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PISTOL OFFENSE
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Doug Kuhlmann Head Football Coach
Lutheran High School, St. Charles
5100 Mexico Road St. Peters, MO 63376
(314) 4973014
Click anywhere to continue
DKuhlmann@lhssc.org
CHAPTERS
CLICK ON THE LINK TO VIEW CHAPTER
Chapter 1 - LHS Philosophy Chapter 9 - Running Game Chapter 17 - Sprint Out Pass
Chapter 2 - Basics of the Pistol Chapter 10 - Option Chapter 18 - Play Action Pass
Chapter 6 - Run Blocking Chapter 14 - Quick Passing 90’s Chapter 22 - Trick Plays
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PART 1 - OFFENSIVE PHILOSOPHY
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LHS OFFENSIVE SCHEME
The LHS Offense is built on 3 Principles
Moving the Chains
Multiplicity •Control and dictate game tempo
•Attack with multiple personnel by sustaining first down after
groups, formations, and first down with consistent,
movement. relentless play.
•Gain leverage, create good •Use a complete “toolbox” that
matchups and blocking angles. allows us to capitalize on any
•Make full use of all skilled defensive weakness and play
players, showcase what they do “downhill” with high-percentage
best! plays
•Understand each situation and
play smarter than our opponent.
Relentless Attack
•Expect to score each time we take possession of the ball!
•Dictate to the defense, make them uncomfortable!
•Use all parts of the field, sideline to sideline, short and deep. Make use of a
complete arsenal that includes Power, Misdirection, Perimeter runs, Screens,
Play Action, and Tricks.
WHY DO WE “GUN THE RUN”?
• By forcing the defense to cover the entire field, “ganging-up” on the ball carrier is
reduced.
• Line play is simplified by reducing the defensive front and limiting the number of
blocking schemes.
• Blocks are delivered confidently, due to a concrete understanding of assignment.
• Runs are varied through different backfield actions.
• QB has easier pre and post snap reads.
• QB already has depth in the pass game -- We are a dink and dunk passing offense.
• QB will be able to see blitzes quicker and throw hot.
• We get our athletes the football in open space.
• Basketball on grass, with fast break potential.
• Defenses have to account for the QB running the ball.
• Every time QB meshes with the RB, both will be moving downhill towards the LOS.
• By delivering the ball quickly in the passing game, the receivers can make a man miss
and use their athleticism to have good YAC.
LHS OFFENSIVE PHILOSOPHY
What it is that we are truly trying to achieve as an offense?
•Attacking with the foot on the pedal (for for it on 4th down)
•Run to pass
•Quick passing game -- 1 and 3 step drop (quick pass: dink
and dunk) & (pick one side of field pre-snap and attack)
•Quarterback in pistol/gun with a 70/30 distribution in
run/pass
WHAT MAKES THE LHS
OFFENSE WORK?
• Our players will be PHYSICAL on the line of
scrimmage and while running/passing the ball
• Our players will practice the offense year round
• If the other team can’t consistently stop a play,
we will keep running it
• Our players will not be overcoached, we will
allow them to be players and make plays
• Our coaches are prepared to prepare our players
WHAT MAKES THE LHS PLAYERS
LOVE THE PISTOL OFFENSE?
• We are creative with formations in all aspects of the offense.
• We use movement to change strength and create better blocking
angles.
• We force the defense to play option responsibility, respect the
power game, and defend the pass on any given play.
• We are multiple, so that allows our offense several avenues of
success in the course of a ball game.
• We distribute the ball to several players.
• We are unpredictable!
MYTHS OF THE GUN OFFENSE
• The Gun Is A Pass Only Offense.
Similar to the RunandShoot in the 80’s, people perceive
the gun as pass first.
• The Gun Is A Finesse Offense.
You can run a power offense from the gun!
• The Snap Is Too Easy To Fumble.
Our center will be the constant in our offense. His perfect
snap will allow our offense to work and mesh.
• Your line must be in a 2 point stance in the Gun.
You can operate from a 3 point stance.
• You can’t block the box if you spread the field.
We do not have to because of our misdirection and the
potential ballcarriers.
GUN vs. UNDER CENTER
F
C R W M S C • Def Accounts For 4 WR and 1
E T T E Back
• Defense Does Not Have To
Defend The QB As A Runner
• Defense Can Defend The Box
With 6 vs. 6
F
Defense Must Account For The
C R W M S C QB AS The Third Back
E T T E Defense Must Account For Three
Receivers
The Defense Must Defend Three
Backs With Six or Seven Players
To Get 8 in the box, D must play
man
THE CENTER: THE MOST IMPORTANT ELEMENT
The feet parallel -- left foot should be slightly ahead of the right to facilitate a first choppy step to be used on blocking
assignments.
Heels -- will be slightly off the ground. As you reached for the ball, weight will be transferred to the balls of the feet.
Legs -- spread legs as far apart as is comfortable. Then, the center reaches for the ball, approximately one half of the
ball will be under his head. This will vary according to the length of the snapper's arms.
The Butt -- may be slightly higher than the shoulders and the back should be fairly straight. The tail should not be
inordinately high. As the season progresses work to get the tail of your center lower, this will aid him in not having the
high snap or bad pass.
The Head -- the head may be dropped enough to see the target between his legs.
Note: in high school, a center may never be hit around the head and should not be
hit in any spot until one second following the snap of the ball .
OUR SYSTEM
•Q is Quarterback
•A is Tailback (Primary ball carrier)
•H is Fullback (#2 ball carrier, WR #4, TE #2)
•Y is TE (Good blocker on LOS, possession)
•X is Split End (Best WR)
Flanker (Jet Sweep ball carrier, quick routes,
•Z is our lots of motion)
PART 2 - ALIGNMENTS/BASICS
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THE HUDDLE:
“A brief, efficient business meeting”
•How we conduct and break the huddle sets the tone for how we
will play once the ball is snapped…it must be disciplined, focused,
and unified!
•The Center sets the location of the huddle, then calls the business
meeting to order by giving the down and distance situation.
•Sprint to it and out of it! Create TEMPO!
•Once the quarterback enters the huddle, he assumes COMPLETE
control of the business meeting. NO ONE else talks!
THE HUDDLE Our Sideline
Line of Scrimmage
LT LG C RG RT
X Y Z H A
The huddle is 5 yards from the line of scrimmage. The Center is responsible for
“calling” the huddle. Once called, the huddle is silent. The quarterback is the only
one who will talk in the huddle. As the play is being called in or ran in by the
Quarterback, it is important for the quarterback to communicate the down and
distance to the other players. The offensive lineman should have hands on knees
with eyes and ears forward. The quarterback will call the play 2 times. After the
second time, the huddle will “break”! If you do not understand or hear the play,
call “check” and the play will be repeated. A player should not go to the line of
scrimmage if he does not know the play. After “break”, offensive line will “sprint”
to LOS and get set.
HUDDLE TO THE LINE:
“The six second rule”
•The most important six seconds of a football play happen BETWEEN the
huddle and the line of scrimmage…how you prepare yourself during this time
will determine the success of the play!
•“The Six Second Rule” is a simple mental routine that each position has that
allows them to do their thinking before the play so that they can be prepared,
confident, and aggressive once the play begins, and be ready for anything that
might happen!
•The actual routine varies by position, but its basic elements are:
Formation Motion 2 Back The ball is Tells you your blocking rules
run going to the 4 As well as the direction of the play
series hole and is an
Zone
THE SNAP COUNT
In order for us to keep the defense off balance we will use the following
varying snap count.
We have to be able to use different snap counts to not let the defense tee off on
our snap counts. No snap count needs to be used or should be used more than
the others. This requires discipline from our team.
HOLES
The second number in the two number running plays
generally indicates the point of attack. We run all even
numbers to the right and odd numbers to the left.
9 7 5 3 10 2 4 6 8
RUNNING BACK ALIGNMENT
• RB lines Up 3 to 4 yards behind QB. Or, if we
are in gun, he is behind the offensive guard
• His eyes are straight ahead
• He is balanced, with his hands on his hips
• If his hands go to his knees, he goes to the bench
• We have some flexibility to his alignment with
tags on our plays (Rock, Eye, King, Queen etc.
explained later in the playbook.)
WIDE RECEIVER ALIGNMENT
• All wide receivers will line up with the
inside foot up.
• Hands should be up in a sprinters stance
or at their sides; weight should be over
the toes.
• Knees should be slightly bent.
• Eyes should be looking in at the ball to
know when it is snapped.
OFFENSIVE LINE ALIGNMENT
• The offensive line will line up in three
point stances. (Unless we are in 3rd and
10+, then we go to 2 point stances.)
• O-Line splits are 2.5-4 feet.
• Follow our adage: Check your feet,
Silverback, Stretch, Stance.
• Avoid looking in at the ball. You must
KNOW the snap count.
THE LINE OF SCRIMMAGE
FS
C C
LB LB LB LB
E T T E
X Y
H Z
Q
A
1a. Offensive Linemen get in their stance and ready to get off the ball immediately!
1b. Quarterback gets to the line quickly, gets hands in ready position to force defense to adjust
2a. Center calls basic front structure (even, odd) and blocking scheme
2b. Receivers make coverage calls
3. Linemen make calls specific to the play being run
4. Quarterback begins cadence
ALIGNMENT
ALIGNMENT
ALIGNMENT
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DAILY PRACTICE
OL: RB:
Tracks on Board Climb Levels
Step and Punch(Outside Reads on Zone/Veer
DLTech)vary width Sideline YAC
2 Man Combos Gauntlet
3 Man Combos FB/TB Force Drills
QB: WR:
Handoff Stalk Block
Mesh Drill (Zone, Veer, Belly) Crack Block
Blocking Force
WE MUST GET BETTER AT THE FUNDAMENTALS EVERY DAY!
RELENTLESS PURSUIT OF EXCELLENCE
SPECIAL SITUATIONS
•Kill - Hurry up to the LOS and get to the ball, get
set, and spike ball to stop clock. Cadence is
“Set…Go.” QB will act like he is spiking the ball
as he is running up to the LOS.
•Victory - Get to the line and take a snap and take
a knee to run out the clock.
•Ice Line up in Pro Right and try to draw the
defense offsides. We will call timeout from the
sideline as the play clock goes down.
TEMPO SETTERS
•Stampede - Every week, we will have a series of three
plays which we will use in order. We will not huddle up
and the formations will be the same. We want to get
those plays off as fast as possible.
•Money - Every week, we will have our BEST play for
the opponents defense. When we call “Money,” everyone
will know where to line up and what play we will run.
•Petey Run the same play…same formation.
Snap count will always be on go!
BASIC AUDIBLES
• Nestle (Quick) - Quick route if DB is 8 yards off the
outside receiver or 6 yards off inside receiver and we
have a running play called. O-Line will cut.
• Hawaii - Hitch route if DB is 10 yards off the outside
receiver or 6 yards off inside receiver.
• Zone - We will run 34/35 zone to the right side.
• Wyoming - Bubble Screen if we get a 2 x 1 or a 3 x 2
on our outside edge. O-Line will zone block.
• Noah - QB sneak (wedge call by offensive line).
