France 213

eighteenth century, were published in Paris and the subsection on the Swiss game, and those
intended principally for the members of Parisian relating to the French games contain no such list.
society; and although the text suggests that the Why should this be? The most reasonable
game of Tarot was not, in 1659, very widely explanation is that readers of the book would
popular among the readers of the book, its mere already be familiar with a form of' Tarot pack
inclusion, taken together with a substantial differing somewhat either in the ordering or in
production of Tarot packs by Parisian the nomenclature of the trumps, or both, and did
cardmakers, prompts the supposition that, in the not need to be told their names or numbers for
seventeenth century, Tarot was not confined to the French games described, but that the Tarot
the eastern strip, but was known in Paris. The de Marseille ordering and nomenclature,
pattern exemplified by Viévil's and de Hautot's appropriate to the cards used by Swiss players,
packs, though it came to be associated with would have been unfamiliar to Parisian readers,
Belgium, is not, therefore, best described as the and so needed exposition.
Belgian Tarot; it would probably be better called It thus appears a plausible conjecture that the
the Paris or the Rouen Tarot. game of Tarot was played in Normandy and in
This conclusion is supported .by an odd detail Paris from the mid-sixteenth century until the
of the A/Iaison académique account. We know that end of the seventeenth, and that players in those
in one important respect the nomenclature areas employed a standard pattern ancestral to
associated with the Paris/Rouen/Belgian the Belgian Tarot of the eighteenth century.51 If
pattern differed from that used for the Tarot de so, the game certainly died out in those areas by
Marseille; in the former, the trump XVI was about 17005 and this would explain why the
called La Foudre, in the latter La A/Iazlsorz Dieu. We pattern in question survived only in Belgium and
also know that in Viévil's pack the order of the not in France. The omission of the game from the
trumps differs from that in the Tarot de card-game books produced in Paris after 1702 is
Marseille, although, in the Belgian Tarot, and one indication of this. We saw in Chapter 6 that
essentially in de Hautot's pack, the Tarot de the editor of the 1726 edition of Straparola's Les
Marseille order is observed. Probably the order facéiieuses nails felt obliged to explain 'the game of
found in Viévil's pack is the original one used in Tarot' to his readers as 'a kind of card game now
France, of which the Tarot de Marseille order obsolete',52 it was, of course, far from obsolete,
was a subsequent modification. This but the comment .demonstrates that, by that
modification had already occurred by the time date, it must have become utterly forgotten in
Catelin Geoffroy produced his pack in 1557, cultivated Parisian society. Later in the century,
since, although it is incomplete, the numbering of Court de Gébelin, in Le Monde /limit vol. VIII,
the Chariot as VII and the Hermit as IX is 1781, speaks (p. 365) of the game of Tarots as a
enough to determine that the order of the trumps 'game unknown indeed in Paris, but well known
corresponded to that of the Tarot de Marseille in Italy, in Germany and even in Provence'; he
rather than to that of Vigil. It appears, however, explains later (P. 3811 that 'if it did not reach
that the Paris/Rouen pattern retained what I am Paris, that must be attributed to the bizarre
here taking to have been the older trump order character of its designs and to the number of
until about a century after the introduction of the cards, things not of a kind to please the vivacious
modified one, before falling into line with the nature of French ladies'. It will be recalled that
Tarot de Marseille in this respect. Now the he First encountered the game being played by a
Matron anadémique first describes several French party of Swiss ladies, whom, presumably, he
forms of Tarot, and then concludes with a regarded as less vivacious.
subsection describing the game as played in It would be wrong to treat the hypothesis here.
Switzerland. This concluding subsection
contains a list of the trump cards, with their 51 The mention of Tarot by Claude Gauehet in 1583, cited
numbers; their nomenclature, and, with one in footnote 6, supports this. Gauchet (1540-c. 1622) was born
minor exception, their order, tally with those of in Dar martin or Dampmartin, 35 km, north-east of Paris,
the Tarot de Marseille. That such a list should and spent much of his life there and at Senlis, and his early
have been given at the beginning of the entire years at the courts of Charles IX and Henri III, the furthest
he seems to have travelled from Paris was Bayeux in
section on Tarot would have been in no way Normandy, where he served for a time as archdeacon.
surprising, but it was not, it is incorporated into 52 See footnote 12 of Chapter 6.
214 Part II: Games with 78 cards

advanced concerning the Tarot de Marseille the trumps occur in precisely that order and with
pattern and that Which we have associated with precisely those names, save in the Piedmontese
Paris and Rouen too schematically. For one and Lombard offshoots; in particular, they did
thing, the evidence at present available is too not do so in the Tarot de Besancon, the other
slender for us to be confident that new data, standard pattern known to have been used in
coming to light, will not alter the picture, for Switzerland.
another, adherence to standard patterns The description given in the in/Iaison académlque
sometimes varies, not with large regions, but is very far from being either lucid or exhaustive,
with small localities." The affinities of Catelin and I set out the games it describes according to
Geoffroy's pack are more with our 'Paris/ Rouen' the best understanding of the text at which I have
pattern than with the Tarot de Marseille, save for been able to arrive, without full confidence that I
the trump order; the Tarot de Marseille order have interpreted it correctly. It is not even quite
was known in seventeenth-century Paris, as the clear how many distinct games it is intended to
anonymous pack shows. It may be.that Lyons mention. Une might, from one phrase, 'relay qui a
cardrnakers, too, produced some Tarot packs in Le Plus de leuée, gagne Za Parll€', suppose that there
accordance with the Paris/Rouen pattern, it may was First mentioned a simple trick-taking game,
be that the latter pattern was quite widely used, that is, one in which what counted, for win or
in particular localities within the eastern strip, loss, was simply the number of tricks taken by
until the Tarot de Marseille gained the each player, irrespective of the cards contained in
ascendancy in the eighteenth century. We must them, and that the values of the cards, stated in
make the best sense of the evidence we can; but the next section but one, are intended to relate
we must hold ourselves ready for alternative only to a different game. However, I reject this
interpretations of it. interpretation, since the phrase quoted above is
The one difference between the trump order as preceded by a careful explanation of the role of
given in the Maison aradémique and that in all the Fool as Excuse, including the practice of
known examples of the Tarot de Marseille pack is taking it back and giving a card in exchange for
that, as in the de Hautot pack, the Emperor is it, and there would be no point whatever in this
numbered 3 and the Empress 4; thus the cards latter practice in a simple trick-taking game in
from 2 to 5 run Popess (2), Emperor (3), Empress which it did not matter which particular cards
(4) and Pope (5), whereas, in all known Tarot de one had in one's tricks at the end of play. As I
Marseille packs, they run Popess (II), Empress understand the text, then, there are four games
(III), Emperor (IIII) and Pope (V). Indeed, in all described, two very straightforward ones, one
other known Tarot packs of any kind containing with the very unusual feature of a secondary
the Emperor and Empress and with a known trump suit, and one a gambling game in which
ranking, the Emperor, as one would expect, ranks the taking of tricks plays a very minor role.
higher than his consort. But the coincidence The most natural reading of the text is that the
makes it likely that the reversal of the order of the simplified order was employed, i.e. that, in every
two Imperial figures that occurs in de Hautot's suit, the Jack was followed by the 10 and the Ace
pack, but not in the eighteenth-century Belgian was low, the order in Cups and Coins thus
ones, was not due to any mistake, there may have coinciding with that in Swords and Batons. The
been a vogue for this reversal during the convention followed in this respect makes no
seventeenth century, affecting both the difference whatever to the game; but it is
Paris/Rouen pattern and the Tarot de Marseille. surprising to Find that some French players had
In any case, the list of trumps given in the Maison adopted this simplification at so early a date.
académique in connection with the Swiss game is Although it is now universal in France, we know
itself evidence that the Tarot de Marseille was from the inscription on the 2 of Cups in de
well established, at least in Switzerland, by 1659, Hautot's pack that the original order, in which
since, the relative order of the Emperor and the numeral cards run in opposite directions in
Empress apart, in no other form of Tarot pack do the two pairs of suits, was observed by some
players in seventeenth-century France,
53 I remember noticing in one small town in Sicily, that the
regular packs on sale in the shops and being used for play in
presumably those of Normandy, as by those in
the cafés were, by some quirk of history, of the Piaeentine, not Belgium. German and Swiss players almost
the Sicilian, pattern. always observed the original order, and, on the
The Early Stage; of the Game in France 215

assumption that it was from France that the to the right of the dealer who leads to the first trick. At
game spread to Germany, the adoption of the the beginning of the round, each player puts an agreed
simplified order by French players cannot have stake on the table, at the end of the round, each counts
been widespread until after it had done so. up the points on the cards he has won in tricks, and the
Indeed, until the early years of this century Tarot one with the highest point-total takes all the stakes.
players in Besangon were still observing the The language used about the method of counting
original order. Probably it was a matter of quite points is rather vague. It could be construed to mean
that the only points are those on the countiNg cards;
local custom, the most that we can infer from the but it more probably means that a player counts 1
Maison académique account is that the simplified point for each trick he has taken, plus the points for the
order prevailed in Paris. counting cards they contain.

Seventeen!l2-cenlury French Tarot (first Jersion) Seventeerztl1-wrztwy Franck Tarot (second version)

Terminology The terminology, rules of play and rank of the cards


are as in the preceding version. The only counting
The game is called Le jet de Taros. Trumps are called cards mentioned are the For, worth 5 points, and the
triomplzes, the XXI Le A/Iorzde, the I Ze Basteleur and the Kings, worth 4 points each, but it is most likely that
Fool je For, this is due only to the breathless style of exposition,
and that we are intended to assume that all the values
are as in the Preceding game. Each player plays for
Rank and values of the fardx
himself, and each is dealt twelve cards; as before, the
The full 78-card Italian-suited pack is used. The dealer takes no extra cards, and there is no discard. It
trumps rank in ordinary numerical sequence, with the is expressly stated that the number of players can vary
XXI lrllonciel highest. In each suit the cards rank, in (the maximum will be six), although later versions
descending order, K, Q. C, J 10, 9, 8, 7, 6, 5, 4, 3, 2,
n
specify four. At the end of the round, each player who
A. The For serves as Excuse (the phrase used is 'Ze For has won twelve or more cards in tricks counts 1 point
ser! d 'excuse") , it can be played at any time, for each card he has in excess of twelve, plus the
irrespective of any obligation to follow suit or trump, values of his counting cards, a player who has won
and is taken back and placed with the cards the player less than twelve cards in tricks subtracts from the total
has won in tricks, another card from among those he value of his counting cards the difference between 12
has won in tricks being immediately given in and the number of cards he has won (he may thus
exchange for it. (All this is stated quite explicitly.) It have a negative score). If necessary, a running total is
is obligatory to follow suit if one can, and, if one kept from round to round, and the first player to
cannot, to play a trump if one can. The values of the attain a cumulative score of 50 points wins the game.
counting cards are as follows :

The Far 5 points La rigueur


The Monde 4 points
The Basteleur 4 points In the text, only the peculiarity of this game is
Each King 4 points explained, which is that the suit of Swords, called Za
Each Queen 3 points rzgueur, constitutes a secondary trump series. We may
Each Chevalier 2 points therefore take it to be played in other respects like
Each lack 1 point either the first or the second version above. A trick is
won by the highest proper trump played to it, or, if
Deal and/May there is no proper trump, by the highest card of the
Swords suit, or, if there is neither, by the highest card
For the rest the description of the game is extremely of the suit led. As usual, a player must follow suit if he
vague It is expressly said that the number of cards to can, including playing a trump if trumps are led and
be dealt to each player can vary according to playing a Sword if Swords are led. If Swords are led,
agreement. Each player plays for himself, but the and he cannot follow suit, he must as usual play a
number of players is also left unspecified. The dealer trump if he can. If a plain suit is led, and he cannot
takes no more cards than the other players, and each follow suit, he must play either a trump or a Sword if he
player plays with the hand dealt to him, without can.
discarding any cards. Deal and play are presumably
counter-clockwise, and presumably also it is the player
216 Part II: Game; with 78 cards

Matron académique and set out in the next chapter.


Triompizeforcée We have seen that there appear to have been two
different traditions of design for the Tarot pack in
This is a mere gambling game, played by an indefinite France, distinct though interacting with one
number of players, it would be practicable for another; one probably prevailing in Paris and
between four and ten. Each player puts up a stake, Normandy, and continued in Belgium; the other
and then each is dealt Five cards. If any player has Za
Mort (trump XIII ) in his hand, he declares it the tradition of the Tarot de Marseille, prevailing
immediately, and takes all the stakes; there is then a in Switzerland and presumably in the entire
new deal by the next dealer. Otherwise, each player in eastern strip of France and adjacent French-
turn, starting with the one on the dealer's right, speaking areas, and the source for the designs of
declares whether he has one or more of Ze For, Le all Italian-suited Tarot cards used in Germany
Basteleur (trump I) and Za Force (trump IX in Viévil's and Central Europe. We have seen, too, that the
ordering, XI in others). A player holding either the game of Tarot had, by the beginning of the
For or the Basleleur receives back the value of his stake , eighteenth century, died out in the area where
one having Za Force receives twice the value of his the Paris/Rouen pattern was in use; perhaps it
stake; one holding two or all three of these cards gets lingered for some time in Normandy after it had
the combined sum. If no stakes are left on the table at been forgotten in Paris, but probably not for very
the end of these declarations, there is then a new deal.
If any stakes are left, the hands are played out in long. As we shall see, the Swiss game described
tricks, under the usual rules. The player who obtains in the Maison académique is precisely of the kind
the greatest number of tricks obtains the remaining we should in any case have guessed to be
stakes, if two players have each won two tricks, the ancestral to those later played with the 78-card
stakes go tO the one who first won two tricks, if all five pack in Germany, Austria, France and northern
tricks have been won by different players, the stakes Italy, whereas those which the book describes as
go to the player who first wo.n a trick. It is not made played in France itself seem quite remote from
clear whether the players' stakes must all be equal, or any line of evolution we should expect. The
whether each can choose the size of his stake, the probability is, therefore, that there were
former seems more likely. associated with the two traditions of design two
distinct traditions of play, and that the French
Triomphe force is of course not on the main line Tarot games described in the Maison académique
of development of Tarot games; it is merely one belong to that tradition which prevailed in
of those gambling games which will always be Normandy and Paris, subsequently to die out in
devised with any pack of cards that is in regular France. This conjecture would be confirmed if
use. The game of la rigueur displays the kind of forms of Tarot play continuous with this
inventiveness often found in the history of games tradition could be shown to have been followed in
in a vigorous condition that are not regarded as eighteenth-century Belgium, unfortunately, l
having yet been developed to perfection, but the know of no source that describes the game as
particular idea of a secondary trump suit was not played in that part of the Netherlands, while
to bear any fruit. But, for the rest, the Maison Dutch sources give accounts of games strongly
académique account, written about a century and a influenced by German or later French modes of
half after the introduction of Tarot into France, play. If the conjecture is correct, it is probable
appears to display the game in a surprisingly that the type of Tarot game played, in the
primitive stage of development, of which the most seventeenth century, in the eastern part of
striking is that not all the cards are dealt out, and France, in which the game was to have a
that no one takes extra cards and discards a continuous history, was much closer to that
corresponding number. These features, present described in the Maison académique as that
in almost every other known form of Tarot game, ordinarily played by the Swiss than to the games
are found in Swiss Tarot, as described in the presented as played in France.
CHAPTER TEN

Swiss Tarot, Tarock or Troccas

In the catalogue Schweitzer Spiejkarten to the German-speaking cantons, and no doubt


exhibition of Swiss playing cards held in Zurich particularly in the Catholic ones, the Tarot de
in 1978, Dr Balz Eberhard states (p. 181) that Besancon was used instead. The name used for
Tarot cards arrived in Switzerland from France this standard pattern is due to its production by
at the beginning of the eighteenth century. It is various cardmakers of Besangon at around the
apparent from the description of the Swiss game beginning of the nineteenth century, but there is
in the Maison académique of 1659 that this dating is no reason to suppose that it originated there; as
too late; as previously noted, the author claimed already remarked, the earliest surviving example
that the Swiss, like the Germans, did not was made in 6.1680 by _Johann Pelagius Mayer of
ordinarily play any other game than Tarot. Constance. The Tarot de Besancon is plainly a
Although this is obviously a wild exaggeration, it variant of the Tarot de Marseille, and, like it, has
testifies to the great popularity that the game had inscriptions on the court cards and trumps giving
in mid-seventeenth-Century Switzerland; it also their names in full. Since in Switzerland, as in
disproves the suggestion sometimes made, that Germany, these inscriptions are invariably in
Tarot was brought to Switzerland by Huguenot French, it is to be presumed that the game of
emigrants from France, since this emigration did Tarot was First played in Switzerland in the
not begin on any large scale until 1682, in French-speaking cantons, and only later spread
response to the persecution by Louis XIV. from there to the German-speaking ones. Most
Eberhard observes that in the eighteenth century cards of the Tarot de Besancon resemble those of
Tarot was played in every part of the country, the Tarot de Marseille, and some of the minor
adding that it was particularly popular in the variations are shared with the Piedrnontese
higher ranks of society; he cites as an example variant, such as the full face on the Moon (trump
the fondness ofjohann Bernoulli II (1710-1790), XVIII ), the droplets on the judgment (trump
professor of mathematics at the University of XX) and the use of the term Le Fo! instead of Le
Basle, for playing the game with his students. We Mat for the Fool. The furry trousers worn by the
cannot put the arrival of the game of Tarot in Devil (trump XV) are shared with the Lombard
Switzerland later than the beginning of the variant. The Ace of Cups shows a rounded cup
seventeenth century. As explained later, there is with a lid in place of the Gothic chalice of the
reason to conjecture that it arrived there Tarot de Marseille, and a minor but distinctive
independently from Italy a hundred years earlier detail is that the Jack of Batons has his hands
yet, at the same time that it reached France. close together instead of spaced apart. More
From at least the eighteenth century on, many surprising is the fact that the Queens are
Tarot packs were made in Switzerland. Ones standing instead of seated; but by far the most
employing the Tarot de Marseille pattern, or characteristic feature is the replacement of the
slight variations on it, were made for the mainly Pope and Popess on trumps V and II by Jupiter
Protestant French-speaking cantons. In the and Juno respectively. We have already seen the
218 Part II: Games with 78 wards

Pope and Popess replaced by other figures in de to have been confined to French-speaking areas :
Hautot's pack and in the Belgian Tarot, and we it was the Tarot de Besancon which was used,
shall later note their disappearance from various not only in the German-speaking cantons of
Italian forms of the Tarot pack. It is evident that, Switzerland, but also in Germany itself.
to Catholics in many areas, these figures gave The Maz'son académique gives a sketchy
offence; to use the Emperor as a playing card was description of a form of Tarot as being ordinarily
permissible, but to use the Pope in the same way played by the Swiss; but the description is
was dubious, and to give him a consort appeared sufficiently detailed for us to recognise the game
an outrage. An illustration of the strength of as of just the type which later became standard,
feeling this could arouse is provided by a Tarot with no complications in the way of declarations
pack made in Prague now in the Bibliotheque of combinations of cards held in the hand before
Municipale in Rouen.' This employs the play, or of special bonuses for particular feats
Lombard pattern, which of course includes the effected during play.
Pope and Popess among the trumps. Milan was
awarded to Austria at the Treaty of Utrecht in
1713, and we shall find that Milanese fashions in Seventeenth-cenlury Swiss Tarot
Tarot play had a strong inHerence in eighteenth-
century Austria; a Lombard pattern pack made There are three players. Each receives twenty-five
in Wels at the end of the eighteenth century is cards, and the dealer takes in addition the last three
now in the British Museum The pack now at cards for himself. He then discards any three cards of
Rouen has the usual ins'criptions in French on his choice, putting them face down beside him: these
the trumps and court cards, and, on the 2 of cards count for him at the end of the round just as if
Cups, the inscription IN BRAG. It is in a carton, they had formed a trick he had won in play. (In
which it fits exactly, and which the catalogue almost all forms of Tarot in which such a discard is
made, there are restrictions on the cards that may be
states to be of German manufacture. The carton discarded: at the very least, the dealer may not
has a Fine marbled exterior, and bears a label discard the Fou, the XXI (Monde), the I (Basteleur)
with an engraved design enclosing a hand- or a King, often he may not discard any trump. No
written note in German in what I should judge to such restriction is stated in the A/Iaison académique
be an eighteenth-century hand. The note reads, account, but this is more likely than not to be an
'A rare Tarock pack for which the maker was oversight.) Each of the three players plays for himself,
beheaded on account of a satirical figure painted a game (Partier) consists of three rounds, so that each
on it', and what may be a later addition to this deals once. The terminology given is as in the French
inscription refers to trump no. II? The catalogue games described in the last chapter, trumps are called
assigns the pack to the seventeenth century, but Mom/Jhes, the Fool Le For, the XXI /e A/Ionde and the I Ze
Basteleur. The values of the cards are :
it can hardly be earlier than 1760. If the story is
true, the unfortunate cardmaker was unjustly The XXI (la/Ionde) 5 points
executed, since he was intending no satire, but The I (Basteleur) 5 points
merely copying the Italian prototype of the Each King 5 points
pattern he was following. I do not know whether, Each Queen 4 points
at that date, so harsh a punishment is likely to Each Chevalier 3 points
have been inflicted for so minor an offence, even if The Fou 3 points
it had been intentional; but, whether true or
false, the story exemplifies the sort of reaction to An obvious eccentricity is that the Jacks are
the figure of the Popess that could be thought apparently treated as low cards; but it is just as likely
intelligible. It was no doubt because of this that they were in fact worth 2 points, and that the
reaction that the Tarot de Marseille itself seems failure to mention them is just a piece of carelessness
on the part of the author. The method of counting
points is not stated; but, from the fact that, apart from
1 The pack is in the Leber Collection, catalogue no. 1351- the Fou and perhaps the Jacks, the value of each
XXIII. counting card is one higher than in the contemporary
2 G-294 in O'Donoghue's catalogue. French game, the most probable hypothesis is that the
3 The inscription reads, 'Eine seltne Tarock-Karte,
drum der Verfertiger wegen einer dazu gernalten cards were counted in threes, in the sense explained in
satyrischen Figur enthauptet Worden', and below 'N° // Chapter 8: that is, that three low cards together count
Fig: No: II', as best I can read it. 1 point, three cards containing a single counting card
Swiss Tarot, Tarock or Troccas 219

together count the value of that counting card, two vehicle by which cardmakers could display their
counting cards and a low card count one less than the skill at creating new designs, unfettered by
sum of values of the counting cards, and three tradition: all that the card player required was
counting cards count two less than the sum of their that the number of each trump be plainly marked
values. Nothing special is said about the order of the upon it, and he identified it by number alone. At
cards in the suits, from which one would naturally no stage did any of the new designs serve as the
infer that it was as in the French game, but, since in
the modern game the original order is respected, it is means by which the trump card was identified:
probable that it was also observed in the seventeenth even in the animal packs, the cards were never
century, and that this represents another oversight by called by the names of the animals represented on
the author. The Fou is explicitly stated to serve as them, and so the manufacturer could alter the
Excuse; it can therefore be played at any time, selection of animals or their order without the
regardless of obligation to follow suit or to trump, and card players' even noticing. The only exception to
is withdrawn from the trick and added to the cards this is that the lowest trump, the I, the Bagatto of
won by the player, from among which he immediately the Italian pack, was very often depicted as some
selects a card to be given in exchange. It is to be kind of pedlar, dancer or jester. Naturally, the
presumed that the standard rules of play apply, that practice, observed in all Italian-suited Tarot
deal and play are counter-clockwise and that the packs made outside Italy after the sixteenth
player to the right of the dealer leads to the first trick.
Each player records his score in points at the end of century, of inscribing their names on the trump
each round, and keeps a running total, the player with cards, was discontinued, and, with it, that of
the highest total at the end of the three rounds wins inscribing in full on the court cards their ranks
the game, and suits. In German-speaking areas, the XXI
indeed usually continued to be known as der
Early in the second half of the eighteenth Mood, a corruption of the French Le Monde OI`
century there occurred an event of the highest Italian IZ Monde (the World): but the derivation
importance for the history of playing cards, of this name was wholly forgotten, with the result
though of no importance whatever for the that, in some French-suited packs, the design on
history of Tarot as a game. In the Tarot pack, the XXI shows the Moon in the sky, der A/Iorzd in
the Italian suits of Swords, Batons, Cups and German meaning 'the Moon'.
Coins were replaced by the French suits of The replacement of the traditional Italian-
Spades, Clubs, Hearts and Diamonds. The court suited Tarot pack by the French-suited one
cards - King, Queen, Cavalier and Jack - seems first to have been carried out in Bavaria
remained the same; the black suits were regarded and in Austria and its non-Italian dominions in
as corresponding to the 'long' Italian suits of the 1750s, and, after about 1760, the Italian-
Swords and Batons, and the red ones as suited pack became quite unknown in those
corresponding to the 'round' suits of Cups and areas. In Italy itself, except in Trieste, the
Coins, so that, in Spades and Clubs, the cards Trentino and the French-speaking parts of
ranked, in descending order, K, Q, C,], 10, 9, 8, Savoy, the French-suited Tarot pack was never
7, 6, 5, 4, 3, 2, A, while in Hearts and Diamonds viewed as acceptable. But, both in Belgium and
they ranked K, Q o,j, A, 2, 3, 4, 5, 6, 7, 8, 9, 10. in the rest of Germany, the Bavarian and
With this change of suit-system, the old subjects Austrian example was followed from about 1760
disappeared from the trump cards. The Fool onwards. In Belgium the French-suited pack
remained a fool or jester of some kind, but the quickly ousted the Italian-suited one. In
traditional subjects on the trumps proper were Germany the Italian-suited pack continued to co-
replaced by arbitrary designs. At first by far the exist with the French-suited one down to the end
most popular subjects for the trump cards in of the eighteenth century, when it finally died out.
these new French-suited Tarot packs were In France, on the other hand, the French-suited
different species of animals. Later there were Tarot pack did not make its appearance until the
used instead rural and domestic scenes. At the middle of the nineteenth century. In Switzerland
whim of the cardmaker, designs of any kind many of the German-speaking cantons took to
might be employed for the trumps: famous the use of the French-suited pack, with animals
buildings, flowers, characters from drama or on the trumps, in about 1780. French-speaking
Fiction, or even satirical political cartoons. ones, however, remained faithful to the Italian-
French-suited Tarot packs became the principal suited form until around the end of the
220 Part II: Games with 78 card;

nineteenth century; the Tarot de Besangon villages, and two quite different types of game are
pattern was replaced in Switzerland, in about played with the two kinds of pack. That played in
1860, by new designs based loosely on it and Fribourg and the Jura with the French-suited
retaining Jupiter and Juno in place of the Pope pack is very close to modem French Tarot, and a
and Popess on trumps V and II. The Tarot de description of it is therefore postponed until
Marseille continued to be produced in Chapter 15. The game played with the Italian-
Switzerland until quite recent times. There seems suited pack is peculiar to Switzerland, in
to have been a gap between the French-suited response to an enquiry in 1968, AG miller
'animal' Tarot and the modern 'bourgeois' kindly sent me a duplicated description, in
French-suited Tarot pack, with genre scenes on German, of this game, and have subsequently
the trumps, which first appeared in Switzerland in conhrrned that the rules there given are followed
the 1890s. It therefore seems that, after a period by players in Graubiinden and Wallis. A visit to
when the animal Tarot was in use among them, Sedrun by Mrjohn McLeod in 1978, undertaken
the German-speaking cantons reverted in the at my suggestion, provided the opportunity for
nineteenth century to the Italian-suited pack, in observing the game as played there. Sedrun is in
the form with jupiter andjuno, which is still used the Romansh-speaking part of Graubiinden,
by German- and Romansh-speaking players being a ski resort in the Vorderrheintal. The
today; Switzerland is in fact the only country game is called Troccas in Romansh, and is the
besides Italy where the Italian-suited Tarot pack principal card game played in Sedrun and the
remains in regular use for play. The 'bourgeois' surrounding villages, having enjoyed something
Tarot, on the other hand, was introduced for use of a revival there recently. It is played by men
in French-speaking areas, where it has now and women of all ages, and tournaments are
completely replaced the Tarot de Marseille. regularly held; there is, in particular, a women's
Apart from the brief account in the Maison Troccas club. McLeod was informed that the
aradémique , there are not, to my knowledge, any game is less popular in Disentis, but that players
published descriptions of Swiss Tarot, and so it is can be found as far down the valley as Ilanz. The
impossible to follow the history of the game in players are unaware of the existence of the
that country. At the present time, the game has French-suited Tarot pack; the standard form of
largely gone out of fashion; but Switzerland is a the game is a four-handed one, as is also stated in
country in which local tradition is extremely the MUller leaHet, and the version described in
tenacious, and it is therefore unlikely to be in any the leaflet resembles very closely that observed
danger of dying out. As stated by Dr Eberhard in by McLeod, with certain differences stated
the catalogue already mentioned, and Confirmed below. The players at Sedrun attribute the
by the playing-card manufacturers AG MUller, it introduction of the game to their region to the
is now played only in four areas: in the canton of invasion by French troops in 1798. It is hard to
GraubUnden (Grisons), the largest but least say how much substance there may be to this
densely populated of all the Swiss cantons, a tradition, in any case, the game, as played in
largely Protestant one of which about half the Sedrun, and as described in the miller leaflet,
population is Rornansh-speaking, Italian being displays no French characteristics, and lacks the
spoken in a few districts and the rest speaking complications of bidding, bonuses and
German; in the canton of Wallis (Valais), declarations, and therefore probably represents
French-speaking and Protestant in the west, an indigenous Swiss tradition of a mode of play
German-speaking and Catholic in the east; in the that has changed little since the seventeenth
largely Catholic canton of Fribourg (Freiburg), century.
similarly divided between French and German
speakers, where, according to AG MUller, the German and Romansl2 terminology
game has almost died out and, according to
Eberhard, is now principally confined to elderly The game is called Tarock in German and Troccas in
ladies; and in certain villages of the Jura, Romansh. Trumps are called Tarock in German
presumably in the French-speaking Protestant (invariable in the plural), and Trows; in Romansh.
cantons of Vaud and Neuch8tel. The Italian- The suit of Coins is known as Rosen in German and
suited pack is in use in GraubUnden and Wallis, Rosas in Romansh; that of Cups is called Keir/zen in
the French-suited one in Fribourg and the Jura German and Cu/yas in Romansh. The suits of Swords
Swiss Tarot, Tarock or Troccas 221

and Batons are called S/Jada; and Easlurzx In partners, as do those with the two highest, the one
Romansh, the MUller leaflet does not cite the names with the lowest trump becomes the first dealer. The
of these suits. The Fool is called der Nair in German players arrange themselves so that partners are facing
and in Nary in Romansh. The trump 21 is simply each other across the table.
called Der eznurzd.3wan.zzg5Ze in German, but i n M u n d in According to the la/Hiller leaflet, deal and play are
Romansh, similarly, the trump 1 is called der erst in counter-clockwise, and this is the practice at Sedrun,
German but in Bagar in Romansh. The King is called at Disentis, however, deal and play are clockwise. As
der Kzfnig in German and in Retq in Romansh; the Queen is usual,the dealer shuffles and the player to his left
is called die Ifzinigin in German and la Regina in (to his right when the deal is clockwise) cuts the pack.
Romansh, the Gavalier is called der Reiter in German At Sedrun, it is usual for all the players to look at the
and zl Cavagl in Romansh, and the jack is called d e r B y card which is cut, which will become the bottom card
in German and i t B o o b in Romansh. The obvious of the pack, this rule is not stated in the miller leaflet.
German etymology of the Romansh terms it Nair and in The dealer gives nineteen cards to each of the other
Buoy suggests, at the very least, that the game as played players, and twenty-one to himself. The normal
amongst Romansh speakers has been influenced by method of dealing is as follows: the dealer gives six
German-speaking players. cards to each player in rotation, beginning with the
one to his right (to his left when the deal is clockwise);
he then gives six more cards to each; finally, he gives
A/Iodern four-handed Swim" Tfoccas or Tarock seven cards to each of the other three players, taking
the remaining nine cards himself. The MUller leaflet
states that the last card dealt to each player, including
Rank and values of the cards the dealer himself, may be dealt face up, this is the
An Italian-suited 78-card pack is used. In the suits, invariable practice at Sedrun, where the,dealer's last
the cards rank in their original order: that is, in card has already been seen when the pack was cut.
Swords and Batons, they rank, in descending order, K, The MUller leaflet states that it is the practice in
Q, C, J, 10, 9, 8, 7, 6, 5, 4, 3, 2, A, and, in Cups and many places that, after each of the three rounds of the
Roses (Coins), K, Q, C, J, A, 2, 3, 4, 5, 6, 7, 8, 9, 10. deal, including the final one, the players may propose
The trumps rank in their natural order, from 21 down that the deal be abandoned and that there be a new
to 1. The values of the counting cards are : deal by the same dealer, but any player, including the
dealer himself, May veto such a proposal. This is the
the 21 5 points practice at Sedrun, where, after each round of the
the 1 5 points deal, each player in turn, beginning with the one to
the Fool 5 points the 'dealer's right, says whether he proposes that'the
each King 5 points deal be abandoned, until a player is reached who
each Queen 4 points wishes it to continue (or play to proceed). It is in fact
each Cavalier 3 points rare for the deal to be abandoned in this way. The
each .Jack 2 points MUller leaflet states that, if the dealer has no trump in
his hand at the end of the deal, he may annul the deal,
The cards are counted in fours. The dealer's side will and deal afresh, even against the wishes of the other
have two odd cards, which count as if there were four players, only the dealer has this privilege. So far as is
of them: that is to say, two odd low cards count known, this is not the practice at Sedrun.
I together 1 point, two odd cards consisting of a
counting card and a low card count together the value
According to the MUller leaflet, if, at the beginning
of any deal, one side has a cumulative score of minus 9
of the counting card, and two odd counting cards
I count together one less than the sum of their values.
There are thus altogether 72 points.
game points or worse, that side may demand that the
deal be in two rounds only, one of nine cards followed
by one of ten cards each the dealer taking twelve in
I
8
Deal
the second round). If a side has a score of minus 18
game points or worse, the two partners may gather up
their own cards from the preceding round in any
There are four players, who are to play in two fixed order that they like, and, having cut the pack, demand
partnerships. To determine partners, the Miller that the dealer give out the cards in a single round
leaflet lays down that, after the top card has been (nineteen to each of the other players and twenty-one
placed in the middle of the table, the cards shall be to himself). The rule at Sedrun is slightly different,
dealt out, face up, one by one to each of the players in namely that, if a side has a score of minus 14 game
rotation, as soon as a trump is dealt to any player, he points or worse, that side may demand either method,
4
I receives no more cards. When all the players have a a deal in two rounds or in a single round, as it wishes.
trump, those with the two lowest trumps become If either of these exceptional methods of dealing is
222 Part II: Games with 78 cards

demanded, there is still an opportunity to propose the King the First time that the suit is led is obliged to
that the hands be thrown in and the cards redealt call for the jack. If the player who has the jack has
after each round of the deal. not yet played, he is obliged to play it; if he already
played to the trick, he must surrender the jack and
take in exchange a numeral card of that suit played to
Discard the trick (even when he himself played one of the
When the deal has been completed, the dealer has to other two court cards). If the player who has the King
discard two cards face down beside him to reduce his has the jack himself, he may play both cards to the
hand to nineteen cards. These cards count to his side trick, taking one of the numeral cards played to it in
at the end of the round as if there were four of them exchange. It seems evident that one is not allowed to
(see under Rank and values of the cards). According use the Nary to escape losing the _Jack in this way, it is
to the Mtiller leaflet, the general rule is that the dealer probable that if the player calls for the jack when it is
may discard a card worth 5 points only if he discards in the dealer's discard, he does not get it.
two such, but it remarks that some players do not The MUller leaflet states another rule, found, in
allow him to discard such a card at all. This latter various forms, in Italian games, but not elsewhere. If a
rule, that no 5-point card may be discarded, is that player has the trump 21, he may, whenever he is first
which is observed at Sedrun; but, according to the compelled to play a trump, knock on the table to
players there, there are villages lower down the signal to his partner his possession of the 21. After the
valley where the dealer is allowed to discard a King or 21 has been played, the same signal may be used to
the trump 1 (Hagar), but not the 21 (/l/fund) or the Fool indicate possession of the 20, and, after the 20 has
(Nair). been played, to indicate possession of the 19, etc. The
leaflet adds that this rule is not observed in all
localities, and it does not appear to be practised at
Play Sedrun.
Such a rule is not required at Sedrun, because the
The player to the right of the dealer (or the one to his general practice there is to permit any amount of
left when play is clockwise) leads to the first trick. The conversation during play. A player may give his
J\'2zrr (Fool) serves as Excuse. If the opponents of opponent information about the cards he has in his
the player who has the Nair win the trick to which he hand, or instructions or suggestions about what to
plays it, he takes it back and puts it with the cards play; this may be done at any stage of the deal or the
won in tricks by his own side, immediately taking play. There is no requirement that the information
from them a low card to give in exchange for it, it is given be true: a player may make deliberately false
not allowed to give a card in exchange for the Nary statements to mislead his opponents. The only
from the dealer's discard. If the side playing the Nary restriction is that every remark be clearly audible and
has not yet won any tricks, they keep the Nair face up comprehensible to the others: secret signals are not
until they do so and can give a card in exchange. If the allowed. The players at Sedrun stated that the
side that has the JVkzrr make no tricks (in German greatest variation in the manner of play in different
terminology, is made A/lalxc/1), they must surrender parts of the Vorderrheintal is in the amount and type
the N411 to their opponents. It is legal to lead the Mfr of conversation permitted; some schools allow only
to a trick, in which case the next player may play any limited conversation, or even none at all, but details of
card, which determines the suit of the trick, to which the restrictions are not available to me as yet.
the others have to follow suit if they can, or, if they
cannot, to play a trump if they can. If the dealer's side
fails to win a trick, it must surrender the dealer's Scoring
discard to the opponents.
Play is under the usual rules, but there is a special A game consists of four rounds, not including
rule unknown in any other type of Tarot game. This is abandoned deals. At the end of each round, each
stated in the miller leaflet as follows. If a player plays side scores the difference, positive or negative,
the King of a suit to the First trick to which that suit is between its total of card points and 363 at Sedrun
led, he may demand, when the trick is completed, that these are not written down, but just remembered.
the Jack be played. If he makes this demand, then the After each round, therefore, the positive score of one
player holding the Jack must surrender it, taking back side will be exactly balanced by the negative score, of
into his hand a numeral card of that suit which has the same absolute value, of the other. The winning
been played to the table. If, however, the player who side is of course that which has a positive cumulative
holds the Jack has played the Queen or Cavalier of the score at the end of the four rounds.
suit to the trick, he takes back that court card in
exchange for the jack. The rule as observed at In Sedrun the game is played only in this four-
Sedrun is slightly different. Here a player who plays handed version, although it was reported that a
'I Swzm Tarot, Tarock or Troccas 223

three-handed form is played in Ilanz. The Mflller or negative, between his point-total and 27 points,
leaflet describes versions for six, three and five each of the other players scores the difference, positive
players. or negative, between his point-total and 25 points.

The game described in the Maison acadérrzique of


A/Iodern six-lzanded Swiss Tarock 1659 was probably already known in
neighbouring parts of France when that work
The six players form two fixed partnerships of three was compiled, similar forms of Tarot game may
each, the members of the two sides sit alternately. well have been played throughout eastern
Each player receives thirteen cards in the deal, the France. It is plain that players in the French-
x method of dealing is not stated (it may be in two speaking cantons of Switzerland kept in touch
rounds of four cards each followed by one of Five with developments in the game as played in
I each). The dealer takes no extra cards, and there is
France and adapted their mode of play
F

therefore no discard. At the end of the round, the


cards are counted in Thurs, one side will have two odd accordingly. The game as now played by the
cards, which, like the dealer's discard in the four- Romansh and German speakers of Graubiinden
handed game, are counted as if they were a full set of and Wallis, on the other hand, represents a
four, so that there are still 72 points altogether. A purely Swiss tradition, which seems wholly
game presumably consists of six rounds.All else is as unaffected by French influence; it has been
in the four-handed game. untouched by the complications of the later
forms of the game in France, or, for that matter,
in Germany. It has, however, two very
A/Iodern three-handed Swim Tarock or Trowa; recognisably Italian features: the pause after
each round of the deal to see if all the players
Each of the three players plays for himself. The dealer agree to throw in their hands; and the signal used
gives twenty-five cards to each of the other two players in some circles to indicate possession of the
and twenty-eight to himself, discarding three; the
2

highest trump. Because of the unwavering use,


method of dealing is not stated, but is likely to be in save for the interlude with the French-suited
two rounds of eight cards each and a final round in animal Tarot, of a pack with French inscriptions
which the other two players receive nine cards and the
g
dealer takes the last twelve. At the end of the round, on the trumps and court cards, it may be
f

each player counts his points on the cards he has won presumed that the German-speaking cantons
in tricks. In this game, the cards are counted one by originally imported the game from the French-
one: each low card counts 1 point, and the counting speaking part of the country. But it is quite likely
cards each have their full value. Low cards in the that it arrived in Switzerland in the first place
dealer's discard, however, count nothing, and direct from Italy, rather than through France:
counting cards in the discard count one less than their the two Italian features just mentioned, at least
\ nominal value. There are thus altogether 127 points. the first of which was already common in Italian
W
The dealer scores, in game points, the difference, card games in the sixteenth century, may well
positive or negative, between his point-total and 43 have already characterised the Swiss game when
points, each of the other two players scores the the Maison académique was written, though
s
difference, positive or negative, between his point- omitted from the very cursory description of it
1
total and 42 points. For the rest, all the rules of the
four-handed game apply, save of course that there is given in that book.
no conversation and no signalling that one has the If the game of Tarot racked Switzerland direct
highest trump, since there are no partners. from Italy, the most likely date for it to have done
so is in the period when the Swiss were involved
with the wars for the control of Milan, up to their
\H Modernjve-handed Swiss Tarock
defeat by Francis I at Marignano in 1515. If so, it
* is quite as likely to have been in the French-
Each player plays for himself. The game is exactly like speaking part of Switzerland as anywhere else
the three-handed one, save that the dealer gives fifteen that the Tarot de Marseille pattern achieved its
cards to each of the other players and eighteen to definitive form, possibly by the end of the
himself, discarding three. The method of dealing is sixteenth century; it is at least suggestive that the
not stated, presumably it is in three rounds of five Maison académique should have regarded the Tarot
cards each. The dealer scores the difference, positive de Marseille nomenclature and numbering (save
224 Part II: Cames with 78 card;

for the reversal of the Emperor and Empress) as of Germany during the eighteenth century, as
characteristically Swiss. We have too few clues to well as in Switzerland and, presumably in large
decide this with any assurance, but we may part for export, in Strasbourg. The pattern may
conjecture, with greater confidence, that the have been a German invention rather than a
Tarot de Bes ancon was a Swiss invention. The Swiss one: but there is at least a strong chance
invention must have occurred at some time in the that the Swiss were responsible both for the most
hundred years before the date, 41680, of the celebrated of Tarot patterns and for its principal
earliest surviving pack. Tarot de Besancon packs offshoot.
were produced in many widely separated towns

\
CHAPTER ELEVEN

Classic Eighteenth-century Tarot Outside Italy

Two games, a three-handed and a four-handed treated as low cards). We shall meet repeatedly
one, are to be regarded as the fundamental forms with other games that diverge only slightly from
of the game of Tarot. In both, the full 78-card one or other of these two fundamental forms.
pack is used; in both, the Fool serves as Excuse, They are fundamental to the entire evolution of
each honour counts 5 points, each Queen 4, each Tarot outside Italy, with the sole exception of the
Cavalier 3 and each Jack 2, the honours being the French games described in the Maison académique:
four Kings, the XXI, the I and the Fool. In every Tarot game developed anywhere but in
neither game are there any bids, declarations or Italy from the eighteenth century oNwards may
special bonuses: the only way of scoring points is be seen as constructed on one or other of the two
on cards won in tricks. In the three-handed form, fundamental forms as a basis (unless it be true
each plays for himself in each round; the dealer that Belgian players continued the tradition of
receives twenty-eight cards in the deal and the Maison académique games). Since the
discards three, the others receive twenty-five Bolognese and Sicilian forms of Tarocchi, and
cards. The dealer's discard counts for him at the the game of Minchiate, .cannot be viewed in this
end of the round, and he may not discard way, there is good reason to regard all Tarot
honours. The cards are counted in threes, so that games played outside Italy, save those we have
there are 78 points altogether. In the four-handed conjectured to have been played before 1700 in
game, the players form two fixed partnerships, Paris and Normandy, as stemming from a single
partners facing each other across the table. The source, namely the tradition of play established
dealer receives twenty-one cards and discards at some early date in eastern France and its
two, the others receive nineteen each. The iMmediate neighbours, including the French-
discarded cards may not include honours, and speaking part of Switzerland. Very often, indeed,
count for the dealer's side at the end of the round. the further developments were extremely far-
The cards are counted in sets of four, the two reaching, and involved not merely additions to,
discarded cards being treated as a complete set, but radical modifications of, the fundamental
so that there are 72 points altogether. games. Nevertheless, the history of Tarot, from
Of these two fundamental forms of Tarot, we the eighteenth century to the present day, can be
can recognise the modern Swiss four-handed understood only by taking the two fundamental
game as diverging from the fundamental four- forms to be the starting-point.
handed one only in a few respects, such as the The hundred years between about 1730 and
rule allowing one who plays a King to the first 1830 were the heyday of the game of Tarot; it
trick in its suit to demand the jack; and we can was played not only in northern Italy, eastern
recognise the seventeenth-century Swiss game as France, Switzerland, Germany and Austro-
being essentially the fundamental three-handed Hungary, but also in Belgium, the Netherlands,
form, save that the Fool was valued at only 3 Denmark, Sweden and even Russia. Not only
points (and possibly also that the Jacks were was it, in these areas, a famous game with many
226 Part II: Games with 78 cards

devotees: it was also, during that period, more cards to Lorraine, and D'Allemagne also remarks
truly an international game than it had ever been that in the sixteenth century Lorraine obtained
before or than it has ever been since. At no stage playing cards chiefly from Lyons;' the reference
in its history has it ever been an international by Duke Charles Ill to playing cards made under
game in the sense that Bridge and chess are
international games, namely that there are
international competitions and internationally
the name of Catelin Geoffroy has already been
quoted. There is, however, further support for a
sixteenth-century date in the statement of Ivan
I
agreed rules, it has always been one played at Honl, unfortunately without a precise reference,
home or in the local tavern, coffeehouse or club, that Tarot cards were first mentioned in
and therefore constantly liable to develop local Bohemia in 1586.2 ` Nevertheless, a weighty
variations. But international games in this sense argument tells against a date earlier than 1600. *E

are a fairly modern phenomenon, and it is rare This is the fact that Fischart, the German et

for card games to achieve that status. During the translator of Rabelais, very greatly extended
century that begins in about 1730, however, there Rabelais's list of the games played by
was less variation in the manner of playing Tarot Gargantua, but omitted from it the game of
with the 78-card pack from one country to Tarot, which Rabelais had included. Fischart
another than at any other time. The game was born in 1546 or 1547 in Strasbourg; he died
assumed more or less the same general form at the end of the year 1590. The first edition of his
wherever it was played, with countless small version of Rabelais came out, under the title
local variations in the exact rules or method of Gesc/lic/ztklz terung, in 1575, the second in 1582,
scoring, but little deviation in the broad and the third, expanded, one, in which the list of
principles of play from one country to another. games was yet further enlarged, in the year of his
The substitution, in some areas, of the French- death, 1590.3 Fischart must have gone to
suited for the Italian-suited Tarot pack made no immense pains to discover the names of as many
difference whatever in the manner of playing the games as possible to include in his list: his
game, any more than it made a difference to the omission of a game that appeared in Rabelais's
game of Orb re whether it was played with a list is powerful evidence that it was not played in
Spanish-suited or French-suited pack. The type Alsace during his lifetime. This iS particularly
of Italian-suited pack used in Germany and strong evidence, in view of the fact that Alsace is
Central Europe, namely one deriving from the the obvious route for the game of Tarot to have
Tarot de Marseille and with inscriptions in taken from France to Germany.
French, provides one reason for regarding the Were it not for Honl's Bohemian reference in
game of Tarot as having travelled there via 1586, the obvious conclusion would be that Tarot
French-speaking lands and not, say, direct from did not reach Germany until around 1600; but
Italy; a second reason is the conclusion argued we can accept such a conclusion only by
for above, that virtually all non-Italian games dismissing Honl's reference as spurious. There is,
have a common source. just when the game however, one possibility of reconciling the
reached Germany is problematic. The conflicting evidence, namely by supposing that
affirmation of its great popularity there by the the game first reached Germany, not from
Mazson académique of 1659 sets an upper bound. France, but from Switzerland. Even so, it is
Detlef Hoffmann has argued that it must have surprising that it should have reached Bohemia
been known there as early as 1557, on the ground before Alsace; we shall therefore do well to leave
that Gatelin Geoffroy's Tarot pack of that year, that precise route and date of its arrival in
using as it does the non-standard suit-signs Germany an as yet unresolved mystery.
introduced by Virgil Solis of Nuremberg, must
have been intended for export to Germany. The 1 Both remarks are to be found in H.-R. D'Allemagne, Lex
argument is not conclusive. Non-standard suit- Carter djouer, Paris, 1906, vol. II, p, 212
signs were not unknown in France, though this is 2 Ivan Honl, Z Minuloslz karetrzfhry U Cec/nic/1, Prague, 1947,
the only recorded instance of their use, either in p. 31.
3A modern reprint of the third edition of the
France or Germany, in a Tarot pack. Moreover, Geschichtklzherung of .Johann der Taufer Friedrich Fischart
although D'Allemagne indeed states that was published in DUsseldorf in 1963, edited by Ute Nyssa.
Geoffroy was principally concerned with making The chapter on games is chap. 25, pp. 238-51 in the 1963
cards for export, 'export' would include sending edition, the list of games being on pp. 239-49.
Classic Eighteenth-sentury Tarot Outside Italy 227

However the mystery is to be resolved, the specifically said to be played in Austria. This
game must have become well established in gamers said to be the newest form of four-
southern Germany in the early seventeenth handed Tame played in Vienna, and employs the
century; and, even if it did not originally enter Italian terms reals and doP/2i0. It proves in fact to
from France via Alsace, direct French influence be precisely the type of four-handed game played
must have made itself felt at an early stage. By in Lombardy, which was then one of the Austrian
the eighteenth century, Tarot de Besanqon packs dominions, a game very close to the fundamental
were being made not only in Kempten, Augsburg four-handed form described at the beginning of
and Mannheim, but also in Alsace, in this chapter. We should therefore certainly see
Strasbourg and Colmar. The most striking this game as an importation from Lombardy,
evidence of French influence is the French but that in no way takes us outside the circle of
terminology used by German Tarot players. the 'international' form of Tarot that flourished
We have seen that in the Maison- académique during that period, because, as we have seen, the
the mode of playing the For was expressed games played with the 78-card pack in
by saying that 'Ze For ser! d'excuse'. In the Lombardy and also in Piedmont during the
eighteenth century French Tarot players eighteenth century had probably themselves been
began calling the Fool !'Excuse, as they do to this imported from France. Despite the vogue in
day. In German-speaking countries this name Vienna for a Milanese form of Tarot, the game of
was corrupted to der S6lzkis, der Skye, Der S6u"§, etc, Tarot in general must have been known in Vienna
the form now in general use in Austria being der before the Austrian acquisition of Milan in 1713,
Skzis; and the derivation must be from the French at least if it was known in Bohemia by 15863 and,
word rather than from Italian musa, which was in any case, the infly°ence of the German form of
not in the same way used as the name of the card. the game soon proved greater than any influences
Likewise, we have already seen that the XXI is from Italy, and, at least in the second half of our
regularly known by German-speaking Tarot 'international' century, Tarot as played in
players as Der Mood, or, in earlier times, Germany and in Austria are not to be
occasionally as der Mongue or der A/Iongu f, distinguished from one another. In the very book
corruptions of French Le II/Iond6. This could, already referred to, KW, there is also described a
indeed, equally well be thought to 'be derived game of the characteristic classic international
from Italian it Monde, while the term sans Prendre eighteenth-century type. The mutual influence
could be taken from French Orb re players, and was certainly very much assisted by the shared
the term a troys instead of ,nu dot! for a three- language: KW Was only the first of many card-
handed game regarded as a part of a general game books in German to be published
Frenchified card player's vocabulary. But we can simultaneously in Vienna and in some German
only see the term Ifavallerie, for a set of court city, books which must have helped to introduce
cards in one suit, as an adaptation of the French players to new modes of play which had
c/zevalerie, especially as there was no cognate term originated elsewhere and to maintain a common
in Italian, and can only take as based on a tradition in German-speaking lands.
French original the practice of saying 'avec' Before describing the developments that went
(with) or '5an§' (without) to indicate whether or to form the classic international type of Tarot
not the trump I was included in a declaration of game, it is best to set out the straightforward
ten trumps. The most striking example is the four-handed Viennese 'game imported from
term Try!! or Troupe, a corruption of French yous Lombardy, a game included in other German
Les troys, used in both Austria and Germany, for card-game books up to the early nineteenth
the set of all three Tarot honours (the XXI, the I century, and in Dutch ones up to 1836. From the
and the Fool). eighteenth century on, despite the great variety
Almost the earliest account in the German of games played, the values of the counting cards
language of any form of Tarot game is that are, except in Italy, almost always the same,
given in a book entitled Die Kunst, die Welt namely those given for the fundamental games
erlaubt mttzunehmen in den uerschiedenen Array described at the beginning of the chapter: 5
published in Vienna and
der Spieled (KW), points each for the XXI, the I and the Fool; 5
Nuremberg in 1756; and the second edition, points for each King; 4 points for each Queen; 3
of 1769, contains the earliest account of a game points for each Cavalier, and 2 points for each
228 Partll: Games with 78 cards

jack. The method of counting points - whether in winning side scores the difference between its point-
twos, threes or fours, or in some other way - total and 36 points. A game (Partie) consists of four
varies considerably; but the actual values are rounds. The winning side is that which has the higher
almost always constant (with, as it happens, one cumulative point-total; they score 1 game point for
exception in the game about to be described). It the win, plus one more (for Do/Jbio) if the opponents
will therefore save space henceforth, when, have scored no points (i.e. have not won a round); the
describing non-Italian games, to refer to these winners also receive a bonus of 1 game point (for
Reals) if they have scored 36 or more points more than
values as 'standard", noting any divergences. In the losers. The bonus to be paid when, in any round
describing Italian games, however, the values one side gives Volala to the other, i.e. wins all the
will still be stated explicitly, because there is tricks, is to be settled by agreement, but, if a side wins
great variation. all the tricks in one round, but fails to win the game as
a whole, neither side pays the other. Usually six
games are played, two each with each possible
Vzérznesefour-handed Tarot lmzd-eighteenth cerzturyl selection of partners, but sometimes the same
partners play together for all six games, this being
called apartitaferma.
TgrmMology
Trumps are called Taro's, the XXI is called the Probably quite early in the eighteenth century,
II/Iorzgue, the I the Pagan and the Fool the S6u"r. The suits Tarot players in France and Germany
are referred to by their Italian names, the discard is introduced two new complications into the
called der Star arid a slam is called Volata. fundamental three- and four-handed games.
These two new features were already well
Play established by 1755, on the testimony of the
Palameder Redivivus IPR) published in Leipzig in
The four players form two Fixed partnerships, the that year; and, to judge by the French
partners facing eachlother across the table. The full
78-card Italian-suited pack is used, the cards rank in vocabulary of that and other early German
their original order. The dealer gives nineteen cards to accounts, it was in France that these new ideas
each player, and takes the last two for himself. It is originated. The First new feature was that of
not stated how the cards are to be dealt. The last card bonus scores for declarations or melds, before
dealt to each player is turned face up by the dealer; he play, of particular combinations of cards in the
himself turns face up the extra two cards that he is to hand of a Single player. This was not, indeed, a
take, and, if either of them is a trump or a King, he wholly new idea; not only was it well known in
continues to turn his cards face up, beginning with other games, but it had characterised certain
those last dealt, until two cards neither of which is a Italian forms of Tarocco from as early as the
trump or a King are visible. (Presumably the Sci is sixteenth century. But, as we shall see, the typical
counts for this purpose as a trump, though this is not Italian rule was that one scored both for having
stated.) Then all pick up their hands, and the dealer
discards two cards, which may not be Kings or these special combinations in one's hand before
trumps, but, if counting cards, count for his side at . play began, and for having them among the cards
the end of the round. The counting cards have their one had won in tricks at the end of play; and in
standard values, save that the XXI (Mongue) counts four-handed games with partners, these bonuses
6 points. The player to the dealer's right leads to the tended to swamp the points won on individual
first trick, the direction of play being counter- cards. In the classic games played outside Italy,
clockwise, and the hands are played out under the on the.other hand, the bonuses applied only to
usual rules of play, the Sci is serves as Excuse. If the combinations of cards held in hand before play.
opponents of the player who has the ScUs win the trick Moreover, the combinations recognised were
to which it is played, they receive a card in exchange different. It is thus probable that the introduction
for it. (By analogy with the Lombard game, they do so of this feature into 'international' eighteenth-
either immediately or as soon as possible, and the
Sctis is surrendered if the side who played it win no century Tarot did not result from the imitation of
tricks, but this is not stated.) At the end of the round, any Italian prototype, but from the independent
the cards are counted in fours, the two cards of the application to the game of Tarot of an idea
dealer's discard count nothing if both are low cards, generally familiar in card play.
and one less than the value of each counting card The bonuses for such declarations were an
otherwise. There are thus altogether 72 points. The extraneous feature superimposed upon the basic
Classic Eighteenth-century Tarot Outside Italy 229

game: the payments for them were made captured it to be paid, perhaps by each of the
immediately, but a player who had made such a other players, or perhaps by the one who lost it
declaration did not usually gain points which alone. The rule was, however, that the player
counted towards the winning of the round, which who lost it paid both the one who captured it, and
was determined in the ordinary way solely by the the third player. If the Pagat was lost in the last
number of points each player had on the cards he trick, the penalty was doubled. If there was a
had won in tricks. The most usual combinations stage at which only these penalties existed,
1

of cards that could be declared were: ten or more without any corresponding bonus, we have no
trumps; all three of the trump XXI, trump I and record of it. If there was such a stage, it must
the Fool; all four Kings; and a Clzevalerie, that is, a quickly have come to seem unsatisfactory to
set of all four court cards in one suit. This was make possession of the Pagat so dangerous,
very often complicated by the use of the Fool as a without the chance of a compensatory reward;
wild card for purposes of declarations: it could and hence the rule was introduced which we
substitute for any one missing card in a actually Find in the accounts, namely that, if the
declaration, save, of course, that of the XXI, I last trick was won by the Pagat, the player
and Fool, in which it figured in its own right. received a bonus payment of 10 game points from
Usually however, it was held that a declaration each of the other two. It is quite likely, however,
made only by treating the Fool as a substitute for that there was a preliminary stage in which only
a missing card was worth less than one entirely the penalties, and not the bonus, existed, since,
made up of genuine cards. A further in the earliest accounts, we find no bonus for
complication arose from an imitation of the idea winning any trick before the last one with the
of 'la/Iatadors' from Orb re. In Orb re the Pagat. Later, the rule was made symmetrical, so
Matadors consisted of an unbroken sequence of that a player who brought the Pagat home by
trumps from the top trump down held in the winning a trick other than the last one with it was
hand of a single player. In Germany, however, paid by each of the other two players a bonus of 5
this idea was, in Tarock, grafted on to the game points. Like the bonuses for declarations,
declaration of 'all three' of the XXI, the I and the these bonuses and penalties were superimposed
Fool. These three cards were called the principal upon the basic game: except, of course, in so far as
Matadors, but, if a player was lucky enough, he the actual possession of the Pagat, as a counting
could add to a declaration of three Matadors any card, was concerned, they did not affect the
further trumps in unbroken sequence from the determination, at the end of the round, of who
XX down, thus increasing his bonus for the had won the round and by how much, which still
declaration. depended solely on the cards won in tricks. A
The second new feature was that of a bonus for subsequent development was to extend the same
a particular feat effected in play, or a penalty for principle to the four Kings, with bonuses of 5
a particular misfortune suffered in play. game points for bringing them home and
Originally, such bonuses and penalties related corresponding penalties for losing them, again
only to the trump I OI` Pagat; the word Pagan is, of doubled if it happened in the last trick. Usually,
course, a corruption of Bagatto, and since it, or when this was done, the bonus for winning the
some very similar Word, was almost universally last trick with the Pagat was increased to 15
used for the trump I, we shall henceforth refer to game points, as being harder to achieve than to
that card as the Pagat save in connection with win the last trick with a King.
Italian games. Indeed, it seems'probable that the Thus was conceived what was to become of the
idea of a penalty antedated that of a bonus. If, in most characteristic and interesting features of
the three-handed game, the Pagat was beaten by many of the later varieties of Tarot, the bonus for
a higher trump in the trick to which it was Pagat ultimo, that is, for winning the last trick
played, and so lost, the player who had the Pagat with the Pagat; this survived, and developed into
had to pay a penalty of 5 game points to each of one of the most important elements of many
the other players. It should be noted that this can forms of the game, long after special bonuses and
be construed only as a penalty for losing the penalties for bringing home or losing the Pagat,
Pagat, not as a bonus for capturing it. If it had or a King, in tricks earlier than the last, had been
been a bonus for capturing the Pagat, then we dropped. It was certainly not in Italy that this
should have expected only the player who important invention occurred, but either in
230 Part II: Games with 78 catdx

Germany or, with slightly less probability, in of the last three tricks; in later forms, this 'was
France. We do indeed find the ide'a in some of the varied to a deprivation of the Sciis's immunity
games played in Piedmont, though not in those from capture in the last three tricks, so that a
played in Lombardy, in the eighteenth century, player might legally play it to one of those tricks,
and this may explain the use in Austria of the but then lost it. This change was imitated, in a
Italian term ultimo; but, as already remarked, the muted manner, namely as applying only to the
games played in northern Italy from the last trick, in some French forms of Tarot,
eighteenth century on were not of Italian origin. including that now played, but did not have any
The idea of the Bagatto ultimo is wholly absent very general importance for the future
from those Tarot games played in Italy which we development of the game
know to be free of foreign influence, that is, in the From the mid-eighteenth century onwards,
Bolognese and Sicilian forms of the game and in Germany was prolific of card-game hooks. The
Minchiate, and there is no hint of it in any of the two earliest accounts of classic eighteenth-
early Italian references to Tarocco. century Tarock known to me are from the two
The bonuses and penalties relating to the books already mentioned, the first edition of KW
Pagat were originally developed for the three- (1756) and the 1755 edition of PR. To these may
handed game. There was a problem in be added one in L'Hombre Royal (HR , a volume
transferring them to'the four-handed game with published in Vienna and Prague in 1824, since,
partners, for two reasons. One question that although it is so very much later, the description
arose was what was to happen when the trick to of Tarock that it contains must, save for one
which the Pagat was Played was won by the footnote, have been copied from some much
partner of the player who had the Pagat. Should earlier original. These three accounts, though
that side be awarded a, bonus, since they had differently worded, describe exactly the same
after all saved their Pagat from capture° Or three-handed game; but one can still detect some
should they pay a penalty, because the Pagat had historical development. The KW text consists of a
been beaten by a higher trump° No one felt that general description followed by a set of
such an easy feat, which could, after all, be numbered rules, and there is a little
effected by leading the XXI towards one's inconsistency between these, notably over the
partner, merited a bonus. But it was generally payment for a Cavallerie. It is therefore probable
regarded as unfair to penalise that side; and so that the first half is a reprint of some earlier
such an event normally carried with it neither a description to which a more up-to-date set of
bonus nor a penalty. In later games, however, the rules has been appended, without eliminating the
stricter interpretation has sometimes been contradictions, in the account that follows, I
adopted. The second question was who deserved shall accordingly indicate this by means of the
the bonus or incurred the penalty: only the terms 'earlier stratum' and 'later stratum'. The
individual player, or his partner as well° Here HR account appears to be more archaic than
the principle of collective responsibility either of the other two. The use of French
prevailed: the partner has assisted or hindered terminology, particularly, in PR, of the term
his colleague by his play, and must be rewarded Excuse for the Fool, makes it very likely that an
or penalised along with him. Thus, in the four- identical or similar game was played in France.
handed game, if a player won a trick with the It cannot be told from the PR text whether the
Pagat, he was paid 5 game points by one of the game was to be played with an Italian- or
opponents, or 10 if it was the last trick, and his French-suited pack, but KW and HR specify a
partner was paid the same by the other French-suited one, KW mentioning the animal
opponent; and, if the Pagat was captured by the figures on the trump cards. KW refers to the
opponents, the player who lost the Pagat paid 5 Italian-suited pack, but says that it is mostly
game points to one opponent, or 10 if it happened used for a four-handed game, going on (in
in the last trick, and his partner paid the same to the second edition) to explain the
the other opponent . Lombard/Viennese game described above. It
In Germany a third new feature was also says that the game of Taroc had only
introduced, a restriction on when the Fool, recently been introduced into Germany, a
Excuse or Scijs could be played. This usually statement we know to be erroneous, it
took the form of a prohibition JH playing it to any presumably testifies to the spread of the game to
some new area.
Classic Eighteenth-century Taro! Outside Italy 231

(ii) Cavallerie. This consists of all four court cards


German Taroc (mid-eighteenth century in one suit, and is valued at 4 game points by HR and
/
the earlier stratum of KW, and at 10 game points by
PR and the later stratum of KW. PR and the later
Terminology stratum of KW also allow the declaration of a half
Cavallerie, consisting of any three court cards of one
Trumps are called Tarot (PR and KW) or Taroks suit together with the Skis, with a value of 5 game
(HR). The XXI is called Der II/Iongue (KW and HR), der points, a whole Cavallerie and a half Cavallerie cannot
Mona' (HR) or simply no. 21 (PR), the I is called der be declared in the same suit. HR and the earlier
Pagan (all three), der Beget (PR) or der Pacat (KW), the stratum of KW do not recognise half Cavallerie
Fool is called der Excuse (PR), der Seek (PR and KW), declarations.
Der Scl1/vis (KW), der Skis (KW) or der Scu"s (HR). The (iii) Ten trumps. HR says that this declaration is
discard is called der Skas (KW). recognised in many localities, and that the players
must agree on the value to be set on it. KW allows the
Deal and dixcafa' declaration unreservedly, with a value of 10 game
points, which, however, are not to be paid
There are three players. A full 78-card French-suited immediately, but only at the end of the round, and
pack is used. Deal and play are counter-clockwise. then only if the player concerned has made more than
The dealer gives twenty-Five cards to each player, in 26 points on the cards he has won in tricks. PR allows
Five rounds of Five cards each, beginning with the a declaration of ten or more trumps, with a value of 10
player on his right, and taking in addition the last game points plus 5 game points for each trump in
three cards for himself in the last round. He discards excess of ten; this is paid immediately, with no proviso
three cards face down beside him, which count for about points won on cards. In no case does the Skis
him at the end of the round. He may not discard count for this purpose as a trump.
Kings. If he has exactly three trumps including the (iv) PR, but not KW or HR, allows a declaration of
Pagat, he may, if he wishes, discard all three of them, all four Kings, valued at 10 game points; alternatively,
if he has the Skis, the Pagat and exactly one other one may declare three Kings with the Skis, with a
trump, he may, if he wishes, discard these three cards. value of 5 game points. One may not, of course, make
In no other circumstances may he discard a trump. both these declarations.
HR states that some players allow that the deal is to The payment
. for any declaration is made
be cancelled, and the cards redealt by the same immediately by the other two players, who each pay
dealer, if any player has only one or two trumps, but its full value, save in the case of a declaration of ten
PR and KW do not mention this rule. Note that there is trumps under the KW rule.
no general prohibition on discarding the Skis.
Play
Declaralzonx
When all three players have had a chance to make
After the dealer has discarded, he makes any declarations, the player to the right of the dealer leads
declarations he chooses of combinations of cards in his to the first trick. Play is under the usual rules.~The
hand, the other two players then do the same in turn. cards rank in their original order (i.e. in black suits K,
The dealer cannot declare any cards he has Q, Q/, 10, 9, 8, 7, 6, 5, 4, 3, 2, A, in red suits K, Q, C,
discarded, according to PR and KW, all declared J, A, 2, 3, 4, 5, 6, 7, 8, 9, 10). The Skis serves as
cards must be shown to the other two players (HR is Excuse. The player takes it back from the trick to
silent on this point). No player is obliged to make any which he played it, and, if he can, gives a low card in
declaration even if he is able to. The, possible exchange for it, otherwise he does so as soon as he
declarations are 1 can. If he makes no tricks, however, he does not
(i) Matadors. HR and the earlier stratum of KW surrender it. If a player has no more trumps in his
allow the declaration only of three of these, which hand, then, according to PR and KW, he must play
must consist of the Mongue (XXI), Pagat and Skis. the Skis, if he has it, as soon as a plain suit is led in
KW gives a value of 10 game points for this, but HR which he is void, HR does not impose this obligation.
says that some players value it at 10 and some at 20 The Skis may not be played to any of the last three
game points, agreement being necessary before sitting tricks. PR and KW do not allow the Skis to be led to a
down to the game. PR and the later stratum of KW trick, if a player finds himself with the lead to the
allow a declaration of three or more Matadors, twenty-second trick, and has the Skis, he must
consisting of the Mongue, Pagat and Skis and, in surrender the lead to the player on his right, and must
addition, other trumps in consecutive sequence from play the Skis to that trick. According to HR, however,
the XX down, with a value of 10 game points plus 5 custom varies over whether the Skis may be led to a
more for each l\4atador in excess of three. trick, and, again, agreement over this must be reached

,v
232 Part II: Games with 78 card;

before playing: when the Skis is led to a trick, among De Gébelin's two-handed game is played with a
those who allow this, the other two players must play Mort, a dead hand of twenty-Five cards. It is
.r trumps if they can. It is not explained what happens if therefore obvious that it has been rather
neither of them has any trumps left, presumably the mechanically adapted from a three-handed game,
player who led the Skis wins the trick.
which it is easy to reconstruct With a high degree
of probability.
Bonuses arzdperzallzes
Apart from a passing reference to Pagat ultimo in a
Two-handed eighteenth-century French Tarot
sentence that appears to have been borrowed from [fl V
in a misplaced attempt to bring the antiquated account lefter de Gébelin)
that was being copied up to date, HR mentions only *

penalties: the player who has the Pagat pays an Terminology


agreed sum to each opponent if it is captured, and
twice that sum to each if it is captured in the last trick. Trumps are called Atour, the XXI Le Monde, the I Le
According to PR and KW, 5 game points are paid to Pagad and the Fool Le? l/[at or Le For. These last three
each opponent if the Pagat is beaten by a higher cards are called collectively Atous- Tarots, and they
trump, and 10 game points if this happens in the last together with the four Kings are known as 7-arols. The
trick, but a player who wins the last trick with the he top trumps (XVII to XXI) are called grarzrlr Atoms
Pagat is paid 10 game points by each opponent. and the Hve lowest trumps (I to V) PeNn Atoms. The
pack used is a 78-card Italian-suited one.
Scoring
Deal and discard
The counting cards have their standard values. The
cards are counted in threes. If the player who had the The dealer gives out three hands of twenty-Five cards
Skis made no tricks, he counts 4 points for his Skis, each, in five rounds of five cards each, one hand to his
while the player who won the trick to which he played opponent, one to form the Mort (dead hand), which is
it counts his two odd Cards as if they were three. not touched until the end of the round, and one to
There are thus in all cases 78 points altogether. Each himself. In the last round of the deal, he takes the last
player with fewer than 26 points pays, in all, as many three cards for himself, and discards three, which
game points as he has card points short of 26, each count to him at the end of the round. He may not
player with more than 26 points receives, in all, as discard Kings, the Fou or trumps.
many game points as he has card points in excess of
26. (Et. if A has 29 card points, B 24 and C 25, B
pays A 2 game points and C pays him 1 game point; if Declaralzony
A has 29 points, B 30 and C 19, C pays 3 game points Each player in turn may make any of the following
to A and 4 game points to B.) declarations :

All three Aloux- Tarots (lVlonde, Pagad and Fou) - 15


From France itself we have only one points
eighteenth-century account of Tarot, and that Ten trumps - 10 points
from an unexpected source, de Gébelin's Le Thirteen trumps - 15 points
Monde print dating from 17814 together with A11 four court cards of one suit - 5 points
his speculations on the Egyptian origin and All five top trumps - 15 points
esoteric significance of the cards, recounted in All Five lowest trumps - 15 points
Chapter 4, he included a description of the game. Any four of the Eve top trumps - 10 points
He did not know the game himself, but retails Any four of the five lowest trumps - 10 points
an account given to him by his friend Monsieur Any three of the Eve top trumps - 5 points
L'A. R. We therefore cannot be certain that de Any three of the five lowest trumps - 5 points.
/

Gébelin succeded in transmitting all the details If a player has just two of the three Atous-Tarots, he
correctly. The game he describes is a two-handed asks his opponent, 'Qui Ne l'a9': if the opponent has the
one, which can hardly have been the principal third Aoou-Tarot, he shows it, and neither of them
form, but the fact that in modern French Tarot scores; but, if the opponent cannot show the third
the cards are counted in twos probably indicates one, the player holding two scores 5 points, A player
that at some stage a two-handed version was declaring ten or thirteen trumps must show that many
regarded as important and in some way typical. to his opponent, for the other declarations, the cards
r

