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Cleric 6 PauloArglez

CLASS & LEVEL PLAYER NAME


Vyncent Fletcher
Variant Human Sailor (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +5 Constitution +0 21 52 --
+3 -1 Intelligence
CLASS
• +6 Wisdom INITIATIVE HIT POINTS
16
• +2 Charisma
Total 6d8 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES
Advantage made to maintain your
concentration on a spell when you
+0 take damage DEFENSES HIT DICE DEATH SAVES

10 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +0 Acrobatics DEX Shields
+3 PROFICIENCY BONUS
+2 +3

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

15 P +6 Athletics STR === TOOLS ===


ABILITY SAVE DC Navigator's Tools, Vehicles (Water)
-1 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
P +6 Insight WIS Celestial, Common
30 ft. (Walking)
-1 -1 Intimidation CHA
-1 Investigation INT
9 P +6 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +6 Perception WIS


-1 Performance CHA === ACTIONS === attack roll, you can use your reaction using Channel
+3 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Divinity to grant that creature a +10 bonus to the roll
(after the roll but before knowing the result).
Help, Hide, Ready, Search, Use an Object,
P +2 Religion INT
16 Opportunity Attack, Grapple, Shove, Improvise, War Caster
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object You can use your reaction to make an opportunity
attack to cast a spell that has a casting time of 1
+0 Stealth DEX === BONUS ACTIONS === action and targets only that creature.
CHARISMA War Priest • 3 / Long Rest
+3 Survival WIS
When you use the Attack action, you can make one === SPECIAL ===
Channel Divinity • 2 / Short Rest
-1 weapon attack as a bonus action. You can use this
feature 3 times per long rest. You can channel divine energy to fuel magical
effects a number of times per short rest.
=== REACTIONS ===
8 Channel Divinity: War God’s Blessing Channel Divinity: Guided Strike
When a creature within 30 feet of you makes an When you make an attack roll, you can use
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE WISDOM (PERCEPTION)


Crossbow, Heavy +3 1d10 Piercing Martial, Ammunition, Heavy, Loading, Range, Two-Handed, Range (100/400)

Warhammer, +1 +7 1d8+4 Bludgeoning Martial, Versatile


16 PASSIVE WISDOM (INSIGHT)

Unarmed Strike +6 4 Bludgeoning


9 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Cleric 6 PauloArglez
CLASS & LEVEL PLAYER NAME
Vyncent Fletcher
Variant Human Sailor (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== CLERIC FEATURES === before knowing the result. make to maintain your concentration on a spell when
you take damage. You can perform the somatic
* Hit Points • PHB 57 | Special components of spells even when you have weapons or
a shield in one or both hands. You can use your
* Proficiencies • PHB 57 * Ability Score Improvement • PHB 59 reaction to make an opportunity attack to cast a spell
that has a casting time of 1 action and targets only that
* Spellcasting • PHB 58 * Destroy Undead • PHB 59 creature.
You can cast prepared cleric spells using WIS as your When an undead fails its saving throw against your
spellcasting modifier (Spell DC 14, Spell Attack +6) Turn Undead feature, it is instantly destroyed if its CR | 1 Reaction
and prepared cleric spells as rituals if they have the is lower than the threshold for your level.
ritual tag. You can use a holy symbol as a spellcasting * Resilient (Constitution) • PHB
focus. * Channel Divinity: War God’s Blessing • PHB 63 Increase your CON score by 1 and you gain
When a creature within 30 feet of you makes an attack proficiency in CON saving throws.
* Divine Domain • PHB 58 roll, you can use your reaction using Channel Divinity
You choose a divine domain that grants you additional to grant that creature a +10 bonus to the roll (after the
spells and other features related to your deity. roll but before knowing the result).

| War Domain | 1 Reaction

* Bonus Proficiencies • PHB 63


You gain proficiency with martial weapons and heavy === VARIANT HUMAN RACIAL TRAITS ===
armor.
* Languages • PHB 31
* War Priest • PHB 63 You can speak, read, and write Common and one
When you use the Attack action, you can make one extra language.
weapon attack as a bonus action. You can use this
feature 3 times per long rest. * Ability Score Increase • PHB 31
Two different ability scores of your choice increase by
| 3 / Long Rest • 1 Bonus Action 1.

* Channel Divinity • PHB 58 * Skills • PHB 31


You can channel divine energy to fuel magical effects You gain proficiency in one skill of your choice.
a number of times per short rest
* Feat • PHB 31
| 2 / Short Rest • Special You gain one feat of your choice.

| Channel Divinity: Turn Undead: 1 Action


=== FEATS ===
* Channel Divinity: Guided Strike • PHB 63
When you make an attack roll, you can use Channel * War Caster • PHB 170
Divinity to gain a +10 bonus to the roll after the roll but You have advantage on CON saving throws that you

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Plate 1 65 lb. Torch 12 12 lb.

