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4. PUGIL EQUIPMENT
Section I. Introduction --------------------------- 35,36 33
11. Protective eqnipment and stick ____ __
37-40 SS
PART TWO. HAND-TO-HAND COMBAT
CHAPTER 5. INTRODUCTION TO RAND-TO-HAND
C0?.1BAT
Section I. Introduction --------------------------- 41,42 43
II. Principles ------- ----------- - - -
43-46 44
Ill. VuJnerable points --------------------- 47-50 44
IV. Available weapons --------------------- 51-53 46
V. Training----------------------------- 54-63 48
CRA.PTER 6. BASIC HAND-TO-HAND CO)IBAT
Section I. Introduction ________ ----- --------- 64-66 51
11. Basic positions and movements ----------- 67-69 51
III. Methods of attack ----------------------- 70-81 55
IV. Counters ---- - - - ----- --- --- -- - ----- ---
82-92 65
V. Bayonet parries and defense a2ainst knife
attack - -- -- ----
____ ------ -----
--
93,94 73
CHAPTER
_
8. SPECIALIZED SKILLS
Section I. Introduction -------------------------- 124, 125 103
II. Hold and counters to holds ------------- 126-141 103
III. Variations to throws and takedowns ----- 142-144 116
IV. Sentry silencing -- - ---- --- - _ _ ------
141>-150 1 19
V. Prisoner searching and securing --------- 151-166 125
APPENl>IX A. REFERENCES ----------------------- 137
B. BAYO NET ASSAULT COURSE ------ -- 139
INDEX ------------------------------ -------------------- 155
llESERT PUBLICA'l'TONS
Cornville, Arizona 86325
ISBN: 0-87947-421-X •
I
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PART ONE
CHAPTER 1
Section 1. INTRODUCTION
1 . Purpose and Scope by close combat. The role of the soldier, particularly
a. This manual contains information and guid in the final phase of the assault, remains relatively
ance pertaining to rifle-bayonet fighting and hand unchanged: His mission is to close with and disable
to-hand combat. Part one contains information on or capture the enemy. This mission remains the
the followi ng : rifle-bayonet fighting techniques, ultimate goal of all individual training. The rifie
positions, movements, training facilities, training with fixed bayonet is one of the final means of de
feating an opponent in an assault.
b.
guidance, pugil training and pugil equipment. Part
hvo contains information on armed and unarmed During infiltration missions at night, or when
hand-to-hand combat to include techniques, vul secrecy must be maintained, the bayonet is an ex
nerable points, available we.a.pons, training meth cellent silent weapon.
ods, and offensive movements and counters; these c. \\'hen close-in fighting determines the use of
are divided into basic, adYanced, and specialized small arms fire or grenades to be impractical, or
skills. The mate1:ial presented is applicable to both when the situation does not permit the loading or
nuclear and nonnuclear warfare. reloading of the rifle, the bayonet is still the \Veapon
b. Part one of the n1anual is a guide for instruc available to the soldier.
tors to use to prepare themselves to conduct train d. The bayonet serves as a secondary weapon
ing of soldiers in the a1·t of instinctive rifle-bayonet should the i·ifle develop a stoppage.
fighting. It explains the uses of rifle-bayonet teeh e.. In hand-to-hand encounters the bayonet may.
niques and describes the basic techniques, positions, be used as a hand-held weapon.
and training facilities necessary for safe and real f. Finally, the bayonet is a multipurpose weapon
istic training.
and has many non-fighting uses, such as a probe
c. Users of this publication are encouraged to for mines, to cut vegetation, and other t.asks where
submit recommended changes or comments to im a pointed or cutting tool can be employed.
prove the publication. Comments should be keyed to
the specific page, paragraph, and line of the text i n 3. Developing a Rifle-Bayonet Fighter
which the change i s recommended. Reasons should
a. To become a successful rifle-bayonet fighter,
be provided for each comment to insure under
a soldier must be physically fit and menta11y alert.
standing and complete evaluation. Comments should
A well-rounded physical training program 'vill in
be prepared using DA Form 2028 (Recommended
crease his chances of survival in a bayonet en
Changes to Publications) and forwarded to the
counter. Mental alertness entails being able to
Commandant, United St.ates Army Infantry
quickly detect and meet an opponent's attack from
School, Fort Benning, Ga. 31905.
any direction.
2. Users of the Bayonet b. Aggressiveness, accuracy, balance, and speed
a. Nev.• weapons, improved equipment, and new are essential in training as well as in combat situ
tactics have been introduced into modem warfare; ations. These traits lead to confidence, coordina
however, firepower alonP. will not always drive a tion, strength, and endurance, which characterize
deterrnined enemy from his position. He will often the rifle-bayonet fighLet'. Differences in individual
remain in defense emplacements until driven out body physique may require slight changes from the
l
rifle-bayonet techniques described il1 this manual; b. The attack should be made to a vulnerabir
variations in technique will be allowed if the indi portion of the body : the face, tlu:oat, chest, �
vidual's attack is effective. domen, or groin.
c. In both training and combat, the rifle-bayoc«
4. Principles of Rifle-Bayonet Fighting
tighter displays spirit by sounding off with a lo
a. The bayonet is an effective we.apon to be used and aggressive ·growl. This in.stills a feeling of Cf>•
onstrates). .
(a) TAKE A SHORT STEP FORWARD
AND TO THE SIDE WITH YOUR LEFT FOOT
SO THAT YOUR FEET ARE A COMFORT
ABLE DISTANCE APART.
(b) HOLD YOUR BODY ERECT OR
BEND SLIGHTLY FORWARD AT THE WAIST.
YOUR KNEES ARE FLEXED AND YOUR
BODY WEIGHT IS BALANCED ON THE
BALLS OF YOUR FEET. YOUR RIGHT
. FORE- .
2
BALANCE AND PROTECT YOU FROM
ENEMY BLOWS. YOUR LEFT HAND IS
GRASPING THE WEAPON JUST BELOW THE
UPPER SLING SWIVEL AND THE RIGHT
HAND IS AT THE SMALL OF THE STOCK.
THE SLING IS FACING OUTWARD AND THE
CUTTING EDGE OF THE BAYONET IS
TOW ARD YOUR OPPONENT. BALANCE IS
MOST IMPORTANT. POSITIONS MAY VARY
WITH EACH SOLDIER DUE TO CONFIGURA
TION OF THE BODY.
(3) Convmand. The command used to assume
the attack position is ATTACK POSITION MOVE.
(4) Perfor�nance. Instructor gives command
3
(3) Com,1nands. The command used to execute
the crossover is CROSSOVER.
( 4) Performance. Instl'uctor gives command
and men perform movement.
9. Attack Movements
(2) Execution (the instriictor explai11s and THE BAYONET WITH GREAT FORCE INTO
demonstrates). ON THE COMMAND OF CROSS A}.ry UNGUARDED PORTION OF YOUR OP
OVER, MOVE STRAIGHT FORWARD AND PONENT'S BODY. TO ACCOMPLISH THIS,
PASS YOUR OPPONENT SO THAT YOUR GRASP Tl-IE RIFLE FIRM L Y WITH BOTH
RIGHT SHOULDER PASSES HIS RIGHT HANDS AND PULL THE STOCK IN CLOSE TO
SHOULDER. CONTINUE MOVING FORWARD THE RIGHT RIP; PARTIALLY EXTEND �HE
FOR APPROXIMATELY SIX STEPS, HALT, LEFT ARM, GUIDING THE POINT OF THE
AND WITHOUT COMMAND, EXECUTE THE BAYONET IN THE GENERAL DffiECTION OF
WHIRL. REMAIN IN THE ATTACK POSITION THE OPPONENT'S BODY. QUICKLY COM
AND WAIT FOR FURTHER COMivlANDS PLETE THE EXTENSION OF THE AR'l.18
F ROM ME. AND BODY AS THE LEADING FOOT
Note. Left handed personnel cross left shoulder to STRil{ES THE GROUND SO THAT THE BAY
left shoulder. ONET PENETRATES THE TARGET. TO
4
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WITHDRAW THE BAYONET, KEEP THE (b) WITHDRAW AND HOLD, MOVE.
FEET IN PLACE, SHIFT YOUR BODY (c) ATTACK POSITION, MOVE.
WEIGHT TO THE REAR, AND PULL REAR (d) At combat speed the command is
WARD ALONG THE SAME LINE OF PENE THRUST SERIES, MOVE.
TRATION; NEXT, ASSUME THE ATTACK (e) Training emphasis will be placed on
5
disable or capture an opponent by delivering a (b) ATTACK POSITION, MOVE.
forceful blow to his body with the rifle butt. The (c) A t combat speed the command i s BUTT
aim of the butt stroke may be the opponent's STROKE TO THE (head, groin, kidney) SERIES,
weapon as well as a vulnerable portion of his body. MOVE.
The butt sh·oke may be vertical, horizontal, or (d) Training emphasis will be placed on
somewhere between the two planes. movement at combat speed.
(2) Execution (instructor expl.ains and dem- ( 4) Per/Of�mance. Instructor gives commands
011strates). STEP FOR\VARD WITH YOUR and men perform movements.
TRAILING FOOT; AT THE SAME TIME, US c. SI.Mk (Fig. 7) .
ING YOUR LEFT HA.ND AS A PIVOT, SWING (1) Objective and use. The objective is to dis
'fBE RIFLE IN AN ARC AND DRIVE THE able or capture an opponent by cutting him with the
RIFLE BUTT INTO YOUR OPPONENT. TO blade of lhe bayonet.
RECOVER, BRING YOUR TRAilJNG FOOT (2) Execution (the instructor explains a-nd
..
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m••m•m
Figure 5. Butt Btf'oke to the head.
FORWARD AND ASSUME THE ATTACK demonstrates). STEP FORWARD WITH YOUR
POSITION. LEAD FOOT; AT THE SAME TIME EXTEND
YOUR LEFr ARM AND SWING THE KNIFE
(3) Commands. The movement is taught by EDGE OF YOUR BAYONET FORWARD AND
the numbers in two phases:
DOWN IN A SLASHING ARC. TO RECOVER,
(a) BUTT STROKE TO THE (head, BRING YOUR TRAILING FOOT FORWARD
groin, kidney) AND HOLD, MOVE. AND ASSUME THE ATTACK POSITION.
6
F'igure 6. Butt stroke t-0 the groin.
(3) Command.8. The movement is taught by ABOVE THE LEFT SHOULDER, WITH THE
the numbers in two phases: BAYONET POINTING TO YOUR REAR, SLING
(a) SLASH AND HOLD, MOVE. UP. THE \VEAPON IS APPROXIMATELY
(b)
ATTACK POSITION, MOVE. HORIZONTAL TO THE GROUND AT THIS
(c) At combat speed the command is TIME. STEP FOR\V ARD WITH THE TRAlL
SLASH SERIES, MOVE. lNG FOOT, AS IN THE BUTT STROKE, AND
(d) Training emphasis will be placed on FORCEFULLY EXTEND BOTH ARMS, SLAM
movement at combat speed.
( 4) Per/orr1na·nces. Instructor gives com
MING THE RIFLE BUTT INTO THE OPPON
ENT. TO RECOVER BRING YOUR TRAIL1NG
mands and men perform movements.
d. Sniasli (Fig. 8).
FOOT FOR\VARD AND ASSUME THE AT
stroke and is also effective in wooded areas or (b) ATTACK POSITION, MOVE.
trenches when movement is restricted. (c) At combat speed the command is
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a
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COMPLETING THE PARRY AND FOLLOWUP (2) Ex<'cution (the insi1·ucto,. expktins and
ATTACK. denion.strates). EX TE ND YOUR ARMS USING
(3) Comtn.ands. T he movement is taught by THE CENTER PORTION OF YOUR RIFLE AS
the numbel's in thl'ee phases: THE STRIKING AREA, CUT OFF THE OP
(a) PARRY RIGIIT (OR LE F T) , MOVE. PONENT'S ATTACK BY 1"1AKING \VEAPON
(b) THRUST M OVE .
TO \VEAPON CONT ACT. STRIKE THE OP
PONENT'S \VEAPON \\'ITH ENOUGH FORCE
(c) ATTACK POSITION, M OVE.
TO THRO\V IIIM OFF BALANCE.
(a) H1.gh blork
( d) At combat speed the command is
(fi(J. 12). EXTEND YOUR
PARRY RIGHT (LEFT) or PARRY (RIGHT
AR.l\'IS UP\\'ARD AND FORWARD AT A 45°
OR LEFT) WITH FOLLOWUP ATTACK.
ANGLE. THIS ACTION DEFLECTS AN OP
(4) Per/or-ma1ice. Instructor gives commands PO�ENT'S SLASH l\10VEMEKT BY CAUSING
and men perform movements. HIS BAYONET. OR UPPER PART OF HIS
b. Block. RIFLE, TO S'l'RJ KE AGAINST THE CENTER
( 1) Objective and use. When surpl'ised by an PORTION OF YOUR RIFLE.
opponent. the block is used to cut off t h e path of (b) &oic block (fig. 18). EXTEND YOUR
his attack by making wer.pon-to-weapon contact. A ARMS DO\�'N\VARD AND FORWARD AT AP
block must al-.vays be followed immediately with a PROX1MATELY 15° FROM YOUR BODY. THIS
vicious attack. AC1'ION DEFLECTS AN OPPONENT'S BL'TT
9
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STROKE AIMED AT THE GROIN BY CAUS (a) HIGH (LOW) or (SIDE) BLOCK,
ING THE LOWER PART OF HIS RIFLE MOVE.
STOCK TO STRIKE: AGAINST THE CENTER (b) ATTACK POSITION, MOVE.
PORTION OF YOUR RIFLE. ( c) At combat speed the command is the
(c) Side block (fig. 14). EXTEND YOUR same.
ARMS \VITH LEFT HAND HIGH AND RIGHT Note. To minimize weapon damage during train
HAND LOW, THUS HOLDING THE RIFLE ing with the bloc.ks and parries, weapon-to-weapon contact
VERTICAL. THIS BLOCK IS DESIGNED TO must be limjted to half speed. These movements, at full
or combat speed, can be stressed during pugi1 training.
STOP A BUTT STROKE AIMED AT YOUR
UPPER BODY OR HEAD. PUSH THE RIFLE ( 4) Performance. Instructor gives commands
TO YOUR LEFT TO CAUSE THE BUTT OF and men perform movements.
THE OPPONENT'S RIFLE TO STRIKE THE
1 1 . Modified Movements
CENTER PORTION OF YOUR RIFLE.
Two attack movements have been modified to allow
the rifle-bayonet fighter to slash or thrust an oppo
(d) RecovenJ. COUNTERATTACK WITH
A THRUST, BUTT STROKE, SMASH, OR
nent without removing his hand from the pistol
SLASH.
taught by the num
grip of the M16Al rifle should the situation dictate.
(3) Comnnands. Blocks are
bers in
a. Modi.fied Thrust. The modified thrust is iden
two phases : tical to the thrust as described in paragraph 9a with
14
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ex
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15
the exception of the right hand grasping the pistol to make contact \vith the opponent's body, the
grip (fig. 15).
b. !t1odified Slash. The modified slash is identical
soldier should instinctively follo,vup with addi
tional 01uvements until h e has disabled or captured
to the slash as described in pa1·agraph 9a with the the oppon ent. l t is important to followup the initial
exception of the right hand grasping the pistol attack with another agg1·essive action so the initia
grip (fig. 16). tive is not lost.
b. Execution (the Instructor Explains and De1n
12. Followup Movement5 onstrates). INSTINCT SHOULD GOVERN
a. Objecttvr and Use. Followup movements are YOuR SELECTION 01'' A PARTICULAR FOL
attack movements which naturally follo\v from the LOWUP MOVEMENT.
completed position of the pre";ous movement. If Note. For trnining purposes, the instructor may and
the initial thrust, butt stroke, smash, o r slash fails should mix up the series of movements.
m•••m••m•••m•m•
fi"igure 15. Modified thrust.
16
For example: executes), SLASH (trainee executes), ATTACK
POSITION (trainee assumes the attack position).
(2) THRUST (trainee executes) , THRUST
(1) PARRY LE F 1', BUTT STROKE TO THE HEAD,
(t1·ainee executes),
THRUST (trainee executes).
SMASH, SLASH, ATTACK POSITlON.
(2) PARRY LEFT, SLASH, BUTT STROKE TO THE
BUTT STROKE TO THE GROIN (trainee exe
(trainee executes), ATTACK
KIDNEY, ATTACK POSITION.
cutes), SLASH
POSITION (train ee assumes the attack position).
(3) PARRY RIGllT, THRUST, BUTT STROKE TO
Ccnn,mands.
THE GROlN, SLASH, ATTACK POSITION.
c. T\vo examples of commands using d. All training \vill emphasize damage to the
followup movements are: target and violent action using natural movements
(1) PARRY LEFT (trainee executes), as opposed to precise stereotyped movements. In
THRUST (trainee executes), BUTT STROKE TO
keys to offense with the rifle and bayonet.
stinctive, aggressive action and balance are the
THE HEAD (trainee executes), SMASH (trainee
17
CHAPTER 2
19
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BUTT STROKE
TARGET
SLASH/BUTT
STROKE SHIELD
8.00 14x
LAMINATED RUBBER
PARRY ARM
THRUST TARGET
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Detailed blueprints for target constr uction may be obtained by Army Training Aids Centers and major units. Requests
m.anding General, Sd US Anny, ATTN: DCS O&T, Fort McPherson, Ga. 30380.
for quantities of blue p_r ints copies should be consolidated prior to submitting requests. Requests will be 11ent to the Com
22
Section II. PREPARATION FOR TRAINING
23
FACING TO THE FRONT. RESNAP THE SE practice of turning rifle and bayonet practice into
CURING STRAP AND RESUME ORDER a drill.
of Weapon
ARMS.
