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Knights of the TM

No.22
$2.95 USA
$3.95 CAN
Dinner Table

OPPORTUNITY KNOCKS!!
The Kingdoms of Kalamar

Kingdoms of Kalamar Deluxe Boxed Set


$29.95
In addition to both of the campaign sourcebooks (Mythos of the
Divine and Worldly and Sourcebook of the Sovereign Lands),
the Kingdoms of Kalamar boxed set contains two gorgeous 24”
x 36” full color maps depicting the lands of Tellene. These
maps are printed on extra heavy stock and have been
recognized as the finest fantasy maps on the market. A hex
grid overlay is provided to protect these treasures.

Mythos of the Divine and Worldly Sourcebook of the Sovereign Lands


This 88 page guidebook painstakingly describes This 100 page tome details the history of the
the 44 deities and religions of Tellene. Volume peoples and nations of Tellene. From the depths of
II also includes details on Tellene’s major secret the mysterious Vohven Jungle to the vast savanna of
organizations, rune-sets for 11 languages, the Drhokker horse-lords, this book describes every
constellations, astronomical marvels and an kingdom, race and topographical feature of
all-inclusive eight page index. $10.95 Kalamar’s world. $11.95

K&C101 Tragedy in the House of Brodeln $9.95 K&C102 Secret Temple of Adajy $9.95
A 1st-3rd level adventure set in Kalamar, this adventure A mid to high level adventure set in Kalamar, this adventure
supplement is made expressly for use with HackMaster, supplement is made expressly for use with HackMaster,
AD&D or any other fantasy RPG. This 56 page adventure AD&D or any other fantasy RPG. Similar in style to Tragedy
contains: ImageQuest adventure illustrator, 5 player aids in the House of Brodeln, this exciting 72 page adventure
and handouts, NPC portraits and backgrounds, a flowchart contains two complete and distinct dungeon adventures in
for a dificult encounter, encounter tables, a full glossary, a addition to the extras you expect from Kenzer & Company:
complete village, a timeline of events, 8 3-Dimensional the ImageQuest adventure illustrator, player aids and
dungeon maps, and 5 sample player characters with complete handouts, NPC portraits and backgrounds, encounter tables,
backgrounds. a full glossary, a city and 10 maps.

*Advanced Dungeons & Dragons is a registered trademark of Wizards of the Coast. Use of
this trademark is NOT sanctioned by the holder. Mythos of the Divine and Worldly, Sourcebook
of the Sovereign Lands, HackMaster and the Kingdoms of Kalamar are trademarks of Kenzer and
Company.
Knights of the

Dinner Table
TM
KENZER &
COMPANY
Knights of the Dinner Table #22
Opportunity Knocks!
August, 1998
Created by Jolly R. Blackburn
_________________________

“Opportunity Knocks!”
© Copyright 1998, Kenzer and
Company, All Rights Reserved.
Knights of the Dinner Table™
magazine is published monthly by
Kenzer and Company.
Subscriptions: A one year sub- by the KoDT devlopment team of:
scription (12 issues) is only $32.00
(US $36.00 in Canada and US
$50.00 Overseas).
Jolly R. Blackburn, Brian Jelke,
To subscribe, send a check or
money order (made payable to Steve Johansson and David Kenzer
Kenzer and Company) to:
______________________ Cover by George Vrbanic • Interior Art by Jolly R. Blackburn
Kenzer & Company
KODT Subscriptions,
2094 Camino a los Cerros
Menlo Park, CA 94025
_______________________
or fax a valid Visa, MasterCard, or
Discover card number, your signa-
ture, card type and expiration date
to us at (650) 233-8270.
Back Issues: Back issues and
related merchandising are also
available. See inside cover of this
issue or our website for details.
Legal Notice: Knights of the
Dinner Table, Hack in Space, Game
Vine, Hacknoia, Wadizitz, KODT,
HackMaster, Hard Eight Ent.,
Gary Jackson Files, the Kenzer
and Co. Logo, and all prominent
characters and likenesses thereof
are trademarks of Kenzer and Co.
Mailing Address: Kenzer and
Company, 2094 Camino a los
Cerros, Menlo Park, CA 94025.
Phone/fax: (650) 233-8270.
Internet: JollyRB@aol.com
(editorial inquiries only) or
KenzerCo@aol.com (all other
inquiries). World Wide Web:
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zerco.html
Submissions: We accept submis-
sions for strip ideas, jokes, car-
toons, etc. We are interested in run-
ning anything that other gamers
and fans would enjoy. Send a
S.A.S.E. for writer’s guidelines to
the address listed above or E-mail
restin@aol.com.
Advertising: A copy of our latest
ad rates can be obtained by writing
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calling (650) 233-8270. You may
also E-mail renorian@aol.com
Editorial of a Madman
of readers aren’t clear on ‘who’s who’ in the strip and are con-

W
elcome back! If this issue seems a bit thicker and
heavier than usual, it’s because we’ve added an fusing the names of some of the characters. It dawned on us
CRIES FROM THE ATTIC
extra thirty- pages so we could pack this issue with that we haven’t run the character bios for nearly a year in the
a few ‘extras’. That’s a whopping sixty-four pages total for monthly comic. To help get everyone up to speed, we’ve com-
this issue!! piled all the bios for the KODT cast in one place.
With so many new fans joining the fold in recent months So the next time you need to identify a character or want to
there’s been something of a mass-scramble for back issues as look up the “origins strip” of Dave’s magic cow - Don’t
folks frantically attempt to complete their collections and Panic!! Just flash a knowing-smile and pull out your copy of
catch up on KODT-lore. In addition, with 22 issues of KODT Issue 22. Kewl beans!!
on the street many readers are finding it a major chore look- Well, looks like it’s time to dip into that pile of questions
ing for their favorite strips, having to pull each issue out of its posed to us by readers-who-need-to-know.
hermetically sealed, acid-free protective bag, flipping Q: I love KODT but my local game shop owner won’t
through the issue only to find it’s not the right one. carry it because he claims he ‘doesn’t carry comics’. Is
We feel your pain and have a solution. You’ll find a com- there anything you can do to convince him?
plete KODT index/checklist in this issue with the names of A: I suppose we could send Brian van Hoose over to flip a
all the strips as well as a thumbnail description of each story. few tables and rough the poor guy up but our legal department
We’ll try to run updates to the checklist every year or so. has advised us against doing that.
The remaining pages have been used to bring you anoth- Don’t be too hard on your retailer. These are tough times
er installment of Game Master Workshop™ along with its for the games industry and many shops are leery of picking up
regular features, The Good, the Bad and the Ugly™, No new product lines - publications in particular which are usual-
Experience Necessary™, All thing Magic™ and many others. ly filled with dated material, have low profit margins and are
You’ll also find some fiction in this issue since so many of usually available by subscription (meaning the guy you sold a
you have asked for it. copy of Magazine X to this month might not buy a copy next
This material is set in our Kingdoms of Kalamar™ fanta- month because he took advantage of the Sell-Yer-Soul
sy setting which is KenzerCo’s flagship product line. If you Subscription Coupon enclosed in the mag).
like what you see, be sure to ask for it at your local game store. We’ve run into many retailers who have a blanket policy of
We’ve also introduced a ‘new breed’ of KODT strips this not carrying ‘comics’. Usually it’s because they tried stocking
issue - “Retro KODT™: The never before seen past adven- titles in the past and they didn’t do well for them or simply
tures of the Knights”. This type of strip of was first intro- because they don’t like comics in general.
duced in Bundle of Trouble™ Volume One (Dave’s First What can we do to convince your retailer to pick up
Adventure) and was so well received we thought we would KODT? Let me turn that question around on you. What can
do more. Retro KODT’s are strips that take place in the past YOU do??
exploring the early days of the Knights of the Dinner Table 1) Ask your retailer to inquire about KODT sales the next
Game Club. (In general they are stories that take place prior time he speaks with his distributor. That should probably do it.
to Sara’s arrival to the group). Just look for the Retro KODT Our distributors are big fans and have been doing a great job
logo. getting the word out.
Speaking of KODT Strips, you’ll find the usual quota 2) Do what one another reader recently did. He loaned a
inside. We’ve adopted a rule-of-thumb policy to keep the few of his personal copies of KODT to his retailer for a few
number of pages of comics between 20 and 25 pages per days. When he came back a week later to pick them up he was
issue. So, for the time being anyway, we will be using the delighted to find the magazine rack stocked with back issues.
remaining space in our expanded issues to bring additional The retailer thanked him and said, “I sold through half my
material of interest to our readers. order the first day!”
Keep in mind that KODT is evolving and we are slowly 3) If the first two options don’t work. Turn the guy in. Send
tinkering with the mix and offerings each issue. If you like us the store name and address and we’ll send him some press
what you see (and especially if you don’t), be sure to write or clippings about KODT and other propaganda...er...informa-
E-mail us and let us know. We want KODT to be an interac- tion.
tive magazine where fans can kick back, swap tales of drag- 4) Flip his table and rough him up.
on-slaying and enjoy a good read. Seriously, KODT is a strange animal with a personality dis-
As we were preparing to go to press, news arrived that order. Is it a comic or is it a games publication? As a matter of
Knights of the Dinner Table Magazine won the 1997 ORI- fact, many retailers have written in to say that THEY have had
GINS Award for “Best Professional Games Magazine” to educate some of their customers who ‘don’t read funny
Hoody Freakin’ Hoo!! The news floored us because we books’ about KODT.
were up against some pretty stiff competition and, after all, One reader recently wrote in about a retailer who literally
1997 was our first year of publication as a monthly. (As walked him to the KODT shelf and forced him to read a few
embarrassing as it is to admit, a quick poll among the mem- pages to get him ‘hooked’.
bers of the KODT Development Team revealed that only Word of mouth is a powerful tool. Keep urging your retail-
Brian Jelke and Steve Johansson sent in their own votes.) er to pick up KODT. Many thanks to all the silent heroes out
Apparently our fans got out and voted in a big way!! All there who have been spreading the word.
of us here at KenzerCo would like to thank our readers for
showing their support. If KODT is a ‘celebration of gaming’,
I guess we REALLY have reason to celebrate around here.
Did I say ‘fans’? In recent weeks we’ve noticed that a lot Jolly R. Blackburn
July 5, 1998
Our Readers Talk Back!
TABLE TALK: READER MAIL
Dear KODT, ing a weapon. Stealing a worthless cow that Dave finds valu-
Best comic ever... true to the point of pain... I've played with able, that's funny. Destroying a weapon is annoying. Eating a
these people... I've been one myself... Your comic rules!... etc... cow... from Knobby's perspective its a steak you can ride. Like
I read in issue 19 that many people have apparently been hor- Sara points out, Dave's El Ravager is perfectly happy to eat a
rified at the death of Chelsie. Personally, I found it one of the halfling but aghast at eating a cow. I think we all hope that
most humorous jokes in the series. Dave in real life is not the Dahlmer that El Reaper may be.
The comic/game is about violence. Gaming/hacking/role- The juxtaposition of these ideas is hilarious. At least, I find
playing, call it what you want, (almost) all of these games them a laugh riot. Perhaps the fact that you have provoked a
include combat rules. Players kill their obstacles-- not take them reaction is a sign of your art as a storyteller?
prisoner. It is a reflex response to films and super-hero comics With great esteem for your comic, please don't start pulling
where the defeated enemy comes back bigger and badder in the punches to try and not offend your readers.
sequel. Gamers are ruthlessly efficient. Kel Hausken
We kill the enemy now. No sequels. No mercy. We also via E-mail
keep our stash of coins and gems in a pouch necklace or a boot
heel and never hanging by a string at our waste. We never leave Your letter has to rank as the best defense for hack-n-slash-
our prized magic items unattended in our inn room for a burglar ing we’ve ran across in quite some time. (Hell, you even quot-
to steal. ed John Cleese of Monty Python fame).
We trust player characters as much as we trust the player, but We’re still amazed, however, that the death of a character’s
we never trust an NPC (my groups have always seemed to get cow drew so much response. To date we have received a half-
along better with orc armies than say elf armies. I think we dozen possible scenarios from fans on how Chelsie can be
understand the motivations of the orcs better). brought back to the strip and rejoined with Dave. Some of them
We've heard of pickpockets and plots where the burglar loot are pretty ingenious.
your room as an adventure hooks, and we NEVER take a chance JRB
on losing our favorite stuff. Unlike movie heroes, we're not stu-
pid. (For some reason, though, players expect that the enemy Dear KODT,
will hold them prisoner instead of deciding, "No Sequels!," and First off, let me say thank you for mentioning JIGG in
cleaving in their heads.) Knights of the Dinner Table! As a former member ('92 - '94),
Humor is defined by John Cleese in his latest non-fiction I can say that JIGG kept me sane while I was in Japan. It's a
work on human psychology as the way we as humans respond terrific group of very devoted gamers. How many other groups
to paradox, or two incompatible ideas existing together. A com- have people who can say (on Friday) "Sure, I can game
puter simply crashes. Saturday!" and actually show up? Ontime? Consistently?
A human laughs. There is an underlying humor to role-play- A few corrections for you:
ing games which allows us to act out violent fantasies without • Steven Brown left Japan in '94 to work for West End, and
having to live with the consequences. Even if our character has now works for TSR/WoTC
to live with the consequences of its actions, it isn't real. If the • JIGG was started by a bunch of English teachers, not
character dies, we make another. military personnel. There are a lot of members-in-uniform,
Players are like callous Gods who mourn the death of our however.
heroes, but we get over it quickly. From the perspective of • The current contact for JIGG is Mike Montesa (the only
someone watching the game (like us readers of your comic) the founding member still in Japan!). His E-mail address is
role-players decisions are totally hilarious and at the same time warhed@twics.com.
make perfect Machiavellian sense. Mike has written a column about being an expatriate in
From a storytelling/roleplaying perspective, the death of Japan, and it has a lot of info about JIGG, including the evo-
Chelsie is the tragic sort of death that should affect the player lution of the group and where it is now. See
characters. It shows them the consequences and flip side of their http://www.rpg.net/news+reviews/columns/mike.html
violent actions as it happens to them. But, we are gamers. We I'm sure Mike wouldn't mind having his E-mail address
role-play to avoid complications like "consequences." published as the contact (after all, he's the current president of
As suggested in a letter, stealing a hackmaster or crossbow JIGG), and I certainly don't mind if you publish the URL. :)
that is later retrieved -- well, there is nothing in that series of Cheers,
actions that as a gamemaster would attempt to expand a charac- Emma
ter. It is the mark of the gamer, perhaps a bad role-player, but an via E-mail
excellent hack-and-slasher that Dave and El Ravager will be
unchanged in future gaming sessions by this dramatic death of Thanks for the update on JIGG, Emma. I was glad to hear
Chelsie. the group is still active and going strong. Anyone interested in
On the flip side, Dave's reaction does show how much he learning more about JIGG should check out their website or
gets into the character of this violent murderer (or hero) named email Mike.
El Ravager. We wouldn't find as much humor in Knobby steal- JRB

YOU DON’T NEED A FORM ›⁄-ALPHA TO SEND US


YOUR COMMENTS ON KODT, YA KNOW??
you can write to us via e-mail at
JollyRB@aol.com!!
or you can send your snail mail to
K O D T L E T T E R B O X , 1003 Monroe Pike, Marion, IN 46953
W
e love getting let-

HOME
ters from fans, even

HOME BREWED
if it’s just to say,
“Hi” or “You’re doing a great
job!” One of the biggest kicks
we get, however, is seeing
homebrewed versions of
KODT by other artists and
cartoonists. We ran some of
these in the past and some of
you asked to see more.
Well....you asked for it.

BREWED KODT:
These Anime-Clones of the
KODT characters were sent in
by Brian Burke who happens
to be from Muncie, Indiana of
all places.

KODT: FAN
FAN ART
ART
IN YER FACE EVERY MONTH!!!
the LITTLE ONE annoys
the HELL out of me!!!

Issue 23 Issue 24
Available August, 1998 Available August, 1998

Be Sure to Reserve Your Copy of the Next Issue


at your favorite Game or Comic Shop!!

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Dawg Daze Afternoon
well? is EVERYONE ready to play let’s go around the table and each of you can tell the group
DAWG: THE ROLEPLAYING GAME?? about his or her character. BOB, let’s start with you!
this is so exciting. i can’t believe we’re
actually going to play MY game. MY CHARACTER SUCKS!! i’m just not sure
i’m going to be able to get into this game.
okay we decided to use
the HONOR SYSTEM.
each of you were to HUH?? but YOU were the one who was so EXCITED
create your characters about playing, DAWG. what’s the problem!!
on your own this week
and bring them i don’t wanna say. i just think it’s best
to the game.! if we didn’t play DAWG tonight.

what the HELL are you talking about?? yeah, that’s pretty much what i’m saying. i don’t want to
YOU SAID!! i sat right here and i heard play DAWG: THE RPG!! so, if you don’t mind can we
you - you said my game, “ROCKS¡” you just get back to our HACKMASTER CAMPAIGN?? hey, i was looking
BEGGED me to run a game for you. now forward to
AFTER i’ve spent all week BUSTIN’ MY ummmm....yeah, playing, DAWG!!
yeah, i vote for
BEHIND working up a DAWG ADVENTURE HACKMASTER what gives??
HACKMASTER too!!
you DON’T WANT TO PLAY?? does sound good.

DAVE, you too?? SARA?? are you hey, maybe you should start pulling out your notes for HACKMASTER
guys saying you’re in agreement while we’re discussing this. we’re cutting into GAME TIME!!
with BOB on this?? you DON”T
want to play MY GAME?? i’m sorry b.a.!! i really WANTED to
uh...mmmmmmm....er, uh, play this game - FOR YOU!! but i’m
maybe we can play DAWG not sure i can get into it either!!
some other time, b.a.
I’LL PLAY!!
is this some kind
of JOKE!!

7
NO HACKMASTER!! you were HOT to play my WHO TOLD YOU THAT?? someone been running their MOUTH
game a few days ago - couldn’t wait - JUST HAD down at WEIRD PETE’S again?? HUH?? i bet it was EARL
TO PLAY!! well, i just wasted TEN HOURS prep- SLACKMOZER wasn’t it?? well, for your information it
ping an adventure for this FREAKIN’ GAME!! so wasn’t a NERVOUS BREAKDOWN!! it was just a bad case of
we’re going to sit here and you’re going to tell me MENTAL EXHAUSTION!! i was under a lot of STRESS and
WHY the sudden CHANGE OF HEART!! STUFF!! the PRINTER was HOUNDING ME for his SIX
GRAND!! and those DAMN FREELANCE ARTISTS i hired
awh, c’mon, b.a.!! yeah, especially since it demonstrated at my BOOTH at GARYCON!!! and don’t even
we’re all friends caused you to have a nER- get me started about those KNOW_NOTHING
here. we don’t want VOUS BREAKDOWN that GAME REVIEWERS at HACKJOURNAL!!
to TRASH your one....uh...oops.
BABY right here in dude, chill!! i can’t remember who told me. but it
front of you. we’re your definitely wasn’t SARA or BRIAN!!
FRIENDS
remember?? thanks, numb dice!!
dave!

you REALLY wanna know?? i’ll tell you the problems what’s wrong with you
i’m serious!! i want to know why I had with the game if you promise you won’t TAKE IT guys?? i love DAWG!!
you guys don’t want to play. OUT on my character next time we play HACKMASTER!! sure there were °‡
tell me POINT BLANK what TYPOS (41 being grammat-
it is you don’t like about MY ical in nature and 46 being
game!! GO AHEAD - i got b.a., maybe you should spelling errors) and yes,
THICK SKIN!! i can take it!! yeah me too!! but CALM DOWN and THEN
you gotta promise!! there are some SERIOUS
we can talk about this. RULE QUIRKS but
that’s what SECOND
EDITIONS are for!!
i PROMISE i won’t
hold it against you!!
i want your
HONEST opinion!

okay, the first BIG RED FLAG that told me and my JUNKYARD CUR has to SAVE VS. CANINE COMPULSION
this game BLEW CHUNKS was the when everytime he sees a CAR or he has to CHASE it?? DAMN!! and there’s
i found out you only got to roll one FOUR a THIRTY-FIVE PERCENT chance i’ll run out in front of
SIDER for your PRIMARY ATTRIBUTES!! ONCOMING traffic EVERYTIME i cross a street??
no way in HELL i’m playing a PEDIGREE BLACK
LAB with only a TWO STRENGTH i lost interest when i noticed that BEG,
and a THREE INTELLIGENCE!! gee, i thought
SIT, ROLL OVER and PLAY DEAD were those skills
what were you thinking?? listed on the SKILL TABLES. sorry, b.a.!! were neat.

