Beruflich Dokumente
Kultur Dokumente
Page
TITLE PAGE……..………………………………………………………1
CHAPTER
I.
INTRODUCTION……………………………………………….………....2
HYPOTHESIS ……………………………….……………………………3
II.
HYPOTHESIS ……………………………………………………………10
Research Design…………………………………………………………11
Research Locale…………………………………………………………12
Research Respondents…….…………………………………...………13
Research Instruments……...……………………………………………13
Research Procedure………………………………………………….….14
Reference…………………………………………………….…….……..15
Questionnaire…..…………………………………………….…………..16
Chapter I
THE PROBLEM
or other cause while Cambridge dictionary (2014) defined effect as the result of a
forming, as narcotics, to such an extent that its cessation causes severe trauma.
Online video game is defined as a video game played over some form of
but games have always used whatever technology was current for example
modems before the Internet, and hard wired terminals before modems. Online
In this new era of technology, online gaming has become more popular among
become accessible almost anywhere at any time, all range of age are now
possible to be addicted into playing online video game which at the end of the
day they become less care about themselves, their performance at school or
workplace and their social life. In addition to that, player can also now access
their game progress anywhere they went as most of the online gaming nowadays
which involves millions of players playing the game at the same time. Online
games now also comes in many genre such as action, adventure, simulator and
In early 1950s, academic computer scientists began designing simple games and
Hypothesis
This study aims to help grade 10 students to know and avoid in being addicted
1. What are the factors that can effect grade 10 students on their studies ?
5. How to give time on other things and not only those video games ?
SIGNIFICANCE OF STUDY
This Significance of research is for the gamers who addicted to video games and
but they cant hide it in the games they played. It helps them to control what they
Before they being addicted or play video games someone persuade him to do
what he/she do and that moment they started playing those games and started to
Gamers or people playing games always stays on the computer whole day unlike
normal people who comes out and play with others and have more in addition
gamers doesn’t like to come out and bonding some people but we can persuade
them to comes out and avoid playing those online games whole day.
Gamers sits allday without doing something that can made their body healthy,but
we can persuade them to do what is good on their health and make them
healthier.
works and studies. The purpose of this is to avoid playing and being addicted on