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Need for Speed

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This article is about the video game series. For the first video game from 1994, see The Need
for Speed. For the 2014 film based on the series, see Need for Speed (film). For the 2015
game and reboot of the series, see Need for Speed (2015 video game). For other uses, see
Need for Speed (disambiguation).
Need for Speed

Series typeface and logo used since the 2015 reboot


Genre(s) Racing
Current
Ghost Games
(2013–present)
Developer(s)
Firemonkeys Studios
(2012–present)
Previous[show]
Publisher(s) Electronic Arts
Platform(s) List[show]
The Need for Speed
First release
August 31, 1994
Need for Speed Heat
Latest release
November 8, 2019

Need for Speed (NFS) is a racing video game franchise published by Electronic Arts and
currently developed by Ghost Games. The series centers around illicit street racing and in
general tasks players to complete various types of races while evading the local law
enforcement in police pursuits. The series released its first title, The Need for Speed, in 1994.
The most recent game, Need for Speed Heat, was released on November 8, 2019.

The series has been overseen and had games developed by multiple notable teams over the
years including EA Black Box and Criterion Games, the developers of Burnout.[1] The
franchise has been critically well received and is one of the most successful video game
franchises of all time, selling over 150 million copies of games.[2] Due to its strong sales, the
franchise has expanded into other forms of media including a film adaptation and licensed
Hot Wheels toys.[3]

Contents
 1 History
 2 Gameplay
 3 Games
o 3.1 Primary installments
 3.1.1 The Need for Speed (1994)
 3.1.2 Need for Speed II (1997)
 3.1.3 Need for Speed III: Hot Pursuit (1998)
 3.1.4 Need for Speed: High Stakes (1999)
 3.1.5 Need for Speed: Porsche Unleashed (2000)
 3.1.6 Need for Speed: Hot Pursuit 2 (2002)
 3.1.7 Need for Speed: Underground (2003)
 3.1.8 Need for Speed: Underground 2 (2004)
 3.1.9 Need for Speed: Most Wanted (2005)
 3.1.10 Need for Speed: Carbon (2006)
 3.1.11 Need for Speed: ProStreet (2007)
 3.1.12 Need for Speed: Undercover (2008)
 3.1.13 Need for Speed: Shift (2009)
 3.1.14 Need for Speed: Nitro (2009)
 3.1.15 Need for Speed: World (2010)
 3.1.16 Need for Speed: Hot Pursuit (2010)
 3.1.17 Shift 2: Unleashed (2011)
 3.1.18 Need for Speed: The Run (2011)
 3.1.19 Need for Speed: Most Wanted (2012)
 3.1.20 Need for Speed Rivals (2013)
 3.1.21 Need for Speed: No Limits (2015)
 3.1.22 Need for Speed (2015)
 3.1.23 Need for Speed Payback (2017)
 3.1.24 Need for Speed Heat (2019)
o 3.2 Other games
 3.2.1 Need for Speed: V-Rally (1997)
 3.2.2 Need for Speed: V-Rally 2 (1999)
 3.2.3 Motor City Online (2001)
 3.2.4 Need for Speed: Edge (cancelled)
 4 Film adaptation
 5 References
 6 External links

History
The Need for Speed series was originally developed by Distinctive Software, a video game
studio based in Vancouver, British Columbia, Canada. Prior to Electronic Arts' purchase of
the company in 1991, it had created popular racing games such as Stunts and Test Drive II:
The Duel. After the purchase, the company was renamed Electronic Arts (EA) Canada. The
company capitalized on its experience in the domain by developing the Need for Speed series
in late 1992.[4]

EA Canada continued to develop and expand the Need for Speed franchise up to 2002, when
another Vancouver-based gaming company, named Black Box Games, was contracted to
continue the series with Need for Speed: Hot Pursuit 2.[5] EA Black Box has been the primary
series developer on a yearly cycle from 2002-08.
In 2009, EA brought in Slightly Mad Studios, due to sagging sales, and they released Need
for Speed: Shift, and EA's own UK-based company Criterion Games came with Hot Pursuit
in 2010. In 2011, Slightly Mad Studios released a sequel to Shift, Shift 2: Unleashed and EA
Black Box released The Run.

In 2010, EA introduced a social platform, titled Autolog, for Need for Speed: Hot Pursuit and
future games in the series. Autolog provides social features for Need for Speed games via a
mobile app and website; it allows players to track game progress, view leaderboards, share
screenshots with friends, and more.[6]

At E3 2012, Criterion Games vice president Alex Ward announced that random developers
would no longer be developing NFS titles. Ward wouldn't confirm that all Need for Speed
games in the future would be developed entirely by Criterion, but he did say the studio would
have "strong involvement" in them and would have control over which NFS titles would be
released in the future.[1][7]

In August 2013, following the downsizing of Criterion Games, it was announced that
Swedish developer Ghost Games would gain control of the Need for Speed racing franchise
and oversee future development of the main series.[8][9] At the time, 80% of Ghost Games'
work force consisted of former Criterion Games employees.[8][9]

Gameplay
Almost all of the games in the NFS series employ the same fundamental rules and similar
mechanics: the player controls a race car in a variety of races, the goal being to win the race.
In the tournament/career mode, the player must win a series of races in order to unlock
vehicles and tracks. Before each race, the player chooses a vehicle and has the option of
selecting either an automatic or manual transmission. All games in the series have some form
of multiplayer mode allowing players to race one another via a split screen, a LAN or the
Internet. Since Need for Speed: High Stakes, the series has also integrated car body
customization into gameplay.

