Beruflich Dokumente
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Vocabulary Mastery
Chapter 1
INTRODUCTION
I- Proponent
Cristy Ann V. Jayoma
Practice Teacher
1.1. BACKGROUND
The area of focus for my project is improving the students’ mastery in vocabulary
through role playing technique. Without the advanced knowledge of vocabulary skill the
researcher feels the children’s struggle in terms of fluency and accuracy of the English
language during oral recitations, written works, and of understanding the lesson. By
implementing the role playing technique in teaching, the researcher hopes that the
Derived from the researcher’s experience when she conducted her research at Patin-
ay National High School, the role playing activity is suitable technique for the students in
secondary level for improving their vocabulary mastery. To be proved how far the role
playing technique could be influenced students’ vocabulary skill, in this paper the writer
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The National Center for Teacher Education
tries to elaborate everything related to the technique of implementing role playing and its
Based on the background that the writer has explained above, so the research
questions are:
3. How are differences of students’ vocabulary mastery between the students who are
taught using role-playing technique and the students who are not taught through
role-playing technique?
1.3. RATIONALE
important for the students because they can develop and learn language well. According
to Oxford Dictionary (2011) “Vocabulary is that all the words that a person knows and
uses”.
Based on the explanation above, the writer believes that the students need the
interest technique of teaching and learning vocabulary. Here, there are many techniques
that can be used by the teacher, such as by using role playing technique. Role playing is
the techniques that can make the students enjoy learning process and the atmosphere of
Experimental Group
Pre-Test
Post Test
The writer uses quantitative method in this research. The specification of this
method is quasy-experimental study. Firstly, both groups are given pre-test. Then,
(2007, p66) as the general approach the researcher takes in carrying out the research
students’ vocabulary mastery, the writer uses quantitative research approach in this study.
Quantitative research involves the collection of data so that information can be quantified
1. Research Design
Table 1.1
a. Research site
The researcher chooses the research in Patin-ay National High School. The reason
is because the grade- 8 students of section Emerald are still low in vocabulary mastery, so
that the researcher would like to help them to improve their vocabulary mastery.
processing one or more attributes of interest”. The population of this research are the
The technique of collecting data uses test. Based on Arifin (2009, p118), Test is a
technique used to carry out the activities of measurement, in which there is a variety of
questions, statements, or a series of tasks that must be done or answered by the students
to measure the aspects of students’ vocabulary. It means that the test is needed to measure
students’ ability.
To collect the data, the writer uses pre-test and post-test, multiple choices and
words search. Those are applied as a test for pre-test and post-test. It is intended to
measure students’ vocabulary mastery before and after they receive the treatment.
a. Pre-test
before the treatment. According to Creswell (2003, p297) “a pre-test provides a measure
on some attribute or characteristic that you assess for participants in an experiment before
The form of pre-test is multiple choices (number 1-10) and words search (11-20).
It is to measure their acknowledgement about the vocabulary. The students are given 20
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The National Center for Teacher Education
minutes to answer 20 questions of the test. The data is collected by giving written text
There are four meeting in each class in order to know the students’ difficulties, the
problems during teaching learning process, and to know the significant achievement of
students’ learning.
Handayani (2014, p22) states that the step of role-playing technique divided into 5 steps.
The first is the teacher prepares the scenario of learning process. Then, the teacher
chooses some students to learn the scenario. The third step is the students are guided to
make groups. The fourth is group presentation. And the last is reflection and guidance
c. Post-test
4. Data Analysis
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The National Center for Teacher Education
After the data collected from pre-test and post-test, the following statistic is based
on quantitative data. To answer the questions of research problem, it uses the following
CHAPTER II
This chapter discusses the theoretical framework and literature related to this
study. Furthermore, this chapter would like to discuss the four main issues. The first is
vocabulary. The Second is classroom activities. The third is role-playing technique. And
2.1. VOCABULARY
investigated; the writer realizes that the discussion of the vocabulary is necessary. This
section is divided into six points. The first is definition of vocabulary. The second is
learning vocabulary in EFL context. The third is the difficulties in learning vocabulary.
(2002, p13) says, “Without grammar very little can be conveyed, without vocabulary
nothing can be conveyed”. It is also echoed by Dellar and Hocking cited in Thornbury
(2002, p13), if you spend your time studying about grammar, your skill will not improve
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much. On the other hand, you will see most progress if you learn more words and
expressions. The statement above shows us how important the vocabulary in a language
is.
