Beruflich Dokumente
Kultur Dokumente
Alternative: Ambitious GM's may consider using giants' original AD&D number of Hit Dice for their campaign, retaining
d20 System™ ability bonuses and all other statistical methods (possibly also reducing Strength a bit). For example, a hill
giant would have 8d8+32 HD (68 hp); Strength of 23; attacks of greatclub +11/+6 (2d6+9), rock +5/+0 (2d6+6); saves of Fort
+10, Ref +1, Will +2; and a Challenge Rating of about 5. Climb and Jump bonuses would be reduced by 3 points, and the
Weapon Focus feat would be lost. (At the same time, dire bears become brown bears and dire wolves become 3HD wolves.)
Note that this approach merely doubles the hill giants' original hit points, instead of tripling them -- and reduces all
appropriate CR and EL ratings by 2 factors.
Alternative: A simpler modification that a GM might consider is to reduce the hill giants' prodigious rock throwing range
increment from 120 feet down to 40 feet. Their total (indoor) throwing range is then the same as in the original adventure.
Sleeping Monsters: Monsters listed as sleeping, are, as usual, considered to be helpless and subject to coup de grace
attacks. Significant noise made in their area should allow them a Listen check to wake up, with a -10 circumstance penalty to
the check (those listed as merely "dozing" should have only a -5 penalty). Surviving a round of attacks will also allow sleeping
creatures to awaken.
Upper Works: Due to the dampness of the area, all wooden structures in the stronghold have fire resistance 5 (and note
that as usual for any object, they only take half-damage from fire-based energy attacks in the first place). Setting the building
on fire requires destroying an entire 10-ft.-by-10-ft. section with fire (see hp above), at a minimum -- if successful, the building
will then burn for a week, as detailed in the adventure.
Giant's Bag Contents: For searches of assorted giant's bag and chest contents, use the current Core Rules. For
example, a hill giant's bag will contain 2d4 throwing rocks, plus 1d4+4 rolls on the "Giants' Bags" table, plus any treasure
indicated for the giant.
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
KEY TO THE UPPER LEVEL
Giants, Hill, Adolescent (12): hp 68, 64, 58 (x3), 52, 50 (x2), 48 (x2), 44, 42.
4. BARRACKS (EL 7)
Giants, Hill (2): hp 105, 104; sleeping.
8. CHIEF'S CHAMBER
Finding the secret door requires a Search check (DC 20).
9. ARMS ROOM
Finding the 5 javelins of lightning requires a Search check (DC 15).
Chief Nosnra, Hill Giant, War2: Large Giant; CR 8; HD 14d8+84; hp 172; Init -1; Spd 30 ft.; AC 20 (hide); Atks huge
greatclub +20/+15/+10 (2d6+13), rock +10/+5/+0 (2d6+9), huge heavy crossbow +9/+4/-1 (2d8); Face/Reach 5x5 ft./10 ft.;
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
SA Rock throwing; SQ Rock catching; AL CE; SV Fort +17, Ref +3, Will +4.
Str 29, Dex 9, Con 23, Int 10, Wis 10, Cha 11.
Skills and Feats: Climb +12, Intimidate +4, Jump +12, Spot +4; Cleave, Power Attack, Weapon Focus (greatclub).
Chief's Wife, Female Hill Giant: hp 108; use male hill giant statistics.
Sub-Chief, Hill Giant, War1: Large Giant; CR 8; HD 13d8+65; hp 131; Init -1; Spd 30 ft.; AC 20 (hide); Atks huge greatclub
+18/+13 (2d6+12), rock +9/+4 (2d6+8); Face/Reach 5x5 ft./10 ft.; SA Rock throwing; SQ Rock catching; AL CE; SV Fort +15,
Ref +3, Will +4.
Str 27, Dex 8, Con 20, Int 6, Wis 10, Cha 11.
Skills and Feats: Climb +10, Jump +10, Spot +5; Cleave, Power Attack, Weapon Focus (greatclub).
