Beruflich Dokumente
Kultur Dokumente
lÿÿ SÿIÿÿ
INTRODUCTION
Matthew Wha!iey
November 26ÿ 1977
Chula Visÿta @aÿ
II
TYPE i!i SKILL8
and inte!iiÿenceo
than normal°
TYPE I SKILLS
TYPE ii SKILLS
dogsÿ eteo
When using the weath and skills tablesÿ you use only
the table with the same heading as your social class°
You then roll percentile diceÿ check the resultÿ and
write down your wealth and the number of skills you
have of each type° The next thing you do is roll two
six-sided diceÿ andÿ if the result is twoÿ you receive
the listed inheritance°
BIRTH TABLES
PACE PREREQUISITES
SOCIAL ClaSS
01-20 C C C C C
21-40 CR C CR CR CR
41-60 CR C CR CR CR
61-70 M M CR CR CR
71-80 M M M M G
81-90 G M G G G
91-95 G G G G N
96-00 N G N N N
C COMMONER G GENTLEMAN
CR CRAFTSMAN N NOBLE
M MERCHANT
Wÿ%TH AND SKILLS
COMMONER
SKILLS
% TYPE GOLD INHERo I II Iii
01-20 SERF i0 - i
21=50 PÿSANT 50 ÿ0 :L
51-60 AVEPÿ&GE 5O 75 2
6!-70 AVERAGE 5o lOG 2
SKILLED
71ÿ80 UPPER 75 125 2 !
81ÿ=90 UPPER 100 2OO 5 t
SKILLED
91-95 WELL TO DO 150 25o 5 i
96-00 WEALTHY 200 4-00 5 2
CRAFTSMAN
SKILLS
% TYPE GOLD INHERo I II Iii
01-20 LABORER 30 i
21-50 APPRENTICE 65 75 i
51-6o BEGINNING 75 15o 2
JOURNEYMAN
61-70 JOURNEYMAN 125 2oo 2
71-8o TOP 15o 25o ! 3
JOURNEYMAN
81-90 BEGINNING 200 3oo l 3 l
MASTER
91-99 MASTER zÿoo 1 3 1
96-OO TOP 5oo 1 3 2
MASTER
!'-{ER CHANT
SKILLS
TYPE GOLD iNHERo !i !Ii
01-20 MONGER 45 i
21-5o VENDOR 75 15o i
51-6o TRADER 125 2oo !
61-7o SHOPKEEPER 15o 25o I !
71-so PROPRIETOR 2o0 3oo i 1 !
81-9o AGENT 25o %00 I 1 I
91-95 ENTREPENEUR 3oo 5oo I ! 2
96-00 MAGNATE 5oo 75o I ! 3
GENTLEMEN
SKILLS
TYPE GOLD INHER ÿ i! ili
01-20 IMPOVERISHED 6O
21-5o POOR 85 200 i
51-7o AVERAGE 15o 250 i i
71-8o WELL OFF 2OO 3O0 i 2
81-90 WELL TO DO 25O 400 i 3
91-95 WEALTHY 3OO 5OO i 3
96-00 RICH 5OO 750 2 3
NOBLE
SKILLS
% TYPE GOLD INHERo I ii III
01-20 IMPOVERISHED 90 i
21-5o POOR 120 200 2
51-7o AVERAGE 150 250 I 2
7i-80 WELL OFF 250 400 i 3
8i-90 WELL TO DO 350 600 2 3
9i-95 WEALTHY 500 i000 3 3
96-00 RICH 1000 2000 4
7
SKILLS OF HEN
!I III
!I i!I
DWARF SKILLS
II III
i II III
DIE
ROLL ABILITY
12 VSo poison°
14 -4 VSo staves°
15 -3 VSo stoning°
16 -2 defense
DIE
ROLL ABILITY
13 +4 VSo poison°
15 +ÿ VSo staves
16 +3 VSo stoning°
17 +2 defense°
This chart assumes that men are much larger than the
average man of the Middle Ages° The assumption here is
that player characters are of superior stock compared
to the standard peasant of the time°
2 ÿ 0H
20 20ÿ 5
2ÿ ÿ_- 6
2ÿ 6ÿo ?
