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To cite this article: Heesup Han, Hyungshin Baek, Kyungsik Lee & Bumyoung Huh (2014) Perceived
Benefits, Attitude, Image, Desire, and Intention in Virtual Golf Leisure, Journal of Hospitality
Marketing & Management, 23:5, 465-486, DOI: 10.1080/19368623.2013.813888
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Journal of Hospitality Marketing & Management, 23:465–486, 2014
Copyright © Taylor & Francis Group, LLC
ISSN: 1936-8623 print/1936-8631 online
DOI: 10.1080/19368623.2013.813888
HEESUP HAN
College of Hospitality and Tourism Management, Sejong University, Seoul, South Korea
HYUNGSHIN BAEK
Air Busan, Busan, South Korea
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KYUNGSIK LEE
With Air, Busan, South Korea
BUMYOUNG HUH
Cathay Pacific Airways, Busan, South Korea
Address correspondence to Bumyoung Huh, PhD, Cathay Pacific Airways, 4th Floor,
Trade Center, 87-7, 4-Ka, Choongang-dong, Jung-Ku, Busan, Korea 600-729. E-mail: pusbyh@
hanmail.net
465
466 H. Han et al.
INTRODUCTION
a leisure pursuit is now spreading into the Americas, Australia, and Europe,
and in-home systems are becoming increasingly available (Owen, 2010), yet
very little research has been conducted to delineate the forces driving leisure
customers to choose screen golf and remain screen-golf participants in the
long term.
Many researchers agree that customers’ perceived and anticipated
benefits/outcomes, their attitudes toward a behavior, their image, and their
desires can have a vital role in generating behavioral intentions (Bagozzi
& Dholakia, 2006; Han & Kim, 2010; Han et al., 2011; Ramkissoon et al.,
2011; Taylor et al., 2009). In particular, a recent study in a tourism context
demonstrated that anticipating the benefit of a tourism visa exemption is
important in explaining the formation of travelers’ decisions to visit a certain
country (Han et al., 2011). Empirical evidence about the impact of attitudes
toward the behavior and image on intention formation has also been pro-
vided in a hospitality context (Han & Kim, 2010). Further, the significance of
desires in individuals’ decision-making processes has been clearly revealed
in the recent consumer behavior literature (Bagozzi & Dholakia, 2006; Taylor
et al., 2009). While this process has not yet been thoroughly examined in the
nascent screen-golf industry, it is reasonable to conclude that effectively man-
aging the enhancement of golfers’ favorable intentions (i.e., the intentions to
play and recommend screen golf), which are critical components of loyalty,
would contribute to improving industry profitability.
Numerous attempts have been made in consumer behavior and mar-
keting to investigate the role of customers’ perceived benefits/outcomes in
generating attitudes toward the behavior (e.g., Azjen, 1991; Han et al., 2010;
Lam & Hsu, 2006). However, to the best of our knowledge, no research has
yet attempted to identify the specific components and dimensions of golfers’
perceived benefits/outcomes behind their playing screen golf as leisure activ-
ity, or to examine the impact of these elements on attitudes about screen
golf and its image in the formation of behavioral intentions. In addition, little
research to date has developed a conceptual framework by considering the
Benefits Accruing to Screen Golfers 467
screens connected over the Internet, the technology allows for virtual golf
tournaments involving players many kilometers, or even continents, apart
(Choe, 2008; Moon, 2008). Yet even today screen-golf systems continue to
be used and refined as training aids (Kim et al., 2011), suggesting that both
the technology’s social and athletic purposes continue to grow.
for bring golf equipment, no need for reservations, availability of food and
beverages, exciting but less tiring, freedom from hot/cold weather, reduced
harm to the environment, reduction of water/soil/air pollution, avoidance
of poisonous chemicals used on field golf courses etc. (e.g., Moon, 2008;
Owen, 2010; Shin & Yoon, 2010; Yi, 2009). Screen golfers enjoy the physi-
cal activity of striking golf balls at full force and receive the psychological
gratification of watching a highly realistic, albeit vicarious, projection of their
ball’s flight, and they take in these pleasures in a venue that is at once
cheaper, more conveniently located, more conveniently schedulable, more
amenable to relaxation and sociability, and less detrimental to the natural
and physical environments than is traditional field golf. This panoply of
advantages suggests a wide range of potential benefits accruing to screen
golfers.
