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MAS 7.

5 mm Rifle 1/48 3 Commissar 3/48 5


v1.1

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v1.2

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1939 1939
Short Medium Long Short Medium Long
Attack Soldier Attack Soldier Commander
0-1 2-4 5-8 0-1 2-4 5-8
7 5 Speed:1 5 Speed:1
2 Defense:4/4 2 Defense:4/4
Close Assault 5:- This unit has an attack Close Assault 6:- This unit has an attack
value of 5 against vehicles in its hex. This value of 6 against vehicles in its hex.
attack ignores cover. This attack ignores cover.

Infantry-Tank Doctrine 2:- This unit rolls 2 extra attack dice Initiative 1:- (Commander Ability) Add 1 to
when attacking if this unit is adjacent to a friendly tank. your Initiative rolls.
Bravery Enforcement:- (Commander Ability) At the beginning of your
assault phase, you can destroy a friendly Soldier adjacent to
this unit. If you do, other friendly Soldiers adjacent to this
unit get +1 on each attack die this phase.
MED, WER RUS

Renault R-35 2/48 9 Mosin-Nagant 5/48 3


Tank 1891/30 v1.1

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v1.1

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1939 1939
Short Medium Long Short Medium Long
Attack Vehicle Tank Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
6 6 4 Speed:2 8 6 Speed:1
8 7 5 Defense:4/4 2 Defense:4/4
Trench Crossing:- This unit can cross streams Command Dependant:- In your movement phase,
without making a movement roll. this unit can't move unless it starts its move
adjacent to a friendly Commander.
Close Assault 8:- This unit has an attack
value of 8 against vehicles in its hex. This
attack ignores cover.

MED, WER RUS

KV-1 4/48 32 T-34/76 6/48 26


Tank Tank
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v1.2

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v1.2
1941 1941
Short Medium Long Short Medium Long
Attack Vehicle Tank Attack Vehicle Tank
0-1 2-4 5-8 0-1 2-4 5-8
9 9 7 Speed:3 8 8 7 Speed:4
13 11 10 Defense:6/6 13 11 10 Defense:5/5
Exposed Transport:- This unit can carry one Exposed Transport:- This unit can carry one
Soldier. A friendly non-Artillery, non-Cavalry Soldier. A friendly non-Artillery, non-Cavalry
Soldier can board or dismount this unit instead Soldier can board or dismount this unit instead
of moving during your movement phase. Soldiers of moving during your movement phase. Soldiers
carried by this unit may be attacked. Soldiers carried by this unit may be attacked. Soldiers
that recieve a disrupted counter dismount instantly. that recieve a disrupted counter dismount instantly.
Hulking Mass:- Ignore the first Damaged
counter this unit receives each game.

RUS RUS

Royal Engineers 13/48 10 Humber 10/48 7


v1.2 Scout Car v1.2
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

1939 1941
Short Medium Long Short Medium Long
Attack Soldier Attack Vehicle Armoured Car
0-1 2-4 5-8 0-1 2-4 5-8
8 6 Speed:1 8 6 Speed:5
2 Defense:4/4 2 2 Defense:2/2

Close Assault 16:- This unit has an attack High Gear 2:- If this unit makes its entire
value of 16 against vehicles in its hex. move along a road, it gets +2 speed.
This attack ignores cover.
Strike and Fade 2:- In your assault phase,
Demolition:- This unit may attempt .to destroy a bridge/road in this unit can move at speed 2 after
its hex instead of moving or attacking in your assault phase. attacking.
Roll a die. If you roll a 4 5,6, destroy the bridge/road.
Sapper:- Enemy Units in a town hex adjacent to this unit receive
a -1 to cover rolls.
MED, WER, CBI MED, WER
Inspiring 11/48 10 Crusader II 9/48 9
Lieutenant v1.2

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v1.1

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1940 1941
Short Medium Long Short Medium Long
Attack Soldier Commander Attack Vehicle Tank
0-1 2-4 5-8 0-1 2-4 5-8
8 6 Speed:1 5 5 4 Speed:4
2 Defense:4/4 8 7 5 Defense:3/2
Initiative 2:- (Commander Ability) Add 2 to Vanguard:- After both armies are deployed,
your Initiative rolls. this unit can move at speed 4 before the
first turn begins.
Tally Ho:- (Commander Ability) In your
movement phase, friendly Soldiers that start
their move adjacent to this unit get +1 speed.