Giant, Cloud: Huge Giant (Air); CR 11; HD 17d8+102; hp 186; Init +1; Spd 50 ft.; AC 21; Atks gargantuan morningstar
+22/+17/+12 (4d6+18), rock +12/+7/+2 (2d8+12); Face/Reach 10x10 ft./15 ft.; SA Rock throwing, spell-like abilities; SQ Rock
catching, scent; AL NE; SV Fort +16, Ref +6, Will +6.
Str 35, Dex 13, Con 23, Int 12, Wis 12, Cha 13.
Skills and Feats: Climb +16, Jump +16, Listen +10, Spot +10; Alertness, Cleave, Great Cleave, Power Attack.
Giants, Stone (3): Large Giant (Earth); CR 8; HD 14d8+56; hp 132, 127, 120; Init +2; Spd 30 ft.; AC 25 (hide); Atks huge
greatclub +17/+12 (2d6+12), rock +12/+7 (2d8+8); Face/Reach 5x5 ft./10 ft.; SA Rock throwing, and see text; SQ Rock
catching; AL N; SV Fort +13, Ref +6, Will +4.
Str 27, Dex 15, Con 19, Int 10, Wis 10, Cha 11.
Skills and Feats: Climb +10, Hide +0*, Jump +10, Spot +3; Combat Reflexes, Point Blank Shot, Power Attack, Precise
Shot.
Giants, Hill (22): hp 113, 107 (x3), 105, 104 (x5), 102 (x5), 101 (x3), 96, 92, 87 (x2).
Ogres (8): hp 38, 36, 35 (x3), 34, 33, 27.
Dire Bear: hp 122; see area 7. above for complete statistics.
Magic Sword: +2 giant bane longsword; speech (Common, Giant, Gnome); detect evil at will, range 120 ft.; Ego 8; AL NG;
Int 14, Wis 11, Cha 11.
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
20. ORC SLAVE QUARTERS (EL 1)
Orcs (2): hp 2 each.
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
KEY TO THE DUNGEON LEVEL
"B", Boulder Wall: 4 ft. thick; Hardness 8; hp 360; Break DC 50; Climb DC 15.
1. MARSHALLING AREA
No conversions are needed in this area.
Dire Apes (2): Large Animal; CR 3; HD 5d8+10; hp 39, 36; Init +2; Spd 30 ft., climb 15 ft.; AC 15; Atks 2 claws +8 (1d6+6),
bite +3 (1d8+3); Face/Reach 5x5 ft./10 ft.; SA Rend 2d6+12; SQ Scent; AL N; SV Fort +6, Ref +6, Will +5.
Str 22, Dex 15, Con 14, Int 2, Wis 12, Cha 7.
Skills and Feats: Climb +14, Move Silently +9, Spot +9.
Skeletons, Medium (3): Medium Undead; CR 1/3; HD 1d12; hp 6; Init +5; Spd 30 ft.; AC 13; Atks longsword +0 (1d8); SQ
Undead, immunities; AL N; SV Fort +0, Ref +1, Will +2.
Str 10, Dex 12, Con -, Int -, Wis 10, Cha 1.
Skills and Feats: Improved Initiative.
Captain, Bugbear War1: Medium Humanoid (Goblinoid); CR 3; HD 4d8+4; hp 26; Init +1; Spd 30 ft.; AC 17 (studded); Atks
bastard sword +7 (1d10+6); SQ Darkvision 60 ft.; AL CE; SV Fort +4, Ref +4, Will +1.
Str 18, Dex 12, Con 13, Int 10, Wis 10, Cha 10.
Skills and Feats: Climb +5, Hide +3, Listen +4, Move Silently +6, Spot +3; Alertness.
9. Orcs (24): unarmed orc slaves, very poor morale (EL 6).
10. Orcs (30): unarmed orc slaves, very poor morale (EL 7).
11. Orcs (24): unarmed orc slaves, very poor morale (EL 6).
12. Orcs (48): unarmed orc laborers, fair morale (EL 9).
13. Orcs (24): unarmed orc laborers, fair morale (EL 7).
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
14. Orcs (16): unarmed orc laborers, good morale (EL 6).
Giants, Fire (2): Large Giant (Fire); CR 10; HD 15d8+75; hp 148, 139; Init -1; Spd 30 ft.; AC 21 (chain); Atks huge
greatsword +20/+15/+10 (2d8+15), rock +10/+5/+0 (2d6+10 and 2d6 fire); Face/Reach 5x5 ft./10 ft.; SA Rock throwing; SQ
Rock catching, fire subtype; AL LE; SV Fort +14, Ref +4, Will +5.
