Beruflich Dokumente
Kultur Dokumente
• Introduction 3
• Background 4
• Arsenal of Chaos 5
• The Chaos Forces 8
HQ
• Daemon Prince Note on Codex Chaos Space Marines (2007)
• Chaos Lord You may also take the following units, identical to
how they are shown in Codex: Chaos Space Ma-
• Chaos Sorcerer
rines, with the following changes;
• Exalted Champion
• Chaos Rhino
• Greater Daemon
(Chosen of Chaos, Chaos Legionaries and
Elites Chaos Renegades may take them as Dedicated
• Chosen of Chaos Transports)
Icons of Chaos
The Icons are given to squads when they temporarily become the thrall of a Chaos God, giving
rituals and sacrifices to whichever God will aid them most in their need. However, if the Icon
Bearer is killed, the Gods’ favour is lost. The Icons give the following bonuses;
Icon of Khorne
The Icon of Khorne gives +1 Attack.
Icon of Tzeentch
The Icon of Tzeentch gives a 5+ Invulnerable save.
Icon of Nurgle
The Icon of Nurgle gives +1 Toughness (not applicable vs. Instant Death)
Icon of Slaanesh
The Icon of Slaanesh gives +1 Initiative
Icon of Chaos Undivided
The Icon of Chaos Undivided allows units to re-roll any morale check.
Arsenal of Chaos
Chaos Weaponry
The Chaos Space Marines use many of the same weaponry they had since turning against the Im-
perium 10,000 years ago. Now however, some of those relics have been lost only to be replaced by
dark new technologies invented and maintained by the Dark Mechanicus.
Reaper Autocannon
The Reaper is two, short-barrelled Autocannons strapped together to provide Terminators with
long-range support and light anti-armour capability. The Reaper is a twin-linked weapon with
the following profile;
Range 36” Strength 7 AP4 Heavy 2
Daemonic Steeds
Many are the varied denizens of the Warp, as such many are the gifts granted to the Champions
of Chaos, some of the more powerful of which, ar the Daemonic Steeds. Granted to powerful
Lords and zealous Sorcerers, these heighten the already fearsome prowess of their masters.
Daemonic Steed
The standard daemonic steed can take the form of a corrupted horse, half-bike half-daemon
monstrosity, or a multi-limbed abomination that defies nature. Regardless they are roughly equal
in power and purpose. A model with a Daemonic Steed gains +1 Toughness (not applicable vs.
Instant Death) and becomes Unit Type: Cavalry.
Juggernaut of Khorne
Massive armoured behemoths of brass and flesh. These half-machine beings are ferocious and
bloodthirsty like their God. A model with a Juggernaut of Khorne gains a 2+ Armour save, +1
Toughness (not applicable vs. Instant Death) and +1 Strength.
Disc of Tzeentch
Mutated by the Changer from his Screamers, the Discs float elegantly across the battlefield, al-
lowing it’s rider to seek out prey unhindered by terrain and obstructing enemies. A model with a
Disc of Tzeentch gains +1 Attack, and becomes Unit Type: Jetbike.
Palanquin of Nurgle
A platform or throne carried by dozens of loving Nurglings, the Palanquin serves as a rally point
for Nurgle’s forces, and as a slow reminder of the inevitability of decay to his enemies. A model
with a Palanquin of Nurgle gains +2 Wounds and +3 S3 normal attacksin close combat., and the
Slow and Purposeful USR.
Steed of Slaanesh
Graceful and lithe, the steeds of Slaanesh are quick as the winds, and deadly as serpents. A model
with a Steed of Slaanesh gains +1 Attack, the Rending USR on it’s close combat attacks, and be-
comes Unit Type: Cavalry.
HQ
Name WS BS S T W I A Ld Sv Points
Type: Monstrous Creature He may pick a single Daemonic Gift The Daemon Prince can also be a
from below for the points there. Psyker (Unless he has the Mark of
Unit Size: 1
Khorne), and may take a single psy-
Wargear: chic power from below;
The Daemon Prince may take a suit of
• Close Combat Weapon Doombolt +10pts
Power Armour (3+ Armour save) for
• Aura of Chaos (5+ Invulnerable +15pts. Warptime +25pts
Save)
Wind of Chaos +30pts
Options:
The Daemon Prince can have any The Key +20pts
The Daemon Prince may take an Mark of Chaos;
Distort +25pts
additional close combat weapon
Mark of Khorne +20pts
for +25pts. Gift of Chaos +25pts
Mark of Tzeentch +30pts
He may also take Wings for
+40pts. Mark of Nurgle +30pts
Mark of Slaanesh +15pts
Special Rules:
Mark of Chaos Undivided +20pts
Daemon, Eternal Warrior, Fearless
Daemonic Gifts
Daemonic Strength +20pts
The model has been blessed with astonishing strength and physical brilliance, the model has +1 to their
Strength value.
