Beruflich Dokumente
Kultur Dokumente
“This means that something like Returning from Baltimore the first three
one-quarter of the entire world weeks of existence for Grassroots Coach
population stopped whatever they has only served to reinforce that “football” is truly the world’s game.
were doing and focussed their In less than a month we have subscribers on five continents from a dozen
attention on a small patch of grass countries and have had visitors from dozens more.
in South America where 22 brightly
clad figures were kicking a ball Coaches in the United States and Canada as well as in Australia, Brunei,
England, Ireland, the Netherlands, Nigeria, Northern Ireland, Norway,
about in a frenzy of effort and
Scotland and South Africa have all joined us in this project.
concentration.”
Desmond Morris We have made a few changes this month welcoming a couple of new
“The Soccer Tribe” contributors and adding a monthly Coerver Coaching session for your use
and the further education of your players.
www.grassrootscoach.com
Grassroots Coach — Issue 2 February 2005 Page 3
Grassroots Coach
A CanadaKicks Publication
Publisher / Editor:
Bill Ault
editor@grassrootscoach.com
Ta b l e o f C o n t e n t s — I s s u e 2
Chief Engineer:
Paul Navarre
Ad Sales Manager:
Mike Pritchard
adsales@grassrootscoach.com
Grassroots Coach — Global Edition 2
Grassroots Coach
Canadian Office
10687 South Branch Rd., Coaching U6 Players — by Paul Noon 4
Brinston, ON
K0E 1C0
Canada
U7 / U8 : Session: Passing — by Ton de Hoop 7
U.S. Office
3125 SW Christy Av
Beaverton, OR 97005 Fun Games to Teach Skill — Sharks!! 8
Email:
info@grassrootscoach.com Coerver Coaching — Session of the Month 11
Phone: 613.652.2444
Fax: 613.652.2510
Ad Sales: 877-313-9333 The Development of Game Intelligence in Soccer Pt. 2 12
What Is Game Intelligence — by Horst Wien
Contributors This Issue:
Horst Wein, Ton de Hoop, Colin Small Sided Game of the Month 14
McCurdy, Paul Noon, Steve
Watson
Cover Photograph: Bill Ault U10 Session: Passing With the Outside of Foot 15
Copyright © 2005.
Page 4 Grassroots Coach — Issue 2 February 2005
Coaching U6 Players
U-6 Coaching Rationale Plan for at least 4, 90 second drink breaks,
It is important to understand at the outset especially in warmer weather. Their "cooling
that players coming to any sport prior to system" is not
the age of 6 years old, in general, do not as efficient as in older players.
do so by their own choice. As a result,
their coaches need to give them Typical U-6 Training Session
something about WARM-UP: A brief warm-up is appropriate in
which to get excited. Further, at this age, order to get the players thinking about soccer
learning to play soccer is secondary to and to prepare them physically for the time
most other things in their lives. ahead. This should involve individual body
activities that may or may not involve the ball.
With the above assumptions, lets look at They can chase their ball as it is thrown by
some things that we can do to energize the coach, bringing it back with different parts
the U-6 players, and, hopefully, get them of their body. Or, they can chase someone
to the point where they will with their ball at their feet. "Soccernastics"
enthusiastically return! activities are very appropriate, like: rolling the
ball with the bottom of their feet, with their
Each session should be geared around elbows, backwards, throwing it up and
touching the ball as many times as catching it; keeping it up with their feet while
possible. Involve the ball in sitting.
as many activities as possible. Basic
Meet the Author movements such as running, skipping, INDIVIDUAL ACTIVITIES: Follow the warm-
Paul Noon, hopping, etc. need to be emphasized. If up with some kind of individual activity, not a
Director of Coaching and these can be done while kicking, real 1 v.1 game, but some kind of activity
Player Development catching, rolling, or dribbling a ball - all where players act as individuals in a game
River City SC the better! environment. An example would be a kind of
www.rivercitysc.com tag game, or "Red Light - Green Light", or a
Training should not last for more than game where players are trying to knock their
NSCAA National Diploma, one hour. This is primarily due to ball
physical fatigue and attention span through gates. Keep players in motion at all
NSCAA Goalkeeping
considerations. Train once or twice a times. Avoid having them wait on lines.
License, English Football week.
