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Knots of dark, moldering hair spill over the features of this sickly, thin, green-skinned crone.

Green Hag (CR 5 XP 1,600)


CE Medium monstrous humanoid
Init +1; Senses darkvision 90 ft.; Perception +15
AC 19, touch 11, flat-footed 18 (+1 Dex, +8 natural)
hp 58 (9d10+9)
Fort +6, Ref +7, Will +7
SR 16
Speed 30 ft., swim 30 ft.
Melee 2 claws +13 (1d4+4 plus weakness)

Spell-Like Abilities (CL 9th)

Constant—pass without trace, tongues, water breathing


At will—alter self, dancing lights, ghost sound (DC 12), invisibility, pyrotechnics (DC 14),
tree shape, whispering wind

Str 19, Dex 12, Con 12, Int 15, Wis 13, Cha 14
Base Atk +9; CMB +13; CMD 24
Feats Alertness, Blind-Fight, Combat Casting, Deceitful, Great Fortitude
Skills Bluff +13, Disguise +13, Knowledge (arcana) +11, Perception +15, Sense Motive +9,
Stealth +13, Swim +18
Languages Aklo, Common, Giant
SQ mimicry

Weakness (Su): A green hag’s claws sap strength from those she strikes. Each time a green
hag hits a foe with her claw attack, the victim takes 2 points of Strength damage unless
he resists the weakness with a DC 16 Fortitude save. Alternatively, a green hag can
attempt to inflict even greater weakness on a foe by making a touch attack—this variant
requires a standard action, and cannot be attempted in the same round the hag makes
claw attacks. The opponent touched must succeed on a DC 16 Fortitude save or take 2d4
points of Strength damage. The save DC is Charisma-based.

Mimicry (Ex): A green hag can imitate the sounds of almost any animal found near its
lair.
This repulsive, hunchbacked crone has skin the color of a fresh bruise. Despite her hunch, she looms
taller than a human.

Annis Hag (CR 6; XP 2,400)


CE Large monstrous humanoid
Init +1; Senses darkvision 60 ft.; Perception +13
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, -1 size)
hp 98 (7d10+28) Fort +8, Ref +6, Will +6; DR 5/bludgeoning; SR 17
Speed 40 ft.
Melee bite +13 (1d6+7), 2 claws +13 (1d6+7 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 2d6+10)
Spell-Like Abilities (CL 7th; concentration +7)

3/day—alter self, fog cloud

Str 25, Dex 12, Con 18, Int 13, Wis 13, Cha 10
Base Atk +7; CMB +15 (+19 grapple); CMD 26
Feats Alertness, Blind-Fight, Great Fortitude, Intimidating Prowess
Skills Bluff +7, Diplomacy +7, Intimidate +17, Perception +13, Sense Motive +3, Stealth +7
Languages Common, Giant

Coven Magic: When the three hags are within 10 feet of one another, all three of them can
work together to use any of the following spell-like abilities (As a full round action):
animate dead, baleful polymorph (DC 18), blight (DC 17), bestow curse (DC 17),
clairaudience/clairvoyance, charm monster (DC 17), commune, control weather, dream,
force cage, mind blank, mirage arcana (DC 18), reincarnate, speak with dead, veil (DC
19), vision.

(DC 17 Will) Bestow Curse: (A) -6 decrease to an ability score (minimum 1); (B) -4 penalty
on attack rolls, saves, ability checks, and skill checks; (C) Each turn, the target has a 50%
chance to act normally; otherwise, it takes no action.

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