CHAPTER III
This chapter concerns on the answer of the research questions to find the result of
testing hypothesis. It covers three main issues; the first, students’ improvement in
in vocabulary mastery without using role-playing technique ; the third, the significant
technique
The first research question would be answered by illustrating how the research
process is implemented in the experimental class and what the findings are shown based
on the improvement of the research process. Furthermore, this section consists of the
teaching program by using role-playing technique, the analysis of pre-test and post-test
The research was conducted at the eighth grade students of section Emerald in
Patin-ay National High School. It consists of 52 students but only 34 students were taken
as samples of this research because the 18 students did not attend during the pre-test and
some of them in post-test. The teaching program in this research was held in five
meetings. The first meeting was intended to manage pre-test, the next three meetings
were held to implement treatment and the last meeting was to manage post-test.
b. Administering Pre-test
In the first meeting, the students of Grade 8- emerald were given pre-test; it was
given to 34 students. The goal was to measure the ability before they were given
treatment by using role-playing technique. It was held on 13th of February 2016. The
Table 3.1.
15 S15 45
16 S16 70
17 S17 45
18 S18 55
19 S19 55
20 S20 55
21 S21 50
22 S22 45
23 S23 55
24 S24 60
25 S25 70
26 S26 60
27 S27 65
28 S28 70
29 S29 60
30 S30 55
31 S31 50
32 S32 70
33 S33 60
34 S34 60
Na=34 Mean x̅ = 57.62
From the table above, it can be seen that the highest score of pre-test in the
experimental class is 70 which is interpreted ‘average’ and the lowest is 34 which means
c. Administering Post-test
was held on 20th of February 2019. It aims to measure the students’ vocabulary mastery
by using role-playing technique. The post-test which given to the experimental class was
similar to the pre-test. The result of the post-test of the experimental class is presented in
Table 3.2.
No Students Score
1 S1 95
2 S2 95
3 S3 95
4 S4 80
5 S5 80
6 S6 90
7 S7 90
8 S8 55
9 S9 80
10 S10 90
11 S11 70
12 S12 95
13 S13 95
14 S14 65
15 S15 70
16 S16 95
17 S17 75
18 S18 80
19 S19 90
20 S20 65
21 S21 95
22 S22 80
23 S23 80
24 S24 95
25 S25 100
26 S26 75
27 S27 90
28 S28 95
29 S29 95
30 S30 80
31 S31 95
32 S32 90
33 S33 85
34 S34 80
nA=35 Mean x̅ = 84.97
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From the table above, it can be seen that the highest score of post-test in the
experimental class is 100 which is interpreted ‘very good’ and the lowest is 55 which
CHAPTER IV
This last chapter deals with two main topics; conclusions and suggestions. The
conclusions presented in this chapter are based on the discussion of data findings and
analysis in the research. The suggestions are presented to improve the teaching of
vocabulary mastery and some suggestions are offered as recommendation of the research
result.
4.1. CONCLUSION
role-playing technique at the eighth grade section Emerald in Patin-ay National High
School of which held from 13th of February until 1st of March 2019. Based on the
research findings and analysis, the conclusions of the research are presented in three
technique, the statistical analysis of the comparison between the mean of pre-test score
and the mean of post-test score shows an improvement. Secondly, in terms of students’
vocabulary mastery without using role-playing technique, the statistical analysis of the
comparison between the mean of pre-test score and the mean of post-test score shows an
improvement. It means that without role-playing technique can also be used to improve
students’ vocabulary mastery and the effectiveness without using role-playing technique
technique is more significant than the students’ enhancement without using role-playing
technique. Hence, based on the statistical data in this research, it is proven that role-
playing technique can improve students’ vocabulary mastery at the eighth grade students
4.2. RECOMMENDATIONS
In this study, the researcher would like to offer some suggestions to improve
result. This suggestion is aimed for the teachers, the students and for the next researcher.
For the English teacher, it is necessary to make students’ vocabulary get the better
result. The English teachers are expected to be innovative. It means that the teacher
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should use good techniques. Moreover, the students are more interested while the process
of role-playing technique.
For the students, they are suggested to improve their vocabulary mastery by using
role-playing technique. It is because while the students are using this technique, they try
to remember the words and practice directly. That is why their vocabulary improves.
For the next researcher, it is recommended for the other researchers to conduct the
same study using the same technique that is role-playing technique. In addition, the same
study can be carried out in higher level of students, such as senior high school or varsity
level to see the different result of using role-playing technique to improve students’
vocabulary mastery.
REFERENCES
Remaja Rosdakarya.
CV Pustaka Setia.
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