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Japheth A.

Dillman
3563 Pierce, San Francisco CA 94123 u (415) 699-5458 u jdillman@iJanda.net
www.iJanda.net
Summary
An ambitious Product Visionary seeking a leadership position in the video game industry.
• 8 years Production, Project Management, & Product Management experience
• Managed teams of Engineers, Artists, and Designers between 5 – 24 in size
• Technical background/CS degree and Analytics background (Omniture, Google Analytics, SQL, etc.)
• Product Visionary and Evangelist, driving feature roadmaps and game design in fast paced startups
• Achieved monetization success through boxed sales and virtual goods
• Implemented viral channels (platform specific and platform agnostic virality) with great success
Experience
Evangelist and Social Games Product Manager
Flying Wisdom Studios January 2010 - Current
Evangelized the development services for an unannounced mobile, geo-located, freemium games platform. Helped
define the company’s roadmap for social, augmented reality, freemium, mobile game development. Worked directly
with clients in the pre-sales stage, defining virality and monetization through the design process.

External Producer / Biz Dev Guru, Web Games


iJanda Consulting Feb 2007 – Current
Forged partnerships between game development studios, agencies and online media companies. Defined features
for Social Casual games. Wrote game design documents and proposals. Researched trends within social gaming to
find unique strategies and design to differentiate clients in social casual spaces. Championed the value of social
casual networks in combination with gaming efforts.

Lead Creative Product Manager, Facebook Games


Digital Chocolate July 2009 – February 2010
Lead the creative design process for the Social Casual studio. Evaluated market and competitors, discovered new
features or elements of game design, and created products unique in the social casual space. Monitored success
through metrics and analytics, both in game and through the web. Presented new game proposals to Executive
Team for green light.

Sr. Producer & Game Designer, iPhone and Web Games


Aftershock Innovations March 2008 – July 2009
Managed every aspect of the creative design process. Managed the outsourced Art team and internal Engineering
team. Created high level project schedules and milestone deliverables. Created game mechanics and content.

Client Services Manager, Interactive Producer


Offermatica (now Omniture) - Online Marketing Optimization July 2007 - March. 2008
Discovered, documented, and managed the creation of new methods of web analytics and optimization. Produced
new features for Offermatica and Ominture’s online tools. Managed the customer relationship and internal
engineering teams developing release updates. Ensured clients achieved goals, such as increased order values,
revenues, or profits through website optimization. Taught web based training courses for clients.

Web Project Manager, NSSA


University of Illinois - CITES Aug. 2004 – July 2007
Developed and conducted Project Management and Customer Service seminars. Defined functional
requirements for new projects. Facilitated communication as liaison to other departments on campus. Developed
new documentation methods and procedures.

Game Producer
MGB Inc. June 2002- July 2004
Managed the development during all production cycles. Participated in the creative design process.
Wrote proposals for business requirements and composed feasibility requirements for new game software
developments. Managed the outsourced team. Lobbied for governmental funding.

Web and Online Games Programmer


Searcy Design Jan. 2000 - May 2002
Assessed website’s needs and created web games, including database administration. Designed web interfaces
and game experiences. Programmed in JavaScript, HTML, VB, C++, and Flash.
Consulting
Lead Producer
Bigpoint, Inc.
Was instrumental in creating the US development team. Designed the initial US product to launch (Ruined
Online). Helped German products find success in the US. Established virtual goods (microtransactions) to help
monetize a series of online games. Created game design mechanics to help strengthen player retention rates.

Director, Advisory Council


Wild Pockets
Lead the Advisory Council in assessing marketing strategies, product development, creative partnerships,
monetization methods, and numerous other facets of business strategy.

Lead Game Designer, iPhone and Facebook Games


E23 Games
Coordinated the design for the first to market Augmented Reality game to be released on social networks (iPhone
and Facebook). Implemented the overall game design and analytics to monitor success. Researched the
competitive market and established a virtual goods platform to drive monetization.

Virality & Virtual Goods Consultant, Facebook and Open Web Games
Traffic Honey
Designed platform agnostic viral channels for numerous games in the open web. Established virtual goods
(microtransactions) to help monetize a series of online games. Implemented driving metrics for feature updates.

Education
Eastern Illinois University
B.S. Business: Computer Information Systems
- Client Server Programming

Parkland College
Project Management Certificate

Related Training
Project Management Training (PMI)
University of Illinois
Examined Project Management Institute’s philosophy and implementation in an IT environment.

Critical Chain Project Management Method


Gatlin Education Services
Studied Critical Chain Method and Agile Methodology in Rapid Development of software environments.

Community Leadership
Published Author, Game Industry White Paper
Creating Social Features for Platform Agnostic Viral Channels
I authored this white paper to spur the social games market to explore new methods of creating features of viral
channels rather than relying upon platform specific forms of virality.

Founder and Organizer


SF Game Dev Workshops and the Bay Area Video Game Development Meetup
I organize local San Francisco bay events for the game community. We gather to collaborate, share ideas,
discuss industry trends, and help forge business relationships. I schedule meetings between developers and
publishers, help startups find consulting services, and connect companies with potential candidates.

Eastern Illinois University Computer Association


Co-founder 2000
Secretary 2001 - 2002
Champaign Urbana Jewish Federation
Executive Board of Directors 2006 - 2007
Human Services Committee 2007
Technology Committee 2006 - 2007
Countryside Elementary School Chess Club
Volunteer Mentor 2006 - 2007

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