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New Roster (Warhammer 40,000 8th Edition) [67 PL, -1CP, 1,350pts]

Battalion Detachment +5CP (Imperium - Adepta Sororitas) [67 PL, -1CP, 1,350pts]
No Force Org Slot [6 PL, 114pts]

Arco-Flagellants [2 PL, 39pts]


Selections: Endurant [13pts]
Categories: Faction: Adeptus Ministorum, Arco-Flagellant, Faction: Imperium, Infantry, Elites, No Force Org Slot
Rules: Ecclesiarchy Battle Conclave
Abilities: Zealot

2x Arco Flagellant [26pts]


Abilities: Beserk Killing machine, Unit: Arco Flagellant, Weapon: Arco-flails

Abilities Description Ref

Beserk Index:
When a model in this unit would lose a wound, roll one D6; on a 5+ that wound in not
Killing Imperium 2
lost.
machine p93

When resolving an attack made with a melee weapon by a model in this unit, you can
Zealot re-roll the hit roll if that model's unit made a charge move, was charged or performed a
Heroic Intervention this turn.

Unit M WS BS S T W A Ld Save Ref

Arco
7" 4+ - 4 3 2 2 7 7+ Index: Imperium 2 p93
Flagellant

Endurant 7" 4+ - 4 3 2 3 7 7+ Index: Imperium 2 p93

Weapon Range Type S AP D Abilities Ref

Arco- Make D3 hit rolls for each attack with this weapon Index: Imperium 2
Melee Melee +1 -1 1
flails instead of 1. p158

Geminae Superia [2 PL, 40pts]


Categories: No Force Org Slot
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Divine Guardians, Lifewards

2x Geminae Superia [2 PL, 40pts]


Selections: 2x Power sword [8pts]
Unit: Geminae Superia, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Divine If your army is Battle-forged, this unit does not take up a slot in a Detachment that includes a
Guardians CELESTINE model. Geminae Superia can never have a Warlord Trait.

When a friendly CELESTINE model within 3" of this unit would lose any wounds as a result of an
attack made against that model, this unit can attempt to intercept that attack. Roll one D6; on a 2+
Lifewards
that model does not lose those wounds and this unit suffers 1 mortal wound for each of those
wounds. Only one attempt can be made to intercept each attack.

Unit M WS BS S T W A Ld Save Ref

Geminae
12" 3+ 3+ 3 3 2 3 9 3+ Index: Imperium 2 p96
Superia
Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Power sword Melee Melee User -3 1 -

Order Convictions
Selections: Order: Valorous Heart
Categories: No Force Org Slot
Abilities: Stoic Endurance

Abilities Description Ref

When a model with this conviction would lose a wound, roll one D6; on a six that wound is not lost. In
addition when resolving an attack made with a weapon with an Armor Penetration characteristic of -1
Stoic against a unit with this conviction, that weapon has an armour penetration characteristic of 0 for that
Endurance attack. Whilst the unit with this conviction is under the effect of an Imagifier’s Tale of the Stoic ability,
weapons with an Armour Penetration characteristic of -2 are also treated as having an Armor
Penetration characteristic of 0 when resolving attacks against that unit.

Repentia Superior [2 PL, 35pts]


Selections: Bolt pistol
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Faction: Imperium,
Infantry, Repentia Superior, No Force Org Slot
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Driven Onward, Scourge of the Penitent, Unit: Repentia Superior, Weapon: Bolt pistol, Frag grenade, Krak
grenade, Neural whips

Abilities Description Ref

You can re-roll Advance rolls and charge rolls made for friendly <ORDER> SISTERS
Index:
Driven REPENTIA units whilst they are within 6" of this model. You can re-roll wound rolls of 1 for
Imperium 2
Onward attacks made with melee weapons by models in friendly <ORDER> SISTERS REPENTIA
p100
units whilst their unit is within 6" of this model.

Scourge of If your army is Battle-forged, this model does not take up slots in a Detachment that
the Penitent includes any <ORDER>SISTERS REPENTIA units.

