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Config = {}

Config.Locale = 'en'

Config.DoorList = {

--
-- Mission Row First Floor
--

-- Entrance Doors
{
textCoords = vector3(434.7, -982.0, 31.5),
authorizedJobs = { 'police' },
locked = false,
distance = 2.5,
doors = {
{
objName = 'v_ilev_ph_door01',
objYaw = -90.0,
objCoords = vector3(434.7, -980.6, 30.8)
},

{
objName = 'v_ilev_ph_door002',
objYaw = -90.0,
objCoords = vector3(434.7, -983.2, 30.8)
}
}
},

-- To locker room & roof


{
objName = 'v_ilev_ph_gendoor004',
objYaw = 90.0,
objCoords = vector3(449.6, -986.4, 30.6),
textCoords = vector3(450.1, -986.3, 31.7),
authorizedJobs = { 'police' },
locked = true
},

-- Rooftop
{
objName = 'v_ilev_gtdoor02',
objYaw = 90.0,
objCoords = vector3(464.3, -984.6, 43.8),
textCoords = vector3(464.3, -984.0, 44.8),
authorizedJobs = { 'police' },
locked = true
},

-- Hallway to roof
{
objName = 'v_ilev_arm_secdoor',
objYaw = 90.0,
objCoords = vector3(461.2, -985.3, 30.8),
textCoords = vector3(461.5, -986.0, 31.5),
authorizedJobs = { 'police' },
locked = true
},
-- Armory
{
objName = 'v_ilev_arm_secdoor',
objYaw = -90.0,
objCoords = vector3(452.6, -982.7, 30.6),
textCoords = vector3(453.0, -982.6, 31.7),
authorizedJobs = { 'police' },
locked = true
},

-- Captain Office
{
objName = 'v_ilev_ph_gendoor002',
objYaw = -180.0,
objCoords = vector3(447.2, -980.6, 30.6),
textCoords = vector3(447.2, -980.0, 31.7),
authorizedJobs = { 'police' },
locked = true
},

-- To downstairs (double doors)


{
textCoords = vector3(444.6, -989.4, 31.7),
authorizedJobs = { 'police' },
locked = true,
distance = 4,
doors = {
{
objName = 'v_ilev_ph_gendoor005',
objYaw = 180.0,
objCoords = vector3(443.9, -989.0, 30.6)
},

{
objName = 'v_ilev_ph_gendoor005',
objYaw = 0.0,
objCoords = vector3(445.3, -988.7, 30.6)
}
}
},

--
-- Mission Row Cells
--

-- Main Cells
{
objName = 'v_ilev_ph_cellgate',
objYaw = 0.0,
objCoords = vector3(463.8, -992.6, 24.9),
textCoords = vector3(463.3, -992.6, 25.1),
authorizedJobs = { 'police' },
locked = true
},

-- Cell 1
{
objName = 'v_ilev_ph_cellgate',
objYaw = -90.0,
objCoords = vector3(462.3, -993.6, 24.9),
textCoords = vector3(461.8, -993.3, 25.0),
authorizedJobs = { 'police' },
locked = true
},

-- Cell 2
{
objName = 'v_ilev_ph_cellgate',
objYaw = 90.0,
objCoords = vector3(462.3, -998.1, 24.9),
textCoords = vector3(461.8, -998.8, 25.0),
authorizedJobs = { 'police' },
locked = true
},

-- Cell 3
{
objName = 'v_ilev_ph_cellgate',
objYaw = 90.0,
objCoords = vector3(462.7, -1001.9, 24.9),
textCoords = vector3(461.8, -1002.4, 25.0),
authorizedJobs = { 'police' },
locked = true
},

-- To Back
{
objName = 'v_ilev_gtdoor',
objYaw = 0.0,
objCoords = vector3(463.4, -1003.5, 25.0),
textCoords = vector3(464.0, -1003.5, 25.5),
authorizedJobs = { 'police' },
locked = true
},

--
-- Mission Row Back
--

-- Back (double doors)


{
textCoords = vector3(468.6, -1014.4, 27.1),
authorizedJobs = { 'police' },
locked = true,
distance = 4,
doors = {
{
objName = 'v_ilev_rc_door2',
objYaw = 0.0,
objCoords = vector3(467.3, -1014.4, 26.5)
},