Although the relationships among perceived benefits, attitudes, and
image have rarely been examined, some evidence in previous studies
supports their being associated. The process by which conscious interpre-
tation of information, thinking and reflection, and prior knowledge creates
perceptions and expectations has long been considered a cognitive one
(Oliver, 1997; Han et al., 2011). Accordingly, in the present study, golfers’
perceptions/expectations can be described as a set of cognitive anticipa-
tions wherein some benefits/outcomes would be achieved by engaging in
screen golf rather than in “real” golf on traditional golf courses. Repeatedly,
studies from the marketing and business fields have commented on a direct
connection between cognition and evaluation and/or decision-making in
post-purchase behavior (e.g., Chen et al., 2009; Han & Back, 2008; Oliver,
1997; Oliver & Swan, 1989; Han et al., 2011). A slew of investigations in
multiple settings have descried the primacy of cognition in the formation of
positive evaluations and appraisals (which, in the present study, are called
“attitude”) and postpurchase decisions (e.g., Han et al., 2011; Han & Back,
2008; Oliver, 1997; Oliver & Swan, 1989), making the key role of a cogni-
tive process in the inducement of evaluations/appraisals almost universally
Benefits Accruing to Screen Golfers 469
is a mistake to assume desires and intentions are one and the same: desires
manifest solely what the individual wants to make happen, while intentions
incorporate behavioral influences and commitment to action (Ajzen, 1991;
Bagozzi, 1992; Prestwich et al., 2008). Hence, facilitating and inhibiting fac-
tors are built into intentions but not into desires. Both correlational and
experimental findings have demonstrated the significantly unique natures of
desires and intentions (Perugini & Bagozzi, 2004).
The significance of desire and its role in decision formation is empha-
sized by many recent studies. Desires are frequently incorporated into
sociopsychological models as direct outcomes of attitudinal appraisals
and other cognitive/affective factors (e.g., total perception of a specific
act/image, anticipated emotions, perception of ease or difficulty of doing
an act) for clear explication of the human decision-making process in var-
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ious behavioral domains (Bagozzi & Dholakia, 2006; Bagozzi & Edwards,
1998; Lee et al., 2012; Leone et al., 1999; Perugini & Bagozzi, 2004;
Taylor et al., 2009). In addition, according to these studies, desires signifi-
cantly affect individuals’ intention-formation and decision-making processes,
and strongly mediate the effects of attitudes, volitional and nonvolitional
factors, and other personal and critical reasons for acting (e.g., cogni-
tive, affective, and evaluative social identity, perception/image of a certain
phenomenon/behavior, past experiences) on behavioral intention (Bagozzi
& Dholakia, 2006; Bagozzi & Edwards, 1998; Lee et al., 2012; Leone et al.,
1999; Perugini & Bagozzi, 2004; Poels & Dewitte, 2008; Taylor et al., 2009).
That is, desires provide the motivational force for one’s intention to con-
duct a specific behavior, and attitudes and other predictors of desires (e.g.,
perception/image of a certain phenomenon/behavior) contribute to building
his or her intention through desires. On the basis of this empirical evidence,
it should be true that golfers’ desires induce their intention to play screen
golf and enhance their willingness to recommend it to others. In addition,
these studies all support the proposition that golfers’ attitudes and image
about screen golf can possibly stimulate their desires to play screen golf,
and their desires mediate the impact of its antecedents on intentions.
