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DISCLAIMER: The data contained in this sheet is based off datamined values, and may not represent the most
up-to-date files that reside on the server.
Change Log:
2019-03-24: First published
2019-04-05: Added Gearsets for patch 1.1. Updated Weapon damage ranges.
2019-04-08: Updated weapon ranges again. Added gearsets to the equipment models tab
2019-04-19: Added native armor ranges for gear.
2019-05-17: Updated dmg ranges for TU3, added new gear sets, revised talents, exotic weapons, exotic weapon mods, and
gear attribute availability.
2019-05-22: Added high end gear mod attribute ranges
2019-05-26: Added mask attribute ranges
2019-05-27: Added Attribute rolls for the remaining slots
2019-07-24: Updated values and weapons for TU5
2019-10-18: Added all new equipment models and added named gear page. Updated gear mods. Gear rolls updated. Gear
Talents updated. Weapon Talents updated.
2019-10-27: Weapon damage ranges update - removed crititcal range columns and GS440 range.
2019-11-13: Named weapons tab added
Credits:
-Major thanks to DocHoliday324 for graciously providing data access. Without him, none of this
would be possible.
-Sheng for a ton of data entry work
-Zenitect/Passeri_ for help with backend gear & stat allocation formulas
Additional Links:
The Division 2 Gear Search - A searchable & filtered list of all gear
www.divisionbuilder.com - made by RTW
Division 2 Map - by The_Mighty_Tspoon - no affiliation, just some great work!
GS500
Mask Body Armor Backpack Gloves Knee Pads Holster
Native Armor 19686 - 24061 39372 - 48122 36456 - 43747 19686 - 24061 24608 - 30076 27889 - 34086
Crit Chance ✓ ✓ ✓ ✓ ✓ ✓
Crit Damage ✓ ✓ ✓
Headshot Damage ✓
Weapon Damage ✓ ✓
SMG Damage % ✓
Assault Rifle Damage % ✓
Offensive
Shotgun Damage % ✓
LMG Damage % ✓
Pistol Damage % ✓
Rifle Damage % ✓
Marksman Rifle Damage % ✓
Damage vs Elites ✓
Armor ✓ ✓ ✓
Armor % ✓ ✓ ✓
Armor Regen ✓ ✓
Armor on Kill ✓
Defensive
Health ✓ ✓ ✓ ✓ ✓ ✓
Health % ✓ ✓ ✓ ✓ ✓
HP on Kill ✓
Hazard Protection ✓ ✓
Skill Haste ✓ ✓ ✓ ✓
Utility
Skill Power ✓ ✓ ✓ ✓ ✓ ✓
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all mask model variations.
GS500 Mask Mask Mask Mask Mask Mask Mask Mask Mask Mask
Native Armor Min Min Min Min Min Min Min Min Min Min
Native Armor Roll 19686 19686 19686 19686 19686 19686 19686 19686 19686 19686
Talent Slot 1 Common Active Common None Common Active None Common Active None
Talent Slot 2 Active None None None None None None None None None
# of attributes 1 1 1 2 2 2 3 3 3 2
Crit Chance 9.5% 11% 10.5% 11% 9.5% 10% 9.5% 8.5% 9% 11%
Crit Damage x x x x x x x x x x
Headshot Damage x x x x x x x x x x
Weapon Damage x x x x x x x x x x
SMG Damage % x x x x x x x x x x
Assault Rifle Damage % x x x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x x x
LMG Damage % x x x x x x x x x x
Pistol Damage % x x x x x x x x x x
Rifle Damage % x x x x x x x x x x
Marksman Rifle Damage % x x x x x x x x x x
Damage vs Elites 49% 57% 53% 55% 48% 51% 49% 43% 45% 55%
Armor x x x x x x x x x x
Armor % x x x x x x x x x x
Armor Regen x x x x x x x x x x
Armor on Kill x x x x x x x x x x
Defensive
Health 26811 31275 29415 30492 26474 28148 27104 23532 25020 30492
Health % 12.5% 14.5% 13.5% 14% 12% 13% 12.5% 11% 11.5% 14%
HP on Kill 13406 15638 14708 15246 13237 14074 13552 11766 12510 15246
Hazard Protection 49% 57% 53% 55% 48% 51% 49% 43% 45% 55%
Skill Haste 29% 34% 32% 33% 28% 30% 29% 25% 27% 33%
Utility
Skill Power 482 562 529 548 476 506 487 423 450 548
Gila Guard
Richter & Kaiser Gila Guard
Yaahl Gear Yaahl Gear
China Light China Light
Overlord Armaments Overlord Armaments
Alps Summit Alps Summit Petrov Group Petrov Group
Applicable Gear Models: Golan Gear LTD Česká Výroba s.r.o. Providence Defense Douglas & Harding Badger Tuff Gearsets
Airaldi Holdings Airaldi Holdings Sokolov Concern Sokolov Concern
Douglas & Harding Fenris Group AB
Fenris Group AB Wyvern Wear
Wyvern Wear Grupo Sombra
Grupo Sombra Murakami Industries
Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all mask model variations.
GS500 Chest Chest Chest Chest Chest Chest Chest Chest Chest Chest Chest
Native Armor Min Min Min Min Min Min Min Min Min Min Min
Native Armor Roll 39372 39372 39372 39372 39372 39372 39372 39372 39372 39372 39372
Talent Slot 1 Common Active None Common Active Common Active None Common Active Common
Talent Slot 2 None None None None None Common Common None None None None
# of attributes 2 2 3 3 3 3 3 4 4 4 3
Crit Chance 23.5% 24% 22% 21% 21.5% 19.5% 20% 19.5% 18.5% 19% 21%
Crit Damage 23.5% 24% 22% 21% 21.5% 19.5% 20% 19.5% 18.5% 19% 21%
Headshot Damage 27% 28% 25.5% 24% 25% 22.5% 23.5% 22.5% 21% 21.5% 24%
Weapon Damage 17.5% 18% 16.5% 15.5% 16% 15% 15% 14.5% 14% 14% 15.5%
SMG Damage % x x x x x x x x x x x
Assault Rifle Damage % x x x x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x x x x
LMG Damage % x x x x x x x x x x x
Pistol Damage % x x x x x x x x x x x
Rifle Damage % x x x x x x x x x x x
Marksman Rifle Damage % x x x x x x x x x x x
Damage vs Elites x x x x x x x x x x x
Armor 50628 51916 47750 45003 46147 42256 43400 41781 39377 40379 45003
Armor % 35.5% 36.5% 33.5% 31.5% 32.5% 29.5% 30.5% 29% 27.5% 28% 31.5%
Armor Regen x x x x x x x x x x x
Armor on Kill x x x x x x x x x x x
Defensive
Health 65817 67491 62075 58504 59992 54932 56420 54316 51191 52493 58504
Health % 29.5% 30.5% 28% 26.5% 27% 25% 25.5% 24.5% 23% 24% 26.5%
HP on Kill x x x x x x x x x x x
Hazard Protection x x x x x x x x x x x
Skill Haste x x x x x x x x x x x
Utility
Skill Power 1183 1213 1116 1052 1079 988 1014 977 920 944 1052
5.11 Tactical 5.11 Tactical
Gila Guard Gila Guard
Richter & Kaiser Richter & Kaiser
China Light China Light
Yaahl Gear Yaahl Gear Petrov Defense
Alps Summit Alps Summit Badger Tuff:
Overlord Armaments Overlord Armaments Petrov Defense Group
Applicable Gear Models: Golan Gear Golan Gear Česká Výroba Fenris Group AB Fenris Group AB Strong Vest Gearsets
Providence Defense Providence Defense Group Badger Tuff: Zero
Airaldi Holdings Airaldi Holdings "Bauson"
Douglas & Harding Douglas & Harding F's
Wyvern Wear Wyvern Wear
Grupo Sombra S.A. Grupo Sombra S.A.
Hana-U Corporation Hana-U Corporation
Murakami Industries Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all
mask model variations.
