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1. Class:
A class is encapsulation of:
o Data
o The functions operating on that data.
Normally, the data part is not made available out of the class. It provides data hiding.
Data hiding provides ‘abstraction’. Data hiding minimizes the chances of accidental
changes in the data. Abstraction provides simplicity by hiding the implementation details
of the class from the user.
Hiding of details means “abstraction”. Abstraction is of two types:
o Data Abstraction
o Instruction Abstraction
2. Object:
An object is an instance of a class. Class is the template/type of object. A class is a data
type and an object is its variable. The object occupies space in main memory during run
time, but the class does not.
//counter1.cpp //main function
#include <iostream.h> int main( ) {
Counter c; // object created, space allocated
//counter class //for c.count integer variable
class Counter { c.initilize( ) ; // effectively c.count = 0
private: // things accessible within
//increment counters 3 times.
//the class definition only c.increment( ); // effectively c.count++
int count; c.increment( ) ;
c.increment( ) ;
public: // things accessible out of the class also
//function to initialize //display
void initialize(int c=0 ) cout << c.get_count( ) << endl;
{ count = c ; }
//decrement count
//function to increment c.decrement( ) ; //effectively c.count- -
void increment( )
//display
{ ++count ; }
cout << c.get_count( ) << endl;
return 0 ;
//function to decrement }
void decrement( )
{ --count ; }
//getter function
int get _count( )
{ return count ; }
}; //end of class
Private member
Class
Public member
Remaining program
c) The default access specifier in a class is private.
d) When we create an object of a class, it is called instantiation.
e) The members of a class are accessed by using membership operator “.”. Private
members are not accessible from outside.
< object name > . < member name >
membership operator
f) A class normally contains the following functions:
a) function to initialize the member data.
b) setter function - this function sets the specified value to the member data.
c) getter function - this function returns the value of member data.
g) We can create any no of objects of a class, for example:
Counter c1, c2 , c3 ;
h) The space for the data members of each object is allocated separately in the data area
c1.count 4 byte
c2.count 4 byte
c3.count 4 byte
i) Here count is called the object data or instance variable, because it is separate for
each object.
j) Space allocation for an object means - only the space for data members is allocated,
not for local variables of the member functions.
k) The object code for member functions of a class is stored only once in the code area.
This single copy of the member functions is shared by the all objects of the class.
l) The size of a class or its object is the sum of individually the size of member data
only(alignment matters). The functions and their local variables do not contribute
the size of the object. The size of empty class or its object is always one byte.
m) An object follows all the rule of scope(visibility) and life time.
n) Member functions are also called methods or messages.
Example:
Design a class for British Distance. It contains the member data feet & inches. The
member functions are to initialize, to get the value and to display the value of member
data.
// Distance1.cpp
#include <iostream.h>
public:
void setdist(int ft = 0, float in = 0.0) //set Distance to args
{feet = ft; inches = in;}
//display lengths
cout << "\ndistance1 = "; d1.showdist( );
cout << "\ndistance2 = "; d2.showdist( );
//get values from keyboard for dist1
d1.getdist( );
d1.showdist( );
return 0;
}
Exercise: Design a class Complex . The member data are real and img. The
member functions are: (Complex1.cpp)
o To set the values, use default values
o To display the complex number in (x + i y) format
o To read values of member data form keyboard
Types of constructor
a) Default constructor.
b) Parameterized constructor
c) Copy constructor.
d) Conversion constructor.
e) Explicit constructor.
//function to decrement
void decrement( )
{ count-- ; }
}; //end of class
//main function
int main()
{
Counter c1; //default constructor called c1.count=0
Counter c2(100, 10); //parameterized constructor called c2 .count =100
c1.increment( );
c1.increment( );
c2.increment( );
return 0;
}
Notes:
The object with which a member function is called is known as the current object. The
member data appearing alone in the member function is related with the object with
which the member function is called, that is with the current object.
In add( ) and subtract( ) functions the feet and inches alone are associated with d1 object;
because the functions are called with d1 object
int main( ){
Sample s1, s2, s3; //objects
------------
------------
return 0;
}
sample::
classdata
Ex: Design a class that has a member function which returns the number of objects
created so far (popular example of static member data).
#include <iostream.h>//static1.cpp
Note 1: The space for
class Sample {
static member data is
private:
allocated even if no
int x;
object is declared.
static int count; //private class data
public :
Note 2: Static member
// constructor
data do not contribute to
Sample() {
the size of either class or
count ++; //if object created increment count
object.
x = 0;
}
Note 3: We can not call a non-
static member function inside
//static int get_count( )
a static member function.
static int get_count( ) { // static function
We can call a static member
return count;
function inside a non-static
}
member function.