8
don’t get us wrong, b.a. we appreciate the effort.
for crying out loud my game was i can see what you were going for - but DAMN - i tried to roll up a GREYHOUND
you took it TOO FAR!! my character was taken RACING DOG but the back-
designed to allow players to TAKE ground generation tables indicated
ON THE ROLE of a DOMESTI- away from his mother before he was WEANED so
now i’m OVERLY DEPENDENT on my MASTER i had been retired for failure to
CATED CANINE!! everything you win a purse and EUTHANIZED!!
just mentioned helps do that!! for SHOW OF AFFECTION
you’re a DOG not some MEDIEVEL and APPROVAL?? what kind of crap is that?
WARRIOR rippling with muscles but guys, that’s the WHOLE
and brandishing a sword!! and those SPAYED and
NEUTERED tables were BRUTAL! POINT of the game!!

DOGS have been BRED for centuries to be SUBSERVIENT RETURN TO THE WILD!!! RUN WITH THE PACK!!
to MAN!! your character is constantly at odds with him- that’s what your character wants to do!! but the
self as the ETERNAL TUG-OF_WAR between the STINKIN’ HUMANS won’t let you!! fall out of line
PRIMORDIAL “CALL OF THE WILD” and the MENTAL and they PEN YOU IN or CHAIN you to some FREAKIN’
IMPRINTING of DOMESTICATION DOG IGLOO in the BACKYARD so you can FREEZE
RAGES on in your heart!! your TAIL OFF eating GENERIC DOGGIE CHOW from a
HUB CAP while THEY eat BOLOGNA and CHEESE
SANDWHICES in their WARM COZY HOUSES and
this game is about watch BARNABY JONES reruns on the TELLY!!
AWAKENING!!
discovering that maybe there’s
your ESSENCE that running with the
pack stuff sounds kewl!! more to this
does not revolve than i thought.
around HUMANS
but the PACK!! yeah!!

okay, i guess i’ll TOUGH IT this may be interesting!! so our GOAL is throw
OUT and play after all, b.a. “RETURN TO THE off the SHACKLES OF OPPRESSION and
maybe there’s more to this WILD!! RUN WITH THE SERVITUDE and make some kind of EXODUS
game than i thought. PACK!” that’s kewl!! you BACK TO THE WILD?? i sure wish you would
should have put that have made that CLEARER in the BOOK!!
blurb on the back cover!!
again, that’s what SECOND
EDITIONS are ALL ABOUT!!

9
LATER THAT SAME NIGHT≥≥≥
hey you’re a VERY EXPENSIVE
okay bob as you start to LEAVE THE breed!! your MASTER isn’t
YARD your master looks up from his THIS SUCKS!!! i wanna RUN AWAY going to let you MIX IT UP
morning paper and WHISTLES for you so i can hang out with DAVE at the with a COMMON MUTT!!
to come back!! you’ll have to ROLL JUNK YARD and chase RATS!! this
VS. CANINE COMPULSION!! if you guy has me on a SHORT LEASH!!
fail, your OBEDIENCE TRAINING b.a., i’m attempting to dig under
wins out and you are COMPELLED to the fence of my kennel!!
run back SIT at his FEET!! i’m pacing the yard. anything
interesting happen yet? have i gotten tired of
chasin’ that car yet??

LATER STILL≥≥≥
sorry bob, as you are running you pass a small
MAPLE TREE which has been MARKED by a
okay bob, you manage to elude your STRANGE CANINE as CLAIMED TERRITO-
MASTER by running through some a HOODY HOO!! i’m run-
ning as fast as i can!! as RY!! you’ll have to SAVE VS. CANINE COM-
THICK HEDGE ROW!! you find a PULSION. if you FAIL you must stop to
perfect escape route through a small soon as i have enough dis-
tance between ME and SNIFF and INVESTIGATE!!
hole in the wooden fenc e in the backyard.
that YARD i’ll stop to
get my bearings!! the thing to do bob is to
MARK the TREE as
YOUR OWN!!

AT THE END OF THE NIGHT≥≥≥


do you think he’ll be alright?
yea, and you’d better reward us maybe i should go talk to him.
OH C’MON, B.A.¡¡¡ you with plenty of treasure in next
asked US what we thought week’s HACKMASTER session for don’t worry about ol’ B.A.. his
of your game now that being such good sports and sitting BARK is worse than his BITE.
we’ve played it!!! through this.

10
Build Your Own Dwarf Kit:
The Legend of Sturm Pyre
Jackson™’s®
Gary™

he
d in t
ture ga rs
s fea ic sa aste
A ep ckM ght .
a ni n
not for WIMPS! e H er kso
Th of Ev y Jac
These Dwarves Kick Ass r
Ga
by
and Take Names!!
Special Bonus: These figures are also playable as ®
the Cosmic One-legged Gagwaller race in the new
SpaceHack: Sector 5 Universe Supplement
® Legal Notice: Build Your Own Kit™, Sturm Pyre®,
Hard 8 Enterprises ®
SpaceHack®, Sector 5™, One-legged Gagwaller™, Hard 8 Enterprises®, What do you want to Hack ™
today?™, Gary™ Jackson™’s® likeness, this ad and associated artwork and typography, this maga-
What do you want to Hack today?
zine, and your thoughts and those of your friends, associates, and family, are Trademarks,
Copyrights, Patents, and Trade Secrets owned by Hard 8 Enterprises® [a subsidiary of Gary™ © 1998 Gary™ Jackson™®, artwork © 1984 Elmore Vallejo, an
artist wholly owned, body and soul, by Hard 8 Enterprises®.
Jackson™®]. * statistically random assortment of body parts not guaranteed
Through Steam-Tunnels Deep
LATE ONE NIGHT IN WEIRD PETE’S BACK ROOM≥≥≥
WEIRD PETE’S

OFFICIAL HACKMASTER™
TOURNEY SITE ON
SALE!
55% OFF
SIGN UP HERE FOR CLOS SturmPYRE
STEAM TUNNEL ED
FORAY ‘98 MINATURES!!

B AT T L E H AC K TO U R N A M E N T
ARMY ASSIGNMENTS THIS SATURDAY NEW SERVICE!! SPELLJACKED
!!
RENT AN CARDS
ADVENTURE!! FREE!!
WHATDOYOUWANT INQUIRE WITHIN
TO HACKTODAY??
I HATE BITTERSTEVIL

okay, that concludes the SAFETY INTRUCTIONS!! regarding the REQUIRED EQUIPMENT LIST you
i have everyone’s LIABILITY WAIVERS and handed out - can i substitute ORANGE FAYGO for
EMERGENCY POINT-OF-CONTACT INFO right?? my water rations?? i’m allergic to water!!

GOOD!! looks like we’re all did i mention i’m having


i can hardly wait!! my GALL BLADDER
set for STEAM TUNNEL FINALLY - i get to
FORAY ‘·°!! i’ll expect to out friday night??
SEE the infamous
see each of you here at FOUR BALL STATE
THIRTY A.M. SHARP on STEAM TUNNELS!!
SATURDAY MORNING!! i hope gaining
access isn’t going
glad you’re to be a problem
looking forwared this time
to it newt.
so? any questions??

don’t worry PETE!! i’ve already made arrangements with


my CONTACT in the CAMPUS POLICE!! from 4:30 to well i hope your CONTACT comes through this time! i’m
5:30 a.m. saturday morning, there won’t be ANY patrols getting TOO OLD for FOOT PURSUITS and jumping
of the QUAD. that’ll give us PLENTY of time to slip in. into DUMPSTERS. i threw my KNEE OUT last time.

don’t sweat it, newt. it’s did i mention my TRANSMISSION has


only a CRIMINAL been slipping?? it could go ANY TIME
CAMPUS POLICE?? you TRESSPASS charge. now!! if i don’t show for some reason -
mean this is ILLEGAL?? i’ve been caught FOUR dont’ feel like you have to wait for me.
times.

12
i don’t understand. if there is SO MUCH RISK well i wish we could TONE DOWN that SENSE OF
involved in going into the STEAM TUNNELS why do you DANGER a bit!! last time i ended up running down FRA-
ADVERTISE the event on WEIRD PETE’S BULLETIN TERNITY ROW door-to-door seeking ASYLUM!!
BOARD?? won’t they be expecting us?? GAWD DAMN FRAT RATS¡¡ they wouldn’t let me in!!

it’s part of the ADVENTURE why would they?? if a FAT OLD MAN
you idiot!! the CAMPUS dressed in WIZARDS GARB and totin’
POLICE represent the it’s INTENSE!! the a WOODEN SWORD showed up at MY
IMPERIAL PATROL!! ADRENALINE RUSH DOOR at FIVE in the FREAKIN’
is unbelievable!! MORNING i wouldn’t let him in either!!
it’s my way of
heightening the DAMMIT!! it wasn’t a WOODEN
sense of danger.! SWORD!! it was a STAFF OF THE
DARK MAGE!! they got it wrong
on the police report.
oh!

look, this is EXACTLY the reason i set up a SAFE HOUSE on the


edge of CAMPUS. if ANYTHING goes wrong we all meet back PATTY GAUZWEILER?? i don’t know which is
at PATTY GAUZWEILER’S place - GOT IT?? she’s leaving SCARIER - the thought of HIDING ON THE
her TOOL SHED unlocked. they’ll be a POLICE SCANNER, LAM at PATTY’S PLACE or going into those
FOOD and SODA stashed behind the WORK BENCH!! RAT INFESTED STEAM TUNNELS!!

sounds like a plan!! it’s nice hmmrrffff - patty has an


what kind of soda?? EIGHTY-FIVE DOLLAR UNPAID
i can’t drink DIET!! to see we’re learning from
PAST MISTAKES!! TAB at the store. may be a good
opp to speak with her about that.

well, if there are NO MORE ques- LATE SATURDAY NIGHT...


tions i guess we can call it a night.
i’ll see ALL of you SATURDAY well that’s it!! it’s been EIGHTEEN HOURS and
MORNING. don’t be late!! still NO NEWT!! the boy is OBVIOUSLY LOST!!
sorry PETE, looks like we’re going to have to call in
did i mention i a SEARCH AND RESCUE EFFORT after all!!
have a SLEEP
DISORDER?? CRIPES!! i knew that little fart was trouble. the
sometimes i don’t PRESS is going to REAM ME AGAIN!! remember
wake up on time! everyone - i had NOTHING to do with this!! OKAY??

it’s my fault!! i’m the one gee i’m sorry i wasn’t


who told him to search there. ran into some
that side corridor!! road construction.

13
The Lost One(s)
WEIRD PETE’S

HEY YA BOB!!!
OFFICAL HACKMASTER™
what can i do for ya? TOURNEY SITE ON
SALE!
75% OFF
OPE SturmPYRE
MISSING N MINATURES!!

NOTICE: BATTLEHACK TOURNAMENT HAS BEEN


RCH.
DELAYED ON ACCOUNT OF SEA Newt Forager
Last seen in BSU SEARCH & RESCUE
Steam Tunnels. HEADQUARTERS
SAVE NEWT!!

i just heard the BAD NEWS!! NEWT FORAGER


is lost in the STEAM TUNNELS?? GRID ALPHA?? are
you sure?? HE’S
DOOMED!! that’s the
yeah, the little JERK didn’t listen to directions. section I was lost in.
. wandered off somewhere in GRID ALPHA!!! SEVEN DAYS* i fought
uh....not that i was there or anything. to cling to life in those
FOUL TUNNELS!!

i hope the SEARCH and


RESCUE party is large
enough to properly
SWEEP that section.

NOTICE:
The Games Pit has never
condoned nor encouraged
Steam Tunnel Excursions.

after THREE DAYS of searching some of the SEARCH COORDINATORS have decided it’s another HOAX!!
MORTIMER DUNLAP’s little prank last february is still fresh in their memories. SIXTEEN DAYS of search-
ing and it ends up the guy was in TAHOE playing NICKEL SLOT MACHINES and sipping JACK-N-COKES.

what are you saying?? they’re not taking this thing


SERIOUSLY?? i don’t know NEWT that well
but i DO KNOW he wouldn’t STOOP so low as to
give the GAMING COMMUNITY another
BLACK EYE by pulling some LAME STUNT!! CALLING OFF THE
SEARCH?? they can’t do
that, PETE!! somebody
regardless, they’re calling off the search has to do something!!
at MIDNIGHT if nothing turns up!!

* See KODT#3 (or BOT Volume One): Dueling GameMasters 14


MOMENTS LATER...
you’re right!! do you have any idea what this kind
of thing does for my BUSINESS?? the press is hello, B.A.?? we got a
trying to lay this thing on MY SHOULDERS!! “GAMER IN THE HOLE” in
GRID ALPHA!! it looks
grim!! I’M GOING IN!!
well keep me posted on the status of the i could use some support!!
SEARCH AND RESCUE PARTY. i’m going to
call an EMERGENCY SESSION of the
KNIGHTS and see what we can do about this.
i already
okay. but do me a favor - heard!! better
what ever you guys are up get over here.
to, please keep my name out
of it. i got enough problems. roger that!! i’m grabbing
my gear and then i’m picking
up DAVE. we’ll be
RIGHT THERE!

MEANWHILE IN NEWT’S LATER THAT NIGHT...


APARTMENT ACROSS TOWN... okay, i just got the call from WEIRD PETE!! the
“meanwhile in other news, MUNCIE AUTHORITIES SEARCH AND RESCUE TEAM has been pulled
have announced they will be calling off the SEARCH for out!! they didn’t turn up ANY sign of NEWT.
a local boy who was reported LOST in BALL STATE’S
STEAM TUNNEL LABYRINTH last SATURDAY. MY GAWD!! it’s happening all over again!!
officials now believe that situation to have been a just like it did ELEVEN YEARS AGO!!
HOAX. we now turn to our ON THE SCENE reporter, FERGUESON’S FOLLY: THE SEQUEL!!
NILES NASH at the GAMES PIT!!”
nitro is a disgrace poor newt!!! i bet he’s
CALLING OFF THE to the GM’S
SEARCH?? GEEZE!!! scared to death!
SHIELD!!
i could be dying down if not dead
there!! what’s wrong already!
with these people??

SORRY B.A.!! i know what its like to be LEFT BEHIND _ to be abandoned by your SO-
bob, i know you spent a lot of CALLED “COMRADES” to FEND FOR YOURSELF!! DAVE and I are GOING IN!!
time preparing this “GAMER are you guys going to serve as our SUPPORT TEAM or are we ALONE on this?
IN THE HOLE” RESCUE
MISSION and all, but i’m
having some SERIOUS hey we ALL swore to the in the absence of a better
DOUBTS about letting you GAMER’S CREED didn’t we? plan, i guess i’m IN!! count me
guys put it into PLAY!! in dude!!

15
dont’ get me wrong. if we well, uh.....er...i’m just i think what, B.A.’s trying to say,
DO this - i’m behind you not sure it’s a good idea BOB, is you’ll be facing the
ONE HUNDRED PER- for YOU in particular DEMONS OF YOUR PAST in
FINE!! put it on to be going back in
CENT!! it’s just that i have the table. what’s those TUNNELS¡¡ are you pre-
a few concerns i feel we there. bob. pared to deal with those
the problem??
need to address before we RESURFACED FEELINGS??
JUMP into this. but bob’s been there!
he knows the ground!
don’t CANDY-COAT
the words, SARA!!

there’s a MENTAL COMPETENCE ISSUE here


BOBBY-BOY!! there’s always been that NASTY THAT”S NOT TRUE¡¡ I WAS GOING FOR HELP¡¡ how
RUMOR that you FREAKED OUT during that many times do i have to say it before it sinks in - HUH??
FATEFUL EXPEDITION eleven years ago and
INDIRECTLY caused FERGUESON’S FOLLY!!
c’mon brian, that was a LOW BLOW!! you
know nitro tried making bob a SCAPEGOAT!!

nitro has i thought we all agreed to accept bob’s


ALWAYS main- version of the story, brian. besides, i
tained that the think bob’s willingness to GO BACK
GROUP got lost IN to rescue NEWT says A LOT!!
while searching
for YOU!!
good point!!

ANY OTHER CONCERNS?? i’m warning you, bob, if you make me


OPERATIONS COMMANDER, i want the authority
to PULL THE PLUG on this thing if i feel you’re getting
you guys are going to be in over your heads. and i won’t HESITATE to do so!!
uh, no, but i do have a question. our LIFE LINE while
i couldn’t help but notice you we’re down there!!
want SARA to serve as OPER- i want a COOL HEAD at
ATION COMMANDER!! i was the helm. sorry b.a.!! you got
a bit surprised...uh....me being the it sara!! agreed!
group’s designated GM and all. we trust sara!!

16
good job, B.A.!! but i’ll want to check your PLOTTINGS against my own. i have a
FINE!! sara, you’re the OP-COM!! but gut feeling newt may have CROSSED OVER into the CITY SEWER SYSTEM!! if
while i was waiting for you guys to that’s true this MISSION may be BEYOND THE SCOPE of our abilities. however,
show up i went ahead and PLOTTED if we can find EVIDENCE that this is what happened we may be able to convince
several areas of TUNNEL the SEARCH MUNCIE OFFICIALS to REINSTITUTE the SEARCH and BEEF IT UP!!
PARTY failed to check. i suggest we
make these HIGH PRIORITY on the
MISSION TASK LIST!! CRIMINEY!! we may need sorry guys - NO GUNS!! i mean it!!
some REAL FIRE POWER!!
if newt’s in RAT HAVEN you
THE SEWERS?? you better take a BODY BAG!
mean RAT HAVEN??

okay, looks like you guys are fairly HEAVILY equipped. are you sure ALL that EQUIPMENT is NECCESSARY?? carrying
too much weight is only going to slow you down and bring on FATIGUE more quickly!! maybe we should eliminate a few things.

even so, let’s just go over what


ELIMINATE A FEW THINGS?? look missy, better to HAVE a THING and you’re carrying - just to be sure!
everything i’m carrying was selected after NOT NEED IT, than to NEED a
careful consideration and in-the-field experience! THING and NOT HAVE IT!! those who travel light
you seem to forget that I’VE BEEN THERE!! live to fight!!

better listen to
her, buys. after
all she’s the
OP-COM¡

okay, right off, i already see a few things i think you


could do without. dave, i’m afraid the MISSION ALLIGATORS IN THE SEWER¡¡???
REQUIREMENTS don’t call for a BASEBALL BAT!!

hey it’s for PERSONAL DEFENSE!! we


don’t know what we’ll be up against!! PULEEZE, that’s i forgot about those i think somebody left
haven’t you heard those rumors about just an URBAN BASTARDS!! THAT part out of the
MONSTER RATS in RAT HAVEN?? MYTH like dave’s right, we’re MISSION PACKET!!
ALLIGATORS in going to need some
yeah!! they say they’re the SEWER!! FIRE POWER!! just LOSE the BAT -
HUGE!!! like FREAKIN’ ALRIGHT?
GREAT DANES!!

17
okay, so what’s with the SLEEPING BAG?? do you REALLY LOOSE THE TENT!! now then.....uh...er.. excuse me,
think you’’ll be catching some Zs in the STEAM TUNNELS?? DAVE, but why are you wearing WAR PAINT?

i’m one-sixteenth ALGONQUIAN!! i’m try-


shows how much you know!! it’s not a sleeping ing to TAP INTO my NATIVE AMERI-
bag, it’s a SEVERE WEATHER SURVIVAL CAN ROOTS, thus drawing on any RESID- well lose the
SHELTER with GORTEX LINING!! UAL INSTINCTS or SKILLS my “HOOO-AAAH”
HERTIAGE may have instilled in me. mentality!! this
the SHELTER was MY is a MERCY
you’re going in a STEAM MISSION!!
idea!! during FURGESON’S TUNNEL not on an
FOLLY, hypothermia ALGONQUIAN?? i thought your
ARCTIC EXPEDITION!! family came from ohio, dude?
nearly did us in!!

and while yer at it, get rid of the okay okay, you can keep the face paint. now what’s that
NINJA HEADBAND or whatever it is. strange device you have around your neck?

it’s a PLUMB BOB!! i grabbed it


why do you INSIST on taking ALL the FUN from my dad’s workbench on the way
out of this thing - HUH?? what’s wrong with a plumB bob??
out. thought it might come in handy.
MENTALLY PSYCHING myself up with
the symbols of PROUD WARRIORS!!
but..uh...oh well, i
you ARE from guess you can take it.
ohio aren’t you? it’s for checking
VERTICALITY!! hmmm, i bet you could
check for slopping
verticality? corridors with that!

let’s turn our attention to that HUGE BACKPACK you i think you can leave behind the jaws of life and
have strapped on. what ON EARTH are you carrying in it? one or two cans of soup each should be sufficient
and if you conserve your water, ONE GALLON
should be enough for both of you.
i broke into the EMERGENCY EQUIP-
MENT SHACK on campus and JAWS OF
SNAGGED the JAWS OF LIFE - so LIFE?? oh c’mon sara, this is POINTLESS!! if it turns
THAT’S in there along with FOUR lord!! and a out we’re carrying TOO MUCH equipment we
GALLONS of WATER and a HALF CASE HALF CASE OF can DUMP IT once we’re down there!! i’m
of DOUBLE NOODLES SOUP!! SOUP?? not GIVING UP my EXTRA WATER!! no alright,
way i’m straining tunnel water through my alright,
iron rations?? underwear to make it potable again!!
they never heard of they they’re in
IRON RATIONS at laughed AISLE FIVE yeah, time’s a’ wastin’!!
the PRICE CLUB!! at us!! along with the
KIBBLE!!
iron rations?