GS500 Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack Backpack
Native Armor Min Min Min Min Min Min Min Min Min
Native Armor Roll 32810 32810 32810 32810 32810 32810 32810 32810 32810
Talent Slot 1 Common Common Active Common Active Common Active Active Common
Talent Slot 2 Active Common Common None None Common Common Common None
# of attributes 2 2 2 3 3 3 3 4 3
Crit Chance 17.5% 17% 17.5% 16.5% 17% 15% 15.5% 13.5% 16.5%
Crit Damage 17.5% 17% 17.5% 16.5% 17% 15% 15.5% 13.5% 16.5%
Headshot Damage x x x x x x x x x
Weapon Damage 13.5% 13% 13.5% 12.5% 12.5% 11.5% 12% 10.5% 12.5%
SMG Damage % x x x x x x x x x
Assault Rifle Damage % x x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x x
LMG Damage % x x x x x x x x x
Pistol Damage % x x x x x x x x x
Rifle Damage % x x x x x x x x x
Marksman Rifle Damage % x x x x x x x x x
Damage vs Elites x x x x x x x x x
Armor 37917 36629 37917 35306 36451 32559 33704 29491 35306
Armor % 26.5% 25.5% 26.5% 24.5% 25.5% 23% 23.5% 20.5% 24.5%
Armor Regen x x x x x x x x x
Armor on Kill x x x x x x x x x
Defensive
Health 49292 47618 49292 45898 47386 42327 43815 38338 45898
Health % 22% 21.5% 22% 20.5% 21% 19% 19.5% 17% 20.5%
HP on Kill x x x x x x x x x
Hazard Protection x x x x x x x x x
Skill Haste 53% 51% 53% 49% 51% 46% 47% 41% 49%
Utility
Skill Power 886 856 886 825 852 761 788 689 825
5.11 Tactical
Gila Guard
Richter & Kaiser
China Light
Overlord
Armaments
Petrov Defense
Providence
Alps Summit Yaahl Gear Yaahl Gear 5.11 Tactical Group
Applicable Gear Models: Golan Gear LTD Alps Summit Defense Gearsets
Airaldi Holdings Česká Výroba Česká Výroba Wyvern Wear Badger Tuff
Douglas & Harding
Sokolov Concern
Fenris Group AB
Wyvern Wear
Hana-U
Corporation
Murakami
Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all mask model variations.
GS500 Gloves Gloves Gloves Gloves Gloves Gloves Gloves Gloves Gloves Gloves Gloves
Native Armor Min Min Min Min Min Min Min Min Min Min Min
Native Armor Roll 19686 19686 19686 19686 19686 19686 19686 19686 19686 19686 19686
Talent Slot 1 None Common Active Common None Common Active None Common Active None
Talent Slot 2 None None None Active None None None None None None None
# of attributes 1 1 1 1 2 2 2 3 3 3 2
Crit Chance 8.5% 7% 7.5% 6% 8% 6.5% 7% 7% 5.5% 6% 8%
Crit Damage x x x x x x x x x x x
Headshot Damage x x x x x x x x x x x
Weapon Damage x x x x x x x x x x x
SMG Damage % 13% 11% 12% 10% 12% 10% 11% 11% 9% 10% 12%
Assault Rifle Damage % 13% 11% 12% 10% 12% 10% 11% 11% 9% 10% 12%
Offensive
Shotgun Damage % 13% 11% 12% 10% 12% 10% 11% 11% 9% 10% 12%
LMG Damage % 13% 11% 12% 10% 12% 10% 11% 11% 9% 10% 12%
Pistol Damage % 13% 11% 12% 10% 12% 10% 11% 11% 9% 10% 12%
Rifle Damage % 13% 11% 12% 10% 12% 10% 11% 11% 9% 10% 12%
Marksman Rifle Damage % 13% 11% 12% 10% 12% 10% 11% 11% 9% 10% 12%
Damage vs Elites x x x x x x x x x x x
Armor x x x x x x x x x x x
Armor % x x x x x x x x x x x
Armor Regen 4007 3263 3573 2829 3607 2937 3216 3206 2611 2859 3607
Armor on Kill x x x x x x x x x x x
Defensive
Health 24045 19581 21441 16977 21640 17623 19297 19236 15665 17153 21640
Health % 11% 9% 9.5% 7.5% 9.5% 8% 8.5% 8.5% 7% 7.5% 9.5%
HP on Kill x x x x x x x x x x x
Hazard Protection 44% 36% 39% 31% 39% 32% 35% 35% 29% 31% 39%
Skill Haste x x x x x x x x x x x
Utility
Skill Power 432 352 385 305 389 317 347 346 282 308 389
5.11 Tactical
Gila Guard
5.11 Tactical Richter & Kaiser
Gila Guard Yaahl Gear
Richter & Kaiser China Light
Alps Summit
Yaahl Gear Overlord
Armament:
China Light Armament Petrov Defense Group:
Motherly Love*
Alps Summit Alps Summit Overlord Armament Providence Badger Tuff Petrov Defense Group: Contractor's Gloves
Applicable Gear Models: Talent on these Golan Gear LTD Česká Výroba Gearsets
Airaldi Holdings Airaldi Holdings Providence Defense Defense Sokolov Concern Battle Gloves Sokolov Concern: Firm
gloves are bugged
Douglas & Harding Douglas & Harding Handshake
and have no point
Fenris Group AB Fenris Group AB
cost
Grupo Sombra Grupo Sombra
Hana-U Corporation Hana-U
Murakami Industries Corporation
Murakami
Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all mask model
variations.
GS500 Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads Kneepads
Native Armor Min Min Min Min Min Min Min Min
Native Armor Roll 24608 24608 24608 24608 24608 24608 24608 24608
Talent Slot 1 None Common Active Common None Common Active None
Talent Slot 2 None None None Active None None None None
# of attributes 1 1 1 1 2 2 2 1
Crit Chance 9% 7.5% 8% 6.5% 8% 6.5% 7.5% 9%
Crit Damage x x x x x x x x
Headshot Damage x x x x x x x x
Weapon Damage x x x x x x x x
SMG Damage % x x x x x x x x
Assault Rifle Damage % x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x
LMG Damage % x x x x x x x x
Pistol Damage % x x x x x x x x
Rifle Damage % x x x x x x x x
Marksman Rifle Damage % x x x x x x x x
Damage vs Elites x x x x x x x x
Armor 19337 15903 17333 13900 17403 14312 15600 19337
Armor % 13.5% 11% 12% 9.5% 12% 10% 11% 13.5%
Armor Regen 4190 3446 3756 3012 3771 3101 3380 4190
Armor on Kill x x x x x x x x
Defensive
Health 25138 20673 22533 18069 22624 18606 20280 25138
Health % x x x x x x x x
HP on Kill x x x x x x x x
Hazard Protection x x x x x x x x
Skill Haste 27% 22% 24% 19% 24% 20% 22% 27%
Utility
Skill Power 452 372 405 325 407 335 365 452
5.11 Tactical
5.11 Tactical
Gila Guard
Gila Guard
Richter & Kaiser
Richter & Kaiser
Yaahl Gear
Yaahl Gear
China Light
China Light
Overlord Armaments Golan Gear LTD Petrov Defense Petrov Defense
Douglas & Harding Badger Tuff
Applicable Gear Models: Česká Výroba s.r.o. Providence Defense Fenris Group AB Group Group Gearsets
Alps Summit Sawyers Kneepads
Douglas & Harding Reaper Bravo Sokolov Concern Sokolov Concern
Armament
Alps Summit Armament
Wyvern Wear
Wyvern Wear
Hana-U Corporation
Hana-U Corporation
Airaldi Holdings
Airaldi Holdings
Murakami Industries
Murakami Industries
Values shown are the maximum attribute rolls for a single attribute - this however requires the absolute minimum native armor roll (shown) and any additional attributes to roll at the lowest possible value. Columns shown cover all mask model variations.
