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CHARACTER

Name
Gender

LA
OD

W
GO

FU
L
Player Race Size Size

CH

IL
AO

EV
TI
Modifier

C
Campaign CLASSES Skill Ranks Hit Die Level Level
Adjustment
1 d
XP
2 d
Effective
ABILITIES 3 d Character
Ability Item Ability Temp Temp Level
Score Bonus Modifier Bonus Modifier
4 d
5 d
STR STR STR
SKILLS
DEX DEX DEX Max = ECL + 3
Racial, Favoured Armour
Ranks / Skill Class Skills Ranks Feats, Misc Enemy Check
CON CON CON Untrained Bonus 1 2 3 4 5 Synergy Bonus Penalty
Appraise INT
INT INT INT Balance DEX -
WIS WIS WIS Bluff CHA
CHA CHA CHA Climb STR -
Concentration CON
Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)
Decipher Script INT
INVENTORY
Value Weight Diplomacy CHA
Disable Device INT
Disguise CHA
Escape Artist DEX -
Forgery INT
Gather Information CHA
Handle Animal CHA
Heal WIS
Hide DEX mod x4 -
+ size
Intimidate CHA + size
diff x4

Jump STR -
Listen WIS
Move Silently DEX -
Open Lock DEX
Ride DEX
Search INT
Sense Motive WIS
Sleight of Hand DEX -
Spellcraft INT
Spot WIS
Survival WIS
Carried Items lb
Swim STR -1 per 5lb
carried - x2
Weapons, Ammo, Scrolls, Potions lb
Tumble DEX -
Armour, Shield, Protective Items lb
Use Magic Device CHA
Total Weight
Use Rope DEX
lb
Light Load Medium Load Heavy Load
Knowledge (local) INT
lb lb lb
MONEY LANGUAGES

, cp

, , sp

, , gp
Profession - WIS
Knowledge - INT

, , pp

, , .
Perform - CHA
Other skills:
Craft - INT

© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS INITIATIVE
INITIATIVE BONUS Feats Misc

Range Type Attack Bonus Damage Critical INIT = DEX + +

ft sq d × SPEED
Ammo Special Ammo SPEED Speed with Armour Temp Speed
# #
ft sq ft sq ft sq

BASE ATTACK
Range Type Attack Bonus Damage Critical Temp Attack Temp Damage
BASE ATTACK BONUS Bonus Bonus
ft sq d ×
+ +

Range Type Attack Bonus Damage Critical

ft sq d ×
GRAPPLE
Size Modifier
Attack Bonus Damage Critical GRAPPLE BONUS ×4 Misc
Range Type

Attack
Base
ft sq d × = + × 4 + STR +
SAVES HEALTH
FORTITUDE SAVE Base Racial Misc Temp HIT POINTS Wounds Dying Stable Non-lethal Unconscious

FORT = CON + + + + hp hp hp

REFLEX SAVE ARMOUR CLASS


REF = DEX + + + + Armour AC Shield AC
Natural
Armour
Size
Modifier
Deflection
Modifier Misc
ARMOUR CLASS
WILL SAVE
AC = 10 + DEX + + + - + +
WILL = WIS + + + +
FLAT-FOOTED ARMOUR CLASS
Evasion Improved Endurance Trap
Evasion Sense AC = 10 / + + + - + +
TOUCH ARMOUR CLASS

AC = 10 + DEX / / / - + +
ARMOUR
Temp AC Spell Resistance Damage Reduction Conditional Modifiers

Type Max Speed Max AC DEX AC


ft sq EFFECTS COMBAT ABILITIES
Check Penalty Spell Failure Weight Armour AC
+ % lb +
SHIELD

Check Penalty Spell Failure Weight Shield AC

+ % lb +
EQUIPMENT
Head
FEATS SPECIAL ABILITIES
Properties

Throat

Properties

Body

Properties

Arms

Properties

Hands

Properties

Ring

Properties

© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Caster PREPARED SPELLS
KNOWN SPELLS
Level
BEGUILER Level 0
Dancing Lights Daze Detect Magic Ghost Sound
+ Message Open / Close Read Magic
Bonus

SPELLS
Spell Spells = Base + Bonus
Save DC per day Spells Spells Charm Person Colour Spray Comprehend Languages Detect Secret Doors
1 Disguise Self Expeditious Retreat Hypnotism Mage Armour

INT - 12
INT - 4
INT - 8
0
Obscuring Mist Rouse Silent Image Sleep

INT
1 Undetectable Alignment Whelm
2
3
4 Blinding Colour Surge Blur Daze Monster Detect Thoughts
Fog Cloud Glitterdust Hypnotic Pattern Invisibility
5 2 Knock Minor Image Mirror Image Misdirection
6 See Invisibility Silence Spider Climb Stay the Hand
7 Touch of Idiocy Vertigo Whelming Blast

8
9
Arcane Sight Clairaudience / Clairvoyance Crown of Veils
ARCANE SPELL FAILURE THRESHOLD Deep Slumber Dispel Magic Displacement Glibness
%
Beguilers can wear light armour 3 Halt Haste Hesitate Hold Person
without risk of spell failure
Inevitable Defeat Invisibility Sphere Legion of Sentinals Major Image
CLOAKED CASTING Nondetection Slow Suggestion Vertigo Field
Spell Spell Cloaked
Zone of Silence
Save DC
= 10 + INT + Level
+ Casting Bonus

SPELL DC +2 to overcome Charm Monster Confusion Crushing Despair Freedom of Movement


BONUS
From Level 8:
Spell Resistance 4 Greater Invisibility Greater Mirror Image Locate Creature Mass Whelm
Phantom Battle Rainbow Pattern Solid Fog
+ From Level 20:
Always overcome
Spell Resistance

Break Enchantment Dominate Person Feeblemind Friend to Foe


5 Hold Monster Incite Riot Mind Fog Rary’s Telepathic Bond
Seeming Sending Swift Etherealness

Greater Dispel Magic Mass Suggestion Mislead Overwhelm


6 Repulsion Shadow Walk True Seeing Veil

7 Ethereal Jaunt Greater Arcane Sight Mass Hold Person Mass Invisibility
Phase Door Power Word Blind Project Image Spell Turning

WANDS
8 Demand Discern Location Mind Blank Moment of Prescience
Power Word Stun Scintillating Pattern Screen

9 Dominate Monster Etherealness Foresight Mass Hold Monster


CHARGES

#
Power Word Kill Time Stop

SCROLLS POTIONS
CHARGES

#
CHARGES

#
CHARGES

#
CHARGES

#
© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level Spell Level Spell Level

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

School School School

Cost Cost Cost

© Marcus Downing 2020 https://www.dyslexic-charactersheets.com/ This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

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