18
okay brian, let’s go over the TECHNICAL course i’m not sure how much INTERERENCE we’ll run into. those
ASPECTS of the MISSION. are you STEAM TUNNELS are filled with TELECOMMUNICATION CABLES
sure the RADIO HEADSETS have and HIGH VOLTAGE LINES!! as a precaution, i’m sending them in with a
enough range to keep us in contact?? HAND-HELD AERIAL which they can shove up through any MAN HOLE
COVERS or VENTILATION GRATES for better reception!!
YOU BET!! these babies have
a range of TWELVE MILES!! you the man OUTSTANDING!! i’m proud of you
brian!! brian, good job.

wait, it gets EVEN BETTER!! i modified a LOW-JACK VEHICLE TRANSPONDER for you guys to carry
with you as a homing becon. by tapping into the police band and triangulating with the WMUN radio
tower, i can monitor your EXACT POSITION down to within THREE METERS right here with this unit
attached to my laptop. we’ll be able to talk you through and give you directions from the maps.

WMUN?? you sure this is


gonna work??
yea, your gadgets always
seem to be error prone...

i’m so proud of you guys!!! BRING


well....i guess we’re all set. NEWT BACK!! and BE CAREFUL!! don’t
WEIRD PETE is going to drop it’s going to have to be a take any unneccessary risks!! and remem-
us off at ACCESS PORTAL COVERT OP!! campus police ber, if i decide to ABORT this mission, no
D-fi⁄ near the LIBRARY!! have tightened security on the arguments!! you guys come out!!
we’ll make a COMMO access-ways to the tunnels.
CHECK when we get there!
i’ll be there with you guys -
your VOICE IN THE SKY!!
GOOD LUCK GUYS!!

19
TWO HOURS LATER≥≥≥
brian, i know this is a STUPID QUESTION, but you DID
put NEW BATTERIES in those HEADSETS!! RIGHT??
B.A., are you getting ANYTHING yet?? i don’t understand
this at all. we haven’t heard from them in over an HOUR!! for crying out loud, sara!! do you know how
INSULTING that is?? SHEESH!! hey, at
least we have some good tunes to listen to
NOTHING BUT STATIC!!! i STILL can’t from the triangulation off of WMUN.
raise them. their BATTERIES must be
DEAD or something. i’ll keep trying.
i...i’m sorry, brian. you’re right. NEW BATTERIES??
BATTERIES?? they’ve only been gone forget i said anything!! DAMNED RECHAREABLES!!
TWO HOURS!! surely NEW BATTERIES
would last longer than THAT!!

i’ll keep trying, but the clock i know, but let’s give them
is ticking!! if we don’t hear A LITTLE more time.
from them soon we’re going to
have to alert the police!!
˙øœ
˙øœ

and, we’re not getting their well, according to the PROTOCOL they’re not supposed to make
COORDINATES either?? any turns until RADIO CONTACT is RESTABLISHED!! where
should they end up if they stay on a straight course??

if they continue on a straight course the corridor eventually at least they’ll be see? those JAWS OF LIFE
DEAD ENDS at ACCESS PORTAL B-¤› in the BASEMENT safe. they should be are going to come in handy
of the ADMINISTRATION BUILDING. but they won’t able to find their way after all!! they’ll open
be able to get out THAT WAY!! it’s been SEALED by out from there. that SEALED entry way
the CAMPUS POLICE for years!!* like TIN FOIL!!

than gawd we didn’t take them into RAT


HAVEN before we LOST CONTACT!! ˙øœ

DAMN!! sssshhhh!! i hear SOMETHING -


where’s all this and it’s HEADING THIS WAY!!
SQUEAK!!
water coming
from?? maybe
we shouldn’t SQUEAL!!
have turned SQUEAK!!
back there.
SQUEAK!!

*See Nitro’s Bio in Who’s Who in the BlackHands. 20


this is terrible. BOB AND BLAME?? hey, it’s not MY
DAVE LOST?? (CHOKE) DON”T BRIAN!! you can’t blame your- FAULT!! you were the ONE
self. it’s not yhour fault we lost in CHARGE of this thing.
RADIO CONTACT with the boys,
that’s it sara!! it’s been
EIGHTEEN HOURS and okay. but just make sure you
no CONTACT!! i think relax, brian. no one is trying to
place the blame on you!! OKAY?? remember that when you talk
we’d better call ·⁄⁄!! with the PRESS!!

˙øœ

EIGHT DAYS LATER≥≥≥

GUSWEISER
THE WERKING MAN’S BEER

HAVE YOU
MISSING SEEN ME??

Bob Herzog Dave Bozwell


Last seen in BSU Last seen in BSU
Steam Tunnels. Steam Tunnels.

it ain’t the urinals, SWITCH!!! ...i’m tellin’ ya these RATS were


LENNY AND SQUIGGY down UNGAWDLY!! they tracked us relent-
there PICKED AND SHOV- lessly - FOR DAYS!!! they’re smart too
ELED their way out of the yeah, yeah, rats the - HUMAN SMART!! one of them tried
say HAWG i think SEWER today and came up size of GREAT to drag DAVE away in his sleeping bag
you need to put a RIGHT SMACK DAB in the DANES! i heard you while he was trying to sleep. i had to
couple of URINE middle of my POOL ROOM!!! the first time, HALF beat them off with a LOUISVILLE
CAKES in the men’s i’m holding them as COLLATER- PINT? do you think SLUGGER!! then one of them lunged
restroom again. the AL until someone brings down you could sit down right at me from overhead and......
place smells pretty the money for the damages!! wind from me?
RANK today!!!
the zipper was stuck!! i
thought i was a goner!!

21
P.O. Box 736
Hampstead, NH 03841 E-mail: CaBil@aol.com
Borne in Blood
By David Kenzer

I feared the raven greatly, now. In a gentle voice it ness,” replied Bili, his sarcasm lost on the young man.
spoke: "Shrink not from me. For the cat I am not, Junior plodded alongside the grouchy pair, thankful
but the crow I am." Strangely, the crow lifted a foot for the company. He considered the magicians; they did
and pointed a single talon inland. "From the center not appear to be men of magic. Neither wore robes or
he will rise, last in the line. Master of none, ruler of funny conical hats with stars and moons. In fact, Bili
all, borne in blood is his seal." dressed much like a country bumpkin. He generally pre-
Kabataroth, Book IV ferred overalls and no shirt or shoes, especially on warm
summer days. When it was sunny he often wore straw
Part I: First Adventure hats. Alado, on the other hand, tended to dress sophis-
ticated and flashy, favoring bright colors and brass but-
unior was cheerful despite the relentless rain and tons. Alado always said that smart people should dress

J the gloomy disposition of his companions.


Through the shower he could barely make out
Kaleb, some thirty yards distant, head bowed. Kaleb led
smart; to which Bili usually says that Alado is practicing
his illusions on himself.
Junior, who had only seen fifteen summers, thought of
at a breakneck pace, eager to reach their destination. them both as old men, and indeed they were both close
Junior pondered their situation. They were on the last to twice his age. They appeared even older now since
day of a three day trek to the village of Sanasido in search their return; the two magicians left Melidu when Junior
of Beranise, Kaleb's younger sister, whom Kaleb believed was only seven to seek apprenticeship in a far away city.
to be kidnapped. Kaleb also believed that her kidnapper They returned only last month. Junior, although he did
intended to sell her to the slavers. The man who abduct- not fully realize it at the time, owed the men much
ed her had not only a six hour head start, but a horse as because when he was a small boy they had taught him to
well. read and write Kalamaran, his native tongue. These are
In spite of the circumstances, Junior was in high spir- uncommon skills, especially for the son of a husband-
its. This was his first journey outside the safe environs of man. Years later, Junior was able to teach himself
Melidu, his home town. Although this trip had so far Merchant’s Tongue, the common language of traders and
been dull and uneventful, his initial excitement had only travelers.
grown the closer that they came to their destination. “If you listen to the gossip down at Granny Bet's
Junior was honored that Kaleb had chosen him. Plainly, you'll hear lots of people saying that Miss Beranise went
he could have requested one of the Ironheart brothers or off and got married,” said Junior.
some other stout warrior to accompany him. Junior “Well, that's one theory...” began Bili.
looked back to ensure that his other two companions “He is a rather rakish fellow,” interrupted Alado.
were not lost or ambushed. The two grumpy old men “And they say he's rich, too,” said Junior, excited now
were safely walking ten paces behind, each with a cloak that he finally had their attention.
wrapped tightly about him. They appeared peculiarly “...however, I do not prescribe to that theory,” fin-
glum to Junior; under normal circumstances they'd be ished Bili.
arguing about mentalphysicals or some such thing. He “Nor do I,” agreed Alado.
elected to pause and wait for the magicians. “Lots of people in town think she's gone fer good.”
“Well?” grumbled Alado, the first of the pair. “If you were a wealthy, debonair, well-traveled free-
“I just thought I'd check up on you two,” replied man, would you run away with a poor serf?” asked
Junior. Alado.
Thanks for your overwhelming concern and thoughtful- “She sure is pretty enough,” replied Junior.
“You have not seen pretty until you've seen the Dejy

23
dancers in Bet Kalamar,” said Alado with a far off, remi- Junior realized that his right hand was tightly clench-
niscing gaze, “fine muscle tone, very athletic.” ing his sword. ‘Reflex,’ he thought to himself. Junior
“Yeah?” Junior saw the conversation taking a decided- recalled his sessions with Dillan Ironheart, Melidu’s
ly less gloomy turn. blacksmith. ‘Keep yer blade in line with yer foe’s heart,’
“No, men like Ramus do not run away with peasant old Dillan would say as his riposte jabbed Junior in the
girls,” finished Bili, ignoring Alado's interruption. ribs. Yes, learning to wield a sword from a grumpy old
“I believe Kaleb may be correct in his assertion that dwarf was often a painful experience. Junior smiled.
Ramus means to sell her into slavery,” opined Alado. The swollen welts and perpetual bruises now seemed well
“It seems logical,” replied Bili, “she would make a fine worth it. With a sigh Junior pulled himself to his feet
maid or scullery girl.” and followed the others.
“Or dancer?” asked a wide eyed Junior. As soon as the soldiers disappeared into the rain,
“Quite.” Alado threw a wet arm around Junior's Kaleb was on his feet. “C’mon, they’re gone,” said Kaleb
shoulder and began a new tale, “Did I ever tell you about as he headed down to the road again.
the dancing women of Bet Urala?” “Now I know in Melidu we fear for our homes when
Bili shook his head and snorted, “Harlots and wench- the soldiers come, but why do we hide here? Is this not
es! You'll ruin that boy yet.” a free road?” asked Junior.
The small company continued that way, Kaleb leading Alado rose, brushing dirt from his garb. “We hide
far ahead and the other three men discussing topics rang- because imperial troops are dangerous.”
ing from Emperor Kabori's political machinations to the Bili nodded his agreement. “Not an ounce of moral
magical cure for halitosis. Junior was just inquiring as to fiber. The chances are great that, had they seen us, we’d
the origins of the basilisk when Kaleb came rushing back be robbed or dead right now.”
through the downpour. The three headed down the road after Kaleb. Junior
“A company of horseman is coming just over that just did not understand. These were his own country’s
hill!” Kaleb's cloak fell back to reveal his homely face. troops. While Melidu seemed far removed from
Kaleb's distraught expression made it appear downright Emperor Kabori’s affairs, it was by no means foreign soil.
gruesome: his pig-like nose twitched, his harelip quiv- “But don’t they have orders? Are you wanted for a
ered, his wandering eye was out of control and his pro- crime?” asked Junior.
truding brow was furrowed where his thick eyebrows “Of course they have orders. That doesn’t mean they
overlapped. won’t take time out for sport. Had they met us, they’d
“How far?” asked Alado. been likely to rob us, force us to grovel before them...”
“Imperial troops or a local lord?” inquired Bili, simul- replied Alado.
taneously. “Maybe eat mud, and perhaps beat us,” added Bili.
“There were about fourteen traveling at a walk, per- “How could they get away with that?” demanded
haps a quarter mile or so away. I couldn't make out their Junior.
banner through the mist.” “Out here they are the magistrate and the constable
“Let's hide in that field,” suggested Bili, pointing to both. They are the law,” explained Alado.
the grassland off the road. Without another word the “And, we are committing a few crimes,” said Bili.
four rushed off the road. “Wha-what crimes?” Junior felt a little uneasy, but
Junior threw himself down beside Alado in the tall deep down he felt his excitement swelling.
grass. They were about a bowshot from the road in a Bili explained further. “Well for starters, bearing arms
field of three-foot tall, wild grass. The worried looks of without right, theft, possession of stolen goods, and
his companions told him they were in danger. His heart probably trespassing.”
pounded with excitement as he watched the road. The Junior stopped in his tracks, shocked. All number of
feeling was not altogether different than when he and his things ran through his head. His friends, men he’s
friend Ataka used to spy on the adults from the hayloft known since childhood returned as, as criminals! He
above the Melidu town meetings. blinked, mouth open, unable to respond.
Suddenly a whinny pierced the fog, followed by the “Better close that mouth before you drown,” advised
sounds of horses tromping down the muddy road. Alado.
Through the grass and the rain, Junior could barely make Junior’s eyes narrowed, “Just what trouble have you
out the Imperial troops passing by. Mounted, armed and brought on me?”
clad in mail, the drenched unit slowly clomped past. “Look, Junior, technically we’ve committed offenses

24
against our lord, but we’ve done nothing morally wrong. The street seemed alive, alive with humanity.
We’re serfs. None of us are freemen. It is illegal for any Alado led the four through the main street and even-
of us to leave our farms in Melidu. Furthermore,” Bili tually up to a larger building with a stone foundation.
pointed to the sword hilt poking out of Junior’s soaked Noise, laughter and light came from within. A sign
cloak, “only nobility and certain freemen have the right swung uneasily overhead. Although it was badly aged,
to actually bear arms. Also, all of the clothes on your Junior could make out a picture of a drunken blackbird
back and change in your pocket are property of Lord on its back, and the words ‘The Roost’ written in
Udafan. We laid in some other lord’s field and travelled Merchant’s Tongue below it.
down Kabori’s road without permission.”
“That doesn’t seem right. We’re not doing anything Junior woke before the dawn. The others were awake,
wrong, we’re just traveling!” said Junior. “So what hap- quietly packing or reading books. But the strangers that
pens if we get caught?” shared the room with Junior and his friends were all still
“We won’t. But if we did, they’d probably beat us to sound asleep. Most of them probably just came in with-
near death just for the joy of it, then drag us back to in the last hour. Junior chose to lay quietly in bed, men-
Melidu,” said Bili. tally reliving the events of the night before. Alado and
“Worst case, they cut off your hand and give us all Kaleb went off to find out information on the where-
hard labor for stealing your sword and our clothes from abouts of Ramus and Miss Beranise, leaving Bili and
Udafan,” added Alado. himself behind at the Roost. There they watched a magi-
“But don’t worry, my boy. Alado and I have traveled cian and some jugglers. But one thing was bothering
all around this Vast Empire. The worst that’s happened Junior: how had Bili taken the magic wand? Bili had
has been a couple of bruises, especially our egos.” made poor ‘Zel the Great’ look like a buffoon. It must
“Oh.” Junior fell to silence as he turned all of this new have been pay-back for when Zel poked fun at the way
information over in his head. Bili was dressed. The whole room had a good laugh at
As it neared evening the weary foursome finally Zel’s jokes, that is, everyone but Bili. Zel used that wand
approached Sanasido. Junior’s excitement mounted; for almost every magic trick. He waved it about, evok-
Sanasido had a population of almost 2500, six-fold that ing its power to the delight of the crowd. It always went
of Melidu. The group passed by first poorly patched from his belt to his hand and back. But, when it was
tents, then more solid-looking wooden hovels, with a time for the grand finale, Zel reached for his wand, and
small shop or two mixed between the huts. Beyond the it was gone. Boy, he looked the fool. There sat Bili,
ramshackle outer settlements, Junior could make out the calmly twirled the wand on his long middle finger.
wooden town wall, and beyond that stood Sanasido Grinning, he tossed it back to Zel and retired to the
Castle. common room. But how had Bili taken the wand? He
“I can’t wait to see beyond the wall!” said Junior with never even left his chair. He sat near the front, but he
an enthusiastic clap. Glimpsing Kaleb, his smile faded never reached forward. Could Bili also be a skilled thief?
from guilt. “Uh, of course we’ll look around after we res- Kaleb’s voice interrupted Junior's thoughts, “all right,
cue Miss Beranise.” time to get moving, before Ramus wakes.”
“The town is closed for the night anyway.” Kaleb “So you found them?”
explained. “They close it at dusk. Besides we can’t afford “Well, we got a good tip,” answered Kaleb. “Alado
the inns on the other side of the wall.” seems to have a way with bribing people.”
“Yes, tonight we stay in the slums,” agreed Alado. After a quick breakfast, the four left the Roost and
“Common room to boot.” headed for the west slums where Alado’s informant told
Although the others seemed unconcerned with the them Ramus was staying. In contrast to just before dusk,
sights and sounds, Junior couldn’t believe his eyes. He the pre-dawn streets were nearly empty. With the excep-
had never seen so many people, and they were doing so tion of the occasional second story window opening, fol-
many different things! Here was a blacksmith finishing lowed quickly by a bucket-full of excrement, the town
up some masterpiece, there was a couple of street urchins seemed virtually deserted. The foursome left the main
playing knights, on the corner was a crier announcing road in favor of the side roads that would lead them to
the latest news and in the alleyway were some gamblers the western side of Sanasido.
playing at dice. Hawkers, ruffians, beggars, harlots, ped- “Hey, Bili?” Junior broke the silence.
dlers, guardsmen and laborers, all going about their busi- “Yes?”
ness. There was even a musician, entertaining the crowd. “How did you steal that wand from Zel?”