Although the games share the same name, their tone and focus can vary significantly. For
example, in some games the cars can suffer mechanical and visual damage, while in other
games the cars cannot be damaged at all; in some games, the software simulates real-car
behavior (physics), while in others there are more forgiving physics.

With the release of Need for Speed: Underground, the series shifted from racing sports cars
on scenic point-to-point tracks to an import/tuner subculture involving street racing in an
urban setting. To date, this theme has remained prevalent in most of the following games.

Need for Speed: Shift and its sequel took a simulator approach to racing, featuring closed-
circuit racing on real tracks like the Nürburgring and the Laguna Seca, and fictional street
circuits in cities like London and Chicago. The car lists include a combination of exotics,
sports cars, and tuners in addition to special race cars.

Most of the games in the franchise include police pursuits in some form or other. In some of
the games featuring police pursuit (e.g. Need for Speed III: Hot Pursuit), the player can play
as either the felon or the cop.[10] The concepts of drifting and dragging were introduced in
Need for Speed: Underground. These new mechanics are included in the tournament/career
mode aside from the regular street races. Drift races, in games like Need for Speed:
Underground and Need for Speed (2015), the player must defeat other racers by totaling the
most points, earned by the length and timing of the drift made by the player's vehicle.[11] In
drag races, the player must finish first to win the race, though if the player crashes into an
obstacle or wall, the race ends.[11] In the recent game Need for Speed: Payback, the player has
to earn a certain number of points to win; increase their multiplier based on how many points
they get, whist passing through a limited number of checkpoints.[12]

The concept of car tuning evolved with each new game, from focusing mainly on the
mechanics of the car to including how the car looks. Each game except Need for Speed: Hot
Pursuit has car tuning which can set options for items like ABS, traction control, or
downforce, or for upgrading parts like the engine or gearbox. Visual tuning of the player's car
becomes important in tournament/career mode after the release of Need for Speed:
Underground 2, when the appearance is rated from zero to ten points. When a car attains a
high enough visual rating, the vehicle is eligible to be on the cover of a fictional magazine.[13]

Like all racing games, the Need for Speed series features a list of cars, modeled and named
after actual cars. Cars in the franchise are divided into four categories: exotic cars, muscle
cars, tuners, and special vehicles.[14] Exotic cars feature high performance, expensive cars like
the Lamborghini Murciélago, Mercedes-Benz SLR McLaren, Chevrolet Corvette and the
Ford GT; muscle cars refer to the Ford Mustang, Dodge Challenger and the Chevrolet
Camaro; while tuner cars are cars like the Nissan Skyline and the Mitsubishi Lancer
Evolution. The special vehicles are civilian and police cars that are available for use in some
games, such as the Ford Crown Victoria in Need for Speed: Hot Pursuit and garbage trucks,
fire engines and taxis in Need for Speed: Carbon.[14]

Originally the series took place in international settings, such as race tracks in Australia,
Europe, and Africa.[15] Beginning with Underground, the series has taken place in fictional
metropolitan cities.[16] The first game featured traffic on "head to head" mode, while later
games traffic can be toggled on and off, and starting with Underground, traffic is a fixed
obstacle.[16] Most of the recent Need for Speed games are set in fictional locations of our
world, in a number of different time periods. These include, but are not limited to, Bayview,
Rockport, Palmont City, Seacrest County, Fairhaven City, Redview County, Ventura Bay,
and Fortune Valley.

Games
Main article: List of Need for Speed video games

There have been 24 games released in the Need for Speed series.

