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UNIVERSITY OF SCIENCE & TECHNOLOGY OF SOUTHERN PHILIPPINES Course Title: Troubleshooting Techniques Illustration
Oroquieta Campus Course Code: ICT 211
Credits:
Semester/Year: 1st Semester, 2019-2020 Prerequisite(s):
Class Schedule: Sat 8:00-12:00; 1:00-5:00
USTP Vision Bldg/Rm no.: Computer Laboratory 3 Co-requisite(s):
A nationally-recognized S & T Instructor: Maila C. Asim Consultation Schedule:
University providing the vital link Email: asimmailacalimpongasim@gmail.com Bldg./Rm:
between education & the economy. Mobile no.: 09306039229/09974518835 Office Phone no./Local:
I. Course Description:
USTP Mission This course is designed to develop the knowledge, skills, and attitudes for the Illustration NC II and Animation NC II qualification. It
Bring the world of work consists of competencies that person must achieve in enhancing drawings by providing a visual representation that corresponds to the
(industry) into the actual content of the associated text and develop and enhance the knowledge, skills and attitudes of a digital media specialist in accordance with
higher education training of industry standards. The illustration may be intended to clarify complicated concepts and objects that are difficult to describe textually, or the
students. illustration may be use to express emotions, or perception of ideas as in greeting cards, or cover art/ interior art books and magazines or for
Offer entrepreneurs the advertisement, as on posters. The illustrator may specialize in a specific types and/or medium of drawings, e.g. realistic of cartoon drawings,
opportunity to maximize using poster color, pencil, etc., using traditional or digital combination of digital and traditional method, produce cleaned – up and in –
their business potentials between drawings.
through a gamut of services Program Outcomes (PO)
II. Course Outcomes (CO)
from product a b c d e f g h i j k l
conceptualization to CO1: Apply Techniques to Produce Drawings
commercialization.
Contribute significantly to CO2: Source Concept for Own Work
the National Development CO3: Develop and Articulate to Produce Drawings
Goals of food security and
energy sufficiency through CO4: Use Drawing Techniques to Represent the Object of Idea
technology solutions. III. Course Outline:
Allotted
Learning Outcomes (LO) Topic Teaching-Learning Activities Assessment Tasks/Tools
Time
Common Tools and
Materials in Drawing
At the end of the session, the students are
expected to:
Different Styles of drawing
Program Educational Objectives: Prepare and maintain physical
8 hours and Work of Key
PEO1: Highly motivated, qualified resources to produce drawings
Practitioners
and competent professional Use and test drawing techniques
educators, trainers, researchers, Produce Drawings
Overview on Elements and
entrepreneurs and experts in their Principles of Design
field of specialization who are At the end of the session, the students
committed to excellence and are expected to:
lifelong managers of their own 16 hours Source concept Information Sources
careers. Review information for application
to own work
At the end of the session, the students
PEO2: Can communicate and
are expected to:
translate/transfer innovative and
Develop concept
creative ideas into practical and Articulate concept
concrete purposes; and At the end of the session, the students
1.5 hours
are expected to:
PEO3: Conduct research on Drawing Techniques
Prepare for drawing
improving the teaching-learning Use basic drawing techniques
process and produce product At the end of the session, the students
innovations and development for are expected to Create 2D Digital Cut-
commercialization. out Animation
Identify and Gather requirements
Program Outcomes: The student and materials for 2D digital cut-out
shall be able to demonstrate the animation
1.5 hours
ability to: Build digital library of characters and
a: Demonstrate and practice the objects
Produce 2D digital cut-out
professional and ethical
animation
requirements of the teaching
Revise/Edit 2D digital cut-out
profession. animation
b. Possess strong foundation of At the end of the session, the students
Technology & Livelihood are expected to export animation to
Education-related activities. video file format
c. Critical thinkers that takes a Check all animation items in the
2 hours
holistic view of events or scene to be exported
Identify and select delivery platform
phenomenon.
to export
d. Develop competence in the face
Export and save digital animation
of adverse circumstances
e. Possess internal drive that
activities behavior and guides
direction to learn achieve one’s
goal in life.
f. Demonstrates positive outlook in
life in expecting the best possible
outcomes at any endeavor the
graduate may undertake.
g. Actively engage in researches
and be able to present in any
academic for a recognized by CHED
and or/ published papers in
scientific/referred journals.
h. Competent, competitive, ethical
systematic TLE graduates who will
conduct research and community
extension for the improvement of
the quality of life.
i. Generate new ideas by
approaching problems or existing
practices in innovative or
imaginative ways.
j. Draw ideas from across discipline
and field of inquiry to reach a
deeper understanding of the
situation/problem.
(a) Computers in Education, Paul F. Merill, Kathy Hammons, Bret R. Vincent, Peter Reynolds, Larry Christensen, Marvin N.
Tolman
(d) The university grading system. 70 % passing rate in quizzes, activities, projects & innovations, prelim, midterm
examinations, and Final Examination.
MIDTERM GRADE
MGA = [CPA (CPPS) + QA(QPS)] + (M)(MPS) + PIT (PITPS)
Where: CPPS = 10%, QPS = 40% , MPS = 30%, PTPS = 20%
FINAL GRADE
FGA = [CPA (CPPS) + QA (QPS)] + F (FPS) + PIT (PITPS)
Where: CPPS = 10%, QPS = 40%, FPS = 30%, PTPS = 20%
(F)Date and time of Final Exam
Approved: