Beruflich Dokumente
Kultur Dokumente
Table of Contents
1-Introduction
2-Update History
3-History Briefing
4-Weapons Briefing
5-'Mechs Briefing
6-MechWarriors Briefing
7-Formation Briefing
8-How to costumize a 'Mech
9-General Tactics
10-Multiplayer Tactics
11-Walkthrough
12-Cheats
13-Patches
14-Credits and misc
**************
1-INTRODUCTION
**************
****************
2-UPDATE HISTORY
****************
******************
3-HISTORY BRIEFING
******************
*********************
4-WEAPONS TECHNOLOGY
*********************
Before the description of every single weapon and
equipment, here is a brief
description of the categories.
+ Energy weapons: energy weapons uses massive amounts of
electricty produced
by the 'Mech's reactor, and they can be fired without
ammunition problems.
This advantage is balanced by the large amounts of waste
heat that they
produce: the only way to dissipate this heat is to mount
extra heat sinks,
which compensates for their relatively light mass and
compactness. Range are
firepower increases in proportion.
+ Balistic weapons: these weapons must be fed by
ammunition: this limits the
times the weapon can be fired, and ammunitions explode when
struck by weapon
fire. They do not produce large amounts of heat, but are
bulky and weight a
lot. Lighter models have a longer range but less firepower;
heavier models
have more firepower than range, and carries less ammo.
+ Missile weapons: like balistic weapons they use
ammunitions, and each
launcher fire a specified number of missiles in a single
salvo.
Missiles are explosive, and they produce moderate amounts
of heat. Damage is
spread among the whole target, and not concentrated like
other weapons.
+ Equipment: this category contains the larger variety of
accessories a 'Mech
can mount. They include alternative type of armors, heat
sinks and EW
(Electronic Warfare) suites.
For this first time in the MW2 series, Mercs divides
weapons in two
categories: Inner Sphere and Clan weapons. You'll have free
access to Inner
Sphere weapons, though many of them won't be freely
Purchasable until the Clas
will attack; Clan weapons are lighter and less bulkier,
though you need to
salvage them before using. There is no real differencies
between weapon's
characteristics, as it seems that an ER PCC will do 15 heat
point and 15
damage points even if it is from the Inner Sphere...there's
also no
differencies between Clan and Inner Sphere equipment: you
use remove an Endo-
Steel structure from one Clan 'Mech, mounting it one one IS
'Mech of the same
weight won't work (or at least, the Endo Steel will occupy
14 slots).
------------------
--ENERGY WEAPONS--
------------------
PULSE LASERS: Pulse Lasers fire two Laser beams, each one
capable of dealing
amounts of damage equal to the ER Lasers' ones. However, if
the first beam
hits, the second won't allocate damage (this represents the
to-hit bonus of
the board game). They weight and take more space than the
ER Lasers, have a
faster rite of fire but they can produce great amounts of
heat if overused.
---------------------
--BALLISTIC WEAPONS--
---------------------
-------------------
--MISSILE WEAPONS--
-------------------
-------------
--EQUIPMENT--
-------------
JUMP JETS: jump jets give the ability to jump and do quick
turns to 'Mechs
mounting them.One jump jet occupies one critical slot, but
the weight depends
on the 'Mech total tonnage: 0.5 tons for 20-55 tons 'Mechs,
1 for 60-85
tons 'Mechs and 2 tons for other 'Mechs. The number of
installable jump jets
equal to the walking MP (to know the walking and running MP
of a 'Mech, watch
the first numberof the walking/running speed; for example,
a standard Firemoth
has a walking/running MP of 10/15 -the 162 kph is an
approximation-, and a
Nova a 5/8).
HEAT SINKS: one heat sink weights 1 ton and occupies one
critical slot, and
dissipate one heat point.
DOUBLE HEAT SINKS: a Double Heat Sink weights one ton and
occupies 3 criticals
(Clan Double Heat Sinks only 2), but dissipates 2 heat
points. One of the
greatest assets in 'Mech construction. Numbers of Double
Heat Sinks and
standard Heat Sinks contained by an engine are the same.
*****************
5-'MECHS BRIEFING
*****************
-----------------------
--INNER SPHERE 'MECHS--
-----------------------
Battle Suit
Hornet
Commando
Mongoose
Battle Hawk
Javelin
Urbanmech
Jenner
Panther
Raven
Assassin
Cicada
Clint
Sentinel
Whitworth
Vindicator
Wolf Trap
Centurion
Crab
Grim Reaper
Hunchback
Trebuchet
Dragon
Quickdraw
Bombardier
Catapult
Jagermech
Flashman
Orion
Rakshasa
Awesome
Hatamoto-chi
Salamander
Thug
Victor
Zeus
Stalker
Cyclops
Highlander
Mauler
Annihilator
Atlas
---------------
--CLAN 'MECHS--
---------------
Elemental
Firemoth (Dasher)
Kitfox (Uller)
Jenner IIC
Phantom
Nova (Black Hawk)
Stormcrow (Ryoken)
Mad Dog (Vulture)
Cauldron Born
Hellbringer (Loki)
Linebacker
Grizzly
Summoner (Thor)
Timber Wolf (Mad Cat)
Gargoyle (Man'o'war)
Naga
Warhawk (Masakari)
Executioner (Gladiator)
Dire Wolf (Daishi)
Kodiak
***********************
6-MECHWARRIORS BRIEFING
***********************
----------------
--MECHWARRIORS--
----------------
--------------------
--AEROSPACE PILOTS--
--------------------
********************
7-FORMATION BRIEFING
********************
LINE ABREAST
ESCHELON LEFT
ESCHELON RIGHT
WEDGE
V FORMATION
**************************
8-HOW TO COSTUMIZE A 'MECH
**************************
*****************
9-GENERAL TACTICS
*****************
**********************
10-MULTIPLAYER TACTICS
**********************
Like MW2 and GBL, Mercs has a very limited distribution and
when I bought it
Internet in Italy was only a strange English world for most
people, and ISPs
were very costly, so spending money for playing a game with
so many bugs on
unknown servers weren't a good idea...except few battle on
LANs and modem-to-
modem modes, I haven't any real experience in multiplayer
combat. If you have,
contact me at briareos@inwind.it and I'll be glad to put
your suggestions here.
**************
11-WALKTHROUGH
**************
Notes: unlike all othe games in MW2 series, rising the
difficulty level won't
give you more money, but will only increase the game's
overall difficulty. As
there aren't any bonuses for 'Mechs weighting less than the
maximum tonnage
defined, buy a more powerdul 'Mech whenever you can, and
have at least two
other "spare" 'Mechs to use. A complete walkthorugh is
relatively impossible,
as the game follows a timeline where's missions are months
(one random
mission, not the campaigns). I'll write down all campaign
proposed by the
game, though very few have to be completed to advanced in
the game. Note that
you have to hire two pilots, with the higher
piloting/gunnery skill available.
I reccomend Jennifer Brikton and Konshiki Yabu. Do not
spend time and money
with AeroSpace support, you won't be able to use them for
an irritating bug in
the game.
Remember that as a Merc Commander you will have to
amministrate your funds and
will have more freedom than an hired mercenary. The second
campaign is useful
to know what are the important missions in the game, and to
practice a bit.
MW2: Mercs hasn't training missions, so you should acquire
basic and advanced
skills on the field. Note that few contracts MUST be
completed: they are
marked with an (*) after the contract definition. Some
contracts may have
different missions if you fail the previous one: the
Solaris Campaign is a
clear example of that: the XW means that this mission
follows a successfully-
completed mission, while XL (no, this time isn't not
ExtraLight) means a
mission following a failed one.
Good luck.