Reduced expense
Easier access to
golfing opportunities H1a - i
Attitudes about
Convenience screen golf
Intention to play
screen golf
H3 H5
Time saving
Desires to play
Healthy environment
screen golf
Environmental
H6
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protection H4
Intention to
Social responsibility Image about recommend
screen golf screen golf
Availability of F&B
while golfing
METHODOLOGY
Identification of Perceived Benefits of Playing Screen Golf
A qualitative exploratory approach was used to identify subjects’ perceived
benefits of playing screen golf. First, a comprehensive literature review was
combined with an elicitation study to develop measures for perceived bene-
fits. In line with common practices described by previous investigators, items
were elicited from a focus group populated by five screen-golf café practi-
tioners, five screen-golf customers, and two hospitality academics (e.g., Han
et al., 2010). The focus-group participants were asked to write down all the
possible benefits in response to open-ended questions (e.g., What do you
believe will be the benefits of playing screen golf rather than traditional
golf?). In the next step, they were requested to compare and discuss their
answers with other participants. It is standard practice in some qualitative
research methodologies to treat each sentence as one unit of analysis and
then classify these units into a series of pre-established categories, a “units of
analysis and categorization” approach that was also employed in this study
(Bergadaa, 1990; Spiggle, 1994). That is, the categories were identified and
articulated through the focus-group discussion. Particularly, all participants’
answers were determined to be appropriate units through discussion. For
instance, if a focus-group participant stated “There is cost saving involved”
when answering the question, the response was coded as “cost saving.”
These individual responses were then categorized, the process whereby dis-
creet units of data (in this case, the response sentences) are classified as
belonging to or exemplifying a larger phenomenon (Spiggle, 1994). In their
discussions and using prior literature supplied by the authors, the focus-
group participants articulated possible categories for their units of analysis.
Overall, this procedure generated a total of nine categories for the per-
ceived benefits of playing screen golf (i.e., reduced expense, easier access
to golfing opportunities, convenience, time saving, healthy environment,
environmental protection, social responsibility, engagement in eco-friendly
practices, and availability of F&B while golfing).
Benefits Accruing to Screen Golfers 473
Measures
For each of the nine perceived-benefit categories, two questions were
developed based on examples from published research studies and the
focus-group participants’ initial responses; hence, 18 items were used to
measure perceived benefits in the final survey. For other study variables (i.e.,
attitudes about screen golf, image about screen golf, desire to play screen
golf, and the intentions to play and to recommend screen golf), previously
validated items were adopted and included. Particularly, nine items were
used for attitude about screen golf (1 = extremely undesirable; 7 = desir-
able). Image about screen golf was assessed with three items using a 7-point
Likert type scale (1 = extremely disagree; 7 = extremely agree). To measure
the desire to play screen golf, this study employed three items. Finally, the
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intentions to play and to recommend screen golf were assessed with three
items on a 7-point Likert type scale (1 = extremely disagree; 7 = extremely
agree). The questionnaire was thoroughly reviewed by industry experts and
pretested for insuring content validity (see Appendix).
Sample Characteristics
Of the 258 respondents 32.5% were women and 67.5% men, with an
age span of 25 to 61 years and an average age of 40.176. Personal
income information was requested of all participants, which revealed that
most participants (23.5%) had annual household incomes of 40,000,001 to
474 H. Han et al.
60,000,000 Korean won. That group was followed by 23.1%, who reported a
range of 25,000,001 won to 40,000,000 won, and a mere 3.1% who reported
incomes of 25,000,000 won or less. Most participants (71.1%) reported having
graduated university at the baccalaureate level, with graduate-degree holders
(20.3%) and high-school graduates (6.6%) rounding out the sample.
Survey responders were asked to reflect on their experience with and
usage of screen-golf cafés, at which point 34.9% reported their most recent
visit to a screen-golf café as having occurred during the past week, while
46.2% said they had visited within the past two weeks. When asked if they
had been to a screen-golf café within the last month, 55.4% agreed that they
had, while that figure jumped to 77.9% when the time period was expanded
to the previous two months. Participants were asked to record the name of
the screen-golf café at which they had most recently played; 32.1% reported
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visiting that café more often than once per week, while about 14.7% reported
playing there two or more times per week and 76.2% reported once a month.
