Sie sind auf Seite 1von 10

Ans.

Distance

Input Membership Defined Membership Defined


Target
Extremely Near
Very Near
Near
Far
Very Far
Extremely Far
Relative Angle

Input Range Membership Defined


Negative High Angle
Negative Medium Angle
Negative low Angle
Zero
Positive Low Angle
Positive Medium Angle
Positive High Angle
–––

Radial Velocity

Yet to make the membership function


Angular Velocity

Linguistic Name Range


High Clockwise
Medium Clockwise
Low Clockwise
Zero
Low Clockwise
Medium Clockwise
High Clockwise
Radial acceleration

Linguistic Name Range


High Clockwise
Medium Clockwise
Low Clockwise
Zero
Low Clockwise
Medium Clockwise
High Clockwise
Angular acceleration

Linguistic Name Range


High Clockwise
Medium Clockwise
Low Clockwise
Zero
Low Clockwise
Medium Clockwise
High Clockwise
 1. If (Relative_Angle is positive_high_angle) and (Angular_Velocity is Zero) then
(Angular_Accelaration is high_anticlockwise) (1)
 2. If (Relative_Angle is positive_medium_angle) and (Angular_Velocity is Zero) then
(Angular_Accelaration is high_anticlockwise) (1)
 3. If (Relative_Angle is positive_low_angle) and (Angular_Velocity is Zero) then
(Angular_Accelaration is high_anticlockwise) (1)
 4. If (Relative_Angle is Zero) and (Angular_Velocity is Low_Anticlockwise) then
(Angular_Accelaration is high_clockwise) (1)
 5. If (Relative_Angle is Zero) and (Angular_Velocity is MEdium_Anticlockwise) then
(Angular_Accelaration is high_clockwise) (1)
 6. If (Relative_Angle is Zero) and (Angular_Velocity is High_Anticlockwise) then
(Angular_Accelaration is high_clockwise) (1)
 7. If (Relative_Angle is Negative_High_Angle) and (Angular_Velocity is Zero) then
(Angular_Accelaration is high_clockwise) (1)
 8. If (Relative_Angle is Negative_Medium_Angle) and (Angular_Velocity is Zero) then
(Angular_Accelaration is high_clockwise) (1)
 9. If (Relative_Angle is NEgative_low_angle) and (Angular_Velocity is Zero) then
(Angular_Accelaration is high_clockwise) (1)
 10. If (Relative_Angle is Zero) and (Angular_Velocity is High_Clockwise) then
(Angular_Accelaration is high_anticlockwise) (1)
 11. If (Relative_Angle is Zero) and (Angular_Velocity is Medium_Clockwise) then
(Angular_Accelaration is high_anticlockwise) (1)
 12. If (Relative_Angle is Zero) and (Angular_Velocity is Low_Clockwise) then
(Angular_Accelaration is high_anticlockwise) (1)
 13. If (Relative_Angle is Zero) and (Angular_Velocity is Zero) then
(Radial_Accelaration is Negative_High) (1)
Explanation of the rules
https://www.mathworks.com/help/fuzzy/defuzzification-methods.html
Q.6

Das könnte Ihnen auch gefallen