25
“Magic,” Bili answered with a grin. was starting to feel a little queasy.
“C’mon, really,” Junior pressed, “how did you man- “They’re short, ugly and smell real bad,” answered
age to pull the wand from his belt without anyone see- Bili.
ing?” “Look, enough bantering,” Kaleb said with a wave.
“Look, the guy was a charlatan, a fake. I hate those “Let’s get going while they’re still likely to be asleep.”
guys, they give us real mages a bad reputation,” Bili The four approached the tent. Bili, Kaleb and Junior
explained. “Magic isn’t about hollow wands with flowers moved to the alley, while Alado went and stood at the
stuck in them. It’s about the energy planes of the multi- tent flap. He then turned his back to the tent and began
verse, the flow and control of that energy, extreme con- to wave his arms rhythmically.
centration and a great deal of practice.” “Junior,” Kaleb’s voice was but a whisper in his ear.
Overwhelmed, Junior’s eyes narrowed in concentra- “Do not kill Ramus, we may need him alive. If Beranise
tion. “So you bewitched his wand with a magic spell?” is not in the tent, he may be our only chance at finding
“Well...yes,” Bili smiled and measured an inch with her. If the goblins come out of the tent, do not delay.
his thumb and index finger, “but, just a little one. I used Dispatch them as soon as they turn to me or Bili. If you
a simple cantrip to make the wand disappear from his even hesitate, they will kill us.”
belt and at the same instant reappear in my hand.” Alado turned to face the tent, his arms spread wide.
“By Fapeki!!” Junior was impressed. Kaleb and Bili approached the shanty and Junior fol-
“O.K., Ramus’ tent is right over there, across the lowed, sword drawn. Kaleb positioned himself to the
street, next to that alleyway” said Kaleb, pointing. It was left, quarterstaff at the ready. He signaled Bili.
small, six foot by five foot, made of canvas and support- Bili, giving his best drunken dwarf imitation, shouted,
ed by a middle pole and the building to its right. The “Ramush, you yellow bashtard, c’mon outta there and
entrance flap faced the street. “Now, here’s the plan. pay me da money you be owin’ me.” He then moved to
First, we quietly approach Ramus’ tent. Then, directly the right side of the tent and tossed some horse dung
between us and the entrance to the tent, Alado will against the tent flap. It hit with a whack and landed
throw an illusion that looks like the street behind us, so somewhere inside. A groan issued forth, followed by
from the point of view of the tent, the street looks just as some movement.
it did before we arrived. Junior and Alado, you hide Junior’s palms were sweaty. He gripped his longsword
behind the illusion, where you can’t be seen. Alado will tightly and stood ready. Silence. Junior thought about
hold the illusion as long as he can. I’ll stand to the alley his sword, a family heirloom. What battles has my blade
side of the door flap. Bili will call for Ramus and then seen? Am I as worthy to wield it as great grandfather?
move to the other side of the tent opening. Bili and I are Then suddenly the tent flap flew aside and a goblin
the bait. Since you two can’t be seen behind the two emerged, scimitar in one hand and the other quickly
dimensional illusion of the street, whoever comes out of moving to shield his beady eyes from the sun. The gob-
the tent will naturally turn toward either me or Bili. In lin looked right at Junior, his eyes burning with anger.
the process, they will expose their flank to you two. Paralyzed, Junior stood gaping. The goblin immediately
When Ramus or his cronies exit the tent, Junior will looked to his right and almost in one motion swung his
jump ‘em from the side. Me and Bili will stand our scimitar at Kaleb. Astonished that the goblin did not
ground to cover Junior in case more than one comes out attack him, Junior watched dumbly as the scimitar raced
of the tent.” towards Kaleb. Of course, Alado’s illusion spell, he can’t
“Wait a minute, what cronies?” asked Bili. see Alado or me! Kaleb, surprised by the speed and sud-
“The barkeep over at the Hearth told us that Ramus denness of the attack, fell clumsily backwards, narrowly
was seen with a couple of goblin henchmen,” Alado avoiding the goblin’s arcing blade.
explained. A voice in Junior’s head said, do something! They
“You never mentioned anything about any goblins,” brought you along to fight, not to watch. Kaleb was on
complained Bili. “We can’t afford any delays. Combat his back, quarterstaff held up before him to absorb a
will be loud, too.” downward blow. Showing a toothy grin, the goblin
“”Look Bili,” said Alado, poking a finger at him, “I did- stepped forward to thrust the death blow. Kaleb turned
n’t pick the teams, I’m just along for the fun. Besides, his head. Shouting, Junior sprang forward, knocking the
we’re outside the walls and it’s a little past dawn. No one goblin off balance. With his free hand, the goblin
will care if there’s sword play in the shanties.” grabbed Junior as he fell. At that moment a second gob-
“Sheesh, goblins. What do goblins look like?” Junior lin emerged, scimitar bared. Junior and his foe fell in a

26
heap, crushing the side of the tent. Junior rolled on top Beranise.”
of his opponent and raised his fist to strike. Reveling in his victory, Ramus began to pace in a circle
Unbeknownst to the wrestlers, the second goblin around Kaleb. “After I had my way with her, I brought
chopped at Junior’s back with a mighty two-handed her here, as you know. Yesterday, I sold her at the slave
downstroke. But the first goblin boxed Junior in the ear, auction for 30 Imperials, almost twice her true worth. By
knocking him to the side, just in time for the speeding now, she’s at least halfway to Segeleta. There she’ll most
scimitar to narrowly miss Junior and land with a sicken- likely be a kitchen girl for Talos the Wool Merchant.”
ing crunch, square in the middle of the first goblin’s Ramus stopped in front of Kaleb. Sneering, he spat out
chest. his next words, “your sister is a slave and you failed to save
Junior lay stunned on his back, head turned to face her.” Ramus pulled his sword back for the killing thrust.
the alley. He could see Kaleb run down the alley and “And now you die, harelip!” His sword plunged down.
turn left. Meanwhile, the remaining goblin planned to Kaleb rolled to the side, but Ramus’ thrust bit deep into
finish Junior. Unable to remove his scimitar from his his ribs. Dark blood sprayed out and Kaleb fell in a heap.
dead friend, the goblin reached for his dagger. To his “No!” Junior ran from the shadows, sword gleaming.
surprise, the sheath was empty. Dumbfounded, he Ramus spun to meet him, easily blocking Junior’s first
looked down. wild swing.
“Looking for this?” Bili, smiling broadly, held the “So! They send a boy to do a man’s job,” laughed
goblin’s wavy dagger. The goblin spun around and, with Ramus. “En garde, whelp. Time for your last, and appar-
amazing speed, lunged at Bili. Tripping on Alado’s out- ently first, fencing lesson.”
stretched leg, the goblin fell forward onto Bili. Bili let Junior stood still, ten feet from his foe. Ramus began
the goblin slide to the ground, impaled on his own blade. to advance and then attacked. Junior’s reflexes took over,
Junior had his sword and was on his feet in a flash. he defended well. Unfortunately, Ramus was superior.
Running down the alley and turning left, he was con- Soon, Junior was retreating rapidly, unable to give even a
fronted by another alley. Gripped by fear and anger, he simple riposte or stop thrust. Fear welled up inside him.
ran down the new alley. His shoulders nearly brushed Junior could retreat no more, his back was just a few feet
the narrow walls as he ran. Where could Kaleb be? from a stone wall.
Then, to his right he heard the unmistakable sounds of Ramus halted his assault. “It seems you ran out of
combat. Carefully, he rounded the next corner and the ground, whelp.” Smirking, Ramus continued, “give my
noises grew louder. regards to Galapiti, the Bringer of the Grave. This lesson
Turning left, he saw them. Kaleb and Ramus were is over.”
fighting in a small clearing 20 feet away. Kaleb had sev- Keep yer blade in line with yer foe’s heart. Junior low-
eral open wounds and his quarterstaff was cut in twain. ered his sword point in line with Ramus’ heart. Ramus
Then, with a boot, Ramus suddenly knocked Kaleb attacked. Junior parried, rapidly brought his sword back
prone. Ramus’ back was to Junior. He brought his in line and thrust with all his might. Ramus blinked
swordpoint up to Kaleb’s chin. Kaleb dropped the rem- twice in amazement as Junior’s blade plunged through his
nants of his quarterstaff. Then, Kaleb looked right at heart. He dropped to his knees, his own blade clanging
Junior and their eyes met. Junior started forward, sword down beside him. Grasping at the longsword, Ramus
drawn, but Kaleb shook his head ‘no’ and looked up at tried to speak, but only blood issued forth. His eyes slow-
Ramus. Junior stopped and waited in the shadows. ly rolled up and he collapsed forward.
“You don’t want to die, do you?” Ramus was clearly Junior fell to his hands and knees and vomited vio-
enjoying himself. “Beg for your life.” lently. When he recovered, Junior went over to Kaleb.
“Tell me what you did with Beranise!” Kaleb He stopped short in amazement. Kaleb was not only
demanded. conscious, but slowly chanting. Junior shook his head in
“I don’t think you are in any position to make wide eyed wonderment as Kaleb’s wounds partially
demands of me,” and with his last word, Ramus pressed closed.
his swordpoint hard under Kaleb’s chin. A small droplet “Nice form,” Kaleb said weakly. Junior just stood
of blood ran down his neck. “By Rigel, your face is there. Kaleb winked at him, “stop gaping and get your
revolting. I’ll be doing Tellene a favor by killing you sword. We need to find the others and get ourselves to
before you can reproduce.” Ramus removed his sword Segeleta.”
from Kaleb’s throat. “But first, just to make your last few Junior smiled and savored the moment. You never for-
breaths more miserable, I’ll tell you what I did to get your first adventure.

27
JONESIN’ FOR
A KODT FIX??
SCORE ONE OF THESE!!

BUNDLE OF TROUBLE volume one did ya know knights of the dinner table has
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in addition, there is a special RETRO VAULT is your chance to get the complete
KODT strip and some tasty kodt collection of early kodt strips and dragon
tidbits. pick it and find out what all appearances through issue #236. this 64 page,
the fuss is about!! full sized (8 1/2” x 11”) book also details the
origins of the knights of the dinner table.

available wherever KODT is sold!!


if you don’t see it, ask for it!!
GAMEMASTERS WORKSHOP
No Experience Necessary
A NEW PRIESTHOOD CLASS FOR PLAYER CHARACTERS
POWERMASTER, The Harbinger of bald except for a braided shoulder-length tail of
Healing, The Invigorator, black hair. The Powermaster is clad in sleeveless
The Quickener blue robes with a large silver girdle. The
Stokkerr (Fhokki) Invigorator wields a silver maul (Foecrusher).
Strocor (Brandobian) Church: Temple of the Three Strengths
Stryjor (Dejy) Sacrifice and Frequency: Burnt herbs every ten
Sitiri (Kalamaran) days
Shozor (Svimohzish) Priesthood: Seekers of the Three Strengths
Seenoor (Reanaarese) Raiment: Priests wear blue sleeveless robes and
add a silver girdle at higher levels. They keep
their heads unadorned and shaved except for a
Spheres of Influence: Strength, medicine
braided pony-tail.
Alignment: Lawful neutral Advancement: Advancement within the Temple
Symbol: Mountain rising up through a cloud of the Three Strengths is through a yearly compe-
Holy Symbol: An equilateral triangle with blue, tition. Priests compete in contests of physical
white and silver angles strength, intellect, and renditions of spiritual
Holy Days: Every third week on Veshday songs, poems and stories. Those that do well are
Place of Worship: Each civilized kingdom has allowed to advance. Level titles for priests are list-
one major temple to Powermaster. The temple is ed in the chart below:
always located in a remote area. Temples to
Powermaster exist in a few cities, towns or villages Priests: The Priesthood of the Invigorator advo-
as well. cates strength of the body, mind, and spirit: the
Colors: Blue, white, silver Three Strengths. To have command of the
Animal: Ox strengths is to praise the Powermaster. Seekers
Appearance: The Harbinger of Healing appears believe that one’s body, mind and spirit together
as an enormous, strapping young being. He is are one’s personal temple to the Invigorator.

Title Raiment
Aspirant of the First Strength blue robe
Keeper of the First Strength blue robe
Aspirant of the Second Strength blue robe
Keeper of the Second Strength blue robe
Aspirant of the Third Strength silver girdle
Keeper of the Third Strength silver girdle
Aspirant of the Three Strengths silver girdle
Keeper of the Three Strengths silver girdle
Master of the Three Strengths silver girdle

30
The Temple of the Three Strengths teaches that Powers: The Seekers of the Three Strengths are
one must be physically strong in order to main- immune to psionic attacks. They gain a bonus to
tain a healthy life. One must also possess a strong saving throws versus poison as dwarves. Their
intellect to keep one’s own health and to help oth- wisdom is considered one point higher with
ers maintain good health. One must be strong of respect to mind influencing spells. May take
spirit to intellect to transcend the material world. strength as a priest spell. Wounds treated by
While priests generally possess great physical these priests heal at three times the normal rate.
strength, they are not overly aggressive and gener- Lay hands. Unarmed combat consisting of kicks,
ally avoid physical confrontations unless pro- punches and throws allows these priests to dam-
voked. Some say that the Seekers of the Three age opponents as if using normal weapons.
Strengths are just muscular cowards, but those Priests also become skilled in avoiding physical
who have incurred their wrath say otherwise. attacks by others. These abilities are partly due to
The Seekers of the Three Strengths are also physical training and partly due to faith as a
practitioners of medicine and healing. A noble Seeker of the Three Strengths. Effectiveness
will often employ a Seeker as a personal physi- increases with experience level as in the chart.
cian, tutor or bodyguard.
The road an initiate must travel to become a Friends & Allies*: The Church of Everlasting
priest is long and demanding. An initiate devotes Hope, the Order of Thought, the Founder’s
seven hours per day to prayer and physical train- Creation
ing and seven hours per day to meditation and Foes & Enemies*: The House of Shackles, the
scholastic learning. Conventicle of Affliction, the House of Vice, the
Order of the Passionate One, the Confuser of
Non-Weapon Proficiencies: Healing (bonus), Ways
herbalism (required), endurance (required),
ancient history, astrology, modern and ancient Sayings: Heal the soul and the body will follow. -
languages, local history, reading/writing, religion Discipline makes for great strength. - The three
Crossover Groups: General/priest/warrior strengths must be balanced to gain perfection. - A
Ability Restrictions: Strength-15, dexterity-15, farewell: Go in good health.
wisdom-15
Weapons Permitted: Maul and hammer * see The Kingdoms of Kalamar vol II: Mythos of the
Armor Permitted: May not wear armor or use Divine and Worldly for information on these sects.
shields

Level # of Attacks Unarmed Combat Damage Natural Armor Class


1 1 1-4 7
2 5/4 2-5 6
3 5/4 1-6 6
4 3/2 2-7 5
5 3/2 2-8 5
6 3/2 3-9 4
7 2 3-9 4
8 2 2-12 3
9 7/3 3-12 3

31
As a rule, martial arts are not common in most fantasy set- Skills
tings. AD&D originally broke this mode with the Monk char-
acter class. As 2nd edition came to the scene however, and Acrobatics
Oriental Adventures fell by the roadside, martial arts have seen Breakfall
little support in a non-eastern fantasy setting. KS: Harbinger's Healing Technique
In the Kingdoms of Kalamar, The Powermaster has follow- KS: Analyze Style
ers which more or less follow the path of the monk. The fol- KS: The Three Strengths
lowing martial art style seeks to bring these interesting priests WF: Maul
into the world of Fantasy Hero and has Fuzion notes included WF: Hammer
for those using the new system. For those interested in gaining
more information both Fantasy Hero and The Ultimate Elements
Martial Artists are available by Hero Games. Visit their web
site and see what other neat stuff they have! Weapons +1 Use Art with Hammer and Maul
http://www.herogames.com
For Fuzion, The Three Strengths has the following statis-
The Way of The Three Strengths tics. See the Champions New Millennium book for a com-
The Way of the Three Strengths is a martial art that has plete description of what the following skills do. The total
its focus on hand to hand fighting using the fist as it's pri- cost is for those who follow the Powermaster. All others
mary weapon. Only the Second Strength is a kick attack. would be charged the uncommon price unless they con-
The Hidden Strength is a nerve strike which is so unknown verted to the faith or performed some important functions
in most areas, that it's name is a given. Skilled practition- for the church. The uncommon price would be 36 option
ers are also taught how to use the maul and the hammer to points.
augment their fighting style. Those who worshiper the
Powermaster are taught the moves as they are listed, start-
Basic Strike
ing with the Initiates Way, and gaining the Third Strength
Breakfall
only as they become masters of the martial art.
Killing Strike
For those wishing to take the "Black Belt" perk from
Martial Arts Weapons (Only Maul and Hammer)
The Ultimate Martial Artists, it should now be considered
Martial Block
a "silver girdle." Those who wear a silver girdle without
Martial Dodge
paying for the perk will often by challenged by other priests
Martial Throw
of the Powermaster to see if they are worthy of the great
Nerve Strike
honor of wearing a "black belt." In a Fuzion campaign, a
Offensive Strike
"Black Belt" perk would cost one option point. In addi-
tion, many Seekers also take the perk License to
Practice/Doctor which in a Fuzion campaign, costs one Total Cost 18
option point. The KS: Harbinger's Healing Technique
should be treated as the KS: Chinese Healing.
For those who own Fantasy Hero and wish to use the spell
colleges, the college of healing, and the college of war from article written by Joe Kushner
the Fantasy Hero book are good choices to either take whole
or to base your own spells on.

Phs Pts OCV DCV Damage/Effect


The Initiates Way 3 +1 +0 STR +2d6 Strike
The Way
The Divine Shield 4 +2 +2 Block, Abort
of the The First Strength 4 +0 +2 STR +2d6 Strike
Divine Faith 4 - +5 Dodge, Affects All Attacks, Abort
Three The Second Strength 5 -2 +1 STR +4d6 Strike
Flowing Grace 3 +0 +1 STR + v/5; Target Falls
Strengths The Hidden Strength 4 -1 +1 2d6 NND (1)
The Third Strength 4 -2 +0 HKA (2 DC)

32
GAMEMASTERS WORKSHOP
The Good,

Cehzillaozh quick to master the merman language after


his discovery, since he had only dabbled in it
Alignment: (neutral/good) before.
Occupation: Wizard Cehzillaozh's only concern is scholastic
Skills: Creation of magic items and advancement. He is fairly naive in his belief
that others who follow him will also have these
potions noble goals. He has taken no precautions to
Motivation: Curiosity, Discovery keep his discoveries secret and would willing
Weaknesses: Innocence share the knowledge with anyone who showed
both an interest and the ability to use the
Cehzillaozh is the cause of the dramatical- knowledge. Fortunately, Captain Effim has
ly increased interest in the exploitation of taken a great liking to the scholar and is look-
the sea. While he has been calmly and qui- ing out for his safety.
etly toiled in his laboratory for several years, Cehzillaozh is an accomplished wizard,
he developed a low cost water breathing but his specialty lies in underwater herbalism
technique. His interest in underwater and enchantment. He is an expert on scien-
herbalism led him to discover a rare type of tific and magical knowledge concerning the
seaweed, which he dubbed Bubble Weed. sea, but so far he has little practical knowl-
When specially treated, the plant can be edge. Cehzillaozh is a chubby little man and
eaten by air breathers to allow them to sur- does not seem cut out for adventuring. He
vive underwater. This herbal concoction can is very likable, and people that meet him
be created locally at such a low cost, that air take an instant liking to him.
breathers should be able to stay on the
ocean's floor almost indefinitely. Bubble 13th level human magic-user: S8 I18 W13
Weed has thus far only been found in D11 C9 Ch14, AR7 (Ring), HTK30,
Whimdol Bay, so Cehzillaozh immediately THACO16, DMG by weapon or spell.
put together an expedition to gather a large Special: +3 Ring of Protection
amount of this component. He was also

Captain Efwhilmozh charted coasts, reefs and water currents.


He explored dangerous seaside caves,
Villdensver and most importantly, tracked three
Alignment: (lawful/good) separate groups of pirates back to their
Occupation: Military Sea Captain lairs. His skill was rewarded, and he
Skills: Leadership, Sailing, Navigation was given a warship to command.
Motivation: Discovery, Exploration Effim is still a young go-getter. He is
Weaknesses: Honesty, Compassion handsome, brave and honest to a fault.
He has faced down the most vicious
Captain Efwhilmozh Villdensver storms and outmaneuvered the craftiest
“Effim” joined the navy as a cabin boy pirates. He retains his yearning for dis-
at the age of eight. As a member of a covery, and it was this that got him
minor noble family, he received special involved with Cehzillaozh. His ship,
care and training. By the time he was the Cresting Saber, serves as the base of
thirteen, he could climb the riggings, operations for the exploration, though
handle the helm, and plot a course as he typically is underwater with
well as sailors twice his age. His inquis- Cehzillaozh. At Cehzillaozh’s recom-
itiveness and intelligence delighted his mendation, he too has learned the mer-
captain and fostered his rapid advance- man tongue.
ment.
Effim was given his own ship to cap- 9th level human fighter: S17 I16 W15
tain at the age of 20. It was only a scout D17 C16 Ch17, AR2 (elven chain +
sloop with three sailors, but he was Dex), HTK69, THACO12 (+S),
determined to show his ability. He DMG by weapon.

33
GAMEMASTERS WORKSHOP
The Bad,

Captain Llywendale sages along the coastline. Now outfit-


Alignment: (neutral/evil) ted for quick attacks and adventurous
exploration, The Oyster's Heart is a
Occupation: Pirate
swift, shocking pirate vessel.
Skills: Swimming, Diving, Sailing Captain Llywendale leads his men by
Motivation: Greed playing on their greed. Each one knows
Weaknesses: Treacherous Crew that the longer their captain lives, the
longer they will see continued success
Llywendale is the son of an elven on the seas. Unfortunately, there may
pearl diver. His mother taught him all soon come a time when the wheel
about the sea and the bounty that could turns, and Llywendale will find himself
be found there. It was a lesson he took the object of a mutiny.
completely to heart. Llywendale's Llywendale is an attractive swash-
knowledge of the seas and the weather buckling type. He keeps his long, fair
made him a valuable addition to any hair in a pirate's ponytail and takes
captain's crew. After serving many great efforts to keep his boots shiny. He
years under others, he mutinied and also has a habit of wearing too much
took the ship for himself. jewelry. He speaks Svimohzish,
Llywendale is a slight elf, but it has Merchant’s Tongue and Elvish.
never been his size nor his skill in com-
bat that have given him power. His 7/7th level elven fighter/thief: S13 I16
cunning and confidence have led him W14 D18 C13 Ch16, AR4 (leather +
far beyond the seaside waif he once was. Dex), HTK40, THACO14, DMG by
His ship, renamed The Oyster's Heart, weapon.
is fast, formerly used for carrying mes-

Janixk Janixk is a plain scholar. He stands


Alignment: (neutral) out among his crew mainly because of
his lack of color. No matter how long
Occupation: Pirate
Janixk is in the sun, he will never tan.
Skills: Water Elemental Magic He believes it is because his close ties to
Motivation: Search for Comtwaq the water will not allow fire (the sun) to
Weaknesses: Women have any hold over him.
Like many sailing men, Janixk has a
Janixk joined the crew of The weakness for women. Unfortunately,
Oyster's Heart in an effort to locate the Janixk's problem is that he is unable to
mythical Comtwaq, a magical sphere of get one. Socially, he is incompetent,
water floating in the middle of the sea. and his many failures reduce his confi-
The legends say that water elementals dence even more. He greatly desires a
can easily appear at Comtwaq, and they relationship with a beautiful woman,
will reveal their secrets to anyone who but has failed with every attempt. He
finds them there. even fails when one of his friends sets
As a crewman, Janixk is one of the him up. His failures are well known,
most valuable during a chase. His and he is very touchy about them.
knowledge of water magic can often
give his ship advantages or hinder an
enemy. He can even summon a water 10th level human magic user: S10 I17
elemental to aid his cause, but is typi- W16 D14 C11 Ch7, AR5 (Bracers of
cally reluctant to do this unless in an Defense), HTK19, THACO19, DMG
emergency. by weapon or spell.