CHAPTER THIRTEEN

Tarocco in Piedmont and Lombardy

It was explained in Chapter 8 that, from the probably no longer in use in Florence or Rome,
beginning of the eighteenth century, cardmakers and had long been forgotten in Bologna, it was
in Lyons were exporting to Savoy 78-card Tarot very likely obsolete everywhere in mainland Italy
packs in a pattern only very slightly modified before the introduction of the Tarot de Marseille-
from the Tarot de Marseille, with French derived patterns. At any rate, by 1739 we have
inscriptions on the trumps and court cards; that travellers' reports of Tarocco being played in
in about 1735 Piedrnontese cardmakers started to Turin, and by the 1760s reports of its popularity
produce precisely similar packs, still with French both in Piedmont and in Lombardy] The style of
inscriptions; and that this pattern was the play in these two regions was significantly
ancestor, through one intervening stage, of the different; in Piedmont a large number of different
modern Tarocco Piernontese, the inscriptions forms were known, in Lombardy there was no
being translated into Italian at the intermediate such variety. I shall begin by describing the
stage. It was also explained that only a little Piedmontese forms .
later, in the 1740s, cardmakers in several other The only actual account of these games'known
Italian cities, particularly in Bologna, which did to me is the Prime Elements e Regale del Giuoco de'
a brisk export trade in playing cards to other Ta rocclz i (PE) published in Turin in 1787. Some
parts of Italy, began producing 78-card packs in further information is provided by a book by r

a distinct pattern, also very close to the Tarot de Carlo O..., published in Turin in 1830, called
Marseille, and also with French inscriptions. Resole inalterabili /Jer tutti igiuoclzi do Tarocco deli do
This we called the 'Lombard pattern', because commekio (RI). This, however, does not describe
the evidence indicates that, within Italy, it was the games, but takes them as known: it is a
used only in Lombardy; in the nineteenth collection of laws governing penalties for a
century the pattern was produced by Milanese 1 See The Letters of Thomas Cray chronologically arranged from
cardmakers, now with Italian inscriptions the Walpole and Mason Collections, vol. I, London, 1827, p. 54,
replacing the French ones, but has since died out, Gray, writing from Turin on 16 November 1739, speaks of
superseded, everywhere in Italy that the 78-card having seen taroc played there. De La Lande, Voyage d'un
pack is used, by the Tarocco Piemontese. It was Francois en [taliefazt dans les annis 7765 8° 1766, vol. I, Venice
argued that the introduction of these two and Paris, 1769, p. 217, refers to 'Les Taroeehi, espece de
cartes particulieres' as being made in Turin..Joseph Baretti,
patterns, embodying the hitherto un-Italian An Amount of the Manners and Customs of ltoly, vol. II, London,
practice of putting names on the trumps and 1768, pp, 219-21, speaks of the game of Tarocco as in vogue
court cards, and moreover at First doing so in the in Piedmont and Lombardy, and says of it and of
French language, must represent the Minchiate: 'Both games may be played by only two, or only
reintroduction of the game of Tarocco from three people in several ways; but the most ingenious as well
as the most in use are two or three games that are played by
France into regions where it had formerly been four people; and more especially one which is played by one
played but had died out. Since, by the end of the against three, much after the ruling principle of orb re, and
seventeenth century, the 78-card pack was another played two against two, not unlike whist. '
Tarawa in Piedmont and Lombardy 259

misdeal (called a giuow fallow, a revoke and other neither the Folle nor any other trump, he may discard
misdemeanors. It is, however, possible to glean the Bagatto. Secondly, the Folle may be discarded in
f
some substantive information from it, by way of the case that the dealer believes that, without it, he
direct statement or of implication. can make a vols (slam), i.e. win all the tricks. It is not
explained what happens if, having discarded the
Folle, the dealer loses a trick, a suitable rule would be
General rules and terminology 0f Piedmontese Tarot that, at the end of the round, he must surrender the
games Folle, in exchange for any one card of their choice, to
the side or player who won the first trick from him. If
In PE the generic word for trumps is trio fji, but in RI the dealer or the dealer's side make no tricks at all,
the word zfarowlzi is used in this sense. The usual term they must surrender the discarded cards to the player
Bagatto is used for the lowest trump, the I. The Fool is or side winning the last trick. As soon as the dealer
called the Folic instead of the Matte, and a Queen is has made his discard, he must say 'Ho soartato' ('I have
called a Donna rather than a Regina. The XX is called discarded') and play proceeds, he may not thereafter
the Angelo (Angel = Judgment). Other names for alter his discard.
particular trumps worth noting are: XXI - Monde In some games, the dealer has a certain latitude
(World); XVII .- Ze Slelle (the Stars), XVI - Casa about the number of cards he is to distribute in each
round of the deal. He must, however, announce,
( House = Tower), XII - Z'Appicato (the Hanged
Man); XI - Za Forma (Force = Fortitude), IX .- Eremita before he starts dealing, how many cards he will give
(Hermit), and VI - !'Amore (Love). The Angelo, in each round.
Bagatto, Folle and the four Kings are called collectively In all games in which the whole pack is dealt out,
'honors' (rori). there is a pause after the first round of the deal to
The suit cards are always ranked in their original decide whether or not to continue it. If all the players,
order. The order of the trumps is peculiar to the after looking at the cards so far dealt to them, agree to
Piedmontese games: the XX or Angelo is highest, abandon the deal in favour of a new one by the next
followed by the XXI or Monde, then the XIX, XVIII dealer, they can do so: this is called arzdare al monte
and so on in numerical sequence down to the I or (going to the mountain). A proposal to abandon the
Bagatto. Save in Trentuno and Sediei, the values of deal is expressed by saying 'A monte'. - This was a
the counting cards are as follows : general practice in many Italian card games from the
sixteenth to the nineteenth century.
Angelo 5 points The term for a slam (winning all the tricks) is vols,
Bagatto 5 points and a vols usually carries an agreed bonus. The term
Folly 5 points marco, which in some other games means 'slam', here
Each King 5 points means a win in which the opponents do not reach half
Each Queen 4 points the points needed for victory (or, according to an
Each Cavalla 3 points alternative convention sometimes observed, a third of
Each jack 2 points those points), a mania is paid double.
In Permesso games, and in four-handed games with
Thus the Angelo is a counting card, but the Mondo is fixed partnerships, other than Consiglio, many
not: in fact, the XX simply usurps the place of the players were accustomed to use certain conventional
XXI in the French, Swiss and German games. signals to direct or instruct their partners. PE is severe
Play and deal are counter-clockwise. Play to a trick on this practice, saying that, while badly educated
is under the usual constraints. Except in Trentuno people were not to he blamed for doing it, it was
and Sedici, the Folle. serves as Excuse: it is not dishonorable in anyone well-bred. RI, however,
actually played to the trick in which it is used, but is allows certain signals as established by ancient
shown to the other players, and then put down on the custom. These signals, which are made when leading
pile of cards won in tricks by that player or side. At to a trick, are: to strike (batters) the table with one's
the end of the round, that player or side surrenders hand, by which the partner is asked to take the trick if
any one card of their choice to the player or side that he can and lead the same suit, to pinch (Pizzicare) the
won the trick in which the Folle was used; if they have card, in order to show that the Bagatto is in danger of
won no tricks, they must surrender the Folle. The lead being lost, and a signal called 'going away' (ender via)
to the first trick is always by the player to the right of or 'letting go' (mollee), which may have been
the dealer. performed by dropping the card on to the table from a
In games in which the dealer has to make a discard, height above it, which requested the partner to switch
he is never allowed to discard an honor (card to another suit.
counting 5 points). RI permits no exceptions to this,
PE admits two. First, if the dealer has the Bagatto and It was suggested in Chapter 8 that the curious
260 Part II: Games with 78 €ard5

inversion of the XX and XXI - the more curious than 26 points, hence, when the cards have been dealt
in that there was no attempt to change the out, he announces 'Fuora' (Out), and becomes the
|
numerals on the cards in that form of pack which winner of the game. The same applies as soon as, in
for many decades was used only in Piedmont - the course of the last round, any player has won
was probably due to there having been some sufficiently many card points in the tricks he has
players of the newly introduced game who taken to guarantee that he will have a positive Final
remembered having played Tarocco in some cumulative score. PE says that, as soon as a player has
announced 'Fuora', he places his cards face down on
indigenous form in their youth; in many Italian the table, and takes no more part in the play, the
Tarot games the Angel ranked higher than the other two players continue the round, in order to
World, for example in Tarocchino and in determine whether one or both will pay. (It would
Minchiate. The inversion was unknown in seem reasonable that, in this case, the cards won after
Lombardy. the winner has gone out should be counted in twos,
Some of the descriptions in PE are rather but nothing is said about this.) PE adds, however,
inadequate, and I shall indicate uncertainties that the winner may continue to play, unloading
where they occur. Unfortunately, this applies counting cards on the tricks of one of the two players
particularly to some of the simpler forms, with to help him attain a positive score; the author regards
which, nevertheless, it seems appropriate to start. this as an ungentlemanly act lotto [2060 grazioso. RI,
however, requires him to continue playing, but dafuon
(from outside). This apparently Means that his cards
are deprived of trick-taking power, it is unclear
Three-handed Ventzkinque whether or not he remains subject to the usual
constraints of following suit and of playing a trump.
This game figures in the list given at the beginning In any case, he is obliged to try to throw counting
of PE, but, presumably through an oversight, is not cards to that one of the other two players who has, at
then described in the text that follows. The laws that moment, the lower cumulative total, and is
governing it are given in RI; from these it is evident penalised for failing to do this?
that one of the rules given in the slightly confused first
section of PE, which attempts simultaneously to
describe Sedici and to give general rules relating to all
games, applies particularly to this. one. Each of the Three-lzarzded Partita
three players receives twenty-five cards, and the
dealer takes the last three cards and discards three; This game is not mentioned in RI. The deal and
the deal is specified in RI to be in three rounds, the discard are as in Ventieinque. Each plays for himself,
first of five cards each and the second and third of ten but all play on until the end of each round. At the end
cards each. After each round of the deal, the players of the round, the cards are counted in Zwoy; there are
may go a monte if all agree. The discard is subject to 91 points altogether, and an odd low card counts 9-1
the restriction stated in the General rules; RI allows point. The player who gains the highest number of
the discard of three trumps, provided that they are all points, even by - point, is paid by both opponents,
1
2

below the XVII, but specifically forbids the discard of apparently the payment is fixed, and does not vary
the Bagatto, it is unclear what the motive for such a with the points gained.
discard would be.
Each player plays for himself. The cards are
counted in threes, so that there are 78 points
altogether. A game lpartila) consists of three rounds. 2 The passage in RI which I have interpreted as meaning
in each round, each player records a score, positive or that a player who has gone out plays on, his cards being
negative, equal to the difference between his point- deprived of the power to win a trick, but as leaving it
total and 26, and keeps a cumulative total from round uncertain whether he remains subject to the usual
to round. The winner of the game is that player who, constraints in play, runs as follows: 'Quando no dei
in the last round, is the first to attain a positive giuocatori Sara giunto a quel terrine di vinita he non pub
cumulative score. If, by the end of the last round, the pin perdere la partita, cioé avram nell'ultima distribuzione
other two players both have negative or zero scores, pin di ventisei punti di guadagno, Sara obbligato a giuocare,
each pays the winner 1 game point; but if one of them come si dice, do ferrari, coe tutte je sue carterme sena pin
tirade alcuin partita sulle Lnferiori, e quindi dovendo
has a positive score, he pays and receives nothing, and perderle je dark a quell dei giuocatori he imparzialmente
the third player pays the winner 2 game points. If, occorreré. Contravvenendo a tale obbligo pagl*1er8
after the First two rounds, any player has a cumulative l'onoranza di cinque punti per Volta a caduno dei due
score of more than 26, he must have a positive score at avversari', this orzoranza being equal to what in the text I
the end of the third round, since he cannot lose more have designated l game point,
Tarocco in Piedmont and Lombardy 261

Partita Motto
I

Four players take part, they form two fixed This is another two-handed game, exactly like two-
partnerships of two each, partners facing each other handed Venticinque, save that the twenty-five undealt
across the table. (Partnerships are determined by cards are placed face down as a stock in the middle of
each player drawing one card from the pack, those the table. After each trick the winner of that trick
drawing the two highest cards play together, and the takes the top card of the stock, shows it to his
one drawing the highest card becomes the first opponent, and then adds it to the cards he has won in
dealer.) The dealer gives nineteen cards to each tricks. In this way every card of the pack will by the
player, the method of dealing is not stated. The dealer end of the round belong to one or other of the two
gives himself the two last cards, and discards two, players, who will thus have 91 points between them,
under the usual restrictions, RI imposes the same rule an odd low card counting point. This game is also
as in Venticinque. The cards won in tricks by each mentioned only in PE.
side are counted in fours at the end of the round,
making 72 points altogether; presumably the two
cards of the discard count as if there were four of them
Bafonetti
(it. two odd low cards count 1 point), though this is
not explicitly stated. PE states that some prefer to
count the cards in twos, in which case there are 91 This is a two-handed game for children, an excellent
points altogether. Play is as usual. The winning side way of teaching them Tarocchi by means of a game
receives an onoranza of 10 game points: if both sides that is very easy to play, and has a large component of
have 36 points, neither pays. Presumably the onorarzza chance. The dealer gives ten cards to his opponent,
is doubled for a marco (when the losing side has not one by one, the opponent does not pick them up, but
attained 18 points), and trebled for a vols (when the they remain face down in a pile on the t'able in front of
winners have taken all the tricks). There is no mention him, save that the dealer turns the top card of the pile
of any further payment, but it would be possible to face up. Next, the dealer deals himself a pile of ten
reckon l additional game point for every 5 points the cards, of which only the last (top) one is turned face
winners.have above 36. up, in exactly the same way. He then deals two more
piles of ten cards to eaehjust as before, again turning
up the top card only of each pile. Finally, he deals a
Two-handed Verzticin/que pile of nine cards to his opponent, turning the top
card, and a pile of nine cards to himself, again turning
The dealer gives twenty-five cards to his opponent and the top card. The two players now play according to
twenty-eight to himself, taking three more cards than the usual rules, the dealer's opponent leading to the
his opponent on the last round of the deal, the method first trick. A player may, at any time, play only one of
of dealing is left unstated. The dealer discards three the cards that are exposed at the top of one of his piles
cards under the usual restrictions, and when he has of cards. When both have played to a trick, each turns
said 'Io /to scartaZo', the opponent leads to the first up the next card of the pile from which he played,
trick. Play is as usual, and, at the end of the round, unless, of course, he played the last card of any pile.
each counts his cards in twos: the player who has the The obligations to follow suit if one can and, when
highest number of points wins the game. Players must one cannot, to play a trump if one can hold as usual,
agree in advance what special payment shall be made but, of course, only in respect of the exposed cards. At
for a marco, i.e. for the winner's having more than the end of the round, the cards are counted in twos,
twice as many points as the loser, and for a vols, i.e. and the player with the higher number of points is the
for winning all the tricks; there may also be a special winner. This is another game mentioned only in PE.
bonus for a trzblice, i.e. for having more than three
times as many points as the opponent, and for a
quadriplzre, i.e. for having more than four times as The next game, Mitigati, is the Piedmontese
many points. (Fig. there could be 1 game point for a version of the classic three-handed game
simple win, 2 game points for a marco, 3 for a trzblice, 4 described in Chapter 11.
for a quadtzf/Zzte and 6 for a vols.) This game is
mentioned only in PE.
Three-handed /l/[ilzgati

The games known as Mitigati, also spelled Mittigati,


are ones in which players score bonuses for
combinations of cards held in hand and announced at
\

262 Part II: Games wil/1 78 cards

the start of play. In the three-handed game, the dealer until he is forced to. He gains 30 game points from
gives twenty-Hve cards to each player, which he must each opponent if he succeeds, but pays each 30 game
do in three rounds; the first of Eve cards each, the points if he fails, even if his Bagatto is not captured. In
second and third of ten cards each. The dealer takes
I

addition, there is a special pot, called glzzln.g/zelta, to


the last three cards himself and discards three. which presumably all players contribute whenever it
According to Rl, not only may he not discard is empty, which is won by a player successfully
honours, but he may not discard trumps either. making an announced Bagatto ultimo, and which
The declarations are to be made after the dealer must be doubled by a player announcing Bagatto
discards and says 'Ho scarta!o', but before the player to ultimo and failing. A player who has announced
the dealer's right leads to the first trick. There are Bagatto ultimo is not allowed, unless compelled to by
three possible declarations: Mitigati, Hof ours and having no other cards except the Bagatto, to lead any
Trumps. A declaration of Mitigati means possession of the top five trumps. RI apparently envisages the
of the Angelo, Bagatto and Folle: it is worth 10 game possibility of a player's responding to an
points in itself. Hof ours may be declared by a player announcement of Bagatto ultimo by announcing the
having three or more honours (i.e. the Angelo, intention of capturing the Bagatto. A player who has
Bagatto, Folle and the four Kings). Three honours are announced this intention is not allowed, unless
worth 10 game points, 5 game points are added for compelled, to lead a trump lower than the XVII. If he
each honour above three. Four honors are thus succeeds, the player who announced Bagatto ultimo
worth 15 game points, but, if they include the Angelo, pays him 60 game points, and nothing to the third
Bagatto and Folle, the player can declare Mitigati as player, if the player who announced Bagatto ultimo
well, worth another 10 game points, and if he has just succeeds, he is paid 60 game points by the one who
the Angelo, Bagatto and Folle, he may declare both announced that he would capture the Bagatto. It is
Mitigati and three honours, each worth 10 game not clearly stated what happens in other cases, but it
points. Trumps may be declared by a player having would be logical that, if the third player captures the
ten or more: such a declaration is worth just as many Bagatto, both the other two pay him 30 game points
game points as there are trumps. It is not expressly each, while, if the player with the Bagatto wins a trick
stated that, for this purpose, the Folle may be counted other than the last with it, he pays each of the other two
as a trump, but, in the absence of a statement to the 30 game points as usual.
contrary, that is the probable presumption. A player
mut t make any declaration that he can, and there are Two-handed /Witigati with the /W0rZo
penalties for failure to do so; he does not, however,
show his cards, or specify their exact identity. A This game is mentioned only in RI. It is apparently
player making a declaration is paid its value in game exactly the same as the game of Motto described
points immediately, not at the conclusion of the above, save that the players may make the same
round, by ear/2 of his opponents. declarations as in Nlitigati, scoring for them in the
Play is as usual. The cards are counted in threes, same way, may score for winning the last trick with
making 78 points in all. If only one player makes 26 the Bagatto, and may perhaps also announce the
points or more, he is paid an onoranga of 10 game intention of doing so. The dealer may discard neither
points by each of the opponents, if two players each honours nor trumps.
make 26 points or more, the remaining player pays
each of them 10 game points.
A player who wins the last trick with the Bagatto is
paid 30 game points by each of the opponents. If he Two-handed Al ilzga tz' with a large discard
loses the Bagatto in the last trick, he pays 30 game
points to each opponent. If he loses the Bagatto in any The description in PE is exceptionally vague, but the
trick before the last one, he pays 5 game points to each following reconstruction is probably correct. The
opponent. There is no bonus for winning a trick, other dealer first gives twenty-Hve cards to his opponent,
than the last one, with the Bagatto. and twenty-six to himself. The opponent next discards
PE notes that some players award 30 game points twelve cards and the dealer discards thirteen, so that
for a declaration of Mitigati, and that some award each has thirteen left. The dealer now gives twelve
more or less than 10 game points for three honours. cards to his opponent and to himself, and also takes
RI envisages a possibility, not allowed for in PE, of the last three cards for himself; he then discards three
announcing the Bagatlo ultimo, that is, the intention to more cards. At the end of this process, each has
win the last trick with the Bagatto. Presumably this twenty-Five cards. Neither player may discard
must be done, if at all, at the time when the honours, RI adds that they may not discard trumps
declarations are made, after the discard and before either, but this may occasionally be necessary.
the lead to the first trick. A player who makes such an As in three-handed Nlitigati, declarations may be
announcement is not permitted to play his Bagatto made before the play to the first trick, and there is the
Tarocco zrz Piedmont and Lombardy 263

same bonus for winning the last trick with the or lost, and keeps a running total: the winners are
Bagatto, and the same penalties for losing the those who make the most points in the course of the
Bagatto. It is unclear whether one may announce four rounds. RI describes the game rather differently,
I

Bagatto ultimo. At the end of the round, the cards are and its author waxes lyrical over the merits of the
counted in twos: all the discarded cards count to the game. He apparently envisages the cards as being
player who discarded them. The winner is the player counted in fours (the two cards of the discard
who makes 46 points or more. The probable counting, as before, as a set of four), so that there are
interpretation of the scoring system, from indications 72 points altogether. Each round is scored for
given in RI, is as follows. The winner receives from the separately, and the winning side receives as many
loser 10 game points, or 20 game points if the loser has game points as it won card points over 36. Though
not attained 23 card points, plus as many game points there are no declarations, there is an additional bonus
as the winner has above 46. If the winner has made of 30 game points for winning the last trick with the
vols, i.e. has taken all the tricks, then the loser must Bagatto. Presumably there is also a penalty of 30
surrender to him all the cards he discarded, so that game points for losing it in the last trick to the
the winner has all 91 card points. He should then opponents, and perhaps also one of 5 game points for
receive 65 game points, by the above system, but for losing it in any other trick.
vols the payment is doubled, so that he receives 130
game points. The next game introduces for the first time a
feature that was to become of the very greatest
importance in the history of Tarot, the use of a
Doltore shortened 54-card pack. So far as we are able to
say, the idea o`f such a shortened pack originated
Five players take part, the dealer giving fifteen cards in Germany in about 1750. The practice never
to each and taking the last three cards for himself, and caught on at all in Switzerland, France or
then discarding three cards, which must not include 'Belgium it was only of minor importance in
honors. Each player plays for himself not only in the
, y

game as a whole but in each round. Play is as usual. Italy, though it has not yet died out there. It does
According to PE, the cards won in tricks are not appear to have been known to the author of
sometimes counted in threes, sometimes in twos, and PE, but figures in RI, we should therefore put its
sometimes singly, in the latter case, each counting introduction into Piedmont at around 1800. Such
card is given its full value and each low card counts 1 a shortened pack was there known as a matzo
point, so that there are 130 points altogether. There is cartraloi it was formed by omitting from each suit
no information about the system of scoring. RI those six cards actually ranking lowest in the
mentions declarations (ac€u5a3z0rzz), presumably like suit, the Ace to 6 in Swords and Batons and the 5
those in la/litigati games; but, so far as appears, there to 10 in Cups and Coins.
is no bonus for winning the last trick with the Bagatto.
PE seems not to envisage any declarations being
made.
Cbnsigfio Caszfrato

This game, mentioned only in RI, is exactly like


Corzszglio ordinary Consiglio as described in RI, save for being
played with a shortened 54-card pack, containing the
There are four players, divided into two fixed Folle and the usual twenty-one trumps, and, in
partnerships of two each. What differentiates this Swords and Batons, the K, Q, Q/, 10, 9, 8, 7, ranking
from other such games is that partners sit next to each in that order, and, in Cups and Coins, the K, Q, J, A,
other, preferably beside each other on a long side of a 2, 3, 4, ranking in that order. Each player receives
rectangular table, and may show each other their thirteen cards, and the dealer gives himself the last
cards and freely consult one another in a low voice. two cards, discarding two. The cards are counted in
The dealer gives nineteen cards to each player, and fours, making 66 points in all, presumably the two
takes the last two cards for himself, discarding two, odd cards belonging to the dealer and his partner
which may not he honors, nor, according to RI, count as four cards. Scoring is as in ordinary
trumps. RI specifies that the deal shall be in four Consiglio, with the same bonus of 30 game points for
rounds, one, the First or the last, of four each and three winning the last trick with the Bagatto.
of five each. According to PE, the cards are counted in
twos, so that there are 91 points altogether. There are
no bonuses, and a game consists of four rounds. Each The next set of games to be described are the
side records its points for each round, whether it won Permessi, which are of a type known elsewhere as
264 Part II: Games wills 78 cards

Tarocc'Ombre. Comparatively crude as they games like Quadrille: the bidding would settle
are, they represent a development of the very whether the declarer was to have a partner, or
highest importance in the history of Tarot, whether he was to play alone against the other
namely the introduction of the idea of bidding. In
I

three, and who, if anyone, his partner was to be.


Italy itself, this idea was not to Find much favour, The most usual means of determining a partner
it was never much developed, and died out, was for the declarer to name the King of a plain
probably in the course of the nineteenth century, suit, the King being in Orb re games the highest
except for the Bolognese game of Terziglio, still card, the player holding that King would be his
played there. In France, in Germany and, above partner, but did not announce the fact, which
all,'in Austria and the other countries which once became apparent only in the course of play. This
were part of the Empire, such as Hungary and idea, with the Ace replacing the King in games
Czechoslovakia, it was refined to form the basis like Schafkopf and Call-Ace Euchre in which the
of a great many different games, including many Ace is high, is found in countless other games,
of the most subtle and skilled of Tarot games . including Tarot games, having been adapted
We saw in Chapter 7 that the idea of bidding from Quadrille; it is indeed of basic importance
originated with the Spanish game of Tresillo, for the later history of four-handed Tarot games.
known elsewhere as Orb re or l'Hombre, a game In one respect, however, the example of Orb re
that dates from the mid-sixteenth century. It was not copied in other games. In Orb re proper,
was, in its time, the most successful card game the declarer's object was to win more tricks than
ever invented, and the first of any to have either of his two opponents taken separately:
elaborate treatises devoted to the strategy of the there were nine tricks in each round, and, if the
play. It underwent a rapid evolution, under declarer won four, while his opponents had won,
which it became ever more complicated, respectively, three and two, the declarer had won
particularly by the introduction of new forms of the round. But in all the games into which
bid, and it spawned numerous variants, Orb re bidding was imported, whether three- or
including adaptations to different numbers of four-handed, no distinction was made between
players, of which the most important was the the tricks won by those in temporary alliance.
four-handed form, Cuadrillo or Quadrille. The Whether two were playing against two, or one
reason for its amazing success is easy to against three, or one against two, the object of
understand: other games were based on long- the declarer and of his partner, if any, was, if the
established principles, but Orb re introduced game was a simple one, to win more tricks
players to a radically new principle of play, that between them than did the opponents taken
of bidding, an innovation as exciting as that of together; if the game was a complex one, it was to
trumps had been. It eventually died out, almost make more points between them on the cards
everywhere but in its native Spain, crushed by they won in tricks than did the opponents taken
the weight of its ever-increasing complexity. But, together,
before that happened, the idea of bidding was Bridge, which belongs to the Whist family, is
borrowed from it and transferred to a great many now the most famous trick-taking game in which
trick-taking games in which, originally, bidding there is bidding; but the Whist family, although
had not figured. It is easy to recognise that it was dating back to the game of Triumph played in
from Orb re that the practice had been derived, England at the beginning of the sixteenth
because the transference was often rather century, was virtually the last family of trick-
mechanical, various Orb re bids being rather taking games into which bidding was introduced.
awkwardly superimposed upon the existing This is because games of the Whist family are
game, and because the terminology was characteristically played by four players in fixed
frequently also borrowed from Orb re. partnerships, it was for just such games that
Throughout this process, the fundamental idea of bidding, as originally understood, was otiose.
Orb re bidding survived intact: the purpose of The First game of the Whist family to adopt
the bidding was to determine who should play bidding was Boston, which abandoned the
against whom, and under what conditions; once feature of Fixed partnerships. Boston reached
play began, what one side had to do in order to France from North America during the
beat the other remained unaffected by the American War of Independence, and rapidly
bidding. This was even true of four-handed became the rage, the First game to challenge
Tarocco in Piedmont and Lombardy 265

Orb re for supremacy, and the first of many ('With two'); 'Ad Una' ('With one'l; and 'Sans
imports into European card play from the United prendre' ('Without taking'). No player is obliged to
States. It was a simple trick-taking game for four make a positive bid, if he does, he must make the
lowest that he legally can. If a player wishes to pass
I

players, with a complicated bidding system in


which, as in Quadrille, the successful bid before any positive bid has been made, he says 'Io
determined whether, in that round, one was to pass' ('I pass'), to pass in response to a positive bid,
play against three or two against two, and which he says 'Airdate' ('Proceed'). Once a player has
one or which two. But Boston, of which the passed, he has no opportunity to re-enter the bidding.
Presumably, if no player makes a positive bid,
simplified living descendant is Solo Whist, also the hands are thrown in and there is a new deal
underwent some evolution, in the course of which by the next dealer in rotation. The mechanics of
a new idea became prominent, that of bids which the bidding constitute what we shall call a single-
affected what was required in order to win. It was round bidding procedure, which is used in a number
this idea which was later to be so successfully of Tarot games in which there is bidding. The First
introduced into Bridge, originally a Whist player, in opening the bidding, has the option of
variant with a dummy but no bids; only on this saying either 'Perrnesso' or 'Io passo'. If he says
basis could bidding, in a game with fixed 'Permesso', the player to his right must choose
partnerships, have a role to play. between passing by saying mAndate' or overbidding
That the introduction of bidding into Tarot with 'A due'. If the second player says 'A due', the
games was originally a conscious` adaptation First player is the next to speak, for the second time: he
may pass by saying 'Airdate', or he may, if he wishes,
from Orb re and its offshoots is shown by the fact claim the prior right to make an 'A due' bid, which
that, in Germany, the earliest such games were he does by saying 'A due anch'io' ('I also with two').
known as Tarok-l'Hombre or Tarok-Quadrille, If he says 'A due anch'io', the second player must
and, in Lombardy, as Tarocc'Ombre.' In again choose between passing and making the next
Piedmont such games were known collectively as higher bid, which is now 'Ad Una'. The first and
Permessi; but the Orb re origin is clearly shown second players continue in this way, before the third
by the use of the term ombfa for the player playing player (the dealer) has an opportunity to speak, until
alone against the others, and by that of the term one of them has said 'Airdate', while the auction
561775Prendfe, borrowed from French Orb re between the first and second players continues, the
terminology, as the name of a bid. The First player has only to equal the last bid made by the
adaptation was probably first effected in Italy, second, while the second player must bid one level
higher. If the second player reaches the highest level,
since in the German Tarok-l'Hombre games an 'Sans prendre', the bidding ends with the First
Italian terminology, a due, ad Una, etc., was used player's saying 'Airdate' or 'Sans prendre aneh'io',
for the bids. The Permesso games probably without the third player's getting the chance to bid.
originated in the l750s; we know from Baretti's Otherwise, the third player has the option of either
book that a four-handed form was in existence by passing or making a bid one higher than the last bid
1768. made, and there then occurs an auction between him
and the survivor from the auction between the first
two players, in exactly the same form as before. If,
after the first player says 'Perrnesso', the second
three-handed Permesso
player immediately says 'Airdate', the third player
then has the choice of saying either 'Airdate' or 'A
due', and, in the latter case, an auction then occurs, as
The dealer gives twenty-Hve cards to each player, before, between him and the first player. Likewise, if
which he may do in any manner that he pleases; but the first player says 'Io passo', the second player may
he must announce his intended manner of either pass or say 'Permesso', if he says 'Permesso',
distributing the cards before he commences the deal, the third player may pass or say 'A due', and, in the
and is penalised for failing to do so. In the last round latter case, there is an auction between him and the
of the deal, he takes the last three cards for himself, second player. If both the first two players pass, the
and discards three. He may not discard honors, nor, third player may pass or say 'Permesso', in either case
according to RI, trumps either. After the dealer has ending the bidding.
said, 'Ho scartato' ('l have discarded'), the bidding The following example may illustrate this
begins. procedure: A is the player to the dealer's right, and C
The bidding is opened by the player on the dealer's is the dealer.
right. There are four possible positive bids, which are,
in ascending order: 'Permesso' ('Allow me'); 'A due'
266 Part II: Games with 78 cards

Permesso. At farm Prendre, he places no cards on the table and


B1 A due. calls for none, if he did not bid 'Sans prendre', he
I
A due anch'io, announces it now. When he is playing at any lower
Ad Una. level, he need not announce it, his actions make his
A: Airdate. intention obvious.
C: Sans prendre. The player to the dealer's right leads to the first
B: Sans prendre anch'io. trick, regardless of who the declarer is. Play is as
usual. The two opponents of the declarer behave
C cannot outbid B's 'Sans prendre', so the bidding is during the round in all respects as partners: they keep
concluded, and B is the declarer at the level of sans in a single pile the cards either of them wins in tricks ,
Prenrlre. Here is a further example : if one of them plays the Folle, but takes no tricks, he
will need to surrender it at the end of the round only if
A: Permesso. the other opponent has also taken no tricks. At the
B: A due. end of the round, the cards are counted in twos,
A: A due anch'io. making 91 points in all, an odd low card counts 1
B: Andante. point. It appears from PE that if the declarer makes
C; Ad Una. 45 points, there is a draw, and no payments are
A: Ad Una anch'io. made. If the declarer makes 46 points or more, he has
C: Sans prendre. won. If he was playing a He, the two opponents each
A: Ardath. pay him an orwranga of 2 game points, if a due, the
onoranza is of 3 game points, if ad Una, of4 game points,
This time C becomes the declarer at the level of .vans and if ans Prendre, of 5 game points. In addition, his
Préndre, These examples are' rather unlikely, and are card points are rounded up or down to the nearest
meant only to show how the procedure works. multiple of 5, 47 being rounded down to 45, but 48
A bid does not determine the level at which the rounded up to 50, and he is then paid by each
successful bidder or declarer is to play, but only sets a opponent l game point for every 5 points he has above
lower bound to it. Hence, when the bidding is over, 45. If he has 45 points or fewer, he has lost: he then
the declarer, who, as 'umbra', is to play alone against pays the appropriate onoranga to each opponent, and,
the other two, who are temporary allies, has to decide in addition, 1 game point for every 5 points he is
the level at which he will play. There are, in ascending below 45 points, 43 points being rounded up to 45 and
order, four possible levels: a try, a due, ad Una, and sans 42 rounded down to 40. RI states instead that there
Prendre. If the declarer said only 'Permesso', he may is no on(/ranga when the declarer played a he, and that
play at any level; if he made one of the other bids, he the onoranza is of 1 game point a due and of 2 game
may play at the level indicated by his highest bid or points ad Una, the book does not appear to envisage
at a higher one. If he plays a are, he selects three low playing sans Prendre. It can hardly be, however, that,
cards from his hand and places them face down in the when the declarer makes, say, 47 points a ire, he is
centre of the table, he then announces any three par- paid nothing at all, so we should reckon that, on this
ticular cards which he does not have in his hand (and system, he receives 1 game point from each opponent
which, if he is dealer, he has not discarded); for for a score between 46 and 47, 2 game points from
instance, he may announce, 'Angelo, Bagatto and each for one between 48 and 5242, and so on, plus the
King of Batons°. The player or players who have these rmoranga if any. The upshot will be that he is awarded
cards in their hands have to surrender them to him for just 1 game point less by each opponent than on the
inclusion in his hand; they each replenish their hands PE system.
from the three cards on the table, without showing In order to decide whether, and how high, to bid, a
them, each taking as many cards as he surrendered. It player must estimate the number of points he <can
is not explained what happens if the declarer calls for a reasonably count on making by means of the hand he
card that the dealer has discarded, a Queen for will have when he has asked for and received cards
example. Since, in discussing four-handed Permesso, from the other players. A void in a suit is probably
PE mentions the possibility of asking for a Queen or worth at least 9 points. Length in trumps is not so
even a Cavallo, he is presumably given the discarded important in the three-handed game, what matter are
card for which he had called, the dealer substituting for the court cards, suitably guarded.
it one of the cards on the table; if the rule were that he
had to forgo a card he had called for when it was in the
discard, it would never be safe to call for anything but The bidding procedure given here is borrowed
an honor or a trump . from Orb re, and is found, with variations, in a
When the declarer plays a due, he places only two great many European trick-taking games; it is,
cards on the table and calls for two, when he plays ad for instance, essentially that used in the German
Una he places only one on the table and calls for one. national game of Skat. (By the 'procedure' I
Tarocvo in Piedmont and Lombardy 267

mean the mechanics of the bidding, not the The dealer gives eleven cards to each player, and takes
particular bids made.) It stands in contrast to the the last card for himself, discarding one. Alllelse is as in
method of simple escalation, in an indefinite Sestilio.
l

number of rounds, used in Bridge, those Tarot


games which admit bidding usually employ
either the single-round procedure or some Permesso Castrato
intermediate one.
This game is mentioned only in RI; it differs from
ordinary Permesso only in being played with the same
Four-handed Permesso shortened 54-card pack as Consiglio Castrato, that is,
with one from which the Ace to 6 have been omitted in
The dealer gives nineteen cards to each player, and
Swords and Batons, and the 5 to 10 in Cups and
Coins. It may apparently be played either with three
takes the last two for himself, discarding two. The or with four players, jacopo Gelli, who will be
cards are counted in twos, since each will have an mentioned below, lists a five-handed version, though
even number of cards, no draw is possible. All else is this seems rather unlikely. lilith three players, each
just as in three-handed Permesso. Length in trumps is will receive seventeen cards, and the dealer will take
here a much more important consideration in the last three for himself and discard three; on the
deciding whether to bid.
assumption that the cards are counted in twos, there
will be 79 points in all. With four players, each will
receive thirteen cards, and the dealer will take the last
Five-handed Permesso or Quirzlifio two, and discard two. With 79 points on the cards
altogether, 40 will be needed to win. If there really
The dealer gives fifteen cards to each player, and was a'Nve-handed form, the dealer would have to give
takes the last three for himself, discarding three. All ten cards to each player, and take the last four for
else is as in three-handed Permesso. himself, discarding four, which would give him a great
advantage.

Sextzfio
Permesso with Bagatto ultimo
This is simply a six-handed Permesso. It is not
mentioned in RI, and is said by the author of PE to be This form of Permesso is also mentioned only in RI.
uncommon. Thirteen cards are dealt to each player, Apart from the additional feature of the Bagatto
the dealer takes no extra cards and of course discards ultimo, it is exactly like ordinary Permesso. Since RI
none. Bidding is as usual, but it is unlikely that treats of ordinary Permesso (Permerso semfulice),
anyone will make a bid higher than 'Perme5s0' or whether three-, four- or five-handed, under a single
attempt to play at a level higher than a are. If someone head, the Bagatto ultimo feature can presumably be
plays a [re and wins, he is paid 2 game points by each added to a Permesso game with three, four or five
of the others, plus one game point for every 5 points he players, though there is no explicit statement to that
makes above 45, as at three-handed Permesso. If, in (or the contrary effect. It is possible to announce an
the bidding, all six players pass, the hands are not intention to win the last trick with the Bagatto,
thrown in, but each player plays for himself in what is unfortunately, it is impossible to make any more
called a giuoco sciolto (loose game): the player to win detailed deductions about the game from the
the highest number of points wins the round, and is statement in RI of the laws governing penalties. It is
paid 1 game point by each of the other players. When thus not possible to say whether or not there was a
a giuoco sci/alto is played, a player who plays the Folle bonus for winning the last trick with the Bagatto
gives a low card in exchange to the winner of that trick without having announced an intention to do so;
immediately, if he has one among the cards he has whether any player had the right to announce an
won, or as soon as he can, for fear of forgetting who intention to make the Bagatto ultimo or only the
won the trick. declarer, or what was the bonus for making for
penalty for losing) the Bagatto ultimo. A reasonable
guess would be to allow any player to announce
Bagatto ultimo; to award a bonus of6 game points for
Setlilio an unannounced Bagatto ultimo, with a penalty of 6
game points for losing the Bagatto in the last trick and
This is a seven-handed Permesso, also unmentioned of 1 game point for losing it in any trick before the
in Rl, and called a bizarre game by the author of PE. last; and to award a bonus of 12 game points for an
Tarocco in Piedmont and Lombardy 269

will be paid 1 game point by each opponent if he wins Since it will often happen that in four tricks no one
a due, and 2 game points if he wins ad Una, plus the makes 16 points, the question arises what happens in
usual game point for every 5 points above 45, and will this case: although PE says nothing explicit about
pay each opponent correspondingly if he loses. It this, a reasonable guess is that there is a further deal
would therefore seem reasonable to set the basic of four cards to each player by the same dealer, and so
payment when the dealer calls a King at 1 game on until someone goes out. If this is right, the
point. This is, however, only a conjecture. continued deal must take place without returning to
the pack the cards already played, since there is talk
in PE of an opponent's challenging a player who has
Giulio del Meta said 'Fuora' to count his cards.

This is a reverse game, mentioned only in PE. It may


be played by two players with twenty-five cards each, Trerztuno
by three players with twenty-five cards each, by four
players with nineteen cards each, by five with fifteen Trentuno is said to be played exactly like Sedici, save
cards each, by six with thirteen each or by seven with that each of the four players receives eight cards in the
eleven each. There are no partners, but in each case deal, and 31 points are needed to go out, probably 15
every player plays for himself. The dealer does not points are enough to save a player from having to pay
take the odd cards at the end of the deal, and so there the winner double, However, even with two deals it
is no discard. There are no bids, declarations or score will be quite common for no one to reach 31 points,
for Bagatto ultimo. Play is as usual, but, at the end of and more are impossible without returning the cards
the round the cards are counted in twos, and the already played
, to the pack. It may be that in
player with the lowest number of points wins the Trentuno the round was, in such a case, abandoned
round. without payment, or that all the cards were shuffled
and redealt by the same dealer, neither PE nor RI
The last three games to be described reflect a gives any clue to practice in this respect
quite different circle of ideas.

Trentuno al menu
Sedici
This is a reverse game. Eight cards are dealt to each of
There are four players, and the dealer gives four cards four players, and the play and method of counting
to each, not taking any extra cards himself or points on cards is as in Trentuno. No one claims
discarding. He may deal as he wishes: in one round of 'Flora ', and there can be no further distribution of
four each, in two rounds of two each, in four rounds of cards in that round when the eight tricks have been
one each, in a round of three each followed by a round played: the winner is that player who has the fewest
of one each, or in a round of one each followed by a points. PE mentions a similar reverse form of Sedici.
round of three each. Whatever he does, he must
announce in advance how he is going to deal, failure RI mentions one other game, called Sessan-
to do so is penalised. tatre (Sixty-three), which does not figure in PE,
In this game the Folle does not serve as Excuse, but it is impossible to deduce anything about it
but, instead, as the lowest trump, it behaves precisely save that a very small number of cards were given
like the other trumps, but is beaten by all of them, out in each deal. .Jacopo Gelli, who contributed
including the Bagatto. Play is otherwise as usual, the
player to the dealer's right leading to the first trick. 3 PE states explicitly (in the section on Baronetti, p. 51)
The cards are counted singly, the Folle counting 1 that in Sedici and Trentuno the cards are counted singly,
point, the other counting cards having their full usual and also states explicitly (pp. 13-14, 38) that in these games
values and the low cards counting nothing. Each the Folle counts 1 point and the other counting cards have
player plays for himself, and bears in mind how many their standard values. It does not expressly say that low
points he has so far gained. As soon as a player attains cards count nothing, and it would be possible to suppose
16 points, he announces 'Fuora' ('Out'). If he is that they counted 1 point each, rnakingit much easier to
correct, each player who has 8 points or more pays reach the winning score in both games, but, if this is so, it
him 1 game point, and each who has not reached 8 is odd that it is not mentioned. Sedici and Trentuno are
dealt with first in PE (as they also are in RI, as if they had
points pays him 2 game points. If, however, the player some kind of priority), so that the ordinary method of
who said 'Fuora' is found not to have reached 16 counting, e.g. in twos, with two low cards counting 1 point,
points, he pays 1 game point to each of the other is not explained until after Sedici and Trentuno have been
players (or 2 if he has not even reached 8 points). described.
270 Part II: Game; wil/1 78 cards

most of the article on games to the Encyclopedia 1830, 1832 and 1879, I have seen that of 1832,
Italians (vol. XVII, la/Iilan, 1933, s.v. 'Giuoco'), and, as far as I can judge, this same account was
had evidently seen a later edition of RI or some copied in IZ Giuocatore de' Taroachi (Milan, 1817)
similar work, but not, apparently, PE or any and in In Giuocatore in Co n zze rsaziofze (1st edition,
other actual description of the games. At any l\1ilan, n.d.; 2nd edition, Milan, 1820; 3rd
rate, the section on Tarocchi in his En c iclopedia edition, Milan, 1843), It Giuocatore nella Solo do
article consists almost wholly of the laws about Converraziofte (Milan, 1825, 1838, 1848) and II
misdeals, revokes and the like, without any Nuevo Ciuofalore in Conversazione (Milan, 1857),
actual account of how to play, while his entry on with the most minor variations. We have thus
Tarocchi in his own book Piccvla Encyclopedia do essentially a single account of these games, of
Giuoclti e Passatempi (4th edition, Milan, 1929, 6th which the section on Tarocc'Ombre is most
edition, Milan, 1965) contains almost word for carelessly written. A description of all the
word the laws given in RI for three-handed Lombard forms of the game is given by Louis
Venticinque and for Partita, together with the d'Aguilar Jackson, writing under the pen-name
same general 'codice piemontese' of laws for all 'Aquarius', in his Italian Games at Cards (London,
Tarocchi games given in the Erzciclopedia, and the 1890). Jackson was an engineer who was also an
barest description of the composition of the pack enthusiast for foreign card games, about which
and the ranking and values of the cards, in he published a number of small books. He even
Piedmontese style, that is with the XX superior devised a game which he called English Tarocco,
to the XXI, but without explaining the manner to be played with a special pack of 64 cards
of playing the Folle. Both the Encyclopedia article which he succeeded in inducing the Hrrn of
and the Giuodzi e Pas satempi cite a list of Goodalls to produce; this pack was quite unlike
Piedmontese Taroechi games, without any ordinary Tarot pack, consisting of 52 suit
explaining how they are played. This list cards and twelve 'Taro' cards, named the Castle,
comprises all those for which the laws and the Warship, the Dove, etc., and the game
penalties are given in RI, with two others beside: likewise differed from any known form of Tarot.
Undici e mezzo (Eleven and a half) and Quindici Unfortunately, comparison of]ackson's accounts
(Fifteen). These may not be irrecoverable: the of games with what can in many cases be
list and the 'Piedmontese code' were probably identified with certainty as his sources reveals
taken from IZ Giuovatore do Ta rocrll i (Turin, 1846), that he frequently misunderstood his material, so
which I have not seen. Gelli's list appears to that little reliance can be placed on them. In the
fascinate some people: it reappears in CIoClzi do present case, there is no reason to suppose that
Carle, vol. II, lVIilan, 1969, s.v. 'Tarocchi', again he had seen anything but the often reprinted
with no explanation of the games save for three- account mentioned above.
handed Venticinque and Partita, and a cursory We have already encountered the four-handed
mention of Mittigati. game now to be described, namely as played in
The other region in which Tarocco became Vienna in the mid-eighteenth century, and
extremely popular after the reintroduction of the subsequently included in card-game books
78-card pack from France in the eighteenth published in Germany and the Netherlands.
century was Lombardy, where the predominant
form was the four-handed one. There was also a
three-handed game known as Reseghino, and Four-handed Tarocco in Lombardy
versions of Taroec'0mbre, with bidding as in the
Permesso games of Piedmont, for various Terminology
numbers of players. To judge by the invaluable
bibliography of books on card games by A. Trumps are called larocc/zi, high trumps are called
Lensi,4 the earliest published account of these mattatori. The XXI is called the .Monde and the I the
games was contained in It Maestro de' Giuoclii Bagaltog others are referred to by number. The Queen
published in Milan in 1811. I have not seen this is called Dams, and a set of all four court cards of one
first edition, but, of the editions published in suit in a hand is called an in/zperiale; a numeral card of
a suit is called a Carlina or a paglia. The Fool is called
the Malta. The Mondo, Bagatto, Matto and the four
'* Alfredo Lensi, Bibliografia Italians do Giuochi Di Carte, Kings are called collectively honours (orwri).
Florence, 1892.
Tarawa in Piedmont and Lombardy 271

Ranks and values of the cards


of the round; the dealer keeps the two cards he has
discarded separately. When the Matto is played, it is,
In the suits, the cards rank in their original order. In as usual, withdrawn and placed on top of the cards
trumps, they rank in numerical order, so that the the player has won in tricks. The one who played the
Mondo or XXI is the highest, and the I or Bagatto is l\Iatto immediately replaces it, before the trick is
the lowest. The Matto serves as Excuse, and may be gathered up, by a card he has won in a previous trick 1
led to a trick. The cards are counted in fours; two odd he may not take a card from among those won by his
low cards count nothing. The values of the counting partner, nor, if he is the dealer, from those he has
cards are : discarded. He may nevertheless play the Matto before
he has won a trick, in that case, he must surrender a
Mondo 6 points card to the player who won the trick to which he
Bagatto 5 points played the Matto as soon as he himself wins a trick. If
Mano 5 points he never wins a trick, he must surrender the Matto at
Each King 5 points the end of the round. If the dealer does not win a trick,
Each Queen 4 points he must surrender his two discarded cards to the
Each Cavalla 3 points winner of the last trick.
Each jack 2 points At the end of the round, the cards won by partners
There are thus 72 points altogether. are put together and the points totalled. If both sides
have won 36 points, neither scores. Otherwise, that
side that has~gained more than 36 points records the
Deal excess of its score over 36, e.g. a side that has made 47
The dealer gives nineteen cards to each player lit is points records 11. At the end of the four rounds, the
not specified how). In the last round, he turns face up points recorded by each side are added up, and that
the last card that he deals to each of the other three side which has the highest total has won the game. If
players. He then gives himself the last two cards, the winning side has between 1 and 35 points more in
turning them face up. If either or both of these last recorded score than the losers, it has a simple win
two cards is an honour or a trump, he continues to .
l§eml7!z6€) , and each winner is paid 1 game point by
turn cards of his hand face up until there are two one of the losers. If their total recorded score exceeds
exposed cards that are neither honors nor trumps (or that of the losers by between 36 and 71 points, they
until he has exposed his entire hand). When all have have won a reals, and are paid 2 game points each, if
looked at the exposed cards, each picks up his hand. they have an excess of between 72 and 107 points,
Any player may, before the dealer discards, propose they have won another reals, and each receives 3 game
going a Monte. If all agree, the cards are thrown in, points, and so on. If the losers have no recorded score
and there is a new deal by the next dealer. Otherwise at all, the winners have won a doppia and receive an
the dealer discards two cards face down, which will additional game point each, For winning every trick
ordinarily count for him and his partner. He may in a round, which is called making a cappotto (slam),
never discard an honour, he may not discard a trump there is an additional bonus of 2 game points. If a
unless he is compelled to by the requirement of not single player wins every trick in a round, it is called a
discarding an honour, but, if he does, he need not fappoltone, but there is no special bonus apart from
announce the fact. The player to the right of the that for cap/Jolie,
dealer (called the eletlal asks the dealer if he has
completed his discard, and, on receiving an
affirmative answer, leads to the first trick. Play and Reseglzino
deal are counter-clockwise.
This is a very straightforward game with three
Play and string players, each playing for himself. The rank and values
of the cards are as in the four-handed game, save that
Play proceeds under the usual rules. The four players the Mondo or XXI is worth only 5 points, the cards
are divided into two Fixed partnerships, partners are counted in threes, so that there are 78 points in all.
facing each other across the table. A game (Paulita) The dealer gives twenty-five cards to each player, and
consists of four rounds, so that each player is dealer takes the last three for himself, discarding three, under
once. If, before a round is played, it is decided to go a the same restrictions as in the four-handed game;
Monte and have a new deal, that counts as one of the there is no mention of any cards being exposed. If the
four rounds, although there is no score: that dealer player who has the Matto makes no tricks, he
does not get to deal again in that game. The cards surrenders the Matto at the end of the round to the
that each player wins in tricks are kept beside him, player who won the trick to which it was played, if the
adjoined to those won by his partner only at the end dealer makes no tricks, he surrenders his discardto
272 Part II: Games with 78 cards

the winner of the last trick. A game consists of three becoming declarer. The first player has, of course., the
rounds. At the end of each round, each player records right to pass after each of the dealer's bids, if he wishes.
the difference, positive or negative, between the points Another example will illustrate the difference from the
he has made and 26: the winner of the game is the procedure in the Piedmontese Perrnesso games. The
player with the highest total score. First player says 'Entry can due carte' and the second
player overbids him with 'Ad ma'. Unlike in
Permesso, the first player does not yet have the right
Three-handed Tarocc'Um[ne to speak again until the dealer has spoken. The dealer
may either pass or say 'A nien£e': suppose he does the
This is a game with bidding, similar to the latter. There is now a second round of bidding. The
Piedmontese Permesso, but played with a shortened first player may either say 'A nierzte' himself, in which
54-card pack. The Ace to 6 are omitted from Swords case the bidding is over, or pass: if he passes, the
and Batons, and the 4 to 10 from Cups and Coins, in second player must either pass or say 'A nierz!e'.
Swords and Batons, the cards rank in descending If the declarer has bid 'Con due carte', he asks for any
order, K, Q, CJ, 10, 9, 8, 7, and, in Cups and Coins, K, two cards he does not have in his hand: the player or
Q, C, J, A, 2, 3, 4. The values of the cards are as in players who hold these cards must surrender them,
Reseghino, that is, 5 points each for the Mondo, and the declarer gives two low' cards from his hand,
Bagatto and Matto, ~and 5, 4, 3 and 2 points face down, in return. If he has bid 'Ad Una', he asks in
respectively for each King, Queen, Cavallo and jack, the same way for one card, if 'A nzerzte', then of course
The cards are counted in threes, so that there are 70 he asks for none. (There is the same ambiguity as with
points altogether. Permesso about what happens if he asks for a card
The dealer gives seventeen cards to each player, discarded by the dealer, but this is less likely in this
and takes the last three cards for himself, discarding game.) Now the player to the dealer's right leads to
three, he may not discard honours, and may discard a the first trick, and the hands are played out under the
trump only if he has to. There are, in ascending order, same rules as in Reseghino. If the declarer makes 36
three possible positive bids: 'Entre on due carte' (`I points or more on the cards he wins in tricks, he has
come in with two cards'), 'Ad Una' ('With one') and won, if he makes 35 points or fewer, he has
'A nienle' l'with nothing'). (The bid of 'A ire' had unreservedly lost. If he has won, each opponent pays
evidently dropped out as making it too easy to him 2 game points if he was playing a due (asked for
succeed.) The bidding is opened by the player to the two cards before play began), 3 game points if he was
dealer's right. The bidding procedure is very playing ad Una, and, presumably, 4 game points if he
carelessly described, but, as far as can be determined, was playing a nienfe, though this is not stated, in
it is as follows. Any player may pass rather than make addition, he receives from each opponent 1 game
a positive bid, but, once he has passed, he may not re- point for every full set of 5 points he has above 35,
enter the bidding. In the first round of the bidding, Likewise, if he loses, he pays to each opponent 2, 3 or
each player must either pass or make a bid higher 4 game points, according to the level of the game, plus
than any yet made; the First player to make a positive l game point for every full set of 5 points by which his
bid need not make the lowest possible bid of 'Con due score falls below 35. It is stated that, if the declarer
carter, but may start at the level of 'Ad Una', which he makes a raP/10130 (slam), i.e. wins all the tricks, each
does by saying 'Entre non Una carts' ('l come in with one opponent pays him 12 game points if he was playing
card'). (Presumably he may, if he wishes, say 'Entre a due, 13 game points if he was playing ad Una (and,
con nzente', which will terminate the bidding.) If more presumably, 14 if he was playing a nienfe). This
than one player has made a positive hid, the bidding appears to imply a bonus of 3 game points for cappotto.
is still open. In the second round of the bidding, the If the dealer has made a Positive bid, but one of the
first player who has not yet passed may now pass if he other players becomes declarer, the declarer may
wishes, but also has the right instead to bid again at surrender the round before a card has been played: in
the same level as the last bid, if he passes, this right is this case, he pays simply the basic payment to each
acquired by the next player; a subsequent bidder opponent. The purpose of this is to make a sacrifice in
must make a higher bid or pass. Thus, if the first order to prevent the dealer from achieving a cappotto.
player says,, 'Entre 6072 due carte ', the second player
passes, and the dealer says 'Ad Una', the First player
now has the right himself to say 'Ad urea'; the dealer Umbra armlJiata
must now either pass or say 'A niente and, if he
passes, the First player becomes declarer at the level of This is simply the four-handed version of the
'Ad Ana If, in this example, the dealer does say 'A preceding game. All the Tarocc'Ombre games are
nienZe', the first player again has the right himself to described together in a single account, and this four-
say 'A nz'enle', which ends the bidding, the first player handed form suffers particularly badly from a failure
l
Tarocco in Piedmont and Lombardy 273

to be explicit. The 54-card pack is used, and each inaccuracy of the account leaves it possible, however,
player receives thirteen cards, the dealer taking the that the cards were counted in fives, giving a total of
last two and discarding two. It appears that the points 67 points (if three odd low cards count nothing), with
are reckoned as in ordinary four-handed Lombard 34 needed to win. Nothing is said about the details of
Tarocco: that is, the Mondo (XXI) is worth 6 points, payment for win or loss. (One could make the value of
the other counting cards have their usual values and each game twice its value in Ombra arrabiata for the
I.
the cards are counted in fours, two odd low cards held opponents, three times that value for the declarer and
by the dealer counting nothing, making a total of 66 his partner. E.g. if the declarer and his partner
I points altogether. All that is actually said is that 34 achieve a bare win a due, worth 4 points on the method
points suffice for a win, which is consistent with there suggested above for the four-handed game, then each
being 66 or 67 points in all, the above conjecture opponent would pay 8 game points and each of the
seems the best way of accounting for this. The winners would receive 12, if they had a bare loss a due,
declarer will, if he wins, receive from each opponent declarer and his partner would each pay 12 game
the basic payment, according to the level at which he points and each of the opponents would receive 8.)
plays, plus 1 game point for every full set of 5 points
he has above 33; if he loses, he will pay each opponent
the basic amount plus 1 game point for every full set of Seven-handed Tarot 'Orb re
5 points he has below 33. The basic payment is stated
to be 14 game points a due, 15 game points ad Una (and, The full 78-card pack is used, and each player receives
presumably, 16 a nientel. This seems unreasonably eleven cards, the dealer taking the last one and
» .
high, and, since the sentence immediately follows one
discarding one. Play is as in the five-handed game.
relating to the scores for capbotto in the three-handed The account says that, if a player bids 'A rziente', he
game, it is probable that the text has become garbled
has to play without a partner, but this seems to make
(a not infrequent occurrence when an account of a an absurd gap between the difficulty of winning ad Una
game is repeatedly reprinted from one book to and that of winning a niente; it is again possible that
another), A reasonable guess would be that the basic
payment is 4 game points a due, 5 game points ad Una
the text has become garbled. No details are given
either of the method of reckoning the points or of the
and 6 game points Hz niente, with a bonus of 4 game system of scoring.
points for 6aP/y0!!/1. All else is as in three-handed
Tarocc'Ombre. The 78-card Tarocco Piemontese pack is still
2 produced by all Italian cardmakers. The game
appears to have been on the wane throughout the
Five-handed Tarot 'Orb re twentieth century, but it is still played in both the
Piedmontese and Lombard traditions. So far as I
For this game a full 78-'card pack is used, Fifteen cards have been able to discover, it has died out
being dealt to each player and the last three being completely in Milan. Signor Giampaolo Dossena
taken by the dealer, who discards three. When the has informed Me that it is still played in
declarer, if playing ad Una or a due, has asked for and
received one or two cards from the other players, he Piacenza, a simple three-handed form, very
then 'calls', that is, names, any other card that he close to the Reseghino described above, is played
does not have, say the Mondo or a King, and the in Como, although the name Reseglzino has been
player who holds that card becomes his partner, forgotten and the game is simply called Tarocc/zi.
without announcing the fact. It does not become I have unfortunately had no opportunity to visit
certain who the declarer's partner is until the called Piacenza or Como, but Mr john McLeod was
card is played to a trick, and, at least until then, each given a verbal description of three-handed
player keeps separately the cards he has won in tricks. Tarocchi as played in Como by a gentleman from
The only guidance to how the points are reckoned is that town who had moved to Milan. Printed
the vague remark that, in Tarocc'Ombre games, 36 descriptions of modern Tarocchi games as played
points are 'generally' needed for a win: since this is in Lombardy are rare. One account was given by
expressly stated not to be so in the four-handed game,
it is likely to be so in the have-handed one. The only Rino Fulgi Zaini in his book Gioclti do Carte, first
way that it appears possible to secure this is by published in 1934 (7th edition, Milan, 1968). He
counting the cards in fours, and valuing the Mondo at gives two forms of the game as being then played
only 5 points, so as to make 71 points altogether. (If in Lombardy, the simple three-handed game,
one, two or three odd low cards count nothing, there which he says has no variants, and a modern
will be only 70 points when both sides have three odd form of Mitigati, of which the early Piedmontese
cards, but this will not matter. ) The general form was explained earlier in this chapter, and
274 Part II: Game; with 78 cards

which he says exhibits slight variations from


place to place. Some confusion seems to have Three-llanded Ta rofclz z (Lombardy, twenlietll cerztutyl
crept into Zaini's account of the simple game.
For one thing, he says that, when the three cards The terminology is exactly as in the four-handed
discarded by the dealer count for him, a King Lombard game described above, save that the XXI is
counts 4 points, a Queen 3 and a Cavallo 2, while simply called Venluno (Twenty-one). The ranking of
a Jack does not count; this statement is hard to the cards is also the same, so that the XXI is the
reconcile with the earlier statements that a King highest trump and the suits rank in their original
may not be discarded and that there are 78 order. The values of the cards are :
points altogether. Furthermore, he says that, in
certain circumstances, the discarded cards do not XXI 5 points
count for the dealer, these circumstances appear Bagatto 5 points
to be that the dealer°s trumps are exhausted Each King 5 points
Matto 4 points
before those of one of the other two players. The Each Queen 4 points
passage is, however, very obscure, and it is Each Cavallo 3 points
difficult to frame a clear rule on the basis of'it. Each.Jack 2 points
The likeliest explanation is that Zaini has
mistaken some description of strategy for a rule A 78-card Tarocco Piemontese pack is used, and the
of play: the strategy would be for the other two cards are counted in threes. The rules of play are as
players to enter into a temporary alliance at the usual, and the l\Iatto serves as Excuse. The one who
beginning of the round in order to try to exhaust plays it withdraws it as usual from the trick to which
the dealer's trumps, so as to prevent him from it was played, and places it with the cards he has won
trumping their court cards, because he may by in tricks (or simply puts it on top of those cards
his discard have created one or even two voids. I without playing it to the table), he does not, however,
give a card in exchange for it, either at that time or at
shall, on this assumption, ignore these passages the end of the round. When he counts his cards, he
in stating the rules of the two games he counts the Mulatto by itself, reckoning 4 points for it,
describes.5 and the rest in threes. Conversely, the player who won
The following account is based on Zaini's the trick to which the la{atto was played will count the
description and on that given to john McLeod by two cards of that trick (or the two cards remaining
the gentleman from Como. There are slight when he has counted the rest in threes as if they were
differences between them, indicated by 'Zaini' three, i.e., as worth 1 point if they are both low cards,
and 'Como'. McLeod was informed that the as having the value of the counting card if they include
game is played for a small Fixed stake, usually a just one such, and as one less than the sum of their
drink. values if both are counting cards. Thus the reduction
of the value of the Matto to 4 points is no more than a
formal difference due to its not being replaced by a
low card, there are therefore still 78 points altogether.
5 In case anyone can put a better interpretation on it, the No rule is stated by Zaini to the effect that, if the
passage from Zaini runs as follows: 'Per Una convenzione je player who has the Matto makes no tricks, he has to
figure dello sarto (escluso it Fante) song dovute alto surrender it; it is uncertain what the practice is in this
scartante, quando non sia state smontato di tarocchi, prima
he Si sano verifieate uscite net some scartato. It mazziere regard in Como.
he facesse sortie di tarocchi, giocando di Mano, perderé it Deal and play are counter-clockwise. The dealer
diritto all scarto. Lo scarto é dovuto al mazziere solo se it gives twenty-five cards to each of the other players
giocatore non riusciré a Farsi je proprie Figure. Le figure and twenty-eight to himself, discarding three.
dello sarto anno palate al rnazziere in ragione di quattro I \ccording to Zaini, he deals the cards in five rounds
punt per it Re, tre per la Damp e due per it Cavallo. Esiste of Five cards each, beginning with the player to his
pure la convenzione he quando due giocatori abbiano right, and taking, in addition, the last three cards for
salvato lo scarto taroccando, si debbano rispettare je press himself. In present-day Como, he deals in a single
di figure in quel sere net limit del possible. Per it Fante la round, giving the first twenty-Five cards to the player
convenzione Tessa. PerO due giocatori perfetti rispettano to his right, the next twenty-Hve to his other
anche quells press se appena possible. L'alleanza finisce a
searto salvato, e non ha neppure logo quando no dei due opponent, and taking the remaining twenty-eight for
cessasse o non iniziasse l'offensiva a tarocchi eontro lo himself, in so doing, he turns face up the last card
seartante. Allora it rispetto per je Figure dell sarto essa, dealt to each player, including himself. If any player
ed ognuno dei due cercheré di prenderne pin che put has no trumps, the deal is annulled, and there is a new
all'altro' (Zaini, op. cit., 1968, pp. 94-5). deal by the same dealer, for this purpose, the la/latto
Tar0c60 in Piedmont and Lombardy 275
\

counts as a trump. The cards discarded by the dealer three cards, under the same restrictions as those
count to him at the end of the round. The restrictions stated by Zaini for the simple three-handed game
on his discard observed by players in Como are not described above.
known. According to Zaini, he may not discard The player to the right of the dealer leads to the
Kings, and he may not discard either trumps or the first tFi':k. Each player, just before he plays his card to
Matto save in a special case. This special case is that the first trick, has the opportunity to make any of the
in which he has the Bagatto and just two other following declarations of cards he holds in his hand:
trumps, counting the Matto as a trump. In this case
alone, he may discard all three trumps, but he must Tawcchi. This consists of ten trumps, the Matto
discard all or none. The player to the right of the counting for this purpose as a trump. The player has
dealer leads to the First trick. Each player scores, at to show his ten trumps to the other two players. There
the end of the round, the difference, positive or is no additional bonus for having more than ten
negative, between his point-total and 26 points; at trumps, if he has more, he may select the ten that he
Como, a game consists of three rounds, the winner shows, and need not say how many he has. He is
being of course the player with the highest cumulative immediately paid 5 game points by each of the other
score, who is paid a Fixed stake by each of the other two players ,
two. It is not stated by Zaini that, if the dealer makes Orzori. The honors (rori) are, as usual, the four
no tricks, he has to surrender his discard, and it is Kings and the XXI, Bagatto and Matto. A
probable that this is not the rule; but the practice in declaration of Onori may be made by a player having
present-day Como in this respect has not been any four of these: they do not have to be shown to the
ascertained. other players, a.nd there is no bonus for having more
than four, so that it is unnecessary to say how many
Zaini's account is the only evidence known to one has. The player is immediately awarded 5 game
me that the game of Mitigati, which must have points by each of the other two.
been imported from Piedmont, is OF has been
played in Lombardy in the twentieth century. It /l/Iilzgati dz Tarocchi. This consists of the XXI,
Bagatto and Matte. The player is paid 10 game points
is certainly played in present-day Piedmont, as by each of the other two.
will be explained below; but the differences are
sufficiently great to make it worth setting out Mztzgatz dz Re. This consists of all four Kings; one
Zaini's game separately. may not claim Oman in addition. The player is
awarded 15 game points by each of the other two.
If a player is fortunate enough to be able t,o make
Mitigate (Lombardy, twentieth cerzturyl more than one of these declarations, he may do so, the
same cards may be used in two or more declarations,
There are three players. The play and the points on kg. the three cards of the /l/Iiligati dz' Ta rocclzz may
count also among ten Tarocclii, or, with a King, as
cards won in tricks are just as in the preceding game, three of four Onorz. A combined declaration of /l/Iiligah
as are the ranking and values of the cards. The deal and Tarowhi (worth 20 game points
do Ta rocclz i, Onori
and play are counter-clockwise. The cards are dealt in from each opponent) is called a Piano (plate), and one
five rounds of five cards each, beginning with the of Mitigate dz Tarocc/ti, Alztzgatz dz Re and Ta rocchi
player to the dealer's right, the dealer taking eight (worth 30 game points from each) a Piattone (dish).
cards in the last round of the deal. After each of the Zaini recommends, as a minimum on which to call
second, third and fourth rounds of the deal, when the for a continuation if the deal after receiving ten cards,
players each have, respectively, ten, fifteen and twenty five trumps or three trumps and one honour, and, as a
cards, there is a pause to decide whether or not to minimum after receiving Fifteen cards, the so-called
continue the deal. Each looks at the hand so far dealt roiiura (breakage), namely one King and either the
to him. The player to the right of the dealer then XXI, Bagatto or Matto, unless one has hopes of
either says 'I pass', meaning that he would like to obtaining ten trumps.
abandon the deal, or calls for the deal to continue. If At the end of the round, each player who has more
he passes, the second player has the same choice, and than 26 points receives in all, as many game points as
if he also passes, the dealer decides whether or not to he has card points in excess of 26, and, conversely,
continue the deal. As soon as any player demands the each player who has less than 26 points pays as many
continuation of the deal, the next five cards are dealt game points as he has card points below 26.
out to each player, if all three pass, the hands are
thrown in, and there is a new deal by the same dealer.
After the final round of the deal, there is no longer an Published information about Tarocchi as now
opportunity to call for a new deal. The dealer discards played in Piedmont is even harder to come by.
276 Part U: Games with 78 cards

The two-volume anonymous compilation Gioc/zz takes the last twenty-eight cards for himself. In
dz Carle published by Edizioni Librex in Milan in Pinerolo the cards are dealt in five rounds of five cards
1969 has an article on Tarocchi which describes each, starting with the player to the dealer's right, the \

the game according to the Piedmontese tradition. dealer taking the last eight cards. In neither ease is
Three forms of the game are recognised: a simple any card exposed in the deal. The dealer discards
three-handed game, called in The e Ventzrinque, a three cards, which count to him at the end of the
four-handed game, called ParMa, played in two round, he may not discard a King, the Angelo (XX) or
the Folic or Marin. He may discard the Bigatlo (I) only
Fixed partnerships; and three-handed /\/Iitigati. fit is his only trump.
The accounts are very sketchy, and should not be The player to the dealer's right leads to the first
relied on too heavily. Mr John McLeod was able, trick. Play is under the usual rules. The Folic or Marlo
on a recent visit to Turin and the nearby town of serves as Excuse, but no card is given in exchange for
Pinerolo, to obtain more detailed information it. It is legal to lead it to a trick, in which case the next
from actual players. The simple three-handed player may play any card, to which the third player
game is called Scarto in Pinerolo, to distinguish it has to follow suit, if he can, or, if he cannot, to play a
from Mitigati, which is very popular there, but is trump if he can. At Pinerolo, the player who has the
called simply Tarocchi in Turin. In Turin the Folic or Marta retains it even if he makes no tricks,
simple four-handed game, with partners, is more likewise, the dealer retains his discard even if he
often played -than the three-handed one, but is makes no tricks. In Turin, the players spoken to, who
normally played the four-handed game, did not know
also simply called Tarocchi. These games are what happened in either of these cases. At the end of
ordinarily played for small stakes, but Mitigati, the round, the cards are counted in threes; the Folic or
which is also played in Turin, is usually played A/Iatlo is counted separately, and the player who won
for quite high ones. There are slight differences the trick to which it was played counts his two odd
between the games as played in the two centres, cards as if they were three. There are thus 78 points
which do not call for separate description. altogether, just as in the game played in Lombardy.
Each player scores the difference, positive or negative,
between his point-total and 26. A game consists of
Sfarto (Pinerolo and Turin, Present day) three rounds, the object being to avoid having the
lowest score: the player with the lowest cumulative
This is a simple form of game for three players, called score pays a small stake to each of the other two,
Scarto in Pinerolo but simply Tarocchi in Turin. usually buying them a drink.
Trumps are called taroachi, the XX is called the Angelo
and the XXI the rl/[ond/1, according to Librex, the I is The simple four-handed game, popular in
called the Bigatto and the Fool in Folie, though players Turin, is not much played at Pinerolo, though it
in Turin and Pinerolo appear normally to call the is known there. The name Partita does not appear
latter zl A/Iatlo. Deal and play are counter-clockwise. to be still in use for it.
The rank and values of the cards are as in the
Piedmontese tradition: that is to say, the suits rank in
their original order, the Angelo (XX) is superior to the Four-lzarzded Tarocchi (Turin and Pinerolo, Present day)
Monde (XXI), but otherwise the higher-numbered
trumps beat the lower-numbered ones, and the point- Deal and play are counter-clockwise. There are two
values are as follows: fixed partnerships, partners facing each other across
the tal5le. The rank and values of the cards and the
Angelo (XX) 5 points rules of play are as in Scarto. The dealer gives
Bigatlo (I) 5 points nineteen cards to each of the other three players and
Each King 5 points twenty-one to himself; he deals the cards in a single
Fondle or Mateo 4 points round, beginning with the player to his right, so that
Each Queen 4 points each player receives all his cards in a single batch.
Each Cavalla 3 points The dealer discards two cards, which count to his side
Each jack 2 points at the end of the round, under the same restrictions as
in Scarto. In Turin, the cards are counted in fours, the
The dealer gives twenty-five cards to each of the other dealer's discard of two cards counting as if it were a
two players and twenty-eight to himself. In Turin, the set of four: there are thus 72 points altogether. Since,
deal is in a single round, starting with the player to as in Scarto, no card is given in exchange for the Folly
the dealer's right, the dealer gives each of his two or Mano, it is counted separately, the side which won
opponents his twenty-five cards in a single batch, and the trick to which it was played counting three cards
Tarocco in Piedmont and Lombardy 277

as if they were four. At Pinerolo, however, the cards


are apparently counted in threes, so that there are 78 Three-handed A/[itigati (Pifzerolo, Present day)
points altogether.6 In Turin, if the side having the J

FolZe or Marlo takes no tricks, they must surrender it to Deal and play are counter-clockwise. The rank and
their opponents; likewise, if the dealer's side makes no values of the cards are as in Scarto. However, the
tricks, the dealer's discard must be surrendered. At cards are counted singly, each low card counting l
Pinerolo, the discard is in such a case retained by the point and the Folic or A/[atM counting 4: there are thus
dealer's side and the Folie or Malta by the side that altogether 129 points. The rules of play are as in
held it. Scarto, including those governing the Folle or Malta,
In Turin it is permissible for each player to give which always belongs to the player who holds it, even if
information about his hand immediately after playing he makes no tricks, similarly, the dealer's discard
to any trick. No secret code can be used, and the belongs to him, even if he makes no tricks.
information must be true. The type of information is As a result of each round, each player will receive a
normally that the player has the highest outstanding positive or negative score. The scores of the three
card of some specified suit, or the highest outstanding players always add up to zero, and a player's
trump, or that he has a certain number of trumps, or a cumulative score for any number of rounds represents
certain number of cards in some suit, or that he has a the total amount of money he is to pay or receive. At
particular card. Information about trumps can be three stages during the deal, there is a bargaining
given only immediately after playing a trump; session in which the players may agree what each
information about the plain suits can be given at any player should score for the round, the three figures
time. The only allowable means of making a totaling zero, If agreement is reached, the hands are
suggestion to one's partner about what card to play is thrown in, those scores are recorded and there is a
by means of a signal effected by drawing the card new deal by the same dealer.
being played towards the player: that is, he makes as The dealer gives twenty-five cards to each of his
at to play to the trick, but then, keeping hold of the opponents and twenty-eight to himself. He deals the
card, briefly slides it back towards himself before cards in five rounds of Eve cards each, starting with
finally putting it back in the trick. This signal is a the player to his right, and taking the remaining eight
request to his partner to allow him to take the trick. cards in the final round of the deal. The bargaining
At the end of each round, each side scores the sessions take place when each player has ten cards,
difference, positive or negative, between their point- when each has Fifteen, and when each has twenty.
total and 36 (or 39 in Pinerolo). A game consists of Each player in turn, beginning with the one to the
four rounds: the losers pay a .fixed stake, usually a dealer's right, may do one of four things ;
drink, to the winners.
(i) he may pass, by saying 'Passo', thus proposing to
Mitigati is still played enthusiastically both in throw in his hand for a zero score,
Pinerolo and in Turin, usually for high stakes,
and in forms somewhat different fro m t he (ii) he may demand a given number of game points,
which he does by saying 'C/ziedo ...', naming a
Lombard one described above. number, thus agreeing to abandon the hand for the
stated positive score ,
(iii) he may offer a given number of points, which
he does by saying 'Offero ...', naming a number, thus
agreeing to abandon the hand for the stated negative
6 Given that no card is given in exchange for the Folic or score, or
Mario, great care will be needed to obtain a correct tally (iv) he may demand that the deal should continue,
when the cards are counted in threes in a four-handed which he does by saying ' Vedo'.
game. The difficulty arises in the case in which the side
which has the Folic has two cards left over when their cards The moment any player says 'Veto' CI see'), the
are counted out in threes, and the opposing side has just one bargaining session comes to an end and the deal is
odd card. If the usual principle is followed that two odd low continued. Otherwise, the bargaining continues in
cards count 1 point and one odd low card counts nothing, rotation until the scores offered and demanded add
then, in such a case, when the Folie is counted separately,
each side will have one odd card, and the combined point- up to zero, in which case the hands are thrown in and
totals will come to only 77. The correct rule, in such a case, the score recorded. At his second and subsequent
should be that, if the side holding the Folie won the trick to turns to speak in a given bargaining session, a player
which it was played, they should count an extra point, is not allowed to modify his proposal so as to make it
while, if their opponents won that trick, they should count more favourable to himself. Thus, if he has made an
the extra point. offer, he may make a better offer, but may not make a
l
278 Part II: Games with 78 cards

lower one, still less pass or make a demand, if he has uncertain whether the bargaining sessions take place,
passed, he may pass again or make an offer, but may and the allowable declarations are different, as
not make a demand; and if he has made a demand, he follows:
cannot demand more, though he may demand less, or Tarocc/zi 10
r

pass or even make an offer. Any player is at liberty to /Vlitigati 20


say ' Veda' at any time. These restrictions affect only Reals 10
what is said in one bargaining session; what a player (Mori 10
said in one such session does not restrict what he may
say in a later one during the same deal. Unly eight trumps are required for a declaration of I
If agreement is not reached by the third bargaining 'I-aro6c/ii, and there is no additional score for having
session, the deal is completed, and the dealer discards more than eight. It is not permissible to add an
three cards, under the same restrictions as in Scarto. ho no r t o a A{iZzgatz, Reals or Onori declaration.
The player to the dealer's right leads to the First trick. Probably the rules about using the same card twice
Each player, just before he plays to the first trick, has are as in the Lombard form, namely that a Reade
the opportunity to make any of the following declaration may not be combined with one of Onori,
declarations : but otherwise any card may be freely used twice. The
score given for Onori is uncertain.
Ten or more Tarocshz' 10+1
Reale (four Kings) 20+5 There is also a form for four players, about
A/Iiligati (the XX, the I and the A/Iatto) 15+5 which my information, derived, as with all the
Onorz 10+5 games currently played in Turin and Pinerolo,
from Mr l\1c Leod, is somewhat uncertain.
The Figures shown on the right are the payments made
by each opponent for the given declaration. Thus one
who declares ten Tarocclti scores 20 game points, 10 Four-llanded A/Iiiigaiz' l Pifzerolo and Turin, Present days
from each opponent, while the opponents each mark a
score of minus 10 game points. '10 + 1'means that the Each player plays for himself. All is as in the three-
payment is 11 game points for eleven Tarocc/zz, 12 handed game, with the following exceptions. Each
game points for twelve, etc. In making a Tarocc/ii opponent of the dealer receives nineteen cards, and the
declaration, a player may count the Folie or A/Iatto as a dealer receives twenty-one, discarding two. The
trump, and must show the trumps to the other method of dealing is not known. At Pinerolo, the
players. Hof ours (onori) are the four Kings, the X X , allowable declarations are :
the I and the F0116 or in/Iatto: 'a declaration of Orwri
Tarocahi 5
requires the player to hold any four of these. The '+ 5"
Reade 15
after the values of the Reals, Mitigate and Orzoti Mitigate 10
declarations indicates that, to any of these, the player
Onori 5
may add any additional honour, for an extra score of 5
game points ftgm, each opponent: thus a Reals Only eight trumps are required for a declaration of
accompanied by the XX is worth 25 game points, Tarorchi. If the player making this declaration holds the
Mitigate accompanied by a King 20 game points, etc. Bigatto (I), he must show it together with his seven
No card may be used in more than one declaration of highest trumps, if he does not hold it, he must show his
Reals, A/Izfigati and Onori, but it is permissible to eight highest trumps. There is no extra score for having
include a card both in one of those declarations and in more than eight trumps. It is likewise not permissible
a declaration of Tarocr/ti. In making Reade, /l/Iitigati and to add an honor to a declaration of Reals, Mitigate or
Onori declarations, the cards are not shown. Onori; only three honors are needed for the Orator'
At the end of each round, each player scores the declaration. As before, the figures indicate the
difference, positive or negative, between his point- payment from each opponent, so that one who makes a
total and 43. declaration of Mitigate marks a positive score of 30
game points, each of the three opponents marking
The game is played under slightly different minus 10.
rules in Turin, and I am uncertain of the In Turin, the declarations are as follows :
accuracy of the following account.
Tarocchi 10
Reade 10
Three-handed /l/Iitigati Turin, Present day) A/fitigati 20
Onori 10
All is as in the form played at Pinerolo, save that it is
Tarocco zrz Piedmofzl and Lombardy 279

As at Pinerolo, only three honors are needed for an change to the score. If one of the players proposes an
Orwri declaration, but only seven trumps are required increase in the score, his opponent may either
for one of Tarocc/zi. surrender or accept. If the opponent surrenders, the
At the end of each round, the dealer scores the cards are thrown in and the round comes to an end,
difference, positive or negative, between his point-total the player who proposed the increase scoring the
and 33 points, while the others each score the value at which the round stood before he made his
difference between their point-totals and 32. proposal. If the opponent accepts, he then has in turn
the option of either passing or proposing a further
54-card Tarocco Piemontese packs have increase, if he passes, play continues for the newly
continued to be fitfully produced throughout the agreed score. If the stage is reached at which the
later nineteenth and twentieth centuries; one is dealer has given his opponent all the extra cards he
currently issued by Viassone of Turin. I have no wants, and has then taken as many cards as he wants
information, however, about the games currently himself, without either player having overshot 15 or
played in Piedmont with this shortened pack. A surrendered, both players then expose their hands
curiosity is a non-trick-taking game played in and the player with the larger total gains the score for
the round, if both players have the same total, the
Turin at the present day with the 78-card Tarocco opponent of the dealer wins. If a player is dealt the
Piernontese under the name of Dzavolo, it is so trump XVI or higher as his first card, he is
called because any player receiving the XV (the immediately over the limit, but it is in this case legal
Devil) as his first card wins outright. It is a for him to wait to see if his opponent passes, so as to
gambling game of a familiar type. be able to throw in his card for no score without
having to expose it; it is not legal, however, for him to
raise or accept a raise. In all other cases, a player
Diavolo (Turin, Present day) must immediately throw in his cards as soon as he
overshoots 15. A game continues until one player has
There are two players,f using a 78-card Tarocco attained a cumulative score of 50 game points. The
Piemontese pack. Each player's object is to obtain same player deals for the whole game. Cards which
cards totaling nearer to 15 than his opponent's cards, have been used in play are not replaced in the pack,
without exceeding 15. Every court card is valued at 10 and the pack is not shuffled or cut between rounds,
points, each trump and each numeral card at face- The used cards are employed to keep a tally of the
value, and the Folic or Mafia at 1 point. The dealer score, a card face down in front of a player
gives one card face down to his opponent and one face representing 1 game point, and one face up
down to himself. His opponent, having looked at his representing 10 game points.
card, may, if he wishes, demand further single cards
to be dealt to him, face up, one at a time until he is There is also a game, called Giuoco del Nove,
satisfied. The dealer can then deal himself single resembling Baccarat, of which the following is an
cards face up until he is satisfied. If either player's incomplete description.
total overshoots 15, he must immediately throw in his
cards, and his opponent scores for the round.
Betting occurs immediately after both players have
seen their first card, the dealer's opponent bets first. Giuoco de!JVove (Turin, Prexefzl day)
Betting also takes place after each card dealt face up
to either player, and before that player has indicated There are several players, a 78-card Tarocco
whether he wants a further card, the recipient of the Piemontese pack being used. The dealer is banker.
card bets first. Each round is initially worth 1 game The values of the cards are the same as in Diavolo.
point. The player who begins a particular session of The object is, as in Baccarat, to make a total whose
betting can either pass or propose to increase the remainder when divided by 10 is as large as possible.
score for the hand by any amount he pleases. If he The players other than the banker place their bets,
passes, his opponent can either pass or try to raise the and each player, including the banker, receives two
score. If both players pass in the first betting session, cards and may, if he wishes, ask for a third. The
when they have one card each, the cards are thrown in banker then settles tip with each of the other players
with no score for the round. If both players pass in a separately. A player who gets a total of 9 takes over
later betting session, the round is continued with no the bank.
CHAPTER FIFTEEN

Tarot in France in the Nineteenth and


Twentieth Centuries
I

Apart from Italy itself, and with Switzerland France, it was unquestionably a derivative of the
possibly equalling, but certainly not surpassing, Tarot de Marseille; so France may reasonably be
it, France is the country in which the game of considered the source for the type of Italian-
Tarot has been played for the longest continuous suited Tarot pack used, from the eighteenth
' \

e
time. It was also the chief source of transmission century on, everywhere in Europe north of
of the game to other European countries. Even if, Bologna, with the sole exception of Belgium; and
as we have seen to be possible, Tarot first entered we have seen the distinct pattern used in Belgium
Germany from Switzerland rather than from also to have been based on a French prototype.
France, the mode of play in Germany very For all that, it is not easy to trace the history of
quickly became subject to French influences. It the game of Tarot in France. We have the
was of course from France that the game became seventeenth-century account of the French game,
known in Flanders, and we have seen that there set out in Chapter 9, and of the Swiss game,
was French as well as German influence in probably also played in France, set out in
Holland. It appears to have been from France Chapter 10. We have a glimpse of the classic
that the game of Tarocco was reintroduced into eighteenth-century game, for which we are
both Piedmont and Lombardy in the eighteenth indebted to de Gébelin. After that, we have no
century, so that, although there was direct record until the late nineteenth century. This is
Milanese influence on the playing of Taroc in due to the circumstances, already emphasised,
Austria, it was a tradition stemming indirectly that, from the beginning of the eighteenth
from France that was thus being transmitted, century down to very recent times, the popularity
even if that tradition was, in turn, ultimately of Tarot in France has been strongly localised,
derived from Italy, and probably from Milan confined to the eastern strip of the country,
itself. France is also the country whose Provence, the Dauphin, Lyonnais, Burgundy,
cardmakers it probably was that devised the Franche Cornté, Lorraine and Alsace, together
classic Italian-suited Tarot pattern, the Tarot de with Savoy and Switzerland, in both of which the
Marseille. We have seen it to be possible that game was played both in the French- and in the
that pattern first assumed its definitive form, not non-French-speaking areas. In all this time, the
in France, but in Switzerland, but it is equally game remained unknown to those living in the
possible that it did so in Lyons, and, in any case, central and western regions of France, and, in
it was France that became the chief centre for its particular, to those in Paris, where the writers
production. On that pattern were based all those and publishers of books were. principally to be
used in German-speaking lands and, from the found; and so, despite the wealth of French books
eighteenth century, in northern Italy: the on card games from the mid-seventeenth century
Tarocco Piemontese, the Lombard pattern and onwards, the game of Tarot was largely ignored
the Tarot de Besangon. Though the Tarot de by the compilers of such books throughout the
Besangon almost certainly did not originate in eighteenth and nineteenth centuries.
288 Part II: Games with 78 cards

For all that, we can gain a fair general idea of French-suited pack with flowers on the trump
its development. We have good ground for cards, and observed an idiosyncratic card order
assuming that in the eighteenth and early in the suits, the same in all four. The game has
nineteenth centuries the game was played in several archaic features, including the method of
France in the same general manner as the classic reckoning the points, which coincides with that
game in Germany. But when we are next able to we have conjectured to have been the original
obtain any evidence about the mode of play in method when the game of Tarot was first
France, we find games more or less closely invented. It will be remembered that the same
related to Tarok-l'Hornbre, though not called by method is given in the Dutch booklet of 1846
any such name. The idea of introducing bidding whose French terminology suggests that it may
into Tarot games must have entered France from have been a translation from some French
Germany, probably some time in the first half of account, or at least a description of a game
the nineteenth century; and it has thereafter originating in France (see Chapter II); so,
remained an integral feature of French Tarot. although the game was entirely different from the I

The French were much slower than other Chambéry one, we have some confirmation of its
European countries to adopt the new fashion of authenticity. The name given to the trump I in
French-suited Tarot cards - with the exception, Chambéry, Ze Baba, coincides with that which
of course, of Italy, which has never done so, save appears, together with names of many other
in outlying regions like Trieste. In France the trump cards, in the punning inscription on the
French-suited pack did not appear at all until Ace of Coins in the mid-seventeenth-century
shortly before 1850, and to this day is known as pack by Jacques Vievil discussed in Chapter 9.
'Tarot Nouveau', at Besancon they were still The principal game played at Chambéry was a
using Italian-suited cards in 1880, and probably five-handed one.
up to the turn of the century. The Tarot de
Marseille is still manufactured in France, but
advertised only for purposes of fortune-telling,
Five-handed ClLambéry Tarot
and French-suited cards are in standard use for
play; for all that, I have heard reliable reports by
travellers, one from about fifteen years ago and Terminology
one from about five, that they have seen people
playing (not telling fortunes) with Tarot de Trumps are called tarots, the Fool is called Ze For, the
trump I is called je Baba.
Marseille cards.
Tarot has, always and everywhere, been a
game whose mode of play is highly localised. Deal and discard
Players in different cities or localities do not
know each other, and very often do not even A 78-card French-suited pack is used. Deal and play
are counter-clockwise. The dealer gives fifteen cards
know of each other. The game has undergone a to each of the five players in three rounds of five each,
long evolution, and particular varieties become beginning with the player on his right, in the last
frozen in particular places as the local manner of round, he takes the last three cards for himself. He
play, or, again, evolve independently of then discards three, which count to him at the end of
developments elsewhere, By the end of the the round, he may not discard Kings, the trump 21 or
nineteenth century, there were at least two quite the Fou. He may discard trumps other than the 21,
separate traditions of Tarot play in France, one including the Baga, but only on condition that he has
at Chambéry and the other at Besancon and no trump remaining in his hand, if he discards the
Dijon. Quite possibly there were yet others, Baga, he must announce the fact, saying 'Bags ii
which have since vanished; for instance, Pierre Z'écart'.
Berloquin, in his Régles du jeu de Tarot, Paris,
1973, mentions a book called Le ]en der Tarots, by Bidding
F.S., published in Strasbourg in 1852, which I There are three possible positive bids, which are, in
have not had an opportunity to see. We may ascending order: je Marche soul a` deus caries' (' I play
begin with the Chambéry version, as described in alone with two cards'), 'je rnar6lze soul 8 one carte' CI
a booklet, Le Tarot frangais, published at play alone with one card'); and 'je Marc/ze ii Point' ('l
Chambéry in 1902. The players were using a play with none'). The bidding is opened by the player
Tarot in France in the Nineteenth and Twentieth Centuries 289

on the dealer's right and continues in rotation. No Each King 4 points


player is obliged to make a positive bid. A player may Each Queen 3 points
make any bid, provided that it is higher than any bid Each Cavalier 2 points
so far made, an earlier bidder has no right to 'hold' a Each jack 1 point
bid made by a subsequent bidder (i.e. to claim a prior
right to become declarer at the same level). There are thus 68 points altogether (52 points for the
If, when the bidding is completed, a player has counting cards, 15 points for the tricks and 1 point for
become declarer d deus carter, he is going to play on his the discard).
own against the other four in temporary partnership, If both sides have made 34 points, no payments are
but, before play begins, he may ask for any two cards, made. Otherwise, the payment for losing, when the
other than the Fou, which he does not have in his declarer bid 'A deus' or the dealer called a King,
hand, and the player or players who hold these cards consists of as many game points as the point-total of
must surrender them, the declarer then gives any two the losing side falls short of 34, or double this amouNt
cards in his hand, other than the Fou, in exchange for if their total is less than 17. When the declarer bid ' A
them. If a player becomes declarer d one carte, he can one parle', this payment is doubled, and, when he bid
in the same way ask for any one card he lacks, other 'A />oint', quadrupled. The payment so determined is
than the Fou, giving in exchange any card other than that made by each loser; if there is more than one
the Fou, he then plays on his own against the other winner, the payment is divided among them. Thus, if
r four, If a player becomes declarer 6 Point, he plays a player has bid 'A one carte', and wins by making 36
alone against the other four without asking for a card. points, he is paid 4 game points by each of the four
If all five players pass, the dealer 'calls' a King of a opponents, thus receiving 16 game points in all, but if
specific suit, and the player who holds the King he loses by making only 32 points, he pays only 4
becomes his partner for that round against the other game points in toto, each opponent receiving 1 game
three. If the dealer has all four Kings, he may in the point. If the dealer calls a King, and he and his
same way call a Queen. Unlike every other Tarot partner win by making 38 game points, each of the
game in which this practice is observed, the player three opponents pays 4 game points, the total
who holds the called King or Queen immediately payment of 12 game points is divided between the two
announces the fact. partners, each receiving 6. If, on the other hand, they
lose by making only 31 points, each partner pays 3
Play
game points, the total of 6 game points is then divided
between the three opponents, each obtaining 2 game
The player to the dealer's right leads to the first trick, points. Such a method will, if followed strictly, often
and the hands are played out in accordance with the give rise to fractional payments, and nothing is said
usual rules. In all four suits, the cards rank, in about how to avoid these. The easiest means of doing
descending order : so is for each of the losers to round up his payment to
the next highest multiple of the number of winners: if
K, Q, CJ, A, 10, 9, 8, 7, 6, 5, 4, 3, 2.
there are two winners (the dealer and his partner),
The For serves as Excuse: when the player who holds each of the three losers pays 1 more game point than
it wish~*s to play it, he shows it to the other players the excess over 34 points when the latter is odd; when
and puts it with the cards he or his side has won in there are three winners (the opponents of the dealer
tricks, but he does not give any card in exchange for it. and his partner), each loser rounds up his payment to
the next highest multiple of 3, and when there are four
winners (the single declarer having lost), the loser
S€07Z*7lg
rounds up his payment to the next highest multiple
At the end of the round, the two sides reckon their of4.
points on cards won in tricks. They count 1 point for
each trick of Five cards; the trick to which the Fou was There were also versions for three and for four
played will contain only four cards, but that, too, players, including some without bidding and
counts 1 point~; the Fou by itself does not constitute a some with a shortened pack.
trick. The dealer or the dealer's side also counts 1
point for the three cards of the discard. In addition,
there are added in the points on the counting cards, as Four-handed C/zambéry Tarot
follows 1
All is as in the Five-handed game, with the following
The 21 4 points exceptions. The dealer gives nineteen cards to each
The Baga 4 points player, in a round of four each followed by three
The Fou 4 points rounds of five each, and takes the last two cards for
290 Pat! II: @amer with 78 cards

himself, discarding two. Bidding is as before. When himself and discarding two. Bidding is as in the five-
the points are reckoned, each trick of four cards handed game, see that the dealer is not permitted to
counts 1 point, and the discard of two cards counts 1 make a bid of 'A deus cartel". When the points are
point: there are thus 72 points altogether (52 + 19 + reckoned, there is 1 point for each trick and l point for
1). To win it is necessary to have gained more than 36 the discard of two cards: there are thus 68 points
points: the payment is calculated according to the altogether, as in the live-handed game. Payments are
number of points the losers fall short of 36, doubled if therefore calculated just as in the Have-handed game. 4

they have less than 18.

Tarot Sim[1lé Croix


Clzambéry Tarot Croixé
There are four players in fixed partnerships, partners
There are four players, in two fixed partnerships, the facing each other across the table. The 62-card pack is
partners facing each other across the table. There is used. All is as in the preceding game, save that there is
no bidding. Otherwise all is as in the above four- no bidding.
handed game.

Three-handed Tarot Simply9é


Three-handed Clzambéry Taro!
There are three players, each playing for himself, and
Each of the players plays for himself, and there is no there is no bidding. The 62-card pack is used. The
bidding. The dealer gives twenty-Five cards to each dealer gives each player twenty cards, in four rounds
player, in five rounds of Eve each, and takes the last of five each, and takes the last two cards for himself,
three for himself, discarding three. At the end of the discarding two. When the points are reckoned, there
round, the points are reckoned, on the basis of 1 point is 1 point for each trick of three cards, but no point for
for each trick and 1 point for the dealer's discard, plus the discard; counting cards in the discard have their
the points on the counting cards: there are thus 78 usual values. There are thus 72 points altogether.
points altogether. Each player with fewer than 26 Payments are made as in the three-handed game with
points pays, in all, as many game points as his point- 78 cards, save that the base from which excess or
total falls short of 26, and each player with more than deficit is reckoned is 24 points, and payment is
26 points receives, in all, as many game points as his doubled if a player has fewer than 12 points.
point-total exceeds 26. However, if a player makes less
than 13 points, his payment is doubled; if both other Note
players have more than 26 points, they divide this
double payment iN proportion to their excess over 26. In Le Tarot frangais, the general account says that in
Et. if A makes 12 points, B 32 and C 34, A makes a the three-handed game with 78 cards the discard
double payment of 28 game points, of which B takes counts 1 point and there are 78 points altogether.
12 and C 16. Further examples: (i) A makes 12 points, The section on three-handed Tarot with the 78-
B 10 and C 56: A pays 28 game points, B pays 32 and card pack then says that the discard does not count
C receives 60; (ii) A makes 12 points, B 23 and C 43; and that the base score for each player is 24 points.
A pays 28 game points, B pays 3 and C receives 31; In the above, I have assumed that the description of
(iii) A makes 14 points, B 21 and C 43; A pays 12 three-handed Tarot sirnplifié has been carelessly
game points, B pays 5 and C receives 17. In all other transferred to the section on the three-handed
respects, the same rules apply as in the preceding game with the full pack.
games.
I do not know whether games of this type,
which, without bidding, are simply basic Tarot
games, and, with bidding, cognate to Tarok-
Four-handgd Taro! Simp!y'ié
l'Hombre, are still played in or near Chambéry;
most likely not. At any rate, it has not been the
A 62-card pack is used, formed by discarding the 2 to tradition of play indigenous to Chambéry and
5 from every suit. In all four suits, the cards rank, in Savoy from which modern French Tarot has
descending order :
descended, but, rather, that of Besancon and
K, Q, c,j, A, 10,9,8,7,6. Dijon, of Franche Comte and Burgundy. This
The dealer gives fifteen cards to each player, in three comprised a three-handed and a four-handed
rounds of Hve each, taking the last two cards for game, both involving bidding, and with several
Tarot in France in the Nineteenth and Twentieth Centuries
291
peculiarities in common. In both, the cards were
counted in twos, yielding a total of 91 points. The Rules 0f/Jlay
rules of play differed from those of all other Tarot
games by imposing an additional constraint: in A 78-card pack is used. Deal and play are counter-
playing a trump, one must, if one can, play a clockwise. As usual, it is obligatory to follow suit if
higher trump than any so far played to the trick. possible, including playing a trump if a trump is led;
This rule makes it more difficult to save the and, as usual, a player who cannot follow suit must
play a trump if he can. In addition, when playing a
trump I from capture, and correspondingly trump, it is obligatory, if one can, to play a higher
renders the hunt for it a more skilful operation. trump than any so far played to the trick; this applies
Furthermore, both games differed from all other whether a trump or a plain suit was led. The Excuse
Tarot games in making the criterion of winning of course serves as Excuse, one who plays it is
more than a simple matter of gaining more points absolved from the duty of following suit or playing a
than the opponents. The number of points trump. If the trick to which it is played is w°on by an
needed to win depends upon the number of opponent, it is taken back by the one who played it
oudlers one has in one's tricks, the oudlers being the and placed among the cards he or his side has already
21 and 1 of trumps and the Fool: with all three, won in tricks, any one of those cards being given in
one can win with as few as 36 of the 91 points, exchange for it. It may not be taken back, however, if
with none, one needs as many as 56. The original it is played to the last trick, but i_ captured by the
player or side that wins that trick. There is one
four-handed game was very similar to Tarok- exception to this: if the player who has the Excuse, or
Quadrille: it had exactly the same set of bids, his side, has won all the preceding tricks, then, 1.. the
and the additional cards always went to the last trick, the Excuse beats every other card, as if it
dealer. The three-handed game, on the other were the highest trump. The Excuse may be led to a
hand, was more advanced: not only did the talon trick; when this is done, the next player may play any
consisting of the six cards not originally dealt out card, to which later players have to follow suit if they
go to the declarer rather than to the dealer, as in can, or, if they cannot, to play 2, trump if they can,
the later form of Tarok-l'Hornbre, but the two according to the usual rules.
highest bids were differentiated by whether the
declarer did or did not have the right to take Note
them immediately into his hand and then discard Of all the accounts of this game published from
six. The old four-handed game is now obsolete: it 1880 onwards, only one, published in 1977,
is the three-handed form. from which modern envisages either the case in which a player plays
French Tarot has developed, giving birth in the the Excuse before he or his side has won a trick, or
process to four- and five-handed versions. that in which the player who has the Excuse, or his
Since there has been some historical side, wins no tricks. The 1977 text says that, I . the
development in these games during the course of former case, the ,Excuse is retained face up beside
the one who played it until he or his side win a trick
this century, it is best to set them out in stages, and can give a low card in exchange for it, and that,
but we may start by expounding those rules in the latter case, the Excuse must be surrendered
common to all forms. to the winning side. In default of further
information, this may be taken as the general rule,
although it would be possible to imagine a rule
whereby the Excuse could not be played until the
Basic rules of modem Frerwll Tarot player or his side had won a trick, it would then
automatically be forfeit in the last trick, unless that
Terminology was won by the player's partner.
Trumps are called alouls. The Fool is called l'Excuse,
the trump 1 was originally called Le Paguet, later Ze Snoring
Petit. The 21, the Petit and the Excuse are collectively The counting cards have their standard values.
r

called oudlers, or sometimes, more recently, bouts. The Whatever the number of players, the cards are
cards remaining over at the end of the deal, L ' placed counted in toy: there are therefore 91 points
face down in the centre of the table in the course of altogether. An odd low card counts -1' point. Since
the deal, form what is known as the talorz, or, more there is bidding, there are always, in every round, just
recently, the 6lzien, corresponding to the Ska! in two sides. The number of points on cards taken in
German. tricks which the declarer or the declarer's side needs
292 Part II: Games with 78 cards

in order to win depends upon the number of oudlers Bonus and penalty
there are among the cards won in tricks, as follows :
Winning the last trick with the Paguet or Petzl ) known
36 points are needed if there are 3 oudlers as the Paguel a Za jin or the Petit au bout, is always
41 points are needed if there are 2 oudlers awarded a bonus of 10 game points, while losing it to
51 points are needed if there is 1 oudler an opponent in the last trick incurs a corresponding
56 points are needed if there are no oudlers. penalty of 10 game points. There are, however,
Note that the opponents need point less in each case : variations in the manner in which this bonus or
et. if the declarer's side has two oudlers, the opponents penalty is paid.
must have one, by making 50-Q points, they restrict the
declarer's side to 40, in which case the declarer's side The earliest account of this game known to me
has lost. is the Traits du jeu du Taro's (YYTI, by M.A., a.
member of the Cercle Granvelle of Besancon,
Bytes
published in Besancon in 1880, of which a third,
unaltered, edition was issued in 1902. This was
The game is normally played with a pot, originally followed in 1927 by Le jeu de Tarots: metlrode
called a byte, and later a mouse, additional to, the théorique et Pratique UT), by M.L.A. and the
ordinary payments between players. To prevent the members of the Académie de Tarots of Dijon,
pot's becoming exorbitantly large, there is often more and subtitled Réglex gérzérales adoptees Par yous Les
than one byte on the table at a time; this is effected as
eereles et cafes de la Bourgogne, de Za Fronehe-Comte et
follows. Before the first deal, or at any time at which
no byte is on the table, the dealer contributes 20 game de l'E§t de la France. This booklet was published
points, and the other players 10 game points each, to by Bornemann of Paris, and repeatedly reissued
form the First byte. Whenever there is a byte, or several by them, at least up to 1967. These two accounts
176165, on the table before a deal, the dealer adds 5 do not differ very greatly. It is best to start with
game points to the largest one. If, in any round, the the old form of the four-handed game, given by
declarer wins, he takes the largest byte on the table, or TjT as the only way of playing Tarot with four
divides it with his partner if he has one. If the declarer players, but by ]T, under the heading 7
TO

loses, then, if there is only one byte on the table, and métlzode, date orzeienrze ou d'appeZ, as the older of two
that has not already been doubled, the declarer now forms then in current USC. It reappears in Pierre
doubles it, there is then still only a single byte on the Berloquin, Régler dujeu de Tarot, Paris, 1973, as a
table. If, however, there is more than one byte on the
table, or there is a single byte that was previously traditional method still practised, though on the
doubled, the declarer who loses pays to the table an wane; but it has probably been little played since
amount equal to the largest byte, that amount forming the 1930s.
a new bile.
For example, in a four-handed game, the original
byte will consist of 50 game points (20 from the dealer, Tarot d'AppeZ( 7880-6. 7935)
10 from each of the others). If, in the first round, the
declarer wins, he takes that byte, and the players
contribute to a new one, likewise of 50 game points. If Deal and discard
the declarer in the second round loses, he doubles that
byte, and the dealer to the third round adds 5 game There are four players, a 78-card pack is used.
points to it, so that there is now a single byte of 105 According to T]T, even in the 1902 edition, the pack
game points. If the declarer in the third round loses, is an Italian-suited one, the Coins suit being called
he gives 105 game points to form a new byte, to which either Derziers, as usual, or Roses. The cards then
the dealer to the fourth round adds 5 game points, so ranked in their original order, that is, K, Q, C, t, 10,
that there is now one byte of 110 game points and 9, ..., 2, A in Swords and Batons, but K, Q, CJ, A, 2,
another of 105. Suppose that the declarer in the fourth ..., 9, 10 in Cups and Coins. By the time ]T was
round also loses: he pays 110 game points to form a written, however, the French-suited pack had come
third byte, to which the dealer to the Fifth round adds 5 into use, and, in every suit, the cards ranked K, Q, C;
game points, so that there are now bytes of 115, 110 J, 10, 9, ..., 2, A. In T.7T, the trump 1 is called Le
and 105 game points. If, now, the declarer in the hath Paguet, in j"T, it is also called Ze Paguel, but, for
round wins, he takes the largest byte, of 115 game preference, Le Petit; Berloquin uses only the latter
points: the dealer to the sixth round adds 5 game I'18.1T1€_
points to the largest remaining byte, that of 110 game The dealer gives eighteen cards to each player in six
points, so that there are now two bytes, of 115 and 105 rounds of three each, starting with the player to his
game points respectively. right. T]T allows hirn, as an alternative, to deal in
l

Tarot in France in tNe Nineteenth and Twentieth Centuries 293

four rounds only, in any of the following ways: rounds A player who undertakes an appel but inadvertently
of three, four, five and six each, in that or the reverse calls a card he holds, or, if he is the dealer, has
order, or rounds of four each and Five each alternately, discarded, must play a solo instead, but is paid or pays
starting with either. Having completed the deal, he only at the rate for an rappel. Likewise one who
has six cards remaining, which form the talon; when undertakes a solo and tries to buy a card he already
he has counted these to verify that he has dealt has must play a solzSsimo, but is paid or pays only at
correctly, he takes them into his hand without the rate for a solo.
showing them to the other players. He then discards The dealer is the First to make a bid or pass, the
six cards face down beside him, which count to him at bidding then proceeds in strict rotation. A player is
the end of the round. The sources differ slightly over never obliged to make a positive bid; if he does, he
the restrictions on the discard. All agree that it is must make one higher than any previously made, but
forbidden to discard a King, the 21 or the Excuse. need not make the lowest such bid. According to
According to Tj'T and to Berloquin, the dealer may Berloquin, a player making an app! bid names the
discard the Paguet or Petit if he has no other trump (the card he is calling as part of his bid, by saying
Excuse not counting for this purpose as a trump); in ']'appelle ...'; likewise, one making an aoitat (solo) bid
no other case may he discard a trump. According to names the card he wishes to buy, as part of his bid, by
]'T, the Petit may never be discarded, though there is saying ']'achete ...'. In T]T and ]T, the declarer in
no prohibition on discarding trumps in general. an chat names the card he wishes to buy only after the
Berloquin allows any player who has the Petit, but no completion of the bidding; they almost certainly
other trump nor the Excuse, to demand an annulment intend that the declarer in an app! should likewise call
of the deal; the dealer, too, has this privilege if he a card only after the completion of the bidding,
chooses to exercise it. Neither Tj"T nor _IT recognises though it would be possible to read them as meaning
this rule. that he calls it as part of his bid.

Varian!
Bidding
There are three ordinary positive bids, which are, in Berloquin mentions a variant form in which the
talon is not taken by the dealer, but remains on the
ascending order: app! (call), solo or aciwt (purchase),
table during the bidding. Players who make appeal
and solz§5zm0 or jouerie. In an appel contract, the
or ach al bids do not name the cards in question as
declarer 'calls' any card of his choosing that he does
part of their bids. When the bidding is completed,
not hold, the player who holds this card becomes his
partner, but does not announce the fact. T]Tand ]T the declarer then takes the talon, apparently
without showing it to the others. Having discarded,
state clearly that if the called card is in the dealer's he then calls a card or names one he wishes to buy,
discard, the dealer becomes the declarer's partner, unless, of course, he bid solissimo.
Berloquin says, on the contrary, that the declarer
must, in this case, play alone, paying or being paid by
the other three players at the level of an appel contract. The three sources differ concerning a cheer or slam
(making all the tricks). ]T allows a special bonus for
(Presumably the dealer does not announce that the this feat, whether accomplished by two partners or
called card is in the discard, the declarer discovers alone, but does not allow it to be made as a bid in this
this only at the end of the round.) In an aciza!
game. T]T recognises a special bonus, and also
contract, the declarer names any suit card that he permits cheer to be announced in the course of the
does not have (not the Excuse or a trump), the player bidding, in which case it overrides all other bids. The
who has this card surrenders it to him in exchange for
any card the declarer chooses to give him from his thus announced may be played under the
6/telem
hand. There is the same disagreement here. T]T and
conditions of any of the three ordinary bids: the
declarer may call a card to obtain a partner, he may
]T say that if the declarer names a card in the purchase a card and then play alone, or he may play
discard, the dealer gives it to him in exchange for one alone without purchasing a card. Berloquin
of his, which goes into the discard, but Berloquin distinguishes two types of bid: a c/zelem avec appeal, the
rules that he does not receive the card he asked for, called card being named as part of the bid, and a
but has to play with his original hand. The declarer choler solo, as a variant, he allows a cheer avec acitat as r
must pay 10 game points to the player who surrenders
the card he named; T]T recommends instead a price ranking between these. It is recalled from the Basic
ruler of modern Frenrlz Taro! that the Excuse will win
of one fifth of the largest byte, while ]T says that in
some places the price is equal to that byte, which seems the last trick if the player or side that has it has won all
quite exorbitant. The declarer then plays alone the preceding tricks.
against the other three. In a so Zzsszmo contract, the
declarer plays alone against the other three without
the benefit of being able first to buy a card.
294 Part II: Games with 78 cards

required total, plus 10 game points at solo and 20


Declaratzons
game points at so!issimo. Berloquin has a different
A player who has ten trumps may, if he chooses, system, however. Under this, a declarer who bid solo
declare them when it is his turn to play to the first adds 10 game points to the largest byte before play
trick, and before he does so, the Excuse counts for this begins, and one who bid solissimo adds 20 game
purpose as a trump. Berloquin, however, requires a points; at the end of the round, the payment by or to
round of declarations, beginning with the player to the opponents is simply the excess or deficit of the
the dealer's right, before play begins. One who declarer's score in card points as compared with the
declares ten trumps must show them to the other required total.
players; if he has more than ten, he need not say so, According to T]T, if a player wins the last trick
and may show any ten. If the one declaring ten with the Paguet, he or his side will need 10 points less
trumps is the declarer (successful bidder), he is paid to win: e.g. if they have two oudlers in their cards at the
10 game points by each of the other three players, end of the round, they need only 31 points instead of
including his partner, if any, at the end of the round, 41. This of course affects not only their chances of
provided that he has won the round; if he loses the winning, but also the payments they receive if they
round, he pays the 10 game points to each of the other do; in the example given, 31 points becomes for this
three. If the player declaring ten trumps is not the purpose too the 'required total'. Conversely, if a
declarer, he is paid 10 game points by each of the player loses the Paguet in the last trick, he or his side
other players immediately, irrespective of the later will need 10 more points to win: if, e.g., they have one
outcome of the round. T]T and Berloquin also allow oudler, they will need 61 points instead of 51. This
a declaration of thirteen trumps, on the same practice, called copter Le Petit en dedaizs, is mentioned
conditions, with a payment of 20 game points, ]T i n ] T , but strongly deprecated. Instead, it is
does not. There is no indication that it is then advocated that one should copter Ze Petit en delmrs: that
unlawful to declare only ten trumps having thirteen or is to say, the payment for the round should be
more. Berloquin further allows a declaration of calculated in the ordinary way, but 10 game points be
eighteen trumps, with a payment of 30 game points, added to the payment received, or subtracted from the
on the same conditions. He also allows one of 'No payment made, by each member of the side that won
trumps', by a player having none (the Excuse not now the last trick with the Petit or captured the Petit in the
counting as a trump), and of 'Misere', by a player last trick. E.g. if a ,rot declarer is to receive 13 game
having no counting cards, both for a payment of 10 points from each opponent, but one of them captured
game points: neither UT nor j'T recognises any of his Petit in the last trick, or won the last trick with the
these last three. Petit, each opponent pays him only 3 game points
instead. Or, again, if in an appel the declarer and his
partner each have to pay 5 game points to an
Play and scoring
opponent, but one of them won the last trick with the
Petit, they each receive 5 game points from an
The player to the right of the dealer leads to the first opponent instead, although the declarer still doubles
trick. In an appeal, if the declarer and his partner win, the byte. Berloquin is neutral between the two systems.
they divide the largest byte between them. If they made He also mentions a variation on the en dedans system.
the exact number of points required for a win (given Under this, a side that wins the last trick with the
the number of oudlerr they have), there is no direct Petit, or captures it in the last trick, has to make, in
payment between the players, if they obtained more, order to win: 31 points if they have 3 oudlers; 36 if they
each receives, from one opponent, as many game have 2, and 41 if they have only the one (the Petit).
points as they had card points above the required (Conversely, if they lose the Petit in the last trick, or the
total. If they lose, the declarer alone doubles the byte opponents win the last trick with it, they must make: 51
(as explained under the Basic rules), and, in points if they have the other 2 oudlersg 56 if they have
addition, he and his partner each pay, to one one; and 61 if they have none.) To win the last trick
opponent, as many game points as they had card with the Petit is called rnener (or conduit) to Petit au
points below the required total. In this and the bout.
following cases, the points are frequently rounded up The value of a cheer is 250 game points according
or down to the nearest multiple of 5. to T]T and Berloquin, 200 according to ]T.
If the declarer plays alone and wins, he takes the According to T7T, this is paid whether the chelern was
largest bile, and is paid by each of the three opponents .announced in the bidding OF not, and according to
as many game points as he had points in excess of the ]T, it is paid if the choler was made UT does not
required total, plus 10 game points if he bid solo or 20 recognise a choler bid in this game); but Berloquin says
game points if he bid rolirsimo. Conversely, if he loses, that it is paid only if the cheer was bid and made. If
he doubles the byte and pays to each opponent as the clzelem was made by two partners, each is paid its
many game points as he had card points below the value by one of the opponents, if it was made by the
Tarot in Franee in the Nineteenth and Twentieth Centuries 295

declarer playing alone, he is paid its value by each of when the bidding is over, and when, in the case of sans
the three opponents. If a c/zelem is bid and lost, and the asllat, he has discarded, announce a c/zelem, i.e.
declarer had a partner, each pays the value of the contract to win all the tricks. If he does s , he acquires
6lzelem to one opponent; if the declarer was playing the right to purchase a card.
alone, he pays its value to each opponent. In all cases The dealer is the first to bid, although it is stated
where there is a cheer payment, points on the cards that, among some players, the player to the dealer's
and consequent payments are ignored. Berloquin says right bids first. A player is never obliged to make a
that the byte is also left untouched in such a case; T]T positive bid, but, having passed, he may not re-enter
and ]'T are silent on the point, but probably intend the bidding. In order to bid a simple game, a player
the b618 to be taken or doubled as usual. says 'je trends' ('I take'): if the first player to make a
positive bid wishes to make one of the two higher bids,
The three-handed game has undergone he says je Prendr San; ac/tal' or 'je Prendr sans cart'. If a
considerable evolution, particularly in regard to player has said 'je Prerzds', and a subsequent player
the bidding, from 1880 to the present day. It will wishes to bid a sans acitat, he says ']eP0us5e' ('I push').
I therefore be clearest to set it out in several stages, The previous bidder may then, if he wishes, claim the
beginning with the game as described in T]T. prior right to become declarer at the sans ac/zat level: if
so, he says 'je gard' ('I hold'), if he does not wish to
do so, he says 'A yous' ('Yours'). If he says 'je gard',
the later bidder may now either say 'Sans érart' or
Three-lzarzded Tarot lBe.tan§on, 7880- 79021 surrender by saying 'A yous'. If he bids a sans cart, the
earlier bidder again has the choice of claiming the
prior right to play at that level by saying 'je gard' or
Deal of surrendering. The same applies whenever a lower
bid is overbid by one of sans cart, since a player earlier
An Italian-suited pack is used. The dealer gives in the bidding order always has the prior right to
twenty-four cards to each player, in eight rounds of
three each, beginning with the player on his right. become declarer at any given level. There is therefore
The last six cards are placed in the centre of the table only one round of bidding.
to form the salon.
Play
Bidding There are no declarations. The player to the right of
There are three bids, which are, in ascending order: the dealer leads to the First trick. In the suits, the cards
the simple game or /wire, the sans ac/zat, and the sans rank initheir original order.
érart. In all cases, the declarer plays alone against the
other two. In a simple game, the declarer, when the
bidding is over, turns the six cards of the ialorz face up Storing
for the other two players to see. He then takes them The declarer has a certain required cola! he must attain
into his hand, and discards six, face down, beside in order to win, depending upon the number of oudlers
him; these count to him at the end of the round. He he has among the cards he has won in tricks (see Basie
may not discard Kings, the Excuse or trumps. He rules). This required total is diminished by 10 points
then asks for any suit card not in his hand or in the if he wins the last trick with the Paguel or captures it in
discard, but may not ask for the Excuse or a trump : the last trick; it is increased by 10 points if he loses the
the player who has the card he asks for must Paguet in the last trick, or if one of the opponents wins
surrender it, and is given in exchange a card from the the last trick with it. If the declarer attains the
declarer's hand and of the declarer's choice, the required total, he takes the largest byte; if he does not,
declarer also pays him 10 game points, or, under an he doubles the byte (see Basie rules). If he surpasses
alternative convention, one Fifth of the value of the the required total, each opponent pays him as many
largest byte. This is called the ach al (purchase). In a game points as he has card points in excess of it; if he
game sans aclzat, the declarer exposes and then takes falls short, he pays to each opponent as many game
the salon, discarding six cards, as before, but has no points as his card points fall below the required total. I

right to purchase a card. In a game sans carl, the talorz In either case, an odd ,} point gained by the declarer is
belongs to the declarer at the end of the round, i.e. he ignored. In addition, if the declarer bid sans ach at, each
reckons the points in it towards his point-total, but he opponent pays him 10 game points if he wins (reaches
may not look at it until the round is finished; he the required total), and he pays each of them 10 game
therefore makes no discard, and he also has no right points if he loses, if he bid sans carl, this extra
to purchase a card. If, however, a declarer has bid sans payment is 20 game points. Whatever the bid, if the
ach at or sans cart, and becomes the declarer, he may, declarer makes a cheer, announced or unannounced,
296 Part II: Games with 78 aardx

he is paid 500 game points by each opponent, if he if he has lost it, he pays each opponent an additional
announced a choler but failed to make it, OI` if he 10 game points. If he is not the declarer, he is
makes no tricks, whatever the contract, he pays 500 immediately paid 10 game points by each of the other
game points to each opponent. In either of these cases, two players.
ordinary payments between players are suspended, If the declarer wins the last trick with the Petit, or
although there is no indication that the byte is not captures the Petit in the last trick, each opponent pays
treated as usual. him 10 game points. If he loses the Petit in the last
trick, or one of the opponents wins the last trick with
The principal change in j"T lies in the manner the Petit, he pays each opponent 10 game points.
of bidding, although the bids themselves remain These payments are separate from the payments for
the same. The author of ]T was evidently winning or losing the round, and do not affect the
familiar with T]T, whose phraseology he required point-total.
frequently echoes, so that all divergences may be The payment for a 6lzelem is 250 game points from or
to each opponent.
assumed to be fully deliberate.
]T describes a more recent method of playing
four-handed Tarot, exactly analogous to the
Three-handed Tarot lDuon, 7927)
three-handed game, so that in every round (unless
all pass) one player plays against three.
All is as in the preceding form, with the exceptions
here stated. A French-suited pack is used, in every
suit, the cards rank,.in descending order, K, Q, C, J,
10, 9, ..., 2, A. Four-handed Tarot n y o n , 7927)
The player to the dealer's right is the First to speak
in the bidding. A bid Of sans aciza! is always expressed
by saying 'je .bous5e°. It is no longer possible for an All is as in the preceding three-handed game, save
earlier bidder to claim a . prior right to become that the dealer gives each player eighteen cards in six
declarer at a given level: the bidding proceeds in strict rounds of three each, and a declaration of ten trumps
rotation, each player who has not yet passed having replaces that of Fifteen.
either to pass or to make a bid higher than any yet
made. A player is never obliged to make a positive The game underwent a further evolution after
bid, nor need he make the minimum lawful bid. An the Second World War. The earliest account of
announced clzelem is given as the fourth, and highest, this new phase was Victor Mornieux's Méthode
possible bid. The conditions under which the declarer modern du jeu de Tarots, published at Oullins,
plays when he has bid a cheer are not clearly stated: which is just outside Lyons, in 1952.
probably they are the same as for sans cart, i.e. Subsequently, several playing-card manufac-
without purchase of a card or use of the Zalon. (This is turers included with their French-suited Tarot
suggested, though not entailed, by the remark that it packs leaflets giving the rules of the game. Catel's
is often dangerous not to overbid a bid of 'je Prend§', leaflet was anonymous; Héron's was by R.A.C.,
because the declarer, with the help of a purchased stated to be a founder member of various Tarot
card, may make an (unannounced) cheer, and the clubs' and that issued, in 1962 according to
further remark that some players have suppressed the
bid of 'je Prerzds' and, with it, the practice of Pierre Berloquin, by La Ducale, and later by
purchasing a card.) Grimaud, was by P.B.V., honorary President of
A declarer who has said 'je prerzds' or 'je posse' may the Grand Cercle Francais de Tarots.
not discard Kings or oudlers, he is not forbidden to Mornieux's booklet and the leaflets describe a
discard other trumps. When he has discarded, he third stage of the three-handed game, with
leads to the first trick, if he is on the dealer's right, or, corresponding adaptations to four and ,even five
if he is not, tells the player in that position ' Vouspouvez players. An account of this stage is also to be
joker' ('You may play'). A player who has fifteen found in Pierre Berloquin's Le Livre des jéux
trumps may declare them at his turn to play to the (Paris, 1970), and in the same author's Régles du'
first trick and before he plays a card; the Excuse ]'eu.de Tarot Paris, 1973), already mentioned. In
counts for this purpose as a trump. He must show his
this third stage, the bids remain largely the same,
fifteen trumps to the other players; if he has more
than Fifteen, he shows any fifteen of his choice, and although the terminology has changed: apart
does not reveal that he has more. If he is the declarer, from the inessential matter of the way the Zalon is
then, at the end of the round, if he has won it, each dealt out, the principal change lies in the
opponent pays him an additional 10 game points, but, declarations.
Tarot in France in the Nineteenth and Twentieth Centuries 297

this card must surrender it in exchange for any card


Three-handed French Tarot ac. 7950-7970) the declarer chooses to give him from his hand, and is
paid 10 game points for it by the declarer. A declarer
Deal who has bid jepousxe' does not have this privilege. The
practice is unmentioned in any of the three leaflets,
A 78-eard French-suited pack is used. Mornieux gives and Berloquin agrees that it is falling into disuse.
the following terms as used for combinations of court The garden (sans érart) is indeed like the sans cart of
cards of the same suit held in hand; maNage (King and the earlier versions. If the declarer has made this bid,
Queen), grand rnariage (King, Queen and Cavalier), the talon is set aside without being looked at; but at
Petit mariage (Queen and Cavalier); grande cavatterie (all the end of the round it belongs to the declarer and
four); Petite ravatterie (Queen, Cavalier and Jack). counts for him, i.e. he adds the points on the cards it
There is no score for having these combinations, they contains to his point-total. According to the Grimaud
are simply valuable holdings. Deal and play are leaflet, some players admit a bid of je gard avec cart'
counter-clockwise, although Berloquin (1973) states as intermediate between je Pousse' and je gard (sans
that the deal rotates, from round to round, in a cart)'; this bid is given by Berloquin (1973) as
clockwise direction. The dealer gives twenty-four expressed simply by 'je gard', but stated not to be
cards to each player in eight rounds of three each, admitted by some players. When it is admitted, it is
starting with the player to his right. In the course of distinguished from 'je Pousse' (and from 'je Prerzds' as
dealing, he puts six cards face down in the middle of understood by the three leaflets) only by the scoring.
the table to form the talon. He may, in the middle or at
the end of a round of dealing, deal one, two or three Variant
cards to the tatofz, but he may never put more than
three cards into it at a time, nor may he put any of the Berloquin (1973) gives the following rule as
First three or of the last three cards into it, apart from optional; Mornieux treats it as the invariable
this, he may constitute the talon in any manner that he practice. A player having the Petzt but no other
pleases. Mornieux, however, requires the deal to be in trump or the Excuse has the option of annulling the
six rounds of four cards each, one card is dealt to the deal, but need not exercise it iMmediately. If, and
talon at the end of each round of the deal. If any player as soon as, any player bids.a Poudre or higher, the
has the Petit but neither the Excuse nor any other player with the Petit may, if he wishes, declare it
trump, the deal is annulled, and there is a new deal by tmprenabte (uncapturable). The last bidder then has
the next dealer. Mornieux does not admit this rule, the option of retracting his bid. If he does so, and no
but gives instead the variant rule stated below under one else bids, or if no bid is made higher than Prise,
Bidding. the player with the Petit may annul the deal. If the
bid is not retracted, the Petit retains its ordinary
power as a trump and remains subject to the usual
Eiddirzg rules governing when it may or must be played,
but, if beaten by another trump, it is taken back
There are three ordinary positive bids, which are, in and a low card is given in exchange for it, as if it
ascending order: je Prerzds' (or je Prise' in the Héron were the Excuse. For Mornieux, the holder of a
leaflet), je _{)ou§se'; and 'je gard' (Berloquin expresses
singleton Petit has no power to annul the deal
this by 'sans cart' (1970) or by 'je Barde sans cart' immediately, but, since there is no bid lower than
(1973)) According to all three leaflets, the only pousre, does not need it, if there is no positive bid,
distinction between the First two, the .arise and the the deal is automatically anulled, and the same will
Pousse, lies in the scoring (see below). Mornieux,
happen if a bid ofpousse is withdrawn when the Petit
however, recognises only the Pousse and the Barde, not is declared imprenabte, unless the third player
the Prise, he calls the declarer the Pousseur. If arise or a chooses to bid.
Pousse has been bid, then, when the bidding is
completed, the declarer exposes the talon and then Berloquin and the Grirnaud leaflet recognise two
incorporates it into his hand, he then discards six bids, Petzt cheer (small slam) and grand c/zelem (grand
cards face down beside him. The discarded cards slam), higher than the gard sans cart, although the
count to him at the end of the round: he may not other two leaflets do not. The grand cheer is a contract
discard either Kings or oudlers. Berloquin to take all the tricks, the Petit cizetem one to take all the .f

distinguishes between the Prise and the Pousse in the tricks but two, in both cases after taking the talon and
same way as in the earlier forms of the game, namely discarding. In a Petit helen, the Excuse does not have
in that, when he has discarded, a declarer who has its special power of winning the last trick (see Basic
made the lower bid, je Prerzds', may ask for any suit rules). \Vhen these bids are admitted, there is no
card (but not for a trump or for the Excuse) that is not special bonus for an unannounced c/zelem. Berloquin
in his hand or in the discard; the player who holds observes that some players do not recognise the Petit
298 Part II: Games with 78 cards

chelerrz, and that others do not admit cheer bids at all. Mornieux calls a double Po igrzée a Poignée d'atouts or
grande fzoigrzée; he does not recognise a triple Poignée.
Variant For the purpose of the Poigrzée declarations, the Excuse
Mornieux does not recognise cheer bids. He admits counts as a trump. When declaring a simple or double
a special score for an unannounced cheer, by the Pozgrzée, a player must show to the others as many
declarer or by his opponents. But he also allows the trumps as he is declaring. If he has more trumps than
declarer to announce the intention to make a clzelem he is declaring, he need not say so, and may choose
before play begins; this is called a c/zelem armonk or which ones he shows, but he may show the Excuse as
grand clzelem. The announcement is made by the one of his trumps only if he has the exact number that
declarer's saying 'je derrzarzde Le grand 6/zelem' as soon he is declaring. The divergence over the payment for a
as he has discarded, he then exposes his hand on triple /yoignée may be only apparent, in view of the fact
the table, and, if the choler is not conceded, leads to that, when one player is able to make this declaration,
the first trick. In a 6lzelem, announced or the others must be able to declare Pas d'atoul§: perhaps
unannounced, the Excuse has its usual power of the value of40 game points is gross, and that of 30 game
winning the last trick when the preceding twenty- points net. According to the leaflets, one who holds the
three tricks have all been won. Excuse is debarred from declaring Pas d'alouts,
according to Mornieux (who calls it sans about) and to
The bidding is opened by the player to the dealer's Berloquin, he is not. The Pas de Points declaration
right, and proceeds in strict rotation. A player is never (called misfire by Mornieux and Berloquin) may be
obliged to make a positive bid, if he does so, be must combined with Pas d'atouts or with a Poigrzée (the latter
make one higher than any bid yet made, but need not combination is called misfire dore by Mornieux and
make the minimum such bid. If all pass, there is a new Berloquin). Mornieux, the Grimaud and Catel
deal by the next dealer. Except when all pass, the leaflets and Berloquin (1973) all agree that if the
bidding ends after two players in succession have declarer (successful bidder) makes any of the poignée
passed. The declarer must play at the level of his last declarations, he is paid the value of his declaration by
bid. each of his opponents, but only at the end of the
round, and then only if he has won the round, if he
Variants has lost the round, he must instead pay the value of
Mornieux does not allow the player who makes the his declaration to each of his opponents. The Huron
first positive bid to bid a garden; this may be used leaflet omits this rule. Except under this rule, a player
only as an overbid after a bid of mousse. Berloquin making a declaration is paid its value by each of the
(1973) mentions with disapproval the practice other two players immediately.
admitted by some players of allowing the declarer
to announce a higher level than that of his last bid,
and with equal disapproval that of allowing the Play and searing
first player to make a positive bid after all have There is no unanimity about who leads to the first
passed on the first round of the bidding. trick. According to Mornieux, the Héron leaflet and
Berloquin (1973), it is the player to the dealer's right;
Declarations according to the Catel leaHet, it is the declarer,
according to Berloquin (1970), it is the dealer; and the
If he so chooses, a player in a position to do so may Grimaud leaflet forgets to say. The first of these rules is
make any of the following declarations of cards in his surely the more correct. Under Mornieux's rule, the
hand. According to Mornieux and to the three declarer leads to the first trick in a helen anrzonré.
leaflets, he does so at his turn to play to the First trick What were formerly called bytes are now called
and before playing his card. Berloquin (1973), mow/zer, but the principle remains exactly the same
however, requires a round of declarations, starting (see Basic rules). According to the Grimaud leaflet,
with the player to the dealer's right, before play some players omit the addition by the dealer of 5
begins, the former rule is the traditional one. game points to the largest mouclze that normally occurs
whenever there remains at least one mow/ze on the table
Po igrzée (thirteen trumps) - 10 game points Mornieux requires the dealer to add 10 game points,
Double Pozgnée (fifteen trumps) - 20 game points rather than 5, in the latter case, but for him a separate
Triple Poignée (all twenty-two trumps) - 30 game moue/ze is formed on every occasion when the declarer,
4

points (Grimaud and Berloquin) or 40 game having lost, doubles the moue/ze. The declarer takes the
points (Héron and Catel) largest moue/ze if he wins, and doubles it if he loses.
Pa; d'alouls (no trumps in hand) - 10 game points According to Mornieux, he does neither if a cheer was
Pas de Point; (no counting cards in hand) - 10 game announced or made unannounced, but, for the other
points sources, the rule applies even in the case of a reeler
Tarot in France in the Nineteenth and Twentietll Centuries 299

bid. Mornieux describes an alternative system under required total, so that, in this case, his system is as
which the declarer always pays or receives a fixed already stated. Bot, when a .Barde has been bid, he
mouehe of 80 points; in this case, whenever there is less requires all payments to be doubled, making a basic
than this amount on the table, the dealer contributes payment of 20 game points, and 2 game points for
40 and the other two players 20 each, and on other each excess or deficit point; payments for the Petit au
occasions the dealer contributes 20. bout and for declarations are also doubled, including
The name Paguet for the trump 1 appears only in the payment for a Pozgnée made to his opponents by an
Mornieux, the other sources use only the term Ze Petit, unsuccessful declarer. (It will be recalled that
which Mornieux says is more usual. There is a bonus Mornieux does not admit a prise bid.) Berloquin has a
of 10 game points for winning the last trick with the different system again. Under this the payments
Petit, and a penalty of 10 game points for losing it in between the players are in all cases equal to the excess
the last trick. The payment of this bonus or penalty is or deficit in relation to the required total, but, if the
quite independent of the ordinary score for the round, bid was higher than Prise, then, before play begins, the
and does not affect the determination of whether the declarer adds 10, 15 or 20 game points to the largest
declarer has won or lost the round. A player who has m0uclt6, according as he bid Pourse, Barde avec cart or
won the last trick with the Petit is paid the bonus by garden ans érart.
each of the other two players, even if he is one of the If the declarer bid a clzelem, the card points are
two opponents of the declarer, likewise, if the Petit is ignored and payments are at a flat rate; on
captured in the last trick, the player who lost it pays Berloquin's system, the declarer adds nothing to the
the penalty to each of the other two players, even if he moue/ze. A successful declarer is paid 100 game points
is one of the two opponents and it was the other by each opponent for a Petit chelerrz, and 250 for a grand
opponent who captured it. This rule is inferior to the choler, an unsuccessful one pays each the
usual one, under which both partners enjoy the bonus corresponding sum. Berloquin (1970) agrees with
or incur the penalty, because it creates a divergence of these evaluations, but Berloquin (1973) allows only
interest between the two temporary partners. 200 game Points for grand clzelem, while mentioning
Mornieux, however, gives it as a matter of local variant payments of 250 or even 500. If clzelem bids are
custom whether the Petz't is, in the manner just not admitted, a declarer who makes clzelem (wins all
described, counted en delbert, with the payment for t he the tricks) is paid 250 game points by each opponent,
Petit au bout (in the last trick) independent of the score the Huron leaflet recommends an alternative payment
for game, or en dedarzs, Berloquin (1973) also of 350 game points. If the declarer makes no tricks at
recognises the en dedarzs rule as an alternative. Under all, he pays the value of th e h elen to each opponent.
this latter rule, if the declarer wins the last trick with Whenever a c he e r payment is made, other payments
the Petit, or captures it in the last trick, the required between the players for the round are ignored, as is
point-total which he must attain in order to win is that for the PeN: au bout (in the last tricks if it is
reduced by 10 points; conversely, if he loses the Petit in normally counted en dedarzs; payments are still made
the last trick, or one of the opponents wins the last for declarations and, when it is counted en delzors (paid
trick with it, the declarer's required total is increased for separately), for the Petit au bout. But when c/zelem
by 10 points. What happens.under this rule when one bids are allowed, the special bonus (or penalty) is
opponent's Petit is captured in the last trick by the paid only when a choler was bid. For Mornieux, the
other opponent is left unclear; probably it has no payment for c/zelem depends on whether there are fixed
effect. The rule has at any rate the advantage of or variable rnouc/tes. When the size of the mow/ze varies
making the two opponents unqualified allies. in the usual way, the payment for an unannounced
Apart from the mouses, paymentsfor the round are c/zelem is 200 game points, from or to each opponent,
made between the players as follows. A declarer who but when the alternative system of Fixed moue/ze; is
has made more points than he needed in order to win employed, it is 400 game points. In either case, the
is paid by each opponent as many game points as he payment for a 0/zelern anrzoneé, won or lost, is twice that
has points in excess of the required total, and one who for an unannounced clzelem.
loses pays to each opponent as many game points as
his points fall short of the required total. In addition, It is evident that some confusion occurred
a declarer who wins is paid 10 game points by each
opponent if he bid a Pousxe, 15 if he bid Barde avec carl
during the transition from the old method of
and 20 if he bid garden fans é6art, one who loses pays the
bidding recorded in T]T to the later and simpler
same sum to each opponent, according to his bid, in method, in the course of which the original
addition to his deficit payment. There is no such basic meaning of 'j e Bar de ' was lost, and it came to be
payment in the case of a Prise. Mornieux mentions this interpreted as a particular bid, usually that of 'sans
system, but stigmatises it as incorrect. He recognises cart'. As before, all the sources describe a four-
the basic payment of 10 game points in a Pousse, with handed game closely analogous to the three-
the payment for exceeding or falling short of the handed one, although the author of the La
300 Part II: Eaves with 78 cards

Ducale/Grimaud leaflet states firmly that Tarot


'was invented to be played by three people'. Four-handed French Tarot with calling ac. 7970)

All is as in the preceding game, save that the declarer,


Four-handed French Tarot ac. 7950- 7970)
having made his discard, if any, in every case calls a
suit card to obtain a partner, who, as usual, does not
All is as in the preceding three-handed game, with the reveal his identity. A declarer who has said 'je Prends'
variations there mentioned, save for the following does not have the right to purchase a card. It is legal
differences. The dealer gives eighteen cards to each for the first player to pass, but he will seldom have a
player, in six rounds of three each, on Mornieux's motive for doing so. If, in a Barde sans érarl, the declarer
method, the dealer again puts one card in the talon calls a card in the Zalon, he plays without a partner.
after each round of the deal. A simple lvoigrzée
consists of ten trumps, a double one of thirteen and a In this third stage in the evolution of the game,
triple one of eighteen: in the last case, the eighteen there is also a Five-handed form, again analogous
trumps have to be shown. There remains the same to the basic three-handed one, but always played
difference as before in the score for a triple Poignée,
Berloquin and the Grirnaud leaflet allotting it 30 by two against the other three. Mornieux scarcely
game points and the Héron and Catel leaflets 40; this bothers to describe this form, saying that it
can no longer be explained as a difference between net destroys all the subtlety of the game.
and gross scores, since none. of the other players may
be able to ~declare Pas d'azout§. If c/zelem bids are
admitted, a grand clzelem is worth only 200 game Five-handed French Tarot (c. 7950- 7970)
points, likewise, when they are not admitted, the
bonus for an (unannounced) cheer is only 200. All is as in the preceding four-handed game, with the
Mornieux's payments for announced or unannounced following exceptions. The dealer gives fifteen cards to
c/zelem remain as before. According to the Grimaud each player, in five rounds of three each, and, in the
leaflet, but not to Berloquin, a peril c/zelern requires course of the deal, constitutes a talorz of three cards
winning all the tricks but one. The bidding is the same only. The bidding is the same as before, Berloquin
as in the three-handed game. It will be recalled that allows the declarer in a Prise to purchase a card, but
Berloquirl's two accounts are the only sources to allow the three leaflets do not. The declarer, having made
a player who bid 'j"eprerzds' in the three-handed game to his discard, if any, calls a King that he does not have;
purchase a card; he allows the same in the four-handed if he has all four Kings, he calls a Queen. The player
game. In his 1970 account, he also allows the declarer who has the called King or Queen becomes his
in a prise to call for a partner, if he wishes to do so, partner, but does not announce the fact. If, in a garden
instead of buying a card. He does this by saying sans cart, the declarer calls a card in the lalorz, he
']'appe!Ze ...' ('I call ...') and naming a suit card that is plays without a partner. A simple Poignée consists of
not in his hand or in the discard (he may not name a eight trumps, a double one of ten and a triple one of
trump or the Excuse), the player holding the card thus fifteen; there is the same disagreement over whether
called becomes his partner, but does not accounce the the latter is worth 30 or 40 game points. A Petit clzelem,
fact. At the end of the round, each of the two partners is if admitted, requires winning every trick but one. At
paid by, or pays, one of the opponents. Berloquin the end of the round, if the declarer and his partner
(1973) does not admit this possibility; nor does win, they divide the movie between them, and each of
Mornieux or any of the three leaflets: according to the three opponents pays the amount stated for the
them the declarer always plays alone against the other three-handed game, the two partners divide these
three. On Mornieux's alternative system of fixed payments between them. If the declarer and his
rrzouc/ies, each moue/ze is now set at 100 game points. partner lose, they share between them in paying to
each opponent the amount stated for the three-handed
Berloquin (1973) mentions another form of game; Berloquin (1973) states that only the declarer
four-handed game as being occasionally doubles the mowiie (the leaflets are not explicit about
this, but merely say generally that the two partners
practised, which eliminates the occurrence, share equally in winnings or losses). The fixed mouciie
frequent according to Berloquin, of rounds in in Mornieux's alternative system will now be of 120
which all four players pass; it is intermediate game points.
between the game just described and the older
Tarot d'Appel. As was noted in Chapter 10, the game of Tarot
is still played, with a French-suited pack, in
certain French-speaking areas of Switzerland,
Tarot in Franee in the Nineteenth and Twentieth Centuries 301

the canton of Fribourg and some villages in the The system of rnouc/tes is as under the BaNc ruler of
Jura, in a manner closely resembling modern modern French Tarot above. A player who wins the
French Tarot. A leaflet in French issued by the last trick with the Petit is paid 10 game points by each
playing-card firm of AG MUller gives the three- of the other two players, irrespective of whether he is
handed game as the principal form. Another the declarer or an opponent; if he loses the Petit in the
last trick, he pays 10 game points to each of the other
leaflet in French, lent to me by Mr _Jim Simons, two.
has a different text, but describes precisely the The scoring system is as usual: if a player fulfils his
same game; it came from a French-suited Tarot contract, he takes the largest rnouc/ze, and is paid by
pack, of the kind used in both France and each opponent as many game points as he has card
Switzerland, whose manufacturer is points in excess of his required total, plus 10 game
unfortunately not known. Entitled Régle du jeu de points in a Pousxe contract and 20 game points in a
Tarot, it will be referred to as the RAT leaflet. The Barde; if he loses, he pays to the table an amount equal
game has a few differences from the French game to the largest moue/ze, and to each opponent as many
just described, notably the more severe game points as he fell short of the required total of
restriction on the discard. card points, plus 10 game points for mousse and 20 for
Barde. If a clzetem was bid, the card points are ignored:
the value is 100 game points for a Petit cheer and 250
for a grand clzelem, for win or loss; there is no special
Modern Swiss three-handed Tarot payment for an unbid chelerrz.
A 78-card French-suited pack is used. The game is Variarztf
like the preceding three-handed FrenCh one (c_. 1950-
70), with the following exceptions . The RAT leaHet gives a few variants of a familiar
kind. These are:
Bidding (i) There is no prohibition on putting any of the
first three or the last three cards of the pack into the
The bids are: je brerzd, je [10usse", je gard', 'pmt Zalon.
clzelerrz' and rand cheer'. In a Pfisz or Pousse, the
declarer may not discard either oudlers or any court (ii) A bid of 'je garden avec cart' is recognised,
card. There is no right of ac/zat (asking for a card held higher than 'je Pousse' and lowe than 'je gard', the
by another player) in a Prise contract. The Excuse has declarer takes the talorz, as in a mousse, but the basic:
its special power of winning the last trick in a Petit payment is 15 game points.
cheer contract as well as in a grand choler, as in the (iii) The contribution of the dealer to the original
French game, the former is an undertaking to win all rrwuo/ze, or when no moue/ze remains, is of only 10
the tricks but two. The variant rule about a player game points, like that of the other two players.
holding the Pm: but no other trump does not apply;
the deal is automatically annulled in this case (the (iv) The contribution of 5 game points by the
Excuse counting for this purpose as a trump). dealer to an existing moucize is suppressed.
(v) The size of the rrzouc/ze, as gained by or paid by
Declarations the declarer, is invariable.
These are as in the preceding French game, the value The game is also played by four.
of a triple Poignée being 30 game points, and possession
of the Excuse debarring a player from declaring Pas
d'alouZ. The declarations are made by each player Modern Swiss four-handed Tarot
before h.e plays to the first trick. If the declarer makes
a poignée declaration, he is paid at the end of the round All is as in the three-handed game, with the following
provided that he has fulfilled his contract, but, if he exceptions. The dealer gives only eighteen cards to
has failed, he pays each opponent for the Poignée. each player, again three at a time. As in the French
game, a Poignée now consists of ten trumps, a double
Play
one of thirteen and a triple one of eighteen. A grand
c/zelem is worth 200 game points, a Petit clzelem, gained
Alilmugh deal and play are counter-clockwise, and by winning all the tricks but one, 100 game points :
tlw player to the dealer's right opens the bidding, it is but the Excuse retains its power of winning the last
tine player to the left of the declarer who leads to the first trick in petit helen contract. The declarer plays alone
trick. against the other three in all contracts.
Tata! in France in the /Vtneteentl2 and Twentieth Centuries 303

has any independent authority, this leaflet will be (d) AT1ays down that the dealer puts one card into
referred to separately at the end of the following the Allier at the end of each of the six rounds of the deal.
account. All these texts treat the four-handed
game as basic, save for Simpkins, who accords Varian!
this position to the five-handed version. Mr john
Arnett and the F.F.T. rules state that if any player
McLeod has also communicated to me his has the Petit but no other trump nor the Excuse, the
observations, from two different occasions of deal is annulled. AT says that a player with such a
playing Tarot with Freneh players, on one of singleton Petit has the option of annulling the deal if
which I also took part. In the following account, he wishes.
the main text will give what seems to be the
typical rule, or that common to most sources,
Bidding
with alternatives stated as variants, but in some
cases the divergence is too great for this, and then The bidding is opened by the player next in rotation
the various alternative rules will be listed as to the dealer, and proceeds in strict rotation, each
'Variations', without any standard rule in the player must either pass or make a bid higher than any
main text. yet made, and none is obliged to make a positive bid.
If all four pass, there is a new deal by the next dealer.
Provided that all four have spoken, the bidding ends
when three players in succession have passed.
Contemporaryfour-handed French Tarot
Variant
Terminology A Tlays down that each player has only one chance
The talon is called the c/zien, the oudlers are often called to bid, so that the bidding ends when each has
bouts and the declarations are called ifzciderwes. spoken once.