Str 31, Dex 9, Con 21, Int 10, Wis 10, Cha 11.
Skills and Feats: Climb +11, Jump +11, Spot +7; Cleave, Great Cleave, Power Attack, Sunder.
Scarab of Insanity: With a command word, this item casts the confusion spell (Will DC 16), at a range of 0 ft. (the user is
immune). It has 50 charges.
Caster Level: 7th. Prerequisites: Craft Wondrous Item, confusion; Market Price: 20,000 gp; Weight: -.
Troglodytes, Females (13): hp 17, 15 (x3), 14, 13, 12, 11 (x2), 10, 9 (x2), 8; Str 8, Con 12; otherwise, use male statistics
above.
Lizards, Giant, Young (4): CR 4; HD 6d8+30; hp 55, 52, 50, 49; Atks bite +10 (2d6+10); SV Fort +10, Ref +6, Will +3; all
other statistics as above.
Carrion Crawlers (2 or more): Large Aberration; CR 4; HD 3d8+6; hp 24, 21; Init +2; Spd 30 ft., climb 15 ft.; AC 17; Atks 8
tentacles +3 (paralysis), bite -2 (1d4+1); Face/Reach 5x10 ft./5 ft.; SA Paralysis; SQ Scent; AL N; SV Fort +3, Ref +3, Will
+5.
Str 14, Dex 15, Con 14, Int 1, Wis 15, Cha 6.
Skills and Feats: Climb +10, Listen +6, Spot +6; Alertness.
Manticores (4): Huge Magical Beast; CR 5; HD 6d10+24; hp 83, 79, 75, 69; Init +2; Spd 30 ft., fly 50 ft. (clumsy); AC 16;
Atks 2 claws +9 (2d4+5), bite +7 (1d8+2), 6 spikes +6 (1d8+2); Face/Reach 10x20 ft./10 ft.; SA Spikes; SQ Scent; AL LE; SV
Fort +9, Ref +7, Will +3.
Str 20, Dex 15, Con 19, Int 7, Wis 12, Cha 9.
Skills and Feats: Listen +9, Spot +9* Feat: Multiattack.
Poison Needle Traps (2): CR 5; +12 melee (1, plus deathblade poison); Search (DC 22); Disable Device (DC 20). Note:
Deathblade poison (DC 20, 1d6/2d6 Con). The second trap is only encountered if the false bottom in the appropriate chest is
found, with a Search check (DC 20).
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
32. SECRET ROOM
Finding the secret doors (and spy holes) here requires a Search check (DC 20).
Spiked Pit Trap, 10 Ft. Deep: CR 7; no attack roll necessary (1d6), +10 melee (1d4 spikes for 1d4+1 points of damage plus
deathblade poison with each hit); Reflex save (DC 20) avoids; Search (DC 20); Disable Device (DC 20). Note: Deathblade
poison (Fort DC 20, 1d6/2d6 Con).
Iron Box: 2 in. thick; Hardness 10; hp 60; Break DC 28; Open Lock 30.
1st Magic Sword: +1 flaming burst longsword; empathy; locate object at will, range 240 ft.; Ego 12; AL CG; Int 10, Wis 18,
Cha 16.
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
APPENDIX
Giant, Hill: Large Giant; CR 7; HD 12d8+48; hp 102; Init -1; Spd 30 ft.; AC 20 (hide); Atks huge greatclub +16/+11 (2d6+10),
rock +8/+3 (2d6+7); Face/Reach 5x5 ft./10 ft.; SA Rock throwing; SQ Rock catching; AL CE; SV Fort +12, Ref +3, Will +4.
Str 25, Dex 8, Con 19, Int 6, Wis 10, Cha 7.
Skills and Feats: Climb +9, Jump +9, Spot +4; Cleave, Power Attack, Weapon Focus (greatclub).
