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Utkarsh 2017

One of the privileges of an institution is to enjoy the liberty of exchanging ideas, expanding kno
wledge and showcasing talents. Over the years, UTKARSH has flaunted the peaks of beatitude.
The journey has been a rollercoaster ride with colorful milestones decorating the path. At this jun
cture, Babu Banarasi Das Group of Educational Institutions, announce their annual fest,
UTKARSH 2K17 (2nd - 4th March, 2017).

Utkarsh is an abode of affectionate literary, specialized technical, edifying cultural, dexterous fin
e arts and frolic sports. Let yourself flow to the fun-loaded three-day extravaganza and experienc
e the best!

Registration Guidelines
 The registration portal for all the events are provided on the website: bbd-utkarsh.org
 The participants must register online for the category they wish to participate.
 The interested Colleges or Institutions are requested to confirm their participation team
list through email, latest by February 25th, 2017.
 Outstation Colleges or Institutions must confirm their participation team through mail by
February 15th, 2017.
 The participating teams have to report at BBDGEI Campus, Lucknow for in-person
Registration on March 1st, 2017 from 12:30 pm to 6 pm at the Registration Help Desks
put up in the campus.
 The remaining instructions will be given to the participants at the Registration Help
Desk.
 All teams are mandatorily required to carry the following documents along with, failing
which the teams may not be allowed to register:
1. Authority Letter issued by the Director/Principal/Dean of the respective
Institute/College/faculty with the name of all participants.
2. Institute/College Identity Cards and Two passport size recent coloured photographs.
 The registration fee is Rs 100 for external students.
 Fooding & lodging charges (if opted for): Rs 500 per participant for external students.

Events
Cultural: Culture is what makes infinity comprehensible. Dazzling dances, soulful songs and
dumbfounded drama gives an insight of our cultural roots.
In order to burn the stage with breath taking performances, Utkarsh 2k17 brings Cultural Events.
Fine Arts: Creativity has versatile forms. Fine Arts is an opportunity for the artistically creative
minds to demonstrate their skills and paint vivid pictures on the canvas.
So, get the creative gears working and become a part of the Fine Arts events of Utkarsh 2k17.

Literary: Where minds connect and thoughts synchronize, the words flow in ceaseless motion.
Pen is always mightier than the sword.
Everyone who carries the capability of weaving emotions into words, is welcomed for the
Literary Events of Utkarsh 2k17.

Sports: Sports is not just about playing, it is about the drudgery, passion and zeal. It is about
team work and coordination.
Utkarsh 2k17 brings the sports events, where talent meets the will to win.

Technical: The science of today is the technology of tomorrow. Exhilarating principles along
with mind stimulating tech trivia quench the thirst for knowledge. Technology is what uplifts our
capability to dream and transform it into reality. Here we present the Technical Events of
Utkarsh 2k17.

Informals: Even fun deserves a place in the short span of life. Although we are growing up, we
should never stop having fun. The value of an informal environment is known only during the
fest, for this does not requires you to have mastery of any skill! With the same zeal, Utkarsh
2k17 unfurls the Informal Events.

Cultural Events
Singing Category:
 The items/services which will be provided by organizing team include a computer/laptop for
background music. Please bring the music in CDs or Pen Drive in MP3 format.
 The organizers would not responsible for arranging practice area for the participating teams.
Nothing will be provided for prior practice.
 In case of any discrepancies, the decision of the judges is final and binding.
 The teams exceeding time limit will be penalized.
 1 mark for every extra 2 minutes will be deducted.

1. ROOH (Solo Vocals):


 Total number of entries per college is 4.
 It is an individual event. The time limit is 5 minutes.
 Indian Style:
 Self-composed pieces will be appreciated.
 Patriotic, folk, classical or semi-classical songs are NOT allowed.
 Accompanists are allowed; however, they won’t fetch any credit.
 Songs should be of Indian movie (Hindi) or Indian Pop album.
 Only a Drum, electric guitar and bass guitar would be provided by the organizing
committee.
 Any other instrument, if needed, must be brought by the participant.
 Recorded music of any kind or karaoke is not allowed.
 If the song is a semi classical and is of any movie or any pop album, then also it is
prohibited.
 Repetition of participants is not allowed.

 Western Style-
 Self-composed pieces will be appreciated.
 Accompanists are allowed; however, they won’t fetch any credit.
 Only a drum, electric guitar and bass guitar would be provided by the organizing
committee.
 Any other instrument, if needed, must be brought by the participant.
 Recorded music of any kind or karaoke is not allowed.
 If the song is a semi-classical and is of any movie or any pop album, then also it
is prohibited.
 Repetition of participants is not allowed.

2. SAMAVEDA (Group song):


 Maximum number of teams per college is 2.
 Participants allowed per team are minimum 3 and maximum 6.
 Maximum number of accompanist allowed is 4.
 Time limit is 5+3 minutes (Performance + sound check)
 Only a drum, electric guitar and bass guitar would be provided by the organizing
committee.
 Any other instrument, if needed, must be brought by the participants.
 Songs should be of Indian Movie (Hindi, Indian Pop album). Fusion of two or more
songs is allowed.
 Patriotic, folk, classical and semi classical songs are NOT allowed.
 Recorded music of any kind and karaoke are NOT allowed.
 Repetition of participants in mutual team is NOT allowed.

3. RAFTAAR (Rapping Competition):


 Maximum number of entries per college is 2.
 Each rapper will be given 2 minutes to perform.
 The rap lyrics should focus more on humour. You can mock or ridicule something
related to current social aspects.
 The participants should bring their own karaoke.
 The competitors who are rude, abusive or deemed otherwise will be disqualified from
the competition.

4. AMLAN (Solo Instrumental Competition):


 Maximum number of entries per college is 2.
 Time limit is 5+2 minutes (Performance +sound check).
 No repetition of team members is allowed.
 Only a drum, electric guitar and bass guitar would be provided by the organizing
committee.
 Any other instrument, if needed, must be brought by the participant.
 Original compositions will be appreciated.
 The setup of the instruments shall be the responsibility of the participants. The
concerned committee will not be responsible.
 Accompanists (maximum 2) if desirable are allowed but they should be of the same
college.

Dancing Category:
 The items/services which will be provided by organizing team include a computer/laptop
for background music. Please bring the music in CDs or Pen Drive in MP3 format.
 A set of specified props will be available to the team. Anything apart from these must be
arranged by teams themselves.
 The organizers would not responsible for arranging practice area for the participating
teams.
 Nothing will be provided for prior practice.
 In case of any discrepancies, he decision of judges is final and binding.
 The teams exceeding the time limit will be penalized. 1 mark for every extra 2 minutes
will be deducted.

1. RASA (Folk Dance):


 Each team will be allotted 4+1 minutes (performance + stage management) on stage.
 Maximum number of teams per college is 2.
 Minimum 5 and maximum 10 members can be there in the team.
 Repetition of team members is not allowed.
 The music and the songs used must be regional songs, depicting some particular
format of dances practiced in different states. Classical dance form is strictly not
allowed.
 Costumes depicting the folk culture are compulsory. Props will be allowed.
 Participants will have to bring in their own audio CD’s or mp3 CD’s, PD’s.
 Props if used; should be shown to the coordinators in advance.

2. EKLAT (Solo Dance):


 Maximum number of individuals per college is 3.
 The participants should not exceed 3+1 minutes (performance + setup) on stage.
 Songs should be Indian/western, and fusion of two or more songs of such genres is
allowed.
 Participants have to bring their own CD’s/pen drive. Props are allowed.
 Costumes complimenting the dance are desirable and will fetch marks for the
performer.
 No second attempt would be allowed.

3. JHANAK DHARA (Group Battle):


 Maximum number of teams per college is 2.
 Number of participants allowed per team is minimum 5 and maximum 15.
 Classical dance form is not allowed.
 Repetition of team members is not allowed.
 Time allowed for each team is 7+1 minutes (Performance + Stage management).
 Songs should be of Indian movie (Hindi) or Indian pop album and fusion of two or
more songs is allowed.
 Credit for props. However, permission is required for their usage.
 Participants have to bring their own track in CD or pen drive.
 Costumes complimenting the dance are desirable and will fetch marks for the
performers.
 Parameters for judging costumes, theme, choreography and coordination, stage usage.
4. STARSTRUCK (Street Dance):
 Maximum number of entries per college is 2.
 Minimum 5 and maximum 10 participants are allowed on the stage.
 Dances should be a blend of specifically hip hop, break dance, popping, locking, and
crump styles. It can include stunts which require only the efforts of team members.
 Belly is not a part of street.
 Time limit allowed for participants is 8+1 minutes (Performance + Stage setting).
 Props are not allowed.
 Synchronization of choreography will fetch marks.
 Participants have to bring their own audio CDs or mp3 CDs or PD’s for the track.