34
GAMEMASTERS WORKSHOP
And The Ugly

Wimscanaroo Wimscanaroo began to acquire more


Alignment: (neutral) and more knowledge of magic. When
her father died, she was able to make a
Occupation: Witch
living by selling spells and charms to
Skills: Seer Powers, Medicine those that came to visit her. She has
Motivation: Privacy also been able to extend her life, so far
Weaknesses: Failing Senses to twice the normal lifetime for mer-
maids.
Wimscanaroo is a hideous old witch As the most learned witch in the area,
who lives near Neaesquatila. She was Wimscanaroo finds herself consulted
ostracized decades ago due to her repul- by merfolk from all walks of life. Her
sive features. Knowing she would never love charms and cure alls are well
attract a husband, her father tried to get known despite the fact that no one ever
her interested in magic, typically a soli- admits to going to see her. Payments
tary profession anyway. She took to her are usually in food or necessary items,
schooling immediately and proved her- but she has been known to give freebies
self not only a capable student, but to those who compliment her looks and
quickly surpassed her masters. Fear of are not repulsed. Her desire for new
this upstart witch teamed with her knowledge can also be used to trade for
looks ensured she would need to leave help or advice.
the city to find peace.
Wimscanaroo and her father left the 14th level mermaid magic user: S10 I18
city and began living on their own. W17 D9 C11 Ch3, AR7, HTK26,
With infrequent visits to the city, THACO16, DMG by weapon or spell.

Trolaentru Porpoises and they increase their abilities


Alignment: (lawful/good) throughout their lives. Even when not
spell casting, trolaentru will typically
Occupation: Nomads
sing as they swim. They are unable to
Skills: Bardic Songs mimic humanoid speech patterns and
Motivation: The Pursuit of Happiness have therefore had a very difficult time
Weaknesses: Lack of Limbs communicating with other races. They
have had some success when using
Trolaentru porpoises are a strange magic and hope to gain more ground.
breed of intelligent dolphin. They live Like other porpoises, the trolaentru
in family groups called tribes and swim are air-breathing mammals, something
the warmer areas of the sea. They are that causes them to be disliked or even
gray in color with some white mark- hated by other aquatic life. They have
ings. The only way to distinguish tro- a deep resentment for sharks, and will
laentru porpoises from normal porpois- typically attack a shark on sight. As
es is to examine their heads. The tro- allies, they can be extremely helpful,
laentru have larger heads, causing a and trolaentru porpoises should proba-
bump to extend along the top of the bly be credited with most of the stories
body. about sailors being saved by dolphins
The trolaentru porpoises have special and porpoises.
abilities. Not only do they have a com-
plete language, but they are capable of HD6, AR7, THACO13, DMG jab
using bardic song and can cast spells. with nose for 2-8. Special - spell abili-
This ability begins in early adolescence, ties equal to bard level 1-8.

35
GMW1 K&C102

a b le Game Master’s Workshop


va il volume one: Beneath the Waves
A
O W
N ur
o
at y
ca l
lo
o r e.
e st
gam
ly
On
.9 5
$9

Game Master’s Workshop, Beneath the Waves and the Kenzer and Company Logo are trademarks of Kenzer and Company.

Danger awaits bold adventurers beneath the waves of Whimdol Bay in this the first
volume of an exciting new line of RPG products from Kenzer and Company. This
56 page World supplement offers the Game Master a wealth of generic source
material upon which to build an extended series of adventures in any rules system.
43 NPCs are fully detailed in regards to their personalities, motives and general
abilities in The Good, The Bad And The Ugly™
(a sample of which appears on the previous three
pages). Bait, Snare & Bag™ contains 16 pages of
“Adventure Hooks” for the Game Master to devel- L
CIA !!
op. All Things Magic™ contains many new spells
S PE US odt
and magic items for use in an underwater cam- N k
BO inal und
paign. Game Master’s Workshop: volume one g o
4 ori rts f else.
“Beneath the Waves” is set in The Kingdoms of
Kalamar but useable in your own campaign world sho here
[if applicable]. now
all things
Welcome, friend, to the Game Masters Workshop's new leap. It user may not move vertically upwards via levi-
feature, All Things Magic. Here lies a showcase for a tation but may appear to ascend an imaginary spiral
sampling of those specially dweomered objects hidden staircase or a steep incline. The user’s normal rate of
away in the Riftmaster's caves among the highest high
movement is unaffected by the boots.
mountain peaks. The Sorcerer Supreme encourages all Cloak of the Porcupine - This brown cloak normally
of you aspiring Keyholders to submit magical items of appears with hundreds of long sharp quills harmlessly
your own creation to share with others who wield the matted down. At will, the user may extend the quills
craft. into a defensive position while crouching over and cov-
ering his or her face. Anyone struck by or striking the
user will by stuck with 1-10 of the sharp quills and suf-
Plampern’s Instant Gate - This horseshoe sized stone fer one point of damage per quill. The quill causes a
archway radiates moderate magic if the dweomer is painful wound which will force a morale check for all
checked. When cast away by the user, the archway those so struck. The armor rating conveyed by the
magically opens a man-sized gateway 10’ from the user, cloak is 8. The cloak may not effectively be worn over
to another place in the world of Tellene. The location armor.
of the other side of the gate is determined randomly by
the gamemaster. Distance is not a factor. The gate will Mirror of Aura Reading - This normal looking mirror
always open to a place with air on the other side but will expose the general alignment aura of all those
this could be above water or inside an underground reflected by it. The aura will appear as a faint hue sur-
cavern. Users may not see through the gate. The gate- rounding the individual. A blue aura corresponds to
way lasts for 30 seconds. All living beings passing good and a red aura corresponds to evil. A focused and
through the gate will instantly age 1 year. When the well defined aura is associated with those who follow
gate closes, the miniaturized gate will drop to the law while an irregular flickering aura corresponds to
ground on the same side of the portal as the user. those expousing chaos. The aura will show more
intensely for those with extreme outlooks.
Lantern of Faith - This magic item is made with a spe-
cially blessed bull’s eye lantern. The lantern must be Harness of Taming - This device may be used with any
filled with blessed oil for any magical properties to be standard mount and may even be fitted to some non-
evoked. When used with blessed oil, the lantern may standard animals. If the user can successfully dress the
be shone across any gap up to 30 feet long to create a animal with the harness, the creature will become docile
narrow (2’ wide) path of light. Normal light will and allow itself to be ridden where previously it might
extend up to 30 feet beyond the magical light. When not have. This does not convey any extra strength to
this happens, the magical light path may be walked the mount so a dog would not be a very effective animal
upon as if it were tangible and could actually hold any to tame with the harness but it would allow a small
amount of weight. The trick to the device is that those enough rider to control it. If the harness is removed, the
using it must make a roll under their wisdom on a 20 animal will revert to its prior temperament.
sided die to ensure the light beam will support them for
the complete distance of the span. This check can be Potion of Borrowed Life - This magical concoction will
made at any point along the path at the discretion of temporarily (2-24 hours) imbue a deceased person
the GM. Once a character fails such a check he or she with life. The length of time the person has been dead
may never successfully cross the beam of faith again does not matter so long as the majority of the skeletal
and all those witnessing such a failure get a cumulative structure remains. The person so imbued will quickly
+1 modifier to any of their own future checks. If the regenerate into a body consistent with his or her prime
check is failed, the beam will become normal light to of life, free from any prior ailments. The person will
that person ever after. have the same mind and motivations as he or she had
in life and is likely to be confused and disoriented as he
Boots of Air Walking - These useful boots allow the or she will remember having died in the past but have
wearer to walk in air as if he or she were fully support- no knowledge of events which have transpired since
ed by stable ground underfoot. The user may climb or then. When the potion effect runs out the reanimated
descend as if climbing stairs or a ramp and even run or body will quickly revert to its prior state.
37
Potion of Hairlessness - This mixture will cause the pad does not convey any influence or skill to control
imbiber to permanently lose all hair from his or her creatures so created. Nor does the pad convey artistic
body over the course of a day. The process can be ability. If a character specifically possesses this sec-
stopped by a dispel magic but lost hair up to that ondary skill, the player may simply state what he or
point will not grow back. she wishes to draw. Otherwise, the player must actu-
ally draw the item desired. These pads typically con-
Shoes of False Tracks - These comfortable shoes allow tain up to 24 sheets when new.
the wearer to walk in a normal manner. However, the
user can make any tracks left behind appear to be that Book of Infinite Pages - This small notebook contains
of any other creature. This could be used to mislead 50 high quality blank pages. As they are filled with
others or to effectively avoid leaving tracks entirely by writing towards the end, there will always appear to
selecting the simulated creature to be a gnat or the be one more page. As more and more pages are filled
like. The shoes continually function by leaving tracks the book will continue to retain its original size and
of the last creature type stated by the user. In order to weight. Previously written on pages may be easily
change track types the user must specifically returned to at any time. If the book or pages are torn
announce the change. The user may leave his or her in any way, it will lose all magical properties and the
own normal tracks if desired. contents will revert to 50 random pages out of the
material that had been entered.
Ointment of Dryness - This ointment can be used to
provide complete water proofing of a magical nature Box of Freshness - This small wooden chest may be
to any surface. Thus, a book covered by this sub- used to store any perishable item. While so enclosed,
stance could never become wet. This also means that the item will remain as fresh as the moment it was
paper treated in this manner could never be written placed in the box. Living beings small enough to fit
on with normal ink although dry writing instruments in the box will not age while so enclosed. Normal age
would work. A sack treated with this substance and degradation will continue if the item is removed from
securely fastened shut would not allow its contents to the box.
become wet even if submerged in water for an
extended period of time. Avoid eye contact. Ring of Slothfulness - Most role-playing games
assume the characters are in their peak condition and
Armor of Electrification - This magical protection continually hone their skills and abilities to maintain
can be made from any type of finely crafted metal such a state. This cursed ring causes a general sense
armor. The armor gradually builds up an electrical of malaise and laziness in the wearer. Over time this
charge over the course of a week at the rate or one will have the effect of reducing the abilities of the
point per day up to a maximum of 7 points. Any character at a rate of one point per month until all
contact on the outside of the armor by flesh or metal abilities are at their racial minimums. The ring also
will discharge the electrical energy with a large spark conveys a bonus of +1 protection to armor rating and
resulting in damage equal to the number of points saving throws.
stored up to the person who caused the energy to be
discharged. The wearer of the armor will be stunned Everlasting Beacon - This devise is a 6” circular disk
from the discharge for 1 round. with a thickness of 1”. The disk glows with bright
daylight for a distance of up to 60’ in a periodic pat-
Potion of Vomiting - This bizarre concoction will tern. The disk spends one minute glowing and the
impose an irresistible need to vomit upon the next minute off and so on.
imbiber. The user will not stop until a full 8 gallons
of vomit has been released. This will happen rather Mace of Repulsion - This mace provides a +1 bonus
quickly since the source of the illness is of a magical to hit and damage rolls. When in the hands of a
nature. An unsettling side effect is that the magically priest, it allows its special power to be used. When
created vomit is fully edible, filling and nourishing to the priest is fighting any undead monster, one suc-
those who are “foolish” enough to consume it them- cessful hit will engage a powerful repulsion effect cen-
selves. Another side effect is that all those within 30 tered on the head of the mace. Multiple undead will
feet will be 50% likely to vomit themselves although be similarly affected if just one is hit in combat.
this is not magically induced. Undead within 10’ will be repelled back by an invisi-
ble force and physically unable to touch the wielder.
Sketch Pad of Creation - This powerful device allows Those living beings within 10’ of the wielder will gain
the user to depict any creature or thing and cause it a minor benefit of being 20% harder to hit from
to become real. Thus, a door could be drawn in a attacks by undead opponents. The effect will contin-
dungeon cell and it would magically appear a short ue for up to a full hour at which time another hit
time later. However, the door will not lead anywhere must be made to engage the special power again.
unless the drawing originally shows it doing so. Once
an object is created a new page must be used for fur-
ther effects. A user could draw a mount for himself article by Brian Jelke
but the magically created animal is free willed and the

38
The Never-Before-Seen Past Adventures
RETRO
KODT Opportunity Knocks of the Knights of the Dinner Table
okay, that’s a wrap. i won’t be able to play this hey dude, there’s plenty of things to do. OPPORTUNITY IS
weekend. my AUNT NUDRA is coming to town and KNOCKIN’ as we speak!! why don’t we go play PAINTBALL at
i promised my parents i’d do the FAMILY THING. DEVER’S GULTH?? we haven’t played in AGES!!! i hear the
BLACK HANDS are taking on all CHALLENGERS this weekend!!
WHAT?? no game this weekend?? i told
you not to FREAKIN’ spring these BAAA!!! paint ball sucks!! i said i was sorry,
things on me at the last minute?? last time i played i got a JOHNNY!!
NOW WHAT AM I GOING TO DO? BRUISED KIDNEY!!

SORRY?? i told you before – take your “SORRY“ and BLACK HANDS are challenging??? no way!! THEY
SHOVE IT in your DICEBAG!! you were OUT OF CON- CHEAT!! besides they TURBO-CHARGE their PAINT
TROL last time we played - you know that?? PAINT- BALL GUNS!! i heard NITRO bragging to WEIRD PETE
BALL, my friend, is a GENTLEMAN’S SPORT!! you don’t that he could punch a hole in an 1/4 inch SHEET OF PLY-
resort to HAND-TO-HAND COMBAT TACTICS WOOD from FIFTY YARDS!!! that could KILL someone!!
just because you’ve ran out of AMMO!!
SO WHAT? my POLY_LAMINATE FIBRE-WEAVE
he’s right, brian. COMBAT ARMOR can withstand ANYTHING!!
some of the wadda ya whining about?? all i did
was BUTT-SLAM you with the
guys have been
NON-BUSINESS end of my GUN!! ANYTHING?? dude, you’re WHACKED!! deer slug?? rifled
complaining!! can it stop a ⁄¤ GAUGE DEER SLUG?? or smooth bore?

¡¡??

look, my point is, there are PLENTY of other things we


what the HELL are you saying?? that it makes a can do this weekend besides play HACKMASTER!! i was
DIFFERENCE if the DEER SLUG is fired from a RIFLED only suggesting PAINTBALL because we haven’t played
or SMOOTH BORE barrel?? ARE YOU NUTS?? in a COON’S AGE!! i’ve put on FIFTEEN POUNDS since
i started playing with you guys. we need to get OUT and
do things more. like kick around the SOCCER BALL, or go
well in CYBERHACK a actually it’s ⁄‡ PERCENT, ROCK CLIMBING down at the QUARRY!!
SMOOTH BORE has a ¤‚ dave, but i’m glad to see
PERCENT greater chance of you’re finally starting to hey, i got a great SOCCER BOARD
missing than a RIFLE!! grasp the rules. GAME . ya wanna play?? oh yeah?? can
i play the
BRAZILLIAN
TEAM????

39
whoah, whoah, WHOAH!!! hey guys, sorry to interrupt, but you were REALLY on to a GOOD IDEA there!!
i think you guys SHOULD take a break from GAMING and do something different. we’ve all become
GAMER_SLUGS lately. i can’t even think of the last time i got some REAL exercise. do yourselves a
FAVOR and take DAVE’S ADVICE!! get away from the table and DO SOMETHING!!

what?? you think i have NO gee, i didn’t mean to start some- hey you can all come to my place
LIFE outside of GAMING?? is thing here. i just thought it and we can watch KNEE DEEP IN
THAT it?? i do PLENTY of stuff would be FUN to do something as ORCS on video and order PIZZA!!
besides play HACKMASTER!! a GROUP away from the table.
my life is FULL and COMPLETE!! do you have the EDITOR’S CUT??

obsidian clan-warrior?? dude, there’s a CHEAT for


oooooooo, do you have FULL that. you aim your BLASTER in the opposite direction
hey that sounds like fun. i’ll and HOLD DOWN the fire button. then push the
bring my GAME-BRAT and CYBER JACKET?? i’m THIS
CLOSE to reaching the THIRD JUMP BUTTON twice. it will teleport you PAST
CARTRIDGES!! we can play the DRAWBRIDGE and rack you up fi,‚‚‚
video games AFTER the movie. LEVEL!!! the OBSIDIAN
CLAN WARRIOR takes me POINTS to boot!! IT ROCKS!!!
out EVERYTIME on the
DRAWBRIDGE!! some cheat!! you NEED the KEY RING
from the OBSIDIAN WARRIOR to
enter the KEEP on FITH LEVEL.

the KEEP on FIFTH LEVEL?? awh, dude, hey BRIAN, can you bring yer PAINT and BRUSHES?? i wanna
there’s a CHEAT for that too. all you gotta touch up my MINIATURES while i watch the movie. my nephews
do is place yer guy to the left of the gate and were over the other day and trashed my ORC LEGIONS!
punch the brick with a GREENISH-HUE
repeatedly. you’ll take TWO HITPOINTS
of damage but that’s all. EVENTUALLY the sure but i’ll have to charge you. for TEN BUCKS!! i can
brick will turn into a MARLBORO LOGO put you together a BASIC FANTASY PALLET of EIGHT
and you’ll be TELEPORTED past the GATES. COLORS. i’ll even throw in a DOUBLE-AUGHT BRUSH!!!!

can you write huh? are you sure??


these down i didn’t know that. forget that!! i thought we could play a few
for me?? i’ll try it when i get rounds of NUCLEAR BLITZ during the flick.
home tonight.

40
hey they were a GIFT!! and i ONLY wore them that
ONE time. how many times do i have to tell you that??
MY GAWD!! it’s worse than
i thought. EVERYTHING you those are MIGHTY STRONG what a horrible image THAT was!! i
guys do REVOLVES around WORDS coming from a guy who wears didn’t even realize they made ADULT
gaming. YOU’RE PATHETIC!! HACKMASTER PAJAMAS !! PAJAMAS with BUILT-IN BOOTIES!!

hey it was a GAG GIFT!! i never


expected you to actually WEAR them!!

here’s the deal!! if you guys can go the


look BRAINIACS!! maybe i’m OVERSTEPPING the line here, ENTIRE weekend without PLAYING A
but as your GAME MASTER, i can’t help but feel responsible GAME, i’ll reward each of you ONE THOU-
for your HEALTH AND WELL BEING!! therefore i’m going to SAND EXPERIENCE POINTS toward the
give you a little ADDED INCENTIVE to get OUTDOORS ADVANCEMENT of your CHARACTERS!!!
this weekend and do something NON-GAME RELATED!!

YER DAMN RIGHT you’re overstepping the line


MISTER!! what we do during with our time AWAY
from this table is our own freakin busine......HUH?? and you have
INCENTIVE?? does it involve CASH!! to do something
OUTDOORS!!!
oh great!! he’s become do we have a
BARNEY THE GM, now!! deal??

ONE THOUSAND EXPERIENCE POINTS??


A LITTLE LATER≥≥≥
HOODY HOO!!! well you can just call me MISTER
OUTDOORSMAN!!! that’s enough to kick EDDIE THE WAIT A SECOND!! it just hit me.
RANGER-TERMINATOR up to EIGHTH LEVEL!!! you guys are MAKING A GAME out
of this. that’s not what i had in mind!!
the WHOLE point is to get you guys
OH YEAH BABY!!! hmmmmm....looks like the NOT to GAME for a few days!!
those E.P.S are as JOHN-MEISTER is going to
good as MINE!!! give up gaming for a few days.
those are some EASY E.P.’S!! uh, uh, NO BACKPEDDLING,
B.A.!!! you made the rules!!
just be ready to SIGN OFF
i LOVE a challenge!!! KICK ASS!! on my character sheet next
me too!! week to CERTIFY those
EXPERIENCE POINTS. i
might have to explain how i
earned them some day.

41
RETRO The Never-Before-Seen Past Adventures
KODT The BassMasters of Muncie of the Knights of the Dinner Table

hey brian, i owe you an apology!! borrowing your dad’s BASS


ACCEPTING B.A.’S BOAT turned out to be a GREAT IDEA after all! this baby
can really HAUL ASS¡¡ but, what’s the BIG HURRY!!!
CHALLENGE AND LURED BY
CRIMINEY!! i didn’t know the i’m pretending we’re a P.T.
THE PROMISE OF “EASY BOAT and that we’re
MISSISSENEWA RESERVOIR was so
EXPERIENCE POINTS” FREAKIN’ HUGE!! it’s like an OCEAN!! patrolling JAPANESE
SHIPPING LANES!
THE KNIGHTS TAKE A
VOW – TO SPEND A
WAA
WEEKEND WITHOUT AA¡

PLAYING ANY GAMES


AND TO EXPERIENCE THE
“GREAT OUTDOORS”!!

THIRTY MINUTES LATER≥≥≥


the TOKYO EXPRESS is somewhere out here
attempting to supply the the UPCOMING invasion bri...bri...BRIAN!!! there’s a boat - A
of the SOLOMON ISLES!! we’re the ONLY thing BIG BOAT!! it’s crossing our path!!
in it’s path!! WE”VE GOT TO STOP THEM!!
HOLY MOLELY!!! that’s NO BOAT!!
it’s AN IMPERIAL BATTLESHIP!!
KEWL!! i’ll keep BATTLE STATIONS EVERYONE!!!
an eye out for we’re making a TORPEDO RUN on her!!
SPOTTER
CRAFT!! i think it’s the YAMATO, sir!! and she’s
turning to engage her MAIN GUNS on us!!
WAA
AA¡
hey that guy is
waving us off!! TAKE COVER!!

LATER AT BRIAN’S “SECRET” FISHING SPOT≥≥≥ i just came for the RIDE boys so i can QUALIFY
for those EASY E..P.S b.a. is going to give us for
hey JOHNNY, where the doing something OUTDOORS!! you guys go ahead -
hell is YOUR fishing KNOCK YOURSELF OUT!!
pole?? you’re gonna miss yeah, i think i gotta
ALL THE ACTION!! a BITE already.!! awww, that guy is just
i’ll keep an eye out sore because we SANK
for that CRAZY HIS BATTLESHIP!!
FISHERMAN in (snicker)
case he starts
chasing us again!
hey dave, cast in the
OTHER direction!!
you’re fishin’ MY
spot!

42
A LITTLE LATER≥≥≥ it’s just my BASSMASTER fi‚‚‚ DIGITAL
HOMING LURE!! it sends out an ULTRA-SONIC
PULSE which is supposed to drive the bass MAD!!
WHERE THE HELL ARE ALL THE FISH?? we’ve been cost me FIFTY BUCKS but i figure it’ll be worth it!!
sittin’ here for TWENTY MINUTES and
NOTHING!!! this “SECRET” fishing spot SUCKS!!
hey cut the chatter!! i think i got a bite!!
where the hell is that this one’s a WISE ONE!! she’s testing me!!
sssshhhhh, i think
i got a bite!! c’mon noise coming from?? does
baby - take the anyone else here that
beeping sound?? you’re putting a FIFTY DOLLAR lure yeah....
worm. c’mon baby!! on a POCKET FISHERMAN?? so?
huh?
meep!
meep!
meep! meep!
meep!
meep!

A WEE BIT LATER≥≥≥ fi‚‚ POUND TEST LINE?? you fishin’ for
BLUE MARLIN or something?? SHEESH!!
CRIPES!!! C”MON i sure hope this fi‚‚ POUND
ALREADY!! i ain’t got a TEST LINE is STRONG i don’t understand. we’ve been here for nearly
FREAKIN’ NIBBLE yet!! ENOUGH!!! the way this OL’ an hour!! in HACKMASTER you have a base
GIRL is acting, i bet she’s a ¤fi PERCENT chance of landing a fish every
REAL FIGHTER!! TURN!! AND in a TEMPERATE body of
FRESHWATER you get a +5 MODIFIER

you brought DICE?? gee, i threw my HACK-


when i get back i’m gonna email GARY JACKSON and let MASTER BOOKS in my BACKPACK before
him know about this. i think his figures are off or something. i left. just in case things got slow - thought
i could do a little READING between bites.
it’s too bad we didn’t bring a couple of dice? we’re in
dice. we could’a rolled them every hour luck. i threw my you know if we had a table i bet
to see what we would have caught if DICEBAG in my we could get a game going. uh...if
we were fishing in HACKMASTER TACKLE BOX - we weren’t fishing that is.
uh...just in case.

43
hey, is that a PICNIC
TABLE over there on shore??

THERE!! put er in right there along those rocks!!


HERE, HOLD MY POLE.
I’LL START THE MOTOR
you guys grab the good idea!! i’ll give you a
table!! i’ll run over TEN SPOT!! see if you
i’ll get the to that CAMPER can COMMANDEER some
anchor!! TRAILER and see if SNACKS and SODA!!
let’s go!! they have any pencils
and paper!!
yeah, see if they
have any DIET
SNAPPLE!!

THE FOLLOWING WEEK≥≥≥

okay, so let’s have it!! do i


AWARD you guys the just SHUT UP and start
EXPERIENCE POINT running the game - OKAY??
INCENTIVE or not??
did you manage to go an
ENTIRE WEEKEND with-
out GAMING??

44
BONES OF RUIN
By Jolly R. Blackburn

Part I: Cold Stew and Bruises within the Empire was after him. Spurred on by
“Quiet, little one!” the fox said gently to the rab- the scent of gold and rewards, they were on his
bit as he sat down at the table. trail like a pack of wild dogs. After narrowly
“You are my guest tonight. No harm shall come to escaping so many snares and ambushes, Sav had
you under my roof.” resorted to traveling at night and alone. He also
The rabbit looked into the bowl that had been had given up the warm beds of the roadside inns
placed before him and twitched his nose. “My it and the comfort of the women who were fre-
sure smells peculiar. What, if I may ask, is in it?” quently found in those places.
The fox smiled and picked up a spoon as he pre- He had never been to Rosaleta, but it was here
pared to dine. “Nothing special” he replied, “Just a that he had been struggling to arrive for so many
little cold stew with bruises.” weeks. Here, he was to meet his men. They were
loyal friends, the kind who had proven them-
av Bakar gazed down the slopes toward selves in battle and hard times. At least he hoped

S the city of Rosaleta. There, hugging the


rocky shores of Rosal Bay, the ancient city
awaited. Rosaleta’s weathered limestone walls
he would find them here. He was already weeks
overdue.
Sav could easily have escaped far to the south
concealed much of its interior. From Sav’s posi- long ago. But it was Rosaleta, deeper within the
tion he could just make out the smoke from the Empire’s interior and farther to the north where
burning rubbish heaps along the city’s perimeter. he had chosen to regroup. There was urgent
He moaned and sat down on his pack by the business to take care of.
roadside. He hated cities. Cities bred disease, Grasping for his dagger, he scrambled to his
rats and cutthroats. Sav could scarcely remember feet. Someone was coming down the road. He
a time when a visit to a large city hadn't causes moved into the tree line and slipped into the
him all manner of troubles. This included his shadows. Lying quietly, he peered from his hid-
current dilemma. And worse, from the looks of ing place toward the road.
all the smoke, it was probably a festival day. That Soon, two men walking slowly and talking
meant crowds, terrible stinking crowds who softly among themselves, approached heading
blocked your way, lightened you coin purse and down the slopes toward the city.
insulted you. “...a horrible curse I would say.” he overheard
“Damn it!” he said to himself, “The place one mention to the other, “they call it the Shriek,
looks like a festering wound!” and it has appeared every year since the Emperor
For six hundred miles and some seventy four took the throne. A terrible omen it arrives
days, he had been on the road. For the last around the same time as the silver Fen’doral.”
twelve days he had been on foot. In his haste to “Not a bit of truth in it!” snapped the other,
escape one night, he had been forced to leave his “Shriek? The imperial guard is more likely. They
Drhokker mount behind. He had a high price do the Emperor’s bidding though it’s thought to
on his head and fewer friends these days. It be the work of ghosts and demons.”
seemed every bounty hunter and imperial officer “Ah’ you’d deny the sun was shining over-

45
head...” he stopped cold, “Ey! Whut’s this then?” ally had a father close by, and Sav had see what
Sav cursed under his breath. The two men irate fathers were capable of. He continued on
stopped at his backpack and were examining it. for the main gate of the city.
“Someone’s left it” said one. Two lazy looking guards with large bellies
“Aye, must’ve fallen off a wagon I suspect.” stood on either side of the gate. As he passed
One of the men bent down and picked it up. between them, trying his best to become invisi-
“Hey now, it’s right heavy too. Someone will be ble, one of them placed a foot in front of him
looking for this.” causing him to halt.
“We’d better be gettin’ then. We’ll search it “Hey you!” he snapped, “What you up to?”
later.” Sav shrugged, “I’m looking for a hot meal and
One of the men shouldered the pack and they a bed.”
quickly passed and slipped down the road. He The guard looked toward his comrade and
watched them move down the hill and cursed grinned, “He’s lookin’ for a whore, that’s whut
them silently. It would be dark in an hour or so. he’s lookin’ for!”
He would have to enter the city before that. This The other guard stepped up to him and
far north, the city gates were always closed at sneered, “You know what today is?”
dusk to strangers. Sav thought on it for a moment and shook his
He walked at a slow pace, keeping a good dis- head, “I’ve been on the road for sometime...”
tance from the two men. “The Shriek?” he “Well it’s Rotak’s festival!” the guard barked.
thought to himself. He was familiar with those Sav assumed that he was supposed to have
stories. How many childhood nights were spent been enlightened, “I’m delighted for the infor-
shuddering at the thought of those tales? mation. If you’ll excuse...”
After about twenty minutes he had made the The guard stuck out and upturned palm in a
outskirts of the city. He found himself among a manner Sav was fully familiar with. “That means
small cluster of shacks huddled on the outside of you pay five ronar to enter the city!”
the city wall, skirting the main gate. As he passed Sav immediately scowled,” five ‘nars!”
by a street merchant’s stall, several small children The guards nodded in unison. Sav dug into
ran out from under a table and began tugging at his pouch and produced the required amount of
his shirt tail. coin, he was nearly cleaned out now.
“Orawan! Orawan!” they cried in unison, He placed the coins in the palm of the guard
“Guide, guide.” He shrugged away from them and started to proceed on his way. He was very
and continued on. After several moments he had alarmed when the guard again blocked his way,
a curious feeling and looked over his shoulder. “Just a minute there!”
Sure enough, one of the small boys was still tag- Sav’s blood was beginning to rise rapidly,
ging along holding on to his shirt tail and grin- “What is it now?”
ning. “How much you got on you there?” asked the
He caught Sav’s glance and shrieked, “Orawan! guard.
I your Orawan! Very Best!” Sav gritted his teeth and retrieved his pouch
Sav stopped and turned around. “No Orawan! once more, quickly counting the three remaining
No!” he said sternly. The youth’s grin never coins. “Three commons! Why?”
wavered. He only stood waiting. The guard turned to his comrade and grinned.
Sav turned and started to continue on, still “You hear that? He’s only got three sarats on
feeling the tug of the boy’s weight on his shirt em!”
tail. “Street rat!” he uttered under his breath. He The other guard shook his head in disapproval.
thought of kicking the wind out of the pest but “The Sheriff has given orders ya see. No beggars
decided it best to ignore the lad. Street rats usu- are allowed in the city today, on Rotak’s festival!”

46
Sav was beginning to shake visibly with anger, the tunnel.
“Beggar! I’m no beggar!” As he followed the boy into the sewage he was
“Well ya see,” explained the guard with a reminded why he hated cities.
smirk, “Least you have five ‘nars in your pouch As he emerged from the storm drain, the real
there, you’re a beggar. Thut’s tha law!” Rosaleta loomed before him. A wall of buildings
“You mean I can’t enter the city?” and a swelling crowd stood before him. Narrow
“That’s right now move along ya sciver!” streets seemed to break off in every direction and
“But you can’t...” the motion of the mob overwhelmed his senses.
The guard stepped up an placed his face a Maybe a guide would not be such a bad invest-
hand’s width from Sav’s, “I said move along, or ment. He turned to the boy, “Ok, Orawan, you
I’ll bloody that pretty face of yers.” take me to the Blue Cod?”
Sav pictured himself sticking the fat guard in The boy’s face brightened, “Oh yes, Blue Cod,
the belly with his dagger, full to the hilt. Instead, ol’ Scar.”
he spun around and stormed off. He had taken Sav nodded, “Yes, old Scar’s place. Take me
but a few steps when he stopped cold and spun there!”
around once again. “Hey!” he yelled at the The boy moved out through the crowd and
guards, “What about my five ‘nars for entering Sav found himself pushing and shoving to keep
the city? I’ll be wanting that back!” him in sight. They moved across a market place
The guards looked at each other and laughed into a narrow alley which wound like a serpent
“What ronar?” through the gut of the city’s interior. Finally after
Sav turned and started to storm away but a half hour’s walk they emerged on a waterfront.
tripped and landed full on his face. He was lying Several old, decaying piers stretched out over the
on the boy-pest who had been pulling on his water, the waves slapping at their risers and
shirt tail. He sat up and looked at the boy who against the tide wall. The boy pointed out into
was still grinning. Over his shoulder he could the water where a small graying building stood
hear the guards having a good laugh. perched above the water on crooked stilts, a dark
“Orawan?” asked the youth. plume of smoke rising from it’s stack. Beneath it
Thoughts of kicking the boy entered his mind a huddle of boats a skiffs were tethered to the pil-
again but than a better idea came to him. “Ok, ings, where a rickety looking ladder led up to the
Orawan, can you get me into the city,” he point- tavern.
ed to the guards who were laughing quite hyster- The only means of access by land was a pre-
ically now, “another way?” carious looking rope bridge stretching from the
The boy’s face brightened and he leaped to his city wall to a small walkway on the side of the
feet. “Yes, yes, come!” tavern.
The boy scurried off between a merchant’s stall “Blue Cod!” cried the boy holding out his
and the city wall. Sav jumped up and followed hand.
as best he could. They walked about two hun- Sav dug into his coin pouch and produced one
dred yards and turned to follow a small brackish of his three remaining coppers and dropped it in
stream away form the wall. Finally they came to the boy’s palm.
a large stone culvert. The boy stopped and The boy frowned and looked back up, “Two!”
pointed into it’s yawning mouth. “There, no one Sav cursed and produced another coin. The
see! Quickly!” boy grinned, “I wait for you, take you more yes?”
Sav looked at the culvert shaking his head in Sav didn’t hear, he was already heading toward
disbelief. The smell was gut-wrenching. He the rope bridge.
cursed as he watched the boy slip down the bank The bridge was in bad need of repair. In the
of the stream and disappear into the blackness of long shadows of early dusk, it was difficult to

47
avoid the many gaping holes in the rotting Sav was beginning to sweat, “Well not a friend
planks. As he maneuvered his way along, he actually, but I do have business with him.”
couldn’t help but think of all the hapless drunks, “I’m Old Scar! And I don’t recall your face.
coming and going, to and from the remote tav- Now what would you be wantin’?”
ern and taking a bad fall. Sav glanced around the bar. Quite a few eyes
Finally he reached the small building, its only were watching the exchange. He looked up at
window brightly illuminated from within he Scar and whispered, “Ravethope told me I
could hear the notes of a flute over the yells and should come here, said I would be among
drunken laughter. As he opened the door he was friends.”
greeted with the smell of sweat, stale mead and The barkeep’s face suddenly drew pale. He
stew. About a dozen patrons were scattered looked around the bar nervously and back to Sav.
about the tavern, some drinking, others amusing “Are you mad, mentioning that name here?” He
themselves with a game of dice and bones. He said in a hushed voice, “You were ‘spected weeks
saw an empty table in the corner and headed for ago.” Scar leaned in closer, “Took you to be dead
it. As he seated himself he caught sight of a or captured. It’s not safe here.” Then in a loud-
paunchy bar maid, making her way toward him. er voice Scar bellowed, “Well if it’s a room yer
“Evenin’ sir,” she said through a toothless wantin, I can oblige ya. Four coppers up front!”
smile, “whut will it be ta night?” Sav palmed four imaginary coppers and blush-
“Ale, please and something to eat.” ing stood to follow him. They moved behind the
“Ta eat? We’ve sum feesh stew in the back, if bar where a narrow set of wooded steps led
that suits ya?” upward. As he was about to climb up, Old Scar
“That’s fine, and could you tell me, is Old Scar put a hand on his shoulder and whispered, “It’s a
here?” right honor to have you here lad. Get some rest
The toothless smile vanished. “What’s that and I’ll send ya up some stew.”
sir?” Sav climbed up the steps and found himself in
“I’m looking for Old Scar. I was told he owns an extremely small and cramped room, barely
the place.” large enough for the small pallet which lie on the
“I’ll be gittin your drink sur!” With that she floor. A small candle flickered from its nook in
spun around and headed for the bar. Sav the wall.
watched as she moved up to the large barkeep Stretching out on the pallet he sighed. There
and whispered excitedly in his ear. The barkeep was a noise from below and the large barmaid
gave a long hard stare at Sav and picked up a cud- emerged, “‘Ere’s your drink and some stew ma
gel from the counter and moved toward him. lord.”
Sav couldn’t help but notice that the barkeep He took the tray from her hand and smiled,
was a large man and not a pleasant looking fellow “thank you ma’am.”
at all. His left leg was apparently crippled, for She smiled, “Scar says to sit fast sir. He’ll be
with each step he had to pause and drag his left wit ya soon as he’s able.”
foot into position. He nodded and began to devour the cold stew.
The giant walked up and stood in front of Sav,
slapping the cudgel in the palm of this left hand. Sav wasn’t sure how long he had slept, he only
“You lookin’ for someone?” knew it was late into the night when Old Scar
Sav swallowed the lump in his throat and nod- nudged him awake.
ded, “Yes, actually I was looking for an old friend “What’s that...Who’s...” he stammered in the
named Old Scar.” dim light of the candle Scar was holding over
“Old friend?” snapped the barkeep, “Not like- him.
ly!” “Easy lad,” Scar answered, “It’s only me.

48
Everyone’s left for the night, we can talk now.” men now. No one would think to look for us
Sav sat up on the pallet, striking his head on a there.”
roof beam. “Awwwwhhhh!” he cried, “...Yes...we Scar grunted in disapproval, “Oh yes, like they
have to talk. I need to get with my men. Garit didn’t think to look for you in Rosaleta is that it?
and the others.” I’m telling you boy, someone has been doing
Scar sat down beside him. “Not so fast lad, some whispering in the Rader Kem’s ear!”
there’s no one here. Garit never arrived! A few Sav closed his eyes. Things were not going
of the others were here for a short time but news well. Even now his journey showed no signs of
arrived that Ravethope was taken captive and ending. Sav studied Scar for a moment. “So you
they fled.” served under my father?”
“Fled?” The fools! Fled to where?” He shrugged, “Never met the man, but yes I
“To Oloseta I suppose. One of them, name of did serve under him. I was in the Emerald Fleet
Falasan, talked of catching a boat to Balelido.” for a time and took my oath to him same as the
“Falasan? The bastard!” cursed Sav, “He’s rest.”
ruined everything!” Sav leaned up on one elbow, “Tell me what
“He had good reason to make haste.” said Scar you’ve heard of Ravethope’s capture.”
softly. “You were weeks overdue. Everyone is Scar shrugged again, “Rumors mostly. They’ve
searching for you. The city guard tore this place been fanning the breeze around here for months
apart twice, and no more than two weeks ago. now. It seems he was captured in Salireta,
It’s no great secret who your friends are. And one betrayed by friends. Most certainly he’s been exe-
of them has a very loose tongue. The rumors of cuted by now. And whoever betrayed him could
your plans to head here were widespread and well very well have known you were to meet the oth-
known. ers here.”
Sav’s jaw dropped in disbelief. He lay back “Well, if it’s true...” Sav paused, “...the others
down on the pallet. “How could they have were wise to move on.” He shook his head and
known? All of my men are loyal, I’m sure of lay back down. “Ravethope was the life’s blood
that...” He lay silently for several moments and behind it all.”
then added, “How could anyone know of you He looked to Scar, hesitant to ask, “I don’t
plans to meet in Rosaleta?” have any money left, but do you think you could
He began to sweat, “And Ravethope captured? fix me with a horse and some provisions tomor-
That’s not very likely! A wild rumor I’d say. row?”
Now you tell me in all of Rosaleta I have no fol- Scar thought n it for a moment and nodded,
lowers?” “That I can. Of course lad.” He stood and start-
Old Scar looked at Sav for a long moment, the ed down the stairs. As he descended he paused
slightest hint of concern in his face. Then final- and turned, “Ravethope was a good friend and
ly, “You have me sir! I’m old and lame but I he spoke highly of you lad. “ I’ve never known
haven’t forgotten your father. My pledge to him him to be wrong or hasty in his judgment. He
extends to you. Falasan left a message for me to must have seen something in you, to cause such
give to you. He said that if you ever showed up a stir. Well, I’ll be leavin’ you to rest. You’ll need
alive, to meet them at Taleridu. He said they it. It’d be best for you to get a start before day-
would return there eventually. Ever hear of it?” break.”
Sav nodded, “Yes, we used to operate out of “Thank you Scar, for everything.”
that village. East of here, near the P’Sapas hills.: Scar smiled, “For what? I haven’t done any-
Scar frowned, “Is it wise to return there?” thing yet.”
Sav nodded, “It’s nothing but a nearly deserted
mining village, just a few wolf hunters and old to be continued...

49
b.a. brian
FELTON VAN HOOSE
B.A. is 30 years old Brian is 27 years old and lives
and lives with his par- alone. He manages to make a
ents. When he isn’t modest living operating a
gaming he works part- local ISP and selling painted
time in his dad’s dry miniatures. Brian is typically
cleaning shop. B.A. quiet and utters only three word sentences unless a rule
dropped out of college to follow his dream of being a has been broken or his character has been maligned. Even
game designer. He sunk $6,000 into his first gaming though Brian can’t remember his own phone number, he
can recite entire passages of various rule books from mem-
product, DAWG: the Role-Playing Game™, which
ory. He claims to have a girlfriend but no one has ever
was a bomb. B.A. suffered a nervous breakdown and
seen her.
left gaming for a few years before picking up his dice
bag again. He founded the Knights of the Dinner
Table.

Knights of the Dinner Table ™

bob
HERZOG Dave is 22 years old and attends Ball State University where he is
studying cultural anthropology and dance theory. Dave was
Bob is 26 years old and introduced to role-playing by Bob whom he met at a local paint-
also lives with his par- ball tournament. Dave is a true blooded hack-n-slasher who
ents. He is currently becomes bored easily. He often forgets
unemployed even though to bring his character sheet to the game
he’s taken over 8 years of and tends to borrow someone else’s dice.
vocational classes at a Dave originally joined the group to take
local tech college. He has a habit of losing his advantage of the free munchies.
job because of his temper and sharp tongue.
Bob was the first dues paying member of the
group. Bob is from the old school of role-play-
dave
ing and believes it’s all about breaking things BOZWELL
and killing people. He made the local papers
once when he got lost in the steam tunnels
under the tech college for seven days.

johnny
sara KIZINSKI
FELTON Johnny “Lucky” Kizinski was
one of the original members of
Sara is 25 years old and is the Knights of the Dinner Table
B.A.’s cousin. She recently Gaming Club. He was highly
moved back to Muncie, respected by the other members for his gaming style and dedi-
Indiana from Wisconsin and cation to the game. He is mostly remembered, however, for his
incredible luck with the dice and his uncanny habit of coming
is the newest member of the
up with the right results at the right time. Mention his name
group. Unfortunately, Sara is around any gaming table in Muncie, Indiana and you’re likely to
also the only female in the hear the sad refrain, “the boy could play!” Johnny’s story has an
group and fights a lonely bat- unhappy ending however. One night during a power session of
tle to bring more role-play into the group’s gaming sessions CattlePunk, his luck ran out. He fumbled consectutively FIVE
and less hack-n-slash. Sara has decided it is her sworn oblig- times, failed four saving throws, and missed twelve to-hits over
ation to bring the other members of the group around to her the course of the evening. As a result four high level player char-
style of play. She attempts to do this by example but occa- acters met their demise. Johnny’s unlucky streak haunted him in
sionally has to resort to threats and physical bullying to the weeks that followed and he eventually lost interest in the
game and hung up his dice bag. He moved out of state and now
make her point.
manages a Big Juices in Wisconsin.
nitro stevil
FURGUESON VAN HOSTLE
Victor Fergueson became Stevil has a day job
known as the Lord of administering customer
Steam when he adapted warranty claims. For
the HackMaster rules to years he satisfied his gam-
live-action play and began ing itch through freelance
taking hand picked work for various gaming
groups of players on late industry publications. However, his divorce a cou-
night forays into the labyrinth of steam tunnels ple of years back freed up time for him to get back
beneath Ball State University. After ‘Fergueson’s Folly’ into real gaming. He met Gordon Sheckberry at
made national headlines (Victor and his group were work [prior to his unfortunate(?) accident] and
lost for 7 days prompting a massive rescue search), the ‘Gordo’ subsequently introduced him to the Black
steam tunnels were secured and dozens of entrances Hands. He now commutes to Muncie every Friday
were sealed with concrete. There are several con- night from his apartment in suburban Indianapolis.
tradicting accounts of what happened weeks later
on the evening of January 5th, 1987 but it
involved a satchel of C-4 high explosive, a miscal- Gordon ‘Gordo’ Sheckberry graduated from Ball State with a
culation of the expected blast radius, and a med- Chemical Engineering degree in his back pocket. (Although
ical evacuation of the Campus Administration never proven, it has long been suspected that he cooked up
Building which collapsed during an attempt to the batch of C-4 Nitro used to level the Administration
breach the steam tunnels. The incident earned Building). Gordo was involved in a bizarre industrial accident
Victor the nickname ‘Nitro’ and 5 years proba- that seriously impaired his vision and resulted in the loss of
tion. Nitro has been president of the Black Hand ALL his body hair. He is famous for his bad toupee and coke
Gaming Society for 8 years, taking over from bottle-lense glasses.
Weird Pete. The accident bestowed Gordo with
the gift of total lifetime disability
allowing him to game almost daily
weird with various groups around Delaware
county. (Thus he is the envy of
PETE gamers everywhere.) Gordo has been
a member of the Black Hands for
“Weird” Pete Ashton is the four years.
sole proprietor of a local gordo
gamestore called the Games SHECKBERRY
Pit. He is proud of the fact
that he was one of the co-
designers of the cult classic
role-playing game, Lynch
Mob™. Pete loves to relate BLACK HAND
the story of how he was
burned by his partners and
lost “millions”. Pete is always available for advice but GAMING SOCIETY
oddly seems to be very bitter about the hobby he loves
so much. He was a major stockholder in Hard 8
Enterprises but sold his shares mere days before newt
HackMaster was released. Pete co-founded the Black
Hand Gaming Society along with Nitro and served as FORAGER
president for the first four years of the club’s existence.
The backroom of Pete’s shop serves as home table for Newt was the only child of a
the Society. career military couple. He spent
his childhood either being
flak jack Jack “Flak Jack” Monty is dragged around the globe or
well known in Muncie, tossed back and forth between
MONTY Indiana as a consequence of various uncles and grandparents. Perhaps that’s why Newt
his highly publicized 1994 has trouble making friends and fitting in.
trial People v. Monty. Jack was convicted of aggravated He wet his feet in gaming by playing every play-by-mail
assault, endangering the public and a half dozen other
charges as a result of his commando-style assault on a city game he could track down and earned a bit of notoriety by
bus armed with water balloons and several auto-fire equipped paintball guns. toppling the five year powergrip of the top player in the
Jack was playing a live-action game of Urban Assassin™ and was attempting to PBM game, Tribes of Angst and essentially shutting down
‘take out’ several players who had sought refuge on a passing bus. the game. Later he was introduced to HackMaster through
The judge was not amused and sentenced Jack to six months confinement. The
sentence was waived, however, on the condition that Jack enlist in the armed a MUDD on the internet and embraced the game. After
forces. Jack joined the Army for a two year hitch. DoD cutbacks allowed him to running through every Solo-Adventure published he set out
end his tour early and return to Muncie to attend BSU on the GI Bill while com- on a quest to find a group to play with.
pleting his military obligation in the Indiana National Guard. He joined the Unfortunately he’s finding it difficult to find a group who
Black Hands soon afterwards and earned a reputation for being a formidable
player. will tolerate his personality quirks.
gary
JACKSON
Gary Jackson is fondly known as the “Gawdfather
of Gaming” by millions of gaming enthusiasts
around the world. His failing wargame company,
Hard 8 Enterprises, was about to close its doors for
good in 1977 when Gary tossed the dice on a hasti-
ly produced role-playing game, The HackMasters
of EverKnight™. The first print run was quickly
®
snapped off the shelves and soon frantic distributors
were calling Gary’s three man shop with pleas of
“More!” Gary has been riding Hackmaster spin-offs ever since. For those who want to know
what ‘hard eight’ means, it refers to the game of craps where Gary has blown thousands of dol-
lars of company money over the years on his frequent trips to Vegas.

edmund ®
FINLEY
Edmund Finely was
once Gary Jackson’s Hard 8 Enterprises ®
paperboy. One morn-
ing he was coerced into
What do you want to Hack today?™
filling an empty chair
Jo Jo is one of Gary Jackson’s favorite, “yes-men”. When he
during a play-testing session of HackMaster bought out Battle Cry Games in 1984, Jo Jo Zeke came as part
and became ensnared in ‘Gary’s Game’. That of the deal. For years Jo Jo was considered the ‘King of Hex-and-
was twenty years ago and Edmund has been Cardboard-Counter” wargames and has over forty-two titles
on the Hard 8 team ever since (though he’s under his belt. His most famous game design was ‘The Pope’s
only been on the payroll for the past four Panzers’ a ‘what-if ’ wargame simulation that rocked war gaming
circles around the country. The sequel, ‘V-Rockets at the
months). Edmund wears the proud title of Vatican’ earned him his first Gamers’ Choice Award for best
“Director of Research and Development” and game design. Jo Jo is now responsible for writing much of the
recently oversaw the production of his first flavor text for HackMaster adventures
written work, Abe, Babes and (something he has a knack for), and
RollerBlades™, described as a “sexy, zany, crunching rules. It is rumored he lives
in his office at Hard Eight Enterprises.
time-travelling romp through history and
fashion”.
jo jo
ZEKE
the antignano
BROTHERS
Very few people have ever seen the infamous Antignano Brothers. Those who have are usually
reluctant to talk about it. It’s known that Gary Jackson has kept them on the payroll for years. Their checks are usually anno-
tated with the cryptic words, “for various services rendered”. It is said that Vince and Tony Antignano wear grey, pinstripe
suits with twenty-sider cuff links. A few years ago, Nitro Fergueson publicly insulted Gary Jackson at a convention. A few
days later, he fed-exed a letter of apology to Gary. It is rumored the Antignano Brothers paid him a ‘visit’.
pete Waco Bob is one of the original share holders of Hard 8. He
SKIPOWSKI really doesn’t do much at the company other than agree
with virtually every word that comes out of Gary’s mouth.
Pete has been with Waco has done well, financially, working with Gary and
Gary Jackson since the that seems to be enough to have earned his undying devo-
beginning. In fact they tion. Waco does sit in on every playtesting session he can.
met in college where But since he seems to love every game he plays, regardless
they used to play epic of it’s flaws, his value as a playtester leaves a lot to be
sessions of MERC desired. He invariably fills out his
ARMOR and BLAZING GUNS. When
playtester evaluation forms with,
Gary started his company, Pete came
onboard as his first full-time game designer “This game is the next
(working for shares in the beginning). In HackMaster!!”
recent years the friendship has been strained
as Gary’s projects have repeatedly over-shad- ‘waco’ bob
owed Pete’s pet projects. In fact Gary usually
targets Pete for his much publicized verbal FORSEY
abuse and ego-bruising. Still, Pete is loyal to
Gary and Hard Eight Enterprises and rarely
complains.

norman
BOWSER
Tuley isn’t an employee at Hard Eight, nor is Norman Bowzer is a role-player who
he considered an intern. He originally came to made good and realized his dream.
the company as part of a Summer Playtester He started out as a freelancer and
program. He was tricked into running the began to pump so much HackMaster
company’s customer service department by material into the Hard 8 offices that
being led to believe it was a ‘virtual corpora- he was eventually asked to come on board. A few years ago he
tion computer game’ and that was earning replaced Earl Slackmozer as the editor of HackJournal maga-
points based on how well he ‘played’ the game
zine and has been doing a bang up job of scratching the ‘hack-
which involved answering the phone and
working out ‘variable solutions’ to each call. n-slash’ itch for thousands of fans. Gary has become so com-
No one has mentioned fortable with Norman’s writing ability that he has sanctioned
the ‘game’ in quite all of Norman’s material as ‘official’ Hackmaster material (even
some time and Tuley though Gary rarely reads Norman’s work as of late). Norman
seems content to live has a long standing rivalry with Bitter Stevil. Norman cut
in his office, order out Stevil’s column from HackJournal soon after taking the helm.
for pizza occasionally
and man his station.

tuley
PRISWINKLE
timmy
JACKSON
Eight year old Timmy Jackson is Gary’s youngest son. He is also the newly installed
chief developer for the SpackHack sci-fi roleplaying game. He had been responsible
for development on the superhero frp Heroes and Zeroes, but was reassigned due to a
rash of complaints following the release of H&Z’s Background Tool Chest supple-
ment. Gary, uncharacteristically emotional, fels terrible about this and has promised to make it up to
Timmy by bringing his favorite TV hero, Xena the Warrior Princess, to the next HackCon.
KNIGHTS OF THE DINNER TABLE
❑ Lair of the Gazebo: A case of mistaken identity.

BBUNDLE OF TROUBLE: VOLUME ONE


Question of Honor: B.A. accuses Brian of cheating.
By the Book: B.A.’s ‘homebrewed dragon’ causes problems.
KODT Issue #1 Attack of the Rules Lawyer: Brian and B.A. go head-to-head.
“Not Ready for Let the Dice Fall Where They May: onward and downward.’
The Farmer Wars: The Great Radish Wars.
Syndication” The Wonderful GaryCon Adventure: The group heads for GaryCon.
Diminishing Returns: B.A. wheels out the infamous, ‘fireball generator’.

❑ First Impressions: First appearance of Sara.


The Cows of War: Origin of Dave’s Magic Cow
KODT Issue #2 Lords of Darkness: Dave and Bob play, ‘Vampyre.’
“Gluttons for Angel of Mercy: Sara has the ‘healing’ touch.
Spell-Jacked: Card game mania hits the group
Punishment” The Great Revolt: It’s a player-uprising as the group turns on B.A.

❑ Dueling GameMasters: The group plays a game under Nitro.


A Critical Situation: B.A. purchases the ‘Critical Mass Rules’.
KODT Issue #3 Attack of the Snow Beasts: Brian’s invisible character gets the shaft.
The Sticky Notes of War: Sticky Notes make B.A.’s job a living hell.
“License The Samer it Gets: The group trys SpaceHack.
to Loot” The Guest GM: Weird Pete steps in as GM
Tough Noogies: Brian decides his comrades are expendable
Death By Repeitition: Brian and his bag of ‘pebbles’ take on a demon.

❑ The Streets of Muskeegie: The group try a game of CattlePunk.


The Old Guard Strikes Back: Weird Pete returns .
KODT Issue #4 The Gawd Complex: Bob’s character inherits a major relic.
Gary Jackson Files: A look behind the doors at Gary Jackson’s company.
“Have Dice Temptation of the Ring: Bob steals Brian’s ring.
Will Travel” Wh...Where was I?: Everyone is too busy talkin’ to think about gaming.
A Hole Lot of Trouble: The group finds a portable hole.
Detour Down Memory Lane: (The group remember’s their old characters.


Spaced Out: A SpackHack adventure.
KODT Issue #5 Conquer & Deny: The boys spoof Risk.
“Master of Beating the Odds: An outbreak of ‘lucky rolls’ brings accusations.
Can’t Buy Me Luck: Bob suffers an unlucky streak.
the Game” Agent of Evil: The group stumbles upon the legendary, Hand of Vectra!

❑ Luck of the MaCaw: The gang try a game of HackBeard.


Can We Talk?: B.A. attempts to keep the game moving.
KODT Issue #6 Wherever You Go - There You Are: Dave maps.
“Plays Well Silver Things Upon His Chest: Brian introduces gamermedals’.
The Safety Lecture: B.A. urges the gang to be safety conscious.
With Others” The Great Intervention: The group confronts Brian about his ‘girl friend.’
Diminishing Returns: B.A. wheels out the infamous, ‘fireball generator’.

❑ Five Green Towels: Brian is in charge of the ‘treasure list.’


A Call For Heroes: The gang set out to save a village.
KODT Issue #7 The Lord of Steam: Nitro is in the house!!! And he’s sitting in as GM!
“ The Dice The Boy Could Play: The boys remember Johnny Kazinski
Brian’s Challenge: Brian challenges a dragon to a wine-tasting contest.
Man Cometh” Armload of Trouble: Bob and Dave are up to their arm pits in trouble.
Coward of the County: Bob and Lil’ Knobby Foot are feuding.
COMIC BOOK CHECKLIST /INDEX
❑ Orcs at the Gates: B.A. invests in the ‘best adventure ever.’
KODT Issue #8
Game Master For a Day: Dave gets a chance to be GameMaster.
“An Orc Balance of Terror: The gang raises an army of henchmen.
By Any April Fools: Dave’s HackMaster +12 is destroyed! Or is it?
Other Name” An Orc Too Far: Bob and Dave are obsessed with an orc.


KODT Issue #9 Return to Muskeegie: The gang dusts off Cattlepunk .
“Two Dice For The Straight and Narrow: B.A. is tired of the ‘rubber ball syndrome’.
Sister Sara” GameMaster of the Realm: There’s a new kid in town.


KODT Issue #10
Let the GM be a Lady Tonight: Sara finally gets her chance to GM
“Let The Dice
The Spyder Pits of Queen Krawler: Virtual Reality meets Hackmaster!!!
Fall Where
The Temp: The game must go on!! Bob can’t make the game!!
They May”

❑ KODT Issue #11 The Empty Chair: Bob’s Dad makes him stop playing HackMaster.
“When in Let’s Make a Deal: A Magic Dagger causes problems.
Doubt: Hack!!” Blood Bath at the Games Pit:The Boys take on Squirrely the chimp.
The Venus Elixir: Sara drinks a love potion.


KODT Issue #12 An Overbearing Situation: Weird Pete gives B.A. a hot tip.
“The Good, The Just for the Helm of it: A magic helm transforms Gilead.
Bad, and the The Price of Passage: A dragon extorts a toll from the group.
Unlucky!!” The Good, The Bad and the Unlucky: Trouble entering Fangaerie.

❑ A License to Hack: B.A. picks up Hard*’s new conspiracy RPG-HackNoia.


KODT Issue #13 The Shake-Down Mission: The group have a north of the border experience.
“Men That Internally Yours: Internal Affairs investigates the group.
Hack” Prying Eyes: Who was the Narc??


KODT Issue #14 The Barringer Rebellion: The group’s hirelings revolt.
Go Figure!: ...and a miniatures battle erupts.
“Fist Full The Best Little Warhorse: Knuckles obtains a Dwarven Warhorse.
of Dice & Judgement Day: Lord Giliead cuts Knuckles down to size.
a Bad Attitude” GameMaster’s Workshop: (Special 16 page Insert)
COMIC
COMIC INDEX
INDEX CONT.
CONT.
❑ Supply and Demand: The group petition for a one legged Dwarf figure.
KODT Issue #15 The Trouble with Bob: The Group is concerned about Bob’s morale.
“Mama Told Gary Jackson Files: A Sure Thing: Hard8 creaties the Sturm Pyre miniature.
Me Not The Tangled Web: Bob must create a web of lies so he can keep playing.
to Play” For the Love of Knuckles: Bob gets a new miniature for Knuckles.
Gary Jackson Files: Return to Sender!: Hard8 overproduces a product.

❑ The Whistling Zephyr: B.A. meets Roget.


KODT Issue #16 Where Now Brown Cow?: Trouble for Chelsie the Cow.
“The Dice
Gary Jackson Files: Ship in a Box: The SpaceHack line must be saved.
of Wrath”
Ship of Fools: A “Dungeon in Space” SpaceHack misadventure.


Carry a Big Stick: First look at the Black Hand Gaming Society.
KODT Issue #17 It’s a Long Way Home: Toto, I don’t think we’re in Kansas anymore.
“This Sword
Oil and Water: Knuckles goes out with a bang.
for Hire”
Nitro’s Revenge: Nitro settles an old score with Bob.

❑ The After Action Review: The BlackHands get a lesson in Teamwork.


When Peace Comes to Shove: A peace conference with Orcs??
KODT Issue #18 Dewin’ Hard Time: Knuckles, El Ravager and Teflon Billy are incarcerated.
“Against The Day the Magic Died: Magic stops working in B.A.’s campaign.
All Odds” The Turn About: The group try to salvage a ship in SpaceHack.
Special Bonus: A 16 page Monty Python and the Holy Grail insert.

❑ Don’t Go There: The Knights have to find a new place to play HackMaster.
KODT Issue #19 Dances with PitBulls: Man’s best friend isn’t so friendly.
“Heroes Got Yer Number: Bob stumbles upon Gary Jackson’s home phone number.
of the A Time for Heroes: The Knights play Heroes and Zeroes.
HackLeague” The Turn About: The group try to salvage a ship in SpaceHack.
Special Bonus: A 16 page Monty Python and the Holy Grail insert.

❑ A Novel Idea: Sara convinces the group to form a a Book Club.


The Hang Nail Incident: A small town dishonors the group.
KODT Issue #20 Brian’s Eggs: Brian finds some Owl Bear eggs and starts a hacthery.
A Novel Idea: Sara convinces the group to form a a Book Club.
“Hack in Virtual Liabilities: B.A. helps to playtest Brian’s new computer game.
Space” Have a Little Faith: Bob finds the group has no confidence in Knuckles.
Monday Mourning: Sara’s character, “Zayre” bites the dust.
I Write the Songs, I Write the Songs: Newt plays a Bard.