8
2ÿ' 10 ÿ 9
5ÿ 0oÿ i0
5 I!
6 !2
}o 6H 7 z}
8 14
3 °!0ÿ 9 z5
0ÿ I0 z6
ii z7
12
5 13
6ÿ 8'ÿ 5 6 5 14
i0 ÿ 6 7 6 z5
5° 0" 7 8 7 16
5' 2" 8 9 8
5ÿ 4'ÿ 9 I0 9
5ÿ 6'ÿ i0 ii i0
5ÿ 8'ÿ ii 12 ii
5 ÿi0" 12 i3 12
6 ÿ O" 15
6ÿ 2 ÿ 14 !5 zÿ
6ÿ ÿ" 15 z6 z5
6ÿ 6w 16 16
6 ÿ 8" 17
-6ÿi0'w 18
WEIGHT CHART
35
0°0 5
6
¢5
50 7
8
55
60 9
i0
65 5
ii
70 3
12
75 6
80 g 5 6 13
14
85 7
90 5 S 6 7 15
16
95
loo 6 9 7 8 17
11o 7 lo 8 9
120 8 Ii 9 i0
13o 9 12 i0 ii
l&O i0 13 ii i2
150 ii ig 12 13
160 12 15 m3 me
!7o 13 16 me s5
180 ig 15 16
19o 15 le
215 16
230 17
2¢5 18
THE COMBAT RESOLUTION MATRICES
i 55 50 45 ÿo 35 3o 25 20
2 59 54 ÿ9 ÿ 39 5ÿ 29 24
3 63 58 53 48 43 38 33 28
4 67 62 57 52 47 42 37 32
5 71 66 61 56 51 46 41 36
6 75 7o 65 6o 55 5o 45 tO
7 79 74 69 64 59 54 9
8 83 78 73 68 63 58 53 48
9 87 82 77 72 67 62 57 52
l0 91 86 81 76 71 66 61 56
ll 95 9o 85 8o 75 70 65 6O
12 99 94 89 84 79 74 69 6ÿ
13 i00 98 93 88 83 78 73 68
14 lOO lOO 97 92 87 82 77 72
ARMOUR CLASS
LEVEL 2 s ? 6 ÿ ÿ ..... ÿ 2
i 55 5o 45 4o 35 3o 25 2o
2 58 53 48 ÿ3 38 33 28 23
3 6z 56 5z 46 4! 36 3z 26
4 64 59 54 49 ÿo 39 ÿ- 29
5 67 62 57 52 47 42 37 52
6 7o 65 6o 55 5o ÿ5 4o 35
7 73 68 63 58 53 68 43 58
8 76 71 66 61 56 51 46 41
9 79 74 69 6ÿo 59 56 49
i0 82 77 72 67 62 57 52 ÿ7
ii 85 80 75 7o 65 60 55 5o
12 88 83 78 73 68 63 58 53
13 91 86 81 76 71 66 61 56
14 94 89 84- 79 7ÿ 69 6ÿ 59
15 97 92 87 82 77 72 67 62
16 i00 95 9O 85 8O 75 7O 65
@OHBAT RESOLDÿ!ON HAÿRiX
HAG!@-USERS AT@A@KiNG
ARHOUR @LASS
LEVEL 9ÿ 8 2 6
i 55 50 65 ¢o 35 30 25 20
2 57 52 ¢7 ¢2 37 32 27 22
3 59 56 69 ÿ- 39 36 29 26
6 61 56 5! 66 &l 36 31 26
5 63 58 53 68 0-3 38 33 28
6 65 60 55 50 65 ¢o 35 30
7 68 63 58 53 68 63 38 33
8 ?t 66 61 56 51 &6 cz 36
9 76 69 64- 59 56 69 qÿ 39
io 77 72 67 62 57 52 67 62
ii 80 75 70 65 60 55 50 65
12 82 77 72 67 62 57 52 67
!3 8€ 79 76 69 66 59 56 69
!¢ 86 81 76 71 66 61 .56 .51
15 88 83 78 73 68 63 58 53
16 90 85 80 75 70 65 60 55
@MBAT FÿSOLUTi0N TRIX
MONSTERS ATTACKING
AR[%OUR CLASS
LEVEL 2 8 2 6 _ÿ 6 2
i 55 50 65 60 35 3o 25 2o
2 58 53 68 65 38 33 28 23
3 6! 56 5! ÿ 6! 36 31 26
6 65 60 55 ÿ0 65 6o 35 30
5 68 63 58 53 ÿ8 63 38 33
6 71 66 61 56 51 46 61 36
? 75 70 65 60 55 50 65 ÿ0
8 78 73 68 63 58 53 ÿ 63
9 81 76 ?! 6Z 56 5Z ÿ6
io 85 80 75 ?0 65 60 55 5o
ii 88 83 78 73 68 63 58 53
12 91 86 81 76 71 66 61
13 95 90 85 80 75 7o 65 60