PART 3 - TERMINOLOGY
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DEFINITIONS OF BASE PLAYS
BEFORE YOU CAN UNDERSTAND OUR
PLAYBOOK, YOU HAVE TO UNDERSTAND
“FOOTBALL”
Counter - A running play designed to get the defense going in one direction
while the running back goes back against the intended pursuit of the defense.
We generally fake to the H-Back and come back with a handoff to the A-Back.
The guard on the backside pulls across and opens up the hole.
Dart - Running back fakes as if he is running across the formation on the mesh
with the QB. Then, he reverses his field and runs to the side he was initially
line up on. Offensive line blocking is like the toss (kick out block).
Zone - H-Back makes a lead block on the inside linebacker (isolation block 1
on 1) and the quarterback gives ball to the Tailback (A) through the hole. This
is our base play. Zone blocking by the offensive line.
TERMINOLOGY II
Jet - A play when one of the wide receivers or slotback comes in motion as fast
as he can towards the quarterback. On the snap, the QB meshes with the
motion man and either gives him the ball or runs a counter play. This is our 50
series.
Option - A play when the quarterback has the choice of giving to the first man
or running the ball himself with a second running back. This is our 40 series.
Play-Action Pass - A passing play after the quarterback has faked a hand-off.
Sprint Out - When a quarterback runs parallel to the line, looking for a receiver.
TERMINOLOGY III
Stretch - Quarterback takes snap and hands ball to back going wide (outside
tackle) to the running back. Handoff should be made behind the QB. The play
is designed to hit real wide.
Toss - Quarterback opens and tosses the ball back to the running back who cuts
upfield inside the tackle. Play looks like the pitch, but should hit more inside.
Veer - Quarterback meshes playside with the playside running back. Backside
back comes behind as the pitch back.
Waggle - The quarterback fakes a handoff one way and then rolls out the other
way. This is used to fake out the defense.
Wedge - Back takes ball and lowers his head and runs straight ahead.
Generally a short yardage play designed to get a yard or two. Wedge
blocking by the offensive line.
PART 4 - PLAY SERIES
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PLAY SERIES
•00 - Spinner Series
•10 - QB Runs
•20 - RB Runs
•30 - RB Runs
•40 - Option Series
•50 - Jet Sweep
•60 - Play Action Passes
•70 - Screen Passes
•80 - Sprint Out Passing Plays
•90 - Passing Plays (1, 3, and 5 step)
00’s -- Spinner Series 40’s -- Option Series 80’s -- Sprint Out Passing Series
00/01 - Spinner wedge 40/41 - Triple Option 80/81
04/05 - Spinner Zone 42/43 - Load Option 82/82 -
08/09 - Spinner Stretch 44/45 - Veer Option 84/85 -
46/47 - Shovel Option 86/87 -
10’s -- QB Series 48/49 - Speed Option 88/89 -
10/11 - QB Wedge
12/13 - QB Trap 50’s -- Jet Sweep Series 90’s -- Quick Passing Series
14/15 - QB Power 50/51 - Jet Wedge 90 - Read
16/17 - QB Counter 52/53 - Jet Stretch 91 - hitch
18/19 - QB Stretch 54/55 - Jet Zone 92 - Slant -- Slant and Out
56/57 - Jet Rocket 93 - Sling -- Slant and Swing
20’s -- RB Run Series 58/59 - Jet Sweep 94 - Short -- Slant and Slip
20/21 - Wedge 95 - Cross -- Post and Drag
22/23 - Trap 60’s -- Play Action Series 96 - Smash -- Hitch and Flag
24/25 - Power 60/61 - Wedge Pass 97 - Delta -- Drag and Dig
26/27 - Counter 62/63 - Veer Pass 98 - Flat -- Fade and Out
28/29 - Outside Zone 64/65 - Waggle 99 - Go
66/67 - Bootleg
30’s -- RB Run Series 68/69 - Jet
30/31 - Midline
32/33 - Dart 70’s -- Screen Series
34/35 - Zone 70/71 - Flair Screen
36/37 - belly 72/73 - Slip Screen
38/39 - Pitch 74/75 - Middle Screen
76/77 - Funnel Screen
78/79 - Bubble Screen
PART 5 - FORMATIONS
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VARYING FORMATIONS
•We want to dictate how the defense lines up
•We want to cause confusion
•Create mismatches
•Work to get great run looks
•Be able to put any player any where
•Verbiage is simple to learn and follow for our offense and
our defense
•Disguise our best plays/players by using shifts and motions
•Once we find a good run look, we will stay with it until the
defense stops it
OUR SYSTEM
• Q is Quarterback
• A is Tailback (Primary ball carrier)
• H is Fullback (#2 ball carrier, WR #4, TE #2)
• Y is TE (Good blocker on LOS, possession)
• X is Split End (Best WR)
• Z is our Flanker (Jet Sweep ball carrier, quick
routes, lots of motion)
OUR RULES
• Y and Z always go to the call side of the
formation, unless there is a TE, then the Y goes
to TE and the X and Z stay go to twins look.
• When we are in 2 back sets, Queen tells H to go
to away from the Y and King tells him to line
up on the same side as the Y.
• When we are in 1 back sets, Eye tells the A
back to be behind the QB. Rock tells the A
back to align to the QB’s side.
X Y
H Q
X Y
Q H
A
Pro Right King
X Y
H Q
X Y
Q H
A
Deuce Right King
X Y
Q H
X Y
H Q
Q H
X Y
Q H
A
Nasty Right king
X Y
Q H
A
Wing Right King
Y X
H Q
X Z
A
Ace Right Eye
X Y
Z
H
H Z
Q A
X Y
H Z
Y X
A
Navy (Always run this way)
Q Y
A X H
Tebow
X Y
H Z
X Y
H Z
Trips Right
X Z
H Y
A Q
X Y
H Z
A
Bunch Right Eye
X Y
A H Z
X Y
H Z
A
Q
Z Q H
A
Magnum
Y X
Z H
A
Hammer
Y G G T T X
Z H
Q A
X T G G T Y
Z H
A
Gator
SPECIAL ADJUSTMENTS
LIGHT
•Only talks to the Tackles.
•Puts both tackles away from the TE (Y) side.
Y G G T T
HEAVY
•Only talks to the Tackles.
•Puts both tackles on the same side as the TE (Y) side.
G G T T Y
SPECIAL ADJUSTMENTS
FLEX
•Only talks to the TE (Y) and sometimes to the X/H when lined as TE.
•TE “flexes” out from the offensive tackle 7 feet.
T G G T Y
T G G T Y
SPECIAL ADJUSTMENTS
INVERT
•Talks to the Wide Receivers (X, Y, Z, and H)
•Players align in the called formation and switch who is on the LOS
X Y
H Z
Q
A
H Z
X Y
Q
A
MOTION PRINCIPLES
• We use motion to gain an advantage at
the point of attack
• We want to remove a defender
• We want to gain leverage
• We want to change the strength
• We want to make a coverage
determination
MOTION
Special Motions
H motion
Orbit- Motions the H or A
HIP = Into formation back into the backfield
HOOP = Over or through formation Crazy - Motions a slot or a
HAP = Away from formation WR into the backfield
Hover - Slot or WR to
Z motion option playside runs
ZIP = Into formation bubble and then becomes
ZOOM = Over or through formation pitch man on QB option.
ZAP = Away from formation Ram/Lam - A back
motions to the Right
Adding RE to any motion makes the (Ram) or the Left (Lam).
motion man come across and then go
back to where he started.
EXAMPLE OF ZIP
X Y
H Z
Q
EXAMPLE OF ZIP
Y X
Z
H
Q
EXAMPLE OF ORBIT TO QUEEN
X Y
H Z
Q
Z
Q H
EXAMPLE OF ZAP
X Y
Z
H Q
EXAMPLE OF HOOP
X Z
H Y
EXAMPLE OF HIP FROM SPREAD
X Y
H Z
Q
EXAMPLE OF RAM FROM KING PRO
X Y
Z
Q H
PART 6 - RUN BLOCKING
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LINE SPLITS
Our line splits will vary depending upon the play call. However,
we will remain consistently spread out on the OL.
T G C G T
W M S W M S W M S
E N E E T T E E T N T E
Typically known as a 3-5or a stack Defense Typically known as a 4-3 or a 4-4 Defense Typically known as a 5-3 or a 5-2 Defense
DEFENSIVE TECHNIQUES
We will identify the following defensive line techniques that we
will see from our opponents.
T T T T T T
Both defensive tackles are shaded to Both defensive tackles are lined head Both defensive tackles are shaded to
the inside of the offensive guards up on the offensive guards the outside of the offensive guards
BLOCKING TERMINOLOGY
UNDERSTANDING PLAY CALLS:
THE OFFENSIVE LINE
When the quarterback calls the play in the huddle, the offensive line must listen to
the number as well as the “name” of the play.
The first number will give them the backfield series, the second number the hole
the play is being run and the wording following the number is what the play is
called with its direction. Listen and think before approaching the line of
scrimmage. Also, review the snap count (first sound, set, one, two, or three.)
Pro Right King Zip 34 Zone Right
Formation Motion 2 Back The ball is going Tells you your blocking rules
run to the 4 hole and As well as the direction of the play
series is Zone
KNOW YOUR ASSIGNMENTS
After the offensive line gets the number and play call (with direction), each
player has got to know what blocking scheme we will use.
Because of this, we have 8 main blocking schemes that employ the types of
blocks on the previous pages.
Backside refers to the part of the OL away from the play. Playside is the side the play is run.
T G C G T
Q B
TIGHT END BLOCKING
1. Hook -- On the snap take a short step straight upfield with your inside foot. If the DE is coming
hard lock onto him and cave him down the LOS. If he is not coming hard, rub your outside arm
and shoulder through the DE working from low to high. You should almost be scrambling upfield
with your eyes on the LB. Step on the LB's toes and get to the upfield side and push him back to
the LOS. If you miss the LB make him come underneath you not over the top. Do Dad 100% of
the time on short yardage, goal line or keep.
2. Quick Veer Release (QVR) -- In most cases when you have a QVR you will be double teaming
the LB with your OT. When executing this block, the TE MUST get outside leverage. As you
make contact, maintain this outside leverage, keep the LB and get movement. The OT is your
backside partner, it is his responsibility to step to you so the double team doesn’t get split.
3. Veer Release (VR) -- On the snap your first step is a lead step with your outside foot. Continue
to pull outside to spot the man who has force. As you pull, it is crucial that you GET WIDTH -
NOT DEPTH! Do NOT turn upfield until you are 1 yard outside the force man. Keep outside
leverage on the defender and hook him by attacking his outside armpit. We want this block to
occur about 2 or 3 yards from the LOS. Make contact by sticking your facemask into the
defender’s outside armpit; attack the defender high and run over him by accelerating your feet.
(Make sure you keep your feet) If you lose the defender, lose him underneath you - DO NOT allow
him to go over the top of you.
WIDE RECEIVER BLOCKING
1. Stalk Block -- On the snap come off the line hard in a fly pattern. Do not get bumped
inside. Take your man as deep as he will go. When he reads run, he will stop. STOP
WHEN HE STOPS AND NOT BEFORE. When he plants in his backpedal, you should
breakdown and backpedal 3 steps. Stay square to the defender and mirror him by
shuffling from side to side. Wait for the DB to close on you, then attack him and stay
high.