Primary installments in the Need for Speed series


Title Year PC Consoles Handheld Developer Notes
3DO,
The Need for Electronic Arts 3DO version was the first
1994 DOS Saturn, N/A
Canada version to be released
Speed
PS1
Need for EA Prototypes and showcars
1997 Windows PS1 N/A
(Canada/Seattle) available.
Speed II
Primary installments in the Need for Speed series
Title Year PC Consoles Handheld Developer Notes
NFS III: Hot EA
1998 Windows PS1 N/A
(Canada/Seattle)
Pursuit
Known as Need for Speed:
NFS: High EA
1999 Windows PS1 N/A
(Canada/Seattle)
Road Challenge in Europe
Stakes and Brazil
Known as Need for Speed:
Eden Games/EA Porsche 2000 in most
NFS: Porsche
2000 Windows PS1 GBA Canada European countries and Need
Unleashed Pocketeers for Speed: Porsche in
Germany and Latin America
NFS: Hot GC, PS2, EA (Black
2002 Windows N/A
Box/Seattle)
Pursuit 2 Xbox
NFS: GC, PS2,
2003 Windows GBA EA Black Box
Underground Xbox
NFS: GBA, PSP version was titled Need
GC, PS2,
Underground 2004 Windows Mobile, EA Black Box for Speed: Underground
Xbox Rivals.
2 DS, PSP
GC, PS2,
GBA, PSP version was titled Need
NFS: Most Xbox,
2005 Windows Mobile, EA Black Box for Speed: Most Wanted 5-1-
Wanted Xbox 0.
DS, PSP
360
GC, PS2,
Xbox,
Windows, GBA, EA PSP, DS and GBA versions
PS3,
NFS: Carbon 2006 Mac OS Mobile, (Canada/Black was titled Need for Speed:
Wii, Box) Carbon Own the City.
X DS, PSP
Xbox
360
PS2,
PS3,
NFS: Mobile,
2007 Windows Wii, EA Black Box
ProStreet DS, PSP
Xbox
360
PS2, Mobile, EA Vancouver
PS3, DS, PSP, Exient
NFS:
2008 Windows Wii, Windows Entertainment
Undercover Firebrand Games
Xbox Mobile,
Piranha Games
360 iOS
PSP,
Mobile,
PS3, Slightly Mad
Windows
NFS: Shift Windows Xbox Studios
Mobile, EA Bright Light
2009 360
Android,
iOS
The DSiWare version was
Firebrand Games
NFS: Nitro N/A Wii DS EA Montreal
called Need for Speed: Nitro-
X.
NFS: World 2010 Windows N/A N/A EA Black Box Free-to-play MMO racing
Primary installments in the Need for Speed series
Title Year PC Consoles Handheld Developer Notes
game. Closed in 2015.
PS3, Windows
NFS: Hot Wii, Phone, Wii version by Exient
Windows Criterion Games
Entertainment
Pursuit Xbox Android,
360 iOS
PS3,
Shift 2: Slightly Mad Also known as Need for
Windows Xbox iOS Studios Speed: Shift 2 - Unleashed.
Unleashed
360
2011 PS3,
Wii, Wii/3DS versions by
NFS: The Run Windows 3DS EA Black Box
Firebrand Games.
Xbox
360
PS3, Wii PS Vita, Wii U version (released 2013)
NFS: Most
2012 Windows U, Xbox Android, Criterion Games was titled Need for Speed:
Wanted Most Wanted U.
360 iOS
PS3,
PS4, Need for Speed Rivals
Complete Edition was
Xbox Ghost Games
NFS Rivals 2013 Windows N/A
Criterion Games
released October 21, 2014
360, (including all DLC packs &
Xbox pre-order bonuses).
One
NFS: No Android, Firemonkeys
N/A N/A
Limits iOS Studios
2015 PS4, Series reboot. Requires
Need for
Windows Xbox N/A Ghost Games consistent internet
Speed connectivity.
One
PS4,
NFS Payback 2017 Windows Xbox N/A Ghost Games
One
PS4, Announced in Electronic Arts'
NFS Heat 2019 Windows Xbox N/A Ghost Games Q3 FY19 Financial Results
One Meeting.

Aggregate review scores


As of April 20, 2018.

Game GameRankings Metacritic

(SAT) 95.00%[17]
The Need for Speed (DOS) 83.00%[18]
(PS) 68.50%[19]

Need for Speed II (PS1) 71.39%[20] (PS1) 71/100[22]


(PC) 68.25%[21]

(PS1) 85.63%[23]
Need for Speed III: Hot Pursuit (PS1) 88/100[25]
(PC) 84.82%[24]

(PS1) 84.38%[26]
Need for Speed: High Stakes (PS1) 86/100[28]
(PC) 83.08%[27]

(PC) 84.36%[29]
(PS1) 78/100[32]
Need for Speed: Porsche Unleashed (PS1) 74.50%[30]
(GBA) 62/100[33]
(GBA) 59.25%[31]

(PS2) 88.01%[34] (PS2) 89/100[38]


(Xbox) 80.04%[35] (Xbox) 75/100[39]
Need for Speed: Hot Pursuit 2
(PC) 72.77%[36] (PC) 73/100[40]
(GC) 72.05%[37] (GC) 68/100[41]

(PS2) 84.29%[42] (PS2) 85/100[47]


(GC) 83.73%[43] (GC) 83/100[48]
Need for Speed: Underground (PC) 82.29%[44] (Xbox) 83/100[49]
(Xbox) 81.76%[45] (PC) 82/100[50]
(GBA) 77.33%[46] (GBA) 77/100[51]

(PC) 83.50%[52]
(PC) 82/100[58]
(Xbox) 82.61%[53]
(PS2) 82/100[59]
(PS2) 80.77%[54]
Need for Speed: Underground 2 (Xbox) 77/100[60]
(GC) 79.98%[55]
(GBA) 72/100[61]
(GBA) 69.45%[56]
(NDS) 65/100.[62]
(NDS) 65.44%[57]

(X360) 83.05%[63]
(X360) 83/100[70]
(Xbox) 82.59%[64]
(Xbox) 83/100[71]
(PS2) 81.56%[65]
(PS2) 82/100[72]
Need for Speed: Most Wanted (2005) (PC) 81.50%[66]
(PC) 82/100[73]
(GC) 79.36%[67]
(GC) 80/100[74]
(GBA) 67.33%[68]
(NDS) 45/100[75]
(NDS) 46.89%[69]

(PC) 78.47%[76]
(PC) 78/100[86]
(X360) 77.51%[77]
(X360) 77/100[87]
(PS3) 76.26%[78]
(PS3) 75/100[88]
(PS2) 75.04%[79]
(GC) 75/100[89]
(GC) 74.25%[80]
Need for Speed: Carbon (PS2) 74/100[90]
(Xbox) 73.28%[81]
(Xbox) 74/100[91]
(PSP) 71.00%[82]
(PSP) 73/100[92]
(GBA) 69.33%[83]
(NDS) 70/100[93]
(NDS) 66.50%[84]
(Wii) 67/100[94]
(Wii) 65.39%[85]

(NDS) 74.83%[95] (NDS) 74/100[102]


Need for Speed: ProStreet (PS3) 72.87%[96] (PS3) 73/100[103]
[97]
(X360) 72.17% (X360) 72/100[104]
[98]
(PC) 69.12% (PC) 70/100[105]
(Wii) 63.94%[99] (PS2) 62/100[106]
(PS2) 60.64%[100] (Wii) 61/100[107]
(PSP) 60.38%[101] (PSP) 57/100[108]

(X360) 64.58%[109]
(PC) 65/100[116]
(PS3) 62.66%[110]
(X360) 64/100[117]
(PC) 61.70%[111]
(PS3) 59/100[118]
Need for Speed: Undercover (NDS) 58.20%[112]
(NDS) 59/100[119]
(PS2) 58.00%[113]
(Wii) 54/100[120]
(Wii) 53.92%[114]
(PSP) 52/100[121]
(PSP) 50.50%[115]

(PS3) 83.59%[122] (PS3) 84/100[126]


(X360) 82.84%[123] (X360) 83/100[127]
Need for Speed: Shift
(PC) 82.36%[124] (PC) 83/100[128]
[125]
(PSP) 69.60% (PSP) 69/100[129]

(Wii) 73.31%[130] (NDS) 70/100[132]


Need for Speed: Nitro
(NDS) 71.71%[131] (Wii) 69/100[133]

Need for Speed: World (PC) 63.83%[134] (PC) 62/100[135]

(PS3) 88.86%[136] (PS3) 89/100[140]


(X360) 87.21%[137] (X360) 88/100[141]
Need for Speed: Hot Pursuit (2010)
(PC) 86.19%[138] (PC) 86/100[142]
[139]
(Wii) 45.83% (Wii) 50/100[143]

(PC) 83.08%[144] (PC) 84/100[147]


Need for Speed: Shift 2 – Unleashed (X360) 81.91% [145]
(X360) 82/100[148]
(PS3) 80.40%[146] (PS3) 81/100[149]

(Wii) 70.00%[150] (PC) 69/100[155]


[151]
(X360) 69.92% (X360) 68/100[156]
[152]
Need for Speed: The Run (3DS) 68.20% (3DS) 65/100[157]
[153]
(PS3) 64.04% (Wii) 64/100[158]
[154]
(PC) 60.14% (PS3) 64/100[159]

(WIIU) 86.46%[160] (WiiU) 86/100[165]


(PS3) 85.09%[161] (PS3) 84/100[166]
Need for Speed: Most Wanted (2012) (Vita) 83.44%[162] (X360) 84/100[167]
(X360) 83.05%[163] (Vita) 79/100[168]
(PC) 81.50%[164] (PC) 78/100[169]

(PS3) 79.00%[170] (PS3) 80/100[175]


(PS4) 80.59%[171] (PS4) 80/100[176]
Need for Speed Rivals (XOne) 79.08%[172] (XOne) 75/100[177]
(PC) 73.67%[173] (PC) 76/100[178]
[174]
(X360) 71.43% (X360) 76/100[179]

Need for Speed: No Limits (iOS) 72.00%[180] (iOS) 67/100[181]

Need for Speed (PC) 61.00%[182] (PC) 68/100[185]


(PS4) 66.44%[183] (PS4) 66/100[186]
(XONE) 66.12%[184] (XONE) 65/100[187]

(PC) 53.00%[188] (PC) 62/100[191]


Need for Speed Payback (PS4) 59.00%[189] (PS4) 61/100[192]
(XONE) 56.81%[190] (XONE) 61/100[193]

Primary installments

The Need for Speed (1994)

Main article: The Need for Speed

The original Need for Speed was released for 3DO in 1994 with versions released for the PC
(DOS) (1995), PlayStation and Saturn (1996) following shortly afterwards. The Need for
Speed and its Special Edition were the only games in the series to support DOS, with
subsequent releases for the PC running only on Windows. (Excluding Need for Speed Carbon
which was also released on Mac OS X)

The first installment of The Need for Speed was the only serious attempt by the series to
provide a realistic simulation of car handling elements through the direct collaboration of
Staff members from Road & Track. Electronic Arts left the handling dynamics tuning with
the automotive magazine's seasoned drivers to match vehicle behavior including realistic over
and understeer that remains impressive decades later, as well as sounds made by the vehicles'
gear control levers and other functions. The game contained vehicle data with spoken
commentary, several "magazine style" images of each car, and short video-clips highlighting
the vehicles set to music. Most cars and tracks are available at the beginning of the game, and
the objective is to unlock the remaining locked content by winning tournaments. This version
featured chases by police cars, a popular theme throughout the series.

Another version called The Need for Speed: Special Edition, was released only for the PC in
1996. It featured support for DirectX 2 and TCP/IP networking, two new tracks, but dropped
the ever-popular flip and go in favor of the more generic scene reset after an accident, a
portents of the arcade style gaming that would dominate the series ever after.