KODT Issue #21 The Evil Among Us: Sara is turned evil by a cursed ring and enjoys the part.
“Home is Out of the Running: B.A and Sara announce tney can’t attend GaryCon!!
Where you The Incentive Program: Nitro introduces a program to encourage Teamwork.
Hang yer
Dicebag” The Pilgrimage to GaryCon: Bob, Dave and Brian go to GaryCon!!
now that we are monthly, we need your ideas and suggestions for KODT STORies MORE
THAN EVER!! what are you waiting for?? this could be just the thing you’ve been waiting
for - your name in bold letters on cheesy newsprint for all the world to see!!! photo-
copy this page and write your own classic KODT story ideas. Mail your entry* to
KODT: 1003 MONROE PIKE, MARION INDIANA, 46953

KODT IDEA SEARCH

* The Fine Print: All entries become the property of Kenzer and Company. By submitting your story line, you hereby assign
all right title and interest in and to the story to Kenzer and Company. If your idea is used you will receive a free, autographed
copy of the issue in which it appears. By returning this form with your submission, you agree to be bound by these terms.
News, Rumors and Industry Buzz plucked
FAMOUS LAST WORDS!
"Let me handle this."
HEA RD IT ON THE GAME VINE

“Whaddya mean, a pentagram only has FIVE sides?"


“What a useless scroll. It just says, HASTUR HASTUR HASTUR over and over
again..."
"Click?? ...This doesn't come with ammo?"
"Why is your torch flame turning blue?"
"Trust me."
“He hit me for HOW MUCH?????"
“Hey, this chest just bit me!"
HEY KIDS!! “Don't worry, he is probably just first level."
Be a KODT “This 250' wall has so many holes, it should be easy to climb."
GameVine Cub
“Why is this man speaking in sign language?"
Reporter!!
Send your news items to “I'll open the door, sneak up on him from behind and backstab him!"
gamevine@aol.com “I have this dungeon at home, I know where everything is!"
"A Nightmare, huh? I'll attack for one round and prepare to run."
HE SOLD YOU YOUR "I'll take off my armor so I'm silent and slip past the dragon."
FIRST GAME!!! “NPC: "Let's drop our weapons and talk." PC : "Okay!"
HE’S THE ONLY “Well ...., I'll touch it again."
GAMESTORE BUDDY “I attempt to disbelieve."
YOU GOT!!
"Oops."
“OK! I moon the Balrog!"
“My first arrow MISSED the magic-user pointing at me?? OK, I shoot again!"
“Trap? What trap?"
"Don't worry. I've got a plan."
“They can't see me. I'm invisible!"
“I wonder what's in here?"

SSUPPORT YOUR “He wouldn't try that trick again!"


GAMESHOP “Money!"

A Moment in
Gaming History #84
In 1976, Lars Johansson was an unasuuming architecture stu-
dent at St. Olaf College with a simple dream of someday design-
ing and building his vision – a national chain of budget hotels.
As fate would have it, one night Lars was invited to sit in on a
game of HackMaster being GMed by Jackie Wu. The two became
fast friends and developed the idea of doing a full scale model of
the vast dungeon labrynth from their favorite adventure, module
F5: Tomb of Horrendous Horror.
In 1979 the two friends pooled their money and purchased 400
acres of wooded property in Sioux Narrows, Ontario. 2 million dol-
lars and twelve years later the unfinished ‘dungeon’ was seized by
the Canadian government after it was determined to be a
harzardous waste site. Jackie Wu committed suicide in 1994. Lars
Johansson now lives in College Park, Maryland where he man-
ages a Tastey Freeze and runs a popular HackMaster campaign Lars Johansson and Jackie Wu going
for local students. over the blueprints of their dungeon in 1976.
from the vine for your reading enjoyment
CONVENTION CALENDAR ORIGINS AWARDS
S.T.A.R.S.'98 We were going to press when the Origin Awards
September 2-3 Winners were announced at Origins ‘98 in Columbus,
Atlanta Apparel Mart & Hyatt Regency Atlanta. The Ohio. We didn’t get a full list of winners but here’s a
Southeast Trade & Retailer Symposium. A free two-day partial lising;
workshop for comics, games & science fiction BOOK
RETAILERS, sponsored by Dragon*Con. Best Traditonal Card Game
For info contact: Sherry Henry at (770) 471-5151 or Give Me Da Brain (CheapAss Games)
S.T.A.R.S.'98, P.O. Box 47696, Atlanta, GA 30362-0696
Best Alternative Board Game
DRAGON*CON Kill Doctor Lucky (CheapAss Games)
September 3-6
Atlanta Apparel Mart & Hyatt Regency Atlanta. Over 400 Best Professional Games Magazine
Gaming Events, Guests, Autographs, Costume Contest, Knights of the Dinner Table (ahem)
24-hr. Video Rooms, Japanese Animation Rooms, Demos,
Workshops, Art Show & much more.
Dragon*Con '98, P.O. Box 47696, Atlanta, GA 30362-0696
(770) 623-6321

ARCHON 22
October 2-4
Gateway/Holiday Inn Convention Center. Watch for more
details as they become available. Contact: (618) 346-2681
www.stif.org/archon/22/index.html

MIDWEST MAGIC
June 7, July 5
Fatima K of C, 5830 W. 95th St. Comics, toys, non-
sports/sports cards, action figures, hot wheels, beanie
babies, die-cast, collectibles/games stuff. Entry $1.
9am/3pm. Parking/Free. John Leary (708) 423-1758

METAIRIE COMIC CON


November 14
Holiday Inn, 3400 1-10 Service Rd/Exit 228 Causeway S.
Comics, Toys, Non-sports cards, dealers & collectibles.
Admission $2. Contact: K. Frazier, (601) 825-1699
kevfi@juno.com

CASTLECON II
July 27-19
Holiday Inn Holidome & Conference Center. Science
Fiction, Fantasty, Games, Lights, Music, Dancing,
Costumes, M:TG DC Type II & Tempest Sealed Deck
Tournaments, Star Wars DS Tournament, 24-hr. tabletop
gaming, RPG Living City, Warhammer & 40K, Video
Room, Computer Room. Pre-reg to July 1 $25. For info:
FanTek, 1607 Thomas Rd., Friendly, MD 20744

CAPITAL CITY CON


July 19 & November 15
Ramada Inn, 400 Greymont Ave. I-55/High St. Exit.
Admission $2. 10-5pm. Comics, Toys, Non-Sports Cards,
Dealers, Collectibles. K. Frazier (601) 825-1699

BATTLE CON
August 8
Holiday Inn SW, 2649 Hwy. 80W. M:TG & L5R
Tournaments, Lords of the Sword Competition, AD&D. For
tourn. info see Scrye's Tourn. calendar.
Contact: D. Bridges, Battle Con, P.O. Box 822, Starkville,
MS 39759 (601) 324-9683

TRADEWINDS VI
August 28-30
Warrensburg Community Bldg., 510 E. North St. L5R,
M:TG, Middle-earth, Mythos, Star Trek, Star Wars (all
tournaments sanctioned). Miniature games demo, Ral
Partha miniature painting contest. Other events include
Illuminati, Sim City and Wyvern. Contact: P. Thompson,
507 N. Main Stt., Warrensbug, MO 64093
FIELD REPORT: MANAFEST ‘98
KODT: ON THE ROAD
By Brian “the Sixth Knight” Jelke

T
his small con in South San Francisco was one of the best
“Bring back Chelsie, ran cons we’ve been at in quite awhile. The convention
YOU BASTARDS!!” staff were friendly and those attending came to do some
serious gaming and have a great time.
ANGRY PROTESTERS There was no shortage of events or tournaments to sign up for.
We signed copies of the KODT comic book at the booth, ran
CONFRONT KENZERCO demos of Monty Python and the Holy Grail Collectible Game
AT MANAFEST ‘98 as well as a MPHGCC Tournament Two players, Ben Hsu and
Andrew Hart, walked away from the tournaments with an armful
of KenzerCo product for their efforts. Another highlight of the
show were several FREE contests sponsored by the ManaFest
producers. One was a ‘Design your own Collectible Card” (One
entry was a HackMaster +12 card). Another constest was to see
who could best color the program book cover (which just hap-
pened to be a line art version of one our KODT covers by George
Vrbanic).
Although ManaFest has earned a good reputation for being a
‘hardcore card convention’ we were surprised to find there were
plenty of roleplaying events as well as wargaming and board
games. A big HOODY HOO to the ManaFest staff for putting on
a good show. We’ll see you there next year!!

Upon arriving at the South San Francisco


Conference Center to attent ManaFest,
the KenzerCo staff were confronted by
an angry mob. The protest was organized
by the B.B.C. Society (Bring Back
Chelsie) whose members are upset at the
resent demise of Dave’s ‘magic cow’ in
the KODT strip. KenzerCo staff met pri-
vately with B.B.C. representatives.
There is no news as of presstime on the Ben Hsu receives a ‘two coconut salute’ as he is Andrew Hart displays the infamous
outcome of that meeting. awarded his prize of a box of MPHGCCG cards. Official KenzerCo ichthyoid mascot.

LIVE ACTION KODT??

A
t Manafest ‘98, KenzerCo finally did something we’ve been
wanting to do for quite sometime - schedule a Live KODT
Reading! This first ‘dry run’ went so well we have decided to
run the event at ALL our convention appearances. During the event,
audience members are invited to come up on stage and take on the roles
of their favorite KODT characters in one of the strips which have
appeared in the monthly comic or various magazines. Afterwards,
prizes were awarded to the Best person portraying each character.
Both the particpants and the audience seemed to have had a great A live-action reading of the strip, “Spaced Out” from
time – so much in fact, that they requested an encore presentation. Be KODT#5 . Brian Jelke (the Sixth Knight) is sitting in as ‘Dave’
sure to look for the Live KODT Reading a GenCon and DragonCon! and Peter Adkison (President of WoTC) is sitting in as ‘Sara’.

The “Encore Reading” of strips from KODT#1. KODT


Development Team Members, Brian Jelke, Jolly Blackburn
A live-action reading of the strip, of “Conquer and Deny” from KODT and Dave Kenzer sit in as “B.A.”, “Bob”, and “Dave”,
#5. Japji Singh Khalsa (Producer of Manafest) is sitting in as “Bob”. respectfully. Peter Adkison of WoTC sits in as Brian.
T
his month’s review just had to be about Jim Carrey’s
latest movie, The Truman Show, not just because I am The Truman Show
actively trying to sell him my screenplay and want to
suck up a lot, but because the movie has such an obvious
gaming angle. You see, Jim Carrey’s character, Truman
Burbank, is unknowingly the star of a 24 hour a day TV show
broadcast from a huge soundstage/set known as Sea Haven
and everyone else in Sea Haven is an actor or actress playing

A GAMER’S VIEW OF THE MOVIES


a role as part of Truman’s life. Think of the whole thing as
something like the Gaming Dome in Larry Niven’s and
Steven Barnes Dream Park books, with everyone but Truman
portraying an NPC (non-player character for those of you
insufficiently geeky to know all the gaming acronyms) in the
by Donald J. Bingle ©1998
continuing adventure of Truman’s life. The entire affair is
orchestrated (now for thirty years and running) by a director Truman attempt to leave Sea Haven for the real world.
known as Christof-the ultimate GM (okay, if you don’t know Chrisof is the Creator, the ultimate GM, and he desperately
what GM means, ask one of your geeky gaming friends, and wants to continue to control Truman’s life and keep him in
‘Get a Game!’). Truman begins to suspect that the world Sea Haven; telling him in a closing scene of the movie that all
really does revolve around him (wow, he must be a Paragon of the lies and deceit (and role-playing) of Sea Haven exist in
Gamer!) and that everything he has ever been told is a lie, so the real world, it’s just that in Christof’s world, he can protect
he goes searching for the Truth. The result is sometimes Truman from harm. While that is a sad and poignant moment
laugh-out-loud funny, despite the fact that the movie is not in the movie (I found the movie kind of depressingóeven
really a comedy. more depressing is that Truman’s dream girl is named Lauren
Altogether, the movie itself is fine, even excellent, Garland and Jim Carrey was, in real life, being divorced by
although I wished that there had been a little more (okay, any) Lauren Holly as the movie was being made), it is also a com-
of Truman’s life/show before he begins to suspect that some- ment that is very telling from a gamer’s point of view. While
thing is amiss, so we had a better feel as to what would make an intelligent, psychologically stable person can readily dif-
this TV show so popular (since the life Truman leads is not ferentiate reality from fiction, we know from the impact of
exactly spectacular or non-repetitive) and how Christof and dreams, stories, and film that a person’s memory of fictionóof
his minions have managed to fool Truman for thirty years. I make-believe, if you willóis stored in the same manner and is
also wished that the clues Truman stumbles upon had not as accessible and important to a person’s personality and psy-
been so many or so obvious (the rain scene, in particular, che as reality in many ways. The adventures that you and
could have been handled much more subtly). On the other your friends access by playing characters in role-playing
hand, I thought the faux product placements that bring in the games give you joy and frustration and excitement and con-
Truman Show’s revenues were cute and I really enjoyed the cern that is meaningful to you as a complete person, even
GM aspects of the film: How do NPCs react to unexpected though you clearly know what is reality and what is just a
situations and questions? What can the director hurriedly game.
patch together when Truman goes somewhere he was not One of the reasons I prefer tournament gaming with pre-
expected to go? How is Truman persuaded to avoid doing generated characters to campaigning is to embrace the vari-
things (like leaving Sea Haven) that would thwart not only ety of experiences and lessons that different classes, races,
the story-line, but the entire Truman Show campaign setting? genders, personalities, and backgrounds gives me as a player
I was particularly amused by the travel agency and power and a person. Though many aspects of my life may be rou-
plant scenes, as well as by hearing the radio disc jockey tine, I have memories of great adventures, heroic deeds,
quickly explain why a stage light fell out of the sky onto the clever solutions, dangerous moments, and proud accomplish-
street in front of Truman’s house. You can’t as a gamer help ments that I through my characters have experienced with my
but wonder how you would keep the game going and, even friends and fellow gamers through their myriad characters.
more importantly, how you would keep the game interest- And I know that the lies, and deceit, and role-playing of the
ingónay, rivetingófor thirty years of 24/7 action. This is made real world exist, but in the gaming world these things cannot
even more compelling by the fact that in the back of your really harm me. I am protected, even though my character
mind you always know that Christof is not doing things to a may not be. Gaming teaches the lesson enunciated so well in
character, but to a real person. Thus, when that person The Princess Bride. Life is not fair. It is up to you to make
(Truman) is put at risk or hurt or frightened, you realize that it the best that it can be with the skills and opportunities you
there are many things your character might do in a game that have been given.
you could simply not do in real life. Finally, the movie can be seen as an allegory for the story
Although most of the press on the movie bills it as a social of expulsion from The Garden of Eden - once Truman has
commentary on the lack of privacy in modern society and the tasted the forbidden fruit of Lauren, he is compelled by his
pervasive influence on television and it certainly has that knowledge that both good and evil exist to leave Paradise
aspect (Many viewers leave it on all night for comfort.), I (which Sea Haven is repeatedly called) to go into the real
found it to be more of a commentary on raising children (and world. The Truman Show also suggests that without anyone
running campaign characters) and letting go of them. watching, the show would endówhich is about as religious a
Christof spends his entire life creating a world for Truman to comment as you will see in modern film. Go see The Truman
live in and interesting things for him to do while learning the Show. It is both entertaining and intellectually compelling on
important, hope-inspiring, lessons of life, only to have a variety of levels. ❑
Life’s a MAUL OF AMERICA
BRIAN’S SMALL PRESS PICKS
Game!! Jolly Roger Games
PLAY!! 4402 Country Lane Dr., Charleston, IL 61920
Price: $35.00
If you love good old fashioned hack-n-slash you owe it to yourself to check out this
one out. This is Jolly Roger Games’ first product out the gate and has all the mak-
ings of a good beer-and-pretzel game.
MOA is set in a very dark (and disturb-
ing) near future. Zombies are swarming
over the land (ala Night of the Living
Dead). Players must search a vast shop-
ping mall for weapons, first aid items,
ammo and other supplies so they have a
fighting chance of survival in the outside
world. The problem is there are swarms of
Zombies (controlled by another player(s))
who very much want to eat you for lunch.
The result is about the best Hack-N-
Slash game we’ve seen in a long time. No
need to apologize either - this game is
about killing zombies and doing damage!!
Be forewarned - it’s very addicting!!
Brian’s Rating: It Rocks!!

CASTLE WAITING
OLIO Press
P.O. Box 1012
Petaluma, CA 94953
Price: $2.95 (32 pages)
Castle Waiting is a fantasy-based story about the adven-
tures of Lady Jain and her quest for the mythical castle. The
art and story are quite funny and upbeat. The story features
talking bears, hobbits, magic and the three little pigs.
Typically not my cup of tea (I like gritty realism), I felt myself
wanting to pick up the next comic.
Brian’s Rating: Excellent Read!!

FIEF: A Look at Medieval Society from its Lower Rungs


White Rose
By Lisa J. Steele
P.O. Box 933, Amherst, MA 01004-0933
Price: $21.95 (94 pages)

Fief is a handbook with a twist. It’s serves as a reference book


for history buffs, gamers, reenactors, etc. It’s also different
because of it’s approach to Medieval Society. Most books on the
subject deal with Kings, knights and royal courts.
Fief, as the title suggests talks about the typical features of a
small northern European knight’s lands as viewed from the ordi-
nary citizen. The book is packed with information on farms, peas-
ant levies, household knights, parishoioners, clothing, diet, tourna-
ments, etc.
Gamemasters will appreciate the addition of tables on such
things as building costs, servant wagews, fair fees, fines, tourna-
ment expenses, etc.
There’s also a great section on the military and how armies were
raised. This book is definitely going in my reference library. I cer-
tainly hope Ms. Steele plans on doing more books along this line.

Brian’s Rating: Worth the price of admission.


ATTENTION GPA MEMBERS!!! Place an ad in WEIRD PETE’S BULLETIN BOARD. It’s an inexpensive way to reach your target audience.
YOU’RE READIN’ THIS AIN’T YA??? (contact Mr. Ashton at weirdpete@aol.com for an ad rate sheet)

KODT FANS DEMANDED IT... GHMI,


Lake of the Mammoth, those who know, come and play,
those who don’t, watch and wonder. See back issues.
$19.95 RMS

WEIRD PETE’S BULLETIN BOARD


+ $3 s/h

CONVENTION ORGANIZERS!!
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VIP [Jolly Blackburn or one of his elves] at
your con? Can you cover travel & lodging? If so,
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or (650) 233-8270 with convention dates, location
and projected attendance.
KODT T-Shirts are now available!! Classic black with the above
strip in white. Size XL only. Available exclusively from Kenzer and
Company. Our mail order address is listed below. KEWL!! Just a reminder, KODT #4 [Have Dice Will Travel] is still available for only $5.95!

WEIRD PETE”S BULLETIN BOARD


is a meeting place where readers may pass
along information, barter, trade and gossip.
Readers are invited to place classified ads,
announce group meetings, seek out other
players, etc. Subscribers of KODT may place
classified ads free of charge with a limit of one
ad per issue and a maximum of twenty-five
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WANTED
dig up yer KODT story
ideas!!
got a funny story you think would
make a great KODT strip??
e-mail kenzerco@aol.com
for submission guidelines.

Joining this exclusive members-only organization entitles you to special deals on Kenzer and
Company’s entire line of quality gaming products.
KODT Buyers Guild
• Kingdoms of Kalamar products 30% off. That’s
right, you can get the deluxe boxed campaign
setting for only $20.97* and Tragedy in the House
of Brodeln or Secret Temple of Adajy for only $6.97†.
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To purchase any of these items, send a check or money
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ration date to us at (650) 233-8270. Please mention “KBG-8”.
Recently one of my friends, a
computer wizard, paid me a
visit. As we were talking I
mentioned that I had recently
installed Windows 98 on my
PC. I told him how happy I
c:\>PARTING SHOTS.exe

was with this operating system


and showed him the Windows
98 CD. Too my surprise he
threw it into my microwave
oven and turned on the oven.
Instantly I got very upset,
because the CD had become
precious to me, but he said,
“Do not worry, it is
unharmed.” After a few min-
utes he took the CD out, gave
it to me and said, “Take a
close look at it.” To my sur-
prise the CD was quite cold to
hold and it seemed to be
heavier than before. At first I
could not see anything, but on the inner edge of the central hole I saw a
inscription, an inscription finer than anything I have ever seen before. The
inscription shone piercingly bright, and yet remote, as if out of a great depth.

12413AEB2ED4FA5E6F7D78E78BEDE8209450920F923A40EE10E5
10CC98D444AA08E1324

“I cannot understand the fiery letters,” I said. “No but I can,” he replied.
“The letters are Hex, of an ancient mode, but the language is that of Microsoft,
which I shall not utter here. But in common English this is what it says,”

One OS to rule them all, One OS to find them,


One OS to bring them all and in the darkness bind them
In the Land of Redmond where the Shadows lie
Collectible Card Game

Available in 60
card starter
decks and 15
card booster
packs.

at last, an opponent worthy


of my HACKMASTER +12

Monty Python and the Holy Grail CCG is produced by Kenzer and Company, the exclusive holder
of the worldwide card game license from Python (Monty) pictures, Ltd. Card content and Design
© Copyright 1998 Kenzer and Company. All rights reserved. Movie stills © NFTC Ltd.

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