Keys:
•Come off the line hard - sell the fly pattern
•Stop when the defense stops - breakdown
•Make the DB come to you
2. Crack Back -- On the snap of the ball take two hard steps downfield as if you were
running a fly pattern. Then take a sharp angle to the inside, and head for the outside
armpit of the outside LB or strong safety. As soon as he turns to face your direction, put
your shoulder into his stomach, and accelerate through him. Do NOT hit him in the
back. If you miss him, make him go underneath you, recover, and find someone
else to block.
PART 7 - ZONE BLOCKING
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WHAT IS ZONE BLOCKING?
•Zone blocking is simply a style of blocking
that allows for those blocking to block an area
and not be specifically tied to a particular
defender.
•Two or three players work in unison to block
an area for the ball carrier, rather than working
alone.
OUR BREAD AND BUTTER:
ZONE BLOCKING
• Our offensive line rules begin with the playside gap
• Our landmark is the playside jersey number of the defensive lineman
• Our offensive line takes a six inch zone step to the play side at a 45 degree
angle, depending on the technique of the defensive lineman
• On our first step, our offensive lineman will grab their guns (This term tells
our lineman to get their hands cocked)
• The second step is through the crotch of the defender
• The offensive lineman is trying to punch through the playside jersey number
• We keep our feet moving to get our head across the midpoint of the defender
• We must keep our feet moving to get to the playside
GAP RESPONSILITY
TE T G C G T TE
Play Direction
FIRST TWO STEPS
•The initial movement of the lineman begins
with two steps. If a lineman is covered, there
is a jab step and a gather step
•If a lineman is uncovered, there is a scoop
step and a gather step.
UNCOVERED LINEMEN
•1st step is a playside scoop
step, drawing elbows back
•2nd step brings the trailing
foot up field in a sweeping
manner, explode arms
forward
•Shoulders square to LOS
STEPPING PLAYSIDE…
PUNCHING THE NUMBERS
Step at 45 degrees with
The outside foot at the
DL’s outside #.
98
Most likely he is outside
Gap responsible, so we
Want a hat on his outside #.
Play Direction
STEPPING PLAYSIDE…
STRAIGHT UP TECHNIQUE BY DL
Step is straight ahead with the
Outside foot at the outside #.
The DL has a 2way go, but the
98 OL is outside gap responsible.
If he comes outside the OL will
Still have outside leverage.
If he goes inside, it is not the OL’s
Gap responsibility. He will punch
& go to level 2.
Play Direction
THE SCOOP STEP
•Used for the 34/35 zone and some midline plays
•Each lineman zone scoop steps playside
•Blocking an area, not necessarily a set defender
ZONE BLOCKING: THE COMBO
STAY ON YOUR BLOCK…
LET THE DEFENDERS COME TO YOU
•Used with Combo block
•Use double team to LB
•Let the defenders decide who you will block
EXAMPLE
FS
CB
LB CB
LB LB
RB Read 2
RB Read 1
DE DT NG DT DE
X C
T G G T Y
Z Z
H QB
PRO RIGHT QUEEN 34 ZONE
A
ZONE BLOCKING PRINCIPLES
USED FOR FOR PASS PRO: BOB
DEALING WITH STUNTS
F
C R W M S C
E T T E
• When the defensive line stunts, our lineman must
understand their first responsibility is playside
gap
• They must have their heads up and eyes open
HANDLING STUNTS
B
B B
L
E T T E
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PASS BLOCKING SCHEMES
Any discussion of the passing game has to start with how you are going to block your
opponent.
All of our pass protection schemes are rule oriented. The lineman need to learn their rules
and not what man they are blocking, this becomes very important when defenses begin to
stem and stunt. For our diagrams on pass protection, we will diagram all plays with a TE
(Y) as well as without. The pass pro is easily changed with or without a TE.
We use few as protections as possible to make the OL learning curve very easy. Linemen
that do not have to think are more aggressive.
--Tackles: Aim for the thigh pads of the DL. If you are not covered, then stay low
to give the QB a good throwing lane.
--Guards: Aim for the thigh pads of the DL. If you are not covered, then stay low
to give the QB a good throwing lane.
--Center: If covered, aim for the thigh pads of the DL. If not, keep your head on a
swivel for the MLB blitzing. With only one running back, look to the right side of
the ball, because the RB will align on the left.
--RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for
MLB to come shooting and block first color that shows. Step to rush; do not wait
for him to get to the QB.
CUT BLOCK DIAGRAM
S M W
E T T E
--Tackles: Kick slide protection. You are blocking the EMLOS. In a 4 man front,
this is the DE. In a 3 or a 5 man front, it will be the OLB. Block whoever is
OUTSIDE of your alignment.
--Guards: Kick slide protection. You are blocking the defensive tackle.
--Center: After securing the snap the QB, step up to immediately punch the nose
guard vs. an odd front or a blitzing LB vs. an even front. With only one running
back, look to the right side of the ball, because the RB will align on the left.
--RB: Take three VERY quick steps to the LOS, looking at inside rusher. Look for
MLB to come shooting and block first color that shows. Step to rush; do not wait
for him to get to the QB.
BIG ON BIG DIAGRAM
S M W
E T T E
Note: On any reach block, if you are unable to reach, ride your man out to the sideline.
Don't get beat outside trying to hopeless reach. A man pushed out of bounds and kept on
the LOS is just as effective.
SPRINT OUT PASS DIAGRAM
S M W
E T T E
SPRINT OUT PASS: THE QB
Pre-snap look is key. QB will go at a 45-degree angle to a
depth of 7 yards and then will level off. He will need to
get his eyes up, and look downfield. He can continue
moving parallel to the LOS, but he must know when he
must stop and step up in the pocket and deliver the ball.
If he breaks contain he can continue out, he does not
have a set place he has to be, but he must be smart. This
is a protection reliant on the QB. He must help his
blockers by not getting into trouble, thinking he can
outrun everyone, and he must have a good sense of
timing.
PLAY ACTION WAGGLE PASS
Our play action pass series is known as the waggle. We will pull the backside
lineman (guard) and fill with the RB after his mesh with the QB. QB will stay
inside the pocket and NOT roll outside of the log block by the pulling guard.
--Backside Tackle: Turn and Hip-Hinge (protect the playside gap until the RB
can fill for the pulling lineman. Then, get depth and kick slide to your drop.
--Backside Guard: Belly pull down the LOS until you get 1 yard outside of the
tackle box. Block the first man who shows. Try to push the EMLOS outside
and let the QB set up inside your block. RB fills for your pull.
--Center: Protect backside then get to the playside on a reach.
--Play side Guard: Block straight up. Do not give up any ground.
--Play side Tackle: Block straight up. Do not give up any ground.
--RB: Take the mesh fake from the QB. Get up to the LOS to fill for the
pulling lineman.
WAGGLE PASS DIAGRAM
S M W
E T T E
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
RB FOOTWORK
•The Tailback will take a false step to the playside
and ensure the QB secures the snap.
•The tailback will rollover his outside foot and make
a deep soft pocket with his top palm out.
•The tailback’s eyes are reading the flow of the first
frontside combo block on the DT or NG.
•TB must read the gaps from A to B, but with
patience.
•The tailback must burst to first daylight.
RUNNING DOWNHILL
W M
E T T E
• Tailback takes a hard downhill step with his playside foot.
• Her works downhill to the Void
• TB must be prepared to win a 1 on 1 battle with the LB (if the
H back is not in the game and we are in EYE.
RUNNING GAME RULES
• Keep -- If we “tag” a play with Keep, the QB will execute the
running play, but keep the ball.
• Give -- If we “tag” a play with Give, the QB will give the ball
to the first back and then run the fake with the second back.
(Normally given to H and fake with A).
• Pull -- If we “tag” a play with Pull, the QB will execute the
running play, but keep the ball. (Normally faked to H and given
to A or option).
• When we are in 2 back sets, Queen tells H to go to away from
the Y and King tells him to line up on the same side.
• When we are in 1 back sets, Eye tells the A back to be behind
the QB. Rock tells the A back to align to the QB’s side.
ALL OF THE FOLLOWING PLAYS
WILL BE ILLUSTRATED IN THE
DEUCE RIGHT FORMATION AND
WITH THE A AND H BACKS
ALIGNED IN ROCK BACKFIELD
ALIGNMENT.
10/11 QB WEDGE
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Wedge Scheme (be sure to reach inside as you come off the snap)
QB - Take the snap and look for the open hole (B/H lead) (Get a pre-snap read on the DL)
H - Lead block up the middle. Double team DE or DT depending on the front. QB follows.
A - Lead block up the middle. Double team DE or DT depending on the front. QB follows.
X - Stalk block
Y - Stalk block
Z - Stalk block
12/13 QB DRAW TRAP
F
C C
W M S
R B
E N E
X Y
Z
Q
H B
A
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG down, PST is base)
QB - Take the snap and hesitate a second (show pass) and follow the BSG trap block
H - Replace pulling guard. If no DL slant, go to second level.
A - Lead block for QB to second level. Attack Sam LB.
X - Stalk block
Y - Stalk block
Z - Stalk block
14/15 QB POWER
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
16/17 QB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with the A across your face then plant and follow trap block of BSG
H - Lead block (like an iso) to second level. Help on backside.
A - Mesh with QB across his face then fill in for the pulling guard. Block the backside hole
X - Stalk block
Y - Stalk block
Z - Stalk block
18/19 QB STRETCH
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Take ball and run to daylight. Then plant and follow lead blocks of A & H.
H - Lead around for QB and seal the edge
A - Block off the edge and allow no penetration from the playside
X - Stalk block
Y - Stalk block
Z - Stalk block
20/21 WEDGE
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Wedge Scheme (be sure to reach inside as you come off the snap)
QB - Take the snap and reverse pivot and give ball to RB. Fade back and run PA
H - Lead block up the middle. Double team DE or DT depending on the front.
A - Mesh with the QB and gun up the center’s backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
22/23 RB TRAP
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the backside
H - Mesh with the QB and gun up the center’s backside find the hole block
A - Become option man with QB after giving ball to H on the trap
X - Stalk
Y - Stalk block
Z - Stalk block
24/25 RB POWER
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with RB (A or H) and then roll out (like a bootleg)
H - Take a settle step, allow BSG to pull and create running lane. Mesh with QB.
A - Immediately attack the LOS and block EMLOS or first man who shows
X - Stalk block
Y - Stalk block
Z - Stalk block
26/27 RB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with the A across your face then give to H to the other side
H - On snap, jab step away then plant and come across and mesh with QB
A - Mesh with QB across his face then fill in for the pulling guard. Block the backside hole
X - Stalk block
Y - Stalk block
Z - Stalk block
28/29 OUTSIDE ZONE
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Zone Scheme (Man up and blow your defender off the ball). Double playside.
