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Online Games: Affecting the Academic Performamce

AGUSAN DEL SUR NATIONAL HGH SCHOOL


Implementing Unit

Online Games: Affecting the Academic Performanceof G-11


Students in ASNHS

A Research Paper in Senior High Department


submitted as partial fulfillment of the requirements
in Subject Description

Jan Neca D. Bacolod


Jeanette D. Aquino
Ivy Claire P. Plaza
Poven Marie Du
Jonah T. Guy
Researchers

Mrs. Imelda N.Paracale (MT-II)


Practical Research Teacher

March, 2019

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
Implementing Unit

TABLE OF CONTENTS

Approval Sheet ……………………………………………………….. i


Abstract ………………………………………………………………. ii
Acknowledgments (optional)..………………………………………. iii
Dedication (optional) ………………………………………………… iv
Table of Contents …………………………………………………….. v
List of Tables …………………………………………………………. vi
List of Figures ………………………………………………………… vii
List of Appendices ……………………………………………………. viii

Chapter 1. THE PROBLEM & ITS BACKGROUND …………….. 2


1.1 Introduction ……………………………………………… 3
1.2 Theoretical/Conceptual Framework ……………………. 4
1.3 Statement of the Problem (and hypotheses if applicable) .. 5
1.4 Significance of the Study ………………………………… 6
1.5 Scope and Delimitation of the Study ……………………. 7
1.6 Definition of Terms ………………………………………. 8

Chapter 2. REVIEW OF RELATED LITERATURE ……………… 9

Chapter 3. RESEARCH METHODS


3.1 Research Design ………………………………………….. 10
3.2 Participants of the Study ………………………………… 11
3.3 Setting of the Study ……………………………………… 12
3.4 Research Instrument …………………………………….. 13
3.5 Data Gathering Procedure ………………………………. 14
3.6 Data Analysis ……………………………………………… 15

Chapter 4. PRESENTATION, ANALYSIS &


INTERPRETATION OF DATA ………………………… 15

Chapter 5. SUMMARY, CONCLUSIONS &


RECOMMENDATIONS ………………………………… 16

References ……………………………………………………………… 17
Appendix ………………………………………………………………. 18
Curriculum Vitae ……………………………………………………… 19

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
Implementing Unit

Chapter 1
THE PROBLEM & ITS BACKGROUND

1.1 Introduction
Internet as a source of information plays an important role in developing one's mind

and life experiences by creating productive works in schools, offices and even at home

(Dumrique, et. at, 2018). The internet has been described as the decisive technology of our

century (Aussie, 2016). Nowadays, this can be a person's most efficient strategic tool for

enabling themselves to take charge and cope with the fast growing technology. The fact

that people live in an informative lifestyle where everything is updated. Internet become

one of the necessities of human being regardless of age and sex in today's society. However,

the influence of this useful machine on youth is undeniably questionable (Dumrique, et,

at., 2018).

Development in technology bring many things that people don’t have many years

ago. One of these things is online gaming that is provided by the internet. Online gaming

is one of the widely used leisure activities by many people. According to some research,

playing online games is beneficial. It enables the mind of the players to be more active,

especially those puzzle-based games. It helps the player to come up with decisions in tight

situations; especially those adventure games that keep the players to be alert, active and

strategic. Teenagers who are playing these online games said that they are playing these

games just for fun, without knowing that there are also a lot of bad effects of playing these

games that are more than what they think. Even if there are some ways that online games

can be beneficial to us, still bad effects can be dominant with the good one that could

greatly affect one's health and performance (Dumrique, et, at., 2018).

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
Implementing Unit

The Taiwan Institute for information industry in 2010, Taiwan’s Internet users most

commonly use online gaming services up to 50.28%, the largest proportion of 12-19 years

accounting for 83.08%-90.91%. Most of the online gamers are male and they are more

likely to develop a gaming addiction. In Germany, 1.5%-3.5% of teenage internet users

show signs of gaming addiction (Peukert, 2010).

In the Philippines, students are prone to online game addiction. According to NIKO Media

Research, the projected number of online computer gamers in the Philippines rose from 21

million in 2012 to 28.72 million in 2014. Parents have a negative reception of online games

because for them, this game are just waste of time. Studies also shown that the more time

a kid spends playing video games, the poorer is his/her performance in school. A study also

by Argosy University’s Minnesota School on Professional Psychology found that video

game addicts argue a lot with their teachers, fight a lot with their friends and score lower

grades (Vinluan, 2016).

