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STARSHIPS

Acquiring a Starship
Starships are expensive, and maintaining them can carry a significant cost. If you cannot afford
to buy your own starship, you can always borrow, requisition, rent, or steal one as the need
arises.
Borrowing a Starship. You can leverage your reputation (value 30) to borrow a starship
from a friendly contact as a favor, assuming that the contact has a ship available. The GM sets
the terms of the favor.
Requisitioning a Starship. If you work for an agency can leverage your reputation to
requisition a starship as “equipment.” The purchase value of the ship for purposes of requisition
is one-quarter of the ship’s purchase value. The agency will usually cover damages if it was
suffered under circumstances relevant to the mission.
Renting a Starship. If commercial and privately owned starships are common, you can
rent a starship for much less than it costs to buy one. Only ultralight or light starships can be
rented. Renting a starship for a day has a purchase value of one-quarter of the starship’s full
purchase value. Increase the purchase value by 2 if the ship is equipped for interstellar travel or
if a trained crew is provided as part of the rental agreement. You must cover any damages
sustained by the ship during the rental period.
Stealing a Starship. You can steal a starship only after disabling its security locks,
overcoming any hostile crewmembers aboard, and defeating the ship’s onboard computer
security system. A ship’s computer security system can be accessed from any onboard
computer terminal, although using a bridge terminal reduces the DC by 5. For more information
on defeating computer security, see the Computers section.

Starship Types
A starship’s type represents its relative mass and determines its fighting space in combat. There
are five types of starships: ultralight, light, mediumweight, heavy, and superheavy. Starships of
the same type share some common statistics, as detailed in the table below.
Base Pilot DC. When a starship action requires the pilot to make a piloting check, this
represents the base DC for that check.
Maneuverability. This is the number of 60° rotations a ship of this size can make on its
turn during its movement.
Fighting Space. This is the amount of space the ship takes up on the battlefield.

Table: Common Statistics by Type


Starship Type Base Pilot DC Maneuverability Fighting Space
Ultralight 8 6 250 ft. by 250 ft.
Light 10 5 500 ft. by 500 ft.
Mediumweight 12 4 1,000 ft. by 1,000 ft.
Heavy 13 3 1,500 ft. by 1,500 ft.
Superheavy 14 2 2,000 ft. by 2,000 ft.

Starships
The following table includes ready-to-use statistics for various starships. These statistics
represent baseline models only. A starship’s statistics and performance can be improved by
upgrading its weapons, armor, shields, defensive systems, and engines.
Value. This is the purchase value of the starship.
Armor Class. The starship’s Armor Class. Add the pilot’s Dexterity modifier if they are
proficient with starships.
Damage Threshold. A starship has immunity to all damage unless it takes an amount of
damage from a single attack or effect equal to or greater than its damage threshold, in which
case it takes damage as normal. Any damage that fails to meet or exceed the starship’s
damage threshold is considered superficial and doesn’t reduce the starship’s hit points.
Hit Points. The starship’s full normal hit points.
Maximum Speed Factor. The highest non-FTL speed factor the starship can attain.
Weapon Systems. The maximum number of weapon systems the starship can support.
Defense Systems. The maximum number of defensive systems the starship can
support.
Crew. The ship’s standard crew complement is given here. A ship cannot operate with
less than one-quarter of its standard crew complement.
Passenger Capacity. The maximum number of passengers that can be safely lodged
aboard the ship.
Cargo Capacity. The maximum tonnage of cargo that the ship can store in its holds.

Table: Starships
Maximum
Armor Damage Speed Weapon Defense Passenger Cargo
Model Value Class Threshold Hit Points Factor Systems Systems Crew Capacity Capacity
Ultralight
Assault Fighter 56 19 20 180 8 3 3 1 1 0.6t
Courier 48 11 20 160 6 2 2 4 12 4.5t
Escort 52 7 30 400 6 6 6 8 24 30t
Fast Freighter 52 7 20 320 7 5 5 4 4 300t
Fighter 51 19 20 160 7 2 2 1 1 0.85t
Launch 40 13 20 80 7 1 1 1 4 12t
Orbital Shuttle 50 11 20 120 5 2 2 4 12 11t
Scout 55 7 30 300 7 5 5 8 8 30t

Light
Corvette 56 7 30 800 7 4 4 16 32 150t
Destroyer 60 11 30 1,600 6 8 8 80 48 400t
Frigate 60 11 30 1,200 6 6 6 60 32 200t
Hauler 56 7 20 720 5 3 3 8 8 3,300t

Mediumweight
Bulk Freighter 60 7 20 2,500 5 5 5 8 8 20,000t
Clipper 60 7 30 3,000 7 6 6 32 80 10,000t
Cruiser 64 7 30 4,000 6 8 8 120 80 7,200t
Strike Cruiser 68 11 40 5,000 7 10 10 160 40 1,200t

Heavy
Battleship 72 11 30 8,000 6 8 8 400 200 30,000t
Battle Cruiser 72 11 30 9,000 8 9 9 320 160 50,000t
Fleet Carrier 72 11 30 10,000 6 10 10 320 80 40,000t
Heavy Transport 68 7 30 7,000 6 7 7 24 20 60,000t
Liner 68 7 30 5,000 8 5 5 200 800 40,000t
Tanker 64 7 30 5,000 7 5 5 32 8 52,000t

Superheavy
Colony Ship 72 7 30 16,000 8 5 5 400 2,000 100,000t
Dreadnought 80 11 40 24,000 7 8 8 2,000 1,600 120,000t
Star Carrier 80 11 40 20,000 7 6 6 2,400 600 200,000t
Star Freighter 76 7 30 16,000 8 5 5 40 24 200,000t

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