-------------------
--RANDOM MISSIONS--
-------------------
-----------------
--FULL CAMPAIGN--
-----------------
MISSION 1
Codename: Training Mission
Planet: Venaria
Terrain: Rolling Hills
Time of Day: Day
Temperature: 15 Celsius
Pay: none
Expected Resistance: Pirates
Your Callsign: "Kid" or "Hey, you"
Primary Targets: Go to Nav Point Alpha
Go to Nav Point Beta
Go to Nav Point Gamma
Go to Nav Point Delta
Return to DropShip Wildride
MISSION 2
Codename: Turkey Shoot
Planet: Venaria
Terrain: Rolling Hills
Time of Day: Day
Temperature: 8 Celsius
Pay: none
Expected Resistance: Pirates
Your Callsign: "Kid" or "Hey, You"
Primary Targets: Go to Nav Point Alpha (1000 C-Bills)
Go to Nav Point Beta (1000 C-Bills)
Destroy enemy aircrafts (1000 C-Bills)
Destroy enemy airfiled (1000 C-Bills)
Return to DropShip WildRide (1000 C-Bills)
MISSION 3
Codename: Cat and Mouse
Planet: Venaria
Terrain: Rolling Hills
Time of Day: Day
Temperature: 10 Celsius
Pay: none
Expected Resistance: Pirates
Your Callsign: "Kid" or "Hey, you"
Primary Targets: Go to Nav Point Alpha (1000 C-Bills)
Go to Nav point Beta (1000 C-Bills)
Identify trucks carrying ammunition (1000 C-Bills)
Destroy enemy convoy (1000 C-Bills)
Return to DropShip Wildride (1000 C-Bills)
Follow the Nav sequence, and when you reach Point Beta turn
right to head
toward the convoy, and when a truck is near you (200 meter)
inspect it, then
destroy it. You may want to leave this to Dead Eye, though.
MISSION 4
Codename: Final Exam
Planet: Venaria
Terrain: Rolling Hills
Time of Day: Day
Temperature: 28 Celsius
Pay: 300,000 C-Bills
Expected Resistance: Pirates
Your Callsign: "Kid" or "Hey, you"
Primary Targets: Destroy enemy 'Mechs at Nav Point Beta
(1000 C-Bills)
Return to DropShip Wildride (1000 C-Bills)
MISSION 1
Codename: Scalpel
Planet: Galedon IV
Terrain: Urban
Time of Day: Dawn
Temperature: 10 Celsius
Pay: 250,000 C-Bills
Expected Resistance: light tanks, converted civilian
vehicles
Your Callsign: Dragon-1
Primary Targets: Destroy the 3rd floor of the I.S. Saving
building (100,000 C-
Bills)
Return to Nav Point Beta
Bonus Targets: Destroy no other floors (50,000 C-Bills)
Eliminate all resistance (50,000 C-Bills)
You have two DC 'Mechs at your back, though they won't
assist you unless
atacked. Go to nav Alpha, and destroy the third floor of
the buiding (the one
with windows). Four enemy contacts will appear on your
radar: two armored
scouts, one copter and one Commando. Go for the vehicles
first, and the engage
the Commando, then return to nav Beta.
MISSION 2
Codename: Snake City
Planet: Galedon IV
Terrain: Urban
Time of Day: Night
Temperature: 12 Celsius
Pay: 250,000 C-Bills
Expected Resistance: none
Your Callsign: Dragon-1
Primary Targets: Escort governor car to nav Beta (50,000 C-
Bills)
Bonus Targets: Assist DC Forces (10,000 C-Bills)
Eliminate all resistance (10,000 C-Bills)
Salvage: 2 Medium Lasers
You'll begin with the city in front of you. Kick your 'Mech
to max speed and
engage the Jenner firing to the governor car, then move to
help the Kurita MBT
attacked by three Armored Scouts. Quickly dispatch them and
run toward Nav
Beta. An helicopter will power up and begin to attack the
governor car, but
two MBTs will be ready to stop it if you're too far.