QB - Reverse pivot and give to the RB then attack the backside
H - Take fake from the QB and then lead around for him and seal the edge
A - Block off the edge and allow no penetration from the playside
X - Stalk block
Y - Stalk block
Z - Stalk block
30/31 MIDLINE
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Zone Scheme
QB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 hole
H - Option fake to the backside
A - Mesh with the QB and gun up the center’s backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
32/33 RB DART
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Dart Scheme (be sure to reach inside as you come off the snap)
QB - Secure the snap and attack backside two steps. Mesh with RB then attack
H - On snap, crossover step (3) then plant and mesh with QB. Find the PSG and follow him
A - Crossover step then plant and become option man with the QB. 5 X 1 relationship
X - Stalk block
Y - Stalk block
Z - Stalk block
34/35 RB ZONE
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Zone Scheme (Man up and blow your defender off the ball). Double playside.
QB - Take the snap mesh with the RB up the 4/5 hole then attack outside holding DE.
H - Lead block in the 4/5 (playside) hole for A. Should collision and iso block on LB
A - Mesh with the QB and get downhill following the block from H
X - Stalk block
Y - Stalk block Keep tag alerts QB that we are faking the
Z - Stalk block zone and QB keeps it. No change in
blocking scheme.
36/37 BELLY
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.
A - Attack backside on swing route.
X - Stalk block
Y - Stalk block
Z - Stalk block
38/39 RB PITCH
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A plant and attack backside on option with H
H - Settle step and then attack the outside flank with Q on option.
A - Go in motion towards the sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
THE FOLLOWING EXAMPLES ARE OUR PRIMARY BASE
RUN PLAYS.
34/35 ZONE
F
C C
W M S
R B
E N E
X Y
Z
H Q
X Y
Z
H Q
X Y
H Z
Q
X Y
H Z
Q
Y X
Z
H Q
Y X
Z
H Q
X Y
H Z
Q
X Y
H Z
Q
28/29 OUTSIDE ZONE
F
C C
W M S
R B
E N E
X Y
Z
H Q
X Y
Z
H
Q
X Y
Z
H
Q
X Z
H Y
22/23 TRAP
F
C C
W M S
R B
E N E
X Y
Z
Q H
R B
E N E
X Y
Z
Q H
Y X
Z
H
A Q
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the backside
H - Block off the edge and allow no penetration from the backside
A - Mesh with QB and follow pulling guard. Hug the HOG (Hip of Guard.)
X - Stalk block
Y - Down block. Get out of the way of the trap block.
Z - Stalk block
22/23 TRAP
F
C C
R B
E N E
X Y
Z
Q H
Y X
H Z
A Q
OL - Trap Scheme (BST is reach, BSG is trap block, C, PSG are down, PST is base)
QB - Mesh with the RB into the hole and then attack the playside
H - Stalk block
A - Come straight ahead and run off the block of the BSG pull.
X - Stalk block
Y - Down block. Get out of the way of the trap block.
Z - Stalk block
22/23 TRAP
F
C C
W M S
R B
E N E
X Y
Z
Q H
36/37 BELLY
F
C C
W M S
R B
E N E
X Y
Z
H Q
H Y
Z X
A Q
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Down block on the WLB
A- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.
X - Stalk block
Y - Stalk block
Z - Stalk block
36/37 BELLY
F
C C
W M S
R B
E N E
X Y
H Z
A Q
OL - Belly Scheme (PSG kick out, PST down, BSG, BST, and C reach to playside)
QB - Mesh with playside RB IMMEDIATELY. Attack playside
H - Stalk block
A- Attack the LOS immediately. Mesh with QB and attack. Quick hitting play.
X - Stalk block
Y - Stalk block
Z - Stalk block
36/37 BELLY
F
C C
W M S
R B
E N E
X Y
Z
H Q
X Y
Z
H Q
X Y
Z
H Q
20/21 WEDGE
F
C C
W M S
R B
E N E
Y X
Z
H Q
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)
QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Block second level when away from the call side.
Y - Zone step inside and get to second level
Z - Stalk block
20/21 WEDGE
F
C C
W M S
R B
E N E
Y X
H Z
Q
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)
QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action
H - Stalk block
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Zone step inside and get to second level
Z - Stalk block
20/21 WEDGE
F
C C
W M S
R B
E N E
Y X
Z
H Q
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)
QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action
H - Lead block up the middle.
A - Mesh with QB and read block of the H.
X - Stalk block
Y - Zone step inside and get to second level
Z - Stalk block
20/21 WEDGE
F
C C
W M S
R B
E N E
Y X
Z
H
Q
OL - Wedge (Zone step to the inside and attack the inside shoulder of the DL/LB.)
QB - Take snap and reverse pivot and mesh with A up the middle, set up for play action
H - Motion and then bubble
A - Mesh with QB and up the middle
X - Stalk block
Y - Zone step inside and get to second level
Z - Stalk block
26/27 COUNTER
26/27 RB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
H Q
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give, roll
H - On snap, jab step away then plant and come across and mesh with QB
A - Three jab steps away (follow H) then cut back and mesh behind QB
X - Stalk block
Y - Down block on OLB.
Z - Stalk block
26/27 RB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give
H - On snap, jab step away then plant and come across and mesh with QB
A - Three jab steps away (follow H) then cut back and mesh behind QB
X - Stalk block
Y - Down block on OLB.
Z - Stalk block
26/27 RB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give
H - On snap, jab step away then plant and come across and mesh with QB
A - Three jab steps away (follow H) then cut back and mesh behind QB
X - Stalk block
Y - Stalk block
Z - Stalk block
26/27 RB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
H
Q
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give
H - Stalk block
A - Three jab steps away then cut back and mesh behind QB
X - Stalk block
Y - Down block on OLB
Z - Stalk block
26/27 RB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
H
A Q
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Open to the backside. Allow A to take three steps away then reverse pivot and give
H - Stalk block
A - Three jab steps away then cut back and mesh in front of QB
X - Stalk block
Y - Stalk block
Z - Stalk block
30/31 MIDLINE
30/31 MIDLINE
F
C C
W M S
R B
E N E
X Y
Z
H Q
OL - Zone Scheme
QB - Take the snap mesh with the RB up the 0/1 hole then attack the 4/5 hole
H - Option fake to the backside
A - Mesh with the QB and run up the center’s backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
30/31 MIDLINE
F
C C
W M S
R B
E N E
Y X
Z
H Q
OL - Zone Scheme
QB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole and keep ball
H - Option fake to the backside
A - Mesh with the QB and run up the center’s backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
30/31 MIDLINE
F
C C
W M S
R B
E N E
Y X
Z H
Q
OL - Zone Scheme
QB - Take the snap mesh with the RB up the 0/1 hole then attack 4/5 hole
H - Stalk block
A - Mesh with the QB and run up the center’s backside find the hole
X - Stalk block
Y - Stalk block
Z - Stalk block
24/25 POWER
24/25 RB POWER
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Lead block through the 4/5 hole
A - Downhill and mesh with QB. Follow lead block of the H
X - Stalk block
Y - Stalk block
Z - Stalk block
24/25 RB POWER
F
C C
W M S
R B
E N E
Y X
Z
H
Q
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Stalk block
A - Downhill and mesh with QB. No lead block, make your own hole
X - Stalk block
Y - Stalk block
Z - Stalk block
24/25 RB POWER
F
C C
W M S
R B
E N E
Y X
Z
H
Q
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Come in Hip motion and lead block up the 4 hole
A - Downhill and mesh with QB. No lead block, make your own hole
X - Stalk block
Y - Stalk block
Z - Stalk block
24/25 RB POWER
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then roll out (like a bootleg)
H - Lead block through the 4/5 hole
A - Downhill and mesh with QB. Follow lead block of the H
X - Stalk block
Y - Stalk block Power Boot Fake Power, QB Naked Boot
Z - Stalk block
24/25 RB POWER
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Power Scheme (BST is reach, BSG is up the hole, C, PSG, PST are down)
QB - Mesh with A and then plant and keep up the middle
H - Lead block through the 4/5 hole
A - Downhill and mesh with QB. Follow lead block of the H. Get tackled on the fake.
X - Stalk block
Y - Stalk block Power Wedge Fake Power, QB wedge
Z - Stalk block
38/39 PITCH
38/39 RB PITCH
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Block off the edge for A
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
38/39 RB PITCH
F
C C
W M S
R B
E N E
X Y
Z
H Q
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Block off the edge for A. Get there fast because of alignment.
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
38/39 RB PITCH
F
C C
W M S
R B
E N E
X Y
Z H
Q
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Block off the edge for A. Get there fast because of alignment.
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
38/39 RB PITCH
F
C C
W M S
R B
E N E
X Y
H Z
Q A
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Stalk block
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block
Z - Stalk block
38/39 RB PITCH
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Reverse pivot and pitch (FLING) ball to A. Then attack backside
H - Take two jab steps to the pitch side. Plant and take ball underneath on the counter.
A - Take two steps back at an angle toward sideline. Receive pitch from Q and head upfield
X - Stalk block
Y - Stalk block Pitch Wedge Fake pitch dive to H
Z - Stalk block
16/17 COUNTER
16/17 QB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard
H - Lead block and plug hole by pulling guard.
A - Fake backside on an iso. Mesh with QB and get tackled.
X - Stalk block
Y - Stalk block
Z - Stalk block
16/17 QB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard
H - Lead block and plug hole by pulling guard.
A - Fake backside on a zone. Mesh with QB and get tackled.
X - Stalk block
Y - Down block on the OLB
Z - Stalk block
16/17 QB COUNTER
F
C C
W M S
R B
E N E
X Y
H Z
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard
H - Lead block and plug hole by pulling guard.
A - Fake backside on an iso. Mesh with QB and get tackled.
X - Stalk block
Y - Stalk block
Z - Stalk block
16/17 QB COUNTER
F
C C
W M S
R B
E N E
X Y
Z
H
Q A
OL - Counter Scheme (BST is reach, BSG is wide trap block, C, PSG, and PST are down)
QB - Mesh with A and then reverse pivot and keep ball. Follow pulling guard
H - Lead block and plug hole by pulling guard.
A - Fake backside on an iso. Mesh with QB and get tackled.
X - Stalk block
Y - Stalk block
Z - Stalk block
14/15 POWER
14/15 QB POWER
F
C C
W M S
R B
E N E
X Y
Z
H Q
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
14/15 QB POWER
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
14/15 QB POWER
F
C C
W M S
R B
E N E
X Y
Z
H Q
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Reach to second level
Z - Stalk block
14/15 QB POWER
F
C C
W M S
R B
E N E
H Y
X Z
Q A
OL - Power Scheme (BST is reach, BSG is wide trap block, C, PSG, PST are down)
QB - Settle step (2) and then get behind the pulling BSG and follow lead block by A
H - Fill for pulling guard
A - Beat the QB through the hole and block the inside linebacker (or first man showing)
X - Stalk block
Y - Stalk block
Z - Stalk block
PART 10 - RUNNING THE OPTION
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
40 Series -- Option
WHY ADD THE OPTION PACKAGE?
•Forces The Defense To Play Assignment
Football
•Slows Down Blitzing Linebackers
•Gets The Ball To Your Athletes On The
Perimeter
•Creates Opportunities For The Big Play
•Slows Down Pursuit of Front Seven
•Allows You To Account For More Defenders
•QB Makes Reads While Working Downhill
WHAT TYPES OF OPTION?
•Triple Option -- QB meshes with playside RB across the center.
Backside RB comes behind QB after he fakes to first RB. Has a 5
x 1 pitch relationship with the QB.
