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Initialize engine version: 5.6.

5p4 (b2e485dc4641)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Radeon(TM) RX 460 Graphics (ID=0x67ef)
Vendor: ATI
VRAM: 1996 MB
Driver: 22.19.162.4
Begin MonoManager ReloadAssembly
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll (this
message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.dll into Unity Child
Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp-firstpass.dll into
Unity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll
(this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\Assembly-UnityScript.dll into Unity
Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.UI.dll (this
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Loading D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.UI.dll into Unity Child
Domain
Platform assembly:
D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Networking.dll (this message is
harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Networking.dll into
Unity Child Domain
Platform assembly:
D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Analytics.dll (this message is
harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\UnityEngine.Analytics.dll into
Unity Child Domain
Platform assembly:
D:\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll (this message
is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\ICSharpCode.SharpZipLib.dll into
Unity Child Domain
Platform assembly:
D:\Hearthstone\Hearthstone_Data\Managed\ConditionalExpression.dll (this message is
harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\ConditionalExpression.dll into
Unity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll (this
message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\PlayMaker.dll into Unity Child
Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\telemetry-sdk-cs-http-
unity.dll (this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\telemetry-sdk-cs-http-unity.dll
into Unity Child Domain
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\telemetry-sdk-cs.dll
(this message is harmless)
Loading D:\Hearthstone\Hearthstone_Data\Managed\telemetry-sdk-cs.dll into Unity
Child Domain
- Completed reload, in 0.069 seconds
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\System.Core.dll (this
message is harmless)
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\System.dll (this message
is harmless)
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass
'RGBAEXTERNAL_TO_RGBA' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default
shader.
<RI> Initializing input.
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 1.359600 ms
Logging Unity output to:
C:/Users/ADOLFO/AppData/Local/Blizzard/Hearthstone/Logs/hearthstone_2019_10_06_22_3
3_49.log
Command Line: -launch -uid hs_beta
Current working dir=D:\Hearthstone
Error loading config file client.config

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Failed to load config file:

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LocalOptions.LoadAllLines() - Failed to load line 9


"innkeepersSpecialLastResponse=".

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Base User Folder : C:/Users/ADOLFO/AppData/LocalLow/Blizzard


Entertainment/Hearthstone
Base Global Folder: C:/Users/ADOLFO/AppData/LocalLow/Blizzard Entertainment
Base Common Folder: Telemetry
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/actors0.unity3d,
16135069
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds0.unity3d, 5157972
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds1.unity3d, 4841576
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds2.unity3d, 4389047
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds3.unity3d, 4973699
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds4.unity3d, 9445215
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds5.unity3d,
11732865
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds6.unity3d, 8170542
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds7.unity3d, 6290476
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds8.unity3d, 6354854
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds9.unity3d, 5483404
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds10.unity3d,
4711089
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds11.unity3d,
5583475
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/sounds12.unity3d,
5844535
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7301971
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5680985
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4853088
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[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/soundsesmx0.unity3d,
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[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/cards0.unity3d, 3455760
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D:/Hearthstone/Data/win/premiummaterials0.unity3d, 17195060
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D:/Hearthstone/Data/win/premiummaterials7.unity3d, 18632448
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D:/Hearthstone/Data/win/cardtextureshigh0.unity3d, 42542635
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[UpdateManager] Load AssetBundle -
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[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh9.unity3d, 43447780
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh10.unity3d, 34893806
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh11.unity3d, 41073687
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh12.unity3d, 38101894
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh13.unity3d, 40993711
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh14.unity3d, 41204072
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh15.unity3d, 36202776
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh16.unity3d, 39478615
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh17.unity3d, 35631385
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh18.unity3d, 40281448
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/cardtextureshigh19.unity3d, 38167562
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/cardxml0.unity3d, 569003
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/expansionmusic0.unity3d,
37434018
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/expansionmusic1.unity3d,
78622680
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/expansionmusic2.unity3d,
33416115
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/expansionmusic3.unity3d,
82806569
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/expansionmusic4.unity3d,
31644699
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects0.unity3d,
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11561302
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10593224
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6749706
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9251634
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects6.unity3d,
9858457
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects7.unity3d,
12428156
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects8.unity3d,
9526894
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects9.unity3d,
10082945
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects10.unity3d,
18820960
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects11.unity3d,
7512677
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects12.unity3d,
13049134
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/gameobjects13.unity3d,
15188467
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/heromusic0.unity3d,
29794774
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/legendarystingers0.unity3d, 3896427
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/missionsounds0.unity3d,
97250562
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/missionsounds1.unity3d,
95780265
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/missionsounds2.unity3d,
98766290
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/missionsoundsesmx0.unity3d, 106817821
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/missionsoundsesmx1.unity3d, 107232076
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/missionsoundsesmx2.unity3d, 106270517
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/otherminionsounds0.unity3d, 49257129
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/otherminionsounds1.unity3d, 46865896
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/otherminionsounds2.unity3d, 48515116
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/otherminionsoundsesmx0.unity3d, 42163088
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/otherminionsoundsesmx1.unity3d, 44858442
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/otherminionsoundsesmx2.unity3d, 43895297
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/playsounds0.unity3d,
39545898
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/playsounds1.unity3d,
40122186
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/playsounds2.unity3d,
35471158
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/playsoundsesmx0.unity3d,
46112595
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/uiscreens0.unity3d,
9985489
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spellsounds0.unity3d,
45528213
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spellsounds1.unity3d,
42612189
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spells0.unity3d,
21448091
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spells1.unity3d,
20935091
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17220001
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spells3.unity3d,
16054435
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spells4.unity3d,
16711062
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spells5.unity3d,
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[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spells6.unity3d,
18056700
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/spells7.unity3d,
17394165
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/textures0.unity3d,
20884912
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/textures1.unity3d,
20772242
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/textures2.unity3d,
16239650
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/textures3.unity3d,
18453743
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/textures4.unity3d,
18767960
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/textures5.unity3d,
18202605
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/texturesesmx0.unity3d,
3656046
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/uberanimations0.unity3d,
623915
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/materials0.unity3d,
7335836
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/tutorial0.unity3d,
26875362
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/tutorial1.unity3d,
15031733
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/tutorial2.unity3d,
11409860
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/tutorial3.unity3d,
6285067
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/tutorial4.unity3d,
11726094
[UpdateManager] Load AssetBundle - D:/Hearthstone/Data/win/tutorialesmx0.unity3d,
6221514
[UpdateManager] Load AssetBundle -
D:/Hearthstone/Data/win/scriptableobject0.unity3d, 5520
System Info:
SystemInfo - Device Name: DESKTOP-BQO2I8S
SystemInfo - Device Model: All Series (ASUS)
SystemInfo - OS: Windows 10 (10.0.0) 64bit
SystemInfo - CPU Type: Intel(R) Core(TM) i5-4440 CPU @ 3.10GHz
SystemInfo - CPU Cores: 4
SystemInfo - System Memory: 12226
SystemInfo - Screen Resolution: 1366x768
SystemInfo - Screen DPI: 96
SystemInfo - GPU ID: 26607
SystemInfo - GPU Name: Radeon(TM) RX 460 Graphics
SystemInfo - GPU Vendor: ATI
SystemInfo - GPU Memory: 1996
SystemInfo - GPU Shader Level: 50
SystemInfo - GPU NPOT Support: Full
SystemInfo - Graphics API (version): Direct3D 11.0 [level 11.1]
SystemInfo - Graphics API (type): Direct3D11
SystemInfo - Graphics Supported Render Target Count: 8
SystemInfo - Graphics Supports 3D Textures: True
SystemInfo - Graphics Supports Compute Shaders: True
SystemInfo - Graphics Supports Image Effects: True
SystemInfo - Graphics Supports Render To Cubemap: True
SystemInfo - Graphics Supports Shadows: True
SystemInfo - Graphics Supports Sparse Textures: True
SystemInfo - Graphics RenderTextureFormat.ARGBHalf: True
SystemInfo - Graphics Metal Support: False
OnAfterDeserialize (83104 assets)
Spent 0.3906574s so far reading Data/win/rad_base.unity3d..
OnAfterDeserialize (9303 assets)
Spent 0.4339597s so far reading Data/win/rad_enus.unity3d..
OnAfterDeserialize (13767 assets)
Spent 0.5088785s so far reading Data/win/rad_esmx.unity3d..
Spent 0.9294236s total time reading RuntimeAssetDatabase
[UpdateManager] killing preloadscreen
GAME_SAVE_SUBKEY DBF Asset has 0 records! Something went wrong generating it. Try
checking the generated XMLs in the DBF folder.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SCENARIO_GUEST_HEROES DBF Asset has 0 records! Something went wrong generating it.
Try checking the generated XMLs in the DBF folder.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

