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The Impact of Playing Mobile Legends to

the Behavior of Senior High Students

of Ernesto Rondon High School

Group 1
ICT A

Leader:
Landoy, Adrian Nick B.

Member:
Arias, Allen
Baylon, Mark Joshua
Capiral, Kim maverick
Caramoan, Joeana
Raytos, Alexander
Sonon, Noli campus
Tabulation

Accoding to Serge (2017) tabulation of data is a process of placing classified

data into tabular form or is known as tabulation. In this study the researchers gathered

from 100 questionnaires completed by Senior High School Students and tabulated the

tally. The objectives of this study is to find the Impact of Playing Mobile Legends to the

Behavior of Senior High School Students of Ernesto Rondon High School.

Table 1.

Profile of the Respondents According to Gender

Frequency Percentage

Male 47 47%

Female 53 53%

Total: 100 100%

Table 2.

The hours spend to play Mobile Legends

Frequency Percentage Verbal Interpretation

30 min to 1 hour 70 70% Frequently

2 hours to 5 hours 25 25% Occasionally

6 hours to 10 hours 2 2% Rarely

10 hours onwards 3 3% Rarely


Table 3.

The Features of Mobile legends that Senior High Students hooked to.

Question Frequency Percentage Verbal Interpretation

Quick Matchmaking 30 30% Occasionally

Built-in Live Streaming 9 9% Rarely

Variety of Heroes 14 14% Rarely

5v5 MOBA gameplay 47 47% Rarely

Table 4.

The Usual Behavior of Senior High Students who play Mobile Legends.

Question Frequency Percentage Verbal Interpretation

Distraction of Others 37 37% Sometimes

Loss of Appetite 11 11% Occasionally

Sleep Problems 29 29% Occasionally

Out of Control Spending 14 14% Rarely

Being Inactive in School 9 9% Rarely


Table 5.

The affect of Mobile Legends to the Behavior of Senior High Students in terms of

being aggressive.

Question Frequency Percentage Verbal Interpretation

Bitterness and Hostile towards other 37 37% Sometimes

people

Intentionally delaying or making mistakes 34 34% Sometimes

Aggressive demeanor 13 13% Occasionally

Frequency complaining about feeling 8 8% Rarely

Being cynical 8 8% Rarely

Table 6.

The affect of Mobile Legends to the Behavior of Senior High Students in terms of

being passive.

Question Frequency Percentage Verbal Interpretation

Ignoring personal right 59 59% Frequently

Allowing others to infringe upon you 11 11% Occasionally

Being self-denying 7 7% Rarely

Not reacting to what happens 23 23% Rarely

Being emotional dishonest 0 0% Rarely


Table 7.

The affect of Mobile Legends to the Behavior of Senior High Students in terms of

being assertive.

Question Frequency Percentage Verbal Interpretation

Being self-confident 34 34% Sometimes

Not violating the rights of others 20 20% Occasionally

Being self-enhancing 8 8% Rarely

Ability to make your own choice 25 25% Occasionally

Feeling good about yourself 13 13% Occasionally

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