Unit M WS BS S T W A Ld Save Ref

Repentia
6" 3+ 3+ 3 3 4 4 8 3+ Index: Imperium 2 p100
Superior

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

When resolving an attack made with this weapon against


Index:
Neural a unit (other than a VEHICLE unit) in which no model
Melee Melee User -2 1 Imperium 2
whips has a Leadership characteristic higher than 7, add 1 to
p158
the wound roll.
HQ [14 PL, 251pts]

Canoness [3 PL, 45pts]


Selections: Boltgun, Chainsword
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction:
Imperium, Infantry, Canoness
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Lead the Righteous, Rosarius, Unit: Canoness, Weapon: Boltgun, Chainsword, Frag grenade, Krak grenade

Abilities Description Ref

Lead the Re-roll hit rolls of 1 for attacks made by models in friendly (ORDER) units whilst Index: Imperium
Righteous their unit is within 6" of this model. 2 p97

Index: Imperium
Rosarius This model has a 4+ invulnerable save.
2 p91

Unit M WS BS S T W A Ld Save Ref

Index: Imperium 2
Canoness 6" 2+ 2+ 3 3 5 4 9 3+
p97

Weapon Range Type S AP D Abilities Ref

Rapid Fire
Boltgun 24" 4 0 1 -
1

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

Canoness [3 PL, 46pts]


Selections: Chainsword, Condemnor Boltgun [1pts], Warlord
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, HQ, Faction:
Imperium, Infantry, Canoness, Warlord
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Lead the Righteous, Rosarius, Unit: Canoness, Weapon: Chainsword, Condemnor Boltgun, Frag grenade, Krak
grenade

Abilities Description Ref

Lead the Re-roll hit rolls of 1 for attacks made by models in friendly (ORDER) units whilst Index: Imperium
Righteous their unit is within 6" of this model. 2 p97

Index: Imperium
Rosarius This model has a 4+ invulnerable save.
2 p91

Unit M WS BS S T W A Ld Save Ref

Index: Imperium 2
Canoness 6" 2+ 2+ 3 3 5 4 9 3+
p97

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1


Chainsword Melee Melee User 0 1
additional attack with this weapon.
Condemnor Rapid When attacking a PSYKER, this weapon has Index: Imperium
24" 4 0 1
Boltgun Fire 1 a Damage of D3 2 p157

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Celestine [8 PL, 160pts]


Categories: HQ, Faction: Adeptus Ministorum, Faction: Adepta Sororitas, Celestine, Character, Fly, Faction: Imperium,
Infantry, Jump Pack
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Armour of Saint Katherine, Healing Tears, Miraculous Intervention, Saintly Blessing, Unit: Saint Celestine,
Weapon: The Ardent Blade (melee), The Ardent Blade (shooting)

Abilities Description Ref

Armour of Index:
Saint This model has a 4+ invulnerable save. Imperium 2
Katherine p96

At the start of your Movement phase, you can select one friendly GEMINAE SUPERIA
unit within 3" of this model. If that unit contains a model that has lost any wounds, that
Index:
model regains its lost wounds. Otherwise, if a model from that unit has been destroyed,
Healing Tears Imperium 2
you can return it to the battlefield with 2 wounds remainin, placing it within 3" of this model
p96
and in unit coherency (if the model cannot be placed in this way, it is not returned to the
battlefield).

The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, return Index:
Miraculous
this model to play with all its wound remaining, placing it as close as possible to its Imperium 2
Intervention
previous position and more than 1" from any enemy models. p96

The invulnerable save friendly ADEPTA SORORITAS units receive from the Shield of
Faith ability is improved by 1 whilst their unit is within 6" of this model (it is improved by 2 Index:
Saintly
instead if it is a GEMINAE SUPERIA unit), to a maximum of 4+. In addition, models in Imperium 2
Blessing
friendly ADEPTUS MINISTORUM and ASTRA MILITARUM units have a 6+ invulnerable p96
save whilst their unit is within 6" of this model.

Unit M WS BS S T W A Ld Save Ref

Saint
12" 2+ 2+ 3 3 6 6 9 2+ Index: Imperium 2 p96
Celestine

Weapon Range Type S AP D Abilities Ref

Index:
The Ardent
Melee Melee +4 -3 2 Imperium 2
Blade (melee)
p158

Index:
The Ardent Assault When resolving an attack made with this weapon,
8" 5 -1 1 Imperium 2
Blade (shooting) D6 do not make a hit roll: it automatically scores a hit.
p157

Troops [24 PL, 503pts]

Battle Sister Squad [4 PL, 76pts]


Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister
Squad, Faction: Imperium
Rules: Acts of Faith, Sacred Rites, Shield of Faith