5. LILAC (Duet Dance):


 Maximum number of teams per college is 3.
 A team comprises of two participants.
 All dance forms are allowed
 Time limit allowed per team is 4+1 minutes (Performance + Stage management).
 Songs should be of Indian movie (Hindi) or Indian pop album and fusion of two or
more songs is allowed.
 The participants have to bring their own track in CD or pen drive.
 Props are not allowed.
 Costumes complimenting the dance are desirable and will fetch marks for the
performers.

6. FACE OFF:
 Song will be played on the spot randomly from a list of 20 pre-selected songs in
English and Hindi.
 The participant has to perform on the spot.
 2 minutes will be given to each participant for performance.
 Any style of dance is allowed
 No switch of song or second chance will be entertained
 Props are not allowed.
 The decision of the judges is final and binding.
 The number of entries per college is unlimited.

Drama Category:
 The items/services which will be provided by organizing team include a computer/laptop
for background music. Please bring the music in CD or Pen Drive in MP3 format.
 You can also perform live music but the necessary instruments must be arranged by the
team themselves.
 A set of specified props will be available to the team. Anything apart from these must be
arranged by teams themselves.
 The organizers would not responsible for arranging practice area for the participating
teams.
 Nothing will be provided for prior practice.
 Submission of scripts for nukkad & skit is mandatory at time of registration.
 Use of vulgar language is prohibited. Points may be deducted and/or the team may be
disqualified for the same based on judge’s discretion. Use of expletives may be allowed
with prior clarification with Coordinators.
 In case of any discrepancies the decision of judges is final and binding.
 Team exceeding time limit will be penalized. 1 mark for every extra 2 minutes will be
deducted.

1. SAMBHAVA (Advertising Contest):


 Maximum number of teams per college is 2.
 Maximum number of participants per team is 2.
 Repetition of team members is not allowed.
 Topics will be given on the spot
 Round 1: Television Ad (Marks on overall performance)
 Round 2: Radio Ad (Marks on voice modulation)
 Time limit allowed per team is 3 minute to think and 3 minute to perform in each
round.
 Any in-disciplinary act will lead to immediate disqualification.
 Jingle is compulsory.

2. RANGO KE DRAVYA (The Skit Competition):


 Pre-registration of script is mandatory.
 Number of teams allowed per college is 1.
 Maximum number of participants per team is12 + 4(performers + support).
 Time limit allowed per team is 20+5 minutes (performance + stage management).
 Only 4 chairs and 1 table would be provided. Other props if desired, must be brought
by the team.
 Teams can come prepared on any topic of their own choice.
 Recorded music of any kind is not allowed.
 The skit can be in English, Hindi or Bilingual.
 Hard copy of the script should be presented before February 5.
 Proper decorum and dignity should be maintained.
 The performance should not depict anything which may be derogatory or may hurt
the sentiments of any religion, community, institution or an individual. Any such
depiction will result in disqualification of the team.

3. INDRADHANUSHA (Street Play):


 Pre-Registration of script is mandatory.
 Each team must consist of maximum 20 members and minimum 5 members.
 Maximum number of entries per college is 1.
 Time limit for each team is 20-25 minutes.
 Use of DHOL and household articles are allowed.
 Proper decorum and dignity should be maintained.

4. KANTI (Mime):
 Each team must consist of 1- 12 members.
 A single participant can also present the event.
 Maximum number of entries per college is 2.
 No repetition of team members is allowed.
 Use of face paint and desirable outfit will be appreciated.
 Time limit per team is 10+2 minutes (performance + setup).
 Music with no indicative sound is allowed.
 Use of Props is not allowed.
 Face painting and costume will not be considered as props.

5. AABHA (Mono-acting):
 It is an individual participation.
 Number of individual participants per college is 3.
 Time limit allowed per team is 5 minutes.
 No recorded voice is allowed. Instrumental music is allowed.
 Use of props is allowed.
 Mimicry will be discouraged.
 The performance can be in English, Hindi or Bilingual.
 Proper decorum and dignity should be maintained.
 The performance should not depict anything which may be derogatory or may hurt
the sentiments of any religion, community, institution or an individual. Any such
depiction will result in disqualification of participation.

6. TARANG (Parody Making):


 Registrations for this event will be held a day prior to the event.
 Name of three movies (either Hollywood or Bollywood) will be given at the time of
registration.
 Time limit will be 10 minutes.
 Team size will comprise of 7 to 10 members.
 Maximum number of entries per college is 2.
 Teams exceeding the time limit will be penalized and those crossing 3 minutes extra
time will be disqualified.
 The performance can be in English, Hindi or Bilingual.
 Proper decorum and dignity should be maintained.
 The performance should not depict anything which may be derogatory or may hurt
the sentiments of any religion, community, institution or an individual. Any such
depiction will result in disqualification of the team.

7. THE CHAPLIN (Standup Comedy):


 It is a solo event.
 Number of individual participants allowed per college is 3.
 Time limit allowed per team is 5 minutes.
 No recorded voice is allowed.
 Use of props is allowed.
 Instrumental music is allowed.
 The performance can be in English, Hindi or Bilingual.
 Proper decorum and dignity should be maintained.
 The performance should not depict anything which may be derogatory or may hurt the
sentiments of any religion, community, institution or an individual. Any such depiction
will result in disqualification of the team.

Glam Fiesta: Mr. & Ms. Utkarsh

 Glam Fiesta, also known as “Mr. & Ms. Utkarsh” is one of the most prestigious events of
the Annual Fest of the BBDGEI, Utkarsh.
 It is a Personality Pageant that judges the contestants on the basis of their confidence,
attitude, presentation and spontaneity and the way one portrays his/ her personality.
 It comprises of four Rounds which scrutinize the overall personality of the participant.
 The rounds are as follows:
1. Introductory Ramp Walk: The introductory ramp walk includes a formal
introduction of the participants. The participants must be dressed up according to
theme, which is usually ethical.
2. The Ground Zero: An informal round, in which the participants perform a task
on stage, given either by the anchor or the judges or the audience.
3. The Talent Round: The participants are required to showcase a talent of their
own choice within the allotted time.
4. The Question & Answer Round: In this round the participants are asked
questions by the Judges on the stage and the participants are required to answer
with proper justification.
 There will be only two applicants from each college.
 The online applicants have to mail their portfolio to @gmail.com.
 If their portfolio is shortlisted, then they will be informed accordingly.
 The participants will be asked for a confirmation and a NOC from their college.
 For further queries, kindly contact the coordinators.

Bonzor: Fashion Show


 There will be only one team from each college.
 Each team should have minimum 6(3pairs) and maximum 10(5 pairs) models, preferably
and 3 other members each for designer, choreographer and helper. In totality, a team of
13 members is allowed.
 Western, Classical, Ethnic, Indian, Roman, etc. clothing line up can be included keeping
the theme in mind. No deviation from the theme is allowed.
 The designers may be asked to explain their designs on the stage. The explanations
should not exceed 1 minute.
 Teams will be judged on the basis of the theme, ramp walk, attitude, body language,
costume, makeup and style/glamour.
 Each team would be given about 8 minutes for presentation.
 The team should carry their own material required for participation.
 A little music, dancing postures and hilarious activity is allowed to justify the theme.
 The presentation by the student should not divulge from the theme of Vintage Velvet (A
Classic Colour Galore)/Colour Combo Canvas.
 The student should not present any idea hurting the sentiments of the audience.
 The participants should adhere to the codes of decency and body language no vulgarity
and obscenity will be entertained.

For Queries Contact the Cultural Events Core: Richa Singh (8765223318)

Fine Arts Events


1. THIRD EYE (3-D Painting Competition):
 It is a solo event. The time limit will be 2 hours.
 The Judging criteria shall be based on sketching skills, resemblance to real life
objects, shadows, uniqueness, finishing and performative appeal.
 The materials provided: 2h, 2b, 6b pencils, eraser, sharpener, a3 sheet, black ball
pen, tissues, newspaper, cutter.
 Participants are allowed to cut the edges of the sheet.
 You are allowed to fold the paper to make creases but the artwork submitted
finally should be a 3d painting on a 2d paper.
 A photograph will be clicked by the organizers of your artwork from an angle you
want. The judging will be done on basis of that photograph.
 Only materials provided by the organizers are to be used.
 No theme will be provided.
 Only one sheet will be provided.
 No references are allowed to be carried by the participant.
 One a4 sheet will be provided for rough work.
 The decision of judges will be final

2. RANGEELA (Water colour Painting):


 It is water color painting competition. Only Water colours are allowed.
 It is a solo event. The time limit is 3 hours.
 Materials to be used include the sheets (a3- 1, a4-1), brushes, tissues, pencil, color
plates, paper cup.
 Theme will be provided on the spot. No reference to be carried along.
 The sheets will be provided only once.
 The decisions of judges shall be final and binding.