Related with this phenomenon, a study on the cause and effect of online video game

consumption among student is urgent to carry out. This is due to the anxiety of many parties

concerning the online video games impact in decreasing student creativities, fitness and

other forms of social skill. In online video games, all equipment, rules and play forms are

created by their creators. These make students feels do not need to be creative in playing

the games. Online video games also cause their players wasting or using up a lot of their

time sitting in front of the computer screens. This activity could in turn make students

losing their physical fitness and social skill because they will never

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
Implementing Unit

notice their physical and social surroundings. The condition will eventually bring various

fatal effects for their physical and mental developments (Van Rooij et al. 2011).

Other researchers used Gaming Habits Survey in their present studies. They developed a

particular study in a certain topic. Until now result from some management studies has

been disappointing. There are 6.3% of 221 participating pupils- mostly boys with a low

educational background – fulfil the diagnostic criteria of a behavioral addiction. Clinically

diagnosed adolescents exhibited limited cognitive flexibility and were identified to utilize

computer gaming as a mood management strategy (Thalemann, et., al, 2010).

As gaming addiction becomes more of a concern for parents, spouses, educators

and those in the mental health community it is important to conduct a study on it. This issue

is one of the problems that our society facing since in 90’s but still the governments doesn’t

have a solution. Gaming addiction is associated with the higher rates of anxiety, depression

and poorer academic performances (Peukert, 2010).

This study was carried out to determine if the students’ academic performance is

affected by their Internet usage. The study will be conducted among the senior high school

students of Agusan Del Sur National High School. This aims to find out the factors why

students are addicted to online games, the impact of online gaming to the academic

performances of the students and to know what type of online games does the students

usually play.

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
Implementing Unit
1.2 Theoretical/Conceptual Framework

Computer game addiction generally refers to an excessive, unhealthy amount of

playing computer games. Rather than engaging in the real world, an addicted user devotes

the majority of his or her time to gaming (Conrad, 2011). The issue of game addiction is

getting spread widely and uncontrollable. Gaming addiction became a mysterious problem

which is still difficult to treated, more terrifying than alcohol or drugs addiction.

There are many theories that can be related with this research. One of the theories

that can be used to help us on learning the behavior of students in Agusan del Sur National

High School towards online video game is behavioral change theories which used to

explain why the humans’ behaviors change. These theories claimed that personal,

behavioral characteristics and environmental as the main factors in behavioral

determination.

John B. Watson (1913) said that behaviors can be measured, trained, and changed.

Behaviorism, also known as behavioral psychology, is a theory of learning based upon the

idea that all behaviors are acquired through conditioning. Conditioning occurs through

interaction with the environment. Behaviorists believe that our responses to environmental

stimuli shape our behaviors. The researcher can relate this phenomenon with the

respondent background such as from where they come from whether from rural area or

from urban area. This is important in this research because the researcher want to find out

whether respondents environment will affect their behavior toward online game.

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
According to Dr Shumaila Implementing Unit from Cardiff Business School said
Yousafzai (2009)

popular online video games warned players not to overuse their products. These warning

messages also suggest that the online video game industry might know how high the

percentage of over-users is, how much time gamers spend playing and what specific

features make a particular game more engrossing and addictive than others (Yousafzai,

2009). In other hand, Cyber psychologist Dr Zaheer Hussain, from the University of Derby,

said warning messages were not enough. As a first step online game developers and

publishers need to look into the structural features of the game design, for example the

character development, rapid absorption rate, and multi-player features which could make

them addictive and or problematic for some gamers (Hussain, 2008).

Parents across the globe are increasingly concerned about their sons online gaming

habits. Addiction in online games is very much common and it is continuously increasing.

This phenomenon is not only parent's problem but it also bring problems to our society that

needs solution.