Association License, Dutch PLAY THE GAME: Move on to the real
FA Youth License, Scottish Have as many different kinds of activities game, but make sure it is a 2 v. 2, 3 v. 3, or 4
FA Youth License, USSF ready as you can get into one hour. v. 4 game. Switch the game every 5 minutes
National Youth License. Emphasis needs to be placed on what is or so. Be creative. Play with 4 goals, or 2
FUN! Every player should bring his or balls. Play with or without boundaries.
her own size #3 or #4 ball.
WARM-DOWN & HOMEWORK: Finish the
Remember that although they may have session with a warm down. Give them some
very similar birth dates, their physical homework so that they practice on their own.
and / or mental maturity Think of some ball trick that you would like to
may vary as much as 36 months. see them try to do, like, bounce it off their
Activities need to accommodate these thigh and then catch it. It is important to finish
individual differences whenever possible. on time. This is especially essential if the
players are
Team play and passing is an alien really into it. Stop at this point and you will
concept to these players. They know that get an enthusiastic return.
if they pass the ball, they
may never get it back. In fact, they often
will steal it from their own teammates. Do
not get uptight if
they do not pass, let them dribble to their
heart's content.
www.grassrootscoach.com
Grassroots Coach — Issue 2 February 2005 Page 5
U7 / U8 — Session: Passing
Training youth players: 1. Warm-Up
A. DRIBBLING WITH CONES :
On a regular basis Ton de Hoop will
contribute to Grassroots Coach with a 25 x 25 m grid with cones
complete youth training of 1 hour, the best scattered in area. — All players
length of a training session for younger with a ball. Dribble and juggle in the
players. square.
Each training session will consist of: 1. With each player starting at a cone
1. Warming-up dribble to another cone and back.
2. Nucleus 2. Dribble to one cone, then another
3. Application. and back to start.
3. Dribble to four cones and back.
1. Warming-up: (15 minutes) 4. Dribble in circle around cones
The warm-up has three primary goals: to before going to next one.
warm-up the body, to set the right training 5. Repeat 1-4 as race — who is first Warm-Up
atmosphere and to prepare for the training back to their cone. B. PASSING GAME
that’s planned.
Half the players with a ball the other half
For the training of younger players we focus
without.
on setting the right atmosphere. Players
come to the training field full of energy and if 2. Nucleus
1. Players without ball try and kick other
the coach/trainer wants to focus on a certain
Working in pairs with one ball. players balls out of grid. How much
subject the players needs to be put in the
Passing lanes for each pair with cones time does it take? Switch teams.
right frame of mind. An intensive and fun
marking 10 and 20m mark. Play starts 2. Team with ball needs to pass to
warm-up is the right tool to focus on the
at 10m distance. someone within 5 seconds. Team
upcoming subject in the nucleus.
without ball tries to kick ball out of grid
1. Passing with the inside of the foot, — they can only kick out balls as they
2. Nucleus (25-30 minutes)
control and pass back. are passed. Quickest team to ten
This is the part of the training that will focus
2. Player without ball stands with legs interceptions wins.
on repeating subjects that have been
apart, passer tries to pass through 3. Players with a ball pass to players
practised before and to introduce a new
legs. without, receiver passes back
subject.
3. If passer scores they try again but immediately and then moves to
with receiver 2m further back. combine with another player. First
3. Application: (15-20 minutes)
4. Pass, receive with one or two player to make 10 passes wins.
The coach can organize the scrimmage so
touches and pass back. Switch teams.
that the subject he has taught in the nucleus
is emphasized in the scrimmage. Fun is 5. One touch passing if possible.
focus number one for the players, however 6. Repeat 1-5 in a game setting —
the coach observes the players, while which player or pair passes
playing, to see if they try to bring into through the legs the most in 3
practice what he taught them in the nucleus. minutes.
Cones: 4
www.grassrootscoach.com
Grassroots Coach — Issue 2 February 2005 Page 7
Players at front of each The lead player in each lane runs forward
line dribble to center of and makes stop and start move in the middle
cone and then cut the ball of the area. Their partner runs alongside and
across their body before provides passive opposition. The lead player
passing to the first player then passes ball to first player in opposite line
in the next line. Player and then the pair joins the opposite group.
then sprints to that group.
Players change roles after each
Use inside of foot to cut ball, use sequence.
outside of foot to cut ball, do pull
back move and then pass ball — Duration — 10 minutes
many variations.
