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Gilded Cage Rituals

„I hereby submit these sacred rituals to the perusal of the our most esteemed Madame Charpentière in the
city of cities that gave birth to our most noble line. I pray that she may find the fruits of both my personal
experimentation and diligent research into the sadly curtailed past of our great work within the English borders
enlightening and deserving of an eternal place in the libraries of our fellow Architects.
Louis de Montagne, Scholar of the Sanguine Curse, Kogaion of London

Hunting Lodge (Gilded Cage ⚫⚫) The Golden Key (Gilded Cage ⚫⚫)
The rolls to activate this ritual are penalised by The roll to activate this ritual is penalised by the
the size of the structure to be affected (use Haven Size of the premises to be affected (use Haven Size
Size dots). If successful, add the successes to all dots). It is possible to restrict the effect to smaller
hunting rolls made on the premises for that night, or areas of larger estates, thus lowering the difficulty of
to other rolls that are required during hunting and do the ritual. While the ritual is active, any door in the
not involve fighting (e.g. Stealth, Athletics, affected building will unlock or lock at the caster’s
perception rolls, Intimidation, or seduction). touch, though he still has to open them manually.
Shadows seem to conceal Kindred or draw back to Even electronic locks open and bars lift when the
reveal vessels, while floorboards sing out or become sorcerer knocks, though the locks of pieces of
muted depending on whether a vampire or a mortal furniture or even of safes are unaffected (unless a
steps on them. Lights dim to romantic levels for safe door leads to a vault, in which case it is fair
seduction attempts, or corridors seem to lengthen to game). Supernaturally locked doors are unaffected
frighten potential vessels. This ritual can only affect by the ritual. The ritual lasts for one scene.
a number of vampires equal to the caster’s dots in Ways and Means: A gilded or golden key (a
Gilded Cage (see Ways and Means). If an additional small key-shaped amulet is sufficient).
vampire tries to hunt, or a roll that is made as a part
of the hunt fails, the ritual’s effects end at once. The
ritual can only be cast once per night on a single Voice of the House (Gilded Cage ⚫⚫)
building. The Masons are considered masters of the
Ways and Means: A map of the building and a special brand of ritual magic taught by the Dragons,
calling card for each vampire (a simple cardboard and this ritual is one of the reasons behind that
rectangle with the vampire’s name is sufficient). reputation. Sometimes the Dragons’ fontal rituals
(see the Ordo Dracul sourcebook) require specific
resonances of specific intensities. While this ritual
Splendid Manor, Foul Hovel (Gilded Cage cannot alter the resonance of a Wyrm’s Nest, it can
⚫⚫) strengthen or weaken it. The roll to activate the
This ritual either enhances or warps the ritual is penalised by the current intensity of the
appearance of a building, making it appear either resonance. If it is successful, the resonance’s
more splendid and in better repair than it is, or the intensity can be increased or decreased by up to the
other way round. Needless to say, this ritual is caster’s dots in Presence, for a number of hours
extremely effective in facilitating the acquisition or equal to the ritual’s successes. After this time, the
sale of property. The rolls to activate the ritual are original resonance reasserts itself at a rate of one
penalised by the Size of the property (use Haven point per hour, though it remains in turmoil for a
Size dots). If successful, the caster may shift the number of days equal to the ritual’s successes.
appearance of the house in either direction, and all During this time, all supernatural activities that draw
rolls that would benefit from such shifts (be they on the Wyrm’s Nest and require rolls (be they mages
seduction rolls in a beautiful place, Intimidation rolls drawing Mana or werewolves and spirits drawing
in a dark and haunting house that suddenly smells of Essence from a locus, or spirits attempting to hide in
rot, or haggling rolls during a purchase or sale) gain a locus) take a -2 penalty. This ritual cannot be
a bonus equal to the caster’s successes. The ritual’s repeated during this time span.
effects last until the next sunset or sunrise, which is Ways and Means: Five different items that
its only drawback – if the broker comes in during the represent the “taste” of the nest’s resonance (e.g.
day, the vampire has to conduct the ritual during five bloodied weapons if the resonance is murder or
daytime. The ritual can only affect man-made violence) that must be placed at the points of a
structures. pentagram at the centre of the nest.
Ways and Means: A small cube of marble and a
carved piece of wood for the splendid manor, or a
crumbling cube of plaster and a piece of wood full
of rot and woodworm for the foul hovel.
Scent of the Prey (Gilded Cage ⚫⚫⚫) Pax Domi (Gilded Cage ⚫⚫⚫⚫)
Submitted by Marcus_Krohne on 19th January This powerful ritual gives the sorcerer an edge
2009, with alterations by Wordweaver05. by making it more difficult to invoke Disciplines in