16 98 93 88 83 78 73 68 63
15 i00 96 91 86 81 76 71 66
16 i00 i00 95 90 85 80 75 70
CLERiC°S SAVING THROW
i 5O 45 35 25 3o
2 53 &7 37 28 33
3 56 5o 4o 3z 36
4 59 53 43 3ÿ 39
5 63 56 ÿ6 38 43
6 66 59 49 ÿl 46
? 69 62 52 ÿ ÿ9
8 72 65 55 ÿ7 52
9 76 68 58 51 56
io 79 71 61 5ÿ 59
ii 82 74 6ÿ 57 62
12 86 77 67 61 66
13 9o 80 70 65 70
APONS MODIFICAT!ONS
FOR COMBAT
ARMOUR CLASS
WEAPON 8 ? 6
?ÿ& C E 0 0 0 0 0 0 +5 0
HAMMER o o o 0 +5 0 +5 0
BROADSWORD +5 0 0 0 0 o =5 -lo
SPEAR 0 0 o 0 -5 -5 -5 -io
TRIDENT +5 o +5 o o o -5 -!o
HALBARD o o o +5 +i0 +5 +5 0
BATTLE AXE o o o o +5 +5 0 -5
PIKE o o o o o o o -5
ARMOUR DESCRIPTION
ARMOUR
CLASS DESCRIPTION
9 No armourÿnormal Glotheso
DAGGER - iÿ i-3
&ND-AXE - i-6 i ÿ6
To use the saving throw tables you must first find table
that is applicable to the character° Secondly the column that
applies to the saving throw that must be made is found° Third
the column must be compared to the level of the characterÿ the
result is the basic saving tÿOWo The basic saviÿ throw is
the saving throwÿ unless the character has a magical item or
special ability that changes his saving throw° Once the final
saving throw has been determined you then roll a pair of per-
centile dice° To make your saving throw you must roll equal
to or below the indicated number°
l ÿ5 ÿ0 35 3o 25
2 ÿ8 ÿ3 38 3ÿ 28
3 51 ÿ6 ÿ2 38 3z
5 58 53 50 ÿ6 38
6 61 56 53 50 ÿz
? 6ÿ 59 o 5? 55 ÿ-
8 67 62 61 59 47
9 ?l 66 65 63 51
i0 74 69 68 67 5ÿ
ll 77 72 72 ?l 57
12 81 76 76 75 61
13 85 80 80 80 65
CLERIC'S SAVING THROWb
z 5o 45 35 25 3o
2 55 #7 37 28 33
3 56 5o 4o 3z 56
4 59 53 43 5ÿ 39
5 63 56 ÿ6 38 43
6 66 59 49 41 46
7 69 62 52 44 49
8 72 65 55 #7 52
9 76 68 58 51 56
i0 79 71 61 54 59
ii 82 74 6ÿ 57 62
12 86 77 67 61 66
13 90 80 7o 65 70
GiC-USER°S SAVING THROWS
5 5o 45 50 35 46
6 53 48 53 58 5o
? 56 5z 56 4z 5ÿ,ÿ
8 58 53 58 43 58
9 61 56 61 46 62
i0 ÿ 59 6ÿ ÿ9 66
ii 66 61 66 51 70
12 69 64 69 54 74
13 72 67 72 57 78
14 74 69 74 59 82
15 77 72 77 62 86
16 80 75 8O 65 9o
THE SPELL SYSTEMS
HOLD PORTAL i
LIGHT i +i/turn
READ LANGUAGES i
READ MAGIC !
SHIELD 2 +i/turn
SLEEP Lÿ
VENTRILIQUiSM i
(Spell order 2)
CONTINUAL LIGHT 5
DARKNESSÿ 5ÿ RADIUS 5 +2/turn
ESP +2/turn
INVISIBILITY 5
KNOCK 4
LEVITATION 3 + 2/turn
LOCATE OBJECT 3
MAGIC MOUTH 5
MIRROR IMAGE +2/turn
PYROTECHNI CS
STRENGTH 7
SPÿL POINT COST TABLE
WEB 7
WIZARD LOCK ?
