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New Roster (Warhammer 40,000 7th Edition v2013) (2010pts)

CSM Thousand Sons Grand Coven (Chaos Space Marines: Codex (2012) v2008) (2010pts)
Lord of Fallen Prospero, Masters of Arcane Knowledge

Uncategorised

Force Options (Supplement options here)


Thousand Sons
Blessing of Tzeentch, Blood Feud, Fear

Core (1210pts)

Sekhmet Conclave (1210pts)


Favoured of Tzeentch, Fear, Sourcerous Sigil-wards

Daemon Prince (330pts)


Athenaean Scrolls (20pts), Close Combat Weapon, Mastery Level 3 (75pts), Power Armour (20pts), Spell familiar (15pts),
Tzeentch (15pts), Wings (40pts)
Daemon, Daemon of Tzeentch, Fearless, Veterans of the Long War

Scarab Occult Terminators (280pts)


4x Scarab Occult Terminator (160pts), Soulreaper Cannon (30pts)
Deep Strike, Fearless, Mark of Tzeentch, Veterans of the Long War

Scarab Occult Sorcerer (90pts)


Inferno Combi-bolter
Champion of Chaos, Psyker: ML2

Scarab Occult Terminators (300pts)


Hellfyre Missile Rack (20pts), 4x Scarab Occult Terminator (160pts), Soulreaper Cannon (30pts)
Deep Strike, Fearless, Mark of Tzeentch, Veterans of the Long War

Scarab Occult Sorcerer (90pts)


Inferno Combi-bolter
Champion of Chaos, Psyker: ML2

Scarab Occult Terminators (300pts)


Hellfyre Missile Rack (20pts), 4x Scarab Occult Terminator (160pts), Soulreaper Cannon (30pts)
Deep Strike, Fearless, Mark of Tzeentch, Veterans of the Long War

Scarab Occult Sorcerer (90pts)


Inferno Combi-bolter
Champion of Chaos, Psyker: ML2

Mastery
Name Disciplines
Level

Daemon Prince
3
ML3

Scarab Occult Biomancy, Daemonolory (Malefic), Divination, Ectomancy, Geomortis, Heretech,


2
Sorcerer Pyromancy, Sinistrum, Tlekinesis, Telepathy, Tzeentch

Name Unit Type WS BS S T W I A Ld Save

Daemon Prince (Power Armour,


Flying Monstrous Creature (Character) 9 5 6 5 4 8 5 9 3+
Wings)

Scarab Occult Sorcerer Infantry (Character) 5 4 4 4 2 4 2 10 2+

Scarab Occult Terminator Infantry 4 4 4 4 1 4 2 10 2+

Name Description
If the bearer makes a successful Psychic test that includes two or more dice of the same number, the power
Athenaean
has been manifested with such unstoppable force that the target unit cannot choose to take a Deny the Witch
Scrolls
test.

Power
Confers a 3+ Armour save
Armour

Spell Familiar The bearer may re-roll failed Psychic tests.

Wings Become a Flying Monstrous Creature (Character)

Name Range Strength AP Type Ref

Close Combat
- User - Melee BRB
Weapon

Force Stave - +2 4 Melee, Force, Concussive BRB

Force Sword - User 3 Melee, Force BRB

Hellfyre Missile Rack 24" 8 3 Heavy 2

Inferno Combi-bolter 24" 4 3 Rapid Fire, Twin-linked

Soulreaper Cannon 24" 5 3 Heavy 4, Rending

Auxiliary (800pts)

War Coven (800pts)


Favoured of Tzeentch, Prosperine Cult

Exalted Sorcerer (230pts)


Disc of Tzeetch (30pts), Mastery Level 3 (25pts), Spell familiar (15pts)
Fearless, Independant Character, Lance, Lord of the Silver Tower, Mark of Tzeentch, Veterans of the Long War

Exalted Sorcerer (230pts)


Disc of Tzeetch (30pts), Mastery Level 3 (25pts), Spell familiar (15pts)
Fearless, Independant Character, Lance, Lord of the Silver Tower, Mark of Tzeentch, Veterans of the Long War

Exalted Sorcerer (230pts)


Disc of Tzeetch (30pts), Mastery Level 3 (25pts), Spell familiar (15pts)
Fearless, Independant Character, Lance, Lord of the Silver Tower, Mark of Tzeentch, Veterans of the Long War

Sorcerer (110pts)
2x Additional Mastery Level (50pts), Power Armour, Veterans of the Long War
Champion of Chaos, Independant Character, Psyker, Veterans of the Long War

Mastery
Name Disciplines
Level

Exalted Biomancy, Daemonology (Malefic), Divination, Ectomancy, Geomortis, Heretech,


3
Sorcerer ML3 Pyromancy, Sinistrum, Telekinesis, Telepathy, and Tzeentch

Name Unit Type WS BS S T W I A Ld Save

Exalted
Infantry (Character) 5 5 4 4 3 5 3 10 3+
Sorcerer

Sorcerer Infantry (Character) 5 4 4 4 2 4 2 10 3+

Name Description

Aura of Dark
5+ Invunerable save
Glory

Disc of Tzeentch +1 Attack and becomes Jetbike

Spell Familiar The bearer may re-roll failed Psychic tests.