More than 54.1% of responders explained that they had taken up screen
golf within the previous two years, and a wide majority—some 72.0%—
reported that they also played traditional golf on an outdoor golf course at
least once per month. About 74.0% reported that they had been playing golf
at traditional golf courses for more than 3 years.
Hypotheses Testing
A series of multiple regression analyses using SPSS were employed to test
the research hypotheses and the mediating impact of desires to play screen
golf. The mediation analysis method was based on Baron and Kenny’s
(1986) guidelines. Mediation analysis through regression was the correct
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Intention Intention to
Variables PB1 PB2 PB3 PB4 PB5 PB6 PB7 PB8 PB9 Attitudes Image Desires to play recommend
PB1 .874
PB2 .445 .868
(.198)
PB3 .420 .718 .885
(.176) (.516)
PB4 .521 .568 .668 .793
(.271) (.323) (.446)
PB5 .481 .346 .450 .561 .933
(.231) (.120) (.203) (.315)
PB6 .448 .384 .513 .515 .689 .912
(.201) (.147) (.263) (.262) (.475)
PB7 .497 .422 .421 .488 .668 .630 .677
(.247) (.178) (.177) (.238) (.446) (.397)
PB8 .384 .248 .337 .426 .600 .691 .670 .938
475
(.147) (.062) (.114) (.181) (.360) (.477) (.449)
PB9 .228 .395 .425 .349 .307 .421 .410 .483 .862
(.052) (.156) (.181) (.122) (.094) (.177) (.168) (..233)
Attitudes .382 .470 .450 .380 .336 .292 .411 .206 .207 .956
(.146) (.221) (.203) (.144) (.113) (.085) (.169) (.042) (.043)
Image .347 .451 .439 .369 .421 .310 .447 .231 .262 .651 .982
(.120) (.203) (.193) (.136) (.177) (.096) (.120) (.053) (.069) (.424)
Desires .381 .436 .454 .430 .464 .318 .462 .250 .282 .643 .788 .918
(.145) (.190) (.206) (.185) (.215) (.101) (.213) (.063) (.080) (.413) (.621)
Intention to .285 .502 .452 .409 .318 .222 .362 .157 .307 .615 .713 .781 .951
play (.081) (.252) (.204) (.167) (.101) (.049) (.131) (.025) (.094) (.378) (.508) (.610)
Intention to .378 .453 .482 .478 .454 .327 .481 .278 .294 .670 .768 .784 .786 .921
recommend (.143) (.205) (.232) (.228) (.206) (.107) (.231) (.077) (.086) (.449) (.590) (.615) (.618)
Mean 3.890 5.168 4.812 4.459 3.446 4.004 3.692 3.781 4.853 4.603 4.677 4.271 4.715 4.335
AVE .779 .767 .795 .658 .875 .837 .511 .884 .756 .708 .948 .788 .867 .795
Note. Composite reliability is represented on the diagonal. Goodness-of-fit statistics: χ 2 = 1515.646 (df = 608, p < .001), RMSEA = .076, CFI = .920, NFI = .875. PB =
perceived benefits, PB1 = reduced expense, PB2 = easier access to golfing opportunities, PB3 = convenience, PB4 = time saving, PB5 = healthy environment, PB6
= environmental protection, PB7 = social responsibility, PB8 = engagement in eco-friendly practices, and PB9 = availability of F&B while golfing. All correlations
were significant at .01 level.
476 H. Han et al.
Equations
while golfing.
accounted for 71.7% of the total variance in desires. In Equations 4.1 and
4.2, attitudes and desires were found to positively and significantly affect
intentions to play and to recommend screen golf. The two regression mod-
els explained 54.4% and 68.7% of the variance in intentions to play and to
recommend, respectively. Lastly, the results of Equations 5.1 and 5.2 showed
that intentions to play and recommend are positive functions of desires.