The possible positive bids, in ascending order, are :


Deal
/Jelzte or Przse ,
Deal and play are counter-clockwise as usual. The bourse (or, according to McLeod, Pouch (thumb), an
dealer gives eighteen cards to each player, in six obvious corruption) ,
rounds of three each, starting with the player next in gard;
rotation to himself. garden sans Le c/zien, and
garden centre Le chief .
Varzants The poise, [masse and garden contracts differ only in the
(i) Simpkins, alone of the sources, specifies that payments involved (see Scoring). In all of them, the
deal and play be clockwise. declarer turns the clzierz face up and then adds it to his
hand and discards six cards at his choice, which count
(ii) Arnett allows the dealer, at his discretion, to to him at the end of the round: he may not discard a
deal in nine rounds of two each. King or a bout. In a garden ,vans je chierz, the c/zien is set
In the course of the deal, the dealer constitutes a Allier
aside without being looked at, but counts at the end of
of six cards face down in the centre of the table.
the round to the declarer; in a garderontre Ze chief, it is
also set aside, but counts at the end of the round to the
opponents.
Varialzons
(a) Laurent and the F.F.T. rules prohibit putting Variants
any of the first three OF the last three cards into the (1) The F.F.T. rules suppress the Pousse bid; AT
c/zien; they also require the dealer to put only one card suppresses the simple garden, which comes to the
at a time into it, at his discretion. same thing. In one of the games observed by
(b) Arnett imposes the same prohibition on using McLeod, gard sans /e c/zien was not admitted.
the first or last three cards, but states the usual method (ii) Arnett prohibits the discard of a trump. AT
as being to deal two cards to the chien at the end of each says that it is forbidden unless unavoidable, in
of the first three rounds of the deal. which case the declarer must announce to the other
(c) Simpkins requires the cards to be dealt to the players the number, but not the rank, of the trumps
0lzien three at a time, at the dealer's discretion. he has discarded.
304 Part II: Games with 78 hards

(iii) Laurent allows any player, as part of the (e) Simpkins admits no clzelem bids, but allows an
bidding, to double (fontrerl another's bid, unless announcement of/Jeri! clzelem or ofgrandchelem before the
another positive bid is made, this of course has the tenth trick, a Petit choler is won if the declarer makes all
effect of doubling payments on the round, for win the tricks save one, or all save two if he has the Excuse.
or loss. Laurent is the only authority to allow There is again no bonus for an unannounced the/em.
doubling in French Tarot. More surprisingly, if a The rule is stated for the five-handed game, and it is
bid has been doubled, he allows any other player, possible that in four-handed Tarot the limit for
not the one who made the bid, to redouble announcing clzelem should be later, say before the
(surcontrer), thus quadrupling the value of the twelfth trick, I
round. (That this is really his intention is shown by
an example.
Denlaratzotzs
(iv) McLeod reports the admission, in both
games in which he took part, of the special rule Declarations of cards held in hand may be made by
given by Mornieux and by Berloquin (1973) any player in a position to do so just before he plays
allowing the holder of a singleton Petzt to declare it his card to the first trick, they are never obligatory.
zm/Jrenable (uncapturable). This rule was stated as a
variant under Bidding in the preceding three- Variant
handed French game (see above). Sirnpkins, alone of the sources, specifies a round of
declarations before the lead to the first trick.
There is no unanimity whatever in the matter of clzelem
(slain); the various alternative rules are listed as There are usually five possible declarations, a Poignée
variations. or Petite Po zgrzée of ten trumps, a double lJoignée or grande
Poignée of thirteen trumps, and a triple Poignée of fifteen
Variatzonx trumps (note the reduction in the last case from the
(a) The F.F.T. rules permit grand clzelem as a bid number of eighteen trumps required in the four-
higher than garden centre Le c/zierz, the declarer takes the handed form in the third stage of the game). Simpkins
Allier and discards, leads to the first trick, and fulfils his still demands eighteen trumps for the triple Poignée,
contract if he wins all the tricks. The F.F.T also allows however, while AT admits four Po igrzée declarations,
a bonus, smaller than that for a successful 5lzelem bid, the highest of eighteen trumps, McLeod reports a
for winning all the tricks having made a lower bid. game in which eleven trumps were required for a
simple pozgrzée. A player making a Pozgnée declaration
(b) Laurent agrees with the F.F.T. rules, save that, must show trumps to the number he is declaring, he
when (grand) clzelem has been bid, the lead to the flrst may count the Excuse as a trump for this purpose, but
trick is as usual made by the player to the dealer's may show it only if he has the exact number that he is
right. declaring. AT, in an example, admits the legality of
(c) Arnett does not admit a c/zelem bid, but allows the making a lower Poignée declaration than one is entitled
declarer to announce grand choler having made his to. The other two declarations usually admitted are
discard, if any: he grants a bonus for c/zelem only fit has those of Pas d'atout§ (no trumps) and Pas d'/zormeurs (no
been so announced. If such an announcement has been
counting cards), AT and McLeod, however, replace
made, the declarer leads to the first trick. the latter by the less demanding Pas de carter habilléer
(no court cards). One who makes one of these last
(d) AT admits no reeler bids, but allows the declarer declarations, generically known as rrzisére declarations,
to announce either petit chelerrz or grand 5/zelemjust before does not, of course, have to show his hand; and AT
he plays his card to the first trick. Grand clzelem is as allows him simply to say 'A/Iisére' without specifying
usual a contract to take all the tricks, Petit reeler one to whether he is declaring 'no trumps' or 'no court
take all the tricks but one, the Excuse not then having cards', though this will fairly quickly become
its special power of winning the last trick (see Basic apparent in the course of play. A player who has the
rules). (Note that a declarer who has the Excuse and Excuse may not declare 'no court cards', according to
expects to lose a trick to, say, the 21 or the 20 cannot AT; possession of the Excuse likewise debars a player
announce petit c/zelem unless the card in question is from declaring 'no trumps°, according to A T, Arnett
played to the first trick before his turn to play, in which and Simpkins, whereas Laurent and the F.F.T. rules
case he may announce petit c/zelem and play the Excuse expressly state that it does not. The various
to the first trick.) There is no special bonus for an admissible declarations, with their values in game
unannounced reeler, but, if one side makes all the points, are tabulated at the top of the next page.
tricks, the other side forfeits the Excuse if they had it ,
the declarer does not forfeit his discard (or the c/zien) if It is permissible to combine a declaration of 'no
the opponents make all the tricks. counting cards' or 'no court cards' with one of 'no
I
Tarot in France in the Nineteenth and Twentieth Centuries 305

AT F.F.T. Laurent Arnett Simpkins McLeod


10 trumps 10 20 20 10 10
11 trumps 10
13 trumps 20 30 30 20 20 20
15 trumps 30 40 40 30 30
i
l~
18 trumps 40 4-0
no trumps 10 10 10 10 10 10
no counting cards 10 10 10 10
no court cards
I 10 10

trumps' or with a Poignée, AT remarks that many been bid or announced, the declarer leading to the
players suppress the misfire declarations. First trick in this case.
The payment for declarations is made at the end of
the round. The misfire declarations are intended as Variant
compensation for a poor hand, and so they benefit the
individual player, who receives the value of his Simpkins lays down the unusual rule that the lead
declaration from each of the other players including to the first trick is to be made by the first player to
the declarer. There is disagreement concerning have made a positive bid.
payment for Poignée declarations.
Play is in accordance with the Basic rules of modern
French Tarot (see above). There is a bonus for
Varzatzonx
winning the last trick with the Petit and a penalty for
losing it in the'last trick. The bonus or the penalty is
l (a) For Simpkins and the F.F.T. rules, payment for a always paid independently of the outcome of the
Poignée declaration is personal and independent of the round, but there remains a divergence of
outcome of the round. One who made such a interpretation.
declaration, whether he is the declarer (successful
bidder) or an opponent, is paid its value at the end of
the round by each of the other three players, whether Variatiofzs
the round was won or lost by the declarer.
(a) According to Laurent, the bonus or the penalty is
(b) Laurent and Arnett follow the traditional rule Persons! to the player who has the Petit. If he wins the
that if the declarer (successful bidder) declares a last trick with the Petit, then, whether he is the declarer
Poignée, he is paid its value by each of the opponents at or an opponent, each of the other three players pays
the end of the round, but only on condition that he him the bonus. Conversely, if he loses the Petit in the
won; if he lost the round, then instead he pays the value last trick, he pays the penalty to each of the other three.
l
of the Poignée declaration to each of the three This should logically imply that if one opponent loses
opponents. If an opponent made a lJoignée declaration, the Petit in the last trick to another opponent (which
on the other hand, he is paid personally by each of the will, indeed, very rarely happen), the player who lost it
other three players whatever the outcome of the round. should pay each of the other three, but this is not
(c) AT extends the principle of the solidarity of the explicitly stated.
opponents to all declarations of ten or more trumps. If (b) AT maintains the principle of the solidarity of
the declarer made such a declaration, then, as under the opponents. The declarer is paid by each opponent
(b), he is paid by each of the opponents if he wins the if he either wins the last trick with the Petit or captures
round and pays each of them if he loses it. If an the Petit in the last trick; and he pays each opponent if
opponent makes such a declaration, then, if the any of them wins the last trick with the Petit or if he
declarer loses the round, he alone pays the value of the loses the Petit to one of them in the last trick. If one
declaration, and pays it to each of the opponents; if, on opponent then captures the Petit from another in the
the other hand, the declarer wins the round, each of the last trick, there is neither bonus nor penalty. (The
opponents pays the value of the declaration to him. F.F.T. rules seem to agree with this, though the text is
ambiguous.)
Play (c) For Arnett, only the declarer can gain the bonus
or incur the penalty. If he wins the last trick with the
The lead to the first trick is made by the player next in Petit, each opponent pays him, and if he loses the Petit in
rotation to the dealer, i.e. the player to the dealer's the last trick, he pays each opponent, but if an
right except when play is clockwise, under the rule opponent plays the Petit to the last trick, there is neither
given by the F.F.T. and by Arnett (see under bonus nor penalty.
Bidding), there is an exception when a grand 5/zelem has
u

306 Part II: Games with 78 cards

As on several of the points concerning which there is 'McL(1)' and 'MeL(2)' designate systems adopted by
variation, the best rule seems to be that given by AT. different French players as reported by_John McLeod.
The base value is always unaffected by the multiplier,
Scoring which applies only to the excess or deficit score. This
latter score is, in the McL(1) system, rounded to the
The payments for declarations have already been nearest multiple of 5; Laurent states that this is often
stated, their size is unaffected by the contract done, before the multiplier is applied. Simpkins says
undertaken by the declarer. that it should be rounded to the nearest multiple of
If the declarer wins the round, he is paid by each 10, but does not say whether 5 is rounded up or down. 8
i
1

opponent, and if he loses it, he pays each opponent. In Others reckon the exact amount. McLeod did not
both cases, the payment each player makes to or learn the clielem scores, in the other sources, these are a

receives from the declarer has two components: the as given in Table 2 below. In this table, the heading
base value of the contract, and an amount 'Sim(1)' designates the scoring for c/zelem as given by
proportional to the difference between the declarer's Simpkins, and 'Sim(2)' an alternative system stated
actual point-total and the total he required in order to by him as used by some players .
win, given how many bouts were in his tricks. The It will be apparent from these two tables that
detailed scores differ greatly from one account, or something approaching complete chaos prevails at
circle of players, to another, but there is only one present in the scoring system of this game. It will
distinction of principle, according to whether or not come as a relief to learn that the Petit au bout (in the
there is a multiplier. The successful declarer of a Prise last trick) is universally recognised as being worth 10
always receives from each opponent, besides the base game points. Even here, however, there is Pi

value, as many game points as he had points above disagreement: in the systems of Laurent and of *he
the required total, and the unsuccessful one likewise F.F.T., the score for the Petit as bout is subjected to the
pays to each the base value plus as many game points multiplier according to the contract, each payment
as his point-total fell short of the required one. In the being of Z0 game points when the multiplier is 2, and
scoring systems of AT, Simpkins and McLeod, the so on, when grand cheer has been bid, the multiplier
same is true for other contracts. But in the systems of should logically be 24 in the F.F.T. system and 40 in
Arnett, Laurent and the F.F.T., the amount in game that of Laurent, but nothing is said by either about
points that the declarer receives from each for an the Petit au bout in the case of a clzelem. In the systems
excess over the required total, or pays to each for a with no multiplier, the value of the Petit au bout
deficit, is equal to that excess or deficit multiplied by a remains fixed at 10 game points. Arnett also gives it a
number (the multiplier) depending on his contract. fixed value: the declarer is paid 10 game points by
This multiplier is always equal to the ratio of the base each opponent if he wins the last trick with the Petit,
value of the contract to the base value of aprise. When but pays each of them 20 game points if he loses it in
there has been a bid or announcement of petit or grand the last trick.
cheer, or there is a special payment for an In the F.F.T. rules, it is stated that there are no
unannounced grand c/zelem, then, whether the helen moueiies in tournament games. Simpkins also omits all
has been won or lost, the point-total is ignored and mention of them. Berloquin (1973) remarks
there is a fixed payment from or to each opponent. indignantly that many players, principally in the
The scoring systems are in detail as in Table 1 West and in regions far from the traditional home of
below.
Table 1 F.F.T. Laurent Arnett AT Sump. McL(1) McL(2)
base mull. base mule. base mule.
prise 25 1 25 I 10 1 0 10 0 10
mousse 50 2 20 2 10 20 20 20
Barde 50 2 100 4 40 4 40 40 30
garde sans
Ze chief 100 4 200 8 80 8 50 80 80
garde centre
je chien 150 6 300 12 120 12 100 160 160 50

Table 2 F.F.T. Laurent Arnett AT Szlm(1) Sim(2)


unannounced
300 500
grand cheer
petit cheer 150 800 200
announced
grand cheer
bid or announced 600 1000 1000 250 1600 300
Tarot irz France irz the Nineleerzth and Twerztielh Centuries 307

Tarot, suppress the mouthes and thereby 'denature' the may not be declared by a player holding the Excuse.
game. All the other sources provide for them, The declarations, with their values, are as given by
however, exactly the system described above under Laurent. If the declarer has declared a Poignée and fails
the Basic rules is specified by Laurent. Under this, at to fulfil his contract, he pays to each opponent the
the start of play, and whenever there are no mouses, value of the Poignée. The rule governing the Petit in the
the dealer contributes 20 game points and each of the last trick is obscurely stated, it may be meant to agree
other players 105 whenever there is a mouse, the with Arnett or with AT. The scoring system and the
dealer adds 5 game points to the largest. A successful scores for choler agree with those given by Laurent.
declarer takes the largest moue/ze. If there is only one However, the scoring system appears to be differently
r o c h e , which has not yet been doubled, an interpreted: the base value is not paid by or to each
unsuccessful declarer doubles it, if there is more than opponent; the opponents pay or are paid only the
one moue/ze, or one that has already been doubled, he excess or deficit, subject to the multiplier. The base
pays as much as in the largest moue/ze to form a new value is, instead, stated to be a 'prize' won by a
one. A number of variants are described. successful declarer, it is unclear from what source,
nothing is said about a corresponding penalty for an
Variants unsuccessful one. This, if intended, is probably a
(i) AT gives the same initial contributions, but, mistake. In any case, the clzelem payments are made
when there is already a rnouc/ze, the dealer adds 10 by or to each opponent. The payment of 10 game
game points to the largest one. A mouse is never points for the Petit in the last trick is unaffected by the
doubled; the payment by an unsuccessful declarer multiplier. A/[ouc/ter are left unmentioned.
forms a new mouse in all cases, and is equal to the
largest existing moue/ze. Although the four-handed game has replaced
the three-handed one as the dominant form,
(ii) Arnett gives the initial contributions as 10 there are still both three- and five-handed
game points from the dealer, and 5 from each of the
other players, when there is a mouclze, the dealer versions of the contemporary game. The F.F.T.
adds 5 game points. On the other hand, the mouclze rules relate only to the four-handed form, and
is never split; there is never more than one, which McLeod's observations were also of the four-
could obviously quickly grow very large. handed version; otherwise all the above
mentioned sources describe forms for three and
(iii) According to McLeod, the initial
for five players .
contribution is only 10 game points, from the
dealer alone, the dealer adds 10 game points to an
existing mouse only when all passed in the last
round. An unsuccessful declarer's payment forms a Contemporary three-handed Frerwh Taro!
new moue/ze whenever it is of 100 game points or
more. All is as in the preceding four-handed game, save for
(iv) Laurent gives several variants. Some
the exceptions to be stated. Almost certainly all the
suppress the 5 game points added by the dealer to
variants and variations given for the four-handed
game are found here too, but those dervived from the
an existing moue/ze; among some the initital
contribution is of 10 game points from each player, F.F.T. rules and from McLeod are unconfirmed.
The dealer gives twenty-four cards to each player,
including the dealer; sometimes it is of 10 game
pain,ts from the dealer alone, as in (iii). Some constituting a rhien of six cards in the process. For
impose a fixed payment to the table from an Arnett, Laurent and Simpkins the deal is in eight
rounds of three cards each, with the chierz constituted
unsuccessful declarer.
as before, for AT, it is in six rounds of four cards each,
Note
with one card dealt to the chien at the end of each
round of dealing.
The rules given in the Fournier leaflet referred to above The bidding is exactly as before, with the variations
are as follows. The skien is constituted two cards at a stated, save that Laurent admits a bid of petit cheer in
time, at the dealer's discretion, none of the first three this game as well as one of grand c/zelem, for him petit
or the last three cards of the pack may be put into it, choler is a contract to take all the tricks but two. Note
but the players may agree not to observe this rule. If that, both for Aland for Simpkins, an announcement
all four players pass, there is a new deal by the same of Petit cheer, like one of grand 0/zetem, is subject to the
dealer. The lead to the first trick is always made by same conditions and has the same significance as in
the player to the right of the declarer, even when grand the four-handed game.
choler has been bid. With this exception, the rule For Laurent and Arnett, a simple [Joigrzée requires
governing cheer is as given by Laurent. Pa; d'atouts 13 trumps, a double one 15 trumps and a triple one 18
308 Part II: Games with 78 cards

trumps. For Simpkins, declarations of'13 trumps', '15 rotation to himself. In the course of the deal, he
trumps' and '22 trumps' replace those of'10 trumps', constitutes a e/zierz of three cards only, at his discretion,
'13 trumps' and '18 trumps' respectively. For AT, one at a time according to Laurent, all at once
there are declarations of '13 trumps',,'15 trumps', '18 according to Simpkins, and not using the first three or
trumps' and '21 trumps', replacing those of 10, 13, 15 the last three cards according to Laurent and Arnett.
and 18 respectively. In all other respects, the rules According to Arnett, the deal is annulled if any player
governing declarations given by the four sources has the Petit but no other trump or the Excuse.
remain exactly as before. This yields the following The bidding proceeds as in the four-handed game,
table, the Fournier leaflet again agreeing with with possible positive bids of prise or Petite, Pourse, Barde,
Laurent. gard sans to 6/lien and gard eontre je chien. Laurent
Arnett allows a bid ofgrarzd cheer, in which the declarer takes
AT Laurent Simpkins
the chien. Arnett does not admit a c/zeterrz bid, but
13 trumps 10 20 10 10
allows the declarer to announce grand c/zetem having
15 trumps 20 30 20 20
18 trumps 30 40 30 made his discard, if any. Simpkins also admits no
21 trumps 40 elzetem bids, but allows the declarer (not his partner) to
22 trumps 40 announce Petit ehelern or grand ehelern before the tenth
no trumps 10 10 10 10 trick. To succeed in Petit e/zetem, it is necessary to win
no counting cards 10 10 10
no court cards 10
all the tricks but one, or all but two if the declarer has
the Excuse.
Except in a Barde rant to c/zien'or Barde centre te chien,
The play and scoring are as before, with the the declarer takes the c/zien and discards three cards.
variations there noted, save that in this game Laurent He may not discard a King or a bout, nor, according to
Fixes the value of a grand c/zelem bid at only 250 game Arnett, a trump. Having made his discard, the
points, and that of a peN; cheer at 100 game points, it declarer calls a King he does not have, or, if he has all
is not clear whether he allows a special score for an four Kings, a Queen. The holder of the called card
unannounced c/zelem, as he does in the four-handed becomes his partner, but does not announce the fact.
game, where it was worth half the value of one that Note that the permission accorded by Laurent to an
was bid. These low values for cNelerrz accord very badly opponent to double a bid (or to a second opponent to
with a scoring system, such as Laurent's, in which redouble it) in the course of the bidding must be
there is a multiplier according to the contract, since withdrawn in this game, although he does not say so,
one who makes all the tricks will have 55 points (91 - since a player will not in general know whether he will
36) in overshoot points, he will gain 320 game points be the declarer's partner or not. If doubling is allowed
from each opponent if he bid garden on the ordinary at all, it must take place after the declarer has called a
system of scoring, so that it will pay him not to bid card, but Laurent says nothing about this. None of
grand enelem. Some adjustment is therefore necessary. the sources states what happens, in a Barde sans Le rhien
Arnett maintains his value of 1000 game points for an or Barde centre Ze r/zierz, if the called card is found to be in
announced grand c/zelem, and Simpkins his scores of the chien. Presumably the declarer is then deemed to
800 and 1600 for announced Petit and grand cNelem. For have played alone, but it would be logical if the chief
Arnett, the score for overshoot points or for deficit is were to be his even though he had bid Barde centre Le
reckoned in whole numbers, for Laurent, it usually is, cozen.
but is often rounded to the nearest multiple of 5, for Possible declarations are: bozgnée (eight trumps),
Simpkins, it is rounded to the nearest multiple of 10. double boigie (ten trumps); triple Poigrzée (fifteen
In the first case 8 point, in the second 2J, points and in trumps according to Laurent and Simpkins, thirteen
the third 5 points should be rounded to the according to Arnett and the Fournier leaflet), Pay
disadvantage of the declarer. d'atout (no trumps), and pas d'/wfmeur (no counting
cards). According to. Laurent, a player with the
Laurent, Arnett and Simpkins describe a Five- Excuse may declare 'no trumps', according to Arnett
handed form in which the declarer calls a King, and Simpkins, he may not. Trumps to the number
as in the five-handed game set out above. required for a Poignée declaration must be shown, the
Excuse counts for this purpose as a trump, but may be
shown only if the player has no other trumps. No
Cofztem/Joraryjive-lzarzded French Tarot with calling
declaration is obligatory. A declaration is made just
before a player plays to the first trick according to
Laurent and Arnett; according to Simpkins, there is a
Deal and play are counter-clockwise according to round of declarations before play begins .
Laurent and Arnett, clockwise according to Sirnpkins. The values of the declarations are as at the top of the
The dealer gives fifteen cards to each player in Five left-hand column on the next page 2
rounds of three each, starting with the player next in
Tarot in France in the Nineteenth and Twentieth Centuries 309

Laurent Arnett Simpkins Fournier Laurent Arnett Simpkins


8 trumps 20 10 10 20 prise 25 10 10
10 trumps 30 20 20 30 pousse 50 20 20
13 trumps 30 40 garde 100 40 40 .
15 trumps 40 40 garde sans je chief 200 80 80
no trumps 10 10 10 10 garde centre je chief 300 120 160
no counting cards 10 10 10 10

According to Simpkins, each declaration is personal According to Arnett and Laurent, the difference score
and independent of the outcome of the round, and the is first rounded to a whole number, or to a multiple of
player making it is paid its value by each of the other 5 (1 point or 2,3 points being rounded to the
four players. Laurent and Arnett recognise the same disadvantage of the declarer's side), and then
rule for misfire declarations ('no trumps' and 'no subjected to a multiplier, as follows :
counting cards'). For them, Po igrzée declarations are Price - 1; Pousse - 2, garden - 4, garden Sam Ze chierz - 8;
paid at the end of the round. If such a declaration was gard centre Ze chief - 12.
made by an opponent, he is paid its value, irrespective
of the outcome of the round, by each of the other four. Simpkins does not apply a multiplier: the difference is
If it was made by the declarer or his partner, its value simply rounded to the nearest multiple of 10, 5 points
is added to the amount that each opponent has to pay being rounded to the disadvantage of the declarer's
if the declarer's side won the round, or to the amount side. When the value of the round has been computed
each opponent receives if the declarer's side lost. from these three components (two under Simpkins's
According to Laurent, the player to the dealer's system), each opponent pays the resultant sum if the
right always leads to the first trick, according to declarer's side has won, and the declarer shares the
Arnett, this is so unless a gmrzd reeler has been proceeds with his partner, if the declarer's side has
announced, in which case the declarer leads, lost, the corresponding sum is received by each
according to Simpkins, the lead is made by the player opponent, the declarer and his partner sharing
who made the first positive bid. Simpkins prohibits equally in the payments. Thus, on the system of
the player who leads from leading the suit of the Laurent and Arnett, if the declarer and his partner
called card, unless he is the declarer. Play is in lose, they pay for the Poignée declarations they have
accordance with the Baric rules of modern French Tarot made.
(see above). A grand c/zelem, when bid, is paid at a flat rate of 200
If a player wins the last trick with the Petit, then, game points, whether won or lost, according to
according to Laurent, each of the other four players Laurent; point-totals are ignored. This would imply a
pays him 10 game points multiplied by the multiplier payment of 100 game points for an unannounced
corresponding to the contract (see below); if he loses grand clzelern, if recognised (the point is left unclear).
the Petit in the last trick to any other player, he pays a The same remarks as under the three-handed game
corresponding penalty to each of the other four. apply even more strongly in this case: it would
According to Arnett, if the declarer or his partner actually become advantageous for the declarer of a
wins the last trick with the Petit, each of the three bourse unnecessarily to lose one trick, if it contained no
opponents pays 10 game points, irrespective of the counting cards, the score for the round would then be
contract, which the two partners divide between 154 game points, all the other tricks being won.
them, there is no bonus or penalty if one of them Arnett allows 1000 game points, for win or loss, for an
captures his partner's Petit in the last trick. If the announced grand cheer; Simpkins values announced
declarer or his partner loses the Petit to one of the petit cheer at 800 game points and announced grand
opponents in the last trick, each pays 30 game points, choler at 1600 (with alternative values of 200 and 300).
which are divided between the three opponents. If an If there are rnourhes, the declarer and his partner
opponent plays the Petit to the last trick, there is no divide the largest mouse if they win, but the declarer
bonus or penalty. Simpkins does not mention the Petzt alone doubles it if they lose.
au bout at all, but has in private correspondence
acknowledged the omission as an error.
Note
The value of the round has three components: the
base value of the contract, the score for the difference Though Simpkins devotes the bulk of his account
between the point-total of the declarer's side and the to the five-handed game, the notices of it by
required total, according to the number of bouts in Laurent and Arnett are very cursory, simply listing
their tricks (see Basic rules), and, as already stated, a few points of distinction from the four-handed
the value of any /Joignée declarations made by the one. It is therefore possible that they have over-
declarer or his partner. (On Simpkins's system, this looked some such points. In particular, individual
last component is missing.) The base values are as payments for the Petit au bout and for Poignée
follows, the Fournier leaflet agreeing with Laurent: declarations seem an especially bad idea in this
.as

310 Par! II: Games with 78 cards

game. It would be preferable to treat both as of the round to the opponents.


contributing to the payments between the two The player to the dealer's right leads to the first
sides. The value of every Poignée declaration would trick. During the First trick, each player may, before
then be paid by - the losers to the winners, playing his card, make a declaration if he wishes, he is
regardless of who had made it. The payment for never obliged to do so. The only declarations
the Petit au bout would be independent of who won permitted are those of '8 trumps', '10 trumps' and '13
the round: if the last trick was won by the Petit, trumps', misfire declarations are not allowed in this
payment for it would be added to or subtracted game. A player making a declaration must show
from the payment for the round according as the trumps to the number he has declared, the Excuse
feat had been accomplished by one of the winners counts for this purpose as a trump, but may be shown
or one of the losers; likewise when the Petit was only if the player has no trumps he is not showing. It
captured in the last trick, but only when it was is permitted to make a lower declaration than one is
captured from a member of the opposing side. able to. The declarer (successful bidder) may, before
he plays to the first trick, announce either Petit clzelem
AT recognises only a five-handed version in or grand choler. Grand choler is a contract to win all the
which the declarer plays alone, as he does in the tricks, the Excuse having its special power of winning
three- and four-handed games. This development the last trick (see Basic ruler); pm: clzelem is a contract to
is in line with the general direction of evolution of win every trick but one, the Excuse not having its
modern French Tarot: first the old Tarot special power. Play is in all cases in accordance with
the Basic rules.
d'Appel was replaced by a four-handed form in If the declarer wins, each of the four opponents
which the declarer played alone, then a Five- pays him as many game points as he has points in
handed version was introduced which employed excess of the required total. In addition, each pays
the old idea of calling a card; now some players him a base value of 10 game points in a mousse, 50
have eliminated that in favour of a form with five game points in agarde sans Ze clzien and 100 game points
players in which the declarer plays alone. in a garden centre je chien. There is no multiplier in the
higher contracts, and no base value in a Prise, if the
declarer of a prise makes the required total exactly, he
receives nothing from the opponents. If the declarer
Contemporaryive-handed French Tarot with a 5010 loses, he pays to each opponent as many game points
declarer as his point-total falls short of the required total,
together with the base value in a contract other than
Deal and play are counter-clockwise. The dealer gives Przke. Whether he wins or loses, an odd -Q point is
fourteen cards to each player in five rounds, the first of rounded to the disadvantage of the declarer. If any
two cards each and the remainder of three cards each, player, whether the declarer or an opponent, made a
beginning with the player to his right; in the course of declaration, its value is added to the payment the
the deal, he constitutes a cllien of eight cards by declarer receives from each opponent if he won, or to
dealing two cards to it at the end of every round of the that which he makes to each opponent if he lost, who
deal except the First. A player who has the Petit but no pays and who receives the value of a declaration
other trump nor the Excuse may, if he wishes, annul therefore does not depend upon who made it, but only
the deal, and there is a new deal by the next dealer. on who won the round. The values of the declarations
The bidding is opened by the player to the dealer's are: 8 trumps - 10 game points, 10 trumps - 20 game
right. Possible positive bids are, in ascending order: points, 13 trumps - 30 game points. If the declarer
Wise or Petite; Pounce, gard sans je c/iien, and gard centre je made a cheer announcement, his point-total and his
chien. There is no clielern bid. No player is obliged to previous bid are disregarded: he receives 150 game
make a positive bid, the bidding terminates as soon as points for Petit c/zelem, and 250 for grand c/zetern, from
each player has spoken once or when gard centre Ze c/zien each opponent if he is successful, and pays the same
has been bid, each player must either pass or make a amount to each if he is unsuccessful, payments for
bid higher than any yet made, not necessarily the declarations and for the Petit au bout still apply. If the
minimum such bid. The declarer plays alone against declarer makes all the tricks without having
the other four. In aprise or a Pousse, he exposes the ciiien announced clzelem, payment is made on the ordinary
and then takes it into his hand and discards eight basis; if the opponents had the Excuse, they must in
cards, he may not discard a King or a bout, and may this case surrender it, though in a garden centre je chief
discard trumps only if he is compelled to, in which case they retain the chien. Similarly, if the declarer makes
he must announce their number, but not their rank. In no tricks, payment is on ordinary principles, he
a gorge sans Ze chien, the chien is set aside unseen but surrenders the Excuse if he had it, but retains the
counts to the declarer at the end of the round, in agarde discard or cizien (except in a garden centre Le c/lien).
centre Ze c/zierz, it is set aside unseen and counts at the end The Petit au bout is worth 10 game points, payment
Tarot in France in the Nineteenth and Twentieth Centuries 311

for it is independent of who won the round. Such try to capture it. If he is, he should eschew a
payment is, however, still governed by the principle of discard that leaves him void in any suit, because
the solidarity of the opponents. If the declarer won the the opponents, if they discover it, will keep
last trick with the Petit, or captured it in the last trick, leading that suit to weaken his trump holding. If
each opponent pays him 10 game points; if the he is not attempting to capture the Petit, and has
declarer lost it in the last trick, or if an opponent won
the last trick with it, the declarer pays each opponent a good length in trumps, a void is, as in most
10 game points. If one opponent captures the Petit in Tarot games, an advantage, because of the
the last trick from another opponent, there is neither probability that he will be able to trump the King
penalty nor bonus. and other court cards of that suit, it is also
At the start of the game, or whenever there is no advisable for a declarer who has the Petit but only
moucize, the dealer contributes 20 game points and a short trump holding, because it affords him the
each of the other players contributes 10 game points best chance of saving the Petit. In the three-
to form the First moue/ze, When there is at least one handed game, unless the declarer has a solid
rrzouc/ze on the table at the start of a deal, the dealer sequence of top trumps, his best plan, if he
adds 10 game points to the largest one. A successful wishes to capture the Petit, is to begin by leading
declarer takes the largest moucize; an unsuccessful one a medium high trump (the 13 or thereabouts),
pays to the table an amount equal to the largest movie
to form a new one. and continue by leading lower ones whenever he
regains the lead, with the purpose of forcing out
his opponents' high trumps, until he judges that
Many French Tarot players do not shuffle the the moment has arrived to lead his own high ones
pack before a deal, but only cut it, in order to and so capture the Petit. In the four-handed
make the hands more interesting, this practice game, a shorter sequence of top trumps may
can hardly be regarded as having the status of a naturally serve for the capture of the Petit, but, in
rule. default of this, it is best to lead quite a low one at
Modern French Tarot, in all its forms, and the the outset. It is often possible to tell, from the
Besancon/Dijon game from which it is derived, opponent's response to these tactics, where the
constitute the only variety of Tarot game in Petit lies, because the player who has it will want
which win or loss of the round does not depend to get rid of his high trumps as quickly as pos-
straightforwardly on the number of points made sible, in the hope of being unable to play higher
on the cards taken in tricks, except for games like and so put his Petit on a later trick his partner,
Tarocchino and Minchiate in which points are or one of them, will win; the partners Will try to
gained for having special combinations of cards hold on to their high trumps as long as possible.
among those won in tricks. This is, of course, An opponent who gets the lead and has the 21 is
partly a matter of the form of computation often well advised to lead it if he thinks that the
adopted for historical reasons. If one were to Petit, held by one of his partners, is in danger.
assign 10 points instead of 5 to each oudler or bout, The declarer's best chance of capturing the Petit
and to reckon an additional 5 points for having occurs when it is in the hand of the player to his
two OF more oudlers, the total number of points right. If the declarer has the Petit himself, and is
would be 111 instead of 91, and one could say in danger of losing it, he can sometimes throw the
that in all cases the declarer won if he made at opponents off the scent by playing so as to feign
least 56 points; the effect would be just the same to be trying to capture it, if his ruse succeeds,
as under the existing rules. But, however they will avoid trump leads, and will seek a suit
calculated, the game is one in which the oudters in which he is short so as to force his trumps; he
play a yet more important part in determining can then play the Petit to a trick in that suit aS
win or loss than in most Tarot games. This soon as he is void. The opponents may likewise
means that to capture or bring home the Petit play so as to capture the Petit from the declarer;
assumes an especial importance. It is effectively they will judge whether to do this in part by how
worth at least 10 points, to a declarer who has many trumps they have seen in the talorz or ehierz.
one other oudter, the loss of the Petit is in effect a An opponent who has the Petit will warn off his
loss of 15 points, to one who starts with only one partners from a hunt for it by playing a high
oudler, the capture of the Petit is worth 15 points. trump. It is important to adapt one's strategy to
A declarer who does not have the Petit must the changing situation; a hunt for the Petit
decide at the outset whether or not he is going to prolonged after it has a real chance of success
312 Part II: Games with 78 cards

may spoil a good hand. If the opponents are not as detailed as any Bridge manual, which,
seeking to capture the Petit and are not worried moreover, does not have to spend time on the
about losing it, they will most likely concentrate bidding conventions which make Bridge so
on finding the suits in which the declarer is void wearisome for many beginners to learn. As is
or short; the player to his left is well placed to try apparent from this chapter, there is still a great
out different suits for this purpose. deal of variation in the rules, and it is probably 1

Tarot players in France are mostly unaware of premature for the F.F.T. to have attempted to »

the modes of play that exist in other countries, impose uniformity in this respect. It is precisely
and therefore unlikely to be influenced by them. when a game has been taken up with enthusiasm
But the game, is now in the most interesting by a wide range of new players, and is the subject
possible state. It has attained great popularity, of painstaking analysis, that it undergoes a rapid
and constantly attracts new players. Most of evolution, as different players try out new ways of
those who play it are not conscious of any local perfecting it, some ideas may be imported from JL

custom or ancient tradition of play to be piously other games, as the Petit clzelem in Tarot was 3

preserved..Treatises about it are coming out at a evidently borrowed from Bridge, but most of the
rapid rate; Patrick Arnett is a Bridge expert, and changes will be due to the needs of the game
his book contains a method of evaluating a hand itself, as different players come to see them.
by points (not just the point-values of the cards) French Tarot may be expected to have an
intended as comparable to those used by Bridge eventful future.
players, while Alis an analysis of strategy quite
PART THREE

ITALIAN GAMES AND ITALIAN


CARDS
CHAPTER 16

Tarocchino or Tarocchi Bolognesi

In the city of Bologna and its environs several suited one from which the 2 to 5 have been
different games are played with a quite omitted from each of the plain suits; it thus
distinctive form of Tarot pack, comprising only comprises forty suit cards, twenty-one trumps
62 cards and predictably called the Tarocco and the Matto. The date of origin of this
Bolognese. The name formerly used for this shortened pack, and of the game played with it, is
shortened pack, and applied also to the family of very difficult to determine. The earliest pack that
games played with it, was Tarocchino, which is of can for certain be identified as a Tarocco
course just the diminutive of Tarocco; this term is, Bolognese pack is the copper-engraved pack
however, no longer current, and in Bologna the specially designed for the Bentivoglio family by
games are generically referred to simply as Gioseppe Maria Mitelli in 1664,1 the earliest one
larocchi. This Bolognese type of game is in several using the standard pattern is . one in the
respects the most remarkable of all the many Bibliotheque Nationale in Paris from the end of
forms of Tarot. It is extremely complicated, but the seventeenth century? This pattern was then
its complexity is of the sort that confers an already very old. It can be very clearly recognised
extraordinary subtlety upon the play, it is from the two sheets, in the_Rothschild Collection
certainly among the very best and most at the Louvre and in the Ecole des Beaux Arts,
fascinating of all the games played with the Tarot which, in Chapter 4, were listed as no. (23) of the
pack. It can be shown to have remained very various fragments of fifteenth-century packs
nearly unchanged since the beginning of the there discussed. These two sheets show only
eighteenth century; in all probability, it has trumps, but, with the one exception of the Devil,
remained much the same since its invention. which is entirely different in design from those of
Although even in Bologna it is probably known the later packs, comparison with the single-
only to a minority of card players, it is still played ended Bibliothéque Nationale pack (or even with
there with enthusiasm by people of all ages and a modern double-headed one) reveals a
social classes. What makes it remarkable above
all else is the fact that, throughout its long 1 Mitelli's pack is completely non-standard, the numeral
history, of about 450 years, it has never been cards of Batons and, more particularly, of Swords have a
played anywhere else save in Bologna and its certain general resemblance to those of the anonymous
seventeenth-century Parisian Tarot pack, and, in the Swords
immediate neighbourhood. It is diff-icult to suit only, to the Leber torocchi (see p. 392). A reproduction of
explain this fact, but it is so without a doubt; it the version of the engravings that was issued in book form was
has at no time become known in other parts of published in 1970 by Huber and Herpel, of Offenbach am
Italy, let alone elsewhere. This of course makes Main, under the title Bologneser To rookspie! des 77. jahrhunderts.
For illustrations, see C.P. Hargrave, A History of Ploying Cards,
it, to its devotees, not only a game more New York, 1966, opp. pp. 99 and 232, and S.R. Kaplan, The
captivating than any other, but a symbol of local Encyolopedio of Tarot, New York, 1978, p. 54. The date 1664 is
patriotism. due to Hargrave, op. cit., p. 245.
The Tarocco Bolognese pack is an Italian- 2 In the volume Kh-34.
316 Part III: Italian Games and Italian Card;

constancy of design, down to the smallest details, 1690-1730, have been a custom of replacing the
persisting through the centuries _]acks of the Cups and Coins suit by Maids. They
lt seems certain, then, that the subsequently disappeared, however; and since
Rothschild/Beaux Arts sheets, which may be of they do not figure in Mitelli's pack of 1664, and
the early sixteenth rather than the late fifteenth accounts of the game published in 1753 and 1754
century, but cannot be any later than that, come refer only to Fanni lacks) and not to Farztirze or
from Bologna. Unfortunately, we have no ground the like, the period when the pack had this
for saying that they come from a Tarocchino, feature must have been relatively brief; in any
that is, from a shortened pack. Apart from case, it is not wholly without precedent (the
an isolated card by Agnolo Hebreo, which Minchiate pack has Maids in these two suits),
shows the Devil and has the same general design and little importance should be attached to it.
as the Devil on the Rothschild sheet, no two Thus, apart from the omission of the sixteen suit
popular Tarot packs that have survived to us cards, the pack differed originally from other
from the fifteenth and sixteenth centuries Tarot packs only in the design, the standard
display the same design. Nevertheless, it is pattern, employed. A particular standard pattern
a universal law for playing cards in all may sometimes come to be associated with a
countries and at all times that the designs particular game, even exclusively with that game,
quickly crystallise into standard patterns to as has the pattern used for the Spanish-suited
which all makers of cards of a given type in a pack with which the largely Breton game of
particular area conform; It is not to be supposed Aluette is still played; but no-one devises a
that Italian Tarot cards of the later fifteenth and special pattern to go with a new game, if the pack
of the sixteenth century formed any exception to to be used for it is to contain only familiar cards.
this law: the diversity of designs in the few packs The Bolognese pattern very probably existed for
that have partially survived must reflect a 78-card packs before the idea of shortening the
divergence between the different standard pack had occurred to anybody. Indeed, as
patterns in vogue in different localities. All that regards the suit cards, the pattern of the Tarocco
we can say, therefore, is that the distinctive Bolognese is shared with that of the Bolognese
Bolognese designs, which came to be 40-card regular pack used for the game of
characteristic of the shortened Bolognese pack, Primiera, still extant and almost certainly going
had, at least for a great many of the trumps other back to the sixteenth century. The Primiera
than the Devil, already assumed their definitive Bolognese pattern may have been adapted from
form at the time the Rothschild/Beaux Arts the Tarocco Bolognese; but it may also simply
sheets were made. We cannot say that the step of represent the pattern formerly used in Bologna
shortening the pack by omitting the 2 to 5 from for regular packs and Tarot packs alike.
every suit had yet been taken. Documentary evidence is very sparse. The
There is no ground for believing that the inscription on the seventeenth-century portrait of
inventors of the game of Tarocchino had any Prince Castracani Fibbia, mentioned in Chapter
intention of devising a special pack with which to 4, credits the game with having been invented
play it. They invented a game played with a before 1420; but, as we saw, no weight can be
Tarot pack from which sixteen cards had been attached to this testimony: all that it proves is
omitted, just as many games were played with that by the seventeenth century Tarocchino was
shortened regular packs; but they imported no already very much an object of civic pride. Other
new feature into the pack. In the Tarocco early references show only that the Tarot pack
Bolognese pack of today four of the trumps do was known, and manufactured, in Bologna
indeed differ in subject from those of other Tarot continuously from the mid-fifteenth century.
packs: but this was not an original feature, and is Among the goods stolen in a robbery there on 8
due to adventitious circumstances. Again, to August 1459 was a pack of triumph cards (urzum
judge from the Bibliotheque Nationale pack and Par cartarum a triumplzzs);5 and in 1477 a certain
from a single-ended one made after 1725 in the Pietro Bonozzi is recorded as making both
British Museum,4 there must, around the period playing cards and triumphs (Le carte e triumpizz do
3 See Chapter 20 for further discussion, 5 Emilio Orioli, 'Sulle carte do giuoco a Bologna net secolo
4 1-37 in O'Donoghue's catalogue of the Lady Schreiber XV', I! Libra e la Starla, anno II (n. s.), 1908, pp, 109-l9; see
Collection. p. 112.
Ta rocchino or Tarocchi Bolognese 317

In 1588 one Achille Pinamonti obtained


.3ugare).6 known only in connection with the game of
from the Pope the income from a tax on playing Tarocchino, in which it was used, up to the
cards, 5 sold for a Primiera pack, 10 sold for a nineteenth century, as an instruction to one's
pack of tarocchig7 and in 1668 there was written an partner to play his highest trump. It is therefore
unpublished tarocchi appropriate poem in which possible that Berni was alluding to Tarocchino.
various ladies of Bologna were identified with the He was, however, a Florentine; he visited
Tarocco trumps, and another one about the Bologna, but not, so far as I am aware, until
same time relating to the canons of S. Pietro 1529. There is thus no obvious reason why he
None of these references tells us anything of the should refer to a Bolognese game, moreover, he
number of cards in a pack or of the game played jests about the enormous number of cards a
with it. The earliest account of the game known player has in his hand at tarocchi, whereas in
to me is that in It Giuoco Portico, a card-game book Tarocchino a player has only fifteen cards at the
by R. Bisteghi, first published anonymously in start of play. It is, thus, quite likely that
Bologna in 1753; in 1754 a very full description 'Sminchiate' was a term formerly in general use
by Carlo Pisarri was published anonymously in Tarot games, of which we do not hear save in
there under the title Istruziorzi rzeaessarie her the Si Tarocchino principally because the other games
volesse imparare it dilettevole giuoco dei Tarocchini. did not survive into the eighteenth century.
Pisarri tells us that he has read a 'very old' Despite our lack of any decisive proof, the
manuscript describing the mode of play in former belief in the great antiquity of Tarocchino to
times, which he explains together with the which the portait of Prince Fibbia attests makes
contemporary game. Though this is of great it likely that it was invented before the
value in tracing the history of the game, it tells us seventeenth century. We should probably place
nothing useful about its antiquity. Unfortunately its origin in the first half of the sixteenth century,
there are, so far as I know, no certain sixteenth- perhaps early enough for Berni to have been
century references to the game; since, alluding to it. The reason lies partly in its generic
presumably, it was, then as afterwards, confined resemblance to Minchiate, which we know to
to Bologna, this is not surprising. The earliest have been in existence by 1543, and partly to the
possible reference to it is by Francesco Berni in way in which the pack was shortened. We have
his Capilolo del gioro defla Prirrziera published at seen that at Chambéry in the nineteenth century
Rome in 1526. In the prose commentary a game, otherwise unrelated to Tarocchino, was
accompanying that poem, he scoffs at the game played with a pack shortened in exactly the same
of Tarocco, and, at one point, employs the way, by the omission of the 2 to 5 from every suit ,
expression 'Smirzclziale'.9 That term is otherwise this practice may well have gone back to the
eighteenth century. If so, it could be explained as
6 Ibid., p. 113 and pp. 117-19, where an entire notarised a mechanical imitation of the method of
agreement is reproduced, distinguishing, throughout, shortening the French-suited regular pack for
between carte and lriumphi.
7 See Lodovico Frati, La Vita Privater do Bologna day recolor XIII
such games as Piquet, when this game was still
al serolo XVII, Bologna, 1890, p. 133.
a I.e. to the canons of the Cathedral. See L. Frati, op. cit., p.
184. people to play for as much as a Carlino at la rocchi, or at triorfi,
9 The relevant words from Berni's light-hearted diatribe or at Smmchzate or whatever'.) 'Visa dz ...' ('face of ...') is an
are: 'Un altro ... ha trovato che Tarocchi song un be gioco, & idiomatic expression introducing an insulting epithet, as in
pargli essere in regna suo quando ha in mano un numero di 'verso Di ladro' (literally, 'face of a thief'); Berni is pretending
dugento carte che a Pena je pro tenere, et per non essere that the word tarocro has the same meaning as the other words
appostato je mescola cost it meglio che pro sotto la tavola, with the -0660 ending. A Carlino is a coin, which had various,
visa proprio di Tarocco colui a Chi piaee questio gioco, che often quite high, monetary values; presumably u Carline in
altro non vuol dir Tarocco che ignocco, sciocco, Balocco quarto specifies the particular type of such coin intended,
deg no di star fro fornari & calzolari & plebei a giocarsi in equivalent to a quarto d'ore: Berni is indicating the extravagant
tutto di un Carlino in quarto a tarocchi, O a trionh, O a losses that could occur in play. The verbs sminchiare and
Sminchiate che si sia'. ('Another has found that Ta roccli i is minchiare were used by speakers from southern Italy and
a fine game, and thinks himself in his kingdom when he has in Sicily with a sexual connotation, which is now accorded to
his hand some two hundred cards which he can hardly hold, them by all Italian speakers, by the seventeenth century, this
and so as not to be spied on shuffles them as best he can under meaning was known in Genoa, where there would have been
the table, one who likes this game is a real Tarocco-face - for many Neapolitans; but people living in Florence, Bologna
Tarocco means nothing else but a trifle, a stupid man, a toy .- and even Rome probably did not become aware of it until the
worthy to live among bakers and cobblers and common nineteenth or perhaps the twentieth century.
318 Part III: Italian Games and Italian Cards
played with 36 cards. In Piquet, the Ace is high, that a pack missing the 2 to 5 was known; but, if
and the cards omitted are therefore the four so, it was much less famous than the Trappola
lowest of each suit. In most forms of Tarot, the pack (which Marcolino used for his fortune-
Aces have no especial significance, and there is telling booklet). Furthermore, the Aces do play a
no reason why a 62-card pack should not be particular role in Tarocchino, alone among
formed by omitting the Ace to 4 from each suit Tarot games.
(almost exactly this occurred in Sicily). The It seems most likely, nevertheless, that
natural explanation of the method adopted for Tarocchino was invented at a time when the
shortening the pack in Chambéry Tarot is that it custom of shortening the regular pack had
was simply taken over from that used to obtain already come into fashion, that is, not until the
the 36-card regular pack. sixteenth century. It seems likely, too, from the
It is natural to suspect the same to be true of fact that in Tarocchino there are the same four
the Tarocco Bolognese pack. Especially is this so cards omitted from each suit, that this occurred
in view of the fact that in Tarocchino the original when the most usual shortened regular pack was
ranking of the suit cards is preserved, so that, in a 36-card one, as in France and Germany, before
Swords and Batons, the cards rank, in the 40-card Spanish form came to predominate
descending order, K, Q, C, J, 10, 9, 8, 7, 6, A, in Italy, as it does to this day. This would place
while in Cups and Coins they rank K, Q, CJ, A, the invention of the game no later than the
6, 7, 8, 9, 10. The omission of the 2 to 5 contrasts sixteenth century. If, as seems plausible, we
sharply with the method of shortening the pack regard the game as likely to have been a little
to 54 cards we have seen to have been used in older than Minchiate, it probably came into
Piedmont, namely by omitting those six cards existence in the first quarter of that century.
which are actually lowest in each suit, the Ace to This, in the absence of more definite clues, is the
6 in Swords and Batons and the 5 to 10 in Cups best guess that we can make.
and Coins; the Bolognese method is not readily The trumps of the Tarocco Bolognese differ in
intelligible save as an imitation of an already their order and numbering from those of the
known means of shortening the regular pack. It Tarot de Marseille, and, therefore, of the
has to be admitted that, on two counts, the case Tarocco Piemontese; but, as we saw, the latter
is not as strong as for the Chambéry game. For one order is probably, in detail, a French invention,
thing, although a game using a 36-card regular and the order in the Tarocco Bolognese
pack, namely Trappola, was well known in Italy represents a distinct tradition, one of several
during the sixteenth century, this omitted, not known in different parts of Italy. There was,
the 2 to 5, but the 3 to 6, from each suit. There indeed, a peculiarity in the order as observed in
was a special reason for this, in that the Zs, the play. As can be seen from Mitelli's Tarocchino
lowest cards of their suits, had a special role in pack and from that in the Bibliotheque
the game. A sixteenth-century writer, Sperone Nationale, before 1725 the Pope, Emperor,
Speroni, after describing the Trappola pack and Popess and Empress were present in the trump
the 40-card Primiera pack, says vaguely that sequence, which had just the same subjects,
there were other ways of shortening the regular though differently arranged, as the Tarot de
pack for other games.l0 It is therefore possible Marseille." As usual, these four cards ranked
above the Bagatto and below all other trumps.
10 Sperone Speroni, 'Trattatello de Gioco', in Opere, vol. V, But, unlike the practice in all other Tarot games,
Venice, 1740, pp. 441-2. Speroni lived from 1500 to 1588.
He first mentions the Italian and the French suit-systems.
they had no order of precedence amongst
He then says that sometimes you play with additional cards themselves, but ranked as equal, being referred
called tarocrhz, sometimes without them. When you play to collectively as Papa (Popes). If two or more Papz
without them, you sometimes use the full pack, sometimes a
shortened one. Having mentioned Trappola and Primiera,
l
for the latter of which you discard the 2s, is and 4s, he says
that in several other games, played in various places, you hand dealt. In some games the player who makes most wins,
discard other cards. In some games, he continues, you deal in others the one who makes least. In some games the court
out the whole pack, in others each player receives only two, cards are the highest of each suit, in others there are cards
three or more cards. There are some games with two that beat them,
players, some with many. In some games you draw new 11 See Chapter 5.
cards as play proceeds, in others you use only the original 12 Mitelli actually has two Popes and two Emperors.
Tarocc/zino or Tarow/12 Bolognese 319

were played to a trick, the one played last beat released after a few days' imprisonment. The
the others.*3 Papal Legate contented himself with demanding
The divergence in the subjects of the trump that the Papa be replaced by four Mori (Moors)
cards in the modern Tarocco Bolognese from and the Angelo Angel), which of course
those in other Tarot packs arose out of an represented the Last judgment, by a D a m s
imbroglio that occurred in 1725. In that year (Lady). The first change, but not the second, was
there was produced by Canon Luigi Montieri of made, and the pack reissued, with full
Bologna a geographical Tarocchino pack. ecclesiastical sanction, with Moors replacing the
Geographical, heraldic and other instructional Papa in the upper panels of those cards.
packs, in which the faces of the cards carried Presumably, with the affront to Papal dignity
information together with an indication of their thus allayed, there was felt to be no need to press
rank and suit as ordinary cards, were popular in the objection to the depiction of a sacred subject
the late seventeenth and early eighteenth on the Angelo."
centuries. Montieri's cards had a small panel at The replacement of the Papa by the Moors was
the top, depicting a card of the Tarocco effected, not merely in Montieri's geographical
Bolognese pack, save that each suit had the Ace pack, but, henceforth, in all Tarocco Bolognese
and 2 to 6 instead of the Ace and 6 to 10, a fact packs, the new cards depicting Moorish kings
noted on the Ace of Cups. The body of each being occasionally referred to as 'Satraps'. It may
trump card retailed geographical information; at First seem puzzling that the Papal authorities
the suit cards showed the coats of arms of the should have been so touchy about the presence of
aldermen (anziarzil and standard-bearers the Papal figures on trump cards in the Tarocco
(gonfalieri) of Bologna from 1670 onwards. The Bolognese, when this was a feature of the Tarot
publication of the pack caused annoyance to the pack from its first invention. But what went
I
Papal authorities, who had Montieri and all without remark in Renaissance times was not so
others concerned with its production arrested readily tolerated in the stern era of the Counter-
and the pack publicly burned. Bologna was then Reformation and afterwards. We have seen that

I in the Papal States, but, under an agreement of


1447, enjoyed considerable autonomy. What
annoyed the Roman authorities was that, in the
list of forms of government given on the Matto,
the figures of the Pope and Popess were
constantly liable to give offence, offence so great
as to deprive the unfortunate cardmaker of
Prague of his head." In all the German-speaking
Bologna was cited as having a 'mixed' parts of Europe the two Papal figures were
government. It was, however, quickly perceived replaced, during the seventeenth century, by
that to proceed against Montieri and the others in .Jupiter and Juno, and, in Normandy and
this matter would cause deep resentment in a city Belgium, by Bacchus and the Spanish Captain.
proud of its ancient liberties; so the case was In the Minchiate pack, which in the eighteenth
hurriedly dropped, and Montieri and the rest century was well known in Rome, the five lowest
trumps were known collectively as Papa, though
13 See Playing cards of various ages and countries selentedfrom the they ranked in sequence: but this nomenclature,
3 Collection of Lady Charlotte S6/zreiber, vol. III, London, 1895, p.
x 14, where an account of the Montieri affair is quoted from a
manuscript of 1820. This states that on 19 September 1725 in An example of Montieri's pack in book form, is in the
the Papal Legate ordered 'che net Gioco dei Tarocchi fossero British Museum, no. 1-43 in F.M. O'Donoghue's catalogue
sostituiti at 4 Papi 4 Mori'. That the four Papa were treated in of the Lady Schreiber Collection Illustrations will be found
play as equal in rank is a deduction from the fact that this has in Playing muds of various ages and countries, vol. III. An actual
certainly always been so for the four Moors (two of them even pack is in the collection of Mr David Temperley of
coincide in design), and the fact that Pisarri, in his careful Birmingham. A reproduction of the pack was published by
account of how the manner of play of 'gli Antichi' differed the Edizioni del Solleone in 1973, edited by Signor Vito
from that in contemporary usage, gives no hint of a difference Arienti, it includes a very informative leaflet by Signor
in this respect. Although he does not specifically mention the Franco Presicci. For an illustration of this reproduction pack,
use of Papa in place of Moors, it can hardly be that the 'very see S.R. Kaplan, op. cit., p. 147. A detailed discussion of the
Old' manuscript from which he was quoting in 1754 dated Montieri affair is contained in 'It Govern "mist" in
from after 1725. Further corroboration comes from the fact Bologna dal 1507 al 1797 e je carte do giuoco del Can.
that, in Mitelli's pack, in which the trumps are all Montieri' by G.B. Comelli, Anti e remorse della Reale
unnumbered, as was then the practice in Bologna, there is no Deputazione do Scoria Patria Per la Romagna, ser. 3, vol. XXVII,
differentiation of subject between the two actual Popes, 1909.
I though the designs are not the same. 15 See Chapter 10.

I
8

320 Part III: Italian Games and Italian Cards

which was not used in the sixteenth century, was 16. The numbered trumps are nowadays referred
not reflected in the trump subjects, which to by their numbers: but before the introduction
included neither Pope nor Popess. There is, in of the numerals on the trumps, a player had
the Leber Collection at Rouen, a non-standard simply to remember the order of the trump
sixteenth-century Tarot pack, probably from subjects. The ranking of the trumps in
Venice, which still includes the Pope, but a Tarocchino, in descending order, is as follows,
fragmentary one made in the early seventeenth the names of the numbered trumps being those
century in Rome by a cardmaker using the trade- used in the eighteenth century before the
name 'alla Colonna' evidently no longer included introduction of the numerals: where necessary
him. The trumps in the alla Colonna pack must the more usual equivalent appellation has been
have been numbered from 1 to 218 trump 5 is a indicated in brackets.
Sultan and trump 6 is Love. Love is always
superior to the Papal and Imperial cards in every
Angelo (Angel =]udgrnent)
pack, and it is unthinkable that a Sultan should
be superior to the Pope (especially in a pack Monde (World)
made in Rome): so it is clear that the Pope and Sole (Sun)
Popess had been replaced, in the alla Colonna Luna (Moon)
pack, by other figures. Unfortunately, the 16 - Slella (Star)
absence of the nine lowest trumps from all 15 - Saetta (Thunderbolt = Tower)
surviving examples of a type of pack made in 14 - Diavolo (Devil)
seventeenth-century Florence by a cardmaker 13 - Matte (Death)
using the trade-name 'Orfeo' leaves us unable to 12 -- Tradilore (Traitor = Hanged Man)
say what happened in that case, but by 1725 the 11 - Vecchio (Old Man = Hermit)
78-card pack was probably no longer in use in 10 - Ruota or Roda (Wheel)
either Florence or Rome. Hence, apart from the 9 - Forma (Strength = Fortitude)
8 Giustina (Justice)
Tarot de Marseille and its Piedrnontese variant
(which may not as yet have reached Piedmont 7 - Tempera nza or Tempera (Temperance)
6 - Carlo (Chariot)
itself), the Tarocco Bolognese was probably at
that date the only pack that still included the 5 - Amore (Love)
Papal figures. The four Mori (Moors)
Bagattirzo or Begato.
The Tarocco Bolognese was one of the very
first packs to become double-headed, adopting
this practice some time between 1760 and 1780, a Both now and in the eighteenth century, there
century before it was accepted in England, By are several games played with the Tarocco
contrast, it was the very last form of the Tarot Bolognese, which have in common certain basic
pack to inscribe numerals on the trumps to rules, of which the distinctive ones are those
indicate their order: this custom seems to have governing the different methods of scoring points.
been introduced at the same time that the cards Both now and then, however, a four-handed
were made double-headed. Bolognese game is regarded as the principal form. It will be
terminology differs from the norm principally in easier to proceed by first describing the modern
respect of the lowest trump, most usually called games, and then the older forms. The principal
the Bagatto (with the stress on the second modern game is Ottocento: the basic rules are
syllable). In Bologna in the eighteenth century it stated under that head.
was called the Bagattifw: now it is called the
Begato (with the stress on the first syllable). The
Fool is called the Matte, and the trumps are Ottocento
generically known as trzOnj, or also, nowadays,
simply as rzumeri (numbers). Nevertheless, the five Fundamentals
lowest trumps - the Begalo and the four Moors _
and the four highest ones - the Angelo, Monde The game is for four players, who play in fixed
partnerships of two each, partners facing each other
(World), Sole (Sun) and Luna (Moon) __ are left across the table. Deal and play are counter-clockwise.
unnumbered: the numbering begins at 5 with the The hands are played out in tricks, under the usual
Amore (Love) and continues to the Stella (Star) as rules and the usual constraints; the Matto serves as
Ta rocc/uno or Ta rocchi Bologrzesi 321

Excuse. Cards won in tricks by partners are kept face or Kings, but may discard any other card,
tarotchi
down in a single pile; when the Matto is played, it is including trumps. The two cards discarded by the
5 withdrawn from the centre of the table and placed dealer count at the end of the round to his side, unless
I with the cards won in tricks by that side. If the other they have made no tricks at all, when they must
»

side wins the trick to which the Matto is played, the surrender them to their opponents. The deal passes in
side who played it surrender any one card they have rotation after each round.
won, at their choice, to their opponents at the end of
the round. If the side playing the Matto does not win
any trick, they must surrender the Matto at the end of Declarations (Melds)
the round to their opponents: in no other The player to the right of the dealer always leads to
circumstances can the Matto be lost. The Matto may the first trick. Each player, just before he himself
be led to a trick, in that case, the second player may plays to the First trick, may declare any one or more of
play any card, to which the third and fourth players certain special combinations of cards, if he holds them
must follow suit if they can, and, if they cannot, must in his hand. He is not bound to make these
play a trump if they can. The trumps rank, in declarations, if he does not wish to, and may, if he
descending order : wishes, declare fewer cards of a given combination
Angelo, Monde, Sole, Luna, 16, 15, 14, 13, 12, 11, 10, 9, than he actually has. He must lay down all the cards
8, 7, 6, 5, the four Moors, Begalo. that he declares of any combination face up on the
table for the other players to see. Such declarations
If two or more Moors are played to a trick, the one score points for the side to which the player making
played last beats the others. The suit cards rank in them belongs, and are noted down: these points are
of their original order, that is, in Swords and Batons : added in to the points made on cards won in tricks at
K, Q, C,], 10, 9, 8, 7, 6, A the end of the round. The dealer may not include in a
declaration the cards he has discarded.
and, in Cups and Coins : There are two kinds of combination: sets of three or
K, Q, C,], A, 6, 7, 8, 9, 10. four cards, called crzrc/ze, and sequences. The possible
crztn/ze are 1

Points on cards Three taroechi 18 points


The counting cards, with their values, are : Four tarocc/zi 36 points
Three Kings 17 points
Angelo 5 points Four Kings 34 points
Mondo 5 points Three Queens 14 points
Begato 5 points Four Queens 28 points
Matto 5 points Three Cavalli 13 points
Each King 5 points Four Cavalli 26 points
Each Queen 4 points Three Jacks 12 points
Each Cavalla 3 points Four jacks 24 points
Each jack 2 points
Three or more crick/ze together form a criccorze, and all
There are also 6 points for winning the last trick. The the points for crick/ze are then doubled.
Angelo, Mondo, Begato and Matto are collectively There are seven kinds of sequence. Four of these are
called la rocchi: the taroccizi and the Kings are the sequences in each of the four suits. To have a
collectively called carte do cinque (cards worth 5 sequence in a suit, you must have the King and any
points). The cards are counted in twos. All twenty two of the remaining three court cards, if you have all
counting cards, taken together with twenty low cards, four court cards of a suit, you may count them all as
score 76 points. There remain twenty-two low cards, belonging to the sequence; and, if you have the King
together making II points, to give, with the 6 points and at least two other court cards and also the Ace of
for the last trick, a total of93 points in all. the suit, you may include the Ace in the sequence.
Other numeral cards may not be included in a suit
Deal and discard sequence. A sequence in trumps is called a grande or
grarzda. To have a grande, you must have the Angelo and
The dealer gives Fifteen cards to each player, in three at least two of the next three trumps, the Monde, Sole
rounds of five to each, starting with the player on his and Luna: if you have all three of these, you may count
right. He takes the last two cards for himself, without them all as part of the grande. In addition, you may
showing them, and discards two cards, again without count as part of the grande any of the numbered
showing them. He may not discard carte do cinque, i.e, trumps from 16 down in unbroken sequence. There are
322 Part III: Italian Games and Italian Cards

two remaining sequences, which are not sequences in trumps, for instance the 16 and 15, or the 14 and 13.
the literal sense: a sequence of Moors, consisting of Thus if you have the Angelo, Monde, 15 and 14, with
three or of all four Moors, and a sequence of Aces, both corzlatori, you can claim a grande of six (one
consisting of three or of all four Aces. The Aces may contatore replaces the Sole and the other the 16), but if
be used both to make a sequence of Aces and in their you have the Angelo, Monde, Luna and 14, with both
respective suit sequences. contatori, you cannot include the 14 in your grande,
The Begato and the Matto are called, in this which therefore, with the corzlatori, comprises only five
connection, contatori, and have a special, and twofold, cards.
privilege. First, they may function as wild cards, able, All sequences score only according to the number of
within certain limits, to substitute for certain cards cards they contain: 10 points for a sequence of three,
needed to make up a sequence. The restrictions are and 5 additional points for each card beyond three. A
these. A corztatore cannot substitute for a King or t h e sequence of six thus scores 25 points. All scores for
Angelo: a suit sequence must really have the King, sequences are doubled, however, if you have three or
a g r a n d e must really have the Angelo. Further, more of them.
a suit sequence must really have at least one of the
court cards below the King: you cannot make a Tlzejfnal more
sequence of the King and two contatori, but you may
make one of the King, one other court card, and one If there were only the scores for cards won in tricks,
contatore, and can add in the Ace if you have it. for the last trick and for rricc/ze and sequences declared
Likewise, a grande must really have at least one of the during the first trick, the Bolognese form of Tarocchi
three unnumbered cards higher than the 16: you would not differ very markedly from other Tarot `\ ..

cannot make a grande of the Angelo and two contatori, games. Its salient feature, however, is that, at the end m.

but you can make one out of the Angelo, one of the of each round, each side scores points, not only in
Monde, Sole and Luna, and one aontatore, and add in any these ways, but also for any cricche and sequences that
trumps in sequence down from the 16 that you have. can be made out of the cards the two partners have
A sequence of Moors must have at least two genuine together won in tricks. Naturally, there will normally
Moors; a sequence of Aces must have at least two be a great many more of these than ones which
genuine Aces. It is important to note that the same individual players could declare on their initial hands.
coniatore may be used repeatedly for this purpose, to They are scored for in exactly the same way as those
replace different cards in different sequences. The declared during the first trick. The only remark that
second privilege of the corzlatori is that either or both needs to be made is that, if a side should be lucky
may be added to any sequence, even if they are not enough to have a grande extending, with the possible
needed to replace missing cards. Again, they may be help of rorztatori, down to the 5, it may count as
used repeatedly for this purpose. Thus, if you have all belonging to the grande any Moors that it may also
four court cards and the Ace of Batons, and both have, scoring separately for a sequence of Moors if it
corttatori, you may claim a sequence of seven cards in has one. The scores for rricc/ze and sequences at the
Batons, whereas, without the contatori, the maximum end of play will usually swamp the points won on
length of a suit sequence is five, and if you have, as individual cards.
well, the other three Aces, you may claim a sequence In order to compute the scores made by each side
of six in Aces, consisting of the four Aces and t h e t w o for aricc/ze and sequences, it is usual for one side to lay
cnntatorr. It is only with sequences that the contatorz have out its cards, or the relevant ones, in rows and
either of these two privileges: they play no role in columns: it is possible then to see quickly both what
rrtcche, except in virtue of their being tarocc/ti. aricahe and sequences that side has, and also what the
In a grande, either or both corztatori may also be used other side has. There are Five columns, for trumps and
to replace missing numbered cards. Of course, no one for each of the four suits. The cards laid out in suits
conlatore may be used to replace more than one missing are the court cards and the Aces. Those laid out in
card in any sequence, nor may a contatore be added to trumps are the Zaracc/zi and the l\floors, together with
a sequence if it has already been used to replace a any cards belonging to the grande, if that side has t h e
missing card. So if you have the Angelo, the Sole, one Angelo. H the side that does not have the Angelo is
conlalore and the 15, you can claim only a grande of laying out the cards, they include as many trumps as
three, because you need the contalore to substitute for are needed to determine whether the other side has a
the A/Iondo or the Luna, and do not have the 16. But, if grande, and, if so, of what length.
you have the Angelo, the Sole, the 16 and 14 and two Consider the lay-out at the top ofp. 323.
contatori, you can claim a grande of six: one conlalore This side has two crztr/te, namely three Zaroca/ti, scor-
goes to replace the A/Iondo, and the other to replace the ing 18 points, and three Cavalli, scoring 13 points,
15. This is subject to the restriction that you cannot making 31 points together. It has three sequences: a
use both contatori to replace two adjacent numbered grande of Hve (Angelo, A/Iorzda, Bemata, 16, 15), scoring 20
Tamcchino or Tarocchi Bolognese 323

Trumps Swords Batons Cups Coins to a trick, is permitted to make to his partner: they are
Angelo K such as to be apparent to the opponent also - secret
K
Mondo signals are illegal. A busto is effected by striking the
Q table with the closed fist: it asks the partner to play
C C C his highest card in the suit led and to return it if he
J J wins. The vol is executed by tossing the card lightly
16 A A A
15 in the air so that it 'files' down to the table, and
signals that the player has no more cards in that suit.
One Moor It may be accompanied by the b1/550, in which case the
Begato intention is either to trump the opponents' court cards
in that suit, to save an important trump or to exhaust
the trumps in the hands of the player making the
points, a sequence of four in Swords (King, Begato, signal, so that he can then throw his high cards on his
Cavallo, Ace), scoring 15 points, and a sequence of partner's tricks. If not accompanied by the busto,
four Aces (three genuine Aces and the Begato), also however, it warns the partner not to lead that suit
scoring 15 points. This makes a total of 50 points, again. Finally, the striscio is made only when leading
which is doubled because there are three sequences, trumps, and is done by scraping the card led across
to make 100 points for sequences altogether: 131 the table. It invites the partner to lead trumps as
points for both Erica/ze and sequences. The opponents much as possible, if he deems it advisable, one motive
have one ricca of three Queens, scoring 14 points. may be to capture the Begato, and another that the
They have two sequences, one of three cards in Batons player making the signal has very few trumps, and
(King, Queen, Matto), scoring 10 points, and one of wishes to exhaust them for the same reason as before.
four cards in Moors (three genuine Moors and the
Matto), scoring 15 points. They have, therefore, 39 The basso and 0010 signals occur also in
points for crick/ze and sequences. If the other side had Tressette, but in that game are made verbally.
been laying out the cards, they would have put out all
their court cards and Aces, together with the Sole, The play of Ottocento needs extreme care,
Luna, 14, three Moors and Matto. Since the first.side because there are only twenty cards in the pack -
had only one con tatore, namely the Begato, which they the 6 to 10 of each suit - that cannot contribute to
needed to replace the Sole in order to form their grande, fo rm in g a ricca or sequence. As in all Tarot
it is necessary for their opponents to put out only one games, the Begato is highly vulnerable; but here
numbered trump to show where the grande ends, if the it is of prime importance, not only as being a
first side had had, in addition, the Sole, Luna or Matto, larocco but above all because of its role as a
their opponents would have needed to lay out the 13 as nontatore, it may, for example, enable the side that
well as the 14. saves or captures it to form three sequences
If we assume that the side laying out the cards in where, without it, they would have formed only
this example won the last trick and has, besides the one. The Kings are also of great importance, not
cards in the lay-out, fifteen low cards, it will have
scored 53 points on the cards, making in all 131 + 53 only as forming a valuable ricca but because they
= 184 points (plus any for initial declarations); the are essential for sequences in the plain suits.
opponents will therefore have scored 93 - 53 = 40 Having secured two sequences, it is an important
points on the cards, making a total of 39 + 40 = 79 objective to obtain a third, since that will double
points (plus those for initial declarations). The scores the scores for all of them; note that at least one
in this example are comparatively low. side must have a sequence of Aces, and at least
At the end of each round, the score for each side is one must have a sequence of Moors. All court
rounded up or down to the nearest multiple of 5, and cards are obviously important, the side which
is usually recorded as the result of dividing the lacks the Angelo will want to ensure an early.gap
rounded total by 5, e.g. a score 0f192 as 38. Both sides in the opponents' trump sequence. A player Must
record their score for each round, a running total try to keep in mind which of the many important
being kept, and that side wins the game which, in
several rounds, First reaches 800 points (160 reduced cards have been captured by his side or by the
points). If a side can do this by means of declarations opponents, but must be ready to make sacrifices ;
during the first trick, it has won the game, otherwise too exclusive a concentration on a single
the round must be played out, and, if both sides have objective can easily ruin a game.
reached 800 points, that with the higher score is the There are five other games currently played
winner. with the Tarocco Bolognese, which will now be
There are three signals that a player, while leading described.
324 Part III: Italian Games and Italian Cards

player says 'Gioco', and is not overbid by the third


player, all proceeds as before, save that the declarer
must show the eight cards from the centre of the table
Terziglio to the other two players before taking them into his
hand. It is still the player to the dealer's right who
This is a three-handed game, with a rudimentary leads to the first trick. The procedure is the same if the
form of bidding. Eighteen cards are dealt out in three first two players pass, and the third says 'Gioco'.
rounds of six each, starting with the player on the If the first player has said 'Gioco', the second or the
dealer's right. The remaining eight cards are placed third player may overbid him by saying 'Solo';
face down in the centre of the table. One of the players likewise, if the second player says 'Gioco', the third
is to play alone against the other two. The bidding is may say 'Solo'. In such a case, the player who opened
opened by the player on the dealer's right. He may the bidding does not have the right to claim to play the
pass if he likes, or make a positive bid, of which there Solo instead, he must simply become one of the
are only two: 'Gioco' ('I play'), also colloquially opponents. It is also allowed for the first positive bid
effected by saying, 'Se si prO' ('If it is possible'); and made to be 'Solo'. When a Solo is played, the eight
'Solo'. Suppose that he makes the lower of the two cards in the centre of table are set aside unlooked at,
bids, 'Gioco', and that the other two players pass. The and belong, at the end of play, to the winner of the last
first player then picks up the eight cards from the trick; the player to the dealer's right still leads to the
centre of the table, without showing them to the other first trick. The number of game points won by
two players, and adds them to his hand. He then declarer or opponents is doubled when a Solo is
discards eight cards face down beside him on the played.
table; he may not discard Kings or tarocc/zi. These When four take part in Terziglio, the dealer sits out
eight cards will count for him at the end of the round the round, and scores the same as the opponents of
like the cards he wins in tricks, unless he is the declarer. At Monzuno, near Bologna, a variation
unfortunate enough to win no tricks, in which case is played in which nineteen cards are dealt to each
they are surrendered to the opponents. The hands are player, and only five are placed in the centre of the
then played out in the usual way, the player to the table. Terziglio is extremely difficult, because it is
dealer's right leading to the First trick, each player, very hard to estimate, from a hand, what score is
before playing to the first trick, may declare crew/le or likely,
sequences. The opponents of the declarer keep the
cards they win in a single pile. At the end of the
round, points for cards, for the last trick and for cricche
and sequences included either in the cards won by the A/Iillone
declarer or in those of the opponents taken together
are calculated as in Ottocento. The cards are counted This is a popular two-handed game. The dealer gives
in twos: an odd low card does not count, an odd twenty cards to himself and his opponent, in four
counting card scores 1 point less than its nominal rounds of five each, and, in the last round, gives two
value. If the total score of the declarer exceeds that of extra cards to himself. Each then discards ten cards
the opponents, he has won; if it is equal or less, he has face down, which will count to him at the end, unless
lost. If the declarer wins, his total score is rounded to he makes no tricks; he may not discard Kings or
a multiple of 50: if it falls short of a multiple of 50 by 4 tarocc/zi. The dealer then deals ten more cards to each
points or fewer, it is rounded up, otherwise it is player, in two rounds of five each, and himself discards
rounded down (thus 296 is rounded to 300, 295 to two more cards. Some play instead that, before the
250). He then scores as game points one more than discard of ten each, the dealer gives himself only
the result of dividing this rounded total by 50; his twenty cards, taking twelve on the completion of the
opponents score nothing. If the declarer loses, he deal after that discard, but this is not the original rule.
scores nothing, and each of his opponents scores the Declarations, play and scoring for cards won in tricks,
same number of game points, calculated in the same for the last trick and for rricc/ze and sequences are as
way on their combined total point score. If, however, usual; the opponent of the dealer leads to the First
the declarer has made a capote (slam), that is, has trick, and the cards are counted in twos. Each player
won all the tricks, he scores 40 game points, and records his score at the end of each round, and a
conversely if he has lost them all. running total is kept. The game is completed at the
If the First player passes, the second player may end of that round in which one or both players
then either pass or make a positive bid, and, if he reached 1,000 points, and is won by the player who
passes, the third player has the option. A player who then has the higher score. If, during any deal, either
has passed cannot re-enter the bidding. It is very rare player finds himself able to reach 1,000 points by
for the second player to pass, because of the danger making declarations of crick/ze and sequences on his
that the third player will make a capote. If the second first twenty or twenty-two cards, before he has
Tatoca/zzrzo or Y-arocc/zz Bolognese 325

discarded, he may do so, and wins the game. Once that bring him up to the winning score. If both players
each has discarded his ten cards, however, the round attain 150 points (as recorded) in the course of the last
must be played out to the end before the winner can round, the one who has the higher grand total wins.
be determined. Except in the case mentioned,
declarations can be made only on the cards held in
hand after the discard.
Ma ttazza

This is a very popular reversed game which may be


Cerztino played by any number of players from two to six; the
most usual number is four. Ten cards are dealt to
This is another two-handed game, played with a each player, in two rounds of five each, and there is no
reduced pack of forty-two cards, from which all the discard. Each player plays for himself, and, in each
numeral cards save the Aces have been omitted round, there is a loser, or sometimes more than one
from all four suits. Each player receives only Five cards loser, rather than a winner. There are no initial
in the deal, and there is no discard for the dealer. Any declarations. The loser, in any round, is the player
player who has a rrieca or a sequence can declare it who makes the most points, on cards won in tricks, on
before playing to the first trick, and the points for it the last trick, and on crick/ze and sequences included in
are noted: but, at the end of the round, when the total the cards he has won. The cards are counted in sets
points for the round are reckoned, only the player equal to the number of players, e.g. in fours in the
with the higher total score records it and adds it to his four-handed game. If two or more players make an
running total. The first player, in any number of equal number of points, greater than that made by
rounds, to gain 100 points wins the game: he receives any other player, both (or all) are losers. If, however,
l game point if his opponent has attained 50 points or a player makes no points at all, that is, wins no trick,
more, 2 game points if he has not. then he is the loser, and the player with the most
points does not lose; if two or more players make no
points, both or all are losers. After each round, one
adverse game point is marked to the loser, or to each
Centocinquarzta loser if there is more than one. The game ends when
either two players have each scored three or more
This is yet another two-handed game, in which the adverse game points, or one player has scored six: in
full pack is used; the dealer gives fifteen cards to each, the former case, the two players who have scored
in three rounds of Eve each, and takes an additional three or more adverse points pay the rest between
two for himself in the last round of the deal, he them, in the latter case, the one player with six
discards two cards, under the usual rules. adverse points pays all the rest on his own. In any
Declarations and play are as usual. At the end of the round, at any stage, a player with a strong hand may
round, the points of each player are reckoned in the say 'A du70'. This is an invitation to any other player
usual way, and then rounded to the nearest multiple who cares to co-operate to join with him in trying to
of 10: 25 points are rounded up to 30, 24 points are deny tricks to the other players, or at least to one of
rounded down to 20. The recorded score is the them. If they succeed, the player or players with no
rounded total divided by 10. The game is won by the tricks will become the losers, but, of course, if they
First player to reach 150 points as recorded. (Some, fail, one of them will almost certainly be the loser, and
however, prefer to play to 200 up.) When the players it is very difficult to prevent a trick, especially the last
are approaching the winning score of 150, there are one, from inadvertently going to a player who has so
some special rules. The dealer, if he is close to 150 far made none. If a player chooses to co-operate with
points, leaves the last two cards face down on the one who has said 'A dum', he may not announce the
table, and looks at his hand before picking them up. If fact in any way: it becomes evident only through the
by declaring criticize and sequences he can reach the play. The score is usually kept by drawing spokes of a
winning score, he may declare them immediately, wheel on the table to each player (when there are
winning the game before his opponent has a chance four, it forms a cross), and marking a short line across
to make his declarations, and however close his the appropriate spoke to indicate the adverse points
opponent was to the winning score. If the dealer awarded to losers. Note that the player with the
cannot do this, he picks up the two extra cards and Matto can at the end of the round give in exchange for
discards. If, now, the dealer's opponent can reach the it to the one who took the trick to which it was played
winning score by declaring rricehe and sequences, he that card which most increases the latter's point-total.
declares them and wins the game. In any other case,
the last round must be played out, this applies even if It is convenient next to describe the most
the dealer can, after his discard, make declarations ancient form of the game of which we have an
326 Part III: Italian Games and Italian Card;

account, that contained in the old manuscript mountain', that is, the cards will be thrown in and the
from which Pisarri carefully cites all the player to the dealer's right will shuffle the pack and
differences from the eighteenth-century game. I become dealer for a fresh deal. (This used to be a very
shall assume that this manuscript was at least general Italian practice in a great many card games, it
fifty years old, and therefore recorded the is referred to by Francesco Berni in his Capitolo della
seventeenth-century form of the game. It is Prim zéra of 1526 as a peculiarity of the game of Ronfa.)
surprising in two ways. First, because every The player to the dealer's right speaks first: he may
say either 'La tango ('I hold') or 'A Monte'. If he says 'La
detail of the modern game featured in its ancestor lerzg0', the dealer resumes giving out the cards. If the
of three centuries ago: this extraordinary first player says 'A Monte', the dealer's partner may
conservatism makes it highly likely that the then do one of three things: he may say 'A Monte',
present-day game is, in all essentials, the same as indicating that he has very bad cards; or he may say
that invented in the sixteenth century. It is 'Ho cattivo, regolatevz on Le vostre' ('I have bad cards,
surprising, secondly, because, while Ottocento decide it on the basis of your own'), or he may simply
appears complicated enough, the seventeenth- put his cards face down on the table without saying
century game is even more complicated. In fact, anything, indicating that he does not wish to go a
in its basic structure it is almost exactly identical Monte, but without definitely making it impossible.
with Ottocento: but, superimposed on this, there Whatever the second player does, the third player
is an additional level of complexity which has now has the right to say either 'La tango' or 'A mole'. If
he says 'La tefzg0', then, as before, the dealer must
subsequently simply been shorn off. Pisarri does resume dealing out the remaining cards. If he says 'A
not describe the earlier form of the game all at morzte', then the dealer must determine, from his own
once, but merely notes its differences from the cards and what his partner has said, whether to
eighteenth-century form as he goes along; but I resume the deal or to throw in his cards, his actions
base the following account on his express show what he has decided. As will be seen, if either of
assurance that he has recorded all the the opponents of the dealer holds, i.e. says 'La 48n80
differences. As now, the principal game in the he increases the stake for the round: if the opponents
seventeenth and eighteenth centuries was a four- win the round, they will gain more, if they lose the
handed one; the earlier game was called Partita. round, the dealer and his partner will gain more. The
dealer, on the other hand, risks nothing by continuing
the deal.
Partita In the sewrzleentll century
Play
Four players take part, in fixed partnerships of two The declarations during the first trick are as in
each, the par triers facing each other across the table. Ottocento, save for certain additional declarations to
There is no game, to be won or lost over several be noted under Snoring. The play is just as in
rounds: a settlement is made after each round (or Ottocento, save for the signals that a player may make
after an arbitrary number of rounds), in the manner to his par trier. The first is the expression 'Sminc/zzaZe', by
explained below. The deal, play and allocation of which, when a player has the lead, his partner may
points for cards, rricc/ze and sequences are all as in instruct him to lead his highest trump. Pisarri remarks
Ottocento, save in the respects to be stated. that originally this was the only signal allowed to be
given. Secondly, if a player chooses, when playing a
Terminology card, to strike (battwel the table in the middle, he
informs his partner that he holds the highest card of
The same terms are used as in modern Bolognese that suit, including trumps, not yet played, if he strikes
Tarocchi, save that the lowest trump is called the the table at the side, he indicates that he has the second
Bagatlino, the trumps are called only tri0ty9, not humeri, highest card of the suit. Finally, in leading to a trick, he
and are all referred to individually by name, Pa/Ji may choose to draw back (tirare irzdietrol the card
replace the Moors, and the term Pariglie is used as an slightly towards himself before laying it down, by
alternative to rrzrc/ze. which he signals that he does not want his partner to
take the trick, or, at least, to play his highest card. Only
one of these three signals may be given at a time.
Deal