3. FACELESS (Face Painting):


 Maximum number of entries per college is 2.
 Maximum number of teams is 15. Registrations will close down after that.
 Each team must consist of two members, one painter and other whose face is to be
painted.
 Materials will be provided on the spot.
 Theme will be provided on the spot. The time limit will be 1 hour.

4. GRAFFITI (Wall Painting):


 The event will be conducted in two rounds. The PRE-ROUND and the FINAL
ROUND.
 Maximum number of teams is 30.
 Maximum number of participants per team is 2.
 Maximum number of teams per college is 5.
 Theme will be provided on the spot. Materials will be provided on the spot.
 The time limit for pre-round is 1 hour.
 The top 10 teams will contest the final round.
 The time limit for final round is 3 hours. Materials will be provided on the spot.

5. PATANGBAAZI (Techno-kites):
 Maximum number of teams is 30. Registrations will close down after that.
 Maximum number of participants per team is 2.
 Materials will be provided on the spot.
 Theme will be provided on the spot.
 Time limit is 3 hours.

6. MEHNDIKA (Mehndi):
 Maximum number of teams is 30. Registrations will close down after that.
 Maximum number of participants per team is 2.
 Materials will be provided on the spot.
 Theme will be provided on the spot.
 Time limit is 1 hour. Only one hand will be judged.

7. MITTI SE KHEL (Clay Modelling):


 Maximum number of teams is 15. Registrations will close down after that.
 Maximum number of participants per team is 2.
 Maximum number of teams per college is 3.
 Materials will be provided on the spot. Theme will be provided on the spot.
 Time limit is 3 hours.

8. INK -D-TEE (T-Shirt Painting):


 The event will be conducted in two rounds. The PRE-ROUND and the FINAL
ROUND.
 In the pre-round, Maximum number of teams is 30.
 Maximum number of participants per team is 2.
 Materials will be provided on the spot. Theme will be provided on the spot.
 Time limit is 1 hour.
 In the final round, top 10 teams will contest for the winner.
 Time limit is 2:30 hours.

9. MONO STROKES (Sketching):


 It is a solo event.
 Maximum number of entries is 30. Registrations will close after that.
 Sketching is to be done with charcoal pencil only.
 Time limit is 2 hours.
 Theme will be provided on the spot.
 Materials, sheet size a3 and base will be provided.
 Participants are required to bring their own extra pencils, erasers, etc.

10. RANGFAROSHI (Rangoli):


 Maximum number of teams is 30.
 Maximum number of participants per team is 3.
 Theme will be provided on the spot. Time limit is 2 hours.
 Participants are requested to bring their own materials.
 It can be made with materials like marble dust, wooden dust, Holi colors, etc.
 Maximum allowed size is 1 x 1 m2.

11. PHOTOTASTIC (Photography):


 The competition will be held on all three 3 days of the fest.
 A separate theme will be provided for each day.
 All photographs must be clicked within the campus and during Utkarsh 2k17
 Participants are required to bring their own cameras. No cameras will be provided
by the organizers.
 The soft copies of snaps taken for each day should be submitted by 6:00 pm at the
Fine Arts help desk.
 All participants are allowed to submit Maximum of 20 photographs in a flipbook
at 12:00 pm 4th March at Fine Arts help desk.

12. BAANS KA GHOSLA (Bamboo Tech):


 Maximum number of teams is 12.
 Maximum number of participants per team is 6.
 Time limit is 12hrs divided as 6hrs each for two consecutive days.
 The design problem will be announced on 15th February, 2017 and it can be
downloaded from the website or display board.
 Pre- sketches have to be submitted before 12 noon on 25th February, 2017.
 Qualifiers of pre- sketching round will be announced on 27th feb,2017.

13. BOB THE BUILDER (Model Making):


 Maximum number of entries is 10. Registrations will close down after that.
 Maximum number of teams per college is 2.
 Maximum number of participants per team is 3.
 Theme will be provided on the spot. Time limit is 2 hours.
 Materials will be provided on the spot.
 The design problem will be announced on 15th February, 2017 and it can be
downloaded from the website or display board.
 Jury will be held on 2 March, 2017 in the architectural block of BBD Campus.
nd

14. COMIC CON (Comic Strip Designing Competition):


 The participants shall be provided with sheets, sketch pens, and pencil colors.
 The contestants can also bring their own colours to make their comic strip more
appealing.
 Maximum number of members in the team is 4.
 Time limit is 3 hours.

For Queries Contact the Fine Arts Events Core: Mayank Tiwari (8445492835)
Literary Events
English Category:
1. Battlefield (Debate)
 Maximum number of teams per college: 2
 Each time consists of 2 members.
 The Language is strictly English.
 Only the first 16 teams to be registered, offline or online, will be allowed to participate.
 The teams will have to report 30 minutes before to the competition venue, lest it may lead to
their disqualification or other form of penalties.
 The topics will be disclosed to the contestants on the spot.
 The event progression will be in the following manner-
o Each team will pick a team number by the chit system (1 to 16).
o Two teams will compete on the same topic at a given time.
o In a team, one speaker has to prepare for the topic and the other against it.
 Each speaker gets 2+1+1 (minimum + Maximum + refutation) minutes to speak.
 Negative points will be awarded for speaking less than the minimum or more than the
Maximum time limit.
 If there are no questions in the refutation round, the participant will be awarded full points.
 Change in rules, if any, will be informed to the teams beforehand or on the spot.
 The decision of the judges is final and bounding on all the teams.

2. Poetry Slam (English Poetry)


 Maximum number of participants per college: 2
 It is a solo event.
 Language is strictly English
 Picture / theme based which will be given on the spot.
 30 minutes will be given to write. Top 10 entries will be short listed for next round in
which the poetry is to be recited.
 Change in rules, if any, will be informed to the teams beforehand or on the spot.
 The decision of the judges is final and bounding on all the teams.

3. Just A Minute (JAM)


 Maximum number of participants per college: 6
 Queens English is to be used during the JAM.
 The participants have Just A Minute to seek and not to be caught on the wrong foot by their
opponents and the JAM master.
 JAM master is God and his decision is binding.

4. Let Us Talk (Group Discussion)


 The number on entries per college is unrestricted but the registration will close down at 100
entries.
 Each group will consist of 10 participants.
 The participants will put forth their views on the given topic and try to convince other
members on their stance.
 The language has to be strictly English. The rules of GD and decorum apply.
 The winners of each group will contest the final group discussion.
 The decision of the judges is final and binding.

5. Tiny Tales (Creative Writing)


 The number on entries per college is unrestricted. It is a solo event.
 The language has to be strictly English.
 There will be 5 themes disclosed on the spot.
 The participants will be provided with paper only.
 They have to write a short story in just 50 words.
 The time limit is 30 minutes.
 The decision of the judges shall be final and binding.

6. Ship Wreck (Extempore)


 The number on entries per college is unrestricted but the registration will close down at 50
entries. It is a solo event.
 A set of numbers from 1 to 50 will be displayed on the screen. Each number will be assigned
a picture.
 Each participant will select a number on the spot.
 The picture corresponding to the number will be shown on screen.
 The participants will be given 30 seconds to think and 2 minutes to speak on the spot.
 The language will be strictly English.
 The decision of the judges shall be final and binding.

7. Maniac (Quiz)
 It is based on contemporary novels; Hollywood movies, international TV series such as GOT,
Death Note, etc.
 It is a visual quiz comprising of 30 questions.
 The participants will be provided with a paper to write the answers.
 The team with Maximum correct answers becomes the winner.
 The decision of Quiz Master shall be final.