MISSION 3
Codename: Back Door
Planet: Galedon IV
Terrain: Urban
Time of Day: Day
Temperature: 15 Celsius
Pay: 500,000 C-Bills plus 100,000 C-Bills per kill
Expected Resistance: Washkatin Defense Force
Your Callsign: Dragon-1
Primary Targets: Destroy Enemy Leader (100,000 C-Bills)
Destroy all enemy units (100,000 C-Bills)
Salvage: 3 SRM-6, one Jenner
MISSION 1
Codename: Tiger Hunt
Planet: Engandin
Terrain: Mesa Desert
Time of Day: Morning
Expected Resistance: 1 Pirate Assault 'Mech
Your Callsign: Hunter
Primary Targets: Destroy enemy 'Mech
MISSION 1
Codename: Phoenix-Dawn
Planet: Proserpina
Terrain: Crystal Desert
Time of Day: Late Afternoon
Temperature: 35 Celsius
Pay: bounty only
Expected Resistance: 1st Amphigean Light Assault
Your Callsign: Raider-1
Primary Targets: Go to Nav Point Alpha (100,000 C-Bills)
Follow scout to rebel base (100,000 C-Bills)
Defend rebel base (100,000 C-Bills)
Escort rebel leader (100,000 C-Bills)
MISSION 2
Codename: Blood-for-Blood
Planet: Proserpina
Terrain: Salt Flats
Time of Day: Midnight
Temperature: 10 Celsius
Pay: bounty only
Expected Resistance: 1st Amphigean Light Assault
Your Callsign: Raider-1
Primary Targets: Find and kill Sho-Sa Varus (200,000 C-
Bills)
Destroy firebases (50,000 C-Bills)
Return to Nav Point Lambda
MISSION 3
Codename: Crystal Storm
Planet: Proserpina
Terrain: Sandy Desert
Time of Day: Afternoon
Temperature: 30 Celsius
Pay: bounty only
Expected Resistance: 1st Amphigean Light Assault
Your Callsign: Raider-1
Primary Targets: Defend Artillery Platoon
Find the Draconis Lance (100,000 C-Bills)
Destroy the Draconis Lance (100,000 C-Bills)
MISSION 4
Codename: Final Strike
Planet: Proserpina
Terrain: City
Time of Day: Afternoon
Temperature: 35 Celsius
Pay: 1,500,000 C-Bills
Expected Resistance: 1st Amphigean Light Assault
Your Callsign: Raider-1
Primary Targets: Do not destroy POW barracks (300,000 C-
Bills)
Escort rescue trucks (300,000 C-Bills)
Secondary Targets: Destroy all enemies (50,000 C-Bills)
Destroy all DC Dropships (50,000 C-Bills)
Return: Rebel Mobile Command Post
Salvage: 2 Medium Lasers, one AC/20, one Panther
MISSION 1
Codename: Doughboy
Planet: Bryceland
Terrain: Desert
Time of Day: Night
Expected Resistance: Draconis Combine
Your Callsign: Scout
Primary Targets: Identify all enemy DropShips (350,000 C-
Bills)
Return to dustoff site
There are four DropShips, each at one Nav Point, and four
'Mech defending it:
an Assassin, a Quickdraw, a Jenner and a Panther. Destroy
the 'Mechs and close
with the DropShips for inspection. Finnaly head to the
final Nav Point This
mission isn't worth its money, however. Contract ended.
MISSION 1
Codename: Tick Tock
Planet: New Oslo
Terrain: Plains
Time of Day: Dawn
Expected Resistance: Pirates
Your Callsign: Pan
Primary Targets: Indentify and destroy chemical plant
(450,000 C-Bills)
Return to dustoff point Beta
MISSION 1
Codename: Gravy
Planet: Pitkin
Terrain: Rocky Waste
Time of Day: Dawn
Expected Resistance: unknown
Your Callsign: Ranger
Primary Targets: Investigate city at Nav Point Alpha
Secondary Targets: Destroy all opposition encountered
MISSION 1
Codename: Eyeball
Planet: Rasalhague
Terrain: Stony Wastes
Time of Day: morning
Expected Resistance: FRR Guards
Your Callsign: Fenris
Primary Targets: Recon 'Mech Warehouse
Destroy all 'Mechs
MISSION 1
Codename: Dagger Strike
Planet: New Ivarseen