2x Battle Sister [18pts]


Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [19pts]


Selections: Heavy bolter [10pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Battle Sister w/ Special Weapon [11pts]


Selections: Storm bolter [2pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Sister Superior [28pts]


Selections: Bolt pistol, Combi-melta [15pts], Power maul [4pts]
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade, Meltagun, Power maul

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Sister
6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99
Superior

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Frag Grenade
6" 3 0 1 -
grenade D6

Heavy
36" Heavy 3 5 -1 1 -
bolter

Krak
6" Grenade 1 6 -1 D3 -
grenade

If the target is within half range of this weapon, roll two dice when
Meltagun 12" Assault 1 8 -4 D6
inflicting damage with it and discard the lowest result.

Power
Melee Melee +2 -1 1 -
maul

Storm Rapid
24" 4 0 1 -
bolter Fire 2

Battle Sister Squad [4 PL, 92pts]


Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister
Squad, Faction: Imperium
Rules: Acts of Faith, Sacred Rites, Shield of Faith

2x Battle Sister [18pts]


Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [23pts]


Selections: Meltagun [14pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Battle Sister w/ Special Weapon [23pts]


Selections: Meltagun [14pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Sister Superior [28pts]


Selections: Bolt pistol, Combi-melta [15pts], Power maul [4pts]
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade, Meltagun, Power maul

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99


Sister
6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99
Superior

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade

If the target is within half range of this weapon, roll two dice when
Meltagun 12" Assault 1 8 -4 D6
inflicting damage with it and discard the lowest result.

Power
Melee Melee +2 -1 1 -
maul

Battle Sister Squad [6 PL, 125pts]


Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister
Squad, Faction: Imperium
Rules: Acts of Faith, Sacred Rites, Shield of Faith

6x Battle Sister [54pts]


Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [23pts]


Selections: Meltagun [14pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Battle Sister w/ Special Weapon [15pts]


Selections: Flamer [6pts]
Unit: Battle Sister, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Sister Superior [33pts]


Selections: Combi-melta [15pts], Plasma pistol [5pts], Power sword [4pts]
Unit: Sister Superior, Weapon: Boltgun, Frag grenade, Krak grenade, Meltagun, Plasma pistol, Standard, Plasma
pistol, Supercharge, Power sword

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Sister
6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99
Superior

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

If the target is within half range of this weapon, roll two


Meltagun 12" Assault 1 8 -4 D6 dice when inflicting damage with it and discard the
lowest result.
Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Power sword Melee Melee User -3 1 -

Battle Sister Squad [6 PL, 130pts]


Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister
Squad, Faction: Imperium
Rules: Acts of Faith, Sacred Rites, Shield of Faith

5x Battle Sister [45pts]


Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Simulacrum [14pts]


Selections: Simulacrum Imperialis [5pts]
Abilities: Simulacrum Imperialis, Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [23pts]


Selections: Meltagun [14pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Battle Sister w/ Special Weapon [15pts]


Selections: Flamer [6pts]
Unit: Battle Sister, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Sister Superior [33pts]


Selections: Combi-melta [15pts], Plasma pistol [5pts], Power sword [4pts]
Unit: Sister Superior, Weapon: Boltgun, Frag grenade, Krak grenade, Meltagun, Plasma pistol, Standard, Plasma
pistol, Supercharge, Power sword

Abilities Description Ref

If a model in this unit has a Simulacrum Imperialis then once per phase you can Index:
Simulacrum
perform one Act of Faith for this unit, even if you have already performed an Act of Imperium 2
Imperialis
Faith in that phase. p98

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Sister
6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99
Superior

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

If the target is within half range of this weapon, roll two


Meltagun 12" Assault 1 8 -4 D6 dice when inflicting damage with it and discard the
lowest result.

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Power sword Melee Melee User -3 1 -

Battle Sister Squad [4 PL, 80pts]


Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Infantry, Troops, Battle Sister
Squad, Faction: Imperium
Rules: Acts of Faith, Sacred Rites, Shield of Faith

2x Battle Sister [18pts]


Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [19pts]


Selections: Heavy bolter [10pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Battle Sister w/ Special Weapon [15pts]


Selections: Flamer [6pts]
Unit: Battle Sister, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Sister Superior [28pts]


Selections: Bolt pistol, Combi-melta [15pts], Power maul [4pts]
Unit: Sister Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade, Meltagun, Power maul

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Sister
6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99
Superior

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Frag Grenade
6" 3 0 1 -
grenade D6

Heavy
36" Heavy 3 5 -1 1 -
bolter

Krak Grenade
6" 6 -1 D3 -
grenade 1

If the target is within half range of this weapon, roll two dice when
Meltagun 12" Assault 1 8 -4 D6
inflicting damage with it and discard the lowest result.