8. Brain Case (Dumb Charades)


 It is a team event. A team can comprise a Maximum of 4 and minimum of 3 participants.
 Only two teams per college are allowed.
 It will be based on books, authors, idioms, proverbs, movies, etc.
 One participant of the team will pick up a chit and enact, while the remaining
members will have to guess.
 Each team will have 3 chances(rounds) in rotation.
 The total time to guess the three chits will be added.
 The team that takes minimum time in totality will be the winner.
9. Spin A Yarn (Story Telling)
 It is a team event. A team can comprise a Maximum of 5 and minimum of 3 participants.
 A situation will be given on the spot by chit system.
 The teams will get 1 minute to think and 2 minutes to act with proper dialogues.
 The act must be a well-connected story.
 The decision of judges shall be final and binding.

10. Pyramids (Word Games)


 A written word maze will be given to be solved in 2 hours.
 It covers figures of speech, proverbs, synonyms and antonyms, quotes, one word
substitutes, subject predicate, direct indirect speech, infinites, gerunds, etc.
 It is a team event. A team will have Maximum of 3 participants and minimum of 2 .
 Only 2 teams per college are allowed.
 The team with Maximum correct answers shall be the winner.

Hindi Category:
1. rdZ fordZ (Debate)
 Maximum number of teams per college: 2
 Number of participants per team: 2
 The Language is strictly Hindi.
 Only the first 16 teams to be registered, offline or online, will be allowed to participate.
 The teams will have to report 30 minutes before to the competition venue, lest it may lead to
their disqualification or other form of penalties.
 The Topics will be told to the contestants On the Spot.
 The event progression will be in the following manner-
o Each team will pick a team number by the chit system (1 to 16).
o Two teams will compete on the same topic at a given time.
o In a team, one speaker has to prepare for the topic and the other against it.
 Each speaker gets 2+1+1 (minimum + Maximum + refutation) minutes to speak.
 Negative points will be awarded for speaking less than the minimum or more than the
Maximum time limit.
 If there are no questions in the refutation round, the participant will be awarded full points.
 Change in rules, if any, will be informed to the teams beforehand or on the spot.
 The decision of the judges is final and bounding on all the teams.

2. dfo lEesyu (Hindi Poetry)


 Maximum number of participants per college: 2
 It is a solo event.
 Language is strictly Hindi
 Picture / theme based which will be given on the spot.
 30 minutes will be given to write. Top 10 entries will be short listed for next round in
which the poetry is to be recited.
 Change in rules, if any, will be informed to the teams beforehand or on the spot.
 The decision of the judges is final and bounding on all the teams.

3. vkeus lkeus (Group Discussion)


 The number on entries per college is unrestricted but the registration will close down at 100
entries.
 Each group will consist of 10 participants.
 The participants will put forth their views on the given topic and try to convince other
members on their stance.
 The language has to be strictly Hindi. The rules of GD and decorum apply.
 The winners of each group will contest the final group discussion.
 The decision of the judges is final and binding.

4. ?kks’k ys[ku (Creative Writing)


 The number of entries per college is unrestricted. It is a solo event.
 The language has to be strictly English.
 There will be 5 themes disclosed on the spot.
 The participants will be provided with paper only.
 They have to write a short story in just 50 words.
 The time limit is 30 minutes.
 The decision of the judges shall be final and binding.

5. n`”;e (Extempore)
 The number on entries per college is unrestricted but the registration will close down at 50
entries. It is a solo event.
 A set of numbers from 1 to 50 will be displayed on the screen. Each number will be assigned
a picture.
 Each participant will select a number on the spot.
 The picture corresponding to the number will be shown on screen.
 The participants will be given 30 seconds to think and 2 minutes to speak on the spot.
 The language will be strictly Hindi.
 The decision of the judges shall be final and binding.

6. “kCn Hksn (Word Games)


 It is a team event. A team will have Maximum of 3 participants and minimum of 2.
 Only 2 teams per college are allowed.
 Hindi question paper will be given to solve including muhavre, paryayvachi, vilom,
sandhi viched, tatbhav tatsam, kahavate, dohe, etc.
 The time limit is 2 hours.
 The team with Maximum correct answers shall be the winner.
Urdu Category:
1. Mushaira (Urdu Poetry)
 The event is a solo event. Maximum participants per college: 2.
 It comprises of 2 rounds. The first (shortlisting) round is theme based and will be
conducted through online submissions.
 The shortlisting for second(final) round will be based on submissions.
 The second(final) round is open and will be conducted in the main auditorium.
 The language must be preferably Urdu but Maximum 10 Hindi words are allowed.

Miscellaneous:
1. Movie Screening
 The event is based on short films made by students.
 The language must be Hindi/English with English subtitles.
 The movie must not be copied from anywhere.
 The short film must not be of less than 5 minutes and must not exceed 15 minutes duration.
 The movie should not be more than 15 months old from the date of fest.
 Maximum number of participants per college: 2
 The participants are supposed to submit their documentaries / short films online.
 The films will be judged based on their direction, screenplay and dialogues.
 The winning movie will be screened in the auditorium.

For Queries Contact the Literary Events Core: Zainab Siddiqui (7860359874)

Sports Events
OUTDOOR GAMES
1. Foot Ball
2. Volley Ball
3. Basket Ball
4. Lawn Tennis
5. Kabaddi
6. Throw Ball

INDOOR GAMES
1 Badminton
2 Table tennis
3 Chess
4 Carom
ATHLETICS
1. 100 Meter Race Boys & Girls
2. 200 Meter Race Boys & Girls
3. 400 Meter Race Boys & Girls
4. 800 Meter Race Boys & Girls
5. 4*100 Meter Relay Race Boys & Girls
6. 4*400 Meter Relay Race Boys Only
7. 1500 Meter Boys Only
8. 3000 Meter Boys Only
9. Long Jump Boys & Girls
10. High jump Boys & Girls
11. Triple Jump Boys & Girls
12. Javelin Throw Boys & Girls
13. Shotput Boys & Girls
14. Discuss Throw Boys & Girls

GENERAL RULES:
1. Team manager must bring a permission duly granted on the college letter head signed by
the director of the institution.
2. All the teams should be in proper sports kit.
3. A caution deposit of Rs. 1000 has to be paid by each team which will be refunded after
adjusting the cost of damages if any.
4. If a team manager wishes to lodge a protest at the end of the match/events, then such a
protest must be in writing and handed to the Org. Secretary on duty within 10 minutes of
the match’s ending.
5. College shall provide medical backup for all emergency and normal purposes along with
all necessary condiments.
6. All the decisions made by the umpires shall be final and any case of indiscipline on court
or in the college shall essentially result in the disqualification of the individual or team/s.
7. All participants must be present at their respective venue before 30 mins of the
schedule time.
8. All participants must carry their I-Cards otherwise he/she wouldn’t be allowed to
take part in any event.
9. Separate Identity cards will be issued in exchange of the college Identity cards which will
be returned after the event.
10. Separate registration fees are payable for girls and boys team.
11. The schedule and fixtures will be mailed to the colleges soon.
12. Colleges should confirm their registration for all Events before 25 Feb 2017

The Participation Fees for each event are as follows:


1. Athletics - ₹ 200 per player
2. Basketball - ₹ 200 per player
3. Volleyball - ₹ 200 per player
4. Badminton - ₹200 per player
5. Table Tennis - ₹200 per player
6. Lawn Tennis - ₹200 per player
7. Chess - ₹ 200 per player
8. Carom - ₹ 200 per player
9. Football - ₹200 per player
10. Throwball - ₹200 per player

Please make sure to give your entry fee by paytm or cash.


Rules and Regulations

ATHLETICS (BOYS & GIRLS)

1. For 100m,200m,400m,800m races, there would be heats followed by finals.


2. All other races, throws and jumps will have direct finals and results will be based on
timings.
3. A Maximum of 2 participants are allowed for each college in any athletics event
(excluding relays).
4. 1500m race is for boys only and other heats, throws and jumps are for both boys and
girls.

BADMINTON (BOYS & GIRLS)

Events: Singles, Doubles, Mix, Team.


1. A list of Teams for every game are to be submitted before the match (specifying who will
be playing 1st singles, doubles and 2nd singles). This team can not be changed after
submission.
2. Latest IBF rules will be followed.
3. Maximum number of players allowed will be five for boys and five for girls each or a
combined team of three boys and two girls will be allowed.
4. Only one player can play in two matches (one singles and one doubles).

BASKETBALL (BOYS & GIRLS)

1. FIBA rules applicable.


2. 10 minutes each quarter with 2-minute break between the quarters and 5 minutes at half
time.
3. Teams should report to the basket ball court half an hour before their match.
4. All the players of the team should have same colour jersey with printed numbers.
5. Maximum 12 players are allowed in a team.
6. No player should wear anything on his/her hand or neck such as wristwatch, necklace,
ring, kada, bracelet etc. Nails should be properly cut.