X Y
Z
Q
H A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE
B - Take path behind the QB option mesh and maintain 5 x 1 relationship
A - Mesh with QB across the center’s backside. Plug up backside A gap. Sell the fake.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
42/43 LOAD OPTION
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
B - Take path behind the QB and maintain 5 x 1 relationship
A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
44/45 VEER
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill and give ball to A then continue on option path
H - Take path behind the QB mesh with A and maintain 5 x 1 relationship
A - Take ball straight ahead inside of the EMLOS and lower your head
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
46/47 SHOVEL
F
C C
W M S
R B
E N E
X Y
Z
Q
H B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, get depth like a sprint out pass. Read DE. If he crashes, shovel.
H - Attack LOS then bend around behind the DE. Expect pitch when DE crashes
A - Get depth on the snap. Run swing route. Expect pitch if DE stays at home on option.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
48/49 SPEED OPTION
F
C C
W M S
R B
E N E
X Y
Z
Q
H B
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap and run downhill at outside hip of PST. Make decision on option key: DE
H - Block off the edge and allow no penetration from the backside
B - Take drop step and maintain 5 x 1 pitch relationship with the QB
X - Stalk block
Y - Stalk block
Z - Stalk block (Do not let the defender cross your face)
SPECIAL OPTIONS
We will use a variety of formations, motions, and personnel
groupings in order to gain an advantage with our option series.
They will ALL be the same blocking schemes for the OL and WR.
The general difference is the pitch man for the QB.
42/43 LOAD OPTION -- SPREAD
F
C C
W M S
R B
E N E
X Y
H Z
Q
A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by A. Read second level key
H - Stalk block (Do not let the defender cross your face)
A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Open your stance and
then become the pitch man with the QB.
44/45 VEER -- SPREAD
F
C C
W M S
R B
E N E
X Y
H Z
Q
A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill, mesh with A. After fake, run to daylight
H - Stalk block (Do not let the defender cross your face)
A - Give a good fake straight ahead inside of the EMLOS and lower your head
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
40/41 TRIPLE OPTION -- COUGAR
F Option Reads
C C
B B
S S
E T T E
40/41 TRIPLE OPTION -- OPEN
F Option Reads
C C
B B
S
S
E T T E
48/49 SPEED SHOVEL OPTION -- JOKER
C C
B B
S S
E T T E
C C
B B
S S
E T T E
THE FOLLOWING EXAMPLES ARE
OUR PRIMARY OPTION RUN
PLAYS.
40/41 TRIPLE OPTION
F
C C
W M S
R B
E N E
X Y
H Z
Q
A
Spread Right Rock Hover
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read key: DE
H - Stalk block (Do not let the defender cross your face)
A - Mesh with QB across the center’s backside. Plug up backside A gap. Sell the fake.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Hover motion and become pitch back. Remain at 5 x 1 pitch
ratio
40/41 TRIPLE OPTION
F
C C
W M S
R B
E N E
X Y
H Y
Q
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, mesh with A, then run downhill at outside hip of PST. Read your key: DE
H - Hover motion and become pitch back. Remain at 5 x 1 pitch ratio
A - Mesh with QB across the center’s backside. Plug up backside A gap. Sell the fake.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
42/43 LOAD
42/43 LOAD OPTION
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
B - Take path behind the QB and maintain 5 x 1 relationship
A - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
42/43 LOAD OPTION
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
A - Get out in front of the QB and lead block
H - Lead block on the EMLOS. You must hook him and allow QB to get outside to 2nd level
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
44/45 VEER
44/45 VEER
F
C C
W M S
R B
E N E
Y X
Z
Q H
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill and mesh with H and ride and decide
A - Take path behind the QB mesh with H and maintain 5 x 1 relationship
H - Take ball straight ahead inside of the EMLOS and lower your head (HOG)
X - Stalk block (Do not let the defender cross your face)
Y - Reach to second level
Z - Stalk block (Do not let the defender cross your face)
44/45 VEER
F
C C
W M S
R B
E N E
Y X
Z
Q H
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill and fake ball to H then continue on option path
A - Take path behind the QB mesh with H and maintain 5 x 1 relationship
H - Take ball straight ahead inside of the EMLOS and lower your head (HOG) Get tackled
X - Stalk block (Do not let the defender cross your face)
Y - Reach to second level
Z - Stalk block (Do not let the defender cross your face)
44/45 VEER
F
C C
W M S
R B
E N E
Y X
Z
H
Q A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run downhill and fake ball to H then continue on option path
A - Take ball straight ahead inside of the EMLOS and lower your head (HOG)
H - Stalk block (Do not let the defender cross your face)
X - Stalk block (Do not let the defender cross your face)
Y - Reach to second level
Z - Stalk block (Do not let the defender cross your face)
48/49 SPEEDO
48/49 SPEEDO
F
C C
W M S
R B
E N E
Y X
Z
H
Q A
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, run immediately downhill. Option with A.
A - Take ball straight ahead inside of the EMLOS and lower your head (HOG)
H - Stalk block (Do not let the defender cross your face)
X - Stalk block (Do not let the defender cross your face)
Y - Reach to second level
Z - Stalk block (Do not let the defender cross your face)
48/49 SPEEDO
F
C C
W M S
R B
E N E
X Y
Z
Q H
OL - Option Scheme (Do not block the playside DE. PST goes down on MLB)
QB - Secure snap, immediately run downhill behind lead block by B. Read second level key
A - Get to 5 x 1 pitch relationship
H - On snap, attack the backside and pull LB’s away from QB and A
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
PART 11 - THE JET SWEEP
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
X Y
Z
Q
H A
OL - Wedge Scheme (be sure to reach inside as you come off the snap)
QB - Secure the snap when Z is over tackle. Give good fake mesh then keep up the middle
H - Block off the edge and allow no penetration from the playside fake
A - Push QB after he meshes with the Jet sweep by Z
X - Run off your defensive back.
Y - Stalk block
Z - On “set” sprint down
the LOS to one foot in front of the QB. Mesh with QB and run.
52/53 JET STRETCH
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Stretch/Pitch Scheme (PST reach, PSG and BSG Pull around, BST, C base)
QB - Secure the snap when Z is over tackle. Give good mesh, then follow lead block
H - Block off the edge and allow no penetration from the backside
A - Lead block for the QB away from the fake
X - Run off your defensive back.
Y - Stalk block
Z - On “set” sprint down
the LOS to one foot in front of the QB. Mesh with QB and run.
54/55 JET ZONE
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Iso Scheme
QB - Secure the snap when Z is over tackle. Give good mesh, then give to H across center
H - Mesh with the QB after he fakes to Z on Jet sweep. Follow block of BSG and BST
A - Run behind H and fake option with QB
X - Run off your defensive back.
Y - Stalk block
Z - On “set” sprint down
the LOS to one foot in front of the QB. Mesh with QB and run
56/57 JET ROCKET
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best
QB - Secure the snap when Z is over tackle. Reverse pivot and pitch to playside. Option.
H - Block off the edge and allow no penetration from the backside
A - Jab step then run option route path to the backside 5 X 1 pitch relationship
X - Run off your defensive back.
Y - Stalk block
Z - On “set” sprint down
the LOS to one foot in front of the QB. Mesh with QB and run.
58/59 JET SWEEP
F
C C
W M S
R B
E N E
X Y
Z
Q
H A
OL - Jet Scheme (Be sure to reach playside as you come off the ball) Cut block DL is best
QB - Secure the snap when Z is over tackle. Give good mesh, fake to A, then run to BS 8/9
H - Block off the edge and allow no penetration from the playside. You are lead block
A - Mesh with QB up the middle after he gives to Z on Jet.
X - Crack to playside and allow Z to get outside.
Y - Stalk block
Z - On “set” spring down
the LOS to one foot in front of the QB. Mesh with QB.
PART 12 - SPINNER BACK
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00 Series -- Spinner
TEACHING THE QB SPIN & MESH
H Z
L R
• Upon receiving the snap the QB should bring the ball close to his body to aid in hiding the ball.
This will help the deception and misdirection.
• The snap is very important for the spin to work, it must be low and on target. It must be accurate
and low (between the knee and thigh) this is how the QB can conceal the ball, which freezes the
defense.
• The motioning back will receive the 1st hand off or hand off fake. The 2nd back will take the 2nd
hand off or the 2nd fake. The timing must be practiced to perfection.
TEACHING THE QB SPIN
L R L R
R L R
L R L
R L
• Its not really a spin but a series of small steps.
• To start the toes should be pointing at 12 o’clock.
• The 1st step is with the inside leg (side of 1 st ball career), as he sets this foot down,
that foot should be parallel to the line of scrimmage. This position will make the
rest of the spin simpler. The next steps simply follow in a coordinated pattern.
• The 2nd step is with the outside foot. How far the QB’s steps depends on where he
is going after he comes out of his spin.
• Upon receiving the snap The QB should be moving slightly toward the line of
scrimmage so as to have a better mesh with the back. This will also aid in
misdirection and deception.
00/01 SPINNER WEDGE
F
C C
W M S
R B
E N E
X Y
H Z
Q
A
OL - Wedge Scheme
QB - Secure snap, reverse pivot and mesh with H…then A. Keep ball up the middle.
H - Crazy motion BEHIND the QB. Good mesh, take fake and run to daylight
B - Jab step then come in front of QB. Give good fake and run to daylight.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
04/05 SPINNER ISO
F
C C
W M S
R B
E N E
X Y
H Z
Q
A
OL - Iso Scheme
QB - Secure snap, reverse pivot and mesh with H…then give to A. Fake keep up the middle.
H - Crazy motion BEHIND the QB. Good mesh, take fake and run to daylight
A - Jab step then come in front of QB. Take ball and find the hole.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
08/09 SPINNER STRETCH
F
C C
W M S
R B
E N E
X Y
H Z
Q
A
OL - Stretch Scheme
QB - Secure snap, reverse pivot and give to H…then mesh to A. Fake keep up the middle.
H - Crazy motion BEHIND the QB. Good mesh, take ball and run to daylight
A - Jab step then come in front of QB. Take fake and run to daylight.
X - Stalk block (Do not let the defender cross your face)
Y - Stalk block (Do not let the defender cross your face)
Z - Stalk block (Do not let the defender cross your face)
PART 13 - PASSING GAME BASICS
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PASSING GAME PHILOSOPHY
We have five basic tenants in our passing game philosophy…
Chair
Post Flag
Wheel
Dig Comeback
In
Out
Drag
Hitch
Slant
Arrow
Swing
Quick
Dart
PASSING TREE: PART 2
Post Corner
Go
Fade
Option
Post
Wheel Chair Curl
Corner
Slide
Out
Hitch 8-7
Slant
Slip
Delay
Drag
Trail
Break
Comeback
X
Y
Z Q H
Bubble
Screen A
Quick Game
Quick Hitch Slant
20
20
20
30
30
30
2 steps 5 steps 2 steps
Come off the ball with 2 hard Vertical release at defender Quick release vertically 2
steps. Sell vertical route to working to his outside. Plant steps, plant outside foot and
DB. On second step, take 1 outside foot on 5th step. Do make cut to open grass.
step inside and look for the not work back to ball. QB Anticipate ball at the break.
ball. QB is throwing based on will deliver ball to the Get up field immediately to
pre-snap read of DB cushion. shoulder away from defender. avoid inside defenders.
Anticipate contact.
Quick Game
Fade Hugo (Hitch & G0) Hitch Whip
20
20
20
30
30
30
4 steps 5 steps 5 steps
Vertical push towards inside Execute the HITCH route, Take best release and run 5
shoulder of defender. On flash hands to QB as if to step hitch route and work
forth step shift gears as you catch the ball. Pivot to the back outside and sit in the
break outside. Maintain 4-5 outside to avoid contact and open grass. Vs. man keep
yards from sidelines, look get vertical and leave 4-5 working to the sidelines.
over inside shoulder and yards from sideline for QB to
Outside Receivers will sit in
follow ball in with your eyes. drop ball in over outside
open windows and not work
shoulder.
outside.
Quick Game
Flag Post Go
20
Vs. 2 safety
20
20
Vs. 1 safety
Vs. 1 safety
30
30
30
5 steps
TE/Slot Route. Best release 5 Vertical release to a depth of Best release and push vertical
steps, give little head fake 10 yards. Make cornerback staying on the hash vs. a 1
inside like you’re about to sit think corner route by safety look. Vs a 2 safety look
on a stick route. Run to open leaning to outside shoulder split the safeties.
grass. Split the difference before you plant and break
between the safety and inside to post. Run to open
cornerback. grass between FS and
Cornerback.
Deep Game
Comeback Out Dig
20
20
20
30
30
30
Work best release and make it Vertical push towards inside Inside release, push vertical
look like a fade pushing to a shoulder of defender. On forth 10 yards and break inside.
depth of 12 yards. Plant step shift gears and sell the Find the open window or
inside foot and turn outside by fade. At 5 yards plant inside grass and settle vs zone or
pulling back on inside elbow. foot and work out. continue to run across the
Work inside to find a window field vs. man.
or open grass.
Deep Game
Wheel Get Open Slugo
20
20
20
30
30
30
6 yards 3 steps
Quick outside release and sell Inside release and sit under the
the arrow route. Once you get linebacker drops. Find open Sell the slant, plant outside
to 5-6 yards from the grass and square up to QB. foot and pivot back flat to the
sidelines, turn downfield You must try and stay over the outside accelerating to the
pressing vertically and ball between the guards. sidelines.
maintain 4-5 yards from
sidelines so QB can drop ball
in over outside shoulder.
Deep Game
Hunt Drag Post/Corner
20
20
20
30
30
30
5 yards 10 yards
Inside release and avoid Inside release for 3-4 yards Vertical release to a depth of
linebackers. Work to 6-8 gaining depth and work across 10 yards. Plant outside foot
yards and gradually gain the field under the linebacker make a post move for 1-2
depth working into the drops no deeper than 5 yards. steps and then break to the
opposite hook to curl area. deep outside finding open
grass. Locate ball and adjust.
RB Routes
Arrow Swing Bubble
20
20
20
30
30
30
Release outside. If you would Lose a close to 2-3 yards Do not lose any ground.
run the route all the way to the depth. Continue to get width Aiming point is alignment of
sideline you would never be to original WR position. outside receiver. Get head
deeper than 3 yards. Look turned around and catch the
over inside shoulder for ball. ball going forward. Stay
outside and get to down the
sidelines.
WHAT MAKES OUR PASSING
GAME SUCCESSFUL?
In order to move the ball with the pass, both the quarterback and the receivers have
to be on the same page and understand the adjustments and changes that must be
made in the course of a game.
For instance, the QB must be able to read a two deep safety vs. a man free scheme.
Or the receiver must be aware of the difference between man and zone coverage.
Via the scouting report and game plan, these things will be evident and allow us to
capitalize on the defenses weak spots during the game.
The following pages have the different defensive fronts and coverages that we will
see.
Our coaches will assume that offensive skill players understand these
schemes.
FRONT IDENTIFICATION
B B B
E T T E E T T E
M
B B
B B
E T N T E E T E
B M B B M B
E T T E E T E
B B B B
E T E E T E B
• Cover 1 – 1 Deep with Man Under. Drop, bring, or spy with extra defender
• Cover 2 – 2 Deep with Man or Zone Under. Weak zone if bring more than 4
• Cover 3 – 3 Deep with Zone Under. Weak zone if bring more than 4
Cover 1
F
B B
C S S C
E T T E
Cover 2
F F
B
C S S C
E T T E
Cover 3
F
C C
B B
S S
E T T E
Cover 4
F F
C C
B
S S
E T T E
PART 14 - 90 SERIES
QuickTime™ and a
TIFF (Uncompressed) decompressor
are needed to see this picture.
INSTALATION OF THE QUICK
PASSING GAME
• Basic and Simple to protect
• Gets the ball to your best athletes quickly
• Allows you to complete passes at a high
percentage
• Takes advantage of blitzing defenses
• Gives you the potential for big plays
HOW THE 90’S ARE SUCCESSFUL
• Work your quick game everyday
• Receivers must be able to sell the vertical
• High Percentage Throws to give your QB
confidence
• You get your best athletes the football in open
space
• Simple to pass protect
• Great versus the blitz
THE 90 SERIES
• 90 Read •1 step •Cutblock
• 91 Hitch •1 step •Big on Big
• 92 Slant •3 step •Big on Big
• 93 Sling Slant and Swing •3 step •Big on Big
• 94 Trail Post and Wheel •5 step •Big on Big
• 95 Leak Comeback and Post •5 step •Big on Big
• 96 Smash Hitch and Flag •3 step •Big on Big
• 97 Delta Dig and Drag •3 step •Big on Big
• 98 Flat Fade and Out •3 step •Big on Big
• 99 Go •3 step •Cutblock
90 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside receiver will
run a get open route to the middle of the field. He should take six vertical steps upfield and
then stop and look for the ball.
Switch Rule -- If we “tag” the route call with a switch call, the inside and outside receivers
switch their routes.
X, Y, Z Rule -- If we “tag” the route call with a new route for a particular receiver, it will be
called as such: Pro Right 96 Smash X In
Release Rule -- If we “tag” the 90 series with a release call, the RB on the call side runs the
route for the #2 receiver (or a get open route to the 2 receiver side). He does not block up
the middle A gap. The offensive line must be aware that they are losing the protection up
the middle.
Swing/Scat Rule -- If we “tag” the 90 series with a swing call, the RB on the call side
swings and immediately looks for the ball. QB option to throw vs. presnap look.
Hold Rule -- If we “tag” the 90 series with a hold call, the TE (or both TE’s in ace) will
release. TE will normally release on
stay in and block and not any 90 pass.
THE 90 READ ROUTE
The outside receivers run the
appropriate route depending on the
coverage of the DB. The QB will throw
the ball in the following progression.
•DB off more than 5 yards– Quick
•DB in outside squat– Slant
•DB in inside squat– Flat
•DB in press– Fade
The quick is C A Slant is run
when the DB is
run to a WR in in a head up
which the DB
is more than 5
press look or an
outside squat C
position on the
yards off the
WR. This is a 2
WR.
O step slant. O
The Fade is thrown
An out is when the DB is in a
run when press position taking
away the slant. The
the DB is WR runs straight up
sitting off
taking
C the field for 5 yards
and then angles to the
away the
sideline, always
looking for the ball. C
slant. O The ball is thrown 6
yards down the field. O
90 READ QUICK
C C
X Y
Z
Q
H A
C
C
X Y
Z
Q
H B
A
C C
X Y
Z
Q
H A
C C
X Y
Z
Q
H A
X Y
Z
Q
H A
H Y
X
Z
Q
Spread Right Invert Left A
X Y
H Z
Q
Trips Right A
X Y
H Z
Q
Cougar Right A
X Y
Z
Q
H A
X Y
H Z
Q
Spread Right A
X Y
Z
H
Q
Pro Right Flex Hop A
X Y
Z
Q
Pro Right Flex Hop Z Arrow
H A
X Y
Z
Q
H A
Y X
Z
H
Q
Cougar Left Hold Eye A
X Y
H A Z
Q
Joker
X Y
Z
Q
H A
H Y
X Z
Q
Ace Right A
X Y
Z
Q
H A
X Z
H Z
Q
Open Right Tight A
Y X
Z
H
Q
Cougar Left Hold A
X Y
Z
Q
H A
X Y
H
Z
Q
Spread A
X Y
H
Z
Q
Spread Swing Right A
X Y
Z
Q
Release Left H A
X Y
Z
Q
Swing Right H A
X Y
Z
Q
H A
X Y
H Y
Q
Split Trey Right A
H Y
X Z
Q
Ace Left Hold Right Release A
X Y
Z
Q
H A
X Y
H Z
Q
Split Trey Right A
X Y
Z
Q
H A
H Y
X Z
Q
Ace Right Hold Left A
X Y
H A Z
Q
Joker
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TIFF (Uncompressed) decompressor
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PITTSBURGH
Seam "Tag"
1 Tag R on Seam 1
versus C # 2
2
2
X Y
Z
F
SEATTLE
1
X Y
Z
F
R 3
INDIANAPOLIS
1
X Y
Z
F
R 3
QB- Read is hi-lo with Z-Y-R Great versus c # 2 – puts a bind on MLB and deep safety
CLEVELAND
Peek
3 2
X Y
Z
F
MIAMI
1
X Y
Z
F
3
CAROLINA
C#2 C#2 C#2
X Y
Z
F
WASHINGTON
Peek
2
1
X Y
Z
F
PHOENIX
1
vs- man
3
vs- blitz
X Y
F Z
5
PART 16 - THE SHALLOW CROSS
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SHALLOW CROSS PACKAGE
• This package is designed to take advantage of the
blitzing LB and the soft cover 3 coverage.
• This simple package allows for the QB to have two
reads on the playside. It will always be run to a 2
receiver side.
• There are several tags that we can give the route in
order to make simple changes and allow for big gains.
• Pass pro is BOB. QB is taking a three step drop (in
the pistol which is equivalent to a five step under
center.)
SHALLOW CROSS LEFT
X Y
H
Z
Q
Playside (X) - Run a 10 yard dig. Find the open spot in the zone.
Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.
Backside (Y) - Fade Route. Beat your corner down the field.
Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.
QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross
if open. #3 read is the X on the dig. Finally, throw the fade out
of bounds to Y.
SHALLOW CROSS LEFT SWITCH
X Y
H
Z
Q
Playside (X) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.
Playside (H) - Run a 10 yard dig. Find the open spot in the zone.
Backside (Y) - Fade Route. Beat your corner down the field.
Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.
QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross
if open. #3 read is the X on the dig. Finally, throw the fade out
of bounds to Y.
SHALLOW CROSS LEFT Y HITCH
X Y
H
Z
Q
Playside (X) - Run a 10 yard dig. Find the open spot in the zone.
Playside (H) - Run a 4-6 yard shallow cross. Look for ball when you enter the box.
Backside (Y) - Hitch Route. Five steps and turn and look for the ball.
Backside (Z) - Post Route. Look for the ball once you clear the blitzing LB.
QB - #1 read is to throw to Z on the post if Sam blitzes. #2 read is to throw the shallow cross
if open. #3 read is the X on the dig. Finally, throw the fade out
of bounds to Y.