Daemonic Speed +25pts
The model has mutated an extra pair of legs or some other form of locomotion to get to grips with the
enemy quicker, the model has the Fleet USR. Cannot be combined with Wings/Jump Pack.
Daemonic Visage +35pts
The model is terrifying to look upon, and inspires dread just with it’s presence, any morale check taken
by the opponent in combat with this model is done at –2 Leadership. Also, when being charged, any
non-Fearless enemy models count as moving through difficult terrain, representing their hesitance to
attack such a creature.
Daemonic Resilience +40pts
The model is enhanced by the Warp, and even the most powerful attacks struggle to take down
such an unearthly beacon of darkness. The model has the Feel No Pain USR.
HQ
Name WS BS S T W I A Ld Sv Points
Exalted Champion 5 5 4 4 2 5 2 10 3+ 65
Type: Infantry The Chaos Lord may exchange his The Chaos Commander may take a
Bolter for; Mark of Chaos;
Unit Size: 1
• A Combi-weapon +5pts • Mark of Khorne +15pts
Wargear:
Alternatively he may exchange his • Mark of Tzeentch +25pts
• Power Armour
Bolt Pistol and/or Close combat
• Mark of Nurgle +20pts
• 5+ Invulnerable Save weapon with;
• Mark of Slaanesh +15pts
• Bolter • Power Weapon +15pts
• Mark of Chaos Undivided
• Bolt Pistol • Power Fist +20pts
+10pts
• Close Combat Weapon • Lightning Claw +20pts
Alternatively, he may swap out all
• Frag & Krak Grenades • Plasma Pistol +15pts his wargear for Terminator Armour,
Options: Power Weapon & Combi-bolter for
Or he may exchange his Bolter, Bolt
+25pts.
The Chaos Commander may take Pistol and Close Combat Weapon for
one of the following forms of a Lightning Claw Pair for +25pts He may then take a Mark of Chaos
transport: as above.
Name WS BS S T W I A Ld Sv Points
Sorcerer 5 5 4 4 2 4 2 9 3+ 85
Type: Infantry The Chaos Sorcerer may choose one The Chaos Lord may take a Mark of
of the following psychic powers. Sor- Chaos;
Unit Size: 1
cerer Lords may choose two. Models
• Mark of Khorne +15pts
Wargear: with the Mark of Tzeentch may take
one more than normally allowed. • Mark of Tzeentch +25pts
• Power Armour
Doombolt +15pts • Mark of Nurgle +20pts
• 5+ Invulnerable Save (Sorcerer •
Lord only) • Warptime +20pts • Mark of Slaanesh +15pts
• Bolter • Wind of Chaos +25pts • Mark of Chaos Undivided
+10pts
• Bolt Pistol • Gift of Chaos +25pts
Alternatively, he may swap out all
• Force Weapon • Distort +30pts
his wargear for Terminator Armour,
• Frag & Krak Grenades • The Key +30pts Force Weapon and either a Combi-
Options: bolter or Close Combat Weapon for
• Pavane of Slaanesh (Models with
+25pts.
The Chaos Sorcerer may take one the Mark of Slaanesh only)
of the following forms of trans- +25pts Special Rules:
port: • Nurgle’s Rot (Models with the Independent Character
• Jump Pack/Wings +20pts Mark of Nurgle only) +15pts
Distort
The Sorcerer warps reality and time around him, slowing his enemies so that it seems the Sorcerer moves
with blinding speed.
This power is used in the Movement phase, if passed, the Sorcerer gains Fleet, and strikes at Initiative 10 for
this turn. However if the psychic test is failed, the Sorcerer moves as if through Difficult Terrain, and strikes
at Initiative 1 for this turn.
The Key
By the simple act of touching a psychic focus, the Sorcerer quickly draws himself and those nearby through
a gateway, instantly teleporting to another part of the battlefield.
After a successful psychic test, immediately move the unit up to 4D6” in any direction, which of course
counts as moving and the unit may not assault after this move, but may fire as normal. If the psychic test is
failed, the unit may be moved up 4D6” in any direction of the opponent’s choice instead.