service: bnet.protocol.connection.ConnectionService, hash: 1698982289


service: bnet.protocol.notification.NotificationService, hash: 213793859
service: bnet.protocol.notification.NotificationListener, hash: 3788189352
service: bnet.protocol.friends.FriendsService, hash: 2749215165
service: bnet.protocol.friends.FriendsNotify, hash: 1864735251
service: bnet.protocol.presence.PresenceService, hash: 4194801407
service: bnet.protocol.channel.ChannelSubscriber, hash: 3213656212
service: bnet.protocol.channel.v2.ChannelService, hash: 2039298513
service: bnet.protocol.channel.v2.membership.ChannelMembershipService, hash:
2119327385
service: bnet.protocol.channel.v2.ChannelListener, hash: 451225222
service: bnet.protocol.channel.v2.membership.ChannelMembershipListener, hash:
25167806
service: bnet.protocol.game_utilities.GameUtilities, hash: 1069623117
service: bnet.protocol.matchmaking.GameRequest, hash: 2404820201
service: bnet.protocol.matchmaking.GameRequestListener, hash: 1172675661
service: bnet.protocol.challenge.ChallengeNotify, hash: 3151632159
service: bnet.protocol.account.AccountService, hash: 1658456209
service: bnet.protocol.account.AccountNotify, hash: 1423956503
service: bnet.protocol.authentication.AuthenticationServer, hash: 233634817
service: bnet.protocol.authentication.AuthenticationClient, hash: 1898188341
service: bnet.protocol.resources.Resources, hash: 3971904954
*** BattleNet version: Product = 15.2.0.0, Data = 15200
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\Mono.Security.dll (this
message is harmless)
FSM not Preprocessed: DrawerClose : FSM
FSM not Preprocessed: DiskLoading : FSM
FSM not Preprocessed: DiskMainMenu : FSM
FSM not Preprocessed: DoorsClose : FSM
FSM not Preprocessed: DrawerOpen : FSM
FSM not Preprocessed: DoorsOpen : FSM
FSM not Preprocessed: ShadowFadeIn : FSM
FSM not Preprocessed: ShadowFadeOut : FSM
FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
FSM not Preprocessed: Tutorial_Play : FSM
FSM not Preprocessed: Startup_SetRotation : FSM
FSM not Preprocessed: CollectionLightState : FSM
FSM not Preprocessed: TutorialLightState : FSM
FSM not Preprocessed: DefaultLightState : FSM
FSM not Preprocessed: PackOpeningLightState : FSM
FSM not Preprocessed: TournamentLightState : FSM
FSM not Preprocessed: ForgeLightState : FSM
FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
FSM not Preprocessed: Blur : FSM
Platform assembly: D:\Hearthstone\Hearthstone_Data\Managed\System.Xml.dll (this
message is harmless)
AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id CS2_056_H1

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id FB_Toki_IncreaseHealth

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id TB_HeadlessHorseman_005

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id KARA_13_15

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id KARA_13_16

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id KARA_13_17

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id KARA_13_19

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id KARA_13_20

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id KARA_13_22

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id KARA_13_23

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id FB_Champs_ICC_466

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id FB_LK_013h

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id FB_LK_014h

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id FB_LK_Raid_Hero

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id FB_Toki_Boss_teen

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id GILA_BOSS_24p

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

AssetLoader.LoadBatchedCardXmls: Loaded duplicate card id TB_HeadlessHorseman_005e

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Base User Folder : C:/Users/ADOLFO/AppData/LocalLow/Blizzard


Entertainment/Hearthstone
Base Global Folder: C:/Users/ADOLFO/AppData/LocalLow/Blizzard Entertainment
Base Common Folder: Telemetry
RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
[BattleNet] [LocalStorage] Parsinig of HTTP header failed for State=[Region=US
Usage=bsas SHA256=911f65ef022aba4bd808ec943ad8be004a4aedf83df8759651fe217950d6c567
ID=0]
at bgs.LocalStorageAPI.CompleteDownload(bgs.LocalStorageFileState state)
at bgs.LocalStorageAPI.ReceiveCallback(IAsyncResult ar)
at System.Net.Sockets.Socket+SocketAsyncResult.Complete()
at System.Net.Sockets.Socket+Worker.Receive()
------------------------------- (Void LogWarning(System.String, System.String) at :
0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [LocalStorage] Request failed State=[Region=US Usage=bsas


SHA256=911f65ef022aba4bd808ec943ad8be004a4aedf83df8759651fe217950d6c567 ID=0]
at bgs.LocalStorageAPI.Process()
at bgs.BattleNetCSharp.ProcessAurora()
at bgs.BattleNet.ProcessAurora()
at Network.ProcessAurora()
at Network.ProcessNetwork()
at SplashScreen.Update()
------------------------------- (Void LogWarning(System.String, System.String) at :
0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Downloading of rich presence data from depot failed! (Void
LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Failed to resolve rich presence strings (Void


LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[HealthyGaming] CAIS ServerEnabledForPlatform=False AccountCAISForChina=False


Country=PER TimeSec=12.99401 PlayedTimeMin=0 RestedTimeMin=0
SessionStartTime=3100923264
FSM not Preprocessed: QuestTileFX(Clone) : FSM
FSM not Preprocessed: QuestTileFX(Clone) : FSM
FSM not Preprocessed: QuestTileFX_Party_ClassyGold(Clone) : FSM
Unloading 5 Unused Serialized files (Serialized files now loaded: 142)

Unloading 4304 unused Assets to reduce memory usage. Loaded Objects now: 5968.
Total: 104.792496 ms (FindLiveObjects: 0.425300 ms CreateObjectMapping: 0.833500 ms
MarkObjects: 95.955002 ms DeleteObjects: 7.578300 ms)

FSM not Preprocessed: MatchingPopup3D(Clone) : FSM


Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 6912.
Total: 104.316696 ms (FindLiveObjects: 0.285200 ms CreateObjectMapping: 0.371800 ms
MarkObjects: 103.590103 ms DeleteObjects: 0.069000 ms)

FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM


FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"BaseUI(Clone)/ChatMgr(Clone)/FriendListFrame(Clone)/ItemsList"

(Filename: Line: 0)

[BattleNet] [Games] Version mismatched. Client:15.2.0.0 Server:1250579 (Void


LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Network.GotoGameServer -- address= 137.221.107.231:1119, game=5113333,


client=34542374, spectateKey=JpcKNH reconnecting=False
FSM not Preprocessed: Card_Hand_Ability_SpellPower_Hint(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ability_SpellPower_HintBurst(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ability_PowerUp(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ally_SummonOut_Medium_PM(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Stealth(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Death(Clone) : FSM Death
FSM not Preprocessed: Card_Play_Ally_SummonOut(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Frozen(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_SummonIn_Medium_PM(Clone) : FSM
AddEventHandlerComponent: PlayMakerMouseEvents
FSM not Preprocessed: Card_Play_Ally_SummonIn(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_SummonIn_Opponent(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_BattleCry(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Enchantment_Positive(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Enchantment_Negative(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Enchantment_Neutral(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Taunt_Stealth(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Trigger(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Zzz(Clone) : FSM
FSM not Preprocessed: Card_Hidden_SummonOut(Clone) : FSM
FSM not Preprocessed: Card_Hidden_SummonIn(Clone) : FSM
FSM not Preprocessed: Card_Hidden_SummonOut_Weapon(Clone) : FSM
FSM not Preprocessed: Card_Play_Hero_EndGame_Win(Clone) : FSM
FSM not Preprocessed: Card_Play_Hero_Opponent_Attack(Clone) : FSM
FSM not Preprocessed: Card_Play_Hero_Friendly_Attack(Clone) : FSM
FSM not Preprocessed: Card_Play_Hero_Frozen(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_Enchantment_Positive(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_Enchantment_Neutral(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_Enchantment_Negative(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_Damage(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_Death(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_Sheathe(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_Unsheathe(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_SummonIn_Opponent(Clone) : FSM
FSM not Preprocessed: Card_Play_Weapon_SummonIn_Friendly(Clone) : FSM
Unloading 4 Unused Serialized files (Serialized files now loaded: 142)