2 1 . Care
Note. For safety purposes, ii the bayonet appears
difficult to remove, stick the point into the ground, ·bend a. Prior to rifle-bayonet training the men must
over, and depress the catch with the left hand while p ull remove the maintenance equipment from the butt
ing up\vard on the weapon with the right hand. stock of the Ml4 and Ml6 rifles. (Recent produc
tion models of M16 have an equipment stowage
1 9 . Warmup Exercises
compart1nent on the stock.) This will prevent in
Warmup exercises at the beginning of rifle-bayonet juries should lhe stowage compartment door of the
training periods i·elax the men and help develop butt plate open and the equipment come out acci
their muscle coordination. Five or ten minutes dentally.
should be allotted for these exercises. An excellent b. Training personnel must remind men armed
warmup exexcise is to practice the basic positions with the Ml6 rifle to maintain a firm grip on the
and the crossover movemenl prior to actual train small of the stock to prevent injury to the hand
ing in the various attack movements, such as the by the forward assist assembly.
thrust.
c. Care must be exercised to teach proper assault
20. Training Emphasis and withdrawal of thrusts made at targets in which
the bayonet penetrates the target. Improper assault
a. The instructor should encourage the men to or withdra,val may damage the M14 or M16Al
growl. Noise, however, is no substitute for enthusi rifles. In running assault courses the distance from
asm or ability. assault position to target must be gauged properly
b. The men should be in fairly good physical con at the tin1e of the thrust. If the man s i too close to
dition before they begin bayonet training. the target at the time of penetration, the forward
c. The instructor explains and demonstrates
momentum of the body causes the arms to push the
briefly and clearly. He and his assistants first dem butt of the rifle to the side. The force of such action
onstrate the movements in slo'v motion and explain could damage the barrel of the rille. If withdrawal
so that each movement is clear. Then they demon is improper (not straight to the rear) , or if side
strate by the numbers so that each part of the ward force is exerted on the rifle before wfth
movement can be understood. This is follo\ved by
drawal is complete, the weapon may be damaged.
This may occur as the man begins his movement
a demonstration of the movement at combat speed.
1d. The instructor stresses speed, balance, timing,
and distance judgment. Since a tense soldier can towa1·d the next target, prior to a clean withdrawal
not fight effectively with his rifle and bayonet, the from the current target. These faults are tendencies
instructor also stresses muscle relaxation. of beginners who, in their haste, fail to properly
e. Each man must think and act for himself. gauge distance or fail to perform a proper with
Therefore, the instructor should avoid the harmful drawal.
22. Sequence of Training manner (fig. 21 ) : No. 1 and No. 2 men on one
side of the target, No. 3 and No. 4 men on the
Classes conducted on the training cou1·t generally
other side of the target. When the men are prac
should be organized in the following manner:
ticing on the targets, all commands must be pre
a. Explanation and demonstration of a skill with ceded by the designation of the man (or men)
the men grouped around the instructor's platform. expected to execute the movement; for example: in
;b. The men practice in ranks between targets, practicing the thrust, the command could be ODD
not using the targets (fig. 20). NUMBERS, THRUST, MOVE. Or, in the case of
c. The men practice using the targets (fig. 21). the movement using the butt stroke to the head:
NUMBER THREE, PARRY LEFT, BUTT
23. Control STROKE TO THE HEAD, J\IIOVE. Throughout
a. Strict control of all activities must be main a class, periodic checks should be made by the in
tained by the instructor on the platform. Adequate structor to insure that the men remember their
loudspeakers should be installed to carry commands assigned numbers. The men respond to only those
clearly to all portions of the training court. commands which apply to their number.
b. The men must be numbered in the following o. To insure that close attention is paid to the
24
instructor, conversations between the men should when working against the targets. This ty�
not be permitted unless the coach and pupil method arrangement will prevent possible injuries v;bm a
of instruction is being used. series of movements are executed.
e. When using the M16Al rifle against a �
24. Supervision
the force of contact during the thrust mf'lv.- ..
Adequate supervision during practice is obtained may drive the hand, gripping the small of the �.ri,
by providing one assistant instructor per 15 men.
Assistant. instructo1·s should correct errors and be
i nto the forward assist assembly (on the righ: side
of the weapon near the stock) . To prevent in;:rry to
alert for safety hazards. Assistant instructors the hand, a firm grip must be maintained on the
should also watch for malfunctioning targets and small of the stock ; glovPs should be ,.,orn as pan
either immediately repair the targets or shift the of the training uniform when weather dictate.�.
men to open targets.
26. Continued Training
25. Safety
a. To maintain proficiency in rifle-bayonet figh:
a. The safety of the men should be a constant
ing, unit commanders must continue n·aining. Suet
concern of the Instructor and his assistants. The
training should consist of 30 minutes of practice 2
best safety aids are constant control and super
days per week. These periods will deal with pugil
vision. In addition, the men should be briefed at training and other training procedui·es of a varied
the beginning of each class on the requirements for
and vigorous nature.
safety during rifle-bayonet training. Bayonets must
b. To retrain the correct procedures and coordi
be fixed and unfixed only on command.
nation, practice the movements first by the num
b. Rifles should be grounded near the targets
bers and then in slo'" motion. Increase the pace
with the operating rod handles facing upward when
in order lo de,elop speed, accuracy, and aggressive
the men are ordered to move to the instructor's
ness.
platform for explanations or demonstrations.
c. An even, level surface that does not become c. Throughout bayonet training, the men are
slippery when wet should be provided for the trained to detect and strike instantly at an�' open
training court. ing. Training developes coordination between the
d. Left-handed men should be positioned so that eyes and muscles thus producing mental and phys
they are opposite another left-handed individual ical alertness.
25
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BASEMAH
ITJ BETWEEN
A.I. PLATOONS
BASEMAN
/
PLATOON I N TWO
RANKS AT
ru m w M w m m m C!J m m m c'J w w �,J w m rn c-'J ru 1 •
L EFT -H AN D ED MEN
NORMAL I N T E R V A L
m m m rn m ill m � � m m m � � m � � m m m m m
m
A.I.
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BASEMAN
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m m m JJ m m m m m m. m m m m m m rn m m m m m
1 5 STEPS
m (PRINCIPAL INSTRUCTORS
p. I .
!I) SOLDIER FACES I N D I R ECTION O F ARROW CONDUCT CLASS WHEN T H E
FORMATION IS LARGER THAN
� ORIGINAL POSITION B E F O R E E X T ENSION PLATOON SIZE.l
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0 FORMATION WHEN PRACTICING WITH TARGETS
Fi
gure !1. Forntatimt when. practicing with target.a.
This Page Intentionally Left Blank
28
•
CHAPTER 3
PUGIL TRAINING
Sedion I. INTRODUCTION
29. Training
a. The rifle-bayonet fighter should be taught the Figure 22. Man-to"'»i.a.n contact i4l posBtole with
basic positions and movements, as well as the series pugil equipmen.t.
29
Figure !3. Po1itifma and move1Mnk witlt. tM pugil 1tiek
ar• tlu 1a?M a. witlt. th• ri�.
Sedion II. CONDUCT OF PUGIL TRAINING
30. Warmup Round When such a blow is struck a whistle is used to stop
In the early stages of pugil training, maximum the round. At the end of a round contestants mo�
benefit is gained by working with platoon-size back to their respective lines, assume the attaclc
groups (or smaller) in a circular formation. Two JX>sition, and wait for the signal to start the next
men engage in a pugil bout in the center of the round. The contestant who wins two of the three
circle. Critiques are conducted so that all may learn rounds wins the bout.
from the observed mi.stakes. All members of the
c. A contestant should be encouraged to move in
group should participate in as many bouts as neces
sary to gain proficiency prior to going on to more aggressively and attack violently, using any of the
advanced training. The platoon forms a circle at attack movements learned during rifle-bayonet
double-arm interval. Two contestant.a and one in training. If he misses, or his opponent sidesteps,
structor are in the center. The contestants assume he should immediately followup until he has landed
the attack position 12 steps from each other. In the a blow to a vulnerable spot.
first round they are allowed to mix-it-up. The pur
d. Motivation is no problem in pugil training.
pose is to prove to contestants that the equipment
The man who hesitates to strike his opponent re
will provide ample protection from a hard blow.
alizes that defeat can be quick and will try aggres
Immediately after the /Warmup round, the contes
sively to overcome his opponent in the shortest
tants will engage in graded bouts.
possible time.
31. Graded Bouts e. Competition in pugil training is keen. Due to
-a. During the graded bouts (fig. 24) the op.. the nature of the two-man bouts, a squad, platoon,
ponents face each other 12 steps apart. The bout and finally a company champion may be selected.
consists of three rounds. The instructor should be Competition should be encouraged by instructors
m a position where be can best control the bout. To whenever possible throughout the pugil training
'!IOOre a point or win a round, a contestant moat program.
s:ore a soidl blow with either end of the pugil stick
32. Control, Supervision, and Safety
bl a vulnerable JX>int, e.g., the head, throat, chest,
.stomach, or groin regions. a..Instructors supervising pugil training must
b. To start a bout or a round the instructor understand its values and limitations. The instruc
blows the whistle and the contestants move toward tor maintains control of the bout at all times ; his
...,.b other in the attack. A point is awarded to the best method of control is by blowing a whistle to
man striking the flrst disabling blow. A disabling start and stop action. He is alert to prevent wi ld
blow is determined to be any blow that is delivered swinging of the pugil sticks, and insures that the
ta the vulnerable parts of the opponent's body. contestants keep their eyes on each other. For safe-
31
ty reasons men should be paired who are approxi d. The instructor insists that the contestants
mately the same height and weight. gro\vl during the bouts; this adds to theit· aggres
·b. Contestants use only the positions and move
siveness and will tend to reduce tension.
ments that they have been taught in rifle-bayonet
tarining. The stick must be held in the same man e. Individuals who have had prior medical prob
ner, and blo,vs delivered, as with the rifle-bayonet.
c. One inst1·uctor is necessary for each bout.
lems such as hernias, frequent headaches, previous
brain concussions, recent tooth extractions, or cur
Additional assistance is required to supervise the rent lacerations containing stitches must be ex
fitting and exchange of equipment. During the fit
cluded from pugil training for safety reasons.
ting process instructors insure that equipment is
Therefore, before conducting pugil training it is
properly fitted. Instruclors constantly observe to
determine any loose or broken equipment. Im necessary to screen individual medical records to
mediately upon detection of insecure equipment, determine if anyone should be eliminated from
the instructor stops the bout to prevent possible participation. Finally always be alert for the un
injuries, After deficiencies have been corrected, the expected, and if in doubt stop the bout immediately
round is resumed. to prevent injury.
33. Human Thrusting Target Course he runs th1·ough the course at full speed, growling
and executing the called movements with maximum
After seve1·al two-man bouts, lhe rifle-bayonet
force against his live opponents. Duties are rotated
fighter i s ready for the human thrusting target
so that all men act as fighters and as human
course. Eight to ten men are lined up in file 12
targets.
steps apart. Each man is designed by the instructor
to act as a specific type target. The rifle-bayonet 34. Human Thrusting Assault Course
fighter, also in pugil gear, walks to each human
target, moving with the pugil stick at the attack A qualification-type course can be conducted to
position. As the rifle-bayonet fighter approaches an f'lle&sure the proficiency of each man. This course
should approximate an obstacle course in length,
opponent, the opponent shouts the movement that
obstacles, and terrain. In laying out the course take
the rifle-bayonet fighter is to execute e g.,
THRUST, SLASH, BUTT STROKE. After execut
advantage of natural obstacles such as streams,
.
32
CHAPTER 4
PUGIL EQUIPMENT
Section I. INTRODUCTION
of injury will help the soldier to develop an indi obtained through local purchase. To secure propa
vidual style of fighting and improve his ability to equipment \Vhich meets standards of protection a
fight with the rifle and bayonet. The areas which safety, the supplier or contractor must be aware
must be protected include the head and face, gi·oin, of the specifications as contained in paragra;>t,s
and hands. The equipment described below is de 37, 38, and 39. It should be noted that the mask
signed to prevent injuries. is attached to the helmet in such manner that :.�
mask will move somewhat when struck. This fea
36. Securing Pugil Equipment
ture dispenses some of the shock that would be
The pugil sticks and groin aprons are constructed transmitted to the head and neck, should the ma:;k
locally by training aids personnel. The helmet with be fastened lightly to the helmet.
37. Headgear
the vertical rods. The upper of these rods is at
(3) Two horizontal rods are used to reinforce
b. Protective Face Mask Specifications. from a point 2Ys inches above a base line formed
(1) The protective face mask is made of by the bottom frame.
1,4-inch round stainless steel rods that are welded (b) The shape of the upper horizontal bar,
together by electric arc welds at all joining and which has a radius of 33,4 inches measured from a
intersecting points. The mask shall consist of a rear point 11,4 inches forward of the base line.
frame and a bottom frame to which three vertical (c) The curve of the bottom frame which
and two horizontal rods are attached (fig. 27).
4 inches forward of the base line.
is on a radius of 4Ya inches, measured from a point
(2) The face mask is constructed according
to directions (fig. 27). A vertical rod is attached ( 5) The curve of the center vertical rod is
on each side of the center rod, 2% inches to the established by a radius of 6%, inches as measured
Ride of the center rod. from a point 1 a4 inches forward of the vertical
33
base line and �1:? inch below the horizontal base line. c. Attacliment of tke Protective Face MMk to
The two side vertical rods are curved on a radius
61
the Helmet (fig. 28).
of inches measured from a point 114, inches
(1) The protective face mask is to be attached
_
the drawings which indicate the overall size of the (2) The attachment is to be made by means
mask (fig. 27 and 28). of 2-inch wide leather, industrial stock, 3/16 inches
-- �
·- �·
34
j. l
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ll
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NOTE·
TO FACILITATE THE USE OF LAYOUT JIGS,
BASE l..IHE DIMEHSIOHS TO TERMIHAL POINTS OF CURVED
•
MEMBER RAO II ARE GtVE!ol FROM BASE L ll-IES
... ..
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FRONT
BASE 1..IHE
NOT E·
IT IS SUGCESTED TH"T FR...ME MEMBERS
-+-+1� "' ,,
BE OVER LAPPED TO PREVENT INWARD
_, -;, "" BREt.KING SHOULD THE WELD FAIL
A
-;,' ALTERNATE POSITION OF
,,.
RE-ENFORCING RIHG
WELD
A
BOTTOM FRAME BOTTOM FRAME
SIDE ALTERNATE
RE-ENFORCING Rllo!G
SECTION AA
---o,H
HOTE ,
REAR FRAME fHE AE•R Fll•"E .,,0 80TTOM fAA"E .... BE FORMEO FRO" •
SIHGLE Ptf(E Or- �[T At.. ROO A 6CN0 .._•., 8( �•DE AT E�CJ"f
S•OE ro IHCRE•SE THE WIOTH OF THE sor-o.. FRAME AS
SPECIFIEO' 1. ,,, 1611. 011. THE rRAME ,.,.y ae CO>l
STAUCTEO OF fwO SfPAqAff ROOS •S SHOW>I 11. FIG 1631
--u
BOTTOM FRAME
FROHT
35
•
O o
15 ..
2"
12 ..
6 l 2'. l 1 2'.
1 3 4"
1 0 3 4"
in thickness, smooth side out. The leather anchor (4) The side leather anchors are identical
is to be folded with the rod held between the folds and measure 2 inches wide by 3 inches long. Two
and both ends of the leather anchor securely fas holes are punched in each end of the anchor, 1Az
tened to the helmet. inch from the sides and 7/16-inch from the ends.
(3) The center leather ancho1· is 2 inches The holes are to be 1/8 inch in diameter.
wide by 314 inches long. A hole %. of an inch (5) The mask is attached to the center por
in diamet.er is cut in the center of the le.ather tion of the helmet, which protects the forehead,
anchor. A slot is cut from one end of the anchor by boring two holes in the helmet for the attach
to the center hole. This slot is to be 7/16 of an inch ment of the leather anchor. The slot end of the
wide. Four additional holes are punched, two at anchor is inserted over the center rod of the mask,
each end of the leather, ¥z inch from the sides and and under the rear frame. The remaining end of
·14, of an inch from the ends. These holes are to be the anchor then is folded so that the holes in both
of 1;8-inch dian1eter. ends correspond with the holes in the helmet. The
36
ar�chor then is secured with two chase copper rivets helmet. The method of attachment of the mask to
a.."ld burrs. The rivet is diameter 10, length % inch. the helmet is designed to permit some movement
Any other self-locking rustproof fastener that pre of the mask when a bJo,v is received on the mask.
.xnts a flat surface both on the interior and ex- The 21/2 inch section of the rear frame at the place
2rior of the helmet, and of equal size and strength of attachment provides a lh inch exposed portion of
tr the chase copper rivet as prescribed, may be rod afte1· the anchor is secured. The anchor is at
�. The rivet passes th rough the helmet and both tached so that the upper joint of this section or rod
(the junction of rear frame and the upper hori
zontal l'Od) rests on the top edge of the anchor.
.::ids of the anchor.
