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Hell's Enemy

Adventurers League Build Guide


A 1st-20th level build guide
suitable for Adventurers League play

Not for resale. Permission granted to print or photocopy this document for personal use only. HELL'S ENEMY
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Hell's Enemy
Adventurers League Build Guide

A 1st-20th level build guide suitable for Adventurers League play

Writing: David Friant and Doug Vehovec


Editing: Doug Vehovec
Layout and Design: Doug Vehovec

DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers
League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their
distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized
use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.

©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe,
4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK.

2 HELL'S ENEMY Not for resale. Permission granted to print or photocopy this document for personal use only.
bonus to Strength and Charisma is perfectly in line
I spit at thee, fiends! with a paladin's class features. Another thing to note:
we did some research on the Nine Hells and in fifth
With Baldur's Gate: Descent Into Avernus right edition Dungeons & Dragons, a creature in that plane
around the corner, we wondered what sort of has to make a DC 10 Wisdom saving throw after each
adventurer would be best prepared to journey into long rest, with failure turning their alignment to law-
the Nine Hells and take on infernal war machines ful evil! So a character with proficiency in Wisdom
against the archdevil Zariel. saving throws was paramount for us.
— Nerdarchy
Thematically this enemy of the Nine Hells is nothing
PHB +1 if not a righteous foe of evil first, and paladin embod-
ies the essence of what this character is all about.
If there was ever a need for a Monster Slayer, get-
ting thrust into the planes-spanning Blood War is
the time. That means we're claiming Xanathar's Proficiencies
Guide to Everything as our +1 resource in addition Armor: All armor, shields
to the Player's Handbook. The Ranger Archetype
we've got our eye on is in there, and as an added Weapons: Simple weapons, martial weapons
bonus both our classes get some new spell options. Tools: None
Saving Throws: Wisdom, Charisma

Step-by-step character build guide Skills: Athletics, Religion


Languages: None
Each step of the way, this guide will show you the
choices made that are significant to this character
build. Options that are of particular importance to Step 3 — Ability Scores
this character’s effectiveness are in bold.
STR DEX CON INT WIS CHA

Step 1 — Race 14 (+2) 13 (+2) 13 (+1) 8 (-1) 13 (+1) 13 (-1)

Dragonborn (gold) Step 4 — Background


Race option from the Player's Handbook. Our very Soldier
first thought when considering a character cre-
ated to survive the Nine Hells is they gotta have fire Skills: History, Intimidation
resistance. With our race options coming from the Tools: Playing card set, vehicles (land)
PHB this meant either brass, gold or red dragon- Languages: None
born, or tiefling. We like dragonborn, and we hadn't
created a dragonborn character in a spell so we The dragonborn isn't messing around. Enlisting
went with this choice. Gold dragons are famously in a military with an end goal of taking the battle
dedicated foes of evil, and we dig that too. against evil to the infernal front lines is this charac-
ter's driving motivation. The Blood War touched this
character personally on a deep level, and the trophy
Proficiencies of this tragic encounter they carry is a constant re-
Armor: None minder to stay vigilant and smite foes of goodness.
Weapons: None And that vehicles (land) proficiency might come in
Tools: None handy if this enemy of the Nine Hells gets behind
the wheel of an infernal war machine!
Skills: None
Languages: Common, Draconic
Step 5 — Class and Level Progression
Level Class Gains
Step 2 — Class
1 Paladin Divine Sense, Lay on Hands
1st level
2 Paladin Divine Smith, Fighting Style —
Start with Paladin Great Weapon Fighting,
Paladin is our starting character class. Mechani- Spellcasting — Wrathful Smite
cally, since we're planning to multiclass as a ranger, 3 Ranger Skill — Perception, Favored
we'll pick up an extra skill then, plus a dragonborn's

Not for resale. Permission granted to print or photocopy this document for personal use only. HELL'S ENEMY
3
Enemy — Fiends, Language — Saving Throws: Wisdom, Charisma
Infernal, Natural Explorer — Skills: Athletics, History, Intimidation, Perception,
Desert Religion
4 Ranger Fighting Style — Defense, Languages: Abyssal, Common, Draconic, Infernal
Spellcasting — Absorb

5 Paladin
Elements, Goodberry
Divine Health, Sacred Oath —
Further Resources
Oath of Vengeance Character creation, build, roleplaying tips and
backstory elements are discussed in a video on
6 Paladin Ability Score Improvement — the Nerdarchy YouTube channel here. In the video
Constitution +1, Wisdom +1 description, you can find a link to this character
7 Paladin Extra Attack, Spellcasting — build on D&D Beyond.
Branding Smite
8