Terrain: Snowy Waste
Time of Day: pre-dawn
Temperature: -15 Celsius
Pay: bounty only
Expected Resistance: 1st Chasseur
Your Callsign: Strike-Alpha
Primary Targets: Destroy Base Defenders (100,000 C-Bills)
Destroy advanced base (100,000 C-Bills)
Destroy returning patrol (100,000 C-Bills)
Secondary Targets: Destroy wind-power (50,000 C-Bills)
Salvage: Assassin
MISSION 2
Codename: Paper Tiger
Planet: New Ivarseen
Terrain: Tundra
Time of Day: afternoon
Temperature: -20 Celsius
Pay: bounty only
Expected Resistance: 1st Chasseur
Your Callsign: Strike-Alpha
Primary Targets: Destroy Landing Field (100,000 C-Bills)
Secondary Targets: Destroy FC Convoy (50,000 C-Bills)
MISSION 3
Codename: Fox Hunt
Planet: New Ivarseen
Terrain: Snowy Highlands
Time of Day: pre-dawn
Temperature: -35 Celsius
Pay: 2,000,000 C-Bills plus bounty
Expected Resistance: 1st Chasseur, 18th Arcturan Guards
Your Callsign: Strike-Alpha
Primary Targets: Escape at Nav Sigma (100,000 C-Bills)
MISSION 1
Codename: Babysit
Planet: Meachom
Terrain: Mesa Desert
Expected Resistance: Pirates
Your Callsign: Hunter
Primary Targets: Survey Planet (100,000 C-Bills)
Return to Dustoff point, Nav Epsilon (100,000 C-Bills)
Secondary Targets: Protect Prince Luther (50,000 C-Bills)
MISSION 1
Codename: Leg-breaker
Planet: Rasalhague
Terrain: Frozen Wastes
Time of Day: evening
Expected Resistance: Commander Cottingham and his unit
Your Callsign: Bounty
Primary Targets: Disable Commander Cottingham's 'Mech
(100,000 C-Bills)
Destroy all other rogue 'Mechs (100,000 C-Bills)
There are three Nav Points, Alpha, Beta and Gamma; begin to
follow this
sequence, and when the first three 'Mechs, a Commando, a
Javelin and a
Panther, attack you, destroy them, and then target
Cottingham's Thug. Destory
one leg and if the mission doesn't end, destroy the whole
'Mech. Contract
ended.
MISSION 1
Codename: Dr.Strangelove
Planet: Kelenfold
Terrain: Desert
Time of Day: Morning
Expected Resistance: terrorists
Your Callsign: Dark Knight
Primary Targets: Identify and destroy terrorist's vehicle
Defend supply vehicles
Secondary Targets: Destroy terrorists' 'Mechs
The first and only terrorist vehicle will come from the
east two minutes after
you've begun the mission. The three 'Mechs will come from
the south: an
Assassin, a Clint and a Sentinel. Contract ended.
MISSION 1
Codename: Dawn Watch
Planet: 1 AU from Liezen L4
Terrain: Space
Temperature: -120 Celsius
Pay: 500,000 C-Bills plus bounty
Expected Resistance: Mercenaries Aerofighters
Your Callsign: Gold-Eagle
Primary Targets: Defend the Command Center (100,000 C-
Bills)
MISSION 2
Codename: Snow Fort
Planet: 0.7 AU from Liezen L4
Terrain: Space
Temperature: - 120 Celsius
Pay: 500,000 C-Bills plus bounty
Expected Resistance: Unknown Mercenary Unit
Your Callsign: Gold-Eagle
Primary Targets: Defend the Command Center (100,000 C-
Bills)
Secondary Targets: Destroy all enemy boarders (50,000 C-
Bills)
MISSION 3
Codename: Stralight Hunt
Planet: 0.4 AU from Liezen L4
Terrain: Space
Temperature: -120 Celsius
Pay: 750,000 C-Bills plus bounty
Expected Resistance: Unknown Mercenary Unit
Your Callsign: Gold-Eagle
Primary Targets: Destroy all enemy 'Mechs (100,000 C-Bills)
MISSION 1
Codename: Glittering Gold
Planet: Gravenhague
Terrain: Desert Ocean
Time of Day: Day
Temperature: 25 Celsius
Pay: 500,000 plus bounty and bonus
Expected Resistance: Dread Legion