(6) The mask is attached to each side of the
'1elmet at that portion of the rear frame which Such placement of the anchor permits a lf2-inch
;ia.rallels the front edge of the ear piece of the upward movement of the mask. The side anchors
• •
•
37
are attached by the same method as prescribed for mask. This pad protects the upper chest when the
the center attachment, using the anchors as de mask is forced inward by a frontal blow.
scribed in (2) above and the same type of fasten
ers as described in (6) above. 38. Groin Equipment
d. Mask Pad Specifications. A molded foam The groin is protected by a canvas apron which
rubber mask pad (fig. 28) is to be attached to the cont.ains a protective cup of the variety used in
lower portion of the mask. The rubber used in this
athletic competition. It is worn over the outer
pad is to measure 6 1h inches in length, 13,4 inches
in width, and a4 of an inch in thickness. The pad
clothing so that it can be put on and taken off
is to contain two canvas web straps 1h inch in
quickly on the training field. Duck cloth cotton is
width with a metal snap on each strap for the recommended for use in making the apron.. Ma
attachment of the pad to the front lower portion terial such as salvaged shelte r halves and squad
of the bottom frame of the mask. The straps are to tent.s may be used provided that the fabric is still
be of such length as to tightly secure the pad to the durable (fig. 29).
'
•- -
•
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•
JI
•
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•
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•
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• •
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38
39. Hand Equipment stick lay a thick polyfoam sheet ( 112-inch thick,
11;2 feet wide, and 12 feet long) , on a fiat surf.ace..
Lacrosse gloves are recommended for use in pugil apply rubber cement to the binding side, and roll
training. These gloves provide maximum protection
as tight as possible around the core formed by the
!ar the fingers and joints of the hands and wrist end of the stick and small polyfoam roll. Secure the
:ind aid in controlling the stick (fig. 30). roJI with rubber bands. Let it dry for at least 24
Stick hours (fig. 32).
(4) Step 4. To prepare the butt of the stielr:
40. Pugll
a. General. Materials needed for the constrac cut a polyfoam sheet to the tapered dimensions as
:ion of the pugil stick are shown in figure 31. For indicated in figure 32 and then follow step S abo�e.
further protection the center shaft of the pugil (6) Step 5. Construct canvas bags 6 inches in
stick may be covered with sponge rubber leaving diameter and 14 inches in length. Use the French
spaci! for handholds. To make light sticks heavier, stitch as shown in figure 32 for added strength in
rubber such as contained in vehicle tire tubes, may the seams.
be wrapped around the center of the stick under (6) Step 6. Place the canvas bag over one
the sponge sheet material. end of an adjustable sleeve, such as No. 28 gauge
b. Construction Procedures. Steps used in the sheet meta] or stovepipe of the type used in military
messhalls. On the opposite end, insert the polyfoam
shown in figure 82.
construction of the pugil stick are listed below and
end of the stick (flg. 33). Apply the necessary pres
(1) Step 1. Shape stick to required dimen- sure to the body of the sleeve ; push the stick into
•
39
•
2· .X.5 .X.4-0
.. ' "
r:;.==:;'
:::;t:;.::===:::====�� PLASTIC TAP E
-- , ,, - - - - - - -- �.-
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" - I
- - - - - - - - - - "' l------- J
?---- CA NVA S
I'
.....,.. �.------f--.i,
BAG (6" D. 14" LONG)
1-3/4" /8 "
3
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6"
5 2 - l/2(+)ENO-END OF DEVICE
s ! L r ;1 .:.. L·:.
· .1 .:.. r r r
P'll 2
(1 )
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Yro;.M - 1 2· .X. 1 1 1
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.X. 1 2 - 0 - 2 PC S
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NO 4 SCREEN TACK
BAG (6 -2
CA,
CANVAS D 14 LONG) EA
CARDBOARD S TR I P -I 2 X 6" ' - 2 EA
NO 2 COATED NAlLS - 1 0 EA
PLASTIC TAPE: - AS REO D
STEP "0 I
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,
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"- - 6"
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EXTENDS" BEYOND END OF
1 2" ST1cK
[5''
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2" X 1 1 I 2·· X 12' •
POLYFOAM
1 STICK
l • ' ll 4 2 I r.
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STEP HO 4
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3 8" FOLD
STEP HO. A
f
P01.YFORM
/
STEP HO.�
co..PLETEO PUGIL STICI( �
;;---,..,
41
Figure 88. Uein(I meta.l 11l"1Je to i1iaert poly/oam-covered stick into bag.
42
. . - - - -
•
PART TWO
HAND-TO-HAND COMBAT
CHAPTER 5
Sedion I. INTRODUCTION
41 . Purpose and Scope place in China around 3,000 13.C. The Chinese
emperor at that lime taught a method of unarmed
Hand-to-hand combat is an engagement between
defense to his subjects who \Vere being harassed
�o or more persons in a struggle with or without
continually by outside invaders.
!'land-held weapons. The average soldier, if trained
"nly in the use of his basic weapon, loses his effec c. Historians believe a similar system of fighting
:ivene.ss if his weaPon fails to fire, or if he should also was developed by Tibetan monks during the
'nse or break it. A knowledge of hand-to-hand 12th century A.D. These monks were forbidden
'ighting provides the soldier with another means of by their religion to carry weapons, and a method
accomplishing his mission, and also permits him of defense was needed to i·epel the robber bands of
� defend himself if he is unarmed. AJthough the that era.
primary reason for training in hand-to-hand com d. Both the Chinese and Tibetan forms of fight
bat is to develop a proficient hand-to-hand fighter, ing are distant ancestors of modern judo and
·.his training bas several other significant advan ka1·ate. ,Judo and karate generally are regarded by
tages. the American public as mysterious and deadly
a. It builds a spirit of aggressiveness in the arts. They are difficult skills to learn and indi
·ndividual soldier and instills the will to fight. lt viduals must practice for great lengths of time be
g:ives him confidence in his ability and develops his fore they become proficient in these martial arts.
ph;ysical fitness. Army hand-to-hand techniques are simpler, and
b. It becomes another means of accomplishing are better suited to our needs and to the time avail
able for hand-to-hand combat training.
combat was taught
.assigned missions when the fighting becomes so
nte.rmingled between friendly and enemy pet·son P.. VAry little hand-to-hand
!lel that firearms and grenades would be impractical to American soldiers during WWI. However, dur
to use for fear of injury to friendly troops. ing WWII civilian-trained instructors worked with
c. It is valuable for night patrols and other Army personnel to develop methods of unarmed at
"'CCa.Sio11s \vhen silent attack is t·equired. Because tack and defense, as well as other related skills. The
of the threat of air assault, guerrilla warfare, or techniques consisted mainly of escapes from holds,
.!:filtration, hand-to-hand fighting is taught to application of holds, and methods of disarming an
&0ldiers in rear areas as well as to those in front armed man. Specialized units, such as rangers and
line units. military police, received instruction in knife fight
43
Sedion II. PRINCIPLES
47. General any concept of fair play, and attack these vulner
able points. Striking your opponent in a vulnerable
Vulnerable points are areas of the body which are area may cause him to drop his defense tempo
particularly susceptible to blows or pressure (fig. rarily, thus leaving him open to receive your follow
34) . Since your life is at stake, you should forget up blows to other parts of his body. The important
44
�erable points of the body are discussed below. f. Temple. Forceful hand blows to the ten:;)
may cause loss of consciousness and could resur
death.
41. Vulnerable Points of the Head and
tkck Region 49. Vulnerable Points of the Trunk
a.Eyes. Blows t.o the eyes will cause temporary a. Collarbone. A broken collarbone will came
or permanent blindness and intense pain. intense pain and will disable the attached arm.
SPINE
•
STOMACH ----+--f
•
ARM JOINTS
•-,......::
• ...: ::::
:.:: -=is:.
::: -......,
... KIDNEYS
I
I
'
1:;:_7/t--f'b==la--- KNEE
I ) I t
'
INSTEP
•
•
I
•
•
d. Nape of the Neck. A blow to the nape of d. Kidneys. Forceful blows to the kidneys will
the neck may cause temparary loss of conscious cause intense pain, shock, and internal injuries.
ness. If you strike with great force you can break e. Spine. Vigorous blows can dislocate the verte
his spine.
e. Adam's Apple. A blow to the Adam's apple
brae of the spine, pinching or severing the spinal
cord, and causing intense pain or paralysis.
usually causes pain and b;eathlessness. If such a f. GToin. The groin is a very accessible target.
blow is delivered forcefully, the Adam's apple may Striking the groin will cause extreme pain and
be crushed and the opponent will strangle. disability.
45
50. Vulnerable Points of the limbs arms and hands can be broken by using certain
procedures discussed later in this manual.
Blows to the limbs will cause intense pain and dis
b. Legs. A kick to the shin is very painful. The
ability. small bones of the ankle and foot can be broken,
crippling your opponent. The knee bends in only
a. A Mns. Using blows it is difficult to disable the direction, and its tendons and cartilage can be torn
arms of a standing opponent. The bones of his by kicks to the side or front of the knee.
Natural Weapons
the "small fist" fold the :finge1·s at the second
53.
knuckle (s) to make a strik.i11g 8Urface of about
If nothing can be found with which to strike your 4 square inches. A sharper, more penetrating blow
opponent, or if there is not enough time to pick up may be delivered. Press the thumb tightly against
an object, use the natural weapons of your body. the forefinger to stiffen your fingers, and keep the
The most dangerous natural weapons ,.,,hlch a bones of the wi·ist, hand, and forearm in a straight
soldier can use are his hands and his feet. line. The small fist is particularly effective when
a. Use of the Ha1ids. Most soldiers are famil used in quick, jabbing attacks to the nose, Adam's
iar with using their hand, particularly the fist, in apple, solar plexus, and stomach.
fights. There are, however, a number of other and (4) Knife edge of the hand (©, fig. 35 ) . Ex
more effective \veapons which can be formed by tend and join the fingers and position the thumb
the hand. Each of these weapons is suited for at beside and slightly above the forefinger. Do not
tacking certain vulnerable parts of the body. The strike with the little finger because it :qiay be
fighter should be familiar \vith these weapons, and broken. Strike \vith the meaty portion of the little
be able to select and use that weapon which is most finger edge of the hand, between the first knuckle
suited to the particular situation. These weapons of the little finger and the bones of the wrist. The
are described below and their effective employment knife edge of the hand is used effectively when a
is discussed. penetrating or shattering blow is desired, such as
( 1 ) Modified fist (©, fig. 35). i!ake a fist as when attacking the nose, nape of the neck, Adam's
you normally would, with the thumb curled between apple, collarbone, spine, or kidneys.
46
•
'
SlRIKINC SU�FACE
0 ©
-- -
>lftlKl�C JRF�CE
>
STRIKINC SURFACE
47
(5) Fingertips (@, fig. 85). Extend and join (2) Outside edg e of the boot. The edge of
the fingers \Vith the thumb beside the forefinger. the boot is an excellent weapon for attacking the
Use the tips of the fingers as the striking surface. lower leg region of the body.
This weapon should be used only against soft tar (3) Heel. The heel of the boot can be used
gets because the bones of the fingers can be broken to delivet� shattering blows. It is particularly effec
relatively easily. Strike the eyes, the Adam's apple, tive when you have thrown or knocked your op
or the stomach.
(6) Heel of th-0 hand (@, fig. 35). The heel
ponent to the ground.
b. Use of the Feet. The feet are extremely dan his head to butt his opponent in order to break
gerous natural weapons because they are attached close contact. with him.
to powerful muscles and strong bones in the leg. (2) The teeth are an excellent natul·al weapon
They are also protected by heavy boots ((i), fig. and are particularly effective when used against
35). the throat, face area, and fingei·s.
(1) Toe. The Army boot provides excellent (3) The elbows and knees can be driven force
protection for the fragile bones of the toe. Use the fully into the enemy's vulnerable area and are high
toe of the boot as the striking surface if you desire ly effective v.•hen in a situation where the fighter
to strike a penetrating blow. desir� to break contact with his opponent.
Section V. TRAINING
48
e. Insure adequate space for all practical work. the concentric training circle, pair off the students
A space at least 8 feet square is needed for each so that each will have a partner.
pair of students.
60. Commands
f. Have the students empty their pockets and
remove jewelry, identification tags, or glasses· be a. Most of the maneuvers described in this
fore practical work periods. manual can be divided into several steps or phases.
To facilitate learning and to insure that the student
58. Specific Safety Precautions learns each movement of an entire maneuver accu
rately, each maneuver is presented by phases.
a. Vulnerable Points. Stress that only simulated
b. For example, the right hip throw is a three
phase maneuver. In the first phase the student
blo\vs to the eyes or groin area are executed. Light
blows to other vulnerable points may be used dur
ing the initial practical work. As students become places his left foot in front of and slightly to the
inside of his opponent's left foot. At the same time,
he strikes his opponent on his right shoulder and
more advanced, harder blows may be used. In order
to avoid injuries, students must always be cau
;tioned against using excessive force. grabs his clothing. The command for this movement
is RIGHT HIP THROW, PHASE ONE, MOVE.
b. Fall Po&i.tion,s, Throws, and Holds.
(1) Establish a signal that can be given by
At the command MOVE the student executes phase
one and holds his position until given subsequent
the individual student to stop the application of
commands. 'fhese commands are PHASE TWO
pressure when practicing holds. All students must
(THREE ) , MOVE. When the student has become
knO/W this signal, particularly when practicing
proficient in the movements, you can \Vork for
strangle holds. This signal can be a handclasp if
speed. The phases of the maneuver are combined
hands are free ; a handtap on his training partner
into a continuous movement by commanding
might be used when both hands are not free.
RIGHT HIP THROW, MOVE. At first, the maneu
(2) Be sure all students are wanned up be
ver is executed slo\vly. Students gain speed through
fore doing any practical work.
constant practice.
(3) Teach fall positions before conducting
c. Paragraph 1 1 5 explains a countei· again.st the
practical work in throws.
(4) Caution the students to apply very light
long bayonet thrust. This disarming method is
divided into four phases. For the first phase (para
pressure until they become familiar \vith the bolds.
115b(l) ) , the armed student is given the prepara
Strangle holds should never be applied with force.
tory command THRUST, and the unarmed student
Other holds may be applied with more pressure as
is given the preparatory command OVER LEG
training progresses.
COUNTER, PHASE ONE, MOVE. Since you
c. Disarming. want both students to halt their movements and re
(1) While the men are learning bayonet dis main in position for a subsequent command, you
arming methods, keep scabbards on and the bay must remind your students to "hold" at the end of
onet firmly attached to the rifles. each phase. The next two phases of the movement
(2) Use bayonet scabbards to simulate knives are executed while the armed student is extended in
while giving l<nife disarming instruction. th long thrust. The command for the second phami
(3) Caution the students who are to be dis (para 115b (2) ) , is PHASE TWO, MOVE. 'The
armed not to place their finger in the trigger guard command for the third phase (para 115b (3) ) , is
of their pistol or rifle \vhile practicing disarming PHASE THREE, MOVE. The movement is com
methods with these weapons. pleted with the command, PHASE FOUR, :P.iOVE.
as specified in paragraph 1 15b (4), (5) and (6).
59. Formations The command for executing this disarming maneu
-a.Regulation physical training formations may ver is OVER LEG COUNTER, MOVE.
be used for practice (FM 21-20 ) . In the extended
platoon formation have the first and third ranks 61 . Exercise
face the second and fourlh ranks so that each stu a. Recommendations for Warmup Exercisu.
dent will have a partner. Even numbered students Use combative exercises, grass drills, and tum
do not uncover. It is recommended, when practicing bling exercises to warmup your men. The ag�
throws, that twice the normal distance be taken sive nature of these warmup drills lends itself :o
between ranks. the spirit of hand-to-hand combat (FM 21-20)
b. To instruct disarming methods, it is recom b. Recomm.ended Drill for Parry Exercises. It
mended that the instructor use a formation of two is important that your students be trained in the
concentric training circles or a formation that em bayonet disarming parry movements before pnt'
ploys only two well-extended ranks. ln forming ticing the disarming methods. To do this, have thtl!
...
paired students assume their respective guard posi Fill the area \vith sawdust. Do not use wood shav
tions with the chin of lhe unarmed men 6 to 8 ings because they tend to settle and form a hard
inche.s from the bayonet point. The armed student surface.
stands fast in the guard positio11 during the entire
c. Build a demonstratio11 area, 14 feet square,
exercise. The unarmed student, on command, par
in the cente1· of the pit area. Construct retaining
ries the bayonet first to the right and then to the
\Valls with sandbags, four bags high, and fill the
left. As he parries to the right, he sidesteps to his
inside with sawdust. 'fhis platform is big enough to
left oblique 'vith his left foot, brings his right foot
hold two demonstrators and the instructor.
1slightly to the rear of his left, and faces the side of
the rifle. When he parries left, he sidesteps with his d. The students gather around the platform to
right foot to his right oblique. watch the demonsb·ations.
SAWDUST
Fill
SOUND
HORN
�
SOUND
HORN
SAWDUST
FILL
PIT
'SANDBAG
WALL
DIAMETER
150 F E E T
b. To construct a pit dig out the pit area to a each pair of sludents. The difficulty indoors is that
depth of 1 8 inches or build a ret.aining wall of dirt only a small group of men can participate at one
or sandbags 18 inches high around the pit area. time as most indoor areas are restricted in size.