After the first five cards are dealt to each player, the Points
players look at them. If all four players agree, it will
be possible to arzdare a Monte, literally 'to go to the The allocation of points for uric/ze and sequences,
Tarocchino or Tarocc/zz Bolognese 327

either declared during the First trick or in cards won in 'La £eng0', and the dealer and his partner win, they
tricks at the end of the round, is exactly as in gain 5 additional chips. If the dealer throws in his
Ottocento, and there are 6 points for the last trick. cards and goes a monte, the opponents are awarded 5
However, the cards are counted in fours, not in twos. chips. There is a bonus of 10 chips for being the First
The dealer and his partner will have two extra cards : to win a round. If the winners obtain 500 points
two such low cards count nothing. (If counting cards without having the Angelo, then, in addition to all that
are included in the two odd cards, each counts 1 less has gone before, they obtain a further bonus of 10
than its nominal value.) There are 31 pairs of cards in chips; if they have 600 points without the Angelo, this
the pack, and only 15 sets of four, so that the total bonus is increased to 20 chips, and, if700, to 30 chips.
number of points on cards, including the 6 for the last If the winners, whatever their score, have neither
trick, is 77, exclusive of crick/ze and sequences, of contatore, they gain an additional 10 chips.
course. When cricche and sequences are declared during the
First trick, the points so obtained are recorded by
Scoring means of counters called Zupini or ferlini, quite distinct
from the chips. Each counter represents 10 points, but
The principal difference between Ottocento and the points are first rounded down to the next highest
Partita lies in the fact that, in the latter, there is an multiple of 10, so that a player who declares a cricaa of
additional scoring system superimposed on the Queens and a sequence of four, thus obtaining 29
allocation of points. This was done by means of chips points, may take only 2 counters. At the end of the
(in the sense of Poker chips) called Pest. A single bowl round, the number of counters is multiplied by 10 to
was on the table, and a side placed in the bowl the obtain the points to be added to the points on cards,
number of Pest that it had won, the number of pesi still and those on cricche and sequences among the cards
possessed by a side, or, rather, the difference between won, in order to determine how many points each side
that number and the number possessed by the has and, thus, which has won the round. In addition,
opponents, indicated how much they owed. This is however, the winning side is awarded twice as many
confusing for a modern reader, and I will instead chips as the total number of counters belonging either
speak of chips lpesi) being awarded to a side. Since it to themselves or to their opponents; declarations are
is on the basis of the chips that the settlement was therefore dangerous if you do not have a chance of
made, they could be called game points; but it is more winning the round. Furthermore, there are bonuses in
convenient to refer to them simply as chips. Chips chips for some, but not for all, the regular
have two functions: partly to represent points, 1 chip declarations, and also for some declarations that do
being equivalent to 25 points, and partly as not score points. 10 chips are awarded for declaring
independent bonuses, some of these bonuses are for three Kings, three tarocchi or three Pa/Ji, 20 chips for
things that do not in themselves score points, and thus declaring four of any of these kinds. Declarations of
affect the play of the game. rricche of Queens, Cavalli or.Jacks do not in themselves
A round is won by the side that obtains the higher gain any chips: but if a player declares a criccone of
total number of points in that round. The point-total three rrztcize, his side obtains 20 chips, if he declares
of the winning side is rounded down to the next highest one of four crick/ze, they obtain 40 chips, arid, for one of
multiple of 25, et. 374 is rounded down to 350. The five crzrc/ze, 80 chips. A declaration of three sequences
winning side is then awarded the number of chips that gains 10 chips, of four sequences 20 chips, of five
results from dividing that rounded total by 25, the sequences 40 chips and of six sequences 80 chips.
losing side obtains nothing. If the winning side has There are three kinds of declaration which score no
obtained 500 points, it also gains an additional bonus points, but are to be made, if the player wishes, in the
of 20 chips, and 10 more chips for each 100 points usual way, namely just before playing his card to the
above 500. Thus a score of 729 obtains 29 chips plus a first trick, and showing all the cards to the other
bonus of 40 chips, making 69 chips in all. If a side has players. One consists of ten or more trumps; for this
given marco (slam) to its opponents, i.e. has made all purpose the Matte may be counted as a trump. Ten
the tricks, the number of chips is doubled. Since there trumps are awarded 10 chips, eleven trumps 20 chips,
are 846 points for all possible fricc/ze and sequences, twelve trumps 40 chips, thirteen trumps 80 chips,
when marco is given the winning side will have 846 + fourteen trumps 160 chips and fifteen trumps 320
77 = 923 points, i.e. 36 chips plus 60 chips bonus; the chips. The second consists of ten or more cartaccie, that
total of 96 chips, when doubled, yields 192 chips. It is, numeral cards of the plain suits; the Matto may
was, however, frequently the custom to award 200 again be counted as a rartaccia (but the Bagattino may
chips for giving marco. If the winning side are the not). The scores in chips are the same as for ten or
opponents of the dealer, they gain 5 additional chips more trumps. The third kind is a declaration by a
for not having had the advantage of the discard, ii player that he has no trumps in his hand, in which
they said 'La ten go' during the deal, they gain a further case he must show his whole hand. For this his side is
5 chips. If, however, the opponents of the dealer said awarded 20 chips. If the declaration is made by the
328 Part III: Italian Games and Italian Cards

dealer, however, he must put his two discarded cards Deal


on one side, and show them at the end of the round, if
they contain a trump, his side must surrender 10 of Instead of saying 'La lego' or 'A monte', the player to
the 20 chips. the right of the dealer may, after the first round of the
Finally, if one side captures the Bagattino or the deal, say 'Come vuoZe'. By this he indicates to his
Mondo in play from the other side, it gains a bonus of partner that he has fairly strong cards, but not strong
5 chips. enough to say 'La tango' outright. (Pisarri's
recommendations are startlingly strict: he advises the
The scoring system is complicated, but does first player to say 'La ten go' only if he has three of the
not affect the game as much as one might at First eight carte de cinque in his First Hve cards.) Pisarri
think, since, for the most part, the feats for which frowns somewhat on this practice, but admits it to be
the bonuses are awarded are fairly rare. It seems widespread.
clear that the accretion of this system of chips
and bonuses must have taken place gradually Chips
after the invention o f t h e game; but this
reinforces our conclusion that the basic The chips are now called Partite, and there are also
structure of the game must date back to its large chips called Ollie, 1 Oca simply representing 10
Partite. Instead of both sides putting chips into a
original invention, since it takes time for such a central bowl, each side has a bowl into which they put
superstructure to be erected. Probably, therefore, the chips they have gained.
the way in which the game is now played is closer The awards of chips remain the same, with the
to how it was First played in the sixteenth century following exceptions. The number of chips gained is
than at any previous time, save that counting the no longer doubled for giving marco (slam). A
cards in fours was almost certainly the original declaration, during the First trick, of five sequences
practice. The custom of counting them in twos gains only 30 chips, one of six sequences only 40. A
must reflect a period when the various two- declaration of a criccone still gains 20 chips, but there is
handed games were more popular than the four- no increase for declaring four or five critic/ze. At the end
handed one. of the round, the winning side may claim only as
Partita, as described by Pisarri as being played many chips as the total number of counters belonging
both to them and to their opponents (to record the
in his own day, is very similar to the seventeenth- points on declarations during the first trick), not twice
century form, save for some modifications and as many, as in the earlier form of the game.
further complications of the scoring system. The
principal difference lies in the growth of an
elaborate system of signals. These have now all Gamepoints
become verbal signals, and in effect allow one of
the two partners to direct the play, while the In the eighteenth-century game, there is
other gives him (and his opponents) information superimposed upon the system of chips yet a further
about his hand. However, it is not permitted for level of game points, in terms of which settlement is
the players to say anything they like to their made. A game carlita) is concluded when, after
partners: information or instructions must be several rounds, one side has reached 150 chips. The
conveyed only by means of set conventional game comes to an end as soon as this happens, even if
formulas, and Pisarri rejects many formulas in it is in the middle of a round, as a result either of the
actual use as unlawful because excessively bonus for capturing the Bagattino or the Monde, or of
informative. H e r e I shall indicate only the the declarations during the first trick: for this
purpose, note that while the bonus for capturing a
principal ones; full details will be found in the tarorco is gained only on the completion of the trick,
appendix. that for a declaration is gained as soon as the
declaration is made. The winners of the game acquire
l game point if their opponents have gained 75 chips
Partita in the eighteenth century or more, 2 if they have less than 75 chips, and 3 if they
have no chips at all. There are, however, additional
All is as in the seventeenth-century form, save for the bonuses of game points in the course of the game. A
exceptions here stated. Moors replace the Papa. side that wins a round by making 500 points or more
gains a bonus of 1 game points, plus 1 additional
game point for every 100 points above 500, and a side
that gives marco (slam) to the other, i.e. wins all the
328 Part III: Italian Games and Italian Card;

dealer, however, he must put his two discarded cards Deal


on one side, and show them at the end of the round; if
they contain a trump, his side must surrender 10 of Instead of saying 'La tango' or 'A rrzonte', the player to
the 20 chips. the right of the dealer may, after the first round of the
Finally, if one side captures the Bagattino or the deal, say 'Come vuo!e'. By this he indicates to his
Mondo in play from the other side, it gains a bonus of partner that he has fairly strong cards, but not strong
5 chips. enough to say 'La ten go' outright. (Pisarri's
recommendations are startlingly strict: he advises the
The scoring system is complicated, but does first player to say 'La tango' only if he has three of the
not affect the game as much as one might at first eight carte de cinque in his first five cards.) Pisarri
think, since, for the most part, the feats for which frowns somewhat on this practice, but admits it to be
the bonuses are awarded are fairly rare. It seems widespread.
clear that the accretion of this system of chips
and bonuses must have taken place gradually C/zip;
after the invention of the game, but this
reinforces our conclusion that the basic The chips are now called Partite, and there are also
structure of the game must date back to its large chips called Oc/ze, l Oca simply representing 10
Partite. Instead of both sides putting chips into a
original invention, since it takes time for such a central bowl, each side has a bowl into which they put
superstructure to be erected. Probably, therefore, the chips they have gained.
the way in which the game is now played is closer The awards of chips remain the same, with the
to how it was first played in the sixteenth century following exceptions. The number of chips gained is
than at any previous time, save that counting the no longer doubled for giving marco (slam). A
cards in fours was almost certainly the original declaration, during the first trick, of Five sequences
practice. The custom of counting them in twos gains only 30 chips, one of six sequences only 40. A
must reflect a period when the various two- declaration of a criccone still gains 20 chips, but there is
handed games were more popular than the four- no increase for declaring four or five crick/ie. At the end
handed one. of the round, the winning side may claim only as
many chips as the total number of counters belonging
Partita, as described by Pisarri as being played both to them and to their opponents (to record the
in his own day, is very similar to the seventeenth- points on declarations during the First trick), not twice
century form, save for some modifications and as many, as in the earlier form of the game.
further complications of the scoring system. The
principal difference lies in the growth of an
elaborate system of signals. These have now all Gamepointx
become verbal signals, and in effect allow one of
the two partners to direct the play, while the In the eighteenth-century game, there is
other gives him (and his opponents) information superimposed upon the system of chips yet a further
about his hand. However, it is not permitted for level of game points, in terms of which settlement is
the players to say anything they like to their made. A game lpartila) is concluded when, after
partners: information or instructions must be several rounds, one side has reached 150 chips. The
conveyed only by means of set conventional game comes to an end as soon as this happens, even if
formulas, and Pisarri rejects many formulas in it is in the middle of a round, as a result either of the
actual use as unlawful because excessively bonus for capturing the Bagattino or the Manda, or of
informative. Here I shall indicate only the the declarations during the first trick: for this
purpose, note that while the bonus for capturing a
principal ones; full details will be found in the tarorco is gained only on the completion of the trick,
appendix. that for a declaration is gained as soon as the
declaration is made. The winners of the game acquire
1 game point if their opponents have gained 75 chips
Partita in the eighteenth century or more, 2 if they have less than 75 chips, and 3 if they
have no chips at all. There are, however, additional
All is as in the seventeenth-century form, save for the bonuses of game points in the course of the game. A
exceptions here stated. Moors replace the Papa. side that wins a round by making 500 points or more
gains a bonus of 1 game points, plus 1 additional
game point for every 100 points above 500; and a side
that gives marco (slam) to the other, i.e. wins all the
Taroccluno or Tarocc/zz Bolognesz 329

tricks in the round, obtains an additional bonus of 1 Gioc/zi (Play) - Lead the suit in which I announced
game point. a sequence.
Gioc/zi con Zero (Play with theirs) - Lead the suit in
which the opponents announced a sequence.
Irzstructz0ns and mformatzorz
Gioc/zz dz quesle (Play these) - Lead the suit just
By the eighteenth century, the custom had developed played.
of allowing a player to advise his partner what to play, Gioc/zi Ze sue (Play your own) - Lead a King,
or to give his partner information about his own hand, particularly one you showed in an announcement.
by means of a large number of partly conventional
expressions. A player could do this on either of two Goof/zi sempre Ze sue (Keep on playing your own) -
occasions: either when his partner had the lead, and Lead out all your certain winners.
before he led his card, or as he himself played a card Gioc/zi Pur sempre (Keep on playing) - Lead that suit
to a trick, whether he was leading or not. He was not, in which the opponents have a card they are anxious
however, permitted to give whatever instruction or to save.
piece of information he chose: he could do so only by
means of certain set formulas, called, rather oddly, Li fascia andre (Make them go) - Lead a suit in
giuorhz (games), of which he was not permitted to use which the opponents are short, to force their trumps.
more than one at a time. This meant that, in order to Next are the phrases that may be used when
be able to play the game, one had to learn by heart all playing a card to a trick, whether or not he is leading
these phrases and their significance. In practice, that to it. There is one signal given without words, namely
one of the two partners who had the stronger hand when a player draws back (tz'ra indietro) his card before
would assume direction of the play, the other merely laying it down: this signifies that the player wishes his
supplying him with information about his hand. No partner to let the trick go, and not attempt to take it,
rule of the game required a player to follow the or, at least, not to play his highest card on it, The
instruction given to him by his partner, though for principal phrases used are as follows :
some instructions it was considered bad play not to do
so, for others not. Equally, no rule forbade a player to Bazfto (I strike) - I have the leading card (in the suit
mislead his opponents by using a phrase indicating being played, or in trumps if trumps are being
that he had certain cards when in fact he did not, played). (By the eighteenth century the word had
obviously, however, such a practice was very replaced the action.)
dangerous, and only to be undertaken when there was Batto indielro (I strike behind) - I have the second
no danger of seriously misleading his partner. Not highest card not yet played (in the suit being played,
surprisingly, there was disagreement about which or in trumps).
expressions should be allowed, Pisarri cites a large
Song zn qualclze Zuog0 (I am somewhere) - (When the
number which he regards as improper, as giving an
excessive amount of information, but which were in trick is in trumps) I have one of the three trumps
use among some players. after the Angelo; (when the trick is in a suit) I have the
I give here only the most important of the phrases Cavallo or the jack.
(giuoc/zz) listed by Pisarri; others will be found in the St r i c t - I have just one more card left (in the suit
Appendix to this chapter (pp. 335-7). First are those being played, or in trumps if trumps are being
which may be used when the partner is about to lead to played).
atrick.
Striccando - I have just two more cards left (in the
suit being played, or in trumps).
Sminc/zi; also Sminclii in Pin' Bella - Lead your highest
trump. (The difference in the form of the verb from
the earlier 'Sminc/ziate' merely registers the eighteenth- There are also phrases for indicating any number of
cards left up to four in a suit, or up to nine in trumps:
century introduction of the polite use, in addressing
another person, of the third person singular in place of
the second person plural. I In rasa (At home) - (When a suit is being played)
play the highest card you have in the suit, (when
La Posro setvire d'un Picco/0 (I can help you by means trumps are being played, and the partner has no more
of a little one) - I have the leading trump, lead a small trumps) throw a King or other good card on the trick,
one to it. the opponent to your right will not beat it.
Tiff de' trionfetti (Draw small trumps). -.- Lead a Tire a me (I draw to me) - I have the Bagattino
fairly low trump, but not the lowest; continue to do SO but no other trump, keep your high trumps in order to
when you next get the lead. save it.
330 Part III: Italian Games and Italian Cards

Co ada wlpiu' Bella (Go here with the finest) - (Said sequences gains 10 chips for his side, or 20 chips for
only when the trick is in trumps) play your highest three sequences and 40 chips for four. A player who
trump. declares six trumps or six carlaccie gains 10 chips for
Cz Nada 60rz quell() the ha (Go here with the one you his side, or 20 chips for seven, 40 chips for eight, and
have) - Play your highest card in this suit. so on. The game is won by the side First obtaining 150
chips.
Copra solamenle (Cover only) - Beat the opponent's
card, but with a card as low as you can.
V0/0 (I Hy) or Vado (I go) - I have the highest trump Pa rt itaccia
and no other.
This four-handed game is a simplified version of
There were also phrases that could be used after the Partita, without chips; settlement is made at the end
first round of the deal to reveal one's holdings to one's of each round on the basis of the points alone. It is the
partner, so as to help him decide whether or not to go custom to change partners at the end of every four
a Monte; but Pisarri totally disapproves of these. rounds. There are three ways of scoring. According to
the simplest, the winners of any round each receive 1
Pisarri also briefly describes eleven other game point, paid by one of the opponents, without
games played with the Tarocchino pack. He regard to their score. Under the second method, the
unfortunately fails to state whether the cards are winners receive 1 game point each if they have a
always counted in fours or in sets equal to the point-total below 500, 2 game points if they have 500
points or more. Or, finally, they may receive l game
number of players. His silence on this point point each for less than 500 points, 2 if they have 500
might lead one to suppose that they were counted but less than 600, 3 if they have 600 but less than 700,
in fours, however many players were taking part ; and so on. Pisarri states that, while this game is
but it is difficult to believe this for all the two- played in Bologna itself, it is particularly favored in
handed games. The games are as follows. the countryside. It probably represents the original
sixteenth-century game.

Six-handed Paulita
MiZ[onz
The six players are divided into two Fixed
partnerships of three each, members of opposing sides This is exactly the modern game of Millone. The
being seated alternately. Each player is dealt ten dealer gives himself his extra two cards at the end of
cards in two rounds of five each, the dealer taking the the first stage of the deal, before the discard of ten
last two cards on the last round and discarding two; cards by each player,
presumably both partners of the dealer have the same
options in the a mole procedure as his single partner
in the four-handed game. Everything proceeds as in
four-handed Partita, with the following exceptions. In A/laltacsia
the declarations during the first trick, a player may
declare two tarocrhz, two Kings or two Moors. His side The only difference between this and the modern
receives no points for such a declaration, but they gain game of Mattazza is that it is specified to be for five,
10 chips for each such pair. If a ricca of three tarocc/zi six or more players, and that the number of cards
or Kings, or a sequence of three Moors, is declared, dealt to each depends on the number of players
the side gains 20 chips, as well as the usual points. (presumably twelve each to five players, ten each to
Furthermore, a player may declare three pairs of any six, eight each to seven, and so on). The expression
of the kinds which form circ/ze, i.e. taroccizi, Kings, 'Dura' is used just as 'A dur' is used now.
Queens, Cavalli and jacks: no points are awarded,
but the side gains 20 chips. If, for instance, a player
declares two tarocc/zi, two Queens and two jacks, his Quarafzlfacinque
side gains 30 chips, 10 for the two tarocciti and 20 for
the three pairs, if he declares three tarocc/zi, two This can be played by two or by three players. Each
Queens and three jacks, they gain 40 chips, 20 for the receives ten cards, in two rounds of five each, and each
three tarocc/zz and 20 for the three pairs, and the keeps a running total of the points he makes. There is
normal 30 points, 18 for the ricca of tarocc/zz' and 12 for no discard for the dealer, but there are the usual
the ricca of jacks. Sequences can be declared only declarations during the first trick and the usual rules
under the usual rules, but a player declaring two governing points. The winner is the first player to
Tarocc/zzrzo or Tarocdzi Bolognese 331

reach 45 points. There are two variant forms. forms. In the First form, each ricca or sequence
In the first form, each circa or sequence is reckoned declared during the first trick counts the exact
at its exact value, and a player may claim to have number of points at which it is valued, and the
reached 45 points, by saying 'Ho pinto' ('I have won'), same holds for points on cards and on circ/ze and
at any stage during a round. If his claim is sound, he sequences at the end of the round. Play and scoring
wins the game, even if another player has more points are subject to the usual rules, and the winner is the
than he. If his claim is false, the game comes to an first to reach a running total of 70 points, which he
end: his opponent wins, or, in the three-handed game, may claim in the middle of a round, under the same
that one of his opponents who has the most points. If a procedure as in Quarantacinque.
player wins the game in a single round, he is paid The second variant is more interesting. Points on
double by each opponent, if in more than one round, crzrc/ze and sequences declared during the first trick
he is paid singly by each. A player who has, in the are rounded up or down to the nearest multiple of
course of a round, attained 45 points in virtue of his 10, an odd multiple of 5 being rounded uP (kg. 15 is
score on that round and on a previous round or rounded up to 20). The same happens to the points
rounds, may claim victory but elect to continue the for cards and for crick/ze and sequences at the end of
round to the end: if he succeeds in scoring 45 points each round. At any stage of play, either player may
on that round alone, he is entitled to a double propose to the other that the score for the last trick be
payment. However, if either of his opponents has, by doubled, to make 12 points. The opponent may do
the end of the round, reached a higher total score than one of three things. He may refuse the proposal; in
the total score of that player, the game goes to that this case, the player who proposed the increase
opponent, and the player who claimed victory is paid receives the usual 6 points for the last trick, whether he
nothing. in fact wins or loses it. Or the opponent may accept
In the other form, the points a player makes on the proposed increase, in this case whoever wins the
and sequences declared during the first trick are
criticize last trick obtains 12 points. Or, finally, the opponent
rounded up or down to the nearest multiple of 10, an may propose a further increase to 18 points. In this
odd multiple of 5 being rounded uP (e.g. 15 is rounded last case, the First player has, in his turn, the same
up to 20). A player is not allowed to claim victory threefold option. He may refuse, in which case the
until a round has been completed. The game ends second player will score 12 points for the last trick,
when, at the end of some round, at least one player whether he in fact wins or loses it. He may accept, in
has made 45 points or more as a running total: when which case the winner of the last trick will score 18
more than one player has done so, the one with the points. Gr he may propose a further increase to 24
highest score wins. In the two-handed game, the loser points. This process is continued indefinitely until one
pays l game point to the winner if he has won in player either accepts or refuses. Once any such
several rounds, and 2 game points if he has won in a proposal has been refused, no further proposals of the
single round. A variation is to add 1 game point for kind may be made in the course of the round, but, as
every 10 points by which the winner has surpassed 45 long as they are accepted, several such proposals may
points: thus if he has 66 points, and has won in several be made at different times in a round. The game ends
rounds, he gets 3 game points; if he has 66 points in a at the end of that round in which a player first reaches
single round, he gets 4 game points. In the three- 70 points, and the player who then has the higher
handed game, there are again variations concerning score is the winner.
the award of game points. On one method, if the game
has been won in several rounds, the player with the
fewest points pays l game point to the winner, the
third player neither paying nor being paid; but, if the Lecchznz
game has been won in a single round, each of the
other two pays 1 game point to the winner. On Yet another two-handed game, each player being
another method, each opponent pays 1 game point dealt ten cards in two rounds of five each, with no
when the game is won in several rounds, and 2 when it extra cards for the dealer. The remainder of the pack
is won in a single round, and some add the additional is placed face down in the centre of the table. After
game point for every 10 points above 45. each trick, the winner of the trick draws the top card
of the stock, shows it to his opponent, and adds it to
his hand; the other player then draws the next card,
shows it to the first player, and adds it to his hand.
Settanla When the stock is exhausted, the hands are played
out. In this way, all sixty-two cards will, at the end of
Sett anta is another two-handed game in which each the round, have been captured by one or other player.
player receives ten cards in two rounds of Hve, and Before playing to the first trick, each player declares
there is no discard for the dealer. It also has two any crick/ie or sequences that he has in the usual way. If,
332 Part III: Italian Games and Italian Cards

in the course of the round, a player draws a card that 'Toppa', and then receives 1 game point. If he forgets
can be added to any of the crick/ze or sequences he to say 'Toppa', he cannot claim the game point, some
declared in the first trick, he may redeclare them, allow that, in this case, his opponent may say 'Toppa'
augmented by the new card, and score again for them, instead, and claim 1 game point. If one player gives a
even though he no longer has some of the cards that marco to the other, that is, wins every trick, and his
originally went to make them up. He may do this as opponent had the Matto, the Matto must, as usual,
often as he draws such a card; moreover, if he originally be surrendered to the winner at the end of the round :
had three or more cries/ze, and draws a card that the winner may then say 'Topper', and score an extra
augments one of them, he may redeclare all the cricclie, game point for doing so.
and similarly with sequences. He may not, however,
add to a sequence any card that he did not originally
declare, other than that he has .just drawn (et. if he Cerzlinz
originally declared a grande, and draws the Stella (16),
he may not add in the Saetta (15) that he already had in This is like the modern game of Centino, but differs
his hand). In no case may a player declare a new Wicca from it in that the full 62-card pack is used instead of
or sequence that he did not declare during the first the shortened 42-card one. It differs also in having a
trick. Some, however, allowed that, whenever a player four-handed as well as a two-handed form. In both
made a redeclaration, he could redeclare of! the cricclze forms, each player receives only Five cards: the four-
and sequences that he originally declared, even though handed form is played with fixed partnerships,
the card he had drawn augmented only one of them. partners facing each other. The winning player or side
Furthermore, every time that a player has ten trumps is the one first reaching a running total of 100 points ;
in his hand, he may declare them, and scores 100 if the other player or side has not reached 50 points,
points for doing so: he does not need, in this case, to the loser or losers pay double.
have declared ten trumps during the first trick. At the
end of the round, there will be large point-totals.
There are two methods of scoring, resembling the
Cinquina
older and the later forms of Partita. Under the First
method, a settlement is made after each round of play.
The winner's point-total, for declarations made This is another two-handed game in which each
during the course of play and for points on cards, player is dealt five cards. Settlement is made after
rrzrclze and sequences at the end of play, is rounded each round, on the basis of the number of points made
down to the next highest multiple of 25, he then by the winner, the loser's point-total makes no
receives, in chips, the result of dividing that Figure by difference. The score was recorded in the same way as
25, and, in addition, 20 chips if he scored at least 500 in seventeenth-century Partita, that is, by the
points plus 10 additional chips for every 100 points winner's placing chips for his winnings into a single
above 500. Settlement is then on the basis of the chips bowl on the table, but the chips simply represented
so acquired. Under the second method, a game may the points.
take more than one round. Chips are awarded in
accordance with the same principle as on the first Calirzz
method, and the first player to obtain 150 chips wins
the game. If his opponent has obtained 75 chips or
more, the winner obtains 1 game point; if he has fewer This is one of the few Tarot games that is not a trick-
than 75 chips, he receives 2 game points. If a player taking game, but, rather, what was earlier called a
wins any round with 500 points or more, he also gains "fishing" game. It may be played by two or by three.
1 game point, plus one for each 100 points above 500, The dealer gives three cards to each player, and
even though he has not yet reached game. places the next six cards face up, and separately, upon
the table. Each player, in turn, plays a card from his
hand to capture one of the exposed cards, putting the
two cards face down beside him like cards won in
Topper tricks; if he cannot capture any card, he must put
whichever of his cards he chooses face up on the table
Toppa is yet another two-handed game, but this time with the rest of the pool. It is stated that a card is
each player is dealt five cards only. Play and captured by a 'higher' card, but unfortunately this
allocation of points are as usual, and the player who, term is not defined; the case in which a player cannot
in any round, has the higher point-total receives 1 capture any card, and has therefore to play a card to
game point. Whenever, during the course of play, a the table, is vaguely expressed by saying that he has
player captures from his opponent a King, the only cards 'lower' than those on the table. Probably
Mondo, a Moor or the Bagattino, he may say we should interpret the term 'higher' as meaning that
Tarocdzino or Tarocc/zz Bolognese 333

a card can capture another card if it would beat the gives a mario to their opponents; i.e. wins all the tricks ,
other card if the latter had been led to a trick in the then their score for cards and for last trick is doubled.
usual type of game: that would mean that a trump Since the points on cards (including last trick)
can be captured only by a higher trump, a Moor by amount to 77, and there are 846 points for all possible
another Moor or by a higher trump, a suit card either frzrche and sequences, this means that they make
by a higher card of the same suit or by a trump, and exactly 1,000 points, plus any they may have made for
the l\latto by nothing, although not itself capturing declarations during the First trick. The bonuses in
anything; there is unlikely to be any restriction on a chips for winning with 500 points or more are the
player's capturing a suit card with a trump even same, in addition, if the winning side has 300 points
though he has another card of that suit in his hand. but less than 400, they gain a bonus of 12 chips (plus
When each player has played three times, and so has the 12 or more for their point scores, and, if they have
no more cards in his hand, the dealer gives out three 400 points but less than 500, they gain a bonus of 16
more cards to each player, and play proceeds as chips.
before, each time that the players have no more cards The phrases lgiuor/ii) used to give instruction or
left, the dealer again deals three to each. This is said information have changed somewhat, and have
to continue until the pack is exhausted; the cards become even more numerous. I give here only the
remaining on the table at the end of play belong to the principal ones, the rest will be found in the Appendix
player who last captured a card. It is not explained to this chapter (pp. 335-7). Among the directives that
what happens to the last two cards in the pack; since may be given to one's partner when he is about to lead
the game may be played by three people, they are are 1
probably dealt to the table after the last distribution
of cards, but it may be that they are set aside and go SmzM/zi or IZ bello .- As before.
to nobody. There is no score for last trick, but, at the
end of play, each player reckons the points on his Tiff un trionjetto - Like Tiff de' triorzfeiiz before.
cards and on wztc/ze and sequences that can be made Tziz un triorzfo - Lead your second highest trump .
with them, and the player with the highest number of
points wins. Giuoclzz Alla Zunga - Lead your longest suit,
Giuoclzi Alla cora .- Lead your shortest suit.
Partita continued to be played well into the Giuoc/zi Ze sue - As before.
nineteenth century. In 1841 Dr Tommaso
Verardini published anonymously in Bologna an The following are used when one's partner is about to
account of the game as then played, entitled I! lead for the purpose of giving him information only:
Tarocco ossa Giuoco della Partita, a second edition
appeared in 1872. Verardini obviously knew Buorze - I have three or four Kings.
Pisarri's book, since he occasionally repeats a Qualm/ze to/Za -I have two Kings.
phrase from it; but his book is far from being
(like so many card-game books) a piece of Urza bona ~I have only one King.
plagiarism, and he evidently knew the game well. Captive - I have no Kings.
It had hardly changed in the course of a century. La servo - I have two high trumps.
I.a 100550 service - I have the leading trump and one
Partita in the nineteen!iz century other high one.
Unzramenie or Per /2060 or Perl/zé Zo sappier or Non said
All is as in the eighteenth-century form, with the capote or Prenderzi Una Volta .- I have the Angelo but very
following exceptions. There is no longer any doubt few other trumps.
about the legality of the utterance 'Come vuole' by the Per zmfiic/zetto or Per un Piccolo - I have the Angelo.
player to the dealer's right during the process, after
the first round of the deal, of deciding whether to go a Per un trionfo ... I have the IWorzdo.
Monte. If a player declares five sequences during the
Host trick, his side is awarded 40 chips instead of 30, if The following are among the phrases used when
he declares six sequences, they are awarded 80 chips playing a card $10 a trick to give information to one's
instead of 40: this is a reversion to the seventeenth- partner:
century practice. Similarly, if a player declares four
rrirc/ze during the first trick, his side is awarded 40 Batik - (Said only
. when the trick is in trumps) I
chips, if give rrzrc/ze, 80 chips; this is also a reversion to have the leading trump.
the seventeentl century rule. If in any round one side
334 Part III: Italian Games and Italian Cards

Quz bat!/1 - (Said when the trick is in a plain suit) I Luna and 16 or Stella was called a trzonf0 6lze iota; a
have the leading card of this suit. low trump was called a.ttzr/zetto.)
Strztcando - As before. Un trionfetto e eattivo or Una carteltina con un trzbnfetto
Indigo - (Said only when the trick is in trumps) I If ave a King and a low trump.
have the second highest trump not yet played. Una goccia -I have the Matto.
Vols - As before. Una gocctetta -I have the A/Iondo and no other trump.
Sons in quiche logo - As before, but said only when Una piccolo goccia -I have the Bagattino.
the trick is in trumps.
Una regola - I have two carte do cirque, or the Angelo
Strict in niente - (Said only when trumps are and another high trump .
played) I have a small trump and the Matto.
Una regotina - I have two Kings and a low trump.
In niente - (Said only when trumps are played) I
have the Mateo but no more trumps. Due trianfetti - I have two low trumps.

The principal phrases used when playing a card to Verardini also lists certain phrases which, though in
give a directive to one's partner are the following : use amongst some, he regards as unlawful.

Vada giuocando - When you get the lead, lead a plain Partita probably died out around the turn of the
suit not yet played. century, having become excessively complicated,
even by the standards of the Bolognese form of
Giuoc/zi nuovz - Lead that one suit that has not yet
been played. Tarocchi. But, in the form of Ottocento and the
other games, Tarocchi continues to be played in
Giuoc/zz' je we -- Lead the King of the sequence you Bologna with great enthusiasm, and Bologna is
announced. one of the places where Tarot is still vigorously
Ha vedulo Ze mia - Lead the suit of the sequence I alive. The particular form of the game which that
announced. city has contributed is surely one of the most
Torii lf- Lead the suit of the preceding trick. skilled and subtle of all.
At the beginning of this chapter, we discussed
Tornz ld - Lead the suit of the last trick but one. the problematic date of origin of the Bolognese
C1iuoc/zz Pure - Keep leading that suit in which the game under the assumption that the use of a
opponents wish to save a card. shortened pack was one of its essential features.
Li faccia andre - Lead a suit in which the opponents But reflection on the rules of the game shows that
are void. this is not necessarily so. If the game were to be
played with a full 78-card pack, it would be
In casa - As before, possible to make the rules governing sequences in
Facda a me Do not play your highest card to this suits more closely analogous to that governing a
trick, grande. Without contatori, a sequence in Swords or
VI men if Bella - Play your highest trump to this Batons would then consist of the King, at least
trick, two of the next three court cards, and then any
cards in unbroken sequence 10, 9, 8, down to
Copra append - Like Cc/pra 50lamente before.
Ace; and a sequence in Cups or Coins of the
King, at least two of the next three court cards,
Verardini also allows that, when both the opponents and then any cards in unbroken sequence Ace, 2,
of the dealer have said A Monte, the dealer's partner 3, down to 10. If there had been such a game,
may give him information by means of one of the perhaps the first effect of shortening the pack
following phrases : would have been to prevent a sequence in Cups
or Coins from continuing beyond the Ace, later,
Sons aattzve or Cinque carlawie - I have nothing at all. the same requirements for a sequence might have
Varna azfanlz or Le dada bent - I have almost nothing. been transferred to the suits of Swords and
Batons. If t hi s were in fact the historical
Si regal? dale we -I have some moderate cards. development, then the shortening of the pack
.
Due, no dei quasi Miata - I have two trumps, one of must actually have brought about a
them higher than the 15. (Each of the 11l0nd0, Sole, simplification of the game. I am not definitely
Tarocclzino or Tarocnhi Bolognexi 335

advancing this hypothesis: the sixteenth-century Batto forte (I strike hard) .- I have the two highest
origins of the game are hidden from us; but it is a cards of the suit, or (when trumps are being played)
possibility that cannot be dismissed out of hand. the two highest trumps.
Bottofortissimo (I strike very hard) -I have the three
highest cards of this suit, or (when trumps are played)
Appendix: Other Giuoc/zz
the three highest trumps.
Indietro forte (Hard back) - I have the two cards
immediately below the highest in this suit, or in
Among phrases to be used when one's partner is trumps.
about to lead to a trick, Pisarri cites the following as Irzdietrofortissimo (Very hard back) - I have the three
not often used or of dubious legality : cards immediately below the highest in this suit, or in
Vadi gioearzdo or Mina, rninei - Lead a suit that has trumps.
not yet been played. Strioco in niente - (When trumps are played) I have
Cioelzi dz Luelle (Play those) - Lead, not the suit that one small trump left.
has just been played, but the one played a little Pisarri adds a number of phrases which, he says, are
earlier. much in use during the process of deciding whether to
Gioc/zi sempre dell blame (Keep on playing good ones) go a Monte, to inform one's partner what one has in the
.- Lead court cards; I have the Kings. First give cards dealt. He objects to the practice, and
Gioehi sempre delly calli/e (Keep on playing bad ones)
even more to that of actually showing one's partner
.- I do not have a single King; lead numeral cards. one's five cards. The phrases are :
He gives the following as used by some, but as to be Ho la regola (I have the rule) - I have three good
absolutely prohibited: trumps, or two good trumps and a King, the
La box so service Per dei biecoli (I can help you by means Bagattino or the Matto..
of little ones) .- I have the two leading trumps. Ho Za regolirza (I have the little rule) -I have one carts
Vadi giocando Ze sue (Go ahead with playing your do cinque (King or larocco) and two small trumps. .
own) - Lead the lowest card of a suit sequence you Ho Zi bugiardi (I have the liars) -I have four trumps.
have announced. Ho l'Ar!Ia - I have two Kings.
Mi fascia andre (Make me go) - Lead the suit in Ho due romiti (I have two hermits) -I have the Kings
which I am void and can trump . of Cups and of Coins. (These two Kings are shown as
having beards, and so are called 'hermits'.)
Among phrases to be used when playing a card to the Ho due Pellegrinz (I have two pilgrims) -- I have the
table, Pisarri cites also the following : Kings of Swords and Batons. (These two Kings are
Me ne restano (Some remain to me) - I have three shown as clean-shaven.)
more cards of the suit being played, or (when trumps Ho un romito -I have the King of Cups or of Coins.
are being played) three more trumps. Ho un pellegrino - I have the King of Swords or of
Pa rtirina - (When the trick is in trumps) I have four Batons.
more trumps. Ho [re triorzfettz - I have three low trumps.
Parte gusta - (When the trick is in trumps) I have Ho Una goccia (I have a drop) - I have one carts do
five more trumps. czrzqw.
Pia' della Parte - (When the trick is in trumps) I have Ho un lrz/info the rzuta con un Piccolo -.. I have one of the
six more trumps. high trumps and one low OTl€.
Condo (I break) - (When the trick is in a plain suit) Ho due Zrionfi 6072 Una stanella - I have two trumps and
I have four more cards of this suit, (when the trick is a Queen.
in trumps) I have seven more trumps.
Quanta se Ne Put avers (How many more of these can Verardini cites also the following directives to a
be had) - (When the trick is in trumps) I have eight partner about to lead :
more trumps. Se é in so casa butlarne - I have good trumps but no
Ne giachi sempre do quesle (Keep on playing these) -
Kings, if you have Kings, lead low trumps.
Lead this suit when you get the lead. Sarebbe of min raw - I have Kings but poor trumps,
Qui bzztto via (Here I am throwing away) - I have no lead a. plain suit.
high card in this suit. Se fossero belli .- If you have the al/ffmdo or two high
Faccia a me (Do to me) or A me (To me) - Do not play trumps, lead your highest trump,
your highest card, or keep back your high trumps; I Se fosrero Molli - If you have at least seven trumps,
have a card we need to save, lead your highest.
He lists the following phrases as unlawful: Se non se Ne serve - If you do not have a King or any
other good lead, lead your highest trump.
336 Part III: Italian Games and Italian Cards

Se Ne lza delly sue - If you have any Kings, lead one. Tutto é buorw - Do not play your Matto, but capture
He further cites the following two informative phrases this trump, if you are able to.
to be used when your partner is about to lead: Sforgi - Cover the opponent's high trump with a
higher one.
Non mi Conti -I have poor trumps and no Kings. Non u? rzmedz0 - I have to play this card, but do not
I! buttarfze non mi do faM/lzo - I have at least six want to lose it, save it if you can.
trumps. N072 salvo Mai nienle - Throw a King on this trick if

There are many phrases to be used when playing a you can,


card. The following are informative : Verso Di me - Play the cards you are afraid of losing.
Se nefaccia - Lead Kings and other certain winners.
Ana/ze Una Burma -. (When a suit is played) l have a Prerzderfi - If you can, win each trick to which the
court card, but not the leading one. opponents play high.
Arzr/ze Una buonina -l have the Ace of the suit. Larcifare co quests - Play low.
Una fattiva -I have just one low card of this suit. Bads qui - Keep back the King and court cards of
Restano - l have three more cards of this suit, or this suit.
three more trumps. Qui up bad Io -I have good cards in this suit.
Disf0 /a Mano - I have four more cards of the suit, or So one reeve barre -- Keep back your court cards in
four more trumps. the suit sequence announced by the opponents.
Arzc/ze Za Mano - I have five more cards of the suit, or 1Maz pat§aZe - If you have the King of any suit, play it
Hve more trumps. the first time that suit is played.
Pin' della Mano - (When a suit is played) I have six Quella bona - Play the good card you have told me
more cards of this suit. that you have.
Rata la Parte - (When trumps are played) I have six Quelltma - Lead the single card of a suit you have
more trumps. told me that you have.
Pia della Parte -I have seven more trumps. Quells cattiva - Lead the low card of a suit which you
II/Iolti - I have eight more trumps. have told me that you have.
Condo -I have nine trumps. Quella bonzrza - Lead the Ace you have told me you
Qui to/wa - I have the trump immediately above the have.
one I am playing. Non se Ne Pin' giuocato - Lead that suit that has been
Q_uz dz solo - I have the trump immediately below played only once.
the one I am playing. Se 8 mia non X 'zrzcomodi or Terzghi coperto - (Said when
Uno - I have just one more trump, not the leading leading a high trump) If the opponent does not beat
one. this card, do not beat it either.
Quasz' vol -- I have the leading trump and one or two La copra - Win the trick.
low ones. Quello the 52a bent or Quando non v'é irzteresse - (Said
Song in un bueo - I have the Luna. when leading a high trump) Win the trick if the
Sons in un Pickle bea .- I have the 16. opponent plays one of the four trumps below the
The following further directives may be given to one's Anelo, or throws any good card, otherwise not.
partner while one plays a card : iernpo di Par ire - Play the Monde or other high card
of the grande as soon as you safely can.
Se ne lea delly sue - When you get the lead, lead a So dove iza do venire - As soon as that suit is led in
King if you have one. which I have the leading card, throw a card you are
Seguiti - Win the trick if you can and lead the same afraid of losing.
suit. Quello the mm fa per lei - Lead the card you least
Questo e zl sue giuoeo - Lead this suit whenever you mind losing.
get the lead.
Qui anno .- Lead a low card in this suit to force the Finally, Verardini lists a number of phrases he
opponents' trumps. considers unlawful as follows :
3

Da Prinrz/9zo - Lead that suit, other than trumps, La .00.950 5<270zre Per del Pzbcolz -- As before.
which was the first to be played. Va giuocando /e .sue - As before.
Vi melt duello the lza - Play your highest card of this Mzfaccza andre - As before.
suit. (litchi sombre bone - I have all four Kings; lead
Qui busto via - As before. court cards.
Per me non Mia - I have the Matto. Balto forte -- I have the three leading trumps. (The
Sarebbe al min ease - Play out your trumps as soon as meaning has changed from 'two' to 'three' since
possible, because all my cards are winners. Pisarri's time.)
Vi' Perzsa lei or Si faeela de/ bene -- I am unable to make Battofortzsszmo -I have the four leading trumps.
a break in the opponents' grande, I leave this to you. Batto Zndietro -I have the two leading trumps.
Tarocclzino or Tarocc/zz Bolognese 337

Irzdielro forte - I have the second and third highest Due the rutarzo - I have two trumps higher than the
trumps. 15.
La Bugia - I have four small trumps. (This and the
following phrases were probably used to guide the It is surprising that, when so large a number of these
dealer in deciding whether to go a Monte.) phrases had come to be permitted, restraint was
Ho Z'Ar!za - I have the 16. not cast aside altogether, and partners allowed to give
Ho un romito - As before. each other what information or instructions they
Ho un Pellegrirzo .- As before. pleased; but there was evidently always a distinction
Tre 17z0019 - I have three good trumps. felt between what was and what was not permissible.
Per dei trionji - I have two or three of the four cards An oddity not worthy of mention in the main text is
below the Angelo. the practice, reprobated by Verardini, of announcing
Per deifliehetti -I have several low trumps. a sequence of Moors out of turn, even before the
Un flichetlo ed Una sotlanella - I have a low trump and dealer had discarded, as he remarks, this could on
a Queen. occasion affect the discard. Even in this the
Qua ttro/ize/zetti - I have four low trumps. conservatism of Bolognese players is manifest; for
Una goecia can un trionfo or Una eartellina eon un trionfo- I Pisarri also mentions the practice, though only in his
have a King and one of the trumps above the 15. catalogue of penalties for revokes, misdeals, etc., he
Ne ho dz quests robe - I have a large number of small thought it should be allowed when three Moors, but
trumps. (This was presumably used in play.) not when four, were announced.

I-~
CHAPTER 17

Minchiate

The game of Minchiate is played with a very the ordinary Tarocco pack contains 21 trumps, it
special kind of pack. Unlike other distinctive would appear necessary to add only 19 new ones
forms of Tarot pack, such as the Bolognese and to obtain the desired number of 40: but, while all
Sicilian ones, used for special versions of the the other standard subjects of the Tarocco
game, it did not evolve gradually out of the trumps are retained, there are three cards,
standard 78-card pack in the same way that the numbered IV, III and II, occupying the place in
variant games evolved from the main stem: it was the sequence usually occupied by the four Papal
quite deliberately invented in order to play a new and Imperial ones (Pope, Popess, Emperor and
type of game. The Minchiate pack differs from all Empress), namely immediately above the
other forms of Tarot pack in having forty trump Bagatto. The IV, III and II of the Minchiate
cards. With the Matto and the usual fifty-six suit pack are often described, respectively, as being
cards, this makes a very large pack of ninety- the Eastern Emperor, the Western Emperor and
seven cards, not, however, the largest pack ever the Grand Duke. At any rate the Pope and his
used for Tarot games, for, as we saw, one spurious consort have disappeared. This is no
containing as many as 103 cards was at one time doubt a tiny indication of the altered spirit of the
used in Munich. age. In 1534 Alessandro Farnese assumed the
The Minchiate pack was invented in Florence. Papal tiara as Paul III, the first of the Counter-
There is no evidence of its having existed in the Reformation Popes and the convener in 1545 of
Fifteenth century: the earliest reference to it the Council of Trent. What passed without
known to me is in the dialogue by Pietro Aretino offence in the ribald era of the Renaissance was
(1492-1556) called Le Carte Parlanti, first no longer so readily acceptable. From the Leber
published in 1543 and sometimes referred to as Collection pack, from Aretino 's dialogue and from
Part 3 of his Ragiofzamenti, of which the first two many poems we know that the Pope and Popess
parts are highly pornographic. The invention of continued to figure in the 78-card Tarocco pack,
the pack should therefore be dated to the first their omission from the Minchiate pack, however,
half of the sixteenth century. Since in Aretino's was the first instance of a piece of tact or caution
dialogue, which is between a cardmaker and his that was often repeated elsewhere, and it is
cards, Minchiate cards figure as something quite probable that by the late seventeenth century they
well known, we can safely assume them to have had ceased to adorn playing cards anywhere save
been invented by the 1530s, but in all probability in France, the French-speaking cantons of
not before that decade. The number of trumps is Switzerland and, of course, Bologna. Perhaps it
increased to 40 by the addition of twenty new was more a matter of proximity to Rome, for in
subjects: the missing cardinal virtue, Prudence, Rome itself and throughout the Papal States
the three theological virtues, Faith, Hope and (except in Bologna) it was Minchiate that,
Charity, the four elements, Fire, Air, Earth and among the games of the Tarot family, became pre-
Water, and the twelve signs of the Zodiac. Since eminently popular.
Mine/zzaZe 339

It is, indeed, true that the first five trumps, subjects in the Minchiate pack is due to Romain
from I to V, of the Minchiate pack were Merlin in his Origins des caries djouer (Paris, 1869).
collectively known as Papa (Popes), despite the In the Minchiate pack, all but the top five trump
absence of the Pope from the trump subjects, the cards bear Roman numerals, from I to XXXV;
I representing the Bagatto and the V Amore and the necessity for so late a writer to identify
(Love). Their being known as Pa/Ji is not easily the subjects arises from the fact that neither in
explained. It recalls the use of the same term for any description of the game that we have nor in
the Papal and Imperial cards of the Tarocchino literary references is it usual to allude to any but
pack before 17258 possibly the term was in more a very few of the numbered trumps save by their
general use and was inappropriately transferred numbers. Most of the identifications are quite
to the Minchiate trumps. In any case, it does not obvious, and could not be quarrelled with;
seem to have been adopted until the seventeenth though I know no literary authority for it, this is
century: it is not used by Aretino, nor by the true of Merlin's identification of the IV as the
anonymous author of a larocchi appropriate poem, Eastern Emperor and the III as the Western
I Gerrrzini supra Quaranta Meritrzlae della Cited do Emperor. It is not true, however, of his
Fiorerzga, published in Florence, 1553, in which designation of the II as the Grand Duke. The
each of the forty trump cards is associated with a Republic of Florence was converted into the
named Florentine courtesan. Nor did the pack, Grand Duchy of Tuscany only in 1569, whereas,
or the game, originally bear the name Minrhiate, as we have seen, the Minchiate pack was
but, rather, that of Germifzz, as in the title of the certainly in existence by 1543. The II of the
poem and in Aretino's dialogue. Gemini is Minchiate trumps shows a crowned, seated and,
obviously a corruption of Gemini (the Twins), as was remarked by Sylvia Mann, rather
which represents the subject of trump XXXV in effeminate figure holding an orb and sceptre.
the Minchiate pack, the highest of those showing Antonio Malatesti, in his poem about the
signs of the Zodiac. The name /\/lira/ziate Minchiate pack published in 1683, says ofit that
doubtless has a connection with the verb it is a Pope by name and a King in appearance;
srnirzclziare as used by Tarocchino players to mean obviously there was not then any traditional
'to play a high trump':1 it had been introduced as identification of it. The second stanza of IGermini
a name of the game by the end of the sixteenth sour Quaranta Meritrice is devoted to la Lucia, and
century, for, in the form Merzc/ziatte, both it and begins 'De' Gefmzni m'han fatla la Regina' ('They
the older name G e m i n i appear in _Cohn Florio's have made me the Queen of the Germini'). There
Italian/English dictionary, A W o r l d e of Word's, seems no definite intention underlying the design
published in London in 1598. When used as the of the card, or, if there was, it was soon lost. The
name of the game, the word A/Iirzclziate is treated figure is royal, but its sex is indeterminate; it is a
!
as a plural feminine noun; but in some parts of King or a Queen, but we may more conveniently
I
4
Italy, it had, as a verb in the second person refer to it as the Grand Duke, as long as we
plural, an obscene meaning, as it still does today, remember that it cannot really be that. All that it
though it cannot have had such a meaning in essentially is is the trump II, the Papa due.
Florence or Rome (at least before the twentieth The top five unnumbered trumps are called
century), in view of the many books in whose title collectively Arie, and are the familiar top five
it figured. Among regions of Italy where the word trumps of the ordinary Tarocco pack, in
did have an obscene connotation were Sicily and ascending order they are th e Stella (Star), Luna
Liguria; hence in Sicily the game was known (Moon), Sole (Sun), Monde (World) and Trornbe
instead as Galleritiz and in Liguria as Ganellini. I do (Trumpets). The Trorrzbe is the Angelo of other
not know the etymology of these names, in one packs, and shows an angel blowing a double
source the trump I is on one occasion spoken of trumpet and hovering over a city; it usually bears
as in Gan ellirzo? the inscription 'FAMA VOLA', as sometimes
The customary identification of the trump does the Chariot (no. X) also. The twenty cards
foreign to the normal Tarocco pack are inserted
1 The verb was also occasionally used in this sense by
Minchiate players; see Regale Generals del Giuoea delly en bloc below the top five cards and above the
Mine/ziale, Florence, 1781 (and later editions), oh. XIII, p. Fifteen cards bearing more familiar subjects: first
28. the four additional virtues, numbered XVI to
2 It Gioeo dell MinelNate: Capitolo, Leghorn, 1752, p. 14. XIX, then the four elements, numbered XX to
340 Part III: Italian Game; and Italian Cards

XXIII, and finally the twelve signs of the Zodiac, IX - Wheel of For tune
numbered XXIV to XXXV. Fire (XX) is X - Chariot
represented by a leopard standing in front of a XI -. it Gabbi the Hunchback) or it Tempo
blazing Hame, Water (XXI) by a sailing ship (Time)
upon the sea, Earth (XXII) by a scene with a XII - Z 'In/Jicralo (the Hanged Man)
bridge over a stream, a tree in the middle XIII - Death
XIV - in Diavolo or it Demonian (the Devil)
distance and buildings in the background, and XV - /a Casa del Diavolo (the House of the
Air (XXIII) by an expanse of sky with clouds, Devil)
birds and stars, and, on the ground beneath, XVI - Hope
some sort of beast. The cards from the XXXIII XVII .- Prudence
(Leo) up to the Trombe inclusive all have red XVIII - Faith
backgrounds, and are known collectively as Rossi. XIX - Charity
Trump I is obviously the Bagatto of other packs, XX - Fire
but is never so called, being known simply as XXI - Water
Z'Uno, I! Papa no or, occasionally, it Papzho. XXII - Earth
Trumps II to IV consist, as already noted, of the XXIII - Air
'Grand Duke', the Western Emperor and the XXIV - Libra (the Scales)
Eastern Emperor. Trumps V to XV comprise the XXV - Virgo (the Virgin)
XXVI .- Scorpio (the Scorpion)
remaining standard subjects of the Tarocco XXVII .- Aries (the Ram)
trumps; few require special notice. The Chariot XXVIII -- Capricornus (Capricorn or the Goat)
(X) sometimes bears the inscription 'VIVA XXIX - Sagittarius (the Archer), also called
VIVA'. The Gabba or Hunchback (XI), who Chiron
appears in the Tarot de Marseille as the Hermit, XXX -- Cancer (the Crab)
here figures more recognisably in his original role XXXI - Pisces (the Fishes)
of Time, and is sometimes referred to as it Tempo : XXXH - Aquarius (the Water-Carrier)
the card shows an aged man on crutches, with a XXXHI - Leo (the Lion)
stag seated on the ground behind him and, above XXXH7 - Taurus (the Bull)
his head, an hour-glass transfixed by an arrow. XXXV - Cernini (the Twins)
(XXXVI ) .- Za Stella (the Star)
The Hanged Man (XII shows the usual Figure (XXXVH ) - Za Luna (the l\Ioon)
suspended by one foot, who is, however, readily (XXXVH1) - it Sole (the Sun)
identifiable as Judas from the money-bags he (XXXDQ .- it Alonzo (the World)
clutches in each hand. Th e X V , which (XL) -- je Trombe (the Trumpets)
corresponds to the Tower of other packs (Za
Maison Dieu in the Tarot de Marseille), is called Although the top five cards, the Arie, are
Za Casa de! Diavolo (the House of the Devil), and unnumbered, they are sometimes referred to by
this accords with its design: from the door of the number both in literary references and in
usual tower, which is being struck by lightning descriptions of the game.
and from which masonry is falling, emerges the There are also certain peculiarities in the
Devil to lay hold of a naked woman by the hair design of the suit cards of the Minchiate pack.
and pull her back into Hell. The Swords are straight, and, in the suits of Cups
In the following detailed list of the I\Iinehiate and Coins, though not in those of Swords and
trumps, Italian names (other than Bagatto) are Batons, the lowest court card is female and is
given only when they are actually known from called Fantirza or Fantiglia. Since the Batons are of
some source as applied to la/Iinchiate cards. the usual smooth Italian type and the Aces have
no dragons on them, it would be somewhat
I .- Papa no (Bagatto)
misleading to say that the Minchiate pack
II - Papa due (the 'Grand Duke'l
employed the Portuguese version of the Latin
III - Papa ire (the Western Emperor) suit-system, as we have seen, the Portuguese
IV - Papa quattro (the Eastern Emperor) system resulted from the adoption of what were
V _ Papa cinque (Love) originally permissible variations within the
VI Temperance Italian one. But by the sixteenth century, the use
VII -For titude of straight Swords had become very rare in Italy,
VIII -Justice and we may therefore regard the Minchiate pack
A/Iinn/ziate 341
as exemplifying a hybrid Italo-Portuguese form. giuoco delle A/[inc/ziate', the game of Minchiate.
The Kings are all seated, and those of Swords Parts 1 and 2 were republished in 1683 together
and Batons wear short tunics, while those of with a posthumous Part 3, of which the third
Cups and Coins wear long robes; the Queens of section was entitled 'Quadernari delle
Swords and Batons are seated, while those of Minchiate', consisting of sixty-six quatrains each
Cups and Coins are standing. But the most devoted to one of the principal cards of the
remarkable feature is the representation of those Minchiate pack. Malatesti's friend, the
court cards which continue to be called Cavalla. Florentine painter and poet Lorenzo Lippi
In Swords and Batons the usual mounted knights (1606-1665), composed a long poem, It
have become centaurs; in Cups and Coins they Malmarztil€ Racquistato, of which two stanzas (61
have lost even this much of an equestrian and 62 of the 8th canto) related to Minchiate.
character, and are half-human monsters, in Cups The first edition of this poem appeared
half-dragon, in Coins half-lion. The centaurs at posthumously in 1676, under the anagrammatic
least have some precedent. The sheets in the pseudonym Perlone Tripoli, with a commentary
Rosenwald Collection (no. (22) of Chapter 4) by his friend Paolo Minucci, using the
show what is unquestionably a Tarocco pack, pseudonym Puccio Lamoni: this commentary
but one that has many Minchiate characteristics. contains the first detailed description of the game
The designs of the Gabba and the Hanged Man of Minchiate. Minucci's notes were expanded by
resemble those of the Minchiate pack: though the Biscioni, with further remarks on Minchiate
Gobbo lacks the stag and the hour-glass, he is on games, for a new edition of 1731. These poems
crutches in a very similar posture, and the not only give useful detailed information, but
Hanged Man grasps the same money-bags. serve to show that, at least in Florence, the game
Although the Swords are curved, the Kings of continued to be well known throughout the
Swords and Batons wear short tunics, and those seventeenth century. Minucci states expressly
of Cups and Coins long robes, exactly like their that it is quite well known, but adds that it is not
Minchiate counterparts; and, as in the much played outside Tuscany, or at any rate is
Minchiate pack, in Swords and Batons the lowest played elsewhere under different rules; later he
court cards are male, in Cups and Coins female. mentions Liguria specifically as a region in which
All four Cavalla in the Rosenwald pack are it is played in a considerably different manner.
centaurs. Very probably the Rosenwald pack We know from other sources that in 1663 it
represents the standard Florentine pattern for was introduced into Sicily, probably from Rome,
the Tarocco pack, from which many features but that it died out there in the course of the
were borrowed when the Minchiate pack was eighteenth century. In that century, however, we
First devised. have much testimony as to its popularity in
What was probably the original standard Rome. Joseph Baretti, in his Acvourzt of the Manners
pattern for the l\1inchiate pack lasted until the and Customs of Italy (London, 1768), speaks of
1890s, with hardly any change, several both Tarocco and Minchiate, the former as
seventeenth-century examples survive. A second played in Piedmont and Lombardy, the latter 'all
pattern was introduced in the middle of the over Tuscany and the Pope's dominions' (vol. 11,
eighteenth century; it did not achieve the ch. 33, pp. 219-21). In de La Lande's Voyage d'un
same popularity as its older rival, but survived Frangozk en Italic fazt dans yes armies 7765 et 7766
it by a few decades. There is no sign (Venice, 1769), a travel-book in eight volumes,
that the game suffered the same decline in Minchiate is spoken of at length (vol. V, pp. 157-
popularity as that which affected, in the later 60) as a game much played in Italy: 'tout Ze monde
seventeenth century, the parent game played l'aime d Rome' ('everybody in Rome is fond of it').
with the 78-card pack: it appears to have enjoyed There were many eighteenth-century accounts of
a steady popularity that reached its zenith in the the game. The first, after Minucci, was Luigi
eighteenth century. In Part 1 of La Sfinge, Bernardi's Regale Genetali de! rzobilissimo gioeo delly
published in 1640, a collection of riddles in verse Mine/ziale, published in Rome in 1728 and
by the Florentine poet Antonio Malatesti (1610- reissued there in 1742 and 1773. F.S. Brunetti's
1672), the answer to riddle 20 is 'l'Ufzo de' Gemini' Giuoelzi delle Minelziale, Orb re, Seacehi ed altrz
- the trump I of the Gerrnzrzz pack; and the answer dlngegno, in which the rules of the games are
to riddle 71 in Part 2 (published in 1643) is 'in interlarded with some tiresome allegorical
342 Part III: Italian Games and Italian Cards

matter, was also published in Rome, in 1747. An them', but she might.have had more success if
anonymous account in Terza rims, I! Giuoeo delly she had asked for Minchiate cards in Genoa,
Minelziate: Cap ilolo, appeared in Leghorn in 1752, though not under that name. In Florence the
and was republished in Florence in 1827. decline of Minchiate must have begun in the
Minchiate was included in Raffaelle Bisteghi's second half of the nineteenth century, and, though
card-game book, I! Giuoeo Pralico, which also packs were still being made there in the 1890s, the
contained the first printed account of game was probably extinct soon after the end of
Tarocchino, published in Bologna in 1753 and that century; in Rome, no doubt considerably
reissued there in 1754, 1760, 1774, 1785 and earlier.vThecard-making firm of Solesio, in Genoa,
1820, and in Milan in 1819. The first account to be on the other hand, was still producing Minchiate
published in Florence was another anonymous packs, presumably for local consumption, in the
one in Terza Lima, the Regale Cerzerali delve Mz'nehz'ale 1920s and 30s, in 1978 Stanley Gibbons sold a
of 1777; this was followed in 1781 by the prose Solesio pack with an Italian tax stamp dated 1929,
account Regale Generals del Giuoeo delle A/line/ziazfe and in the 1930s Mr Martin Drayson of New York
(RGGM), reprinted in 1790, 1807, 1820 (with a imported some Solesio packs for sale to playing-
substantial addition) and 1852. From all this it is card collectors. We should probably date the final
evident that the game was highly regarded, both demise of the game at around 1935.
in Rome and Florence, throughout the According to Minucci, the game was played in
eighteenth century and the first half of the Liguria in a manner differing considerably
nineteenth, as Robert Smith also testified in a from that prevalent in Florence. Unfortunately,
letter to the Society of Antiquaries of November all the accounts we have come either from
1803 (published in Arc/zaeologia, vol. xv, 1806, pp. Tuscany or from Rome, with the exception of In
140-4), saying that it was 'held in high esteem Giuoco Pratzro, which was plainly describing the
among the fashionable circles in Tuscany'. Florentine/Roman form; there is no hint that
(Smith presented the Society with a Minchiate the manner of play differed between Rome
pack and a copy of the 1781 edition of RGGM and Florence, but we have no evidence for that
which are still to be seen at the Society's rooms in which prevailed in Genoa. It is possible that
Burlington House). The latest work to deal with there are some still living in that city who
Minchiate was the Preceltz al Giuoratore in remember it. One curious oddity is a Minchiate
Conversazione (Milan, 1868); but as this borrowed pack made by Solesio and bearing tax stamps
heavily from I! Giuoco Pratico, it cannot be dated 1896 and 1913, in the collection of Mr
considered good evidence that the game still David Ternperley. This has, besides the usual
flourished at that date. ninety-seven cards, what appears to be an
Tarocchino and Minchiate are alike in their additional unnumbered trump. Like the usual
histories in that both variant games, probably unnumbered trumps, it has a red background,
invented at about the same time, retained their and shows a naked female figure, in a running
hold upon the affections of card players in their posture and holding something resembling a
native cities at the time when the 78-card game skipping-rope; her foot is on an arc of a wheel,
was fading from general esteem, and survived and it and she are enclosed within acircle which
intact to participate in the widespread is supported by two male figures rising from the
enthusiasm for Tarot games which, in the ground. I cannot guess what this design is
eighteenth century, brought the 78-card pack intended to represent, but it is hard to interpret
back to Italy from France. Their histories differ the card as anything but an additional trump. At
in that, while Tarocchino remained confined to present, no other example of a pack containing
the region of its origin, Minchiate became known this additional card is known to me, and the later
in many parts of Italy. Furthermore, while Solesio packs certainly do not include it; but it is
Tarocchino (though no longer so called) still possible that some variant form of the Genoese
flourishes vigorously in Bologna, Minchiate has game demanded an extra Aria. In any case, the
long died out. It seems to have survived longer in mode of play of Genoese Minchiate, or, rather,
Genoa than in its native Florence. Sylvia Mann, Ganellini, is, and may for ever be, a gap in the
in Collecting Playing Cards, London, 1966, p. 38, history of Tarot games.
remarks that 'The cards have fallen out of use Not only did Minchiate spread from Florence
and no Florentine I have met has ever heard of to other parts of Italy, to Rome and the Papal
Mirzchiate 343

States, to Sicily and to Liguria: it also became d'Aosta, a somewhat isolated part of Italy where
known abroad? At least two descriptions of the a highly localised tradition might well survive
game were published in German. One such was without being discovered by anyone from
included in the second edition of Die Kunst, die outside. Whatever may be the explanation of this
Welt erlaubt mitzurzelzmen in den verschiederzen Arden der apparent freak, it provides another illustration of
Spieled (Nuremberg, 1769); this was a translation the gaps that must surely remain in our
of that given in I! Giuoco Pratico. A separate knowledge of the history of the game of Tarot,
account, which appears to be independent, was however thoroughly we investigate it.
published in Dresden in 1798 under the title The game of Minchiate is generically similar
Regen des /v[inclziatta-Spiels (RMS), this is a very to that of Tarocchino. In both cases, the
careful description, more explicit than any of the principal form is a four-handed game with fixed
Italian ones and painstaking in its reproduction partnerships. In Minchiate, as in Tarocchino,
of the Italian terminology, which, however, it there are scores for special combinations of cards,
sometimes misspells. It is unlikely, though, that both when held in the hand of one player and
the vogue for Minchiate outside Italy was ever declared at the beginning of play, and also when
very widespread. One possible remote contained among the cards won in tricks by a
descendant of the Minchiate pack came to light pair of partners, and, as in Tarocchino, these
recently, and provides a curious puzzle. This is a scores swamp the points on individual cards won
pack made, possibly in the 1930s, by Piatnik of in tricks. Both games have a bonus for winning
Vienna; examples are in the Piatnik collection, the last trick, and neither has any idea of a
and in those of Miss Sylvia Mann and of Mr special bonus for winning it with the trump I. In
David Temperley. The wrapper is entirely in detail, however, the two games are very different.
French, and is labeled 'Tarot 8 73 cares'. The Not only are the scoring combinations wholly
73-card pack consists of the usual thirty-two suit dissimilar, but the selection of counting cards in
cards of an Austrian 54-card French-suited Minchiate differs radically from that in any other
Tarock pack, but with 40 trump cards together Tarot game: exactly half of the forty trumps are
with the usual Austrian Skiis (Fool). The trumps counting cards, of different values, while, of the
show rustic scenes of the type usual in Austrian court cards, only the Kings retain their point-
54-card packs, and are numbered from 1 to 40 in values. There are thus twenty-Five counting cards
Arabic numerals, half of which are in red and altogether (twenty trumps, four Kings and the
half in black: specifically, numbers 1, 3, 5, 7, 9, Matto), so that the ratio of counting cards to low
12, 14, 16, 18, 19, 21, 23, 25, 27, 30, 32, 34, 36, 38 cards remains much the same as in games with
and 40 are in red, and the rest in black. Apart the 78-card pack (25:72 as against 19:59), lower
from Minchiate packs, this is the only Tarot pack than in Tarocchino (20:42) or in games played
containing forty trumps, and I have found no with the 54-card pack (19:35) Moreover, unlike
other trace of a game played with 73 cards. It is in Tarocchino, with one single exception (the
conceivable that it represents some descendant of XXIX), low cards cannot contribute to the
Minchiate that has been subject to influence special scoring combinations. The various
from the games played with the shortened 54- printed descriptions of the game agree extremely
card Tarot pack, though the significance of the closely, so that, while we can probably not
red and black numerals escapes me. It was recover the distinct mode of play observed in
obviously made for export to some purely Liguria, we have a very clear idea how it was
French-speaking area. The best guess I can make played in Florence and Rome from, say, 1675
at the region it was intended for is the Val onwards.