GS500 Holster Holster Holster Holster Holster Holster Holster Holster Holster Holster
Native Armor Min Min Min Min Min Min Min Min Min Min
Native Armor Roll 27889 27889 27889 27889 27889 27889 27889 27889 27889 27889
Talent Slot 1 None Common Active None Active Common None Common Active None
Talent Slot 2 None None None None None None None None None None
# of attributes 1 1 1 2 2 2 3 3 3 2
Crit Chance 16.5% 14.5% 15.5% 14.5% 14% 13% 13% 12% 12.5% 14.5%
Crit Damage 16.5% 14.5% 15.5% 14.5% 14% 13% 13% 12% 12.5% 14.5%
Headshot Damage x x x x x x x x x x
Weapon Damage x x x x x x x x x x
SMG Damage % x x x x x x x x x x
Assault Rifle Damage % x x x x x x x x x x
Offensive
Shotgun Damage % x x x x x x x x x x
LMG Damage % x x x x x x x x x x
Pistol Damage % x x x x x x x x x x
Rifle Damage % x x x x x x x x x x
Marksman Rifle Damage % x x x x x x x x x x
Damage vs Elites x x x x x x x x x x
Armor x x x x x x x x x x
Armor % x x x x x x x x x x
Armor Regen x x x x x x x x x x
Armor on Kill 22768 20536 21466 20491 19319 18482 18214 16429 17173 20491
Defensive
Health 45536 41072 42932 40983 38639 36965 36429 32858 34346 40983
Health % 20.5% 18.5% 19% 18.5% 17.5% 16.5% 16.5% 14.5% 15.5% 18.5%
HP on Kill 22768 20536 21466 20491 19319 18482 18214 16429 17173 20491
Hazard Protection x x x x x x x x x x
Skill Haste 49% 45% 47% 45% 42% 40% 40% 36% 37% 45%
Utility
Skill Power 819 739 772 737 695 665 655 591 618 737
5.11 Tactical
Gila Guard
Richter & Kaiser
China Light
Golan Gear LTD
Golan Gear LTD Overlord Armaments
Richter & Kaiser
Airaldi Holdings: Richter & Kaiser Yaahl Gear
Douglas & Harding Petrov Defense Sokolov Concern: Sokolov Concern:
Applicable Gear Models: Artemis Fast Draw Douglas & Harding Providence Defense Fenris Group AB Fenris Group AB Gearsets
Alps Summit Badger Tuff Vertical Y Holster Vertical Y Holster
Holster Alps Summit Armament Douglas & Harding
Armament
Wyvern Wear Česká Výroba
Wyvern Wear
Wyvern Wear
Hana-U Corporation
Murakami Industries
Slot Availability
Base set Set Name Mask Chest BackpackGloves Holster Kneepads Set Bonus (1) Set Bonus (2) Set Bonus (3)
5.11 Tactical ✓ ✓ ✓ ✓ ✓ ✓ 5.0% Protection From Elites 10.0% Extra Incoming Healing 10.0% Weapon Handling
Golan Gear LTD ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Hazard Protection 10.0% Protection From Elites 8.0% Armor
Gila Guard ✓ ✓ ✓ ✓ ✓ ✓ 5.0% Armor 20.0% Hazard Protection 15.0% Pulse Skill Power
Richter & Kaiser GmbH ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Hazard Protection 20.0% Pistol Damage 15.0% Shield Skill Power
Petrov Defense Group ✓ ✓ ✓ ✓ ✓ ✓ 10.0% LMG Damage 15.0% Turret Skill Power 20.0% Skill Haste
Yaahl Gear ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Hazard Protection 5.0% Weapon Damage 40.0% Pulse Resistance
China Light Industries Corporation ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Explosives Damage 10.0% Shotgun Damage 20.0% Skill Haste
Overlord Armaments ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Rifle Damage 7.5% Armor 7.0% Damage to Elites
Providence Defense ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Skill Power 8.0% Health 5.0% Weapon Damage
Brand Set
Badger Tuff ✓ ✓ ✓ ✓ ✓ ✓ 7.0% Damage to Elites 15.0% Armor on Kill 15.0% Chem Launcher Skill Power
Douglas & Harding ✓ ✓ ✓ ✓ ✓ ✓ 5.0% Accuracy 10.0% Critical Hit Damage 7.0% Critical Hit Chance
Fenris Group AB ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Assault Rifle Damage 10.0% Protection From Elites 20.0% Health on Kill
Alps Summit Armament ✓ ✓ ✓ ✓ ✓ ✓ 20.0% Skill Haste 10.0% Skill Power 15.0% Hive Skill Power
Wyvern Wear ✓ ✓ ✓ ✓ ✓ ✓ 7.0% Critical Hit Damage 15.0% Drone Skill Power 10.0% Critical Hit Chance
Sokolov Concern ✓ ✓ ✓ ✓ ✓ ✓ 10.0% SMG Damage 8.0% Critical Hit Damage 15.0% Seeker Skill Power
Airaldi Holdings ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Accuracy 10.0% Headshot Damage 10.0% Marksman Rifle Damage
Murakami Industries ✓ ✓ ✓ ✓ ✓ ✓ 8.0% Health 10.0% Hazard Protection 15.0% Firefly Skill Power
Reaper Bravo ✓ ✓ ✓ ✓ ✓ ✓ 10.0% Protection From Elites 10.0% Hazard Protection 10.0% Health
Patch Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4)
Kills with weapons adds either:
(15) Incendiary
Every 30 seconds, all combat resources (armor kits, special and normal ammo,
Ongoing Directive 25.0% Bleed Damage (15) Explosive
grenades) are picked up from an area of 40m around the player.
(7) Shock
bullets to a random weapon slot.
Kills by a skill reset your other skill cooldown. Repairing A
Enemies that go near (3m radius) the players placed skills (hive, turrets, pulse friendly agent from no armor resets all your skill cooldowns
1.1 Hardwired 20.0% Skill Power sensor) get Shocked/Disrupted after a brief buildup with accompanying (once per 15s). When any skill completes its cooldown or
sparks. Can occur every 10s. reaches full charges, gain 10% skill damage and 10% skill
healing for 15 seconds.
When you shoot an enemy, apply a defuff to them. Debuffs are applied in the
order of Red/White/Blue, cycling every 2 seconds. Shooting an enemy with all three colors of debuffs will also
True Patriot 10.0% Total Armor Red debuff decreases damage dealt by the target by 10%. deal 50% of damage to nearby (10m) enemies with at least
White debuff restores armor per bullet to players that shoot the target. one debuff on them.
Blue debuff grants an amount of skill haste (10%) when hit.
Explosions caused by the player stacks a bombardier buff.
Negotiators Dilemma
Launch a grenade at the target that depleted your armor, can occur once Each stack (maximum of 4) of the buff grants Party/Raid
*Requires Demolitionist 30% Explosive Resistance
every 3 seconds members +10% explosives damage and the player with 10%
Specialization
bonus armor for 10s.
When killing an enemy, trigger a small pulse from their
Tip of the Spear
Crossbow bolts are equipped with proximity detonators. location.
*Requires Survivalist 20% Proectection From Elites
On impact, bolts trigger a 9m pulse. Party/Raid members deal 20% extra damage to pulsed
TU3 Specialization
targets
Dead Man’s Hand:
Flip a card by shooting an enemy with your Marksman Rifle, headshots flip
Aces & Eights
two. Sheriffs Favor: Effects of Dead Man’s Hand are applied to all
*Requires Sharpshooter 10% Marksman Rifle Damage
Full House increases clip size by {4}% for 10 seconds of your Party/Raid members
Specialization
4 of A Kind grants 30% bonus armor for 10 seconds
Aces & Eights grants the next 5 bullets 100% damage
Item Type Type Talent Requirements Description
Offensive Hard Hitting N/A Damage to Elites increased by 25%
Defensive Insulated N/A Hazard Protection increased by 30%
Defensive Restorative N/A Health on Kill increased by 30%
Defensive Self Adjusting N/A Armor Regeneration increased by 30%
Common
Utility Empowered N/A Skill Power increased by 20%
Utility Surge N/A Reduces Skill Cooldown by 10%
Utility Destructive N/A Explosive Damage increased by 40%
Mask Utility Capacitive N/A Battery Life for Skills increased by 50% (increases skill duration)
Offensive Spotter 5 or more Utility Damage increased to Pulsed enemies by 15%
Offensive Concussion 7 or more Offense Headshots grant 15% headshot damage for 2s. 5s with marksman rifles.
Defensive Centered 4 or more Defense Headshot kills grant status effect immunity for 30 seconds
Active Causing Status Effect on a enemy has a chance to spread that same Status Effect to the nearest Enemy within 25m. Can only
Utility Creeping Death 4 or less Offense occur once every 5s
Requires a Marksman Rifle or
Utility Trauma Rifle Equipped Headshots have a 100% chance to Blind enemies for 5 (2s pvp) seconds. 30s cooldown (15s pvp).
Utility Dialed In N/A After aiming your weapon stability is increased by 15% of your Weapon Accuracy for [5] seconds.
Offensive Hard Hitting N/A Damage to Elites increased by 25%
Defensive Vital N/A Health increased by 25%
Defensive Hardened N/A Armor increased by 15%
Defensive Insulated N/A Hazard Protection increased by 30%
Common
Defensive Restorative N/A Health on Kill increased by 30%
Defensive Self Adjusting N/A Armor Regeneration increased by 30%
Utility Destructive N/A Explosive Damage increased by 40%
Utility Capacitive N/A Battery Life for Skills increased by 50% (increases skill duration)
Shotgun/SMG/AR/LMG
Chest Offensive Berserk 7 or more Offense For every 20% of your armor bar missing, weapon damage is increased by 8%
Offensive Vigilance 7 or more Offense Gain 20% weapon damage. Taking damage disables this buff for 4s.
Offensive Unstoppable Force 7 or more Defense After a kill your Weapon damage is increased by 1% for every 20000 armor of your maximum armor. Buff lasts for 10 seconds
Defensive Bloodsucker 11 or more Defense Depleting an enemy's armor adds a stack of +25% bonus armor for 10s. Max stack is 6.
Active Defensive Payload 4 or less Defense Destroying an enemy asset increases explosive damage by 50% for 15s.
No other active talents
affecting armor kits After your armor breaks it is repaired by 70% and using an Armor Kit within 7s does not consume the Armor Kit. Can occur
Defensive Unbreakable 11 or more Defense once every 60 seconds.