CARROM (BOYS & GIRLS)

1. Standard carom rules apply. It is a team event.


2. An individual can participate in not more than one singles and one doubles match.
3. Each team comprises of 4 players only.
4. A game shall have 25 points or eight boards. The player/team who reaches 25 points first
or leads at the conclusion of the eighth board shall be the winner of the game.
5. The participants will be made familiar with the rules before the start of the tournament.
6. Any hand may be used in play. Participants can switch hand during the game.
7. In case of any conflict, decision of the organizing committee will be final.

CHESS
Events: Classical(mixed), Lightning(mixed), Problem Solving(mixed).
Limit on number of players:
 Classical: 5 (4 + 1 reserve)
 Lightning: 5 (4 + 1 reserve)
 Problem Solving: 3
FOOTBALL
Maximum no. of players allowed in a team is 15.
1. Normal FIFA rules apply.
2. Offside etc. as per current format.
3. Max. 3 substitutes allowed.
4. Extra time for knockout stages will be notified only before the match.
5. Referees decision will be final.
TABLE TENNIS

BOYS

1. Format of Play: singles (A vs X), singles (B vs Y), doubles and reverse singles (A vs Y &
B vs X).
2. All games will be best of 5.
3. Players playing singles won't be allowed to repeat in doubles.
4. Maximum participants allowed per college would be three boys and three girls.

GIRLS

1. Format of Play: Singles (A vs X), singles (B vs Y), doubles and reverse singles (A vs Y
& B vs X).
2. All games would be best of three.

VOLLEY BALL & THROWBALL


Maximum no. of players –12 (girls& boys)
Type of tournament - League, Pool or knockout depending on the number of teams.

LAWN TENNIS (BOYS AND GIRLS)


Max. Participants allowed per college will be four boys and four girls.
KABADDI

1. All the international rule of kabaddi are applicable.


2. Maximum of 12 players in a team.
For Queries Contact the Sports Events Core: Bipin Yadav (7080949415) and Ram
Prakash Pal (7398821671)

Technical Events
SOFT CORNER:
1. Di-Codifica
 Event is based on showcasing your C Language skills. The event would comprise of two
rounds.
 Round 1: One or more exe files would be provided to the participants and they will have
to generate the code that produce same output as shown by exe file. The round will be of
60 minutes.
 Round 2: The selected teams will be provided with the shuffled code of a program and
they will have to arrange the code to generate the desired output. The round will be of 60
minutes.
 The event has open entries.
 Team strength should not exceed 2. Students from different educational institutes can form
a team.
 The teams must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judges’ decision shall be final and binding on all.
 The organizers reserve the rights to change one or all of the above rules as they deem fit.
 Advancing to next level will be judged on basis of time and accuracy.
 Changes in rules, if any will be highlighted on the website and notified to the registered
participants.

2. Search Spider:

 The event is based on online searching skills. The event would comprise of two
rounds.
 Round 1: The teams will be provided with some keywords of a single paragraph.
They have to search a paragraph consisting of all the keywords in minimum time. The
round will be of 30 minutes.
 Round 2: The selected teams will be provided with the group of image representing
the single entity and they have to answer the entity. The round will be of 30 minutes.
 The event has open entries. Open Internet will be provided.
 Team strength should not exceed 2. Students from different educational institutes can
form a team.
 The teams must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judges’ decision shall be final and binding on all.
 The organizers reserve the rights to change one or all of the above rules as they deem
fit.
 Advancing to next level will be judged on basis of time and accuracy.
 Changes in rules, if any will be highlighted on the website and notified to the
registered participants.

3. Brain Tornado:
 Event is based on logical reasoning and IQ testing. The event would comprise of two
rounds.
 Round 1 (Logical Quiz): The teams will have to face a quiz in which each team will
have to answer the questions based on Logical Reasoning and IQ testing. The exam
will be of 20 minutes.
 Round 2 (Rapid Fire Quiz): The selected teams will have to face a technical rapid
fire round.
 The event has open entries.
 Team strength should not exceed 2. Students from different educational institutes can
form a team.
 The teams must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judge’s decision shall be final and binding on all.
 The organizers reserve the rights to change one or all of the above rules as they deem
fit.
 Advancing to next level will be judged on basis of time and accuracy.
 Changes in rules, if any will be highlighted on the website and notified to the registered
participants.

4. Quiz Sociale:
 The event will test your level of craziness for social networking sites.
 It is an individual person event.
 The event would comprise of a single round.
 The participants have to face a subjective quiz.
 Quiz will contain questions regarding social networking sites.
 The round will be of 30 minutes.
 The selected teams will face an audio visual and rapid fire round.
 The event has open entries.
 Team strength should not exceed 2. Students from different educational institutes can
form a team.
 The teams must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judges’ decision shall be final and binding on all.
 The organizers reserve the rights to change one or all of the above rules as they deem
fit.
 Advancing to next level will be judged on basis of time and accuracy.
 Changes in rules, if any will be highlighted on the website and notified to the
registered participants.

ROBOGAMES:

1. Mini Robo Wars (5kg.):


 The participants are supposed to design a wired/wireless, manually controlled
machine that is capable of knocking out or immobilizing the opponent’s bot in a one
on one competition.
 The bot should fit in a box of 30cm x 30cm x 30cm (LxBxH) at any point during the
match.
 The weight of the bot should not exceed the 5 Kg including the weight of pneumatic
source/tank.
 All robots must have easily visible and control mobility in order to compete.
 Power supply should not exceed 24-volt DC supply.
 Use of an IC engine in any form is not allowed.
 Robots can have any kind of magnetic weapons, cutters, flippers, saws, lifting
devices, spinning hammers etc.
 For college teams, a team may consist of a maximum of 4 participants, all from the
same institute.
 For open entries, a team may consist of a maximum of 4 participants, can be from
different institutes.
 Certificate of Excellence will be given to all the winners.
 Certificates of Participation will be given to all teams.
 The teams which get disqualified due to disobeying any of the competition rules will
not be considered for the certificate.
 Gameplay:

1. A robot is declared victorious if its opponent is immobilized.


2. A robot will be declared immobile if it cannot display linear motion of at least two
inches in a timed period of 30 seconds.
3. In case both the robots remain mobile after the end of the round then the winner
will be decided subjectively.
4. A robot that is unsafe, as deemed by the judges, will be disqualified immediately
and the opponent robot will be declared as the winner.
5. Every match will consist of 2 rounds of 5 min each and each subsequent round will
have a time gap of 1 min each.
6. If a robot is thrown out of the arena the round the opponent will be given extra
points.
7. Robots cannot win by merely lifting their opponents. Organizers will allow lifting
for a maximum of 20 seconds for each lift and then the attacker robot will be
instructed to release the opponent. If, after being instructed to do so, the attacker is
unable to release, their robot may be disqualified.
8. If two or more robots become entangled due to any reason and becomes trapped
within another robot, then the competitors should make the timekeeper aware and the
fight should be stopped and the robots should be separated by the safest means.
9. Points will be given on the basis of aggression, damage, control and strategy.