Unloading 4065 unused Assets to reduce memory usage. Loaded Objects now: 12249.
Total: 115.718399 ms (FindLiveObjects: 0.675800 ms CreateObjectMapping: 1.307000 ms
MarkObjects: 107.841202 ms DeleteObjects: 5.893600 ms)

FSM not Preprocessed: Catapult : FSM


FSM not Preprocessed: Hut_Flag : FSM
FSM not Preprocessed: Hut : FSM
FSM not Preprocessed: TowerGate : FSM
FSM not Preprocessed: RockSpire : FSM
FSM not Preprocessed: Zepp : FSM
FSM not Preprocessed: Thorns : FSM
FSM not Preprocessed: Main Camera : FSM
FSM not Preprocessed: ProposeUsageSpell : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: TurnTimer(Clone) : FSM
FSM not Preprocessed: GameObject : FSM
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: Button_FloatyButton : FSM
FSM not Preprocessed: Magni_Armor(Clone) : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
FSM not Preprocessed: HeroSkin_Magni_SocketIn_FX(Clone) : FSM
Beginning Experiment: Gameplay
FSM not Preprocessed: Card_Hand_Ally_SummonIn(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ally_SummonIn(Clone) : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 311 unused Assets to reduce memory usage. Loaded Objects now: 18838.
Total: 134.190094 ms (FindLiveObjects: 1.112700 ms CreateObjectMapping: 1.154800 ms
MarkObjects: 129.142899 ms DeleteObjects: 2.778900 ms)

FSM not Preprocessed: DestroyEvent : FSM


FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: Card_Hand_Ability_HealingDoesDamage_HintBurst(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ability_HealingDoesDamage_Hint(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ability_SummonIn(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ability_HealingDoesDamage_HintBurst(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ability_HealingDoesDamage_Hint(Clone) : FSM
FSM not Preprocessed: Card_Play_Quest(Clone) : FSM
FSM not Preprocessed: Innervate_Untargeted_AE(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Holy_Untargeted_01(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ally_SummonOut(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
FSM not Preprocessed: Card_Play_Ally_DeathSplat(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Fang_Impact_01_Gold(Clone) : FSM
FSM not Preprocessed: Card_Play_Hero_Enchantment_Negative(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Card_Play_Ally_DeathRattle_Idle(Clone) : FSM
FSM not Preprocessed: Arrow_Missile_01(Clone) : FSM
FSM not Preprocessed: Arrow_Impact_01(Clone) : FSM
FSM not Preprocessed: Fang_Impact_01_Gold(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_DeathRattle_Death(Clone) : FSM
FSM not Preprocessed: QuestCompleteSpell_Druid(Clone) : FSM
FSM not Preprocessed: QuestCompleteSpell_Druid_HP_CustomSpawn(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Card_Play_Ally_SummonIn_Opponent(Clone) : FSM
FSM not Preprocessed: Water_Heal_Impact(Clone) : FSM
FSM not Preprocessed: WaterSplash_CustomSpawn(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Enrage(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_WindFury_Burst(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_WindFury_Idle(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
[BattleNet] [LocalStorage] Parsinig of HTTP header failed for State=[Region=US
Usage=hero SHA256=3b5a50975b8039b8711d667a8ff898e8d56392bb1bc27ddcef735538096abdc9
ID=0]
at bgs.LocalStorageAPI.CompleteDownload(bgs.LocalStorageFileState state)
at bgs.LocalStorageAPI.ReceiveCallback(IAsyncResult ar)
at System.Net.Sockets.Socket+SocketAsyncResult.Complete()
at System.Net.Sockets.Socket+Worker.Receive()
------------------------------- (Void LogWarning(System.String, System.String) at :
0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [LocalStorage] Request failed State=[Region=US Usage=hero


SHA256=3b5a50975b8039b8711d667a8ff898e8d56392bb1bc27ddcef735538096abdc9 ID=0]
at bgs.LocalStorageAPI.Process()
at bgs.BattleNetCSharp.ProcessAurora()
at bgs.BattleNet.ProcessAurora()
at Network.ProcessAurora()
at Network.ProcessNetwork()
at Gameplay.Update()
------------------------------- (Void LogWarning(System.String, System.String) at :
0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Downloading of rich presence data from depot failed! (Void
LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Failed resolve rich presence string for "65559" when
substiting variables in "Buscando $0x10017" (Void LogWarning(System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Failed to substitute rich presence variables in: Buscando


$0x10017 (Void LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[BattleNet] [Presence] Failed to resolve rich presence strings (Void
LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Card_Hand_Ability_HealingDoesDamage_HintBurst(Clone) : FSM


FSM not Preprocessed: Card_Hand_Ability_HealingDoesDamage_Hint(Clone) : FSM
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_03(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Silence(Clone) : FSM
[BattleNet] [Presence] Failed resolve rich presence string for "65559" when
substiting variables in "Jugando $0x10017" (Void LogWarning(System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Failed to substitute rich presence variables in: Jugando


$0x10017 (Void LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Failed to resolve rich presence strings (Void


LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Card_Play_Ally_Taunt(Clone) : FSM


FSM not Preprocessed: Card_Play_Ally_Spawn_Minion_Opponent(Clone) : FSM
Finish
Finish
FSM not Preprocessed: Paw_Untargeted_02(Clone) : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Card_Hand_Weapon_SummonOut(Clone) : FSM
FSM not Preprocessed: Rage_HeroicStrike_Cast(Clone) : FSM
FSM not Preprocessed: Arrow_Missile_01(Clone) : FSM
FSM not Preprocessed: Arrow_Impact_01(Clone) : FSM

[*]send echo response


Finish
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: Card_Play_Hero_EndGame_Lose(Clone) : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
[BattleNet] [] ClientConnection.ReceiveCallback failed.
error:System.NullReferenceException: Object reference not set to an instance of an
object
at bgs.ClientConnection`1[PegasusPacket].ReceiveCallback (IAsyncResult ar)
[0x00000] in <filename unknown>:0 (Void Log(LogLevel, System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: TwoScoop : FSM


Ending Experiment
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 10001 unused Assets to reduce memory usage. Loaded Objects now: 12748.
Total: 155.799591 ms (FindLiveObjects: 1.241500 ms CreateObjectMapping: 3.260500 ms
MarkObjects: 115.527901 ms DeleteObjects: 35.769100 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SceneMgr/LoadingScreen/DefeatTwoScoop(Clone)/Hitbox"

(Filename: Line: 0)

FSM not Preprocessed: DrawerClose : FSM


FSM not Preprocessed: DiskLoading : FSM
FSM not Preprocessed: DiskMainMenu : FSM
FSM not Preprocessed: DoorsClose : FSM
FSM not Preprocessed: DrawerOpen : FSM
FSM not Preprocessed: DoorsOpen : FSM
FSM not Preprocessed: ShadowFadeIn : FSM
FSM not Preprocessed: ShadowFadeOut : FSM
FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
FSM not Preprocessed: Tutorial_Play : FSM
FSM not Preprocessed: Startup_SetRotation : FSM
FSM not Preprocessed: CollectionLightState : FSM
FSM not Preprocessed: TutorialLightState : FSM
FSM not Preprocessed: DefaultLightState : FSM
FSM not Preprocessed: PackOpeningLightState : FSM
FSM not Preprocessed: TournamentLightState : FSM
FSM not Preprocessed: ForgeLightState : FSM
FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
FSM not Preprocessed: Blur : FSM
RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM
FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 20022.
Total: 124.229805 ms (FindLiveObjects: 1.124500 ms CreateObjectMapping: 1.039600 ms
MarkObjects: 120.336006 ms DeleteObjects: 1.729000 ms)

[BattleNet] [Games] Version mismatched. Client:15.2.0.0 Server:1250579 (Void


LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Network.GotoGameServer -- address= 137.221.107.235:1119, game=23201546,


client=34542374, spectateKey=acPaHj reconnecting=False
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path
"BaseUI(Clone)/ChatMgr(Clone)/FriendListFrame(Clone)/ItemsList"

(Filename: Line: 0)

Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 3230 unused Assets to reduce memory usage. Loaded Objects now: 19394.
Total: 129.749298 ms (FindLiveObjects: 1.229800 ms CreateObjectMapping: 2.156200 ms
MarkObjects: 119.069000 ms DeleteObjects: 7.293800 ms)
FSM not Preprocessed: Worm : FSM
FSM not Preprocessed: Tombstone1 : FSM
FSM not Preprocessed: Main Camera : FSM
FSM not Preprocessed: ProposeUsageSpell : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: TurnTimer(Clone) : FSM
FSM not Preprocessed: GameObject : FSM
FSM not Preprocessed: Warlock_HeroPower_FX(Clone) : FSM
FSM not Preprocessed: Button_FloatyButton : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: Magni_Armor(Clone) : FSM
FSM not Preprocessed: HeroSkin_Magni_SocketIn_FX(Clone) : FSM
Beginning Experiment: Gameplay
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 1273 unused Assets to reduce memory usage. Loaded Objects now: 20982.
Total: 135.264313 ms (FindLiveObjects: 1.144100 ms CreateObjectMapping: 1.917400 ms
MarkObjects: 128.492691 ms DeleteObjects: 3.709400 ms)

FSM not Preprocessed: DestroyEvent : FSM


FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Arrow_Missile_01(Clone) : FSM
FSM not Preprocessed: Arrow_Impact_01(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Warlock_HeroPower_FX(Clone) : FSM
FSM not Preprocessed: Holy_Untargeted_01(Clone) : FSM
Finish
FSM not Preprocessed: Hellfire_BothSide_Opponent(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Generic_Untargeted_Cast(Clone) : FSM
FSM not Preprocessed: Arrow_Missile_01(Clone) : FSM
FSM not Preprocessed: Arrow_Impact_01(Clone) : FSM
FSM not Preprocessed: Warlock_Tendril_Missile(Clone) : FSM
FSM not Preprocessed: Warlock_SuckIn_Impact_SpellFinish(Clone) : FSM
FSM not Preprocessed: Warlock_BaneOfDoom_Impact(Clone) : FSM
MinionShake: failed to locate MinionShake component

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: ManaDestroy : FSM


FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Rage_HeroicStrike_Cast(Clone) : FSM
Finish
FSM not Preprocessed: Warlock_DarkWispy_Missile(Clone) : FSM
FSM not Preprocessed: Warlock_Damage_Impact(Clone) : FSM
FSM not Preprocessed: SpawnToHand_EVILLeague_TriggeredOnly(Clone) : FSM
FSM not Preprocessed: SpawnToHand_EVILLeague_Impact(Clone) : FSM
FSM not Preprocessed: SpawnToHand_EVILLeague_Impact(Clone) : FSM
FSM not Preprocessed: Ambush_CustomSpawn(Clone) : FSM
FSM not Preprocessed: Ambush_CustomSpawn(Clone) : FSM
FSM not Preprocessed: Ambush_CustomSpawn(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Generic_Untargeted_Cast(Clone) : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_03(Clone) : FSM
FSM not Preprocessed: Card_Hand_Ally_SummonOut_Premium(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_SummonIn_Medium_Premium(Clone) : FSM
AddEventHandlerComponent: PlayMakerMouseEvents
FSM not Preprocessed: Card_Play_Ally_Charge(Clone) : FSM
FSM not Preprocessed: Warlock_Shadow_Buff_Impact(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Holy_Impact_01(Clone) : FSM
FSM not Preprocessed: Hero_Armor : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Card_Hand_Ally_SummonOut_Large_PM(Clone) : FSM
AddEventHandlerComponent: PlayMakerMouseEvents
FSM not Preprocessed: Card_Play_Ally_SummonIn_Large_PM(Clone) : FSM
AddEventHandlerComponent: PlayMakerMouseEvents
Finish
FSM not Preprocessed: Card_Play_Ally_Wiggle(Clone) : FSM
FSM not Preprocessed: Warlock_Precast2(Clone) : FSM
FSM not Preprocessed: Warlock_Missile_01(Clone) : FSM
FSM not Preprocessed: Fireblast_Impact_Purple(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
[BattleNet] [] ClientConnection.ReceiveCallback failed.
error:System.NullReferenceException: Object reference not set to an instance of an
object
at bgs.ClientConnection`1[PegasusPacket].ReceiveCallback (IAsyncResult ar)
[0x00000] in <filename unknown>:0 (Void Log(LogLevel, System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: TwoScoop : FSM


Ending Experiment
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 12180 unused Assets to reduce memory usage. Loaded Objects now: 13084.
Total: 170.548706 ms (FindLiveObjects: 1.565500 ms CreateObjectMapping: 2.947200 ms
MarkObjects: 117.155701 ms DeleteObjects: 48.879898 ms)
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SceneMgr/LoadingScreen/DefeatTwoScoop(Clone)/Hitbox"

(Filename: Line: 0)

FSM not Preprocessed: DrawerClose : FSM


FSM not Preprocessed: DiskLoading : FSM
FSM not Preprocessed: DiskMainMenu : FSM
FSM not Preprocessed: DoorsClose : FSM
FSM not Preprocessed: DrawerOpen : FSM
FSM not Preprocessed: DoorsOpen : FSM
FSM not Preprocessed: ShadowFadeIn : FSM
FSM not Preprocessed: ShadowFadeOut : FSM
FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
FSM not Preprocessed: Tutorial_Play : FSM
FSM not Preprocessed: Startup_SetRotation : FSM
FSM not Preprocessed: CollectionLightState : FSM
FSM not Preprocessed: TutorialLightState : FSM
FSM not Preprocessed: DefaultLightState : FSM
FSM not Preprocessed: PackOpeningLightState : FSM
FSM not Preprocessed: TournamentLightState : FSM
FSM not Preprocessed: ForgeLightState : FSM
FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
FSM not Preprocessed: Blur : FSM
RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM
FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 20357.
Total: 123.551102 ms (FindLiveObjects: 1.168000 ms CreateObjectMapping: 1.262600 ms
MarkObjects: 119.605598 ms DeleteObjects: 1.514200 ms)

FSM not Preprocessed: Card_Hand_Ally_DeathReverse(Clone) : FSM


FSM not Preprocessed: Card_Hand_Ability_DeathReverse(Clone) : FSM
FSM not Preprocessed: Card_Hand_Weapon_DeathReverse(Clone) : FSM
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 2598 unused Assets to reduce memory usage. Loaded Objects now: 15000.
Total: 115.588905 ms (FindLiveObjects: 0.948200 ms CreateObjectMapping: 1.325600 ms
MarkObjects: 109.391899 ms DeleteObjects: 3.922500 ms)

FSM not Preprocessed: DeckGlowAll : FSM


FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 30614.
Total: 134.210907 ms (FindLiveObjects: 1.468000 ms CreateObjectMapping: 2.119900 ms
MarkObjects: 130.471497 ms DeleteObjects: 0.150800 ms)

FSM not Preprocessed: SummonIn_Forge : FSM


FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
Beginning Experiment: CollectionManager
Navigation.PushUnique called for non-static method! - OnBackOutOfDeckContents

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 80 unused Assets to reduce memory usage. Loaded Objects now: 36207.
Total: 135.336288 ms (FindLiveObjects: 1.795600 ms CreateObjectMapping: 2.000100 ms
MarkObjects: 131.230698 ms DeleteObjects: 0.309200 ms)

FSM not Preprocessed: SocketFX : FSM


FSM not Preprocessed: SocketFX : FSM
Unloading 0 Unused Serialized files (Serialized files now loaded: 142)

Unloading 130 unused Assets to reduce memory usage. Loaded Objects now: 40348.
Total: 138.189407 ms (FindLiveObjects: 2.159900 ms CreateObjectMapping: 2.099300 ms
MarkObjects: 133.612610 ms DeleteObjects: 0.316700 ms)

[*]send echo response


FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
Navigation.PushUnique called for non-static method! - OnBackOutOfDeckContents

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)


The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object '<null>') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

The referenced script on this Behaviour (Game Object 'Dust Particle') is missing!