Ranger Ranger Archetype — Monster
Slayer, Spellcasting —Protection
D&D Encounters
from Evil and Good, Hunter's • The Roper Wrangler Monster BFF Series
Sense, Slayer's Prey • Kobold Cavalry Encounter
9 Ranger Feat — Great Weapon Master • The Hag's Apprentice Encounter
10 Paladin Aura of Protection • Druid Circle from the Beyond
11 Paladin Relentless Avenger
12 Paladin Ability Score Improvement — Other Character Guides
+2 Strength • Mind Breaker Paladin Character Build Guide
13 Ranger • Zen Archery Master Character Build Guide
14 Ranger Favored Enemy (Undead) and • Sewer Ninja Tortle Character Build Guide
Natural Explorer (Grasslands)
• Nature Possessed Warforged Character Build Guide
Improvements, Language —
Abyssal • Scaled Skald Character Build Guide
15 Ranger Supernatural Defense • Quick Strike Character Build Guide
16 Ranger Ability Score Improvement — • Night Parade Character Build Guid
Strength +2 • Combat Medic Character Build Guide
17 Ranger Spellcasting — Daylight • Ultimate Duelist Character Build Guide
18 Ranger Natural Explorer Improvement • Justicar: Path of Justice Barbarian Character
(Mountains), Hide in Plain Sight Build Guide
19 Ranger Magic-User's Nemesis • Ultimate Spell Duelist Character Build Guide
20 Ranger Ability Score Improvement — • Extreme Adventurer Character Build Guide
Charisma +2
• Whirling Devish

Conclusion • Library Agent Character Build Guide

This dragonborn holy harrier is ready to take the • Shadow-Haunted Rogue


fight against fiends to their own home turf. • Flesh Render Character Build Guide
• Stealer of Souls (Hexadin) Character Build Guide
Final Ability Scores • Spell Savant Character Build Guide
• Master of Undeath Character Build Guide
STR DEX CON INT WIS CHA
• Champion of the Wild Characters Build Guide
20 (+3) 13 (+3) 14 (+4) 8 (-1) 14 (+3) 16 (+3)
• Adopted Trash Panda Character Build Guide
Proficiencies • Illusion Warrior Character Build Guide
Armor: All armor, shields • Storm Herald Character Build Guide
Weapons: Simple weapons, martial weapons
Tools: Playing card set, vehicles (land

4 HELL'S ENEMY Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters psychic damage. Additionally, the target must make
a DC 14 Wisdom saving throw or be frightened of the
hell's enemy until the start of the hell's enemy's next
Go to Hell. There was never any question for these turn. As an action, the creature can make a DC 14
grim warriors — they are trained mentally, physical- Wisdom to steel its resolve and end this effect.
ly and spiritually to cross the planar boundry to the
Nine Hells as a vanguard against the forces of evil. Actions
Part of their training involves alchemical condition-
ing that makes their physical body resistant to the Multiattack. The hell's enemy makes three greatsword
heat and flames of the infernal battleground. attacks.

Dig Two Graves. Hell's enemies are aware that a Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft.,
trip to the Nine Hells is almost certainly a one way one target. Hit: 11 (2d6 +4) slashing damage and 7 (2d6)
journey. But these soldiers have a personal score to lightning damage.
settle with the fiendish hordes. Nothing will stand
in their way of exacting vengeance upon the devilish
forces that brought tragedy and ruin to their lives.

Hell's Enemy
Medium humanoid, any non-evil
Armor Class 18 (plate armor)
Hit Points 127 (15d8 + 60)
Speed 30 ft.

STR DEX CON INT WIS CHA


18 (+4) 10 (+0) 18 (+4) 9 (-1) 16 (+3) 10 (+0)
Saving Throws Wisdom +6, Charisma +3
Skills Athletics +7, History +2, Religion +2
Condition Immunities Frightened
Damage Resistances Fire
Senses passive Perception 13
Languages Common, Infernal
Challenge 6 (2,300 XP)

Final Vengeance. When the hell's enemy dies, it


explodes in a burst of positive energy. Each fiend or
undead within 5 feet of the hell's enemy must suc-
ceed on a DC 15 Dexterity saving throw or take 14
(4d6) radiant damage. Each non-evil creature within
5 feet is healed for 14 (4d6) hit points.

Magic-User’s Nemesis (3/Day). When the hell's enemy


sees a creature casting a spell or teleporting within
60 feet of them, they can use their reaction to try to
magically foil it. The creature must succeed on a DC
14 Wisdom saving throw, or its spell or teleport fails
and is wasted.

Wrathful Smite (Recharge 5-6). When the hell's en-


emy hits a creature with a melee weapon attack, they
can use their bonus action to deal an extra 10(3d6)
Not for resale. Permission granted to print or photocopy this document for personal use only. HELL'S ENEMY
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