Giant, Hill, Female: Large Giant; CR 6; HD 12d8+36; hp 90; Init -1; Spd 30 ft.; AC 20 (hide); Atks huge greatclub +15/+10
(2d6+9), rock +8/+3 (2d6+6); Face/Reach 5x5 ft./10 ft.; SA Rock throwing; SQ Rock catching; AL CE; SV Fort +11, Ref +3,
Will +4.
Str 23, Dex 8, Con 17, Int 6, Wis 10, Cha 7.
Skills and Feats: Climb +8, Jump +8, Spot +4; Cleave, Power Attack, Weapon Focus (greatclub).
Giant, Hill, Adolescent: Medium Giant; CR 3; HD 8d8+16; hp 52; Init -1; Spd 30 ft.; AC 21 (hide); Atks greatclub +12/+7
(1d10+7); AL CE; SV Fort +8, Ref +1, Will +2.
Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7.
Skills and Feats: Climb +6, Jump +6, Spot +3; Cleave, Power Attack, Weapon Focus (greatclub).
Dire Wolf: Large Animal; CR 3; HD 6d8+18; hp 45; Init +2; Spd 50 ft.; AC 14; Atks bite +10 (1d8+10); Face/Reach 5x10 ft./5
ft.; SA Trip; SQ Scent; AL N; SV Fort +8, Ref +7, Will +6.
Str 25, Dex 15, Con 17, Int 2, Wis 12, Cha 10.
Skills and Feats: Hide +5, Listen +6, Move Silently +5, Spot +6, Wilderness Lore +1*.
Ogre: Large Giant; CR 2; HD 4d8+8; hp 26; Init -1; Spd 30 ft.; AC 16 (hide); Atks huge greatclub +8 (2d6+7), large javelin +1
(1d8+5); Face/Reach 5x5 ft./10 ft.; AL CE; SV Fort +6, Ref +0, Will +1.
Str 21, Dex 8, Con 15, Int 6, Wis 10, Cha 7.
Skills and Feats: Climb +4, Listen +2, Spot +2; Weapon Focus (greatclub).
Bugbear: Medium Humanoid (Goblinoid); CR 2; HD 3d8+3; hp 16; Init +1; Spd 30 ft.; AC 17 (leather, small shield); Atks
morningstar +4 (1d8+2), javelin +3 (1d6+2); SQ Darkvision 60 ft.; AL CE; SV Fort +2, Ref +4, Will +1.
Str 15, Dex 12, Con 13, Int 10, Wis 10, Cha 9.
Skills and Feats: Climb +2, Hide +3, Listen +3, Move Silently +6, Spot +3; Alertness.
Orc: Medium Humanoid (Orc); CR 1/2; HD 1d8; hp 4; Init +0; Spd 30 ft.; AC 12 (leather); Atks unarmed +3 (1d3+2 subdual),
club +3 (1d6+3), heavy crossbow +1 (1d10); SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +2, Ref +0, Will -1.
Str 15, Dex 10, Con 11, Int 9, Wis 8, Cha 8.
Skills and Feats: Listen +2, Spot +2; Alertness.
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
PATHFINDER APPENDIX
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
OPEN GAMING QUICK STATISTICS
Saves Skills
Monster CR AC HD hp © Init © Spd F R W Lis Spt Attacks and Qualities
Appendix Roster
Giant, Hill 7 20 12d8+48 -1 30 +12 +3 +4 0 +4 huge greatclub +16/+11 (2d6+10), rock +8/+3 (2d6+7); rock
throwing, rock catching
Giant, Hill, Fem. 6 20 12d8+36 -1 30 +11 +3 +4 0 +4 huge greatclub +15/+10 (2d6+9), rock +8/+3 (2d6+6); rock
throwing, rock catching
Giant, Hill, Ado. 3 21 8d8+16 -1 30 +8 +1 +2 0 +3 greatclub +12/+7 (1d10+7)
Dire Wolf 3 14 6d8+18 +2 50 +8 +7 +6 +6 +6 bite +10 (1d8+10); trip; scent
Ogre 2 16 4d8+8 -1 30 +6 0 +1 +2 +2 huge greatclub +8 (2d6+7), large javelin +1 (1d8+5)
Bugbear 2 17 3d8+3 +1 30 +2 +4 +1 +3 +3 morningstar +4 (1d8+2), javelin +3 (1d6+2); darkvisn. 60 ft.