(Filename: Line: 1744)

FSM not Preprocessed: ChooseButton : FSM


Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 568 unused Assets to reduce memory usage. Loaded Objects now: 41957.
Total: 138.831009 ms (FindLiveObjects: 2.099600 ms CreateObjectMapping: 2.131200 ms
MarkObjects: 133.797302 ms DeleteObjects: 0.802100 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 142)

Unloading 88 unused Assets to reduce memory usage. Loaded Objects now: 42157.
Total: 141.696198 ms (FindLiveObjects: 2.280100 ms CreateObjectMapping: 2.312000 ms
MarkObjects: 136.858902 ms DeleteObjects: 0.244500 ms)

FSM not Preprocessed: SocketFX : FSM


FSM not Preprocessed: SocketFX : FSM
Navigation.PushUnique called for non-static method! - OnBackOutOfDeckContents

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 142)

Unloading 2877 unused Assets to reduce memory usage. Loaded Objects now: 44581.
Total: 141.747498 ms (FindLiveObjects: 2.571300 ms CreateObjectMapping: 3.731800 ms
MarkObjects: 129.948608 ms DeleteObjects: 5.495200 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 142)

Unloading 1529 unused Assets to reduce memory usage. Loaded Objects now: 45557.
Total: 139.207703 ms (FindLiveObjects: 2.432600 ms CreateObjectMapping: 3.139500 ms
MarkObjects: 130.887100 ms DeleteObjects: 2.747700 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 142)

Unloading 225 unused Assets to reduce memory usage. Loaded Objects now: 45573.
Total: 141.635406 ms (FindLiveObjects: 2.503700 ms CreateObjectMapping: 2.577900 ms
MarkObjects: 136.188293 ms DeleteObjects: 0.364900 ms)

Ending Experiment
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 7622 unused Assets to reduce memory usage. Loaded Objects now: 15180.
Total: 139.712494 ms (FindLiveObjects: 1.023900 ms CreateObjectMapping: 2.224400 ms
MarkObjects: 120.612000 ms DeleteObjects: 15.851600 ms)

FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM


FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
[BattleNet] [Games] Version mismatched. Client:15.2.0.0 Server:1250579 (Void
LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Network.GotoGameServer -- address= 137.221.107.217:1119, game=27329791,


client=34542374, spectateKey=lFgiaB reconnecting=False
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 3448 unused Assets to reduce memory usage. Loaded Objects now: 14998.
Total: 144.210297 ms (FindLiveObjects: 1.005000 ms CreateObjectMapping: 1.368900 ms
MarkObjects: 123.505798 ms DeleteObjects: 18.330000 ms)

FSM not Preprocessed: MOP_Farm_Pumpkin1 : FSM


AddEventHandlerComponent: PlayMakerFixedUpdate
FSM not Preprocessed: MOP_Farm_Pumpkin2 : FSM
AddEventHandlerComponent: PlayMakerFixedUpdate
FSM not Preprocessed: MOP_Farm_Pumpkin3 : FSM
AddEventHandlerComponent: PlayMakerFixedUpdate
FSM not Preprocessed: MOP_Gong_Root : FSM
FSM not Preprocessed: MOP_Sanctuary_Window : FSM
FSM not Preprocessed: MOP_Sanctuary_Kite_Skinned : FSM
FSM not Preprocessed: MOP_Sanctuary_KitePole : FSM
FSM not Preprocessed: MOP_Sanctuary_Lamp : FSM
FSM not Preprocessed: MOP_Mill_Door : FSM
FSM not Preprocessed: MOP_Mill_Wheel : FSM
FSM not Preprocessed: BushFlower01_mesh : FSM
FSM not Preprocessed: BushFlower02_mesh : FSM
FSM not Preprocessed: BushFlower03_mesh : FSM
FSM not Preprocessed: BushFlower04_mesh : FSM
FSM not Preprocessed: BushFlower05_mesh : FSM
FSM not Preprocessed: BushFlower011_mesh : FSM
FSM not Preprocessed: BushFlower06_mesh : FSM
FSM not Preprocessed: BushFlower07_mesh : FSM
FSM not Preprocessed: BushFlower08_mesh : FSM
FSM not Preprocessed: BushFlower09_mesh : FSM
FSM not Preprocessed: BushFlower10_mesh : FSM
FSM not Preprocessed: Main Camera : FSM
FSM not Preprocessed: ProposeUsageSpell : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: TurnTimer(Clone) : FSM
FSM not Preprocessed: GameObject : FSM
FSM not Preprocessed: Button_FloatyButton : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: Magni_Armor(Clone) : FSM
FSM not Preprocessed: HeroSkin_Magni_SocketIn_FX(Clone) : FSM
Beginning Experiment: Gameplay
FSM not Preprocessed: Card_Hand_Ally_SummonIn(Clone) : FSM
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 243 unused Assets to reduce memory usage. Loaded Objects now: 21502.
Total: 132.397690 ms (FindLiveObjects: 0.967200 ms CreateObjectMapping: 1.702200 ms
MarkObjects: 127.192497 ms DeleteObjects: 2.535300 ms)

FSM not Preprocessed: DestroyEvent : FSM


FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Holy_Untargeted_01(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Aura(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM

[*]send echo response


FSM not Preprocessed: Card_Play_Secret_Mage(Clone) : FSM
FSM not Preprocessed: Death : FSM
Finish
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
FSM not Preprocessed: Holy_Impact_01(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: Card_Play_HeroPower_SpellPower(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_Aura_Echo(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Card_Play_Ally_SummonIn_Premium(Clone) : FSM
FSM not Preprocessed: Rage_HeroicStrike_Cast(Clone) : FSM
FSM not Preprocessed: Card_Play_Ally_SummonIn_Opponent(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Card_Play_Secret_Mage(Clone) : FSM
FSM not Preprocessed: Death : FSM
Finish
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
FSM not Preprocessed: Arrow_Missile_01(Clone) : FSM
FSM not Preprocessed: Arrow_Impact_01(Clone) : FSM
FSM not Preprocessed: Secret_Banner_Mage(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Idle(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Arcane_Idle_03(Clone) : FSM
FSM not Preprocessed: Arcane_Missiles_02(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_06(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
Finish
FSM not Preprocessed: Arcane_Impact_03(Clone) : FSM
FSM not Preprocessed: Generic_Untargeted_Cast(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
Finish
FSM not Preprocessed: Sneaky_KnifeJuggler_Missile(Clone) : FSM
FSM not Preprocessed: Sneaky_Attack_Impact_KniveJuggler(Clone) : FSM
Finish
Finish
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM

[*]send echo response


[BattleNet] [] ClientConnection.ReceiveCallback failed.
error:System.NullReferenceException: Object reference not set to an instance of an
object
at bgs.ClientConnection`1[PegasusPacket].ReceiveCallback (IAsyncResult ar)
[0x00000] in <filename unknown>:0 (Void Log(LogLevel, System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: TwoScoop : FSM


Ending Experiment
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 11452 unused Assets to reduce memory usage. Loaded Objects now: 14105.
Total: 168.366302 ms (FindLiveObjects: 1.326100 ms CreateObjectMapping: 3.596800 ms
MarkObjects: 120.370201 ms DeleteObjects: 43.072701 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SceneMgr/LoadingScreen/DefeatTwoScoop(Clone)/Hitbox"
(Filename: Line: 0)

FSM not Preprocessed: DrawerClose : FSM


FSM not Preprocessed: DiskLoading : FSM
FSM not Preprocessed: DiskMainMenu : FSM
FSM not Preprocessed: DoorsClose : FSM
FSM not Preprocessed: DrawerOpen : FSM
FSM not Preprocessed: DoorsOpen : FSM
FSM not Preprocessed: ShadowFadeIn : FSM
FSM not Preprocessed: ShadowFadeOut : FSM
FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
FSM not Preprocessed: Tutorial_Play : FSM
FSM not Preprocessed: Startup_SetRotation : FSM
FSM not Preprocessed: CollectionLightState : FSM
FSM not Preprocessed: TutorialLightState : FSM
FSM not Preprocessed: DefaultLightState : FSM
FSM not Preprocessed: PackOpeningLightState : FSM
FSM not Preprocessed: TournamentLightState : FSM
FSM not Preprocessed: ForgeLightState : FSM
FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
FSM not Preprocessed: Blur : FSM
RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM
FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 21309.
Total: 129.799103 ms (FindLiveObjects: 1.112400 ms CreateObjectMapping: 1.773500 ms
MarkObjects: 125.115204 ms DeleteObjects: 1.797200 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 2615 unused Assets to reduce memory usage. Loaded Objects now: 15801.
Total: 120.741898 ms (FindLiveObjects: 1.011600 ms CreateObjectMapping: 1.467700 ms
MarkObjects: 114.400604 ms DeleteObjects: 3.861300 ms)