Your Callsign: Rattler
Primary Targets: Capture 50% of the water tanks intact
(100,000 C-Bills)
Secondary Targets: Capture all water tanks (300,000 C-
Bills)
Destroy all 'Mechs (25,000 C-Bills)
Salvage: Hunchback
MISSION 2
Codename: Dust River
Planet: Gravenhague
Terrain: Dusty Estuary
Time of Day: Day
Temperature: 30 Celsius
Pay: 500,000 C-Bills
Expected Resistance: Dread Legion
Your Callsign: Rattler
Primary Targets: Hold the pass against the Dread Legion
(100,000 C-Bills)
OR
Destroy the Legion DropShip (100,000 C-Bills)
MISSION 3W
Codename: Blood Cauldron
Planet: Gravenhague
Terrain: Ocean Liner Hull
Time of Day: Day
Temperature: 34 Celsius
Pay: 4,000,000 C-Bills
Expected Resistance: Dread Legion
Your Callsign: Rattler
Primary Targets: Destroy all enemies (100,000 C-Bills)
Return to Dust-off Point Alpha
MISSION 3L
Codename: Glittering Gold
Planet: Gravenhague
Terrain: Ocean Liner Hull
Time of Day: Day
Temperature: 35 Celsius
Pay: none
Expected Resistance: Dread Legion
Your Callsign: Rattler
Primary Targets: Identify the Star League Cache (100,000 C-
Bills)
Secure the Star League Cache (100,000 C-Bills)
Salvage: 5,000,000 of C-Bills, 4 Clan ER Medium Lasers, 1
ER Large Laser, 1 ER
PPC, 1 Large Pulse Laser
MISSION 1
Codename: Brother's Keeper
Planet: New Caledonia
Terrain: Rocky Plains
Time of Day: Morning
Expected Resistance: Oberon Confederation Raiders
Your Callsign: Blackheart
Primary Targets: Destroy pirate forces
MISSION 1
MISSION 1
Arena: 4-Cross
Planet: Solaris VII
Odds: 3-1
Opponents: Owen Smith, Ranking #7, Awesome
Scott Philips, Ranking #64, Victor
Sharon Biggs, Unranked, Bombardier
Winner Pursue: 1,000,000 C-Bills
Primary Objective: Destroy everyone
Salvage (if successful): Bombardier
MISSION 2L
Arena: Laserclasm
Planet: Solaris VII
Odds: 2-1
Opponents: Micky Foote, Ranking #53, Dragon
Kate Simon, Ranking #78, Zeus
Rocco Macauley, Unranked, Centurion
Winner Pursue: 1,000,000 C-Bills
Primary Objective: Destroy everyone
Salvage(if successful): Dragon
MISSION 2W
Arena: Neon Grid
Planet: Solaris VII
Odds: 5-1
Opponents: Laura Ellis, Ranking #5, Atlas
Holly Jandis, #14, Stalker
George Bennit, #28, Thug
Winner Pursue: 1,000,000 C-Bills
Primary Objective: Destroy everyone
Salvage(if successful): Stalker
The Thug and the Stalker will go after you, but the Atlas
will target the
Stalker. This arena hasn't any particular cover, so maximum
armor protection
is recomended.
MISSION 3W
Arena: Iron Skull Mountain
Planet: Solaris VII
Odds: 10-1
Opponents: Robert D.Ansell, Ranking #1, Atlas
Julie Brock, Ranking #2, Victor
Daryl Dyer, Ranking #3, Stalker
(W.Clay Mundy, Ranking #5, Zeus)
(Scott Blair, Ranking #6, Cyclops)
Winner Pursue: 2,000,000 C-Bills
Primary Objective: Destroy everyone
Salvage(if successful): Zeus, Thug, Awesome
MISSION 3L
Arena: Death Dance
Planet: Solaris VII
Odds: 3-1
Opponents: Laura Duenes, Ranking #26, Thug
Heater Sandin, Ranking #31, Flashman
Ed Staab, Ranking #38, Assassin
Winner Pursue: 1,000,000 C-Bills
Primary Objective: Destroy everyone
Salvage(if successful): Thug
The Flashman (right) and the Thug (left) will come after
you, and the Assassin
will try to kill the Thug. Destroy the Flashman first and
then concentrate on
the Thug, that should be moderately damaged by the
Assassin's LRM/SRM fire.
Then turn you attention toward the Assassin and cripple it.