MED, WER MED, WER RUS

6-Pounder 7/48 8 SMLE No.4 Rifle


14/48 3
Antitank Gun

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


v1.2 v1.1
1942 1941
Short Medium Long Short Medium Long
Attack Soldier Artillery Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
3 3 3 Speed:0 8 6 Speed:1
11 9 8 Defense:3/3 2 Defense:4/4
Relocate 2:- This unit has speed 2 during Close Assault 6:- This unit has an attack
your assault phase. value of 6 against vehicles in its hex. This
attack ignores cover.
First Shot:- If this unit has not fired in
this game, it may make one attack against a
Vehicle at the end of the movement phase. The
attack receives a +1 modifier to all attack dice, and the
results are applied immediately. When using this ability,
the unit may not act in the ensuing assault phase.

MED, WER MED, WER, PAC, CBI

Churchill VII 8/48 35 M3 Stuart 12/48 15


v1.2 v1.2
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1944 1942 1941
Short Medium Long Short Medium Long
Attack Vehicle Tank Attack Vehicle Tank
0-1 2-4 5-8 0-1 2-4 5-8
10 9 7 Speed:2 8 8 6 Speed:5
13 11 9 Defense:7/6 9 7 5 Defense:4/3
Hulking Mass:- Ignore the first Damaged All Guns Blazing:- After this unit attacks
counter this unit receives each game. in your assault phase, it can make one extra
attack against a Soldier.

WER MED,WER,PAC,CBI RUS

Vickers 15/48 8 Bazooka 16/48 4


Machine-Gun Team v1.2
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

v1.2
1940 1942
Short Medium Long Short Medium Long
Attack Soldier Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
9 8 6 Speed:1 4 Speed:1
3 2 2 Defense:4/4 9 4 Defense:4/4
Double Shot:- This unit can make two attacks Close Assault 10:- This unit has an attack
in your assault phase. When making a value of 10 against vehicles in its hex. This
defensive-fire attack, this unit makes attack ignores cover.
two attack rolls against the unit that
provoked the attack.
Suppressive Fire:- This unit can make any number of
defensive-fire attacks each phase.

MED, WER, PAC, CBI WER, PAC. MED


M4A3E8 Sherman 22/48 27 Red Devil Captain 25/48 7
"Easy Eight"

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


V 1.2 v1.1
1944 1942
Short Medium Long Short Medium Long
Attack Vehicle Tank Attack Soldier Commander
0-1 2-4 5-8 0-1 2-4 5-8
7 7 6 Speed:4 8 6 Speed:1
14 12 10 Defense:5/4 2 Defense:4/4
Superior Armor 2:- An attack must beat this Close Assault 7:- This unit has an attack
unit's defense by 2 or more in order to score value of 7 against vehicles in its hex. This
two hits against it. attack ignores cover.
?
Excellent Suspension:- This unit can move
through hill hexes as though they were clear hexes. Initiative 2:- (Commander Ability) Add 2 to
your Initiative rolls.

Pinpointer:- (Commander Ability) Units attacked by friendly


Soldiers adjacent to this unit get -1 on cover rolls.

WER WER

M1 Garand Rifle 18/48 4 Marines M2-2 23/48 5


v1.1 Flamethrower v1.2

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1942 1944
Short Medium Long Short Medium Long
Attack Soldier Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
8 7 Speed:1 10 Speed:1
2 Defense:4/4 7 Defense:4/4
Close Assault 7:- This unit has an attack Hunted:- If this unit receives a destroyed
value of 7 against vehicles in its hex. counter, remove this unit immediately.
This attack ignores cover.
Flamethrower:- This unit's short-range
Stars and Stripes:- This unit rolls one attack ignores cover. If this unit rolls
extra attack die while adjacent to a three or more 6s on a short-range attack,
friendly Commander. the target is destroyed immediately.