Need for Speed II (1997)

Main article: Need for Speed II

Need for Speed II (NFS II) featured some rare and exotic vehicles, including the Ford Indigo
concept vehicle, and featured country-themed tracks from North America, Europe, Asia and
Australia. A new racing mode was also introduced, dubbed "Knockout", where the last racers
to finish laps will be eliminated. In addition, track design was more open-ended; players
could now "drive" off the asphalt, and cut across fields to take advantage of shortcuts. Need
for Speed II: Special Edition includes one extra track, extra cars, and support for Glide. The
PlayStation port of NFS II was the first PlayStation game to take advantage of the NeGcon
controller, and the Dual Analog and DualShock controllers as well.

Need for Speed III: Hot Pursuit (1998)


Main article: Need for Speed III: Hot Pursuit

Need for Speed III: Hot Pursuit added Hot Pursuit mode, where the player either attempted to
outrun the police or be the cop, arresting speeders. NFS III took advantage of the multimedia
capabilities by featuring audio commentary, picture slideshows, and music videos. This game
was the first in the series to allow the downloading of additional cars from the official
website. As a result, modding communities sprang up to create vehicles. The PC version was
also the first game in the series to support Direct 3D hardware.

Need for Speed: High Stakes (1999)

Main article: Need for Speed: High Stakes

High Stakes (North American and Australian title), also known as Road Challenge (European
and Brazilian title), Conduite en état de liberté (French title) and Brennender Asphalt
(German title), was released in 1999.

High Stakes introduced several new types of gameplay: High Stakes, Getaway, Time Trap,
and Career. High Stakes was a racing mode; Getaway required the player to outrun numerous
pursuing police vehicles; Time Trap was a time lap trial, and Career was a tournament mode
which incorporated a monetary reward system. Another innovation was the introduction of
damage models, where after a race the player is given the option to purchase repairs. The
mode also allows players, for the first time, to upgrade cars.

The PlayStation version of the game, released some months before the PC version featured
improved gameplay. The AI in the game was more advanced: the five AIs known as
Nemesis, Bullit, Frost, Ranger, and Chump featured different driving characteristics. In the
PlayStation version, the McLaren F1 GTR was based on the 1997 Long Tail, while the PC
version was based on the original 95/96 version.

Need for Speed: Porsche Unleashed (2000)

Main article: Need for Speed: Porsche Unleashed

Porsche Unleashed (North America and Latin America title), Porsche 2000 (European and
Australian title) or simply Porsche (in Germany) is different from the previous versions,
because it featured only Porsches.

The vehicle handling in the PC version was said to be the most realistic in any NFS game, but
the PS1 version had very simplified arcade handling that fell woefully short of the hallmark
handling offered in the first game. The player had to win races to unlock cars in
chronological order from 1950 to 2000. Porsche Unleashed also featured a Factory Driver
mode, where the player had to test Porsches to move forward in the game and did not feature
a split screen mode.

Need for Speed: Hot Pursuit 2 (2002)

Main article: Need for Speed: Hot Pursuit 2


Need for Speed: Hot Pursuit 2 was the debut NFS title from EA Black Box, and the first NFS
for the sixth generation consoles. Different versions of the game were produced for each
game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, while
the PS2 version was developed by Black Box Games in Vancouver.

Hot Pursuit 2 draws primarily from the gameplay and style of NFS III, putting emphasis on
evading the police and over-the-top tracks. Although the game allowed players to play as the
police, the pursuit mode was less realistic than preceding versions of NFS; players merely
needed to "tap" a speeder to arrest them, as opposed to using simulated police tactics to
immobilize a speeding vehicle. This was the first version since the start of the series not to
feature an "in the driving seat" (cockpit) camera view, transitioning EA from realistic racing
to arcade street racing. It was the last game in the series for the PC version to feature the
split-screen two player mode introduced in Need for Speed II. For the multiplayer mode of
the PC version, GameSpy's internet matchmaking system was used in place of Local Area
Network (LAN) play. Hot Pursuit 2 was the first NFS game to use songs sung by licensed
artists under the EA Trax label.

Need for Speed: Underground (2003)

Main article: Need for Speed: Underground

Need for Speed: Underground was developed by EA Black Box and released in 2003. This
was the first NFS game to require Hardware Transform and Lighting in Graphics Cards. Most
of the new elements in Underground became defining marks of later installments in the Need
for Speed series.

Underground shifted from semi-professional racing and isolated circuits to the street racing
style of other arcade racing series: all circuits became part of a single map, Olympic City,
except for drifts. Underground introduced two new play modes (Drag and Drift) and more
tuning options than in the earlier High Stakes. Underground was also the first game in the
series to feature a story, told via pre-rendered videos. Underground features tuner cars and
has a wide variety of tuning options such as widebody kits, bumpers, spoilers, as well as
performance upgrades such as engines and nitrous. City street racing is the primary focus of
the game. There are no police in Underground and Underground 2, which drew criticism as
police had been an important part of previous titles.

Need for Speed: Underground 2 (2004)

Main article: Need for Speed: Underground 2

Need for Speed: Underground 2, was developed by EA Black Box and released in 2004. A
demo of the game was placed as a bonus in copies of the EA/Criterion collaboration Burnout
3: Takedown.

