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RESEARCH I.
SUBMITTED BY:
MOSTAJO, DANDREB C.
SUBMITTED TO:
SHIRLEY T. CERVANTES
FEBRUARY 2018
TABLE OF CONTENT
Online Game is a video game that is either partially or primarily played through the interest or
any other computer network. Online gaming is the youth’s greatest addiction, because according
to website of Tech Addiction.com prevalence rate of internet addiction was 6.0% among teen
internet users. School, interpersonal, and anxiety problems were associated with a higher risk of
internet addiction.
Computer Shops were filled with young people searching for entertainment and thrill. From
morning to night time, youths were captivated by the enjoyment online gaming give. Our world
depends on youth and youth’s future depends on youth and youths future depends on how they
work today. Example of their world would be their academic performance. S though many
children were drowned in the world of online gaming, this affect their performance inside the
classroom. Children that were addicted to online games were distracted and unable to process
what they’ve because their minds were set to the games they played.
This gives the researchers the motivation to pursue this study; this research paper aims to know
the real effect of online game their personal and their academic performance. Having SHS
Students of STI College Puerto Princesa respondents this research paper will serve as their guide
to come up with a concrete proof about the effects of online game to the students
1.2 Statement of the Problem
This Study seeks to know the effects of Online Gaming in the Academic Performance of SHS
Students of STI College. Also this research seeks to answer the following question:
What are the possible effects of Online Gaming in the Academic Performance of SHS
Students?
What are the influences to SHS Students of STI College to play online games?
Online game is one being addicted by the Students now a days, this study will give information
to them what are the possible effect of online game to the academic performance of SHS
To the Students
This study will help them to know the possible effects of online game to their academic
performance. As they know these effects, they will be aware to play online game.
To the Teachers
This study will help to the teachers and will be inform that their students are not attending to
their classes instead of reviewing, making some activities they are playing online games in
computer shops.
When the teachers are inform they will said to the students that their grade/performance are
To the Parents
They will inform that their children are not attending to school when school hours or school
days.
The researcher assumes that when the readers read this assumes that playing online games is not
There may be sickness that can be adapted on acquired in playing online/computer games that
cause the students to be physically and mentally health absent in school related activities.
This study was conductedwithin the campus of STI College Puerto Princesa City, the researcher
interview 5 selected STI students in different grade levels as their correspondents to do this
study.
connection.
Gamer- A person who plays a game, especially a role playing game on computer game
Academic Performance - is the extent to which a student, teacher or institution has achieved
In this chapter the researcher gather some related studies and literature about their research topic
Online game refers to games that are played over some form of computer network, most often
the internet. Online games can range from simple text-based games to games incorporating
complex graphics and virtual worlds populated by many players simultaneously. Also internet
games are games that are played online via Internet, they are distinct from video and computer
games in that they are normally platform independent. Addiction is a condition that results when
a person ingests a substance or engages in an activity that can be pleasurable but the continued
use/act of which becomes compulsive and interferes with ordinary life responsibilities, such as
study and work. (H.B Orendain,2017), these are games in which a player assumes the role of a
fictional character and interacts with other players in a virtual world. An intelligent child who is
unpopular at school can feel dominant in the game. The virtual life becomes more appealing than
real life. Too much gaming may seem relatively harmless compared with the dangers of a drug
overdose, but experts say video game addiction can ruin lives. (K.D Abbas, 2017)
CHAPTER III: Methods and Procedures
The researchers used face-to-face interview as their method because the researchers aim
to gather information regarding the effects of online games to the students. The
researchers also used observation so that they will know the behaviour of their
respondents.
The respondents this research are the Senior High School Students of STI Puerto Princesa
who are playing online games. The researchers selected them as their respondents
because they want to know if there is a sudden changes in their academic performance.
The researchers prepared list of questions that will be answered by their respondents.
experiences of their respondents while they are playing and how does it affect their
academic performance.
Gathering data starts in making a questions that can be asked to the respondents of the
researchers. After this, the researchers try to find their respondents who are involved in
computer games then the researchers will going to ask this questions, but in a simple way
they do not show to their respondents that they are conducting a research.