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Monster Hunter International

Welcome recruit, if you've been invited to join MHI it is because you all share one common trait...you are all survivors. That in itself
makes you special, but make no mistake that doesn't make you unique. We will show you how to properly hunt down the monsters. Be it
for a righteous cause, to strike back at those that have taken from you, or simply for the PUFF we will help you excel in hunting. But
remember this foremost : you are a team! You must have each others backs at all times. Also a hunter has a flexible mind in all situations,
that way we don't freeze up when something kinks our head.

Feats : Survived the Horror


Class Information :
Hit Dice : D8
Action Points : A hunter gains 7 +1/2 their level (rounded down).
Skill Points : 6+ Int modifier.
Class Skills : Bluff, Climb, Demolitions, Drive, Gather Information, Investigate, Knowledge ( choose a creature type)Listen, Move Silently,
Search, Sense Motive, Spot, Treat Injury.

Level BAB Fort Ref Will Special Defense bonus


1st +1 +1 +1 +2 Survive the horror, +1 Monster lore (pick type) 1
2nd +2 +1 +1 +3 Tough as Nails +10 HP, Bonus feat 2
3rd +3 +2 +2 +3 Weapon focus 3
4th +4 +2 +2 +4 Bonus feat, +1 Monster lore (pick type) 4
5th +5 +3 +3 +4 Lucky bastard 1/ session negate a critical hit 5
6th +6 +3 +3 +5 Weapon focus, Bonus feat 6
7th +7 +3 +3 +5 Tough as Nails +10 HP, +1 Monster lore (pick type) 7
8th +8 +4 +4 +6 Bonus feat 8
9th +9 +4 +4 +6 Lucky bastard 1/ session negate a critical hit, Weapon focus 9
10th +10 +5 +5 +7 Bonus feat, +1 Monster lore (pick type) 10

Special Abilities :
Survive the Horror : This ability manifested because you survived a monster encounter. It allows you a small bonus to defense, one save
category of choice, and a +1 to hit and damage vs. the creature type you survived.

Monster Lore : Your exposure to creatures, mentors, or forbidden tomes has enlightened you into the ways to combat the paranormal.
At 1st level and every 3levels there after you gain a rank in monster lore. You may choose a type of creature each time or stack multiple
times on the same type. Each level of Monster Lore gives you a +1 on skill checks, attack and damage rolls, and saving throws vs the
chosen creature type.

Tough as Nails : Through your exposure to all things nasty and evil you've developed a heightened toughness. Each time you gain this
(2nd and 7th level) you gain +10 HP.
Bonus Feat : At 2nd level and every even level there after gain a feat from the following list (you must still qualify for the feat) : Armor
Proficiency (Medium), Armor Proficiency (Heavy), Blind-Fighting, Combat Martial Arts, Combat Reflexes, Focused, Heroic Surge,
Improved Initiative, Iron Will, Personal Firearms Proficiency, Toughness.

Weapon Focus : Train, practice, drill...rinse and repeat. Thus is the life of the hunter and you become extremely proficient at attacking
with your preferred weapon. Each level of focus gains the hunter a +2 to hit with a specific weapon (i.e. Springfield .45 focus would not
relate to a Colt 1911). The hunter may spread these level or hyper focus in a few weapons.

Lucky Bastard : Call it a guardian angel, a blessed life, sheer determination, or a consummate professional soldier you've been known to
shrug off the luckiest hit on you. This ability allows the hunter to negate a critical against them, turning it into a normal hit once (twice
at 9th).

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