Target Extremely Near Very Near Near Far Very Far Extremely Far Relative Angle
Input Range Membership Defined
Negative High Angle Negative Medium Angle Negative low Angle Zero Positive Low Angle Positive Medium Angle Positive High Angle –––
Radial Velocity
Yet to make the membership function
Angular Velocity
Linguistic Name Range
High Clockwise Medium Clockwise Low Clockwise Zero Low Clockwise Medium Clockwise High Clockwise Radial acceleration
Linguistic Name Range
High Clockwise Medium Clockwise Low Clockwise Zero Low Clockwise Medium Clockwise High Clockwise Angular acceleration
Linguistic Name Range
High Clockwise Medium Clockwise Low Clockwise Zero Low Clockwise Medium Clockwise High Clockwise 1. If (Relative_Angle is positive_high_angle) and (Angular_Velocity is Zero) then (Angular_Accelaration is high_anticlockwise) (1) 2. If (Relative_Angle is positive_medium_angle) and (Angular_Velocity is Zero) then (Angular_Accelaration is high_anticlockwise) (1) 3. If (Relative_Angle is positive_low_angle) and (Angular_Velocity is Zero) then (Angular_Accelaration is high_anticlockwise) (1) 4. If (Relative_Angle is Zero) and (Angular_Velocity is Low_Anticlockwise) then (Angular_Accelaration is high_clockwise) (1) 5. If (Relative_Angle is Zero) and (Angular_Velocity is MEdium_Anticlockwise) then (Angular_Accelaration is high_clockwise) (1) 6. If (Relative_Angle is Zero) and (Angular_Velocity is High_Anticlockwise) then (Angular_Accelaration is high_clockwise) (1) 7. If (Relative_Angle is Negative_High_Angle) and (Angular_Velocity is Zero) then (Angular_Accelaration is high_clockwise) (1) 8. If (Relative_Angle is Negative_Medium_Angle) and (Angular_Velocity is Zero) then (Angular_Accelaration is high_clockwise) (1) 9. If (Relative_Angle is NEgative_low_angle) and (Angular_Velocity is Zero) then (Angular_Accelaration is high_clockwise) (1) 10. If (Relative_Angle is Zero) and (Angular_Velocity is High_Clockwise) then (Angular_Accelaration is high_anticlockwise) (1) 11. If (Relative_Angle is Zero) and (Angular_Velocity is Medium_Clockwise) then (Angular_Accelaration is high_anticlockwise) (1) 12. If (Relative_Angle is Zero) and (Angular_Velocity is Low_Clockwise) then (Angular_Accelaration is high_anticlockwise) (1) 13. If (Relative_Angle is Zero) and (Angular_Velocity is Zero) then (Radial_Accelaration is Negative_High) (1) Explanation of the rules https://www.mathworks.com/help/fuzzy/defuzzification-methods.html Q.6