PAC, WER, MED PAC

M4A1 Sherman 21/48 23 Jeep 17/48 3


Tank v1.2
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v1.2

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1942 1942
Short Medium Long Short Medium Long
Attack Vehicle Tank Attack Vehicle Car
0-1 2-4 5-8 0-1 2-4 5-8
9 9 7 Speed:4 Speed:5
13 11 9 Defense:5/4 Defense:1/1
High Gear 2:- If this unit makes its entire
move along a road, it gets +2 speed.
Exposed Transport:- This unit can carry one
Soldier. A friendly non-Artillery, non-Cavalry Soldier can board
or dismount this unit instead of moving during your movement
phase. Soldiers carried by this unit may be attacked. Soldiers
that recieve a disrupted counter dismount instantly.
Fragile:- This unit provokes defensive fire whenever it tries to
move into a hex adjacent to an enemy unit.
MED, WER, PAC, RUS WER, MED,CBI

Mortar M2 24/48 7 sIG 33 36/48 12


Assault Gun
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

v1.2 v1.1
1942 1944
Short Medium Long Short Medium Long
Attack Soldier Attack Vehicle Assault Gun
0-1 2-4 5-8 0-1 2-4 5-8
5 6 6 Speed:1 9 9 7 Speed:3
3 4 4 Defense:3/3 8 6 4 Defense:2/2
Inaccurate 1:- This unit gets -1 on each Fixed Howitzer:- This unit can attack only
attack die. units in front of it.
Shrapnel 2:- Each success this unit rolls Blast:- When this unit attacks, make a
against a Soldier counts as 2 successess. separate attack roll against each unit in
Minimum Range 1:- This unit cannot attack targets closer than the target hex. (This includes friendly
range 1. units.)
Blast:- When this unit attacks, make a separate attack roll Bombardment:- This unit's attacks ignore cover.
against each unit in the target hex. (This includes friendly
units.)
WER, MED,CBI WER, RUS
Tiger 1 40/48 58 Jagdpanther 26/48 42
Tank v1.2 Tank Destroyer v1.2

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1942 1944
Short Medium Long Short Medium Long
Attack Vehicle Tank Attack Vehicle Tank Destroyer
0-1 2-4 5-8 0-1 2-4 5-8
7 7 6 Speed:3 6 6 4 Speed:4
17 15 12 Defense:7/6 18 15 13 Defense:6/4
Extended Range 10:- This unit's long range No Turret:- This unit can attack Vehicles
against Vehicles is 5-10 hexes. only if they are in front of this unit.
Superior Armor 2;- An attack must beat this Extended Range 12:- This unit's long range
unit's defense by 2 or more in order to score two hits against Vehicles is 5-12 hexes.
against it.
Superior Armor 2:- An attack must beat this unit's defense by
2 or more in order to score two hits against it

WER, RUS, MED WER, RUS

Sd Kfz 251
35/48 9 Light Mortar
27/48 6
v1.2 v1.1

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1939 1939
Short Medium Long Short Medium Long
Attack Vehicle Half-Track Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
8 7 6 Speed:4 5 6 4 Speed:1
2 2 2 Defense:2/2 3 4 Defense:3/3
Towed Artillery Gun:- This unit may begin the game Inaccurate 1:- This unit gets -1 on each
carrying an Artillery unit. The artillery unit may attack die.
unload during the movement phase if this unit does
not move. Shrapnel 2:- Each success this unit rolls
Transport:- This unit can carry one Soldier. A against a Soldier counts as 2 successes.
friendly Soldier can board or dismount this unit instead of moving
during your movement phase. Cavalry and Artillery may not board. Blast:- When this unit attacks, make a separate attack roll
High Gear 2:- If this unit makes its entire move along a road, it gets against each unit in the target hex. (This includes friendly
+2 speed. units.)
Fighting Platform:- A Soldier carried by this unit can attack during
your assault phase if this unit doesn't move during that phase Minimum Range 1:- This unit cannot attack targets closer than
range 1.
MED, WER, RUS MED, WER, RUS

Panzer II Ausf. C 31/48 9 Mauser Kar 98k 28/48 3


Tank
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


v1.2 v1.1
1939 1939
Short Medium Long Short Medium Long
Attack Vehicle Tank Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
6 6 4 Speed:4 8 6 Speed:1
4 3 2 Defense:3/2 2 Defense:4/4

Excellent Suspension:- This unit can move Close Assault 6:- This unit has an attack
through hill hexes as though they were clear value of 6 against vehicles in its hex.
hexes. This attack ignores cover.