50
CHAPTER 6
Sedion I. INTRODUCTION
for the soldier who has received no previous hand surprise a11d at the same tin1e employs the princi
to-hand combat instruction. The skills of this sys ples of balance, momentum, and leverage. When
tem are simple to learn and proficiency can be confronted with an unarmed opponent you initially
67. General flexed ; and body held erect. The arms are flexed
with the forearms at a 45° angle, right arm lead
In order to maintain your balance and provide
ing, left a1·m held in front of the neck i·egion. The
yourself with all-round protection, there are guard
tingers arc extended and joined ; eyes are on your
positions which must be mastered. Two factors con
trol the selection of the guard position to be used ;
placed on the left foot (Ci), fig. 37) .
opponent. The majority of the body weight is
51
ward (fig. 38) . This position is similar to a boxer's adjust the position of your hands. To change from
crouch. If you are left-handed, reverse this position front guard to left guard i·everse the p1·ocedure.
and bring your left foot to the rear and your right d. Instruction and Commands. Guard positions
foot forward. are taught as whole movements. When ready for
practice, the command RIGHT GUARD, LEFT
c. Cliangi·ng Gu.ard Positions. Some maneuvers
GUARD, or FRONT GUARD is given as desired.
are best executed from the side guard (right or
The command REAR GUARD is used to face to
left ) , and others from the front gua1·d. As a gen
the rear from either right or left guard positions.
$2
•
,_
•
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Figure 87. Right and �ft gt14Td8.
53
Figure �8. Frcmt guard po.ition.
54
Section Ill. METHODS OF ATTACK
71 . Side Kick
a. Objective and Use. The objective is to bring
the opponent to lhe g1·ound with a kick to the groin
or JStomach region. This kick is used when the op
ponent is facing you with the front of his body
unguarded.
f·
,
b. Description. The side kick may be executed
..
55
0
e.
e
•
0
( . .
56
mg the lower part of the left leg up (@, fig. 40) on this command raise the leg and drive the heel
fltil it is in approximately the same horizontal downward forcefully.
plane as the left knee (@, fig. 40). At the same (2) PHASE TWO, MOVE; on this command
=me extend and straighten the arms, making tight again flex the leg for another stomp; or RIGHT
fists with your hands. Place your fists together or LEFT) GUARD, MOVE ; on this command
about 6 to 8 inches in front of the groin. Berid
deeply at the waist and flex the right knee. As you
the designated guard position is assumed. At nor;
mal speed the command is HEEL STOMP, MOVE.
pivot on the lead foot, quickly and forcefully extend
·he lower leg at the knee. The kick is delivered 74. Football Kick
through a horizontal plane into your opponent's a. Objective and Use. The object of the football
groin or midsection (©, fig. 40) The striking sur
.
kick is to deliver a powerful kick to a vulnerable
face is the toe of the boot. area anywhere on the body. It is used best when the
c. Followup or Recovery. It is important that opponent s i on the ground but not close enough or
the foot be withdra\Vn quickly to prevent your in the co1·rect position for a heel stomp.
opponent from catching your foot. After kicking b. Description. To deliver the football kick step
from the right guard position, recover to a left close to your opponent, facing him. Plant your non
guard position (@, fig. 40). During the entire kicking foot firmly so you c.an maintain your bal
movement th.e hands are held rigidly in front of ance. When you kick with the other foot swing it to
the groin region for protection and balance. If you
diverted his attack but failed to bring him down,
the rear and bend the knee. As you swing the kick
ing foot fonvard from the hip, straighten your
kick again. If he still is facing his original direction knee and keep the foot close to the ground. The toe
this second kick will be to his lower back and kidney is pointed toward your opponent for maximum
•
region. force ((!), fig. 42). Snap the leg forward as if kick
d. Instruction and Commands. The pivot kick is ing a football (@, fig. 42).
taught in three phases :
( l ) PIVOT KICK, PHASE ONE, MOVE;
c. Followup or Recovery. Quickly return the
kicking foot to the ground and reestablish balance
on this command pivot 180° on the front foot, lean for a second kick or a heel stomp. If no further
forward with the hands in front of the body and action is required assume a guard position.
elevate the knee. d. Instruction and Commands. The football kick
(2) PHASE TWO, MOVE; straighten the is taught in two phases:
knee, and drive the foot to the target area. (1) FOOTBAI,J, KICK AND HOLD, MOVE ;
(3) PHASE THREE, MOVE ; on tms com on tills command step onto the non-kicking foot
mand the foot is returned to the ground and the and swing the leg forward driving the kicking foot
opposite guard position assumed. At normal speed to the target area.
the command is PIVOT KICK, MOVE. (2) ON GUARD ; on thls command bring the
kicking leg down to the ground and return to the
73. Heel Stomp
guard position. At normal speed the command is
a. Objective and Use.
. The purpose of the heel FOOTBALL KICK, MOVE.
stomp is to dull the opponent's senses by a blow to
the head or other vital area. This stomp is used 75. Foot Stomp
best when the opponent is lying on the ground. a. Obiective and Use. The objective of the foot
b. Description. To execute the stomp you must stomp is to inflict pain to the opponent's leg or foot.
be standing over the portion of the body you wish This will slow his attack or divert him. This stomp
to stomp. Pull the knee up and flex the ankle as is used best when the opponent is pressing the at
much as possible (©, fig. 4 1 ) . To stomp, straighten tack and you need room or time to gain the
out the knee forcefully, striking your opponent with initiative.
the back edge of the heel of the boot (@, fig. 41). b. Description. Step back with one foot, turning
Attempt to drive your heel into the ground to in your side to the opponent ( (!), fig. 43) . As he steps
sure that the full force of the kick is delivered to forward, raise the foot closest to him and kick as
your opponent. quickly and forcefully as possible, attempting to
c. Foll(J!l.Vup or Recove1'y. Recover quickly either strike the opponent on or below the knee with the
for a second stomp by flexing the knee, or to a outside edge of your boot (@, fig. 43).
guard position if no further action is necessary. (1) When you make contact stomp downward
d. Instruction and C�m1nands. The heel stomp on his leg striking your opponent's shin. Allow
is taught in two phases: your foot to continue moving until it strikes his
(1) HEEL STOMP, PHASE ONE, MOVE ; foot (@, fig. 43). This action may break the bones
57
in his foot or cause intense pain, thus disabling
him.
(2) However, should your foot make contact
above the knee, maintain contact and push with
your boot. The combination of the blow and the
push may disable his knee or numb the muscles of
his upper leg, causing him to fall to the ground to
render him temporarily immobile.
c. Followup or Recovery. Quickly prepare to
followup \\1ith an appropriate kick or takedown to
overcome his resistance, as the opponent, although
jn pain, will probably still be on his feet.
d. l1istt'Ucti.on and Commands. The
•
- foot stomp
is taught in three phases :
(1) FOOT STOMP, PHASE ONE, MOVE ;
on this command execute the movement bringing
the foot to rest on or below the opponent's knee, or
if the foot strikes above the knee, on his thigh.
(2) PHASE TWO, MOVE ; on this com
mand slide the foot down your opponent's shin to
his foot.
(3) PHASE THREE, MOVE; on this com
mand glide back, if a kick is to be used, or recover
by moving the foot quickly to the ground if close-in
action is desired-such as another stomp, a knee
Jift, or a takedo,vn. At normal speed the command
is FOOT STOMP, MOVE.
·\
-
-
.J
I -
I
,
- -
-
- -
58
opponent is grappling 'vilh you, at close quarters, being applied lo the opponent. This characteristic
attempting to wrestle you to the ground. makes takedowns highly effective and affords a
b. Description. Place your hands on the bac.k of rapid means of overcoming your opponent.
his head to pull it down and hold it in place ((!),
:fig. 44). Bring the knee up fast and hard into his 78. Cross-Hock Takedown
face and at the same time force down with your
hands (©, fig. 44) . If you find one of your feet
a. Objective and Use. The object of the cross
hock takedo\.\·n is to approach the opponent from
between your opponent's feet (@, Fig. 44), raise the front, break his balance, and take him down.
that leg fast and hard, driving your knee into your
opponent's groin <©, fig. 44 ) .
This takedo\vn is best used when your opponent is
moving in or is facing you in an upright position.
c. FoUoioup or Recove·ry. A second knee lift can b. Description.
be delivered by quickly returning the foot to the
( 1 ) Start the cross-hock takedown from the
ground and repeating the movement. A takedown
guard position (facing your opponent) . Step in
can be applied if the opponent retains his balance,
with your left foot placing it slightly outside of
or a glide to the rear can be performed to gain
your opponent's right foot. Simultaneously strike
distance for a kick.
your opponent vigorously on both shoulders ,.,,ith
d. l1istr1tction and Com1nands. The knee lift is
the heels of your hands and grab his clothing. This
blow knocks him off balance to the rear (Q), fig.
taught in three phases :
( 1 ) KNEE LIFT, PIIASE ONE, MOVE; on
45) .
this command pull the opponent's head downward.
(2) Move fo1·ward shifting your weight to
(2) PHASE TWO, MOVE ; on this command
step in close and drive the knee to the target your left foot, maintaining your hold on bis shoul
area (s) and hold. ders. As you shift your \Veight, swing your right
leg fonvard in an arc between your left leg and
(3) ON GUARD ; on this command return
the foot quickly lo the ground and assume a your opponent's right leg until it reaches a point
guard position. At normal speed the command is parallel with the ground (@, fig. 45).
KNEE LIFT (to head or groin) MOVE. (3) Swing your raised right leg downward.
forcefully striking your opponent's right leg a.nd
n. Takedowns making calf-to-calf contact. As you kick his right
leg, drive his shoulders into the ground (@, fig
If a kick fails or is inappropriate due to the oppo
nent closing in on you it may be more appropriate 45).
to use a takedown to get him on the ground. Take c. Follotoup or Recovery. As your opponent goes
downs usually are applied from the front although down folJow \Vith a heel stomp or football kick to a
should you find yourself in rear of your opponent, vital area.
there are rear takedowtlB which can be applied. d. lmtruction and Com1nands. The cross-hock
Takedo\rns are simple to apply and powerful lever t.akedown is taught in three phases :
age is used which results in a great amount of force ( 1 ) CROSS-HOCK TAKEDOWN, PHASE
59
... •
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-
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-
,.
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,,
--
....
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-
60
ONE, MOVE; on this command step in, strike your speed the command is HEAD TWIST TAKE
opponent's shoulder, grasp his clothing, and move DOWN, MOVE.
him off balance.
80. Rear Strangle Takedown
(2) PHASE TWO, MOVE ; on command
move forward continuing to hold clothing, shift a. Objective and U:�e. 'rhe object of the i·ear
strangle takedown is to destroy your opponent's
(3) PHASE THREE, MOVE; on this com
weight, and swing your leg upward and hold.
balance and take ltim to tl1e ground by ?.ppJication
mand swing raised leg downward against oppo of a strangle hold. This stl'a11gle hold is used best
nent's leg and drive his shoulde1·s to the ground. in a surp1·ise attack from the rea1·1 or during a
At normal speed the command is CROSS-HOCK struggle in \vhich you suddenly find yourself behind
De.�cription.
TAKEDOWN, MOVE. your opponent when both of you are standing.
b.
79. Head Twist Takedown ( 1 ) Sta.11: from the gua1·d position, standing
a. Ob;ie-0tive and Use. The object of the head directly behind and facing the same direction as
twist takedown is to break close contact and twist your opponent. Step in with your right foot placing
the opponent away and to the ground. This take it directly behind your opponent. Simultaneously
down is used best when the opponent is very close thrust you1· iight arm, palm down, around your
attempting to grapple with or grasp you. opponent's neck, striking hard on his Adam's
b. Description. When your opponent seizes you apple 'vi th the large bone of your forearm. With
((D, fig. 46), immediately grasp your opponent's your left fist strike your opponent a vigorous blow
jaw between your thumb and fingers. Grasp the in the kidney region lo break his balance to the
back of his head with your other hand (@, fig. 46), rear ((D, fig. 47).
and twist sharply to either the right or left to (2) Maintaining a firm hold with the right
break his hold. Maintain your hold and force him arn1 and keeping your opponent off balance with
downward. As he falls release your hold if you your left fist and your head along the left side of his
are losing your balance. head, walk backwards pulling him to the ground.
c. FoUowup or Recovery. Generally, your oppo Now you should be lying on the ground, stomach
nent is at your feet and a kick or stomp can be down, with your opponent on his back with his
delivered readily to a vulnerable area. body in direct line with yours. You1· legs should be
d. Instruction and Commands. The head twist spread apart to prevent your opponent from rolling
takedown is taught in two phases : you over (@, fig. 47).
(1) HEAD TWIST TAKEDO\VN, PHASE (3) Pull your right arm tight into your op
ONE, IvlOVE ; on this command, grasp opponent's ponent's throat and place your chin over the back
head and hold. of your right hand, locking your opponent's head
(2) PHASE TWO, MOVE ; on this command into the hold. By pulling in with the right arm and
apply the twist and take opponent down. At normal rolling your right shoulder up behind your oppo-
61
� I I
CD
Figure 4 6. Heo.d twia� talredowft.
nent's head, you can apply enough pressure to walk backward slowly pulling him to the ground
strangle him or break his neck. and at the same time go down with him to lessen
( 4) In combat you would Junge at your oppo the pressure on his neck.
nent from his rear, applying the takedown hold (3) PHASE THREE, MOVE; on this com
described in figure 47. This lunge movement IS mand gradually pull in and roll the sl1oulder up
NOT to be used in training since the opponent's behind your opponent's head to demonstrate the
neck can be broken upon impact from the fall
pressure that can be applied. In training the nor
(fig. 48).
mal speed is not attempted. To practice the take
c. Followup or Recovery. If you maintain your
down without pause for phase commands, the com
hold for several minutes your opponent will be un
mand is REAR STRANGLE TAKEDOWN,
conscious and no further followup is needed.
d. lmtruction and Comma:nds. The rear strangle MOVE.
takedown is taught in three phases :
(1) REAR STRANGLE TAKEDOWN, 8 1 . Rear Takedown
PHASE ONE, MOVE ; on this command apply the a. Objective and Use.The objective of the.rear
hold loosely. takedown is to knock your opponent off balance and
(2) PHASE TWO, MOVE; on th.is command drive him to the ground in one continuous motion.
push opponent off balance with the left fist and The best use of this takedown is under the same
62
\
0
Figur6 41. Rear atrangle takedown (trami1111).
63
•
64
circumstances as previously indicated for the rear c. Followup or Recovery. Your opponent is down
strangle takedown (para 80). in either a sitting 01· prone position with his back
b. Description. to you if sitting, or his head close to your feet if
( 1 ) Start the rear takedown from the guard prone. Deliver a kick to the kidney region if he is
position, standing directly behind your opponent, sitting or a football kick or a stomp to his head
facing his back. Step in with your left foot placing if he is prone.
it to the left and slightly to the rear of your oppo d. lnstntction and Commands. The rear take
nent's left foot. Simultaneously raise your hands down is taught in two phases :
diTectly above his shoulders with the palms down ( 1 ) REAR TAKEDOWN, PHASE ONE,
(G), fig. 49). This movement is executed swiftly,
MOVE ; on this command step to your opponent's
in one motion.
left as directed and raise your hands into position
(2) Drive your right foot into the rear of
above his shoulders.
your opponent's left knee and at the same time
(2) PHASE TWO, MOVE ; on this command
forcefully strike downward on your opponent's
shoulders, pulling to your right rear with both drive your right foot into the rear of his left knee
hands, and driving him to the ground (@, fig. 49). and at the same time strike down on his shoulders
Knocking your opponent off balance to the rear and pull your opponent to the right rear and down.
and driving him to the ground must be one con At normal speed the command is REAR TAKE
tinuous motion. DOWN, MOVE.
-�
65
83. Check Blows (2) ON GUARD; on this command recover
to the guard position. At normal speed the com
A check blow is a blow used to counter your oppo
mand is FINGER JAB, MOVE.
nent's action if he seizes you or attempts to seize
you. It is a vigorous blow delivered with the hand 85. Reaction to Ground Contact
or elbow to one of your opponent's vulnerable
points. Check blo\VS are used as part of counters. a. Fi1·st Action. If you are knocked or thrown
immediately getting
to the ground, or you trip and fall, counter by
84. Finger Jab to your feet. Use any possible
a. Objective and Use. The object is to interfere method but move fast as this is the best and safest
with your opponent's vision or breathing. The course of action. If falling backward, the best
finger jab to the eyes or throat is used to disable method is to roll over and regain a position on your
an opponent when he attempts to seize you from feet.
the front or when he is too close to kick. b. Alternate Action. If you are on the ground
b. Description. In forming the hand for the and unable to get to your feet before the opponent
finger jab, the fingers are extended and joined, closes and attacks, then you must counter by fight
thumb along the index finger. The wrist is locked. ing from that position until you get an opportunity
The jab is a sharp movement made from the elbow to regain your feet. It must be understood that t11is
and shoulder and directed at the eyes or throat of action is least desirable and in most situations a
you1· opponent (fig. 50). nian on the ground is no match for a man on hls
c. Followup or Recovery. If time permits and feet.
distance is available recover and jab again. If your
opponent closes or grasps you, a knee lift (fig. 44)
86. Backward Roll
or head t\vist takedown (fig. 46) is appropriate. Objective and Use. The objective of a back
d. ln.str·uction and Commands. The finger jab
a..
ward roll is to gain distance from the opponent and
is taught in· two phases : regain a position on your feet. A roll is used best
(1) FINGER JAB (TO EYES OR THROAT if you are falling backward and have sufficient
AND HOLD ) , MOVE; on this command jab at momentum to complete the roll.
target area and hold. b. Description. As you fall, assume a sitting
posture and as the buttocks contact the ground,
draw the knees to your chest and raise the elbows
to the front with the palms .of the hands upward,
fingers to the rear. As you roll into the back and
neck, allow the neck to bend. As the legs come over
your head the weight shifts to your shoulder and
l?ack of your head. By this time the hands will have
contacted the ground followed by the soles of the
feet. The legs remain in a flex position throughout -
66
- JI••
rear and your arms straight forward from your opponent's head while pulling your opponent into
shoulders (©, fig. 52). Shift your hips to the left the blow ( @, fig. 53) . The direction of the blow
and rotate the upper part of your body to the right. follows the line of your opponent's arm, which
Keeping the right elbow locked, swing the back you are holding. This movement may be executed
of your fist into your opponent's groin (@, fig. 52) . to the right or left.
