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Tammeraut’s Fate Quick Reference

Set up: Morley the Dwarf is overdue, tasked with liquidating Aubreck’s assets to pay the
party.
Morley is trustworthy but also has a gambling problem. He owes a lot of money to
Gellen Primewater’s syndicate (Scarlet Brotherhood). Brotherhood agents have tracked
him to Uskarn.
Spotting them, Morley fled on the ferry as it was leaving for Firewatch island.

Harpy Attack: Harpy Matriarch disguised as old woman weeping over dead body. She
and 8 harpies will attack, attempting to lure the party into the sea.

Corpse is the hermit Philpert who escaped the attack. He drowned.

Uskarn:
Tavern: The Fog and Frog
Barkeep: Skeldruff
Sherriff: Feldrin, human knight & 12 veterans

Firewatch Island:
3 miles from Uskarn
Ferry runs once every other day at first light
Ferryman: Ulder, short-tempered half-orc

800’x400’
Dominated by 3 large hills, hermitage nestled between them
Beacon tower and bell tower

Rasp the Peryton:


Will attack solo or weakened parties. Will attack ships, seeking to destroy their
sails, leaving
them stranded

01. Pier and Beach - Tracks to and from water to hermitage.


02. Garden - Well tended vegetable garden. Stairs east & west lead to 2nd floor
walkway (area 15)
Assassin Vine surround base of the bell tower.
Garden tools neatly stacked against base of wall.
Doors to hermitage broken open, look to have been barricaded, smashed again
03. Yard & Cistern - Two sea hags & invisible stalker hide in the scrub near the wall. Will
only attack if
party gets too close. Hags flee if stalker slain.
Hags have hidden 125gp, gold tortoise paperweight (100gp) and 2 potions of
greater healing
04. Main Entry - broken planking, debris, blood stains. Footprints encrusted with salt.
Arrow slits in east wall, full of cobwebs. Arrow slits in west wall bricked over.
05. Midden - waste dump. Giant rats. Brooch of shielding hidden in shit. Sewer plague.
06. Archers post - Empty, ladder leads to trapdoor in ceiling (area 19)
07. Scullery - cookware and blood. Tub full of dirty water. False ivory teeth (150gp).
Door to courtyard blockaded.
08. Dining Hall - Large hearth, remains of smashed table
09. Library - Faded tapestries of maritime scenes, shag carpeting, mostly religious
tomes. Poem on desk:
Beware the sea and its scarlet harbinger.
Beware the sword and death that await.
For guidance, we beseech almighty Storm Lord;
Consign to our foes Tammeraut’s fate.

Four spell scrolls: gust of wind, speak with animals, speak with plants, control water
10. Distillery - Open only to courtyard. Rotgut, DC14 or poisoned for 1d4 hours.
Trapdoor up to area
21.
11. Hermit Cells - Partitioned with curtains, room is a shambles, blood & gore
3 rat swarms per round if the party lingers
12. Kitchen - Door barricaded. Clean. Kettle with cold soup. Door to 14 locked.
oil of slipperiness hidden in a cupboard
13. Larder - Shelves of food, hanging sausages, bin of potatos. Potatos are all over the
floor.
Hidden passage to area 25.
14. Grotto - Boat smashed full of holes. Underneath the water a dozen corpses
collected in a net
being eaten by fish. 3 chuul feed within the net. Will attack if anyone enters the
water.
15. Old Storeroom - Locked. Rotted barrels & crates. Green slime. DC16 Perception to
notice.

Second Floor

16. Junk Room - Rope, wood, nails, crowbar, saw. 12 +2 bolts/arrows


17. Battlement - Door barricaded from inside. Overlooks grotto. Arrow slits.
18. Scriptorium - Manuscripts in progress, ink, paper, vellum, quills, candles
19. Defensive Overlook - Arrow slits overlook courtyard. Murder holes in floor. Fireplace,
kettle.
20. Prior’s Quarters - Living area, odd basin (helmet of underwater action). Chest
contains idol of Procan set with diamonds (100gp), Quaal’s feather token
21. Guard Tower - Defensive position. Arrow slits. Trapdoor down to area 10.

Third Floor

22. Abandoned Quarters - living area, wizard study, desk: oil of slipperiness, 3 potions
water breathing, immovable rod, folding boat, bag of holding with several fishing nets,
500 feet of weighted rope, small metal baton with continual flame, six pressure
capsules, sovereign glue
Journal with the tale of Tammeraut. Map taken from the ship showing the raiders
invasion plan
23. Roof
24. Belfry - 360’ view of the area. Dead body. Torn open, heart missing. Rope dangles
from bell. Written in chalk: Beware the Sea Killers
25. Bolt Hole - From area 13. 3 survivors. Janore (priest of Procan), Barret (hermit),
Morley the dwarf.
Barret and Morley have blue rot
Janore will relate the tale of the attack

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