3 Catherine Perry Hargrave, A History of Playing Cards,


New York, 1930, 1966, p. 38, illustrates a Minchiate pack /l/line/ziate with Partrzerx
stated to have been made in France. The ground for
assigning it to France is presumably the Bourbon Heur-de-
lys watermark, but this is poor evidence, such a watermark Terminology
being quite common outside France. Chiari of Florence
made a pack identical to the one illustrated by Hargrave, Trumps are called tarocc/zi. Counting cards are called
which is almost certainly his. There is thus no reason for carte dz onto, and trumps which are counting cards
supposing Minchiate to have been known in France. tarocehz rzobili. Trumps which are not counting cards
344 Part III: Italian Games and Italian Cards

are called tarocc/zz ignobili, and low suit cards are called The Matto 5 points
carliglie or rartaccie. The Fool is called it Matte: the Each King 5 points
three highest court cards in each suit are called Re, Each Papa from II to V
Regina and Cavalla, the lowest court card in Swords inclusive 3 points
and Batons is called Fante and in Cups and Coins
Farztina or Fantiglia. As already mentioned, the live Thus the Arie are worth 10 points each, the Pepi from
lowest trumps, from I to V, are called Papz and the top II to V 3 points each and every other counting card 5
five trumps Arie. Trumps VI to IX or even XII are points. In addition, there are 10 points for winning the
also sometimes called Papa, Papetti or tarocchznz, but last trick.
these usages are rare, unnecessary and confusing. The
XXXI to XXXV are called sopralrerztig likewise the
XXI to XXIX are sometimes called sopravenii and the Deal and discard
XI to XIX sotlovefzti. The trumps from XXXIII There are four players, in fixed partnerships of two
upwards, particularly the XXXIII, XXXIV and each, partners facing each other across the table. Four
XXXV, are called rori, from their red backgrounds. rounds constitute one grata, in the course of which
Malatesti gives the name salamandre for the XVI to each player is dealer once, and it is usual to play a
XIX the four additional virtues), while RMS says grata with each combination of partners. Deal and
that they are called Prey/ze (in the Gemini .copra play are counter-clockwise.
Qua ranla Meritrice, they are assigned to four After having shuffled the pack, the dealer presents
procuresses or rujane), but these cards have no it to the player on his left to cut. RMS says that, before
special significance in the game. The special scoring he does so, the dealer looks at the bottom of the pack,
combinations of cards are called z/erJrI¢oZe, z/erzirole or and, if the bottom card is a counting card, removes it
verzigole, the stock of undealt cards is called Za Fola or to the middle of the pack, and repeats this operation
Za Folia, Other special terms will be mentioned as they until the bottom card is a low card. No Italian source
become relevant. mentions this detail, which is designed to prevent the
player who cuts doing so in such a way as to ensure
Rank and values of the cards that his partner gets the bottom card when it is a good
one.
The highest trumps are the Eve Arie, which are, in The player on the dealer's left lifts a section of the
descending order, the Trombe, the Manda, the Sole, the pack from the top in the usual way (he must leave at
Luna and the Stella. Below them come the numbered least three cards), but, instead of placing this top
trumps in sequence down from the XXXV to the Uno section face down on the table, he turns it over so as to
(I). The Matto has no trick-taking power and serves expose its bottom card. If this card is a counting card,
as Excuse. In the suits, the cards rank in their original or, although not a counting card, a trump higher than
order, that is to say, in Swords and Batons they rank, the XX, he takes it and lays it face up in front of him.
in descending order : If the next card is a counting card or a trump higher
King, Queen, Cavallo,jack (Fante), 10, 9, 8, 7, 6, 5, 4,
than the XX, he takes it in the same way, and
continues to take cards until he reaches one that is
3, 2, Ace,
neither a counting card nor a trump higher than the
and, in Cups and Coins 2 XX. RMS requires him to stop when he has taken
King, Queen, Cavalla, l\fIaid (Fantina), Ace, 2, 3, 4, 5,
thirteen cards (if he should be so lucky), even if the
6, 7, 8, 9, 10.
next card is a counting card or a trump higher than
the XX; RGGM, on the other hand, says expressly
The counting cards are the four Kings, the Matto, the that he should not stop, but should continue until he
five Papz from I to V, the X, the XIII, the XX, the reaches a low card. To take counting cards and
XXVIII and the eleven highest trumps from the so/Jraverzti from the pack in this way is called 'to rob'
XXX to the Trombe inclusive. Their values are as (rubare) the pack. The opponents of the dealer score
follows : the values in points of all the counting cards which the
player on the dealer's left robs.
Each Aria 10 points The player on the dealer's left now puts the
The Uno (I) 5 points remainder of the top section of the pack face down on
The X 5 points the table, the dealer places the bottom section on top
The XIII 5 points of it, and deals a round of ten cards to each player,
The XX 5 points beginning with the player on his right. He then deals
The XXVIII 5 points a round of eleven cards to each player, in each case
Each trump from XXX exposing the eleventh card. If the card thus exposed is
to XXXV 5 points a counting card, the side concerned scores its value.
A/H126lziate 345

The stock of undealt cards is called the Fola. The his left, any cards they have robbed from the pack or
dealer counts the Fola to make sure he has dealt extracted from the Fola. If, by robbing or extracting
correctly: it should consist of thirteen cards less any cards, the dealer or the player on his left has more
that have been robbed by the player to his left. The than twenty-one cards in his hand, he has to discard
dealer now robs the pack in his turn. He turns up the as many as are needed to reduce it to twenty-one
lop card of the Fola: if it is a counting card, or a trump cards. He may not discard a counting card, but he
higher than the XX, he takes it, placing it face up on may discard all other cards, including trumps. The
the table in front of him. In this case, he then turns up dealer and the player on his left place the cards they
the next card of the Fola, and, if it is a counting card have discarded face down in front of them on the
or a trump higher than the XX, takes it in the same table.
way, and continues to do this until he reaches a card It will be remembered that, according to RMS, the
that is neither a counting card nor a trump higher player to the dealer's left may not rob more than
than the XX. The dealer's side scores the value of any thirteen cards. Of course, it will be very seldom that
counting card robbed by the dealer in this way. (It is he robs that many, but, if he does, the dealer will have
important that the dealer should turn the top card no opportunity to rob or to extract cards: the pack
rather than exposing the bottom card, which will will be exhausted when the deal is completed.
necessarily be a low card.) The dealer now looks According to RGGM, on the contrary, the player to
through the remaining cards of the Fola, and, if there the dealer's left may, if he is lucky enough, rob more
are any counting cards there, he extracts them, and than thirteen cards. In this case, the dealer will not be
lays them face up on the table in front of him. They able to deal himself a full complement of eleven cards
belong to him, but his side does not score any points on the second round of the deal. Instead, he deals
for them. To extract counting cards from the Fola in himself all the remaining cards, exposing the last one,
this way is called Pzgliareg note that, unlike the case of and then waits for the player to his left to make his
robbing the pack, the dealer does not extract from the discard. This player sets thirteen discarded cards face
Fola trumps above the XX that are not counting down in front of him, and gives the other cards that he
cards. The purpose of this rule is to ensure that all the discards, which will necessarily be low cards, to the
counting cards are in play. dealer to make up his hand.
The dealer now hands what remains of the Fola to Brunetti remarks that it was formerly the rule that,
his partner. The partner looks at it, and sorts it into if the dealer was unable either to rob or to extract any
suits: he places the trumps face down in a pile in front cards from the Fola, he had to pay a penalty of 1 rest
of him, but the suit cards, arranged in their different or game point, equivalent to 60 card points,
suits, face up beside the trumps; he also announces presumably, in the partnership game, his side had to
how many cards of each suit there are in the F0!a.'* pay the opposing side. However, Brunetti says, the
(He does not announce the number of trumps, but rule was abandoned as being too brutal.
this is deducible by subtraction.) In the meantime, As soon as the dealer and the player to his left have
each player picks up his hand, including the exposed made their discards, the player to the dealer's right
card, and, in the case of the dealer and the player on leads to the first trick. The other players do not
immediately play to the trick, however: there is First a
4RMS states various conventions governing the pause for declarations.
announcement by the dealer's partner or the dealer himself
of the numbers of cards in the different suits. The suits
containing more cards are mentioned first, e.g. 'Four Cups, Declaratzorzs
three Coins, one Sword, without Batons'. If there are equal
numbers of cards in two or more suits, this is expressed by As soon as the player to the dealer's right has led the
'Per sorts' ('of each kind'), leaving those suits unnamed, Thus first card, each player in turn, beginning with the one
'Four Coins, two Per sorts' means 'Four Coins, two Swords, on the dealer's right, announces any of the special
two Batons, two Cups', 'Four Coins, two Per sorts, without combinations of cards, called versicole, he has in his
Batons' means 'Four Coins, two Swords, two Cups, no hand, and shows them to the other players. There are
Batons', 'Four Per sorts, two Cups, one Baton' means 'Four two kinds of versicle, regular and irregular. A regular
Swords, four Coins, two Cups, one Baton'. Swords and versicola consists of three or more trumps in strict
Batons can be referred to collectively as lunglzi (long), and
Cups and Coins as rotondi (round), RMS gives ruse (red) in consecutive sequence. Not every trump can form part
place of rotondi, but this is a mistake. Hence 'Three rotondi, of a regular versiaola, but only the Papa from I to V and
two lunglii' means 'Three Cups, three Coins, two Swords, the trumps from the XXVIII up to the Trombe
two Batons'. If there are, respectively, one, two, three and inclusive. There are names for various kinds of regular
four cards of the different suits, the suits are given, without versinola, although the distinctions between the
numerals, in ascending order, according to the number of different types in no way affect the rules of the game.
cards in each: thus 'Cups, Swords, Coins, Batons' means A versicola consisting of three or more Papi is of course
'One Cup, two Swords, three Coins, four Batons'. called a versicola do Papa; a versioola containing
346 Part III: Italian Games and Italian Cards

numbered cards from the XXVIII up is called a


versicola dz larofc/zz, one containing one or more Arie is Play
called a versicola d'Arie, one containing the XXX is When the dealer has placed the Fola beside him, play
called a versifola dz trent, one starting with the XXXI to the first trick is resumed, and the hands are played
or XXXII a verMola do sopratrenti, and one consisting out, under the usual rules, in twenty-one tricks. As
of the XXXIII, XXXIV and XXXV a z/erxicola do usual, it is obligatory to follow suit if one can,
ross . including playing a trump if a trump is led, and, when
The irregular uersicole are as follows : one cannot follow suit, to play a trump if one can.
(a) Uno, Trombe and Motto (called verxicola de! There is a special rule governing the first trick to be
A/lattolg played in any one of the four plain suits. If the player
(b) Uno, XIII and XXVIII (called versztola del who holds the King of that suit is not the one who led
Trea'zci)' 3
to the trick, and if, before his turn comes to play,
(c) the X, XX and XXX, or the XX, XXX and another player has played a trump to that trick, he is
Trombe, or the X, XX, XXX and Trombe (any of bound to play his King, regardless of whether he has
which is called a verslrola delve diecine) ; the Matto or another card of that suit. This rule does
(d) any three, or all four, Kings (a versieola dei Regt). not apply when the trick is not the first one to which
that suit has been led, nor does it apply when a trump
The player who has the Matto cannot use it as a has not yet been played to the trick, even if the player
wild card, to substitute for a card missing from a who has the King knows that a later player will play a
verszeola; but he can add it on to every verszeola that he trump.
has, save, of course, the versicola de! A/Iallo, of which it Whenever one side captures a counting card from
is already an integral part. the other side, that counting card is said to 'die'
With one exception, the value of any versieola is (moire). In each such case, the side winning the trick
simply the sum total of the values of the cards it immediately scores the value of that counting card as
contains, considered as counting cards, including 5 a bonus.
points for the Matto if it is annexed to the vefsicola. The Matto serves as Excuse. That is to say, a player
Thus a versieola consisting of the Uno, Papa II and Papa who has the Matto may play it at any time, regardless
III is worth 11 points, one comprising the X, XX and of the obligation to follow suit or to play a trump, save
XXX 15 points, and one made up of the XXXIV, that he may not play it in place of his King in the
XXXV, Stella and Luna 30 points. The exception is a special case mentioned above. If the opponents win
versicola containing the XXIX, the only non-counting the trick to which he plays it, he takes it back from
card that can form part of a versieola, in such a versicola, the centre of the table and places it among the cards
the XXIX counts 5 points, so that the XXVIII, won in tricks by his side. If he can, he then gives in
XXIX, XXX and XXXI together count 20 points. exchange for it a low card from among those won in
Each side records the values of the versieola declared tricks by his side. If his side has not yet won a trick, or
by either partner (see under Seorirzgl. has not yet won one containing a low card, he may
wait and give a card in exchange at the end of the
Completion 0f t/L6 Folk round. If, at the end of the round, his side has won
only counting cards in its tricks, he must give any one
\Vhen the declarations are completed, and before play of those counting cards of his choice in exchange for
to the first trick is resumed, the dealer and the player the Matto: the counting card he gives is then regarded
to his left turn over the cards they discarded for the as dying, so that the opponents score its value as a
other players to see, and pass them to the dealer's bonus, as if they had captured it (as well as adding its
partner, who announces which cards each of them has value to their point-total on cards won in tricks. If the
discarded, and then sets the discarded cards, side which had the Matto makes no tricks at all, it
according to their suits, with the cards of the Fola, in must surrender the Matto itself: this is the only case
this way he reconstitutes a full Fola of thirteen cards. in which the Matto can die. The opponents then score
He then again announces how many cards of each of 5 points as a bonus for the death of the Matto, in
the plain suits belong to this reconstituted Fola (the addition to adding 5 points to their point-total and
number of trumps again follows by subtraction). being able to annex the Matto to every verricola. It
Having done this, he passes the Fola to the dealer, does not seem to be envisaged that a player will ever
who places it face down beside him, At any stage of lead the la/Iatto to a trick.
the game, any player may ask the dealer to remind RMS mentions a rule otherwise cited only by
him how many cards of each suit there are in the Fola, Brunetti, namely that a player who has no more
and he is bound to answer, the dealer may himself trumps left in his hand is allowed to 'drop' (rascare) his
look at the Fola at any time. It is also permitted for cards: he lays them face up on the table, is not
any player, at any time, to look at the tricks that his permitted to win another trick, and takes no more
side has made. part in the play, in each subsequent trick, the player
Mirza/ziate 347

who wins it takes a suitable card from the exposed that has the Matto adds it to every versicola (save, of
hand to complete the trick. It is plainly inadvisable to course, the versicola del Matte).
take advantage of this rule if one has a King or the The winning side is obviously that with the higher
Matto still in one's hand; but, when one has no point-total, and payment is made in accordance with
further chance of winning a trick, it may be helpful to the difference between the totals of the winning and
one's partner thus to let him know how matters stand. losing sides. Payment is made in game points called
rest, one rest for every 60 points or part of 60 points :
thus if the difference is between 1 and 60 points
Scoring inclusive, 1 recto is paid, if between 61 and 120 points
There are several possibilities of gaining points before inclusive, 2 resli are paid, and so on.
the end of the round: for a counting card exposed as If, however, at any stage during the round one side
the last card dealt to either of the partners; for attains a score of 60 points or more, the other side
counting cards robbed from the pack; for versicle immediately pays them 1 rest, and the 60 points are
declared during the first trick, or for causing the deducted from their score and, as having already been
deaths of the opponents' counting cards (it. capturing paid for, do not go towards their final point-total.
them). The points recorded for any of these reasons This may be to their disadvantage. Suppose, e.g., that
during the round are always those by which one or side A, having robbed several counting cards and
other side is ahead of the other, so that, at any stage, one declared several versicle, attains a score of 63 points
side has a positive score and the other a null score, during the course of the round. Side B pays 1 rest to
points gained by the side currently behind the other are side A, and side A's score is reduced to 3 points. Later
subtracted from the score of the leading side. For in the round, side B is more fortunate, and finishes up
example, the third player (left of the dealer) robs the III, with a point-total 9 points higher than that of A. A
so his side (side A) marks 3 points. The first player's has now to pay B 1 rest, and the round is in effect a
exposed card in the deal is the XIII, so sideA changes its draw. If, however, A had not been paid in the middle
running total to 8 points. Now the dealer robs the of the round, but had been allowed to keep all 63
XX, so side A reduces its total to 3 points again. The points, they would have finished with a point-total 51
third player declares a versirola of the I, II and III (11 points higher than that of B, and would have received
points), and side A's score is raised to 14 points, but the a (net) payment of 1 recto.
dealer declares the XX, XXX and Trombe (20 points), RMS states that if one side wins all the tricks, their
so side A's score is deleted and side B scores 6 points. In payment in rests for the Final score is doubled,
the play, side A captures the XXVIII, reducing side although not any rests they may have received during
B's score to 1 point, later, side A captures the Luna, the round. This privilege is not mentioned in any of
wiping out side B 's score and marking 9 points. the Italian sources.
At the end of the round, each side reckons up its The later editions of RGGM (1820 and 1852) give
point-total, of which there are five possible the name g r a ta to a set of four rounds with the same
constituents. First are the points gained by one of the partners, and the name giro re to a set of three pirate,
two sides during the round, as just explained. one with each possible combination of partners. The
Secondly, there are 10 points for the side winning the overall winners of a grata receive an additional bonus
last trick. Thirdly, the side that has won more than 42 of 3 rests.
cards altogether in the tricks scores as many points as
it has cards in excess of 42 (42 being the number of Terms relating lo llze Play
cards the partners had between them at the start of
play). Fourthly, each side scores points for all the The object of the play is, of course, to save one's own
counting cards it has won in tricks, according to their counting cards, help one's partner save his and
point-values: the counting cards are counted capture those of the opponents, and particularly those
separately, and do not have to be accompanied by low forming versicle. There are certain cards which are of
cards.5 Finally, each side scores for each versivola special importance, and are called carte gelose (jealous
contained in the cards it has won in tricks, the side cards). These are: the Uno, because it forms part of
three different versicle, the Papa III, because without it
one cannot form a versieola of Papa; the XX, because
5 It was conventional to arrange the cards, when counting without it one cannot form a versicola dell dieeine; the
them, in packets (magzetti) of three, with a counting card on XXX, for the same reason, and because it may also
top, and two non-counting cards, say a tarorco ignoble and a
cartacria, underneath: 14 such packets made up 42 cards.
belong to a regular versieola, and the Sole, without
This practice had, however, no actual significance for the which one cannot form a versicola composed entirely of
counting: its purpose was only to facilitate the subsequent Arie. The XIII and the XXVIII may to a lesser degree
shuffling of the pack by preventing all the counting cards be considered carte gelose. Cards the loss of which will
from being grouped together. destroy an existing versicola (particularly the middle
348 Par! III: Italian Games and Italian Card;

card of a regular veryieola such as XXXI, XXXH and trump from XXI to XXVII If the whereabouts of
XXXIII) are also to be treated as carte gelose. Except the Trombe is already known, such a signal is taken as
when one isforced to do so, one should never play a indicating possession of the Monde, or, in general, of
rata Melosa to a trick one cannot be sure of. the highest Aria whose whereabouts is not known.
A player holding the King of a suit in which he RMS states that some players recognise it as a signal
suspects, from the discards or the composition of the that one has the Trombe that one plays the X the first
Fola, that one of his opponents is void may, when he time one trumps a trick in a plain suit, but warns that
obtains the lead, lead another card of that suit. This is many do not recognise this convention, it also states
called to 'hang' (impiccare), or, less frequently, to that, among some, afurnala with the XXV, XXVI or
'smother' (affogare), the King. He should always do XXVII indicates possession of the two highest
this if the suit has not yet been led to a trick and he trumps, or of two Arie, and one with the XXI, XXII,
does not know the player to his left to have a card in XXIII or XXIV possession of the three highest
that suit, for fear of having to surrender his King trumps, or of three Arie. When a Murata is given, the
under the special rule requiring him to do so when the partner, if he has strong trumps, may decide to
first trick in that suit is trumped. But, if he has length initiate a giuovo do giro, that is, play in which the two
in the suit - five or six cards - he may also continue to partners play out their high trumps with the intention
lead cards of that suit in the hope either that his of exhausting their opponents' trumps, in doing this,
partner will become void in the suit before the player they may catch an Aria belonging to the opponents if
to his left does, and will then, when he eventually does one partner leads f0pratrerzti towards the other par trier
lead the King, be able to overtrump the player to his who holds a higher Aria, which he holds back until the
right, or that he will be able to exhaust both opponents' Aria falls. A signal to commence a giuoco dz
opponents' holdings in the suit, and then, later, will giro is to 'turn' (girare) a card to one's partner, that is,
be able to throw the King on a winning trump of his to lead the Uno or other aorta Melosa, in the knowledge
par trier. This latter tactic is, of course, in place only that he is certain to be able to take the trick, the
when the player with the King has a small number of partner must, of course, play his highest trump.
trumps. A Zenuta consists of playing a trump, to a trick in a
A player may with advantage repeatedly lead a suit plain suit or to a trump trick, that is higher than an
in which his partner is void, or will soon become void, important counting card known or believed to be in
so that his partner may win the trick with a Carla Melosa an opponent's hand, with the intention either of
or other tarocco mobile. It is his responsibility, however, capturing it or at least of preventing the opponent
to do this only so long as he is sure that there are other from bringing it home. Thus, with a trump from the
cards of that suit still in play, taking into account the VI to the IX one can make a tenuta to a Papa, with one
number already played, the number in the Fola, and from the XIV to the XIX a tenuta to the XIII, and
the number in his own hand. If he does this, and the with a soprano/enh a terzuta to the XX.
player to his right trumps, his partner will know that
he can safely overtrump with a carts gelosa, since the The prior history of the game is far from easy
other opponent will have to follow suit: to lead a card to determine. There are two quite separate
in a plain suit in which the player to one's left has one questions. First, how old are the fundamental
or more cards is called a ryitta, and is always the safest rules - the selection of counting cards, their
possible lead. If a player has been leading a suit, and
comes to the point where there are no cards of that values, the composition of the versicole and the
suit left save in his own hand, he must not continue to procedure of robbing the pack? Secondly, how
lead that suit without First making some other lead, old is the four-handed form with partners' The
which is a signal to his partner that the suit is no literary sources throw little light on the First
longer safe. The only occasion on which this does not question. Malatesti's riddle 20, in Part l of La
apply is when he leads the last card of the suit in his Sfinge (1640) has, as its answer, 'L'Uno de J

hand, since his partner can be expected to know fit is Germzrzi', and he explains this answer by
the last card of the suit in play. A particular case of a remarking that the Uno can form part of two
ryitta is that in which the player knows that the vergicole, namely Uno, 13 and 28 and Uno, Matto
opponent to his left still has a King of the suit, as yet and Trombe. One might wonder whether a
unplayed; it is normally bad play to lead towards versicola of Papa was not yet recognised, but
one's partner's King.
In general, it is not good play to lead trumps early Minucci's account of Minchiate in his notes of
in the round; but it may be advisable to do this if the 1676 to Lippi's In Malmanlile Rarquislaio gives the
two partners hold between them a great many rules governing counting cards and versicole
trumps, including most of the high ones. A signal to precisely as in the eighteenth-century
one's partner that one has the Trombe is called afumata, descriptions of the game. So far as the evidence
and is made by leading either a Papa or a sopraventi (a goes, therefore, the fundamentals of the game
Minchiate 349

seem to have been the same in the seventeenth in the game; and yet, in fact, there is nothing to
century as in the eighteenth. Minucci's account distinguish the XXXIII, XXXIV and XXXV
also explains the procedure of robbing the pack, from the cards immediately below them.
just as in the eighteenth-century form; and, It is therefore natural to conjecture that, when
indeed, Lippi's stanza 61 of his 8th Canto it was first invented, the rules of the game were a
concerns the fury of a player who is penalised for good deal simpler. If so, it seems very probable
having forgotten to discard after he had robbed that, originally, all the court cards were counting
the pack. cards, with their usual Tarot values of 5, 4, 3, and
The sixteenth-century sources unfortunately 2. It would probably be going too far to pay
give no clue, one way or the other, to the play of attention to the fact that, in that case, if the only
the game. Since the pack itself was obviously a other counting cards were the Matto, the Uno
E deliberate creation, the game must be assumed to and the five Arie, each with a value of 5, and the
have been one too, and on this ground we might last trick had been worth 6 points, as in
suppose that its fundamental rules were the same Tarocchino, there would have been a total of 97
from the start. It is, however, impossible not to be points altogether, to tally with the number of
struck by the unnatural character of those rules. cards in the pack, as the 78 points of three-
That the lowest and the highest trumps should handed Tarocco tally with the 78 cards of that
be counting cards is understandable: but why pack. But we might speculate that only the
l

also the X, the XIII, the XX and the XXVIII? Matto, the Uno and the eight red-coloured cards
I
That the U no, Trombe and la/Iatto should form a were originally counting cards, in addition to the
v e rszrola is an obvious echo of games with the 78- court cards, say with their later values of 10
card pack: but why the Uno, XIII and XXVIII? points for the Arie and 5 points for the others.
Obviously, to ensure that every counting card Versicole must have been a feature of the game
can be a member of a versirola; but that brings us from the start, but, on the present conjecture,
back to the question why the XIII and XXVIII may have included sets of three or four Queens,
were selected as counting cards. And why should Cavalla or Fanli, and otherwise, save for the Uno,
the XXIX, alone of all non-counting cards, be Trombe and Matto, have consisted solely of
able to form part of a versicola? The purpose of sequences, including sequences of court cards in
these questions is not to depreciate the rules of one suit. In such a case, we should have had a
the game: it gains greatly from these various game much more similar to Tarocchino. On this
quirks and irregularities. But they look like hypothesis, a change must have occurred
complications introduced later in order to somewhere around the turn of the sixteenth
enhance the subtlety of the game, not like century, involving the demotion of the court
principles anyone would have thought up when cards other than the Kings and the promotion of
First inventing a new variation on the existing trump cards that had previously been igrwbili.
game of Tarot. Moreover, if the pack and the This could have happened in stages: first the
game were invented together, it is curious that, promotion of the Papa from II to V, with their odd
while both are rather odd, their oddities do not value of 3 points, and of the XXX, XXXI and
correspond. There is nothing in the design of the XXXII, and, later, the addition of the X, XIII,
trumps to distinguish tarocrlii rzobili from tarocrlii XX and XXVIII. All this is, of course, mere
igrzo/Jz!i: one could never guess, by looking at speculation, and may be on the wrong track
them, that the X and the XIII were counting altogether: quite possibly, the rules governing
cards, but the XI and the XII were not, or that counting cards and versicole were a feature of the
the XXVIII and the XXX were counting cards, game from its origin.
but the XXVII and XXIX were not. Conversely, The question of the antiquity of the four-
many special features of the design are handed partnership game is also puzzling. All
unmatched by any feature of the play. The the eighteenth-century sources treat it as the
Queens, Cavalla, Farzti and Fantirze look as though principal form of Minchiate (with the possible
they should be important cards: but they are exception of Bernardi's volume of 1728, reprinted
mere cartaccie. The most striking feature is the red with additions in 1742 and again in 1773, which I
backgrounds of the trumps from XXXIII have not seen). It would be highly plausible that
upwards. Anyone looking at the cards would it had always been so, since games of this form
assume that these cards had a quite special role were well known in the sixteenth century; but in
350 Part III: Italian Games and Italian Cards

fact Minueci's account of 1676 does not even if it contains counting cards, he does not take them.
mention it, but, instead, briefly alludes to two- All then pick up their cards; if the dealer or the player
handed and three-handed forms and devotes to his left have robbed any cards, he discards an equal
most of the space to the four-handed game in number of cards, which may not be counting cards,
which each plays for himself (ad ognurz Per se). It face down. The player to the right of the dealer then
may therefore be that the partnership game was leads the first card to the first trick. The dealer and
an invention of the eighteenth century, or it may the player to his left now turn their discards face up
be that it was much older, but was temporarily for all to see; these discards are then gathered up and
placed, together with the undealt cards, face down to
out of fashion in the later seventeenth century. the right of the dealer to form the Fola. Declarations of
Of one feature we can feel confident that it was versicle held in hand are then made in turn, starting
an innovation of the eighteenth century, namely with the player to the right of the dealer, and all
the practice whereby the dealer, having First proceeds as before.
robbed the pack, looks through what remains of
the Fola and extracts all counting cards from it. It seems evident that the original intention was
This practice is not mentioned by Minucci; and that the dealer should not be more privileged
this omission cannot be due solely to his than the player to his left, and that the process
confining himself to the game in which each whereby, having robbed the pack, he then
plays for himself, because Brunetti, in his extracted any remaining counting cards was a
account of the four-handed game ad ognun Per se, slightly clumsy device, later introduced, to
includes the practice. Brunetti also says, ensure that all counting cards were in play.
however, that the four-handed game with The two- and three-handed games, briefly
partners is sometimes played without the mentioned by Minucci, are referred to with equal
practice, to which he gives the odd Spanish- brevity by Bisteghi in I! Giuoco Pratico (1753).
sounding name of enlragnos (entrarias = entrails), a Because of the cursory character of these notices,
word not used in other sources. Indeed, Brunetti it is difficult to feel certain of how they were
promises to give a separate account of the played, but the following represents what
partnership game without Venlragnor, a promise appears to be intended.
which he fails to keep. Brunetti's account of the
procedure with the Fola is very slightly different
from that given above, in that the dealer's Two-handed Mind/ziale
partner plays no role. When the dealer has
robbed the pack, he then, according to Brunetti, There is no robbing of the pack. The dealer gives
himself exposes the entire remainder of the Fola, twenty-five cards to each player, starting with his
and takes any counting cards contained in it for opponent. (It is not stated how the deal is made:
himself. He and the player to his left then make possibly in two rounds of eight cards each followed by
their discards if any) face down, and the player one of nine.) Apparently the last card dealt to each
to the dealer's right leads to the first trick. The player is not exposed. The undealt cards are not
looked at, but are set aside face down. The opponent
dealer and the player to his left then expose their leads a card to the first trick, and then declares any
discards, which are then presumably put z/ersicole he has, and scores for them; the dealer then
together with the rest of the Fola to be kept to the declares his versicole, scores for them, and completes
right of the dealer. On the assumption that, when the First trick. The play is under the usual rules (of
the game is played without the entragnos, it is course there can be no case in which a player is
played in exactly the same way save that the compelled to play a King if he has other cards of that
dealer does not extract counting cards from the suit or the Matto). Each player scores for any
Fola, we arrive at the following. counting cards he captures from his opponent. At the
end of the round, each player scores for having won
the last trick, for having won the majority of the tricks,
Varzalzon for counting cards he has won, and for verszrole
included in the cards he has won in tricks, just as in
All proceeds as in the foregoing account up to the the four-handed partnership game, save that the
point at which the dealer has robbed the pack, and player who has won the most tricks scores as many.
has come to a card which is neither a counting card points as he has cards in excess of 25. That player
nor a trump higher than the XX, He then turns over with the lower total pays to his opponent the
the remaining cards of the Fola for all to see, but, even difference between their totals. Rests are used only to
Minchiate 351

represent an exact number of 60 points, so that there dealer robbing the pack at the end of the deal; the last
\ is no distinction between points and game points. card dealt to each player is exposed. If the dealer or
the player to his left robs counting cards from the
pack, each of the three players pays him their value;
Tlzree-handed Minchiate similarly, if the exposed card dealt to any player is a
l
counting card, each of the other three players pays
All is as in the two-handed game, the dealer giving him its value. Minucci (1676) does not allow the
i twenty-five cards to each player, starting with the dealer, after he has robbed the pack, to extract any
i,
i player to his right, who leads to the first trick. counting cards remaining in the Fola; Bisteghi (1753)
4
I

Settlement for declared versicle takes place between does. The dealer now exposes the Fola, and he and the
1

1 each pair of players, according to the difference in player to his left make their discards face down. Now
their scores, and the same applies to settlement at the the player to the right of the dealer says, on the basis
end of the round. A player who loses a counting card of his hand, whether he wishes to play or not. If he
s

during play pays its value to each of his opponents, in chooses to play, the player to his right has the same
9
this game the rule requiring a King to be played if a option, but not otherwise, since at least three players
trump is first played to the first trick in that suit does must play. If the first and second players have opted
apply. If a player who has the Matto makes no tricks, to play, the third player says whether or not he will
he surrenders it at the end of the round to the winner play, and, if he does play, the dealer finally has the
of the trick to which he played it. option of dropping out. A player who drops out of the
round puts down his hand face down, and it is added
to the Fo/a; it does not appear that any other player
Much more interesting is the four-handed has the right to inspect the hand of the player who has
game in which each player plays for himself. As dropped out. A player who has dropped out has, at
already mentioned, Minucci, writing in 1676, the end of the round, to pay a certain sum to the
i devotes most of his account to this game, and it is
described in almost the same way by Bisteghi in
winner of the last trick, depending upon which player
3 1753. Brunetti, writing in 1747, devotes a
it is who has dropped out. According to Minucci, if
the first player (the one to the right of the dealer)
separate section to the game, from which, drops out, he pays 30 points to the winner of the last
however, he omits a crucial feature of it as trick, if the second player does, he pays 40 points; the
described by Minucci and Bisteghi, he remarks, third player pays 50 points; and the dealer 60 points.
however, that it is nowadays in disuse. This is not Bisteghi's payments are less severe: 20 points for the
at all the impression given in RGGM, written in first player, 30 for the second player, and 40 for the
third player or the dealer. According to both Minucci
1781, in which the game without partners is and Bisteghi, however, any player who, during play,
repeatedly referred to, as a well-known form, but loses a counting card must pay its value to the player
is not accorded a separate description, the rules who has dropped out as well as to each of the two
being taken to be identical with those of the other active players.
partnership game. In the 1820 edition of RGGA/I, When any one of the players has dropped out, or all
however, a new section on the game without four have said they will play, the player to the right of
partners is added, and this describes a form that the dealer, or, if he has dropped out, the second
differs at several points both from the partnership player, leads to the first trick. Then the discards of the
game and from that described by Minucci. It dealer and of the player to his left are exposed and
seems best, therefore, to set it out in three stages : added to the Fola, and each of the active players
the Minucci/Bisteghi form; the Brunetti-RGGM declares any z/ersicole he has: each pair of active players
settle between themselves for verricole. Play to the first
(1781) form; and the RGGM (1820) form. trick is then completed, and the hands are played out
according to the usual rules; if the player with the
Matto makes no tricks, he surrenders it at the end of
Four-handed A/Iinnhiate without parzfners ljirszfforfrz the round to the winner of the trick to which he played
7676- 7753) it. Any player who loses a counting card in the course
of the play has to pay its value to each of the other
As in the two- and three-handed games, there is no players, including one who has dropped out, as
effective distinction between .points and game points, already noted. At the end of the round, points for the
rests being used solely as a strict equivalent of an exact last trick, for the total number of cards won, for
sum of 60 points. The deal is exactly as in the counting cards won in tricks, and for versicle included
partnership game, the player to the dealer's left in cards won in tricks are reckoned in the usual way,
robbing the pack in the process of cutting it, and the save, of course, that each player counts up the points
352 Parle III: Italian Games and Italian Cards

only on the cards he himself has won; a player who the pack when he has completed the deal. The deal of
has won more than 21 cards in tricks scores as many twenty-one cards to each player is carried out in the
points as he has cards in excess of 21. Settlement is usual way, save that the last card dealt to each player
made between each pair of active players, and, of is not exposed. The Fola of thirteen cards is now
course, a player who has dropped out pays to the handed, face down, to the player to the right of the
winner of the last trick what he owes him. dealer. This player looks at his own hand, but not at
the Fola, and may now choose to do one of two things.
He may choose to play in this round, in which case he
Four-handed II/firmlziale witlzoutparMers lsecondform looks through the Fola and extracts from it any
7747-87) counting cards it contains; these cards belong to him,
although he is not paid their value by the other
All is as in the preceding version, save that no player players, and he makes a corresponding discard of
is allowed to drop out, the dealer is definitely allowed non-counting cards. He may, alternatively, choose not
to extract counting cards from the Fola after robbing to play, but to drop out of the round. In this case, he
it, and payment is made in rests: at the end of the puts the Folk, still unseen, up for auction. The bidding
round, settlement is made between each pair of is carried out in rests and lupznz, 30 lupinz being
players, the one with the lower total score paying to considered equivalent to one recto. A starting price is
the other 1 rest for every 60 points or part of 60 points agreed before play for each such auction; it is usually
in the difference between their total scores in points. taken to be 10 Nerti. The second player is deemed to
The game is therefore played in every respect like the have bid this starting price for the Fola, if there is no
partnership game, save for the essential differences bid from the other two players, he must take the Fola,
arising from the fact that each player is playing for and is deemed to have bid 10 tests, or whatever
himself. starting price has been agreed, for it. Gtherwise, of
course, the Fola goes to the highest bidder. Whoever
obtains the Folk in the auction extracts the counting
cards from it and adds them to his hand, discarding
Four-handed /l/Iirzclziate witlzoutparMers (15lzirdform an equal number of non-counting cards. The cards
7820) extracted from the Fola, either by the first player or, if
there is an auction, by the highest bidder, are
An additional versztola is recognised, consisting of the presumably shown to the other players, but the rest of
XIV (the Devil), the XXXV (the Twins) and the the Fola and the discarded cards are set aside face
Monde, this is called the Demonic, Monde e Came (the down, and not shown to the other players. The
World, the Flesh and the Devil, the Twins being taken payment to the auctioneer - the player to the right of
to represent the Flesh). It is worth 20 points, the XIV the dealer who has dropped out of the round - is made
being treated as worth 5 points when included in this only at the end of the round, in accordance with the
versicola. principles stated below.
A versieola containing one or more Arie is treated as If the player to the dealer's right is playing, he leads
a multiple one, that is to say, its value is multiplied by to the first trick, if there was an auction of the Fola,
a certain figure, the multiplier. The multiplier the second player leads. When this lead has been
consists of the number of Arie included in the versieola, made, the players declare in turn any versicole they
plus 1 if the Trombe is included and plus 1 also if any have. Each records the points for the verszrole he
cards that are not Arie are included. Thus the Sole, declares; in addition, each player is immediately paid
Monde and Trombe form a quadruple verricola, because by each of the other active players one recto for each
there are three Arie, one of them the Trombe. The veriicola he declares. In computing these payments, a
Stella, Luna and Sole form a triple versicola, because it double versicola (et. XXXIV, XXXV and Stella)
consists of three Arie, but the XXXV, Stella and Luna counts as two versicle, a triple one (et. XX, X X X
also form a triple versieola, because, although there are and Trombe) as three versicole, and so on. After the
only two Arie, there is also a card that is not an Aria. declarations, play to the first trick is resumed, and the
The XXXIV, the XXXV and the Stella thus form a hands are played out according to the usual rules.
double versieola. Practice varies concerning the versieola Any player who loses a counting card subtracts its
del A/!CZllO or about any verrieola to which the Matto has value from his current score, if this would leave a
been added. Some do not allow the presence of the negative score, then instead each of the other active
Matto to affect the value of the multiplier; some add 1 players adds its value to his score.
to the multiplier of any versicola containing the Matto, If there was an auction of the Fola, and one of the
and some add 2 to it. Agreement on this point must be two players who did not buy the Fola wins the last
reached before the start of play. trick, he is paid 1 recto by the auctioneer (the player
The player to the left of the dealer does not rob the who dropped out). A player who neither bought the
pack in the course of cutting it, nor does the dealer rob Fola nor won the last trick, but who lost one or more
/l/Iindziate 353

i counting cards in the cause of play, must pay 1 rest to


the auctioneer. The player who bought the Fola pays
The active players reckon up their point-totals,
which are comprised of points for uersicole declared
the auctioneer at the end of the round, as already during the first trick, less points for losing counting
stated. The rules governing this payment are slightly cards in play, together with the usual 10 points for the
complicated. Suppose, First, that he bid an exact last trick, points on counting cards won in tricks, and
number of rests, say 12 rests. If he neither won the last points for versicle contained among cards won in tricks ,
trick nor lost any counting cards, he pays his exact bid there are no points for having more more than 21
I to the auctioneer, in our case 12 re32z. If he won the last
trick, then, whether or not he lost any counting cards,
cards. Settlement is made between players according
to the difference between their total scores, in rests, at
he pays one resin fewer than he bid, in our case 11 rests. the rate of 1 rest for 40 points or part of40 points.
If he did not win the last trick, but lost one or more
counting cards, he pays one rest more than he bid, in It is plain that this latest version of the four-
\ our case 13 rests. This is quite straightforward: in
effect, he simply pays the value of his bid, but also
handed game without partners was a
l development of the first version, not of that
receives the bonus for the last trick, or pays the
penalty for the death of counting cards, like the other which did not allow a player to drop out of the
active players . round. The First version must therefore have
Suppose, now, that he made a bid consisting of so continued to be played at the time when others
many rests and so many lupine, let us say that he bid 12 were playing the second version. The strength of
rest and 10 lulJini. If he lost no counting cards, all is as the four-handed game, especially in the form
if he had bid only 12 rests: he pays 11 rest' if he won the with partners, over the two- and three-handed
last trick, and 12 if he did not. If he lost counting games is not only that all or most of the
cards to a total value of less than 20 points, 20 being important cards are in play, but also that at the
the difference between the additional 10 lupinz that he start of play the players have a good deal of
bid and the number of Zu/2zrzz (30) that make up one
res lo, again all is as if he bid 12 rests: he pays 11 rests if
information about the whereabouts of the cards.
he won the last trick, and 13 rests if he did not. If he It is a matter for much regret that a game which
lost counting cards to the exact value of 20 points, on indeed deserved its epithet of nobzZis.vimo should
the other hand, he pays 12 rests if he won the last trick have died out.
and 13 if he did not; and if he lost counting cards to a In his addition of 1731 to Minucci's notes,
value of more than 20 points, he pays 13 rem whether Biscioni described two simple gambling games,
or not he won the last trick.6 A' see [acc/ii and A! Patio, played with the
Minchiate pack. Though they are in no sense
6 At least, this is the best understanding I have been able Tarot games, they may be recorded here to
to attain of the somewhat confused account in RGGM illustrate the sort of non-standard use to which a
(1820). The following system would be more rational. form of Tarot pack has been put.
Whatever the original bid of the player who bought the Fola,
the points on any counting cards he loses are converted into
Zupinz and added to that bid. If he wins the last trick, he pays
one resin less than the number of full rests in his adjusted bid. A 1 .S`€Z* tock/zz'
If he does not win the last trick, then, if the adjusted bid is
<
an exact number of rests, he pays that, but if it comprises There can be two, three or four players. Seven cards
some lupine in addition, he pays one more rest than the are dealt to each player, which are placed face up in
number of full rests in his adjusted bid. Fig., if he bid 12 rests front of him on the table. The dealer now deals cards
and lost no counting cards, his adjusted bid is still 12 rerli
and so he pays 11 rests if he won the last trick and 12 if he did face up to the table one by one from the stock of
not. If he bid 12 rest and lost counting cards to the value of undealt cards. If a player has, among the cards in
20 points, his adjusted bid is 12 rexti, 20 lupine, and he pays front of him, a card of the same suit (including
11 res!z if he won the last trick and 13 rerli if he did not, the trumps) as the card turned up by the dealer, and
same applies if he bid 12 rests, 10 lupine and lost counting adjacent to it in rank, above or below, he says 'Tocco'
cards to the value of 10 points. If he bid 12 rests, 10 Zupinz and ('I touch'), thereby claiming the card, which he takes
lost counting cards to the value of 20 points, his adjusted bid and places face up in front of him with his other cards ,
is 13 rerli (10 lupinz + 20 lupine make 30 lupine = 1 rest): hence et. the XXVI can be claimed by a player having the
he pays 12 rests if he won the last trick and 13 if he did not. If
he bid 12 rests, 10 lupirzi and lost counting cards to the value
of 25 points, his adjusted bid is 13 resli, 5 lupine: in this case, however, be reconciled with what is said in RCGM (1820),
therefore, he pays 12 rerli if he won the last trick, but 14 if he which clearly states that, in the last case, he pays 13 resit
did not. It will be recognised that this system, which is even if he won the last trick. What is proposed here may
based on a clear principle, produces the same result as that nevertheless have been the original rule, about which it
stated in the text in every case except the last. It cannot, would not be surprising if players later became confused.
354 Part III: Italian Game; and Italian Cards

XXV or XXVII, the 5 of Swords by one having the 4 does any other player, but not necessarily one
or 6 of Swords. If, however, two players have cards adjacent to it: but, if a player acquires a card that is \
adjacent to the card turned up (et. the 5 of Swords is in fact adjacent to one he already has, he is notionally
turned up, and one player has the 4 of Swords and deemed to have acquired two cards. The first player x
another the 6 of Swords), neither can claim it, and it to acquire twelve cards (under this convention) scores
remains in the centre of the table. If a card is turned 1 point, and the round ends. If a player acquires the in

up to which some player has both adjacent cards, e.g. first card to be turned up, and it is actually adjacent
the 5 of Swords is turned up and a player has both to one of his, he scores 2 points, otherwise, the first
the 4 and the 6 of Swords, that player is said to player to acquire a card scores 1 point fit is adjacent \
have made a Pappoleggio, and he wins the round; to one of his. A player who makes a versicola from
otherwise, the round continues until some player has cards dealt to him and/or acquired by him scores l 8
l

acquired six cards in addition to the seven with which point; but if it is a versirola d'Arie, he scores 2 points. A 1

he started, and he is the winner. The loser or losers player who makes a Pappoleggio scores l point, but the x
s
pay an agreed stake to the winner. round does not end; but if by making the jbappoleggio
he attains his total of 12 cards acquired (under the l
T-his is the basic game, but it can also be 9
complicated by side payments called Patti. The other above convention), he scores 3 points. The winner of
players pay one chip each to the player who first the game receives an agreed stake from each of the 5

acquires a card (makes the primo Rocco), or 2 chips if he other players. Side payments (palm) may be added as \

does so with the first card turned up by the dealer in A ' sez tour/ti.
lprirfto Zocco in Zavala). They also pay 1 chip for a gusto,
i.e. when a player has a card next but one to the card
turned up (et. the XIX or XV when the XVII is Note on Aretino f Le Carte Parlanti
turned up), and 1 chip also for a Privilege, i.e. when a
player has a card next but two to the card turned up , The date of this work, as containing the earliest
in neither case does that player acquire the card. reference to the Minchiate or Gemini pack, is of some
Finally, they pay l chip if a player is able to make a importance. S.R. Kaplan, on p. 28 of The Encyclopedia of
versicala with cards acquired by him and/or dealt to Tarot, after saying that Aretino wrote the third part of
him at the outset, When the game is played in this his Ragionamerzli in about 1540, adds that 'The
more complicated way, any loser who has acquired supplement dealing with cards - Les Carle; Parlances -
only three cards or fewer pays a double stake. was not actually published until 1589 and cites in his
bibliography (p. 349) an edition (in Italian, not
French) published in London in that year, a copy of
Alpazw which is in his own collection. There is no earlier
edition in the Bodleian Library, the British Library or
This is like A ' see torchy, with the following differences. the Bibliotheque Nationale; but the date, 1543, cited
A game consists of several rounds: the winner of a on p. 338 above for the First publication of this dialogue
game is the first player to win 10 points (or, among of Aretino is that given by the Dizionarzo letterario
some, 12 points). When a card is turned up, it is Bom/Jiani, Obese, vol. II, Milan, 1947, s.v. Dialog() delve
acquired by a player who has a card closer to it than Carte Parlanli.

m
CHAPTER 20

The Grder of the Tarot Trumps

Those who, in the eighteenth century, when the Catelin Geoffroy's pack of 1557, we do not know
Italian suit-signs of the traditional Tarot pack it to have any exact Italian prototype.
were replaced by French ones, also substituted Speculations based on false data are obviously
animal figures for the traditional trump subjects, worthless.
and those who later replaced these with rural Not all of those who have sought to decode the
scenes, views of buildings or characters from the symbolism of the Tarot pack have been
drama, obviously did not think they were occultists, some have been serious scholars, well
depriving the pack of any essential feature. What versed in the iconography of late mediaeval and
was essential to a trump card was its position in early Renaissance art. One W.M. Seabury wrote
the sequence, indicated by its number; for the a book to prove that the symbolism of the pack
rest, antiquated mediaeval figures were being was based upon Dantegl Miss Gertrude
replaced by subjects more to modern taste. Many Moakley, in her Fine book about the Visconti-
people, however, have been fascinated by the Sforza pack, advanced an interpretation of the
figures on the trump cards of the Latin-suited pack, supported by much evidence from Italian
Tarot pack, and have sought to uncover a hidden art and literature; Mr Ronald Decker has
symbolism lost to us. They have been convinced engaged in complicated speculations, linking the
that these figures must have a deeper meaning pack to the astrology of the time. I am not going
than appears on the surface, and, in particular, to advance another such theory. I do not even
they have believed that there is a significance, not want to take a stand about the theories that have
only in the individual cards, but in the precise been advanced. The question is whether a theory
order in which they are arranged. Foremost is needed at all. I do not mean to deny that some
among these have, of course, been the occultists, of the subjects, or some of the details of their
but, as we saw in Chapter 6, their interpretations conventional representation, may have had a
have been completely arbitrary, or based on false symbolic significance obvious to fifteenth-century
premisses such as the ancient Egyptian or Italians, or, at least, to educated ones, that
Hebrew origin of the cards. In so far as the escapes us and may be revealed by patient
occultist interpretation has rested on anything research, that is very likely to be the case. But the
more than whim or demonstrably spurious question is whether the sequence as a sequence
history, it has been based on the details of the has any special symbolic meaning. I am inclined
trumps in the Tarot de Marseille pattern. If we to think that it did not: to think, that is, that
are seeking the symbolic intentions of those who those who originally designed the Tarot pack
first designed the Tarot pack, the Tarot de were doing the equivalent, for their day, of those
Marseille is a dubious guide. We cannot feel sure who later selected a sequence of animal pictures
that the pattern is, as a whole, any older than the to adorn the trump cards of the new French-
seventeenth century; and, although the order of 1 William Marston Seabury, The Tarot Cards and Dante 'J
the trumps which it observes goes back at least to Dwirze Comedy, New York, 1951 .
388 Part III: Halian Games and Italian Cards

suited pack. They wanted to design a new kind of Ifwettiva contra it Giuoco del Taroco, 'do they signify,
pack with an additional set of twenty-one picture the Popess, the Chariot, the Traitor, the Wheel,
cards that would play a special, indeed a quite the Hunchback, Fortitude, the Star, the Moon,
new, role in the game, so they selected for those Death, Hell and all the rest of this revolving
cards a number of subjects, most of them entirely bizarrerie, save that this man [the inventor of the
familiar, that would naturally come to the mind game] had an empty head, full of smoke, caprices
of someone at a fifteenth-century Italian court. It and idle tales?' Lollio, of course, had no interest
is rather a random selection: we might have in making much sense of the Tarot trumps, but
expected all seven principal virtues, rather than he could hardly have written in quite this vein if
just the three we End - and, of course, we do find there was generally acknowledged to be some
all seven in the Minchiate pack, and they were particular interpretation to be placed on them.
probably present also in the Visconti di Modrone The search for a hidden meaning may be a
pack. With the Sun and Moon we might have unicorn hunt; but, if there is a hidden meaning to
expected the other five planets, instead of just a be found, only a correct basis of fact will lead us
star, with the Pope and the Emperor, we might to it. The hidden meaning, if any, lies in the
have expected other ranks and degrees. But, of sequential arrangement of the trump cards, and
course, in apack of cards what is essential is that therefore, if it is to be uncovered, we must know
each card may be instantly identified; so one what, originally, that arrangement was. In
does not want a large number of rather similar all Italian-suited packs made outside Italy since
figures, especially before it occurred to anyone to 1700, the order is always and everywhere the
put numerals on the trump cards for ease of same, namely that found in the Tarot de Mar-
identification. Certainly most of the subjects on seille. There is, as we have seen, some variation
the Tarot trumps are completely standard ones in the subjects: the Pope and Popess are replaced,
in mediaeval and Renaissance art, there seems in the Tarot de Besancon, by Jupiter and Juno,
no need of any special hypothesis to explain and, in the Belgian Tarot, as in de Hautot's pack,
them. Whatever may be the truth about those by Bacchus and the Spanish Captain. But, from
who first designed the Tarot pack, the inventors the beginning of the eighteenth century, the
of the Minchiate pack surely approached their order of the trump subjects and their numbering
task in the spirit I have suggested: they wanted remain constant, in the Belgian Tarot as well as
twenty additional subjects, and they chose ones in the Tarot de Marseille and its various
which it was natural for men of the sixteenth offshoots. In the seventeenth century, we have
century to think of - the four elements, the Viévil's pack with a significantly different order:
remaining virtues, the signs of the Zodiac - and we also have, in de Hautot's pack and the list
inserted them en bloc in a convenient place. do not given in the Maison académique, the minor
think that anyone has suggested that there is any variation in which the Empress was higher than
hidden sighificance in the sequence of Minchiate the Emperor. But we also find the exact Tarot de
trumps. Marseille order in the anonymous seventeenth-
That is my opinion; but I do not want to insist century Parisian pack, and, as remarked, we also
on it. It may be that those who first devised the find it in Geoffroy's pack of 1557, so that it is
Tarot pack had a special purpose in mind in plainly of considerable antiquity in France. The
selecting those particular subjects and in use of just the same order in all other countries of
arranging them in the order that they did: Europe, other than Italy, simply reflects the fact
perhaps they then spelled out, to those capable of that it was to France and other French-speaking
reading them, some satirical or symbolic regions, including those in Switzerland, that the
message. If so, it is apparent that, at least by the game of Tarot first spread from Italy, and from
sixteenth century, the capacity to read this which it spread further to yet other lands. Since
message had been lost. There are many the eighteenth century, the Tarot de Marseille
references to tarocclii in sixteenth-century order has been well known in Italy itself, being
Italian literature, in which their symbolic observed in the Lombard pattern and in the
potentialities were exploited, but always in an Tarocco Piemontese which remains in wide use
obvious way: no hint survives that any more to this day, both patterns being descendants of
arcane meaning was associated with them. the Tarot de Marseille. It will, however, already
'What else', asks Flavio Alberto Lollio in his have been apparent to the reader, from what we
The Order of the Taro! Trumps 389

have seen of the Tarocco Bolognese, the Tarocco remaining two sources known to me are
Siciliano and the Minchiate packs, that the Tarot examples of a curious form of verse fashionable in
de Marseille order was not and is not the only
order for the trump cards known in Italy. In fact,
there is no clear evidence that the Tarot de Garzoni's turn of phrase is curious: he says, 'Alcuni altri son I

giuochi do tauerne, come la mora, je piastrelle, je chiaui, e je


Marseille order was ever known in Italy before cars, 6 eommuni, 6 Tarocchi, di nuoua inuentione, second
the appearance of the Lombard and Piedmontese it Volteranno: one si vedono danari, coppe, spade, bastoni,
variants of the Tarot de Marseille in the dieci, none, ...', and continues by listing the remaining
eighteenth century. There is, however, no one twelve cards of each suit, followed by the trumps in
trump order which we could set over against that descending order and finally the Matte; after a mention of
the French suits (as used 'con je carte fine'), he lists a [

o f the Tarot de Marseille as being the number of card games, beginning with Tarocchi and
predominant Italian one, rather, the evidence Primiera. (In English, the quoted passage runs, 'Some
yields a number of distinct orders used in others are tavern games, such as Mora, quoits, keys and
different places or by different players. cards, either ordinary ones, or tarocchi, recently invented
There are three types of source that we have according to Volterrano: in which are to be seen Coins,
Cups, Swords, Batons, the 10, the 9, ...', Mora is a well-
for the different orderings of the trumps observed known game in which each of two players simultaneously
by Italian card players. First, there are the three holds up a hand, with five, two or no Fingers extended, I do
variant types of pack, the Tarocco Bolognese, the not know what 'keys' are.) For some reason, Garzoni's
Tarocco Siciliano and the Minchiate pack. The reference to £0w66/ii is much the best known of the sixteenth-
Minchiate pack has, of course, twenty additional century ones, and is cited by a whole string of later writers,
including Senftleben (Andreas Senftlebius, De alva veterum
trumps: but since these were inserted en bloc at a 0puseulum Portltumurn, Leipzig, 1667), who mistranslates
certain point in the sequence of standard trump Forlegza as propugrzaeulum (fortress), and the notes to Saverio
subjects, we can remove them and study the Bettinelli's I! gzuoeo dell carte, Poemetto (Cremona, 1775),
resulting order in reasonable confidence that it many of these attribute the list to Volterrano. Garzoni's
represents an order observed for the trumps of phrase 'second it Volteranno' appears, however, to relate,
the 78-card pack at the time the Minchiate pack not to the list of trumps, but to the apparent observation
that tarot/zi are a recent invention. Even on this
was invented. Secondly, there are the early packs interpretation, the remark is baffling, since Tarot cards are
that survive to us. Not all of these are any help, nowhere referred to in the Commentariorum Urbanorum
since we noted that the trumps in the Fifteenth- XXXVIII libri of Raffaele Maffei, called Volterrano after his
century hand-painted packs lack numerals, and place of birth, which were First published in Rome in 1506,
we therefore cannot tell how they were ordered; nor, so far as anyone has discovered, in any other of his
writings, as was observed by Robert Steele in 1900,
but we have a few packs, mostly popular ones moreover, the Tarot pack had existed for a hundred and
printed from wood blocks, in which the trumps fifty years when Garzoni was writing, and for at least Fifteen
bear numerals. Finally, there are literary sources. when Maffei was born. The explanation appears to be that
The earliest of these is the sermon against Garzoni meant that playing cards in general were a recent
gaming in the anonymous volume of sermons invention, and that he was alluding to the remark by Maffei
that 'Chartarum veto & sortie & divinationis ludi précis
once owned by Robert Steele; it is dated between addis sunt ab avarice as perdition inventi' ('To the ancient
1450 and 1480, probably towards the end of that games have been added those of cards and of lots and of
period, and gives a list of all the trumps with divination, invented by covetous and dissolute men'). This
their numbers. A well-known list, without remark occurs in the section 'De ludo diverse quo sur mi
numbers, is given by Tomaso Garzoni (1549- viii quandoque occupati fuerunt' of book XXIX of the
Commentary Urbana (p, 421 verso of the Rome, 1506, edition,
1589) in his La Piazza Universale (Venice, 1585). p. 313 verso of the Paris, 1511, edition, and p. 694 of the
Garzoni uses a phrase which has been Basle, 1559, edition; the second ampersand, present in the
understood to mean that he has taken the list 1506 and 1511 editions, is missing from that of 1559). Maffei
from an earlier writer, Ra ffaele Maffei is meaning to convey by this observation no more than that
Volterrano (1455-1522), but no such list is the games he is referring to were not played in classical
times. Garzoni was not, therefore, quoting him in support of
known to occur in Volterrano's writings, any thesis that tarorchi were of recent invention, only as saying
Garzoni's remark may not be so intended The that playing cards are of modern, as opposed to ancient,
origin. (I am uncertain to what Maffei was referring as
2 Tomaso Garzoni, La Piazza Univenvale dz Tuite Ze sortie 8 dzuznatzonz5 Judi, but I do not think the passage can
Profexsioni de! A/Iondo, e nobili et zgnobzfi, Venice, 1585. The list be treated as evidence that cards were used for fortune-
occurs in the chapter 'de' Giocatori in Liniversale, et in telling; we have in all three modern types of game, cards, lots
particolare', which is Discourse 69 of the later editions, and and divination, and the mention of avari suggests that Maffei
is to be found on p. 574 of the Venice, 1586 edition. has gambling games principally in mind.)
390 Part III: Italian Game; and Italian Cards

the sixteenth century and known as tarocclzi Aretino's Le Carte Parlanti, published in Venice in
We have already come across one
as/Jropriati. 1543; and a third is Lollio's poem, already
example of this form, namely the Germirzi supra mentioned, published in Venice in 1550. There
Quararzla Meritrice, in which the Minchiate are also two other £am66lti appropriate, both
trumps are used. In a poem of this kind, a set of concerning cardinals at a conclave: one relates to
people is described by associating each of them the conclave of 1522, which elected Adrian VI,
with one of the trump subjects from the Tarot and the other to that of 1549-50, which elected
pack. In some cases, the trumps are not arranged Julius III." We may add to these the lists of the
in any particular order, and these poems are of trumps of the Tarocco Bolognese given in the
no help to us; but, in two of them, the trumps are earliest eighteenth-century accounts of the game
arranged in sequence. One of these is an of Tarocchino and written before numerals had
anonymous poem first published by Giulio been added to any of the trump cards, Bolognese
Bertoni in an essay on 'Tarocchi versificati' in players were evidently as conservative in their
191783 it describes the ladies of the court of nomenclature as in their manner of play.7
Ferrara, and is dated by Bertoni to between 1520 Most of the cards have the same name, save for
and 1550, more probably nearer the later date. I trivial variations of spelling, in all the sources.
shall refer to this as 'the Bertoni poem'. The Among these, the ones with names coinciding
other is a poem that has been attributed to with those used in modern Tarocco Piemontese
Giambattista Susio (1519-1583), an attribution packs, and also corresponding to those of the
that has been contested. The poem has never Tarot de Marseille (given here in the right-hand
been published in full, but excerpts are given by column), are as follows.
Ridolfo Renier in his essay 'Tarocchi di M.M.
Boiardo' of 189454 it concerns the ladies of the The Fool in z\4all0 Ze Mal
court of Pavia, and may have been written about The Empress l'Im[7eratrice l'[r/ipératrice
1570. The Emperor Vlmperatore l'Empereut
Before we look in detail at these various orders, The Popess la Papessa la PalJesse
a word needs to be said about the names of the Temperance la Temperarzga Tempéranw
cards. Tarot de Marseille trumps, and in fact all Justice Za Gzu5Zz3ia Za justice
those in Italian-suited packs made anywhere The Devil in Diaz/olo Le Diablo
outside Italy, bear their names as well as their The Moon la Luna Za Lune
numbers, with some slight variation on these The Sun in Sole LeSoleil
names from one pack to another. By contrast, in The World in A/Iondo je Monde
Italian Tarot packs, other than those which
derive from the Tarot de Marseille, the trumps There are Hve more whose names always appear
never have their names inscribed on them, save in the same form in the early sources :
for isolated cards like the Miseria of the Tarocco 6 The first is no. XXXII of the Pasquinade Dr Pietro Aretzho ed
Siciliano and a few non-standard packs such as Anonime Per al Corzolaoe a l'Ele3zone all Adriano VI, ed. by
that at Rouen. We have, therefore, to appeal to Vittorio Rossi, Palermo, 1891, also to be found in Mario
literary sources for the names. Here, of course, dell'Arco, Parquino e Ze Patquirzate, Milan, 1957, pp. 87-8. The
second, an imitation of the first, was published by V. Cian
other sources, those which name the trumps in his 'Gioviana', Giornale vlorreo della Letteratura Italians, vol.
without arranging them in order, become useful. XVII, 1890, PP~ 338-40.
One such is a set of five sonnets on the Tarot 7 Stuart R. Kaplan, in his The Encyclopedia of Tarot, New
trumps by Teofilo Folengo (1491-1544), a York, 1978, cites yet another source, on p. 30 he states that
Mar tuan author of macaronic verses, these were Antonio Francesco Grazzini wrote in TuM 1 lrionfi, earrz,
Marc/zerale 0 anti oarnascialese/ii andali Per Firenze dal tempo del
included in his Cao; del TrzperUno, a work mognyioo Lorenzo de' illedieijino all 'anno 1559 about the larorehz
published in Venice in 1527 under his trumps. On p. 359, he repeats this claim, attributing the
pseudonym Merlin Cocai.5 Another is Pietro whole book to Grazzini. Poems by Grazzini (it Lasca) are
indeed included in this collection, which he in fact edited, but
3 In Poexie, leggende, coftumange del media ego, Modena, 1917, I can find no reference in them or in any other poems in the
pp. 215-29, see pp. 220-1. volume to tarocchi. Perhaps Mr Kaplan was misled by the
4 In Study so Matteo Maria Boiardo, ed. by N, Campanini, occurrence of the term trionfi in the title: it does not there refer
Bologna, 1894, see pp. 256-9. to Tarot trumps or triumphs, but is used in the sense of
5 Le opere mannheroniche do Merlin Cocas, ed. by Attilio 'triumphal processions', see the section on Festivals in J.
Portioli, vol. III, Mantua, 1890, pp. 128-33. Burckhardt 's Civilization of the Rerzaixsance.
The Order of the Tarot Trumps 391

Fortitude always appears in them as Za Fortezza, is almost always mentioned in connection with
it is Za Force (Strength) in the Tarot de Marseille, this card.
and likewise Za Forma (Strength) in the Tarocco
Piemontese. The only serious variations in nomenclature are
Love always appears in the early sources as confined to three cards :
l'Amore; in the Tarot de Marseille it is l'Amoureux
(the Lover) and in the Tarocco Piemontese gli The card known to modern players as the
Hermit - Z'Ermite in the Tarot de Marseille (Ze
Amandi (the Lovers).
Capucirz in some related packs) and Z'Efemita in the
Death is always called la Merle, as in the Tarocco Piemontese - has three names in the
Tarocco Piemontese, in the Tarot de Marseille, it early sources, In the Steele MS., in the Bertoni
is almost always left unnamed. poem and in Lollio, if is IZ Gabba (the
The Star is always Za Stella in the early sources;
Hunchback). In Garzoni, in Susio and in the
in the Tarot'de Marseille it is, likewise, l'Elozle poem on the 1522 conclave, as also for Bolognese
(the Star), but in the Tarocco Piemontese Le Stelle players, it is in Vecchio (the Old Man); compare
(the Stars). Viévil's term Ze Vielart. In Teofilo Folengo it is in
Tempo (Time). (Aretino and the other conclave
The Angel is always l'Angelo in the early poem fail to mention it.
sources, save in the l\1inchiate pack, in which it is
je To/mhe (the Trumpets). In the Tarot de The Hanged Man - Le Pendu in the Tarot de
Marseille it is je jugefrzenl (the Judgment), though Marseille and in Penduto in the Tarocco
a pack made in Strasbourg has la Trompelle (the Piemontese .- is Vlmpicrato in the Steele MS. and
Trumpet), and it is similarly referred to as la in Garzoni, and l'Appzcato in Teofilo Folengo,
Thorpe in Viévil's pack. In the Tarocco
both meaning 'the Hanged Man'. For all the rest,
Piemontese it is sometimes labelled II Giudigio including the Bolognese players, it is in Traditore
(the judgment), but usually as l'Angelo. (the Traitor).
The Tower, called Za Torre in the Tarocco
This leaves six cards whose names vary in the Piemontese and la A/Iairon Dieu (the House of
early sources. For three of these, the differences God, or, perhaps, the Hospital) in the Tarot de
are trifling. Marseille, bears a variety of names in the early
sources. In the Steele MS. it is Za Sagitla, literally
The Bagatto, called Ze Batelear in the Tarot de 'the Arrow' but more probably meaning 'the
Marseille and, usually, zt Bagatto in the Tarocco Thunderbolt'; for Bolognese players it was Za
Piemontese, is referred to as it Bagatetla in most of Saetta, also meaning 'the Thunderbolt' (compare
the early sources; Pietro Aretino alone uses the la Foudre (the Lightning) in the anonymous
name it Bagatto, and only as an alternative. In the seventeenth-century Parisian pack, those of
poem on the 1549 conclave, the form used is it Viévil and de Hautot and in the Belgian Tarot).
Bagatelto. The term is It Bagattno in the Bertoni The Bertoni poem calls it la Casa del Diaz/olo (the
poem, like the form in Bagattifzo used by Bolognese House of the Devil), by which name it was also
players. known to Minchiate players; the poem on the
The Chariot is usually called it Carlo, as it is in
1549 conclave has the variant [ii Casa de! Dannalo
the Tarocco Piemontese, corresponding to Ze (the House of the Damned), while that on the
Chariot in the Tarot de Marseille. In the Steele
1522 conclave calls it simply Za Casa (the House).
MS. and in Aretino it appears more explicitly as It In Garzoni, Folengo and Susio it is it Fuoro (the
Carlo trtumphate (the triumphal Chariot).
Fire). Lollio calls it Vlrzfemo (Hell) outright.
Aretino leaves it unmentioned.
The Wheel, called Za Roue de Fortune (the Wheel
of Fortune) in the Tarot de Marseille and In order to have a uniform terminology for
likewise to Ruota dz Fortuna in the Tarocco making comparisons between different orders,
Piemontese, is usually abbreviated to to Rota or to without falsely implying that a particular term is
Raota (the Wheel) in the early sources; only the used in each of the sources, I shall in what follows
two poems on the conclaves use the full term. use English names (save for the Bagatto). For the
However, the idea is just the same, and Fortune last three cards mentioned above, I shall use 'the
392 Part III: Italian Games and Italian Catdx

Hermit', 'the Hanged Man' and 'the Tower'. high degree non-standard, were not included in
Among the variant packs, the Tarocco the list. The dating of the four popular packs,
Bolognese, considered in its older form before the (21) to (24), as late fifteenth-century, is
Papa were replaced by Moors, contains precisely admittedly not unshakable: any of them may be
the standard trump subjects; it merely fails to assignable to the beginning of the sixteenth. We
yield an order among themselves for the Pope, may now extend the list to cover Italian Tarot
Popess, Emperor and Empress. The Tarocco cards of the sixteenth and seventeenth centuries.
Siciliano has several unfamiliar subjects: but the The vogue for expensive hand-painted packs died
Globe obviously corresponds to the World, we away in the sixteenth century; accepting nos. (21 )
know from Villabianca that the Ship is a to (24) of Chapter 4 as of the fifteenth century,
replacement for the Devil and we may reasonably we are left with only four sixteenth-century
assume that Jupiter stands in place of the Angel. Italian Tarot packs of which we have any
In the Minchiate pack, the 'Grand Duke' does knowledge. With the numbering continued from
not correspond precisely to any card or other Chapter 4, these are :
packs, but clearly belongs with the two Imperial
cards. It is evident that the insertion of the (25) A set of thirty cards belonging to the Leber
twenty extra cards has not been allowed to Collection in the Bibliotheque Municipale at Rouen.
They comprise the King, Queen, Cavalier, Jack, 9, 6
disturb the order of the familiar ones, it is and Ace of Swords, the King, Cavalier, 9, 7, 5, 4, 2
especially striking that the four additional and Ace of Batons, the 9, 8 and 7 of Cups, the King,
Virtues have not been placed next to the three Jack, 9 and Ace of Coins; and the Fool and seven
that were already there, but have been grouped trumps. The trumps are numbered with Arabic
together with the other new cards. We are numerals, and are the Emperor (4), the Pope (5), the
therefore justified in extracting from the Chariot (7) the Wheel of Fortune (10), Time,
3

Minchiate pack an order for the standard Tarot corresponding to the Hermit (11), the Devil (14) and
trumps. This is confirmed by a certain feature of the Star (16). The pack is obviously non-standard,
the design of Minchiate trumps. The trumps and is a classicised one: the court figures are labelled
cards from XVI to XXXV, that is, the twenty with inscriptions in Latin identifying them with
additional ones, bear rosettes in the two top characters of classical history (e.g. the King of Coins
with Midas, King of the Lydians), while the trump
corners. Of the remaining trumps, the top five cards, although clearly identifiable with the usual
unnumbered ones and those from I to XV, only subjects, also have Latin inscriptions interpreting
trumps I and II have rosettes in the top corners. them in terms of classical mythology (et. the Devil is
A possible explanation is that the original represented by Pluto and is labeled 'Perditorum
designer of the Minchiate pack, whose designs Raptor'). The numeral cards are very elaborate, the
were thereafter faithfully copied, used existing Batons, in particular, being depicted as whole trees.8
designs for the trumps of an ordinary Tarocco (26) A complete pack, very closely related to the
pack as far as he could, and invented new designs one at Rouen, but not identical with it, was known to
for the additional cards. Some adjustment would Count Leopoldo Cicognara, and was described by
be necessary with the lowest cards, owing to the him in his book on playing cards of 1831.9 He
reduction in number of the Imperial/Papal cards illustrated it by all four Aces and trump cards
from four to three, the purpose of the rosettes showing Apollo and Cupid, obviously representing
may have been to indicate to the cardmaker the Sun and Love cards. This pack has now
himself which designs he would be unable to use disappeared, it evidently did not have inscriptions on
for ordinary 78-card Tarocco packs.
In Chapter 4 a list was given of all known 8 Catalogue number 135-XIV. The cards measure 134 x 70
surviving sets of fifteenth-century Italian Tarot mm. Four are illustrated in color by D. Hoffmann, Die Welt
cards. The first twenty of these consisted of the (let Spielkarte, Leipzig, 1972, plate 23b, nine in black and white
hand-painted cards, made for the nobility, which by Kaplan, op. cit., p. 133, and five by H.-R. D'Allemagne,
have survived in considerable numbers; but, in Let Cartesajauer, vol. I, Paris, 1906, opposite p. 186.
addition, there were listed, as nos. (21) to (24), 9 See L, Cicognara, Memarie spettanti alla Stoma della
Calcografia, Plato, 1831, pp. 163-6 and plate XIV, A.M.
four popular packs, dating from the end of the Hind, Early Italian Engraving, vol. I, London, 1938, pp. 241
fifteenth century, from which one or more uncut and 243, and vol. V, London, 1948, pp. 139-40, and D.
sheets have survived; the Boiardo pack and the Hoffmann, op. cit,, fig. 6. Hind attributes the pack to
copper-engraved Sola-Busca tarocchi, being to a Nicoletto da Modena.
The Order of the Tarot Trumps 393

the trump or court cards, nor, apparently, numerals Francesco Novati as depicting Ruggero and Angelica;
on the .trumps. The Aces differ considerably from the design has a dotted border, folded over to form a
those at Rouen, furthermore, the Fool of the Rouen similar border for the faces of the cards. The backs,
pack is quite different from that described, though not and consequently the borders, have peeled off from
illustrated, by Cicognara. Cicognara's Fool was a the 8 of Batons, 9 of Swords and the World. The suit
drunkard lying on his back, supporting, with his legs cards resemble those of the Tarot de Marseille very
in the air, ajar marked MUSCATELLO. The Fool of closely, with the major exception that they bear no
the Rouen set shows a man armed to the teeth and numerals to indicate their rank, and the minor one
dressed in armour, but with genitals exposed and that, on the odd-numbered cards of the Swords suit,
urinating, the inscription reads 'VELIM FUNDAM the crosspiece of the single sword is straight, not S-
DARI MIHI'. Nevertheless, Cicognara's pack was a shaped as in most Tarot de Marseille packs (a Tarot
classicised one of very much the same kind as that at de Besancon made in 1784 by Bernhard Sehaer of
Rouen, MUmliswil being an exception). The single trump, the
(27) A single card, showing the Devil, is in the World, is similar in general design, though not in
British Musuem."' The back gives the maker's name as precise detail, to the corresponding card in the Tarot
Agnolo Hebreo. It is unnumbered, and the design is de Marseille, showing a naked female Figure enclosed
very similar to that on the Rothschild sheet (no. in an oval wreath, with the symbols of the four
(23) ), but it is much cruder in execution. Evangelists at the corners. The card does not bear an
inscription giving its name. It is inscribed XXI above
(28) Another isolated card is in the Museo the top margin, but this inscription would have been
Nazionale dell Arti e Tradizioni Popolari in Rome: it covered by the border folded over from the back when
is numbered VIII and represents Love.l' It shows two the card was in its original condition. Novati assigns
musicians playing a viol da gamba and a lute, and, these cards to the early sixteenth century; but they
behind them, a pair of embracing lovers: above them, seem more likely to be from some date in the
as usual on all versions of this card, hovers Cupid seventeenth.12
aiming his bow. The design does not correspond in
detail to any other known version, but is in no way (30) Two incomplete uncut sheets from a
surprising. Portuguese-suited Tarot pack are in the British
Museum. One shows the Maids of Swords and
This may appear a meagre crop for a whole Batons, the Cavalier of Batons and fragments of the 3
century, but compares favourably with the single of Swords and Cavalier of Coins. The other shows
trumps bearing Arabic numerals but not names: they
surviving pack from sixteenth-century France. As consist of the Wheel (11l, the Chariot (10), Love (6l,
before, we cannot be certain, when dealing with a card depicting a Sultan and numbered 5, and two
Italy, that we have identified all surviving cards fragmentary cards numbered 20 and 21, presumably
from Tarot packs; it is possible that some of the the World and the Angel respectively. The 2 of
suit cards that have survived in fact come from Swords bears the inscription 'Alla Colonna in Piazza
such packs, without our having any means of Nicosia'. Italian cardmakers from the sixteenth to the
knowing this. The wealth of literary references eighteenth century identified themselves by signs
assures us that the game continued, in the which, like English inn-signs, presumably hung
sixteenth century, to enjoy both popularity and outside their workshops; usually the sign itself and its
renown. It is unnecessary to list Tarocchino and name appear on the backs of the cards. The pack is
Minchiate packs made in the seventeenth thought to have been made in Rome, there being a
century, since they are readily identifiable as Piazza Nicosia in that city. There are also in the
British Museum two fragmentary sheets from a
such; when these are set aside, our list may be regular Portuguese-suited pack by the same maker,
extended to the seventeenth century as follows : showing the Kings, Cavaliers, Maids and Aces of all
four suits, and the 2 to 6 and fragments of the 7 and 9
129) A set of six la rocc/zi was found, among other of the Swords suit. A column, which was also the
cards, at the Castello Sforzesco in Milan during heraldic emblem of the Coloma family, appears on a
restoration work. They consist of the 6, 7 and 9 of shield borne by the Maid of Swords in both packs,
Swords, the 8 of Batons, the 6 of Coins and the World, and on one borne by the Maid of Cups in the regular
numbered XXI. They measure 138 x 68 mm., and pack; on the 2 of Swords of the regular pack appears
have backs showing a complex design identified by the date 1613. The small details of design of the cards
10
Illustrated in D. Hoffmann, op. eit., plate 14a. 12 The cards are in the Raccolta delle Stamps Achille
11 Illustrated in Antic/ze Carte do Ta rocchi, Rome, 1961, Ber tarelli at the Castillo Sforzesco. For Novati's articles, see
plate XII. The back shows a standing Cupid. footnote 22.
394 Par! III: Italian Games and Italian Cards

common to both packs are not precisely the same, but there were anything to compel us to regard the Orfeo
the pattern used is identical, and corresponds closely packs as intended for the game of Minchiate, we
to that of other Portuguese-suited packs made at the should have to treat them as exhibiting certain
time when this had become recognised as a quite deviant features, but there is not. Although the
distinct suit-systern. In both packs, the Maids are designs of all surviving trump cards from Orfeo packs
girls with long gowns, and the Swords are straight but coincide with those used in l\Iinchiate packs, no Orfeo
intersecting; further, each suit card has an index at pack is known which has any of those twenty trump
both top centre and bottom centre (FS, FB, FC and subjects which are peculiar to the Minchiate pack,
FD for the Maids, RS, etc., for the Kings, CS, etc., for which, unlike every other form of the Tarot pack, had
the Cavaliers, AS, etc., for the Aces and $2, $3, etc., in all forty trumps (in addition to the Fool). The
for the numeral cards from 2 up). In the regular pack, probability is, therefore, that the Orfeo packs were
the Kings are seated, there are dragons on the Aces originally 78-card ones. Perhaps the designs used
and the Batons have a shape very characteristic of were not at that time regarded as the exclusive
Por tuguese-suited packs." property of the Iylinchiate pack, which had probably
taken them over, at the time of its invention in the
(31) There are several extant examples of a previous century, from some local standard pattern
puzzling kind of pack made by a cardmaker using the for the normal Tarot pack, or, possibly, the
name 'C)rfeo': the backs of his cards give this name cardmaker using the sign Qrfeo found it more
with an elaborate design of Orpheus playing his lute, economical to use l\4inchiate blocks, so far as he
The Beinecke Library at Yale has two nearly could, to produce ordinary 78-card Tarot packs. This
complete ones and another, very fragmentary, one, conclusion cannot be regarded as certain, however,
two others are in the British Museum, while the because one oddity remains. In none of the Orfeo
Fournier Museum in Vitoria has fragments of three packs I have mentioned is there any trump below IX
packs (and one card from a fourth).*'* These packs are (or VIIII as it is written). To make a complete set of
invariably catalogued as incomplete Minchiate packs. Tarot trumps, there would have to be nine such
The reason is that the trumps display exactly the trumps, perhaps leaving the Bagatto unnumbered, or,
designs of the Minchiate ones: the top Five trumps, left just conceivably, with a trump XVI to insert between
unnumbered in the Minchiate pack, are unnumbered the extant XV (the Tower) and the five top
in the Orfeo packs also, and those that are numbered unnumbered trumps: in any case, they would have to
bear the same numbers as in the Minchiate pack. diverge in some respect from the l\Iinchiate trumps,
Furthermore, as in the Minchiate pack, the Swords which do not include the Pope and Popess and have
are straight but intersecting. In other respects, only the eight trumps numbered I to VIII below the
however, the Orfeo packs deliberately diverge from IX. It may be mere coincidence that these nine
the highly constant Minchiate designs. This is true of trumps happen to be missing from all surviving
the Fool and of the Aces, and in some degree of the examples of the Orfeo pack; but, until an example is
Kings; but the most striking divergences are in the found that includes some of them, it remains a fact
two lower court cards. In the hlinchiate pack, the that seems to call for explanation, and, until one is hit
Cavaliers, although still called Cavalla, are centaurs in on, we cannot feel assured that we have correctly
Swords and Batons, and other half-human, half- interpreted the pack.
animal creatures in Cups and Coins, but in the Orfeo
packs, they are the conventional mounted knights. In
the Minchiate pack, the Cups and Coins suits, though
Considering the rarity of pre-eighteenth-
not the other two, have Maids instead of jacks as the century cards generally, we cannot regard this as
lowest court cards, but in the Orfeo packs, there are a poor haul, and we have, in addition,
distinctly male Jacks in all four suits, and their seventeenth-century examples both of the
designs in no way resemble the la/Iinchiate ones. If Minchiate and Tarocchino packs. Nevertheless,
the dearth of literary and textual references, save
13 See Playing Cards of Various Ages and Countries seleeledfrom to Minchiate, from this century suggests that the
the Collection of Lady Charlotte Schreiber, vol. HI, London, 1895,
plates 44 and 45. The Tarot pack, but not the regular one, is
popularity of the game of Tarocco, as played
illustrated in Kaplan, op. cit., p. 134. with the 78-card pack, was distinctly on the wane
14 The new catalogue no. of the more complete Orfeo pack in mainland Italy, though Minchiate and
in the Cary Collection at Yale is ITA-63, the old no. was I- Tarocchino continued to flourish. In the next
11, the other Orfeo pack being 1-96. The Orfeo packs in the century, of course, games with the 78-card pack
Fournier Museum are grouped as no. 10 in the Italian were to enjoy a great revival in Lombardy and
section of the catalogue. For the British Museum ones, see
F.M. O'Donoghue, Catalogue of the CollectiOn of Playing Cards Piedmont.
bequeathed to the Trustees of the British .Museum by the late Larry Of all these packs, made in Italy between the
Charlotte Schreiber, London, 1901, 1-59 and 1-60. fifteenth and seventeenth centuries inclusive,
The Order of the Tarot Trumps 395

there are,apart from the Minchiate and Angel, are all unnumbered, and are arranged in
Tarocchino packs, just nine that yield an a plausible order, indeed, in what, by analogy
order, complete or incomplete, for the trump with other packs, is the only possible order, given
cards. Two of these are fifteenth-century ones the numbers assigned to the other cards. There
printed from wood blocks and preserved in the are two possible hypotheses about the end of the
form of uncut sheets: that in the Metropolitan second line. One is that the cards are arranged in
Museum, New York, no. (21) of Chapter 4; and the correct sequence, but that the Hermit has
that in the Rosenwald Collection in Washington, been misnumbered XII instead of XI. Un this
no. (22) of Chapter 4. The Metropolitan set hypothesis, proposed by Sylvia Mann, the Wheel
includes an almost complete sequence of trumps, was not numbered, and the numbering stopped at
of which the World is definitely unnumbered, XI. An alternative hypothesis seems to me a little
and the rest appear to have borne Roman more probable. This is that the Hermit is
numerals from I to XX. The sheets are correctly numbered XII, and that the Wheel was
mutilated, so that a few of the trumps are missing numbered XI, but was located slightly out of
or fragmentary. Cnly the tops of the Pope, sequence on the block. I shall follow this second
Emperor, Popess and Empress survive, bearing hypothesis in the comparative table given below.
the numerals II to V, but only the Popess (III ) Although fifteenth-century hand-painted
can be identified with certainty, although, given packs do not usually have numerals on the
that, the positions of the others admit of little trumps, there are two exceptions to this. One is
doubt. Another card of which only the top the celebrated 'Charles VI' pack, no. (4) in
remains may be either the Bagatto or the Fool: Chapter 4. A fact seldom referred to in the
no numeral is to be seen. There is only the right- extensive discussions of this pack in the literature
hand half of the Chariot, without the numeral. Of is that the trumps bear lower-case Roman
three cards, only the left-hand halves survive: one numerals at the very top, in a fifteenth-century
is easily identified as the Hanged Man, with a hand. Robert Steele listed these in his 1900
numeral beginning XI.. that can only be XII; Arclzaeologia article. The cards are in fact printed
one appears to be the Star, with a numeral from a wood block with the colours subsequently
beginning XV.., which would have to be XVI, painted by hand, and, on the basis of some
but may possibly be the Moon, in which case the technical considerations concerning the process
numeral must be XVII; and the third, which is of production, Steele asserted that the numerals
also truncated below, is unidentifiable and shows were written on the cards before they were
no numeral, but is probably Fortitude. Save for painted. Detlef Hoffmann has denied this,
the relative positions of Fortitude and the maintaining that the numerals were added later,
Chariot, it is possible to reconstruct the order and were not intended to be part of the original
completely with virtual certainty. designs. In this he is almost certainly right. They
In the Rosenwald set, all the trumps, without do not lose their importance for that reason: they
the Fool, are printed on one sheet, together with represent an order which, at an early period,
three Queens. The only mutilated card is the their owner at the time thought they ought to
Wheel, on which the numeral, if there was one, have. I have not seen these cards myself, and rely
can no longer be seen. Unlike on the on Steele for the numbering. In one particular, he
Metropolitan sheets, the trumps are arranged on seems likely to be wrong: he gives the numeral for
the sheet more or less in sequence. The bottom the Pope as ii, and adds a question mark to show
line contains the three Queens and the First five his uncertainty about the reading. But the Pope
trumps from the Bagatto (I) to the Pope (V). The can hardly rank lower than the Emperor, which
middle line begins with Love (VI), Temperance is iii; moreover, in every other case, a terminal i is
(VII ) and Justice (VIII ). These are followed by written j. It is therefore probable that the
Fortitude, also numbered VIII, and the Chariot, numeral on the Pope was intended to be iii .
numbered X. Evidently the VIII on Fortitude is a The other exception is the very incomplete
mistake for VIIII. There follows the Hermit, Catania see no. (7) in Chapter 4. On three of the
numbered XII, the Hanged Man, which is four surviving trumps Arabic numerals have at
definitely unnumbered, and the Wheel, of which some time been inscribed in ink, these
we cannot tell whether it had a numeral. The inscriptions cannot be contemporary with the
cards on the top line, running from Death to the cards, and may be conjectured to have been
396 Part III: Italian Games and Italian Cards

made in the seventeenth century. The fourth differences between them. Ignoring the isolated
surviving trump is the figure on the stag, which Love card at Rome, we thus have eleven distinct
Ronald Decker has interpreted as an unusual orders, all differing from the Tarot de Marseille
representation of Temperance, to this no order.
numeral has been added, presumably because This is a very surprising fact. Games players
whoever added them could not identify the do not in the least mind having to master a
subject. complicated and arbitrary sequential ordering
From the sixteenth century we have two (for instance, the ranking, in 'civil' and 'military'
remnants of packs with numbered trumps. One suits, of dominoes in Chinese domino games),
is the single card at Rome depicting Love and but they do require that any such ordering be
numbered VIII, no. (28) above. The other is the held constant. It is of the essence of Tarot games
classicised pack at Rouen, no. (25) above, whose that there be a determinate means of deciding
trumps, readily identified with their counterparts which card in any trick is the winning one, and
in ordinary packs, bear Arabic numerals and this necessarily requires an agreed ordering of
inscriptions giving their names in Latin; I differ the trump cards; in special cases there may be
from Detlef Hoffmann in equating Pluto, not, as exceptions, such as the equal ranking of the Papa
he does, with Death, but with the Devil. or Moors in the Bolognese game, but anything of
Finally, there are three fragmentary packs this kind is necessarily an exception, not the
from the seventeenth century. One is the very general rule, and, indeed, this is the only known
incomplete sheet of trump cards for the such exception. If play is to be possible, the
Portuguese-suited alla Coloma pack, no. (30) ranking of the trumps must be apparent to all
above; this has Arabic numerals, which were players and subject to no dispute.
presumably borne by all the trumps, since they How, then, are we to explain the variations
go up to 21. The second is the Orfeo pack, no. that we find in the order of the trumps in Italy
(31) above, of which several examples exist, this from the fifteenth to the seventeenth century?
has Roman numerals, but the top Five trumps are One explanation, which we glanced at earlier,
unnumbered, as in the Minchiate pack. Finally, can be ruled out immediately, although it has
there is the set of six Tarot cards found at the been proposed by some, the suggestion, namely,
Castello Sforzesco, of which only one is a trump, that the Tarot trumps did not originally have an
the World, numbered XXI. order at all. If what, in the early chapters of this
From the four literary sources and from the book, we called the triumph cards did not have
three variant types of Tarot pack, we obtain an order, they were not trumps, and the game
complete orders for all the trumps; from the nine played with the pack cannot have been a trick-
fragmentary early packs with numbered trumps, taking game; in that case, the suit cards cannot
we obtain further orders with varying degrees of have had an order either, since it is only in trick-
incompleteness, of which those of the taking games that an order is required. We should
Metropolitan Museum, Rosenwald and Charles then have to suppose that, at some time between
VI packs can be reconstructed in their entirety the First invention of the Tarot pack in the 1430s
with very little uncertainty. Of the orders which and its spread to France and the appearance of
we know in complete detail, only two agree packs with numbered trump cards, say around
exactly, those given by Garzoni and in the 1480, a new type of game was invented, for play
Bertoni poem, the order in the Metropolitan with the Tarot pack, and a new employment,
Museum pack almost certainly also nearly within this game, found for the triumph cards,
coincides with that in these two sources, and that namely as genuine trumps. We should have to
of the Rouen pack may very well have done so as assume this, to account for the etymological
well. The order in the alla Coloma pack may connection between triumplzz' and 'trump', for the
have been the same as that in the Rosenwald subsequent history of the game of Tarot in Italy
pack, save for carrying the numbering through to and in France, and for the reversed ranking, in the
21 and having a Sultan in place of the Pope; the two pairs of suits, of the numeral cards, already
order underlying the numbering on the three going out in Italy by the beginning of the sixteenth
Catania cards may have been the same as in the century, as the game of Trappola shows. Above
Orfeo pack, save that the numbering is carried at all, we should have to assume it to explain the fact
least as far as 19. All the rest have at least minor that, from the author of the fifteenth-century
The Order of the Tarot Trumps 397