Name Range Strength AP Type Ref

Assault Grenades 8" 3 - Assault 1, Blast BRB


Coruscating
Unlimited 9 2 Heavy 1, Blast, Lance, One Use Only
Beam

Force Stave - +2 4 Melee, Force, Concussive BRB

Inferno Bolt Pistol 12" 4 3 Pistol

Krak Grenades 8" 6 4 Assault 1 BRB

Force Rules
Lord of Fallen Prospero: If this Detachment is your Primary Detachment, you can re-roll the result when rolling on the Thousand Sons
Warlord Traits table.
Masters of Arcane Knowledge: If a Psyker from this Detachment suffers Perils of the Warp, you can choose to re-roll the result. In addition,
Psykers from this Detachment can attempt to manifest one additional psychic power in each Psychic phase. For example, a Psyker with a ML
of 3 could attempt to manifest 4 psychic powers.

Selection Rules
Blessing of Tzeentch: If a unit with the Veterans of the Long War special rule is affected by a blessing, their invulnerable save is improved by
1 until the start of your next Psychic phase.
Blood Feud: All units with the Veterans of the Long War special rule re-roll failed To Hit rolls in every round of close combat when attacking
Space Wolves units. However, all Space Wolves units have the Hatred (Thousand Sons) special rule.
Champion of Chaos: A Model with this rule must issue and accept challenges. Where there are multiple models with this rule, the controlling
player may decide.
Whenever a model with this rule kills a character, roll a D66 and consult the Chaos Boon chart. This boon remains for the rest of the game.
Daemon: Models with the Daemon special rule have a 5+ invulnerable save, and also have the Fear special rule. (BRB)
Daemon of Tzeentch: Has Daemon, Hatred (Daemon of Nurgle) and may re-roll failing saves of 1
Deep Strike: Deep Strike Mishap Table: D6 Roll

1: Terrible Accident! - The entire unit is destroyed!

2-3: Misplaced - Your opponent may deploy the unit anywhere on the table (excluding impassable terrain, but including difficult terrain, which of
course counts as dangerous for Deep Striking units), in a valid Deep Strike formation, without rolling for scatter. Units embarked on a
misplaced Transport can disembark during their Movement phase as normal.

4-6: Delayed - The unit is placed in Ongoing Reserves. (BRB)


Favoured of Tzeentch: If this formation contains the maximum number of units, then units from the Formation can re-roll any falied saving throw of
1.
Fear: At the start of each Fight sub-phase, a unit in base contact with one or more enemy models that cause Fear must take a Leadership test
(called a Fear test) before any blows are struck. If the test is passed, all is well and there is no effect. If the test is failed, the unit succumbs to
fear all models in the unit have their Weapon Skill reduced to 1 for the remainder of that Fight sub-phase. Note that a model that causes Fear
is not itself immune to Fear, and will still need to take a Fear test if it is base contact with any enemy models that cause Fear. (BRB)
Fearless: Units containing one or more models with the Fearless special rule automatically pass Pinning, Fear, Regroup tests and Morale
checks, but cannot Go to Ground and cannot choose to fail a Morale check due to the Our Weapons Are Useless rule. If a unit has Gone to
Ground and then gains the Fearless special rule, all the effects of Go to Ground are immediately cancelled. (BRB)
Independant Character: Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous
Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look
Out, Sir rolls on a 2+. A unit that contains one or more Independent Characters does not need a double 1 to Regroup if reduced to below 25%
of its starting numbres, but instead tests as if it had at least 25% remaining.

Full details in BRB. Rule too long to copy verbatim. (BRB)


Lance: Weapons with the Lance special rule count vehicle Armour Values that are higher than 12 as 12. (BRB)
Lord of the Silver Tower: Once per battle, instead of firing in the Shooting phase, an Exalted Sorcerer can call upon the deadly firepower of
his Silver Tower in the form of a coruscating beam.
Mark of Tzeentch: Improves invunerable saves by +1 (to 3++). Confers a 6+ Invunerable if no existing save is present.
Prosperine Cult: Before generating powers for models from a War Coven, you can choose a single cult of ancient Prospero from those listed
below. All units in the Formation then count as having beloned to that cult, and harness Warp Charge points on a 3+ when attempting to
manifest psychic powers from their cult's associated psychic discipline:

Pavoni - Biomancy
Corvidae - Divination
Pyrae - Pyromancy
Raptora - Telekinesis
Athanaeans - Telepathy
Psyker: A model with this special rule is a Psyker. This rule is typically presented with a Mastery level, shown in brackets - if no Mastery Level
is shown then the model has a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase
section. (BRB)
Psyker: ML2
Sourcerous Sigil-wards: Units from a Sekhmit Conclave have +1 T as long as they are within 6" of at least 2 other units from their Formation.
Veterans of the Long War: Models with this rule have +1 Ld and Hatred (Space Marines)
This Hatred applies for the following books:
Codex: Space Marines
Codex: Dark Angels
Codex: Space Wolves
Codex: Blood Angels
Codex: Grey Knights

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