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KONY PLATFORM

INSTALLATION GUIDE
Kony Platform Installation Guide

Welcome to the Kony technical training! To get the most out of your training, it is best to install all the
required software on your computer before the training starts.
Follow the steps below, contact Training Support at trainingonlinesupport@kony.com, for any queries.

How the Kony platform works


Kony platform consists 2 main components:
Kony Visualizer
With Kony Visualizer you can create front-end applications. These applications will be directly visible to
the users of your apps. Kony Visualizer is available on Windows and macOS. There are two versions of
Kony Visualizer:

• Visualizer Edition. The Visualizer edition has many of the capabilities of the Visualizer Classic
Edition, and is a great tool for developers and business users to create app prototypes. It is
available for free without time limits. This is a great place to start learning.
• Visualizer Classic Edition. The Visualizer Classic edition contains all the functionality, including
a complete JavaScript programming environment. With Visualizer Classic edition, you can
create apps that you can publish to the app stores.
Kony Fabric
Kony Fabric provides backend services that front-end applications can connect to. Examples are
identity services for login authentication, database connectivity, etc. Kony Fabric also comes in two
versions:

• Visualizer Edition. This is a free Kony Fabric implementation for everyone to use. You can
connect to existing back-end apps, but not create your own back-end apps. It is free to use
without time limits. It is best used to help you create prototypes. It is not aimed at running
apps in production.
• Visualizer Classic Edition. This is the Kony Fabric implementation that you will use for
production apps. When you do that, you would also want to use it for development and quality
assurance. The Visualizer Classic edition can run on hardware that you own and manage
(Fabric on-premise) or in the cloud environment that Kony provides (Fabric Cloud).

Other services Kony provides


Kony provides 2 other critical services that make Kony Visualizer and Kony Fabric work:
Kony Cloud ID
The Kony Cloud ID provides you with access to the Kony Cloud. With one ID you can download and
install the software, configure services, logon on to Kony Base Camp, log on to the Kony Technical
Training Portal, log on to Badgr, etc.

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Kony Marketplace
This is a repository of components that you can insert into your development projects to speed up
development.

Understanding Kony Fabric


Kony Fabric can be implemented in the cloud or on-premise. In a Kony Fabric implementation, you
can set up different environments. An environment can contain many back-end apps that call on
services that are available in Kony Fabric. These services can provide connections to systems like
databases and cloud services (like Google Maps, Accuweather, the Amadeus travel service, etc.).

Installing the software


All the software is available on https://basecamp.kony.com. You can log in with your existing Kony
Cloud ID, or create a new one.
Kony Visualizer
You need to install Visualizer Classic Edition on your PC or Mac. Approx. 2 weeks before the training
starts, the instructor will let you know which versions you need.
Kony Fabric
You will also need access to a Kony Fabric environment.
1. If your company already runs Kony Fabric, you can connect to that one if you can make sure
(working with your Fabric administrator) that you have access to a development environment
with the right services. Also make sure that you’ll have access to it, even if you are
disconnected from your company’s network.
2. If your company does not run Kony Fabric yet, you can choose between these two options:
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a. Connect to the Kony Fabric training environment (Fabric Cloud). Approx. 1 week before
the training, your instructor will give you access to a dedicated training environment for
the duration of the course. It is a sandbox in which you can try anything you want
during the class. You can play in this sandbox until 5 business days after your training.
The environment will then be reset for the next student.
b. Install Kony Fabric on your own PC or Mac (Fabric on-premise). This is the least
preferred method.
Approx. 1 week before the start of the course, the instructor will set up one or more online installation
meetings, so that all students can make sure their developer environment is up and running before the
start of the class. The instructor will not be able to help you troubleshoot your Kony Visualizer or Kony
Fabric environment during the course, because the other students will get really grumpy ☹
Complete information about hardware, software and installation questions can be found in the
following documents:

• http://docs.kony.com/konylibrary/visualizer/viz_enterprise_install_mac/Default.htm
• http://docs.kony.com/konylibrary/visualizer/viz_enterprise_install_win/Default.htm

Student Hardware
The Bootcamp training focuses on Android Mobile Native and iPhone Mobile Native as the 2 target
devices for the exercises. Students are encouraged bring both device types, including their USB
cables.

The Kony Visualizer can run on both the macOS and the Windows environment. To develop and test
on any iOS device, the student needs access to a macOS computer.

There are 2 common configurations that are acceptable for training:


Option 1: Run everything on macOS
Option 2: Run the developer tools in Windows and build iOS on macOS
Both configurations take approximately 4 hours to download and install all the software requirements.