Shield, +1 1 6 lb. Waterskin 1 5 lb.

SP 0 Warhammer 1 2 lb. Amulet 1 1 lb.

Crossbow, Heavy 1 18 lb. Alms Box 1 --


EP 0 Warhammer, +1 1 2 lb. Block of Incense 1 --

Crossbow Bolts 20 1.5 lb. Censer 1 --


GP 73 Backpack 1 5 lb. Vestments 1 --

Blanket 1 3 lb. Periapt of Health 1 --


PP 0 Candle 10 -- Potion of Healing (Greater) 1 0.5 lb.

Clothes, Common 1 3 lb. Brasalete 1 --


WEIGHT CARRIED

146.5 lb. Healer's Kit 1 3 lb.

ENCUMBERED Potion of Healing 3 1.5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

240 lb. Rations (1 day) 6 12 lb. Pearl of Power 1 --

PUSH/DRAG/LIFT Rope, Silk (50 feet) 1 5 lb.

480 lb. Tinderbox 1 1 lb.

EQUIPMENT

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Male 30 Medium 5´9¨,1.75m 180
GENDER AGE SIZE HEIGHT WEIGHT
Vyncent Fletcher Neutral Good Sarenrae Moreno Claro Cafe Claro Black Afro
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Allies ===


I idolize a particular hero of my faith,
and constantly refer to that person's
Familia Paterna deeds and example.
Vyncis - padre
Benne - abuela paterna
My friends know they can rely on
Andew - Abuelo paterno PERSONALITY TRAITS
Kathil - Tia
Willes - Esposo de tia kathil
Charity:€Ialways try to help those in need, no matter what the
Sybel - Prima hija de Kathil personal cost.
Helia Prima hika de kathil Aspiration. Someday I’ll own my own ship and chart my own
Reyny - Esposo de prima Helia destiny.

Elean - Sobrina Hija de Helia


Alam - Tio IDEALS
Enryn - Tio

Familia Materna I’m loyal to my captain first,


Ellet - madre everything else second. En este
De Tez blanca sobre sale por su cabello un gran afro de cabello Jamart - Abuelo materno
negro. Atel - abuela materna caso Sarenrae es mi capitan.
Su ropa es una armadura de cota de mallas arriba de ella tiene BONDS
una sobrevesta de color azul con blanco. Trae una ballesta
Willew - Tio
pequeña , un escudo y una martillo de guerra. Phery - esposa de tio willew
Gerey - primo hijo de Willew
Ecin - Tia Once someone questions my courage, I
Griffolk - Tio esposo de tia Ecin never back down no matter how
Atrix -Prima Hija de Ecin dangerous the situation.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Desde pequeño creció con sus padres y convivió 270gp de tomas


con sus primos y tíos y abuelos aun viven todos,
creció en la granja del tocino porcino, que es una
gran intencional de tierra donde se dedican al
criadero de cochis. a las afueras de Vasselheim.
Familia Paterna
Al paso de los años la familia abrió un restaurante Vyncis - padre
y sus padres quedarían a cargo. se iría a vivir Benne - abuela paterna
dentro de la ciudad.Donde aun se puede observar Andew - Abuelo paterno
el titan de tierra cerca de Heaven's Stair.El titan Kathil - Tia
del que tantas historias a leído sobre los héroes Willes - Esposo de tia kathil
que derrotaron Vecna, salvando a toda la ciudad. Sybel - Prima hija de Kathil
De esas historias sus favoritos siempre fueron Helia Prima hika de kathil
Scanlan y Pike. Reyny - Esposo de prima Helia
Elean - Sobrina Hija de Helia
Alam - Tio
Al ser mayor de edad decide ir a disfrutar del mar Enryn - Tio
así que se une a una flota de marineros que se
dedicaban a llevar cargamento entre Vasselheim y Familia Materna
Emon, un día de tormenta, las fuertes aguas Ellet - madre
parecía que hundirian el barco, todos tenian Jamart - Abuelo materno
miedo nunca habían pasado por una tormenta tan Atel - abuela materna
fuerte, en cierto momento una ola inmensa Willew - Tio
levanto el barco casi lo hacia voltear, cuando de Phery - esposa de tio willew
pronto observaron una gran luz que los cego a Gerey - primo hijo de Willew
todos,y las fuertes aguas se calmaron. Al llegar de Ecin - Tia
regreso a tierra firme, va a la iglesia restaurada Griffolk - Tio esposo de tia Ecin
por Pike; un sagrado templo Atrix -Prima Hija de Ecin
ancestral para Sarenrae para la ayudar a las Tholex - primo hijo de Ecin
personas en necesidad, a dar gracias por seguir
con vida. Es ahi donde decide seguir sus pasos
de uno de sus Heroes y se une a la iglesia The
Everlight.