The masons discovered that every footstep taken a house. The activation rolls are penalised by the
to a person leaves a form of "psychic footprint" on Size of the building (use Haven Size dots).
the ley lines that an attuned mason can detect. Using If the ritual is successful, all rolls to activate
this ritual the Mason can detect these "psychic Disciplines within the ritually defined area are
footprints". In essence it allows a person to track a penalised by the sorcerer’s dots in Gilded Cage,
target using a form of "psychic compass". except for the sorcerer’s own. In case of Disciplines
When this ritual is invoked, the mason gains a that do not require a roll to activate, roll
bonus equal to the number of successes when Resolve+Blood Potency with an equal penalty to see
attempting to locate the target designated when if the activation succeeds or fails each time it is
casting the ritual. These dice both affect perception attempted. If the activation of a Discipline fails, no
rolls or Skill rolls made to directly track the target vitae or Willpower is spent. The ritual’s effects
and attempts to otherwise verify the target's location remain in place for one scene.
(e.g. asking locals if they have seen the target). The Ways and Means: The sorcerer must inscribe
only way to prevent detection is for the target to flee sigils and wards in each corner of the area to be
the area on the sorcerer’s map (see Ways and affected. Inscribing a sigil requires four successes on
Means), or get into a place that is not yet on that an extended Intelligence+Occult roll, with each roll
map (e.g. because it was recently constructed or has requiring 5 minutes of time. Sigils may be used
been forgotten). The ritual lasts until sunrise, and the again, but if they are erased, the ritual's effects ends
activation roll is penalised by the target’s at once.
Composure.
Ways and Means: A map of the city, and a
personal object of the target (e.g. a driving license or Prudence Door (Gilded Cage ⚫⚫⚫⚫)
a personal picture). This ritual allows the sorcerer to prepare an
“emergency room” anywhere in his Haven (when
the ritual is used on a building that is not represented
The Golden Door (Gilded Cage ⚫⚫⚫) by Haven dots, the roll suffers an additional penalty
The roll to activate this ritual is penalised by the of -3 to all activation rolls). The roll to activate the
Size of the premises to be affected (use Haven Size ritual is penalised by the building’s Size (use Haven
dots). As with The Golden Key, the ritual may be Size dots).
restricted to part of the building to make it easier to If the ritual is successful, the sorcerer may step
perform. While the ritual is in effect, doors open at into the emergency room from anywhere in the same
the sorcerers approach, and if he so desires, close as building by spending an Instant action to close a
a reflexive action and even lock as an instant action, door (if it is currently open), open it again, and step
as long as he can see them (the ritual may operate through. The sorcerer simply vanishes as he steps
any number of doors at once as long as the sorcerer through the door, reappearing through a designated
can see them with his unaided vision; camera images entrance into his safe room. If the sorcerer is
and mirrors don't count). The sorcerer may also somehow prevented from stepping through a door he
name a number of additional characters equal to his has opened with the intention of using it to escape,
Gilded Cage dots that may also control doors in this one use of the ritual is lost. It is impossible to
manner, although the sorcerer’s desires always take accompany the sorcerer during this movement; if
precedence. Doors locked by this ritual can be currently grappled, for example, the sorcerer simply
picked or forced normally, but the appropriate rolls vanishes from his assailant’s grasp as he passes over
are penalised by the sorcerer’s Resolve unless the the threshold. The sorcerer may use this “escape
lock’s normal picking difficulty is higher. The ritual route” a number of times equal to the ritual’s
lasts for one scene. Supernatural means of locking or successes or until he falls into torpor outside the
unlocking doors are not affected by it. building, whichever comes first. The sorcerer may
Ways and Means: A key ring that must contain at only prepare one building with escape routes in this
least five different keys to doors inside the building manner.
(if fewer keys are in use, duplicates must be Ways and Means: A floor and plan of the
acquired). Once the ritual is complete, the keys may building. The sorcerer must draw lines from every
be passed on to the characters named in the ritual, door of the building do the door to the safe room he
and if they should lose them, they lose the benefits wants to reappear through. When re-casting the
of The Golden Door. ritual, lines already drawn by the sorcerer do not
need to be drawn anew, though erased lines must be
redrawn.
Ward of the Fiery Eye (Gilded Cage ⚫⚫⚫⚫) Stone Guardian (Gilded Cage ⚫⚫⚫⚫⚫)
This ritual places a ward on a doorway or This ritual animates a stone statue or gargoyle
window. Anybody trying to pass the ward and not that is already part of a building. The Guardian
having the correct symbol of passage on them bursts usually stays fused with the stone itself and will not
