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THE EFFECTS OF ONLINE GAME TO THE ACADEMICS PERFORMANCE OF

SENIOR HIGHSSCHOOL STUDENTS OFSTI COLLEGE PUERTO PRINCESA CITY

IN PARTIAL FULLFILLMENT OF THE REQUIREMENTS IN PRACTICAL

RESEARCH I.

SUBMITTED BY:

MOSTAJO, DANDREB C.

MANAEG, HARL ERNEST TEDDY

BOBIS, FRANCIS MARK DIETHER

ROSENAS, JOHN MOISES

SUBMITTED TO:

SHIRLEY T. CERVANTES

TEACHER, PRACTICAL RESEARCH I

FEBRUARY 2018
TABLE OF CONTENT

CHAPTER I: PROBLEM AND ITS BACKGROUND

1.1 Background of the Study

1.2 Statement of the Problem

1.3 Significance of the Study

1.4 Assumptions of the Study

1.5 Scope and Limitation of the Study

1.6 Definition of Terms

CHAPTER II: REVIEW OF RELATED LITERATURE

CHAPTER III: METHODS AND PROCEDURE

3.1 Methods of Research

3.2 Subjects of the Study

3.3 Description of research instrument

3.4 Data gathering procedure


CHAPTER I: THE PROBLEM AND ITS BACKGROUND

1.1 Background of the Study

Online Game is a video game that is either partially or primarily played through the interest or

any other computer network. Online gaming is the youth’s greatest addiction, because according

to website of Tech Addiction.com prevalence rate of internet addiction was 6.0% among teen

internet users. School, interpersonal, and anxiety problems were associated with a higher risk of

internet addiction.

Computer Shops were filled with young people searching for entertainment and thrill. From

morning to night time, youths were captivated by the enjoyment online gaming give. Our world

depends on youth and youth’s future depends on youth and youths future depends on how they

work today. Example of their world would be their academic performance. S though many

children were drowned in the world of online gaming, this affect their performance inside the

classroom. Children that were addicted to online games were distracted and unable to process

what they’ve because their minds were set to the games they played.

This gives the researchers the motivation to pursue this study; this research paper aims to know

the real effect of online game their personal and their academic performance. Having SHS

Students of STI College Puerto Princesa respondents this research paper will serve as their guide

to come up with a concrete proof about the effects of online game to the students
1.2 Statement of the Problem

This Study seeks to know the effects of Online Gaming in the Academic Performance of SHS

Students of STI College. Also this research seeks to answer the following question:

 What are the possible effects of Online Gaming in the Academic Performance of SHS

Students?

 How do these affects the student Academic performance?

 What are the influences to SHS Students of STI College to play online games?

1.3 Significance of the Study

Online game is one being addicted by the Students now a days, this study will give information

to them what are the possible effect of online game to the academic performance of SHS

Students of STI College. This study will be beneficial to the following:

To the Students

This study will help them to know the possible effects of online game to their academic

performance. As they know these effects, they will be aware to play online game.

To the Teachers

This study will help to the teachers and will be inform that their students are not attending to

their classes instead of reviewing, making some activities they are playing online games in

computer shops.
When the teachers are inform they will said to the students that their grade/performance are

based on their attendance and quizzes.

To the Parents

They will inform that their children are not attending to school when school hours or school

days.

1.4 Assumptions of the Study

The researcher assumes that when the readers read this assumes that playing online games is not

hindrance towards the academic performance of the students.

There may be sickness that can be adapted on acquired in playing online/computer games that

cause the students to be physically and mentally health absent in school related activities.

1.5 Scope and limitations

This study was conductedwithin the campus of STI College Puerto Princesa City, the researcher

interview 5 selected STI students in different grade levels as their correspondents to do this

study.

1.6 Definition of terms


Online games- is a game that can be run from an internet browser and requires internet

connection.

Gamer- A person who plays a game, especially a role playing game on computer game

Academic Performance - is the extent to which a student, teacher or institution has achieved

their short or long-term educational goals.


CHAPTER II: REVIEW OF RELATED LITERATURE

In this chapter the researcher gather some related studies and literature about their research topic

which presented to the following paragraph.

Online game refers to games that are played over some form of computer network, most often

the internet. Online games can range from simple text-based games to games incorporating

complex graphics and virtual worlds populated by many players simultaneously. Also internet

games are games that are played online via Internet, they are distinct from video and computer

games in that they are normally platform independent. Addiction is a condition that results when

a person ingests a substance or engages in an activity that can be pleasurable but the continued

use/act of which becomes compulsive and interferes with ordinary life responsibilities, such as

study and work. (H.B Orendain,2017), these are games in which a player assumes the role of a

fictional character and interacts with other players in a virtual world. An intelligent child who is

unpopular at school can feel dominant in the game. The virtual life becomes more appealing than

real life. Too much gaming may seem relatively harmless compared with the dangers of a drug

overdose, but experts say video game addiction can ruin lives. (K.D Abbas, 2017)
CHAPTER III: Methods and Procedures

3.1 Methods of Research

 The researchers used face-to-face interview as their method because the researchers aim

to gather information regarding the effects of online games to the students. The

researchers also used observation so that they will know the behaviour of their

respondents.

3.2 Subjects of the study

 The respondents this research are the Senior High School Students of STI Puerto Princesa

who are playing online games. The researchers selected them as their respondents

because they want to know if there is a sudden changes in their academic performance.

3.3 Description of research instrument

 The researchers prepared list of questions that will be answered by their respondents.

These questions can be answered by an explanation, describing, and retelling the

experiences of their respondents while they are playing and how does it affect their

academic performance.

3.4 Data gathering procedure

 Gathering data starts in making a questions that can be asked to the respondents of the

researchers. After this, the researchers try to find their respondents who are involved in

computer games then the researchers will going to ask this questions, but in a simple way

they do not show to their respondents that they are conducting a research.

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