Power
Melee Melee +2 -1 1 -
maul

Elites [7 PL, -1CP, 162pts]

Hospitaller [2 PL, 35pts]


Categories: Elites, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Hospitaller, Faction: Imperium,
Infantry
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Medicus Ministorum, Unit: Hospitaller, Weapon: Bolt pistol, Chirurgeon's tools
Abilities Description Ref

At the end of your Movement phase, this model can provide medical attention to one friendly
ADEPTUS MINISTORUM INFANTRY unit within 3" of it. If that unit contains a model that
has lost any wounds, that model regains up to D3 lost wounds. Otherwise, if any models Index:
Medicus
from that unit have been destroyed, you can return one destroyed model from that unit to the Imperium
Ministorum
battlefield with 1 wound remaining, placing it within 3" of this model and in unit coherency (if 2 p98
the model cannot be placed in this way, it is not returned to the battelfield). Each unit can
only be provided medical attention once per turn.

Unit M WS BS S T W A Ld Save Ref

Index: Imperium 2
Hospitaller 6" 4+ 3+ 3 3 4 3 8 3+
p98

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Chirurgeon's
Melee Melee User -1 1 Index: Imperium 2 p158
tools

Imagifier [2 PL, -1CP, 45pts]


Selections: Tale of the Stoic, Tale of the Warrior, Venerated Saint [-1CP]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Character, Elites, Imagifier,
Faction: Imperium, Infantry
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Tale of the Stoic, Tale of the Warrior, Unit: Imagifier, Weapon: Boltgun, Frag grenade, Krak grenade

Abilities Description Ref

Weapons with an Armor Penetration characteristic of -1 are treated as having an armor penetration
Tale of the
characteristic of 0 when resolving attacks against <ORDER> units whilst they are within 6” of any
Stoic
friendly models with this ability.

Tale of the Add 1 to the Strength characteristics of models in <ORDER> units whilst their unit is within 6” of any
Warrior friendly models with this ability.

Unit M WS BS S T W A Ld Save Ref

Index: Imperium 2
Imagifier 6" 3+ 3+ 3 3 4 3 8 3+
p98

Weapon Range Type S AP D Abilities Ref

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Preacher [Legends] [1 PL, 30pts]


Selections: Autogun, Laspistol
Categories: Faction: Adeptus Ministorum, Faction: Astra Militarum, Character, Faction: Imperium, Infantry, Ministorum
Priest, Elites
Abilities: Icon of the Ecclesiarchy, Rosarius, War Hymns, Zealot, Unit: Preacher, Weapon: Autogun, Laspistol

Abilities Description Ref


Icon of the Whilst any PREACHER units from your army are within 6" of any enemy CHAOS
Ecclesiarchy units, substract 1 from the Leadership characteristic of these enemy units.

Index:
Rosarius This model has a 4+ invulnerable save. Imperium 2
p91

Add 1 to the Attacks Characteristic of models in ADEPTUS MINISTORUM Index:


War Hymns INFANTRY and ASTRA MILITARUM INFANTRY units whilst their unit is within 6" of Imperium 2
any friendly model with this ability. p91

When resolving an attack made with a melee weapon by a model in this unit, you
Zealot can re-roll the hit roll if that model's unit made a charge move, was charged or
performed a Heroic Intervention this turn.

Unit M WS BS S T W A Ld Save Ref

Index: Imperium 2
Preacher 6" 4+ 4+ 3 3 4 3 7 6+
p91

Weapon Range Type S AP D Abilities Ref

Rapid Fire
Autogun 24" 3 0 1 -
1

Laspistol 12" Pistol 1 3 0 1 -

Sisters Repentia [2 PL, 52pts]


Selections: 4x Sisters Repentia [52pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Faction: Imperium, Infantry,
Elites, Repentia
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Martyrdom, Solace in Anguish, Zealot

Abilities Description Ref

Index:
Martyrdom When this unit is destroyed (Other than in the Morale phase), gain one Miracle dice. Imperium 2
p99

Index:
Solace in When a model in that unit would lose a wound, roll one D6; on a 5+ that wound is not
Imperium 2
Anguish lost.
p99

When resolving an attack made with a melee weapon by a model in this unit, you can re-
Zealot roll the hit roll if that model's unit made a charge move, was charged or performed a
Heroic Intervention this turn.

