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Name
Gender
LA
OD
W
GO
FU
L
Player Race Size Size
CH
IL
AO
EV
TI
Modifier
C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modifier Bonus Modifier
4 d
5 d
STR STR STR
SKILLS
DEX DEX DEX Max = ECL + 3
Racial, Favoured Armour
Ranks / Skill Class Skills Ranks Feats, Misc Enemy Check
CON CON CON Untrained Bonus 1 2 3 4 5 Synergy Bonus Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA Climb STR -
Concentration CON
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Decipher Script INT
INVENTORY
Value Weight Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX mod x4 -
+ size
Intimidate CHA + size
diff x4
Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Carried Items lb
Swim STR -1 per 5lb
carried - x2
Weapons, Ammo, Scrolls, Potions lb
Tumble DEX -
Armour, Shield, Protective Items lb
Use Magic Device CHA
Total Weight
Use Rope DEX
lb
Light Load Medium Load Heavy Load
Knowledge (local) INT
lb lb lb
MONEY LANGUAGES
, cp
, , sp
, , gp
Profession - WIS
Knowledge - INT
, , pp
, , .
Perform - CHA
Other skills:
Craft - INT
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc
ft sq d × SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq
BASE ATTACK
Range Type Attack Bonus Damage Critical Temp Attack Temp Damage
BASE ATTACK BONUS Bonus Bonus
ft sq d ×
+ +
ft sq d ×
GRAPPLE
Size Modifier
Attack Bonus Damage Critical GRAPPLE BONUS ×4 Misc
Range Type
Attack
Base
ft sq d × = + × 4 + STR +
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconscious
FORT = CON + + + + hp hp hp
AC = 10 + DEX / / / - + +
ARMOUR
Temp AC Spell Resistance Damage Reduction Conditional Modifiers
+ % lb +
EQUIPMENT
Head
FEATS SPECIAL ABILITIES
Properties
Throat
Properties
Body
Properties
Arms
Properties
Hands
Properties
Ring
Properties
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
BEGUILER Level 0
Dancing Lights Daze Detect Magic Ghost Sound
+ Message Open / Close Read Magic
Bonus
SPELLS
Spell Spells = Base + Bonus
Save DC per day Spells Spells Charm Person Colour Spray Comprehend Languages Detect Secret Doors
1 Disguise Self Expeditious Retreat Hypnotism Mage Armour
INT - 12
INT - 4
INT - 8
0
Obscuring Mist Rouse Silent Image Sleep
INT
1 Undetectable Alignment Whelm
2
3
4 Blinding Colour Surge Blur Daze Monster Detect Thoughts
Fog Cloud Glitterdust Hypnotic Pattern Invisibility
5 2 Knock Minor Image Mirror Image Misdirection
6 See Invisibility Silence Spider Climb Stay the Hand
7 Touch of Idiocy Vertigo Whelming Blast
8
9
Arcane Sight Clairaudience / Clairvoyance Crown of Veils
ARCANE SPELL FAILURE THRESHOLD Deep Slumber Dispel Magic Displacement Glibness
%
Beguilers can wear light armour 3 Halt Haste Hesitate Hold Person
without risk of spell failure
Inevitable Defeat Invisibility Sphere Legion of Sentinals Major Image
CLOAKED CASTING Nondetection Slow Suggestion Vertigo Field
Spell Spell Cloaked
Zone of Silence
Save DC
= 10 + INT + Level
+ Casting Bonus
7 Ethereal Jaunt Greater Arcane Sight Mass Hold Person Mass Invisibility
Phase Door Power Word Blind Project Image Spell Turning
WANDS
8 Demand Discern Location Mind Blank Moment of Prescience
Power Word Stun Scintillating Pattern Screen
#
Power Word Kill Time Stop
SCROLLS POTIONS
CHARGES
#
CHARGES
#
CHARGES
#
CHARGES
#
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.