2. Robo Con:
 The participants must build a wired/wireless, manually controlled robot which can play a
match by ball passing or dragging in goal post.
 The bot which can play with opponents’ team.
 The bot should fit in a box of 30cm x 30cm x 30cm (LxBxH) at any point during the
match.
 The weight of the bot should not exceed the 5 Kg.
 All robots must have easily visible and control mobility in order to compete.
 Power used should not exceed 12-volt DC supply.
 Use of an IC engine in any form is not allowed.
 For college teams, a team may consist of a maximum of 4 participants, all from the same
institute.
 For open entries, a team may consist of a maximum of 4 participants, can be from
different institutes.
 Certificate of Excellence will be given to all the winners.
 Certificates of Participation will be given to all teams.
 The teams which get disqualified due to disobeying any of the competition rules will not
be considered for the certificate.
 Game Play:
1. The bot will start from the bot starting zone.
2. Once started team members are not allowed to touch the bot.
3. Only one member is allowed to control the bot.
4. Two restarts are allowed during a game and bots will be placed at the last checkpoint
it crossed Judges' decision will be last and final in case of any dispute.
5. Physically damaging opponent’s bots will lead to foul and advantage will be given to
the opponent team.
3. Line follower:
 The participants should build an autonomous bot that can follow the given path in
minimum possible time, without deviating from the line.
 The aim of the event is to check the stability and sensing capabilities of the robot in
comparison with other opponents.
 The bot should fit in a box of 30cm x 30cm x 30cm (LxBxH) at any point during the
match.
 The weight of the bot should not exceed the 5 Kg including the weight of pneumatic
source/tank.
 All robots must have easily visible and control mobility in order to compete.
 Power supply should not exceed 24-volt DC supply.
 Use of an IC engine in any form is not allowed.
 For college teams, a team may consist of a maximum of 4 participants, all from the same
institute.
 For open entries, a team may consist of a maximum of 4 participants, can be from
different institutes.
 Certificate of Excellence will be given to all the winners.
 Certificates of Participation will be given to all teams.
 The teams which get disqualified due to disobeying any of the competition rules will not
be considered for the certificate.
 Gameplay:
1. The bot has to follow a black line.
2. Caging will be done before the start of the event.
3. Teams are not allowed to feed any information about the track although they can
calibrate their sensors as per the arena. Five minutes will be given to each team for
calibration.
4. Teams found using hard coding will be disqualified.
5. The bot cannot be constructed using readymade Lego kits or any readymade
mechanism. However, readymade gear assemblies can be used. Violating this clause
will lead to disqualification of the team.
6. Once started, team members are not allowed to touch the bot.
7. The bot should not receive any signal from external means like
wireless/RF/Bluetooth.
8. Three restarts are allowed during a run and bots will be placed to last checkpoint it
crossed.
 Judges’ decision will be last and final in case of any dispute.
 Rules and regulation are subjected to change, please visit the website.

4. Robo Marathon:
 Build a wired/wireless, manually controlled robot which can complete the given track in
minimum possible time.
 The bot should fit in a box of 30cm x 30cm x 30cm (LxBxH) at any point during the match.
 The weight of the bot should not exceed the 5 Kg.
 All robots must have easily visible and control mobility in order to compete.
 Power supply should be in range of 12 to 19.5-volt DC supply.
 Use of an IC engine in any form is not allowed.
 For college teams, a team may consist of a maximum of 4 participants, all from the same
institute.
 For open entries, a team may consist of a maximum of 4 participants, can be from
different institutes.
 Certificate of Excellence will be given to all the winners.
 Certificates of Participation will be given to all teams.
 The teams which get disqualified due to disobeying any of the competition rules will not
be considered for the certificate.
 Game Play:
1. The bot will start from the bot starting zone.
2. Once started team members are not allowed to touch the bot.
3. Only one member is allowed to control the bot.
4. There will be three check points in the arena.
5. Two restarts are allowed during a run and bots will be placed at the last checkpoint
it crossed.
 Judges' decision will be last and final in case of any dispute.

5. Light Follower:
 The participants should build an autonomous bot that can follow the given light in
minimum possible time. The aim of the event is to check the stability and sensing
capabilities of the robot in comparison with other opponents.
 The bot should fit in a box of 30cm x 30cm x 30cm (LxBxH) at any point during the
match.
 The weight of the bot should not exceed the 5 Kg including the weight of pneumatic
source/tank.
 All robots must have easily visible and control mobility in order to compete.
 Power supply should not exceed 12-volt DC supply.
 Use of an IC engine in any form is not allowed.
 For college teams, a team may consist of a maximum of 4 participants, all from the same
institute.
 For open entries, a team may consist of a maximum of 4 participants, can be from
different institutes.
 Certificate of Excellence will be given to all the winners.
 Certificates of Participation will be given to all teams.
 The teams which get disqualified due to disobeying any of the competition rules will not
be considered for the certificate.
 Game Play:
1. The bot follow a light
2. Caging will be done before the start of the event.
3. Teams are not allowed to feed any information about the track although they
can calibrate their sensors as per the arena. Five minutes will be given to each
team for calibration.
4. Teams found using hard coding will be disqualified.
5. The bot cannot be constructed using readymade Lego kits or any readymade
mechanism. However, readymade gear assemblies can be used. Violating this
clause will lead to disqualification of the team.
6. Once started team members are not allowed to touch the bot.
7. Bot should not receive any signal from external means like
wireless/RF/Bluetooth.
8. Two restarts are allowed during a run and bots will be placed to last
checkpoint it crossed.
 Judges’ decision will be last and final in case of any dispute.
 Rules and regulation are subject to changes, please visit the website.

6. Amecadon – The Machine War:


 The event merges your passion for robot making with your love for destruction.
 The robots in an arena of destruction with their flipping tusks, pneumatic spikes,
hydraulic pincer, angle grinders and lots more, will slash and wreck other robots.
 A team can have a maximum of 5 members.
 The team members can be from different colleges.
 All students with a valid identity card from their respective educational institution are
eligible to participate in this event.
 Each Team must have a Team Representative. All communications will be
coordinated with the specified Team Representative only.
 The robot should fit in a box of dimension 700mm x 700mm x 600mm (l*b*h), at any
given point during the match.
 The remote used to control the machine or any external tank is not included in the
size constraint.
 The machine should not exceed 35 kg of weight.
 Methods of mobility includes rolling (with wheels or tracks), jumping or hopping but
flying (with helium balloons, aerofoil, etc.) is not allowed.
 Nonwheeled robots (whose whole-body rolls being in contact with the floor) should
not have a continuous rolling motion.
 The robot could be controlled with wired or wireless remote.
 Teams with wired control are completely responsible for the tangling problem with
their own bots. In such as a case, match will not be halted.
 Teams with wireless remote control should have at least three frequency wireless
remote circuits to avoid frequency interference with other teams. The case of any
interference in the wireless systems will not be considered for rematch.
 The robot should be powered electrically and power Supply has to be carried by the
participants. It can be either onboard or via wire. Use of any type of IC (internal
combustion) engine to power the bot is not allowed.
 Batteries must be sealed, immobilized electrolyte type.
 The electric voltage (EPD Electric Potential Difference) between 2 points anywhere
in the robot should not be more than 36V DC at any point of type.
 All efforts must be made to avoid short circuits which may cause battery fire, failure
to do so will cause direct disqualification immediately.
 Special care must be taken to protect the onboard batteries. Failing to do so will cause
a disqualification immediately (will be regarded as unsafe).
 Changes of battery will not be allowed during the match (exemption can be made in
case of battery damage, which will be decided by the judges).
 There should be a provision of a mandatory ‘kill switch’ to stop the robot in case of
any uncontrolled response.
 It is suggested to have an extra battery ready and charged up during the event so that
you don’t have to suffer due to uncharged or damaged batteries.
 Robots can have any kind of magnetic weapon, cutters, flippers, saws, lifting devices,
pneumatic weapons. Refer below for further details on Pneumatics or Hydraulics
based weapons.
 Use of any kind of nets, tapes, glue based, radio jamming, lasers, tesla coils
explosives or flame based weaponry systems are not allowed.
 The robot itself should not intentionally be split into components.
 Spraying of any kind of liquid or gaseous substance on the opponent is strictly
prohibited.
 Robots can use noninflammable liquid to actuate hydraulic devices.
 All hydraulic devices onboard must be securely mounted to ensure that if ruptured,
direct liquid streams should not escape the robot.
 All hydraulic based weaponry systems should use noncorrosive liquids and your
robot should be leakproof. Maximum pressure allowed is 8 bars.
 Participants must indicate the used pressure with integrated or temporarily fitted
pressure gauge.
 Entire hydraulic setup should be on board, no external input (from outside the arena)
could be given to the robot for functioning of its hydraulic system.
 Robots can use noninflammable, noncorrosive gases to actuate pneumatic systems.
Maximum pressure allowed is 8 bars.
 Participant must be able to indicate the used pressure with integrated or temporarily
fitted pressure gauge. Also there should be a provision to check the cylinder pressure
on the robot.
 Participant should have a safe way of refilling the systems and determining the on-
board pressure.
 All pneumatic systems must be securely mounted to ensure that if ruptured it will not
escape the robot.
 A robot is declared victorious if its opponent is immobilised. In case both the robots
remain mobile after the end of the round then the winner will be decided subjectively
as described below.
 Robots cannot win by pinning or lifting. Maximum of 10 seconds is allowed per lift/
pin. Then the attacker robot is instructed to release the opponent.
 If robots become entangled within a grinding or crushing weapon of the opponent
robot, the attacker will be instructed to release the opponent. Failing to do so will lead
to disqualification.
 A robot that is deemed unsafe by the organizers after the match has begun will be
disqualified and therefore declared the loser. The match will be immediately halted
and the opponent will be awarded a win.
 If a robot is thrown out of the arena the match will stop immediately, and the robot
still inside the arena will automatically be declared as the winner.
 Points will be given on the basis of aggression, damage, control and strategy.
 Certificate of Excellence will be given to all the winners.
 Certificates of Participation will be given to all teams.
 The teams which get disqualified due to disobeying any of the competition rules will
not be considered for the certificate.
7. Pick and Place:
 This event requires that participants construct a 4 wheeled gripper robot with constrained
dimensions which could move over various terrains and performs simple tasks such as
grabbing and shifting.
 The bot should not be beyond 35cm*35cm*35cm during the entire gameplay.
 There should not be a potential difference of more than 24V between any two points.
 The wires should remain slag at all times during the gameplay.
 Teams will have to bring their own power supply source for their bot.
 Game Play:
1. Gameplay will be a total of 4 minutes.
2. The bot has to start from the initial starting point, pick up blocks and stack them.
Multiple blocks can be carried only in the gripper not anywhere else.
3. Block size will be 7 cm * 7 cm * 7 cm.
 Points Table:
 Two tower stacking - 10 points
 Three tower stacking - 30 points
 Four tower stacking - 50 points
 A team can do any number of stacks.
 There will be a total of 12 blocks.
 If a team completes the task before 4 minutes then their time taken will be noted.
 Time taken for first stacking shall be noted and would be considered to resolve any tie -
breakers.
 Arena to be updated soon. In case of any disputes, the decision of the coordinators would
be final and binding to all.
 For college teams, a team may consist of a maximum of 4 participants, all from the same
institute.
 For open entries, a team may consist of a maximum of 4 participants, can be from
different institutes.
 Certificate of Excellence will be given to all the winners.
 Certificates of Participation will be given to all teams.
 The teams which get disqualified due to disobeying any of the competition rules will not
be considered for the certificate.
8. Maze Runner:
 The participants should build an autonomous bot that can follow the given light in
minimum possible time.
 The aim of the event is to check the stability and sensing capabilities of the robot in
comparison with other opponents.
 The bot should fit in a box of 30cm x 30cm x 30cm (LxBxH) at any point during the
match.
 The weight of the bot should not exceed the 5 Kg including the weight of pneumatic
source/tank.
 All robots must have easily visible and control mobility in order to compete.
 Power supply should not exceed 12-volt DC supply.
 Use of an IC engine in any form is not allowed.
 The bot should follow a path between two walls. Bot should use IR sensors on both sides
to detect the walls and path.
 Caging will be done before the start of the event.
 Teams are not allowed to feed any information about the track although they can calibrate
their sensors as per the arena. Five minutes will be given to each team for calibration.
 Teams found using hard coding will be disqualified.
 The bot cannot be constructed using readymade Lego kits or any readymade mechanism.
However, readymade gear assemblies can be used. Violating this clause will lead to
disqualification of the team.
 Once started team members are not allowed to touch the bot.
 Bot should not receive any signal from external means like wireless/RF/Bluetooth.
 Two restarts are allowed during a run and bots will be placed to last checkpoint it crossed
 Judges’ decision will be last and final in case of any dispute.
 Rules and regulation are subjected to change, please visit the website
 For college teams, a team may consist of a maximum of 4 participants, all from the same
institute.
 For open entries, a team may consist of a maximum of 4 participants, can be from
different institutes.
 Certificate of Excellence will be given to all the winners.
 Certificates of Participation will be given to all teams.
 The teams which get disqualified due to disobeying any of the competition rules will not
be considered for the certificate.