Grenade radius is increased by X meters (varies based on grenade type). Grenades that kill an enemy are refunded (Can occur
Utility Mad Bomber once every 60s)
Defensive Grenadier 4 or less Defense Destroying an enemy skill increases your equipped Grenade effect by 50% and increases All Resistance by 50% for 15 seconds
Offensive Hard Hitting N/A Damage to Elites increased by 25%
Defensive Vital N/A Health increased by 25%
Defensive Hardened N/A Armor increased by 15%
Defensive Insulated N/A Hazard Protection increased by 30%
Common
Defensive Restorative N/A Health on Kill increased by 30%
Defensive Self Adjusting N/A Armor Regeneration increased by 30%
Back
Common
SMG Safety Distance - MPX Perfect Outsider Active 5 or Less Offense After killing an enemy, gain 160% optimal range and 150% accuracy for 10s.
MPX The top half of the magazine grants +20% rate of fire and -10% weapon damage
The Apartment Perfectly Measured Active N/A The bottom half of the magazine granges -15% rate of fire and +30% Weapon Damage.
Headshots increase weapon damage by 12% for 5 seconds, this buff can stack 5 times. Once at max stacks each Headshot
SIG
Artist's Tool - SIG 716 CQB Perfect Rifleman Active 4 or Less Defense refreshes the duration of the buff. Non-Headshots remove this bonus.
Rifle
Critical Hits have a 75% chance to return the bullet to the magazine, if a bullet is returned to the magazine the next shot has 50%
Winchester
The Austrailian - 1886 Perfect Boomerang Active 5 or More Offense increased Damage. Buff lasts for 10 seconds. Buff is lost on reload, weapon swap, or exiting combat.
Type Name Lore Talent Description
Elemental Gadgetry Skills that apply status effects gain +50% (25% pvp) status effect duration and +50% skill haste.
Pop always told me, 'Son, you're only as good
as the tools you work with.' So I chose to Whenever you apply a status effect, your gloves become infused with that for 60s (30s pvp). While infused, you gain +10% (5% pvp)
work with the organization with the best Energy Infusion skill damage, +10% (5% pvp) skill healing and repair and +10% (5% pvp) skill duration for each Utility (yellow battery) on your gear.
Gloves BTSU Datagloves
tools." Applying the same status effect while infused does not refresh the infusion.
- Galveston Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m.
Charged Proxies
Enemies affected by the infused status effect take 50% more damage from your skills.
M60
Classic M60 Replica 40 80 500 100 5500 1.65 +15% Out of cover Damage 14061 - 17186 11249 - 13749 14061 - 17186 78.95% 52.79%
Black Market M60 E6 Replica 40 80 500 100 5500 1.65 +15% Out of cover Damage 14061 - 17186 11249 - 13749 14061 - 17186 78.95% 52.79%
Classic RPK-74 28 105 650 45 2500 1.65 +15% Out of cover Damage 12304 - 15038 9843 - 12030 12304 - 15038 89.81% 46.11%
Military RPK-74 28 105 650 45 2500 1.65 +15% Out of cover Damage 12304 - 15038 9843 - 12030 12304 - 15038 89.81% 46.11%
RPK
Black Market RPK-74 28 105 650 45 2500 1.65 +15% Out of cover Damage 12304 - 15038 9843 - 12030 12304 - 15038 89.81% 46.11%
Black Market RPK-74 Replica 28 105 650 45 2500 1.65 +15% Out of cover Damage 12304 - 15038 9843 - 12030 12304 - 15038 89.81% 46.11%
Military L86 LSW 32 105 610 30 2500 1.65 +15% Out of cover Damage 13710 - 16756 10968 - 13405 13710 - 16756 93.91% 34.52%
Custom L86 A2 32 105 610 30 2500 1.65 +15% Out of cover Damage 13710 - 16756 10968 - 13405 13710 - 16756 93.91% 34.52%
SA80
Custom L86 A2 Replica 32 105 610 30 2500 1.65 +15% Out of cover Damage 13710 - 16756 10968 - 13405 13710 - 16756 93.91% 34.52%
Tabula Rasa - Military L86 LSW 32 105 610 30 2500 1.65 +15% Out of cover Damage 13710 - 16756 10968 - 13405 13710 - 16756 93.91% 34.52%
None Base Pistol 16 50 250 9 1600 2 None 14061 - 17186 11249 - 13749 14061 - 17186
Px4 Storm Type F 16 50 380 17 1700 2 None 19920 - 24347 15936 - 19478 19920 - 24347 89.82% 90.89%
Px4 Px4 Storm Type T 16 50 380 17 1700 2 None 19920 - 24347 15936 - 19478 19920 - 24347 89.82% 90.89%
Px4 Storm Type T Replica 16 50 380 17 1700 2 None 19920 - 24347 15936 - 19478 19920 - 24347 89.82% 90.89%
X-45 16 100 400 10 1700 2 None 19100 - 23344 15280 - 18676 19100 - 23344 90.66% 51.85%
FNX45 X-45 Tactical 16 100 400 15 1700 2 None 19100 - 23344 15280 - 18676 19100 - 23344 90.66% 77.21%
X-45 Tactical Replica 16 100 400 15 1700 2 None 19100 - 23344 15280 - 18676 19100 - 23344 90.66% 77.21%
Military M9 16 50 350 15 1900 2 None 18748 - 22914 14999 - 18332 18748 - 22914 77.86% 67.78%
Military M9 16 50 350 15 1900 2 None 18748 - 22914 14999 - 18332 18748 - 22914 77.86% 67.78%
M9
Military M9 Replica 16 50 350 15 1900 2 None 18748 - 22914 14999 - 18332 18748 - 22914 77.86% 67.78%
Officer's M9 A1 16 50 350 20 1900 2 None 18748 - 22914 14999 - 18332 18748 - 22914 77.86% 89.71%
Desert Eagle 16 50 150 8 1900 2 None 46871 - 57286 37498 - 45830 46871 - 57286 83.43% 89.89%
Desert Eagle Survivalist D50 16 50 150 8 1900 2 None 46871 - 57286 37498 - 45830 46871 - 57286 83.43% 89.89%
Liberty 16 50 150 8 1900 2 None 52144 - 63731 41716 - 50986 52144 - 63731 92.81% 100.00%
M1911 12 38 310 7 1700 2 None 27185 - 33226 21749 - 26582 27185 - 33226 100.00% 51.73%
M45A1 12 38 310 7 1700 2 None 27185 - 33226 21749 - 26582 27185 - 33226 100.00% 51.73%
Pistol
M1911 Tactical M1911 12 38 310 7 1700 2 None 27185 - 33226 21749 - 26582 27185 - 33226 100.00% 51.73%
Tactical M19 Replica 12 38 310 7 1700 2 None 27185 - 33226 21749 - 26582 27185 - 33226 100.00% 51.73%
Maxim 9 16 50 280 17 1900 2 None 19920 - 24347 15936 - 19478 19920 - 24347 66.19% 80.88%
First Wave PF45 14 40 370 12 1700 2 None 18162 - 22198 14530 - 17759 18162 - 22198 79.74% 58.91%
PF45 Custom PF45 14 40 370 15 1700 2 None 18162 - 22198 14530 - 17759 18162 - 22198 79.74% 73.29%
Lightning Rod - Custom PF45 14 40 370 15 1700 2 None 18162 - 22198 14530 - 17759 18162 - 22198 79.74% 73.29%
93R 16 50 1100 20 1700 2 None 7617 - 9309 6093 - 7447 7617 - 9309 99.42% 41.51%
93R
Sharpshooters 93R 16 50 1100 20 1700 2 None 7617 - 9309 6093 - 7447 7617 - 9309 99.42% 41.51%
Snubnosed Diceros 18 36 180 6 1800 2 None 39840 - 48693 31873 - 38956 39840 - 48693 85.09% 61.05%
Diceros 18 36 180 6 1800 2 None 39840 - 48693 31873 - 38956 39840 - 48693 85.09% 61.05%
Rhino
Diceros Replica 18 36 180 6 1800 2 None 39840 - 48693 31873 - 38956 39840 - 48693 85.09% 61.05%
Diceros Special 18 36 180 6 1800 2 None 39840 - 48693 31873 - 38956 39840 - 48693 85.09% 61.05%
586 Magnum 18 36 160 6 1800 2 None 28122 - 34372 22499 - 27498 28122 - 34372 53.39% 43.00%
Orbit - 586 Magnum 18 36 160 6 1800 2 None 28122 - 34372 22499 - 27498 28122 - 34372 53.39% 43.00%
Magnum