Steele sermon on, writers assign an order to the French-suited Tarot packs, the numerals form
trump cards. But then we are faced with the same one of the most prominent features. In those used
problem as before: why are the orders different in in Germany, Switzerland, Belgium and, even-
different sources? The hypothesis completely fails tually, France, these numerals are contained in a
to explain that which it was its sole object to separate panel extending across the card, though
explain. We have no evidence that the trump this is not true of the packs made in the Austrian
cards ever lacked an order; we have abundant Empire, the numerals are still very prominent.
evidence that they had an order: our problem is This is not so with the early Italian cards. Only
that this order is not constant. It is no explanation on the alla Coloma trumps are the Arabic
of the variations in the order to propose that, at the numerals clear and regularly placed. The
start, there was no order at all. numerals on the Metropolitan Museum trumps
A more specious explanation is that, once it are quite insignificantly placed, for instance, the
became the practice to inscribe numerals on the figures XV appear on the left of the head of the
trumps, it ceased to be important to maintain a Angel, while the remainder of the numeral, HH, is
fixed order for the trump subjects. Our surprise set on the right; on the Sun card, the figure XVIII
at the variations in order is due, on this view, to is set more than half-way down the card, just
our being accustomed to the Italian-suited packs above the trees on which the Sun is shining. One
used outside Italy, with their unswerving can hardly suppose that these numerals were
uniformity of order: but there was in fact intended as more than a last resort in identifying
no need for such uniformity. In the early French- the cards. Something very interesting happens in
suited packs which have animals on the trumps, the Minchiate pack. On the trumps peculiar to
it is common to find the same selection of that pack, trumps XVI to XXXV, the numerals
animals arranged in different orders; in the same are placed in a scroll at the top of each card,
way, the standard selection of trump subjects in making them easy to pick out; but, on the fifteen
the Latin-suited packs may have varied without lowest trumps, the numerals are placed in a much
causing any confusion. more random fashion in blank spaces of the
The idea underlying this suggestion is that, design. It is probable that these lowest trumps - or
once the trump cards bore numerals, the players at least those from V to XV - represent designs
would have identified them from those numerals originally used for trumps of a 78-card zfarocdzi
and not from the subjects depicted, as they pack, taken over when the Minchiate pack was
unquestionably did from the start with the first invented. The numerals on the Orfeo trumps
French-suited packs. But this idea is borne out are, of course, placed in the same way, and those
neither by the early Italian Tarot cards that of the Rosenwald sheet, though clearer than the
survive to us, nor by the literary references. It is Metropolitan Museum ones, are also far from
correct, indeed, for the Minchiate trumps, which being very prominent. As for the numeral on the
were too numerous for anyone to mernorise the Castello Sforzesco World card, it would have
order of any but the five top cards, the Arie, and, been invisible to a player, and perhaps was
accordingly, in literary sources, the first thirty- intended only as a reminder for the cardmaker
five l\Iinchiate trumps are virtually always himself.
referred to by number and not by name; we do From all this it is plain that Italian players
not even know what subject Minchiate trump II were highly conscious of the trump subjects, and
was intended to represent. By contrast, the did not rely principally upon the numerals in
trumps are never referred to by number; of
tarocclzi order to identify the cards. If the true explanation
the various literary texts that mention them, only of the variation in the order of the subjects were
one, the Steele MS. sermon, even cites their that the subjects did not matter, the cards being
numbers. Of the four sets of Fifteenth-century identified by numeral, we should expect that at
sheets for Tarot cards, the Cary sheet and the least the subjects of the really important cards
Rothschild/Beaux Arts sheets have no numerals would have been held constant, yet we shall find
at all, while the Rosenwald sheet leaves as many that the variation affects even the top three
as nine cards unnumbered; and we know that at trumps. In some orders, the Angel is the highest
Bologna it was not until the later eighteenth trump, followed by the World and then by the
century that any of the trumps began to be Sun; in others, the World is the highest, followed
numbered. Un the trump cards of the later by justice and only then by the Angel; or, again,
398 Part III: Italian Games and Italian Cards

the World may be the highest, the Angel second Fifteenth century. Modern players might feel that
highest and then the Sun. For the variations to be it would be impossible to memorise the order of
explicable on the ground that the players were twenty-one trump subjects so accurately as to be
indifferent to the subjects associated with the at once aware, without the need for reflection,
numbers, they word have had to be altogether which card was superior to which; but, as we
oblivious to them for the variations at this level to know from the Bolognese game, this doubt is
have passed unnoticed, whereas, from the way in quite misplaced. The different orders of the
which the trumps are referred to in the literary trumps testify, not to a reliance on the numerals
sources, it is apparent that they were not. The alone, but to the existence, at an early date, of
most striking example of the importance of the wide local variation in the manner of play.
subjects, at least at the highest level, is the When we look closely at the various orders, we
persistence in Piedmont of the tradition that the find that there was far from being total chaos. A
Angel beats the World, in face of the contrary first impression is of a good deal of regularity
numerical ordering on the cards being used. It which, however, is hard to specify. Now the cards
seems probable, rather, that the very reverse of which wander most unrestrainedly within the
the present suggestion is close to the truth, that sequence, from one ordering to another, are the
just as, at Bologna, a player of tarocclii had, until three Virtues. If we remove these three cards, and
the later eighteenth century, to make the fixed consider the sequence formed by the remaining
conventional ordering of the trumps second eighteen trump cards, it becomes very easy to
nature to him, so players of other varieties of state those features of their arrangement which
Tarot, save for Minchiate, identified the trump remain constant in all the orderings. Ignoring the
cards principally by subject, and were aware of, Virtues, we can say that the sequence of the
and could have stated, the order of those remaining trumps falls into three distinct
subjects. segments, an initial one, a middle one and a final
If this was so, it would have been hopelessly one, all variation in order occurring only within
confusing for the players if the order of the these different segments.
trumps had varied even in minor respects from The first segment consists of the Bagatto and
one pack of cards to another. The observable the four Papal and Imperial cards (three in the
variations in the order must therefore be due, not Minchiate pack, two only in the Tarocco
to the absence of a fixed order, but to that Siciliano). Save in the Tarocco Siciliano, where
phenomenon evident throughout the entire the .Mz}verza or Poverld comes below it, the Bagatto
history of the game of Tarot: the extreme is always the lowest trump. The Pope, when
localisation of specific modes of play. Again and present, is always the highest member of this
again we find that the players in one city or town initial segment. In all known Italian trump
play only amongst themselves and do not know orders, the Emperor ranks higher than the
those of a neighbouring town, the detailed rules, Empress, as one might expect; but it will be
and sometimes the whole type of game played, recalled that in the pack made at Rouen by
diverge from locality to locality, the players in Adam de Hautot, and also in the list given in the
one circle being quite unaware of the manner of Matron aradérrzique des jeux of 1659, the Empress
play of those in another, and, often, of their outranks her spouse. in Italian trump orders, on
very existence. The different orders for the the other hand, the only opportunity for variation
trumps that we find in Italy must represent within this segment lies in the position of the
different practices adopted in different cities, Popess. In different orders, she occupies one of
presumably at a stage earlier than that at which three possible positions: immediately below the
numerals came regularly to be inscribed on the Pope and above the Emperor, below the
trump cards, Evidently, quite a short time after Emperor but above the Empress, and below even
the game of Tarot had first been invented, the Empress.
players in various cities or regions developed The middle segment consists of five cards, of
local peculiarities in their modes of play, which, which the typical order is, from lowest to highest:
in Italy, extended to the conventional order of the Love, the Chariot, the Wheel, the Hermit, the
trumps; this must have happened before it Hanged l\flan. That very order is found in the
became usual anywhere to inscribe numerals on Tarocco Bolognese, the Charles VI numbering
the trump cards, and hence before the end of the (the Wheel cannot have come anywhere but at
The Order of the Tarot Trumps 399

no. 10), the Rosenwald pack (on the above card. In type A, the Angel is the highest trump,
hypothesis as to the intended order), the Steele the World coming immediately below it. The
sermon, Susio's poem and the Vigil pack; the three Virtues, Temperance, Fortitude and
alla Coloma pack must also have had that order, justice, occur consecutively, usually interposed
unless the Hermit and the Hanged Man were just above the lowest card of the middle segment,
reversed. In all other cases, the order within this which, in orders of this type, at least whenever we
segment results from interchanging some one can tell, is invariably Love. Type A is not attested
pair of adjacent cards: in the Minchiate and by any of our four literary sources. On the other
Orfeo packs (and presumably in the numbering hand, it is well supported by actual packs. All
of the Catania cards), the Wheel and the Chariot three variant packs - the Tarocco Bolognese, the
have been interchanged; in the Tarocco Siciliano Tarocco Siciliano and the Minchiate pack -
the Hermit and the Hanged Man; in Garzoni's belong to this type; so do the Charles VI
book, the Bertoni poem and probably the numbering and the Rosenwald and Orfeo packs.
Metropolitan Museum pack, Love and the So also must the alla Colonna pack have done: at
Chariot; and, in the Tarot de Marseille, the least, if the three Virtues did not come between
Wheel and the Hermit. (If l\Iiss Mann's Love as no. 6 and the Chariot as no. 10, the order
hypothesis, mentioned above, concerning the must have been very non-standard. Almost
order in the Rosenwald pack be adopted in certainly the Catania numbering also exemplifies
preference to mine, that pack forms the sole this type: the numbering of the Chariot as 10 and
exception to this rule. ) the Hermit as 11 surely implies that all three
The final segment consists of Death, the Devil, Virtues ranked below the Chariot, and the World
the Tower, the Star, the Moon, the Sun, the as 19 must have ranked below the Angel.
World and the Angel. These always occur In orders of type A, the three Virtues rank
(ignoring possible intervening Virtues) in immediately above Love, except in the Tarocco
precisely the order just stated, with the sole but Siciliano pack, where they rank immediately
very important exception that, sometimes, the below it, and in the Tarocco Bolognese, where
position of the World and the Angel are reversed, they outrank the second lowest card of the
the World coming highest. middle segment, the Chariot. In type A orders,
If, now, in the light of this analysis, we look at Temperance is always the lowest of the three
the actual orders, we see that they divide into Virtues, whenever we can tell. In the Tarocco
three sharply distinct types, which I shall Bolognese and the Rosenwald pack, Fortitude is
arbitrarily label type A, type B and type C. higher than Justice, but in the Tarocco Siciliano,
These types are to be distinguished according to the Minchiate pack and the Charles VI
two principles: where the Virtues come; and numbering, it is Justice which is higher.
whether the Angel or the World is the highest
Tar. Bolognese Minchiate Tar. Siciliano Charles VI Rosenwald Alla Colonna Grfeo Catania
Angel Angel 20 .Jupiter 20 Angel Angel 21 ? Angel
World World 19 Globe 19 World World 20 ? World 19 World
Sun Sun 18 Sun 18 Sun Sun Sun
Moon Moon 17 Moon 17 Moon Moon Moon
16 Star Star 16 Star Star Star
15 Tower 15 Tower 15 Tower Tower 15 Tower
14 Devil 15 Tower 14 Ship Devil 14 Devil
13 Death 14 Devil 13 Death 13 Death Death 13 Death
12 Hanged Man 13 Death 12 Hermit 12 Hanged Marx Hanged Man 12 Hanged Man
II Hermit 12 Hanged Man 11 Hanged Man 11 Hermit 12 Hermit 11 Hermit 11 Hermit
10 Wheel 11 Hermit 10 Wheel ? 11 Wheel 11 Wheel 10 Chariot 10 Chariot
9 Fortitude 10 Chariot 9 Chariot 9 Chariot 10 Chariot 10 Chariot 9 Wheel
8 .]ustice 9 Wheel 8 Love 8 justice 9 Fortitude
7 Temperance 8 Justice 7 .Justice 7 Fortitude 8 _Justice
6 Chariot 7 Fortitude 6 Fortitude 6 Temperance 7 Temperance
5 Love 6 Temperance 5 Temperance 5 Love 6 Love 6 Love
Pope 5 Love 4 Constancy P 4 Pope 5 Pope 5 Sultan
Popess
Emperor
I 4 Eastern Emperor
3 Westcm Emperor
3 Emperor
2 Empress
3 Emperor 4- Emperor
3 Empress
Empress S 2 'Grand Duke' 1 Bagatto 2 Popess
Bagatto 1 Bagatto Poverty 1 Bagatto T2/PE A
400 Part III: Italian Games and Italian Cards

In orders of type B, something completely we might dismiss type C as a minor curiosity;


different happens. In these, the World is the but, as the type to which not only the Tarot de
highest trump, and justice is promoted to the Marseille order, but all those used outside Italy,
second highest position in the sequence, corning belong, it is of course of great importance. Susio's
immediately below the World and above the order is considerably different from that of the
Angel, the third highest card. There is clearly Tarot de la{arseille, it is, in fact, almost precisely
here an association of ideas: the Angel proclaims the order found in Viévil's pack, save for the
the last Judgment, at which justice will be relative order of the Empress and Popess. In an
dispensed. In orders of type B, Temperance order of type C, the World is again the highest
always comes immediately above the Pope, and card in the sequence, but, this time, the Angel
is separated from Fortitude, which comes three comes immediately below it. Of the Virtues, it is
cards later, after Love and the Chariot. There is Temperance that is promoted to a relatively high
very little variation in these orders: the Popess position, namely to just above Death and just
does not have a stable position, and, in the Steele below the Devil, any symbolic appropriateness in
MS., the positions of Love and the Chariot have this escapes me. The remaining two Virtues are
been reversed. again separated and scattered within the middle
Type B has by far the best literary attestation, segment, justice in all cases coming lower. In
namely in three out of our four sources, including Viévil's and Susio's orders, justice comes just
the earliest one, the Steele MS. The other two are above the first card of the middle segment, Love,
Garzoni and the Bertoni poem, which give and Fortitude just above the next one, the
exactly the same type B order. The type is also Chariot. In the Tarot de Marseille, Justice comes
exemplified by the Metropolitan Museum pack, above the first two cards of the middle segment,
and, incomplete as it is, by the Rouen pack. The Love and the Chariot, and Fortitude above the
isolated card at Rome, Love, numbered 8, next two, the Hermit and the Wheel. The single
probably also comes from a pack with a type B trump card, the World, numbered XXI, from the
order, although this cannot be certain, there Castello Sforzesco set, in itself of course indicates
being one type A order, that of the Tarocco no more than that the order was of type B or type
Siciliano, in which Love bears the number 8. C.
Garzoni It will be remembered, in connection with the
Steele MS. 8/' Berton Metros. Mus. Rouen following table, that, in Vievil's pack, as in those
21 World World World of de Hautot and of the anonymous Parisian
20 Justice .Justice 20 justice cardmaker, as well as in the Belgian Tarot,
19 Angel Angel 19 Angel trump XVI is actually called the Lightning and
18 Sun Sun 18 Sun
17 Moon Moon ?17 Moon does not show a tower; nor does that by Catelin
16 Star Star or ?16 Star 16 Star Geoffroy, though we do not know what name it
15 Tower Tower 15 Tower bore. The order in the anonymous Parisian pack
14DCV11 Devil 14 Devil 14- Devil
13 Death Death 13 Death coincides with that of the Tarot de Marseille; so
12 Harrgcd Man Hanged Man 12 flanged Man do those of the Tarot de Besancon and of the
11 Hermit Hermit 11 Hermit 11 Hermit Belgian Tarot, save for the difference of subjects
10 Wheel Wheel 10 Wheel 10 Wheel
9 Fortitude Fortitude ? ?Fortitude on trumps II and V. With the same reservation,
8 Chariot Love 8 Love the order in de Hautot's pack coincides with that
7 Love Chariot ? Chariot 7 Chariot given by the Maison académique. It is apparent
6 Temperance Temperance 6 Temperance
5 Pope Pope 5 ?Pope 5 Pope from the table that the order in Catelin
4 Popess Popess 4 ?Ernperor 4 Emperor Geoffroy's pack, unless very eccentric, must have
3 Emperor Emperor 3 Popcss been that of the Tarot de Marseille; virtually the
2 Empress Empress 2 ?Empress
1 Bagatto Bagatto T' ?Bagatto only alternative is that the Wheel was numbered
TYPE B VIII and justice and Fortitude X and XI, which
is quite unlikely.
We have only one certain attestation to an While literally true, it is somewhat misleading
order of type C as being used in Italy before the to say that ten or eleven distinct orders were
eighteenth century, namely Susio's poem. If we known in Italy before the eighteenth century.
knew nothing of" non-Italian Tarot cards, or of the The variations within type B are very minor ones.
post-1700 Lombard and Piedmontese patterns, Those within type A are more considerable: but
The Order of the Tarot Trumps 401

Susie Weevil Geoffrey T. de Marseille Maison aead.


World 21 World 21 World
Angel 21 World
20 Angel 20 Angel 20 Angel 20 Angel
Sun 19 Sun 19 Sun 19 Sun
Moon 18 Moon 18 Moon 18 Moon
Star 17 Star 17 Star 17 Star
Tower 16 Tower 16 Tower 16 Tower
Devil
16 Tower
15 Devil 15 Devil 15 Devil
Temperance 14 Temperance 14- Temperance 14 Temperance 14 Temperance
Death 13 Death 13 Death 13 Death 13 Death
Hanged Man 12 Hanged Man 12 Hanged Man 12 Hanged Man 12 Hanged Man
Hermit 11 Hermit 11 Fortitude II Fortitude
Wheel 10 Wheel 10 Wheel 10 Wheel
Fortitude 9 Fortitude 9 Hermit 9 Hermit 9 Hermit
Chariot 8 Chariot 8 justice 8 justice
justice 7 _Justice 7 Chariot 7 Chariot 7 Chariot
Love 6 Love 6 Love 6 Love
Pope 5 Pope 5 Pope 5 Pope 5 Pope
Emperor 4 Emperor 4 Emperor 4 Emperor 4 Empress
Popcss 3 Empress 3 Empress 3 Empress 3 Emperor
Empress 2 Popsess 2 Popess 2 Popess 2 Popess
Bagatto 1 Bagatto 1 Bagatto 1 Bagatto 1 Bagatto
TyPE C

if we set aside the Tarocco Siciliano, in which we bidding, however strong a hand they otherwise
know that some dislocation occurred, the major had.
deviation is seen to occur in the Bolognese order, Now if one has the trumps arranged in an
in which the Virtues are placed after the Chariot order of type A, and begins the numbering with
instead of before it; for the rest, the variations the lowest trump, Death receives the number 14.
within this type are, so far as we know, again This can be seen from the Rosenwald pack,
comparatively minor. We may thus regard where the numbering stops at 12: if it had been
Italian Tarot players of the fifteenth to continued, the number 14 would be assigned to
seventeenth centuries as having observed three, Death. It is probable that this consequence was
or perhaps four, distinct basic orderings of the accepted in the alla Coloma pack, it must have
trumps, with small variations from one area to been accepted if the order in that pack was truly
another. of type A, and none of the cards of the middle
So far we have paid no attention to the segment was promoted above Death. But there
numbering of the trumps; it might be thought was a solution which allowed Death to be
that this followed automatically from their order, assigned the number 13 in an ordering of type A,
but this is not so. If we study the various and this can be seen from the Tarocco Bolognese.
numberings, we find very little in the way of any In the Tarocco Bolognese, only trumps 5 to 16
close association of numbers with particular are numbered: but if the numbering is continued,
subjects. Almost the only such association is that it will only reach 205 the Moon will become no.
of the number 13 with Death. Even that is not 17, the Sun no. 18, the World no. 19 and the
invariable: but it occurs more frequently than the Angel no. 20. This is because Love, as no, 5, has,
association of a particular number with any other not four, but five cards below it. We could not
card, even that of the number 1 with the Bagatto. number the Moors, because they are all equal:
It is difficult to avoid the conclusion that the but, if they were numbered, they would occupy
cardmakers, or those for whose tastes they were positions 1 to 4, leaving no number for the
catering, regarded this association as particularly Bagatto, which would thus have to be regarded
appropriate, and strove to arrange for it. Even as an unnumbered card ranking below the
today, some superstition attaches to this card numbered ones, like the /Vliseria in the Tarocco
among certain card players: a student who Siciliano.
played French Tarot with lorry drivers in France, We can see that the principle of starting the
using a Tarot de Marseille pack, reported that numbering with the second lowest trump,
they considered it bad luck to be dealt trump followed in the Tarocco Siciliano and, in a
XIII, and would not, in such an event, enter the concealed fashion, in the Tarocco Bolognese, also
402 Part III: Italian Games and Italian Cards

underlies the numbering of the Charles VI only four cards rank above the Star, in which
trumps. In that numbering, the Angel holds the case the numbering must start with the card
highest place, and has the number 20. There is above the Bagatto; or five cards rank above the
no other card which could possibly rank above it Star, and, in that ease, one of them must be
as no. 21: the World is numbered 19, and justice justice. The former possibility seems, in the
is numbered 8. On the assumption that the Rouen pack, to be ruled out by the fact that the
Popess and the Empress were present to occupy Pope and Emperor are numbered 5 and 4
between them the positions numbered 1 and 2, respectively.
the numbering must have begun after the We have now to enquire in which areas the
Bagatto, in order to bring Death out as no. 13. different orders were observed; and we must use
The numbering of the Catania cards provides whatever clues we can extract from the four sets
another example. of late fifteenth-century wood-block printed
The Orfeo pack presumably supplies yet sheets for popular Tarot packs, numbered (21) to
another instance of the practice: there can hardly (24) in Chapter 4. just as there is a temptation to
be any cards other than the five unnumbered say, at first glance, that there was no fixed order
ones to rank above the highest-numbered one, for the trumps in Italy before the eighteenth
the 15, so that, to have a full complement of century, so there is the parallel temptation to say
twenty-one trumps, there must be nine cards that no standard pattern was adopted for the
below the lowest-numbered one surviving in any Tarot pack, because, among the early cards that
of the packs, the 9. If the Orfeo packs are survive, one can scarcely find two sets exhibiting
representative of the type of 78-card pack from the same type of design. This temptation is
which the Minchiate pack was derived, there are equally to be resisted. We have seen it to be a
two possibilities. The sequence may have universal law, applying to Indian and Chinese
continued down from 8 to 3 as in the Minchiate cards as much as to European ones, that in any
pack, with 4 and 3 as the two Emperors, and then locality any specific type of playing-card pack
have had two corresponding Empresses as nos. 2 very rapidly assumes a stereotyped design to
and 1, and, below them, an unnumbered which all cardmakers conform, for the simple
Bagatto. Alternatively, it may have run from 8 reason that players need to be able to recognise
down to 1 exactly as in the Minchiate pack, the each card at a glance. There is no ground
Bagatto thus being numbered 1, and have had whatever to suppose that the Tarot pack was any
some unnumbered card ranking below the exception to this rule. The variations in design
Bagatto like the Miseria of the Tarocco Siciliano. that we can observe amongst surviving cards are
Cf these two possibilities, the former seems a to be explained in the same way as those between
little more likely; but yet others are thinkable, different orders of the trumps subjects, namely as
and it would throw great light on the history of representing different standard patterns used in
the Italian Tarocco pack in the seventeenth different regions. This does not, of course, apply
century if a complete Orfeo pack were to be to the hand-painted packs, which were luxury
discovered. items, nor to obviously non-standard packs
In orders of types B and C, one of the Virtues .-. such as the Rouen one or the Sola-Busca tarocc/ii:
Justice in type B and Temperance in type C - is but, though we can never with certainty identify a
promoted higher than Death, with the result design as a standard pattern when we have only
that, when all the trumps are numbered in one example of it, it is highly probable that each of
sequence from the Bagatto up, Death comes out our four sets of sheets (211 to (24) exemplifies one
as no. 13, without the necessity for any special of the standard patterns in use towards the end of
device to secure this result. In consequence, we the Fifteenth century in some particular locality.
never find a trump sequence of either of these We must therefore investigate whether it is
types that leaves the Bagatto unnumbered and possible to identify the areas in which those
starts the numbering with the next card. It is for standard patterns were used, simultaneously with
this reason that it has been possible to classify the our enquiry into the regional associations of the
incomplete Rouen set as exemplifying type B. In various trump orders.
the Rouen pack, the Star is numbered 16. If the The easiest set of sheets with which to start is
pack is at all like others that are known, there are the pair divided between the Ecole des Beaux
only two possible explanations of this. Either Arts and the Rothschild Collection (no. 23).
The Order of the Tarot Trumps 403

Detlef Hoffmann describes these as Minchiate day was already in existence by the end of the
cards, and W.L. Schreiber, presumably with the fifteenth century. It will be recalled that the
same idea in mind, assigns them to Florence; single sixteenth-century unnumbered Devil card
Stuart Kaplan characteristically hedges his bet, by Agnolo Hebreo in the British Museum (no. 27
describing them as 'Tarot or Minchiate cards'.l5 above) resembles that on the Rothschild sheet,
Hoffmann mentions, only to reject, an and is therefore presumably also to be assigned
identification of them by Sylvia Mann as to Bologna: the change in the design of this card
Tarocchino cards; but a comparison between must have occurred between the mid-sixteenth
them and a modern Tarocco Bolognese pack will and the mid-seventeenth century.
at once bear her out, revealing striking The next in order of difficulty is the
correspondences in design. If, instead, the Rosenwald set (no. 22 of Chapter 4). This is
comparison is made with the seventeenth- certainly not a Minchiate pack, since it has only
century standard single-ended Tarocco twenty-one trumps. But, although the Swords
Bolognese in the Bibliotheque Nationale, the are curved, it has several Minehiate
designs will be found to tally in almost every characteristics: Ii) the Cavalla, in all four suits,
detail; the one exception is the Devil, the design are centaurs, like those in Swords and Batons in
of which on the Rothschild sheet is completely the Minchiate pack; (ii) the lowest court Figures
different from that of the later Tarocco in Cups and Coins are Maids, while those in
Bolognese. The resemblance between the Swords and Batons are jacks, and (iii) the Kings
seventeenth-century pack and set no. (23) is in Swords and Batons wear short tunics, those
overwhelmingly close in the eases of the Angel, in Cups and Coins long robes. It is true that
the World, the Sun, the Moon, the Star, the there is no close relation between the designs for
Tower, the Hermit and the Chariot; note the trump cards and the corresponding ones of
particularly the rayed arcs which appear in the the Minchiate pack, save for a noticeable
upper corners of several cards in both packs. similarity in the case of the Hermit and the
Death in the later pack faces the opposite way, Hanged Man; but the order of the trumps is of
but is otherwise similar, down to the band at the type A, nearly, though not quite, corresponding
top of the card, save for the position of the horse's to that of the Minchiate trumps when the twenty
head. The direction of motion of the Wheel, and additional ones are removed (the positions of
a few other details, differ in the later card, but Fortitude and justice, and, apparently, those of
they are still fairly similar. The arms of the the Chariot and the Wheel, are reversed). It
Traitor or Hanged Man of the later pack differ therefore seems probable that the set represents
from those of the earlier one in being bound an early form of that standard pattern for the
behind him, instead of hanging down grasping Tarot pack on which the Minchiate designs were
money bags. It is only in the design of this last later based, or some closely related pattern. The
card in set no. (23) that there is any similarity Rosenwald sheets are thus very likely to have
with Minchiate cards, whereas, on the eight been made in Florence (or possibly in some other
cards singled out above, detail after detail city of Tuscany such as Pistoia).'
corresponds exactly with the Bolognese cards. The type A orders are associated with
This is not, indeed, to endorse Miss Mann's Florence (by the Minchiate and Orfeo packs,
characterisation of these as Tarocchino cards, and, on the basis of its resemblance to the former,
since the use of this term presupposes that the by the Rosenwald one); with Rome (by the alla
pack had already been shortened to 62 cards, and Coloma pack, which was certainly made there,
this, of course, we cannot judge from twelve and also by the Minchiate pack, which was
surviving trumps; on the whole, it is probable
that the shortening had not yet taken place. But 16 The statutes of Pistoia exempt triumphs and a game called
we can confidently assign set (23) to Bologna, Za dirirla from the general prohibition on card games (Slatuta
and conclude that the standard pattern used Pixtoriensium lzbrz reptem, Florence, 1579, Lib. V, rubrics LX,
there from the seventeenth century to the present p. 152). Whether the word lrzumphz refers to Tarot or to a
game with the regular pack is unclear. 1579 is very late for the
use of the word in the former sense, but the statute may be
15 D. Hoffmann, op. cit., p, 66, W.L. Schreiber, Dze ilteslen much older than the collection, it is repeated, word for word,
Spielkarten, Strasbourg, 1937, p. 104, S.R. Kaplan, op. cit., in the Lewes Municzales Pistoriensium nuder mandate serenisyimo
pp. 128-9. Cosmo IIIMagno Duke, Florence, 1682, p. 210.
404 Part III: Italian Games and Italian Carrlx

popular there, though it originated in Florence); University, evidently for the same pack, no cards
with Sicily; and of course with Bologna. The being duplicated on the two sheets. In an article
Charles VI and Catarina packs were probably about them written in 1939,17 Cary illustrated
made in Ferrara, but this does not help us, since them, together with other copies from the Magyar
in both cases the numbering was added later, Nemzeti Museum in Budapest, which I have been
presumably by an owner of the cards, and we do told are no longer there, and of which he stated
not know their early history. The Charles VI that duplicates (which I have not seen) were sold
numbering does show, however, that type A to the Metropolitan Museum in New York
orders go back to the fifteenth century, and the in 1922. By comparison of Cary's sheets and
Rosenwald pack takes us back to the same date those at Budapest, it can be seen that
(or possibly a little later, since it could be from together they made up a complete regular pack of
the early years of the sixteenth century). We 48 cards (that is to say, without the 10s). The
know by documentary evidence that Tarot cards three sheets of the Metropolitan Museum Tarot
were in use in Bologna in 1459, of course, we do pack include no numeral cards of any of the suits,
not know what order was there observed for the but they have three Kings, three Queens, all four
trump cards at that date, but, in view of the Cavalla and two jacks. The Kings from the two
intense conservatism of Bolognese players, it packs are highly similar, though not identical: in
seems more probable than not that it was already both they wear short tunics and sit beneath
of type A. Type A thus had an early origin; as arches. The Cavalla of Batons (not quite complete
shown by the Alla Coloma and Orfeo packs, it in the Budapest sheet) appears to be identical in
lasted through the seventeenth century, and the two packs, a rather curious design in which
survives, in the Tarocco Bolognese and the the mounted knight holds the open-mouthed
Tarocco Siciliano, down to the present day. The head of some animal. The Cavalla of Coins is
Sicilian pack provides further evidence that type quite different: on the Budapest sheet, the knight
A orders were observed in Rome, since it was appears to be riding an ostrich, whereas, in the
probably from Rome that the 78-card pack was Metropolitan Museum Tarot pack, he is
introduced into Sicily in 1663, together with the mounted more conventionally on a horse, and
Minchiate pack. It may not have been until the holds one coin while another is at his horse's feet.
later fifteenth century that the game of Tarot Not enough of the other two Cavalla on the Cary/
reached Florence, and it was almost certainly Budapest sheets can be seen to he sure how far
from there that both Minchiate and the 78-card they resemble the Metropolitan Museum ones.
game travelled to Rome, probably some time in The jack of Cups on the Cary sheet is identical
the course of the sixteenth century. Florence is with that in the Metropolitan Museum Tarot
thus likely to have been the place of ultimate pack: he is drinking from a cup held in his left
origin of all those type A orders other than that hand, and carries a pipe in his right hand. The
observed in Bologna (which, as noted, differs _]acks of Swords in the two packs are, however,
from the others in placing the Chariot below the quite unlike: that on the Cary sheet is in the act
Virtues). Although we have no direct evidence to of sheathing his sword, while the Metropolitan
this effect, it is also probable that some type A Museum one bears his upright.
order travelled to Piedmont by at least the Other early Italian cards survive having close
seventeenth century, on no other hypothesis is it affinities with these two packs. In the Benaki
intelligible that, after the reintroduction of the Museum at Athens there is a 3 of Cups identical
78-card pack from France, Piedmontese players with that shown on 1-1010, and therefore
should have insisted on treating the Angel as probably from an identical pack, it appears to
ranking higher than the World, have been discovered in Egypt, and hence to be
We have now to consider the orders of type B. from an Italian pack exported there during the
In the only other set of early popular Tarot cards MamlUk period." Also in the Cary Collection is
in which the trumps are numbered, the sheets at
the Metropolitan Museum (no. 21 in Chapter 4), 17 Melbert B. Cary, or., 'A stencil sheet of playing cards of
the order is of type B. This is the only set of early the late 15th century with two related uncut sheets ofeards',
The Prznl C'oZleeZort'QuarZerZy, vol. 26, 1939, pp. 392-423.
Tarot cards that has stylistic affinities to any lx See M. Dummett, 'A note on some fragments in the
surviving regular cards. There are two sheets Benaki Nluseum', Art and Archaeology Research Papers (AARP),
(I-1009 and I-1010) in the Cary Collection at Yale no, 4, December 1973, pp. 93-9.

I
The Order of the Tarot Trumps 405

another sheet (I-1008), discussed by Cary in his the court cards and Aces. In his article, Cary
1939 article, and again with another copy then in proposes Venice as the place of origin of the three
Budapest and with a duplicate in the sheets he is discussing. He quotes the Budapest
Metropolitan Museum. This is not a sheet for the museum as describing their copies as Venetian,
same pack, the sizes of the cards being different, and cites two authorities on prints, Campbell
and the sword on the Ace of Swords being held Dodgson and Franz Schubert, as concurring with
by a lion instead of by a human hand as on his attribution of them to Venice; the catalogue
1-1010, but there are close similarities. 1-1008 of the Fournier Museum also assigns the pack
shows only numeral cards, of Swords and Batons, there to Venice. The only reason given for this
and includes 10s of both suits. Finally, there are attribution by any of these writers is, however,
four sheets, all for the same pack, in the Fournier one advanced by Cary himself, namely that the
Museum in Vitoria (no. 1 in the Italian section of form diexe used for the word 'ten' on the 10 of
the catalogue). Although a few cards are Batons of 1-1008 belongs to the Venetian dialect,
damaged, they together make up a virtually the modern Venetian form, in use at least by the
complete regular pack, again of only 48 cards. sixteenth century, being diese. Though linguistic
The Kings are again highly similar both to those evidence of this kind is perfectly valid, it would be
on 1-1009 and to those in the Metropolitan pleasant to have a broader basis for the
Museum Tarot pack, without being identical attribution, especially as some of the linguistic
with either; the jacks and Cavalla bear no forms used seem distinctly odd (one cannot in
resemblance to those of the other two packs; the general expect very accurate spelling from
Ace of Swords seems to be identical with that on cardmakersl. In default of any other evidence,
1-1010, and those of Batons and Cups highly however, we may resonably fall in with the
similar. prevailing opinion, and agree in regarding all
There are two distinctive features on the these packs as Venetian, it is very plausible that
numeral cards of Swords and Batons in all these the pack exported to Egypt, from which the
packs, save for the Metropolitan Museum Tarot Benaki card comes, should have been made in
pack, of which, as remarked, no numeral cards Venice.
survive. In all three of the other packs, the We may thus tentatively assign the
Swords, though curved (save for the odd straight Metropolitan Museum pack, no. (21), to Venice,
one) and mostly extending the length of the card, and regard it as exemplifying, if not exactly a
are arranged so as not to intersect, being concave standard pattern, at least a general style of Tarot
towards the nearest edge of the card; on the pack in use there at the end of the fifteenth
higher-numbered cards, one or more swords are century. There is a curiously persistent tradition
often placed horizontally at top or bottom. On in the literature on playing cards of referring to
1-1008 and in the Fournier pack, the swords are -/8-card Italian Tarot packs as 'Venetian Tarots',
encircled by a crown, on 1-1010, they are tied as distinguished from Bolognese Tarots and
together by a scarf. In all three packs, the 'Florentine Tarots', i.e. Minchiate packs, often
numeral cards of the Batons suit bear a scroll on the term 'Venetian Tarots' is applied even to
which is written in full the number of the card. packs made in or after the eighteenth century
The pack in the Fournier Museum is dated 1462 with designs derived from the Tarot de
in the first edition of the catalogue, but this is Marseille." Venice is definitely not among the
presumably due to a misreading of the scroll on places in which the game of Tarot was played
the 2 of Batons, which should probably be read after its reintroduction from France in the
duobs: on 1-1008 the form used is duo's, and on eighteenth century, and there is no clear evidence
1-1009 duos. A safer dating would seem to be 1490-
1510.
19 The latest to follow this tradition is Mr Stuart R.
The similarities between all four packs, Kaplan, op. cit. On p. 49, under the heading 'Tarocchi of
including the Tarot pack at the Metropolitan Venice', he speaks, rather oddly, of 'the so-called Tarocchi
Museum, imply an origin from the same locality, of Venice or Lombard pack more commonly known as
and the use of identical designs for some of the Piedmontese tarot', and illustrates this type on p. 48 with a
cards in different packs must surely indicate that pack in the Fournier Museum made in Gorizia, captioning
it 'Piedmontese or Tarocchi of Venice Cards'. The pack is
they all came from the same studio, one no. 12 in the Italian section of the Fournier catalogue, where
employing a selection of alternative designs for it is also described as 'tarocchi de Venecia' and assigned the
406 Part III: Italian Games and Ilalidrz Cards

that it was ever very popular there in the fifteenth Ferrara, and they probably prevailed in the
and sixteenth centuries, so the tradition of whole of Emilia except for the city of
speaking of 'Venetian Tarots' is a thoroughly Bologna. On the evidence of the Steele sermon,
misleading one, in the la{etropolitan Museum type B orders go back to at least about 1470-805
sheets we have the one example of a popular pack since they are associated with Ferrara, they quite
that may plausibly be described as a Venetian possibly go back to the original invention of the
Tarot. Tarot pack. On the evidence of Garzoni's book,
We have now established one tentative they lasted until at least the late sixteenth
association of the type B orders, namely with century.
Venice. This is corroborated by the Rouen pack, That leaves us with the type C order and the
which also has the trumps arranged in a type B Cary tarocc/zz sheet, no. (24) of Chapter 4. Susio's
order, and has also been associated with poem, which is our only source for type C orders
Venice?" There remain the three literary in Italy, concerned the ladies of the court of
references. Unfortunately, I know no way of Pavia.2* This city was in the dominions of both
assigning a geographical origin to the Steele MS. the Visconti and Sforza dukes of Milan, who
volume of sermons. Tomaso Garzoni's Piazza styled themselves Princes of Pavia and for whom
Un iaersa le was published in Venice, but that is not it was a second capital; it contains a great
very significant, since Venice was a great Visconti castle, begun by Galeazzo II and
publishing centre. He himself, though he studied completed by Giangaleazzo Visconti, who also
law at Ferrara and Siena before joining the founded the Carthusian monastery near Pavia
Lateran Congregation in 1566, was a native of and began the building of Pavia's Cathedral, and
Bagnacavallo, near Ravenna, and also died there. was the first to bear the title of Duke of Milan.
As for the Bertoni zfarocclzi ap/1r0przlatz, they relate We may therefore reasonably assume that it was a
to the ladies of the court of Ferrara. Ferrara was type C order which prevailed not only at Pavia
never within the Venetian dominions, though it but at Milan, the second great early centre, after
was very close to their border; but the Sola-Busca Ferrara, for the game of Tarot. Now despite the
tarot/ti, made by a Ferrarese artist but dated variations that occurred, all the trump orderings
from the foundation of the city of Venice, testify used by French and Swiss cardmakers were of
to a link between the traditions of Tarot play in type C. If we had no evidence that an order of
the two cities. Ferrara was, of course, one of the this type was ever used in Italy before the
principal centres where the game of Tarot was eighteenth century, we should most naturally
played in the early period, and very likely the infer that it was invented in France or
birthplace of the game; the Bertoni poem Switzerland. But, as it is, we are forced to
provides incontrovertible evidence that the type conclude that either the French or the Swiss, or
B order prevailed there. It seems quite possible, both independently, picked it up from Italy. Even
therefore, that the type of design exemplified by if we did not know of Vievil's pack, the
the Metropolitan Museum sheets, which we have occurrence in both Susio's trump order and in
assigned to Venice, was equally characteristic of the Tarot de Marseille of the intrinsically rather
Ferrara; indeed, we should keep open the implausible placing of Temperance between
possibility that those sheets are not from Venice Death and the Devil would seem unlikely to be a
but from Ferrara. In any case, it seems safe to coincidence. Indeed, this is another case in which
assign type B orders to Venice as well as to a conjecture made in the original version of this
book received additional confirmation while it
was in proof: for the almost exact agreement
date 1650; Kaplan more cautiously says 'circa late 17th to
mid-18th century'. In has inscriptions in French, and between Viévil's trump order and that given by
represents that adaptation of the Tarot de Marseille used in
Lombardy, but made in a wide range of areas, different 21 In my earlier discussion of this subject, 'The Order of
from the adaptation characteristic of Piedmont, it can the Tarot Trumps', journal of the Playing-Card Society, vol. II,
hardly be earlier than 1740. no. 3, February 1974, pp. 1-17, no. 4, May 1974, pp. 33-50, I
zo See Pompeo Molmenti, La Scoria do Venetia Della vzla made the mistake, for which I cannot now account, of
Privala, vol. II, Bergamo, 1906, p. 525. Francesco Novati, on saying that the Susio poem was about the ladies of the court
p. 19, fn. 1, of the first of his articles cited in footnote 22, of Mantua. S.R. Kaplan, op. cit., pp. 30, 373, also cites
expresses the same opinion. How well founded it is, I am not Susio's poem, though he gives no reference, and also makes
sure. the same error, possibly mine was the source of his.
The Order of t/ze Tarot Trumps 407

Susio, presumably used in Milan in the sixteenth domain of card play as in other spheres.
century, converts a plausible hypothesis into a On this theory, then, a type C trump order,
certainty. The modification of the Milanese order and, specifically, that given by Susio, was in use
which resulted in that used in the Tarot de in Milan; and it was from Milan that the French,
Marseille had obviously occurred by the mid- and probably the Swiss, First learned the game of
sixteenth century, without gaining universal Tarot. They must, therefore, originally have used
acceptance in France for another hundred years : whatever type of design was standard in Milan:
whether it originated in France, in Switzerland but we cannot immediately deduce what this
or even in Milan it is hard to judge. was, since, as we saw in Chapter 9, there were
If the French and Swiss did pick up the type C two distinct traditions of design for the Tarot
order in Italy, by far the likeliest place for them pack in the French-speaking lands, one culmin-
to have done so is Milan. Charles VIII of France ating in the Belgian Tarot and the other in the
invaded Italy in 1494, originally on the invitation Tarot de Marseille. We have, however, still
of Lodovico Sforza (it Moro), Duke of Milan. to determine the geographical origin of the
Louis XII, the grandson of Valentina Visconti, sheet in the Cary collection (no. 24). After
claimed Milan by right of succession, and what has gone before, this affords us very
launched a second invasion in 1499, the city was little difficulty, because of the close resemblance
then under French rule until 1512, when Louis of certain of the cards, despite their lack of
was defeated at Novara by an alliance which numerals or other inscriptions, to those of
included the Swiss. Up to 1515, when Francis I the Tarot de Marseille. Specifically, the Sun
secured their exclusive services, Swiss (of which the left-hand part is missing) is, so
mercenaries played a prominent role in these far as can be seen, exactly like its Tarot de
wars; and from 1512 to 1515, Duke Massimiliano Marseille counterpart; a small naked boy is to be
Sforza was maintained in power by Swiss arms. seen at the bottom of the card, the sun has a face
In 1515 the French, under Francis I, again and rays and sheds the characteristic Tarot de
invaded Italy, defeated the Swiss at Marignano, Marseille droplets. The Chariot, incomplete at
and once more occupied Milan until 1522. the top, is likewise, so far as can be seen, exactly
Especially during the reign of Francis I (1515- like that of the Tarot de Marseille. The Moon
1547), there was a great vogue in France, resembles the Tarot de Marseille one, save that
centring upon Lyons, for Italian culture. The there are no dogs, and the buildings are much
period of the French incursions into Italy, from smaller: there is the same pool with a lobster or
1494 to 1525, may therefore well have been the crab in it in the foreground. The Tower again has
time when the game of Tarot first entered a close similarity to the Tarot de Marseille
France. It may have reached Switzerland Maixorz Dieu: round thunderbolts are falling
independently in the same period, for, as we saw about a round, bricked tower, though no
in Chapter 10, certain details of Swiss Tarot play lightning is apparent. The Star resembles the
suggest a direct derivation of the game from Tarot de Marseille one in general conception,
Italy. If this is true, of France alone or of both though not in detail: a very large star,
France and Switzerland, it must surely have been surrounded by four smaller ones, shines on a
a Milanese style of Tarot game, and a Milanese naked girl pouring water into a stream. The
version of the Tarot pack, that were adopted; Emperor has the same general pose and
with them would naturally go the order of the appearance as in the Tarot de Marseille, though
trumps observed in Milan. If the game of triumph/ze the positions of his shield and sceptre are
played by Duke René II of Lorraine in 1496 were different. The Bagatto has the same posture as
truly one played with the Tarot pack, his the Tarot de Marseille one, though he does not
knowledge of the game may have been due to his face in the same direction, and his hat and table
contact with the Swiss, with whose help he had are differently shaped. The Love card, of which
achieved his great victory in 1477 outside the only the lower half survives, is particularly
walls of Nancy against Charles the Bold, Duke of interesting. Only two figures can be seen,
Burgundy, who was killed in the battle. Even if corresponding perhaps to the left-hand and
this is so, the adoption in the sixteenth century of central figures of the Tarot de Marseille card:
the French version tarots of the new term larocc/1I but they are highly reminiscent of the couple on
argues a continued contact with Italy in the the corresponding card in the Visconti di
408 Part III: Italian Games and Italian Cards

Modrone pack (no. 1 in Chapter 4). The Wheel the ordering of the trumps given by Susio was
of Fortune, another card whose top half is employed, the players accustomed to play with it
missing, has the same orientation, and the same must have had to memorise the trump sequence,
handle, as in the Tarot de Marseille, and the just as the Bolognese ones had to do. Because of
Empress, though again with shield and sceptre the affinities which both the trump order and the
reversed, has the same chair-back that, on several designs of the Cary sheet have to the cards used
cards, keeps threatening, in Tarot de Marseille in France, it is highly probable that the kind of
derivatives, to turn into a pair of wings. Not pack for which the type C order was used was
much can be seen of the Fool, save that, as in the that of which the Cary sheet is an instance.
Tarot de Marseille, he is striding off to the right, These conclusions are corroborated by the set
a staff over his shoulder; no dog is to be seen, of six Tarot cards (no. 29 above) found at the
however. The two suit cards, the 7 and 8 (or 9) of Castello Sforzesco in Milan during the
Batons, are exactly like those of the Tarot de restoration work of 1908, and by others found
Marseille, save for the lack of inscribed there at the same time, again, these were not
numerals; the Batons have just the same flat known to me in detail until this book was in
appearance, with widened ends, found both in proof, and provided strong confirmation of the
the Tarot de Marseille and in Viévil's pack. hypotheses set out above concerning Milan. The
Other cards, however, have little or no similarity cards found at the Castello were cursorily
to their Tarot de Marseille counterparts: described by Francesco Novati in two articles of
Temperance, the Devil, Fortitude and the Popess 1908.22 His darings tend to be uniformly too
(on this sheet, a Bishopess), of the Pope, not early. He considered all the cards to date from
enough can be seen to be sure. the fifteenth, sixteenth or seventeenth century,
These resemblances cannot possibly be whereas some demonstrably exemplify the
coincidence: it is evident that the French eighteenth-century Lombard variation on the
cardmakers borrowed these designs, which thus Tarot de Marseille. One such example is a set of
became ancestral to the Tarot de Marseille five cards (Cavallo of Swords, torn at the bottom,
pattern. It follows that the origin of the Tarot de 5 and 7 of Coins, and 6 and 8 of Swords, the last
Marseille goes right back to the First introduction four all having Roman numerals at the sides)
of the Tarot pack into France, and perhaps also made by the cardmaker who used the trade-
into Switzerland, around the beginning of the name 'Al Soldato' and operated in Bologna
sixteenth century. It also follows that we can during the eighteenth century. Another is a
Firmly identify the Cary sheet as being from Cavallo of Batons, bearing a legible French
Milan, and hence as exemplifying the standard inscription at the bottom. There is also a set of
pattern employed in the late fifteenth or early three cards, which appear to have been trimmed
sixteenth century for popular Tarot packs in the at top and bottom, and are probably from a
city from which came the finest of the early hand- French Tarot de Marseille pack of the
painted cards; that city where, as we have Revolutionary period: they consist of the Sun,
argued, the French and probably also the Swiss numbered XVIIH, the lower inscription having
first encountered the game of Tarot and took it been trimmed off, the Cavalier of Cups, of which
back with them to their home countries. This the same is true, and the 4 of Swords, with
hypothesis fits well with the fact that the trumps Roman numerals at the sides. There are also a 10
on the Cary sheet are unnumbered. It was stated of Coins, with the trade-name 'Al Leone' on the
earlier that, of all the literary references, only the back, and a 5 of Cups, with the trade-name 'Al
Steele sermon assigns numbers to the trumps, Mondo'; both these names signify other
but this was not strictly accurate: the lines of the Bolognese cardmakers of the eighteenth century.
Susio poem are also numbered, but in the reverse However, besides the set of six zfarocchi
order, the World being numbered 1, the Angel 2 classified as no. (29) above, there are also other
and so on. This is the most explicit testimony
possible to the fact that the trumps of the pack in 22 Francesco Novas, 'Carte do giuoco dei secoli XV, XVI
which this type C order was used were not e XVII rinvenute net Castello Sforzesco', Bullettino dei oivici
muse arlistico ed arc/zeologico do Milano, anno III, num. 3, 1908,
numbered: if they had been, it is inconceivable pp. 17-20, and 'Per la storia delle carte do giuoco in Italia:
that the poem could have given the numbering in appunii', I! Libro e Za Slampa, anno II (n.s.), 1908, pp. 54-695
the reverse order. In whichever form of pack see pp. 65ff.
The Order of the Tarot Trumps 409

cards evidently dating from before the eighteenth the _lacks of Coins and Swords and the Cavalier
century, none of which we have any reason to of Batons; and the King likewise wears the same
regard as being from a Tarot pack. just as in hat surmounted by a crown, as do all four Kings
Bologna the same standard pattern was used for in the Tarot de Marseille. These nineteen cards,
the regular Primiera pack and for the suit cards from nine distinct packs, could be either of the
of the Tarocco pack, so the same may well have sixteenth or of the seventeenth century. There
been true in Milan. Qne of these earlier cards is a seems no reason, however, to regard them as
5 of Batons, exhibiting the usual flat shape, with Venetian rather than Milanese, Swords and
widened ends, of Tarot de Marseille Batons, but Batons on the numeral cards of the Venetian
without numerals, but only floral decoration, at standard pattern, and on older cards assignable
the sides. Another is a much damaged Cavallo to Venice, have a different shape from those
(of Swords?), not coinciding in design with any found here.
known standard Tarot pattern. This may come One of the oldest cards found at the Castello is
from the same pack as the 5 of Batons, but from a King of Cups of which, again, the top half is
both the back design has peeled off; they may be missing. The posture of the King resembles that
of the sixteenth or seventeenth century. A set of of the King of Coins in the supposedly Spanish
nineteen cards, some very fragmentary, all of the fifteenth-century pack which, in Chapter 2, we
same size (102 x 69 mm.) and presumably by the tentatively assigned to Naples, and, more
same maker, though not from the same pack, is generally, of several early German Kings; it may
assigned by Novati to sixteenth-century Venice. be of the early sixteenth or even of the fifteenth
The back of each card depicts a classical deity, century. The most interesting of all the cards
whose name is inscribed on a scroll; nine found at the Castello is a 2 of Coins which bears
different deities appear on different cards, Each the scroll in the shape of an inverted S which, in
back design is surrounded by a wide border with Chapter 9, we noted as always occurring
lozenge-shaped dots, which fold over to form a (sometimes not inverted) in Tarot de Marseille
border for the face of the card." Of these, packs, and also in the pack ofjacques Viévil. As
fourteen are numeral cards, of all four suits, in on the French cards, the scroll is inscribed with
every case, they tally precisely in design with the the maker's name and the date; the inscription
corresponding cards of the Tarot de Marseille, reads PAVLINVS [DE] CASTELETO FECIT
save that they lack Roman numerals at the sides. 1499. Novati cites documentary evidence of the
The remaining Five, all fragmentary, are court presence in Milan in 1508 and 1513 of a
cards. They are: the top half of a King (of cardmaker by the name of Paolino di Castelletto.
Batons?), the back showing SATURNO; the top There is no reason to regard Paolino's 2 of Coins,
half of aback (of Coins?) and the bottom half of a any more than the other cards just discussed, as
.Jack (of Cups?), both backs showing having belonged to a Tarot pack: it nevertheless
PROSERPINA; and the top half of a Cavallo of provides good evidence that a distinctive feature
Cups and the bottom half of aback of uncertain of French and Swiss Tarot card design was
suit, both backs showing IOVE. These court borrowed from Milan. The S-shaped feature is
cards do not show the same close correspondence found to this day on the 2 of Coins in certain
with Tarot de Marseille designs. In particular, standard patterns for the Italian-suited regular
the Cavallo of Cups holds in his left hand a Cup pack, the Primiera Bolognese and Brescia
shaped like that on the Tarot de Marseillejaek of patterns; in these however, it no longer has the
that suit, instead of the Spanish-style Cup held in character of a scroll; and does not bear the
the right hand of the Cavalier in the Tarot de maker's name.
Marseille; while the King, who is bearded, holds, We have no pre-eighteenth-century Milanese
with his left hand, a Baton (or sceptre) over his example of the 2 of Cups, which is so distinctive
left shoulder. Nevertheless, the jack of which we of French Tarot packs, including Viévil's and de
have the top half wears the celebrated wide- Hautot's as well as the Tarot de Marseille. But
brimmed hat found in the Tarot de Marseille on the curious and prominent feature of the two
dragon-heads on the French versions of the card
23 Compare the backs of seventeenth-century Italian cards provide a particular reason for considering the
from the Correr Museum, Venice, shown by Hoffmann, op. design to have been derived from some very early
cit., as plate 7b. prototype. As first remarked by M r J a n
410 Part III: Ila liafz Games and Italian Cards

Bauwens, these dragon-heads have an distinction between post- and pre-eighteenth-


extraordinary similarity to the dragon-heads in century cards, the presence or absence of
which certain of the suit-signs terminate on some numerals on the numeral cards of the suits, and
cards of the Polo-Sticks suit in the Istanbul of names on the trumps and court cards. By this
MamlUk pack.2'* It looks as if we had here a criterion, the set of six tarocc/zi is to be assigned to
detail, faithfully copied for centuries, that had the earlier category, probably to the seventeenth
originally been borrowed from Islamic cards; if century. What the cards found at the Castello
so, the design of at least that particular card must together demonstrate is the absolute constancy of
go back to a period when Islamic cards were the Milanese designs for the numeral cards of the
familiar to European players or cardmakers. Italian-suited pack, and the equal constancy of
This, too, Hts very well with our conclusion that the same designs as borrowed by the French
the designs on which the Tarot de Marseille was cardmakers and employed in the Tarot de
based were ones used in Milan, the birthplace of Marseille. If you ignore the inscription on
that Valentina Visconti whose inventory, upon Paolino's 2 of Coins, you might think that you
her death in 1408, had listed ung juju de quarter were looking at an eighteenth-century card made
sarraxines along with one; quarter de Lombardze.25 in Marseilles. In the same way, apart from the
Qne's first impression, looking at the various absence of the Roman numerals at the sides, the
cards found at the Castello Sforzesco together, is numeral cards from the set of six Zarocc/zz, those
of their uniformity of style. It would be a great with classical deities on the backs, and the odd 5
mistake to suspect them for this reason of all of Batons are virtually indistinguishable from the
dating from after 1700. The 2 of Coins by Paolino eighteenth-century Lombard pattern. This may,
proves incontrovertibly that some are much older at first sight, raise a doubt whether our original
than that; and there is a clear criterion of hypothesis, stated in Chapter 8, was after all
correct, namely that the Lombard variant on the
"Jan Bauwens, Mulzik we Nuwwéb, Aurelia Books, Tarot de Marseille signalised the reintroduction
Leuven (Louvain), 1972, booklet issued with a reproduction of the game of Tarot into Lombardy after a
of the Istanbul MamlUk pack, pp. 36-7, figs. 8-11. (It should period in which it had been defunct there.
be noted that the reproduction pack is not a faithful copy of Perhaps, we may now think, the Lombard
the original, but involves a good deal of'reconstruction', to a
large extent unsound: see the review by me in the journal of pattern was a direct continuation of the standard
the Playing-Card Society, vol, II, no. 2, November 1973, pp. 15- pattern always used in Lombardy for Tarot
26. This does not, of course, affect the present point, which cards, and for Italian-suited ones generally, and
is a very interesting one) represented no more radical a change than a new
25 F.M. Graves, Deus Zrwentairef de la Mazson d'Or!éan§, Paris, vogue for putting names on the trump and court
1926, pp. 49, 134, see Chapter 3. Un p. 84 it was strongly cards and numerals on the numeral cards. But
argued that the references to tripp/ze of 1482 and 1496 must
relate to Tarot games. Such a hypothesis would contradict reflection shows that we have no reason to doubt
the idea that Tarot first entered France during the French our original hypothesis. Whether that hypothesis
occupation of Milan, since, as explained in footnote Z to is sound or unsound, the cards found at the
Chapter 9, the 1482 reference must concern a game played in Castillo prove conclusively that the Tarot de
France proper. But there is no difficulty in supposing the Marseille designs for the numeral cards had
game to have spread to different parts of France at different
times and by different routes; possibly it was the non- faithfully preserved the Milanese prototypes on
Milanese ancestor of the Paris/Rouen pattern that was the which they must have been modelled in the early
earlier arrival, and would have been used in 1482. If the game sixteenth century, and that these same designs
of 1482 was that played with the regular pack, the only remained unchanged in Milan itself. Given this, a
reasonable hypothesis is that it also had an Italian origin, in close resemblance between those made in pre-
which case an Italian game, involving trumps but played eighteenth-century Milan and those of the later
with the regular pack and known as hionj, must have been in
existence well before the end of the fifteenth century, and Lombard pattern is precisely what we should
even longer before the earliest recorded use, in 1516, of the expect, even if our hypothesis is true, that we Find
term taforchz if so, the reference to Mumps cited by \V.I,. just such a resemblance is therefore no argument
Schreiber from the statutes of Bergamo, Brescia, Salo and against that hypothesis. Our original ground for
Reggio nell'Emilia may not have been to Tarot games. On the hypothesis remains as suasive as ever,
balance, this does not seem to me very likely, but without
doubt the 1482 reference generates perplexity. An namely that, if inscriptions had been added to an
examination of the document at the Archives Nationales existing pattern for a pack used to play a living
might yield further clues. game, they would have been in Italian, the fact
The Order of the Tarot Trumps 411

that, for several decades, they remained in perhaps the modified order which is found in
French clearly indicates that the Tarot de Geoffroy's pack of 1557, in the anonymous
Marseille designs were being introduced from Parisian pack and in the Tarot de Marseille
France, and that can have happened only if the existed alongside the original Milanese one for a
indigenous tradition had, however little time considerable time. What, then, can have been the
before, died out. What the Cary sheet and the origin of the Paris/Rouen pattern which finished
Castello Sforzesco cards make clear is that, in its career as the Tarot pattern proper to
adopting a form of pack derived from the Tarot Belgium? It has certain particular affinities with
de Marseille, the players of tarocclzi in Lombardy Italian Tarot cards. The man with the compasses
were welcoming home a descendant of the type of found on the Star appears on the Moon card in
pack with which their ancestors had played, and the Minchiate pack and the Tarocco Bolognese,
a close relative of that used by their fathers. and also in the hand-painted 'Charles VI' set
How close a relative? The World card in the (no. 4 in Chapter 4); and the woman with the
Castello Sforzesco set suggests that, as on the distaff on the Moon card appears in the Tarocco
Cary sheet, the trump cards were without Bolognese and the 'Charles VI' set on the Sun.
(visible) numerals, just as were those of the There is also a resemblance between the World
Tarocco Bolognese at that date; but the in de Hautot's pack and in the Belgian Tarot and
conclusion is uncertain, since there could have the World in both the Minchiate pack and the
been numerals on all the trumps except the Tarocco Bolognese, and also in the 'Charles VI'
highest, as in the Metropolitan Museum pack. In set and the Catania set (no. 7 in Chapter 4). We
any case, it is a presumption, though not a cannot be sure how significant this last point of
certainty, that the trump order was as given by affinity may be, since the Rouen and Belgian
Susio rather than as in the Tarot de Marseille. World seems to have been copied from the
Indeed, were it not for the Cary sheet, we might anonymous Parisian pack, Viévil's version being
suspect Viévil's pack, rather than the Tarot de quite different. It is unlikely that any French or
Marseille, to preserve the Milanese tradition of Belgian cardmaker would know anything about
design; for it will be recalled that Viévil's World Florentine, Bolognese or Ferrarese cards. The
resembles that of the Tarot de Marseille, and likeliest hypothesis seems to be as follows. It has
hence also the Castello Sforzesco card, much been argued that a Tarot pack with a type A
more closely than it does that of de Hautot or of order for the trumps, such as prevailed in
the Belgian Tarot. The few pre-eighteenth- Bologna and Florence, must, before the
century court cards from the Castello Sforzesco eighteenth century, have been in use in
show that the Milanese designs of the time were Piedmont. The game presumably spread there
far from wholly identical with those of the Tarot from somewhere like Bologna, Florence or Rome,
de Marseille. The French cardmakers introduced just as the game of Minchiate had by the
Batons of Spanish type for the Cavalier and jack seventeenth century spread from Florence to
of that suit, and a straight-sided Cup of Spanish Genoa. The designs for this former Piedmontese
type for the Jack of Cups. Probably they pack may, then, have become the original of the
departed in many other respects as well from the Paris/Rouen pattern; they could easily have
Milanese prototypes, and the same may easily be passed via Savoy into France, existing French
true for the trump cards. But, at the same time, tradition being too strong to allow this type of
the wide-brimmed hats found in two of the court Tarot pack to retain its type A trump order.
cards of the classical deities set corroborate our (Possibly the employment of a shortened 62-card
general conclusion that the Tarot de Marseille pack at Chambéry points to Bologna as the most
was of Milanese origin. likely place of origin.) On this hypothesis,
We have, then, a surprising result: the Tarot therefore, the ancestor of the Belgian Tarot was
pack entered France with a pattern of design this lost Piedmontese pattern. A small piece of
ancestral to the Tarot de Marseille but with a evidence in its favour is the preservation in Savoy
trump order almost identical with that of Viévil's into the 1900s of the form Baba employed by
pack. Viévil's trump order was thus not, in the Viévil to name the trump I.
first place at least, especially associated with the The Playing-Card Society is engaged upon a
Paris/Rouen standard pattern. Rather, it must definitive classification of all standard patterns
have been a survival from an earlier epoch: that can be indubitably recognised as such, and
412 Part III: Italian Games and Italian Cards

for this purpose assigns numbers to each pattern: been applied to IT-13 because of the small size
thus the Tarot de Marseille is IT-1, the Tarocco of the cards; properly it should relate only to a
Bolognese IT-2 and the Belgian Tarot IT-3, the reduced number of cards in the pack.
letter I indicating an Italian-suited pattern and What, then, of the subsequent history of our
the letter T a Tarot pack.26 Numbers with more conjectural four early Italian standard patterns 2
than one digit indicate derivatives from the The Bolognese one presents no problems. We
pattern whose number is found by deleting the know the stages through which it went: the
last digit: thus the Tarot de Besancon, regarded replacement of the old design for the Devil by a
as a modification of the Tarot de Marseille, is IT- new one, say around 1600, the substitution of the
1~4, and the romanticised nineteenth-century lVIoors for the Papa in 17255 the introduction of
version, still used in Switzerland, that is its only numerals on the trumps and the change to a
modern descendant is IT-1-41. The Tarot de double-headed form in the later eighteenth
Marseille has lasted down to the present day, century. The Metropolitan Museum pattern,
though now mostly used for fortune-telling. The which we have taken to characterise Venice and
Tarot de Besancon, which was used, though not perhaps Ferrara, has a single possible surviving
of course exclusively, almost everywhere in later exemplar, the isolated Love card in the
Europe except Belgium and Italy, died out, save Museo Nazionale delle Arti e Tradizioni
for the IT-1 ~41 form, in the nineteenth century." Poplari in Rome (no. 28 above). The design is
Of the Italian derivatives from the Tarot de more complex than that of the corresponding
Marseille, the earliest form of the Tarocco card on the Metropolitan Museum sheet, of
Piemontese receives the number IT-1~2. It was which only the top half remains. The latter shows
subsequently modified, making it less precisely only a Cupid in the air aiming his how, with a
similar to the Tarot de Marseille, and replacing man below on the left and a girl on the right. The
the French inscriptions by Italian ones, this later card has an additional Putto in the air, and,
second stage is labeled IT-1~21. A further below, an embracing couple on the left and, in
modification resulted in the double-headed front of them, two musicians, one in a feathered
version of the Tarocco Piemontese used today, hat playing a viol da gamba and the other
labeled IT-l»2ll. The Lombard pattern, playing a lute. This could, however, be seen as a
whether with French or Italian inscriptions, is development of the earlier design: what makes it
designated IT-1~1. In the early nineteenth probable that it represents a descendant of the
century it was replaced by a romanticised same pattern, or comes at least from a pack with
version, sufficiently different to merit a distinct a type B order, is its being numbered VIII, like
numeral after the decimal point, and thus the lYletropolitan Museum card (as it would
designated IT-1~3, subsequently succeeded by a presumably also have been numbered in the
slightly modified double-headed version, IT- Rouen pack and in any with the Garzoni/Bertoni
1-31. The IT-1-31 tradition, sometimes version of the type B order). The Museo
inaccurately called the Tarocchino Milanese, in Nazionale card is cited by the anonymous editors
its turn died out, leaving the modern Tarocco of Antztlze Carte de Tarocc/zz as Venetian, of the late
Piemontese, IT-2-11, as the sole form of 78-card sixteenth century; it may be as late as the
pack now used in Italy. (The term tarocc/zino has seventeenth century. By Garzoni°s testimony, the
type B order was still known in the 15805. It
ze The Society issues a four-page sheet for each standard seems likely, however, that the game of Tarot
pattern, illustrating characteristic cards, giving its history suffered a general loss of popularity, in Venice
and listing prominent makers past and present.
27 The Playing-Card Society sheet on IT-1.4 says that,
and Ferrara, during the sixteenth century. The
although 'it was not until about 1800 that any quantity of verse diatribe by Lollio, a Ferrarese author
these cards were made in Besancon, the pattern can whose poem was published in a collection
barely have survived the early part of the 19th century, printed in Venice, was obviously less than half
being replaced in most areas by the French-suited Tarot serious, like Berni's earlier derisory remarks, but
packs', This latter remark is certainly true of Germany and it evidently indicates a decline in the esteem with
the Austrian Empire; but, as reported in Chapter 15, a
booklet on the game first published in Besancon in 1880 still which the game was regarded in the mid-
describes it as played with an Italian-suited pack, so the sixteenth century. Probably we shall not be far
Tarot de Besangon probably survived in Besancon itself wrong if we see the Venice/Ferrara pattern, and,
until the end of the century or later, with it, the type B order, as having died out not
4 The Order of the Tarot Trumps 413

I long after 1600. during the eighteenth century, but continued to


From the set no. (29) of tarocchz found at the flourish in Florence until almost the end of the
Castello Sforzesco, it seems likely that the nineteenth, and, in Genoa, until the 1930s. As for
Milanese pattern, of which the Cary sheet is the the Portuguese or Italo-Portuguese versions of
I earliest example, survived into the seventeenth the 78-card pack, descended from the Florentine
I century, although the dating of that set is far pattern, and used in Rome and Florence, we must
from certain. The reintroduction in about 1740 of suppose them to have become obsolete some time
the 78-card pack in its IT-1 -1 form represented a in the second half of the seventeenth century.
revival of an ancient tradition; but it is difficult to Though we have been forced to rely on a good
guess how long the interval had been during deal of conjecture, we have been able with its
which Tarocco had no longer been played. As for help to reconstruct in outline the entire history of
the ancient Piedmontese pattern whose the Latin-suited Tarot pack, which can be
existence, as the ancestor of the Paris/Rouen illustrated by a diagram. For this diagram, the
pattern, we have conjectured, that can hardly Playing-Card Society numbers for standard
have died out much more than thirty years before patterns have been supplemented by some
the introduction of IT-12, if there were to be additional ones. A zero after the decimal point
players who still remembered that the Angelo may be used to indicate an ancestor of a single-
used to be superior to the Monde. digit pattern: thus the postulated Milanese
The Florentine pattern represented by the pattern represented by the Cary sheet, ancestral
Rosenwald sheets had, by contrast, a very to the Tarot de Marseille, is designated IT-1~0.
eventful history. At some time before the The original and the later Minchiate patterns
invention of the Minchiate pack in the first half are designated IPT-1 and IPT-1 -1 respectively in
of the sixteenth century, the pattern must have the P.-C.S. system, the letters IP, which refer to the
assumed a partly Portuguese type of suit-system, suit-system, standing for 'Italo-Portuguese', while
by changing the shape of the Swords from curved IPT-2 is used for the early version of the Taroeco
to straight. It is, presumably, this type of 78-card SicilianO, IPT-2~1 representing the later form
pack that is represented in seventeenth-century (from the Fortuna pack down to Modiano). It
Florence by the Orfeo packs. Save for the seems better to alter these numbers so as to be
Marchese di Villabianca, there is no known able to indicate the relationship with patterns for
literary reference alluding to any type of Tarot 78-card packs. Thus the Orfeo packs may be
game other than Minchiate played in Florence or designated IPT-5, the Florentine pattern
in Rome during the sixteenth and seventeenth represented by the Rosenwald sheets IT-5-0, and
centuries. Yet the Orfeo and alla Coloma packs the Minchiate patterns redesignated IPM-5 and
testify to the continued existence in both cities of IPM-5 . 1 . It seems better to indicate a fully-fledged
the 78-card pack. On Villabianca's testimony, Portuguese pattern by the single letter P: if the
the 78-card pack was introduced into Sicily by two stages of the Taroeco Siciliano are then
the Viceroy in 1663. Since the Minchiate pack redesignated PT-6 and PT-6-1, we can use
was, according to him, introduced at the same PT-6-0 for the Alla Coloma pattern. The
time, it must have been in Florence or in Rome Rothschild/Beaux Arts sheets agree with later
that the Viceroy had become acquainted with Tarocco Bolognese designs closely enough to
these games, and he is much more likely to have justify the use for them of the straight designation
visited Rome than Florence. This is confirmed by IT-2, while the Venetian pattern represented by
the fact that the 78-card pack introduced into the Metropolitan Museum sheets can be called
Sicily must have had a type A order, and, IT-4. The pack made by de Hautot in Rouen
moreover, as we have seen, probably had obviously exemplifies just the same pattern as the
'Portuguese' suit-signs. From the alla Coloma later Belgian Tarot, IT-3 in the P.-C.S.
pack, it is apparent that in Rome the Florentine numbering, although Viévil's pack has many
type of Tarot pack had evolved into one using a differences, in particular having a different trump
fully-fledged 'Portuguese' suit-system, and it order and including the Pope and Popess, we may
must have been a pack of this kind which was use the same number for it, keeping IT-3»0 for the
ancestral to the Tarocco Siciliano. We know, in conjectural Piedmontese ancestor of this pattern.
broad outline, the later history of the Tarot pack We thus arrive at the following code, where an
in Sicily. The Minchiate pack died out in Sicily asterisk denotes a number not used by the
P.-C.S.:
414 Part III: Italian Games and Italian Cards