into mystical flame that is quit terrifying to respond to attempts to damage it unless ordered to
vampires, even though it isn’t as deadly as real fire. do so by one of its controllers, and it cannot
To create the ward, the sorcerer must have a voluntarily leave the premises. It may detach from
number of symbols of passage equal to or less than the building as an instant action and wander about if
his Willpower dots on him (elaborate amulets are the so commanded. If carried outside, it becomes
norm, but the symbols can be letters, scrolls, tattoos, inanimate if it cannot return in a number of turns
or any other object, as long as they look alike). Once equal to its Willpower dots, but will become animate
the ritual is cast, the ward retains a number of again once it is carried back into the grounds. If the
“charges” equal to the sorcerer’s successes. When an limits of the grounds change after the stone guardian
intruder passes through the warded area or attempts has been created (e.g. through sales or acquisitions),
to remove the ward, the eye-shaped ward flashes the stone guardian still obeys the limits as they were
briefly and the target bursts into flame, suffering in the moment of creation.
lethal damage equal to the ritual’s successes (even To become a controller of a stone guardian, the
vampires only suffer lethal damage, but they must right to be so must be granted by one of the other
roll for Rötschreck as if they had been burned by controllers (the sorcerer automatically is a
real fire). Mystical armour (e.g. armour gained controller). A controller cannot relinquish his right
through Devotions or magic) reduces this damage by of control or have it withdrawn, even by another
its armour rating, but a vampire must still roll for controller, and stone guardians may only be
Rötschreck even if he is not harmed. Using animated if the vampire has some title to the
Obfuscate also offers some protection, offering 3 building in question (e.g. pertinent dots in the Haven
dots of armour at level 3 or higher as long as the or Resources Merits).
vampire is invisible when traversing the warded Stone guardians slowly regenerate as long as
area. they are attached to their building and have been
The ward retains its charges indefinitely until it repaired (Two successes on a Craft (Stonemason)
is destroyed or depleted. It will not attack characters roll for a box of Bashing damage, four for each box
attempting to remove it by shooting if the attacker is of Lethal damage, and eight for every box of
standing further away than arm’s length, though Aggravated damage; each roll takes one hour). Use
most sorcerers place the wards so that they’re twice the human healing times for the guardian’s
difficult to target by shooting. A single success on a regeneration.
gunshot attack is enough to deface the ward and Stone guardians use the gargoyle stats from
render it inactive, but all attack rolls suffer a -4 Vampire: The Requiem, though they may be armed
penalty because of the ward's small size. at the sorcerer’s discretion and will automatically
If the warded location is also a Wyrm’s Nest know how to use the weapons they carried when
attuned to sorcerous energies (i.e. a Hallow), wards animated.
will slowly regenerate their charges at a rate of one Ways and Means: A ritual circle inscribed with a
charge per day per ward (so two wards will only mixture of blood and gold dust, and some chippings
gain one charge each every two days, etc.). If the from the statue in question at the exact centre of the
Wyrm’s Nest’s energies were depleted using a Fontal grounds to be protected. The circle requires 10
Ritual, however, this regeneration is interrupted for a successes on an extended Intelligence+Occult roll,
month, and if the ritual is botched, the wards lose with one roll allowed every hour. A circle may be re-
their attunement to the site and will never used in subsequent castings of the ritual.
regenerate.
Ways and Means: A small gold triangle engraved
with an open eye. The triangle need only have the
size of a thumbnail, and it must be placed to
overlook the warded entrance.

A word from the editor


The rituals contained in this file are not part of the official Vampire: The Requiem material, and are
therefore subject to Storyteller approval. Use of the rituals submitted here requires Bloodlines: The Hidden.
The rituals presented here were designed by Wordweaver05, unless otherwise noted in the ritual's individual
entry. Game balance and staying “in character” have been major considerations in developing them, and I
would like to express my heartfelt thanks to everybody who contributed to a more interesting unlife on the White
Wolf website's Vampire forum, where these rituals were previously published, and from which a selection using
the aforementioned guidelines was compiled for this PDF.
This PDF is meant as a contribution by fans for fans, and is not intended to infringe on White Wolf's
copyrights and intellectual property in any way. If you paid for this file, you were ripped off, since it's meant to
be available for free on the White Wolf Vampire forum.

Wordweaver05
Germany, January 2009.

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