This iB a vigorous blow delivered from the shoulder. c. Follo1vup or ReC01Jery. This vigorous blow
As you swing, look at your target. The check blow should cause your opponent to lose his grip and
may aho be delivered by driving you1· elbow into be knocked to the ground. The blow will stun or
your opponent's stomach. injure him to the extent that you will have time to
c. FollouJ1tp or Recovery. The blow should cause quicldy turn, face your opponent, and deliver an
your opponent to lose his grip on you and he should appropriate kick.
be somewhat stunned or injured. At the conclusion d. Instruction and Commands. This counter is
of the check blow quickly turn, face your opponent, taught in two phases :
and kick with an appropriate kick depending upon { 1 ) COUNTER TO REAR HOLD, ARMS
whether he went do\vn as a result of the blow, or
remained on his feet.
FREE, PHASE ONE, MOVE ; on this command
grasp one of his wrists and pull downward.
d. lnstructioti and Commands. This counter is (2) PHASE TWO, MOVE; on this command
taught in two phases : flex the elbow and smash to the opponent's heaa.
(1) COUNTER TO REAR HOLD, OVER At normal speed the command is COUNTER TO
ARMS PINNED, PHASE ONE, MOVE ; on this REAR HOLD, ARMS FREE, MOVE.
command flex knees, thrust buttocks to the rear,
and straighten arms. 89. Counter to Rear Strangle Hold
(2) PHASE TWO, MOVE ; at this command a.. Objective a11d Use. The objective of this coun
shift your hips, rotate body, and swing your fist ter is to break the strangle hold to permit resump
into the opponent's groin. At normal speed the tion of your attack. This counter is used when the
command is COUNTER TO REAR HOLD, ARMS enemy applies a strangle from the rear encircling
PINNED, MOVE. his arm around your neck.
b. Description. If your opponent attempts to
apply a rear strangle hold ((}), fig. 54 ) ,
88. Counter to Rear Hold, Arms Free
immedi
a. Objective and Use. The objective of this coun
ately grasp his arm with your opposite hand and
ter is to break the rear hold and at the same time
bend deeply at the knees, twisting your body in the
take the opponent down. This counter is used when
opposite direction of your free arm (@, fig. 54 ) .
your opponent is close behind you. grasping you
around the trunk with your arms free. Vigorously rotate your upper body and drive your
free elbow into his armpit (@, fig. 54). You al
b. Description. If your opponent takes a rear
body hold leaving your arms free ((}), fig. 53}, ways will deliver this blow towards the arm e11-
immediately grasp one of your opponent's wrists circling your neck.
with your opposite hand (@, fig. 53). With a c. Followup or Recove·ry. The elbow smash to
vigorous movement, smash your free elbow to your the ribs or armpit \\-ill cause your opponent to lose
61
CD
•
68
�
69
(
70
grip and provide the time needed to quickly your buttocks to the rear and execute a check blow
tarn and deliver an effective kick or stomp. to his groin (fig. 55).
d. Instruction and Commands. This counter is c. Followup or Recovery. The opponent is forced
taught in two phases : to release his hold. At that time immediately follow
(1) COUNTER TO REAR STRANGLE up with a knee lift, or glide away and kick.
HOLD, PHASE ONE, MOVE; on this command d. Instruction and Comma1tds. The counter to a
grasp your opponent's arm, bend at the knees and front hold, arms pinned, is taught in two phases :
:wist the body. (1) COUNTER TO FRONT BODY HOLD,
(2) PHASE TWO, MOVE ; on this command ARMS PINNED, PHASE ONE, MOVE; on this
rotate your body and drive the free elbow into command thrust your buttocks to the rear.
your opponent's armpit. At normal speed the com (2) PHASE TWO, MOVE ; on this command
mand is COUNTER TO REAR STRANGLE execute a check blow to your opponent's groin. At
HOLD, MOVE. normal speed the command is COUNTER TO
FRONT BODY HOLD, ARMS PINNED, MOVE.
90. Counter to Front Body Hold Arms Pinned
a. Objective a11d Use. The objective of this coun 91. Counter to Front Hold Arms Free
ter is to break the hold in order to counterattack. Two movements included in section Ill can be
This counter is used when the opponent has applied used when the arms are free and these actions are
a close hold from the front and your arms are very effective when used as counters.
pinned. a. Knee Lift. The knee lift (para 76) to the
b. Description.. If your opponent seizes you from groin is a fast and powerful oounter.
the front and pins your arms, immediately thrust b. Head Twist Takedown. The head twist take-
CD
Figure 66. CountM to front bod11 hold, arm. pin1u1d.
71
down (para 79) is simple to apply and very effec with a conventional kick, raise your nearest foot
tive in breaking a front hold when the arms are and meet this kick with the instep of your boot
free. across his shin (fig. 57) .
(3) As another means of blocking your oppo
92. Counters to Kicks nent's kick, block 'ivith your forearm and sweep
a. Objective and Use. The objective is to deftect, uµward with your other a1·m, catching his leg. The
block, or catch your opponent's foot as he kicks. The blocking aim is bent at the elbow and is held rigidly
((!), fig.
at chest height to protect your head from his kick
time or room to glide out of rangP. of your oppo
counters to kicks are best used when there is not
58).
nent's kick. c. Followup or Reco·very. As a folJowup action to
b. Desetiption. (1) and (2) above immediately follow through
( 1 ) To deflect a side or pivot kick by your with a side kick to hjs groin. When catching the
opponent, swing you1· leading arm downward and kick as in (3) above immediately execute a pivot
back, striking his lower leg a sharp blow with the kick to his groin (@, fig. 58).
back of your fist or forearm (fig. 56). When d. ln�truction and Command.s. These counters
executing this counter, form the hand int-0 a fist to kicks are taught in one phase as follows :
to protect your fingers. (1) ARM SWEEP COUNTER TO KICK,
(2) If your opponent attempts to kick you MOVE ; on this command the opponent kicks and
you counter with an arm sweep movement.
(2) FOOT BLOCK COUNTER TO KICK,
MOVE ; on this command the opponent kicks with
a football kick and you block with your foot over
his instep.
(8) ARM CATCH COUNTER TO KICK,
MOVE ; on this command catch his kick with both.
arms.
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Figure 57. Counte'1' to football kiek. Figure 58. Arm catch counte1" to kick11.
72
Section V. BAYONET PARRIES AND DEFENSE AGAINST KNIFE ATTACK
93. Parries to the High Thrust and Low Thrust stand facing your opponent v:ith your feet a com
a. A parry is used only when n o other means of fortable distance apart (Q), fig. 59 ) . As your oppo
defense is possible. If your opponent initiates his nent thrusts, pivot on the ball of the right foot,
attack from the high port position, you must evade bringing the left foot back on line with the right.
CD
73
deliver a :smashing blo,.., with the elbo\v to his face S. PHASE THREE, MOVE; on this com
(@, fig. 59). mand deliver a kick to your opponent's groin or .
(d) ln.�t 111ctio11 and com1nands. The high knee. At normal speed the command is LOW
parry is taught in three phases : THRUST AND PARRY, MOVE.
1. HIGH THRUST AND PARRY,
PHASE ONE, MOVE ; on this command )·ou pivot 94. Defense Against Knife Attack
and simultaneously parry the weapon. a. Avoid Close Contact. The first line of de
fl. PHASE T'VO, MOVE; on this com feu::se against an opponent armed With a knife is to
mand deliver an elbow smash to your opponent's avoid close contact. I t is dangerous to attempt to
head. At normal speed the command is HIGH disarm your opponent by hand, as such a technique
THRUST AND PARRY, ?.10VE. is an advanced skill (chap 7 ) .
(2) Lou; parr?J.
b. Disa·rm Your Opponent. Any opponent, re
(a) Use. The low parry is used when your
gardless of his skill with a knife, is dangerous. For
opponent thrusts at the lower part of your body.
this reason you must disarm him with the safest
( b ) Description. To parry a thrust at the
lower portion of the body (0, fig. 60), shift your
and most effective method. The following methods
are recommended :
body out of the way in the same manner as in the
high parry. Parry the weapon \Yith arm fully ex ( 1 ) Use an object to aid your attack such as
tended, palm f01·,vard, fingers pointing do\vnward a heavy stick or similar available weapon. Attempt
to knock or kick the weapon from your opponent's
hand (Q), flg. 61, or @, fig. 61).
(@, fig. 60).
(c) Folloiuu.p or recovery. After execut
ing a low parry, immediately grasp the forward (2) Kick or hit your opponent in a vulnerable
portion of the weapon \vith your left hand, pulling spot which will cause him to cease his attack (@,
the weapon tightly against your hip, (@, fig. 60), ng. s1 > .
and execute a pivot kick to your opponent's groin (3 ) Use a piece of your equipment as a \Yeap
or a kick to his knee <©. @, fig. 60) . When grasp on such as your helmet. Hold the chin strap and
ing the weapon, it is important that you immedi swing it toward the knife to knock it out of your
ately puJI and hold the weapon tightly against your opponent's hand. You can also use a web belt with
hip. This makes it difficult for your opponent to canteen to swing as a weapon (©, fig. 61). A field
pull the weapon away from you a.s you deliver the jacket or poncho can be used to cover or muffle the
kick. force of a knife blow (@, fig. 61).
(d) tnstructwn and commands. The low ( 4) You can scoop up sand or dirt from the
bayonet parry is taught in three phases: ground and throw it into your opponent's eyes. Use
1 . LOW THRUST AND PARRY, an underhand motion to scoop and throw in the
PHASE ONE, MOVE ; on this command pivot and same motion. This action will temporarily blind him
straighten the parry arm at your side, parrying the and enable you to counterattack (@, fig. 61). Any
weapon. of the above actions will gain time for you to seize
2. PHASE TWO, MOVE; grasp the rifte the initiative and attack with a weapon, kick, or
in the nonparry hand. other appropriate means of attack.
74
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1. Use a heavy stick to hit knife 4. Swing a piece of equi p m ent-pistol belt around opponent's wrist
2. Kick the knife away !). Cover knife with field jacket or poncho
3. li:t a vulnerable spot 6. Throw sand or dirt in opponent's eyes
76
CHAPTER 7
Sedion I. INTRODUCTION
95. Purpose and Scope training, the instructor must remember to use the
follo,ving general rules :
This chapter outlines the more advanced skills of
a. All safety precautions must be adhered to
hand-to-hand fighting. Du1;ng the advanced phase
when training with the knife and rifle-bayonet.
of training, the hand-to-hand fighter is taught basic
During this training, instructors will insure that
throws, ta.kedowns, and the counters to these
all such weapons remain sheathed at all times.
throws and takedowns. In addition, he learns vari
b. In the advanced phase, accuracy in perform
ous methods he may use to counter an opponent
ing the throws is the most important factor. Once
armed with rifle and bayonet, and he is taught
the fighter has become fam iliar with the move
knife fighting techniques which he can use when
ments, he should concentrate on increasing his
armed with only a knife. Application of the ad
speed 'vhile maintaining his accuracy.
vanced system of hand-to-hand combat s i designed
for the soldier who has received previous hand-to 97. Front Guard Position
hand combat instruction.
The front guard is the basic position from which
96. Training most movements outlined in this chapte1· will begin
(fig. 38). This guard will afford you a well-bal
Due to the nature of the advanced material out
anced position in closing with your opponent and
overcoming him. This position often is used in con
lined in this chapter more time should be devoted to
this training than was devoted to basic skills in junction with a takedown, application of a throw,
order to perform these procedures correctly. When or disarming an opponent armed with a rifle and
instructing in the advanced phase of hand-to-hand bayonet, or a knife.
98. General prevent.s injury to your left elbow and offers some
You must learn various fall positions before you protection to the head and throat from the blows of
attempt the throws that are t.aught in hand-to your opponent.
� nd combat. Constant practice in these positions (3 ) Your right arm is the "beating" arm and
will enable you to be thrown without being injured. takes up additional shock. It is extended along the
77
ately get to your feet. As a second priority defend 1 0 1 . Pradicing the Right Side Fall
yourself from a. ground fighting position (para
a. St.arting Position (fig. 64). First take up a
58b) until you can regain your feet.
d. Instructwn and Commands. The right side full squat, reach to the rear with your left hand and
fall position is taught by following the procedure place it on the ground, bring your right arm across
as specified in b above. The phases are : your chest, and raise your right leg so that it is
( 1 ) RIGHT SIDE FALL POSITION, parallel with the ground or slightly higher.
PHASE ONE, MOVE ; at this connuand take up a
b. Execution. Bend the left arm and left leg
full squat, reach to the rear with your left hand
and place it on the ground, bring your right arm slightly, canting your entire body to the left. Watch
across your chest, and raise your right leg so that the ground over your right shoulder. Simultane
it is parallel to the ground or slightly higher. ously swing the right arm forcefully to the right,
(2) PHASE T'\VO, MOVE ; at this time roll and thrust you1· body into the air in a rolling mo
your body to the right and contact the ground. At
tion to the right by extending your left arm and
normal speed the command is RIGHT SIDE FALL
left leg vigorously. Your right hand and left foot
POSITION, MOVE.
strike the ground first, taking the initial shock of
100. Left Side Fall Position the fall. Keep your chin tucked tightly into your
a. Objective a?ul Use. The objective is to learn chest to prevent your head from striking the
to fall on the left side without injury. This fall ground. The completed faU should be the same as
position is used when you are thrown with your in figure 62.
left side toward the ground. c. 11istruction. After the men learn fall posi
b. Descripticm. The points to check for ,the left tions to the right and left, practice of both can
side fall position are the same as those for the
occu1· by moving from one fall position to the other.
right side fall position (para 99b). Simply substi
To assume the left side fall position from the right
tute the words "left" for "right" and "right" for
side fall position execute the movement as follows :
"left" (fig. 63 ) .
on the preparatory command LEFr SIDE FALL
c. FolU>wup or RecovenJ. Your actions are the
POSITION raise both legs high into the air, sup
same as in the right side fall position (para 99c).
port the body weight on the shoulders and right
d. lnstructi.-On and Commands. The left side fall
position is taught by substituting the words ''left" arm. On th.e command of execution, MOVE, roll
for "right" and "right" for "left" in the same pro over to a left side fall position. The same movement
cedure as used to teach the right side fall position can be executed when sta1·ting from a left side fall
(para 99d) position by reversing the procedure. To practice
78
Figure 6�. Le/t aids /all ponticm.
both fall positions the comrnan<\s are, for example: (3) Keep your stomach muscles tightened
LEFT SIDE FALL POSITION, MOVE; RIGHT so your buttocks will not strike the ground when
SIDE FALL POSITION, MOVE ; LEFT SIDE yon land. This prevents injury to your spine.
FALL POSITION, MOVE. This practice can be ( 4) Your chin s
i tucked into your chest so
continued as desired by the instructor. that your head does not strike the ground
c. Followup or Recovery. A8 in other falling
102. Practicing the left Side Fall
positions the proper action is to regain your feet
To practice the left side fall the starting position quickly.
(fig. 65) and execution (fig. 63), are the same as
d. Instruction and Comma:nd.r;. The rear fall
those for the right side, just substitute the words
position is taught in two phases :
"left" for "right" and "right'' for "left."
( 1 ) REAR FALL POSITION, PHASE ONE,
103. Rear Fall Position MOVE ; at this command assume the preparatory
position as specified in paragrnph 104a.
a. Objective and Use. The objective of the rear
fall is to land taking the impact of the fall on the (2) PHASE TWO, MOVE ; on this command
shoulders, arms, and feet. This fall is used best roll forward and execute the fall as described in
when falling backward with insufficient momentum paragraph 104b. At normal speed the command is
to go into a backward roll, or when your opponent REAR FALL POSITION, MOVE.
throws you with an overhead throw (para 108) .
b. Description. The points to check for the rear
104. Practicing the Rear Fall Position
fall position (fig. 66) are as follows : a. Starting Position (fig. 67 ) . Assume the
(1) The soles of your feet are driven to the squatting position and place your hands between
ground about shoulder width apart, keeping your
takes
your knees, with the palms flat on the ground and
lower leg at a 90° angle to the ground. This fingers pointing toward each other. Arch your back
up the initial shock of the fall.
and tock your chin into your chest to keep your
(2) Both hands strike the ground in a slap
head from striking the ground.
ping motion at the same time as your feet. The
arms are extended fully, forming a 45° angle to b. Executio1i. Roll forward in a somersault. At
your body, and the palms of your bands are down. the peak of the forward roll, drive the soles of the
This slapping motion gives you contact with the feet to the ground about shoulder width apart and
ground along both arms and across the shoulders, simultaneously slap both hands to the ground. The
taking up additional shock of the fall. arms are extended fully with the hands palm down,
79
Figure 64. Starting pollition to f>"CJCtiee right tide /oll1.
80
Figure 65. Startng
i po&ition to practice left side fallt.
81
•
82
forming a 45° angle to your body. The chin re propelled into the air feet first and parallel to the
mains tucked tightly into the chest to prevent the g1:ound in an extended position. The sole of your
head from hitting the ground. The completed fall left foot and the palm of the right hand are driven
3hould be the same as in figure 66. to the gi·ound and make the initial contact to absorb
most of the shock. The completed fall position
105. Advance Falling Practice
should be the same as in figure 62.
a. Right Side Fall. Start from the standing posi b. Left Side Fall. The left side fall position (fig.
tion and raise your left arm over your head with
76) can be practiced in a similar manner, substitut
the palm of your hand facing to the left. Take sev
ing the words "left" for "right" and "right" for
eral steps forward to build up momentum. When
your left foot strikes the ground swing your raised "left."