(Spell order 3)
CLAIRAUDiENCE 9
CLAIRVOYANCE 9 +3/turn
DISPEL MAGIC 9
EhÿLOSIVE RUNES 9
FIRE BALL +l/die
HASTE SPELL ii
HOLD PERSON ii
iNFRAVISION 8
INVISIBiLITYÿ i0ÿ RADIUS 12
LIGHTNING BOLT 12 +l/die
MONSTER SUMMONING i i0
PROTECTION FROM EVILÿ i0ÿ RADIUS 12 +3/turn
PROTECTION FROM NORMAL MISSLES 12 +3/turn
ROPE TRICK 9
SLOW SPELL ii
SUGGESTION 9
WATER BREATHING 9 +3/turn
(Spell order K)
CHARM MONSTER 16
CONFUSION 15 +K/turn
DIMENSION DOOR 17
EXTENSION I 13
FEAR 15 +K/turn
SPELL POINT COST TABLE
GROWTH OF PLANTS 17
HALLUCINATORY TERRAIN 16
ICE STORM 22
MASSMORPH 16
MONSTER SUÿ*'ÿONING II i8
POLYMORPH OTHERS 2O
POLYMORPH SELF 17
REMOVE CURSE 14
WALL OF FIRE 22
WALL OF ICE 22
WIZARD EYE 13 +4/turn
(Spell order 5)
ANIMATE DEAD 14 +5/body
CLOUDKILL 28
CONJURE ELEMENTAL 35
CONTACT HIGHER PLANE 14 +9/plane
EXTENSION II 2O
FEEBLEMIND 25
GROWTH ANIMALS 25
HOLD MONSTER 28
MAGIC JAR 32
MONSTER SUMMONING III 25
PASS-WALL 24
TELEKINESIS 23 +5/turn
TELEPORT 29
TRANSMUTE ROCK TO MUD 25
SPEi$ POINT COST TABLE
WALL OF STONE 28
(Spell order 6)
ANTI-MAGIC SHELL 40 +ÿiturn
CONTROL OF WEATHER 38
DEATH SPELL 40
DISINTEGRATE 4ol
EXTENSION II! 3o
GEAS 39
IIÿiSIBLE STALKER 47
LEGEND LORE 24 +2ÿ/day
MONSTER SUMMONING IV 37
HOVE EARTH 41 +lÿ/turn
REINCARNATION 43
REPULSION 36 +5/turn
POWER WORD-STUN 54
REVERSE GRAVITY 53
SIMUÿACRD]vl 59
(Spell order 8)
CLONE 65
MASS CHARM 64
MIND BLANK 61
MONSTER SUMMONING Vi 65
PERMANENT SPELL 75
POLYMORPH ANY OBJECT 65
POWER WORD-BLIND 72
SYMBOL 64
(Spell order 9)
ASTRAL SPELL 80
MAZE SPELL 78
METEOR SWARM io0
TIME STOP 8O
DETECT MAGIC i
LIGHT i +l/turn
(Spell ordes 2)
BLESS 6 +2/turn
HOLD PERSON 6
SILENCEÿ 15ÿ RADIUS +2/turn
SNAKE CHARM 4
SPEAK WITH ANIMALS 4 +2/turn
(Spell order 3)
CONTINUAL LIGHT ii
CURE DISEASE 9
LOCATE OBJECT i0
PRAYER 8
REMOVE CURSE 9
SPEAK WITH THE DEAD i0
(Spell order 4)
CREATE WATER 18
CURE SERIOUS WOUNDS 17
NEUTRALIZE POISON 15
PROTECTION FROM EVILÿ lOÿ RADIUS 17 +t/turn
(Spell order 5)
COMMUNE 37
CREATE FOOD 23
DISPEL EVIL 25
INSECT PLAGUE 35
QUEST 31
RAISE DEAD 39
(Spell order 6)
ANIMATE OBJECTS 36 +6/turn
CONJURE ANIMALS 37
FIND THE PATH 42
SPEAK WITH MONSTERS 33
THE WORD OF RECALL 38
(Spell order 7)