MISSION 4
Arena: Black Pit
Planet: Solaris VII
Odds: 1-1
Opponents: Andy Moore, Ranking #40, Panther
Mark Fraser, Ranking #57, Vindicator
Tamara Stauff, Ranking #62, Urbanmech
Winner Pursue: 1,000,000 C-Bills
Primary Objective: Destroy everyone
Salvage(if successful): Panther
FIRST BATTLE
|
|
----------------------------------------
| |
| |
| |
(winner) (loser)
2W 2L
| |
| |
------- (winner/loser)
| | 3L
| | |
(winner) (loser)------- |
3W 2L | (winner/loser)
| / | 4
| / (loser) |
(winner/loser) 4 |
END | END
|
(winner/loser)
END
MISSION 1
Codename: Fire Flight
Planet: Woton
Terrain: Plains
Time of Day: morning
Expected Resistance: unknow
Your Callsign: Paladin
Primary Targets: Destroy enemy commander
Secondary Targets: Destroy the remaining enemy forces
MISSION 1
Codename: Warning Shot
Planet: Sigurd
Terrain: mesa desert
Time of Day: pre-dawn
Temperature: 10 Celsius
Pay: bounty only
Expected Resistance: Oberon Confederation 1st Regiment
Your Callsign: Warhound
Primary Targets: Find and destroy the pirate airfield
Escape to Nav Point Beta
MISSION 2
Codename: Freedom Fight
Planet: Sigurd
Terrain: mesa desert
Time of Day: dusk
Temperature: 10 Celsius
Pay: none
Expected Resistance: 11th Wolf Guards
Your Callsign: Hunter
Primary Targets: Find DropShip
Destroy all 'Mechs guarding the DropShip
MISSION 3
Codename: Exodus
Planet: Sigurd
Terrain: mesa desert
Time of Day: morning
Temperature: 10 Celsius
Pay: none
Expected Resistance: 11th Wolf Guards
Your Callsign: Hunter
Primary Targets: Dust off at Nav Alpha
Defend the DropShip.
MISSION 1
Codename: Nightngale
Planet: Unzmarkt
Terrain: Stony barrens
Time of Day: night
Expected Resistance: 11th Wolf Guards
Your Callsign: Errant
Primary Targets: Identify 2 damaged 'Mechs (100,000 C-
Bills)
Return to Dust-off Point (100,000 C-Bills)
Salvage: 2 ER PPCs, 6 Medium Lasers
MISSION 1
Codename: Bird's Nest
Planet: Harvest
Terrain: mesa desert
Time of Day: morning
Expected Resistance: 11th Wolf Guard
Your Callsign: Iron Hawk
Primary Targets: Defend all FRR fighters (100,000 C-Bills)
Destroy all attacking forces (100,000 C-Bills)
MISSION 1
Codename: First Strike
Planet: Wolcott
Terrain: salt marsh
Time of Day: afternoon
Temperature: 20 Celsius
Pay: bounty plus bonus
Expected Resistance: Smoke Jaguar Mistweavers
Your Callsign: Sentinel-1
Primary Targets: Destroy all SJ DropShips (100,000 C-Bills)
Secondary Targets: Defend DC Helicopter (50,000 C-Bills)
Salvage: 4 Clan ER Small Lasers
MISSION 2
Codename: Homestead
Planet: Wolcott
Terrain: salt marsh
Time of Day: afternoon
Temperature: 20 Celsius
Pay: bounty plus bonus
Expected Resistance: Smoke Jaguar Mistweavers
Your Callsign: Sabre-1
Primary Targets: Destroy all SJ DropShips (100,000 C-Bills)
Secondary Targets: Defend DC Helicopter (50,000 C-Bills)
Salvage: 2 Clan Small Pulse Lasers, 1 Clan Medium Pulse
Laser, 1 Dasher
MISSION 3
Codename: Dragons Teeth
Planet: Wolcott
Terrain: salt marsh
Time of Day: day
Temperature: 20 Celsius
Pay: 5,000,000 C-Bills
Expected Resistance: Smoke Jaguar Mistweavers
Your Callsign: Sentinel-1
Primary Targets: Destroy all enemy 'Mechs (100,000 C-Bills)
An other mission with those ECM Pods; 5 Elementals will be
your first enemies,
and then 2 Ullers, a Gladiator, a Thor and a Masakari (with
the commander in
it) will attack you. The best way to destroy this assault
Star is to
concentrate fire on a single target at once, and legging
'Mechs when possible.
