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This document discusses the benefits and strategies of videoconference-based learning. It outlines several key benefits, including that it closely resembles traditional classroom learning while allowing more people to be trained faster without increasing resources. Some strategies for effective videoconference learning include establishing class expectations, reducing distractions, engaging students through variety and interaction, and encouraging dialogue. The document also provides definitions and comparisons of e-learning versus traditional learning.
This document discusses the benefits and strategies of videoconference-based learning. It outlines several key benefits, including that it closely resembles traditional classroom learning while allowing more people to be trained faster without increasing resources. Some strategies for effective videoconference learning include establishing class expectations, reducing distractions, engaging students through variety and interaction, and encouraging dialogue. The document also provides definitions and comparisons of e-learning versus traditional learning.
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This document discusses the benefits and strategies of videoconference-based learning. It outlines several key benefits, including that it closely resembles traditional classroom learning while allowing more people to be trained faster without increasing resources. Some strategies for effective videoconference learning include establishing class expectations, reducing distractions, engaging students through variety and interaction, and encouraging dialogue. The document also provides definitions and comparisons of e-learning versus traditional learning.
Copyright:
Attribution Non-Commercial (BY-NC)
Verfügbare Formate
Als DOC, PDF, TXT herunterladen oder online auf Scribd lesen
Benefits of Videoconference-based Learning Closely resembles traditional classroom-based education; permits learners to be active participants in the process Faculty and staff needs can be met more quickly through just-in-time training More faculty and staff can be trained faster without increasing training resources Guest lecturers can be easily integrated into the course Enables any site to be the provider of the learning activities. Videoconferencing is cost-effective, when you consider the traveling costs for traditional training. Videoconference-based learning exploits the already acquired videoconferencing technologies and network infrastructure. H.323 standards provide for learners in any H.323 compliant site to be active participants. Videoconference-based Learning Strategies Establish Class Expectations – It ain’t MTV – At the begging of the session, prepare the preparing learners for an active experience Reduce Distractions Engage Students with Variety and Interaction Encourage Dialogue Explain the methods and application of e-learning We can define eLearning as ... A learning environment supported by continuously evolving, collaborative processes focused on increasing individual and organizational performance.
Effective eLearning thrives at the nexus of web usability, communication,
relationship, document, and Knowledge Management tools.
eLearning IS eLearning is NOT
N o n L i n e a r - Learners determine how, L i n e a r - Learners must move through what and when they access presentation in a predetermined sequence. information. D y n a m i c P r o c e s s - Transformed, S t a t i c E v e n t - Learning is not an event that personalized, customized on demand in only happens when scheduled training response to learner and environmental occurs, it happens continuously. variables. Available on demand and just in time. L e a r n e r C o n t r o l l e d - Learner controls I n s t r u c t o r C o n t r o l l e d - Instructor their own interaction with the content and determines sequence, content, media and presentation. Learner has opportunities timing. Long simulations, or animations or for reflection and application. Flash presentations are instructor controlled. Synchronous meetings are instructor controlled. R e u s a b l e O b j e c t s - Content of any Learning Objects or Knowledge media that can be chunked down to the O b j e c t s o r I n f o r m a t i o n O b j e c t s - By most granular, meaningful level to allow focusing the use of an object for only one combinations of objects to be assembled environment, you remove reusability. Web and dynamically presented for different standard enterprise level portal and CMS environments and functional needs. platforms should be used. Learn More About Reusable Objects I n f o r m a l - Recognizes that at least 70% F o r m a l - Learning occurs w/o formal training of learning occurs in meetings, in the presentations. Training is not the same as corridors and breakrooms, through learning. collaboration, in situational communities. Informal Learning Masie P l a t f o r m I n d e p e n d e n t - can be S t a n d a r d s - AICC ( Aviation Industry CBT transformed for use in a variety of Committee) , SCORM - (Sharable Content standard formats - XML, HTML, DHTML, Object Reference Model - Department of PDA, etc. in a variety of environments, Defense, USA) Why use these limiting both formal and informal. standards from extremely different, strongly hierarchical environments? K n o w l e d g e M a n a g e m e n t - Rich, flexible L M S o r L C M S - To manage the tools chosen to create, collect and administrative and content aspects of distribute information, on demand and training, usually supports a linear contextually, to learners, intra and extra presentation of materials. Used to track organizationally. learners, not the value of the learning What do they Need? processes Communities of Interest - CoPs, Functional or Departmental - Collaborative, self selecting and Limited by type of function, title or expertise. organizing groups of individuals that share the same interests. R A D (Rapid Application Development) - I S D - Linear approach to needs analysis, Iterative, incremental design process. design and evaluation. Errors are Define, design, refine processes are geometrically compounded from wrong integrated and parallel. Continuously audience analysis, invalid sample audience, refining prototypes allows improvements skewed survey results, wrong focus on to be integrated and tested with each weaknesses. Validity and usability issues iteration. Each iteration offers an are not discovered until training is opportunity to increase the penetration delivered. By then it's too late to correct, and acceptance of the learning support adjust, or change because of the sunk processes. resource investment in the deliverables. Multi Channel S i n g l e C h a n n e l - Trainer to Attendee Learner <-> Learner, Content <-> Learner, Expert <-> Learner, Expert <-> Content, Expert <-> Expert
We also like this definition of Knowledge Management.
Knowledge Management is about using information strategically to achieve one's business objectives. Knowledge Management is the organizational activity of creating the social environment and technical infrastructure so that knowledge can be accessed, shared and created. Robert K. Logan