Unit M WS BS S T W A Ld Save Ref

Sister
6" 3+ 3+ 3 3 1 2 8 7+ Index: Imperium 2 p101
Repentia

Weapon Range Type S AP D Abilities Ref

Penitent When resolving an attack made with this weapon, Index: Imperium
Melee Melee x2 -3 2
Eviscerator subtract 1 from the hit roll. 2 p158

Fast Attack [4 PL, 83pts]

Seraphim Squad [4 PL, 83pts]


Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Fly, Faction: Imperium, Infantry,
Seraphim, Fast Attack
Rules: Acts of Faith, Sacred Rites, Shield of Faith
Abilities: Angelic Visage, Sky Strike

2x Seraphim [22pts]
Unit: Seraphim, Weapon: Bolt pistol, Frag grenade, Krak grenade

Seraphim Superior [11pts]


Selections: Bolt pistol, Chainsword
Unit: Seraphim Superior, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade

Seraphim w/ Special Weapons [25pts]


Selections: 2x Inferno Pistols [14pts]
Unit: Seraphim, Weapon: Frag grenade, Inferno pistol, Krak grenade

Seraphim w/ Special Weapons [25pts]


Selections: 2x Inferno Pistols [14pts]
Unit: Seraphim, Weapon: Frag grenade, Inferno pistol, Krak grenade

Abilities Description Ref

Index:
Angelic The invulnerable save models in this unit receive from the Shield of Faith ability is improved
Imperium 2
Visage by 1 to a maximum of 4+.
p99

During deployment, you can set up this unit in the sky instead of setting it up on the Index:
Sky Strike battlefield. If you do, at the end of one of your movement phases, you can set up this unit Imperium 2
anywhere on the battlefield that is more than 9" away from any enemy models p99

Unit M WS BS S T W A Ld Save Ref

Seraphim 12" 3+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Seraphim
12" 3+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99
Superior

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1


Chainsword Melee Melee User 0 1
additional attack with this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

If the target is within half range of this weapon, roll Index:


Inferno
6" Pistol 1 8 -4 D6 two D6 when inflicting damage with it and discard Imperium 2
pistol
the lowest result. p157

Krak Grenade
6" 6 -1 D3 -
grenade 1

Heavy Support [8 PL, 170pts]

Exorcist [8 PL, 170pts]


Selections: Exorcist Missile Launcher [70pts], Heavy bolter [10pts]
Categories: Faction: <ORDER>, Faction: Adepta Sororitas, Faction: Adeptus Ministorum, Exorcist, Faction: Imperium,
Vehicle, Heavy Support
Rules: Acts of Faith, Explodes, Sacred Rites, Shield of Faith
Abilities: Smoke Launchers, Unit: Exorcist, Weapon: Exorcist Missile Launcher, Heavy bolter, Wound Track: 1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle
Smoke Warhammer
can use its Smoke Launchers; until your next Shooting phase your opponent must
Launchers 40,000 Rulebook
subtract 1 from all hit rolls for ranged weapons that target this vehicle.
Unit M WS BS S T W A Ld Save Ref

Index: Imperium 2
Exorcist * 6+ * 7 8 12 * 7 3+
p102

Weapon Range Type S AP D Abilities Ref

Exorcist Missile
48" Heavy 3D3 8 -3 D6 -
Launcher

Heavy bolter 36" Heavy 3 5 -1 1 -

Wound
Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Track

1 7-12+ 12" 3+ 3

2 4-6 6" 4+ D3

3 1-3 4" 5+ 1

Dedicated Transport [4 PL, 67pts]

Sororitas Rhino [4 PL, 67pts]


Selections: Storm bolter [2pts]
Categories: Faction: Adepta Sororitas, Faction: <ORDER>, Faction: Adeptus Ministorum, Dedicated Transport, Faction:
Imperium, Sororitas Rhino, Vehicle
Rules: Acts of Faith, Explodes, Sacred Rites, Self-repair, Shield of Faith
Abilities: Smoke Launchers, Transport: Sororitas Rhino, Unit: Sororitas Rhino, Weapon: Storm bolter, Wound Track: 1,
2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle
Smoke Warhammer
can use its Smoke Launchers; until your next Shooting phase your opponent must
Launchers 40,000 Rulebook
subtract 1 from all hit rolls for ranged weapons that target this vehicle.