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
Implementing Unit

Academic Behavior of Online


Grade-11 Strands Involve in
Gamers
the Study
 Scores in Test
 Science, Technology,
 Oral Participation
Engineering and
 Number of Absences
Mathematics (STEM)
 Requirements Passed
 Accountancy, Business

and Management
Frequency Level of Online
 Technical-Vocational-
Gamers
Livelihood (TVL)
 Number of Hours
 General Academic
Played
Strand (GAS)
 Number of Days Played

Figure 1.1 the Research Framework

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
1.3 Statement of the Problem Implementing Unit

This study focus on the effects of online games on the academic performance of

G-11 students in Agusan del Sur National High School.

Specifically, it aims to answer the following questions:

1. Is there any difference on the behaviour of gamers and not gamers in terms of:

1.1 Scores in Test

1.2 Oral Participation

1.3 Number of Absences

1.4 Requirements Passed

2. What are the impacts of playing online games frequently in terms of:

2.1 Number of Hours Consumed in Playing

2.2 Number of Days Consumed in Playing

3. What are the factors that influence the Grade-11 students in Agusan del Sur

National High School to play an online games.

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
1.4 Significance of the Study Implementing Unit

This study attempts to determine the effects of online gaming in academic

performance of grade 11 students in Agusan del Sur National High School. Results of this

study may be of great help of giving awareness to the following:

Students. The result of the study will help the students to be aware of the effects in

their school performance if they spend most of their time playing online games.

Parents. They will be able to know the effect of engaging online games in

educational performance of their children and if the parents will find out the effects then

they can solve the problems accordingly.

Teachers. This research will give a big impact on educational performance of

students. They will be aware of difficulties that students encountered in indulging online

games. They will also use the findings as the basis for making their students guided on the

limitation in playing online games.

School Administrators. This research will give information to the school

administrators to see the effects on the concept of playing online games. They will also

obtain a picture of the problems in these kind of games and will lead them to find a solutions

to those problems. Moreover, this study will give them information about online games

and will guide them implement rules and policies for limiting students in playing online

games in school and conduct consequences to those who didn't follow the rules.

Other Stakeholders. Government officials may also experience the effects of

online gaming arising the percentage of students who played. This study can encourage

them to support the policies and rules of school implemented.

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
Implementing
Future Researchers. The data Unit
garnered in this research will serve as the valuable

source of information in conducting a study related to this research and give them more

knowledge or idea.

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
1.5 Scope and Delimitations Implementing Unit

The study focused on the effects of online games on the academic performance of

G-11 students in Agusan del Sur National High School. It was delimited by participant

selection of 200 respondents online gamers that play online games more than 2 hours a day

that involves different strand in G-11 in ASNHS namely: STEM, ABM, GAS and TVL.

The study was delimited only on the good and bad effects of online games on the

academic performance of G-11 students in Agusan del Sur National High School in terms

of the following: Factors that influence the students to play online games, Type of online

games that is played, and impacts of playing online games. The participants were taken

according to the frequency of a student in playing online games that includes: Number of

hours in playing online games and Number of days in playing online games in a week. The

study also includes the academic behaviour of a student according to the following:

Number of absences, Scores on the major subjects, Oral participation and requirements

passed.

The study was conducted from January to March of the year 2019 among G-11

students in Agusan del Sur National High School.

1.6 Definition of Terms

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Online Games: Affecting the Academic Performamce
AGUSAN DEL SUR NATIONAL HGH SCHOOL
Implementing
Terms used in this research study Unit
are functionally and operationally defined for the

readers’ guidance and understanding. Here are the following:

Frequency. In this study, this refers to how frequent Grade-11 students play online

games

Game Addiction. This refers to the excessive or compulsive use of computer

games that interferes with a person’s everyday life. In this study it also refers to the use of

online games of Grade-11 students exceeding in 2 hours every day.

Grade-11 Student Gamers. In this study, this refers to the students who play

online games more than 2 hours a day and prioritize online games rather than studies. It is

also the participants of this study.

Internet. In this study, it is highly emphasized for this is one of the several points

and reason that this study is conducted.

MMORPG. Massive Multiplayer Online Role-Playing Game. This refers to an

online role-playing video game in which a very large number of people participate

simultaneously. With this, the player assumes the role of a character (often in a fantasy

world or science-fiction world) and takes control over many of that character’s actions.

Online Games. It refers to a video game played over some form of computer

network. This is one of the main reasons why students are into technologies that is why

their attention in academics is lessened.

Technology. In this study, it is highly emphasized for this is one of the several

points and reason that this study is conducted.

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