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The output could be images, sounds, architectural models, animation, and much
more. It is therefore a fast method of exploring design possibilities that is used in
various design fields such as art, architecture, communication design, and Schema of generative design as an
product design.[2] iterative process
The process combined with the power of digital computers that can explore a
very large number of possible permutations of a solution enables designers to
generate and test brand new options, beyond what a human alone could
accomplish, to arrive at a most effective and optimized design. It mimics
nature’s evolutionary approach to design through genetic variation and selection.
See also
Computer art
Computer-automated design
Feedback
Generative art
Genetic algorithms
Procedural modeling
Random number generation
System dynamics
Topology optimization
References
1. Meintjes, Keith. " "Generative Design" – What's That? - CIMdata" (https://www.cimdata.com/en/news/item/8402-g
enerative-design-what-s-that). Retrieved 2018-06-15.
2. ENGINEERING.com. "Generative Design: The Road to Production" (https://www.engineering.com/DesignSoftwar
e/DesignSoftwareArticles/ArticleID/16973/Generative-Design-The-Road-to-Production.aspx).
www.engineering.com. Retrieved 2018-06-15.
3. Schwab, Katharine (16 April 2019). "This is the first commercial chair made using generative design" (https://ww
w.fastcompany.com/90334218/this-is-the-first-commercial-product-made-using-generative-design). Fast
Company. Retrieved 13 August 2019.
4. Prasanta, Rajamoney, Shankar A. Rosenbloom, Paul S.; Wagner, Chris Bose (2014-09-04). Compositional
model-based design: A generative approach to the conceptual design of physical systems. University of Southern
California. OCLC 1003551283 (https://www.worldcat.org/oclc/1003551283).
5. Anderson, Fraser; Grossman, Tovi; Fitzmaurice, George (2017-10-20). Trigger-Action-Circuits: Leveraging
Generative Design to Enable Novices to Design and Build Circuitry. ACM. pp. 331–342.
doi:10.1145/3126594.3126637 (https://doi.org/10.1145%2F3126594.3126637). ISBN 9781450349819.
Further reading
Gary William Flake: The Computational Beauty of Nature: Computer Explorations of Fractals, Chaos, Complex
Systems, and Adaptation. MIT Press 1998, ISBN 978-0-262-56127-3
John Maeda: Design by Numbers, MIT Press 2001, ISBN 978-0-262-63244-7
Krish, Sivam (2011). "A practical generative design method". Computer-Aided Design. 43: 88–100.
doi:10.1016/j.cad.2010.09.009 (https://doi.org/10.1016%2Fj.cad.2010.09.009).
Celestino Soddu: papers on Generative Design (1991-2011) at http://www.generativedesign.com/papers.html
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