AERIAL SERVANT 67
ASTRAL SPELL 43 +12/turn
CONTROL WEATHER 55
EARTHQUAKE 57
GATE 125
HOLY WORD 58
PART WATER 49 +7/turn
RAISE DEAD FULLY 8O
RESTORATION 7o
SYMBOL 49
WIND WALK 59
DRUIDICAL SPÿL POINT COST TABLE
LOCATE ANIMALS 2
PREDICT WEATHER 2
PURIFY WATER 2
(Spell order 2)
CREATE WATER
CURE LIGHT WOUNDS 5
HEAT METAL 6
LOCATE PLANTS 5
OBSCUREMENT 3 =
PRODUCE FLAME 5
SPEAK WITH ANIMALS 4 +2/turn
WARP WOOD 5
(Spell order 3)
CALL LIGHTNING ii
CURE DISEASE 9
HOL$ ANIMAL Ii
NEUTRALIZE POISON 8
GROWTH OF PLANTS 9
PROTECTION FROM FIRE 9
PYROTECNIC8 i0
WATER BREATHING i0 +3/turn
DRUIDICAL SPELL POINT COST TABLE
(Spell order 5)
ANIMAL GROWTH 29
ANIMAL SUMMONING II 27
ANTI-PLANT SHELL 25 +5/turn
TUÿ WOOD 36
WEATHER SUMMONING 41
(Spell order 7)
ANIMATE ROCK 49 +7/turn
CONFUSION 46 +7!turn
5 ÿ 6 8 - -
6 3 5 7 ÿ -
? 3 % 6 8 -
8 3 3 5 ? -
9 3 3 ÿ 6 8
lo 3 3 3 5 ?
11 3 3 3 ÿ 6
12 3 } } } 8 ÿ ÿ
13 3 3 3 3
14 3 3 3 3 3 6 8 - -
15 3 3 3 3 3 5 ? - -
16 3 3 3 3 3 At 6 8 -
17 3 3 3 3 3 3 5 ? -
18 3 3 3 3 3 3 ÿ 6 8
19 3 3 3 3 3 3 3 5 ?
20 3 3 3 3 3 3 3 4 6
21 3 3 3 3 3 3 3 3 5
22 3 3 3 3 3 3 3 3
s3 3 3 3 3 3 3 3 3 3
24 3 3 3 3 3 3 3 3 3
25 3 3 3 3 3 3 3 3 3
SPELL CASTING TABLE
3 8 ....
? 9 - - -
5 6 8 - - -
6 5 ? 9 9 -
? 6 6 8 8 9
8 3 5 ? ? 8
9 3 ÿ 6 6 ?
l0 3 } 5 5 6
ll 3 3 ÿ ÿ 5
12 3 3 3 3
!3 3 5 3 3 5 9
3 3 3 3 3 8
z5 3 3 3 3 3 ?
=
16 3 3 3 3 3 6
l? 3 3 3 3 3 5 9
18 3 3 3 3 3 4 8
19 3 3 3 3 3 3 7
2o 3 3 3 3 3 3 6
21 3 3 3 3 3 3 5
22 3 3 3 3 3 3 AL
23 3 3 3 3 3 3 3
ALTERNATE SPELL CASTING TABLE
3 7 ....
6 9 - - -
5 5 8 9 - -
6 ÿ 7 8 9 -
7 3 6 7 8 9
8 3 5 6 7 8
9 3 ÿ 5 6 7
zo 3 3 ÿ 5 6
zz 3 3 3 ÿ 5
12 3 3 3 3
13 3 3 3 3 3 9
14 3 3 3 3 3 8
15 3 3 3 3 3 7
16 3 3 3 3 3 6 =
17 3 3 3 3 3 5 9
8 3 3 3 3 3 8
19 3 3 3 3 3 3 7
2o 3 3 3 3 3 3 6
21 3 3 3 3 3 3 5
22 3 3 3 3 3 3 4
23 3 3 3 3 3 3 3
qZ
ITfSTiCAL MAGIC
)
RING TABLE
%-ROLL %-ROLL
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TABLE OP BEGINNING CONSONANTS
Di CE DI CE
ROLL LETTER(S) SOÿ@TD ROLL LÿTTÿR < S) SOUND
TABLE OF VOWELS
DIE DIE
ROLL T,ETTm{(S) SOUND ROLL SOUND
i A FATE 6 i HIT
2 a FAST 7 0 NOTE
3 E EVE S e NOT
e NET 9 U FUTILE
5 I IDEA i0 u BULL
ii oy BOY
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