FSM not Preprocessed: DeckGlowAll : FSM


FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 31 unused Assets to reduce memory usage. Loaded Objects now: 31184.
Total: 135.021805 ms (FindLiveObjects: 1.495000 ms CreateObjectMapping: 1.914900 ms
MarkObjects: 131.507904 ms DeleteObjects: 0.103300 ms)

FSM not Preprocessed: SummonIn_Forge : FSM


FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
Beginning Experiment: CollectionManager
Navigation.PushUnique called for non-static method! - OnBackOutOfDeckContents

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 77 unused Assets to reduce memory usage. Loaded Objects now: 36973.
Total: 136.674301 ms (FindLiveObjects: 1.888600 ms CreateObjectMapping: 2.141400 ms
MarkObjects: 132.402603 ms DeleteObjects: 0.241000 ms)

FSM not Preprocessed: SocketFX : FSM


FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
FSM not Preprocessed: SocketFX : FSM
Ending Experiment
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 5845 unused Assets to reduce memory usage. Loaded Objects now: 16262.
Total: 136.964096 ms (FindLiveObjects: 1.021600 ms CreateObjectMapping: 2.166800 ms
MarkObjects: 122.571106 ms DeleteObjects: 11.203700 ms)

FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM


FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
[BattleNet] [Games] Version mismatched. Client:15.2.0.0 Server:1250579 (Void
LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Network.GotoGameServer -- address= 137.221.107.23:1119, game=1640392,


client=34542374, spectateKey=onaogP reconnecting=False
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 3419 unused Assets to reduce memory usage. Loaded Objects now: 16181.
Total: 143.178406 ms (FindLiveObjects: 1.067400 ms CreateObjectMapping: 2.163800 ms
MarkObjects: 122.146400 ms DeleteObjects: 17.800299 ms)

FSM not Preprocessed: Gem : FSM


FSM not Preprocessed: Brick1 : FSM
FSM not Preprocessed: Brick2 : FSM
FSM not Preprocessed: Brick3 : FSM
FSM not Preprocessed: Scarab : FSM
FSM not Preprocessed: SandClick : FSM
FSM not Preprocessed: Cube : FSM
FSM not Preprocessed: Tube1 : FSM
FSM not Preprocessed: Tube2 : FSM
FSM not Preprocessed: Snakes : FSM
FSM not Preprocessed: SandFall : FSM
FSM not Preprocessed: Grate : FSM
FSM not Preprocessed: Ring : FSM
FSM not Preprocessed: Gem : FSM
FSM not Preprocessed: Ear : FSM
FSM not Preprocessed: Head : FSM
FSM not Preprocessed: Rock1 : FSM
FSM not Preprocessed: GemLeft : FSM
FSM not Preprocessed: GemRight : FSM
FSM not Preprocessed: Toe6 : FSM
FSM not Preprocessed: Toe7 : FSM
FSM not Preprocessed: Toe8 : FSM
FSM not Preprocessed: Toe9 : FSM
FSM not Preprocessed: Toe10 : FSM
FSM not Preprocessed: Toe1 : FSM
FSM not Preprocessed: Toe2 : FSM
FSM not Preprocessed: Toe3 : FSM
FSM not Preprocessed: Toe4 : FSM
FSM not Preprocessed: Toe5 : FSM
FSM not Preprocessed: Foot_Left_ClickSound_Hollow : FSM
FSM not Preprocessed: Foot_Right_ClickSound_Rock : FSM
FSM not Preprocessed: SandClick : FSM
FSM not Preprocessed: Reward : RewardFSM
FSM not Preprocessed: Celebrate : CelebrateFSM
FSM not Preprocessed: Main Camera : FSM
FSM not Preprocessed: ProposeUsageSpell : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: TurnTimer(Clone) : FSM
FSM not Preprocessed: GameObject : FSM
FSM not Preprocessed: Shaman_HeroPower_FX(Clone) : FSM
FSM not Preprocessed: Button_FloatyButton : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: Magni_Armor(Clone) : FSM
FSM not Preprocessed: HeroSkin_Magni_SocketIn_FX(Clone) : FSM
Beginning Experiment: Gameplay
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 258 unused Assets to reduce memory usage. Loaded Objects now: 22914.
Total: 138.520599 ms (FindLiveObjects: 1.148600 ms CreateObjectMapping: 2.052600 ms
MarkObjects: 133.010193 ms DeleteObjects: 2.308500 ms)

FSM not Preprocessed: DestroyEvent : FSM


FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Holy_Untargeted_01(Clone) : FSM
Finish
[BattleNet] [Presence] Failed resolve rich presence string for "65559" when
substiting variables in "Buscando $0x10017" (Void LogWarning(System.String,
System.String) at :0)
(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Failed to substitute rich presence variables in: Buscando


$0x10017 (Void LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Failed to resolve rich presence strings (Void


LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: SpawnToHand_LightningSparks_FX(Clone) : FSM


FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Rage_HeroicStrike_Cast(Clone) : FSM
FSM not Preprocessed: Toe1 : FSM
FSM not Preprocessed: Toe2 : FSM
FSM not Preprocessed: Toe3 : FSM
FSM not Preprocessed: Toe4 : FSM
FSM not Preprocessed: Toe5 : FSM
FSM not Preprocessed: Toe1 : FSM
FSM not Preprocessed: Toe2 : FSM
FSM not Preprocessed: Toe3 : FSM
FSM not Preprocessed: Toe4 : FSM
FSM not Preprocessed: Toe5 : FSM
FSM not Preprocessed: Card_Play_Ally_Reborn(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
FSM not Preprocessed: Card_Play_Ally_Reborn_CustomDeath(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Card_Play_Ally_Reborn_CustomSpawn(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
[BattleNet] [Presence] Failed resolve rich presence string for "65559" when
substiting variables in "Jugando $0x10017" (Void LogWarning(System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

[BattleNet] [Presence] Failed to substitute rich presence variables in: Jugando


$0x10017 (Void LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
[BattleNet] [Presence] Failed to resolve rich presence strings (Void
LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Rage_HeroicStrike_Cast(Clone) : FSM


FSM not Preprocessed: Rage_Idle_01(Clone) : FSM
FSM not Preprocessed: Rage_InnerRage(Clone) : FSM
Finish
FSM not Preprocessed: Totem_CustomSpawn(Clone) : FSM
FSM not Preprocessed: Totem_Untargeted_01(Clone) : FSM
FSM not Preprocessed: Totem_Impact_01(Clone) : FSM
FSM not Preprocessed: Totem_Impact_01(Clone) : FSM
FSM not Preprocessed: SpawnToHand_EVILLeague_Lackey(Clone) : FSM
FSM not Preprocessed: SpawnToHand_CardToHand_AudioOnly(Clone) : FSM
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Arrow_Missile_01(Clone) : FSM
FSM not Preprocessed: Arrow_Impact_01(Clone) : FSM
FSM not Preprocessed: Shaman_HeroPower_FX(Clone) : FSM
FSM not Preprocessed: UnstableEvolution_Impact(Clone) : FSM

[*]send echo response


FSM not Preprocessed: SpawnToHand_LightningSparks_FX(Clone) : FSM
FSM not Preprocessed: FelHoundPortal_FX(Clone) : FSM
FSM not Preprocessed: FelFire_Green_CustomSpawn_Random(Clone) : FSM
FSM not Preprocessed: FelHoundPortal_FX(Clone) : FSM
FSM not Preprocessed: FelFire_Green_CustomSpawn_Random(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: SpawnToHand_EVILLeague_Lackey(Clone) : FSM
FSM not Preprocessed: SpawnToHand_CardToHand_AudioOnly(Clone) : FSM
Finish
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
[BattleNet] [] ClientConnection.ReceiveCallback failed.
error:System.NullReferenceException: Object reference not set to an instance of an
object
at bgs.ClientConnection`1[PegasusPacket].ReceiveCallback (IAsyncResult ar)
[0x00000] in <filename unknown>:0 (Void Log(LogLevel, System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: TwoScoop : FSM