Police 686 Magnum 18 36 160 6 1800 2 None 28122 - 34372 22499 - 27498 28122 - 34372 53.39% 43.00%
Police 686 Magnum Replica 18 36 160 6 1800 2 None 28122 - 34372 22499 - 27498 28122 - 34372 53.39% 43.00%
None Base 16 45 110 8 650 1.45 +144% Melee Damage 93742 - 114572 74992 - 91664 93742 - 114572
ACS-12 14 40 300 20 2000 1.45 +144% Melee Damage 42184 - 51558 33744 - 41248 42184 - 51558 40.91% 100.00%
AA12
Rock n' Roll - ACS-12 14 40 300 20 2000 1.45 +144% Melee Damage 42184 - 51558 33744 - 41248 42184 - 51558 40.91% 100.00%
Black Market SASG-12 S 14 30 180 7 2100 1.45 +144% Melee Damage 74993 - 91658 60000 - 73328 74993 - 91658 43.64% 60.12%
Black Market SASG-12 S Replica 14 30 180 7 2100 1.45 +144% Melee Damage 74993 - 91658 60000 - 73328 74993 - 91658 43.64% 60.12%
SASG-12 SASG-12 14 30 180 7 2100 1.45 +144% Melee Damage 74993 - 91658 60000 - 73328 74993 - 91658 43.64% 60.12%
Tactical SASG-12 K 14 30 180 7 2100 1.45 +144% Melee Damage 74993 - 91658 60000 - 73328 74993 - 91658 43.64% 60.12%
Tsunami - Tactical SASG-12 k 14 30 180 7 2100 1.45 +144% Melee Damage 74993 - 91658 60000 - 73328 74993 - 91658 43.64% 60.12%
Firemans Super 90 16 45 160 8 600 1.45 +144% Melee Damage 89054 - 108844 71248 - 87080 89054 - 108844 46.06% 35.98%
Marine Super 90 16 45 160 8 600 1.45 +144% Melee Damage 89054 - 108844 71248 - 87080 89054 - 108844 46.06% 35.98%
Super 90 16 45 160 8 600 1.45 +144% Melee Damage 89054 - 108844 71248 - 87080 89054 - 108844 46.06% 35.98%
Super 90
Super 90 Replica 16 45 160 8 600 1.45 +144% Melee Damage 89054 - 108844 71248 - 87080 89054 - 108844 46.06% 35.98%
Tactical Super 90 SBS 16 45 160 8 600 1.45 +144% Melee Damage 89054 - 108844 71248 - 87080 89054 - 108844 46.06% 35.98%
Tactical Super 90 SBS Replica 16 45 160 8 600 1.45 +144% Melee Damage 89054 - 108844 71248 - 87080 89054 - 108844 46.06% 35.98%
Shotgun
Engraved Double Barrel Sawed Off 11 18 200 2 900 1.45 +144% Melee Damage 154674 - 189044 123744 - 151240 154674 - 189044 100.00% 41.87%
Double Barrel Sawed Off Shotgun 11 18 200 2 900 1.45 +144% Melee Damage 154674 - 189044 123744 - 151240 154674 - 189044 100.00% 41.87%
Shotgun Double Barrel
Double Barrel Shotgun 11 18 200 2 900 1.45 +144% Melee Damage 154674 - 189044 123744 - 151240 154674 - 189044 100.00% 41.87%
Double Barrel Shotgun Replica 11 18 200 2 900 1.45 +144% Melee Damage 154674 - 189044 123744 - 151240 154674 - 189044 100.00% 41.87%
KSG Shotgun 16 45 70 7 650 1.45 +144% Melee Damage 112490 - 137487 89992 - 109992 112490 - 137487 25.45% 41.48%
KSG
The Send-Off 16 45 70 12 650 1.45 +144% Melee Damage 135925 - 166130 108744 - 132912 135925 - 166130 30.76% 50.12%
Custom M870 MCS 14 40 75 5 700 1.45 +144% Melee Damage 140612 - 171858 112496 - 137488 140612 - 171858 34.09% 48.29%
Custom M870 MCS Replica 14 40 75 5 700 1.45 +144% Melee Damage 140612 - 171858 112496 - 137488 140612 - 171858 34.09% 48.29%
Hunter M870 14 40 75 5 700 1.45 +144% Melee Damage 140612 - 171858 112496 - 137488 140612 - 171858 34.09% 48.29%
M870 Express 14 40 75 5 700 1.45 +144% Melee Damage 140612 - 171858 112496 - 137488 140612 - 171858 34.09% 48.29%
M870
M870 Express Replica 14 40 75 5 700 1.45 +144% Melee Damage 140612 - 171858 112496 - 137488 140612 - 171858 34.09% 48.29%
Military M870 14 40 75 5 700 1.45 +144% Melee Damage 140612 - 171858 112496 - 137488 140612 - 171858 34.09% 48.29%
Police M870 14 40 75 5 700 1.45 +144% Melee Damage 140612 - 171858 112496 - 137488 140612 - 171858 34.09% 48.29%
Cuélebre – Military M870 14 40 75 5 700 1.45 +144% Melee Damage 140612 - 171858 112496 - 137488 140612 - 171858 34.09% 48.29%
SPAS-12 16 45 70 8 650 1.45 +144% Melee Damage 135925 - 166130 108744 - 132912 135925 - 166130 30.76% 50.12%
SPAS-12 Replica 16 45 70 8 650 1.45 +144% Melee Damage 135925 - 166130 108744 - 132912 135925 - 166130 30.76% 50.12%
Spas-12
Lullaby 10 35 70 8 650 1.25 +144% Melee Damage 163110 - 199356 130488 - 159488 163110 - 199356 36.91% 60.15%
Sweet Dreams 10 35 70 8 650 1.25 +144% Melee Damage 163110 - 199356 130488 - 159488 163110 - 199356 36.91% 60.15%
None Base 60 80 98 11 2400 1+bonus +138% Headshot Damage 70306 - 85929 56246 - 68746 70306 - 85929
SOCOM Mk20 SSR 60 80 275 20 1900 1+bonus +138% Headshot Damage 32810 - 40100 26248 - 32081 32810 - 40100 70.00% 64.52%
SCAR
SOCOM MK20 SSR Replica 60 80 275 20 1900 1+bonus +138% Headshot Damage 32810 - 40100 26248 - 32081 32810 - 40100 70.00% 64.52%
M700 Carbon 42 100 54 7 1800 1+bonus +138% Headshot Damage 86711 - 105979 69371 - 84786 86711 - 105979 36.33% 61.01%
M700 Carbon Replica 42 100 54 7 1800 1+bonus +138% Headshot Damage 86711 - 105979 69371 - 84786 86711 - 105979 36.33% 61.01%
M700 Tactical 42 100 54 7 1800 1+bonus +138% Headshot Damage 86711 - 105979 69371 - 84786 86711 - 105979 36.33% 61.01%
M700
Model 700 60 80 54 7 900 1+bonus +138% Headshot Damage 86711 - 105979 69371 - 84786 86711 - 105979 36.33% 18.31%
Ekim's Long Stick 60 80 54 7 900 1+bonus +138% Headshot Damage 86711 - 105979 69371 - 84786 86711 - 105979 36.33% 18.31%
Model 700 Replica 60 80 54 7 900 1+bonus +138% Headshot Damage 86711 - 105979 69371 - 84786 86711 - 105979 36.33% 18.31%
Paratrooper SVD 34 100 260 10 2200 1+bonus +138% Headshot Damage 41012 - 50125 32810 - 40102 41012 - 50125 82.73% 35.54%
SVD Surplus SVD 34 100 260 10 2200 1+bonus +138% Headshot Damage 41012 - 50125 32810 - 40102 41012 - 50125 82.73% 35.54%
Commando - Paratrooper SVD 34 100 260 10 2200 1+bonus +138% Headshot Damage 41012 - 50125 32810 - 40102 41012 - 50125 82.73% 35.54%
MMR Covert SRS 42 100 60 7 2200 1+bonus +138% Headshot Damage 72064 - 88077 57653 - 70464 72064 - 88077 33.55% 42.23%
SRS A1 42 100 60 7 2200 1+bonus +138% Headshot Damage 72064 - 88077 57653 - 70464 72064 - 88077 33.55% 42.23%
SRS
SRS A1 Replica 42 100 60 7 2200 1+bonus +138% Headshot Damage 72064 - 88077 57653 - 70464 72064 - 88077 33.55% 42.23%
Pinprick - Covert SRS 42 100 60 7 2200 1+bonus +138% Headshot Damage 72064 - 88077 57653 - 70464 72064 - 88077 33.55% 42.23%
Classic M44 Carbine 60 100 55 5 600 1+bonus +138% Headshot Damage 93742 - 114572 74995 - 91661 93742 - 114572 40.00% 29.41%
Classic M44 Carbine Replica 60 100 55 5 600 1+bonus +138% Headshot Damage 93742 - 114572 74995 - 91661 93742 - 114572 40.00% 29.41%
M44 Hunting M44 60 100 55 5 600 1+bonus +138% Headshot Damage 91398 - 111708 73120 - 89369 91398 - 111708 39.00% 28.68%
Custom M44 60 100 55 5 1900 1+bonus +138% Headshot Damage 86711 - 105979 69371 - 84786 86711 - 105979 37.00% 42.24%
Custom M44 Replica 60 100 55 5 1900 1+bonus +138% Headshot Damage 86711 - 105979 69371 - 84786 86711 - 105979 37.00% 42.24%
