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Dillman
3563 Pierce, San Francisco CA 94123 u (415) 699-5458 u jdillman@iJanda.net
www.iJanda.net
Summary
An ambitious Product Visionary seeking a leadership position in the video game industry.
• 8 years Production, Project Management, & Product Management experience
• Managed teams of Engineers, Artists, and Designers between 5 – 24 in size
• Technical background/CS degree and Analytics background (Omniture, Google Analytics, SQL, etc.)
• Product Visionary and Evangelist, driving feature roadmaps and game design in fast paced startups
• Achieved monetization success through boxed sales and virtual goods
• Implemented viral channels (platform specific and platform agnostic virality) with great success
Experience
Evangelist and Social Games Product Manager
Flying Wisdom Studios January 2010 - Current
Evangelized the development services for an unannounced mobile, geo-located, freemium games platform. Helped
define the company’s roadmap for social, augmented reality, freemium, mobile game development. Worked directly
with clients in the pre-sales stage, defining virality and monetization through the design process.
Game Producer
MGB Inc. June 2002- July 2004
Managed the development during all production cycles. Participated in the creative design process.
Wrote proposals for business requirements and composed feasibility requirements for new game software
developments. Managed the outsourced team. Lobbied for governmental funding.
Virality & Virtual Goods Consultant, Facebook and Open Web Games
Traffic Honey
Designed platform agnostic viral channels for numerous games in the open web. Established virtual goods
(microtransactions) to help monetize a series of online games. Implemented driving metrics for feature updates.
Education
Eastern Illinois University
B.S. Business: Computer Information Systems
- Client Server Programming
Parkland College
Project Management Certificate
Related Training
Project Management Training (PMI)
University of Illinois
Examined Project Management Institute’s philosophy and implementation in an IT environment.
Community Leadership
Published Author, Game Industry White Paper
Creating Social Features for Platform Agnostic Viral Channels
I authored this white paper to spur the social games market to explore new methods of creating features of viral
channels rather than relying upon platform specific forms of virality.