£ft arm down in an arc through your legs so that c. Rear Fall Position. Start from the standing
you go into a forward somersault. Keep your chin position and take a few steps forward to build up
rocked into your chest. At the peak of your forward momentum. Then execute the fall as described in
roll thrust your flexed legs so that your body is paragraph 104.
106. Hip Throws i,vord "left" for "right" and "right" for "left."
c. Folloivup or Recavery. Your opponent will fall
a. Objective and Use. The objective of a hip
at your feet and will be open to kicks, stomps, or
throw is to break your opponent's balance and
blOYlS. The follO\\'UP must be rapid as the fall in
quickly and forcefully thro\v him to the gi·ound.
itself usually is not disabling.
The best use of a hip throw is \vhen you can move
d. Instruction and Co1nmand.�. The hip throws
in quickly and complete the rnovement prior to
(1·ight or left) a1·e taught in three phases :
your oppanent's ability to react.
(1) RIGHT HIP THRO\V, PHASE ONE,
b. Description.
MOVE ; on this command place the feet and destroy
( 1 ) Start the right hip throw from the front your opponent's balance as specified.
guard position (facing yow· opponent) . Place your (2) PHASE T\VO, MOVE ; on this command
left foot in front and slightly inside of your oppo place your arm around your opponent's waist and
nent's left foot. At the same time, strike your oppo suspend him on your hip.
nent vigorously on his right shouldei· with the heel (3) PHASE THREE, MOVE ; on this com
of your left hand and grab his clothing at the mand complete the action by throwing him to the
shoulder (Q), fig. 68). This blow knocks him off ground. At normal speed the command is RIGHT
balance to his rear. (or LEFT) HIP THROW, MOVE.
(2) Pivot to your left 180° on the ball of
your left foot. During the pivot place your right 107. Shoulder Throw
arm around your opponent's \vaist and jerk him a. ObfectivP and Use. The objective of the
forcefully with both arms, driving your buttocks shoulder ttu:ow is to use your opponent's momen
into his midsection. This maneuver bends your op tum to throw him across your shoulder to the
ponent over your right hip at his waist and leaves ground. This thro\v is used when your opponent is
him partially suspended in this position. A t the attacking directly to your front, with his fists or
completion of this maneuver your knees are bent, both arms in the air.
feet shoulder width apart, and your body is bent b. De,scription.
forward at the wrust (@, fig. 68) . ( 1 ) Your throw begins from the front guard
(3) Straighten your legs quickly, thrusting position. As your opponent directs a bJoi,v to your
your buttocks forcefully into yow· opponent's mid head or upper body with his right hand, block his
section. At the same time, bend forward at the blo'v some\\•here between the knife edge of your
waist and pull forward and down,vard \vi.th both left hand and your left elbo\v. Step forward 'vith
arm,s, driving your opponent to the ground (@,
fig, 68). Use your hip as a balance paint, throwing
your left foot, placing it slightly in front of and
centered on your opponent's feet. Simultaneously,
the man over your right hip and not over the out grasp your opponent's right \Vrist with your left
side of your leg. At the completion of the throw hand and pull bjm fo rwai·d and off balance ((!),
your opponent should land in the left side fall fig. 69).
position. (2) Pivot 180° to your left on the ball of your
(4) To execute a left hip throw substitute the left foot and plant your right foot immediately on
83
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line to the outside of your opponent's right foot. At 108. Overhead Throw
Use. The objective of the over
the same time, forcefully drive your upper right
a. Objective and
arm into your opponent's tight armpit and pull his
head throw is to take full advantage of your oppo
right arm tightly across your chest with your left
nent's momentum and throw him over your head.
hand. You now have good buttocks-to-groin con
This th.row is used when your opponent is rushing
tact with your opponent, your hips are on line,
directly at you.
your back is erect, your knees are flexed and your
opponent is off balance to the front (@, fig. 69). b. Description.
(3) Turn your head and eyes to the left, pivot ( 1 ) You start this throw from the guard posi
approximately 90° to the left on the ball of your tion, facing your opponent who is about five or six
left foot, and drop to your right knee. At the same steps away. As your opponent rushes forward you
time, pull your opponent downward to the left with grab his lapels with both hands. Simultaneously
your left hand rotating the upper portion of your you raise either your left or right leg and place
body to the left rear in a circular motion. Maintain the sole of your foot solidly against his stomach
your grasp on your opponent's right wrist with (Q), fig. 70).
your left hand (@ and ©, fig. 69). (2) Still maintaining the hold on your oppo
c. Followup or Recovery. If you maintain your nent's lapels, and \Vith your foot against his
grasp un your opponent's right wrist, he will land stomach, drop down until your buttocks strike the
directly to your front with his right arm across geound and you are in a sitting position. Continue
your left knee (@, fig. 69). Push down \vith your moving backward until your back and shoulders
left hand at his wrist and your right hand at his touch the ground, keeping your opponent pulled
shoulder to break his elbow or dislocate his firmly against your foot. Using your opponent's
shoulder. momentum, pull him with your hands until he is
d. Instruction and Commands. The over-shoul
suspended over your body on your foot (@, fig. 70).
der throw is taught in three phases : (3) Catapult your opponent into the air by
maintaining a tight handhold and thrusting your
leg vigorously into his stomach and arching your
( 1 ) SHOULDER THROW, PHASE ONE,
MOVE; on this command step forward, block your
opponent's blow, grasp your opPQnent's 'right wrist back so that you rock back onto your shoulders.
Your opponent assumes the rear fall position (@,
and pull him forward and off balance.
fig. 70).
(2) PHASE TWO, MOVE ; on this command,
(4) By maintaining a firm grip with your
pivot to the left and drive your upper right arm
into your opponent's right armpit. hands on his lapels )'OU will be pulled over, complet
ing a rear somersault and landing astride your op
(3) PHASE THREE, MOVE ; on this com
mand, continue pivoting to the left, drop to your ponent's chest (©, fig. 70).
right knee, pull your opponent to the ground in a c. Follo1vup or Recover11. If you hold on to your
circular motion to your left rear. At normal speed opponent at the conclusion of the throw you should
the command is SHOULDER THROW, MOVE. be astride his chest. From this position strike or
84
CD
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attack a vulnerable body part with a chop or jab t1·aining. The command at normal speed is OVER
or apply a strangle hold. If you lose your hold your HEAD THROW, MOVE.
opponent will get away, in such case get to your
feet and continue the attack as appropriate. 109. Body Block
d. I'nst1'ttcnon and Commands. The overhead a. Objective and Use. The objective of the body
throw si not taught by command phases. There block is to counter your opponent's rush and at the
same time cause him to fall to the ground. The
bod)' block is used \\'hen your opponent is running
are, however, three parts to the instruction process.
The instructor first should explain each part of the
thro\V and at the same time have men apply the at you attempting to knock you down with his
action. After they understand the throw, then prac for"•ard movement.
tice a ''walk-thl·ough," and finally an actual "run b. Description. \Vhen the opponent rushes you
through" at normal speed. To successfully execute v;rait until it is too late for him to stop. Step back
this thro\V there must be a certain amount of mo with either foot, tui·ning your side toward him
mentum involved and the opponent must know and (Q), fig. 7 1 ) . As you turn a\vay from hm
i flex your
use the i·ear fall position to avoid injUl'Y during kl1ees, bend well over at the \Vaist. You must get
85
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Figure 70. Overhead throw.
your back lower than his belt line (@, fig. 71). 1 1 0. Overshoulder Throw
Brace yourself with the foot you thrust to the rear.
a. Objective and Use.
The objective of the over
As his momentum carrioo him over your back,
shoulder throw is to grasp your opponent and pro
thrust your arm back and up. Lift his leg or thrust
pel him over your shoulder and head onto the
your arm between his legs. As you do this
ground. This throw is used best when your oppo
straighten your legs fast and hard, throwing him
nent is stationary and nonaggressive.
over your back (@, fig. 71 ) .
b. Description.
c. FoUowup or Recovery. The impact of falling
(1) Start the overshoulder throw from the
may stun or disable your oppanent. If this iS the
guard position (facing your opponent) . The first
case move in and kick a vital body area. If he re
phase of this throw is identical to the first phase of
gains his feet before you are able to follow up you
the right hip throw and the footwork is identical
throughout to that used in the right hip throw.
must continue the attack as appropriate to the
situation.
Place your left foot in front and slightly inside of
d. Instruction and Co1n:mands. This movement your opponent's left foot. At the same time, strike
is not executed at normal speeed during training as
him vigorously on his right shoulder with the heel
the opponent's fall cannot be controlled. Men are
of your left hand and grab his clothing ((!),fig. 72) ·
16
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Figure 71. Bod11 blook.
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tect your head and neck region until you near the throw is taught in three phases :
completion of the pivot. Reach up and grab your (1) OVERSHOULDER THROW, PH ASE
opponent's clothing at his right shoulder with your ONE, MOVE; on this command step fol"\vard, de
right hand, and then grip him at this point with a stroy your opponent's balance, and grasp his cloth-
.
double-hand hold. As you complete the pivot, pull ing.
your opponent forward and drive your buttocks (2) PHASE TWO, l\fOVE; on this command
into his midsection (@, fig. 72). Your buttocks are pivot, complete your hold and suspend your oppo
directly in front of your opponent's hips, your right nent upon your buttocks.
foot si in front and slightly outside of your oppo (3) PHASE THREE, MOVE ; on this com
mand th1·ow him to the ground over your head. At
body as possible, and your knees are bent.
nent's right foot, your elbows are as close to your
norm.a.) speed the command is OVERSHOULDER
(3) Straighten your legs, bend at the waist, THROW, MOVE.
and pull downward with both hands. This action
will catapult your opponent over your shoulder (@, 1 1 1 . Front Leg Takedown
fig. 72). He assumes the rear fall position as he a.Objective and Use. The objective of the front
strikes the ground. leg takedown is to upset your opponent's balance
c. Foll-0-uJup or Recovery. Your opponent will fall and take him down by pulling one leg out from
with his head close to your feet. A stomp or kick under him. This takedown is used when the oppo
is the best followup action. nent is hesitant or when you are close to him and
d. Instruction and Commands. The overshoulder he is attempting to grasp you.
87
b. Descriptio1i. possible with both hands (@, fig. 73) and push
( 1 ) Starting from the guard position and your opponent forcefully to the grou11d C©. fig. 73).
facing towru·d your opponent, lunge forward strik c. Follow or Recovery. When your opponent is
ing a forceful blo\v to his upper chest area with the on the ground follow up with kicks or stomps to
''Ulnerable areas of the body.
palm of the hand. This \Vill cause your opponent to
momentru.ily step to the rear l eaving one foot ex
d. Instruction and Camrnands. The front le g
tended in order to maintain his balance ((!), fig.
takedo,vn is taught in three phases :
73).
( 1 ) FRONT LEG TAKED0°"7N, PHASE
command
(2) Once your opponent is in this position,
instantly reach down and grasp his extended leg ONE, MOVE; on this step forward and
below the knee (@, fig. 73). Lift the leg as high as strike a forceful blow to opponent's chest.
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Figure 73. Fro·iit leg takedown.
88
(2) PHASE TVlO, MOVE ; on this command nent's right wrist or fo1·earm (@, fig. 74). With
grasp your opponent's leg and lift it approximately the heel of your left hand strike a forceful blow
waist high. into yow· opponent's locked i·ight elbow (@, fig.
(3) P}IASE THREE, IvIOVE ; on this com 74) breaking or dislocati.J.1g the elbow and forcing
mand raise the leg as high as possible and push yom· opponent to the g1·ound (@, fig. 74).
your opponent to the ground. At no rmal speed the (2) This moven1ent can be executed on an
command is FRONT LEG TAKE DOWN, MOVE. opponent thJ·usting \vith his left hand simply by
1 1 2. One Arm Takedown
reversing the procedures outlined above.
c. Folloiuup or Recove�·y. Follow up with a blow
a. Objective and Use. The objective of the one to your opponent's neck or kidney area, 01· a kick,
arm takedown is to block your opponent's punch to assist il1 bringing him down (should that be
or blo\v and use his extended arm as a lever to necessary) .
throw him to the ground. The best use is when d. Instruction an,d Com1nands. The one arm
your opponent strikes at your face or upper chest takedowi1 is taught in two phases :
area. (1) ONE ARM TAKEDOWN, PHASE ONE,
b. Description. l\10VE ; on this command block tbe opponent's
( 1) Starting from the guard position quickly blow and grasp his arm.
shift your body to the left of your oppone11t's blow, (2) PHASE TWO, l\IIOVE; on this command
at the same time deflecting the blow with the out strike his elbow and force him to the ground. At
side portion of the right forearm (G), fig. 74). In 1101·mal speed the command is ONE ARM TAKE
deflecting the blo\v immediately grasp your oppo- DOWN, MOVE.
89
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©
Figure 14. 0rui arm taktdown.
90
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©
Figuf'e 75. Pull and puah. counteT.
91
©
92
1 1 5. Overleg Counter 1 1 6. Somersault Counter
a. Objective and Use. The objective of this coun a. Objective and Use. Tl1e objective of this coun
ter is to disarm your opponent, gain possession of ter is to disarm your opponent, take his rifle, and
his rifle, and throw him to the ground. It is used throw hin1 to the ground. 1t is used best when he is
best when he makes a long thrust at you. n1aking a vigorous long th1·ust at you.
b. Description. b. Descriptio1i.
( 1 ) A.13 your opponent executes the long ( 1 ) As )·our opponent executes the long
thrust, parry the bayonet to your left with your thrust, parry his bayonet to your i·ight with your
right forearm and sidestep to the right oblique. You left forearm. As you parry \\'ith your left forearm.
are now in a position facing the side of his rifle move your body to the left oblique, stepping off to
with your groin area protected by your right leg your left front 'vith your left foot. You are no"' jn
((!), fig. 76). a position facing his rifle from the side with your
(2) With your left hand, palm up, grab your groin area protected by your left leg ((!), fig. 77 ) .
opponent's left hand and the rifle from underneath (2) With the palms of you1· hands, strike his
(@, fig. 76). i·ifle near the muzzle and drive the bayonet point
(3) Twist your body to the left in front of into the ground (@, fig. 77). Do not follow the rifle
your opponent and place your iight leg in front of all the way dov,rn. Allow you1· oppo11ent's momen
his body (@, fig. 76). tum to ram the bayonet into the ground.
(4) With the right hand, palm down, grab (3) Grab the rifle butt \Vith you1· left hand
his rifle from above at the receiver. Pull the rifle and· with your 1·ight hand gi·ab you r opponent any
and your opponent across youl' right leg. at the where on his back or head \@, fig. 77}.
same time, exert pressure with your right side (4 ) To disal'm your opponent you drive the
against the outside of his left arm and elbow (@, stock to his rifle Lnto his body and simultaneously
fig. 76). Sufficient pressw·e with your side while pull him \Vith your right hand, spitming him to the
pulling on the rifle can break your opponent's ground <©. fig. 77).
elbow. (5) Now you should be in possession of your
(5) Continue pulling your opponent across opponent's rifle and in a position to att.ack him
your leg, thro,ving him to the gi·ound (@, fig. 76) . (@, fig. 77).
(6) Keep the rifle and follow through with
(@,
c. Follo1uup or Cou1iter. When you gain riosses
your attack fig. 76) . sion of his rifle deliver a butt stroke or bayonet
c. Folloiv.up or Recovery. Follow up with a butt attack as appropriate.
stroke or bayonet attack. d. Instruction and Co1nma.nds. This counter is
d. lnstt'ttction a?td Comnta.nds. This counter is taught in four phases :
taught in four phases : ( 1 ) SO?tfERSAULT COUNTER, PHASE
( 1 ) OVERLEG COUNTER, PHASE ONE, ONE, ?tiOVE ; on this command execute the move
MOV E ; on this command execute the movement ment as prescribed in b ( I ) above.
93
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Figure 77. St>mersault counter.
94
The knife is held waist high and in front of your A deep wound in the stomach c.au2es death if the
body. Your left arm and hand act as a guard or foil wound is unattended.
and help create an opening for a slash or thrust. c. The Heart. A thrust into the heart causes
You also may use your left hand to distract your almost instant death (@, fig. 81) . This spot is diffi
opponent's attention by throwing something or by cult to hit because of the protecting ribs. A hard
making a sudden darting motion toward him. thrust, however, usually will
•
slip off the rib and
When you are in this stance your knees are bent to penetrate the heart.
provide mobility and balance. In this st.ance, you d. The Wrist. A slash to the wrist will sever the
also are able to protect your midsection and throat radial artery, causing death within 2 minutes C©.
area. fig. 81) . This type of attack is excellent if your
95
the rearsevers the windpipe and jugular vein
(@, fig. 82).
d. The Subclavi.an Artery. The subclavian artery
is approximately 2112 inch es below the surface be
tween the collarbone and the shoulder blade. Attack
this spot with a thrust by gripping the knife as
depicted in ©, figure 82. As you withdraw the
knife, slash to make the wound as large as possible.
This arte ry is difficult to hit, but once it is cut the
bleeding cannot be stopped and your opponent will
lose consciousness within seconds. Death will
follow rapidly.
96
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1 KHIFE .-TT4CK AT SASE OF 1. KNIFE ATTACK TO TKE STO"IACH 3. ICHIFE ATTACK TO THE HEART.
THROAT
� KHIFE ATTACK TO THE WRIST 5 KHIFE ATTACK TO THE UPPER ARM 6 KHIF E ATT .t.CK TO LEG
98
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I. KNIFE ATTACK FROM REAR TO THE KIDNEY 2. KNIFE ATTACK FROM REAR TO SIDE OF THE HECK.