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Option 1: Run everything on macOS
If you are not building apps to run on Windows Mobile, all the developer tools can be installed on a
Mac. When you use a Windows computer you can run functional previews on an iPhone, but you will
need a Mac to build and test of an iOS app. There is no Windows substitution for iOS building.
Hardware:
Component Requirement
Processor x86-64 CPU (64-bit Macs, with an Intel Core 2 Duo, Intel Core i3, Intel Core
i5, Intel Core i7, or Xeon processor.)
Memory 8 GB
Internal 150 GB
Storage
Network Wi-Fi 802.11g or faster

Software:

Operating Software Requirement


System
macOS X JDK 1.8 64-bit installed with the Visualizer. (Minimum supported: JDK 1.8)
version 10.12.6 (Mandatory)
and above
Pre-requisite software to be installed
• MySQL 5.7 (For Kony Fabric only)
• Visualizer Classic and Kony Fabric from Downloads tab of
http://community.kony.com/downloads
• Android SDK and emulators from
https://dl.google.com/android/repository/tools_r25.2.3-macosx.zip
Open android SDK manager(../tools/bin/android.bat) and install
below packages.

o Tools section
▪ AndroidSDKTools – Select the available version
▪ Android SDK Platform-tools – Select the available
version
▪ Android SDK Build-tools - 25.0, 26, Also select the
latest version
o Android 7.1.1(API 25)
▪ SDK Platform
▪ Google API's
Android 7.0(API 24)
▪ SDK Platform
▪ Google API's
Android 6.0
▪ SDK Platform
▪ Google API's

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Operating Software Requirement
System
Android 4.0
▪ SDK Platform
o Extras Section
▪ Android Support Repository
▪ Google Play Services
▪ Google Repository
▪ Google Play APK Expansion Library
▪ Google Play Licensing Library
▪ Google Play Billing Library
▪ Google USB Driver
• Xcode 9.2 or later version (For iOS Simulators), Also please set
Xcode path
• Set environment variables
o Add android SDK “platform-tools” and “tools” folders to
‘PATH’ environment variable
o Make sure that java bin and gradle bin folder path is added
to ‘PATH’ environment variable
o JAVA_HOME
o ANDROID_HOME
• The following additional software should be installed to make
Cordova work
o Node JS – Latest Version
o Cordova (https://cordova.apache.org/)

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Option 2: Run the developer tools in Windows and build iOS on macOS
You can install the development tools in Windows and you can run functional previews on an iPhone,
but you will need a Mac to build and test of an iOS app.

Hardware:
Component Requirement
Processor Dual Core Processor, 64-bit
Memory 8 GB
Internal Storage 150 GB
Network Wi-Fi 802.11g or faster

Software:
Operating System Software Requirement

Windows 10, JDK 1.8 64-bit installed with the Visualizer. (Minimum supported: JDK
Windows 8.x 1.8) (Mandatory)
Supports 64-bit
Operating Pre-requisite software to be installed
Systems • MySQL 5.7 (For Kony Fabric only)
• Visualizer Classic and Kony Fabric from Downloads tab of
http://community.kony.com/downloads
• Android SDK and emulators from
https://dl.google.com/android/repository/tools_r25.2.3-
windows.zip
Open android SDK manager(../tools/bin/android.bat) and
install below packages.

o Tools section
▪ AndroidSDKTools – Select the available version
▪ Android SDK Platform-tools – Select the
available version
▪ Android SDK Build-tools - 25.0, 26, Also select
the latest version
o Android 7.1.1(API 25)
▪ SDK Platform
▪ Google API's
Android 7.0(API 24)
▪ SDK Platform
▪ Google API's
Android 6.0
▪ SDK Platform
▪ Google API's
Android 4.0
▪ SDK Platform
o Extras Section

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Operating System Software Requirement

▪ Android Support Repository


▪ Google Play Services
▪ Google Repository
▪ Google Play APK Expansion Library
▪ Google Play Licensing Library
▪ Google Play Billing Library
▪ Google USB Driver
• Set environment variables
o Add android SDK “platform-tools” and “tools” folders to
‘PATH’ environment variable
o Make sure that java bin and gradle bin folder path is
added to ‘PATH’ environment variable
o JAVA_HOME
o ANDROID_HOME
• The following additional software should be installed to make
Cordova work
o Node JS – Latest Version
o Cordova (https://cordova.apache.org/)

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Training Room Setup
The training room must accommodate each student with adequate desk space for a training manual,
computer(s), monitor, mouse, keyboard, and mobile devices. Kony Visualizer is best used with as large
a monitor as possible.

The training room needs to be equipped with a HD projector (min. 1920 x 1080 resolution) and a
screen such that all students can see screen projection of Kony Visualizer large enough to be able to
read the content.

The computers in the room need internet access through Wi-Fi or cable, need to be on the same IP
subnet, and internet access needs to be unrestricted (not behind a paywall, login wall, etc.). The
minimum bandwidth for an 8-student class will be 10 Mbps download and 5 Mbps upload. Each
student will need at least 3 Wi-Fi connections. Network configuration must allow for students to use a
variety of public web services during this training (e.g. news services, commerce services, etc.)

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