Transport Capacity Ref

This model has a transport capacity of 10 ADEPTUS MINISTORUM INFANTRY models. It cannot
Sororitas
transport JUMP PACK models and can only transport ADEPTA SORORITAS models if they have the
Rhino
<ORDER>, DIALOGUS or HOSPITALLER keyword.

Unit M WS BS S T W A Ld Save Ref

Sororitas
* 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p102
Rhino

Weapon Range Type S AP D Abilities Ref

Storm
24" Rapid Fire 2 4 0 1 -
bolter

Wound
Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref
Track

1 6-10+ 12" 3+ 3

2 3-5 6" 4+ D3

3 1-2 3" 5+ 1

Selection Rules
Acts of Faith: Before making a dice roll for a model or units from your army with the Acts of Faith ability, you can choose to use one or more of
the dice from your Miracle dice pool instead. For each individual dice that is being rolled as part of the dice roll, you can select one Miracle dice
from your Miracle dice pool to be substituted in place of that dice. The dice that it is being substituted for is not rolled, and instead the value of
the chosen Miracle dice is used as if it had been rolled. Once all Miracle dice substitutuions have been made, remove the chosen Miracle dice
from your Miracle dice pool, and roll any remaining, unsubstituted, dice that are a part of the dice roll. You can use Miracle dice to perform an
Act of Faith for any of the following types of dice rolls:
Advance, Charge, Hit, Wound and Damage rolls; Saving throws; and Deny the Witch and Morale tests
(Codex: Adepta Sororitas p73)
Ecclesiarchy Battle Conclave: If your army is Battle-forged, this unit does not take up slots in a Detachment that includes any MINISTORUM
PRIESTS. (Codex: Adepta Sororitas p88)
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark.
On a 6 it explodes, and each unit within 6" suffers D3 mortal wounds. ()
Sacred Rites: If every unit in your army has the ADEPTA SORORITAS and/or ADEPTUS MINISTORUM Faction keywords, this units gains an
ability depending on which Sacred Rite is active for your army.

Determine which Sacred Rite is active for all units from your army with this ability at the start of the battle. To do so, after deployment but
before the first battle round begins, select one Sacred Rite from the following table to be active. Alternatively, you can roll two D6 to randomly
generate two Sacred Rites to be active (a duplicate result has no additional effect, but is considered to be active for the purposes of the Battle
Rites Stratagem). In either case, Sacred Rites are active until the end of the battle.

1. Hand of the Emperor:


When a unit with this Sacred Rite Advances, add 1 to the Advance roll. When you make a charge roll for a unit with this Sacred Rite, add 1 to
the result.

2. Spirit of the Martyr:


When a model wih this Sacred Rite is destroyed, roll one D6 before removing the model from play. On a 5+ that model can either shoot with
one of its ranged weapons as if it were your Shooting phase, or make one attack with one of its melee weapons as if it were the Fight phase (if
the model has a damage table, use the bottom row of that table when shooting with that ranged weapon or resolving that attack with a melee
weapon).

3. Aegis of the Emperor:


When a Deny the Witch test is taken for a model with this Sacred Rite, add 3 to the roll.

4. Divine Guidance:
When resolving an attack made with a ranged weapon by a model with this Sacred Rite, on an unmodified roll of 6 the Armour Penetration
characteristic of that weapon is improved by 1 for that attack (e.g. AP 0 becomes AP -1).

5. The Passion:
When resolving an attack made with a melee weapon by a model with this Sacred Rite, an unmodified hit roll of 6 scores 1 additional hit.

6. Light of the Emperor:


When a Morale test is taken for a unit with this Sacred Rite, you can re-roll the dice.
(Codex: Adepta Sororitas p76)
Self-repair: Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound. (Index: Imperium 2 p102)
Shield of Faith: Models in this unit have a 6+ Invulnerable Save (6++). Also, each model or unit with this ability can attempt to resist one a
psychic power per Psychic phase by taking a Deny the Witch test, rolling one D6 instead of 2D6. (Codex: Adepta Sororitas p76)

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