Orc -1 12 1d8 0 20 +2 0 -1 +2 +2 unarmed +3 (1d3+2 s), club +3 (1d6+3), hvy crossbow +1
(1d10); darkvision 60 ft., light sensitivity
Upper Level
Chf Nosnra, War2 8 20 14d8+84 172 -1 30 +17 +3 +4 0 +4 huge greatclub +20/+15/+10 (2d6+13), rock +10/+5/+0
(2d6+9), huge hvy crossbow +9/+4/-1 (2d8); rock throwing,
rock catching
Chief's Wife 7 20 12d8+48 108 -1 30 +12 +3 +4 0 +4 huge greatclub +16/+11 (2d6+10), rock +8/+3 (2d6+7); rock
throwing, rock catching
Sub-Chief, War1 8 20 13d8+65 131 -1 30 +15 +3 +4 0 +4 huge greatclub +18/+13 (2d6+12), rock +9/+4 (2d6+8); rock
throwing, rock catching
Giant, Cloud 11 21 17d8+102 186 +1 50 +16 +6 +6 +10 +10 gar mngst +22/+17/+12 (4d6+18), rock +12/+7/+2 (2d8+12);
rock throwing, spell-like abilities; rock catching, scent
Giant, Stone 8 25 14d8+56 +2 30 +13 +6 +4 0 +3 huge greatclub +17/+12 (2d6+12), rock +12/+7 (2d8+8);
rock throwing; rock catching
Dire Bear 7 17 12d8+48 +1 40 +12 +9 +9 +7 +7 2 claws +18 (2d4+10), bite +13 (2d8+5); imp. grab; scent
Lower Level
The Keeper 7 21 12d8+48 120 -1 40 +12 +3 +4 0 +4 +3 greataxe +19/+14 (1d12+13), rock +8/+3 (2d6+7); rock
throwing, rock catching
Dire Ape 3 15 5d8+10 +2 30 +6 +6 +5 +1 +9 2 claws +8 (1d6+6), bite +3 (1d8+3); rend 2d6+12; scent
Giant, Fire 10 21 15d8+75 -1 30 +14 +4 +5 0 +7 huge gtswd +20/+15/+10 (2d8+15), rock +10/+5/+0 (2d6+10
& 2d6 fire); rock throwing; rock catching, fire subtype
Skeleton, Medium -2 13 1d12 +5 30 0 +1 +2 0 0 2 claws +0 (1d4); undead, immunities
Cap., Bugbr War1 3 18 4d8+4 26 +1 30 +4 +4 +1 +4 +3 bastard sword +7 (1d10+4); darkvision 60. ft.
Leader, Orc War2 1 14 2d8 0 30 +3 0 -1 +2 +2 greataxe +4 (1d12+3); darkvision 60 ft., light sensitivity
Troglodyte 1 15 2d8+4 -1 30 +5 -1 0 +3 0 longspear +1 (1d8), bite -1 (1d4), stench (30 ft., DC13, -2
morale), darkvision 90 ft.
Lizard, Giant, Adult 7 15 10d8+50 +1 30 +12 +8 +4 +4 +4 bite +13 (2d6+10)
Lizard, Giant, Yng 4 15 6d8+30 +1 30 +10 +6 +3 +4 +4 bite +10 (2d6+10)
Carrion Crawler 4 17 3d8+6 +2 30 +3 +3 +5 +6 +6 8 tentacles +3(par), bite -2(1d4+1); paralysis (DC13); scent
Manticore 5 16 6d10+24 +2 50 +9 +7 +3 +9 +9 2 claw +9 (2d4+5), bite +7 (1d8+2), 6 spike +6 (1d8+2); scnt
Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis
Dungeon Module G1: Steading of the Hill Giant Chief, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20
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Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
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Pathfinder Conversion from “d20 System™ Conversion of G1: Steading of the Hill Giant Chief by Daniel R. Collins”, by Nogard Revlis