Name WS BS S T W I A Ld Sv Points
Legionary 4 4 4 4 1 4 1 8 3+ 15
Aspiring Champion 4 4 4 4 1 4 2 10 3+ 30
Type: Infantry • Mark of Tzeentch, gives the fol- • Mark of Slaanesh, gives the fol-
lowing; +9pts per model lowing; +6pts per model
Unit Size: 1 Aspiring Champion
and 4-19 Legionaries Rubric Marines Noise Marines
Wargear: • Bolters • Bolters
Name WS BS S T W I A Ld Sv Points
Renegade Marine 4 4 4 4 1 4 1 7 3+ 15
Veteran 4 4 4 4 1 4 2 8 3+ 30
Type: Infantry One Renegade Marine may take one Up to one Renegade Marine may be
of the following; upgraded to an Icon Bearer, and
Unit Size: 1 Veteran and 4-9 Rene-
take one of the following Icons;
gade Marines • Flamer +5pts
• Icon of Khorne +30pts
Wargear: • Meltagun +10pts
• Icon of Nurgle +30pts
• Power Armour • Plasma Pistol +10pts
• Icon of Tzeentch +25pts
• Bolter • Plasma Gun +15pts
• Icon of Slaanesh +15pts
• Bolt Pistol • Heavy Bolter +15pts
• Icon of Chaos Undivided +15pts
• Frag & Krak Grenades If the squad numbers 10 models, an
additional Renegade Marine may
Options:
take one of the following;
The Veteran may take one of the
• Flamer +5pts
following;
• Meltagun +10pts
• Power Weapon +15pts
• Plasma Pistol +10pts
• Power Fist +25pts
• Plasma Gun +15pts
• Lightning Claw +25pts
• Heavy Bolter +15pts
• Plasma Pistol +15pts
• Missile Launcher +20pts
He may take Melta Bombs for
+10pts. • Autocannon +25pts
• Lascannon +35pts
Troops
Cultists Cost: 6 per model
Name WS BS S T W I A Ld Sv Points
Cultist 3 3 3 3 1 3 1 5 5+ 6
Cult Leader 3 3 3 3 2 3 2 7 5+ 15
Aspiring Champion 4 4 4 4 1 4 2 10 3+ 30
Type: Infantry One Cultist in each 10 may exchange Up to one Cultist per unit may be
his Lasgun for; upgraded to an Icon Bearer, and
Unit Size: 1 Aspiring Champion or
take one of the following Icons;
Cult Leader and 10-30 Cultists. • Flamer +5pts
• Icon of Khorne +40pts
Wargear: • Meltagun +10pts
• Icon of Nurgle +40pts
Cultist • Grenade Launcher +10pts
• Icon of Tzeentch +30pts
• Laspistol • Plasma Gun +15pts
• Icon of Slaanesh +20pts
• Close Combat Weapon or Las- The Cult Leader or Aspiring Champion
gun may exchange their Close Combat • Icon of Chaos Undivided +20pts
Weapon for the following;
• Flak Armour Special Rules:
• Power Weapon +10pts
Cult Leader Fodder
• Power Fist +20pts
• Laspistol Chaos Space Marines care little for
their human brethren, using them
• Close Combat Weapon
as distractions and cannon fodder.
The entire squad may take the Infil-
• Flak Armour Cultists are never scoring, and can-
trate special rule for +3pts per model.
Aspiring Champion not be taken as your compulsory 2
Troops choices.
• Power Armour
• Bolt Pistol
• Bolter
• Close Combat Weapon
Elites
Chosen of Chaos Cost: 20 points per model
Name WS BS S T W I A Ld Sv Points
Chosen 4 4 4 4 1 4 2 9 3+ 20
Type: Infantry Alternatively, they may exchange Or a single model may take an Icon
their Bolter for one of the following; of Chaos from below;
Unit Size: 5-20 Chosen
• Flamer +5pts • Icon of Khorne +3pts per model
Wargear:
• Meltagun +15pts • Icon of Tzeentch +3pts per
• Power Armour
model
• Plasma Gun +20pts
• Frag & Krak Grenades
• Icon of Nurgle +4pts per model
• Heavy Bolter +20pts
• Bolter
• Icon of Slaanesh +2pts per
• Autocannon +25pts
• Bolt Pistol model
• Missile Launcher +25pts
• Close Combat Weapon • Icon of Chaos Undivided +1pts
• Lascannon +40pts. per model
Options:
Any number of Chosen may be Special Rules:
upgraded to Chosen Champions The squad may take a Mark of Chaos
for +10pts. from below;
Up to 5 models per squad may • Mark of Khorne +8pts per model
exchange their Bolt Pistols and/or
• Mark of Tzeentch +9pts per
Close Combat Weapons for the
model
following;
• Mark of Nurgle +7pts per model
• Power Weapon +10pts
• Mark of Slaanesh +6pts per
• Power Fist +15pts
model
• Lightning Claw +10pts
• Mark of Chaos Undivided +5pts
• Plasma Pistol +15pts per model
Or they may exchange their Bolter, •
Bolt Pistol and Close Combat
Weapon for a Pair of Lightning
Claws for +20pts.