Double Shot:- This unit can make two attacks


in your assault phase. When making a defensive-fire attack,
this unit makes two attack rolls against the unit that provoked
the attack.

MED, WER, RUS MED, WER, RUS

SS 39/48 6 Panzer IV Ausf. G 32/48 23


Panzergrenadier v1.2 v1.2
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

1942 1942
Short Medium Long Short Medium Long
Attack Soldier Attack Vehicle Tank
0-1 2-4 5-8 0-1 2-4 5-8
10 8 Speed:1 7 7 6 Speed:3
2 Defense:5/5 14 12 10 Defense:5/3
Ruthless:- This unit gets +1 on each attack Extended Range:-10 This unit's long range
die against disrupted and damaged units. against Vehicles is 5-10 hexes.

Close Assault 8:- This unit has an attack Schurzen:-Non-Artillery Soldiers that attack
value of 8 against vehicles in its hex. This attack ignores this unit recieve -1 on each attack die.
cover.

Mechanised Tactics:- At the end of your movement phase, this


unit can dismount from a unit with Transport.

WER, RUS MED, WER, RUS


MG 42 29/48 10 SS 37/48 7
Machine-Gun Team v1.2 Hauptsturmfuhrer v1.2

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1942 1939
Short Medium Long Short Medium Long
Attack Soldier Attack Soldier Commander
0-1 2-4 5-8 0-1 2-4 5-8
10 8 7 Speed:1 6 Speed:1
3 3 2 Defense:4/4 2 Defense:4/4
Double Shot:- This unit can make two attacks Fanatic:- This unit ignores face-up Disrupted
in your assault phase. When making a counters.
defensive-fire attack, this unit makes Initiative 3:-(Commander Ability) Add 3 to
two attack rolls against the unit that your Initiative rolls.
provoked the attack.
Exert Will:-At the beginning of your movement
Suppressive Fire:- This unit can make any number of phase, remove all Disrupted counters from friendly Soldiers
defensive-fire attacks each phase adjacent to this unit.

MED, WER, RUS WER, RUS

PAK 38 30/48 10 Panzerfaust 30 33/48 4


Antitank Gun

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


v1.2 v1.2
1940 1943
Short Medium Long Short Medium Long
Attack Soldier Artillery Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
3 3 3 Speed:0 4 Speed:1
11 9 7 Defense:3/3 10 Defense:4/4
Relocate 2:-This unit has speed 2 during Close Assault 11:- This unit has an attack
your assault phase value of 11 against vehicles in its hex.
Seasoned Crew:-Units attacked by this unit This attack ignores cover.
get -1 on cover rolls agaiinst this unit’s
attacks
First Shot:- If this unit has not fired in this game, it may
make one attack against a Vehicle at the end of the movement
phase. The attack receives a +1 modifier to all attack dice,
and the results are applied immediately. When using this
ability, the unit may not act in the ensuing assault phase.
MED, WER, RUS WER, RUS

Sd Kfz 222
34/48 7 Panther Ausf. G 38/48 43
v1.1
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

v1.2

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1939 1942
Short Medium Long Short Medium Long
Attack Vehicle Armored Car Attack Vehicle Tank
0-1 2-4 5-8 0-1 2-4 5-8
7 5 Speed:5 7 7 6 Speed:4
4 3 Defense:2/2 16 14 11 Defense:6/4
High Gear 2:- If this unit makes its entire Extended Range 12:- This unit's long range
move along a road, it gets +2 against Vehicles is 5-12 hexes.
Strike and Fade 2:- In your assault phase,
this unit can move at speed 2 after Superior Armor 2;- An attack must beat this
attacking. unit's defense by 2 or more in order to score two hits
against it.

EET, NA,PAC, SEA WER, RUS

Fucile Modello
42/48 3 Carro Armato
41/48 12
1891 M13/40 Tank v1.2
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

v1.1
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

1939 1940
Short Medium Long Short Medium Long
Attack Soldier Attack Vehicle Tank
0-1 2-4 5-8 0-1 2-4 5-8
7 5 Speed:1 8 8 6 Speed:3
1 Defense:4/4 10 8 6 Defense:3/3
Bravado 2:- This unit rolls 2 extra attack
dice when attacking if there are more friendly
units on the board than enemy units.