In Underground 2, the story mode continued, but there were new racing modes such as
Underground Racing League and Street X, more tuning options, and a new method of
selecting races. Also included was an "outrun" mode where a player can challenge random
opponents on the road (similar to Tokyo Xtreme Racer). Underground 2 also introduced
several SUVs, used to race against other SUVs. The most significant change vs. the original
Underground was the introduction of its Open World (free roam) environments,[194] setting
the tone for numerous NFS games to come. This was also the publisher's most marketed
feature at launch. In addition, the game featured actresses/models Brooke Burke and Kelly
Brook as in-game characters to help guide the player through the campaign.[195]

The customization features were significantly expanded on modifications which did not
affect vehicle performance. Players were required to customize their car to a certain
numerical value in order to be offered DVD and magazine covers, the only way to advance to
higher game levels. The game featured more extensive product placement for companies with
no connection to auto racing. This game also had extensive customization options in the form
of suspension upgrades, nitrous systems, and engine mods.

Need for Speed: Underground Rivals was the first Need for Speed game released on the
PlayStation Portable. Different from Need for Speed: Underground 2 as it had no free roam
and the cars were very limited, it was released in 2005.

Need for Speed: Most Wanted (2005)

Main article: Need for Speed: Most Wanted (2005 video game)

Need for Speed: Most Wanted was developed by EA Black Box, released in 2005, and was
one of the first games released for the Xbox 360. The PlayStation Portable port of Most
Wanted is titled Need for Speed: Most Wanted 5-1-0.

Police chases represent a significant body of the gameplay, and include the free-roaming
aspect of Underground 2, but with less extensive vehicle customization features. The story
mode is a different style from Underground, with CGI effects mixed with live action. The
game featured the Blacklist, a crew consisting of 15 racers that the player must beat one-by-
one to unlock parts, cars, tracks, and to complete career mode. The player had to meet certain
requirements before they could take on the next Blacklist rival, such as races completed,
milestones achieved, and bounty earned.

A special Black Edition of Most Wanted was also released, featuring additional races,
challenges, and a few bonus cars; it also included a behind-the-scenes DVD. Both versions
were available for the PlayStation 2, Xbox, Nintendo DS, and Windows-based PCs, while
only the standard edition was available for GameCube and Xbox 360.

Most Wanted had extremely positive reviews and received universal acclaim from reviewers
in many gaming websites and magazines, praising the graphics, sound effects and general
gameplay. With 16 million copies sold worldwide, it's the best-selling game in the
franchise.[196] A game, also named Need for Speed: Most Wanted, was released in 2012 with
British developer Criterion Games responsible for the development.

Need for Speed: Carbon (2006)

Main article: Need for Speed: Carbon

Need for Speed: Carbon was developed by EA Black Box in 2006. It was the first NFS game
for the PlayStation 3 and the Wii and the last NFS game for the Nintendo GameCube, the
Game Boy Advance, and the Xbox. Carbon's handheld port is known as Need for Speed:
Carbon – Own the City. The Wii port lacked online but made full use of the Wii Remote and
Nunchuk.

NFS: Carbon continued the story from Most Wanted, however, the game has far less
emphasis on the police. Carbon saw the return of nighttime-only racing, with a selection of
cars similar to that of Most Wanted. Carbon introduced a new feature wherein the player is
allowed to form a "crew" that aids the player in races. Drift events returned to the series in
Carbon. Drag racing was removed from the series, but a new type of race called "Canyon
Duel" was added, where the closer the player is to the leader, the more points they accrue. If
the player overtakes the leader and remains in front for 10 seconds, they win automatically.
Another new feature is "Autosculpt", which allows players to custom-fabricate their own auto
parts.

The Collector's Edition Featuring three new cars, ten specially tuned cars, six new races, and
a bonus DVD with behind-the-scenes footage on the making of the game.

Need for Speed: ProStreet (2007)

Main article: Need for Speed: ProStreet

Promotion of Need for Speed: ProStreet at Auto Moto Show 2008

Need for Speed: ProStreet, developed by EA Black Box, was released in 2007. Key features
of the game included realistic damage, a return to realistic racing, modeling, and
burnouts.[197][198] The game lacked the free roam mode found in earlier releases, instead, all of
the races were on closed race tracks that took place on organized race days. The game
consisted of drag races, speed challenges (essentially sprint races and speed traps), grip races
(circuit racing), and drift races.

Need for Speed: Undercover (2008)

Promotion of Need for Speed: Undercover at IgroMir 2008


Main article: Need for Speed: Undercover
Need for Speed: Undercover, developed by EA Black Box, was released in 2008. The game
had a significantly longer development cycle than previous games, taking 16 months to
develop.[199] EA ported Undercover to various mobile devices. It was the last Need for Speed
game for PlayStation 2. EA Games president Frank Gibeau stated that since sales of
ProStreet did not live up to EA's projections, the franchise would go back to its "roots". The
game received lower scores on aggregate than Pro Street.

The game focused on tuning and police chases, featured over 50 cars, and took place in a
fictional city called Tri-City Bay. The player's role was as an undercover cop, trying to stop
street racers. Containing live-action cutscenes which feature the actress Maggie Q, the game
also featured a damage system where parts could break off after a crash.

The Collector's Edition for PlayStation 3 and Xbox 360 added another five new cars, twelve
new circuits, and sprint and checkpoint track configurations. Also included were specially
tuned versions of ten existing cars, plus 35 exclusive vinyls for adding a unique visual style.