Elites
Chaos Terminators Cost: 30 points per model
Name WS BS S T W I A Ld Sv Points
Type: Infantry Alternatively, any model may ex- The squad may take a Mark of
change their Power Weapon for; Chaos from below;
Unit Size: 3-20 Chaos Terminators
• Lightning Claw +10pts • Mark of Khorne +80pts
Wargear:
• Power Fist +10pts • Mark of Tzeentch +90pts
• Terminator Armour
• Chainfist +15pts • Mark of Nurgle +70pts
• Combi-bolter
Up to 1 in 3 Chaos Terminators may • Mark of Slaanesh +60pts
• Power Weapon
exchange their Combi-bolters for;
• Mark of Chaos Undivided
Options:
• Heavy Flamer +10pts +50pts
Any number of Chaos Terminators
• Reaper Autocannon +20pts Or a single model may take an Icon
may be upgraded to Terminator
of Chaos from below;
Champions for +10pts. • Dual-Missile Launcher +20pts
• Icon of Khorne +30pts
Or, any model may exchange both
Power Weapon & Combi-bolter for a • Icon of Tzeentch +30pts
Any model may exchange their
Lightning Claw Pair for +15pts.
Combi-bolter for a Combi-Flamer, • Icon of Nurgle +40pts
Combi-Meltagun or Combi-
• Icon of Slaanesh +20pts
Plasmagun for +5pts.
• Icon of Chaos Undivided +15pts
Special Rules:
Relentless
Elites
Chaos Dreadnought Cost: 110 points
Name WS BS S AF AS AR I A Points
Type: Vehicle (Walker) The Dreadnought may replace it’s Special Rules:
Twin-linked Autocannon or Dread-
Unit Size: 1 Chaos Dreadnought Fire Frenzy!
nought Close Combat Weapon with
Wargear: one of the following; Dreadnoughts are insane creatures,
entombed for thousands of years in
• Dreadnought Close Combat • Twin-linked Heavy Bolter or
a metallic husk, they rage upon the
Weapon (underslung Twin- Heavy Flamer free
battlefield, reveling in their tempo-
linked Bolter)
• Multi-melta +5pts rary freedom.
• Twin-linked Autocannon
• Missile Launcher +10pts At the start of each turn, roll a D6
Options: and consult the chart below.
• Plasma Cannon +15pts
The Chaos Dreadnought may have 1. Fire Frenzy!
• Twin-linked Lascannon +20pts
a Cult Dedication from below;
The Dreadnought goes berserk with
Khorne: Destroyer +10pts it’s weapons. It may not move, but
The Blood God raises fury in the will shoot it’s weapons twice at the
Dreadnought, both a 1 and 6 on nearest enemy in LOS. If there are
the Fire Frenzy chart give a “Blood no enemies in range or Line of
Rage” result. Sight, it will fire at the nearest
friendly unit instead.
Tzeentch: Coruscating Warp Flame
+15pts 2-5. Sane… for now
Name WS BS S T W I A Ld Sv Points
Raptor 4 4 4 4 1 4 1 8 3+ 23
Raptor Lord 5 4 4 4 2 4 2 10 3+ 45
Type: Jump Infantry A Raptor Lord may exchange his Bolt Or a single model may take an Icon
Pistol and/or Close Combat Weapon of Chaos from below;
Unit Size: 0-1 Raptor Lord and 5-9
for the following;
Raptors • Icon of Khorne +3pts per model
• Power Weapon +15pts
Wargear: • Icon of Tzeentch +3pts per
• Lightning Claw +20pts model
• Power Armour
• Power Fist +25pts • Icon of Nurgle +4pts per model
• Frag & Krak Grenades
• Plasma Pistol +15pts • Icon of Slaanesh +2pts per
• Bolt Pistol
model
Alternatively he may exchange both
• Close Combat Weapon
the Bolt Pistol and Close Combat • Icon of Chaos Undivided +1pts
• Jump Pack Weapon for a Pair of Lightning Claws per model
Options: for +30pts or a Pair of Power Fists for
+40pts.
The entire squad may take Melta Special Rules:
Bombs for +5pts per model. Up to two Raptors may exchange
their Close Combat Weapon for the Hit and Run
The entire squad may take the
following; Raptor Scream
Raptor Scream ability for +3pts per
model. • Flamer +5pts The Raptor Scream is a vox built-in
• Meltagun +15pts to the Raptors’ helmet, designed to
emit a terrifying screeching noise
• Plasma Gun +15pts
when they jump into combat. Any
• Pair of Lightning Claws +25pts enemy that loses combat against a
squad of Raptors with the Raptor
Scream takes a morale check at –2
Ld. This does not affect Fearless
units.