FSM not Preprocessed: Crown : FSM
FSM not Preprocessed: Crown : FSM
FSM not Preprocessed: GoldSack : FSM
FSM not Preprocessed: Crown : FSM
FSM not Preprocessed: Crown : FSM
FSM not Preprocessed: Crown : FSM
FSM not Preprocessed: GoldSack : FSM
FSM not Preprocessed: Crown : FSM
FSM not Preprocessed: Crown : FSM
FSM not Preprocessed: Crown : FSM
FSM not Preprocessed: GoldSack : FSM
FSM not Preprocessed: Crown : FSM
Ending Experiment
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 10363 unused Assets to reduce memory usage. Loaded Objects now: 15812.
Total: 168.779297 ms (FindLiveObjects: 1.543600 ms CreateObjectMapping: 2.560600 ms
MarkObjects: 124.507301 ms DeleteObjects: 40.167099 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SceneMgr/LoadingScreen/VictoryTwoScoop(Clone)/Hitbox"

(Filename: Line: 0)

FSM not Preprocessed: DrawerClose : FSM


FSM not Preprocessed: DiskLoading : FSM
FSM not Preprocessed: DiskMainMenu : FSM
FSM not Preprocessed: DoorsClose : FSM
FSM not Preprocessed: DrawerOpen : FSM
FSM not Preprocessed: DoorsOpen : FSM
FSM not Preprocessed: ShadowFadeIn : FSM
FSM not Preprocessed: ShadowFadeOut : FSM
FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
FSM not Preprocessed: Tutorial_Play : FSM
FSM not Preprocessed: Startup_SetRotation : FSM
FSM not Preprocessed: CollectionLightState : FSM
FSM not Preprocessed: TutorialLightState : FSM
FSM not Preprocessed: DefaultLightState : FSM
FSM not Preprocessed: PackOpeningLightState : FSM
FSM not Preprocessed: TournamentLightState : FSM
FSM not Preprocessed: ForgeLightState : FSM
FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
FSM not Preprocessed: Blur : FSM
RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM
FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 378 unused Assets to reduce memory usage. Loaded Objects now: 22548.
Total: 131.780396 ms (FindLiveObjects: 1.141000 ms CreateObjectMapping: 1.655700 ms
MarkObjects: 127.258896 ms DeleteObjects: 1.724100 ms)

[BattleNet] [Games] Version mismatched. Client:15.2.0.0 Server:1250579 (Void


LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Network.GotoGameServer -- address= 137.221.107.19:1119, game=15926159,


client=34542374, spectateKey=PLJbLg reconnecting=False
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 2778 unused Assets to reduce memory usage. Loaded Objects now: 17239.
Total: 131.402298 ms (FindLiveObjects: 0.960900 ms CreateObjectMapping: 1.975800 ms
MarkObjects: 122.649101 ms DeleteObjects: 5.815900 ms)

FSM not Preprocessed: MechPoke : FSM


FSM not Preprocessed: Rock : FSM
FSM not Preprocessed: Tank_Glass : FSM
FSM not Preprocessed: Vine01 : FSM
FSM not Preprocessed: TeleporterButton : FSM
FSM not Preprocessed: Panel : FSM
FSM not Preprocessed: Main Camera : FSM
FSM not Preprocessed: ProposeUsageSpell : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: TurnTimer(Clone) : FSM
FSM not Preprocessed: GameObject : FSM
FSM not Preprocessed: Button_FloatyButton : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: Magni_Armor(Clone) : FSM
FSM not Preprocessed: HeroSkin_Magni_SocketIn_FX(Clone) : FSM
Beginning Experiment: Gameplay
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 274 unused Assets to reduce memory usage. Loaded Objects now: 24145.
Total: 140.250107 ms (FindLiveObjects: 1.160200 ms CreateObjectMapping: 2.244100 ms
MarkObjects: 134.537292 ms DeleteObjects: 2.308100 ms)

FSM not Preprocessed: DestroyEvent : FSM


FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Generic_Untargeted_Cast(Clone) : FSM
FSM not Preprocessed: Card_Play_Secret_Mage(Clone) : FSM
FSM not Preprocessed: Death : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Arrow_Missile_01(Clone) : FSM
FSM not Preprocessed: Arrow_Impact_01(Clone) : FSM
FSM not Preprocessed: Secret_Banner_Mage(Clone) : FSM
Finish
Finish
Finish
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Card_Play_Ally_SpellPower(Clone) : FSM
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Rage_HeroicStrike_Cast(Clone) : FSM
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
FSM not Preprocessed: Rage_Idle_01(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_03(Clone) : FSM
FSM not Preprocessed: Rage_InnerRage(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Card_Play_Secret_Mage(Clone) : FSM
FSM not Preprocessed: Death : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
Finish
FSM not Preprocessed: Arcane_Impact_03(Clone) : FSM
Finish
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
FSM not Preprocessed: Arcane_Missiles_01(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_01(Clone) : FSM
FSM not Preprocessed: Arcane_Missiles_01(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_01(Clone) : FSM
FSM not Preprocessed: Arcane_Missiles_01(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_01(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Idle(Clone) : FSM
FSM not Preprocessed: Fireball_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Hero_Armor : FSM

[*]send echo response


FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_03(Clone) : FSM
FSM not Preprocessed: Generic_Untargeted_Cast(Clone) : FSM
FSM not Preprocessed: Hero_Armor : FSM
FSM not Preprocessed: Hero_Armor : FSM
FSM not Preprocessed: Hero_Armor : FSM
FSM not Preprocessed: Arcane_Untargeted_Intellect(Clone) : FSM
FSM not Preprocessed: Holy_Untargeted_01(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Secret_Banner_Mage(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Idle(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Card_Play_Secret_Mage(Clone) : FSM
FSM not Preprocessed: Death : FSM
Finish
FSM not Preprocessed: Arcane_Untargeted_Intellect(Clone) : FSM
Finish
Finish
FSM not Preprocessed: Card_Play_Ally_Taunt_Premium(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Brawl_Dust_Effects(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
Finish
FSM not Preprocessed: AcidGlob_Missile(Clone) : FSM
FSM not Preprocessed: AcidGlob_Impact(Clone) : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
Finish
Finish
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: Brawl_Dust_Effects(Clone) : FSM
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
FSM not Preprocessed: Polymorph_Impact(Clone) : FSM
FSM not Preprocessed: Fireball_Idle(Clone) : FSM
FSM not Preprocessed: Fireball_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireball_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Idle(Clone) : FSM
FSM not Preprocessed: Fireblast_Missile(Clone) : FSM
Finish
FSM not Preprocessed: Fireblast_Impact(Clone) : FSM
Finish
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
Finish
FSM not Preprocessed: Sneaky_KnifeJuggler_Missile(Clone) : FSM
FSM not Preprocessed: Sneaky_Attack_Impact_KniveJuggler(Clone) : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
[BattleNet] [] ClientConnection.ReceiveCallback failed.
error:System.NullReferenceException: Object reference not set to an instance of an
object
at bgs.ClientConnection`1[PegasusPacket].ReceiveCallback (IAsyncResult ar)
[0x00000] in <filename unknown>:0 (Void Log(LogLevel, System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: TwoScoop : FSM


Ending Experiment
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 13913 unused Assets to reduce memory usage. Loaded Objects now: 15574.
Total: 207.426208 ms (FindLiveObjects: 2.128100 ms CreateObjectMapping: 2.986100 ms
MarkObjects: 124.628204 ms DeleteObjects: 77.683098 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SceneMgr/LoadingScreen/DefeatTwoScoop(Clone)/Hitbox"

(Filename: Line: 0)

FSM not Preprocessed: DrawerClose : FSM


FSM not Preprocessed: DiskLoading : FSM
FSM not Preprocessed: DiskMainMenu : FSM
FSM not Preprocessed: DoorsClose : FSM
FSM not Preprocessed: DrawerOpen : FSM
FSM not Preprocessed: DoorsOpen : FSM
FSM not Preprocessed: ShadowFadeIn : FSM
FSM not Preprocessed: ShadowFadeOut : FSM
FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
FSM not Preprocessed: Tutorial_Play : FSM
FSM not Preprocessed: Startup_SetRotation : FSM
FSM not Preprocessed: CollectionLightState : FSM
FSM not Preprocessed: TutorialLightState : FSM
FSM not Preprocessed: DefaultLightState : FSM
FSM not Preprocessed: PackOpeningLightState : FSM
FSM not Preprocessed: TournamentLightState : FSM
FSM not Preprocessed: ForgeLightState : FSM
FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
FSM not Preprocessed: Blur : FSM
RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM
FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 22773.
Total: 134.274704 ms (FindLiveObjects: 1.115600 ms CreateObjectMapping: 1.869100 ms
MarkObjects: 129.769211 ms DeleteObjects: 1.520000 ms)