IT-1~0* : Milanese pattern (Cary sheet and Castello arrow, whether the new pattern was used in the
. Sforzesco set) same area or another, where a pattern was
IT-1 : Tarot de Marseille replaced by a new one that had developed from
IT_1,1 : Lombard version of the Tarot de
it, this is shown by a small horizontal bar across
Marseille
IT-1-2 Taroceo Piemontese (early form) the vertical line. French-suited Tarot patterns
1T-121 : Tarocco Piemontese (intermediate are not shown. The part of the diagram from
form) 1700 on is not open to doubt; that before 1700 is
IT-l 211: Taroeco Piemontese (modern double- highly conjectural. Further research may yield a
headed form) different picture. The diagram will be found on
IT-1 3 : romanticised Milanese version ofIT-1 1 the end-papers.
IT-1 -31 : double-headed version ofIT-1 -3 It may be asked which of the trump orders was
IT-1 4 : Tarot de Besangon the original one, that which was intended when
IT-1 41 : romanticised Swiss version ofIT-1 ~4 the Tarot pack was first devised. If we knew
IT-2 . Tarocco Bolognese
IT-30* 1 conjectural early Piedmontese pattern nothing about the geographical associations of
IT-3 : Paris/Rouen pattern and Belgian Tarot the different orders, it would be natural to guess
IT-4* . Venetian/Ferrarese pattern (Metro- that a type A order was the original one, for
politan Museum sheets) several reasons. First, it seems more intelligible
IT-5~0* early Florentine pattern (Rosenwald that the Angel, which undoubtedly represents
sheets) the Last judgment, should be placed at the end
IPT-5* 1 later Florentine pattern (Orfeo packs) of the sequence than in the penultimate or ante-
IPM-5* original Minchiate pattern (P.-C.S. penultimate position. Secondly, save for the
number IPT-1 ) association of justice with the judgment, it seems
IPM-5-1* later la/Iinchiate pattern (P.-CS. number difficult to discern any appropriateness in the
IPT-1 - 1) scattering of the Virtues through the sequence in
PT-6~0*: Roman pattern (alla Coloma sheets) orders of types B and C. And thirdly, if a type A
PT-6* Taroeco Siciliano, early form (P.-C. S. order were the original one, it would be possible
number IPT-2)
PT-61* : Tarocco Siciliano, later form (P.-C. S. to explain the invention of types B and C as
number IPT-2~ l ) devices for bringing the Death card to position 13
once the practice of numbering the trump cards
had been introduced. The evidence of
The diagram is principally concerned to show geographical association shows this guess
where the different patterns were used, rather unlikely to be right. Of the two possible
than where they were made; thus, although claimants for the birthplace of the Tarot pack,
Bologna cardmakers produced both Minchiate Ferrara certainly observed a type B order and
cards and Lombard pattern packs, neither is Milan very probably a type C order,
shown under Bologna because neither was used furthermore, we saw that it is likely that, in Italy,
there. A solid line indicates that cards of the the trumps in packs with a type C order were not
given type and made in or for the given area numbered, so that we cannot explain the genesis
survive to us from the given period, a short line of this order in the way suggested. In the present
indicates a single surviving set, a longer one state of knowledge, the question concerning the
the existence of packs sufficiently close in date priority of the three types of order does not seem
to warrant a presumption of continuous to be a fruitful one. What the variations do
manufacture and employment. In some cases, of strongly suggest is that there was never any very
course, the dates are only approximate. A dotted great symbolic significance in the precise order in
line indicates the conjectural use of the given type which the trump subjects were arranged. It will
of Tarot pack, the grounds for such conjectures be recalled that the Visconti di Modrone pack,
vary in strength, and have been set out in this the earliest that has survived to us, differed from
chapter. Where a given pattern has travelled all later ones in having six court cards, and thus
from one area to another, this is indicated by a sixteen cards altogether, in each suit, and also in
nearly horizontal line with an arrow; where one containing Faith, Hope and Charity, as well as
pattern has developed out of an earlier one which Fortitude, among its trump cards, and therefore,
then continued to co-exist with it, this has been probably, all seven Virtues. It was suggested in
shown by a nearly horizontal line without an Chapter 4 that it may have had as many as
The Order of the Taro! Trumps 415

twenty-four trumps, the constant factor being the reasons: academics working in the Held are prone
3:2 ratio of trumps to cards per suit. There is, of to underestimate the contributions of a non-
course, no way of being sure of its exact academic; and the magnitude of her contribution
composition. It is possible that the Visconti di cannot be estimated from her published writings.
no drone pack was no more than a freak, and Probably the most enduring monument to her
that what was later the standard composition of work will be the Playing-Card Society's
the Tarot pack was standard from the time of its anonymous classificatory sheets, mentioned
first invention. But it is also possible that the above, a project inspired, and in considerable
Visconti di lVlodrone pack represents the original part executed, by her. A great many of her ideas,
form of the Tarot pack, and that the 78-card pack freely offered, have been incorporated into the
as we know it is the result of a modification work of others and First expressed in print in their
adopted early in its history. If so, the standard set writings; of that process, this book contains many
of twenty-one trumps must itself be the slightly examples. I have been happy to be able to work in
mutilated remnant of the original, and possibly this field as a member of the school of which she is
larger, set. In that case, we could not expect any the leader.
ordering of the trumps in the standard set to A number of observations by her formed the
make perfect sense, even if there was any basis for my own work on the subject. She first
particular symbolic intention underlying the drew attention to the importance of the Orfeo
original sequence of Tarot trumps, which there packs, which had escaped the attention of
may not have been, we could expect fully to everyone else, and proposed that, rather than very
understand it only if we knew which subjects the incomplete Minchiate packs, they were nearly
original set contained and in what order they complete 78-card ones. She also identified the
were arranged. It is unlikely that we ever shall. Rothschild/Beaux Arts sheets as from what she,
This chapter has attempted a reconstruction, probably mistakenly, described as a 'Tarocchino '
no doubt to be improved as further evidence is pack, but at any rate from Bologna. She
uncovered, of the history of the Latin-suited emphasised the problem posed by the Belgian
Tarot pack. Despite two centuries of research on Tarot, and remarked on the affinity between
playing cards, it was only very recently that this certain of its cards and some of the Italian ones.
history began to be investigated. Until then, She also noticed that the Tarot de Marseille was
writers on playing cards were content to rely on a restricted to French-speaking regions, and that
standard traditional account, amounting only to the Tarot de Besancon was originally used in
a static classification into types (Tarocchino, German-speaking ones.
la/Iinchiate, etc.), as if these had all come into All these observations are, in my opinion,
existence on the eighth day of creation; among sound and illuminating. But the most important
such types, the so-called Venetian Tarocchi thesis advanced by her, concerning the Italian
formed a mere ragbag comprising all 78-card Tarot de Marseille-derived packs, proved more
Italian Tarot packs. The reason for this failure problematic. She was the first to distinguish
has been the lack of any clear concept of standard between the two standard patterns, that
patterns: without this theoretical tool, a historian ancestral to the Tarocco Piemontese (IT-1-2),
cannot set aside luxury packs and other restricted to Piedmont, and that with narrow
obviously non-standard ones, and hence can cards and fold-over backs (IT1~1), made in
make only the crudest distinctions within the many parts of Italy. (The ground for describing
heterogeneity of the data that then confront him. the latter as 'the Lombard pattern' rests on
As in other areas of the subject, such as information from literary sources concerning
Portuguese-suited cards, the first steps towards where it was used, evidence which, whenever
an analysis of the evolution of Latin-suited Tarot possible, ought to supplement that based on
cards were taken by Sylvia Mann. As explained place of manufacture.) She remarked that these
in the introduction, I have refrained from patterns appear to have been introduced only in
cluttering up the preceding exposition with the eighteenth century, and proposed that this
repeated acknowledgments to her. Her was to be explained on the hypothesis that the
contribution has, however, been so substantial 78-card pack, and the game played with it, had
that it requires more than a generalised died out in Italy during the seventeenth century,
recognition. This is particularly so for two and had been reintroduced from France.
416 Part III: Italian Games and Italian Cards

Principally because of the French inscriptions presumption is that the form of Tarot game
originally used on these two patterns, I continue played outside Italy with the 78-card pack was
to view this thesis as essentially correct. descended from the Milanese game. On this
Nevertheless, as first propounded, it was assumption, it ceases to be of such importance
misleading in two respects. First, it rested on the whether or not there was an interval before the
idea that there was something describable as 'the adoption of the Lombard pattern: the game
Italian 78-card pack', and something describable played after the interval would still have been, in
as 'the Italian game with 78 cards'. In fact, there broad outline, similar to that played before it.
has been much more interplay between the In the end, therefore, it appears that Sylvia
designs of Tarot cards and the modes of play Mann's thesis rests on a slenderer base of
with the 78-card pack between countries other evidence, and has less far-reaching consequences,
than Italy than there has ever been within Italy. than at first appeared. That is not to disparage
The distinct traditions of design and of play the importance of the step taken by her in
evidently established before the close of the advancing it. For one thing, it served as a
fifteenth century appear thereafter to have surrogate for the realisation of the independence
remained without influence on one another, and of the four Italian traditions of Tarot play, by
to have evolved, in so far as they did evolve, quite making what is probably to be regarded as the
independently. What first made this clear was Milanese tradition appear as an eighteenth-
the investigation into the different trump orders. century importation from abroad. For another, it
The various orders could have been established was a first attempt to make sense of the very
only at a date at which there were as yet no confusing evidence, which those who spoke about
numerals on the trump cards; and, in each of the 'the Venetian Tarot' as a single type alongside
different centres, the order there observed could the Tarocchino and Minchiate packs had simply
have been fixed only at the moment of the first declined even to try to interpret. At the present
introduction of the Tarot pack, since, once a stage, the history of Tarot cards in Lombardy
trump order had been agreed on, utter confusion before the eighteenth century stands in need of
would have resulted among players if it were to further investigation. We cannot be sure that
be changed, at least so long as each trump card there was indeed an interval during which they
was identified primarily by its subject rather were no longer used. We cannot be sure that the
than by an inscribed numeral. But, even if Miss trump order used in the Tarot de Marseille was
Mann's thesis, as originally stated, incorporated really a French invention, and that, before the
an error in this regard, it was she herself who eighteenth century, players in Lombardy
prompted its correction; for, although it was I remained faithful to the Susio/Viévil order. In
who carried out the investigation into the trump both cases I have suggested affirmative answers;
orders, it was she who saw the importance this but more evidence is desirable. We do not know
might have and first suggested to me that I look just how the indigenous Milanese trump designs
into it. evolved, or how close they came to be to those of
Secondly, the thesis suggested, what I at first the Tarot de Marseille, nor do we know whether,
assumed, that no designs resembling the Tarot before 1700, Milanese players continued to use
de Marseille were known in Italy before the trumps without inscribed numerals. As for
eighteenth century; from this it appeared to Piedmont, the uncertainty concerning it is
follow that the Tarot de Marseille was a purely greater still. We have sufficient reason to assume
French invention. As explained above, this is not that the game was known there before the
so at all: the Cary sheet and the Castello eighteenth century, and that there was indeed
Sforzesco cards show that very similar designs some break in continuity; but it is conceivable
were in use in Milan from the fifteenth to the that this break occurred earlier, and was ended
seventeenth century. It therefore appears that the by the introduction of Milanese designs, some
Tarot de Marseille was derived from a Milanese time before the latter were in turn replaced by
prototype, and this conclusion weakens, though it the earliest form of the Tarocco Piemontese.
does not destroy, the ease for assuming that the Until these problems, and those relating to the
introduction of the Lombard pattern occurred exact evolution of the 78-card pack in Florence,
only after an interval during which the 78-card Rome and Sicily, have been resolved, there can
pack had been defunct. Moreover, the natural be no assurance that we have successfully
The Order of the Taro! Trumps 417

reconstructed the history of Latin-suited Tarot Achille Bertarelli. Novati, in his article in the Bulletlino
cards. But the first progress towards such a dei civics mu§ez, gives the number found of this type as
reconstruction was made by Sylvia Mann, and it twenty-one; there is some discrepancy between the
would have been improper to have ended this numbers cited by him of cards with particular back
chapter without making clear that this was so. designs and those at present in the Raccolta. In detail,
the numbers are as follows (the Figures in brackets
being those given by Novati): love - 4(7); Mercurio -
1(1)8 Proserpina - 4(2); HErcule - 1(3); Marte - 2(0);
Note on classical deities set Pluto - 2(0); Venere - 1(1 ), Veritas - 3l3); Saturno -
1(1 ), Diana - 0(2), unidentified - 0(1 I. It will be seen
As stated on p, 409, there are now nineteen cards, of that the discrepancies are not all in the same direction,
those found at the Castello Sforzesco with back designs which makes them very puzzling.
of classical deities in the Raecolta dell Stampe

i
CHAPTER 21
*

The Early Italian Game

We can construct a detailed history of Tarot We should beware of distorting the manner in
games, in almost all countries, from the mid- which Italian players perceived Tarot cards and
eighteenth century to the present day, with no the games played with them by the use of such
more than the unavoidable minimum of lacunas. expressions as 'the game of Tarot' and 'the Tarot
Of the first three hundred years of their history, pack'. Outside Italy, even when Tarot has been
on the other hand, we have only the patchiest extremely popular, the Tarot pack has,
evidence. From the seventeenth century we have naturally, always been seen as something quite
only two explicit accounts of Tarot games of any special and exceptional. Until the Italian suit-
kind: the description of French and Swiss Tarot signs were replaced by the French ones, even the
in the 1659 I1/Iaison académique, and Paolo suit-system was quite unfamiliar, except to those
Minucci's account of Minchiate in 16769 to these who knew that other oddity, the Trappola pack,
we may add the citations in Carlo Pisarri's But in Italy, at least during the sixteenth century,
Instruzioni of 1754 from his 'very Old' manuscript when Tarot cards had existed far too long to be a
relating to Tarocchino. For the rest, we must novelty, but Tarot games were still sufficiently
rely on indirect evidence and backwards popular and widespread for the cards not to
extrapolation. appear a mere local peculiarity, they do not seem
The diversity of orderings of the trumps which to have been regarded as forming a special pack.
we have seen to prevail in different regions of Rather, the Tarot trumps were simply special
Italy points to an early diversification in the cards which you needed to add to the ordinary
manner of play. Variations in the local design of ones in order to play certain games. Originally
cards using the same suit-signs are not always called Mum/2lti, a set of cards including them were
closely associated with variations in the games carte do trzumpiii, cards with trumps. Thus, in the
played; but a difference in the order of the passage of his Cao; de! Triperuao leading up to the
trumps affects the actual practice of play. It is five sonnets on the Tarot trumps, Teofilo Folengo
therefore likely in principle that, where different has Triperuno speak of being led to a room where
trump orderings were observed, there were also there were carte [Marie de trzanj, 'playing cards
concomitant variations in the rules of play. The with trumps'; and Sperone Speroni, in his brief
variations in the trump order must have tract on games, says that to the cards of the four
developed at an early date, before it had occurred suits one sometimes adds certain other cards
to anyone to put numerals on the trumps. Since called Zaracclii, so that the first distinction to be
there are such numerals on all but one of the made concerning the cards used is whether they
trumps on the Metropolitan Museum sheets, and are with tarocclzi or without Zarocclti. Something
on more than half of those on the Rosenwald viewed as being a special kind of pack, quite
sheet, this means that the differentiation in the different from ordinary playing cards, for
type of Tarot game played in the various regions instance the Aluette pack, the Trappola pack or
probably occurred well before the end of the the Tarot pack itself outside Italy, is likely to be
fifteenth century. treated as an instrument of just one game, even if
The Early Italian Game 419
one played with a number of variations in its that the fundamental principles of the game were
rules. But, where the Tarot trumps are regarded, established when it was first devised.
not as a part of any such special pack, but merely Of the Milanese manner of play, we have no
as cards which, for some games, are added to the direct evidence whatever. Since, however, we
ordinary pack, one would no more expect them have concluded that it was from Milan that the
to be used in just one game than one would game of Tarot first spread to France and
expect ordinary playing cards to be used for only Switzerland, from those countries to reach
one game. This expectation is corroborated by Germany and other parts of Europe, .., have to
the remark made by Pier Antonio Viti at the end regard Milan as the ultimate source of all the
of his commentary on the special Tarot pack Tarot games played outside Italy, as well as
devised by the poet Matteo Maria Boiardo: with those played in present-day Piedmont and
these cards, he says, many other games can be Lombardy. This means that the original
played, just as many as is continually done with Milanese games were probably very close to
the ordinary (Tarot) pack.' The point should not what, at the beginning of Chapter 11, were
be overstated: Francesco Berni and others refer described as being the fundamental three- and
to Tarocchi as a specific game. Nevertheless, it four-handed forms of Tarot game, ones in which
would almost certainly be wrong to suppose that all the cards are dealt out, save for three or two
there was just one such game known in each additional ones taken by the dealer, and in which
region of sixteenth-century Italy where Tarot the counting cards are the court cards and the
games were played. The Tarot trumps were XXI, Bagatto and Fool, the Fool serving as
introduced in order to fulfil a novel function in Excuse. The very existence of the early
card play, and were used in games in which they Piedmontese game rests only on a hypothesis,
fulfilled that function; but there was probably a and our principal evidence to its nature consists
considerable variety of such games. of the later Piedmontese games of Sedici and
We know of four main centres where Tarot Trentuno, which look like a survival from before
games were played in fifteenth- and sixteenth- the introduction of games after the French
century Italy: Ferrara, Milan, Bologna and fashion in the eighteenth century. These have
Florence. It was also played in Reggio nell' two striking characteristics, namely that the Fool
Emilia, SalO, Brescia, Bergamo and Urbino, and does not serve as Excuse, but is the lowest trump,
very probably at Mantua and Venice. By the and that not all the cards are dealt out and there
beginning of the seventeenth century is no discard. The French games described in the
it had spread to Rome, and, in the course of Manson académique have the second of these
that century, it spread to Sicily and presumably characteristics, though not the first, unlike the
to Piedmont. Of the mode of play in Bologna Swiss game described there, which lacks both.
we can feel fairly certain. We know that the Since we have conjectured that the French games
game was, in all its essential features, played there were played in those areas, Paris and Normandy,
in the seventeenth century in the same manner as where the Paris/Rouen pattern was used, and
it is played now. The extreme conservatism of that, in the East of France, Tarot play was more
Bolognese players, and the great complexity of akin to that described as prevalent in Switzerland,
the seventeenth-century game, in which various and since we have also conjectured that the
additional features that have since fallen away Paris/Rouen pattern derived from Piedmont, this
were superimposed on the basic rules, make it affords a partial confirmation of the idea that
very likely that those basic rules go back to the Sedici and Trentuno represent some earlier form
first half of the sixteenth century, when the of Piedmontese Tarot play. As for the other cities
shortening of the pack probably first occurred; mentioned above, probably the mode of play in
and they may well date back to the time before each of them conformed to that of one of the four
the pack had been shortened. Minchiate, too, we main centres; if any of them was a centre for some
know to have been played in the seventeenth other tradition of Tarot play, it is now
century in essentially the same manner as it was irrecoverable.
played in the eighteenth; it is highly probable Minchiate was, of course, a deliberate
invention, a conscious variation upon existing
* 'Cum Ii quali multi altri se fariano, e tans, quant con it Tarocco games; but we know that in both
commune di continuo se fa. ' Florence and Rome the 78-card pack continued
420 Par! III: Italian Games and Italian Cards

to be in use down to the seventeenth century. by foreign modes of play has a vestige of that idea
Our best clue to the nature of such games which became so characteristic an element of
consists in those played in Sicily; the Sicilian Tarot games as played elsewhere, the special
game was probably first imported from Rome, bonus for winning the last trick with the Bagatto.
and the traditions of Tarot play in Rome seem to In Tarocchino and in Sicilian Tarocchi, and
have been strongly linked with those of Florence. presumably also in the early Milanese game, the
If this hypothesis is sound, then what Minchiate whole pack is distributed, even in Minchiate,
shared with the game played in Florence and there is a device for ensuring that all the counting
Rome with the 78-card pack was not the versicle cards are in play and that the players know how
but the fact that, in addition to the Bagatto and many trumps are not in play. Virtually the only
the Fool, all Hve top trumps, the Arie, were varieties of Tarot that form exceptions to this
counting cards; the versicale, special combinations general rule are some of the minor Bolognese
of cards for which one scored not only when they games, the Piedmontese games of Sedici and
were contained in a single hand at the start of Trentuno and their hypothetical predecessors,
play, but also when they were included in the and the French games described in the Maz'son
cards won by partners at the end of play, formed académique.
a point of resemblance with Tarocchino as We hav e , thus, some idea of the type of Tarot
played in Bologna. game played in early times in Bologna, in
What emerges as the principal point of Florence and in Milan. We cannot in the same
distinction between the different local traditions way use the method of backwards extrapolation
of play is the number of counting cards. In all to deduce the kind of game played in Ferrara,
games other than Minchiate, the court cards are and probably also in Venice and other cities
always counting cards. In Milan there can have where the type B order prevailed, because this
been only three others, the XXI, Bagatto and game appears to have died leaving no progeny
Fool, as in every Tarot game played outside behind. Our only, uncertain, clue of this kind is
Italy. In the Bolognese form of Tarocchi, there the Venetian game of Trappola, which may have
are four, the two top trumps, Angelo and Monde, been invented by card players familiar with
the Bagatto and the Fool. In Sicilian Tarocchi, Tarocco. The only direct evidence we have
and therefore, on our hypothesis, in the 78-card consists of two literary items, of which,
game as formerly played in Florence and Rome, unfortunately, neither proves as illuminating as
there are seven, the five top trumps, the Bagatto we should wish. The first is the commentary by
and the Fool; and in Minchiate there are twenty- Pier Antonio Viti already mentioned. Matteo
one, the eleven top trumps, the live lowest ones, Maria Boiardo (1441-1494) was the celebrated
four others and the Fool. On the other hand, author of the verse epic Orlando Irznamomto which
both in Sicilian Tarocchi and in Minchiate, preceded the even more famous Orlando Furioso of
though not in Tarocchino, there are signs that Ariosto. Boiardo composed two sonnets and five
the three usual counting cards have a special capzloli which were first published posthumously
role. In Sicilian Tarocchi this lies in the fact that in 15212 and have subsequently become known
these cards have a point-value twice that of a as I Tarocc/zi, though not so entitled by Boiardo.
King or of one of the other four Arte, in They were included in a selection of Boiardo's
Minchiate, it consists in the existence of a versicola work edited by G.B. Venturi in 1820, and were
consisting of the Trombe, U n o a n d Matte, accompanied, in Angelo Solerti's collected
corresponding to the Angel, Bagatto and Fool. edition of Boiardo's poetry of 1894, by an
Tarocchino, Minchiate and Sicilian Tarocchi Illustrazione or Commentary by Pier Antonio Viti
also all have a feature presumably absent from do Urbino (c. 1470-1500) not previously
the Milanese game, since scarcely a trace of it is published and taken by Solerti from a
found in any Tarot game played outside Italy: a
fixed score in points for winning the last trick. 2 In a volume containing poems by various authors and
This is, indeed, a well-known feature of many entitled Amore do Hierorzimo Beniueni Fiurzntino, A110 Illurttis. S.
card games played with a regular pack; it is Niccolo do Correggio. E! Una Cacilia de Amore bellzrszma Tb' cinq:
Capituli, supra el Timore, Zelofia, ESperanza, Amore, GO uno
found, in particular, in the Venetian game of Triorzp/L0 del Monde, Compoxtz Per it Conte Matteo Maria Bozardo
Trappola. On the other hand, no Italian Tarot et alt re use diverse (Venice, 1523). The volume was reprinted
game which we know to have been uniniiuenced five more times in the years up to 1537 and again in 1808.
The Early Italian Game 421

manuscript.3 Viti's commentary is addressed to a was probably the same copy was sold in London
lady of the court of Urbino, though not to the in 1971 to Signor Carlo Alberto Chiesa of Milan.
Duchess Elisabetta herself; Ridolfo Renier Another example, missing the Matto and the
suggested as the recipient Emilia Pia, a close court cards, but including the trumps, was
friend of the Duchess.'* Viti explains that the mentioned by Carlo Lozzi in 1900.6
poems are intended to be engraved on the cards Viti gives some instructions for playing with
of a specially designed pack, and expresses the Boiardo's pack. Although Viti himself was from
hope that his patroness will order such a pack to Urbino, and although his commentary is
be made. There are to be eighty cards altogether, addressed to a lady at the court of Urbino, it is
two of which are to bear nothing but the two not unreasonable to connect this piece of
sonnets: the remainder are to comprise four suits, evidence with Ferrara, at least if Viti be assumed
twenty-one Mary? and the Macro (i.e. Matte). The to be setting out the intentions of Boiardo
composition of the pack, apart from the two himself. Boiardo was brought up in Ferrara and
sonnet cards, was thus to be standard for a 78- studied there; he spent some time at court, and
card Tarot pack; but the suit-signs and the was highly esteemed by Borso d'Este, Marquis of
trump subjects were to be non-standard. The Ferrara from 1450. Borso was made Duke of
suits were to be Arrows, Vases, Eyes and Whips; Modena and Reggio by the Emperor Frederick
each of the trzbfji was to symbolise a quality, III in 1452, and Duke of Ferrara by Pope Paul II
represented by a historical or mythological in 1471, the year of his death. Boiardo was in the
character. The trump subjects for the most part service of his successor, Ercole I, the father of
show no correspondence with those of the Isabella and Beatrice, acting as ducal captain of
standard set, and, when they do, occupy a Modena from 1480 to 1482 and as governor of
different position; for instance, the highest trump Reggio from 1487 until his death there in 1494. It
was Forlezza (Fortitude), represented by must, therefore, have been the Ferrarese type of
Lucretia; in a reversal of the usual arrangement, Tarocco game with which he was familiar; it is
the A/facto, called Folic by Boiardo himself, was possible that they played in the same manner at
designated A/Iondo (World), and shown as a fool Urbino. Viti's instructions, though interesting,
riding a donkey. The Figures on the court cards are of far less value for us than we might have
were to be identified with characters from hoped, because, as is plain from the remark
classical mythology. Each of the seventy-eight quoted above, Viti takes it for granted that his
cards was to bear a tercel from the appropriate reader will know all about the games normally
eapzioloz those of the Arrows suit from the capitolo played with the ordinary Tarot pack, and
on Love, of the Vases suit from that on Hope, of restricts himself to an account of a special game
the Eyes suit from that on Jealousy, and of the to be played with Boiardo's cards. This game
Whips suits from that on Fear; the ferrets for the falls into four parts. The two cards bearing the
trionj and the Marlo were to be taken from the sonnets are first set aside, and then each draws a
fifth capitols, the Triumph of the World. Wood- card to determine the dealer, who is the one
engraved packs were actually made to Viti's drawing the highest card. When the cards have
precise specifications. One example, missing the all been dealt out, the first part of the game
Matto, the trumps and twelve other cards is consists simply in each player's reading out the
mentioned by Merlin in his book of 186955 what verses on his cards, from which, Viti naively
remarks, much amusement may be had. It is not
3 Le Poesy V0lga7i e Latina do M.M. Boiardo, ed. by A. Solerti, explained what happens when the number of
Bologna, 1894, pp. 313-38, with notes pp. xxii-xxxv. Poems players is such that the cards cannot be
and commentary can also be found in Trite Le opere do M.M. distributed equally and exhaustively. The second
Boiardo, ed. by A. Zottoli, vol. 2, Milan, 1937, pp. 702-16,
with notes pp. 748-9. part of the game consists in playing out the cards
4 See R. Renier, 'Tarocchi di Boiardo', in Study so in tricks: it is necessary to follow suit when
Malta Maria Boiardo, ed. by N. Campanini, Bologna, 1894. possible, and, when not possible, to play a
Elisabetta Gonzaga, Duchess of Urbino, sister of Francesco
Gonzaga, Marquis of Mantua, and so sister-in-law of 6 Carlo Lozzi, `Le Antiche Carte da Giuoco', La Bibliofilia,
Isabella d'Este, is, like the Lady Emilia Pia, famous from vol. I, Florence, 1900, pp. 37-46 and 181-6. For more
Castiglione's The Courtier. detailed discussion of this pack, see M. Dummett, 'Notes on
5 R. Merlin, Olzgzne des caries djouer, Paris, 1869, pp. 94-6 a 15th-century pack of cards from Italy', journal of the
and plate 28. Playing-Card Society, vol. I, no. 3, February, 1973, pp. 1-6.
422 Part III: Italian Games and Italian Cards

trump. Nothing is said about the way the Matto runs in one direction in two suits and in the other
is played. Among the numeral cards, the higher- direction in the remaining two. Without Viti's
numbered beat the lower-numbered in the suits commentary, we should have assumed that these
of Arrows and Vases, but, in those of Eyes and were all features of Tarot games from the first,
Whips, the lower-numbered beat the higher- but it is pleasant to have confirmation of that
numbered; among the trumps, the higher- assumption, and, although Viti is not purporting
numbered win. At the end of the play, each to describe ordinary Tarot games, the fact that
player is paid by every other player who has won his, or Boiardo's, game has these features is some
fewer tricks than he has as many scuti as the confirmation. On the other hand, there is not a
difference in the number of tricks they have won. trace of the principle of assigning different point-
At this stage, those who have won no tricks fall values to the court cards and to some of the
out of the game, the third part of which now trump cards, the second part of the game is a
takes place. Using the cards they have won in simple trick-taking game in our technical sense,
tricks, each player reckons up points as follows : where only the number of tricks count. This can
he counts one positive point for each card he has hardly be called evidence that simple trick-taking
in the suits of Arrows and Vases, and one games were ever played with the ordinary Tarot
negative point for each card in the suits of Eyes pack; but it hints at the possibility.
and Whips; presumably trumps do not count The most frustrating feature is Viti's silence, in
either way. When the points have been thus the section on how to play with the cards, over
reckoned, each player may demand from.any the Matto. Possibly he simply assumed that
other who has a lower score that he hand over to everyone knew how to use the Matto; but the
him any card of the demander's choice. other possibility is that he intended it to be
Presumably it is meant that one card is to be treated as the lowest trump, as in the eighteenth-
surrendered for each point of difference in the century Piedmontese games of Sedici and
scores, and presumably also, if a player asks for a Trentuno. The allusions to it in Boiardo's verses
card which the other does not have, he cannot try and in the parts of Viti's commentary relating to
again. In choosing which card to ask for, a player the cards are maddeningly ambiguous. In the
will have an eye on the fourth part of the game : fifth capitol, which deals with the trionj, the tercel
this consists in each player's putting together the to be inscribed on the Matto stands first, the
longest sequence of consecutive cards which he subject of the card being given as Monde, there
now has in his hand. The winner - the player follow the tercets on the twenty-one trio in
with the longest such sequence - can demand ascending sequence. From the two lines in the
from the loser (presumably the player with the first sonnet relating to the triorj, it is difficult to
shortest sequence) everything that he has about tell whether Boiardo is counting the Fool as a
his person, clearly, one needs to deposit one's lrzorzfo OF not: he writes_ 'Con vinti et un
valuables elsewhere before sitting down to play Trionfo e al pin vil loco/E un Folly, poi che'l
this game. folle el monde adora' ('With twenty-one
This somewhat jejune entertainment is hardly Zrionfi, and in the lowest place there is a Fool,
a serious card game, it is more consonant with because the fool adores the world'). In Viti's
the kind of society game described in various commentary the Matto is not spoken of as a
works such as Ringhieri's Cento Giuochi Liberals. trionfo in the paragraph devoted to it, and the
There is no reason for assuming that any of its next card, Ohio (Idleness) is called the First triorzf0,
special features derive from already existing each of them being given a number up to the last
games played with the ordinary Tarot pack, one, Fortitude, said to be in the twenty-first
although we cannot exclude such a possibility; place. At the end of the section on the Irion/5, Viti
the main value of the account, for our purpose, is speaks of Boiardo's capitolo as divided into
in respect of those few fundamental features twenty-two tercel about 'twenty-two trump
which it does share with Tarot games as we know cards, with the Matto' (in vinlidue carte de Trizmji,
them. It is a trick-taking game; the trzbnji serve as con el A/Iatto); the phrase could not have been
permanent trumps. It is obligatory to follow suit better designed to leave us in uncertainty
if one can, and to play a trump if one cannot. Not whether Viti regards the Matto as a trump or
only do all the court cards beat the numeral not. Clearly, the Matto is regarded as in some
cards of a suit, but the order of the numeral cards way different from the twenty-one ordinary
The Early Italian Game 423

lri0mj: but whether that is because it plays a quite to be that 'you hold the invitation, and make it
different role in the game, as it does when it again' (to tiers Venvito, 8? Zo rzfai). The word I
serves as Excuse, OI` merely because, like the have here rendered 'invitation' is actually
Mireria of the Sicilian pack, it does not bear a printed enutto in the first edition, a non-existent
number, it is impossible to tell. word. In the second edition of 1590 it appears as
The only other early source giving any irzvitlo ('unconquered'), which makes little sense; 4

information about how Tarocco was played may the most likely reading is envilo or invilo =
be definitely associated with Ferrara. It is not, 'invitation'. Presumably the invitation is to 1

alas, an account of the rules, but a verse diatribe continue the deal for an increased value; our
I
l

against the game by Flavio Alberto Lollio (1508- player not only accepts this invitation, but I

1568), entitled Itwettiva contra in Giuoco del Taroco proposes a further increase. The player's next
and First published in Venice in 1550.7 Lollio was five cards are bad ones. Our player then goes a
born in Florence, but lived most of his life in movie (van d Monte). This cannot mean, as it is l

Ferrara, where he died, and he is referred to in rendered by Mr Kaplan in his partial and largely
the by-line of the poem as 'Flavio Alberto Lollio accurate translation, that he throws in his cards,
Ferrarese'. He assumes the game to be known to because the deal continues, and we Find him,
his readers, but describes a game in progress; this after four rounds of dealing, with twenty cards;
description is both illuminating and puzzling. he is merely proposing an abandonment of the
The one thing that is absolutely clear is that deal, but in vain, since another player is going to
three players take part in the game. The cards increase the stake, that is, the value of the round.
are dealt out in several rounds almost certainly There follow two more rounds of the deal, one
five at a time, the poem follows the fortunes of a good for our player, the other bad. He then
single player, referred to, save in an occasional expects some help from the last cards, but when
line, in the second person singular. Evidently, they arrive, they are terrible, the opposite of what
after each round of the deal there was a pause, he needs. Presumably, then, he is dealt a final
during which it was possible for a player to five cards, unfortunately, there is here an obscure
increase the value of the round, and also for one line. When you are expecting the last cards to
to propose going a Monte, that is, abandoning the help you (quando/L'ultime as/yetti, the to dion
deal. This latter was, as we have seen, a very soccorso), Lollio says, and now comes the obscure
general custom in Italian games, but normally it line: 'Having already invited them from the
required the agreement of all the players for the stock' (°); you then, he continues, see arrive
deal to be abandoned at any stage. The player hideous cards to make you die, etc. (To to ved2'
whose fortunes are followed does not appear to arrival (oh dolor grande)/Carte galioffe do fart'
be the dealer, for it is said at the outset only that moore,/Totalmente rontrarie al Zoo birogno). The
the deal 'is begun', not that 'you begin' it. But his obscure line contains a questionable reading: in
first five cards are good ones; the result is stated the 1550 edition it is printed Havendogli invitata did
do! recto which is' ungrammatical. The grammar
7 The [nz/etlivo appears on pp. 272-82 of Rzrrze Piaceoolz,
Venice, 1550, a collection of verses by various authors. A
is corrected in the 1590 edition by the reading
second edition was published in Ferrara in 1590. A selection Havendola irzvitata did day recto ('Having already
from the poem as printed in the 1590 edition was included invited it from the stock'), but there is nothing for
by Samuel Weller Singer as appendix XIII to his Researcher the singular pronoun to refer to. Probably
of Playzng Cards, London, 1816, pp. 354-6. This
info [he History Ha vendoglz was correct, the gli, in what would
selection includes most of the part describing the play, but, now be considered a grammatical error, referring
unfortunately, not quite all, in part because Singer evidently
wished to spare the blushes of his readers by suppressing back to the ultimo [carte] (last cards), and irwitala
lines containing words like orinale and cacapensieri. He does should be Invitale. Assuming this to be so, we are
not give a translation. A translation of part of the poem, left unclear in what sense the player has invited
without the original, is given by Stuart R. Kaplan, The these last five cards (if there are Five of them):
Encyclopedia of Tarot, New York, 1978, pp. 29-30. The
selection coincides very nearly, but not quite, with that
perhaps by his invitation after the first round of
made by Singer, but, unfortunately, no indication is given of the deal, perhaps by his acceptance of the
the places where some lines have been omitted, and the increase in the stake after the second. Now, Lollio
omissions occasionally affect the sense; a reader with no says, enraged by the miserable cards he has
other source to refer to would suppose that the whole of the received at the end, the player hurls reproaches
poem had been translated. at 'the remainder of his cards, which are twenty'
424 Part III: Italian Games and Italian Cards

(Lo avango de je Carte, the X071 verdi), presumably handed game there described resembles later
these are the cards he received on the first four three-handed games played with the 78-card
rounds of the deal, which is why I said that the pack and without bidding in that the dealer gives
dealer gave each player five cards at a time. 25 cards to each of the other two players and 28
Our problems of interpretation are by no to himself, discarding three. We saw that the
means over. The player now sorts his hand into Swiss manner of playing Tarot appears to have
the trumps (triorzji) and the four plain suits. Now changed little between the seventeenth century
comes the remark, 'quindi x'lzai quattro,/O cirque and the twentieth; and two details of the modern
Carte do Ronfa, to zfemilClze non to rnuoia in Re, con Ze game strongly suggest that the Swiss mode of
]?sure': 'if you then have four or five carte dz rona, play is based very directly upon Italian models.
you are afraid that your King and the court cards One is the option of abandoning the deal, by
will die'. We know from accounts of Minchiate agreement, after each round of the deal, that is,
that a King 'dies' when it is captured by another in effect, of going a monte. The other is the signal,
player's trump; but what does Lollio mean by made by striking the table with the fist while
carte do 70n/21? We saw in Chapter 7 that the term leading trumps, given by a player to convey that
rona had a curious double meaning, sometimes he has the XXI. This signal, unknown except
referring to the play of a trump and sometimes to in Italy and Switzerland, is the batto of
a long holding in a suit. This line of Lollio's is the Sicilian tarocchi and of the old Bolognese game,
only known instance of the L1SfI of the word in and is related to the basso of the modern
connection with a Tarot game. At this stage of Bolognese game and also of Tressette, which is
his description, actual play has not yet started, popular in Italian-speaking areas of
and the reference to the King and the other court Switzerland. The signal probably represents a
cards makes it evident that he is speaking of a feature of Italian Tarot play already present by
holding in a plain suit. But that does not resolve the mid-seventeenth century. Both the Bolognese
all uncertainty. Why should our player be so and Sicilian games bear witness to the same
anxious at having four or five cards in a suit, even general principle, namely a complete distribution
if they are all high ones? If we are to understand of the pack between the players save for two or
that each player finishes with 25 cards (perhaps three extra cards, going to the dealer except
with the dealer taking the last three and when there is some form of bidding. If it were not
discarding three - nothing is said about this), an for the passage in Lollio's poem about the carte dz
average holding in a plain suit will be about 4~6. rorzfa, the most natural interpretation of the game
If there was no discard, it will be very unlikely he describes would be similar. The player
that either of the other two will have a void in a receives twenty cards, and then, after that, some
suit in which one holds four or Five cards, even if last ones, on which he has counted to redeem his
the dealer discards three cards, there is no hand; the obvious assumption is therefore that he
especial danger that he will have created a void in receives 25 cards altogether, perhaps with the
that suit. Possibly four or five Carle dz rona are the last three going to the dealer, who has to discard.
top four or Five cards of a suit in which the player This is reinforced by Lollio's later complaining
has much greater length, say seven or eight about the tedious necessity of counting every
altogether, though that seems a complex trump that is played. When all the trumps have
meaning for the simple phrase carte do rona to been distributed, or when, as in Minchiate, the
bear. Probably there was a penalty for losing a players know just how many remain undealt, the
King; possibly there was a rule, as in Minchiate, counting of trumps is an utter necessity for
obliging a player to surrender his King if a trump successful play, above all for a player who wants
had been played to the first trick in that suit. But, to save or to capture the lowest trump. In a game
with all these suppositions, the anxiety displayed in which a large number of cards remain undealt,
- 'your heart aches and your mind is racked' - it loses something of its importance.
seems disproportionate to the actual danger. Even with the mysterious passage about the
It will be recalled that the French Tarot games carte do rona,this remains the most probable
described in the 1659 Maison académique were interpretation, but that passage does raise a
ones in which not all the cards were distributed doubt. The most likely meaning of 'four or five
among the players, and there is no mention of a carte do rorzfa' is the four or five top cards of a suit,
discard. On the other hand, the Swiss three- irrespective of whether or not the player has
The Early Italian Game 425

other cards in that suit. If so, the alarm of Lollio's rona passage, about the King dying, with the
player at Finding himself with such a holding court cards, it is apparent that all the court cards
remains exceedingly overwrought, if we suppose were counting cards, and possible that, as in
every player to have 25 cards. The Swiss game is, Minehiate, one scored not only for having them
if our analysis is correct, in the Milanese among one's tricks, but additionally for
tradition, Bologna had its own tradition, and the capturing them. But Lollio remarks grumblingly
Sicilian game probably ultimately derives from that it is necessary to take note of every least card
Florence. But Lollio was surely describing that is played. This suggests that, as in the
Tarocco as played at Ferrara; and it is possible Bolognese game, players may have scored not
that the game played there differed from that only for individual cards won in tricks, but also
played in, say, Milan in respect of the number of for particular combinations of cards among those
cards each player had when play began. How SO won, otherwise, it would be a grave
could such a supposition fit with what Lollio exaggeration to say that a player had to take note
says? We have seen that it is unlikely that, in of every single card. If it should sometimes
Lollio's game, there remained any undealt cards, happen that you have a good hand, Lollio says,
and that, after the first four rounds of the deal, you play it so badly that you lose one or two
the player received some last cards; but we may dozen of them, sometimes all (neperdi/ Urza dozzirza
ask why Lollio draws explicit attention to the 6 due: Za! lira tutti). If Lollio here means that you
number of cards - twenty -. dealt out in the First lose one or two dozen of your cards, this would
four rounds of the deal, without mentioning, rule out an interpretation under which the
what is of greater importance, the number of players received less than 25 cards each, but it
cards the player held when the deal was seems more likely that dozzine are here some type
completed. This question suggests the answer of scoring device or token. And now comes a
that 20 was the number of cards each player held remark that is really baffling. How many times,
before play began: that each player discarded as Lollio asks, are you unable to cover the Matto?
many cards as the 'last' ones he received, after (Quante volte non Puoi coprire IZ Motto?) As a result,
the original twenty cards had been given out. you unwillingly Hnd yourself robbed of the good
Perhaps, on this last round of the deal, each you have gained (Orzde ma! grade two, spogliar to
player received six cards, discarding six; or JenN'lDe! buoy c'izavevi). What is it to 'cover' the
perhaps the dealer received eight and the other Matto, and why does it have such disastrous
players Hve each, making corresponding consequences? One might conjecture that
discards. True, Lollio says nothing at all about 'covering' the Matto consisted in giving a card in
any discard; but, if we make such a supposition, exchange for it, the player unable to do so having
we can at least make sense about the anxiety a to surrender the Matto. But this can hardly be
player might feel if he had all four court cards in made to fit the context: a player in such a
some suit, for then he would be in serious danger position is one who has won no tricks, and such a
of losing them. player has no other good to be robbed of. The
I offer this suggestion only as a possibility; I do most natural interpretation of the word 'cover' is
not consider it the most likely one, though I shall 'to play a higher card', i.e. to capture. If this is
explore possible consequences of it below. For right, then, in the Ferrarese game, the Matto
the present, let us return to Lollio's account. cannot have served as Excuse, as in the
Actual play now begins: our unfortunate player Bolognese and Sicilian games and in Minchiate,
finds himself having to keep following suit to the but must have been a trump, presumably the
leads of the other two players, evidently unable to lowest one, as in Sedici or Trentuno. Lollio does
win a trick. It is, of course, perfectly evident from not mention the Bagatto or Bagalella, save in a
the mention of following suit, as from the earlier general list of triorji after the description of play;
reference to the King's dying, that we have here a the Matto is here mentioned in just the context
trick-taking game, in which the lrionji serve as where we should expect the Bagatto to be spoken
trumps. When our player revokes, the voices of of. The Matto must surely have been a counting
the others are raised in protest; otherwise, one card; but that by itself does not explain why a
must keep even more silent than when attending failure to capture it (or, possibly, a failure to
Mass. Ferrarese players plainly took the game bring it home) should have spelled such ruin.
very seriously. From the remark, in the carte dz' Perhaps there was a high premium for bringing it
426 Part III: Italian Game; and Italian Cards

home, or a high penalty for failing to do so; or going back to an early stage in the history of the
perhaps, if our earlier supposition that a player Tarot games: the fact that it is found in both
scored for particular combinations of cards won Bolognese and Sicilian Tarocchi debars us from
in tricks is correct, the Matto could, as in supposing that it was invented outside Italy and
Minchiate, be added to such combinations, or introduced there only at the time of the invasion
functioned as a wild card, like the two contatori in of the Tarot de Marseille pattern in the
the Bolognese game, when such combinations eighteenth century. This conclusion is reinforced
were being scored. by an etymological consideration. In the
At this point, Lollio leaves his description of terminology used in Germany, the discard was
the play to engage in a general diatribe against almost always referred to as the Scat, and this
the game and the childish nature of the cards name was also used, by transference, for the
used. From his poem, I have extracted more talon, the exception is the game of Cego, in
problems than solutions; but the poem is which the talon is called the Blirzde and the
precious for anyone interested in the history of discard the Legate. In Austria, too, the term Scar,
the game of Tarot, since it is the only account of sometimes in the form Scar, was originally used,
the game, of any kind, from before the although it was later dropped in favour of the
seventeenth century. I therefore give in the French word Talon for the talon, with no separate
appendix the whole text of the relevant passage, noun being used for the discard. The words Scar
with the best attempt at a translation I have been and Scar are obviously corruptions of the Italian
able to make, in the hope that someone will be word sarto, meaning 'discard', and it therefore
able to arrive at a surer interpretation than I have seems likely that the practice itself is of Italian
been able to do. origin. It might be objected that the borrowing of
Now, with very few exceptions, it is the term Scar may have occurred only after the
characteristic of later Tarot games, of the most reintroduction of the 78-card game from France
diverse kinds and whatever the size of the pack, into Italy in the eighteenth century; we know
that there is no stock of undealt cards, but that that Viennese Tarot players of the mid-
every card in the pack counts, at the end of the eighteenth century borrowed a specific form of
round, to one or another player or side. In is play from Lombardy, and, with it, an Italianate
almost equally characteristic that there is a small vocabulary, and that this Viennese/Lombard
residue of undealt cards forming a talon, which, game spread into Germany and as far as the
in games without bidding, goes to the dealer, and Netherlands. But this objection appears
whose distribution, in games with bidding, unsound: classic Tarot games, in which the word
depends upon the final bid; in each case, those Scar was used, were being played in Germany
receiving additional cards must discard an equal before the spread of the Viennese/Lombard
number, under certain nearly constant game.
constraints. This practice is not a mere device for A possible source for the practice may have
handling the situation when the number of cards been a card game called Scartino, of which we
in the pack is not exactly divisible by the number hear much from a brief period around 1500:
of players, since it is observed in three-handed there are over a dozen references to it between
games, even without bidding, played with the 78- 1492 and 1517.8 We have no idea how Scartino
card pack; the most striking example is that of
Tarok-Quadrille, played by four players with 8 For references to Scartino, as played by Beatrice,
only 76 cards, in which the dealer still takes four Isabella, Ercole, Ippolito and Alfonso d'Este, Lodoyico it
extra cards. Even Minchiate is not a genuine Moro, and others, see: F. Malaguzzi-Valeri, La carte do
exception to this rule, because, although the Ladaazra it Moro, vol. 1, Milan, 1913, p. 575, A. Venturi,
mechanics are different, there are still discards, 'Relazioni artistiche tra je cort di Milano e Ferrara net
secolo XV', Arclziaio Storiaa Lombardo, anno XII (pp. 225-80),
and the principle is upheld that the players 1885, p. 254, A. Luzio and R. Renier, Markova e Urbano,
should know how many cards of each suit are in Turin and Rorne, 1893, pp. 63-5, especially in. 3, p. 63, the
play, even though not every card belongs at the same two authors, 'Delle relazioni di Isabella d'Este
end of the round to one side or the other. Both Gonzaga con Lodovico e Beatrice Sforza', Archioio Storioa
the Bolognese and Sicilian games incorporate the Lombardo, anno XVII (pp. 74-119, 346-99, 619-74), 1890, p.
368, fn. 1, and pp. 379-80; A. Luzio, I precetlori d'Isal2el!a
standard practice. It therefore seems d'Erte, Ancona, 1887, p. 22, G. Bertoni, 'Tarocchi
overwhelmingly probable that the practice is one versificati' in Pansie, Zeggende, corlufnanze de! media eve, Modena,
The Early Italian Game 427

was played, although it appears to have games described in the Maison acadérnique may
demanded a special type of pack; for instance, represent a yet more ancient tradition; if our
Lodovico it Moro wrote in 1496 to Cardinal conjecture that they were derived from Piedmont
Ippolito d'Este complaining that the latter had is correct, Tarot playing in that region may go
not sent him the carte de martino that he had back to the very earliest times, the players
promised, and there are other references to remaining exceptionally conservative. But the
orders for packs of Scartino cards. The game hypothesis that the important feature of the
seems to have originated from Ferrara: it was a discard was borrowed from Scartino should be
favourite game both of Beatrice d'Este, wife of treated with great caution, since it implies a
Lodovico it Moro, Duke of Milan, and oflsabella continued mutual influence between the style of i

d'Este, wife of Francesco Gonzaga, Marquis of Tarocco play in all four great early centres,
Mantua. The name Martino is presumably Ferrara, Milan, Bologna and Florence. However
connected with the verb scartare, 'to discard', and this may be, we have every reason to assume that
games are often named after their most the principal games played with the Tarot pack
characteristic or novel feature. It is therefore a were from the start trick-taking games in which
possibility that this was a trick-taking game in the Irion/5 were permanent trumps, and in which
which a new practice was introduced, namely it was obligatory to follow suit when possible
that the dealer took some extra cards and and, when one could not, to play a trump if
discarded a corresponding number. If so, it could possible: the only doubt is as to the original use
be that it was from Scartino that this practice of the Matto. There is also every reason to
was taken over into Tarocco games, in which it assume that they were from the start complex ones
had been previously unknown, and that Scartino, in our technical sense, i.e. with different cards
after its short-lived popularity, died out, having carrying differing point-values. There is scarcely
made a lasting contribution to card play. This, of any indication of a Tarot game in which only the
course, is the merest guess: Scartino may not number of tricks taken is significant. What we
have been a trick-taking game at all, but, say, one have throughout called the 'original' method of
in which the winner was the player who first reckoning points, namely by counting 1 point for
contrived to get rid of all his cards after the each trick, with the point-values of counting
fashion of a Stops game. cards reckoned separately, as in the Spanish
If Scartino did influence Tarocco, it is possible game of Malilla, must indeed have been the
that the practice whereby the dealer took extra original one: on no other assumption can we
cards and made a corresponding discard was not explain the genesis of the distinctive method of
an original feature of Tarot games, but was computing the point-totals found in almost all
incorporated into them about the beginning of Tarot games. In every Tarot game except
the sixteenth century, in time for it to be Minchiate, the counting cards of the plain suits
imported, as a feature of the game, when Tarot are the court cards, as Lollio's poem suggests,
arrived in Switzerland. In that case, the French and, as in many games with the regular pack,
they always have point values increasing by*1
with each card. So constant is this feature that we
1917, p. 219, and the Diario Ferrarese of 1499 in Muratori, can take it as certain that it was original, their
Rerum Italicarum Sorzptores, vol. 24, p. 376. A letter of August values under the original system being 4 for the
1493 quoted by Malaguzzi-Valeri and by Luzio and Renier King, 3 for the Queen, 2 for the Cavallo and 1 for
appears to imply that Scartino was a three-handed game. the jack.
The earliest reference is from 1492, one is from 1509, one Everywhere outside Italy, the three remaining
from 1517, and all the rest from the 1490s. Several concern counting cards are the XXI, the Bagatto and the
the obtaining or ordering of packs of Scartino cards (Para de
carte do Martino or Para de scartini), which appear all to have
Fool or Matto. Since the French and the Swiss
come from Ferrara, what was special about these cards probably imported the game of Tarot from
there is no way of telling. It is just conceivable that Scartino Milan, and the Germans imported it from
was itself a particular type of Tarot game, and that these France, the selection of these three counting
were therefore Tarot packs of a special type, but, unless cards, in addition to the court cards, is likely
they were very special, it does not seem very likely that
Lodovico Sforza should have been having to obtain Tarot to be the Milanese practice. In Bologna, as we
packs from elsewhere. Most of the references are about have seen, the four counting cards other than
games of Scartino being played. the court cards were the top two trumps, the

\
428 Part III: Italian Games and Italian Cards

Bagatto and the Matto; and we should take the it is likely to have seemed a desirable and
evidence of the Bolognese game particularly amusing feature: the coincidence of the 78 points
seriously, since the indications are that and 78 cards strikes me as just the sort of conceit
Bolognese players have always observed an that would appeal to men and women of
extreme conservatism in their manner of play, Renaissance times.
which, in essentials, probably therefore faithfully If so, some method would probably have been
represents a sixteenth-century style of game. devised for extending it to games played with
Nevertheless, as already noted, although both more than three players. One possibility is that
la/Iinchiate and Sicilian Tarocchi admit several this was the genesis of the score for the last trick.
other counting cards, both games retain features It is only because there is such a score in
which set the top trump, the Bagatto and the Trappola that the total number of points comes
Matto aside from the other cards. It therefore to 78, without it, it would amount only to 72. In
seems likely that the system found in all non- assuming that the total number of points was 78
Italian Tarot games, whereby these three cards in early, as in later, three-handed Tarocco
equal the Kings in value, and all the other games, we have in effect been assuming that in
trumps are low cards, was the original one. VVe those games there was no score for the last trick.
still have to account for the fact that, in all the But, when the game is played by four players,
Italian Tarot games surviving from before the each must start with 19 cards, the dealer having
eighteenth century, this system has been had an extra two and having discarded two, at
replaced by one under which at least one other least, this is how it must be if we assume that, as
trump has a point-value. in the later games, only the dealer received extra
It may be that no further explanation is cards, and that he received as few as possible. On
required than that this was a means adopted to the original method of reckoning points, 1 point
make the game more complicated and more is allowed for each trick of four cards. In
interesting. One fact, however, suggests the supposing the total number of points in the three-
possibility of a more specific explanation. This is handed game to be 78, we were tacitly assuming
the coincidence that, when the standard manner that 1 point was awarded to the dealer for his
of counting points is being used, the cards being discard of three cards; so let us assume that, in
counted in threes, the total number of points, the four-handed game, the dealer was awarded 1
when the full pack is employed, is the same as the point for his two discarded cards. With no
number of cards in the pack, namely 788 and this further adjustment, the total number of points in
is the same as to say that, when the original the four-handed game will then be only 72:
method of counting points was used, the total namely 52 for the nineteen counting cards, 19 for
came to 78 when the game was a three-handed the nineteen tricks and 1 for the dealer's discard.
one. Perhaps this is merely accidental. But there This could be brought up to 78 once more by
is a further coincidence: when there are no awarding 6 points for the last trick - its value
bonuses, the total number of points in Trappola both in Trappola and in the Bolognese form of
is also 783 it is hard to avoid thinking that this Tarocco. We may, admittedly, be on quite the
was arranged to agree with the point-total in wrong track: but it is conceivable that this was
Tarocco games. the original motivation for the score for the last
The aggregate number of points gained by all trick. Five-handed Tarot games are rare, but, if
the players together is not constant, and is the painting of 'The Tarocchi Players' at the
therefore not significant, except in games in Casa Borromeo in Milan deserves its name, they
which all the counting cards are in play, or at are as old as the Tarot pack itself. Five players
least contribute to some player's point-total. If can receive at most 15 cards each, with a discard
our supposition that this was not true of the of three cards for the dealer, making a total of 68
earliest Tarocco games is correct, the agreement points on the cards themselves: this would then
between the number of cards in the pack and the require a score of 10 points for the last trick .- its
total number of points in a three-handed game value in Minchiate - to bring it up to 78.
cannot have existed until the new style of play, in The fact that a score for the last trick is
which the entire pack was distributed, came into virtually unknown outside Italy makes it
vogue; it is therefore likely to have been probable that it was not awarded in the early
accidental in the first instance. But, once noticed, Milanese game, or at least not in the three-
The Early Italian Game 429

handed form of it. It may nevertheless be thought acquire a point-value: the players would then
to be more likely that, in other areas of Italy, it have to begin play with hands of 12 cards each,
was an original feature of the game, independent with a total discard of 18 (say five by the dealer
of the number of players. Without altering our and three by each of the others).
other assumptions, we cannot reconcile this It would be wrong to give much weight to
supposition with an aggregate total of 78 points either of these alternative speculations. Whether
in the three-handed game. It will be recalled, the variations in the set of counting cards came
however, that our inconclusive study of Lollio's about in this way or in some other, the Sicilian
poem yielded a possible alternative game, presumably going back to the seventeenth
interpretation of the deal, one according to which century, in which, in addition to the Bagatto, the
each player had an opportunity to discard and Matto and the court cards, all five top trumps are
ended with a hand of 20 cards. If points were recognised as counting cards, testifies to a
awarded, as usual, for counting cards, whether in freedom felt in Italy about the selection of the
tricks or in the discards, but otherwise only for counting cards never exercised in other countries.
actual tricks taken, the aggregate total would be The arte of the Sicilian game may have been
72 points (52 for counting cards + 20 for tricks), imitated from those of Minchiate; more
with a score of 6 points for the last trick, this probably, those of Minchiate were borrowed
would yield a total of 78. from some earlier Florentine game, played with
As already remarked, the interpretation of the 78-card pack and directly ancestral to
Lollio's account here invoked is not the more Sicilian Tarocehi. The fact that, nevertheless, the
probable one, though it does help to resolve the three cards which, in games played outside Italy,
problem about the carte dz rona. But suppose that are always the only ones beside the court cards to
it were correct: how, then, could the aggregate of possess point-values seem in Italy also to have
78 points be maintained in a four-handed form? been regarded as in some manner special may be
We already know one answer to this - 19 cards to due to their having been the only original
each player, a discard of two cards for the dealer, counting cards, or to their being the only ones
counting l point, and 6 points for the last trick. recognised in Milan, or possibly to the three-
Such a game would, however, lack sufficient handed game's having acquired, save in Bologna,
analogy to the three-handed form, we are an ascendancy over other forms. This effect
hypothesising. If each player were to be able to would have been reinforced if there were, in some
make a discard, no points being awarded for the three-handed games, a practice of making
discards save for the counting cards contained in declarations of combinations of cards held in
them, the aggregate total could be maintained hand before the beginning of play, and among
only by assigning a point-value to another trump. such combinations were the set of the three
The most likely assignment of this kind would be counting cards of the larorchi (the tour Les lroir of
one of 4 points to the second highest trump; the other lands). Such declarations are not
aggregate total of 78 points would then be mentioned in Lollio's poem, but, in view of the
ensured if each player held 16 cards at the start of importance that they assumed both in
play (56 points for counting cards, 16 for tricks Tarocchino and in Minchiate, as well as their
and an extra 6 for the last trick). In such a game, presence in non-Italian Tarot games, it is
the remaining 14 cards would be distributed extremely likely that they figured in some pre-
among the four players, with corresponding eighteenth-century Italian games played with the
discards (say Five to the dealer and three to each 78-card pack. If a declaration of the set consisting
of the other three players). Such a game, played of the highest trump, the Bagatto and the Matto
with the full pack and without ari€clze or were carried over into games with more than
sequences, might be the remote ancestor of the three players, despite there being one or more
Bolognese game. After the cricche and sequences other trumps with point-values, this would be
had been introduced, the aggregate total would enough to preserve a sense that these three cards
again become variable and hence unimportant; were especially important and in some way
there would then have been no obstacle to the belonged together.
subsequent shortening of the pack. In a five- It is in any case likely that it was in its three-
handed game devised according to the same handed form that the game of Tarot first
principles, yet one more trump would have to travelled from Italy to France and Switzerland,
430 Part III: Italian Games and Italian Cards

and from there to other countries; and, as far as whereas, in games, as in other fields, it is rare for
the records show, it was as a three-handed game anyone to have more than one entirely new idea
that it first appeared both in Switzerland and at a time. The possibility thus arises that
Germany. But it did not take with it any score for originally the Matto was the lowest trump and
the last trick; and this makes it likely that such a the Bagatto only the second lowest, if, as seems
score was absent from the game as played in likely, those two cards were both counting cards
Milan. We can associate it firmly with the games from the start, then, at least in the three-handed
played with the trumps arranged in a type A game, the counting cards in trumps consisted
order, those of Bologna, Florence, Rome and, originally of the highest one and the two lowest.
eventually, Sicily. But, in view of its presence in We have seen that Lollio's remarks about the
Trappola, it is very likely to have figured in the consequences of failing to 'cover' the Matto
Tarot games played in Venice and Ferrara, suggest that it was not merely one among several
observing a type B order for the trumps. counting cards with a high point-value, and I
There is one striking similarity between suggested that perhaps it functioned like a
Tarocchino and Minchiate. In both of them, the contazfore in Taroechino, that is, as a wild card
special combinations of cards for which points able to fill gaps in special scoring combinations of
are earned, the criticize and sequences of cards won in tricks. If so, it would have been seen
Tarocchino and the versicole of Minchiate, play as a card having a function different from all
the predominant role, primarily because they are others, even though it behaved in actual play
scored for when they are contained within the simply as the lowest trump, and this might serve
tricks won by a pair of partners, and in to explain why it was never numbered or
consequence overwhelm the points made on regarded as occupying a numerical position. On
individual cards, particularly in Tarocchino. We this hypothesis, the invention of its special role in
have noted that there is some oblique indication play, as Excuse, must have occurred at some
in Lollio's poem that the game he was describing stage after the original invention of the game. If
had the same feature, although we cannot be at this is correct, this was only the first of two
all sure of this. It is a feature that does not appear changes of role to which the Fool was subjected
in the Sicilian game. It evidently represents one in the history of Tarot; as we shall see in Part IV,
line along which Tarot games developed in Italy it later became a trump once more, this time the
during the sixteenth century; but either that was highest trump, beating even the XXI.
not the only line of development, or it had, by the Thus the position of the Bagatto in Sicilian
seventeenth century, been generally abandoned. Tarocchi, as bearing the number 1 and as yet not
But for the single line in Lollio's poem, 'How being the lowest of the trump cards, may not
many times are you unable to cover the Mattock", have been wholly unparalleled. It was suggested
the only reasonable assumption would be that in the last chapter that the practice, in packs in
the Matto served from the beginning as Excuse; which the trumps are arranged in an order of
the Piedrnontese games of Sedici and Trentuno type A, of starting the numbering after the
would then have to be regarded as freaks, with no Bagatto may have been a device for ensuring that
historical importance. It seems hard to interpret Death received the number 13. If, however, the
Lollio's question, however, save on the Matto was originally the lowest trump, the
supposition that, for him, the Matto was a low numbering nevertheless always starting after it,
trump which it was of the highest importance to an alternative interpretation becomes possible. If
capture, and since, as observed, the poem is the the original order was of type B or type C, then
sole direct piece of evidence that we have type A orders may have been a later
concerning the way in which Tarot was played in development, which took place only after the
the sixteenth century, we must take it seriously. Matto had acquired its new role of Excuse; the
If, as I have argued, the invention of the Tarot practice of starting the numbering after the
pack represented, if not the first, at any rate an Bagatto may then have been an imitation of the
independent invention of the idea of trumps, then previous practice of starting it after the Matto
it would be a little surprising if, from the first, the when that card was the lowest trump. On this
Matto had, in play, its special role of Excuse: for interpretation, our previous idea should be
that presupposes the simultaneous introduction inverted: it would in this case have been the
of two radically new ideas into trick-taking play, displacement of the numbering one place
The Early Italian Game 431

upwards that prompted the rearrangement of the oddly cited as '21. E! morzdo coe do Padre' ('21.
ordering, all three Virt.ues having to be brought The World, that is, God the Father'). Moreover,
below Death in order to ensure to that card the the entry for the Bagalella reads in full 'Primus
number 13. dicilur el bagatelle et es! omrzium inferior' ('The first
I do not pretend to be advancing a satisfactory is called the bagalella; and it is the lowest of
theory on this question. On the contrary, it is all');9 this explicit statement is immediately
definitely a puzzle; and perhaps we lack the preceded by a sentence stating that there are
means of solving it. If we knew only of the games twenty-one trumps (Sunk emir 21 tfiump/ti . All
with the 54-card pack, to be described in Part IV, this is quite conclusive evidence that the preacher
in which the Fool plays an entirely different role, did not regard the Matto as a trump in the
and had no more than its name, der Skins, and one proper sense, and did not take it as ranking
cryptic line from a poem to hint to us of its former below the Bagatto. Now Lollio was writing some
role as Excuse, it is improbable that we should seventy or eighty years later. Admittedly, it may
ever guess how it had been used in other games, have been some time since he had played
or, conversely, if we knew nothing of the games Tarocco, since, earlier in the poem, he describes
with the 54-card pack save the allusions in some himself as having formerly been an enthusiast for
poem like Lollio's, we should never deduce the it, and as only later having come to detest it. But
function of the Skins in those games. The only he was not an old man when he wrote the
piece of evidence we have for the Matto's having InvettzVa; he was only 42 when it was published.
served as the lowest trump are the passage in This may indicate, therefore, that his line about
Lollio's poem and the games of Sedici and the Matto should be understood in some quite
Trentuno, which look like a survival from an different way from that adopted here. If not, it
earlier epoch, but in which the Matto does not must be that the Ferrarese game was in this
have a high point-value; to these we may add, as respect of a more ancient type than that known to
a very tenuous clue, Pier Antonio Viti's failure to the preacher of the Steele sermon. This is not
specify the role of the Matto in the game with impossible. Games in which the Fool played its
Boiardo's pack, although he specifies almost all new role as the highest trump and ones in which
other particulars. Everything else that we know it served, in traditional fashion, as Excuse,
would Ht more easily with the supposition that coexisted in Germany for a considerable period,
the Matto served as Excuse from the first and both are played, in different countries, to this
invention of the game of Tarot. Even SedfCi and day. But, as remarked, the whole question is a
Trentuno fail to fit perfectly with our hypothesis, puzzle; and I regret having to leave it unresolved.
because, when it is assumed, it is most natural to If there is a problem about the Matto, there is
think of the type A orders as coming into a surprise concerning the Bagatto, or, more
existence after the introduction of the new way of exactly, concerning the bonus for the Bagatto
using the Matto, as Excuse, whereas the fact that ultimo, for winning the last trick with the Bagatto.
in Piedmont the Angelo was treated as higher Throughout the Austrian Empire, this Pagat
than the Monde suggests that it was a type A ultimo bonus was to become the most celebrated
order that had been familiar there before the feature of Tarock in all its forms. The use of the
game died out. If the present hypothesis is to be Italian term ultimo naturally suggests that the
entertained at all, the invention of the new role practice was of Italian origin; and an equally
for the Matto cannot be dated later than the natural conjecture is that it was an adaptation of
1470s. The reason for this is that, whereas in the Trappola idea of a bonus for winning the last
Garzoni's book, in Susio's poem and in the trick with the lowest card of a suit. Trappola as
Bertoni poem, the trumps are listed in sequence, described by Cardano was a game without
beginning with the highest, it Monde (the World), trumps; but it may well be that it had
with the Matto coming at the end, the incorporated the idea of trumps before it
arrangement in the Steele sermon, written at migrated from Venice to more northerly regions.
least seventy years before Lollio's poem, is These speculations, natural as they are, do not
different. In the sermon the trumps are listed in
ascending order, beginning with el bagatelle, and 9 The words are here given in full, as in Steele's article,
the Matto, cited as el matte Jie nulls (the Fool or rather than in the severely abbreviated form in which they
zero), still comes at the end, after the 21, which is appearinthe manuscript,
432 Part III: Italian Games and Italian Cards

square with the facts. There is no indication of a reconstructing, from a meagre supply of clues,
bonus for the Bagatto ultimo in Bolognese or the history of the Tarot pack in Italy from
Sicilian Tarocchi or in Minchiate, nor any hint of the fifteenth century to the eighteenth.
it .in Lollio's poem or in any of the Italian literary Unfortunately, no comparable success can be
sources which refer to the individual Tarot claimed for the attempt in this chapter to
trumps. As for the term ultimo, this was used in reconstruct the early history of the game in Italy.
nineteenth-century Vienna, but there is no There are as many clues in this case as in the
evidence for its use anywhere outside Italy before other, but some are hard to interpret, and some
the nineteenth century; the bonus itself was a point in opposite directions. I hope that someone,
feature of German Tarok games played in the reflecting on the evidence, will be better able to
eighteenth century, before the term ultimo had discern a pattern than I have succeeded in doing ;
been adopted. The bonus does not seem to have or perhaps new evidence will come to light.
been imitated from Trappola, but, as we saw in
Chapter 11> to have originated as a correlative to
a penalty for losing the Pagat, doubled when this Appendix
happened in the last trick; and it was probably in
Germany that it made its First appearance. The following is the text of that part of the poem from
VVe saw that the Bagatto ultimo bonus was the last line of p, 276 to the last line of p. 279 in the
well established in Piedmont by 1787, 1550 edition, I believe that this includes all that bears
presumably having reached Italy from Germany in any degree on the way the game was played. The
via France. It may well be that it arrived in footnotes give readings from the 1590 edition, as
Austria, not directly from Germany, but by the quoted by Singer, that represent significant
route Gerrnany-France-Italy-Austria, bringing emendations, together with three other emendations
the terror ultimo with it from Italy. hiilan was in square brackets,
awarded to Austria under the Peace of Utrecht in Echo the s'incomincia a dar je carte :
1713. The award was contested by the Spanish La prima man ii fé vna Bella vista,
Bourbons, in alliance with the French, but, Tal, che to ten l'enLltto,l & lo rifai:
under Maria Theresa, Milan came firmly under Quelle, che venison dietro, ultra facenda
Austrian control at the Peace of Aix-la-Chapelle Mostrano hayer: ne pill de' Casi tuoi
in 1748, and remained so until 1859, save for the Tendon memorial alcuna: of de to star
Napoleonic interlude from 1796 to 1814. The Sospeso al quanta: & di Wada: quell'altro
bonus for winning the last trick with the Bagatto Ilqual par che it fauor for Si promett8,
or Pagat presumably reached Vienna from Italy Ingrosseraz la posts: all for trafitto
at some time during the later eighteenth century, Do vergogna, dolor, d'inuidia, e d'ire,
the Italian term ultimo being adopted for a Ten vai é monte, co'l visa abbassato.
practice not in origin Italian. Non é Si Gran cordoglio vn Capitano,
Quando si credo hayer la purina vinta,
As we shall see in the next chapter, what may E mantra et grids Vittoria, Vittoria;
have been copied from Trappola games was the Da nuouo assalto sopragiunto vede
practice of announcing at the start of play an Anwar la gentle sum rota, o disperse,
intention to gain the bonus for Pagat ultimo. But Quando he costume. Venison dapoi qLlell'altre
this development did not take place until the Due man di carte, her liete for triste: & quando
early nineteenth century, and then not in Italy, L'vliime aspetti, che ii dion soccorso
where Trappola had long been forgotten, but, Hauendogli3 inuitata gin dal resto,
almost certainly, in Austria, as an imitation of Tu ii uedi arriuare (oh dolor grande)
the announcement of intention to make a twenty- Carte galioffe" do fart rnorire,
six in Hundertspiel; we find it in Austria by 1821, Totalmente contrarie al two bisogno.
and in Piedmont by 1830. However the Bagatto Of de di stizza auampi, e tutto pie no
ultimo bonus and announcement originated, we Di mal tal talento,5 rimbrottando piglet
Lo auanzo de je Carte, che son uenti.
find no trace of the former before the eighteenth
century or of the latter before the nineteenth: in * l'invitto
2 [ingrosseré]
both cases the evidence is clearly against an 3 Havendola
Italian origin. 4 gaglioffe
We succeeded, in the last chapter, in " mal taler to
The Early Italian Game 433

Quests t'empien° je maui, & buona pezza Cotali Fllostroccole da puts.


Ti dan trauaglio e brigs, in rassettare. Che vol dir alto it Bagatella, e'l Matto,
Dinar, Coppe, Baston, Spade; 6 Trionfi. Se non ch'ei fuse vm ciurmatore, e vn barre ?
Perl) che ii (;onui€r1 ad Una, ad Una, Che significant alto la Papessa,
\4etterle in ordinanza; & far di lore,
I

J. 11 Cairo, it Traditor, la Ruota, it Gobbo,


Come farebbe it boon pastor, che hauesse La Fortezza, la Stella, it Sol, la Luna,
Di multi armenti; apparecchiando mandre E la Morte, e l'Inferno, e tutto it resto
Diuerse per ciascun Quindi s'haiquattro Di quests bizaria girando l'esca,
O cinque Carte di Ronfa, to tern Se non che quest hauea it capo suentato,
Che non ii murcia it Re, con je figure : Pier di fume, Pancucchi, e Fanfalucchep
Code si struggle it cuor, spesma, la mente,7 Et che sia ver, cole che versa i Flaschi,
Star do in bilancia fro speme, e timore. Ci rostra chirr c:h'ei fosse Vl'l ebbriaco,
Quello e lo isfinimento e'l creppacuore, E quel Nome fantastico, e bizarre
Che set sforzato 8 tenet per tuo specchio Di Tarocco, senz'ethimologia,
Certe cartaccie che ii fan languire : Fa palest é ciascun, the i ghiribizzi
Et, come se to fuss un'Orinale, (Iii harnesser guasto, e zorpiato it ceruello.
Seruir conuienti 8 gli altri due compagni,
Rispondendo, a ciascun giuoco, per giuoco : Dr Lorenzo l\linio-Paluello very kindly went through
Et se per ignoranza, 6 per errors, this passage with me, on the basis of his help, and I
Da in Una Carta,8 che non uada 8 uerso, hope without importing any errors of my own, I
Tu sent ender je uoci intro al cielo. append the following translation.
Ne ii pensar che quiui Sian finite
Le pane tue: bisogna tender canto
D'ogni minima Carts, the Si giuochi, See, the cards are beginning to be dealt. The first
Altramerite ogni casa va in ruins. hand looks good to you, so that you hold the invitation
Perl to bram spesso ia remora [reading Z'inz/zfo in view of the irzvitata that comes later] ,
Di Mitridate, di Cesare, 6 di Ciro. and make it again. Those [cards] that come next show
Et s'egli auien tal horc'habbi un be giuoco, a different state of affairs, they no longer have your
T'andré Si mal giocato, che ne perdi chances in mind. You therefore remain in suspense,
Vna dozzina 6 due: tal hors tutti. and on it goes[?]. That other [player] who seems to
Quante volte non puoi coprire it Motto" expect their favour [the favour of the cards] will
Of de mal grade tuo, spogliar to sent increase the stake, then, wounded by shame, pain,
Del boon c'haLleui: & sembri la cornaccliia, envy and anger, you go a Monte, with face downcast.
Che rests spennacchiata infra gli vccelli, A Captain who thinks he has won the battle, and,
Allhora se to Rossi uno Aristide, while he cries, 'Victory, victory!', sees his people
Vn Socrates, un Zenone, un Giobbe, un lasso, crushed or dispersed by an unexpected new attack,
Too sprezzaresti it fren della patient, does not feel anguish so great as does this [player] .
Stracciaresti i Tarocchi in mille pezzi, There then come two other hands of cards, first
Maladicendo it primo che ii post fortunate, then miserable: and when you are
Mai carte in mano, e t'insegn6 8 giocare. expecting the last [cards] to give you some help,
Doug lasso quel numeral noioso having invited them [reading Ha vendogli irwilate] from
D'ogni Trionfo, ch'esca fuorip O quanta the stock pi, you see arrive (oh, bitter pain) hideous
Fastidio hai to di questo, che non puoi cards to make you die, quite the contrary of what you
Pur ragionar, pur dire Una parole: need. You are therefore inflamed with vexation, and,
Anzi seruar conuien maggior silentio full of an evil disposition, you begin scolding the
Che non Si fé Alla Predica, o la Messa. remainder of your cards, which are twenty.
Ei rostra be d'hauer pock facenda, These fill your hands, and for a long time they give
Et esser certs Vu be cacapensieri you trouble and worry to arrange Coins, Cups,
Colui, che few inuentor di simi baba : Batons, Swords and Trumps, because it is useful to
Creder Si de, ch'ei fussi di pintore put them in order one by one, to do with them as a
Ignobil, scioperate," e senza soldi, good shepherd would do, if he had many flocks,
Che per buscarsi it pan Si, rise" a fare preparing different folds for each. Then, if you have
four or Five carte Di rona, you fear that the King will
c t'empion die, with the court cards; and therefore your heart
7 spasm la mete aches and your mind is racked, standing in balance
8 Dai Una carts between hope and fear.
9 [scioperato] That is the exhaustion and the heartbreak, when
10 [pan, si rise] you are forced to keep before your eyes, as in a mirror,
434 Part III: Italian Games and Italian Cards

some low cards that make you droop. And, as if you trump that comes out? How much annoyance you
were a urinal, you must be at the disposal of the two have from being unable to discuss anything or say
other players, having to respond suit by suit to each, even a single word: one must keep greater silence than
and if, by ignorance or mistake, you play a card which one does at a sermon or at Mass.
does not fit, you hear their voices go up to the skies. He who invented such nonsense showed himself to
Do not think that your sufferings are at an end here. have little to do, and truly to have diarrhoea of the
You must take account of every least card that is mind, we must suppose that he was a worthless
played, otherwise everything goes to ruin. You painter, out of work and penniless, who, in order to
therefore often long for the memory of Mithridates, of earn his bread, started making such childish
Caesar or of Cyrus. gibberish.
And if it sometimes happens that you have a good What else do the Bagatella and the Matto mean,
hand, you will play it so badly that you lose one or save that he was a trickster and a cheat? What else
two dozens, sometimes you lose them all. can they signify, the Popess, the Chariot, the Traitor,
How many times are you unable to cover the the Wheel, the Hunchback, Fortitude, the Star, the
Mattock Whence you feel that, against your will, you Sun, the l\floon, Death, Hell and all the rest of this
are deprived of the good you have, and you look like revolving bizarrerie, save that he [the inventor] had an
the crow that lost its feathers, among the other birds. empty head, full of smoke, caprices and idle tales?
Therefore, if you were an Aristides, a Socrates, a The woman who empties wine-bottles [Temperance]
Zeno, a Job, a stone, you would despise the curb of clearly shows that it is also true that he was a
patience, and would tear the tarocciit in a thousand drunkard. And that whimsical and bizarre name
pieces, cursing the First person who ever put the cards 'Tarocco', lacking an etymology, makes it manifest to
in your hands and taught you to play. everyone that his fantasies had damaged and ruined
Where do I leave that tedious counting of each his brain.

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