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Cleric 1

Cleric 1 Acolyte
Acolyte
Grent Anvilback
Grent Anvilback CLASS & LEVEL BACKGROUND PLAYER NAME

Hill Dwarf
Hill Dwarf Lawful Good
Lawful Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18
18 -1
-1 25ft
25ft
II think
think people
of view
people can
view more
can understand
understand my
more easily
easily ifif II speak
my point
point
speak loudly.
loudly. II
14
of
14 +2
+2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
cannot accomplish
cannot accomplish anything
empty stomach.
empty stomach.
anything on on an
an

+2
+2 PERSONALITY TRAITS
11
Hit Point Maximum 11
+2
+2 Strength
DEXTERITY -1
-1 Dexterity II must
must protect
protect my
my
companions from
from all evil.
8
8 +2
+2

+1
+1
Constitution
Intelligence
CURRENT HIT POINTS
companions all evil.
IDEALS

-1
-1 ● +5
+5 Wisdom
+2
II am
am on
on a
a pilgrimage
pilgrimage toto visit
visit every
every temple
temple
Charisma
belonging to
to my
my faith
faith along
along mymy journey.
● +2
belonging journey.
CONSTITUTION SAVING THROWS

15
TEMPORARY HIT POINTS BONDS
15 1d8
1d8
-1 Total
"Out of
of the
the way!
way! I'm
I'm on
on a
-1 Acrobatics (Dex) SUCCESSES
+2
"Out a
1
+2
mission from
from the
the gods."
+3 Animal Handling (Wis)
+3
1 FAILURES
mission gods."
+1
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +2
+2 Athletics (Str)

12
12 0
0 Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE

(R)Dark Vision
● +3
+3 History (Int)
Warhammer
Warhammer +4
+4 1d8 +2
1d8 +2 (B)
(B) (R)Dark Vision
+1
(R)Dwarven Resilience
Resilience
+1 ● +5
+5 Insight (Wis)
(R)Dwarven
0 L.Xbow +1 1d8 -1
-1 (P)
(P)
(R)Stonecunning
0 Intimidation (Cha) L.Xbow +1 1d8
(R)Stonecunning
+1
(R)Dwarven Toughness
Toughness
WISDOM +1 Investigation (Int)
Sacred Flame
Sacred Flame DC13
DC13 1d8 (Rad)
1d8 (Rad) (R)Dwarven
16
+5 Medicine (Wis)
(B)Shelter of of the
the Faithful
Faithful
● +5
16 +1 Nature (Int)
(B)Shelter
Spellcasting
+1

+3 Perception (Wis)
Spellcasting
-- Ritual
Ritual Casting
Casting
+3
+3
+3
0 Performance (Cha)
-- Focus:
Focus: Holy
Holy symbols
symbols
0

0
0 Persuasion (Cha)
CHARISMA
+3
Divine Domain
Divine Domain :: Life
Life Domain
Domain
10
● +3 Religion (Int)
10 -1
-1 Sleight of Hand (Dex)
-- Disciple
Disciple of
of Life
Life
-1
-1 Stealth (Dex)
0
0 +3
+3 Survival (Wis)

SKILLS ATTACKS & SPELLCASTING

13
13 PASSIVE WISDOM (PERCEPTION)
Holy symbol
Holy symbol x2,x2, prayer
prayer
CP
wheel, 5
wheel, 5 sticks
sticks of
of
incense,
incense, vestments
vestments x2,x2,
Language: Common, Dwarven,
SP
Language: Common, Dwarven, common
common clothes.
clothes.
Elvish,Gnomish.
Elvish,Gnomish. warhammer,
warhammer, chainmail,
chainmail,
Size: Medium.
EP
Size: Medium. L.Xbow,
L.Xbow, 2020 bolts,
bolts,
Simple
Simple Weapons. Light, Medium
Weapons. Light, Medium shield, backpack,
shield, backpack,
&
& Heavy Armor. Shield.
Shield.
GP 15
15
Heavy Armor. blanket, candles
blanket, x10,
candles x10,
Dwarven
Dwarven Combat Training:
Combat Training: tinderbox, alms
tinderbox, box,
alms box,
battleaxe, handaxe, throwing
throwing
PP
battleaxe, handaxe, blocks of
blocks incense x2,
of incense x2,
hammer, warhammer.
hammer, warhammer. censer, rations
censer, rations x2,
x2,
Tools: mason's tools
Tools: mason's tools waterskin.
waterskin.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cleric
Cleric Wisdom
Wisdom 13
13 +5
+5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Sacred Flame
Sacred Flame
Guidance
Guidance
Thaumaturgy
Thaumaturgy

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 2
2 7
EPAR
SPELL NAME
ED
PR

● Bless
Bless

Cure Wounds
● Cure Wounds
4
● Healing Word
Healing Word

● Guiding Bolt
Guiding Bolt

Shield of
of Faith
SPELLS KNOWN

● Shield Faith

● Protection from
Protection Evil and
from Evil and Good
Good

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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