Contract ended.
MISSION 1
Codename: Sleight of Hand
Planet: Last Frontier
Terrain: cratered vacuum
Time of Day: night
Temperature: 3 Celsius
Pay: bonus plus bounty
Expected Resistance: Ghost Bear garrison
Your Callsign: Wraith-1
Primary Targets: Destroy 2 out of 3 enemy installations
(100,000 C-Bills)
Secondary Targets: Destroy the third installation (50,000
C-Bills)
Destroy all 'Mechs (50,000 C-Bills)
MISSION 2
Codename: Ali Baba
Planet: Last Frontier
Terrain: cratered vacuum
Time of Day: afternoon
Temperature: 4 Celsius
Pay: bounty only
Expected Resistance: Ghost Bear garrison
Your Callsign: Wraith-1
Primary Targets: Go to Nav Point Delta (100,000 C-Bills)
Destroy all enemies near Nav Delta (100,000 C-Bills)
MISSION 3
Codename: Judas Kiss
Planet: Last Frontier
Terrain: cratered vacuum
Time of Day: dusk
Temperature: 6 Celsius
Pay: 4,000,000 C-Bills
Expected Resistance: Ghost Bear garrison
Your Callsign: Wraith-1
Primary Targets: Defend Draconis DropShip (100,00 C-Bills)
MISSION 1
Codename: Trojan Horse
Planet: Luthien
Terrain: urban wastes
Time of Day: day
Temperature: 30 Celsius
Expected Resistance: 31st Smoke Jaguar Assault
Your Callsign: Assault-3
Primary Targets: Destroy all Clan 'Mechs (100,000 C-Bills)
Salvage: 2 Clan ER Medium Lasers, 1 Clan ER Large Laser, 1
Clan ER PPC, 1 Clan
Ultra AC/20, 2 Clan Streak SRM-6s
MISSION 2
Codename: Shield-Wall
Planet: Luthien
Terrain: urban wastes
Time of Day: day
Expected Resistance: 31st Smoke Jaguar Assault
Your Callsign: Assault-3
Primary Targets: Hold the Line at Nav Alpha (100,000 C-
Bills)
Secondary Targets: Defend al retreating friendly units
(100,000 C-Bills)
Salvage: 2 Clan ER Medium Lasers, 1 Clan ER Large Laser, 1
Clan ER PPC, 1 Clan
Ultra AC/20, 2 Clan Streak SRM-6s
MISSION 3
Codename: Decapitator
Planet: Luthien
Terrain: Kado-Guchi Valley
Time of Day: pre-dawn
Temperature: 30 Celsius
Pay: bounty only
Expected Resistance: 31st Smoke Jaguar Assault
Your Callsign: Assault-3
Primary Targets: Destroy the Smoke Jaguar Commander
(100,000 C-Bills)
Secondary Targets: Destroy any target of opportunity
(100,000 C-Bills)
Salvage: 2 Clan ER Medium Lasers, 1 Clan ER Large Laser, 1
Clan ER PPC, 1 Clan
Ultra AC/20, 2 Clan Streak SRM-6s
MISSION 4
Codename: Killing Fields
Planet: Luthien
Terrain: Kado-Guchi Valley
Time of Day: day
Temperature: 39 Celsius
Pay: 10,000,000 C-Bills
Expected Resistance: 31st Smoke Jaguar Assault
Your Callsign: Assault-3
Primary Targets: Destroy all Clan 'Mechs (100,000 C-Bills)
Salvage: 2 Clan ER Medium Lasers, 1 Clan ER Large Laser, 1
Clan ER PPC, 1 Clan
Ultra AC/20, 2 Clan Streak SRM-6s
*********
12-CHEATS
*********
**********
13-PATCHES
**********
Why a section about patches? Because it's important. I've
found the DOS
version more stable then the Win 9X one, but installing
some patches on the
DOS version will mess up the game. Here's a list of all
patches for the
original DOS/Win 95 version; you can download them from
Activision or other
sites showing patches.
Version 1.1: Win 9X only. Changes the game play a bit and
there are some bugs
still uncorrected.
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14-CREDITS and MISC
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