Abhikalp:

1. UTKARSH- Tech EXPO


 Exhibitions has the most cutting edge technology on display.
 This is the ideal platform for the budding technocrats and the tech-savvy, providing them
an opportunity to gain exposure and interact with various researchers whose global
expertise has brought these breathtaking exhibits into existence.
 The event has open entries.
 Maximum participants per team is 5.
 No repetition of team members allowed.

2. TECH SPORTS
 This is a mega event with FOUR computer games.
 Counter Strike
 Need for Speed
 FIFA
 Injustice
 Rules for Counter Strike:
i. A single-game match consists of one match that faces two teams of 5 players
each. The match is played on a single map in two stages of 15 in-game rounds.
ii. For each stage (half-time), the teams play alternatively Terrorists and Counter-
Terrorists and score one point by winning one in-game round.
iii. Each clan should consist of 5 players.
iv. The Administrators reserve the right to modify the rules as needed.
v. This includes changes due to software updates or releases, event organizer
decisions and all other changes deemed necessary to run a successful
tournament.
vi. The winner of a match is the first team who reaches a total of 16 in-game
rounds.
vii. If the match ends up in a tie, meaning that both teams have won 15 in-game
rounds, overtimes will be played until a winner is decided. For the overtime
teams, do not switch sides at the end of a match.
viii. Map list the following maps will be played during the entire tournament:
de_dust2, de_inferno and de_italy.
ix. A team may be cautioned or receive a warning if any of his players commits any
of the following offenses:
1. Refuse to follow match official instructions.
2. Arrives late at his convocation schedule.
3. Shows dissent by words or action.
4. Uses insulting language or gestures.
x. Violation of any of the above rules or 3 warnings will lead to disqualification
from the tournament. The teams which don’t show up within 30 mins from the
allotted/decided time will be disqualified.
 Rules for NFS:
i. Game Type: Circuit, Sprint (Decided by the Referee) at the end of each
match, players must maintain the final screens and receive confirmation
from a referee.
ii. Visual Upgrade is allowed. Part, Performance (Pro, Super Pro, Ultimate) is
allowed, Junkman not allowed.
iii. Personal save files are NOT allowed.
iv. Co-coordinator provided save file must be used for car setting.
v. Cars may be tuned before racing each course.
vi. Courses: ALL REGIONS
vii. The course will be decided by the referee during the start of the match.
viii. Race Mode Options Sprint for initial rounds
1. N20: On
2. Collision Detection: Off
3. Performance Matching: Off
4. Min Num. Players: 2
ix. Player Option:
1. Car Damage: Off, Game Moment Camera: Off
2. Rear view Mirror: Player’s own discretion
3. Units: Player’s own discretion
x. Game Play:
1. The initial rounds of the tournament will be pure knock out.
2. Final rounds of the tournament will be circuit mode with 3 laps. The course
and direction will be decided by the referee.
3. Players have to check the controls before playing the match. Complaints about
the change of control will not be entertained.
4. Case of Disconnection: Any disconnection of the connection between match
players due to System, Network, PC, and/or Power problems/issues.
5. Intentional Disconnection: Upon judgment by the referee, any offending
player will be charged with a loss by forfeit.
6. When any disconnection occurs: If the disconnection is deemed to be
unintentional by the referee, the match will be restarted. If any player does not
agree to a match restart, that player will lose by default.
7. The decision of the referee will be full and final.
 Rules for FIFA:
i Game Mode: International and Club
ii Team formation and the player substitutions can be changed just for 3 times in the
match. (During the 90 minutes)
iii You cannot use updated squads. If you did and someone reported about you, we
will disqualify you from the tournament.
iv The teams and player abilities cannot be modified.
v Difficulty Level: World Class
vi Half Length: 6 minutes
vii Number of Substitutes: 5
viii Game Play:
1. Scoring by a direct shot from the corners is not allowed.
2. You have to pass it to the penalty area so you could Head it and Score a Goal.
3. Scoring a goal from your own half of the ground is Not Allowed.
4. It is Not Allowed to Make a Throw-in directly into the opponent’s penalty
area. If you do so Opponent Can Stop the Match and Can Inform It to the
Organizers.
5. In any case, a goal scored due to the use of a forbidden move shall not be
counted.
6. Should a player persist in playing with forbidden moves, he may be
disqualified from the tournament.
7. All complaints shall be dealt with after the match has been completed (For the
throw in rule, you can stop the match and inform it to the Organizers).
8. If the game ends in a draw, then the players will be asked to a play a 2min half
game and the winner will be decided by a golden goal during the initial rounds
of the tournament and in the final rounds it will be a full game.
9. If there happens to be odd number of players in the final rounds, then a
decision will be taken by the coordinator to arrange the matches.
10. Decision taken by the coordinator will be full and final.
 Rules for Injustice:
i A single-game match consists of three match. The match is played BETWEEN 2
characters.
ii For each match the Player can play only with chosen character before the start of the
match as per own wish.
iii The winner of a match will be decided by best of 2 out of 3.
iv A team may be cautioned or receive a warning if any of his players commits any of
the following offenses:
v Refuse to follow match official instructions.
1. Arrives late at his convocation schedule.
2. Shows dissent by words or action.
3. Uses insulting language or gestures.
4. Violation of any of the above rules or 3 warnings will lead to disqualification
from the tournament.
5. The teams which don’t show up within 30 mins from the allotted/decided time
will be disqualified.
vi This includes changes due to software updates or releases, event organizer decisions
and all other changes deemed necessary to run a successful tournament.
vii The Administrators reserve the right to modify the rules as needed.