HQ
Chaos Bikers Cost: 33 points per model
Name WS BS S T W I A Ld Sv Points
Name WS BS S AF AS AR I A Points
Plague Drone 3 3 5 10 10 10 3 1 65
Type: Vehicle (Skimmer) Up to one Plague Drone may ex- Special Rules:
change it’s Pus Cannon and Poison
Unit Size: 1-3 Trail of Decay
Barb for a Lascannon for +10pts.
Wargear: Any models assaulting a Plague
Drone counts as assaulting through
Plague Drones are equipped with a
Difficult Terrain, to represent the
Pus Cannon, and a Poison Barb.
ooze it excretes as it moves slowing
down enemies.
Pus Cannon
The Pus Cannon is a horrific weapon of Nurgle that decay and corrupts anything it fires upon instantly.
It is a ranged weapon with the following profile:
Range 36” Strength X AP4 Heavy 2 Blast, Poisoned (Wounds on 3+)
The Pus Cannon causes an automatic glancing hit on Open-topped vehicles, otherwise it has no effect on
vehicles.
Poison Barb
Vicious looking whips covered in rusty spikes and rotting filth, the Plague Drones of Nurgle do not so
much attack with these as they just whirl around them as they fly, striking anything nearby.
A Plague Drone with a Poison Barb gains +d3 attacks in close combat, and all these attacks count as Poi-
soned (Wound on 4+)
Heavy Support
Blood Slaughterer of Khorne Cost: 80 points per model
Name WS BS S AF AS AR I A Points
Name BS AF AS AR Points
Doomwing 4 12 12 10 180
Type: Vehicle (Skimmer, Fast) The Doomwing may exchange it’s Special Rules:
Doomwing Autocannon for a Lascan-
Unit Size: 1 Doomwing of Dive Bomb
non for free.
Tzeentch
Doomwings excel at striking prey
Wargear: from directly above, swooping
down raining fire on enemies. The
• 1 Twin-linked Doomwing Auto-
Doomwing always hits the side ar-
cannon
mour of vehicles (representing the
• 2 Heavy Bolters top armour) and infantry in cover
• Daemonic Possession reduce their Cover Save by 1.
Doomwing Autocannon
Tzeentchian Doomwings carry a large amount of firepower in the literal sense, firing great vol-
leys of incandescent death upon it’s foes. The Doomwing Autocannon has the following profile;
Burst Range 48” Strength 7 AP3 Heavy 3
Stream Range 48” Strength 5 AP4 Heavy 1, Large Blast, Pinning
HQ
Subjugator of Slaanesh Cost: 130 points per model
Name WS BS S AF AS AR I A Points
Subjugator 3 3 7 12 12 10 5 3 130
Type: Walker The Subjugator may switch it’s Dae- Special Rules:
mon Blade for a second Twin-linked
Unit Size: 1 Subjugator of Slaanesh Fleet, Fire Frenzy (see Dreadnought
Blastmaster for +10pts. Or it may ex-
entry)
Wargear: change it’s Twin-linked Blastmaster
• Daemon Blade for a second Daemon Blade (+1 At-
tack) for free.
• Daemonic Possession
• Twin-linked Blastmaster
• Doom Siren
Name WS BS S AF AS AR I A Points
Type: Walker The Chaos Defiler may switch one of Special Rules:
it’s Dreadnought Close Combat
Unit Size: 1 Chaos Defiler Fleet
Weapon for a Heavy Flamer for free.
Wargear:
It may also switch another Dread-
• 4 Dreadnought CCWs nought Close Combat Weapon for
• Battlecannon either a Reaper Autocannon or a Las-
cannon for free.
• Daemonic Possession
Chaos Land Raider Cost: 240 points per model
Name BS AF AS AR Points
Type: Vehicle (Tank) The Chaos Land Raider may switch Special Rules:
it’s Twin-linked Heavy Bolter for;
Unit Size: 1 Land Raider Assault Transport
• Twin-linked Doom Siren +10pts
Transport: 12 (models in Termina- Models may assault in the same
tor Armour count as 2) • Autocannon +15pts turn as disembarking from this vehi-
cle.
Wargear: • Reaper Autocannon +25pts
• 2 Twin-linked Lascannons
• Twin-linked Heavy Bolter
• Daemonic Possession
Name WS BS S T W I A Ld Sv Points