Duration — 10 minutes
www.grassrootscoach.com
P
Paag
gee 8
8 Grassroots Coach — Issue 2 February 2005
www.grassrootscoach.com
Page 10 Grassroots Coach — Issue 2 February 2005
Each team attacks and defends ♦ Control the ball well. ♦ Keep the ball in sight and in
two lines. ♦ Play quickly, look to pass front of you.
directly to player in ♦ Prevent scoring without giv-
Used to work on encouraging scoring position. ing away free kicks.
players to take defenders on 1v1 ♦ Heads up looking for the ♦ See the field, be aware of
and to recognize when the situa- moment or movement that more than just your direct
tion is right to do so. can isolate a opponent.
defender.
www.grassrootscoach.com
Grassroots Coach — Issue 2 February 2005 Page 11
Duration: 10 minutes
4. Game to Build Skill
5. Scrimmage
Duration: 10 minutes
4. Game to Build Skill
Duration: 10 minutes.
3. Technique Work
Duration 10—15
minutes.
5. Scrimmage
Duration: 10 — 15 minutes.
4. Technique Work
Duration 10—15
minutes.
5. Scrimmage
Duration: 15 — 20 minutes.
www.grassrootscoach.com
P
Paag
gee 1
144 Grassroots Coach — Issue 2 February 2005
Introducing 1, 2, 3 Defending
With young players, the hardest, the ball unless a mistake is made
and in my opinion, the most by the attacker. Run it again and
important single aspect to get you should see a huge
across is that the closest person improvement.
to the opponent with the ball Closest person to the opponent
DOES NOT have the with the ball (the first defender)
responsibility to win the ball! Once applies the PRESSURE
defenders understand this, about
90% of diving in is eliminated and ♦ YOUR JOB IS TO SLOW THE
the attackers job becomes much ATTACK, NOT WIN THE BALL
harder. ♦ Slow the attacker down
♦ Apply just enough pressure to get
It also reinforces the next most the attackers head down
important concept: that somebody ♦ Make the attack predictable and
“The most important single had BETTER be moving to cover push the attack to the least
the space behind the closest dangerous part of the field
aspect to get across is that defender! That is the player who ♦ Only attempt to win the ball if the
the closest person to the will, most often, wind up winning attacker makes a mistake and
the ball. you are sure to win it. BE
opponent with the ball DOES
PATIENT!
NOT have the responsibility You can demonstrate this quite
to win the ball!” easily by selecting the best Tips for the first defender
defensive player on the team, Pressure the ball IMMEDIATELY!
placing that player isolated out on
the pitch, point to a goal for him or ♦ Do not dive in, just slow the
her to defend, and then tell them attack down and make it
to "get the ball" from you. Then, predictable. PATIENCE!!
simply dribble up to the player, ♦ Eyes on the ball
push the ball past, into space, and ♦ Weight even between legs, and
run onto it. forward on toes, knees bent, feet
shoulder width apart, one foot
Ask the team why this was so forward
easy. Now ask how you can ♦ Do not mark too close until you
prevent it from happening. have help - a wall pass may beat
you.
Somebody will come up with ♦ Mark close enough that the
having a teammate behind the attacker has to keep her head
pressuring defender. down looking at the ball.
♦ Herd the attacker towards the
Now repeat the demonstration touch-line
with another opponent who has ♦ Tackle only if you are sure you
been instructed to cover the will win the ball.
space. Also ask the closest ♦ Risk tackles more in the offensive
(pressuring) defender to not win third of the field (closer to the
www.grassrootscoach.com
Grassroots Coach — Issue 2 February 2005 Page 15
2nd Defender:
www.grassrootscoach.com
Page 16 Grassroots Coach — Issue 2 February 2005
Key Points:
Angle Play
3 players plus a goalkeeper (second keeper
and coach can make up the numbers). ♦ Move forwards towards the
shooter.
First ball comes from player who makes a ♦ You cover much more of the
short dribbling run down side before crossing goal just by moving a couple
the ball for second player to finish with a of steps forward.
header or a volley. After a shot or a goal the ♦ Move on the imaginary line
keeper rolls ball out to third player who shoots drawn between the center of
first time. the goal and the ball — the
“shooting line.”
Goalkeeper must ♦ When the angle of approach is
adjust quickly to new changed by a pass you must
angle presented by move as quickly as possible to
the new shooting line before
third attacker.
moving towards the new
shooter.
♦ When the shooter is to the
near side make sure you are
able to cover the near post by
stepping just inside the
shooting line.
♦ Each keeper is different due to
their physical traits — you will
learn what is the best distance
for you to come forward and
still cover the goal.
www.grassrootscoach.com