{
objName = 'v_ilev_rc_door2',
objYaw = 180.0,
objCoords = vector3(469.9, -1014.4, 26.5)
}
}
},

-- Back Gate
{
objName = 'hei_prop_station_gate',
objYaw = 90.0,
objCoords = vector3(488.8, -1017.2, 27.1),
textCoords = vector3(488.8, -1020.2, 30.0),
authorizedJobs = { 'police' },
locked = true,
distance = 14,
size = 2
},

--
-- Sandy Shores
--

-- Entrance
{
objName = 'v_ilev_shrfdoor',
objYaw = 30.0,
objCoords = vector3(1855.1, 3683.5, 34.2),
textCoords = vector3(1855.1, 3683.5, 35.0),
authorizedJobs = { 'police' },
locked = false
},

--
-- Paleto Bay
--

-- Entrance (double doors)


{
textCoords = vector3(-443.5, 6016.3, 32.0),
authorizedJobs = { 'police' },
locked = false,
distance = 2.5,
doors = {
{
objName = 'v_ilev_shrf2door',
objYaw = -45.0,
objCoords = vector3(-443.1, 6015.6, 31.7),
},

{
objName = 'v_ilev_shrf2door',
objYaw = 135.0,
objCoords = vector3(-443.9, 6016.6, 31.7)
}
}
},

--
-- Bolingbroke Penitentiary
--

-- Entrance (Two big gates)


{
objName = 'prop_gate_prison_01',
objCoords = vector3(1844.9, 2604.8, 44.6),
textCoords = vector3(1844.9, 2608.5, 48.0),
authorizedJobs = { 'police' },
locked = true,
distance = 12,
size = 2
},

{
objName = 'prop_gate_prison_01',
objCoords = vector3(1818.5, 2604.8, 44.6),
textCoords = vector3(1818.5, 2608.4, 48.0),
authorizedJobs = { 'police' },
locked = true,
distance = 12,
size = 2
},

-- EmergencyDoors (Hospital)

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(333.7885, -593.4055, 28.80277),
textCoords = vector3(334.1, -592.72, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(334.5754, -591.2445, 28.80277),
textCoords = vector3(334.37, -591.79, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoorwide',
objCoords = vector3(337.2274, -584.0469, 28.81494),
textCoords = vector3(337.5, -583.28, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(341.392, -572.5071, 28.81897),
textCoords = vector3(341.64, -571.85, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(342.1784, -570.3473, 28.81897),
textCoords = vector3(341.98, -571.01, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'hei_prop_heist_cutscene_doorc_r',
objCoords = vector3(321.0088, -559.9609, 28.88031),
textCoords = vector3(320.44, -560.28, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'hei_prop_heist_cutscene_doorc_r',
objCoords = vector3(318.7677, -561.0198, 28.88031),
textCoords = vector3(319.37, -560.71, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(345.0586, -567.9648, 28.82051),
textCoords = vector3(345.66, -568.26, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(347.2267, -568.7333, 28.82051),
textCoords = vector3(346.6, -568.48, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(346.8181, -572.0256, 28.7973),
textCoords = vector3(346.58, -572.58, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

{
objName = 'v_ilev_cor_firedoor',
objCoords = vector3(346.031, -574.1888, 28.7973),
textCoords = vector3(346.26, -573.61, 29.3),
authorizedJobs = { 'ambulance' },
locked = true,
distance = 2,
size = 2
},

-- Benny's Garage
{
objName = 'lr_prop_supermod_door_01',
objCoords = vector3(-205.6828, -1310.683, 30.29572),
textCoords = vector3(-205.6828, -1310.683, 33.29572),
authorizedJobs = { 'mechanic' },
locked = true,
distance = 5,
size = 2
},

--
-- Addons
--

--[[
-- Entrance Gate (Mission Row mod) httpswww.gta5-mods.commapsmission-row-pd-
ymap-fivem-v1
{
objName = 'prop_gate_airport_01',
objCoords = vector3(420.1, -1017.3, 28.0),
textCoords = vector3(420.1, -1021.0, 32.0),
authorizedJobs = { 'police' },
locked = true,
distance = 14,
size = 2
}
--]]
}

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