Thus, H5 and H6 were supported. A total of 63.2% and 73.9% of the vari-
ance in intentions to play and recommend were explained by these two
regression models. As expected, in Equation 5.1, which involved the media-
tor, the magnitude of the relationship between attitudes and intention to play
was weaker than the relationship in Equation 4.1, and the impact of image
on intention to play was not significant. This result indicated that desires
partially mediate the impact of attitudes on intention to play screen golf, and
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effect of attitudes and images on the intention to play screen golf. In addi-
tion, desires were found to be a partial mediator in the relationships between
attitudes/image and the intention to recommend screen golf. This result is
consistent with recent studies that give emphasis to the significance of desires
as a complete/partial mediator and direct antecedent of behavioral intention
(e.g., Bagozzi & Dholakia, 2006; Perugini & Bagozzi, 2001, 2004; Lee et al.,
2012). Recognizing the criticality of desires, researchers should fully consider
the utilization or integration of this variable as a mediator for the develop-
ment and/or extension of theories and models that explicate golfers’ decision
formation. In addition, to make excellent use of customers’ attitudes and
image about screen golf, it is necessary for practitioners to actively enhance
attitudes and image, as well as to effectively build up customers’ levels of
desire to play screen golf.
Like many other studies, the present study is not free from limitations. First,
although none of the several correlations among the study variables reached
Hair et al.’s (1998) problematic level of .80, these values are relatively high.
To completely avoid a multicollinearity issue, a more thorough research
design is needed for future investigations. Second, the survey participants
were not randomly approached in this study. Accordingly, the study find-
ings should be generalized with caution. Third, in the present research, the
perceived benefits of playing screen golf were identified through a focus-
group discussion. It would be true that certain potentially influential benefits
may not come up during the focus group. Further identification of more
benefits/outcomes that golfers possibly perceive when playing screen golf is
necessary for future research. Lastly, the present study in its proposed model
did identify the pivotal roles of perceived benefits, attitudes, and image
about screen golf in forming behavioral intentions. This work can be further
strengthened by integrating other critical variables into the proposed model
Benefits Accruing to Screen Golfers 481
(e.g., satisfaction, quality, value, etc.). Thus, future studies should identify
other meaningful variables in the screen-golf industry through a variety of
efforts (open-ended surveys, focus groups, or literature reviews) and provide
a more comprehensive model involving such important variables in golfers’
decision-making processes for better prediction of their intentions to play
and recommend screen golf.
ACKNOWLEDGEMENTS
The authors wish to express their gratitude to David Paul Woods at the
University of Connecticut School of Law for his valuable input and enormous
help.
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Benefits Accruing to Screen Golfers 485
APPENDIX
Variables Measurement items Sources
Perceived benefits Playing screen golf enables me to: Han et al., 2010; Moon,
of playing screen Reduce my expenses (PB1a). 2008; Owen, 2010;
golf Stretch my golfing budget (PB1b). Shin & Yoon, 2010;
Have easier access to golf because of the Yi, 2009
wide availability of screen-golf cafés
(PB2a).
Find golfing opportunities more often
and more easily (PB2b).
Enjoy convenience (e.g., no walking, no
need to bring golf equipment, no
reservations required; PB3a).
Avoid unnecessary hassles (PB3b).
Save time (PB4a).
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TABLE A1 (Continued)
1 = extremely unfavorable to 7 =
extremely favorable
1 = extremely unenjoyable to 7 =
extremely enjoyable
1 = extremely negative to 7 =
extremely positive
Image about screen The overall image I have of playing Baloglu & McCleary,
golf screen golf is positive. 1999; Han et al.,
2009
The overall image I have about screen
golf is favorable.
Overall, I have a good image about
screen golf.
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