Close Assault 5:- This unit has an attack


value of 5 against vehicles in its hex.
This attack ignores cover

MED, RUS MED


M3 Lee 20/48 28 M18 HellCat 19/48 20
v1.1 v1.2
1942 1944
Short Medium Long Short Medium Long
Attack Vehicle Tank Attack Vehicle Tank Destroyer
0-1 2-4 5-8 0-1 2-4 5-8
9 9 7 Speed:3 6 6 4 Speed:5
9 7 5 Defense:5/4 14 12 10 Defense:3/2
Additional Hull-Mounted Cannon:- In your High Gear 2:- If this unit makes its entire
assault phase, this unit can make an extra move along a road, it gets +2 speed.
attack at 12/10/8. The target must be a
Vehicle in front of this unit. Flanking Attack 2:- If this unit attacks a
vehicle's rear, it may move at speed 2 after attacking.
No Defilade:- This unit fails cover rolls on hills.

PAC, WER, MED PAC

47mm Type 1 43/48 7 Type 95 Ha-Go 48/48 9


Antitank Gun v1.2 Tank v1.1

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1942 1939
Short Medium Long Short Medium Long
Attack Soldier Artillery Attack Vehicle Tank
0-1 2-4 5-8 0-1 2-4 5-8
3 3 3 Speed:0 7 7 6 Speed:4
9 8 6 Defense:3/3 8 7 5 Defense:2/2
Relocate 2:- This unit has speed 2 during Forest Runner:- This unit can
your assault phas.e enter forest hexes as though they were clear
hexes.
First Shot:- If this unit has not fired in
this game, it may make one attack against a Poor Suspension:- This vehicle can't enter
Vehicle at the end of the movement phase. The hill hexes except along a road.
attack receives a +1 modifier to all attack dice, and the
results are applied immediately. When using this ability, Forest Camoflage:- While this unit is in a forest hex, it
the unit may not act in the ensuing assault phase. automatically succeeds at cover rolls against long-range
attacks.

PAC, CBI PAC, CBI

Arisaka Rifle 44/48 3 Type 89 46/48 7


v1.1 Mortar v1.2
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.


1939 1939
Short Medium Long Short Medium Long
Attack Soldier Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
8 5 Speed:1 7 7 Speed:1
2 Defense:4/4 4 4 Defense:3/3
Hand to Hand 12:-This unit has an attack Inaccurate 1:- This unit gets -1 on each
value of X against Soldiers in its hex. attack die.
This attack ignores cover.
Shrapnel 2:- Each success this unit rolls
Close Assault 6:- This unit has an attack against a Soldier counts as 2 successes.
value of X against vehicles in its hex. This
attack ignores cover. Blast:- When this unit attacks, make a separate attack roll
against each unit in the target hex. (This includes friendly
units.)

PAC, CBI PAC, CBI

Imperial Sergeant 45/48 9 Type 92 47/48 7


v1.1 Machine-Gun Team v1.2
HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

HHR IS IN NO WAY CONNECTED TO AVALON HILL OR ANY RELATED COMPANY.

1939 1939
Short Medium Long Short Medium Long
Attack Soldier Commander Attack Soldier
0-1 2-4 5-8 0-1 2-4 5-8
6 Speed:1 8 7 6 Speed:1
2 Defense:4/4 3 3 2 Defense:4/4
Hand to Hand 10:- This unit has an attack Double Shot:- This unit can make two
value of 10 against Soldiers in its hex. attacks in your assault phase. When making
This attack ignores cover. a defensive-fire attack, this unit makes
two attack rolls against the unit that
Initiative 2:- (Commander Ability) Add 2 to provoked the attack.?
your Initiative rolls.
Suppressive Fire :- Suppresive Fire: This unit can make any
Banzai Charge:- (Commander Ability) In your assault phase, number of defensive-fire attacks each phase.
friendly Soldiers adjacent to this unit can move into an enemy
unit's hex and then attack that unit. They get +1 on each
attack die for that attack.
PAC, CBI PAC, CBI

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