SR-1 60 80 60 5 1900 1+bonus +138% Headshot Damage 82024 - 100251 65621 - 80203 82024 - 100251 38.18% 40.11%
DSR-1 SR-1 Replica 60 80 60 5 1900 1+bonus +138% Headshot Damage 82024 - 100251 65621 - 80203 82024 - 100251 38.18% 40.11%
Adrestia SR1 60 80 60 5 1900 1+bonus +138% Headshot Damage 82024 - 100251 65621 - 80203 82024 - 100251 38.18% 40.11%
AWM Nemesis 60 80 50 5 2400 1+bonus +138% Headshot Damage 257789 - 315074 206237 - 252067 257789 - 315074 100.00% 100.00%
None Base 22 42 900 50 2300 1.5 +14.5% Critical Hit Chance 12889 - 15754 10312 - 12603 12889 - 15754
Converted SMG-9 20 40 825 32 1700 1.5 +14.5% Critical Hit Chance 11132 - 13605 8906 - 10885 11132 - 13605 76.84% 63.97%
SMG-9 Converted SMG-9 Replica 20 40 825 32 1700 1.5 +14.5% Critical Hit Chance 11132 - 13605 8906 - 10885 11132 - 13605 76.84% 63.97%
Converted SMG-9 A2 20 40 825 32 1700 1.5 +14.5% Critical Hit Chance 11132 - 13605 8906 - 10885 11132 - 13605 76.84% 63.97%
MP5A2 16 42 800 32 1800 1.5 +14.5% Critical Hit Chance 11718 - 14322 9374 - 11458 11718 - 14322 78.44% 63.64%
MP5-N 16 42 800 32 1800 1.5 +14.5% Critical Hit Chance 11718 - 14322 9374 - 11458 11718 - 14322 78.44% 63.64%
MP5
MP5 ST 16 42 800 32 1800 1.5 +14.5% Critical Hit Chance 11718 - 14322 9374 - 11458 11718 - 14322 78.44% 63.64%
MP5 ST Replica 16 42 800 32 1800 1.5 +14.5% Critical Hit Chance 11718 - 14322 9374 - 11458 11718 - 14322 78.44% 63.64%
PP-19 16 42 700 53 2200 1.5 +14.5% Critical Hit Chance 11483 - 14035 9187 - 11228 11483 - 14035 67.26% 83.52%
PP-19
Enhanced PP-19 16 42 700 53 2200 1.5 +14.5% Critical Hit Chance 11483 - 14035 9187 - 11228 11483 - 14035 67.26% 83.52%
AUG A3 Para XS 18 34 725 25 1800 1.5 +14.5% Critical Hit Chance 12889 - 15754 10312 - 12603 12889 - 15754 78.19% 54.86%
Enhanced AUG A3P 18 34 725 25 1800 1.5 +14.5% Critical Hit Chance 12889 - 15754 10312 - 12603 12889 - 15754 78.19% 54.86%
AUG
Tactical AUG A3P 18 34 725 25 1800 1.5 +14.5% Critical Hit Chance 12889 - 15754 10312 - 12603 12889 - 15754 78.19% 54.86%
SMG
AUG
Tactical AUG A3P Replica 18 34 725 25 1800 1.5 +14.5% Critical Hit Chance 12889 - 15754 10312 - 12603 12889 - 15754 78.19% 54.86%
Tactical Vector SBR 9mm 15 42 1200 19 1600 1.5 +14.5% Critical Hit Chance 9960 - 12173 7968 - 9739 9960 - 12173 100.00% 36.57%
Vector SBR 9mm 15 42 1200 33 1600 1.5 +14.5% Critical Hit Chance 8202 - 10025 6562 - 8020 8202 - 10025 82.35% 51.94%
Vector
Vector SBR .45 ACP 15 42 1200 25 1600 1.5 +14.5% Critical Hit Chance 8788 - 10741 7031 - 8593 8788 - 10741 88.24% 42.33%
SMG Vector SBR .45 ACP Replica 15 42 1200 25 1600 1.5 +14.5% Critical Hit Chance 8788 - 10741 7031 - 8593 8788 - 10741 88.24% 42.33%
MP7 19 31 950 40 1700 1.5 +14.5% Critical Hit Chance 9374 - 11457 7500 - 9166 9374 - 11457 74.51% 67.21%
MP7
Margaret's Swap Chain - MP7 19 31 950 40 1700 1.5 +14.5% Critical Hit Chance 9374 - 11457 7500 - 9166 9374 - 11457 74.51% 67.21%
Black Market T821 17 36 550 32 1600 1.5 +14.5% Critical Hit Chance 14413 - 17615 11531 - 14093 14413 - 17615 66.32% 86.86%
T821 Black Market T821 Replica 17 36 550 32 1600 1.5 +14.5% Critical Hit Chance 14413 - 17615 11531 - 14093 14413 - 17615 66.32% 86.86%
Police T821 17 36 550 32 1600 1.5 +14.5% Critical Hit Chance 14413 - 17615 11531 - 14093 14413 - 17615 66.32% 86.86%
Police UMP-45 14 30 600 30 2000 1.5 +14.5% Critical Hit Chance 14647 - 17902 11718 - 14322 14647 - 17902 73.53% 66.94%
UMP-45 Tactical UMP-45 14 30 600 30 2000 1.5 +14.5% Critical Hit Chance 14647 - 17902 11718 - 14322 14647 - 17902 73.53% 66.94%
Tactical UMP-45 Replica 14 30 600 30 2000 1.5 +14.5% Critical Hit Chance 14647 - 17902 11718 - 14322 14647 - 17902 73.53% 66.94%
M1928 16 42 600 30 2000 1.5 +14.5% Critical Hit Chance 14647 - 17902 11718 - 14322 14647 - 17902 73.53% 66.94%
Thompson
Tommy Gun 16 42 800 50 2000 1.5 +14.5% Critical Hit Chance 9960 - 12173 7968 - 9739 9960 - 12173 66.67% 75.40%
P90 15 42 900 50 2500 1.5 +14.5% Critical Hit Chance 10546 - 12889 8437 - 10312 10546 - 12889 79.41% 64.43%
P90 P90 Replica 15 42 900 50 2500 1.5 +14.5% Critical Hit Chance 10546 - 12889 8437 - 10312 10546 - 12889 79.41% 64.43%
The Chatterbox 15 42 700 60 2000 1.5 +14.5% Critical Hit Chance 11132 - 13605 8906 - 10885 11132 - 13605 65.20% 100.00%
MPX 16 42 850 30 1800 1.5 +14.5% Critical Hit Chance 11249 - 13749 8999 - 10999 11249 - 13749 80.00% 57.42%
Safety Distance - MPX 16 42 850 30 1800 1.5 +14.5% Critical Hit Chance 11249 - 13749 8999 - 10999 11249 - 13749 80.00% 57.42%
MPX
The Apartment 16 42 850 30 1800 1.5 +14.5% Critical Hit Chance 11249 - 13749 8999 - 10999 11249 - 13749 80.00% 57.42%
MPX (UPLAY) 16 42 850 30 1800 1.5 +14.5% Critical Hit Chance 11249 - 13749 8999 - 10999 11249 - 13749 80.00% 57.42%
None Base 50 80 240 10 1900 1.6 +15% Critical Hit Damage 11718 - 14322 9374 - 11458 11718 - 14322
ACR ACR SS 50 80 420 30 2000 1.6 +15% Critical Hit Damage 22264 - 27211 17811 - 21769 22264 - 27211 83.12% 96.94%
Ruthless 50 80 400 30 2200 1.6 +15% Critical Hit Damage 21092 - 25779 16874 - 20624 21092 - 25779 75.00% 83.62%
AKM
Merciless 50 80 400 30 2200 1.6 +15% Critical Hit Damage 21092 - 25779 16874 - 20624 21092 - 25779 75.00% 83.62%
M16A2 32 105 400 30 2100 1.6 +15% Critical Hit Damage 18748 - 22914 14999 - 18332 18748 - 22914 66.66% 77.74%
M16
M16A2 Replica 32 105 400 30 2100 1.6 +15% Critical Hit Damage 18748 - 22914 14999 - 18332 18748 - 22914 66.66% 77.74%
Classic M1A 60 80 180 10 2500 1.6 +15% Critical Hit Damage 58588 - 71608 46872 - 57288 58588 - 71608 93.75% 68.92%
Socom M1A 60 80 320 10 2500 1.6 +15% Critical Hit Damage 35153 - 42965 28123 - 34373 35153 - 42965 100.00% 41.75%
M1A
M1A CQB 60 80 320 10 2500 1.6 +15% Critical Hit Damage 35153 - 42965 28123 - 34373 35153 - 42965 100.00% 41.75%
M1A CQB Replica 60 80 320 10 2500 1.6 +15% Critical Hit Damage 35153 - 42965 28123 - 34373 35153 - 42965 100.00% 41.75%
M4 50 80 360 30 2100 1.6 +15% Critical Hit Damage 23435 - 28643 18749 - 22915 23435 - 28643 75.00% 96.81%
M4 LVOA-C 50 80 380 30 2100 1.6 +15% Critical Hit Damage 22264 - 27211 17811 - 21769 22264 - 27211 75.21% 92.15%
LVOA-C Replica 50 80 380 30 2100 1.6 +15% Critical Hit Damage 22264 - 27211 17811 - 21769 22264 - 27211 75.21% 92.15%
MDR Battle Rifle 28 80 360 20 2200 1.95 +15% Critical Hit Damage 25779 - 31507 20624 - 25207 25779 - 31507 82.50% 68.72%
Rifle MDR
MDR Battle Rifle Replica 28 80 360 20 2200 1.95 +15% Critical Hit Damage 25779 - 31507 20624 - 25207 25779 - 31507 82.50% 68.72%
Military MK17 50 80 275 20 1900 1.6 +15% Critical Hit Damage 32810 - 40100 26248 - 32081 32810 - 40100 80.21% 100.00%
Police MK17 50 80 275 20 1900 1.6 +15% Critical Hit Damage 32810 - 40100 26248 - 32081 32810 - 40100 80.21% 100.00%