PART 17 - THE SPRINTOUT GAME
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80 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside
receiver will run a get open route to the middle of the field. He should take six
vertical steps upfield and then roll to the side of the sprint out on an underneath
rule.
Switch Rule -- If we “tag” the route call with a switch call, the inside and outside
receivers switch their routes.
Backside Rule -- Backside receivers will always run the same routes. #1
(farthest man from the QB) will run a deep post/dart route. #2 (man closest to
the QB) will run a shallow cross. If there is only 1 receiver to the backside, run
a shallow drag at 4-6 yards.
#3 Rule -- If we are in a formation where there are 3 receivers to the sprint out
side, that man runs an out route.
80/81 POST CORNER--COMEBACK
X Y
Z
Q H
A
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y -- Post Corner
Z -- Comeback
82/83 WHIP--FLAG
X Y
Z
Q H
A
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y --Whip
Z -- Flag
84/85 COMEBACK--OUT
X Y
Z
Q H
A
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y -- Comeback
Z -- Out
86/87 HITCH--FLAG
X Y
Z
Q H
A
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y -- Hitch
Z -- Flag
88/89 HUGO--WHIP
X Y
Z
Q H
A
O-Line -- Sprint Out Protection
H -- Fly off the edge and protect the sprint out side.
A -- Block backside A gap when in two back sets
QB -- Roll to depth of 7 yards and attack LOS. Make first read, if there, throw, if not, run.
X -- Drag
Y -- Hugo
Z -- Whip
PART 18 - PLAY ACTION PASSING
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•We will use this package in order to back the safeties out of the
box and open up the running game.
•We can use this package when we are on the goaline when the
defense thinks that we going to ram it down their throats.
THE 60 SERIES
60/61 Wedge Pass (Post, Dart, Speed Out, Post) example Cougar Right 60: Z-post, Y-Dart, H-Speed Out, X-Post
62/63 Veer Pass (Slant or Dart, Seem or Speed Out) example Spread Left 63 Yseam (Y is always tagged)
66/67 Zone Pass (Dig, Seam, Drag, Post) example Ace Right 66: Z-dig, Y-seam, H-Drag, X-Post
68/69 Jet Pass (In, Seam, Arrow, Read) example Cougar Left 69: Z-in, Y-seam, H (jet back) arrow, X read
• 60/61 Veer Pass Read is TE
• 62/63 Veer Pass Read is RB
• 64/65 Zone Bootleg Read is TE
• 66/67 Zone Bootleg Read is
• 68/69 Jet Read is Motion Man
60 SERIES RULES
Trips Rule -- Anytime we have a trips set (bunch, open, trio, etc.) the inside
receiver will run a get open route to the middle of the field. He should take six
vertical steps upfield and then stop and look for the ball.
Switch Rule -- If we “tag” the route call with a switch call, the inside and outside
receivers switch their routes.
Backside Rule -- Backside receivers will always run the same routes. #1
(farthest man from the QB) will run a deep post. #2 (man closest to the QB) will
run a shallow cross. If there is only 1 receiver, he will run a shallow drag at 4-6
yards.
60/61 VEER POP PASS
X Y
Z
Q H
Pro Right King
A
O-Line -- Big on Big protection
H -- Take mesh fake from the QB.
A -- Swing Route. You are the outlet receiver.
QB -- Mesh with H and then step back three steps and throw the pop pass to the TE.
X -- Drag across the field
Y -- Pop Pass (Look for ball once you clear the LB’s)
Z -- Post
62/63 VEER SWING PASS
X Y
Z
Q H
Pro Right King
A
O-Line -- Big on Big protection
H -- Take mesh fake from the QB.
A -- Swing Route. You are the primary receiver.
QB -- Mesh with H and then step back three steps and throw the pop pass to the TE.
X -- Drag across the field
Y -- Pop Pass (Look for ball once you clear the LB’s)
Z -- Post
CHARACTERISTICS OF THE
BOOT PASS
•It is a pass executed off a run fake
•After the QB fakes a handoff, he rolls opposite
the flow (ex:fake run left, roll right)
C C
B B B B
E T T E
X Y Z
H Q
BOOTLEG: THE READ
• It is usually designed to create a hi/lo on the
playside flat defender after the corner has been
run deep by the playside wide out C
Receiver
High
C ?
B B B B Receiver
E T T E Low
X Y Z
H Q
Fake
A
BOOTLEG: THE READ
• Usually the play is designed to place a fourth Receiver
Deep
receiver in the deep middle third to keep the
free safety from cheating to the playside C
Receiver
Middle Third F
Receiver
High
C ?
B B B B Receiver
E T T E Low
X Y Z
H Q
*There are many formations Fake
from which to get receivers A
To these spots
BOOTLEG: THE ROUTES
Go or
Deep Comeback
F
C
Post
Drag
C
B B B B
Arrow
E T T E
X Y Z
H Q
*There are many formations Fake
from which to get receivers A
to these spots
64/65 ZONE BOOTLEG
X Y
Z
H Q
Pro Right Queen
A
O-Line -- Waggle protection
H -- Step up into the gap for the pulling guard.
A -- Block the weakside C gaps.
QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE.
X -- Drag across the field
Y -- Arrow (Look for ball once you clear the OLB)
Z -- Comeback
66/67 ZONE BOOTLEG
X Y
H Z
Q
Spread Eye
A
O-Line -- Waggle protection
H -- Drag across the field
A -- Step up into the A gaps for the pulling lineman.
QB -- Mesh with A and then boot. Stay inside the pulling guard. Throw to TE.
X -- Drag across the field
Y -- Arrow (Look for ball once you clear the OLB)
Z -- Comeback
68/69 JET PLAYACTION
X Y
Z
Q
Deuce Right Rock H A
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70 Series - Screens
Screen Package
Middle Screen
Flair Screen Slip Screen Funnel Screen Bubble Screen Middle Screen
Vertical Rule -- If we “tag” the route call with a vertical call, the number and
play call are faked and then the other receivers run go routes.
Midline Rule -- If we “tag” the route call with a midline call, the running back
and the QB will mesh on a play action fake and then the QB will throw the
called screen.
--WR opposite screen call always run hitch. You are the outlet receiver for the
QB if the screen man is not open. If there is a #2 and he is not involved in the
call, he runs a deep post to pull coverage.
--Receivers on the playside (including TE) should run off the defensive
secondary. They should block if the scheme calls for that.
FLAIR SCREEN
F
C C
W M S
R B
E N E
X Y
Z
Q
H B
OL - OL with man on cut. No man, reach to second level. Playside DE must be cut.
QB - Look downfield for a split second, then throw flair to RB.
H - Block up the middle A gap and protect from the blitz.
B - Flair route. Look for ball once you have cleared the tackle box.
X - Hitch (you are the outlet receiver)
Y - Crack
Z - Crack second level
70/71 FLAIR VERTICAL
F
C C
W M S
R B
E N E
X Y
Z
Q
H B
C B B
E T T E
X
#
Open Hips to Z
Sideline
Attack the Outside Hip of the FG
C -- Pass Set for 1, Release Outside and Hit First Opposite Color
PSG -- Pass Set for 1, Release Outside and Hit First Opposite Color
PST -- Invite Outside Rush, Set for 2, Then Cut
BSG -- Pass Set for 1, Release Outside and Hit First Opposite Color
BST -- Pass Set and Lock On, Can Release Down Field Late
X – Crack the 1st linebacker inside of you
WR’s - Block man over, Against man run him off
74/75 MIDDLE SCREEN
F
C C
W M S
R B
E N E
X Y
H Z
Q
B
OL - Pass set for two counts, then go to the second level and provide a wall for WR
QB - Look at flair route, then backpedal and get ball to WR just outside tackle box
H - Receiver, run a go… RB, block up the middle A gap and protect from the blitz.
B - Flair route. Look for ball once you have cleared the tackle box.
X - Hitch (you are the outlet receiver)
Y - Go route
Z - One step upfield and
then come down the LOS (BEHIND) and catch right outside tackle
76/77 FUNNEL SCREEN
FS
Get up Field
C B B
E T T E
X
#
W
Z
QB -- Look to the Flair, Come back to X
C -- Pass Set for 2, Find the MLB
FG -- Pass Set for 2, Release Down Field, Look for FS
FT -- Pass Set for 2 Inviting the Outside Rush, Then H R
B
Club Him By, Find the OLB
BG -- Pass Set for 2, Release down field, Find the SS
BT -- Invite Outside Rush, Lock on
Z -- Must See Both the C and LB. Push at LB, Peel off to C
X -- Stand up , Bounce, Sprint Straight to the Tackle Box
B -- Flair Away
76/77 FUNNEL VERTICAL
4 Yds. From Sideline
20 yds.
1 FS 2 SS
Break at 8-10
B B B
C
Show Your Hands 3
Get Into the QB’s View
C
E T T E
XX
# H
R B
W Z
Y
#Y
Z
78/79 BUBBLE SCREEN
•We can get the football to our best athlete in
open space
•We can run the bubble from several
formations
•We install complimentary plays to expose
defensive adjustments designed to stop the
bubble
•The Bubble is a high percentage pass
Deuce Right 78 Z Bubble
F
C C
R W M S
X Y
Z
Q
H A
The bubble player will drop step with his inside foot, then step
with his outside foot and work parallel to the LOS.
The throw must be a forward pass.
The QB is throwing a sharp ball through the outside shoulder
of the receiver.
Trips Right Split 78 Z Bubble
R F
C
C
W M S
X Y
H Z
Q
A
Trips Right Split 78 H Bubble
F
C C
R W M S
X Y
H Z
Q
A
Trips Right Split Midline Bubble
F
C C
R W M S
X Y
H Z
Q
A
X Z
Y
Q
H A
Deuce Right Bubble Go
F
C
R W M S C
X Y
Z
Q
H A
Trips Right H Bubble Slant Wheel
F
C C
R W M S
X Y
H Z
Q
A
The H will run the bubble working off the butt of the slant of
the Z.
The Z will work his slant at 5 yard, looking to step on the toes
of a squat corner.
The Y will work his bubble route.
The QB reads Slant to Wheel to Bubble.
PART 20 - THE QB/RB MESH
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WAYS WE MESH
A mesh is when the RB comes downhill on the snap and receives or fakes a
handoff with the QB. This can also happen on the jet sweep.
• Same Side Mesh (Veer Give)
• Backside Give (Zone)
• Designed QB Pull Play (Zone Keep)
• Option (Mesh with RB then option)
• Play Action Mesh
• Jet Sweep (Mesh with Motion Man)
QB FOOTWORK FOR THE MESH
• If The Running Back is crossing the QB, the QB
will take a flat step toward the back. We call this
Flat Step, Short Step.
• He reaches the ball deep and feels the belly of the
back, snapping his eyes to the LOS and his “read,”
(the DE).
• He rides the Running Back through while making
his read.
• “Squeeze and Chase” or “Pull and Replace”
QB FOOTWORK ON THE MESH
RB FOOTWORK FOR THE MESH
• The Running Back aligns 1.5 to 2 yards behind the
QB, straddling the inside leg of the tackle in the rock
formation.