3. Techno Poster:
 It is an event which provide platform to the students, for expressing their innovative ideas
on technology and scientific development.
 The students are required to prepare a poster on their ideas which will be evaluated by the
judges.
 The areas are as following but are not limited to,
o Civil Engineering
o Mechanical Engineering
o Computer Science & IT
o Electronics Engineering
o Electrical Engineering
o Management
o Architecture
o Physics, Chemistry, Maths
 It’s an individual event
 It has open entries.
 The team must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judges’ decision shall be final and binding on all.

4. Miscellaneous:
1. Technico Quiz:
 The event will have questions from the world of science and technology, along
with the thrill of intense quizzing, this is sure to re-ignite those grey cells.
 The event will complete in two rounds.
 ROUND 1:
 The 1st round will be a written round of 30 min. duration.
 6 teams will be shortlisted for the final round and will be announced at a later
date.
 The written initial quiz will have a mixed bag of questions from the different
categories related to science and technology.
 ROUND 2: It will test the depth of knowledge of the qualifying teams. Quiz rules
will be conveyed to the teams on the day of the event.
 Team strength should not exceed 3.
 The teams must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judges’ decision shall be final and binding on all.
 The organizers reserve the rights to change any or all of the above rules as they
deem fit.
 Advancing to next level will be judged on basis of time and accuracy.
 Change in rules, if any will be highlighted on the website and notified to the
registered participants.

2. Blue Print:
 Participants are expected to present a power point presentation on some
innovative technology or ideas.
 It is an individual event. Maximum 10 minutes will be provided for the
presentation.
 In Round 1, participant has to submit an abstract (in not more than 350 words).
Last date for submission of the abstract is 7 March 2016.
 The participant must email the abstract tech.utkarsh16@gmail.com before the
deadline.
 Failing to do so would result in automatic disqualification of the participant. The
email should clearly mention the registration ID of the participant, the name of
participant, college details and contact number of the participant.
 Only shortlisted candidates will be called for the final presentation round.
 The shortlisted candidates will give their presentations. Their presentations will
be evaluated on the following benchmarks: Content, way of presentation,
confidence level, practical work and originality.
 There shall be a final round of faceoff between the final selected candidates in
which a technical debate over a topic based on the theme would happen. Specific
details would be disclosed to the candidates later.

3. Know Vid:
 This is a rapid-fire quiz event based on the Video shown during the event.
 In round one, the teams will have to face on Paper Quiz based on videos shown to
them.
 In round two, the teams will have to face a rapid fire round based on the videos
shown to them.
 It has open entries.
 Team strength should not exceed 2. Students from different educational institutes
can form a team.
 The teams must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judge’s decision shall be final and binding on all.
 The organizers reserve the rights to change one or all of the above rules as they
deem fit.
 Advancing to next level will be judged on basis of time and accuracy.
 Change in rules, if any will be highlighted on the website and notified to the
registered participants.

4. Hack O Ethics:
 The event is a platform to showcase your hacking skills.
 Round 1 will consist of a quiz based on general terms, news, tools used in
hacking.
 Round 2 will provide every team, a unique website URL having some
vulnerabilities. The participants will have to exploit them without using tools at
minimum time possible. The teams exploiting maximum vulnerabilities will
qualify for next round. The time limit is 30 minutes.
 Round 3 will again have to exploit vulnerabilities in provided URL, but in this
round hardness level of vulnerabilities will be increased.
 Team Maximum 3 students.
 Any application/tool/internet/cheat sheet will be prohibited.
 Linux system with Firefox & common text editors will be provided.

5. Tech Designer:
 It is an event where participant can showcase their designing talents .
 Round 1 will be quiz based on general terms, news, tools used in designing using
CAD / CAM.
 Round 2 will have a problem statement will be given to every participant. The
problem is to be solved using CAD software. The designed solution will be
evaluated by the judges. The time limit is 120 minutes.
 It is an individual event. It has open entries.
 The team must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judges’ decision shall be final and binding on all.
6. Tech Animation:
 In a world where technology exists to change the perception about make believe,
animation becomes the hotbed for creative expression through the visual form.
 The event is based on creative expressions that can really fly.
 Participants are expected to design an advertisement.
 Theme /topic for the advertisement is " BBD University ". Participant can use
PowerPoint, Adobe Flash or 3D Max. The time limit is 150 minutes.
 It is an individual event. It has open entries.
 The team must adhere to the spirit of healthy competition.
 Judges reserve the right to disqualify any team indulged in misbehavior.
 Judges’ decision shall be final and binding on all.

For Queries Contact the Technical Events Core: Shubham Chaubey(9670369855)


and Saksham Saxena (8765634599)

Informal Events
MEGA EVENTS:
1. Gully Cricket
 Each team will consist of 6 players.
 All matches will be knock out matches.
 Each match will be of 3 overs.
 Rule out match.
 Umpires decision will be the last decision.
 Participation fee: Rs.250

2. Blind Date
 The participants have to fill the form for Blind Date.
 The form will be available at the Informals Help Desk.
 The selected candidates will have introduction round on stage.
 It will be followed by ramp walk on the stage.
 Participation fee: Rs.20
3. Treasure Hunt
 It is a team event. Each team must consist of 5 members.
 There will be clues for item search, followed by a task round.
 The qualifying teams will contest the final round.
 Participation fee: Rs.50

4. Apsaray-e-BBD
 The participants have to fill the form. It is only for girls.
 Selection will be on the basis of form filled.
 There will be a question answer round.
 It will be followed by the talent round.
 There will be ramp walk.
 Participation fee: Rs.20

5. Band War:
 Maximum number of entries per college is 2.
 Each team must consist of 7 members at maximum. There should be minimum 5
members.
 There should be 2 vocalists, 3 guitarists and 2 drummers.
 The participation fee is Rs.1500 per team.
 The winning prize is an acoustic guitar and Rs. 5000.
 Time limit is15+3 minutes (Performance + Sound check).

MICRO EVENTS:
1. Barati Dance
 It is a team event. Each team must have minimum 2 members and maximum5
members.
 Each time will get 5 minutes to dance on the stage.
 Participation fee: Rs.50

2. Dumb Charades
 Each team will have 2 members.
 The movie name will be provided by the organizing team.
 Each team will get 1 minute. One person will act and the other person will have to
guess.
 Participation fee: Rs.20

3. Antakshari
 It is a team event. Each team can have maximum 3 and minimum 2 members.
 In first round, the name of any actor/actress will be provided through the chit system.
 The team will have to sing maximum songs of that particular actor or actress in 1
minute.
 4 teams will qualify to the final round.
 In the final round, a pair of actor-actress will be given through chit system.
 The team will have to sing a song picturized on them.
 Participation fee: Rs.30

4. Push-ups
 It is a one-time competition.
 All the participants will begin the exercise together.
 The participant who does maximum number of push-ups will be the winner.
 Participation fee: Rs.20

5. Arm wrestling
 One on one arm wrestling will be done.
 Participation fee: Rs.20

6. Gol-Gappas
 It is a one on one competition.
 The person eating maximum Gol Gappas in 1 minute will be the winner.
 Participation fee: Rs.20

7. Tug-of-war
 It is a team event. Each team will consist of 5 members.
 Two teams will play three rounds of tug of war.
 The team that wins two rounds will be the winner.
 Participation fee: Rs.50

8. Shooting game
 A group of balloons will be there on the board.
 The participants will get a gun to shoot the balloons.
 Each participant will get 6 shots.
 Participation fee: Rs.30

9. Hit It!
 A pyramid will be made with the help of steel glasses.
 The participant is supposed to destroy the entire pyramid with the sponge ball.
 3 tries per participant are allowed.
 Participation fee: Rs.30

10. Pyramid maker.


 It is a one on one competition.
 Thermacol glasses will be provided to the participants.
 The participant who makes the highest pyramid in least span of time, will be the
winner.
 Participation fee: Rs.30
For Queries contact the Informal Events core: Shyamji Singh Gautam
(8090790638)

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