Need for Speed: Shift (2009)

Main article: Need for Speed: Shift

Need for Speed: Shift, developed by Slightly Mad Studios, was released in 2009. It features
over 60 cars and 19 tracks, some of which are licensed tracks while others are fictional. The
improved driving simulation was accompanied by an adaptive difficulty, while it
reintroduced a cockpit view. NFS: Shift focused on racing simulation rather than the arcade
racing of previous titles.

NFS: Shift received better reviews than the prior three games in the series. The Special
Edition contained a special tuned BMW M3 GT2, and an Elite Series track. Two items of
downloadable content were released for the game.

Need for Speed: Nitro (2009)

Main article: Need for Speed: Nitro

Need for Speed: Nitro is the first NFS game made exclusively for Nintendo DS and Wii,
featuring arcade-style gameplay and targeting a casual audience, released in 2009. Need for
Speed: Nitro was also available as a social multiplayer game on Facebook.[200]

Need for Speed: Nitro-X (2010) was a newer installment for use with the DSi/XL and the
3DS system. Essentially the original release, it was updated with several updates: 18 licensed
vehicles; new police units; custom tags; 16 updated tracks; a revised career mode; local
multiplayer matches for up to four players; and new rewards and unlockables. The game was
released as a digital download only, released in 2010.

Need for Speed: World (2010)

Main article: Need for Speed: World


Promotion of Need for Speed: World at E3 2010

Need for Speed: World was a free-to-play MMO racing game for Windows-based PCs. It
took on the gameplay style of Most Wanted and Carbon, focusing on illegal street racing,
tuning and police chases, and adding classic MMO elements to the mix. World incorporated
almost exact replicas of the cities of Rockport and Palmont, the cities of Most Wanted and
Carbon respectively, into its map design. World was originally scheduled for an Asian
release in the summer of 2009, however the game was not released at that time and it was
released worldwide in 2010.[201][202] In October 2009, the game was in public beta-testing
limited to residents of Taiwan.

In April 2015, it was announced that Need for Speed World would be closing its servers on
July 14, 2015. They soon after removed the ability to create new accounts for the game and
began winding down their support for it. Since the announcement, there have been several
"end of the world" promotions and in-game events but many of the players have since moved
on.[203]

Need for Speed: Hot Pursuit (2010)

Main article: Need for Speed: Hot Pursuit (2010 video game)

Promotion of Need for Speed: Hot Pursuit at gamescom 2010

Need for Speed: Hot Pursuit was developed by British games developer Criterion Games and
published by Electronic Arts in 2010.[204] It focuses on racing and police chases rather than
car customization. The game won many awards at the E3 2010, including "Best Racing
Game", becoming the first game in the NFS series since the original Hot Pursuit to win an E3
award.

There were over 60 cars, most available to both racers and cops, but a few were exclusive to
either side.[205] Unlike previous NFS titles, there was no customization, and the game takes
place in a fictional rural area called Seacrest County, which the "free roam" feature lets you
explore. Hot Pursuit allows play as either police or racer. The game also features many
weapons, with some exclusive to the cops or racers. The biggest feature introduced was the
Need for Speed Autolog, which tracked player progressions and recommended events to play.
In addition to its statistical system, Autolog also features Facebook-like speedwalls where
players can post their comments and photos while in the game. Hot Pursuit has received
some of the best reviews of the series.

The Limited Edition gives players exclusive access to the Alfa Romeo 8C Competizione and
Ford Shelby GT500. Various downloadable content was released for the game.

Shift 2: Unleashed (2011)

Main article: Shift 2: Unleashed

The sequel to Need for Speed: Shift, Shift 2: Unleashed was developed by Slightly Mad
Studios, and released in 2011. Shift 2 includes the Autolog feature introduced in Hot
Pursuit.[206] It also includes features such as night racing, an in-helmet camera, and a more in-
depth career mode. Shift 2 features more than 140 vehicles available for racing and tuning, a
smaller number compared with other racing games such as Forza Motorsport 3 and Gran
Turismo 5. There are also 40 real-world locations including Bathurst, Spa-Francorchamps
and Suzuka as well as fictional circuits.

The Limited Edition features three unlocked cars, and an additional 37 career race events.[207]
Two downloadable contents were released for Shift 2.

Need for Speed: The Run (2011)

Main article: Need for Speed: The Run

Promotion of Need for Speed: The Run at IgroMir 2011

Need for Speed: The Run was developed by EA Black Box, and released in 2011. The game
continued the street-racing gameplay of Black Box's previous titles, with a story based on a
race across the United States from San Francisco to New York.

The game featured quick time events with the player, for the first time in NFS history, exiting
their car and traveling on foot. The Run was powered by DICE's Frostbite 2 engine, making
the game the first non-shooter and one of the first console titles to use the engine.
Additionally, the NFS Autolog was also used in the game.

The Run employs a large range of real-world vehicles, which can be altered with visual
upgrades. An XP (Experience points) system is used for unlocking cars and events. The
Limited Edition features three exclusive cars and five exclusive challenges with bonus
rewards and achievements.

