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Not for resale. Permission granted to print or photocopy this document for personal use only. HELL'S ENEMY
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Hell's Enemy
Adventurers League Build Guide
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2 HELL'S ENEMY Not for resale. Permission granted to print or photocopy this document for personal use only.
bonus to Strength and Charisma is perfectly in line
I spit at thee, fiends! with a paladin's class features. Another thing to note:
we did some research on the Nine Hells and in fifth
With Baldur's Gate: Descent Into Avernus right edition Dungeons & Dragons, a creature in that plane
around the corner, we wondered what sort of has to make a DC 10 Wisdom saving throw after each
adventurer would be best prepared to journey into long rest, with failure turning their alignment to law-
the Nine Hells and take on infernal war machines ful evil! So a character with proficiency in Wisdom
against the archdevil Zariel. saving throws was paramount for us.
— Nerdarchy
Thematically this enemy of the Nine Hells is nothing
PHB +1 if not a righteous foe of evil first, and paladin embod-
ies the essence of what this character is all about.
If there was ever a need for a Monster Slayer, get-
ting thrust into the planes-spanning Blood War is
the time. That means we're claiming Xanathar's Proficiencies
Guide to Everything as our +1 resource in addition Armor: All armor, shields
to the Player's Handbook. The Ranger Archetype
we've got our eye on is in there, and as an added Weapons: Simple weapons, martial weapons
bonus both our classes get some new spell options. Tools: None
Saving Throws: Wisdom, Charisma
Not for resale. Permission granted to print or photocopy this document for personal use only. HELL'S ENEMY
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Enemy — Fiends, Language — Saving Throws: Wisdom, Charisma
Infernal, Natural Explorer — Skills: Athletics, History, Intimidation, Perception,
Desert Religion
4 Ranger Fighting Style — Defense, Languages: Abyssal, Common, Draconic, Infernal
Spellcasting — Absorb
5 Paladin
Elements, Goodberry
Divine Health, Sacred Oath —
Further Resources
Oath of Vengeance Character creation, build, roleplaying tips and
backstory elements are discussed in a video on
6 Paladin Ability Score Improvement — the Nerdarchy YouTube channel here. In the video
Constitution +1, Wisdom +1 description, you can find a link to this character
7 Paladin Extra Attack, Spellcasting — build on D&D Beyond.
Branding Smite
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Ranger Ranger Archetype — Monster
Slayer, Spellcasting —Protection
D&D Encounters
from Evil and Good, Hunter's • The Roper Wrangler Monster BFF Series
Sense, Slayer's Prey • Kobold Cavalry Encounter
9 Ranger Feat — Great Weapon Master • The Hag's Apprentice Encounter
10 Paladin Aura of Protection • Druid Circle from the Beyond
11 Paladin Relentless Avenger
12 Paladin Ability Score Improvement — Other Character Guides
+2 Strength • Mind Breaker Paladin Character Build Guide
13 Ranger • Zen Archery Master Character Build Guide
14 Ranger Favored Enemy (Undead) and • Sewer Ninja Tortle Character Build Guide
Natural Explorer (Grasslands)
• Nature Possessed Warforged Character Build Guide
Improvements, Language —
Abyssal • Scaled Skald Character Build Guide
15 Ranger Supernatural Defense • Quick Strike Character Build Guide
16 Ranger Ability Score Improvement — • Night Parade Character Build Guid
Strength +2 • Combat Medic Character Build Guide
17 Ranger Spellcasting — Daylight • Ultimate Duelist Character Build Guide
18 Ranger Natural Explorer Improvement • Justicar: Path of Justice Barbarian Character
(Mountains), Hide in Plain Sight Build Guide
19 Ranger Magic-User's Nemesis • Ultimate Spell Duelist Character Build Guide
20 Ranger Ability Score Improvement — • Extreme Adventurer Character Build Guide
Charisma +2
• Whirling Devish
4 HELL'S ENEMY Not for resale. Permission granted to print or photocopy this document for personal use only.
For Dungeon Masters psychic damage. Additionally, the target must make
a DC 14 Wisdom saving throw or be frightened of the
hell's enemy until the start of the hell's enemy's next
Go to Hell. There was never any question for these turn. As an action, the creature can make a DC 14
grim warriors — they are trained mentally, physical- Wisdom to steel its resolve and end this effect.
ly and spiritually to cross the planar boundry to the
Nine Hells as a vanguard against the forces of evil. Actions
Part of their training involves alchemical condition-
ing that makes their physical body resistant to the Multiattack. The hell's enemy makes three greatsword
heat and flames of the infernal battleground. attacks.
Dig Two Graves. Hell's enemies are aware that a Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft.,
trip to the Nine Hells is almost certainly a one way one target. Hit: 11 (2d6 +4) slashing damage and 7 (2d6)
journey. But these soldiers have a personal score to lightning damage.
settle with the fiendish hordes. Nothing will stand
in their way of exacting vengeance upon the devilish
forces that brought tragedy and ruin to their lives.
Hell's Enemy
Medium humanoid, any non-evil
Armor Class 18 (plate armor)
Hit Points 127 (15d8 + 60)
Speed 30 ft.