Scar
Police MK17 Replica 50 80 275 20 1900 1.6 +15% Critical Hit Damage 32810 - 40100 26248 - 32081 32810 - 40100 80.21% 100.00%
Alexandrian 50 80 275 20 1900 1.6 +15% Critical Hit Damage 32810 - 40100 26248 - 32081 32810 - 40100 80.21% 100.00%
SIG 716 60 80 320 20 2100 1.6 +15% Critical Hit Damage 22850 - 27927 18280 - 22342 22850 - 27927 65.00% 63.53%
SIG 716 Replica 60 80 320 20 2100 1.6 +15% Critical Hit Damage 22850 - 27927 18280 - 22342 22850 - 27927 65.00% 63.53%
SIG
SIG 716 CQB 60 80 320 20 2100 1.6 +15% Critical Hit Damage 22850 - 27927 18280 - 22342 22850 - 27927 65.00% 63.53%
Artist's Tool - SIG 716 CQB 60 80 320 20 2100 1.6 +15% Critical Hit Damage 22850 - 27927 18280 - 22342 22850 - 27927 65.00% 63.53%
USC .45 ACP 50 80 420 20 2000 1.6 +15% Critical Hit Damage 25193 - 30791 20155 - 24634 25193 - 30791 94.06% 73.98%
UMP
USC .45 ACP Replica 50 80 420 20 2000 1.6 +15% Critical Hit Damage 25193 - 30791 20155 - 24634 25193 - 30791 94.06% 73.98%
1886 28 80 100 5 650 1.6 +15% Critical Hit Damage 70306 - 85929 56246 - 68746 70306 - 85929 62.50% 32.02%
Winchester The Austrailian - 1886 28 80 100 5 650 1.6 +15% Critical Hit Damage 70306 - 85929 56246 - 68746 70306 - 85929 62.50% 32.02%
Diamondback 28 80 100 5 650 1.6 +15% Critical Hit Damage 76165 - 93090 60934 - 74474 76165 - 93090 67.71% 34.69%
Available on
Talent Name AR LMG SMG MMR Shotgun Pistol Rifle Requirements Description
Critical Hits have a 50% chance to return the bullet to the magazine, if a bullet is returned to the magazine the next
Boomerang - - - - - - x 5 or More Offense shot has 50% increased Damage. Buff lasts for 10 seconds. Buff is lost on reload, weapon swap, or exiting combat.
Body shots increase the next Headshot's Damage by 50% for 10 seconds, stacks up to 3 times. Buff is lost on miss,
Breadbasket x x x x x x x 5 or More Offense reload, weapon swap, or when the player exits combat.
Close & Personal x x x x x x x 5 or More Offense Kills within 7m increase weapon damage by 50% for the next 10 seconds. Kills refresh the buffs duration.
Eyeless x x x x x x x N/A Deal 30% increased damage enemies affected by Blind.
Each Critical Hit increases the Reload Speed for this weapon by 5%. Stacks up to 30 times. Buff is lost on weapon
Fast Hands x x x x x x x N/A swap or when player is out of combat.
Killing a target that is downed with this weapon increases the Critical Hit Chance and Critical Hit Damage of the next
Finisher - - - - - x - 4 or Less Utility weapon you swap to within 10 seconds by 30% for 15 seconds.
Requires a Scope with 8x magnification The first shot from a full magazine has 100% increased body damage. Reloading from an empty magazine resets this
First Blood - - - x - - - or higher buff.
For every 10 bullets in magazine capacity, gain +3% rate of fire and +3% weapon damage for 5s when reloading from
Frenzy - x - - - - - 4 or Less Defense empty.
Ignited x x x x x x x N/A Deal 30% increased damage to enemies affected by Burning.
Killer x x x x x x x 5 or More Offense Killing an enemy with a critical hit grants 50% critical hit damage for 15s
Missed shots while in cover have a 100% chance to return the bullet to the magazine. Magazine capacity is increased
Lucky Shot - - - x - x x N/A by 20% of the base magazine size, this stacks with Extended Magazine.
The top half of the magazine grants +20% rate of fire and -15% weapon damage
Measured x x x - - - - N/A The bottom half of the magazine granges -20% rate of fire and +30% Weapon Damage.
Requires a Scope with 8x magnification
Naked - - - x - - - or higher Headshot Damage is increased by 40% while you have no armor.
Near Sighted x - - - - - - 4 or Less Utility Recieve 80% Stability at the cost of -35% optimal range
After fully reloading, this weapon has increased handling for 10 seconds. Buff persists through reload. The buff is lost
On Empty x - - - - - - 4 or More Defense when swapping weapons or exiting combat.
Optimist x x x x x x x 5 or Less Offense Weapon damage is increased by 3% for every 10% ammo missing from the magazine
Active Talent Outsider - - x - - - - N/A After killing an enemy, gain 100% optimal range and 100% accuracy for 10s.
Overflowing x - - - - - - Carbine 7 AR Every 3 reloads from empty increases your magazine capacity by 100%.
Overwhelm - x - - - - - Stoner LAMG Suppressing an enemy grants +10% weapon damage for 12 seconds. Max stack is 4.
Perpetuation x x x x x x x 5 or More Utility Headshot kills grant +5% Skill Duration for 10s.
Weapon Damage is increased for every shell loaded up to a total of 25%, if all shells are reloaded then weapon
damage is increased by an additional 10%. Buff lasts for 10 seconds. Damage increase is greater when the magazine
Premeditated - - - - x - - 4 or Less Utility capacity is lower. Swapping the weapon or reloading again resets the buff.
Killing a Target repairs your armor by 10% of your maximum armor over 5 seconds. If the kill was from a headshot,
Preservation x x x x x x x 7 or More Defense the repair is 20% of your maximum armor over 5 seconds.
After 3 consecutive kills with body shots, your magazine is refilled and weapon damage is increased by 40% for 10
Pummel - - - - x - - 4 or More Offense seconds. This can be extended up to 20 seconds. Buff is lost when swapping weapons.
Ranger x x x x x x x N/A Weapon Damage is increased by 2% for every 5m you are from your target.
Reformation x x x x x x x 9 or More Utility Headshot kills increase Skill Repair and Healing by 50% for 20s
Headshots increase weapon damage by 10% for 5 seconds, this buff can stack 5 times. Once at max stacks each
Rifleman - - - - - - x 4 or Less Defense Headshot refreshes the duration of the buff. Non-Headshots remove this bonus.
Sadist x x x x x x x N/A Deal 30% increased damage to Status Effected enemies.
Salvage - - - - - x - N/A Killing a target has a 50% chance to refill the magazine.
Spike x x x x x x x 5 or More Utility Headshot kills grant +35% Skill Damage for 20s
Landing shots increases weapon handling by 3%, stacks up to 10 times. Shots have a 5% to consume the stack and
Steady Handed x x x x x x x 5 or Less Offense refills your magazine. 15s cd
Strained x x x x x x x N/A Critical Hit Damage is increased by 5% for every 10% of your base maxmimum armor that is missing.
Unhinged - x - - - - - N/A Receive 20% weapon damage at the cost of -25% weapon handling
Swapping to this weapon increases Weapon Stability by 300% for 5 seconds. Kills while this buff is active refreshes
Unwavering - - x - - - - 4 or Less Defense the duration of the buff. Swapping weapons disables this buff for 5 seconds.