[BattleNet] [Games] Version mismatched. Client:15.2.0.0 Server:1250579 (Void


LogWarning(System.String, System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Network.GotoGameServer -- address= 137.221.107.148:1119, game=16516479,


client=34542374, spectateKey=FgGief reconnecting=False
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 2778 unused Assets to reduce memory usage. Loaded Objects now: 17470.
Total: 132.740097 ms (FindLiveObjects: 0.999600 ms CreateObjectMapping: 1.863300 ms
MarkObjects: 124.569801 ms DeleteObjects: 5.306600 ms)

FSM not Preprocessed: Main Camera : FSM


FSM not Preprocessed: ProposeUsageSpell : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: Fatigue_DeckGlow : FSM
FSM not Preprocessed: TurnTimer(Clone) : FSM
FSM not Preprocessed: GameObject : FSM
FSM not Preprocessed: Shaman_HeroPower_FX(Clone) : FSM
FSM not Preprocessed: Button_FloatyButton : FSM
FSM not Preprocessed: Hero_Armor(Clone) : FSM
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: Magni_Armor(Clone) : FSM
FSM not Preprocessed: HeroSkin_Magni_SocketIn_FX(Clone) : FSM
Beginning Experiment: Gameplay
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 258 unused Assets to reduce memory usage. Loaded Objects now: 24433.
Total: 139.099304 ms (FindLiveObjects: 1.169100 ms CreateObjectMapping: 2.089200 ms
MarkObjects: 132.945694 ms DeleteObjects: 2.894600 ms)

FSM not Preprocessed: DestroyEvent : FSM


FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM

[*]send echo response


FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
Finish
FSM not Preprocessed: Magni_HeroPower(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Arcane_Idle_01(Clone) : FSM
FSM not Preprocessed: Arcane_Impact_03(Clone) : FSM
FSM not Preprocessed: WeeBot_CustomSpawn(Clone) : FSM
FSM not Preprocessed: WeeBot_CustomSpawn(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Poison_Spit_Impact(Clone) : FSM
Poison_Spit_Impact(Clone) (Spell).BuildFsmStateMap() - Found 2 states for
SpellStateType ACTION. There should be 1.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Poison_Spit_Impact(Clone) (Spell).BuildFsmStateMap() - Found 2 transitions for


SpellStateType ACTION. There should be 1.

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Card_Play_Ally_Poisonous(Clone) : FSM


FSM not Preprocessed: Nature_Idle_01(Clone) : FSM
FSM not Preprocessed: Nature_Spirit_Impact(Clone) : FSM
FSM not Preprocessed: Nature_Spirit_Impact(Clone) : FSM
FSM not Preprocessed: Nature_Spirit_Impact(Clone) : FSM
FSM not Preprocessed: Nature_Spirit_Impact(Clone) : FSM
FSM not Preprocessed: Nature_Spirit_Impact(Clone) : FSM
FSM not Preprocessed: Nature_Spirit_Impact(Clone) : FSM
FSM not Preprocessed: Nature_Spirit_Impact(Clone) : FSM
FSM not Preprocessed: WaterSplash_CustomSpawn(Clone) : FSM
FSM not Preprocessed: WaterSplash_CustomSpawn(Clone) : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
Finish
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Generic_Untargeted_Cast(Clone) : FSM
Finish
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: ManaDestroy : FSM
FSM not Preprocessed: Temp_ManaDestroy : FSM
FSM not Preprocessed: Brawl_Dust_Effects(Clone) : FSM
FSM not Preprocessed: WaterSplash_CustomSpawn(Clone) : FSM
FSM not Preprocessed: WaterSplash_CustomSpawn(Clone) : FSM
FSM not Preprocessed: WaterSplash_CustomSpawn(Clone) : FSM
FSM not Preprocessed: WaterSplash_CustomSpawn(Clone) : FSM

[*]send echo response


FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: Nature_Impact_01(Clone) : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
FSM not Preprocessed: DestroyEvent : FSM
FSM not Preprocessed: ShowEvent : FSM
[BattleNet] [] ClientConnection.ReceiveCallback failed.
error:System.NullReferenceException: Object reference not set to an instance of an
object
at bgs.ClientConnection`1[PegasusPacket].ReceiveCallback (IAsyncResult ar)
[0x00000] in <filename unknown>:0 (Void Log(LogLevel, System.String,
System.String) at :0)

(Filename:
C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: TwoScoop : FSM


Ending Experiment
Unloading 2 Unused Serialized files (Serialized files now loaded: 142)

Unloading 10542 unused Assets to reduce memory usage. Loaded Objects now: 15637.
Total: 163.656998 ms (FindLiveObjects: 1.289800 ms CreateObjectMapping: 2.965100 ms
MarkObjects: 117.702995 ms DeleteObjects: 41.698399 ms)

BoxColliders does not support negative scale or size.


The effective box size has been forced positive and is likely to give unexpected
collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider.
Scene hierarchy path "SceneMgr/LoadingScreen/DefeatTwoScoop(Clone)/Hitbox"

(Filename: Line: 0)

FSM not Preprocessed: DrawerClose : FSM


FSM not Preprocessed: DiskLoading : FSM
FSM not Preprocessed: DiskMainMenu : FSM
FSM not Preprocessed: DoorsClose : FSM
FSM not Preprocessed: DrawerOpen : FSM
FSM not Preprocessed: DoorsOpen : FSM
FSM not Preprocessed: ShadowFadeIn : FSM
FSM not Preprocessed: ShadowFadeOut : FSM
FSM not Preprocessed: Startup_Hub : FSM
FSM not Preprocessed: Startup_Tutorial : FSM
FSM not Preprocessed: Tutorial_Play : FSM
FSM not Preprocessed: Startup_SetRotation : FSM
FSM not Preprocessed: CollectionLightState : FSM
FSM not Preprocessed: TutorialLightState : FSM
FSM not Preprocessed: DefaultLightState : FSM
FSM not Preprocessed: PackOpeningLightState : FSM
FSM not Preprocessed: TournamentLightState : FSM
FSM not Preprocessed: ForgeLightState : FSM
FSM not Preprocessed: TavernBrawlButton : FSM
FSM not Preprocessed: ForgeButton : FSM
FSM not Preprocessed: SoloAdventuresButton : FSM
FSM not Preprocessed: TournamentButton : FSM
FSM not Preprocessed: Button_Collection_mesh : FSM
FSM not Preprocessed: Button_OpenPacks_mesh : FSM
FSM not Preprocessed: FadeFromBlack : FSM
FSM not Preprocessed: Blur : FSM
RegisterScreenBox tempGuardianVars=NetCache+NetCacheFeatures
FSM not Preprocessed: MatchingPopup3D(Clone) : FSM
FSM not Preprocessed: HeroPickerFrame_Wild_Glows : FSM
FSM not Preprocessed: WildGlowBurst : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: HeroPickerButtonWidget(Clone) : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: CollectionDeck(Clone) : FSM
FSM not Preprocessed: SummonIn_Forge : FSM
FSM not Preprocessed: WildGlowBurst : FSM
Unloading 3 Unused Serialized files (Serialized files now loaded: 142)

Unloading 252 unused Assets to reduce memory usage. Loaded Objects now: 22836.
Total: 128.535492 ms (FindLiveObjects: 1.158800 ms CreateObjectMapping: 1.693800 ms
MarkObjects: 123.894699 ms DeleteObjects: 1.787500 ms)

state.www.isDone
Setting up 2 worker threads for Enlighten.
Thread -> id: 1234 -> priority: 1
Thread -> id: a70 -> priority: 1
Fallback handler could not load library D:/Hearthstone/Hearthstone_Data/Mono/agent
Fallback handler could not load library
D:/Hearthstone/Hearthstone_Data/Mono/.\agent
Fallback handler could not load library D:/Hearthstone/Hearthstone_Data/Mono/agent
Fallback handler could not load library
D:/Hearthstone/Hearthstone_Data/Mono/libagent
Fallback handler could not load library
D:/Hearthstone/Hearthstone_Data/Mono/.\libagent
Fallback handler could not load library
D:/Hearthstone/Hearthstone_Data/Mono/libagent
[UpdateManager] Shutdown

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