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3. KNIFE ATTACK FROM REAR TO THE THROAT. 4. KNIFE ATTACK FROM REAR TO THE SUBCLAVIAN ARTERY.
Figure Bt. Knike a.tta.ck, from the rear, to 11ital bod11 areas.
99
l. SECOND COUNTER AGAINST 2. CONTINUED.
DOWNWARD STROKE.
CD
Figure 8S. Coun.tsr agaimt downward 1troke.
100
I COUNTER AGAINST UPWARD STROKE
CD
2. COHTIHUED. 3. COHTIHUED.
CD
Figure 8-'· Counter ttgamat upward atro�.
101
This Page Intentionally Left Blank
102
CHAPTER 8
SPECIALIZED SKILLS
Section I. INTRODUCTION
1 26. General Clasp your left Wl"ist with your right hand. Apply
pressure by leaning backward and lifting with
a. The three main purpoges of a hold are:
your right forearm. You can choke your opponent
(1) To subdue your opponent until you can
in this position ( (D, fig. 85) .
secure him for sa.fekeeping.
(2) Another method of executing this hold,
(2) To injure your opponent and place him in and one which acts more swiftly, is to grab the
a position to receive your followup blows to the knife edge of your right hand with the fingers of
more vulnerable parts of his body in order to over your left hand (@, fig. 85). Pull forcefully toward
came his resistance and eliminate him as a threat.
(3) To kill your opponent immediately by
your chest and, at the same time, lean backward.
When applying this hold, keep the bony, inside edge
applying enough pressure to certain parts of bis of your forearm across your opponent's Adam's
body. apple for maximum effectiveness.
b. Properly executed, any strangle hold can cause c. Followup or Recovery. No followup is neces
unconsciousness in approximately 2 or 3 minutes. sary if yon maintain your hold. If your opponent
Continued pressure will kill a man in less than 4 twists out of your grasp you must apply followup
minutes. Caution must be used in training: holds action as appropriate.
are applied with some pressure to assure under d. Instruction and Comrtn.ands. The front strangle
standing of the power involved, yet not enough hold is taught in three phases:
pressure to cause damage. ( 1 ) FRONT STRANGLE HOLD, PHASE
ONE, MOVE ; on this command slow his momen
127. Front Strangle Hold tum.
a. Objective and Use. The objective is to encircle (2) PHASE TWO, MOVE ; on thls command
your opponent's head with your arm and strangle clamp your arm around your opponent's head.
him. The front strangle hold is particularly good (3) PHASE THREE, MOVE ; on this com
against a Jow frontal attack. mand apply pressure by leaning backward and lift
b. De.scription. ing. At normal speed the command is FRONT
(1) A.a your opponent charges, strike his STRANGLE HOLD, MOVE.
right shoulder with your left hand to slow his mo
mentum and slip your right forearm under his 1 28. Side Collar Stra ngle Hold
throat and clamp his head under your right arm. a. Objective and Use. The objective of the side
103
collar strangle hold is to strangle your opponent 129. Cro11 Collar Strangle Hold
utilizing his collar as hand holds. This hold is used
a. Objective and Use. The objective is to strangle
best when your opponent is on the ground and un
your opponent. To be effective, this hold must be
able to attack your groin. It causes unconsciousness
executed on an opponent who has an open collar
and eventual death by stopping the flow of air to
or lapels on his coat or jacket.
the lungs.
b. Description.
b. Description. Grip your opponent well back
on his colla1· with both hands, palms out (fig. 86).
( 1 ) Cross your hands at the wrists and grab
104
Figu:re 86. Side eollar nra.ngle hold.
105
•
(2) To execute the hammerlock when facing a. Objective arid Use. The objective of the double
your opponent, grab his right wrist with both wristlock is t.o immobilize your opponent's arm and
hands. Pivot to your left 180°. During the pivot, put pressure on his elbow joint. It is used best
raise your opponent's arm above your bead and when your opponent is to your rear and in the act
step beneath it and behind him at the completion of reaching around your waist.
of your turn. b. Description.
c. Followup or Recovery. If you should lose your ( 1 ) To execute a double wristlock, grab your
106
opponent's right \vrist \vith your left hand ((!), 1 33. Counters to Holds
fig. 90). Pass your right hand and arm over his
If your opponent su cceeds in getting a hold on you,
right upper arm, under his bent elbow, and clasp
you must break the hold before or immediately
your left wrist, completing the double wri.stlock
after he completes it. Bite, kick, or hit him at vul
(@, fig. 90).
nerable points to help loosen or break the hold
(2) You can continue into a twisting ham before he can apply pressure. By escaping from
merlock by jerking his arm up and back (@,
your opponent's grasp immediately, you can take
fig. 90). the offense and attack him.
(3) Step 4, figure 90, illustrates a variation
of the double wristlock. 1 34. Counters to a Choke Hold
c. Followup or Recovery. If you cannot complete
the hold, or your opponent \vithdraws his arm,
a. Objective and Use. Your objective in counter
ing a choke hold is to act quickly to break the hold.
drive your elbow to his ribs or strike him in the Use of this counter works best if your opponent's
•
107
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choke hold from the rear. Swing your arm and (2) Pivoting on your left foot, place yow
pivot around facing your opponent as you swing. right foot outsi de of your opponent's right foot.
c. Followup or Recovery. Be prepared to strike Slip your right arm under his left armpit and grab
him in the face or neck with a backwa1·d, knife him across the back. With your left hand grab his
edge blow of your hand before he recovers. i·ight upper arm, pulling it forcefully. Drive your
d. .Instruction and Command. This choke hold buttocks into his midsection and at the same time
counter is ta ught in one phase. The command is twist to your left. Lift with your right arm and
COUNTER TO (FRONT or REAR) CHOKE pull with your left hand, throwing yoUI· opponent
HOLD, MOVE. over your hip and to the ground (@, fig. 92).
c. FoUowup or Recovery. As your opponent
1 35. Throw Counter to a Front strikes the groun d, followup with a blow to a vul-
Hold, Arms Pinned 11erable point.
a. Objective and Use. The objective of this coun d. Iri.structiori and Corn:mands. This counter to a
ter is to break your opponent's hold and throw him fi·ont hold, arms pinned, is taught in three phases:
to the ground. The use of this counter is when your ( 1 ) THROW COUNTER TO A FRONT
opponent has applied a close hold from the front 1-IOLD, ARMS PINNED, PHASE ONE, MOVE;
and has pinned your arms. on this command force your hips to the rear and
b. Description. attack his groin.
( 1) To an opponent who has grabbed
escape (2) PHASE TWO, MOVE ; on this command,
you around the body and pinned your arms in a pivot, move your right foot outside your opponent's
front overarm bear hug (Ci), fig. 92), force your right foot, slip your right arm under his left arm
hips to the rear leaving a space between your and a1·ound his back and grasp his right arm pull
bodies Then grab or strike into his groin ( @, ing down forcefully.
fig. 92) . (3) PHASE THREE, MOVE; on this com-
108
0
Fiuv.rtJ 90. Dov.bk wriatloek.
mand drive your butt.ocks int.o his midsection and (2) To counter this hold, place the thumb of
twist to your left, lift and pull him over your hip your left hand under the base of your opponent's
to the ground. At normal speed the command is nose. Put your right arm around ms waist. By
THROW COUNTER TO A FRONT HOLD, ARMS pressing with your left thumb and pulling his waist
toward you, he either loosens his grip or is forced
PINNED, MOVE.
backward (@, fig. 93).
136. Push-Pull Counter to Front c. Followup or Recovery. Foilowup with a knee
lift to the groin or a kick.
Arms Free Hold
d. /nstructron and Comnumd.s. This counter is
a. Objective and Use. The objective is to break
•
taught in two phases :
this hold quickly. The best use is when your arms
( 1 ) PUSH-PULL COUNTER TO FRONT
are free. HOLD, ARMS FREE, PHASE ONE, MOVE; at
b. Description. this command place the left thumb under the base
( 1) An opponent may lock his arms around of your opponent's nose, and put your right arm
your waist and attempt to bend you over back around his waist.
wards with a front underarm bear hug (©1 fig. 93). (2) PHASE TWO, MOVE ; on this command
109
Figure 91. Counlttr to a choke �old.
0
F�gure 9B. Throw eounU1- to a front hold, e1rm1 pinned.
press with your left thumb and pull his waist b. Description.
toward you. At normal speed the command is (I) Your opponent may grab you with a two
PUSH-PULL COUNTER TO FRONT HOLD, hand grip on one wrist ((i), fig. 94).
ARMS FREE, MOVE. (2) To counter it, step forward with your
right foot and bend both knees. Keeping the trunk
137. Counter to a Two-Hand Grip on of the body upright, bring your right elbows close
to your stomach and reach across with your left
hand and grab your right fist (©. fig. 94) .
One Wrist
a. Objective and Use. The objective of this coun
ter is to break the grip on your wrist. It is used
(3) By straightening your legs and pulling
back with the power of your body and arms, you
when your opponent is facing you and has grasped bring pressure on your opponent's thumbs, forcing
one of your wrists with both hands. him to release his hold. At the completion of the
110
Figuf'e 93. Pu&h-'J)uJl counter to front hold, ar171.8 free.
counter, you are in position to deliver a followup (1) Your opponent may grab you with an
blow (@, ng. 94). 9verhand grip on both wrists (@, fig. 95).
c. FoUowup or Recovery. Deliver a blow to your (2) To counter it, step forward with either
'J....
opponent's head or neck with the knife edge of your foot and bend both knees. At the same time, bend
right hand. your arms so the elbo\'i'S are close to your lower ab
d. Instruction and Commands. This counter is domen. Pull your opponent forward and downward
taught in two phases : (@, fig. 95).
( 1 ) COUNTER TO TWO-HAND GRIP ON (8) Exec11te the counter by straightening
ONE WRIST, PHASE ONE, MOVE; on this com your legs, pulling back with your body, and push
mand step forward with your right foot, bend both ing your arms upward in one motion. Speed is im
knees, reach across with left hand and grasp the portant if the counter movement is to be effective
right fist. (@, fig. 95).
(2) PHASE TWO, MOVE; on this command c. FoU01vup or Recovery. Follow up by driving
straighten your legs, pull back with the body and both of your raised hands forcefully downward on
legs to break the hold. At normal speed the com the junction of your opponent's head and shoulders.
mand is COUNTER TO T\VO-HAND GRIP ON d. Instructions and Commands. This counter is
ONE WRIST, �10VE. taught in two phases :
(1) COUNTER TO OVERHAND GRIP ON
138. Counter to an Overhand Grip
BOTH WRISTS, PHASE ONE, MOVE ; on this
on Both Wrists
command step forward with either foot, bend both
a. Objective and Use. The objective of this coun knees and at the same time bend your arms. This
ter is to break your opponent's hold on both your will pull your opponent for\vard and downward.
wrists. This counter can be used only when this (2) PHASE TWO, MOVE; on this command
hold is applied with your opponent facing you. straighten your legs, arch your back and push your
b. Description. arms upward. At normal speed the command is
111
COUNTER TO OVERHAND GRIP ON BOTH (3) Turning your body slightly to the right,
WRISTS, MOVE. drive your elbow forcefully into your opponent's
side or midsection so he will release his grip (@,
1 39. Overhead Counter to Rear fig. 96).
Body Hold, Arms Pinned ( 4) Continue the movement by reaching up
with your right hand and grabbing his right upper
arm just above his elbow. Grip his right wrist with
a. Objective and Use. The objective is to get
your opponent off your back and break the hold by
throwing him to the ground. This counter is used your left hand and throw him over your head
best when your opponent has a close hold from the <©. fig. 96).
rear with your arms pinned. c. Followup or Ree-0very. Your opponent is at
Q)
Figure 95. Counter to an 011er1'.aml grip cm P,oth wnau.
112
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1 13
or kick his shin, raise your shoulders high, and fol (2) PHASE TWO, MOVE ; on this command
low by bending your knees. pivot by lifting both your feet and switch your
(2) PHASE T\VO, MOVE ; on this command left leg behind his right leg and grasp under your
turn your body to the right, drive your elbow force opponent's left knee with your left hand and under
fully into your opponent's side or st.omach area, hls right knee with your iight hand.
then grasp his right upper arm with your right
hand, and at the same time grasp his right wrist
(3) PHASE THREE, MOVE ; on this com
mand lift up and raise your opponent off the
'vith your left hand and throw him over your head. ground \vith his feet highei· than his head and
At normal speed the command is O VERHEAD drive hlm to the ground head first. At normal
COUNTER TO REAR BODY HOLD, ARMS speed the command is LIFT COUNTER TO REAR
PINNED, ?\1:0VE. BODY HOLD, ARMS FREE, MOVE.
140. Lift Counter to Rear Body 141 . Leg Lift Counter to Rear
Hold, Arms Free Body Hold, Arms Free
a. Objective arul Use. The objective is to get your a. The objective is to get
Objective and Use.
opponent off your back and break his hold by lifting your opponent off your back and break his hold by
him off his feet and throwing him to the ground. pulling his legs out from under him. This counter
This counter is used best when he has a close hold is used best wl1en he has a close hold from the
from the rear with your arms free. rear with one leg forward betwee11 your legs and
b. Description. your arms are free.
( 1 ) An opponent may grab you around the b. Description.
body in a rear body hold with your arms free
((!), flg. 97 ) . ( 1 ) Your opponent uses the same grasp
around yoUl' waist as explained in paragraph 112,
(2) Reach down with your left hand and place
but this time he braces himself by placing one leg
it just above hjs left knee. Press down on this spot
with most of your weight (@. fig. 97 ) .
between your legs and putting his head behind your
shoulder blade out of reach of your arms ((!),
fig. 98).
(3) Yoo now have a firm base on which to
pivot. Lift both your feet from the ground and
switch your left leg behind your opponent's right (2) To break this hold, bend swiftly from the
leg. As soon as your feet are planted firmly on the waist and grab the ankle of the foot which he has
ground, bring your left hand under your opponent's placed bet\veen your legs (@, fig. 98).
left knee and your right hand under his right knee (3) Keep you1· hold on his ankle and
(@, fig. 97). straighten your body. This pats pressure on your
( 4) Lift up and raise your opponent off the opponent's knee, causing him to release his hold
ground, lifting his feet as high as possible (@, and drop on his back (@, fig. 98) .
fig. 97). c. Followu11 and Recovery. When your opponent
( 5) If your opponent releases his hold, you goes down, whirl and kick at a vulnerable spot. If
can Prive his head and body to the ground. If he he keeps his hold fall back on top of hlm so that
maintains his hold, fall on him anrl force him to your weight hits his midsection.
the ground. d. Instruction and Commands. This counter is
c. Followup or Recovery. If he releases his taught in two phases :
hold you are in a position to follow up \vith a kick ( 1 ) LEG LIFT COUNTER TO REAR BODY
or stomp ; if he maintains his hold and you must HOLD, ARMS FREE, PHASE ONE, MOVE ; on
go down with your opponent, strike a vulnerable this command bend swiftly forward from the waist
area. and gi·ab the ankle of the foot which he placed
d. Instruction and Conimands. This counter is
between your legs.
taught in three phases :
(2) PHASE TWO, MOVE ; on this command
(1) LIFI' COUNTER TO REAR BODY
HOLD, ARMS FREE, PHASE ONE, MOVE; on straighten your body and hold onto his ankle. At
this command grasp your opponent's left knee with normal speed the command is LEG LIFT COUN
your left hand, press downward with most of your TER TO REAR BODY HOLD, ARMS FREE,
weight. MOVE.
114
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Figure 97. Lift counter to 1'ear bod11 ltold1, arms free.
115
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Figure 98. Leg lift counter to rear body hold, a.nns free.
1 16
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1 17
Throw him over your right shoulder (©, fig. 100). b. Descriptio1i.
c. FoUowup or Recovery. Your opponent lands
( 1 ) Both of your oppanent's arms are pinned
at your feet which places you in position to stomp
securely, his right arm with a single elbow Jock ana
his head or deliver a kick.
his left arm clasped at the elbow (Q), fig. 101).
d. I11.structio1i and Commands. These two vari
ations of the overshoulder thro'v are taught in two (2) You grab your opponent's right arm with
phases : both hands and use your hip as a lever (@, fig.
( 1 ) VARIATION OF THE OVERSHOUL 101).
DER THROW, PHASE ONE, MOVE; on this
(3) Place your right arm around your oppo
command grasp the extended wrist, pivot, and pull
your opponent close to you. nent's neck as you pivot, rather than around his
(2) PHASE TWO, MOVE ; on this command waist. Your left hand locks your right arm in place
grasp his arm with the chosen hold (either para (@, fig. 101 ) .
115b (1) or (2), and throw him over your should�r. c. Folloiuup or Recovery. As in the regular hip
At normal speed the command is VARIATION OF throw your oppanent lands at yom· feet. Use a
THE OVERSHOULDER THROW (designate stomp, kick, or blo\v as a followup.
variation) , MOVE.
Throw
144. Variations of the Hip
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d. /nst1-uction and Commands. These var ti ns
are taught by substitution of the desired vanati� n
� ?
a. Objective and Use. The objective s to pr vide
various ways to grasp your opponent 1n ma kinga
movements into the prescribed sequence of the hip
throw description (para 106).
hip throw. These variations are used best when
the -proper opening presents itself to you for use of
a particular variation.
118
Figur� 101. Va.riations of the kip thro-tc.i.
119
CD
Figure lO!t. Helmet neck bretJk.
CD
Figu'1'e 103. Helmet emaek.