• If the Running Back is crossing the QB, on the snap,
he will immediately come downhill with the QB.
• He must make a deep pocket, with the top palm up.
• The Running back must feel the QB handoff, and not
snatch at the football from him.
• If he takes the ball or not, he must have TWO hands
on the ball.
SQUEEZE AND CHASE
PULL AND REPLACE
• If the DE squeezes and chases, the QB will pull and
replace
• The QB will give the ball to the RB if…
If the DE slow plays, give the football
If the DE comes upfield, give the ball
If the DE comes at the QB, give the ball
• We get one more blocker to the second level
READING THE DE ON THE MESH
Diagram Of The Mesh
E Read Key
• The QB Takes A Flat Step To The Back, then a short step.
His feet should face the Sideline, in a heel toe relationship at
the mesh point. His weight should be slightly right
READING THE DE ON THE MESH
Diagram Of The Mesh
E Read Key
• If the DE comes upfield, give the football to
the back and carry out your run fake.
READING THE DE ON THE MESH
Diagram Of The Mesh
E Read Key
• If the DE squeezes and chases, the QB will pull and
replace.
• The QB must get downhill
READING THE DE ON THE MESH
Always simulate a
snap The QB is giving the
football as the DE is
coming up field.
KEYS TO A GOOD MESH
• The QB must secure the snap first!
• The QB MUST get his eyes to his read
• The RB must make a deep soft pocket
• The RB must be patient, don’t rush
• The QB must be soft with the football
PART 21 - NO HUDDLE OFFENSE
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NO-HUDDLE: THE CHANGE-UP
•The no-huddle offense causes the defenses to cover
the entire field, not just a portion of it.
•It can be a big play offense as well as an offense
that can control the ball.
•The defense will be required to be very disciplined
against the no-huddle offense.
•We can control the tempo of the game.
•The defense will not be able to huddle up.
Therefore, opponents are limited to substitutions
and making adjustments.
HOW WE CALL PLAYS
•We will have three coaches and/or quarterbacks
on the sidelines that will signal in the
Formation (Pro, Ace, Spread, Twins, etc.)
Play (Three digit number)
Motion
•All players look at the sideline for these signals.
•All plays will have three digits (that tells what
the series and play is) and a word (such as a
state, name, color, or animal) that tells when the
ball is to be snapped.
QUARTERBACK CADENCE
•If a state or a name is called: the snap is on 1
THE CADENCE
The quarterback will call plays using a
word followed by a three digit number. For
example, a Missouri 345 will be a 34 zone.
A Nebraska 489 will be a 48 speed option.
A Washington 648 will be a 64 zone
Waggle.
PART 22 - TRICK PLAYS
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WHY USE TRICK PLAYS?
• Momentum shifter, creates a big play
• Adds another dimension to LHS Pistol
Offense
• Simple preparation for our team, takes time
away from the defense to prepare for your
base attack
KEYS TO SUCCESSFUL
TRICK PLAYS
1. Compliments a part of your base package.
2. Simple for your kids to learn.
3. Timing of the play call (i.e. when to use).
4. Preparation.
5. The ability to create your own LUCK!
CIRCUS DUMP
# #
W G G T
T Z
X Y
QB R R
QB
CIRCUS BUBBLE
# #
W G G T
T Z
X Y
QB R R
QB
GATOR ZONE
SS
FS
C C
E
# B
T
B
T
B #
E
X T G G T Z
Y
W
R QB
GATOR BUBBLE
FS
C
SS C
E
# B
T
B
T E
#B
X T G G T Z
Y
W
Z
QB R
GATOR VERTICAL
FS SS
Man to Man
C #
E
B
T T
B B #
E
C
X T G G
3 on 3 T Z
Y
W
R QB
POLECAT FORMATION
X X
X X X
POLECAT PASS
POLECAT BUBBLE
PART 23 - QB RECOGNITION
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WHY IS THE PRE-SNAP IMPORTANT?
Look at the defender’s leverage.
Leverage refers to the defender’s relationship
to the receiver, or the area of the field the
defender must cover.
Know where all the routes are going to be run.
Look for possible blitzes.
UNDERSTANDING COVERAGES
One important thing a good passing quarterback needs to know is how to
read defensive coverages.
BOX
10
DEPTH, EYES & ALIGNMENT
DEPTH: DEPTH:
If the corners are 7 or more yards deep their If the corners are within 6 yards it is most
coverage, it is most likely a type of zone. likely a type of man coverage.
EYES: EYES:
If the DB’s eyes are on the quarterback, it is If the DB’s have their eyes on the receiver, it
most likely a type of zone coverage. is most likely some type of man coverage.
ALIGNMENT: ALIGNMENT:
An outside alignment by the DB’s on a An inside or head_up alignment by the DB’s
receiver points to zone coverage. points to man.
BOX
10
7
5 5
COVER 0
Man to Man -- Coverage by all LB’s, Corners and Safeties. No deep help.
Expect the blitz. You must get rid of the ball quickly.
10
C C
FS M SS
M
W T N T S
QB
STRENGTHS WEAKNESSES
1. Pass rush. 1. No underneath help;
2. Can rush six. a. crossing routes,
3. Tight coverage. b. breaking routes,
4. Good run support. c. pick routes.
2. Nobody in the middle of the field -
deep post route.
COVER 1
Man/Safety Free -- Man by both Corners and the Strong Safety and
LB’s but the Free Safety is in a zone coverage.
FS
10
C C
M M SS
W T N T S
QB
STRENGTHS WEAKNESSES
1. Help in the deep middle. 1. No underneath help;
2. Tight coverage. a. crossing routes,
3. Good run support to SS. b. breaking routes,
4. Can rush five. c. pick routes.
2. Play action passes.
3. Out routes.
COVER 2
Two Deep Zone -- Strong Safety and Free Safety are both deep in deep
halves. Corners play the flats and LB’s play hook/curl.
10
2 DEEP
& 5 UNDERNEATH
COVER 2 ZONE
Zone 1/2
FS SSZone 1/2
Flat
C Flat C
W M S
Hash Middle Hash
E T T E
QB
STRENGTHS WEAKNESSES
1. Five underneath coverage. 1. Deep coverages;
2. Ability to disrupt timing of outside receivers with 'jam'. a. fade area,
3. Can rush four. b. deep middle.
4. Flat areas. 2. Strong-side curl.
3. Run support off-tackle.
COVER 3
Three Deep Zone -- Both Corners and the FS are deep with zone
coverage underneath by the LB’s and SS.
FS
10
3 DEEP
& 4 UNDERNEATH
COVER 3 ZONE
FSZone 1/3
Zone 1/3
C Zone 1/3 C
M M SSCurl / flat
Hook Hook
Curl / flat W T N T S
QB
STRENGTHS WEAKNESSES
1. Three-deep secondary. 1. Weakside curl / flat.
2. Four man rush. 2. Strong-side curl.
3. Run support to SS. 3. Limited fronts.
4. Flood routes.
5. Run support away from SS.
6. Dig routes. (Square-in routes)
7. Four verticals.
COVER 4
Four Deep Zone -- Both corners and both safeties split the field into
deep fourths. Underneath coverage is three LB’s.
10
4 DEEP
& 3 UNDERNEATH
QUARTERS COVERAGE
Read # 2; if # 2 goes flat or Read # 2; if # 2 goes flat or
drag, dbl #1. If # 2 goes drag, dbl #1. If # 2 goes
vertical, man-up # 2. vertical, man-up # 2. Man # 1. Possible help from
Man # 1. Possible help from FS SS SS. Be aggressive on all out
FS. Be aggressive on all out routes by # 1.
routes by # 1.
C C
W M S
Responsible for flat Wall off Responsible for flat
coverage. anything coverage.
that comes
E T
Tunderneath. E
QB
STRENGTHS WEAKNESSES
1. Four-deep coverage. 1. Flat coverage.
2. Run support from safeties. 2. Safeties are very susceptible
3. Ability to double cover outside receivers. to play-action.
4. Allows corners to play aggresive technique on 3. Double coverage on # 1 can be
outside receivers because they have help nullified by having # 2 attack
over-the-top from safeties. the coverage of safety.
COVER 5
Two Deep Zone/Man Under – Deep zone by the Safeties and man to
man by the LB’s and the Corners.
10
QUICK PASSING BASICS
Individual routes within each pattern are assigned based on
where you are aligned within the formation.
#1 #1
#2 #3 #3 #2
T G C G T
Q
Receivers are numbered from the outsidein: #1, #2 or #3 on both sides.
Note: many of our formations will not have a #2 or #3 receiver on both sides.
QUICK PASSING BASICS
QB’s pre-snap
read will dictate
the side he’ll be
throwing to.
HITCH
Anytime you can throw the hitch, make the
easy throw. Easy throw vs. cover 3.
FS
C C
SS B B
B
E N T E
X Y
H Z
T
HITCH
QB’s pre-snap read: he’ll choose the side with
the ‘softest’ Cornerback, being sure a LB is not in
his passing lane.
At the snap the QB will look at his ‘key’, the flat
defender, and throw opposite his coverage
K = QB key
S
B B B K
#1 T G C G T
Q
#1
#3 #2
WHICH HITCH IS BETTER?
FS
C C
QB
Quick Hitch:
The receiver to the right would be the correct throw due to the
defenders leverage and depth. He would have to go through the
receiver to make the play. The left corner has inside leverage and
is in a better position to make the play.
SLANT
WR must not run through coverages.
Should run away from safeties and
corners.
FS
C C
SS B B B
E N T E
X Y
H Z
T
SLANT
QB’s pre-snap read: he’ll always choose the
single side 1st, if the throwing lane is open.
When throwing to a multiple receiver side, the
QB will look at his ‘key’, the flat defender, and
throw opposite his coverage.
K = QB key
S
T G C G T
Q
#1 #1
#3 #2
WHICH SLANT IS BETTER?
FS
C C
B SS
QB
Quick Slant:
The receiver to the left would be the correct throw. Although the
corners have equal leverage, the strong safety has a better angle
to get into the passing lane. There is a much better throwing lane on the left.
FADE
We throw this when the opponent shows
us cover 0 with no safety help. QB must
give WR room to make the play.
FS
C SS B B B
E N T E C
X Y
H Z
T
FADE
#1 - Fade route – tight split - 4 steps,
then fade to 5 yards from the sideline and
20 yards deep
T G C G T
Q
#1 #1
#2 #3 #2
FADE
If the ‘key’ defender drops to the
flat, we’ll throw the Fade over him
in a hole about 18-22 yards deep.
FS
SS
K C
B
B
B
T G C G T
Q
#1 #1
#2 #3
K = QB key
THIS ENTIRE PLAYBOOK
MEANS
NOTHING UNLESS….
1. We work hard.
2. We believe in the “team” concept.
3. We execute.
4. We get better every day.
5. We listen to our coaches.
6. We have the will to prepare.
7. We aren’t selfish.
8. We are willing to learn.
9. We aren’t worried about our own personal glory.
10. We care.
LUTHERAN COUGAR
PISTOL OFFENSE
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Doug Kuhlmann Head Football Coach
Lutheran High School, St. Charles
5100 Mexico Road St. Peters, MO 63376
(314) 4973014
DKuhlmann@lhssc.org