En plena formación el y un grupo de clérigos y


paladines son enviados
a una granja para ver que esta pasando en ella ya
que los residentes tenían pesadillas y decían que
alguien los vigilaba, además que algunas
mañanas aparecía muerta alguna pieza de
ganado. Al llegar ven una imagen terrible
cuerpos y sangre por todas partes en el fondo se
ve una sombra de algún ser demoníaco y se ve
como parte en dos a un hombre al verlo el grupo

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 14 +6
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Guidance <C> Cleric -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Mending Cleric -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S

O Toll the Dead Cleric WIS 14 1A 60 ft. V,S Instantaneous XGtE 169 V/S

=== 1st LEVEL === 4 Slots OOOO

O Bane <C> Cleric CHA 14 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 216 D: 1m, V/S/M

O Bless <C> Cleric -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Command Cleric WIS 14 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Cleric -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

P Divine Favor <C> Cleric (Always Prepared) -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Guiding Bolt Cleric +6 1A 120 ft. V,S 1 round PHB 248 D: 1Rnd, V/S

O Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 250 V

O Inflict Wounds Cleric +6 1A Touch V,S Instantaneous PHB 253 V/S

O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Sanctuary Cleric WIS 14 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

P Shield of Faith <C> Cleric (Always Prepared) -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Aid Cleric -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Augury [R] Cleric -- 11m Self V,S,M Instantaneous PHB 215 V/S/M

O Blindness/Deafness Cleric CON 14 1A 30 ft. V 1 minute PHB 219 D: 1m, V

O Calm Emotions <C> Cleric CHA 14 1A 60 ft./20 ft. Sphere V,S Concentration, up to 1 minute PHB 221 D: 1m, 20 ft. Sphere, V/S

O Continual Flame Cleric -- 1A Touch V,S,M Until dispelled PHB 227 D: Until Dispelled, V/S/M

O Enhance Ability <C> Cleric -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Cleric -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Gentle Repose [R] Cleric -- 1A + 10m Touch V,S,M 10 days PHB 245 D: 10d, V/S/M

O Hold Person <C> Cleric WIS 14 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Cleric -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Object <C> Cleric -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

P Magic Weapon <C> Cleric (Always Prepared) -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Prayer of Healing Cleric -- 10m 30 ft. V Instantaneous PHB 267 V

O Protection from Poison Cleric -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Silence [R]<C> Cleric -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 10 minutes PHB 275 D: 10m, 20 ft. Sphere, V/S

P Spiritual Weapon Cleric (Always Prepared) +6 1BA 60 ft. V,S 1 minute PHB 278 D: 1m, V/S

O Warding Bond Cleric -- 1A Touch V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Zone of Truth Cleric CHA 14 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

=== 3rd LEVEL === 3 Slots OOO

O Animate Dead Cleric -- 1m 10 ft. V,S,M Instantaneous PHB 212 V/S/M

O Beacon of Hope <C> Cleric -- 1A 30 ft. V,S Concentration, up to 1 minute PHB 217 D: 1m, V/S

O Bestow Curse <C> Cleric WIS 14 1A Touch V,S Concentration, up to 1 minute PHB 218 D: 1m, V/S

O Clairvoyance <C> Cleric -- 10m 1 miles V,S,M Concentration, up to 10 minutes PHB 222 D: 10m, V/S/M

O Create Food and Water Cleric -- 1A 30 ft. V,S Instantaneous PHB 229 V/S

SPELLS

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WIS 14 +6
Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Daylight Cleric -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Cleric -- 1A 120 ft. V,S Instantaneous PHB 234 V/S

O Glyph of Warding Cleric DEX 14 1h Touch V,S,M Until dispelled or triggered PHB 245 D: Until Dispelled or Triggered, V/S/M

O Magic Circle Cleric CHA 14 1m 10 ft./10 ft. Cylinder V,S,M 1 hour PHB 256 D: 1h, 10 ft. Cylinder, V/S/M

O Mass Healing Word Cleric -- 1BA 60 ft. V Instantaneous PHB 258 V

O Meld into Stone [R] Cleric -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Protection from Energy <C> Cleric -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Remove Curse Cleric -- 1A Touch V,S Instantaneous PHB 271 V/S

O Revivify Cleric -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Sending Cleric -- 1A Unlimited V,S,M 1 round PHB 274 D: 1Rnd, V/S/M

O Speak with Dead Cleric -- 1A 10 ft. V,S,M 10 minutes PHB 277 D: 10m, V/S/M

P Spirit Guardians <C> Cleric (Always Prepared) WIS 14 1A Self V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, V/S/M

O Tongues Cleric -- 1A Touch V,M 1 hour PHB 283 D: 1h, V/M

O Water Walk [R] Cleric -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

P Crusader’s Mantle <C> Cleric (Always Prepared) -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 230 D: 1m, 30 ft. Sphere, V

O Feign Death [R] Cleric -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

O Life Transference Cleric -- 1A 30 ft. V,S Instantaneous XGtE 160 V/S

SPELLS

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