};
//definition and initialization of static data
int Sample::count = 0;
int main( ) {
cout << "Number of objects created: " << Sample::get_count( ) << endl;
Sample s1, s2, s3; //constructor called three times
cout << "Number of objects created: " << s1.get_count( ) << endl;
Note1 : Transitivity is not possible in friendship. If class A is a friend of class B and class B is the
friend of class C, then class is not friend of class C (or vice – versa).
Note2: Class A is a friend of class B (A can access private data of B), it does not mean then class
B is also friend of class A. The declaration of making class B as friend of class A must be explicit.
class Sample 1 {
private:
int x1, y1;
public:
// member functions
---
---
// friend declaration
friend void fun();
}; // end of class sample1
class Sample 2 {
private:
int x2, y2;
public :
// member functions
---
---
// declaration of friend
friend void fun();
}; // end of Sample2
9. Destructors:
A destructor is a member function that is called automatically when the scope of
an object goes out that is just before the space allocated for member data is being
released.
Following rules are followed in designing a destructor:
Destructor has the same name as that of class.
It is preceded with tilde character (~)
It has no return type.
It has no parameter.
It cannot be overloaded. Hence, there can be only one destructor in a class.
public:
Distance(int ft = 0, float in = 0.0) {
feet = ft; inches = in;
show();
cout << endl << "Ctor called" << endl;
}
void show( ) //display distance
{ cout << feet << "\'-" << inches << '\"' <<endl; }
~Distance() {
show();
cout << endl << "Dtor called" << endl;
}
}; // end of class
////////////////////////////////////////////////////////////////
int main( ) {
Distance dist1(1, 1.0F),
dist2(2, 2.0F); // Ctor called here first for dist1, then for dist2
return 0; // dtor called here first for dist2, then for dist1
}
Hence, the constructors are called in the order of declaration of object, and the
destructors are called in the reverse order of declaration.
Exercises:
1.) Create a class called Rational for performing arithmetic with fractions. Write a
driver program to test your class. Use integer variables to represent the private data
of the class—the numerator and the denominator. Provide a constructor function that
enables an object of this class to be initialized when it is declared. The constructor should
contain default values in case no initializers are provided and should store the fraction in
reduced form (i.e., the fraction would be stored in the object as 1 in the numerator and 2
in the denominator). Provide public member functions for each of the following:
a) Addition of two Rational numbers. The result should be stored in reduced form.
b) Subtraction of two Rational numbers. The result should be stored in reduced form.
c) Multiplication of two Rational numbers. The result should be stored in reduced
form.
d) Division of two Rational numbers. The result should be stored in reduced form.
e) Printing Rational numbers in the form a/b where a is the numerator and b is
the denominator.
f) Printing Rational numbers in double floating-point format.
2). Modify the Time class in example to include a tick member function that
increments the time stored in a Time object by one second. The Time object should
always remain in a consistent state. Write a program that tests the tick member
3) Modify the Date class in example to perform error checking on the initializer values
for data members month, day and year. Also, provide a member function nextDay
to increment the day by one. The Date object should always remain in a consistent
state. Write a program that tests the function nextDay in a loop that prints the date
during each iteration to illustrate that the nextDay works correctly. Be sure to test the
following cases: (Date3.cpp)
a) Incrementing into the next month.
b) Incrementing into the next year
4) Create a class HugeInteger that uses a 40-element array of digits to store integers
as large as 40-digits each. Provide member functions input, output, add and
substract. For comparing HugeInteger objects, provide functions isEqualTo,
isNotEqualTo, isGreaterThan, isLessThan, isGreaterThanOrEqualTo
and isLessThanOrEqualTo— each of these is a “predicate” function that simply
returns true if the relationship holds between the two huge integers and returns false
if the relationship does not hold. Also, provide a predicate function isZero. If you feel
ambitious, provide member functions multiply, divide and modulus.
5) Create a class TicTacToe that will enable you to write a complete program to play
the game of tic-tac-toe. The class contains as private data a 3-by-3 double-
subscripted array of integers. The constructor should initialize the empty board to all
zeros. Allow two human players. Wherever the first player moves, place a 1 in the
specified square; place a 2 wherever the second player moves. Each move must be to an
empty square. After each move, determine if the game has been won or if the game is a
draw. If you feel ambitious, modify your program so that the computer makes the moves
for one of the players. Also, allow the player to specify whether he or she wants to go
first or second. If you feel exceptionally ambitious, develop a program that will play three
dimensional tic-tac-toe on a 4-by-4-by-4 board (Caution: This is an extremely
challenging project that could take many weeks of effort!).