Need for Speed: Most Wanted (2012)


Main article: Need for Speed: Most Wanted (2012 video game)

Promotion of Need for Speed: Most Wanted at gamescom 2012

Need for Speed: Most Wanted was developed by British games developer Criterion Games,
and released in 2012. The game picked up on the Most Wanted IP, as opposed to the Hot
Pursuit extension.[208] This was the first game made subsequent to Criterion Games taking
over the NFS series from Black Box.

It features open world racing, and most of the cars in the game are available from the start,
hidden in different locations.[209] It also features a blacklist of 10 instead of 15, and there is no
story or visual customization for the game. It is powered by Autolog 2.0. Performance
upgrades are available for all the cars in the game, such as chassis, tires, nitrous, and
bodywork.[210] Milestones and achievements are unlocked through a variety of ways, e.g.
completion of races and breaking through billboards.

Need for Speed Rivals (2013)

Main article: Need for Speed Rivals

Need for Speed: Rivals was developed by Ghost Games (formerly EA Gothenburg) in
association with Criterion Games, and was released in 2013 for the PlayStation 4,[211]
Microsoft Windows, PlayStation 3, Xbox 360,[211] and Xbox One.[211] It runs on DICE's
Frostbite 3 Engine. It has the same basic concept as Need for Speed: Hot Pursuit, but with
new features like the AllDrive system, and several pursuit techs.

Need for Speed: No Limits (2015)

Main article: Need for Speed: No Limits

Need for Speed: No Limits was released in 2015 for iOS and Android, and a mobile
installment in the Need for Speed video game series, developed by Firemonkeys Studios and
published by Electronic Arts. It is the franchise's first original title made exclusively for
mobile devices, unlike past mobile games in the series that were simply adaptations of
various Need for Speed games.

Need for Speed (2015)

Main article: Need for Speed (2015 video game)

A full reboot of the franchise, the game was released in 2015 for PlayStation 4 and Xbox
One, with a release for Microsoft Windows via Origin in 2016.
PC version was released in 2016, via Origin in two different editions. The Standard Edition is
the base edition, whereas the Deluxe Edition has the styling pack, performance pack, tricked-
out starter car, exclusive wraps, unique identifying stickers, VIP icons and a lifetime discount
on all items using the in-game currency.[212]

Need for Speed Payback (2017)

Main article: Need for Speed Payback

EA and Ghost Games released Need for Speed Payback in 2017 for Microsoft Windows,
PlayStation 4, and Xbox One.[213] The game has an offline single-player mode unlike the
previous title.[214]

Need for Speed Heat (2019)

Main article: Need for Speed Heat

In 2019, Electronic Arts announced that a new Need for Speed installment is in
development.[215] In July, Electronic Arts stated that the new Need for Speed installment will
be released before the end of March 2020.[216] On August 14, the game was announced as
Need for Speed Heat and was released on November 8, 2019.[217]

Other games

Need for Speed: V-Rally (1997)

Main article: V-Rally (video game)

When V-Rally was released in 1997, it was developed by Infogrames Multimedia and had no
connection with the Need for Speed games. Electronic Arts acquired the rights to publish the
PlayStation version of the game in the United States in order to help sales of the game, due to
the fact that rally racing held little support in the U.S. The game was not originally intended
to be part of the Need for Speed series; neither the game's development was done by
Electronic Arts Canada (which at the time was the primary developer of the Need for Speed
series), nor was it developed in as association with Electronic Arts in any way. Later versions
of the game were solely published by Infogrames and were released under their original
names.

Need for Speed: V-Rally 2 (1999)

Main article: V-Rally 2

Much like with the original V-Rally, EA purchased the rights to publish the PlayStation
version of V-Rally 2. Infogrames published the Dreamcast version of the game in America as
Test Drive: V-Rally.

Motor City Online (2001)

Main article: Motor City Online


Originally conceived as part of the Need for Speed series under the title Need for Speed:
Motor City,[218] all single player elements were discarded in favor of an online-only model.
The result, Motor City Online, was a racing MMO game released by EA on October 29,
2001. The point of the game was to buy classic cars, tune them, and race them against other
players. The game went offline less than two years later to enable EA to focus on The Sims
Online. Later, EA, would develop a new online racing game, called Need for Speed:
World.[219]

Need for Speed: Edge (cancelled)

Need for Speed: Edge was a free-to-play MMO racing game developed by EA Spearhead
(formerly EA Korea) and published by Nexon from South Korea and Tencent Interactive
Entertainment (known as Need for Speed Online) from China. It is the third free-to-play game
in the franchise overall, along with being the only free-to-play racing game that runs on the
Frostbite 3 game engine. It is based on the 2013 title Need for Speed Rivals.[220] The open
beta was released on December 10, 2017. In April 2019, Nexon announced that the game
would be shutting down on May 30 of the same year.[221]

Film adaptation
Main article: Need for Speed (film)

EA worked with DreamWorks Pictures to create a film version of Need for Speed starring
Aaron Paul as Tobey Marshall, a mechanic and street racer who was framed by a wealthy
business associate.[222][223] The movie was released by Disney's Touchstone Pictures on
March 14, 2014, months before the franchise's 20th anniversary. Despite receiving negative
reviews, the film ended up grossing over $200 million at the worldwide box office.

In April 2015, it was reported that a sequel would be produced by China Movie Channel,
Jiaflix, and 1905.com in association with EA Games.[224][225]

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