150. Other Methods the base of the skull with the edge of your hand
((!), fig. 108), or padded fist (@, fig. 108) .
Other methods of silencing sentries are listed
below: c. Holds.
(1) Rear takedown (fig. 109).
a. Avail.able Weapons.
(2) Rear strangle hold (fig. 110) .
( 1 ) Striking an opponent on his spine with
a blunt object to stun him and striking him with a d. Knife Attack.
sharp object to kill him (fig. 106). (1) Thrust to the kidney (para 122a) .
(2) Use of the homemade blackjack (fig. (2) Thrust to the side of the neck (para
107 ) . 122b).
b. Natural Weapons. Striking an opponent on (3) Throat slash ( pa1·a 122c).
120
Figure 104. Strangulation with cord or wirci, one-Juuul loop.
121
Figure 106. Striking with. a blunt object.
122
Figur• 101. HoJMm4de bl"kjaek.
STR I K I N G SURFACE
123
@ Padded 1Uit
Figure 108-Continued.
124
Figur4 110. Rear atra:n,gl4 hold.
may be necessary to make a thorough search un boots. Knives can be concealed on a string around
assisted. Methods for an unassisted search are pre the neck or taped to any area of the body. Be
sented in this section. extremely cautious when putting your hand in a
prisoner's pocket or in the fold of his clothes or he
152. Rules for Searching may grap your arm and throw you.
b. After the initial search, a detailed search of
The rules you should follow when searching a
prisoner are : the prisoner is made when he is moved to a rear
a. Indicate by speech and actions. that you are area. Force him to take off his clothing and
tho1·oughly examine his body.
confident and will Rhoot if nece.qsary.
b. Do not let your prisoner talk, look back, move 154. Prone Method of Searching When
his arms, or otherwise distract you.
Armed with a Rifle
c. Never attempt to search a prisoner until you
have him in an off-balance position. Make the prisoner lie down on his stomach so that
d. Do not move within arm reach of your prison his arms are extended beyond his head with his
er until you have him in an off-balance position. hands close together (fig. 1 1 1 ) . His legs also are
extended with his feet close together. Place the rifle
e. If armed with a pistol while searching a
muzzle in the small of his back, and keep the rifle
prisoner hold it at your hip in a ready position and
upright. Grasp the rifle around the small of the
keep it on the side away from him.,
stock with your index finger on the trigger. After
f. When you have assistance, keep out of your
searching from the rear, order him to turn over
partner's line of fire. One soldier conducts the
and search him from the front. Place the rifle muz
zle on his stomach. Twist the muzzle into the
search while the other remains far enough away
to observe the prisoner at all times.
prisoner's clothing to prevent it from slipping.
g. Do not relax your guard after completing
your search. You can also use the prone search method when
125
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and place your right foot in. front of his feet. For the right side of each prisoner. As you finish
other lean-to methods of searching see FM 19-5. searching each prisoner have him move to the far
126
Figu.r• 111. KnHling method of Bfarchino wh•n arm•d with G rifle.
end of the line and resume the lean-to position. tie him. You can tie a prisoner securely with pieces
b. The Kneelirig Method. of clothing or equipment such as shoelaces, leather
(1) To search more than prisoner using
one or web belts, neckties, handkerchiefs, or twisted
the kneeling method you make them all assume the strips of cloth. If a patrol has the mission of cap
same position in column about 4 or 5 feet apart turing prisoners, it always should carry pieces of
((!), fig. 116). rope or flexible wire.
(2) First you search the prisoner at the rear
of the column and have him move to the front 160. Belt Tie
where he resumes the kneeling position (©. ng. a. Take the prisoner's belt and order him to lie
116) . Search the remaining prisoners from the rear
and move each forward to the front as you finish
on his stomach. Cross his arms behind hls back and
place the running end of the belt to\vard hls back
of Prisoners
running end of the belt around his wrist several
1 59. Securing and Gagging
times. Place the running end parallel with his spine
The most effective way to control a prisoner is to and inside the wrist of his upper arm (@, fig. 117) .
127
•
b. Now wrap the running end around the wrist wrists. This will further tighten the outside loops.
of his upper arm several times. Be sure to keep the Tie the ends of the lace together with any con
prisoner's arms as close together as possible and ventional knot ((!), fig. 118).
to wrap the belt as tight as possible (@, fig. 117). b. Next, tie his two little fingers together using
c. Fasten the belt end in the buckle (@, fig. 117) . one end of the second lace. Pass the remainder of
Although this is an effective means of tying, you the lace over the loop around the wrists and tie his
should use it only when the prisoner is under close thumbs together. When you pass the second lace
surveillance. around his wrists be sure to pull it tight and keep
it tight when tying his thumbs (@ and@, fig. 118).
161 . Shoelace Tie
a. Two 27-inch shoelaces or one 72-inch bootlace 1 62. The Lead Tie
is needed for this tie. Have the prisoner remove his A piece of rope or two long bootlaces are needed
shoelaces or bootlaces. You can make this tie with for this tie. Make the prisoner lie face down. Tie his
the prisoner's hands either in front of his body or hands behind his back using any conventional knot.
behlnd his back, the latter being more effective. Force his arms behind his back in a strained, up
Place his hands back to back, wrists touching each position. Pass the rope or lace around his neck and
other. Take one lace and tightly wrap it several tie it around his wrists. The length of the loop
times around both his wrists. Now, wrap the lace
his
around his neck should be short enough to force
end around the lace between the insides of him to keep his arms in a strained position to re-
128
Figure 114. Standing method of sea.rch. 1uh.en armed with a pirtol.
- -..
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129
Figure 117. Belt tie.
Jieve pressure on his throat (fig. 119). The prisoner else is available. Then tie a handkerchief around
can be subdued easily by jerking tJ1e rope as you the prisoner's mouth (fig. 121 ) .
walk behind him.
1 65. Stick Gag
163. · The Hog Tie IF A STRIP OF CLOTH IS NOT AVAILABLE,
Tie the prisoner in the lead tie as shown in figure A STICK CAN BE USED. Stuff the prisoner's
119. Double his legs up behind him and tie his mouth with a piece of turf. Force the stick between
ankles with the rope so that they remain in posi his teeth like a bit in a horse's mouth. Tie the stick
with a shoelace around the back of his neck (fig.
tion. Any struggle to free himself will result i n
122) .
strangulation. When con·ectly applied, there is no
escape from this tie (fig. 120). 166. Adhesive Tape Gag
Place several strips of tape across the prisoner's
164. Handkerchief Gag
A gag prevents a prisoner from crying out. Force
mouth (fig. 123). The tape should be at least 1-
inch wide and 5 inches long. Stuffing a handker
a handkerchief or a strip of cloth into the pris chief, a piece of turf, or a strip of cloth into his
oner's mouth. A handful of turf will do if nothing mouth first will make the gag more effective.
130
•
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I
132
Fivure IBl. Ha:1ulk"chi.ef gag.
1 33
Fiuure 1BB. Stick gag.
134
Figure 1!3. Adhesive tape gag.
135
This Page Intentionally Left Blank
136
APPENDIX A
REFERENCES
AR 672-5-1 Awards.
137
This Page Intentionally Left Blank
138
APPENDIX B
Section I. INTRODUCTION
1 . o,scription 2. Objedive
A bayonet assault course may be used, if avanable, The 'bayonet assault course may also be used as a
to improve the proficiency of the rifle-bayo11et qualification course to test the degree of proficiency
fighter as well as improve physical fitness. It is a of a rifle-bayonet fighter. When used as a part of
series of lanes to accommodate several men negoti rifle-bayonet training the course accomplishes the
ating the course at the same time. The course con following :
sists of targets to attack and obstacles to overcome a. Aids in developing speed, strength, endurance,
during progress through the course (fig. 124). coordination, and accuracy.
139
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STA9'TING
l"OINT
l"OINT
1 40
Section II. TRAINING ON THE ASSAULT COURSE
3. General all men have completed the course, the course ma)·
be run again in the opposite direction.
The method of negotiating the assault course should
be explained and demonstrated before the men are 5. Practice Running of the Assault Course.
required to run the course. The attack is made
During the training program. the men should first
without hesitation and the importance of swift and
negotiate the course at a moderate pace and in
continuous bayonet attack should be emphasized.
crease their speed as technique and physical con
The men are required to run the course with their dition improve. The instructor insures that dis
rifles held in the attack position. cipline and organized control are maintained. The
instructor and his assistants will be stationed along
4 . Preliminary Training on Bayonet Court the course to observe the methods of attack and to
Prior to training on the assault course the bayonet make corrections when necessary.
training court (fig. 17) may be used as an assault
6. Targets
course in order to teach the men how to attack
while moving rapidly toward an enemy. To use Different types of targets should be constructed as
the court in this manner, students are lined up be an aid to training. Experience should be gained on
hind each of 10 files of targets (two files are blocked four basic targets prior to running the qualification
course. These are the thrust, the parry-thrust, the
by the instructor's platform) (fig. 17). The move
parry-butt stroke to the groin, and the parry-butt
ment to be executed against each target must be
stroke to the head targets (fig. 125). The four basic
designated by the instructor or by the use of a sign
targets are variations of the multipurpose bayonet
in front of each target. On command, the men la.rget as described in paragraph 15. These targets
negotiate the course in waves of 10 students are durable and if used properly will not damage
abreast. As the students complete the course, they riftes. If substitution must be made, hard objects
should clear the last target and again line up in or materials should not be used for butt stroke
their respective files at that end of the course. After heads or target faces so as to minimize rifle damage.
141
CD
I. THl!UST 3. PARRY-SUTT STROKE TO THE GROIN TARGET
2 PARRY THRUST TARGET 4. PA.RRY-SUTT STROKE TO THE HE.t.D T.t.RGET
142
Sedion Ill. THE QUALIFICATION COURSE
a. The coui·se will contain a minimum of- officer detailed to administer the coarse should be
( 1 ) Four types of targets to include th.rust experienced in rifle-bayonet training. His primary
targets ((D,
fig. 125), parry thrust (@, fig. 125), duty .is to assign a scorer to each target and to in
parry butt stroke to the groin (@, fig. 125) , parry sure that the scorer is qualified to grade the men
..
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Figure 1t6. Prrm.e target n
i C1'"a.ter.
butt stroke to the head ( ©, fig. 125) , or prone tar on the execution of the movements for that target.
get in crater (fig. 126 ) . The officer in charge has overall supervisory re
(2) Seven types of obstacles as depicted in sponsibility for the scoring. He provides each
:figures 127 through 133. scorer with scoreshets and totals each man's score
b. The course will contain a minimum number of for the entire coarse.
lanes to permit one-half of a squad to run at the b. Scoring Standards. Since assault courses at
same time under the squad leader, assistant squad different installations may vary as to length and
leader, or other designated leader. number of targets, it is not practical to prescribe
143
a time limit. However, the total dist.ance covered thoroughly on all requirements for the qualification
should be 300 meters, and on short courses it will course, including the maximum time anowed and
be necessary to re-run portions of the course to the minimum number of points needed to qualify.
cover the required distance and attack eight t.argets
c. Acu.iard. A basic qualification badge as speci
as recommended. To qualify, the soldier must score
fied in AR 672-5-1, with the bayonet bar to indi
at least 75 percent of the total possible points and
must negotiate the course within the specified time cate expert qualification, is awarded to participants
limit. The officer in charge should orient each man who attain the qualifying score of 75 percent.
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147
BAYONET T A R G E T S C O R E S H E E T DATE
For u s e of 1 h i s form, see F M 2 1 • 150; The proponenr ogcncy •S U, S, Continental Army Command.
PART O F TARGET?
3. DID H E E X E C U T E MOVEMENT P R O P E R L Y
4. DID H E D I S A B L E H I S OPPONENT?
(TOTAL P O S S I B L E POINTS-5)
Figure 184. Bayo'!Ut tcwget scoreskeet (DA Fot'm 1770-R). (Locally reprodtUled.)
148
B A Y O N E T T A R G E T SCO R E SH E E T DATE
For use of t h i s form, see FM 2 1 • 150; 1he proponent ogency is U, S, Conlinentol Army Commond. I JA1A-I 7�
TARGET POST NUMBER TYPE O F T A R G E T { i . e . , Parry Thrust, Vertical Butt Stroke, etc.)
f- Pfil</?Y f,l//?V..Sr
1. D I D MAN A T T A C K A V U L N E R ABL E
PART O F TARGET?
0 I .3 3
( T O TA L P O S S I B L E POINTS-3)
2. D I D H E S E L ECT P R O P E R MOVEMENT TO
A T T A C K T A R G E T AT T H I S P O S T ?
(TOTAL POSSI B L E POINTS - S)
0 3 5 5
3. D I D H E E X EC U T E M O V E M E N T P R O P E R L Y
(TOTAL POSSIBLE P O I N T S- 7 )
0 5 7 5
4. DID HE DISABLE HI S OPPONENT?
( T O T A L P O S S I B L E P O I N TS-5)
0 3 5 3
s. D I D H E A G G R E S S I V E L Y CON T I N U E H I S
ASSAULT TO N E X T POST?
(TOT AL P O S S I B L E P O I N T S - 5)
0 3 5 3
T O T A L ( M A X IMUM - 25)
a 15 25 19
NAME OR R O S T E R O F P E RS O N R U N N I N G T H E C O U R S E NAME A N D GRADE OF SCORER
Figur� 1.f4-Continued.
$
-
B A Y O N E T C O U R S E QUALIFICATION S C O R E S H E E T DATE
1'17o
For use of this form see F M 21· 150, the proponent ogency is
I .Tt9N.
U. S. Cont1nentol Ar my Commend.
OOE {/OHN
LAST NAME FIRST Ml ROSTER NO.
/7. 90
!/6�
LANE HUMBER O R D E R HUMBER UNIT SCORE
2. P A R R Y B U T T S T R O K E TO GROIN
_2.. /
3, P R O N E T A R G E T IN C R A T E R
..25
4. PARRY B U T T S T R O K E TO H E A D 19
s. PARRY T H R U S T
22
6. P A R R Y R I G H T T H R U ST 23
7. PARRY B U T T S T R O K E TO GROIN �o
8. 1' H R U S T
2S
TOTAL /7(p
37.
NAME ANO G R A D E O F S CORE R
f?or;£1?S R. 1/J..T s%
DA FORM 3751-R, l Aug 71
1 50
BAYONET COURSE QUALIFICATION SCORESHEET DATE
For use of this form see FM 21- lSO; the proponent ogency i&
l, PARRY THRUST
s. PARRY THRUST
8. THRUST
TOTAL
Figure 185-Continued.
151
L A N E SCOR E R ' S R EC O R D F O R BAYON E T T E ST
For u s e of t h i s form, s e e FM 2 1 - 1 50, the proponent agency in U . S . Continental Army Command.
1 18 35 52
2 19 36 53
3 20 37 54
4 21 38 55
5 22 39 5(.
6 23 40 57
7 24 41 58
8 25 42 59
9 26 43 60
10 27 44 61
11 28 45 62
12 29 46 63
13 30 47 64
14 3 I 48 65
15 32 49 66
16 33 50 67
-··
17 34 51 68
Figure 136. Lan.e ac<Wer's record few bavonet teet. (LO«tll'I/ reproduced.)
152
LANE SCOR E R ' S R E C O R D F O R B A Y O N E T T E S T
For use of t h i s form, s e e F M 2 1 - 1 50, the proponent a g e n c y i n U . S . Continental Army Command.
LANE t:
2
T A R G E T !•
S" NAME
Jo.n. e51 r. 8 . f'S1f.
1 Z IJ 18 .z. 5"" 35
l'l S2 .; $
2 IT 19 .2S- 36 :J.,,r;- 53 2. 3
3 2. 0 20 2.3 37
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10
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Figure 186-Continued.
153
This Page Intentionally Left Blank
154
INDEX
155
Paragraph Page Paragraph
Cross collar strangle hold --- 129 104 Search with pistol, lean-to-
Double wristlock ---- ---- 132 106 method -------------- 166 126
Front strangle hold ----- 127 103 Search with pist.ol, standing
F11ll nelson -------------- 130 1-05 method --------------- 167 126
Hammerlock ------- ------- 131 105 Shoelace tie __ ---------- 161 128
Leg lift counter to rear Stick gag ----- ---------- 165 130
underarm body hold ------ 141 114 Sentry silencing:
Lift counter to rear under- Helmet neck break -------
146 119
arm body hold --------- 140 114 Helmet smash ------ _ --- 147 119
Overhead counter t.o rear One-hand strangle loop ----- 148 119
body hold, arms pinned ____
139 112 Other methods --------- 150 120
Push-pull counter to front Two-hand strangle loop ----- 149 119
underarm hold ---------- 136 109 Variations to throws and
Side collar strangle hold ---- 128 103 t.akedowns:
Throw counter to front hold, Front throw ------------- 142 116
arms pinned ------------- 185 108 Variations of the hip throw - 144 118
Prisoner searching-securing: Variations of the over-
Adhesive tape gag --------- 166 180 shoulder throw --------- 148 116
Belt tie ----------------- 160 127 Vulnerable points of the body:
Handkerchief tie ----------- 164 130 Head and neck ------------ 48 46
Hog tie ------------------- 163 130 Limbs _ ------ - ------------ 60 46
Lead tie ------------------ 162 128 Trunk ----------------- 49 46
Search rules --------------- 152 125 Weapons, natural :
Search technique ---------- 163 125 Feet ---------------------- 68 46
Securing, gagging prisoners __ 159 127 Fists ---------------------- 53 46
Searching more than one Hand held :
pnsoner ----------------- 168 126 Entrenching tool 62 46
•
--------
156