Killing an enemy with a status affect applied grants all group members within 15m 20% critical strike chance and
Vindictive x x x x x x x 4 or Less Offense critical damage for 20s
Accurate x x x x x x x N/A Accuracy increased by 15%
Allegro x x x x x x x N/A Rate of Fire increased by 10%
Distance x x x x x x x N/A Optimal Range increased by 15%
Handling Talent Extra x x x x - x x N/A Magazine Capacity increased by 20%
Jazz Hands x x x x x x x N/A Reload Speed increased by 10%
Optimized x x x x x x x N/A Weapon Handling increased by 15%
Stable x x x x x x x N/A Stability increased by 15%
Cannon x x x x x x x Equipped While this weapon is equipped the players throwing distance is increased by 10%
While holstered, reloading from empty gives you 20% of your magazine back as free ammo. Can occur once every
Double Duty x x x x x - x Holstered 30s
Everlasting x x x x x - x Holstered While holstered, this weapon regenerates ammo while in cover.
Greased x x x x x x x Holstered While holstered, this weapon tucks away and increases weapon swap speed.
While equipped, enemy kills have a 5% chance to refresh active skill cooldowns. This can only happen once every 60
In Rhythm x x x x x x x Equipped seconds.
While holstered, this weapons handling talent is applied to the currently active weapon.
If the active weapon is an LMG, that weapon gets +5% reload speed.
If the active weapon is an SMG, that weapon gets +5% accuracy.
If the active weapon is an AR, that weapon gets +5% stability.
If the active weapon is a Shotgun, that weapon gets +5% rate of fire.
Equipped /
If the active weapon is a Rifle, that weapon gets +5% optimal range.
Holstered Talent
If the active weapon is an MMR, that weapon gets +5% magazine size.
Overlap x x x x x x x Holstered If the active weapon is a Pistol, that weapon gets +5% handling.
Protected Deploy x x x x x x x Equipped While equipped, this weapon grants 10% bonus armor while deploying a skill
Protected Reload x x x x x x x Equipped Players receive 10% bonus armor while reloading
ReCharged x x x x x x x Equipped While at full armour skills have 25% increased duration and ammo
While equipped and in cover, all skill damage and healing is increased by 25% for 10s. Buff is lost when exiting cover.
Rooted x x x x x x x Equipped Can occur once per 60s
Stop, Drop, and Roll x x x x x x x Equipped While equipped rolling removes on fire, bleed, and toxic status effects. Can only happen once every 60 seconds.
Transmission x x x x x x x Holstered While holstered, shock status effects have a chance to transfer to nearby enemies.
Waskly x x x x x x x Holstered While holstered, you are able to resist multiple ensnare attempts.
Zen x x x x x x x Equipped Sitting in cover for 3 seconds removes any active blind or disorient status effects.
Type Positive Attribute Negative Attribute
Streamlined Iron Sights +10% Reload Speed
Weighted Iron Sights +10% Stability
Open Iron Sights +10% Accuracy
552 Holo Sight +10% Accuracy
Acog Scope (4x) +20% Optimal Range
C79 Scope (3.4x) +5% Damage to Elites
CQBSS Scope (8x) +30% Headshot Damage
Digital Scope +45% Headshot Damage -5% Crit Damage
MK5 Scope (15x) +40% Headshot Damage -20% Reload Speed
Optic
VX1 Scope (12x) +35% Headshot Damage -10% Reload Speed
EXPS3 Holo sight +8% Damage to Elites
Low Reflex Sight +10% Damage to Elites -10% Optimal Range
PRO Red Dot Sight +5% Stability
Reflex Sight +20% Critical Range
Rugged Mini Reflex Sight +5% Critical Strike Chance
Russian Red Dot Sight +5% Crit Damage
Small RDS Scope +15% Stability -5% Accuracy
T2 Micro Red Dot Sight +10% Accuracy
Oversized 9mm Mag +10 Extra Rounds
Extended 9mm Mag +20 Extra Rounds -10% Reload Speed
9mm Segmented 9mm Mag +20% Reload Speed
Heavy Spring 9mm Mag +10% Crit Damage
Special Forces 9mm Mag +10% Damage to Elites
Extended .45 ACP Mag +10 Extra Rounds
Oversized .45 ACP Mag +20 Extra Rounds -10% Reload Speed
45 ACP Short Spring .45 ACP Mag +20% Reload Speed
Force Feed .45 ACP Mag +10% Damage to Elites
Precision Feeding .45 ACP Mag +20% Stability
Light Extended 5.56 Mag +10 Extra Rounds
Sturdy Extended 5.56 Mag +20 Extra Rounds -10% Reload Speed
5.56 Tactical 5.56 Mag +10% Crit Damage
5.56
Type Positive Attribute Negative Attribute
Infantry 5.56 Mag +30% Optimal Range
Balanced Spring 5.56 Mag +20% Stability
Light Extended 7.62 Mag +10 Extra Rounds
Sturdy Extended 7.62 Mag +20 Extra Rounds -10% Reload Speed
7.62 Weighted 7.62 Mag +20% Stability
Precision 7.62 Mag +7% Headshot Damage
Thin 7.62 Mag +20% Reload Speed
Large Pouch +35 Extra Rounds
Magazines
Large Pouch (Gunner Spec) +50 Extra Rounds
Tactical Small Pouch +20% Reload Speed
LMG
Nimble Link Belt +5% Rate of Fire
Non-disruptive Link +10% Crit Damage
Calibrated Link +15% Stability
Compensated Integrated Spring +20% Reload Speed
Overbalanced Integrated Spring +20% Stability
Bolt Action
Stiff Integrated Spring +5% Damage
Underbalanced Integrated Spring +10% Damage to Elites
Tightly Packed Marksman Mag +5 Extra Rounds
Lightweight Marksman Mag +20% Reload Speed
MMR Compact Marksman Mag +10% Damage to Elites
Sturdy Marksman Mag +20% Stability
Mended Marksman Mag +20% Optimal Range
Extended Pistol Mag +11 Extra Rounds
Pistol Field Pistol Mag +30% Optimal Range
Police Pistol Mag +20% Reload Speed
Magnum Speed Loading Revolver Drum +20% Reload Speed
Hard Tubular Spring +5% Rate of Fire
Counter-Clockwise Tubular Spring +10% Damage to Elites
Flexible Tubular Spring +20% Reload Speed
Compensator 9mm +10% Stability
9mm
Type Positive Attribute Negative Attribute
Flash Hider 9mm +5% Crit Damage
Loud Vent Brake 9mm +10% Optimal Range
9mm
Muzzle Brake 9mm +5% Damage to Elites
Osprey 9mm Suppressor +5% Critical Strike Chance
Small Suppressor 9mm +10% Accuracy
Compensator .45 +10% Stability
Flash Hider .45 +5% Crit Damage
Loud Vent Brake .45 +10% Optimal Range
45 ACP
Muzzle Brake .45 +5% Damage to Elites
Osprey .45 Suppressor +5% Critical Strike Chance
Small Suppressor .45 +10% Accuracy
Muzzle
Compensator 5.56 +10% Stability
Flash Hider 5.56 +5% Crit Damage
Large Suppressor 5.56 +10% Accuracy
5.56
Loud Vent Brake 5.56 +10% Optimal Range
Muzzle Brake 5.56 +5% Damage to Elites
Omega 5.56 Rifle Suppressor +20% Stability -10% Optimal Range
Compensator 7.62 +10% Stability
Flash Hider 7.62 +5% Crit Damage
Large Suppressor 7.62 +10% Accuracy
7.62
Loud Vent Brake 7.62 +10% Optimal Range
Muzzle Brake 7.62 +5% Damage to Elites
Omega 7.62 Rifle Suppressor +20% Stability -10% Optimal Range
Compact Coupled Laser Pointer +10% Headshot Damage
Compact Coupled Small Laser Pointer +10% Critical Strike Chance
Handstop +10% Reload Speed
Short Grip +5% Crit Damage
Underbarrel
Angled Grip +10% Stability
Laser Pointer +5% Critical Strike Chance
Small Laser Pointer +7% Critical Strike Chance
Underbarrel
Rifle
Merciless
Weapon Type Weapon Mod Type Mod Name Attributes
Muzzle Merciless Muzzle +20% Stability
Optics Unidentified Custom Russian Sight +10% Accuracy
Magazine Ruthless Magazine +15% Reload Speed
Rifle Ruthless
Underbarrel Ruthless Grip +20% Weapon Handling
Muzzle Mayhem’s Muzzle +20% Stability
Optics Forked Tongue +10% Accuracy
Magazine Tube Winder +10% Damage to Elites
Diamondback
Underbarrel Pretty Good Grip +10% Stability
Muzzle A Snake +15% Crit Damage